Swordpriest

Darius Vladicus's page

83 posts. Alias of Fallen_Mage.


Classes/Levels

Male Dhampir Fighter 2 (HP 20 | AC 15 | T 13 | FF 12 | F +3 | R +3 | W 0 | Init +3 | Per +4)

About Darius Vladicus

Backstory:
Darius, about six years prior, came to Cross one evening and never left. No one knows where he came from, but when asked his pale green seem to flash a vivid jade before he answers, "The East." Although he seems content to keep to himself, Darius always seems to have a female companion with him at the local tavern. When he strode into the local militia office, the garrison couldn't help but stare at his unusual armament. Darius wore a crimson leather tunic and a pair of swords, (one on his left hip and the other diagonally across his back, handle towards his right hip), that had blades resembling longswords, but the hilt handles oddly elongated with strange sort of pommel at the end.

"I wish to join your militia," he stated to the watch sergeant.

The sergeant looked him once over and replied, "If you can stand against our best, you may sign up."

Darius was escorted out into the training ground, where he saw an elf practicing with katana and spell.

"There he is. Good luck."

A crowd started to gather as the two warriors stood facing each other. Darius had not drawn his weapons until the elf made his first move, then out of nowhere the two swords were gone and in Darius' hands was a short haft with blades on either end. The duel lasted for several minutes, with Darius holding his own. Finally, the watch sergeant called an end to it and welcomed Darius into the militia.

For six years now, he has served. And in that time, Darius has dueled Galdor several times, seduced many women and even learned to play a flute. But now he has the urge to move on. And the upcoming contest seems the perfect place to start.


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DARIUS VLADICUS
Male Dhampir Fighter (Weapon Master) 2
CN Medium Humanoid (Dhampir)
Init +3; Senses Darkvision (60 feet), Low-Light Vision; Perception +4
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DEFENSE
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AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex)
hp 20 (2d10)
Fort +3, Ref +3, Will +0
Defensive Abilities Negative Energy Affinity; Resist Undead Resistance
Weakness Light Sensitivity
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OFFENSE
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Spd 30 ft.
Melee Sword, Two-Bladed +2 (1d8+2/1d8+1/19-20/x2) and
. . Unarmed Strike +4 (1d3+2/20/x2)
Spell-Like Abilities Detect Undead (3/day)
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STATISTICS
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Str 15, Dex 16, Con 10, Int 13, Wis 11, Cha 14
Base Atk +2; CMB +4; CMD 17 (18 vs. Disarm18 vs. Sunder)
Feats Exotic Weapon Proficiency: Sword, Two-Bladed, Quick Draw, Two-weapon Fighting
Traits Charming, Killer
Skills Bluff +4, Diplomacy +4, Intimidate +7, Perception +4, Perform (Wind Instruments) +3, Ride +7
Languages Common, Draconic
SQ Resist Level Drain (Ex), Weapon Guard +1: Sword, Two-Bladed (Ex)
Combat Gear Leather, Sword, Two-Bladed; Other Gear Backpack (17 @ 32 lbs), Bedroll, Crowbar, Flint and steel, Lantern, hooded waterproof, Musical instrument: Flute, Oil (1-pint flask) (4), Pouch, belt (1 @ 0 lbs), Pouch, belt (empty), Rations, trail (per day) (8), Rope, silk (50 ft.), Waterskin
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SPECIAL ABILITIES
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Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Killer Add weapon's critical modifier to its critical bonus damage.
Light Sensitivity (Ex) Dazzled as long as they remain in bright light.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Negative Energy Affinity (Ex) The creature is alive, but reacts to positive and negative energy as if it were undead - positive energy harms it, negative energy heals it.
Quick Draw Draw a weapon as a free action. Throw at full rate of attacks.
Resist Level Drain (Ex) You take no penalties from energy draining effects, though you can still be killed if you accrue more negative levels than Hit Dice. After 24 hours, any negative levels you have gained are removed without any additional saving throws.
Undead Resistance +2 save vs. disease, mind affecting effects.
Weapon Guard +1: Sword, Two-Bladed (Ex) +1 CMD vs. Disarm and Sunder or other effects targeting your chosen weapon.