|
|||||||||||||||||||||||
|
Posts
My House Rules: New Feats (either I made or used from other sources: Skilled: Player gains two additional skill points per level. Feat maybe taken multiple times. Hit Points Changes
Critical and Fumbles:
Spells:
Skills:
Formula is being reworked for pathfinder rules but basically I assign a base GP value to each rank of skills in Know: Arcane and Spellcraft. Then player can get bonus points for magic item creation feats, and the bard get to add in his bardic knowleage. Each player is told what gp value they can "auto-identify" when they discover magic items. The "Perfect" setup can identify a 120,000 GP item at level 20.
Alignment:
EXP:
Other Rules: - Players can use ANYTHING in the PHB. Anything found in the DMG was at the DM's option and not a "RULE" per se. THe other splat book stuff was ALWAYS at DM' approval due to some of it being outdated, reprintted else where, or just plain broken. - PLayers must use printed sheets. I had at one point we had 6 labtops in the game. THe heat build up and bad AC was a killer, plus it was to much amps on the curcuit. Sometimes players would leave the sound on and play games and disrupt play. Drove me nuts. - All players had to use the same format of printed sheet. Comfort rules: - PLayers who brought food or drinks to the game where all could share got bonus XP. Less time needed in mid game for pizza internet delivery orders. - Players who help me build my 10x5 foot gaming table got bonus xp - Players who help me rewire the game room to add AC, and insulation, and etc. is about to get bonus exp. (we play in my 2 car garage AKA the "MAN ROOM", AKA the only place where the Wife lets me keep 10+ geeks and my gaming stuff) Semi-Fake Edit:
KaeYoss wrote:
I personnaly prefer some of the spells as "named" spells. But I plan to use the names that are in the world or maybe reward a PC or two and name the spell after them. Black Tentecles just isn't Evards Black tenticles. Alas Evard isn't in our world. So maybe is KaeYoss Black Tenticles instead.... I always did like the spelling of that name anyways and that spell is awesome for mid level battlefield mayham. My 2 cent's DM's add your own names. Have fun. The Forgotten wrote:
I just want the SRD to include THE miniture gaint space hamster. I am sure the boo can cover the details... Vic Wertz wrote:
Oh you Lawful good types....:-) SkyGuard wrote:
Thanks for the update. I didn't know about the fire. Vic Wertz wrote:
Well someone make sure they got hit the PRINT command. I forsee a riot on Thursday afternoon at GENCON. :-) Cast haste on them hamsters and get the printing press rolling. Good to hear sales were mildy above expectations ;-). I hope this gives things in the office even more excitement and sleepless nights. Joshua J. Frost wrote: Additionally, the group can make new characters (something a hardcore, plays-every-scenario group has to do every 18 months anyway) and get that player's PC up to the same level as everyone else. I appreciate the problems associated with the simple XP system, but changing it now (if we wanted to) would force us to (a) re-write a huge chunk of the rules system, (b) force everyone to potentially have to rebuild their characters again, and (c) make all of the previous scenarios built on the simple XP system invalid. That's not a leap I'm willing to make. Josh, Will there ever be a time you would consider a player who has played a scenerio with one PC to re-run the scenerio with a differant PC? I wouldn't ask for full credit. If anything something simlair for DM's who eat modules sounds about right. 1 XP, 1/2 PA award, 1/2 gold. THis would allow more "room for manuvear" in home games. I would exepct this for season 1. So please don't think this is a MUST HAPPEN the SKY is falling ;-) Just a thought I am sure you have heard 50+ times. Like the poster above the home game I play in have the diehard players (like me) and some who are part time. (See event 587) We are starting to see a level issue ourselves but it isn't bad yet but I can see how this can hamper things. Your thoughts? Lisa Stevens wrote:
Lisa, I would suggest then to leave out the super long spells like that. Granted there are a decent amount of wordy spells. But spell cards would still be of a great boon to us all. Especially for us lazy ?@$ players or DM's who hate to book dive just to remeber something about that spell. Joshua J. Frost wrote: None of the class variants from the campaign setting are allowed. I have to admit I was hoping for the fighter variasion as well. I always play my human fighters smart. (14 int) SOmetime just to get to combat expertise but I like having the otehr skills. O well. Its going to be in my PF campaign so I am all good.....expect I am the DM so I don't get to play it :-( Josh the #29 scenerio's and higher at GENCON won't require us to convert correct? I didn't want to play and quickly convert at GENCON until I got to read my new book. Oh yeah. PLease tell me there is a picture of the goblins in the new book somewhere. I got to get you to sign it there ;-) Alison McKenzie wrote:
Or you can sell your sub-copy to a friend for the same cost you got yourself and but a copy for yourself at GENCON and get all the Paizo staff to sign your book and be way more cool. ;-) Joshua J. Frost wrote: No, because you're skipping the Prestige Award access to equipment. You'll have access to much more than that if your PA is high enough. Re-read Chapter 11. ...and I think the light bulb has finally turned on. Ok so lets see if I got this right. Please note I am only covering the re-equipment side of the process and not the whole thing. Going with an example.: Croaker is a level 6 Andorion Cleric with PA total of 16 pre-conversion. Croaker wants to stay a cleric and re-chooses cleric for all 6 levels.
So I buy the following:
is that legit? Joshua J. Frost wrote:
Josh, This question is asked because most of us for some reason are thinking the only leagal equipent to buy is the "Always Available Items" but in reality for the conversion process only we have a free chance to buy what ever is leagal material found in chapter 13 of the 2.0 guide. As long as we only the limitations of the the 1.1 table for conversion. After the conversion process we are back to only the "Always Available Items" and your latest chonicle sheet and the two prior. Am i right? If not kick me in the head please. Cut and paste from the 2.0 document pg 18: Spell Duration
Um I think that needs a tad more clarification. I assume when a level 1 cleric casts bless that you will want it to end after the 10 rounds (1 minute) not at the end of the scenerio. YOu might see some players cast a whole bunch of buff spells, rest, re slot but keep buff spells active due to the statement above. I am guessing that your aiming for any long duration spell automatically ends when the scenerio is over. evilvolus wrote:
You wont be able to buy ANY +2 weapons (or armor, wondorous items etc) regaurdless of what chonicle sheets you have during the conversion process. See this post: Joshua J. Frost wrote:
yoda8myhead wrote: I just want to make sure I understand how wealth works now. We are able to buy anything that is legal for PFS (including magic items) as long as it does not go above the maximum item cost determined by or PA. This includes things which we have not received on past Chronicles? What's the difference then between what we get on the Chronicles and what we normally would get? And for the purposes of conversion, my 7th lvl monk can purchase anything she wants as long as it is under 11,750 GP, even if it has never been found on a past chronicle? What ^ he said. I couldn't have asked that better and I did try ;-) LOL just a few things. 1. Leave it to Josh to sneak in those sneaky Goblins on page 29 of the 2.0 document :-) I think Pathfinder owes a lot to them little runts. 2. Man , there is just no love for the armored kilt.....Banned from PFS. 3. The PA awards. It seems the stard limit of award is either going to be the table listed in chapter 10 with +1 weapons and armor as the most exspensive item or a chronicle sheet. For example let say I have 40 PA to spend which is the 31,000 gp. I can get either the list of stard magic items from chapter 10 or any other item legal to play which is only your last two chonicles and that the old faction lists are now dead at the start of season 1. please feel free to kick me in the head for adjustments if I am wrong but now its time to hit the hey and plan world domination.....and to figure out how to get the Paizo Staf to sign my books at Gencon. I looking for more maps in the pathfinder world. Political maps, geographic you name it. Are there fold out or anything available. I got pathfinder chorinicles but I am looking for world maps and regional maps of areas like andoria, talador, and the other factions in PFS. Point me to the right way my fellow gamers! Edit: I am not with my collection of pathfinder and going to have to downlaod all my PDF's which is why I am asking. This saves me time becuase the downlaod speed where I am at is reminding me why I don't miss my old 2400 BPS modem. Erik Mona wrote:
I for one would love to see a Nick Logue AP. All 6 books. His dark sided nature is aways just so darn fun to play. Well as a DM in most DnD games you got to be mindful of what your party can do. I am never a fan out killing PC's (and I have killed A LOT) but its level 1 game and TPK's can happen. If I was GM i would have suggested somehow in game that a "rest" break here and there. SO you could get them to take a rest here and there assuming the adventure was time line driven. To be fair I am not familiar with PFS #17. You did say that you group made mistakes and at level one that will cost a PC and that should be understood by the party. There has to be consquances. Some of the PFS are plain old rough. My group just did #3 Murder on the silken Caravan last night and we all all level 1. I am super glad we had 9 players. Me and the other party cleric just couldn't keep up with the last encounter. We won, no one died (thanks to a lucky roll of stabilzation check) but I have no clue how a four man level 1 group would live. The PFS is fair because we all got to go through it. Just keep it up and hopefully your group gets better and learn from there mistakes. From what I read of your post you didn't do anything wrong. Cosmo wrote:
Sir you are the man. Fake Healer wrote: Now that I know your true name I shall bind your spirit and make you serve the side of good and righteousness for eternity as penance for the evils your skull-like visage has wrought upon humanity! I let you know I ran the tomb of horror not to long ago as a part of the age of worms and I have you know no one died to the Demi-Lich. The grabed the Sphere at the early part of that adventure and when they found the lich they hit him with the the sphere. I was most ....sad that the demi lich didn't even get one soul. Tambryn wrote:
I ran the AoW AP for about two years. We completed the whole thing and I DM every session here is what I suggest. 1. The DM MUST understand the encounters in this path can outright Kill plauyers without much effort and do it a lot. Even with veteran players can get butt kicked due to some enoucnters can be over with one bad effect. (READ UP ON KYUSS KNIGHTS and that area effect ability they have, its a killer early on) 2. As DM be forgiving when it comes to bad die rolls. Don't hand them a win on silver plate but reconize when "random" die rolls might kill your party even though they are playing well. 3. Hide your rolls as DM. I openply rolled through the entire campaign and i regret it. I had ....40+ kills on PC's. I might have had 10 if I pulled some of the punches when things where going bad. 4. I would have you consider have each player control 2 PC's. I would never really suggest that noramlly but here in this contaxt, you might want too. Instead of ALOT optional rules and changing the EL of many enounters though the whole campaign this way it would be easier on you and most players like have two PC's ;-) 5. TPK early in the campaign can be ok. You can still recover the storyline. Once your out of Diamond lakes though it gets harder to re-intergrate a WHOLE group to the campaign. 6. Allow them access to the whole splat book material they will need it and the adventures pull from there as well. Lastly roll with the flow. I took along time to complete this path but i swear i went to fast a times. Highlight important details and repeat it a few times here and there. Good luck and forgive my grammer. Doug Doug wrote:
I also find the short blurbs VERY useful for this exact reason. Yamo wrote: I do hate to see him called a "dracolich", though. Way too Forgotten Realms. He's THE UNDEAD DRAGON, baby. :) I was hoping during the dragotha fight one of my party memebrs who call him a dracolich to his face er skull. Pride....A dragon weakness and a players death... But alas when the fight occurred my party was going Oh S*** to really bother talking. (I had a 11 Man party so I advanced the Age Catagory of Dragotha) Bigest fireworks display I have ever seen. I start the game off with the background info and ensure the PC's kenw the town was corroupt (sp), downtroden, and overall the place was just an unhappy place. THe only avialble work was the mines and the pay was horrible. When the PC's met up to find work and to "explore" the town they lived in their whole lives ;-). I had a little girl get kid napped out side the whispering cairn. She was seen talking to a....ghost of all things and was taken but some really dirty smeally guy. (Ghoul) It was witnesed by some other kids and they are the ones who make the report to the Sherrif. The PC's bored and looking for pay are asked to rescue the child and bring the culprit to justice...... What you do from their is up to you. THe goal was to get them to the cairn and to "form" the party. The little girl (who i named after my sister in law (evil grin) was killed in my story becuase the took 4 days to get anywhere inside of the place. Darn near had a TPK with the wolves and the "wind" trap. Becareful with the adventure and make sure you not to to deadly with your encounters. I found this advenure and the next had to have some...DM fudging of the dice rolls to stay away from the RANDOM overkill. I just colpleted the entire campaign as of the past weekend (2.5 years to complete) and it was awesome. I think this is the best of the 3 Adenture paths in Dungeon. Two words should terrify your party in the future DRAG-OTHA Paul Cosmo wrote:
You the man Cosmo! My your path lead to the glory of the Andorian empire! I am running a home game and suffered a a TPK in scenerio 2. Its early in season so my players can recover. The problem is that players can't re-run scenrios with new PC's when they die. I understand way the rule is there but what if it happens in the mid way point of season 0 after 14 adventures..... I will have guys back at level 1 while some are level 4-5. I run a home game and for see this as a problem. I prefer as DM that I roll in front of my players to hit and damage so I don't get to "fudge" rolls when needed. (Starting to rethink that after the Hydra's Fang inncident) How do we plan to handle this? Home games, Store Games, and convenstion games got to be played the same way but it seems like it might be a handicap in the future if a player dies and the rest of the group moves on. I hope I am wrong. thelesuit wrote:
Spoiler:
I took my party threw this and I took two TPK's. One at the beggining at act 1 which was just extreme bad dice rolls on the party and awesome on the bad guy side so I wrote it off and had them make new PC's. The other TPK was in act three when the bad guys tipped the boat. Swim checks, dudes in armor, and guys with natraul swim = death. I didn't really care for the STR DC 15 check to tip the boat. I think there should have been opposed checks. I found out later my players couldnt re-run the scenerio but no one survived so no harm no foul. yoda8myhead wrote:
Ah this is my point. It isn't in offical documenation it just on the web. We need offical released info to state these issues. The 32 page guide would have been perfect for this info. I was at Origins ealier this year and listen to the pathfinder conferance w. Eric, Jason, & Nick. I thought the player limit was 6 for the table but I don't see any mention to player limitations. I constantly have 8-10 players for my Age of Worms games and everyone wants to be a pathfinder! Is there a player cap listed anywhere? I didn't see one in the 32 page handout. I could run 8-10 players and increase the tier rating but people would die for sure to start but that is only a temporary fix. I am tempted to cap the table size to 5 and re-run sceniros at later times but I am waiting on the local gamming store to start their game so I can squeeze in some play BEFORE I DM the things. Jeff1964 wrote: I'm living in Norfolk, VA, and hope to begin running a Beta test game soon here, but I would really like to play in a Society campaign. I am planning on running PFS here at a home game (Virginia Beach) in between my Age of Worms campaign adventures. I am the DM and I am think of heading over to Tower of Games to play in seceniros before I DM them. Players can buy things from the PHB at start up and a few things from the campaign setting. In the after scenrio there is a small list of what magic items they are allowed to buy regaurdless but where does it say that players can always buy from PHB? I "assume" this is what is meant to be but I cant find it. I got to be blind.... Russell Akred wrote:
No it isn't a race to high level. I don't like much after level 11 anyways but the age of worms campaign one has to pay attention to party level. I have notced a extreme level death occurs when party members get to low on level. Age of worms has been a great campaign but almost to powerful. The lich battle was momentous. The PFS progression seems to fast for me (4 xp/lv seemed better to me)but the first game won't be for at least a week or two. I just can't to run the scenerio's. Joshua J. Frost wrote:
I have PC'c go from 13 to 15 in a 12 hour session Age of Worms
At the time it was a 8 Man group and all encounter were scaled up to match an 8 Man group. Granted 1/3 of them went from 13 to 14 to 13 to 14 ;-) Just placed this and I am positive I checked the UPS ground shipping but the receipt says it is USPS. I don't trust USPS to get anthing right. I have lost way to much pathfinder material using them. Can you guys please put me on the UPS Ground like the rest of my orders please. Heck if possible just combine it with my next shipment. Going to be a large shipment. Thank you for a great job as always! Saurstalk wrote:
The suggestion above is a Awesome idea. One of the things that bugged me about 3rd edition was why take decpher script skill point wise when most wizards had Comprehend Languages at level 1. Many wizards just didn't invest in the decipher script spell due to the easy access to Comp. Lang. spell. My group of rouges just maxed out there use magic device (due to it other uses) and just kept a few scroll around in case of need. The varient I suggest would encourge more skill allocation to the now Linguistics skill and each rank in Linguistics give the player a new language which goes hand in hand in making the checks easier. I would like to see a revision of the spell that would apply a bonus to the skill. Old Version
Level: Brd 1, Clr 1, Sor/Wiz 1
Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text. Comprehend languages can be made permanent with a permanency spell. Arcane Material Component: A pinch of soot and a few grains of salt. NEW Version Comprehend Languages
For Spoken appilcations:
For Written Appliccations:
Comprehend languages can be made permanent with a permanency spell. Arcane Material Component: A pinch of soot and a few grains of salt. _______________________________________________________________________
|
||||||||||||||||||||||||||
|

