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Darius Silverbolt's page

Pathfinder Adventure Path Charter Subscriber; Tales Subscriber. FullStarFullStarFullStarFullStar Venture-Captain, Virginia—Hampton Roads. 410 posts (426 including aliases). 5 reviews. No lists. No wishlists. 11 Pathfinder Society characters. 1 alias.

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Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

My House Rules:

New Feats (either I made or used from other sources:

Skilled: Player gains two additional skill points per level. Feat maybe taken multiple times.

Hit Points Changes
I give one extra HD to each player upon PC creation and is ONLY given to ORIGINAL PC's in the campaign as a boon. SO if you die and change PC's you didn't get the additional HP's. So a Fighter with 16 CON at level 1 would have 26 HP (which is awesome) and a wizard with 14 CON would have 12 hp. Extra HD meant extra con bonus as well. THis was mainlu done to avoid the level 1 bad luck deaths and to encourge players to keep the SAME PC the entiure time so I could link things to players background in the campaigns.

Critical and Fumbles:
I use the crit and fumble decks

Spells:
Identify - spell is VERY differant for me now. I hated the slowing down of campaign to identify magic items. The spell last 10 minutes and doesn't a 100 gp pearl anymore. It can't tell if the item is cursed. Allow the skill add's to the "lore Value" of the player. SO this spell doesn't auto identify.

Skills:
I gave each class a "Lore Value" when it comes to identifing magic items. THis was to allow the speeding up of campaign logistics.

Formula is being reworked for pathfinder rules but basically I assign a base GP value to each rank of skills in Know: Arcane and Spellcraft. Then player can get bonus points for magic item creation feats, and the bard get to add in his bardic knowleage. Each player is told what gp value they can "auto-identify" when they discover magic items. The "Perfect" setup can identify a 120,000 GP item at level 20.
THe higher level magic spells such as legend lore are still needed for those uber items. The auto-identy process NEVER finds cursed items.

Alignment:
WHen running adventure Paths I Banned N, CN, and all evil. I have 10 players and sometimes this was just too needed.

EXP:
When running the adventure paths (Age of Worms and SHackled City) I offered a 10% XP kick for any session where NO ONE DIED. This was done to enourge team play and get a few people to play a cleric or similar class. THose adventure paths are HARD to run with so many players and at times I had hard times properly scaling things. Also like in all games players would miss a session or two and this rule help people catch up in level. The LEVEL suggestion in the AP aren't suggestions....its the rule ;-)

Other Rules:

- Players can use ANYTHING in the PHB. Anything found in the DMG was at the DM's option and not a "RULE" per se. THe other splat book stuff was ALWAYS at DM' approval due to some of it being outdated, reprintted else where, or just plain broken.

- PLayers must use printed sheets. I had at one point we had 6 labtops in the game. THe heat build up and bad AC was a killer, plus it was to much amps on the curcuit. Sometimes players would leave the sound on and play games and disrupt play. Drove me nuts.

- All players had to use the same format of printed sheet.

Comfort rules:

- PLayers who brought food or drinks to the game where all could share got bonus XP. Less time needed in mid game for pizza internet delivery orders.

- Players who help me build my 10x5 foot gaming table got bonus xp

- Players who help me rewire the game room to add AC, and insulation, and etc. is about to get bonus exp. (we play in my 2 car garage AKA the "MAN ROOM", AKA the only place where the Wife lets me keep 10+ geeks and my gaming stuff)

Semi-Fake Edit:
and last but not least it was -100 xp times your current level to point out the DM's spelling errors and absolute lack of proper english.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

KaeYoss wrote:
Frogboy wrote:
I don't know about everyone else but I'll still use the original names.

I won't. Mordenkainen never set foot on Golarion.

In the case of those names, I don't mind them keeping them to themselves. They make the core rules less independant from Greyhawk, anyway.

I personnaly prefer some of the spells as "named" spells. But I plan to use the names that are in the world or maybe reward a PC or two and name the spell after them.

Black Tentecles just isn't Evards Black tenticles. Alas Evard isn't in our world. So maybe is KaeYoss Black Tenticles instead....

I always did like the spelling of that name anyways and that spell is awesome for mid level battlefield mayham.

My 2 cent's DM's add your own names. Have fun.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

The Forgotten wrote:

I was just flipping through the SRD today and thinking about how much of the history and culture of gaming is locked away as WotC IP. For example:

The Beholder
The Mind Flayer
The Giant Space Hamster

And that's just the tip of the iceberg. At the end of the day while a fair bit of material is open gaming content some of the iconic images and ideas of gaming never made it into the SRD. (I can already foresee the day a couple years hence when I slip use a WotC name for a spell, only to pull blank stares from the rest of the table).

Golarion is a nice setting to present standard material. I wonder though it it pushes the boundaries enough to throw off things like the Giant Space Hamster (though I'll admit that a good portion of gamers might think Spelljammer went a bit too far towards being an inventive setting).

I just want the SRD to include THE miniture gaint space hamster. I am sure the boo can cover the details...

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Vic Wertz wrote:
Skeld wrote:
Maybe it should, but the laws regarding taxation of internet sales are big-time wonky.

This is true. Not only do different states have differing requirements, but sometimes departments within the states disagree.

We just do what the state of Washington tells us to do.

Oh you Lawful good types....:-)

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

SkyGuard wrote:

The word is q-workshop had fire at their factory in June/July and the dice are delayed till Aug/sept time frame.

see here for the info
http://paizo.com/paizo/messageboards/paizo/products/v5748btpy87ru

Darius Silverbolt wrote:

The second darkness dice set still says on pre-order.

I had requested to have it shipped with next subsciption but its Aug now two months after expected release date and I see its still on pre-order.

What is happening?

Thanks for the update. I didn't know about the fire.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

The second darkness dice set still says on pre-order.

I had requested to have it shipped with next subsciption but its Aug now two months after expected release date and I see its still on pre-order.

What is happening?

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Wow,

I just looked at the all the bids....

I think the Paizo one is worth more than the other auctions combined!!!

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Vic Wertz wrote:
Dark_Mistress wrote:
Not to speak for Paizo but in another thread they said they sold out of what they had to sell to distrubtors. They also said they had some left inhouse for preorders but they expected to sell out of them in a day or two. I would imagine as long as the button still says preorder you are safe but expect it to change soon.
Yes... the button will switch to "backorder" when we sell the last of the first shipment.

Well someone make sure they got hit the PRINT command. I forsee a riot on Thursday afternoon at GENCON. :-)

Cast haste on them hamsters and get the printing press rolling.

Good to hear sales were mildy above expectations ;-). I hope this gives things in the office even more excitement and sleepless nights.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Joshua J. Frost wrote:
Additionally, the group can make new characters (something a hardcore, plays-every-scenario group has to do every 18 months anyway) and get that player's PC up to the same level as everyone else. I appreciate the problems associated with the simple XP system, but changing it now (if we wanted to) would force us to (a) re-write a huge chunk of the rules system, (b) force everyone to potentially have to rebuild their characters again, and (c) make all of the previous scenarios built on the simple XP system invalid. That's not a leap I'm willing to make.

Josh,

Will there ever be a time you would consider a player who has played a scenerio with one PC to re-run the scenerio with a differant PC?

I wouldn't ask for full credit. If anything something simlair for DM's who eat modules sounds about right. 1 XP, 1/2 PA award, 1/2 gold.

THis would allow more "room for manuvear" in home games. I would exepct this for season 1. So please don't think this is a MUST HAPPEN the SKY is falling ;-)

Just a thought I am sure you have heard 50+ times.

Like the poster above the home game I play in have the diehard players (like me) and some who are part time. (See event 587)

We are starting to see a level issue ourselves but it isn't bad yet but I can see how this can hamper things.

Your thoughts?

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Lisa Stevens wrote:

The other thing that has stopped us in our tracks on making spell cards is the amount of verbage contained in some spells. If you are trying to fit the text on one side of a playing card, the text would have to be tiny, tiny. Now, we could use both sides for the text, which might help a bit, but then most spells would have a blank side. Not ideal. So now we are waiting for the final Pathfinder spell text to be done and we can revisit the idea. I know that my group will love to have them!

-Lisa

Lisa,

I would suggest then to leave out the super long spells like that. Granted there are a decent amount of wordy spells. But spell cards would still be of a great boon to us all. Especially for us lazy ?@$ players or DM's who hate to book dive just to remeber something about that spell.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Joshua J. Frost wrote:
None of the class variants from the campaign setting are allowed.

I have to admit I was hoping for the fighter variasion as well. I always play my human fighters smart. (14 int) SOmetime just to get to combat expertise but I like having the otehr skills.

O well. Its going to be in my PF campaign so I am all good.....expect I am the DM so I don't get to play it :-(

Josh the #29 scenerio's and higher at GENCON won't require us to convert correct? I didn't want to play and quickly convert at GENCON until I got to read my new book.

Oh yeah. PLease tell me there is a picture of the goblins in the new book somewhere. I got to get you to sign it there ;-)

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Alison McKenzie wrote:
grifter7 wrote:
If I buy stuff on my sub at Gen Con, will I still be getting the books? I have not yet gotten my July sub and I will be buying it at Gen Con so I was wondering. Thank you.
Subscription shipments will be going out before the con. If you also buy the books at GenCon, you will be getting two copies. If you would prefer to purchase the book at the con and not receive a subscription copy, you will need to cancel your subscriptions before we send out the shipments, then restart your subscription after GenCon.

Or you can sell your sub-copy to a friend for the same cost you got yourself and but a copy for yourself at GENCON and get all the Paizo staff to sign your book and be way more cool. ;-)

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Joshua J. Frost wrote:
No, because you're skipping the Prestige Award access to equipment. You'll have access to much more than that if your PA is high enough. Re-read Chapter 11.

...and I think the light bulb has finally turned on.

Ok so lets see if I got this right. Please note I am only covering the re-equipment side of the process and not the whole thing.

Going with an example.:

Croaker is a level 6 Andorion Cleric with PA total of 16 pre-conversion.

Croaker wants to stay a cleric and re-chooses cleric for all 6 levels.
PA is adjusted by +2 for a new total of 18 (Max 5250 gp items) but during the actual converison the MAX gold is 8000 gp which is found on table 1.1.

So I buy the following:
Large Steel Shield +2 4170 gp (assuming the prices hasnt changed for now)
Plate Mail +1 (2650 gp)
Scimitar +1 2000 gp + item + MW
Periapt of Wisdom +2 4000 gp assuing its still 4000 gp on aug 13th and found in the leagal source books
and decide to pocket the rest for flexaiblity later.

is that legit?

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Joshua J. Frost wrote:
yoda8myhead wrote:
Chris Mortika wrote:
Darius Silverbolt wrote:


For wizards who did pay to put spells in thier spell books they will not loss these spells in the conversion process, correct?

Darius,

It looks like they will indeed lose those spells. All they keep is their level, name, and faction.

High level wizards who have spend dozens of scenarios filling their spellbooks above the 2/level get royally shafted under this, as the versatility of a spellbook is a large part of balancing the wizard.
How? They had to buy the spells then and they have to buy the spells now.

Josh,

This question is asked because most of us for some reason are thinking the only leagal equipent to buy is the "Always Available Items" but in reality for the conversion process only we have a free chance to buy what ever is leagal material found in chapter 13 of the 2.0 guide. As long as we only the limitations of the the 1.1 table for conversion.

After the conversion process we are back to only the "Always Available Items" and your latest chonicle sheet and the two prior.

Am i right? If not kick me in the head please.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

More questions from our group:

Wizards and spellbooks:

For wizards who did pay to put spells in thier spell books they will not loss these spells in the conversion process correct?

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Cut and paste from the 2.0 document pg 18:

Spell Duration
Simply put, any spell cast during a scenario ends at the
end of that scenario.

Um I think that needs a tad more clarification. I assume when a level 1 cleric casts bless that you will want it to end after the 10 rounds (1 minute) not at the end of the scenerio.

YOu might see some players cast a whole bunch of buff spells, rest, re slot but keep buff spells active due to the statement above.

I am guessing that your aiming for any long duration spell automatically ends when the scenerio is over.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

evilvolus wrote:
yoda8myhead wrote:
What's the difference then between what we get on the Chronicles and what we normally would get?

You can buy any legal magic item that's under your GP cap. You can also buy any item from a chronicle, even if the cost is ABOVE your GP cap.

A +1 Frost Longsword is 8,000. With perfect play, the soonest one could buy that based on prestige is after 11 scenerios...almost 4th level. More likely, you'll find the option to purchase a couple +2 weapons before you've played through that much. But once you hit that 22 PA mark, you can buy ANY +2 weapon.

You wont be able to buy ANY +2 weapons (or armor, wondorous items etc) regaurdless of what chonicle sheets you have during the conversion process.

See this post:

Joshua J. Frost wrote:
Dreamweaver wrote:
My wife won a +4 Cloak of Charisma in the Interactive at Paizocon. Will she be able to keep that?
Unfortunately, no. All Season 1 characters need to be rebuilt in the manner stipulated in 2.0 of the guide book and this does not include items gained through previous chronicle sheets, though it still applies to boons.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

yoda8myhead wrote:
I just want to make sure I understand how wealth works now. We are able to buy anything that is legal for PFS (including magic items) as long as it does not go above the maximum item cost determined by or PA. This includes things which we have not received on past Chronicles? What's the difference then between what we get on the Chronicles and what we normally would get? And for the purposes of conversion, my 7th lvl monk can purchase anything she wants as long as it is under 11,750 GP, even if it has never been found on a past chronicle?

What ^ he said. I couldn't have asked that better and I did try ;-)

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

LOL just a few things.

1. Leave it to Josh to sneak in those sneaky Goblins on page 29 of the 2.0 document :-) I think Pathfinder owes a lot to them little runts.

2. Man , there is just no love for the armored kilt.....Banned from PFS.

3. The PA awards. It seems the stard limit of award is either going to be the table listed in chapter 10 with +1 weapons and armor as the most exspensive item or a chronicle sheet.

For example let say I have 40 PA to spend which is the 31,000 gp. I can get either the list of stard magic items from chapter 10 or any other item legal to play which is only your last two chonicles and that the old faction lists are now dead at the start of season 1.

please feel free to kick me in the head for adjustments if I am wrong but now its time to hit the hey and plan world domination.....and to figure out how to get the Paizo Staf to sign my books at Gencon.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

I looking for more maps in the pathfinder world. Political maps, geographic you name it.

Are there fold out or anything available. I got pathfinder chorinicles but I am looking for world maps and regional maps of areas like andoria, talador, and the other factions in PFS.

Point me to the right way my fellow gamers!

Edit:

I am not with my collection of pathfinder and going to have to downlaod all my PDF's which is why I am asking. This saves me time becuase the downlaod speed where I am at is reminding me why I don't miss my old 2400 BPS modem.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Darius Silverbolt wrote:

I got this message.

"This personalized download is currently unavailable. Please check back in a few minutes."

Been checking for an hour. Any ideas what is up?

and as soon as a write a message Cosmo turns the file server on.

All is well in download land.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

I got this message.

"This personalized download is currently unavailable. Please check back in a few minutes."

Been checking for an hour. Any ideas what is up?

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Erik Mona wrote:

If Nick Logue or Richard Pett have a great idea for a module that won't work as part of an adventure path, we'll be happy to publish it as a Pathfinder Module.

Very simple, very easy.

I for one would love to see a Nick Logue AP. All 6 books. His dark sided nature is aways just so darn fun to play.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Well as a DM in most DnD games you got to be mindful of what your party can do. I am never a fan out killing PC's (and I have killed A LOT) but its level 1 game and TPK's can happen.

If I was GM i would have suggested somehow in game that a "rest" break here and there. SO you could get them to take a rest here and there assuming the adventure was time line driven. To be fair I am not familiar with PFS #17.

You did say that you group made mistakes and at level one that will cost a PC and that should be understood by the party. There has to be consquances.

Some of the PFS are plain old rough. My group just did #3 Murder on the silken Caravan last night and we all all level 1. I am super glad we had 9 players. Me and the other party cleric just couldn't keep up with the last encounter. We won, no one died (thanks to a lucky roll of stabilzation check) but I have no clue how a four man level 1 group would live.

The PFS is fair because we all got to go through it. Just keep it up and hopefully your group gets better and learn from there mistakes. From what I read of your post you didn't do anything wrong.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Cosmo wrote:

PRESTO CHANGE-O!

I've switched the profile names around. We don't normally do this because it kinda messes around with our database somewhat, and it may have unintended consequences on your old posts. In order to mitigate this somewhat, you see that I have renamed the sock puppet formerly known as Darius to Paul.

Thanks,
cos

Sir you are the man.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Fake Healer wrote:
Now that I know your true name I shall bind your spirit and make you serve the side of good and righteousness for eternity as penance for the evils your skull-like visage has wrought upon humanity!

I let you know I ran the tomb of horror not to long ago as a part of the age of worms and I have you know no one died to the Demi-Lich.

The grabed the Sphere at the early part of that adventure and when they found the lich they hit him with the the sphere.

I was most ....sad that the demi lich didn't even get one soul.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

This the the profile that gets the "tags"

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Tambryn wrote:

So, without any game damaging spoilers, I would like to get some AoW experienced opinions about how well a 3 character group could face the challenges of the AoW AP. Note though, that I am not asking how to build a three party group that will absolutely trounce the challenges as written.

So what about 3 PCs that are straight 3.5 core? 3.5 Core plus splatbooks? 3 Gestalt characters? What about 3 PFRPG characters? I know that the PFRPG isn't out yet and it will hard to make that call, but the character previews and beta characters do seem decently more powerful than their 3.5 counterparts.

I will be a player in this AP and with the DMs blessing am posting this query to try to gauge how many hurdles we will have to overcome to make a 3 character party viable.

Tam

I ran the AoW AP for about two years. We completed the whole thing and I DM every session here is what I suggest.

1. The DM MUST understand the encounters in this path can outright Kill plauyers without much effort and do it a lot. Even with veteran players can get butt kicked due to some enoucnters can be over with one bad effect. (READ UP ON KYUSS KNIGHTS and that area effect ability they have, its a killer early on)

2. As DM be forgiving when it comes to bad die rolls. Don't hand them a win on silver plate but reconize when "random" die rolls might kill your party even though they are playing well.

3. Hide your rolls as DM. I openply rolled through the entire campaign and i regret it. I had ....40+ kills on PC's. I might have had 10 if I pulled some of the punches when things where going bad.

4. I would have you consider have each player control 2 PC's. I would never really suggest that noramlly but here in this contaxt, you might want too. Instead of ALOT optional rules and changing the EL of many enounters though the whole campaign this way it would be easier on you and most players like have two PC's ;-)

5. TPK early in the campaign can be ok. You can still recover the storyline. Once your out of Diamond lakes though it gets harder to re-intergrate a WHOLE group to the campaign.

6. Allow them access to the whole splat book material they will need it and the adventures pull from there as well.

Lastly roll with the flow. I took along time to complete this path but i swear i went to fast a times. Highlight important details and repeat it a few times here and there.

Good luck and forgive my grammer.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Doug Doug wrote:

Josh, I like the new look of the PFS Scenarios but I'd like it a lot more if the blurb could be squeezed in there on page 2. Often it is helpful to the players to have the blurb read to them prior to the game beginning. Currently the only place we can find the blurb is on the web.

It hasn't happened at one of my tables yet, but inevitably there will be a player who shows up to play and doesn't realize he's played the scenario previously until he gets his faction mission or listens to the briefing. Having a blurb read before the game begins may head this off sooner--just my opinion!

I also find the short blurbs VERY useful for this exact reason.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Do we as players that have one or more scenerios completed need to bring our Chronicle Sheets for each PC to the events?

I assume yes.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

fopalup wrote:
Is this going to be just a Beta site, or are you converting it to the PFRPG in August?

Not bad at all. Will use in the games

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Yamo wrote:
I do hate to see him called a "dracolich", though. Way too Forgotten Realms. He's THE UNDEAD DRAGON, baby. :)

I was hoping during the dragotha fight one of my party memebrs who call him a dracolich to his face er skull.

Pride....A dragon weakness and a players death...

But alas when the fight occurred my party was going Oh S*** to really bother talking. (I had a 11 Man party so I advanced the Age Catagory of Dragotha)

Bigest fireworks display I have ever seen.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

I start the game off with the background info and ensure the PC's kenw the town was corroupt (sp), downtroden, and overall the place was just an unhappy place. THe only avialble work was the mines and the pay was horrible.

When the PC's met up to find work and to "explore" the town they lived in their whole lives ;-). I had a little girl get kid napped out side the whispering cairn. She was seen talking to a....ghost of all things and was taken but some really dirty smeally guy. (Ghoul)

It was witnesed by some other kids and they are the ones who make the report to the Sherrif. The PC's bored and looking for pay are asked to rescue the child and bring the culprit to justice......

What you do from their is up to you. THe goal was to get them to the cairn and to "form" the party.

The little girl (who i named after my sister in law (evil grin) was killed in my story becuase the took 4 days to get anywhere inside of the place. Darn near had a TPK with the wolves and the "wind" trap.

Becareful with the adventure and make sure you not to to deadly with your encounters. I found this advenure and the next had to have some...DM fudging of the dice rolls to stay away from the RANDOM overkill.

I just colpleted the entire campaign as of the past weekend (2.5 years to complete) and it was awesome.

I think this is the best of the 3 Adenture paths in Dungeon.

Two words should terrify your party in the future

DRAG-OTHA

Paul

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Cosmo wrote:
Paul Rees wrote:

Order #'s 1057816 + 1057824

Can I get those items combined into one shipping so I don't have to pay shipment twice.

Thank You

Your orders were automatically combined and shipped by the system already. However, it looks like it did charge separate shipping for them, so I have credited the shipping and handling cost for one of the orders back to your card.

thanks,
cos

You the man Cosmo!

My your path lead to the glory of the Andorian empire!

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Order #'s 1057816 + 1057824

Can I get those items combined into one shipping so I don't have to pay shipment twice.

Thank You

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

I am running a home game and suffered a a TPK in scenerio 2. Its early in season so my players can recover.

The problem is that players can't re-run scenrios with new PC's when they die. I understand way the rule is there but what if it happens in the mid way point of season 0 after 14 adventures.....

I will have guys back at level 1 while some are level 4-5. I run a home game and for see this as a problem. I prefer as DM that I roll in front of my players to hit and damage so I don't get to "fudge" rolls when needed. (Starting to rethink that after the Hydra's Fang inncident)

How do we plan to handle this?

Home games, Store Games, and convenstion games got to be played the same way but it seems like it might be a handicap in the future if a player dies and the rest of the group moves on.

I hope I am wrong.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

thelesuit wrote:

I am preparing to run Hydra’s Fang Incident for my players and for the local game day.

I have some questions about the ship, the Hydra’s Fang.

The text calls the ship a galiot. I’m assuming that we are talking the Dutch-German two-masted sailing galliot, rather than a single masted sailed and oared Mediterranean small galley. In either case, 2-3 sailors (depending upon tier) is not sufficient to crew this vessel.

It also seems sort of absurd to give a DC for the players attempting to infiltrate the crew, when there are only two or three other guys on deck. Wouldn’t the presence of five or six non-sailors be a bit obvious?

If the ship were even under a skeleton crew, there would still be six or seven pirates for the party to face? I’m not sure how to handle this. I had thought to have most of the crew occupied with readying the ship to depart port: weighing anchor, tending the sails & rigging, stowing cargo, etc. But on a pirate ship these fellows would be expected to defend the ship. Du Moire’s promise to keelhaul all shirkers would seem to guarantee this.

The deck plan given in the module doesn’t quite correspond to anything that I can tell. Masts extend below decks. There aren’t any hatches listed. I’m not sure what the big box is at amidships. Can anyone give me a clue? Given this I’m going to draft my own deck plans using something a bit more like an actual ship as a reference.

The descriptive text states that the hatch to the cargo area containing the lacedons is “held fast with thick black chains”. There is no mention of what it would take the PCs or the lacedons to disable these chains – presumably this is possible though.

It seems like an interesting adventure, but highly unlikely (or perhaps comical) that a fourth level aristocrat (or an aristocrat/fighter) with no ranks in anything nautical has managed to terrorize Andoren shipping and confound the navies of Cheliax and Andoran.

Does anyone who has GM’ed this adventure have any tips or insights?

CJ

Spoiler:

I took my party threw this and I took two TPK's. One at the beggining at act 1 which was just extreme bad dice rolls on the party and awesome on the bad guy side so I wrote it off and had them make new PC's.

The other TPK was in act three when the bad guys tipped the boat. Swim checks, dudes in armor, and guys with natraul swim = death.

I didn't really care for the STR DC 15 check to tip the boat. I think there should have been opposed checks.

I found out later my players couldnt re-run the scenerio but no one survived so no harm no foul.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

yoda8myhead wrote:
hogarth wrote:

The minimum number of players is 4 and the maximum is 6; Josh stated that in one of the threads here.

Two groups of 5 should work just fine, I think.

As long as they each have a healer in the party. Two in one and none in the other would be less than ideal :D

Ah this is my point. It isn't in offical documenation it just on the web. We need offical released info to state these issues.

The 32 page guide would have been perfect for this info.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

I was at Origins ealier this year and listen to the pathfinder conferance w. Eric, Jason, & Nick.

I thought the player limit was 6 for the table but I don't see any mention to player limitations.

I constantly have 8-10 players for my Age of Worms games and everyone wants to be a pathfinder! Is there a player cap listed anywhere? I didn't see one in the 32 page handout.

I could run 8-10 players and increase the tier rating but people would die for sure to start but that is only a temporary fix.

I am tempted to cap the table size to 5 and re-run sceniros at later times but I am waiting on the local gamming store to start their game so I can squeeze in some play BEFORE I DM the things.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Jeff1964 wrote:
I'm living in Norfolk, VA, and hope to begin running a Beta test game soon here, but I would really like to play in a Society campaign.

I am planning on running PFS here at a home game (Virginia Beach) in between my Age of Worms campaign adventures.

I am the DM and I am think of heading over to Tower of Games to play in seceniros before I DM them.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Players can buy things from the PHB at start up and a few things from the campaign setting.

In the after scenrio there is a small list of what magic items they are allowed to buy regaurdless but where does it say that players can always buy from PHB?

I "assume" this is what is meant to be but I cant find it.

I got to be blind....

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Russell Akred wrote:
Paul Rees wrote:
Joshua J. Frost wrote:
Azoun The Sage wrote:
Well I can honestly say i'm excited to play...but am not looking forward to the slow Character Progression.... :(
Wait ... in a regular D&D game you would generally be 2nd level after 12 hours of game play. How is this slower other than we control the flow of scenarios to the public? Its actually faster at the higher levels. Have you ever gone from level 9 to level 10 in 12 hours of game play? :-)

I have PC'c go from 13 to 15 in a 12 hour session

Age of Worms
completed the last 3/4 of the Spire of Long Shadows adventure

At the time it was a 8 Man group and all encounter were scaled up to match an 8 Man group.

Granted 1/3 of them went from 13 to 14 to 13 to 14 ;-)

Ahem... If you were any level in Pathfinder Society and had two games since you last leveled then in a 12 hour session (3 games) you could advance a level and be one game away from your next level.

The reason you were able to advance the two levels in three sessions surely had a lot to do with the fact you had not just a couple hundred over the 78,000 needed for 13th level. I'm sure you were very close to 91,000 needed for 14th level when you played. Then with the experience points over the three game sessions pushing you just over 105,000 experience points. 27,000 points in Living Greyhawk would take you a lot of gaming to get to. My 12th level character had over ninety adventure records and some of those were doubles (eight hour sessions). Over six just to level on average. It ain't a race to 12th level for crying out loud.

Rustle

No it isn't a race to high level. I don't like much after level 11 anyways but the age of worms campaign one has to pay attention to party level. I have notced a extreme level death occurs when party members get to low on level. Age of worms has been a great campaign but almost to powerful. The lich battle was momentous.

The PFS progression seems to fast for me (4 xp/lv seemed better to me)but the first game won't be for at least a week or two. I just can't to run the scenerio's.

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

Joshua J. Frost wrote:
Azoun The Sage wrote:
Well I can honestly say i'm excited to play...but am not looking forward to the slow Character Progression.... :(
Wait ... in a regular D&D game you would generally be 2nd level after 12 hours of game play. How is this slower other than we control the flow of scenarios to the public? Its actually faster at the higher levels. Have you ever gone from level 9 to level 10 in 12 hours of game play? :-)

I have PC'c go from 13 to 15 in a 12 hour session

Age of Worms
completed the last 3/4 of the Spire of Long Shadows adventure

At the time it was a 8 Man group and all encounter were scaled up to match an 8 Man group.

Granted 1/3 of them went from 13 to 14 to 13 to 14 ;-)

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Granted I dont have 353 items......I bow to your # :-)

This is somethinbg that does need addressed. I don't think having the items sorted in folders is to much of a hassles to change. The way Paizo sorts the PDF's to buy should be the way they are saved on the wensite.

Just my 2 CP.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

test

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Razz wrote:
Blaah ...Blaah..Blahh

As an EvE Online player I shall respond to this post like we do on the EvE Forums....

"Can I have your stuff?"

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Just placed this and I am positive I checked the UPS ground shipping but the receipt says it is USPS. I don't trust USPS to get anthing right. I have lost way to much pathfinder material using them.

Can you guys please put me on the UPS Ground like the rest of my orders please. Heck if possible just combine it with my next shipment.

Going to be a large shipment.

Thank you for a great job as always!

Sczarni aka Darius Silverbolt **** (Venture-Captain, Virginia—Hampton Roads)

"It's a trap!"

LOL, when reading and seeing what your "pic" on these forum's is quite funny......

Mr floating skull.......

Just cant wait for my party to head in there for the Age of worms adventure. I am going to run the whole module as originally written.

:-)

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

Saurstalk wrote:

Because I'm a d20 Modern fan, and because there's a skill set that has not been tapped for D&D (and should), I'll say it again:

1. Perception = Spot and Listen. (Wisdom-based).

2. Investigate = Investigate (d20M), Research (d20M), and Search. (Intelligence-based).

The suggestion above is a Awesome idea.

Sczarni (Pathfinder Adventure Path Charter Subscriber; Tales Subscriber)

One of the things that bugged me about 3rd edition was why take decpher script skill point wise when most wizards had Comprehend Languages at level 1. Many wizards just didn't invest in the decipher script spell due to the easy access to Comp. Lang. spell. My group of rouges just maxed out there use magic device (due to it other uses) and just kept a few scroll around in case of need. The varient I suggest would encourge more skill allocation to the now Linguistics skill and each rank in Linguistics give the player a new language which goes hand in hand in making the checks easier.

I would like to see a revision of the spell that would apply a bonus to the skill.

Old Version
Comprehend Languages
Divination

Level: Brd 1, Clr 1, Sor/Wiz 1
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level
You can understand the spoken words of creatures or read otherwise incomprehensible written messages. In either case, you must touch the creature or the writing. The ability to read does not necessarily impart insight into the material, merely its literal meaning. The spell enables you to understand or read an unknown language, not speak or write it.

Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.

Comprehend languages can be made permanent with a permanency spell.

Arcane Material Component: A pinch of soot and a few grains of salt.

NEW Version

Comprehend Languages
Divination
Level: Brd 1, Clr 1, Sor/Wiz 1
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level

For Spoken appilcations:
You can understand the spoken words of creatures You must touch the creature to understand her. The spell enables you to understand a spoken unknown language not speak or write it.

For Written Appliccations:
Add your caster level to the Linguistics skill check. Written material can be read at the rate of one page (250 words) per minute. Magical writing cannot be read, though the spell reveals that it is magical. This spell can be foiled by certain warding magic (such as the secret page and illusory script spells). It does not decipher codes or reveal messages concealed in otherwise normal text.

Comprehend languages can be made permanent with a permanency spell.

Arcane Material Component: A pinch of soot and a few grains of salt.

_______________________________________________________________________
Thoughts?

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