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Recent posts by
Darius Silverbolt:
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Forgive me its late and we just played and ny brian is no working.
So when you tumble THROUGH an enemy space the check is 5 = CMD.
That is easy but it seems that the only pronlem with failure is just an attack of opprotunity.
So regaurdless of roll you can move through enemy space with acrobatics? Its just a question of do you get attacked?
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Brett Blackwell wrote:
While I would have liked to see some rules for "attuning" to found spellbooks, the significantly reduced prices for scribing spells helps to make up for these missing rules..
Yep agreed. But the campaign we got going (to learn/get used too PF rules) we are plaything the forgotten realms Undermountian 2nd ed box set.
The whole party was tossed in the the place with only a dagger and leather armor and 2 days food/water. Wizads have no spellbook unless they find one.
We started off at level 5 and the party wizard did at least take Spell Mastery but the without the speical inks and / or paper its hard to scribe spells down.
We JUST found a spellbook and a little bit of the special materials for ink just to get a few spells down. Still the wizard is level 6 now and he is still working on getting back to "full power".
Its been a blast. Granted I am playing a dwarven Fighter.....way easier !
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William Sinclair wrote:
Dorje Sylas wrote:
Where was this rule? I can't find it in the SRD nor do I remember seeing it in the DMG as an optional rule. Although there had lots of little side rules tucked inside the DMG to mod your game.
Actually could that have been under the training rules, which are gone for everyone.
Ah, my bad. It's not a core rule. It was in Complete Arcane. It requires a Spellcraft DC 25 + level of the highest spell. I guess this would explain why it's not in the Pathfinder Core Rulebook. It's not OGL.
So Bill I "assume" we follow Complete Arcane on this one? If no I let you tell ryQ.
Can I have your stuff?
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Chris Mortika wrote:
Bob,
If nobody else thinks to mention it, that was a terrific post.
I'm still not convinced that re-playing solves the problems that people are presenting.
Let me ask a question: a DM gets absolutely no benefit from re-running a scenario. Why should a player? (If I DM a scenario, for half-maximum rewards, do you think that I should then be able to play the scenario for half-maximum rewards?)
This is a good point Chris.
When a DM eats a module we post which "PC" of our gets the 1/2 credit.
I would think that you could replay the module but like my guidelines suggested it must be a differant PC with a differant faction than the PC that got the DM credit.
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Jerald Schrimsher wrote:
As I look at the long (and growing) list of APs, Pathfinder modules, and Pathfinder Society Scenarios, I am coming to the conclusion that I may never get to all of them. The I read a post from someone who has an awesome idea for a homemade campaign and I am further saddened by the fact that if I focus on the published (excellent) material that I may never get the chance to "pathfinderize" my homemade campaign world that I have been working on and in since 2nd edition. I seldom ran published adventures or used a published setting before, but the Pathfinder/Golarion stuff makes me want to! And I haven't even gotten my group to do RotRL yet! How do we make the time to get through all the stuff we want to do, and still hold a job or go to school?
Do what I do. I have read just about all the AP's, All the modules, and then I do what ever DM's does.
Use the published stuff for ideas. Maps, Monsters, story arcs, magic items, etc.
i still read over old Dungoens and 1st / 2nd mods for ideas.
Its all usefull.
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Saint_Meerkat wrote:
Yes, with no credit, ONLY when there are three players and the game would not make otherwise. We would have to trust our membership on that. A line about encouraging that person not to provide inappropriate aid could be added to keep the honest people honest.
What do you do when have a new player who WANTS to play and all you have is Lv 4+. Some with say with take a PRE-GEN which is 100% leagal.
Yes it is.
But how long do you keep telling people here is a level x pregen and you get no credit. Over and over?
How long do you expect people to play with that?
From what I am reading I am think my group is at the wrong end of the spectrum when it comes to "getting things to run smoothy" If that truely is the case then I can accpt it and move on but I am going to lose players over this. Not the older ones but new players.
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yoda8myhead wrote:
People are allowed to replay, for no credit, with an approved pregen, though. It's in the rules! So if the problem is that you have people who want to replay a scenario so that new players can play an otherwise incomplete table, what's stopping you?
Easy answer for me Yoda. That player doesn't always show up.
When you have 2-3 tables in play if a player can’t get credit they play in a game where they can and the newer players don’t integrate with the group. With the restrictions on the replay I suggested no one will really want to replay if they can avoid it. The reason I put it in there is that when a player decides to play down to help some lower level people he can get some “DM” style credit for a spare PC the player might want to try out. It is easier to get people to play down if they can get something. I never want to force players to play down. I also think it’s just as equal of a crime to let level 1 players to tag along with level 4+ groups on a constant basis. Sure the big paycheck at the end is nice but they don’t get to pitch in much manner combat wise. Role-playing wise it is easier to fit in but many of the modules are combat focused.
Using a pre-gen once or twice is fine. I know the rules let me use pre-gens where I need too. I am all for it and as DM to fill a 3 man table I am not one cancel a game. I will as DM field a PREGEN (usually a mute cleric) and run the group. I don’t say squat, players do all the work, and I just ensure the 4th man aka pre-gen just keep the game going and players don’t get over ran by an encounter. I have never had to do this outside of a level 1 game.
Using pre-gen to allow a new player to "try out" PFS at what ever the mod is for the night to see if he likes the game no problem for me either.
I think my problem hit us because when we merged two local groups it made mod picking harder. Harder is fine. We play once a week and we are discussing on how to "avoid" running out of modules to play. Then as we played new people wanted to play which is awesome. But many of the lower modules like the tier 1-2 or 4-5 modules the groups have cleared. So we have made it harder to get the new guys with the current groups.
I purposely run a table for level 1’s to get them to higher levels so we can toss into the other groups. Granted I am thinking of switching the day for the level 1 table to allow two plays in one week for lower level players to catch up some but the wife may tell me “whack” NO!
If PFS switches to a more solid story line for a season or makes it where the actions of the factions have a direct result of affecting something then I wouldn’t have asked for replays to Josh. The reality is that Paizo didn’t want to have faction to directly compete for the annual prize. The storyline so far is loose. You can run the modules in what ever order and you’re not losing anything for the most part. This setup makes the environment replay for players possible without hurting the system.
Yes you have to be mindful of the blab player but this exists already. Any one can download the modules and read or the most common is the fact the players have a game night talk about their adventures with their friends and people here what happened at the other tables.
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pedr wrote:
I play quite a lot of LFR and haven't seen any serious problems with replaying.
Allowing replay encourages players to play low-level games, and this has proved to be a major benefit in organising a group of ten to fifteen playing LFR. Without it, we would have found it harder to introduce new players. And while that may be partly a function of the limited number of level 1 adventures in the early days of LFR, it'd be true no matter how many there are - after a period of time you will always reach the point where a significant number of players in the group have played all of the available low-level adventures, making it impossible to form a table for a newcomer.
The issue of missions and prestige awards does complicate this. I would not suggest permitting replay but banning the earning of prestige as this could leave characters which replay a lot quite a long way behind. Perhaps replaying characters could be limited to the 'easy' mission, giving them a maximum of 1 prestige point, which would put them on the same level as people who GM quite a lot and eat modules.
my thoughts exactly.
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marvin_bishop wrote:
I think that allowing the replay of mods for credit goes completely against the purpose of an organized play campaign and would be a serious detriment to the pathfinder society campaign. Certain issues seem to keep rising to the surface in this discussion.
1. Sometimes you just can't get a table together because of the array of mods people have played.
While this is certainly true, I don't see it as a reason to allow replaying. It has been said on other threads that the table size guidelines are a soft rule which can be bent to allow people to play. 4-6 players is ideal but 3 and 7 are better than turning people away.
I deal with 2-3 tables at a time now and would you consider it fun to be a new players level 1 with a group that is level 8? Even if you didn't die what fun would that be?
marvin_bishop wrote:
3. Story continuity is a big deal in OP campaigns.
To me, the continuity of the story is the whole point of an OP campaign. If the mods don't have a story connecting them, if the characters aren't making an impact on the world and if adventures can be replayed by the same player with a different character, how is this different from sitting down to a variety of one shot adventures set in Golarion and why must I do the paperwork to track my GP and levels.
Part of the fun of any campaign is interacting with the story as it unfolds around the characters and responds to the actions of the characters. Organized Play campaigns expand the scope out from a single band of adventurers shaping their world to whole organizations shaping their world and that is what makes...
They way we are running modules the continutity of overall story line isn't there and for the most part it is a group of adventures linked up. Granted I would love to see a more solid overall story line but most DM's in non home games dont really run the modules in numerical order.
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Jason S wrote:
If this isn't your home game, you have no way of knowing that player X has or has not played this scenario before. It's also not fair to the other players in the scenario if player X is always spoiling things for everyone. Since there is no way of knowing or recording if they've already played a scenario, this is strike 1 against replaying a scenario.
Any DM can look at his players Chonicle sheets. Players should bring the sheets with them.
Jason S wrote:
The second problem with replaying a scenario is that the replaying player (for credit) will know all or most of the faction missions which have a strong influence on characters. This isn't really fair. Strike 2.
Good Point [edits prior post]
New replay PC's shoudl be in differant factions then.
Jason S wrote:
I'm definitely against replaying the same scenario with the same character and gaining credit for it. Does it make sense, in game or out of game, that they should get credit for playing the same scenario over and over again? Strike 3.
100% agreed. Replay SHOULD be used by players with differant PC's to help intergrated more players. Remeber that not all people start playing at the same time. New players are the HARDEST people to intergrated in mid / high level play.
Jason S wrote:
It's also better for Paizo if people want to play new scenarios, to sell more scenario PDFs, instead of rehashing the same scenario again and again. Strike 4.
I wish they would bump the count to 3 new ones a month but only the Paizo team knows what they can do and I assume that number is 2.
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yoda8myhead wrote:
Not everyone is capable of playing with character knowledge and not player knowledge. While I like to think I tend to play with people who can separate what their PC knows and what they know as players.
So true...
yoda8myhead wrote:
At first, I was upset that I might miss scenarios or my PC wouldn't have received all the potential XP, but now that we are on the verge of retirement for lvl 12 PCs (next month?) and most players have second or third PCs for playing in different tiers, it's clear to me that no PC will ever have it all.
True its almost impossible for one PC to hit all the modules just right to have it all. But what do you do when the DM tell you the module of the day in the one that your 8th level monk played back when he was level 4 and all the players present are low mid level? Right now the only way to play in that game is PRE-GEN or just simply not play and I dis-like the not play answer.
Home games and local gaming store games can be very differant. My home game was much easier to plan. Local gaming store / local cons not so much.
yoda8myhead wrote:
Furthermore, now that access to magic is determined by prestige and not chronicle sheets, what specifically you get from one scenario and not the next is no longer an issue.
I think allowing players to play scenarios is a slippery slope and not one I'd trust my own balance check on. I like this aspect of PFS just the way it is. Some other things might need to be looked into, but not this one.
I think this slope is slippary but can be managed were it wont be a problem. My #1 concern here is keep new players in the game and finding more new players. Hardest part is adventure management for DM's in running things that the masses haven't played yet. All the adventures have been played up too #31 (just havent gotten to 32 yet).
No one has ran them ALL but the modules have been played at one point or the other.
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Joe Cirillo wrote:
Isn't one of the purposes of the Pathfinder Society is to see which faction comes ahead? This would make it totally counterproductive and completely skew the results.
I think PFS is getting very close to becoming just like LFR...and I don't mean that in a good way (no offense to anybody who finds this insulting). There is very little roleplaying to be had in the PFS events as of late (as it just seems to be as string of 3 or 4 combat encounters back to back as opposed to dealing with intriguing NPCs and overcoming moral challenges). The plots are juvenile at best..basically non world specific plots that can be put in any campaign besides Golarion. I would much rather focus on the depth and quality of the mods and bring it up to par with the quality of the Pathfinder adventure paths, for example, than the concept of re-play. The first year arc of the Living Arcanis campaign is a prime example of what can be achieved.
Its hard to write "ROLEPLAYING" into a 4 hour event. Roleplaying is something that individual players and DM's work it to the session. Granted I do think the adventures could use a tad less hack and slash and a little bit more roleplaying but I am a firm beleiver that its the people at the table who have the best control of that and not the writters.
I am not up to speed on the Living Arcanis campaign. What was acheived?
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Chris Mortika wrote:
Thank you for asking.
I'd recommend "no."
As a player, I would hate being at a table with another player who'd already played through the storyline, told us what to expect, etc.
As a DM I tell players if they have PLAYED this module before DO NOT give away the game. I have asked more than one player to leave a table before for such repeated acts (NON PFS)
Chris Mortika wrote:
There are plenty of scenarios. And plenty of low-level ones for people to play when their first character dies or retires.
Not everyone retires thier PC. People want to get to level 12 some day.
Chris Mortika wrote:
If you were to allow it, the most reasonable case would be to replay a scenario at a different tier.
If replay restictions are added the power level of replay PC's will be reduced some so it would dbe hard to metagame this. Also another big reason is to ALLOW older players and new players to sit at the same table more often.
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Joshua J. Frost wrote:
The subject says it all. I'm looking for a rational discussion with the Pathfinder Society community on this very topic. Are there specific reasons why you, the players and GMs of Pathfinder Society, would be opposed to allowing players to re-play Pathfinder Society scenarios? (And, to be clear, by re-play, I'm speaking of re-playing the scenario with another character, but if we want to discuss re-playing with the same character, by all means, let's do so.) On the flip side, are the specific reasons why you, the players and GMs of Pathfinder Society, would be in favor of allowing players to re-play Pathfinder Society scenarios?
I'd like to get a sense of the community. What say you? Should I or shouldn't I?
This is why I am for allowing players to replay a scenario but with restricted guidelines.
1. XP , No change
2. ˝ GOLD award maximum. Day job not affected.
3. For adventures with 2 PA possible only 1 can be obtained for a replay PC.
4. New PC MUST be in differant faction
Background -
I have the PFS at the local game store. We have merge two groups together plus recruit some more new players.
Group 1 is 7-9 level, group 2 is 3-6 level and group 3 is my new guys who joined us because we were having fun and they were curious.
The “point” of PFS (From my point of view)
Pathfinder has been about from day one a group of people getting together and having some fun. I am sure Josh and others have stated they don’t want people being turned away. Get butts in chairs and roll that D20!
The HARDEST thing for me as a small time coordinator is getting older players to play with the new players. My new player table is ALWAYS the smallest. Why, because hardly anyone wants to play down at the new player level for no credit. Sure there are PLENTY of low level adventures but MOST of my players are not low level and have played almost all of the adventures. They want to play NEW stuff. They want to get to level 12. Replaying an adventure isn’t what they want to do. Sometimes it what HAS to be done just to get the new player game started.
I hate telling players they can't earn credit to play because the scenario tonight is one they played already. If you have one home game and few new players it is easy to manage but when you have 15-20 people total and 1/3 can't make it in an average session it can be nerve wracking try to fit to the crowd that shows up when replay isn’t allowed.
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Chris Mortika wrote:
After seeing several vaguely-disappointed players at Gen-Con, I have a recommendation.
If you play a pre-generated character at a convention table and survive, you may build your first PFS character as if you were converting over a character with one experience point. This only applies to your first PFS character, and experience from multiple pre-gen sessions does not stack.
I don't think it'll break the Organized Play structure, the pre-gen sheet can serve as the Chronicle Sheet, and it'll encourage those players to come back.
Agreed,
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Ernest Mueller wrote:
That's right. The object AC stuff is used for unattended objects, so what you calculated would be your chance to sunder a sword lying on the ground. If someone's using it, it's CMB vs CMD as Beastman points out.
One word of caution with a sunder build, be careful to not sunder magical loot, your party will arrange for you to have an "accident" if you keep destroying magic swords they want...
That is why DISARM is soooo much better ;-) You party tends to want to you dead less often if you disarm the +5 Vorpal party slaying sword vs Sundering it.
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Tim Hitchcock wrote:
Snow Crash wrote:
Hey, never played PFS before just homegames. Looking at playing a few sessions at GenConOz. I have a nice concept for a cleric of Pharasma but I am worried that he won't be terribly useful except as a support character. Little armour, just a dagger, no Str, more of a pure spell caster with a few social skills.
How important is it in PFS to be optimised and how much is character flavour? I know in RPGA you would just about get shot for coming to a con with a non combat orientaed character.
Oh and characters with little armor have a much easier time swimming.
Characters who wear platemail sink like stones.
All in all though the PFS mods are pretty solid when it comes to providing role-play challenges.
In fact, faction missions are almost entirely role-playing.
AKA the scenario Hydra's Fang Incident comes to mind........and I SO meant to tell you all about that at GenCon but I got all flustered trying to some something all I got out was congrats for being Tim.
The scenario's all have roleplaying and hack and slash. The 2 biggest factors on HOW the sessions play out is
1. Your group, How the team playing overall wants to play.
2. Time, At CONS yourr time is a bigger problem then anything else. Roleplaying tends to eat more time. At home games time isn't a factor so much.
Other big factors are the DM and then the actual scenerio. DM's want you to have FUN and complete the mission. Roleplaying is what this game is all about. Not mini's on a map.
Some scenario's can be tad hack and slash which is fine. In many cases your diplomacy check = your Attack Bonus because the bad guys don't negotiate.
to make a LONG post short. It is what you make it. Have fun with it
PS DONT FORGET to PUMP your SWIM SKILLS! ;-)
I am looking at you Tim!
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bugleyman wrote:
Good suggestions.
Allow me to add: Get a different room. If that is impossible, as I suspect it may be, bring a huge bag of Halls for GMs... :)
1. Noise was the biggest problem for the players as well. If you weren't sitting next to the GM your were asking, "What did the GM say?".
I think we out grew the rooms we were in but on the same note I assume space is limited to the number of GM's Paizo can grab before the CON.
2. GM's having the pregens would be MOST useful. The HQ gave some players the wrong level pregen. The person would have to go back and get another for play the level sever fighter in the tier 4-5 game.
Lastly
3. Next year, I think Paizo / Gamemastery can show off MORE!
Some of this year scenerios used flip mats and what not. Lets focus on that some more. Have the scenerios use some more of the accessory product lines and have the Tier 1 GM's get some of the product for use. What got me to get MANY of the accessory products was seeing them used. FLIP MATS rock! The combat pad ROCKS!
There were some GM's doing this but I think it would be AWESOME to see ALL of them doing this. ALso its a time saver when it comes to maps. Less drawing required and more time on story telling.
I am going to be GM'ing next year somewhere (When ever the Navy lets me) either Origins, DragonCon, GenCon, or Paizo Con and I will be using all my gamemastery stuff if I can.
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CullynDragon wrote:
Karui Kage wrote:
Did you guys note that whenever you have 6+ players the average party level should be increased by 1? So if your APL was 5 with 7 players, then you would treat it as 6 and play in the 6-7 tier.
They actually had several level 4s in the game. The APL with the number of players granting the +1 was 5. This gave them the option between tiers.
Ah you are right CullynDragon; Jhalad and I were still level 4 for that one. The scenario we played before you DM'ed us(#29) we were almost TPK'ed so we were a tad more hesitant.
Having the two little brothers at the game (The Bash Brothers) plus their dad the Halfling Barbarian (Who look just like Hagrid from Harry Potter Movies) made the game easier.
You did great and it wasn’t a weak module. Besides two pure defensive clerics builds keeps everyone alive! Granted I think we used one heal spell......it was glorious no matter what!
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joela wrote:
Zuxius wrote:
The Adventure Paths.
This. And the mods.
Yes, the mods! I am about to start a home camapaign and the Hangman's Noose is an AWESOME starter story to get the PC's togather and work togather as a team....or Die
Got to love the Nick Logue modules!
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Darius Silverbolt wrote:
I for one don't care about cannon. I like FR. I liked the majoroty of the products put out for FR in 1/2/3 editions. In all the games i DM'ed Elmister and the rest of them stayed out of MY story. The novels were good to read (most off the time) but these campaign worlds are MINE to do with as WE please.
That is why Paizo / WotC / TSR etc made them. So we can do as we wish. Cannon be damned if it gets in the way of having fun. My players know how i do things. Some of them point out "that didn't happen" and my repsonse is "in my world it did."
Part of this game is about surprise and NOT knowing the story. Sure it nice to have some heroes to look up to but one shouldn't just bow down to cannon.
I am sure the wonderful Paizo staff doesn't care what we do in our worlds as long as we are having fun! (and maybe buy some product here in there to pay the electric bill or Erik's I-Phone bill)
Just look at what they did with the last Star Trek movie. Flushed all that cannon right down the toliet. I loved it!
In short, Kill the Cannon layers...over...and over...and over... :-)
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I for one don't care about cannon. I like FR. I liked the majoroty of the products put out for FR in 1/2/3 editions. In all the games i DM'ed Elmister and the rest of them stayed out of MY story. The novels were good to read (most off the time) but these campaign worlds are MINE to do with as WE please.
That is why Paizo / WotC / TSR etc made them. So we can do as we wish. Cannon be damned if it gets in the way of having fun. My players know how i do things. Some of them point out "that didn't happen" and my repsonse is "in my world it did."
Part of this game is about surprise and NOT knowing the story. Sure it nice to have some heroes to look up to but one shouldn't just bow down to cannon.
I am sure the wonderful Paizo staff doesn't care what we do in our worlds as long as we are having fun! (and maybe buy some product here in there to pay the electric bill or Erik's I-Phone bill)
Just look at what they did with the last Star Trek movie. Flushed all that cannon right down the toliet. I loved it!
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Lilith wrote:
The Jade wrote:
Yes, you can't know the full pleasure of his company until you stand before the man and through ozmosis just suck up da coolness.
You mean Cosmosis?
McCaul wrote:
Lilith, mistress of cookies, you rocked HQ m'dear! Plus I'm convinced that positive attitudes at the Pathfinder HQ were solely responsible for the recovery of my backpack + bazillion dollar laptop.
Oh man am I happy you got that back. *hugs* I would have felt terrible if you hadn't.
It just dawned on me that was Lilith at the front table for HQ.....
Man....I so wanted the cookies but alas I rolled Nat 1 on that percepion check.
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Bagpuss wrote:
I am assuming that the bonus hp from the beta are gone? Can't find them anyhow.
Myself, I'll still use a flat +6, which was one of the biggest fun-enhancers from our Beta game (longer adventuring day at 1st level, less "player not at fault" deaths, whole thing on less of a knife-edge all-round at low level which actually led to better drama, etc). Anyone know why it got ditched? I don't think that most people were objecting to it during the playtest, were they?
In my campaigns I ALWAYS give players some boon for the 1st level PC they make. This BOON only applies to thier original PC so if they die and bring in a new one they don't get it.
My most common boon is what ever HD you have at 1st level then you get 1 additional + the con bonus.
Example
All assumes 14 CON
1st Level Fighter 10 + 10 + 2 + 2 = 24
1st Level Wizard 6 + 6 + 2 + 2 = 16
1st Level Cleric 8 + 8 + 2 + 2 = 20
This gives them the umph not to die to an super lucky roll on the bad guys part (I roll 90% of my rolls in front of the players). I thik this is balanced becuase barbarians are still KING of HP's and the D6 softies still need to be careful and not charge head first into battle with the quarterstaff.
These extra hitpoints also make the PC's WANT to keep thier original PC's. One of my pet peeves is people who just swap PC's every other adventure in a campaign and make it damn hard to keep storylines going.
This method has help myself and my players a lot.
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Jason Bulmahn wrote:
Synergies are dead and buried. We felt that they added little to the game, and came with an irritating price. I cannot tell you how many stat blocks I have gone through, on both sides of the screen, that had these left out.
To top it off, they also worked to make many of the DCs completely irrelevant. Diplomacy comes to mind.
Jason Bulmahn
Lead Designer
Paizo Publishing
and signed. Skill DC's just got to high becuase of all the bonus'es out there. It was hard to level the playing field in modules where the DC's would either be cake walks or so high only a FOCUS'ed traing and hitting all the synergies + skill focus was needed.
I like having the "standard" system in pathfinder getting skill DC's out of the clouds and something more managable.
I am a 100% beleiver if you want the bonus, then ask the GM and give the reason why. Nine times out of ten you can pull off a +2 if it's the idea is reasonable.
My 2 gp
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Cosmo wrote:
Darius Silverbolt wrote:
Creit card machine was messed up on my card and it "froze" the system up on Sarah twice.
So I paid in cash instead via Order # 1232471
Both numbers relate to the campaign setting. Can we please get this charge off my credit card please, or apply a credit to my account on Paizo.
Thank You
Paul , AKA Darius
I have refunded the charge back to your card.
Thanks,
cos
THank You COSMO. As always your my favorite construct.
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Creit card machine was messed up on my card and it "froze" the system up on Sarah twice.
So I paid in cash instead via Order # 1232471
Both numbers relate to the campaign setting. Can we please get this charge off my credit card please, or apply a credit to my account on Paizo.
Thank You
Paul , AKA Darius
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Joshua J. Frost wrote:
Okay, so, so far, here are the complaints I've heard about the scenarios at Gen Con:
1) They were waaaaaay too easy. We just smoked through them.
2) They were waaaaaay too hard. We all died. Multiple times.
3) They were juuuuuust right.
Now that's a difficult data set to process. ;-)
I'll apply a more critical eye to future scenarios and shoot for #3 more than #1 and #2.
I found the mods I found easy were easy because we ran the wrong tier. The group was level 5 but with 7 players and we opted for the 3-4 tier not 6-7. The D(G)M asked and I chickened out but we had to AWESOME DPS machines and myself and a buddy was playing 2 healing / defensive clerics.....We SOOOO needed the higher tier of 6-7 w/ #30.
I had the advantage of having all 4 core classes at each table for 5 sessions expect once we didn't have a rouge. 6 players and all core classes covered and 2 cleric's every time made the modules easier.
I think they are fine but you if have to work something out JOSH try this.
Take Options 1-3. Added them togather divide by 3. What ever number the equals use that option ;-)
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Sanakht Inaros wrote:
I believe that the guys running PFS have posted at Tower Games about it, and have posted at Atlantis Games. The usual way we do things: We meet on Monday and Wednesday nights. Monday nights, say, is LFR at Tower. Wednesday nights is PFS at Atlantis. The following month we change up, Monday nights will be PFS at Tower and Wednesday will be LFR at Atlantis. That way if you miss something, you can get caught up. I can double check with my friends and see what has changed.
And we can also be found here: tidewater_rpga
CHaning the details to the Atlantis store now.
Might as well get a big group ;-)
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The whole CON was great...
My highlights of GENCON 2009
The 75Ft trail that mimicked the running of the bulls from the entrance door to the Paizo booth was especially cool...or nerve wracking depending how far up front you were in the line with people trying to buy the core book before the Thursday slot 1 start of 1 PM.
Getting to the PFS Headquarters table on Thursday and I asking a friend of mine when Michael Rosenbaum started working for Paizo, only to discover it was Joshua Frost.
Sitting with the Paizo team during the ENnie awards and sitting next to Jason Bulmahn and asking jokingly “So what happened to the heavy armor feat for clerics?” then discovering it isn’t wise to pick on a man who is 9’8” tall….to my 5’9” but the look on his face when I asked was priceless! I was so upset with myself for leaving the camera at home….next to my share check card....
Later that night sitting at the RAM with the team in a booth with most of the Paizo team talking the current state of metal music with Erik Mona and Jason Sutter and the art of lead singers who “growl” the lyrics.
Meeting Tim Hitchcock and trying to say thank you for the writing he has done for the pathfinder and instead I butcher the English language so bad I told him congratulations for being Tim Hitchcock! He gave me a look of absolute confusion then stated to me nicely he has never been congratulated for being himself.
The fire alarm going off in the middlee of the second part of Betrayal at Absolon and causing all around mass confusion.
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jreyst wrote:
DR
I preferred in 3.0 where the Plus of a weapon made a bigger difference in overcoming DR. I despise DR X/magic as its too simplistic for my tastes. I'll have something to cover this. I have something now but it will probably have to be tweaked after I see the final rules.
That I agree with. I never liked what 3.5 did with DR/Magic.
I have tried a two systems but not happy with either.
System 1
DR/Magic turning into
DR/Magic 5 (Needs +1 to bypass)
DR/Magic 10 (Needs +2 to Bypass)
DR/Magic 15 (Needs +3 to bypass)
DR/Magic 20 (Needs +4 to bypass)
DR/Magic 25 (needs +5 to bypass)
System 2
DR/Magic 50/40/30/20/10
You Magic weapon was abale to bypass 10 DR for each +1 bonus it had.
Example: Megacreature "X" has DR/Magic 50 and you got a Long Sword +3.
You skip 30 points of his DR but he still "absorbs" the first 20 points of dmg.
System 1 was either.
System 2 was ....scaarry at higher levels.
Either system made players get more than a +1 enhancement bonus on weapons more.
I never agreed with the idea that a Great Wyrm dragon damage reduction could be bypassed by a level 1 cleric spell (magic weapon).
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Sanakht Inaros wrote:
Darius Silverbolt wrote:
Forum monster ate the first post :-)
Ok for those seeking a PFS game in the Hampton Roads area. Here it is!
The very first game will start on Tuesday 18 AUG which is the first Tuesday after GENCON.
I will be running 1 table for now.
See this link for more details:
http://paizo.com/pathfinderSociety/events/v5748mkg09ujb
I hope to see you there!
Scenerio # will be annoucned at the table. The game will be aimed for level 1-3 players.
PFS has been going on since last year at Atlantis Games and Comics in Virginia Beach. We're always looking for new players.
You should post the event on the Paizo wensite here like I did for Tower of Games. You would get more chances of picking up more players.
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Forum monster ate the first post :-)
Ok for those seeking a PFS game in the Hampton Roads area. Here it is!
The very first game will start on Tuesday 18 AUG which is the first Tuesday after GENCON.
I will be running 1 table for now.
See this link for more details:
http://paizo.com/pathfinderSociety/events/v5748mkg09ujb
I hope to see you there!
Scenerio # will be annoucned at the table. The game will be aimed for level 1-3 players.
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DitheringFool wrote:
Darius Silverbolt wrote:
shucks white wolf beat Paizo for the hgihest bid in the last 10 seconds. They hit just over $400.00
Maybe White Wolf patrons have more money because all the Paizo fans are too busy buying the best products!
No kidding I think I droped more than 500$ in the last few months on Paizo products or gamemastery.
No complaints. The items are top notch and this is my one hobby the wife lets me get away with. ;-)
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Darius Silverbolt wrote:
Kyle Baird wrote:
Congrats to the winner of the auction! ($357.95!!!) I'm glad I had the chance to raise the price considerably and help fund the ENnies. Looks like I'll have to settle for having my book signed in the Exhibit Hall instead!
Thank you! I was worried about the legendary bid snipper of E-Bay because the next bid was going to beat me.
I will see you all at GENCON and now at least for sure I will get a copy of the Core Rule book while I am there ;-)
shucks white wolf beat Paizo for the hgihest bid in the last 10 seconds. They hit just over $400.00
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Louis Agresta wrote:
Winteraven wrote:
This was a module I ran a couple of weeks ago and never quite got to posting this question. During Act 3, the players are jumped by Puddlejumpers. These are listed in the stat block as having 18hp (2d6+4) for Tier 4-5
Such is a mathematical impossibility however; did I miss an errata or commentary on this somewhere?
What?! 12+4 doesn't = 18? Next you'll tell me 1+1 doesn't = 3! And there goes any chance of convincing my wife a menage at trois is kosher. :(
You caught a goof. My goof, to be precise. While I'm not the final word, my reread says you're right and it should be 16 hp.
On the good side, though, when accumulating that many CR 2 critters to get an EL7 encounter, the 18 hp makes it more balanced than not, so I think its ultimately ok to have gone with either 16 or 18 hp.
Just like to say I loved this adventure. I am a Cleric and Sarenrae and a member of the Andorion Faction. You should have seen the DM's face, the other 2 members of my faction, and the rest of the players when I went into the slave market and bought me a slave.
I did it to "fit in" the rest of the party was on the anti-slavery theme and advertised it and for some reason we had a hard time getting in to the slave market. So I roleplayed it some.
Appearntly I role-played a butt head slave owner so well I "stunned" the DM and got some useful info out of the place and we got to the next act.
Just to keep up with the I have lost my mind theme I took my newly purchased 1/2 Orc slave and left the party for a while and released him in privite. THen when I got back to the party in the slave market I annouced the slave wasn't good enough and killed him it.
None of the players at the table knew what I wrote to the DM in the note....
I really didn't mean to cause the Chaos but man it was just a blast.
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