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In addition, for players like myself who kind of suck at predicting what spells to prep that day, it's a nice safety net.
Scott Wilhelm wrote:
With the Quick draw feat, putting on or stowing a quickdraw light shield is a free action. Changing from weilding a weapon one handed or two handed is also a fee action. So step 1: stow shield as a free action. Step 2: grip weapon with both hands as a free action. Step 3: attack. Step 4: switch back to one-handed grip as a free action. Step 5: re-draw shield as a free action.
The buckler strategy works similar, but less efficiently. step 1: grip weapon with 2 hands. Step 2: attack at -1. Step 3: wait until your next turn to switch grip since you won't benefit from your shield bonus anyway. This variation of the strategy requires more decision making, because you have to decide whether you want the extra damage or extra ac.
"You ask where I come from? It's not a particularly harrowing tale if you ask me. But I can humor you for a while I suppose.
My mother was a housemaid and my father was a pit fighter. Explains the ugly mug, I know. Doesn't matter where, that city's been long since destroyed. But I'm getting ahead of myself. As I said, pit fighter and housekeeper. At the beckoning of their shared owner. Not a lot of love between the two, but no hate either. They did what they had to and then moved on with their duties. Got an older brother with the same father. Younger sister though, she came from the old fart's new champion after my father got eaten by a owlbear. Or maybe it was a hydra. Damn, it's been so long now.
Anyway, the whole damn city was corrupt. Least down in the slave pits everything was out in the open far as who was gonna stab who in the back. Heh, we actually were pretty tight-knit down there. Had to look out for each other, nobody else would. Actually got a pretty good education from the other orcs, at least in orcish culture. It was almost like being in a proper clan. Those goblin jerks can shove it though. Always travelling in packs so they can gang up on anyone caught by themselves.
Anyways, at one point this group of adventurers comes storming through. Just runs rampage through the city guard, cuts off and cuts down each of the worst nobles before they can escape. Frees all the slaves and gladiators even. We could've possibly just moved right in where the humans got kicked out if the whole place hadn't been darn near leveled in the fighting. I think the mage of the group was a bit overeager to use an earthquake spell.
Fortunately, those adventurers helped those of us that wanted it to get to Abaslom. The 4 of us went with em, but each of us took a shine to a different path once there. Mum went back to bein a maid, it's all she knew really. Least now she was on payroll. Older bro joined up with a paladin order. I could never get why, too stuffy for my taste. Sis started hanging around with the Pharasmans, I think the carnage got to her a bit. As for myself, well I obviously took a liking to the freedom and wandering that Desna promises. Things I didn't have growing up in the pits.
But I wasn't pious or preachy enough to be a cleric. Too much bloodlust in me. I was afraid I was going to fail Her as a worshiper until she sent me a dream with my instructions. And so I became Her inquisitor, and joined the Pathfinder Society. Because if anyone gets in to the darkest cracks of the world, it's them.
And that, is the beginning."
This is a variation of a character I played a couple campaigns ago.
Half Orc (City-Raised, Sacred Tattoo)
Inquisitor 12 (Desna, Exploration Subdomain)
Favored Class Bonus: "Add a +1/2 bonus on Intimidate checks and Knowledge checks to identify creatures" x12
Str 18 (16+2 racial)
Wis 17 (14+3 from leveling)
Traits: Fate's Favored, World Traveller (Kn Local)
Feats: Quick Draw, Power Attack, Furious Focus, Deepsight, Improved Initiative, one other
Bonus Teamwork Feats: Outflank, Precise Strike, Escape Route, Stealth Synergy
Skill Ranks: Intimidate 6, Kn Arcana 6, Kn Dungeoneering 6, Kn Local 1, Kn Nature 6, Kn Planes 6, Kn Religion 6, Perception 12, Sense Motive 6, Spellcraft 6, Stealth 6, 5 ranks to spend on singles to get the class skill bonus
4th: Cure Critical Wounds, Divine Power, Freedom of Movement, Greater Invisibility
3rd: Dispel Magic, Greater Magic Weapon, Heroism, Magic Vestment
2nd: Blistering Invective, Invisibility, Resist Energy, See Invisibility, Silence
1st: Comprehend Languages, Disguise Self, Divine Favor, Litany of Sloth, Protection From Evil, True Strike
0th: Acid Splash, Create Water, Detect Magic, Light, Sift, Spark
I went half-ranks on the various skills because of the racial and class bonuses you'd be getting. Use spells to enhance your weapons and armor. The only piece of gear this build really wants is a quickdraw light shield, but a buckler can work too. Lesser metamagic rods of extend spell are also really nice.
Basically, you're tanky because of the shield and armor (preferably mithral breastplate), can hit hard by two handing your weapon on your turn and pulling the shield back out at the end of your turn, you have mobility from dimensional jump, can scout well due to not needing light and having little to no acp on stealth, you've got lots of knowledges and are especially good at identifying monsters, and in rp you are one scary mofo and hard to fool (though one could put a few additional ranks in to sense motive just to be sure).
Monks: Quingong, Zen Archer, Tetori, Sohei
Not a Nemesis. I am THE Nemesis wrote:
1) Superman6) Harley Quinn
7) Nick Fury?
Nowhere does it say it has an infinite amount of stuff in it. It says you have all you need for your spellcasting. And I forget if it's in the rules or just a dev comment on the forum, but the idea is that restocking the pouch is something you do automatically off camera while in town or whenever you spot something you can use. Like pooping.
Starting at level 8 I'd say brawler (snakebite striker)1/ ninja(scout)7. 5th level feat Dragon Style for charging over difficult terrain. Pick up Nimble Striker anywhere you have a free feat slot, though having it already when you start play means not having to worry about it later when going for Claw Pounce. Going 5 more levels of Ninja from there means at 13th level you qualify to take Claw Pounce.
As for stats, with a 25 point buy I'd go something like
As an aside, I would definitely grab Iron Will and possibly Improved Iron Will.
I'm more irritated that 16d6 tops out at 96 damage instead of 14d8's 112. Furious Finish ftw.
I'd say Inquisitors come in to their own at 3rd and really come in to it at 5th. For the former, they've gotten monster lore, stern gaze, their first teamwork feat, and some of their judgements have ticked up to better than +1. For the latter, now they have 2 judgements per day, all of them are +2 or better, and they have just gained their bane ability.
You only need the one bottle when using it with ray of frost. It acts as a focus, not a material component
Tiny Coffee Golem wrote:
It's like a magical sonic shower. You don't even have to bother getting undressed.
Chengar Qordath wrote:
I don't know where you've been but lancepounce is still nerfed 'because realism'
Akari Sayuri "Tiger Lily" wrote:
Exactly my problem as well