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Well it's certainly not reliable, but a witch getting forced reincarnation to stick would be HILARIOUS. Reincarnate turns it from a great wyrm back into a young adult.
Assuming the draconic reincarnate table looks something like
Going from a cr22 to a cr 9-14 depending on the roll and only a 10% chance to stay the same color.
Dimensional Anchor, Dispel Magic, and Blistering Invective all help my inquisitor do things other than 'hit things with style'. Litany of Sloth can be helpful too, preventing a target from taking attacks of opportunity for a round.
It helps he's a half orc, the alt favored class option means that with no more investment than 1 skill point a level he's got a +36 intimidate at level 16 despite having an 8 Cha.
Mathwei ap Niall wrote:
That's not the way it works at all. The desert terrain is a part of the Gnoll creature entry, not an inherent quality of the Humanoid (gnoll) creature type. It'd be like trying to instant enemy some thing as a dragon and say that your terrain dominance (forest) applies because green dragons live in a forest.
Just because you instant enemy one creature type does not mean you pick a specific example of that creature type to count it as, even if there's only one printed example of that type.
With this spell you designate the target as your favored enemy for the remainder of its duration. Select one of your favored enemy types. For the duration of the spell, you treat the target as if it were that type of favored enemy for all purposes.
I have no favored enemy types. Either find me a rules thread about it or make one, but please stop cluttering up my thread with an argument about a moot point.
Stealth synergy is already amazingly powerful without much more focus than you already described. Assuming 4 lv1 pcs each have a trait that makes stealth a class skill and gives a +1 and all put 1 rank into stealth, your group stealth roll is (best of 4d20)+20 before counting dex modifiers and acps. At level 1.
Race: Dwarf; Alt Racial: Sky Sentinel
Ranger (Guide) 6/Horizon Walker 10/Ranger 4 OR Ranger (Guide) 10/Horizon Walker 10.
Combat style: Either Archery or Weapon and Shield.
Stats: 20 pt buy
Traits: Don't have the book for Glory of Old, so pretty much limited to the stuff in Ultimate Campaign.
Feats: I really want to squeeze Steel Soul and Iron Will in here since neither ranger or horizon walker have good will save progression. Though with the Wis I might be able to go without Iron will until later. Deadly Aim or Power Attack depending on combat style. Quick Draw would really help the shield build, probably good for the archer too with a backup weapon.
I'm looking to have all the basic feats out of the way around level 10, earlier if possible. I just need to pick a good order to take them in.
I do not recommend the Lore's Sidestep Secret with Paladin levels. If I recall correctly, there's a post from James Jacobs around that says you can't add the same stat to a roll twice, so SS replacing dex and Divine Grace adding Cha to reflex would be a bit wasted, only addding Cha once with no dex.
However, the Nature mystery has Nature's Whispers which replaces dex to ac and cmd with Cha.
Damian Magecraft wrote:
But are they really the same? What races are (insert class here) A, B, C, and D? Archetypes? Combat style/spell list? Alignment?
As many have pointed out, if they're set out to optimize they'll do so regardless of stat method. You may not see the exact same values. But you have a pretty safe bet the fighter who rolled a 9 as their lowest and the wizard who rolled a 17 as their highest are going to put them into Cha and Int respectively. Seems like a pipe dream to hope the player who wants to roll a caster doesn't get higher than a 16 or the martial doesn't roll lower than 10 every time.
All the iconics were built on an array of 15, 14, 13, 12, 10, 8. Oh look, an 8. How DARE they give characters that will become familiar to a large part of the fanbase a dump stat! Even more, now all of them will have the exact same stats! So boring and unoriginal.
Thymus Vulgaris wrote:
Good Hope first while the beatsticks move into position, Haste after so they can make use of the extra attack
Paulie Dingle and McSquizzy, gnome cross-planar tranportation specialist (summoner) and the thing that followed him home one day (biped eidolon that looked like a cross between a squirrel and a wookie). He got caught up in his cousin Molly's group on an adventure to stop Cheliax from opening what would basically be another worldwound but to hell this time. His exploits include having McSquizzy go vorpal squirrel on a kellnight and then stuffing him into the knight's armor via reduce person in order to get them past a blockade. He turned the mole in the resistance into a gerbil because it would make it harder for the goon squad we were fighting to target her. Took out 5 summoning traps at a node of diabolic energy by summoning in a quintet of Axiomatic Triceratopses. Defeated a SAW style trap labyrith with dimension door. Found and kept an alchemical giant (post campaign he painted it red and attached two adamantine lances enchanted with the ability to use plane shift). But he never did find any duck eggs inside that T-rex. Or the jar of infinite pickles.
This faq says it works.
It is possible to get slightly earlier access to AMF using Magical Knack. Means you're casting at 2 levels higher, and you'd have AMF available by level 11, possibly before taking AA levels.
You might want to reread that trait again. First, it only increases your caster level for spell effects, it doesn't increase your spell access. Second, it doesn't raise your caster level above your current character level.
I have an all-vegetarian diet. I keep in great shape chasing them down.
Gregory Connolly wrote:
I like an adamantine heavy pick. It does 4d6 on a crit, 4d8 if you enlarge yourself. Sure it costs 3,008gp but this thing is the answer to a lot of problems other than how to coup de grace someone. Many GM's in my experience balk at using a sword to cut through walls even if by the rules it should work.
This man, he knows what he he talks about. I too am a member of AHPSE. adamantine heavy picks solve everything
Does abundant ammunition work on a tank of fuel?
Crossblooded Draconic and Orc