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Darigaaz the Igniter's page

Pathfinder Society Member. 1,352 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


1 to 50 of 1,352 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

91: let the druid eat them. It is nature's way to pick off defenseless younglings for easy meals. Else herd animals would not be a thing.

4, 5, and 6 all tempered by 7

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Ravingdork wrote:
Kazaan wrote:
Half-Elf Orc Sorcerer with Racial Heritage(Dwarf) counts as Human, Elf, Half-Elf, Orc, arguably Half-Orc, and Dwarf. With a little creative thinking, a Half-Elf born Aasimar with Scion of Humanity gets to count as both outsider(native) and humanoid(human, elf), then add in all the other stuff as well.
If the player wanted to play a mongrelfolk, he only needed ask me.

Lemme see, I think I can cram in a few more

Half Elf/Half Orc/Aasimar (scion of humanity)
Racial Heritage
Eldritch Heritage
Crossblooded Sorcerer
Crossblooded Bloodrager
and a bloodline trait

I definitely recommend scout, the ability to apply sneak just for moving helps greatly

Our witch last campaign used web + stinking cloud to pretty good effect

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Assassins for Aroden

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Undone wrote:
R2D2TS wrote:
Undone wrote:
Green Smashomancer wrote:
Undone wrote:
Bandw2 wrote:
generally removing people's freedom is a lawful and slightly evil action, since chaos want's freedom for everyone.
BEER FOR CAYDEN CAILEAN, cause seriously he strikes me as the type to do the deed with an outsider if she was hot.
It has been said that Cayden possibly took the Test of the Starstone in order to get it on with Calistria.
All of the Goddesses are his harem.

He wishes.

Though it is a pretty common rumor that he has hit on every female god at least once, with the possible exception of Urgathoa

Ughbash wrote:
Darigaaz the Igniter wrote:

half elf with the drow magic alt ability

oracle 1/sorc 2/MT
oracle use the wood mystery and grab the bend the grain revelation

full Cha based casting and the least painful entry you're gonna get
starting at level 9 you'll have access to 3rd level arcane spells and 2nd level divine spells, with 3rd level divine spells coming at character level 10.

Anohter option is Assimar, not the standard one but several of the other heritages in blood of angels give a level 2 arcane SLA.

Also Oracle 1/Sorceror 2/MT 5 gives you 3rd level arcane and divine at 8th level not 10th.

Ah, I did screw up a bit. Ora 1/Sor 2/MT 6 gives access to 4th level arcane and 3rd level divine. They'd get access to 4th level divine at character level 10, when they count as an 8th level oracle.

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I miiight have a few.

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half elf with the drow magic alt ability
oracle 1/sorc 2/MT
oracle use the wood mystery and grab the bend the grain revelation

full Cha based casting and the least painful entry you're gonna get
starting at level 9 you'll have access to 3rd level arcane spells and 2nd level divine spells, with 3rd level divine spells coming at character level 10.

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Ring of Sustenance
any Cloak of the Hedge Wizard, especially transmutation or divination
Handy Haversack and Efficient Quiver
Feather Tokens, especially tree
Hybridization Funnel
Immovable Rod (ok this one's not so cheap)
Lesser Metamagic Rods, esp. Extend Spell
Featherstep Slippers
Gloves of Reconnaissance
Sleeves of Many Garments
Wand of Endure Elements

hammer and pitons solve SO many problems it's not even funny

Another alternative is simply wizard 3/divine class 1/MT. I know it's not as early as possible, but it's darn close and you still only lose 1 off your wizard progression

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Kobold Cleaver wrote:
Undone wrote:
A sufficiently prepared PC is indistinguishable from Batman.
A sufficiently buffed bat is indistinguishable from a dragon.

Just hope it's not BATTY BAT with AM BARBARIAN riding along

I would make the number of pins knocked down based upon the amount the roll exceeded the DC.

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I remember something in the Many Thing Mr Welch Is Not Allowed To Do In An RPG list about setting fires at the cave mouth to suck all the oxygen out and suffocate the orcs inside. To which the response from the GM was something along the lines of "No, you may not use the laws of thermodynamics to bypass the dungeon."

Another one my friend likes to mention is buying and training cats for attack purrposes, At 3cp a pop even a lower-mid level character can afford thousands of them.

ElterAgo wrote:
Zhayne wrote:
With the way spellcasting works in PF, a prep caster (especially one with access to every freakin' spell on his list) will be a better pure caster than a spontaneous caster, every time.

That really depends upon the campaign, group, and GM.

One of my previous campaigns.
The GM rarely allowed any kind of investigating, spying, or divinations to give you very much detailed information. So you didn't know what you were preparing for.
The group rarely had the patience for the prepared caster to fill a slot left open for the perfect spell.
The campaign was a constant time critical rush from one place to another trying to avert the disaster in progress.

Prepared casters did very poorly. They almost always used the same 'default' list of prepared spells. So if you never change your list of spells known, you are basically doing a poor job of pretending to be the oracle or sorcerer.

Depends on the player sometimes too. I've tried playing two druids and a wizard/cleric/MT and I can say I always had trouble trying to predict what spells to prepare.

first draft minibuild for the pummeling dragon

Fighter (Unarmed Fighter), Rogue (Ninja, Scout), Monk (Master of Many Styles)
+1 HP per level
Half-Elf; Dual-Minded
Str 18, Dex 12, Con 14, Int 10, Wis 10, Cha 13
Reactionary, TRAIT

01 Ftr; Power Attack, Dragon Style
02 Nin;
03 Nin; Sap Adept; Vanishing Trick
04 Nin; +1 Cha
05 Nin; Multitalented Mastery; NINJA TRICK
06 Mnk; Pummeling Style
07 Mnk; Pummeling Charge, FEAT
08 Ftr; Combat Style Master; +1 Str
09 Nin; Sap Master

10+ either more ninja for more sneak attack or slayer for better bab and possibly the twf feats sans prereqs. 2 level of paladin is a possibility that's probably better on the ninja chassis. One level of Brawler (Snakebite Striker) gives +1 bab and +1d6 sneak, if fitting it in somewhere is advantageous

IF I'm reading the interactions of scout, pummeling charge, and sap adept/master right, every successful hit roll in the pummel gets the full sneak attack + sap adept/master bonus. But, only the first one in the sequence potentially gets the dragon style bonus damage.

Ravingdork rolls a nat20 on his perform: storytelling check

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because water baloons

Ring of Sustenance, but then again I've yet to be able to play to the levels where freedom of movement rings and the like are readily available.

A cape might seem odd, but a mantle of protection would be fitting. Most magic rings work. Magic belts or headbands can be done tastefully. gloves and boots should be able to reshape themselves to fit over the dragons digits. Necklaces or amulets would have to worn relatively tightly so as not to bounce around. Ioun stones embedded into certain areas to mimic piercings is a nice touch. Speaking of, piercings made out of any suitable wondrous item like pearls of power or similar are a good way to go.

half orc inquisitors can stack a giant bonus to intimidate through favored class bonus and stern gaze

Books. Comic books, encyclopedias, moving on to various magic scrolls and other tomes.

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My friend's tumor familiar is named Lumpy

I think a side note along the lines of "When applying multiple size increases/reductions, find the final net increase/reduction and adjust the stats from there" would be useful.

I prefer the idea of K.I.S.S. when planning out characters. I think you'd be better served just going slayer 4/skald 1 or slayer 2/skald 3 before entering DD.

As for DD levels, you either want to go DD4 and back in to one of your parent classes or finish out your pfs career as a DD.

Magical Knack: Skald definitely a good idea.
Weapon Focus: Claws is not bad, but make sure you have ready access to magic fang or an amulet of mighty fists.
I'd skip trying to flurry with claws since you get your dragon bite anyway and just go for power attack.

EDIT: Statswise I'd go Str 18, Dex 12, Con 14, Int 8, Wis 10, Cha 15 (all level ups here). Your casting won't be as great, but you're going with a DD based on a half-caster so save DCs were never going to be all that good for you anyway. This'll give you the str you need to bash things until your DD str boosts kick in.

EDIT 2: Spit Poison is a neat trick, but I'd be hesitant about taking it due to the full-round action, limited range, and AoO from the ranged touch attack. You pretty much have to be exactly at 10 feet to use it.

HectorVivis wrote:

Playing an half-orc inquisitrice who plan to fear every living (or not) thing she can, I'm really interested.

Just for recollection: Bonus to saving throw against fear effect don't apply to the demoralize DC, am I right ? I always felt it wrong.

+1 to this

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128. Various meat markets/butcheries around the city have had any whole or mostly-whole carcasses awaiting cutting go missing in the last couple of weeks. The culprit is a stealth-trained oracle who just learned the Undeath word of power (either through wordcasting or the experimental spellcaster feat).

The zombie apocalypse will start with cows and chickens if the oracle is not stopped.

I really wanna go slayer 6/HW X but I'm still balancing around which feat order to take. Basically choosing shield style or twf style and how/should I cram arcane strike and/or a crafting feat in there.

I'm surprised nobody's mentioned alchemists in here yet. Especially vivisectionists.

Nagaji aberrant and/or draconic seems pretty sweet

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Does inspiring a 900 post thread count as 'using to full potential'?

Wow I let this thread stay dead for a while. Oops.

In any case, I'm currently working on a hair-brained (hare-brained?) concept for combining a ninja (scout), pummeling charge, and sap adept/master. MoMS dip most likely. It'd be nice to get dragon style in there too for charging over difficult and combat style master. So unarmed fighter dip too. Probably MoMS 2/Ninja 4/Ftr 1/Ninja X or just Ftr 1/MoMS 2/Ninja X

Now that I think about it, how would dragon style or sneak attack interact with pummeling charge? It'd kinda stink if it was once-only.

I would seriously consider getting blistering invective if you have any investment in to intimidate. The fire damage is paltry, it's the 30' aoe intimidate you're after.

I would also second greater magic weapon and also magic vestment. 3000 for a lesser rod of extend spell will serve you just as well if not better than paying to keep your gear up to snuff with those two spells.

Finally, even though it's a swift action, Littany of Sloth is great for getting by nasty things. In a pinch you can also use it to attempt combat maneuvers, especially if you buffed with True Strike the previous round.

Saldiven wrote:
(I'm assuming the Oracle still needs the Divine Focus where required)

Oracles actually don't need to provide divine focuses. Last paragraph on the prd under the oracle's spells feature "Unlike a cleric, an oracle need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. Oracles do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components." bolding mine.

I do average rounded up for all levels but the 1st level gets doubled; including con and favored class bonus, if any. So a 2nd level fighter with 14 con and putting favored class into skills gets: 2*(6+2) + (6+2) = 24.

Or, just shorten it to Hp = (Lv+1)*(HD+con+favclass+misc)

EDIT: Though I do also really like Westphalian_Musketeer's method now that I've seen it.

Unfortunately, MoMS and Martial Artist don't stack because they both replace the 20th level ability. Specifically the Martial Artist's Extreme Endurance and the MoMS Perfect Style.

Don't forget that if you go oracle you can also grab the eldritch heritage feats to add a sorcerer bloodline as well

I usually just go a 2 level dip in alchemist to grab the extra arm discovery. Makes reloading 2 guns so much easier.

I'm gonna go a bit different in my approach, but I'm crazy like that

the build:

Race: Half Orc; Sacred Tattoo, Shaman's Apprentice
Traits: Reactionary, Fate's Favored
20 pt buy: Str 16, Dex 17=15+2, Con 14, Int 10, Wis 10, Cha 8
alternately Str 17, Dex 17=15+2, Con 14, Int 7, Wis 13, Cha 7
01 Slayer; TWF
02 Slayer; Slayer Talent: Rogue Talent: Combat Trick: Power Attack
03 Slayer; Double Slice
04 Slayer; Slayer Talent: Ranger Combat Style: Weapon and Shield: Improved Shield Bash; +1 Str
05 Slayer; Iron Will
06 Slayer; Slayer Talent: Ranger Combat Style: Shield Master
07 HoriWalk; Improved TWF; Favored Terrain: whichever you see the most in the campaign
08 HoriWalk; Favored Terrain: Astral Plane; Terrain Mastery: Astral Plane; +1 Str
09 HoriWalk; Terrain Dominance: Astral Plane; Dimensional Agility
At this point try to retrain Double Slice and Iron Will to Dimensional Assault and Dervish, but that will require being able to take 10 days of downtime (2 sets of 5 days). Otherwise you'll have to stick it out picking up the dimensional line the hard way with your normal feat progression. Assuming you do retrain:
10 HW
11 HW; Dimensional Savant
12 HW; Terrain Dominance: whatever you see the most; +1 Str
13+ Slayer

If you really want Greater TWF, grab a deep red sphere ioun stone (+2 dex) or splurge some other way to get that +2 to Dex. Other than that, load up on Rogue Talent: Terrain Mastery with your talent slots and Extra Slayer Talent from your feats every odd level for more of the same so you can jack your counts-as-favored-enemy-bonus through the roof.

2 shields because shield master removes the penalties from TWF and lets you count the shield enhancement bonus as a weapon enhancement bonus. 2 shield enchants cost the same as 1 weapon enchantment.

Jiggy wrote:
I did have the idea of being a worshipper of Calistria—perhaps be unique by being the only player to remember there's more to her portfolio than sex?—but maybe that's a bit too "on the nose". I could be a Desnan and claim that wasps are just "misunderstood butterflies". Not sure yet.

Reminds me of the feat Butterfly's Sting [/off topic]

Mythic Evil Lincoln wrote:
Do not overlook the feat Death From Above. The sky is full of charge lanes.

It's only an additional +2 on your attack rolls over the normal bonuses for charging and high ground.

One thing I would definitely recommend for the OP is both you and your mount grabbing the Escape Route teamwork feat. While mounted you both suddenly become immune to attacks of opportunity from movement.

From our last campaign, Witch with Slumber and Inquisitor (or anything str-based) using a heavy pick. Many fun times were had. Also had an rp pairing with said inquisitor and the cleric of sarenrae, Good cop and bad cop (inq was bad cop, what with ridonculous intimidate skills).

Well, the nature bond ability does state that "When determining the powers and bonus spells granted by this domain, the druid's effective cleric level is equal to her druid level."

Effectively a cleric sounds like it works to me.

I wanna write up a oneshot adventure for halloween. Necromancer goes to the meat market. Probably easiest to do with a bones oracle that grabbed the Undeath word with the Experimental Spellcaster feat.

Orfamay Quest wrote:

Feats aren't free; the feats you're pumping into making your blast spells as Michael Bay-esque as possible are feats you're not spending on other abilities (like Improved Familiar, item crafting, Combat Casting, Improved Initiative and Augment Summoning). Similarly, if you take the Admixture wizard for the ability to cast Frostballs and Acidballs, you're passing up the opportunity to be a grapple-immune Teleportation specialist.

Basically, for 20% of your character creation choices, you can probably get 80% of the capacity of a full-on one-trick-pony specialist wizard. For another 20% of your choices, you can get 80% of a full summoning specialist. For another 20% of your choices, you can get 80% of a full enchantment specialist.

Why be 100% of one when you can be 240% of three?

Because you can already be 80% of many other wizard specialties without even doing a feat expendature. So you can be 100% as a blaster and still 80% at battlefield control, buffing, utility, debuffing, etc just by pumping your Int.

Ciaran Barnes wrote:
Renegadeshepherd wrote:
Ciaran Barnes wrote:
I would keep one magic missile spell in reserve at any wizard level, but I think you will find your long term return for full investment in either spell lacking.

I don't get this at all. If metamagic fireball is found lacking at levels before 15 then I want to know what is good!! I mean your saying that quickened scaling AoE attacks from 400+ feet away is lacking? By this logic any AoE blaster, channeler, bomber/alchemist, and so on should NEVER be played and we just stick with sword and board tactics.

For reference, a theologian cleric with a dip of sorcerer at level 6 is going to be doing 10D6+30 ish damage to all in his blast radius as a level 3 spell. What's anyone else got that significantly outshines this? Yes I know we can add a few dice with say gnome pyromaniac or something similar but this is a baseline not min maxed. And that cleric is casting that fireball 3 times at this level :)

Where be the let down?

It seems like a waste of a wizard's capabilities. Pumping one spell to incinerate critters all day seems an unwise choice compared to a wizard diversifying his spell list.

That's the fun part, you can do both. You only need to make room for a couple of blasts in your spellbook, then you can fill the rest with the typical wizardy goodness.

Rory wrote:
Bigguyinblack wrote:
Ciaran Barnes wrote:

It seems like a waste of a wizard's capabilities. Pumping one spell to incinerate critters all day seems an unwise choice compared to a wizard diversifying his spell list.
You are right. But I'm not trying to make the best Wizard. I'm trying to make the best Blaster Wizard.

You can sort of do both.

Spell Focus Evocation (Wizard 1 - PFS)
Spell Specialization (level 1)
Heighten Spell (level 3)
Preferred Spell (level 5)
Empower Spell (wizard 5)

Don't memorize fireball at all and and instead memorize the perfect Shrodinger Wizard spell list. Fireball will always be at the ready, spontaneously cast without needing to even add meta-magic ahead of time.

Personally I go for greater spell specialization at 9th instead so I can grab more useful feats earlier, but there is always retraining.

Mysterious Stranger wrote:
Bards can’t use silent spell.

Citation Needed

Levels 1-4, magic missile. 5+ fireball. Definitely go admixture. I would pick up greater spell specialization at 9th, and then maybe consider that crossblooded dip.

EDIT: an alternative would be to focus on MM from 1-5 and at 6th learn fireball and switch spell specialization to it.

EDIT 2: Are you allowed to stack magical lineage and wayang spellhunter on the same spell? I was under the assumption that because of the way they are worded, and are not specifically a bonus, that their effects would overlap instead of stacking.

FAQ'ed because I'm interested in how this interacts with a wiz/clc/MT's combined spells ability.

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