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Half the time on their highest attack bonus, which is the same as the much vaunted displacement, and even better if they have any kind of penalty like making iteratives.
But let me ask in return, what do you think is an acceptable hit chance vs someone not able to have maximum mirror images up at all times? Especially if they're likely to be getting in to melee, intentionally or otherwise.
My personal formula's a bit more complicated.
Take your level +1,
Running the numbers, this needs only about 13 + twice your level from level 1 to 6 or 7, then from 8 onwards it's 20+level.
bab 16+ 4 attacks
At low levels, a ninja with rapid shot, 2wf, and flurry of stars can launch upwards of 5 shuriken as a full attack (at like -6 each).
Lord Twitchiopolis wrote:
Even most birds and lizards have the females being larger and stronger than the males.
How about just make it so you can take your normal attack or all your iteratives as a standard and both as a full.
You'll want to be a Ranger or a Slayer, I think. They have the ability to grab the Shield Master feat at Level 6, which removes all 2-weapon fighting penalties from fighting with 2 shields, if they have chosen the Sword and Shield fighting style.
It also lets you use your shields' enhancement bonus on attack and damage without requiring you to enhance it as a weapon also.
No dex is a bit of a pain, though the bonuses to con and wis help a bit in point buy by freeing up more points to put into dex. The cha penalty only hurts dodging panache, superior feint, targeted strike, and dizzying defense. You still have a minimum of 1 panache and that's all that's needed to use precise strike, swashbuckler initiative, and subtle blade. A 1 level dip into gunslinger gets you a wis-based grit pool added to you panache pool if you really need to use those deeds.
This is gonna seem counterintuitive at first, but hear me out.
Between Precise Strike and Challenge you're adding damage equal to 2 1/2 times your level on damage. And you have a +5 to nearly all saves before factoring in stats or bonuses from class.
Dal Selpher wrote:
Let me counter with
Core Rule Book, spell lists wrote:
So an animal companion counts as class levels = HD
Back on topic, I have a ton.
While it does not state it can be taken multiple times, it also doesn't say it can't - unless there is additional information in the book?
In the feats chapter of the core rules it states that no feats can be taken multiple times unless they explicitly say they can.
The feat "Accomplished Sneak Attacker" raises your sneak attack by 1d6. So one level of a sneak-attack-granting class and this feat qualifies that part of the requirement.
Cruel Illusion wrote:
Yeah but, magical transformation sequence from ordinary human to crime-fighting fox.
N. Jolly wrote:
Also the tarrasque
Personally I like to extrapolate the size penalty to hide out past gargantuan size. The penalty doubles every size category you go up, and size categories go up about every 5' across a thing's space is. So with a sun being thousands on miles across it's got a penalty to hide/things have a bonus to see it of 2^[several hundred thousand]. This is, technically, just a houserule, though.
You're aware that the errata actually made the Scarred Witch Doctor better, right? It's the only class that now has the potential to have an effective primary stat in excess of 20 at level 1.
Better is subjective. If you're one of those players who insists on having a 20 in your starting stat, then yes it might be better.
If you're like me and appreciated having a truly different option from all the other full casters and feel like the change was completely unnecessary, then it's not.
Wayangs are a small race without a str penalty.
If you're allowed to use blood of angels/fiends then you can use an aasimar/tiefling based around a small race (including halfling if you wish) instead of a human based one.
2 handed fighting is going to be easier both in build and in combat. That said, if you want to get tricky you can invest in the quick draw feat and pair a one handed weapon with a quickdraw light shield. Put the shield away at the start of your turn (free action), attack with your weapon with two hands, then draw the shield back out at the end of your turn (free action).
Classwise you're looking at hunter, druid, summoner, or nature/lunar oracle. The hunter being the most focused on fighting with the AC, including gaining bonus teamwork feats for both you and your companion.
Can slashing grace be applied to unarmed strikes, granted that you have a way to deal slashing damage with them?
noble peasant wrote:
Ive been wondering this since the erratta was made, also im pretty sure it was tiger style lets you do slashing damage with your fists or is at least one way to accomplish this.
Looks like it'd work. Unarmed Strikes are light weapons, tiger style lets you use them for slashing damage, and slashing grace requires a light or one-handed slashing weapon.
Unfortunately, slashing grace doesn't work during flurry of blows, so its use for a monk is a bit limited. Brawler could do it, though.
I dunno if I could limit it to 7, but I could probably get 12.
basically a d10/3level, d8/6level, d6/9level caster for each of say divine, arcane, and psionic. Probably make all the divines wis casters, the arcanes int casters, and the psionics cha casters. Possibly swapping int and cha for arcane psionic. Also would like to limit say divines to prepared/arcanist casting (prayer books), arcanes to spontaneous, and psionics to power points.
Aside from the casters there'd be ~three martial types, each exemplifying Str, Dex, or Con. So something along the lines of slayer, swashbuckler, and barbarian.
Not sure how to include alchemicals in this thought-experiment except maybe as archetypes. Or monks for that matter.