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For inspiration, look to Richard from LFG and Belkar from OotS. You like hurting things, and that's what they keep you around for.
As a side note, anything evil you kill is either nonchaotic (a chaotic act) or CE which means more soldiers for the abyss when those souls get there (a fairly evil act I'd say).
75% + settlement limit, and usually bas the characters out of or near enough to a metropolis that they can do their shopping.
However, you don't find magic items on the shelf in a store. You find someone who has the capability of crafting it and an opening in their schedule to do so. So they pay for the item then come back in X amount of days to pick it up.
Well, I had my shield-juggler inquisitor using a heavy pick, quickdraw light wooden shield, and the quickdraw feat to gain the shield bonus to AC on everyone else's turns and the full benefits of power attack on my turns.
I'm working on a dwarven Daring Champion who fights dexterously with a heavy pick
Another one I've been wanting to use is a fighter with a 2 level dip in alchemist (or ftr 1/alc X) for the extra arm discovery twice who wields a 2-handed weapon, heavy armor, shield, and still has a hand free for drinking extracts or throwing bombs. Could also work with a twf pistolero/bolt ace.
Cavalier; Daring Champion, Order of the Dragon
Dwarf; Sky Sentinel
+½ damage to challenge target/level
Str 13, Dex 17, Con 14, Int 10, Wis 14, Cha 8
01 Power Attack, Pack Attack
Main weapon: heavy pick. There's a lot of other teamwork feats that also are nice to use with tactician: precise strike, coordinated charge, stealth synergy, escape route, shake it off, and possibly lookout.
Class (if multiclassed, class order goes here instead); Archetypes and other class choices such as Domains, Bloodline, Order, etc.
(if multiclassed, will be on a separate line with the choices for each class presented in the order taken and separated by semicolons)
Race; Alternate Racial Abilities
Favored Class Bonus
Ability Scores at level 1 (assumes 20 pt buy)
OOC text will be for choices that I have made for an open choice but are not essential to the build.
Open choices that have not been decided at all will be presented as the choice name in all caps, such as FEAT or DISCOVERY
One could also play around with the order of those first 4 feats, perhaps swapping rapid reload and deadly aim.
Here's my take on a bolt ace, though your mileage may vary
Technically, the 4th arm is not necessary, but I took it for style. After gunslinger 12 I would personally go the rest in alchemist.
Derp, I meant Furious Finish, the one that maximizes your damage dice at the cost of ending your rage.
Carnivorous Crystals are 7d8, not 7d6
Have we discussed the Cave Druid/Carnivorous Ooze monstrosity yet?
Not yet but it's pretty horrendous.
Either 6 level of cave druid, the rest barb, + shaping focus. Or druid 10 rest barb. Carnivorous crystal has a 7d8 slam attack. Since that's a weird point on the progression scale we can be conservative and assume it scales as 6d8. Meaning it would go to 8d8 with INA, 16d8 with strong jaw + INA, and 48d8 with strong jaw, INA, and improved vital strike. Toss in Furious Focus and that's 384 damage before modifiers.
Darigaaz the Igniter wrote:
Well, the arcanist changed enough that this build will stay wizard. Specifically, the arcanist lost the ability to gain both school powers and the bloodline arcana.
Sorry for the continued derail but I thought I'd chime in: Vancian spellcasting isn't 'memorizing and forgetting'. It's more like crafting a set of specialized arrows and sticking them in your quiver. Your quiver can only hold so many arrows, and once you shoot that arrow, it's gone until you can sit down and make some more arrows.
+1Seriously, it's the best low-level undead creator.
Thomas Long 175 wrote:
So that both the 9 level casters are poor bab/d6. This creates an inverse ratio of spellcasting power to hit die size/bab progression. Between the cleric and druid in the category of 9 level divine caster, I prefer the druid. Leave the group buffing to the arcane casters, the druid can either buff herself or her animal companion.
Human because one practically has to
2 +str races
Barbarian, Samurai - spell-less fighty types without the headaches that comes with the paladin's code.
Bard, Inquisitor - skill classes. one is arcane and Cha, the other is divine and Wis.
Druid, Oracle - one prepared caster based off Wis, one spontaneous caster based off Cha
Witch, Sorcerer - one prepared based on Int, one spontaneous based on Cha.
2 full bab, 4 med bab, 2 poor bab.
Young dragons are only 16-25. So while they might be quite a bit smarter and stronger than your average humanoid, they're also literally a child in mentality.
A young dragon that's also big enough to ride would be an effective cohort level in the high teens, so not all that useful unless you plan on starting at 20.
EDIT: Young Blue: effective cohort level 17
To paraphrase, "A SLA gained from a class feature is arcane or divine based on that class's casting type, if any." So the Trickery Domain and Fate Inquisition abilities both count as divine.
Now, a Half Elf or Tielfing with the Darkness SLA counts as arcane because that did not come from a class ability and Darkness is on the sorcerer/wizard list.
I have a mini-conqueror-ooze build that gives some new options to a casting druid.
Cave Druid 5/Bbn1/Druid X
I wonder, has anyone done a Vicious Mockery-type Bard? That is, a Bard whose performances are nothing but scathing jabs and hurtful insults hurled at the enemy.
Versatile performance: oratory, snake style, antagonize. Mock your enemies into attacking you to avoid the penalties and then use your verbal skills as a defense, all powered by your perform ranks.Be human and you can have all of that by level 3.
I usually recommend a bard for gmpcs. A little emergency healing if the cleric goes down. Plenty of knowledge skills for hints if they need it. Buffing via spells and bardic performance in combat. If not casting, use aid another and/or flanking to help the others hit stuff.
Even though bards are Cha based, don't put points into the social interaction skills, let the pcs handle that. Do put points into things like appraise that most pcs wouldn't usually take. Use Magic Device if nobody in the party has it.
We Are Legion
Mini-build brought to you via one of my friends. Have an animal companion, eidolon, and familiar all at max or nearly max progression.