|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Ryuko Mattoi, Kill la Kill
and also Gamagoori Ira, dog boy, Nonon Jakuzure, Inumuta, Satsuke Kiryuin, and Ragyo Kiryuin respectively
You can get +1 cold iron, silver, and admantine backups weapons for less than the price of a +3 weapon. Are they as good as your main? Of course not, that's why they're [i]backups[i].
Tarik Blackhands wrote:
Lv 10 equivalent cave druid, specifically. By casting Strong Jaw, and referring to This faq, we see that the base weapon damage for the slam goes to 16d6.
Combine that with at least one level of barbarian and the furious finish feat, and your basic vital strike becomes 192+str damage
Tequila Sunrise wrote:
I believe it's the section on wealth-by-level which explains that under-equipped pcs should lower the party's apl and vice-versa.
Drahliana Moonrunner wrote:
I'm pretty sure you can get a ghost and a zombie from the same corpse, at the least.
Fighter 1/ Alchemist X - grab extra arm twice at level 3 via discovery and feat. Use heavy armor, a two handed weapon, a shield (not for attacking), and have a hand free to drink extracts or chuck bombs with
Dwarf Daring Champion - Dex 16 or 17, str 13 for power attack, heavy pick (it's a 1 handed piercing weapon after all). Use the dwarf favored class bonus, end up adding 2 1/2 times your level to damage rolls against the target of your challenge before factoring in str or power attack. Plus take the feat and trait that boosts your hardy bonus to +5.
Human Cleric of Gorum - negative energy channel, start with channel smite and guided hand. Use Wis for attack and damage rolls with your greatsword. 2 of the sub/domains available also add a no-action smite boost that can be stacked on your first hit each round. Vital Strike line of feats suggested here.
Use the reincarnated druid archetype and you'll literally be unkillable, as long as you can survive that 1 week vulnerability period each time. I recommend a 1 level dip in monk (any kind, unchained is nice) for that wis to AC and bonus to all saves.
Hunter or Druid plus their animal companion, Inquisitor or Oracle, and pick any of wizard/witch/magus/bard.
Echoing a post I made a few years ago, I recommend a bard for gmpcs. Access to basic healing magic, can cover all the knowledges the party didn't pick up, can be built to be buffing focused so it never outshines the pcs, and cha focus + umd is always handy. Just don't give it any ranks in bluff or diplomacy. Do have it play up the party's exploits while in town to build some fame.
The Sideromancer wrote:
Good point there on Chinese=Undercommon.
Sylvan and Aklo I feel should be two similar languages since both are used by fey. Or at the very least Aklo should be something like Esperanto.
I tend to go with
and I'm still deciding on some others. I want to use hawaiian, chinese, japanese, and I need to research some african or native american dialects.
EDIT: Goblin and Orc def need some references. Actually, I could see Orcish being similar to Japanese with the trouble differentiating between R's and L', trying to talk around those tusks.
well when your adventure takes you through several tribes of goblins, gnolls, a pack of araneas, one group of kobolds, a buried city full of undead, a pack of lamia and evil werelions, etc. it starts adding up.
EDIT: Oh yeah, one encounter was like 16 dretches at the same time
Cory Stafford 29 wrote:
You want to either keep it at just one level of sorcerer or go sohei monk/sorcerer/eldritch knight. Dragon disciple is another interesting option. Boosts to natural armor and physical stats plus a breath weapon is nothing to sneeze at. With the seeker archetype for sorcerer, you get even get trapfinding. That is some good versatility.
Unfortunately wildblooded (empyrial) will be incompatible with DD and seeker.
Tangent question: Can you make an unchained sohei?
Bolding for emphasis. My points exactly.