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Maghara

Darigaaz the Igniter's page

Pathfinder Society Member. 1,714 posts. No reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Has Drider fashionistas been done yet? because drider fashionistas. These dresses are hand-made from pure silk.


1 person marked this as a favorite.

I've never seen it either, but enough cartoons and scifi specials lampooned it that I know about it.


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Darksol the Painbringer wrote:
Letric wrote:
Darksol the Painbringer wrote:
CON not so good

I always have 14 CON on any character, and usually do HP on FCB, unless it's something very good like extra spell known.

I don't know, I'm not the best player and I like feeling safe. I don't feel comfortable having less HP per level.
If you feel the increased Constitution is worth the investment, then go for it. I'm just saying that I haven't invested that much Constitution and I would have lived/died just as much than if I had 14 Constitution, or even more. Experiences differ, YMMV.

Void where prohibited


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Chemlak wrote:
Darigaaz the Igniter wrote:
I'm going to try to pull an occam's razor here and go "counts-as" =/= "is".
I'm going with "counts as" means "when applying other rules such as size increase stacking, this item counts as though it's already got shield spikes and just happens to do slashing damage so that it's a unique weapon, rather than piercing like a regular spiked shield".

Alright, let me try to clarify myself.

Attacking with a klar uses the stats on the table. Full Stop.
Do you have a feat/class feature/etc. that interacts with light spiked shields? A klar works with it too.

That's it.


I'm a fan of Paladin2/Bard3/DD, though this isn't as good on the blasting front.


2 people marked this as a favorite.

I'm personally a fan of 16 pre-racial as a good score. Bump with a racial bonus to 18 for a very good score. Going all the way to 20 has such an opportunity cost you often run in to diminishing returns, though. 17 pre-racial is good for SAD classes or higher point buys.


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Dante Kestrel wrote:
Awakened hawk ninja

Anthropomorphic awakened turtle ninja


I'm going to try to pull an occam's razor here and go "counts-as" =/= "is".


1 person marked this as a favorite.

I prefer starting at level 3. Everyone has at least 2 feats, they can afford some nice gear *cough*handyhaversacks*cough*, and they've at least gotten started on gaining their class features. Or if they want to play "X, but with a dip in Y" they can get that out of the way from the get-go and focus on playing their character as X.


CannibalKitten wrote:
blood_kite wrote:
CannibalKitten wrote:
Darigaaz the Igniter wrote:
Druidzilla sounds good for this
Sounds awesome, elaborate?

3.5 Druid wildshape works a little differently than Pathfinder. You don't modify your stats based on the size of the animal/animal you change to, you simply take all their physical stats. This can be pretty powerful since you can take the stats and abilities of any animal equal or less than your HD. Master of Many Forms prestige class opens this up even more creature types.

MoMF Example: Tendriculos is a Huge Plant (Lots of immunities) with a 28 Str and 22 Con (+14 Attack and 105 hp for a lvl 10 druid), a Swallow Whole that also can Paralyze (and deal acid damage), and Regeneration 10/Blugeon or Acid (so cast Resist Acid).

Druids in any kind of natural arena also have access to zone of control spells with large areas (entangle, spike growth, poison vines, wall of thorns)

What is a good books in 3.5 for Druidic stuff? Animals and such

The 3.5 Druid Handbook


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swoosh wrote:
Has anyone found that path yet?

I don't think so. They have an entire spell to aid the search.


CannibalKitten wrote:
Darigaaz the Igniter wrote:
Druidzilla sounds good for this
Sounds awesome, elaborate?

My 3.5 knowledge isn't great, but basically since 3.5 polymorph and wildshape straight up replace your physical stats with those of the target form, you can roll a druid with maximum Wisdom and little else and still have powerful stats. You need little in the way of magic items, since you can just greater magic fang yourself or rely on battlefield control. Your animal companion's stats are straight out of the monster manual with bonuses based on your druid level, and you can swap to more powerful companions that use a lower effective druid level.


Druidzilla sounds good for this


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Xexyz wrote:
Haste. Comes online at 5th or 6th level and generally never stops being useful - even at high levels. Improves the party's offense, defense, and mobility. Time Stop and Wish are more powerful, but by the time you get them you're already high enough level that they're not complete game changers.

This.

Also Miracle is flat out better than Wish since it does everything Wish does but with no material cost.


Kolokotroni wrote:
SmiloDan wrote:

Do you think the fighter (and other martial classes) should have an Extra Attack ability (like 5th Edition) where they get multiple attacks as a standard action?

2 at 6th, 3 at 11th, and 4 at 16th?

Personally I think the solution is already there. Give martial characters more effective and interesting things to do with standard actions. Make it actually a choice whether or not you just full attack or take a standard action to do something.

So many problems are solved by unifying the underlying structure of the 'stuff' classes get between martial and non-martial options.

On the other hand, I'd prefer a different way of balancing things than just making the martials into casters* too.

Muscle Wizard is fun as a character concept, but not as a system patch.


Cold Iron arrows with silver weapon blanch. 12gp per 20, but they deal with both types of DR.
Durable adamantine arrows.
Ghost Salt blanched arrows for fighting incorporeals.


Aww, no more amalgams coming forth?


Jeff Morse wrote:
Drahliana Moonrunner wrote:
Melkiador wrote:
I think there was a FAQ saying you take an AoO when 5 foot stepping into a creature's space. But I dont think that's what's being described here.

In one of those cases I mentioned, the aforementioned solo striker attempted to acrobat his way when surrounded, forgetting that the CMD increases with each creature threathening the same space.

Not that it really mattered with the roll he got. The consequences were..... unpleasant.

do you use the one roll VS all, or separate rolls for each?

Separate rolls for each, with a cumulative +2 DC to each roll after the first.


I did a post about this in another thread here.

Plugging in your numbers (cr 16+ and 80% miss) you're going to want an AC of 27+(target cr). Meaning AC 43 at lv16 and increase it by one every level.

Alternate math:
AC 43 = 80% miss chance vs cr16
every point of AC over this = +5% miss chance (max 95%)
every cr over 16 = -5% miss chance (up to cr23)

That kind of AC is going to require maxing out all the common options, a shield, and maybe a few more shenanigans, though.


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Aranna wrote:

Didn't it equate to 1 sp = $1 in 3.5e? I swear I saw that somewhere.

And it makes more sense in the economy like this.

Inflation


Kobold Cleric 12
str 3, Dex 20, Con 5, Int 21, Wis 7, Cha 7
Tower Shield, Splint Mail, using a medium size Iron Brush
All skills are spent on perform or profession skills
All feats on skill focus for those skills
Most of his wbl is spent on an alchemical dragon


It's especially ridiculous since wolf companions start at medium and grow to large.


Grizzly the Archer wrote:
I was thinking of doing the dimensional dervish feats with the HW. If melee synergies better, what would the breakdown be?

Well, you're gaining dim door at 9 thanks to astral dominance, so use your feat there for dimensional agility. Then either do it the hard way and pick up dimensional assault at 11 and dimensional dervish at 13; or retrain 2 of your earlier feats once you have dim agility.


Marc Radle wrote:
Ranger: The rugged, nature-oriented Aragorn archetype really appeals to me, especially when you throw in the archer angle, although I prefer my rangers to not be spellcasters ...

Well there's always the slayer, or a couple of archetypes that trade out spells. Or just roll with a 10 Wis.


Cyrad wrote:

i wish there was more diversity, especially unique spells for each class.

That being said, it always annoyed me that witches don't get personal polymorph spells. This is a trope well known for turning into animals and changing their appearance and yet they don't even get beast shape. And somehow they can cast hostile polymorph spells when they can't even turn themselves into a cat?

.

NPC: She turned me into a newt!
Adventurer: You don't look like a newt
NPC: ... I got better...


Sasha


The slayer builds just as well as any ranger. For example, you go with the treantmonk classic switch hitter build. High Str, moderate Dex, archery style. Might look something like:
Race: human or half orc. Use bonus feat or alt racial to get endurance.
1: Power Attack
2: Archery Style: Rapid Shot
3: Quick Draw
4: Rogue Talent: Terrain Mastery
5: Deadly Aim
6: Archery Style: Manyshot
7+ HW
Basically don't worry about point blank or precise shot; since if they're close enough to worry about that you just quickdraw your melee weapon and close. If you're going for the dimensional dervish line of feats, that synergizes better with melee than ranged.

Grizzly the Archer wrote:

@Darigaaz: I thought what made the original crazy HW build work so well was also due to its use of the Instant Enemy spell.

I'm thinking more and more, that I either go archery style, and use HW for the dimensional abilities. In which case, where do I start for the base class? Many have mentioned slayer. Any good builds for it?

They were likely misinterpreting the interaction between horizon dominance's favored-enemy-like ability and instant enemy. In that, for the reasons already stated, there is no interaction but some people just don't want to accept it.


Personally I prefer going Slayer 6 into HW, but I need to look at the updated rules to see if that still works.

EDIT: Well, you can grab the Terrain Mastery rogue talent via slayer talent, but they're going to be stuck at +2 until you start boosting them with HW or a 3-level dip in ranger. Then again, If you're going astral dominance first for dim door sla, your next terrain dominance (the thing that lets you get a FE-like bonus vs creatures from that terrain) comes at HW 6; at which point you could have a +10 just from picking up terrain mastery (the rogue talent) once and accumulating boosts from HW's favored terrain.

Do note that Instant Enemy does not work with Terrain Dominance. TD only cares about what terrain the creature is from, and IE only lets you make it count as another creature type.

As an aside, I like half-orcs for HW. They can get Endurance to qualify by trading away their racial +2 to intimidate. And then of course there's sacred tattoo+fate's favored, darkvision, and at least 3 ways to gain a bite attack if that's your thing.


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Inquisitor
Barbarian
Bard

special mention to alchemist and witch


Avoron wrote:
We really do - is anyone interested in making some?

Well I do have a few artist friends on tumblr I could hit up for commissions, but that could add up quick.


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I had a very successful CN inquisitor of Desna. He valued freedom and travel and overall peace. He even gave enemies a chance to surrender on occasion (he was trying to swing himself more towards CG). On the other hand, he reveled in the carnage and destruction that goes along with adventuring. He could never stay in town for long, he'd grow too antsy, so it was gleefully on/back to the enemy lair for more pick murder... I mean saving the world.


Shaping Focus will let you count your druid level as 4 higher (to a max of your class level), if you're going multiclass. It specifically requires you to be a muticlass druid, though.


We need to get some art going for some of these


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To have a single-classed bard-barian.


If the mecha dragon's cannon isn't fired from its mouth I will be highly disappointed.

I will admit, I took a small liberty with the behyvirn's body shape to match Set's description. Going straight RAW, it'd have 2 wings and 12 legs. But I likes the wingipede mental mage better.

Btw, I can't wait for the hell raptors.


Create Mr. Pitt wrote:
Impact! The keen of bludgeoning weapons. No reason not to have it. High crit multipliers exist on a ton of weapons.

Wait, I thought this discussion was about theoretical weapon properties that would appear on the weapon stats table, not magical weapon abilities.


Finesse: You may use this weapon with the weapon finesse feat

alternately:
Finesse: You may use your Dex modifier on attack rolls with this weapon instead of your Str modifier
Combine that with reworking the weapon finesse feat to just be dex to damage with finesse weapons.


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tonyz wrote:
When he becomes a god, he will always have been a god -- so suddenly every cleric the PCs meet is a cleric of this god. Including all the clerics they've met previously in their travels.

He's becoming a god, not THE god. Don't get too ahead of yourself.


This blue-scaled beast has 6 pairs of stout wings along its serpentine body. The wings have strong claws on the first joint and can be used as legs should the creature land.

Behyvirn:

Amalgam behir//wyvern CR 9
N Huge dragon
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +21
--------------------
DEFENSE
--------------------
AC 20, touch 8, flat-footed 20 (+12 natural, -2 size)
hp 115 (10d12+50)
Fort +12, Ref +7, Will +8
Immune electricity, sleep, paralysis
--------------------
OFFENSE
--------------------
Speed 40 ft., climb 20 ft., fly 60 ft. (poor)
Melee Bite +16 (2d6+7 plus grab), sting +15 (1d8+7 plus poison), 2 wings +10 (1d8+3)
Space 15 ft., Reach 10 ft.
Special Attacks breath weapon (20-foot line, 7d6 electricity damage, Reflex DC 20 for half, usable every 1d4 rounds), constrict (2d6+10), rake (6 claws +15, 1d4+7), swallow whole (2d8+10 bludgeoning damage, AC 16, 11 hp)
--------------------
STATISTICS
--------------------
Str 25, Dex 10, Con 21, Int 7, Wis 13, Cha 10
Base Atk +10; CMB +19 (+23 grapple); CMD 29 (can't be tripped)
Feats Alertness, Flyby Attack, Improved initiative, Power Attack*, Weapon Focus (bite)
Skills Climb +15, Fly +5, Perception +21, Sense Motive +18, Stealth +5; Racial Modifier +4 Perception
Languages Common, Draconic
--------------------
ECOLOGY
--------------------
Environment temperate or warm hills or warm deserts
Organization solitary, pair, or flight (3-6)
Treasure standard
--------------------
SPECIAL ABILITIES
--------------------
Grab (ex) A behyvirn's grab attack works against creatures of any size category. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, the behyvirn can choose to rake the grappled target or swallow it whole.
Poison (Ex) Sting—injury; save DC 20; frequency 1/round for 6 rounds; effect 1d6 Constitution damage; cure 2 consecutive saves. The save DC is Constitution-based.

*Power Attack modifiers not calculated in stat block above


I'm hoping I got all the math right.


Set wrote:

Phase Spider + Aranea or Jorugumo

Nightmare + Bearded Devil (Centaur - style)

Hell Hound + Deinonychus (fiery fiendish dogs? Ha, no. Try fiery fiendish *dinosaurs*)

Wyvern + Behir (eight wings along it's serpentine length, electrical breath, from the elemental plane of air)

Hydra + Naga (a half-dozen venomous spellcasting heads, oh yeah)

All these are really good. I may try to stat one up.


There is no helmet piece for piecemeal armor; just torso, arms, and legs.


Threeshades wrote:
Darigaaz the Igniter wrote:

Gorgon + Medusa

Cockatrice + Basilisk

Carnivorous Crystal + Stone Golem

You really like petrification, don't you?

I actually had an idea for a cockatrice/basilisk hybrid creature floating around somewhere. I wanted to make 5e stats for such a thing.

To step outside of Pathfinder for a moment, a Beholder/Mindflayer would be interesting.

More just getting my kicks re-fusing what dnd has split apart.


Avoron wrote:
and carnivorous crystal + stone golem is pure gold.

Wouldn't it be more like pure diamond? :p

As for the Golden, holy carp that thing has way too many spell options.


Dot


Gorgon + Medusa

Cockatrice + Basilisk

Carnivorous Crystal + Stone Golem


If I have access to any book, then I'm gonna use a first printing ARG to make a halforc scarred witch doctor with tons of Con.


Furious Focus and Extra Traits on my half-orc inquisitor.


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Nekrotanos wrote:
The Archive wrote:

So attempting to add it all together:

This Mythic Enlarge Person'd Orc gets to a heavy load of 277,830,696,960 pounds by my count.

Otherwise known as completely unnecessary. XD

:O how dare you call that 277 billion pound carry weight unnecessary?! What if I wanted to carry the entire world! The world is quite heavy you know, need every last pound of that precious carry weight to make it a little bit easier.

Although I guess if that isn't your plan, then no doubt, completely unnecessary.

Take it easy, Atlas


Old character, don't have the sheet on me, but it was a half-orc inquisitor. As I recall, got dex (2), Wis (3), reactionary (2), improved initiative (4), and I swear there was something else. Even so, a +11 init mod from level 3 up is nice.


Chris Evans or Chris Pratt for Valeros

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