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nate lange wrote:
chosen child is another trait that actually increases wealth by 900, not to 900. the really alarming thing about it though is that its a regional trait... rich parents is a social trait, so if you take the additional traits feat at 1st you could have both of them, start play with 1,800g, and then retrain the feat later... and, since you're looking for cheese, i'd suggest doing so as a bard or evangelist cleric: you could buy 3 battle trained tigers (with 300g left for yourself), use performance to buff all of them, and cast cure spells to keep them healthy.
grab them both with the extra traits feat, set aside some of the 1800 to retrain it, buy stuff, profit
you'd start with 900gp for taking rich parents, not 1000.
(borrowing from one of the things I did in Skyrim)
Whispered storied in darkened pubs tell of an individual who has found a way to activate the power of the circlet at will.
I'd recommend Inquisitor but you've said you don't like them for being too fiddley. Is it mainly the Judgement? If so, the Sanctified Slayer trades out judgements for the slayer's studied target, sneak attack, and some slayer talents.
I had a blast using a half-orc travel domain inquisitor to get into monsters' faces and (adamantine heavy) pick away at 'em. Mithril breastplate and good to go.
My inquisitor confirms this as well. Heck, even when he did finaly get an iterative it wasn't much of a loss when simply making a standard action attack.
Personally I grab extra arm twice (usually at the same time via discovery and Extra Discovery), so I can be the amazing Spider-Slinger.
Hands on, the (adamantine) heavy pick. As I previously posted here.
Finally, a use for the goblin baby
Nobody, anywhere, simply has magic items on shelves in shops. They'd be too tempting a target for thieves, plus 99% of the populace would never even be able to afford a frickin' Potion of Cure Light without saving every spare copper for like a decade. You'd have to get an item custom-crafted, providing half up front then the rest on completion ... assuming the crafter is even willing to make it ("A nine lives stealer? Aw HELL no.")
I run it much the same, for any settlement of sufficient size. Especially if there's a mage college or major temple of some kind in the area. "Need some wands of cure light wounds? Sure, we can put you on the waiting list and have some of the acolytes make those for you in say, 6 days."
It's phylactery could be one of its seeds it keeps planted somewhere in the forest. Every time it dies it jut animates a new tree nearby. Only way to find the thing would be to keep killing said Treich until a clearing starts becoming evident. Even then, it could probably just Plant Growth to keep the cover.
Spell/power points are a favorite of mine. Works great for Savage Worlds and pretty much every video game out there.
Alternatively, I've been toying with a vancian-like system where slots of each level recharge after a number of hours equal to spell level. 0 level spells, available immediately. Cure light wounds, you can do it again in an hour. Cast miracle? Gotta wait 9 hours for that sucker to refresh. This system would have to come at a reworking of the spell system, however. Massively reign in certain spells, probably delay access to higher spell levels. Like 9th level spells as a capstone.
Before the ACG started playtest my banlist was: anything not on the prd*, mythic adventures, gmg, UCam (except for traits)
*certain sections of some books are default=no, make your case. Like advanced firearms, race builder, downtime, alternate rules, etc
But ever since ACG it's been a whirlwind of new information, and now major revisions to pre-existing books, that I can't process it all. the ACG, Occult Adventures, Unchained, the extensive revisions masked as errata. I'm just so overwhelmed I get burned out even trying to catch up.
Chess Pwn wrote:
The thing I find funny is that not only is crane wing changed, but the reason it needed to be changed is gone. The fact that the MoMS can no longer get fast access to things means that the abuse case is gone now that you have to wait all the levels to get the deflect.
Seriously, can we just get it back to the way it was originally written? Now that the early-access is gone all the issues with it are cleared.
PS: wildcard feats should be able to skip style-path prereqs since you don't even get your first until 6th level.
Gummy Bear wrote:
I thought it was caster level 15. woops
Natia Dalmadur - killed by the loss of con-casting and loses her fetish mask of stony demeanor due to price gouging.
[no link available]
reroll saves, develop immunities against certain effects like a paladin, something similar to spell-sunder would be practically required, and that vigilante ability posted earlier in the thread. At least, those are good starting points. Perhaps mimic other things like a tetori's ability to negate freedom of movement and teleporting.
Heck, now I'm envisioning a whole slew of antispell maneuvers. Steal spell, spell sunder, no escape grapple, spell-turning parry, etc.
Took me a while to think about this
I'd skip the bastard sword and just go with a scimitar unless you're a human or half-elf and can pick up the exotic proficiency as a bonus at lv1.
Edit: that being said, I do have experience with the quickdraw shield 'style' and I have to say it is awesome. Mine was melee-focused, but I think it could work pretty well with the switch hitter since that build already includes the main thing you need to make shield dancing work; ie quick draw.