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Darian Graey's page

Organized Play Member. 132 posts (1,831 including aliases). No reviews. No lists. 2 wishlists. 3 Organized Play characters. 10 aliases.



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Delta Green is Call of Cthulhu set in a modern age. I will be using the percentile system of CoC, 6th edition. I assume that is what you meant by d100.

In Delta Green, the players are government or private sector employees, spread across potentially any agency, that have knowledge that the Cthulhu Mythos is real, is active, and seeks to end life as we know it. They work together as a secret cell, as part of a secret government organization known as Delta Green. They battle mythos events, creatures, and groups, hoping to stave off the end times for one more day.

Typically, the players are FBI, military, CIA, or any other alphabet types, so as to have "official" sanction to do some of the things players in the 20's setting could more easily get away with, using bribes, coercion, or simply high-tailing it out of town. Fingerprints, DNA, and state/nationwide BOLO's are a beeyotch to deal with if you are not already part of the great cog-works that is civilization.

Oh, and yes, Targets is part of the DG setting, and a few bits and pieces may be referenced in the game, but I had not planned on it being needed to play in this campaign. Knowledge of the setting is not absolutely needed to play either, as real life knowledge is sufficient to keep players up on the concepts in the game.


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I will say this is not a published adventure, but an amalgamation of thoughts and ideas I've had over the past few years.

The Mythos has been interfering with and directing political policies. Where the MiGo may support the Republicans, the Old Ones may support the Democrats, keeping the "shee-ple" occupied while they divvy up the spoils that are mankind.

Mind-numbed cultists have been infiltrating the ranks of many public programs and organizations, from police and fire to the peace corp and national guard.

The few humans that are in the know are learning they are knowing perhaps just a little too late. War is coming, and everyone had better get prepared.

And naturally, the usual BBG DG suspects will be involved, obliviously content that in the end, they will ride out the chaos and rule in the world yet to come.


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So, I've played in a few games, I've run a game or two, I've designed a few scenarios, I've even brainstormed outlines for the evils yet to come. Now, I'm thinking about attempting a pbp Delta Green game for a few agents, current timeline, leading up to the end of times, or at least what some call 2012.

I'm thinking about 4-6 agents or friendlies; brave souls that have realized things man was not meant to know really do exist, and most of them don't seem to like us very much, unless of course it's with a side of fava beans and a nice Chiante.

Right now I'm gauging interest, full blown character sheets are not necessary. What I'd like to see is a short writeup of a character bio, including their professions, covers, and involvement with Delta Green and A Cell.

The setting will begin in and around Washington DC/Northern Virginia, in mig January 2012. Government or military backgrounds are preferred for agents, other careers will be considered for friendlies. Exceptions are of course possible, depending upon the hook and concept.

Liberty's Edge

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HalfOrcHeavyMetal wrote:
Where can I find the Half-Ogre race for Pathfinder?

You might try the following link. Have it myself, and it works for an NPC, but didn't feel right as a PC race, YMMV.

Tome of Secrets Pathfinder Compatible