Jeggare Noble

Dareos's page

73 posts. Alias of Stephan Neufang.


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Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I think, we should try to lure these centipedes to a narrow passage to get them one by one. The door in front of the pool would be good.
Arvid could then sneak a little bit forward, shoot an bolt at the first one and retrat to our position.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos strikes again with his fauchard.

Attack: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 Damage: 1d10 + 6 ⇒ (9) + 6 = 15


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos walks around the statue to get in a better position and strikes with his fauchard.

Attack: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 Damage: 1d10 + 6 ⇒ (3) + 6 = 9


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos nears the statue and strike with his fauchard.

Attack: 1d20 + 7 ⇒ (19) + 7 = 26 Confirm: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 1d10 + 6 ⇒ (5) + 6 = 11 +if critical 1d10 + 6 ⇒ (4) + 6 = 10


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos casts Mage Armor on Arvid.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I don't know. Let's look, if this is just some kind if weird art or something magical.

Dareos casts Detect Magic


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

[b}As you suppose. Arvid please examinate the hallway.[/b]


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I know, but we don't know if he returned.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I think, that we should examinate the room to the north first. I don't want to have enemies in our back.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I'm not comfortable with messing with magic that I don't understand. If we don't find any clues about the way this door works, I would suggest to try one of our 2 other doors, we have left.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Strange. What might that be.

Dareos casts Detect Magic and examinates the door.

Knowledge Arcana: 1d20 + 6 ⇒ (8) + 6 = 14


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos voice trembles a little bit, when he says:

I think this meal should sturate your hunger for a little while.

While he says that, he points at the corpses.

Dareos trys to get a little distance from the fungus.

Give me a minute. I must resummon Arvid.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

The swarm burns for 1d6 ⇒ 3 *1,5 -> 4 damage.

Maybe an fire elemental can harm them

I know that it can't slam them, but I hope, that they take damage when they try to attack him.

Dareos summons an fire elemental which trys to catch the crows with his fiery hands.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Elemental(HP 3/13)
Ref Save: 1d20 + 6 ⇒ (19) + 6 = 25


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Elemental (HP 6/13):

Yes there is nothing noted. Besides, I can't bring stomach distress and something that doesn't eats together.

Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7
Ref Save: 1d20 + 6 ⇒ (10) + 6 = 16

Whirlwind Attack: DC12 Reflex Save or held in place for 1 round and 1d4 + 1 ⇒ (2) + 1 = 3 Damage

Dareos lobs an Alchemist's fire at the swarm.

Attack: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d6 ⇒ 4 The swarm burns the next round, if he is hit. The Elemental suffers 1 point splash damage


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

When it's been only 2 rounds, Arvid isn't summoned. Summoning an Eidolon takes 1 minute.

Dareos summons an small air elemental which he sends directly into the crow swarm. The elemental attacks in whirlwind form.

DC12 Reflex Save or held in place for 1 round and 1d4 + 1 ⇒ (2) + 1 = 3 Damage


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos summons Arvid.

Arvid, would you inspect this door?


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Fort Save #1: 1d20 + 5 ⇒ (4) + 5 = 9
Fort Save #2: 1d20 + 5 ⇒ (16) + 5 = 21
Fort Save #3: 1d20 + 5 ⇒ (2) + 5 = 7

-> -2 Str -> Str 17

Elemental, would you please bypass this door through the walls and look, what's behind it?


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos makes a 5 foot step to the west and attacks Scorpion #3.

Attack with Fauchard: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d10 + 6 ⇒ (5) + 6 = 11

The elemental makes a 5 foot step to the east and attacks scorpion #2. If it is already dead he will attack #3.

Power Attack: 1d20 + 6 + 2 + 1 - 1 ⇒ (18) + 6 + 2 + 1 - 1 = 26 Damage: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

The Elemental burrows through the floor behind Scorpion #2 and makes a bull rush to toss him out of his hole

Bull rush: 1d20 + 4 + 1 + 2 ⇒ (18) + 4 + 1 + 2 = 25

Dareos attacks Rinko's scorpion. If she doesn't succeed, he goes to the square in the middle of the room and attacks the next appearing Scorpion Ready Action

Attack with Fauchard: 1d20 + 7 ⇒ (18) + 7 = 25 Confirm: 1d20 + 7 ⇒ (19) + 7 = 26 Damage: 2d10 + 12 ⇒ (2, 9) + 12 = 23

Possible AOO #1: 1d20 + 7 ⇒ (1) + 7 = 8 Miss
Possible AOO #2: 1d20 + 7 ⇒ (18) + 7 = 25 Confirm: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 2d10 + 12 ⇒ (1, 2) + 12 = 15
Possible AOO #3: 1d20 + 7 ⇒ (20) + 7 = 27 Confirm: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d10 + 6 ⇒ (4) + 6 = 10


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

The Elemental says that there are 6 entities with many legs.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Terran What do you see there, Elemental?

He has tremorsense 60ft

Perception: 1d20 + 2 ⇒ (9) + 2 = 11


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I have a better idea. Arvid, I release you.

Arvid disappears.

Dareos summons a small Earth Elemental, which he sends into the room.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Has anyone of you a clue, what these holes might be?


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Will Save: 1d20 + 6 ⇒ (14) + 6 = 20


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I still have food and drink for 9 days. Arvid needs no food.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos breaks a board out of a door in the previous rooms and carves a few wedges out of it. When he is finished, he drives them into the cracks of the doors.

This should delay anyone trying to approach us.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

You're right, Rinko. I think this room is one of the safest.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

We should consider a rest. I have no spells besides a few cantrips left.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

First I must treat Arvid's wounds. He wouldn't survive the next fight.

Dareos casts Infernal Healing on Arvid (+10HP)


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I can't believe it. How can he have so little will to live. I hope that no one of you want's to follow him. I plan to survive this mess.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos makes a 5 foot step next to Arvid and readies an attack against the apelike monster if it enters his threatened area.

Readied Attack: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d10 + 6 ⇒ (2) + 6 = 8


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos trys to stab the apelike thing #1

Attack: 1d20 + 7 ⇒ (18) + 7 = 25 Confirm: 1d20 + 7 ⇒ (2) + 7 = 9 Damage: 1d10 + 6 ⇒ (8) + 6 = 14 if Crit +1d10 + 6 ⇒ (4) + 6 = 10


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos casts Light on the tip of his fauchard and steps side by side to Rinko.

Knowledge Nature: 1d20 + 6 ⇒ (3) + 6 = 9


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I'm back.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I won't post till sunday evening because I'll be on a LARP.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I think that Arvid has still Mage Armor. Dareos casted it on him in the fight against the snake skeleton (Duration: 3 hours).

Then Arvid has now 4 HP left


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I can try to cast light, but I don't have much hope that it will function.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I'm curious about what is hidden in this dark room. Arvid would you check the hallway and the doors leading there?


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

I think, that the group is waiting for the results of Vronins advance.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

You're right, Vronin. I can still cast one healing spell this day.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Yes we are at 4150XP and we use the fast track.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos tries another time to hit the Bone Snake with his Fauchard

Attack: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29
Confirm: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Damage: 1d10 + 6 ⇒ (7) + 6 = 13


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos tries to hit the Bone Snake with his Fauchard

Attack: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 Damage: 1d10 + 6 ⇒ (6) + 6 = 12


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos makes a few steps forward behind Arvid and casts Mage Armor on Arvid.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Dareos joins up to the Group leaving a 10ft gap to Hornan.

What's there? I can't see anything. Fall a little bit back so that we all can see the enemy.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Ok, then I think, we can go on. Arvid, would you open the door?


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Just wondered myself that no one postet since Sunday.


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Anyone still here?


Male Human (Werewolf) Summoner 3 (HP 28/28; AC 20)

Let me see your wounds, Arvid

Dareos casts Infernal Healing on Arvid (10 HP over 60 Seconds)

Rinko, should I treat your wounds too?

When Rinko agrees, Dareos casts Infernal Healing on her too. (10 HP over 60 Seconds)

We should come together before we open this door.

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