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Jeggare Noble

Dareos's page

73 posts. Alias of Stephan Neufang.


Full Name

Dareos

Race

Human (Werewolf)

Classes/Levels

Summoner 3 (HP 28/28; AC 20)

Gender

Male

Size

6'

Age

23

Alignment

cg

About Dareos

Dareos in Human Form:
DAREOS CR 3
Male Human (Taldan) Summoner (Evolutionist) 3
CG Medium Humanoid (Human, Shapechanger)
Init +4; Senses Bond Senses (3 rounds/day), Low-Light Vision, Scent; Perception +1
--------------------
DEFENSE
--------------------
AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 19 (3d8)
Fort +2, Ref +4, Will +5
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Dagger +5 (1d4+3/19-20/x2) and
. . Masterwork Fauchard +6 (1d10+4/18-20/x2) and
. . Morningstar +5 (1d8+3/20/x2)
Ranged Masterwork Crossbow, Light +5 (1d8/19-20/x2)
Special Attacks Curse of Lycanthropy (DC 15)
Spell-Like Abilities Summon Monster II (5/day)
Summoner (Evolutionist) Spells Known (CL 3, +5 melee touch, +4 ranged touch):
1 (4/day) Mage Armor (DC 13), Enlarge Person (DC 13), Grease (DC 13), Infernal Healing
0 (at will) Open/Close (DC 12), Read Magic (DC 12), Mage Hand, Detect Magic, Message, Light
--------------------
STATISTICS
--------------------
Str 17, Dex 14, Con 11, Int 14, Wis 13, Cha 15
Base Atk +2; CMB +5; CMD 17
Feats Combat Reflexes (3 AoO/round), Exotic Weapon Proficiency: Fauchard, Extra Evolution
Traits Highlander (hills or mountains), Reactionary
Skills Handle Animal +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Linguistics +8, Spellcraft +6, Stealth +9, Survival +2, Use Magic Device +8 Modifiers Highlander (hills or mountains)
Languages Aquan, Auran, Common, Ignan, Sylvan, Terran
SQ Change Forms (Su), Eidolon Link (Ex), Life Link (Su), Lycanthropic Empathy +9 (Ex), Share Spells with Eidolon (Ex)
Combat Gear Arrows (40), Dagger, Masterwork Crossbow, Light, Masterwork Fauchard, Mithral Chain Shirt, Morningstar; Other Gear 5 Small Bags with lour, Alchemist's Fire Flask (5), Backpack, Masterwork (24 @ 36.5 lbs), Bedroll, Chalk, 1 piece (5), Cloak of Resistance, +1, Fishhook (2), Flint and steel, Grappling arrow, Ink (1 oz. vial, black), Inkpen, Lantern, miner's, Mirror, small steel, Mug/Tankard, clay, Pouch, belt (15 @ 1.5 lbs), Quiver, Rations, trail (per day) (10), Rope, silk (50 ft.), Sack (empty), Sewing needle, Shaving Kit, Soap, Bar (50 uses) (2), String (50'), Thread (50 ft.), Waterskin, Whistle, Signal, Wrist sheath (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Alchemist's Fire Flask - 0/5
Arrows - 0/40
Bond Senses (3 rounds/day) (Ex) - 0/3
Dagger - 0/1
Rations, trail (per day) - 0/10
Shaving Kit - 0/50
Summon Monster II (5/day) (Sp) - 0/5
--------------------
SPECIAL ABILITIES
--------------------
Bond Senses (3 rounds/day) (Ex) Share your Eidolon's senses.
Change Forms (Su) Change into Hybrid or Animal forms.
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Curse of Lycanthropy (DC 15) (Su) Bitten enemy must pass DC 15 Fortitude save or contract lycanthropy.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lycanthropic Empathy +9 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summon Monster II (5/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.

Dareos in Hybrid Form:
DAREOS CR 3
Male Human (Taldan) Summoner (Evolutionist) 3
CG Medium Humanoid (Human, Shapechanger)
Init +4; Senses Bond Senses (3 rounds/day), Low-Light Vision, Scent; Perception +2
--------------------
DEFENSE
--------------------
AC 20, touch 12, flat-footed 18. . (+4 armor, +2 Dex, +4 natural)
hp 28 (3d8+9)
Fort +5, Ref +4, Will +6
DR 10/silver
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Bite (Werewolf, Natural) +6 (1d6+6/20/x2) and
. . Dagger +6 (1d4+4/19-20/x2) and
. . Masterwork Fauchard +7 (1d10+6/18-20/x2) and
. . Morningstar +6 (1d8+4/20/x2)
Ranged Masterwork Crossbow, Light +5 (1d8/19-20/x2)
Special Attacks Curse of Lycanthropy (DC 15), Trip
Spell-Like Abilities Summon Monster II (5/day)
Summoner (Evolutionist) Spells Known (CL 3, +6 melee touch, +4 ranged touch):
1 (4/day) Mage Armor (DC 13), Enlarge Person (DC 13), Grease (DC 13), Infernal Healing
0 (at will) Open/Close (DC 12), Read Magic (DC 12), Mage Hand, Detect Magic, Message, Light
--------------------
STATISTICS
--------------------
Str 17/19, Dex 14/15, Con 11/17, Int 14, Wis 13/14, Cha 15
Base Atk +2; CMB +6; CMD 18
Feats Combat Reflexes (3 AoO/round), Exotic Weapon Proficiency: Fauchard, Extra Evolution
Traits Highlander (hills or mountains), Reactionary
Skills Handle Animal +6, Knowledge (Arcana) +6, Knowledge (Dungeoneering) +6, Knowledge (Nature) +6, Linguistics +8, Spellcraft +6, Stealth +9, Survival +3, Use Magic Device +8 Modifiers +4 to Survival when tracking by Scent, Highlander (hills or mountains)
Languages Aquan, Auran, Common, Ignan, Sylvan, Terran
SQ Change Forms (Su), Eidolon Link (Ex), Life Link (Su), Lycanthropic Empathy +9 (Ex), Share Spells with Eidolon (Ex)
Combat Gear Arrows (40), Dagger, Masterwork Crossbow, Light, Masterwork Fauchard, Mithral Chain Shirt, Morningstar; Other Gear 5 Small Bags with lour, Alchemist's Fire Flask (5), Backpack, Masterwork (24 @ 36.5 lbs), Bedroll, Chalk, 1 piece (5), Cloak of Resistance, +1, Fishhook (2), Flint and steel, Grappling arrow, Ink (1 oz. vial, black), Inkpen, Lantern, miner's, Mirror, small steel, Mug/Tankard, clay, Pouch, belt (15 @ 1.5 lbs), Quiver, Rations, trail (per day) (10), Rope, silk (50 ft.), Sack (empty), Sewing needle, Shaving Kit, Soap, Bar (50 uses) (2), String (50'), Thread (50 ft.), Waterskin, Whistle, Signal, Wrist sheath (1 @ 1 lbs)
--------------------
TRACKED RESOURCES
--------------------
Alchemist's Fire Flask - 0/5
Arrows - 0/40
Bond Senses (3 rounds/day) (Ex) - 0/3
Dagger - 0/1
Rations, trail (per day) - 0/10
Shaving Kit - 0/50
Summon Monster II (5/day) (Sp) - 0/5
--------------------
SPECIAL ABILITIES
--------------------
+4 to Survival when tracking by Scent +4 to Survival when tracking by Scent.
Bond Senses (3 rounds/day) (Ex) Share your Eidolon's senses.
Change Forms (Su) Change into Hybrid or Animal forms.
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Curse of Lycanthropy (DC 15) (Su) Bitten enemy must pass DC 15 Fortitude save or contract lycanthropy.
Damage Reduction (10/silver) You have Damage Reduction against all except Silver attacks.
Eidolon Link (Ex) You have a link with your Eidolon, but share magic item slots.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Life Link (Su) Sacrifice HP to prevent that much damage to your Eidolon.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lycanthropic Empathy +9 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Share Spells with Eidolon (Ex) Personal spells can be cast on your Eidolon instead.
Summon Monster II (5/day) (Sp) Use summon monster spells as spell-like abilities, with durations measured in minutes instead of rounds.
Trip (Ex) You can make a trip attempt on a successful attack.

--------------------

Arvid (Eidolon):
Arvid CR 3
Male Biped (Claws)
CG Medium Outsider
Init +1; Senses Darkvision; Perception +14
--------------------
DEFENSE
--------------------
AC 17, touch 11, flat-footed 16. . (+1 Dex, +6 natural)
hp 28 (+3)
Fort +4, Ref +2, Will +3
Defensive Abilities Evasion
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Bite (Bite) +6 (1d6+4/20/x2) and
. . Claw x2 (Claws) +6 x2 (1d4+3/20/x2)
--------------------
STATISTICS
--------------------
Str 17, Dex 13, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +6 (+8 Grappling); CMD 17 (19 vs. Grapple)
Feats Improved Grapple, Improved Unarmed Strike
Skills Acrobatics +5, Climb +7, Disable Device +17, Perception +14, Stealth +15, Swim +7
Languages Common
Other Gear Scholar's outfit, Thieves' tools, masterwork
--------------------
TRACKED RESOURCES
--------------------
. . -none-
--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) No damage on successful reflex save.
Improved Grapple You grapple at +2, with no attacks of opportunity allowed.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.


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