Spell Sovereign

Darcy DeWinter's page

48 posts. Alias of Alexander Scott.


Full Name

George Snodgrass (but tell anyone and you're dead!)

Race

Half-elf

Classes/Levels

Bard 2

Gender

Male

Size

Medium

Age

32

Special Abilities

Low-light vision, adaptability, elf blood, elve immunities, keen senses, multitalented

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Riddleport

Languages

Common, Elven, Dwarven, Gnome

Occupation

Swashbuckling troubadour, sometime cad and bounder

Strength 13
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 10
Charisma 16

About Darcy DeWinter

Racial Traits:
Low-light vision, adaptability (Skill Focus at level 1), elf blood (counts as both human and elf), elven immunities (immune to magical sleep, +2 racial saving throw bonus Vs enchantment spells and effects), keen sense (+2 Perception), Multitalented (favoured classes: bard and rogue)

Class Features:
Bardic Knowledge (+1 on Knowledge checks, and can make all Knowledge checks untrained); Bardic Performance (9x/day) - countersong, distraction, fascinate (DC 14), inspire courage (+1 competence bonus on attack and damage rolls); versatile performance - comedy (Bluff, Intimidate); well-versed (+4 on saving throws Vs bardic performance, sonic, and language dependent effects)

Spells:
Cantrips - Dancing Lights, Ghost Sound, Lullaby, Message, Prestidigitation
Level 1 (3 per day) - Cure Light Wounds, Expeditious Retreat, Feather Fall

Feats:
Simple weapon proficiency, longsword/rapier/sap/shortsword/shortbow/whip proficiencies, light armour proficiency, shield proficiency, Skill Focus (Perform - comedy), Combat Expertise

Traits:
Seeking work (+1 trait bonus to Perform-comedy), Charming (+1 trait bonus on Bluff & Diplomacy checks Vs characters who find him sexually attractive, +1 save DC on language-dependent spells he casts on such characters)

Skills:
(6 + favoured class 1 + Int 2 = 9/level)
Acrobatics +7 (ranks 2 + class 3 + Dex 2)
Diplomacy +8 (ranks 2 + class 3 + Cha 3)
Knowledge (local) +7 (ranks 1 + class 3 + Int 2 + Bardic knowledge 1)
Knowledge (nobility) +7 (ranks 1 + class 3 + Int 2 + Bardic knowledge 1)
Knowledge (geography) +7 (ranks 1 + class 3 + Int 2 + Bardic knowledge 1)
Knowledge (history) +7 (ranks 1 + class 3 + Int 2 + Bardic knowledge 1)
Perform (dance) +8 (ranks 2 + class 3 + Cha 3)
Perform (sing) +8 (ranks 2 + class 3 + Cha 3)
Perform (oratory) +8 (ranks 2 + class 3 + Cha 3)
Perform (comedy) +12 (ranks 2 + class 3 + Cha 3 + Skill Focus 3 + Trait 1)
Sleight of Hand +6 (ranks 1 + class 3 + Dex 2)
Stealth +6 (ranks 1 + class 3 + Dex 2)

Background:
Darcy DeWinter (not his real name...), swashbuckling half-elven bard! Ever willing to woo the ladies, sing rousing and ribald songs, and tell outrageous lies!

[lie]His mother was an elven princess, his father a knight errant lost and near death in the enchanted forest which was her home. She found him, nursed him back to health, and their love (to their mutual joy) resulted in the birth of Darcy DeWinter![/lie]

[truth]His mother was a human harlot, his father a random passing elf she earned a few coins off one dark, drunken, night in a Riddleport back alley - their trist resulted (to her horror) in George Snodgrass... who now goes by Darcy DeWinter![/truth]

With flashing blade and ripping yarns Darcy buckles his swash across the town... although lately he's been a bit short of cash, and that gambling event at the Gold Goblin looks like a good place to find a few suckers... ahem... 'to earn an honest crust' as an entertainer...

Equipment:
Masterwork Parade Armour (175gp), Darkwood Shield (257gp), Masterwork Longsword (315gp) with Hollowed pommel (5gp), Daggers x3 (6gp), Whip (1gp), +1 Strength bonus Composite Shortbow (105gp), Quiver of 20 arrows (1gp), Grapple arrow (1gp), 50ft Silk rope (10gp), Courtier's Outfit (30gp), Courtier's Jewellery (50gp), Poison Pill / Signet Ring (25gp) with dose of Bachelor snuff (1gp), Spell Component Pouch (5gp), Blade Boots x2 (50gp), Spring-loaded wrist sheath x2 (10gp), Superior loaded dice (50gp), Marked cards (1gp), Whetstone (2cp), Cologne (5gp), 1gp / 8sp / 8cp

BAB +1; Saves: Fort +1, Ref +5, Will +3; Hit Points 16
AC: 17 (=10 +2 Dex +3 Armour +2 Shield), Touch 12, Flat-footed 15

Attacks:
Masterwork longsword +3 [1d8+1 slashing, crit 19-20/x2]
Composite Shortbow +3 [1d6+1 piercing, crit 20/x3]