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Animus

Darc Jonash's page

268 posts. Alias of Deevor.


Classes/Levels

Barbarian 2/Oracle of Battle 3 HP: 44/47 AC:21/11/20

About Darc Jonash

.
.
Resources
HPs: 47/47
xBow Bolts 30
Rage 0/15 daily
Smash 0/1 /rage
Battlefield Clarity 0/1 daily
Spells - daily
Level 1 - 0/6

[ooc][b]Round x:[/b][/ooc]

[ooc]Status:[/ooc]
[ooc]HP: 47/47 AC: 21/11/20 Conditions: None[/ooc]
[ooc]Attack Flail [dice]1d20+9[/dice] [/ooc]
[ooc]Damage Flail [dice]1d8+4[/dice] [/ooc]
[ooc]Attack Power Attack Flail [dice]1d20+9-2[/dice] [/ooc]
[ooc]Damage power Attack Flail [dice]1d8+4+4[/dice] [/ooc]

DARC JONASH CR 4
Male Half-Orc Barbarian 2 Oracle 3
CN Medium Humanoid (Orc)
Init +3; Senses Darkvision; Perception +7
--------------------
DEFENSE
--------------------
AC 21, touch 11, flat-footed 20 (+7 armor, +3 shield, +1 Dex)
hp 47 (2d12+3d8+15)
Fort +7, Ref +2, Will +2
Defensive Abilities Uncanny Dodge
Weakness Lame
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Heavy Shield Bash +7 (1d4+3/20/x2) and
+1 Flail +9 (1d8+4/20/x2) and
Javelin +3 (1d6+3/20/x2) and
Unarmed Strike +7 (1d3+3/20/x2)
Ranged Crossbow, Light +5 (1d8/19-20/x2)
Special Attacks Smasher (1/rage)
Oracle Spells Known (CL 5, +7 melee touch, +5 ranged touch):
1 (6/day) Divine Favor (DC 13), Deathwatch, Protection from Evil (DC 13), Cure Light Wounds (DC 13), Enlarge Person (DC 13)
0 (at will) Resistance (DC 12), Purify Food and Drink (DC 12), Create Water, Detect Poison, Detect Magic
--------------------
STATISTICS
--------------------
Str 16, Dex 12, Con 16, Int 10, Wis 8, Cha 15
Base Atk +4; CMB +7; CMD 18
Feats Dazzling Display: Flail, Extra Rage, Power Attack -2/+4, Weapon Focus: Flail
Traits Magical Knack: Oracle, Reactionary
Skills Climb +4, Escape Artist -3, Fly -3, Handle Animal +6, Intimidate +12, Knowledge (History) +4, Knowledge (Nature) +4, Knowledge (Planes) +4, Knowledge (Religion) +4, Perception +7, Stealth -3, Survival +5
Languages Common, Orc
SQ Battlefield Clarity (1/day) (Ex), Earplugs, Fast Movement +10 (Ex), Orc Ferocity (1/day), Rage (15 rounds/day) (Ex)
Combat Gear +1 Breastplate, +1 Flail, +1 Shield, Heavy Steel, Bolts, Crossbow (3), Crossbow, Light, Javelin (5); Other Gear Backpack (39 @ 89.3 lbs), Blanket, winter, Crowbar, Earplugs (5), Flint and steel, Hammock, Iron Spike (10), Manacles (2), Rope, hempen (50 ft.) (3), Spade or shovel, Spell component pouch, Wand of Bless, Wand of Comprehend Languages, Wand of Cure Light Wounds, Wand of Endure Elements, Waterskin (3)
--------------------
TRACKED RESOURCES
--------------------
Battlefield Clarity (1/day) (Ex) - 0/1
Bolts, Crossbow - 0/3
Javelin - 0/5
Orc Ferocity (1/day) - 0/1
Rage (15 rounds/day) (Ex) - 0/15
Smasher (1/rage) (Ex) - 0/1
--------------------
SPECIAL ABILITIES
--------------------
Battlefield Clarity (1/day) (Ex) Reroll failed saves against many conditions with a bonus.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazzling Display: Flail Intimidate check to demoralize can affect those within 30' who see you.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Magical Knack: Oracle +2 CL for a specific class, to a max of your HD.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (15 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Smasher (1/rage) (Ex) 1/rage, ignore the hardness of an unattended object.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------
Darc, once a proud and exhulted warrior of the Grakn'each Tribe in the Hold of Belkzen, he was left to die on the battlefield of Tuin Bridge after seeking retribution on the humans. The battle had been bloody, like many others Darc had been a part of, but this victory cost him his life, or though so all thought. As he lay there, his life in the vicious yet loving half-orc community had seen him marked at an early age. Listening to the elders and shaman talk about how unusually, there was magic in him, magic from the gods themselves. Almost as if the magical healing provided by the shamans was somehow embelished by Darc himself. Of the charge on the plains of Har'thanj, his painted body and horrific visage led his men against the dwarven trade train, encroaching on the land annexed by Belzen, their deaths were assured. That day his teeth bit the flesh and his mouth tasted the blood of those most hated enemies. That day, such joy, returning back to Garknechen wit the spoils, fine weapons and armour. His name joined in the songs of joyous victory and devastation to their enemies. Such were the good days for Darc, when life consisted of food, fighting and family.

Yet it was when lying, with his own life's blood leaving his body through the gore mess of his wounds. It was the damage done to his right leg that ached, a dull cold feeling that spread from his theigh through his lower torso, its fingers like death grasping the very life from Darc. His mind slipped into the blackness of death's frozen grips, he let himself go to meet his forefathers and fight with them in the everlasting battle of the afterlife. But death did not take him, instead a creature holding a flaming greatsword and black spiked platet armour spoke to him, 'You are favoured for the service you have given me, many times have I tasted the sweet nectar of death, with the sweep of your blade or have sated my appitite with the mashed flesh from your spiked balls of destruction. Return and do me service, do not let me regret my decision to give you the fire of life, return and do homage.' Then the blackness returned.

It was later, how much he didn't know, but his eyes flickered open in strange surroundings, of stone and cold and cleanliness. His mind heard chants, of strange music fo the sounds of footsteps. He was with his enemy, with humans. And so the third chapter of Darc's life started. Which has culminated with joining this disparate group of adventurers, so his next chapter begins.

DARC JONASH CR 3
Male Half-Orc Barbarian 2 Oracle 2
CN Medium Humanoid (Orc)
Init +3; Senses Darkvision (60 feet); Perception +6
--------------------
DEFENSE
--------------------
AC 21, touch 11, flat-footed 20 (+7 armor, +3 shield, +1 Dex)
hp 38 (2d12+2d8+12)
Fort +6, Ref +1, Will +2
Defensive Abilities Uncanny Dodge
Weakness Lame
--------------------
OFFENSE
--------------------
Spd 30 ft.
BAB 3
Melee +1
Flail +8 (1d8+4/20/x2) and
Javelin +2 (1d6+3/20/x2) and
Shield, Heavy Steel +6 (1d4+3/20/x2) and
Unarmed Strike +6 (1d3+3/20/x2)
Ranged Crossbow, Light +4 (1d8/19-20/x2)
Special Attacks Smasher (1/rage)
Oracle Spells Known (CL 4, +6 melee touch, +4 ranged touch):
1 (5/day) Divine Favor (DC 13), Protection from Evil (DC 13), Cure Light Wounds (DC 13), Enlarge Person (DC 13)
0 (at will) Resistance (DC 12), Purify Food and Drink (DC 12), Create Water, Detect Poison, Detect Magic
--------------------
STATISTICS
--------------------
Str 16, Dex 12, Con 16, Int 10, Wis 8, Cha 15
Base Atk +3; CMB +6; CMD 17
Feats Dazzling Display: Flail, Extra Rage, Weapon Focus: Flail
Traits Magical Knack: Oracle, Reactionary
Skills Escape Artist -3, Fly -3, Handle Animal +6, Intimidate +11, Knowledge (History) +4, Knowledge (Nature) +4, Knowledge (Religion) +4, Perception +6, Ride -3, Stealth -3, Survival +5
Languages Common, Orc
SQ Earplugs, Fast Movement +10 (Ex), Orc Ferocity (1/day), Rage (15 rounds/day) (Ex)
Combat Gear +1 Breastplate, +1 Flail, +1 Shield, Heavy Steel, Bolts(30), Crossbow (3), Crossbow, Light, Javelin (5); Other Gear Backpack (39 @ 89.3 lbs), Blanket, winter, Crowbar, Earplugs (5), Flint and steel, Hammock, Iron Spike (10), Manacles (2), Rope, hempen (50 ft.) (3), Spade or shovel, Spell component pouch, Wand of Bless(10), Wand of Comprehend Languages(10), Wand of Cure Light Wounds(30), Wand of Endure Elements(20), Waterskin (3)
--------------------
TRACKED RESOURCES
--------------------
Bolts, Crossbow - 0/30
Javelin - 0/5
Orc Ferocity (1/day) - 0/1
Rage (15 rounds/day) (Ex) - 0/15
Smasher (1/rage) (Ex) - 0/1
Wand of Bless - 0/10
Wand of Comprehend Languages - 0/10
Wand of Cure Light Wounds - 0/30
Wand of Endure Elements - 0/20
--------------------
SPECIAL ABILITIES
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazzling Display: Flail Intimidate check to demoralize can affect those within 30' who see you.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Magical Knack: Oracle +2 CL for a specific class, to a max of your HD.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.
Rage (15 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Smasher (1/rage) (Ex) 1/rage, ignore the hardness of an unattended object.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
--------------------

Appearance:

Large, muscled and scarred. His right leg looks like it has never healed properly, constantly oozing yellow puss, though it creeps only very slowly from the half closed wound.

Background:

Darc, once a proud and exulted warrior of the Grakn'each Tribe in the Hold of Belkzen, he was left to die on the battlefield of Tuin Bridge after seeking retribution on the humans. The battle had been bloody, like many others Darc had been a part of, but this victory cost him his life, or though so all thought. As he lay there, his life in the vicious yet loving half-orc community had seen him marked at an early age. Listening to the elders and shaman talk about how unusually, there was magic in him, magic from the gods themselves. Almost as if the magical healing provided by the shamans was somehow embellished by Darc himself. Of the charge on the plains of Har'thanj, his painted body and horrific visage led his men against the dwarven trade train, encroaching on the land annexed by Belkzen, their deaths were assured. That day his teeth bit the flesh and his mouth tasted the blood of those most hated enemies. That day, such joy, returning back to Garknechen wit the spoils, fine weapons and armour. His name joined in the songs of joyous victory and devastation to their enemies. Such were the good days for Darc, when life consisted of food, fighting and family.

Yet it was when lying, with his own life's blood leaving his body through the gore mess of his wounds. It was the damage done to his right leg that ached, a dull cold feeling that spread from his thigh through his lower torso, its fingers like death grasping the very life from Darc. His mind slipped into the blackness of death's frozen grips, he let himself go to meet his forefathers and fight with them in the everlasting battle of the afterlife. But death did not take him, instead a creature holding a flaming greatsword and black spiked plated armour spoke to him, 'You are favoured for the service you have given me, many times have I tasted the sweet nectar of death, with the sweep of your blade or have sated my appetite with the mashed flesh from your spiked balls of destruction. Return and do me service, do not let me regret my decision to give you the fire of life, return and do homage.' Then the blackness returned.

It was later, how much he didn't know, but his eyes flickered open in strange surroundings, of stone and cold and cleanliness. His mind heard chants, of strange music fo the sounds of footsteps. He was with his enemy, with humans. And so the third chapter of Darc's life started. Which has culminated with joining this disparate group of adventurers, so his next chapter begins. (I may add more about how he got here, but then again it could be a book....)


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