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Ekujae Warrior

Dao's page

93 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).

Profile

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Full Name

Dao

Race

Human

Classes/Levels

Monk7

Gender

F

Size

Medium 5'3 125lbs

Age

19

Alignment

LN

Strength 12
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 16
Charisma 12

About Dao

Max HP: 70 Current :70

STR 12(+1) DEX 14(+2) CON 14(+2) INT 12(+1) WIS 16(+3) CHA 12(+1)

AC: 10+2 (Bonus) +3 (Wis) +2 (Dex) +1(nat) = 18
Touch: 17
Flat footed: 16

Speed: 40ft

Combat:
BAB: + 5 Grapple:+6
Unarmed Strike +7 Damage 2d6+1 ; Flurry +6/+6 Damage 2d6+1

Initiative +2

Fort: + 7 Reflex: +7 Will: +8 (+10 spells/enchantment)

Special Abilities

Spoiler:

Bonus feats, flurry of blows,AC bonus, Speed bonus
Unarmed strike
Evasion
Fast Movement
Still mind
Ki Strike (Magic)
Slow fall 20 ft.
Purity of body
Wholeness of body (14hp per day)

Languages: Common, Elven

Skills:

Spoiler:

Balance +5
Jump+ 10
Climb
Concentration+8
Escape Artist+4
Hide +7
Intimidate +4
Knowledge History
Listen +7
Move silently +6
Spot +7
Ride
Sense motive +3
Swim
Tumble ++9

Feats:

Spoiler:

Improved Unarmed Strike
Stunning Fist /8day (DC 16 )
Deflect Arrows
Weapon Finesse
Improved Disarm
Sun School (tactical)

Equipment (40lbs)

Spoiler:

Monk's Outfit (tattered)
Monk’s Belt
Bag of holding type 1
Amulet of Natural Armor +1
Ring of Jumping
Flint+Steel
Elixir of Fire breath (3uses, 4d6, DC13)

Capacity:

Spoiler:

Light: 76lbs
Medium: 153 lbs
Heavy: 230lbs

Sun school

Spoiler:

Sun School [Tactical]
You have learned a number of esoteric martial arts techniques inspired by the sun.
Prerequisites
Flurry of blows ability, base attack bonus +4.
Benefit
The Sun School feat enables the use of three tactical maneuvers.
Inexorable Progress of Dawn: To use this maneuver, you must hit the same foe with the first two unarmed attacks from a flurry of blows. If you do, your foe must move back 5 feet, and you may move 5 feet forward if you wish. This movement does not provoke an attack of opportunity for either character.
Blinding Sun of Noon: To use this maneuver, you must successfully stun the same foe with an unarmed attack two rounds in a row. In addition to being stunned, that enemy is confused for 1d4 rounds thereafter.
Flash of Sunset: To use this maneuver, you must move adjacent to a foe instantaneously, as with a dimension door spell or the monk's abundant step class feature. If you do so, you can immediately make a single attack at your highest attack bonus against that foe.

Background

Spoiler:

Dao does not remember her parents. Whether as a result of injury or her mind simply protecting her from the truth, her earliest memory is of the monk that found her hiding under the wagon, as the only survivor of a massacre of her village by bandits.

Raised by the monks, the girl learned control, focus and the ability to use her body as a devastating weapon and tool, capable of withstanding all sorts of punishment. They also taught her to follow her own moral code, being true to what she held dear.

It is this belief that she followed on that fateful night, six months after leaving the monestary. Walking into a new city in the midst of the night, she happened upon a woman being attacked by a group of men in an alley, obviously intent on forcing themselves upon her. Not one to witness a weaker person being taken advantage of, she intervened, determined to stop them. They saw the addition of the pretty young girl as an addition to the festivities, simply requiring that they bleed a bit of the fight out of her.

Again it seems that her memory would seek to protect her from the details. She regained he awareness, startled by the scream of a streetwalker who had chosen the same alley to service a client, on her knees, bleeding from numerous blade wounds, surrounded by the broken bodies of the men she had faced. Somewhere in the midst of the scuffle, the girl she’d tried to help had been knifed in the chest, and with her died the truth of what had happened. The guards arrived soon after, to find her standing in the midst of a group of men who were beaten to death, weapons scattered as if dropped in use. A group of dead men, and one survivor, badly wounded, but alive. The mayor’s son, ringleader of the thugs.

The travesty of a trial was simply a formality, and so the girl found herself dumped upon the island that was to be her home until she died.

Description

Spoiler:

Garbed primarily in white swaths of cloth wrapped around her arms legs and chest, Dao's only other clothing consists of the remnants of what were once a pair of loose fitting pants, and the shreds of a ruined shirt. Around her waist is a simple rope belt.

Short in stature but far more athletic than petite, her well muscled body bears numerous scars from the encounter that landed her on this gods forsaken island.

Visual Apperance

Wealth

Spoiler:

Coin
30p 100g 40s 0c
Gems
0



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