|Daniel Rust RPG Superstar 2012 Top 8|
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I am guessing that writing roleplaying encounters that challenge PCs in a defined way are extremely tricky. Designing combat encounters or trapped dungeons and the like are well defined in the rules. You can do them well or badly but the process is clear.
Encounters like this are central to what a roleplaying game is but the rule set doesn't provide the same clear framework for design. I think that is as it should be. Scenes like this are going to run very differently for every group. Hats off for putting in an encounter like this and trying to quantify an outcome that isn't just a few diplomacy checks. I can see it being a very personal and intense scene if played well.
Thanks for providing your views James. It's great that you have provided thoughtful responses to the concerns raised here.