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This may or may not help, but here are the 20 pt. possibilities. (Thanks to my wonderful DM!) They're kinda out of order because they were on an excel sheet, originally it's 3 columns on 2 pages.

I don't think it's ALL of the possibilities, but relatively close. There's at least one missing from the list that I had written down at some point.

20 Point Possibilities:

14 13 13 13 13 13
14 14 13 13 12 12
14 14 13 13 13 11
14 14 14 12 12 11
14 14 14 13 11 11
14 14 14 13 12 10
14 14 14 13 13 9
14 14 14 14 10 10
14 14 14 14 11 9
14 14 14 14 12 8
15 14 12 12 12 12
15 14 13 12 12 11
15 14 13 13 12 10
15 14 13 13 13 9
15 14 14 11 11 11
15 14 14 12 11 10
15 14 14 13 10 10
15 14 14 14 10 8
15 14 14 14 12 7
15 15 12 12 12 10
15 15 13 12 11 10
15 15 13 12 12 9
15 15 13 13 10 10
15 15 13 13 11 9
15 15 13 13 12 8
15 15 14 11 10 10
15 15 14 12 10 9
15 15 14 13 10 8
15 15 14 13 12 7
15 15 14 14 8 8
15 15 14 14 10 7
15 15 15 10 10 9
15 15 15 11 9 9
15 15 15 11 10 8
15 15 15 12 9 8
15 15 15 12 11 7
15 15 15 13 8 8
17 14 11 11 10 10
17 14 11 11 11 9
17 14 12 10 10 10
17 14 12 11 10 9
17 14 12 11 11 8
17 14 12 12 9 9
17 14 12 12 10 8
17 14 12 12 12 7
17 14 13 10 10 9
17 14 13 11 9 9
17 14 13 11 10 8
17 14 13 12 9 8
17 14 13 13 8 8
17 14 13 13 10 7
17 14 14 10 9 8
17 14 14 11 8 8
17 14 14 11 10 7
17 14 14 12 9 7
17 14 14 13 8 7
17 15 10 10 10 10
17 15 11 10 10 9
17 15 11 11 9 9
17 15 11 11 10 8
17 15 12 10 9 9
17 15 12 10 10 8
17 15 12 11 9 8
17 15 12 12 8 8
17 15 12 12 10 7
17 15 13 10 9 8
17 15 13 11 8 8
17 15 13 11 10 7
17 15 14 9 8 8
17 15 14 10 9 7
17 15 14 11 8 7
17 15 14 13 7 7
17 15 15 9 8 7
17 16 10 10 9 8
-----------------------------------------
15 15 15 13 10 7
15 15 15 14 8 7
15 15 15 15 7 7
16 12 12 12 12 12
16 13 12 12 12 11
16 13 13 12 11 11
16 13 13 12 12 10
16 13 13 13 11 10
16 13 13 13 12 9
16 13 13 13 13 8
16 14 12 12 11 10
16 14 12 12 12 9
16 14 13 12 10 10
16 14 13 12 11 9
16 14 13 12 12 8
16 14 13 13 13 7
16 14 14 10 10 10
16 14 14 11 10 9
16 14 14 11 11 8
16 14 14 12 9 9
16 14 14 12 10 8
16 14 14 12 12 7
16 14 14 13 11 7
16 14 14 14 9 7
16 15 11 11 11 10
16 15 12 11 11 9
16 15 12 12 11 8
16 15 13 10 10 10
16 15 13 11 10 9
16 15 13 11 11 8
16 15 13 12 9 9
16 15 13 12 10 8
16 15 13 12 12 7
16 15 13 13 9 8
16 15 14 10 9 9
16 15 14 10 10 8
16 15 14 11 9 8
17 16 11 10 8 8
17 16 11 10 10 7
17 16 11 11 9 7
17 16 12 10 9 7
17 16 12 11 8 7
17 16 13 8 8 8
17 16 13 10 8 7
17 16 13 12 7 7
17 16 14 8 8 7
17 16 14 10 7 7
17 16 15 8 7 7
17 17 10 8 8 8
17 17 10 10 8 7
17 17 11 9 8 7
17 17 12 8 8 7
17 17 12 10 7 7
17 17 13 9 7 7
17 17 15 7 7 7
18 11 11 11 10 10
18 12 11 10 10 10
18 12 11 11 10 9
18 12 11 11 11 8
18 12 12 10 10 9
18 12 12 11 10 8
18 12 12 12 9 8
18 13 10 10 10 10
18 13 11 10 10 9
18 13 11 11 9 9
18 13 11 11 10 8
18 13 12 10 9 9
18 13 12 10 10 8
18 13 12 11 9 8
18 13 12 12 8 8
18 13 12 12 10 7
18 13 13 10 9 8
18 13 13 11 8 8
18 13 13 11 10 7
-----------------------------------------
16 15 14 12 8 8
16 15 14 12 10 7
16 15 14 13 9 7
16 15 15 10 8 8
16 15 15 10 10 7
16 15 15 11 9 7
16 15 15 12 8 7
16 16 10 10 10 10
16 16 11 10 10 9
16 16 11 11 10 8
16 16 12 10 10 8
16 16 12 11 9 8
16 16 12 12 8 8
16 16 12 12 10 7
16 16 13 10 9 8
16 16 13 11 8 8
16 16 13 11 10 7
16 16 13 12 9 7
16 16 14 9 8 8
16 16 14 10 9 7
16 16 14 11 8 7
16 16 14 13 7 7
16 16 15 11 7 7
16 16 16 8 7 7
17 12 12 11 11 11
17 12 12 12 11 10
17 12 12 12 12 9
17 13 11 11 11 11
17 13 12 11 11 10
17 13 12 12 10 10
17 13 12 12 11 9
17 13 12 12 12 8
17 13 13 11 10 10
17 13 13 12 10 9
17 13 13 13 9 9
17 13 13 13 10 8
17 13 13 13 12 7
18 13 13 12 9 7
18 13 13 13 8 7
18 14 10 10 9 9
18 14 10 10 10 8
18 14 11 10 9 8
18 14 11 11 8 8
18 14 11 11 10 7
18 14 12 10 8 8
18 14 12 10 10 7
18 14 12 11 9 7
18 14 12 12 8 7
18 14 13 9 8 8
18 14 13 10 9 7
18 14 13 11 8 7
18 14 13 13 7 7
18 14 14 9 8 7
18 15 10 10 8 8
18 15 10 10 10 7
18 15 11 9 8 8
18 15 11 10 9 7
18 15 11 11 8 7
18 15 12 8 8 8
18 15 12 10 8 7
18 15 12 12 7 7
18 15 13 9 8 7
18 15 14 9 7 7
18 16 9 8 8 8
18 16 10 9 8 7
18 16 11 8 8 7
18 16 11 10 7 7
18 16 12 9 7 7
18 16 13 8 7 7
18 16 14 7 7 7
18 17 8 8 8 7
18 17 9 9 7 7
18 17 10 8 7 7
18 17 12 7 7 7

.
And there's what Lightbulb mentioned... Point Buy Calculator
.
(EDIT) And just for giggles...
15 Point Possibilities:

13 13 13 12 12 12
13 13 13 13 12 11
13 13 13 13 13 10
14 12 12 12 12 12
14 13 12 12 12 11
14 13 13 12 11 11
14 13 13 12 12 10
14 13 13 13 11 10
14 13 13 13 12 9
14 13 13 13 13 8
14 14 12 11 11 11
14 14 12 12 11 10
14 14 12 12 12 9
14 14 13 11 11 10
14 14 13 12 11 9
14 14 13 12 12 8
14 14 13 13 10 9
14 14 13 13 11 8
14 14 13 13 13 7
14 14 14 10 10 10
14 14 14 11 10 9
14 14 14 12 9 9
14 14 14 12 10 8
14 14 14 12 12 7
14 14 14 13 9 8
14 14 14 14 9 7
15 12 12 12 11 11
15 12 12 12 12 10
15 13 12 11 11 11
15 13 12 12 11 10
15 13 12 12 12 9
15 13 13 11 11 10
15 13 13 12 10 10
15 13 13 12 11 9
15 13 13 12 12 8
15 13 13 13 10 9
15 13 13 13 11 8
16 15 12 10 8 8
16 15 12 10 10 7
16 15 12 11 9 7
16 15 12 12 8 7
16 15 13 10 9 7
16 15 13 11 8 7
16 15 13 13 7 7
16 15 14 9 8 7
16 15 14 11 7 7
16 15 15 9 7 7
16 16 10 9 8 8
16 16 10 10 9 7
16 16 11 8 8 8
16 16 11 9 9 7
16 16 11 10 8 7
16 16 12 9 8 7
16 16 12 11 7 7
16 16 13 8 8 7
16 16 13 10 7 7
16 16 14 8 7 7
16 16 15 7 7 7
17 11 11 10 10 10
17 11 11 11 10 9
17 11 11 11 11 8
17 12 10 10 10 10
17 12 11 10 10 9
17 12 11 11 9 9
17 12 11 11 10 8
17 12 12 10 9 9
17 12 12 10 10 8
17 12 12 11 9 8
17 12 12 12 8 8
17 12 12 12 10 7
17 13 10 10 10 9
17 13 11 10 9 9
17 13 11 11 9 8
17 13 12 9 9 9
-----------------------------------------
15 13 13 13 13 7
15 14 11 11 11 10
15 14 12 11 11 9
15 14 12 12 11 8
15 14 13 10 10 10
15 14 13 11 10 9
15 14 13 11 11 8
15 14 13 12 9 9
15 14 13 12 10 8
15 14 13 12 12 7
15 14 14 10 9 9
15 14 14 10 10 8
15 14 14 11 9 8
15 14 14 11 11 7
15 14 14 12 8 8
15 14 14 12 10 7
15 14 14 13 9 7
15 15 11 10 10 10
15 15 11 11 10 9
15 15 11 11 11 8
15 15 12 10 10 9
15 15 12 11 9 9
15 15 12 12 9 8
15 15 13 10 9 9
15 15 13 10 10 8
15 15 13 11 9 8
15 15 13 11 11 7
15 15 14 9 9 8
15 15 14 10 8 8
15 15 14 10 10 7
15 15 14 11 9 7
15 15 14 12 8 7
16 11 11 11 11 11
16 12 11 11 11 10
16 12 12 11 11 9
16 12 12 12 10 9
16 12 12 12 11 8
17 13 12 10 9 8
17 13 12 11 8 8
17 13 12 11 10 7
17 13 12 12 9 7
17 13 13 9 9 8
17 13 13 10 8 8
17 13 13 10 10 7
17 13 13 11 9 7
17 13 13 12 8 7
17 14 10 9 9 9
17 14 10 10 9 8
17 14 11 9 9 8
17 14 11 10 8 8
17 14 11 11 9 7
17 14 12 9 8 8
17 14 12 10 9 7
17 14 12 11 8 7
17 14 13 8 8 8
17 14 13 9 9 7
17 14 13 10 8 7
17 14 13 12 7 7
17 14 14 8 8 7
17 14 14 10 7 7
17 15 10 9 8 8
17 15 10 10 9 7
17 15 11 8 8 8
17 15 11 10 8 7
17 15 12 9 8 7
17 15 13 8 8 7
17 15 13 10 7 7
17 15 14 8 7 7
17 15 15 7 7 7
18 10 10 10 9 9
18 10 10 10 10 8
18 11 10 9 9 9
18 11 10 10 9 8
18 11 11 9 9 8
-----------------------------------------
16 13 11 11 10 10
16 13 11 11 11 9
16 13 12 10 10 10
16 13 12 11 10 9
16 13 12 12 9 9
16 13 12 12 10 8
16 13 12 12 12 7
16 13 13 10 10 9
16 13 13 11 9 9
16 13 13 11 10 8
16 13 13 12 9 8
16 13 13 13 8 8
16 13 13 13 10 7
16 14 10 10 10 10
16 14 11 10 10 9
16 14 11 11 9 9
16 14 11 11 10 8
16 14 12 10 9 9
16 14 12 10 10 8
16 14 12 11 9 8
16 14 12 12 8 8
16 14 12 12 10 7
16 14 13 10 9 8
16 14 13 11 8 8
16 14 13 11 10 7
16 14 13 12 9 7
16 14 13 13 8 7
16 14 14 9 8 8
16 14 14 10 9 7
16 14 14 11 8 7
16 14 14 13 7 7
16 15 10 10 9 9
16 15 10 10 10 8
16 15 11 9 9 9
16 15 11 10 9 8
16 15 11 11 8 8
16 15 11 11 10 7
18 11 11 10 8 8
18 11 11 11 9 7
18 12 9 9 9 9
18 12 10 9 9 8
18 12 10 10 8 8
18 12 10 10 10 7
18 12 11 9 8 8
18 12 11 10 9 7
18 12 11 11 8 7
18 12 12 8 8 8
18 12 12 9 9 7
18 12 12 10 8 7
18 13 9 9 9 8
18 13 10 9 8 8
18 13 10 10 9 7
18 13 11 8 8 8
18 13 11 9 9 7
18 13 11 10 8 7
18 13 12 9 8 7
18 13 13 8 8 7
18 13 13 10 7 7
18 14 9 8 8 8
18 14 10 9 8 7
18 14 10 10 9 7
18 14 11 8 8 7
18 14 11 10 7 7
18 14 12 9 7 7
18 14 13 8 7 7
18 14 14 7 7 7
18 15 9 8 8 7
18 15 10 9 7 7
18 15 11 8 7 7
18 15 13 7 7 7
18 16 8 8 7 7
18 16 10 7 7 7


I probably wouldn't allow a HUGE mount,(let alone a combat mount) especially at low levels, it's cumbersome on you and the player IMO. Assuming the campaign is underway, I'm surprised you aren't having "fat man in a little coat syndrome", aka a medium world with medium doors, medium hallways, medium equipment/loot, etc... freshly(read "always") squeezed adventurer.

A thought however... what about replacing the "mount/bond" ability with "Fast Movement" as per the Barbarian? Remove the armor restriction, just an gain an extra 10' base speed, done. An always "on" ability, no mounting/dismounting, no dumb questions like 'Excuse me stable boy, where do I park my brontosaurus?', etc.

Side Note: That was how Tauren were originally handled in World of Warcraft. I was personally sadden by the introduction/patching of Kodos (retarded rhino/cattle) for mounts. I thought it much more thematic that a large minotaur race based on the American Indian culture could eventually (level 40) channel a wind spirit of sorts.

MMO banter aside, I thought it a practical example.
(Edited... as always until I get my thoughts finalized.)

---------------------------------
(EDIT) One more thought, then I'm done editing, promise!
If you wanted to use "Fast Movement", but don't know how to make it progressive(and wanted to)... tack on feats every 5 or so levels. Two that come immediately to mind are from 3.5E (Ebberon and Miniatures HB), "Powerful Charge" (add dmg when charging, by size) and "Greater Powerful Charge" (increase the dmg added by one size category). Greater requiring the first as a prereq. The Scout Variant(for rogues in the APG) has a few nice abilities when moving in combat, basically replacing the Scout/Skirmisher from 3.5E. Giving him the "Fleet" (or Dash, whatever) feat every 5 levels for an extra +5' wouldn't entirely suck either, but not my personal preference.


I was actually fond of these THORN DICE, but they also come with quite a steep price ($28-$183!!) and I don't believe they're part of any sort of game on their own.

Overall I think I agree with Dinketry, I'd rather have another rule book (or copy thereof) than a set of some admittedly sexy dice that I'm likely not going to be allowed to roll on my friend's table due to weight (surface marring)... which was the problem with the brass die set I have, now collecting dust.


Trikk wrote:
Animals and animal companion stats are completely unrelated.

Not when you or your GM needs to determine how something is suppose to function mechanically. Otherwise... any attack would cause a grab, prompting the OPs question.

"Dude, How does your lion even fire a ballista, let alone attempt a grab attack from 100 ft. away with one?!"


Jeraa wrote:

Attached to the bite for a lion. The big cat companion also lists tigers, which get grab attempts on both bite and claws.

Edit: And the OP said lion shaman. So yeah, the big cat companion in this case should be closer to a lion, with the grab only on a bite. A normal druid with the big cat companion could be either way.

Yup, at which point this ruling falls under "GM Interpretation", due to conflicting "Big Cat" stat blocks. Typically I'd say give the player the better of the two, but the specification of "Lion" Shaman pretty much sums it up.

Also, I guess Rake works differently than I thought, I thought it was similar to slam and grapple... Wraithstrike posted the RAW, sorry about that.


According to the online reference document the Grab is attached to the Bite attack... (Link)
Melee bite +7 (1d8+5 plus grab), 2 claws +7 (1d4+5)

The Rake only happens if a pair of claw attacks successfully hit, if all 4 hit(during a Pounce), then you get 2 Rake attacks.


Drannor Hawksley wrote:
I am playing a Cavalier in this campaign and it is working pretty well for me, but keep in mind that it isn't all outdoors, and there are places we've gone that I've had to leave my horse behind.

I'm playing a Rogue/Cavalier in Kingmaker and agree with Drannor. We also have a Paladin(no variant) with a Divine Bond Mount, he's built for mounted combat, his biggest complaint was getting replacement warhorses until level 5.

I would recommend keeping a lance & shield on the mount for use while mounted, the lance does double damage while charging and can be used with a shield.

Your non-mounted weapon is really just up to your personal preference. If you're the designated tank, I would consider using a heavy shield for the extra 2AC (+magic eventually). Hopefully your Oracle will actually take healing spells, because Lay on Hands has a relatively poor/low average when I use it. My Rogue/Cavalier has been using a longspear and sap as his go to weapons, but he's built as something of a flank-buddy/opportunist.

Having been playing a Paladin in a RotRL game, my experience is that as a Paladin, you really need to focus your feat selection. You have a ton of cool abilities like Lay on Hands, Smite Evil and Divine Grace, but you lose the combat versitility that the Fighter gets through feats. Example, my Dwarf Paladin is focused/themed for survival... Endurance, Die Hard, Dodge, Mobility, Iron Hide, Shield Focus. The Human Paladin in our Kingmaker game is focused/themed for mounted combat... Mounted Combat, Spirited Charge, Imp. Overrun, etc.

As for gods, we went with Erastil(for community) and Abadar(for civilization). 3 of our party are "lawful" city folk with a relatively wealthy background and the other 2 were outdoor folk. (druid & barbarian) Not sure how much bearing it has had on the campaign, but it doesn't seem like much IMO.

Safe Travels!


Brambleman wrote:

Hamatulasu, Snake style, The boar chain, and maybe one more style ive forgotten.

Plenty of ways to get unarmed piercing.

Assuming it's not PFS, "Versitile Strike" (3.5E) is still an option too, backwards compatibility and all that jazz.


Brutesquad07 wrote:

You are all wrong, what you want is an Earthbreaker! It is in the...oh never mind.

Less mocking, more journal writting you!

The Earthbreaker is a 2-handed hammer!


1 person marked this as a favorite.
Lobolusk wrote:

we also had a thing we would do called "coconut" if one of us yelled coconut we would all attack the same time, we never planned it it was just the "situation is deteriorating" and combat is beginning kinda of thing.

*combat and melee ensues*

LOL, our group doesn't even pretend to use code words. Losing arguments with talkative bad guys usually end in... "Oh yea?! How about we roll initiative!" :D


Arcane_Guyver wrote:

Point Blank Shot should give a Dodge bonus to AC against Opportunity Attacks provoked from ranged attacks, and not be a prereq for anything.

That would be a decent change(dodge bonus on ranged AoOs), easier to remember than "I get +1 damage within 30 feet" ... *counts squares*, but still just as situational. The prereq. part is the part that irritates me the most, especially as someone else mentioned on non-humans/non-fighters who only get 1 feat at 1st level, but such are the rules.

Pathfinder changed Weapon Finesse to not require a +1 BaB(Amazing change!), examining a few of the other feats/feat trees might have been in order.


Jason Nelson wrote:
Daniel Moyer wrote:

I think if I had to pick a crap feat(s)...

Point-Blank Shot
Does very little in the grand scheme of things, but is a prereq. for Precise Shot, which IS mandatory for anyone focused primarily on ranged attacks. Both of which are just "feat taxes" anyway to counter-balance the lack of being threatened in melee combat.

I've gotten a lot of use out of PBS with my alchemist. I think it's good for small-sized archers/rogues/etc., giving a damage catch-up that's not dependent on STR or size.

It's not the greatest feat in the world, but I don't think it stinks either. YMMV.

I could see it being useful for the small races, usually a dip in rogue is the answer for that, at least in our group. Having attempted to re-create a 1E forest gnome fighter that used handaxes, I just found myself wildly frustrated and ended up rolling a new character... fun RP, itty bitty usefulness. (there were 2 other martial characters in the group as well, weapon-size, STR penalty, reduced speed... pffftt!)

Even so there could just be a feat for +1 damage(like Weapon Focus does for Attack), that wasn't the prereq. for what is essentially a mandatory feat for archers/ranged. (and not Fighter only) I also find myself forgetting to add in Point-Blank Shot since it's situational, mostly useful indoors... like Dodge was in 3.5E, when you were 'suppose' to declare it, but everyone house-ruled it auto on, lol. :/


Chris Mortika wrote:
Daniel Moyer wrote:
The Paladin in my group is mounted, being a mounted Cavalier made this feat one of my top choices for tactician... after all mounts are allies too, so swap places applies... need to set up a charge lane anyone? ;)
Are you just swapping places between the cavalier and the paladin, or are the horses switching, too? The mount is at least one size larger than the cavalier, yes?

I haven't actually done it yet... however Tactician provides the feat to all allies (within range), horses are (player controlled) allies and should be able to swap places with one another regardless of the riders mounted on them, the horses are the same size. At least that's how I read it.

-------------------
Also worth mentioning in regards to the Swap Places feat, there is a non-teamwork version of this feat in The Seeker of Secrets book. I forgot to mention it in my previous post.
EDIT: Ninja'd by Ninjaiguana, Friendly Switch, that'll teach me to not read ALL of the newest 73 replies, lol.


I think if I had to pick a crap feat(s)...
Point-Blank Shot
Does very little in the grand scheme of things, but is a prereq. for Precise Shot, which IS mandatory for anyone focused primarily on ranged attacks. Both of which are just "feat taxes" anyway to counter-balance the lack of being threatened in melee combat.

If I were to re-work Point-Blank Shot, I would remove the redundant damage bonus and make it so ranged attacking while threatened no long provoked attacks of opportunity, THAT would make me happy. It would also bring Ranger/Fighter/Paladin Archers with their stack of hit points and AC closer to combat, always seems like a waste of resources.

It would be a sad day if every melee character had to take 2 feats to "successfully" do their choosen job. Or every caster, etc.


Malthule wrote:

Endurance (ok ok not the worst feat)

  • You may sleep in light or medium armor without becoming fatigued.
  • prereq to Diehard.
  • Those are/were the 2 reasons I've taken it on my Dwaven Paladin and had considered taking PrC levels in Stalwart Defender. It was mostly for theme... TANK. Also having the Lone Wolf trait(50% stabilize) and Lay on Hands, I would think I had pissed the DM off if I actually died.

    All of the 'feat tree starters' are a bit on the mediocre side, they're suppose to be. The 2 that get the most use in our group are Dodge and Power Attack. Combat Expertise is often taken, rarely used. Endurance is something you usually only see Rangers with since they get it as a class feature. EDIT: And if you have/use 3.5E (and it's splat books) even Combat Reflexes and Improved Initiative were given relatively interesting feat trees over time. Despite being "oh I don't know what to take now" feats.

    I almost wish the one feat out of "Open Design's - The Cavalier's Creed" would make it into 'official' rules. 'Campaigner', it has prereq. of Endurance and Diehard, allows you to sleep in Heavy Armor and some other stuff if I remember correctly. Would fill out the feat tree a bit more.


    Dragonsong wrote:
    Swap Places from the APG. Its a teamwork feat therefore a feat tax on 2+ players and should have been a combat maneuver.

    Not arguing that it shouldn't be a combat manuever(special action...whatever), BUT I will say that this is really useful for a Cavalier's Tactician ability(they share the TWfeat with their friends) and possibly for the Inquisitor's ability (whatever it's called - they get the benefit without needing friends with said TWfeat)

    The Paladin in my group is mounted, being a mounted Cavalier made this feat one of my top choices for tactician... after all mounts are allies too, so swap places applies... need to set up a charge lane anyone? ;)


    DarthEnder wrote:
    Quote:

    Performing Combatant (Combat)

    Benefit: You can make performance combat checks in
    any combat. When making a performance check outside of performance combat, you can pick a single performance
    feat to use. You automatically gain any bonus on the
    performance combat check the feat grants, and then you
    make a DC 20 performance combat check. On a success,
    you gain the full effect of the performance feat you chose.

    As you can see, you have to make a successful Performance check BEFORE you get the effect of any Performance feats when using them outside of Performance Combat.

    Ah ok, didn't thoroughly read performance combat, seems like a bit of a hassle (extra mechanic) to those of us who will never see "performance" combat.


    DarthEnder wrote:
    It IS a Performance feat. You have to make a successful performance combat check BEFORE you get to make the Intimidation check. And you require the Performing Combatant feat before you're allowed to make Performance Combat checks in normal combats.

    I'm going to disagree as the RAW uses the word "AND". Also, the performance check, from what I can tell, has ZERO to do with you enemies, it defaults to intimidate when referring to enemies. Performance is solely for pleasing crowds and changing people's 'friendliness', nothing at all to do with a 'typical' combat.

    Successful performance or not...

    Quote:
    You gain +2 bonus on the performance combat check AND make an intimidate check to demoralize all foes within 30 feet who can see your display.


    1 person marked this as FAQ candidate.

    Hmmm, on another note...

    So does a Cavalier's (Cockatrice) Braggart(aka Dazzling Display) ability qualify for the Hero's Display feat? It doesn't require a weapon or the Weapon Focus feat. My experience with the rules tells me no.

    Skill Focus: Perform (Oratory)? LOL


    Asteldian Caliskan wrote:

    I would hardly say it was redundant.

    Giving the shaken status as Area of Effect for a Swift Action suddenly makes it a lot more attractive.

    Ah, didn't notice it was a swift action when I looked at it. I will probably take it with my Dwarven Paladin next feat he gets at 13th, or take another level of Fighter at 12th.

    So far my group has enjoyed,dare I say appreciated, my ability to to be a battlefield controller using Dazzling Display. I'm the only heavy armor character in the party other than someone's cohort Oracle who is spec'd like a 3.5 cleric of sorts.

    As Asteldian said, above it stacks nicely with other debuffs, but I have had issues justifying the full-round action over attacking or more recently casting Bless (to stack with our Bard's Performance). Making it a swift action will be nice, but then compete with Lay on Hands and Smite, lol. It also stacks extremely well with Sickened if you have someone in the party who can dish that out. (I have a weapon that does it. ;) )

    EDIT: I was about to say, "but it's a performance thing *sigh*"
    ... however the key words being...

    Quote:
    and make an intimidate check to demoralize all foes within 30 feet who can see your display.


    The question/situation needs to be more specific...

  • Are you already being threatened?
  • Do the surrounding enemies have reach?
  • Are the surrounding enemies flying? Walking? etc.

    If you aren't currently threatened and have access to wildshape...

  • Monkey, climb the pillar
  • Bird, Fly away
  • Air Elemental, Fly away
  • Earth Elemental, Earthglide
  • Badger, Burrow


  • I was wondering the same thing.

    Saw it and thought about my Cavalier (Cockatrice) because he'll get Dazzling Display at level 2, as an oratory weapon of sorts.


    Gorbacz wrote:
    errata... or the Core Rulebook (Paladin smite). Please, don't let your nerdrage lead you to misinformation.

    Yea, and then you have the 'errata' generated by nerdrage.

    "Waaaahh, the paladin in my group kills dragons and undead too effectively, Waaaahh!"


    Elora wrote:

    The Fall.

    Utterly brilliant and beautiful movie, and never fails to spark a desire to play D&D.

    Love this movie, wildly underrated, much better than it's rival Pan's Labyrinth and it's in English. If 'Crouching Tiger Hidden Dragon' can come up with 7 languages on the DVD, so can you Mr. Del Toro!

  • ANYTHING "zombie oriented"
  • The Postman
  • Water World
  • Ace Ventura (1&2) ...think druid...
  • Snow White & The Seven Dwarves (animated)
  • Fist of the Northstar (anime)

    Non-movie, epic series...

  • Claymore (anime)

    I think everything else that I would've mentioned, has been already.


  • Abraham spalding wrote:
    Sensai helps with the damage front since you are gaining a regular +1~+4 to hit and damage (putting you in the area of full BAB -- but without the extra hit).

    Wouldn't plating-up a Bard be essentially the same thing? Well, until the armor comes off.


    Auxmaulous wrote:

    Thanks Joana

    Quote:
    11:51: Next year they’re going to release non-collectible miniatures in themes (drow, goblins) in sets of 12, including some large.

    This is some good news for DMs, hopefully they won't screw up the execution.

    Having a set of 12 pre-painted goblins with maybe 3-4 different poses + a leader in a set would be an invaluable tool for refs.

    Before DDM got canceled, ebay was your friend for finding "LOTS of 10" of a particular mini. (goblins/wolves/zombies/etc.) Now pretty much everything sells for a minimum of $1.50 each with $2-$3 shipping to start regardless of size, it's not buyer friendly anymore. At one point I lucked out and got a lot of 5 Dragonblade Ninjas for $5... now you get 1. :/

    Reaper's "Legendary Encounters" pre-paints are a major step in the right direction, particularly their kobolds and goblins ($5 apprx. = 3 minis), I've been bolstering my ranks with them. However some of them are ugly (the orcs) and a few of the singles seem a bit overpriced to me for a non-collectible. (gnolls/bugbears/werewolf)

    Also, the D&D line of Heroscape minis is a cheap way to net a few of the more expensive large minis(Wyvern/Hydra/Lg Red Dragon/Giants) and a grouping of random small/mediums for only $15... and newer ones even have the correct sized bases. (Wyvern & Elementals pack had to be re-based IMO, being slightly larger, but the elementals use the cool transparent plastic.)


    Mike Schneider wrote:
    It depends upon what the "rogue" looks like.

    Agreed. I'm currently playing a Rogue 4(scout/thug)/Cavalier 1+(Cockatrice, Favored class) and he's essentially built with intimidate/flanking/charging (an opportunist of sorts) in mind. I never considered taking heavy armor, already wearing a mithril chain shirt, but only losing evasion and in a trap-lite campaign... I'm considering it now.

    Abraham spalding wrote:
    OOOH OOH I'll do the monk -- this will be fun!

    Where's the "Monk Tank" archetype at? lol

    They could get CMB bonuses to bullrush and overrun, as well as to CMD vs. trip due to weight, to coincide with some nasty penalties to acrobatics and no fast movement. Oh yea, the ability to use Spike Gauntlets without the weapon/armor debate, though Cestus has fixed that in a sense.


    If you're not tanking and you don't want to be, I recommend:
    Dodge > Mobility > Spring Attack

    Combat Casting is unnecessary at level 1 and IMO against what you're trying to do with the build. If you're not tanking, you probably shouldn't be casting spells "in combat" and potentially provoking attacks of opportunity anyway.

    Toughness is never a bad choice, but again not really focused on what you're trying to do, since you don't want to tank. Dodge would start you on the secondary path of avoiding damage.

    You might want to ask your DM to swap your feats out for something more oriented towards your "dealing damage" or "avoiding damage" goals. And keep in mind the inquisitor gets tricks to deal additional damage via class features, teamworks/bane/etc. You have a limited number of feats (being non-fighter) and should try to plan them out(focus on goals) as best as possible, if nothing else to your desired theme.

    Also be sure to keep your Acrobatics skill as high as possible so you can attempt to tumble/maneuver your way around combat without provoking. The 13 dex is going to sting in that department, but I'm guessing there's a hefty armor in the plan. You're still applicable for the dodge/mobility/spring attack tree though.

    Anyhow, good luck! :)


    The world needs more DMs, better you than me... err, I mean... thanks for volunteering!

    Also don't sweat the PF Grapple rules. Our group fought it originally too. CMB/CMD are simply an alternate attack(to hit) and defense(AC) for the Combat Manuever system, it looks overwhelming at first, it's not.

    Good luck!


    I enjoyed "Morrowind", despite the fact that my Wood Elf Assassin was gimped by craptastic archery.(model, gameplay, everything bow & arrow, etc.) However she did accel at stabbing enemies repeatedly with a set of paralyzation daggers... as my friend playing what was essentially a Briton(sp?) Barbarian, pointed and mocked my medieval serial killer. Lucky for him it's single player, I could paralyze through Daedric armor even if it does take 40-50 stabs to kill the guy, lol.

    "Oblivion" changed the archery gameplay, making it something akin to the "Thief" series of games by Eidos, absolutely amazing. I don't think the sneak system was changed, but it was also similar to "Thief". Other than that it played just like "Morrowind", but prettier IMO. The main story/quest started to bore me after I closed a half dozen or so demon gates and still had that many more to go... Zzzzzz.

    Playing "Fall Out 3:GotYE" right now. ($10 during Steam Summer Camp event) Enjoying it quite a bit. Something of a learning curve when it comes to Perks (aka Feats), some of them are completely useless or have little impact on the game. (ex: Swift Learner) That said, I still went out and bought "Fall Out:NV" ($20 Best Buy) so that I can play it once I'm finished "Fall Out 3's" DLC add-ons. One nitpick, out of 35 some hours of play is still a pretty damn good game IMO. The V.A.T.S. system (selected aiming bullet-time) reminds me of the slow-motion kills in "Manhunt", a good thing for those who enjoy excessive violence.

    I look forward to "Skyrim", but will likely wait until it also goes on sale. Not a big deal to play single player games 1-2 years after the fact, not missing out on anything. I'm much more into fantasy than sci-fi, but having played the entire Elder Scrolls series (Daggerfall on) "Fall Out 3" is a nice change of pace, if for nothing else the modern weapons.

    My next investment is "Dead Island", hoping it will be at least half as good as "Oblivion" or "Fall Out 3" with a touch of "L4D", 4-player co-op will be nice. Guess I'll find out in a month.

    Also looking forward to "Torchlight 2", for those unfamiliar the first was essentially a very impressive "Diablo 2" single player clone. The second will be adding co-op play. Who the hell knows when "Diablo 3" is coming, not holding my breath, lol. Also patiently waiting for the "Assassin's Creed" series to go on sale after playing the demo of the first.


    You could always invent some side quests for those who seem uninterested. Maybe one of them has a long lost relative, someone "claiming" to be a long lost relative, a new friend (stray animal, stray child, close talker/spitter, stinky kid, town drunk/idiot, blackmailing prostitute, etc.), someone "pretending" to be a new friend, an organization blaming them for something, an organization crediting them flasely for something, a unique but not necessarily magic item, someone finding/claiming said unqiue item is on PC. Sadly this adds to your work as a DM, usually involving lots of adlib, but it could pay off in the long run.

    Possibly explain the situation to and ask the player (in private) who has given you the plethora of indepth information about his character for ideas on how to lure the other players into the game, he has an abundance of excess brainstorming going on, put it to use, lol. I'm guilty of this to a degree. It's great to see the DM use some of the material you supplied and even better to then see said player enjoy it. It doesn't have to be spoiler-type stuff, just simple background things to get you thinking.

    The 2 groups I play in have a wide variety of players. Some like to SMASH things, some like INTERACTION with NPCs, some like SOLVING the puzzles/mysteries and some like combining those STRATEGIES. Overall I think both of my DMs do a great job, as I think it can be difficult to keep 5+ people interested/focused all the time. The fact that your players still show up for gaming sessions is your clue they're enjoying something about the experience. You may be being too hard on yourself, just sayin'.
    (Edited heavily, I'm done now, lol)


    Sieglord wrote:
    Daniel Moyer wrote:
    Not that I know of in Pathfinder, however there are 2 or 3 feat chains in the Ebberon Campaign Setting Book (3.5E) that allow other weapons (Longspear, Longsword & something else I think)...
    "Whirling Steel Strike" allowed a monk to treat a two-bladed sword as a monk weapon, and "Serpent Steel Strike" did the same for the longsword.

    There ya go, haven't looked at the Ebberon CS in awhile, but it has/had some great feats assuming you're allowed 3.5E content. The 2-bladed sword was the one I forgot, I'm certain there was one for Longspear as well.

    seekerofshadowlight wrote:
    well you could always ask the GM for a custom monk weapon list. Am I the only one who finds it silly every monk anywhere in every would uses Asian named weapons?

    This is a very good suggestion as well. Kama, nunchaku, sai, shuriken, and siangham are all exotic and essentially more difficult in a multitude of ways unless you're playing in an Oriental/Asian campaign. Giving up an exotic weapon for a non-exotic seems like a reasonable request/house-rule IMO, that way your proficieny list is still extremely limited.


    What Quandary said...

    Instead of REMOVING the ACP, Hero Labs is giving you a bonus towards Ride equal to your current ACP.

    At least that's what it sounds like, without knowing what armor you're wearing. I recall having to do that frequently with Hero Forge. (making creative edits to get numbers to jive correctly)

    If it's giving you a +1 AND removing the ACP, might be a bug. I haven't personally use Hero Labs, but I hear a lot of not nice things about it from those in my group that do for something they had to pay for... my pen & paper still works, lol.


    Mergy wrote:
    Dennis Baker wrote:
    ... having it in some sort of limbo state where it's his companion but not his to control is likely frustrating and not particularly fun.
    ... let him be a lovable mascot...

    Agreed. I think the monkey will be more memorable/useful as a whimsical NPC, than a player controlled companion. Much easier to hand-wave the monkey's seemingly random or improbable actions when he's under DM control. AND it does sound like an AWESOME NPC... the kind that players remember and possibly share stories about. :)


    Dennis Baker wrote:
    As Revan points out, the monkey is essentially a slave to Handle Animal.

    *puts ear muffs and blinders on the monkey to set him free from his oppression, but being sure to find cover immediately as the monkey still has a bow and is now firing blindly*


    I also think some of this plays into RAI or RP, even if it is just the DM talking to himself, lol.

    Sometimes there's a difference in HOW something is said as well. This is usually the first bonus trick children learn, how to manipulate words and or people so that they can get what they want. (or don't get blamed for getting what they weren't suppose to have.)

    Using the example above:
    "The man TOLD me he was the Queen's half-brother."
    - or -
    "He's the Queen's half-brother."

    Also the difference between the guard sounding like an idiot slacker(who lets anyone pass) and sounding like he might know what the heck he was doing. (having made an INFORMED decision, despite being a lie)


    Oh I would let the monkey's abilities be shaped by the player, but continue to act like the whimsical little joker that he was. You know how most little kids find it wildly hilarious when people get hurt? Now tack on 'never gonna grow up' and 'someone ALWAYS laughs at what I do' to that formula. Hell I'd companion a pratical jokester monkey with a deadly weapon any day, I'd be the one laughing! (until he accidentally kills me, that is, lol)

    If he does something and no one laughs, have him be reluctant to repeat that behavior. You really need to have an angry NPC yell at the monkey, "You'll shoot your eye out (kid)!".


    Not that I know of in Pathfinder, however there are 2 or 3 feat chains in the Ebberon Campaign Setting Book (3.5E) that allow other weapons (Longspear, Longsword & something else I think). The feat pre-requisites were 'Weapon Proficiency' & 'Weapon Focus', then taking the feat that allowed it to be a monk weapon. They had fancy kung-fu-move like names which I forget (ex: 'steel splits mountain'). A single dip level of fighter is probably the least painful way to accomplish it. My DM and I had discussed it and agreed it was an acceptable way to go about it with any weapon assuming you asked him first.

    So all I have is 3.5E Ebberon/house-rule, likely not helpful, but a start in the right direction as long as it's not PFS. I have also not seen Ultimate Combat yet, so it may or may not have someting similar.


    The last time we had a lycanthrope issue, we simply walked up to the town's most prominent barbarian and had a brief conversation which ended by our somewhat tactless/cleverly haphazard bard asking... "So what do you know about the werewolf attacks?" According to the DM, the barbarian failed his bluff so tremendously (bard randomness FTW!) that he decided shifting on the spot was appropriate and began to maul said bard, lol.


    I heard that as long as you provide a printed copy of Exhibit "A" and James Jacobs is GM'ing for you, you can have a Halfling Cavalier mounted on a Stegosaurus. ;)


    It really depends on whether or not they make their Sense Motive check. If you do the mocking jig (Perform: Dance) immediately after making such a statement, I think they get a +5 bonus to said check. I mean, they're ignorant after all, right? ;)


    According to Richard Scarry, a worm can...

  • Wear clothes (Hat, Shirt, Bowtie, Pant-leg, Shoe)
  • Operate vehicles
  • Use improvised weapons & Much More!

    Some worms can even be used as a Mount!

    All of which should be readily available and immediately applied to your Companion snake.

    I don't see anything under snakes saying you can't armor it. What's silly is arguing reality in a fantasy-based game that all but requires you to have and use magic. Anyone seen any fireball throwing magicians or healing priests lately on your way to work, maybe at Walmart? Yea no, me either, so much for reality. And yes, I'm very late to a resolved conversation, oh well. :D


  • Andrew Christian wrote:
    Daniel Moyer wrote:
    I think it's a rule fabricated specifically for PFS to prevent "flavor of the month" and I personally will choose to vote against it in my home games.

    Except it isn't a PFS specific rule.

    It is a suggestion for how to rule by both Mark (PFS coordinator) and Jason (not a PFS coordinator).

    It is perfectly acceptable for a GM to rule at their table that this is ok.

    As such, it is also perfectly acceptable for a GM to rule at their table that it is not.

    I'm choosing to view it as a 'PFS specific rule', having never played PFS (only at GenCon 08 for CORE release), it really doesn't mean much to me.

    As I said, should the situation occur, I will mention it, but I'm certain that our group of 3.5E vets will vote against such a ruling.

    Should I eventually get lucky enough or have time to join a PFS game, I'll definitely be avoiding this amoungst other things in "the grey area" known as "GM interpretation".


    Callarek wrote:
    PFCore wrote:

    Unarmed Strike: At 1st level, a monk gains Improved

    Unarmed Strike as a bonus feat. A monk’s attacks may be
    with fist, elbows, knees, and feet. This means that a monk
    may make unarmed strikes with his hands full.
    There is
    no such thing as an off-hand attack for a monk striking
    unarmed. A monk may thus apply his full Strength bonus
    on damage rolls for all his unarmed strikes.

    You are correct Callarek, I think the spiked armor issue has gotten a bit confused when compared to the monk's unarmed strike, at least for Andrew. *shrug*

    Monk wielding a polearm and a monk wielding a bow are still perfectly capable (after gaining said weapon proficiency) of threatening 5' AND flurrying with 'unarmed strikes' aka while having their hands full.

    Armor spikes... Since our group rarely uses them (when I did it was solely for bullrushing), I think I'll wait until the situation actually occurs, bring up this thread and then let the group make their own judgement as I find it silly to rationalize that the armor spikes are only on your arms aka needing a free hand. I think it's a rule fabricated specifically for PFS to prevent "flavor of the month" and I personally will choose to vote against it in my home games.


    Andrew Christian wrote:
    Stormfriend wrote:
    Daniel Moyer wrote:
    Mark Moreland wrote:
    This, as with many other issues, is up to GM interpretation...
    My experience as a player, just AVOID anything in PFS that involves THAT phrase. You'll save yourself and your friends a lot of grief.

    +1

    Unfortunately it's a phrase that seems to be occurring more and more often in PFS.

    Only because more people are trying to get away with wacky stuff.

    "Wacky" doesn't always translate to "getting away with stuff" (or "broken") either. Wacky, unique and motivated players/characters are a lot more fun to join than (speaking from 3.5E LG experience) Chain Fighter #34, Paladin with 2-handed weapon #12, Vow of Poverty Monk #800 and Cleric of Pelor #2,000,001... again. I haven't played PFS, but I'd be willing to bet it endures or will eventually, the same "flavor of the month" issue largely in part due to people being afraid of "GM Interpretation" from one table to the next.


    cblome59 wrote:
    ruemere wrote:
    For character background concept, think Terminator future, with tanks (constructs) rolling over mountains of skulls. You're kind yet desperate partisan, willing to sacrifice yourself to protect your friends. You haven't fallen, but you're walking dangerously close to the edge.
    THATS an interesting concept.

    I had a concept like that kicking around for my current Kingmaker campaign, but it involved being allowed to play Warforged (or Ironborn) and interpreting the Feat: Mithril Body(1st level only) as "Flesh" covered aka light weight and disguised. He was to be from the future with the sole motivation of preventing some tragic event, that was up to the GM or dare I say another sad excuse for an amnesia background, lol. Not knowing he was actually a 'robot' like in "Terminator: Salvation" had crossed my mind as well.

    I kinda just let it fall to the wayside, a bit too extreme for a D&D 'fantasy-based' campaign, lol.


    1 person marked this as a favorite.
    Mark Moreland wrote:
    This, as with many other issues, is up to GM interpretation...

    My experience as a player, just AVOID anything in PFS that involves THAT phrase. You'll save yourself and your friends a lot of grief.


    Andrew Christian wrote:
    Regardless, to believe you could hold a long spear in two hands and threaten at 10' and use your armor spikes or spiked gauntlets to simultaneously threaten 5' is ludicrous.

    I never said anything of the sort. I said wear Spiked Gauntlets so you have a weapon you could essentially switch to should you be unable to take a 5-foot step backwards. Holding the Longspear in your off-hand is not the same as threatening with it.

    EDITED: However shoulder (armor) spikes seem very usable while holding a 2-handed weapon to me (despite the "ruling" above). As I said above, if the Armor Spikes require a "free hand" aren't they technically the same weapon as Spiked Gauntlets? Gauntlets are cheaper and do a damage-die less... I guess making the gauntlets more versitile? *shrug*

    I honestly don't have this problem or any intention of creating it with any future characters. Also armor spikes don't have to be on HEAVY armor, they can be on LIGHT armor all the same.


    james maissen wrote:
    Mark Moreland wrote:


    Armor spikes are treated as light weapons for the purpose of threatening adjacent squares. Light weapons require the use of limbs, so you would only be able to make attacks with them if you have a free hand. Thus, wielding a two-handed reach weapon would negate your ability to "wield" (and thus threaten with) armor spikes. This isn't necessarily clear in the rules, but I just discussed it with Jason, and we're both on the same page about the intent.

    And interesting change from 3.5 where it was explicitly allowed without needing a hand free.. much like unarmed strikes.

    PS: besides light weapons do not need a hand free or the use of limbs.

    So Armor Spikes aren't all over your armor, just on the Gauntlets? That seems a bit redundant with Spiked Gauntlets to me.

    Also, what affect does that have on Bladeboots from the Adventurer's Armory? Do I really need a free hand to wield my boot?! Assuming it's a light weapon, I forget, otherwise ignore this, lol.

    "One sec... have to take off... my...*ungh* boot! Okay, let's do THIS!"


    Deussu wrote:
    My advice would be to forget about exotic weapons altogether and get yourself a longspear. It's an underestimated weapon.

    +1, Longspear and Spiked Gauntlets (both are Simple weapons)

    Spiked Armor is also a good idea as Sir_Wulf said (Martial weapon)

    Spiked Gauntlets are a relatively important piece of equipment I overlooked until one time the DM disarmed my only weapon(other than a dagger) and beat the tar out of my character with it.

    If you get into a situation like a crowded narrow hallway where you can't 5-foot step to get your reach back, you simply hold the polearm with your off-hand and punch with a spiked gauntlet. You can no longer make reach attacks because you're punching with the gauntlet and not actively wielding said reach weapon. We've always played it similar to charging/lunging (ex: -2AC until your next turn), but you're 'wielding gauntlets (not the reach weapon) until you're next turn'.

    I like the Lunge feat, really want to make a character with it and a Scorpion Whip at some point. So many concepts, so little time.

    Someone mentioned the Phalanx Fighter Variant above, it requires 3 levels of Fighter, it's in the Advanced Player's Guide. You can 1-hand polearms without penalty, not sure if you HAVE to be wielding a shield or not though. My Dwarven Paladin uses it quite a bit, ranseur/hvy shield in cramped dungeons.

    Otherwise there has never been a 1-handed reach weapon that threatens 5' & 10' as far as I know. Even the 3E/3.5E Spiked Chain was 2-handed. IMO it wasn't the Spiked Chain that was "broken", it was 'Improved Trip' allowing you FREE attacks everytime you tripped someone, but the nerf is in place... just have to roll with it.

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