paizo.com Recent Posts by Daniel Heistandpaizo.com Recent Posts by Daniel Heistand2023-02-11T00:06:09Z2023-02-11T00:06:09ZRe: Forums: Pathfinder Society: GenCon 2016 Registration ExperienceDaniel Heistandhttps://paizo.com/threads/rzs2tnx3?GenCon-2016-Registration-Experience#112016-05-15T16:49:27Z2016-05-15T16:49:27Z<p>Started at 36. Alt-Tabbed out, came back in 5 minutes and nothing changed. Hit refresh. </p>
<p>Saw the "go to cart" button... and miss-clicked on Submit Wishlist. Back up to like 6000 or something.</p>
<p>Got all my tickets for myself and The Wife, but it won't let me check out because my wishlist is processing.</p>
<p>Blarg.</p>Started at 36. Alt-Tabbed out, came back in 5 minutes and nothing changed. Hit refresh.
Saw the "go to cart" button... and miss-clicked on Submit Wishlist. Back up to like 6000 or something.
Got all my tickets for myself and The Wife, but it won't let me check out because my wishlist is processing.
Blarg.Daniel Heistand2016-05-15T16:49:27ZRe: Forums: Pathfinder Society: Paizo Blog: Gen Con 2016 Call for Volunteers!Daniel Heistandhttps://paizo.com/community/blog/v5748dyo5lie2&page=3?Gen-Con-2016-Call-for-Volunteers#1302016-01-24T20:31:53Z2016-01-24T20:31:53Z<div class="messageboard-quotee">Wei Ji the Learner wrote:</div><blockquote> <div class="messageboard-quotee">Fromper wrote:</div><blockquote><br />
<br />
I think I'm just about ready to give up on GenCon. It has outgrown Indianapolis, so there's no point in going until they move it to Chicago, which is the only midwestern city large enough to accommodate it. How long do you think it'll take for the people running it to realize that? </blockquote><p>It's not going to happen in Chicago with McCormick Place being the only major convention center and the insane labor fees and requirements to set up there, in addition to the exorbitant rates that the downtown hotels charge •currently•.
<p>Chicago's 'too big' for Gen Con, unfortunately, and not laid out well enough. Indy, at least to it's credit, is trying to expand hotel space, though that takes time... </blockquote><p>It will never move to Chicago. As you said, costs are crazy. I've worked a lot of trade shows there, and the labor rules and costs have driven quite a few conventions from McCormick Place.
<p>Also, there is exactly 1 real hotel within like a mile of the place. The conventions that have large numbers of out-of-town attendees have to hire fleets of greyhound sized shuttle busses to get to the downtown hotels.</p>
<p>The other Chicagoland option would be Rosemont, but that's not any larger than Indy.</p>Wei Ji the Learner wrote:Fromper wrote:
I think I'm just about ready to give up on GenCon. It has outgrown Indianapolis, so there's no point in going until they move it to Chicago, which is the only midwestern city large enough to accommodate it. How long do you think it'll take for the people running it to realize that?
It's not going to happen in Chicago with McCormick Place being the only major convention center and the insane labor fees and requirements to set up there, in addition to...Daniel Heistand2016-01-24T20:31:53ZRe: Forums: Pathfinder Society: Request For Clarification of Rebuild Rules Or Alternatively Further "Grandfathering" After Recent ErrataMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2sp42&page=3?Request-For-Clarification-of-Rebuild-Rules-Or#1392015-11-05T02:19:29Z2015-11-05T02:19:29Z<div class="messageboard-quotee">John Compton wrote:</div><blockquote><p> Hi Mystic,</p>
<p>When looking at the two rebuild rules you cited (ability-score-dependent vs. FCB), I don't believe the former applies; the mechanic of channeling has not changed, for only the favored class bonus that improves your channeling changed.</p>
<p>There might be an argument for grandfathering. There might not. I'll wait to speak with some of the other team members before deciding on that. </blockquote><p>Any movement on this?John Compton wrote:Hi Mystic,
When looking at the two rebuild rules you cited (ability-score-dependent vs. FCB), I don't believe the former applies; the mechanic of channeling has not changed, for only the favored class bonus that improves your channeling changed.
There might be an argument for grandfathering. There might not. I'll wait to speak with some of the other team members before deciding on that.
Any movement on this?Mog & Gom (alias of Daniel Heistand)2015-11-05T02:19:29ZForums: Rules Questions: Negative Energy ResistanceMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2sbfi?Negative-Energy-Resistance#12015-05-31T22:37:06Z2015-05-31T22:37:06Z<p>How would the resistance 5 to negative energy damage from the Aasimar alternate racial trait "Deathless Spirit" interact with the Str damage from a shadow's touch attack? </p>
<p>The 1d6 Str damage that the shadow's touch does is a negative energy effect, and it is called damage. I couldn't find anywhere in the Energy Resistance rules where it specifies hit point damage. It just says damage.</p>How would the resistance 5 to negative energy damage from the Aasimar alternate racial trait "Deathless Spirit" interact with the Str damage from a shadow's touch attack?
The 1d6 Str damage that the shadow's touch does is a negative energy effect, and it is called damage. I couldn't find anywhere in the Energy Resistance rules where it specifies hit point damage. It just says damage.Mog & Gom (alias of Daniel Heistand)2015-05-31T22:37:06ZRe: Forums: Rules Questions: Horn of the Criosphinx & DroodsMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2rori?Horn-of-the-Criosphinx-Droods#32014-11-10T15:54:14Z2014-11-10T15:54:14Z<p>That's what I figured. I had a druid in a game with Horn of the Criosphinx and Rhino Hide Armor... when you see mid level druid do over 150 damage with a charge/pounce ... you get a bit WTF. I'll see him tonight and clarify some things.</p>That's what I figured. I had a druid in a game with Horn of the Criosphinx and Rhino Hide Armor... when you see mid level druid do over 150 damage with a charge/pounce ... you get a bit WTF. I'll see him tonight and clarify some things.Mog & Gom (alias of Daniel Heistand)2014-11-10T15:54:14ZForums: Rules Questions: Horn of the Criosphinx & DroodsMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2rori?Horn-of-the-Criosphinx-Droods#12014-11-10T15:35:24Z2014-11-10T15:35:24Z<p>Am I reading it correctly that even with levels of Monk, a Druid in Wild Shape would not benefit from the Horn of the Criosphinx feat? How about if the Druid took Feral Combat Training for the natural attacks used in that Wild Shape?</p>Am I reading it correctly that even with levels of Monk, a Druid in Wild Shape would not benefit from the Horn of the Criosphinx feat? How about if the Druid took Feral Combat Training for the natural attacks used in that Wild Shape?Mog & Gom (alias of Daniel Heistand)2014-11-10T15:35:24ZRe: Forums: Pathfinder Society: animal companions in PFSMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2rl17?animal-companions-in-PFS#92014-10-11T02:58:42Z2014-10-11T02:58:42Z<div class="messageboard-quotee">Eltacolibre wrote:</div><blockquote> <div class="messageboard-quotee">Quote:</div><blockquote> Animals on pages 14-15 are legal for purchase except dinosaurs and megafauna (unless already allowed in this document in Bestiary 1, Bestiary 2, Bestiary 3, or Ultimate Equipment) and dire animals.</blockquote></blockquote><p>Note, it says "purchase" not animal companion. Two totally different things.Eltacolibre wrote:Quote: Animals on pages 14-15 are legal for purchase except dinosaurs and megafauna (unless already allowed in this document in Bestiary 1, Bestiary 2, Bestiary 3, or Ultimate Equipment) and dire animals.
Note, it says "purchase" not animal companion. Two totally different things.Mog & Gom (alias of Daniel Heistand)2014-10-11T02:58:42ZRe: Forums: Advice: Need Feat suggestions for Zen Archer Monk.Mog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2rkcx?Need-Feat-suggestions-for-Zen-Archer-Monk#72014-10-06T17:57:51Z2014-10-06T17:57:51Z<div class="messageboard-quotee">Bigguyinblack wrote:</div><blockquote><br />
<br />
Skills: Acrobatics +21 (+35 to Jump)
<br />
</blockquote><p>FYI, unless you've got traits + magic items to boost it by 10, your Acrobatics at 6th should be +11 (+25 to Jump).Bigguyinblack wrote:Skills: Acrobatics +21 (+35 to Jump)
FYI, unless you've got traits + magic items to boost it by 10, your Acrobatics at 6th should be +11 (+25 to Jump).Mog & Gom (alias of Daniel Heistand)2014-10-06T17:57:51ZRe: Forums: Pathfinder Society: More stars for Chicago's flagMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2rj1q?More-stars-for-Chicagos-flag#162014-10-02T18:42:54Z2014-10-02T18:42:54Z<div class="messageboard-quotee">Garrett Gottschalk wrote:</div><blockquote> Many thanks for all the confidence!...it's a labor of looooove. </blockquote><p>Grats big G! We should throw a party at the Dojo!Garrett Gottschalk wrote:Many thanks for all the confidence!...it's a labor of looooove.
Grats big G! We should throw a party at the Dojo!Mog & Gom (alias of Daniel Heistand)2014-10-02T18:42:54ZRe: Forums: Rules Questions: Worrying implications of size scaling and brawlers.Mog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2ribg?Worrying-implications-of-size-scaling-and#152014-09-18T21:23:29Z2014-09-18T21:23:29Z<p>To me the combination of Shield Spikes and the Bashing ability is also iffy. Shield Spikes specifically call out that they do not get benefit from the enchantments on the shield, and must be enchanted as a weapon on their own. I see a shield with Shield Spikes and Bashing as closer to a double weapon then two stacking properties.</p>
<p>Unless it's been FAQ'd or something, then I'm totally talking out my arse.</p>To me the combination of Shield Spikes and the Bashing ability is also iffy. Shield Spikes specifically call out that they do not get benefit from the enchantments on the shield, and must be enchanted as a weapon on their own. I see a shield with Shield Spikes and Bashing as closer to a double weapon then two stacking properties.
Unless it's been FAQ'd or something, then I'm totally talking out my arse.Mog & Gom (alias of Daniel Heistand)2014-09-18T21:23:29ZRe: Forums: Rules Questions: PFS - Thunder and Fang with 2 Earth BreakersMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2qoko&page=15?PFS-Thunder-and-Fang-with-2-Earth-Breakers#7422014-03-10T00:23:48Z2014-03-10T00:23:48Z<div class="messageboard-quotee">Dame Kerline wrote:</div><blockquote><p> lets be honest, I quit reading the posts. I scan for jj, brock, or Compton(or people who can make a final decision) everyone else is running circles.</p>
<p>and what is Redcap anyways? </blockquote><p>Redcap is a small fey from Bestiary 2.
<p>And to be honest, at first that's what I was doing after the first few pages. Then I got a small bout of masochism and was compelled to rebut.</p>
<p>In regards to JJ, Brock, or Compton, in case you missed it, JJ chimed in <b><i><a href="http://paizo.com/threads/rzs2l7ns&page=846?Ask-James-Jacobs-ALL-your-Questions-Here#42267" target="_blank" rel="nofollow">here.</a></b></i></p>Dame Kerline wrote:lets be honest, I quit reading the posts. I scan for jj, brock, or Compton(or people who can make a final decision) everyone else is running circles.
and what is Redcap anyways?
Redcap is a small fey from Bestiary 2. And to be honest, at first that's what I was doing after the first few pages. Then I got a small bout of masochism and was compelled to rebut.
In regards to JJ, Brock, or Compton, in case you missed it, JJ chimed in here.Mog & Gom (alias of Daniel Heistand)2014-03-10T00:23:48ZRe: Forums: Rules Questions: PFS - Thunder and Fang with 2 Earth BreakersMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2qoko&page=15?PFS-Thunder-and-Fang-with-2-Earth-Breakers#7412014-03-10T03:22:48Z2014-03-10T00:02:22Z<div class="messageboard-quotee">Kazaan wrote:</div><blockquote><p> @Mog: I don't ignore the word designed; I just only use the term for the context it was intended rather than inventing fictitious meanings for it. Yes, the weapon is <b>designed</b> for a Large creature. So is a Large Bastard Sword. But the principals that allow you to wield the Bastard Sword sized properly for you in one hand <b>translate</b> to being able to wield one <b>two-handed</b> when sized up to Large. I see no good reason why it shouldn't work the other way. Did you read any of what I wrote or did you just rely on preconceived notions? The Bastard Sword is wielded <b>as a two-handed weapon</b> under certain circumstances. The Earthbreaker is wielded <b>as a one-handed weapon</b> under certain circumstances. Why, exactly, does the size-step for the Bastard Sword work on the "wielded as" size but in the case of the Earthbreaker, the "wielded as" size is disregarded in favor of the "real" size?</p>
<p>Regarding the Redcap, you missed the point entirely. Even if the Redcap has an ability that disregards the size step rule, the argument that you and Thax put forward is that <b>regardless of what abilities you have, a two-handed weapon is a two-handed weapon and you can't wield a "too-big" too-handed weapon.</b> If that were, indeed, the case, then the Redcap would not be able to wield a Medium two-handed weapon like the Scythe, regardless of its ability. The best it could do would be a Medium one-handed weapon which is <b>still wielded one-handed</b> because of the ability. </blockquote><p><b>Wrong</b>. The argument being put forward is that unless you have rules text contradicting the Inappropriately Sized Weapon Rule, than <b><i>You CANNOT break that rule</b></i>.
<p>The Redcap's ability <b>specifically contradicts</b> the Inappropriately Sized Weapon Rule. <b>Therefore the Redcap can use Inappropriately Sized Weapons</b>. That has been what I've been saying all along. If the feat does not have text contradicting the Inappropriately Sized Weapon Rule, then you cannot use Inappropriately Sized Weapons.</p>
<p>The rules are not permissive, they are restrictive.
<br />
If the text does not say that you <b><i>can</b></i> then you <b><i>cannot</b></i>.</p>
<p>Text for the Redcap says they can break the Inappropriately Sized Weapon Rule.
<br />
Text for the Bastard Sword was written by Cthulhu, you lose 1 SAN.
<br />
Text for the Jotungrip ability for Titan Mauler Barbarians says you cannot break the Inappropriately Sized Weapon Rule.</p>
<p>There is nothing in the text of Thunder and Fang which allows you to use an inappropriately sized weapon. All it allows is the use of a normally two handed weapon in one hand. For a Medium Sized character, a Large Earth Breaker is one step beyond two handed and thusly unwieldable without text specifically allowing the use of oversized weapons.</p>Kazaan wrote:@Mog: I don't ignore the word designed; I just only use the term for the context it was intended rather than inventing fictitious meanings for it. Yes, the weapon is designed for a Large creature. So is a Large Bastard Sword. But the principals that allow you to wield the Bastard Sword sized properly for you in one hand translate to being able to wield one two-handed when sized up to Large. I see no good reason why it shouldn't work the other way. Did you read any of what I wrote...Mog & Gom (alias of Daniel Heistand)2014-03-10T00:02:22ZRe: Forums: Rules Questions: PFS - Thunder and Fang with 2 Earth BreakersMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2qoko&page=15?PFS-Thunder-and-Fang-with-2-Earth-Breakers#7382014-03-09T20:36:04Z2014-03-09T20:36:04Z<div class="messageboard-quotee">Kazaan wrote:</div><blockquote> <div class="messageboard-quotee">Mog & Gom wrote:</div><blockquote><p>Now, show me any text anywhere in the rules for the Earthbreaker, the Thunder and Fang feat, or any FAQ anywhere that specifically gives you the ability to break the Inappropriately Sized Weapons Rule.</p>
<p>It does not matter one whit how many hands you use to wield it. Unless you have rules text that specifically exempts you from the Inappropriately Sized Weapons Rule on page 144 of the Core Rulebook, you cannot ever wield a two-handed weapon that is one size larger than you.</blockquote><p><sniping text>
</p>
</blockquote><p>Both the Bastard Sword and the Redcap <b>have specific text in either the rules or the FAQ modifying or exempting them from the Inappropriately Sized Weapons Rule.</b>
<p>From the Redcap stat block:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote><b>Heavy Weapons (Ex)</b> A redcap can wield weapons sized for Medium creatures without penalty.</blockquote><p><b>This is rules text exempting it from the Inappropriately Sized Weapons Rule.</b>
<p>The Bastard Sword is just a bastard. These are the two main FAQ entries for it:
<br />
<div class="messageboard-quotee">FAQ wrote:</div><blockquote><p><b>Exotic Weapons and Hands: If a weapon is wielded two-handed as a martial weapon and one-handed with an exotic weapon proficiency, can I wield it one-handed without the exotic proficiency at a –4 penalty?</b>
</p>
No.
<br />
Note that normally you can't wield a two-handed weapon in one hand. A bastard sword is an exception to that rule that you can't wield a two-handed weapon in one hand, but you must have special training to use the bastard sword this way. Without that special training, wielding a bastard sword one-handed is as impossible as wielding a greatsword one-handed.
<br />
(The same goes for other weapons with this one-handed exotic exception, such as the dwarven waraxe.)</p>
<p>Edit 7/26/13: Correction of a typo in the second sentence that said "you can't wield a two-handed weapon in two hands."</p>
<p>—Pathfinder Design Team, 07/19/13</blockquote><p>And
</p>
<div class="messageboard-quotee">FAQ wrote:</div><blockquote><p><b>Bastard Sword: Is this a one-handed weapon or a two-handed weapon?</b>
</p>
A bastard sword is a one-handed weapon (although for some rules it blurs the line between a one-handed and a two-handed weapon).</p>
<p>The physical properties of a bastard sword are that of a one-handed weapon. For example, its hardness, hit points, ability to be crafted out of special materials, category for using the Craft skill, effect of alchemical silver, and so on, are all that of a one-handed weapon.</p>
<p>For class abilities, feats, and other rule elements that vary based on or specifically depend on wielding a one-handed weapon, a two-handed weapon, or a one-handed weapon with two hands, the bastard sword counts as however many hands you are using to wield it.</p>
<p>For example, if you are wielding it one-handed (which normally requires the Exotic Weapon Proficiency feat), it is treated as a one-handed weapon; Power Attack only gets the one-handed bonus, you cannot use Pushing Assault or Shield of Swings (which require a two-handed weapon), and so on.</p>
<p>If you are wielding it with two hands (whether or not you have the Exotic Weapon Proficiency to wield it with one hand), it is treated as a two-handed weapon; Power Attack gets the increased damage bonus, you can use Pushing Assault or Shield of Swings (which require a two-handed weapon), and so on.</p>
<p>An unusual case of the handedness rule is an ability that allows you to treat a two-handed weapon as a one-handed weapon. For example, the titan mauler's jotungrip (which allows you to wield a two-handed weapon with one hand) allows you to wield a bastard sword in one hand even without the Exotic Weapon Proficiency, and (as the ability states) treats it as a one-handed weapon, therefore it is treated as a one-handed weapon for other effects.</p>
<p>—Pathfinder Design Team, 10/28/13</blockquote><p>These two entries are not worded clearly, and the Bastard Sword shouldn't have been brought into this discussion due to the ease of confusion. It's a jumbled mess.
<p>To boil it down:
<br />
The Bastard Sword is a One-Handed weapon if you have the Exotic Proficiency for it. This includes the Inappropriately Sized Weapon Rule, which would allow a proficient character to use a Large Bastard Sword, which would move it one step from One-Handed to Two-Handed. </p>
<p>If you do not have the proficiency, it is a Two-Handed Martial Weapon for <b>all</b> rules except for hardness, hitpoints, special materials, etc (which are calculated as a One-Handed weapon). As such, in regards to the Inappropriately Sized Weapons Rule, for a Medium sized character, a Large Bastard Sword would be one step beyond two-handed, and thus un-wieldable. </p>
<p>It must be that way otherwise it could be used as a one handed weapon with the -4 non-proficiency penalty and this is specifically called out as not allowed by the first FAQ entry.</p>
<p>Now, the Inappropriately Sized Weapons Rule:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote><p>Weapon Size: Every weapon has a size category. This designation indicates the size of the creature for which the weapon was designed.</p>
<p>A weapon's size category isn't the same as its size as an object. Instead, a weapon's size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.</p>
<p>Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies.</p>
<p>The measure of how much effort it takes to use a weapon (whether the weapon is designated as a light, one-handed, or two-handed weapon for a particular wielder) is altered by one step for each size category of difference between the wielder's size and the size of the creature for which the weapon was designed. For example, a Small creature would wield a Medium one-handed weapon as a two-handed weapon. If a weapon's designation would be changed to something other than light, one-handed, or two-handed by this alteration, the creature can't wield the weapon at all.</blockquote><p>I notice, you keep harping on the word <b>effort</b>. As you do so, you ignore the word <b>designed</b>. A Large Earth Breaker has been designed as a Two-Handed weapon for Large wielders. For a Medium sized wielder, it goes one step beyond Two-Handed and thus the creature can't wield the weapon at all. The <b>effort</b> is based on the difference between the wielder's size and the size of the creature for which the weapon was <b>designed</b>. Thunder and Fang allows you to wield an Earth Breaker in in one hand, and the "Normal" text references how it would normally be a two handed weapon. <b>Normally</b> a Medium creature cannot wield a Large Earth Breaker period, nor would they be able to use a Medium sized Earth Breaker in one hand. Why do you think Thunder and Fang alters both circumstances, when it talks nothing of weapon size, and only of one handed and two handed?
<p>Now, I've looked at Thunder and Fang and no where can I find any text regarding the size of the weapon <b>unlike the text for Redcap and Bastard Sword</b>. Am I blind? Where is the text stating that Thunder and Fang allows you to ignore the weapon's size.</p>Kazaan wrote:Mog & Gom wrote:Now, show me any text anywhere in the rules for the Earthbreaker, the Thunder and Fang feat, or any FAQ anywhere that specifically gives you the ability to break the Inappropriately Sized Weapons Rule.
It does not matter one whit how many hands you use to wield it. Unless you have rules text that specifically exempts you from the Inappropriately Sized Weapons Rule on page 144 of the Core Rulebook, you cannot ever wield a two-handed weapon that is one size larger...Mog & Gom (alias of Daniel Heistand)2014-03-09T20:36:04ZRe: Forums: Rules Questions: PFS - Thunder and Fang with 2 Earth BreakersMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2qoko&page=15?PFS-Thunder-and-Fang-with-2-Earth-Breakers#7332014-03-09T15:43:39Z2014-03-09T15:43:39Z<div class="messageboard-quotee">Quote:</div><blockquote><p>Barbarian—Titan Mauler: Can a Medium titan mauler wield a Large two-handed weapon, such as a Large greatsword?
</p>
No. The "Inappropriately Sized Weapons" rule (Core Rulebook 144) says (in summary) that a creature can't wield an inappropriately-sized weapon if the size difference would increase it one or more "steps" beyond "two-handed." None of the titan mauler's abilities say the character can break the "steps" part of the "Inappropriately Sized Weapons" rule, so the character still has to follow that rule.
<br />
—Pathfinder Design Team, 03/15/13 </blockquote><p>Nothing about how you wield the weapon changes the inherent size and handedness of the weapon.
<p>A medium sized EB will always be a medium sized EB no matter what. </p>
<p>Wield it in one hand, it's still a medium sized two-handed weapon.
<br />
Wield it it two hands, it's still a medium sized two-handed weapon.
<br />
Wield it with two hands and a tentacle, it's still a medium sized two-handed weapon.
<br />
Walk on your hands and wield it in both feet, it's still a medium sized two-handed weapon.</p>
<p>Now, show me any text anywhere in the rules for the Earthbreaker, the Thunder and Fang feat, or any FAQ anywhere that specifically gives you the ability to break the Inappropriately Sized Weapons Rule.</p>
<p>It does not matter one whit how many hands you use to wield it. Unless you have rules text that specifically exempts you from the Inappropriately Sized Weapons Rule on page 144 of the Core Rulebook, you cannot ever wield a two-handed weapon that is one size larger than you.</p>
<p>Edit:
<br />
P.S. I will point out, that while I believe it violates the intention of the feat, the current wording of Thunder and Fang would allow dual-wielding of appropriately sized Earth Breakers.</p>Quote:Barbarian--Titan Mauler: Can a Medium titan mauler wield a Large two-handed weapon, such as a Large greatsword?
No. The "Inappropriately Sized Weapons" rule (Core Rulebook 144) says (in summary) that a creature can't wield an inappropriately-sized weapon if the size difference would increase it one or more "steps" beyond "two-handed." None of the titan mauler's abilities say the character can break the "steps" part of the "Inappropriately Sized Weapons" rule, so the character still has...Mog & Gom (alias of Daniel Heistand)2014-03-09T15:43:39ZRe: Forums: Rules Questions: PFS - Thunder and Fang with 2 Earth BreakersMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2qoko&page=15?PFS-Thunder-and-Fang-with-2-Earth-Breakers#7162014-03-08T01:51:58Z2014-03-08T01:51:58Z<div class="messageboard-quotee">Sub_Zero wrote:</div><blockquote> <div class="messageboard-quotee">thaX wrote:</div><blockquote><p> You jumping ahead. </p>
<p>Lets imagine five boxes written on a piece of paper, the end boxes say "Not Wieldable" and the middle goes "Light" "One-Handed" and "Two-Handed" and the words "Measure of Effort" is written as a caption. Now, put you mini on the box that represents the weapon you have, for the Earthbreaker it would be "Two-Handed." Now, when the weapon size or the character size changes, the mini moves. When you have a medium character get a large Two Handed weapon, then he moves one step forward, to the box "Not Wieldable." </p>
<p>Nothing in this feat changes that. The mini will not move because he can one hand the Two Handed weapon. That it is a Two Handed weapon never changes. </p>
<p>You can't wield a large Two Handed Weapon. This feat does not change that. </p>
<p>OK, running a game at Saltire tonight in Indy, I will check on you guys after that. </blockquote><p>except for the part that you left out where you move the character to the "one-handed" box with this feat. Now when you step up to a large weapon you move the character from the "one-handed" box to the "two-handed box".
<p></blockquote><p>You're implying that the weapon itself changes to a one-handed weapon once it's picked up. It does not. It remains a two-handed weapon wielded , and I quote from the feat "<b>as though</b> it were a one-handed weapon." You do not change the weapon, the feat allows you to use it one-handed. It remains a medium sized two-handed weapon. All Thunder and Fang allows you to do is use an Earthbreaker <b>as though</b> it were a one-handed weapon.
<p>Then, from the Titan Mauler FAQ:
<br />
<div class="messageboard-quotee">Quote:</div><blockquote><br />
<br />
Barbarian—Titan Mauler: Can a Medium titan mauler wield a Large two-handed weapon, such as a Large greatsword?
<br />
No. The "Inappropriately Sized Weapons" rule (Core Rulebook 144) says (in summary) that a creature can't wield an inappropriately-sized weapon if the size difference would increase it one or more "steps" beyond "two-handed." None of the titan mauler's abilities say the character can break the "steps" part of the "Inappropriately Sized Weapons" rule, so the character still has to follow that rule.</blockquote><p><b>NOTHING</b> in the Thunder and Fang feat says "the character can break the "steps" part of the "Inappropriately Sized Weapons" rule."Sub_Zero wrote:thaX wrote:You jumping ahead.
Lets imagine five boxes written on a piece of paper, the end boxes say "Not Wieldable" and the middle goes "Light" "One-Handed" and "Two-Handed" and the words "Measure of Effort" is written as a caption. Now, put you mini on the box that represents the weapon you have, for the Earthbreaker it would be "Two-Handed." Now, when the weapon size or the character size changes, the mini moves. When you have a medium character get a large Two Handed...Mog & Gom (alias of Daniel Heistand)2014-03-08T01:51:58ZRe: Forums: Rules Questions: Feral Gnasher Bitey BiteyMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2q41s?Feral-Gnasher-Bitey-Bitey#42013-08-31T02:22:51Z2013-08-31T02:22:51Z<p>I would think that if you release the mouth, you release the grapple completely. You would have to make a completely new grapple check.</p>
<p>From what I understand of the rules, the bite attack you get from Animal Fury is completely useless for Feral Gnashers, unless they happen to have another mouth from which to make another bite attack.</p>I would think that if you release the mouth, you release the grapple completely. You would have to make a completely new grapple check.
From what I understand of the rules, the bite attack you get from Animal Fury is completely useless for Feral Gnashers, unless they happen to have another mouth from which to make another bite attack.Mog & Gom (alias of Daniel Heistand)2013-08-31T02:22:51ZForums: Rules Questions: Feral Gnasher Bitey BiteyMog & Gom (alias of Daniel Heistand)https://paizo.com/threads/rzs2q41s?Feral-Gnasher-Bitey-Bitey#12014-04-03T01:12:54Z2013-08-31T01:44:54Z<p>I've been considering rolling a Feral Gnasher, and I've been researching the grapple rules. There's a previous thread from last year talking about this, but I have a possible quibble. </p>
<p>The previous thread talked about combining part of the Animal Fury rage power to get additional damage when grappling. The consensus at the time was (at higher level, combining Animal Fury, Improved & Greater Grapple, and Rapid Grappling:</p>
<p>Attack -> if hits, free grapple check
<br />
Grapple successful -> use Greater Grapple to maintain as a move action
<br />
Attempting to maintain -> use Animal Fury to get free bite attack
<br />
Successful maintain -> choose to do damage instead of move or pin
<br />
Rapid Grappling -> Swift action to maintain grapple
<br />
Attempting to maintain -> use Animal Fury to get free bite attack
<br />
Successful maintain -> choose to do damage instead of move or pin</p>
<p>This would get a combined 5 damage rolls. The following round would get another since the grapple is already started.</p>
<p>I think this is all wrong. </p>
<p>With Feral Gnasher, at level 3 you get Lockjaw.
<br />
From the PRD:
<br />
<i>Lockjaw (Ex): At 3rd level, a feral gnasher gains the grab ability with her bite attack. A feral gnasher can use this ability on a creature up to one size category larger than she is. This replaces trap sense +1.</i></p>
<p>At level 6 you get:
<br />
<i>Improved Lockjaw (Ex): At 6th level, as long as a feral gnasher is controlling the grapple with her lockjaw attack, she does not gain the grappled condition, but is unable to move or use her mouth for anything other than grappling. This ability replaces trap sense +2.</i></p>
<p>And the relevant part from Animal Fury:
<br />
<i>Animal Fury: A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus.</i></p>
<p>This is why I think it's wrong.</p>
<p>From <i>Improved Lockjaw</i> you get this text: <b>unable to use her mouth for anything other than grappling</b>. Wouldn't the free attack from <i>Animal Fury</i> be negated by this wording?</p>
<p>Now, I think you can get exactly the same thing, but using the <i>Grab</i> ability that the level 3 Lockjaw gives your bite attack:</p>
<p>From Grab in the PRD, the relevant part:
<br />
<i>Grab (Ex) If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. </i></p>
<p>Attack -> if hits, free grapple check
<br />
Grapple successful -> use Greater Grapple to maintain as a move action
<br />
Attempting to maintain -> Grab ability automatically gives free damage
<br />
Successful maintain -> choose to do damage instead of move or pin
<br />
Rapid Grappling -> Swift action to maintain grapple
<br />
Attempting to maintain -> Grab ability automatically gives free damage
<br />
Successful maintain -> choose to do damage instead of move or pin</p>
<p>Comments?</p>I've been considering rolling a Feral Gnasher, and I've been researching the grapple rules. There's a previous thread from last year talking about this, but I have a possible quibble.
The previous thread talked about combining part of the Animal Fury rage power to get additional damage when grappling. The consensus at the time was (at higher level, combining Animal Fury, Improved & Greater Grapple, and Rapid Grappling:
Attack -> if hits, free grapple check
Grapple successful -> use Greater...Mog & Gom (alias of Daniel Heistand)2013-08-31T01:44:54Z