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GameMastery Flip-Mat: Dragon's Lair
***** by danmasucci

GameMastery Flip-Mat: Haunted Dungeon
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GameMastery Flip-Mat: River Crossing
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GameMastery Map Pack: Boats & Ships
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Spell Sovereign

Danflor's page

Pathfinder Society Member. 82 posts. 15 reviews. No lists. No wishlists.

Threads


As my players and I are playing through Second Darkness and Crimson Throne, having finished Rise of the Runelords, they are already picking out trends in the adventures. They are at the point when they can predict what the next encounter will be and where it will lead them. Maybe my Players are just too smart for their own good, but I am beginning to notice it too.

From what I have read, all of the adventures are structured the exact same way. I think it would be good to mix up the styles a bit, maybe start with a boss encounter and have that be the adventure hook. Perhapes a Mythic Vistas setup would be better, letting the PCs choose what to do next.

Any thoughts?


Do you at Paizo have any plans for an Item Cards pack for underwater/nautical adventures? Sinister Adventures coming out with Razor Coast soon, so there's some incentive. Plus, I have this image of a sword made out of coral that would be fun to give the PCs of which there is not yet an item card.

So, yeah. How 'bout it?


To Jason:

The messageboards are overflowing with the same people saying the same things over and over (skills being one of the most prominent matters of discussion). It has become a bit of a shouting contest. When will changes to the Alpha Release 1 rules be posted?


Well, here goes my first Campaign Journal! My friend, brother and I play three times a week for an hour at a time, so not a lot happens. However, we move along fairly quickly so hopefully this won't seem too tedious.
Please feel free to berate me on how much I let my PCs get away with!
;-)

The characters:
Yuan-Ti Warlock: Ssarus

Elan Swashbuckler/Fighter: Garret (garret has Shocking Burst, Frost burst, Lightning burst, Corrosive burst, concussive adamentine rapiers. His Max damage to date was 276 damage with a full attack.)

DM: Me (A DM who will let you get away with almost anything if it's epic enough.)

Spoiler:

They are currently on Pathfinder #4: Fortress of the Stone Giants and have come to the fortress itself. They have also killed Longtooth and the Wyverns and found a staff that allows them the use of Stone Shape.

A note on these PCs:
When the players saw a huge goblin fortress made of wood, they set it on fire, causing all the goblins to flee from it and onto the bridge which promptly collapsed. That sums up how they think.

So, naturally, when the PCs see a fortress next to a gorge they decide to stone shape it off the cliff (I won't describe how, but I'll just say it worked). Mokmurian and the Harpy monks survived (along with a few others) and are swooping towards the PCs. That is when the session ended.

More Tomorrow!


When my PCs saw Thistletop and the wooden building on it, they took the flasks of oil one of my players had, and burnt the whole thing to the ground. Luckily, the play session ended directly after that. What do I do, and how much XP should I give them?


Will you guys ever publish some of the better Dungeon adventures in a book?



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