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Maths error on my part sorry I'll fix. Its slam was at +10 with augment summoning but not going to make any difference.
Suspect Durin may need a bot?
On the Ashen Wastes thing I did get an inkling from some of the stuff the rangers said but wasn't sure if that was self-serving. This quadrant does seem like a major step up in difficulty but the ghost has us a bit stuck particularly when we can't be sure where it will pop up and when. Maybe it is time for the commune to try and get some info.
Random undead or monstrosity that killed the scores of original defenders and raised them as jujus? Taking all bets!
Hi still stuck I'm afraid. Understand on LOS. Revised action is to fly within short range of Barak and summon a hound archon as a standard using Acadamy graduate to the square east of him. That will give him protection from evil and its debuffing aura should affect all zombies. Hound archon should be in reach of closest climbing zombie for full attack with its greatsword. Will get the grease down but think I need to try and land the slow first and will be able to next round.
Will post this myself as soon as I can.
Kiri moves to Telurion with wand out ASAP.
Guys I'm stuck in a meeting that is looking like an attempt at an all-nighter. Don't want to slow things up but no time for proper post sorry.
From memory I couldn't really see a good place for grease. Was going to yell out that Barak move to the protruding bit of roof on map and I'll grease the approach.
In the interim if I can be botted:
Kiri drops illusion and flies toward barricade. She can't do anything to help Barak if he's attacked in melee but she can heal the enlarged people or Telurion hopefully somewhat more safely. She will sit with Telurion. Should be back to normal sometime tomorrow.
Heh. We might need to clarify how you treat illusion interactions as I think it was different for the basilisk fight? Afterwards anyways there was no chance of it lasting more than a round.
Just to clarify the climbers have ditched swords? Hopefully a little less scary with slams.
Just in case Barak is unaware.
Climbing Rules wrote:
While climbing, you can’t move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can’t use a shield while climbing. Anytime you take damage while climbing, make a Climb check against the DC of the slope or wall. Failure means you fall from your current height and sustain the appropriate falling damage.
Getting shades of the great cannibal fight here. Loving it so much.
So spell prep from me would be.
- Enlarge on Durin and Arachiel (using pearl of power).
Again, depending on relevant distances we may need to make some changes.
Not sure if we have anything that could increase Durin's AC? He's got a +2 on deflection and natural armor already I gather.
Oh and we need to reallocate pot of neutralise poison.
Not trying to give you a hard time and please note I'm just making stuff up as I go along.
If you go back through the OOC chat you'll see several discussions on loot distribution. Basically we divide total treasure found into shares with a seperate party/consumable share. If you want an item you make a claim. If multiple people want and can't decide amicably based on whats best for everyone then roll off. If you get an item you pay its sale (half) cost out of your share.
Basically its a system aimed at getting everyone around the same WBL. If you make lots of claims then you'll get less of a gold share. Equally though items should go to the best suited for them. Occassionally something comes along (like gem of seeing) which busts the system but they can be dealt with on a case by case basis.
We really only need to do the adjustment when we do a mass sale/buy of stuff which we haven't done yet and probably won't do for some time given lack of shopping opportunities. Until then just put your hand up for stuff you want and consider most of the consumable stuff as party items that can be shared around.
Fine with barkskin going somewhere else. Arachiel then, don't think he has an amulet of na?
Assuming that Durin had enough bits for his arm then I've got the 800gp. Just give me a credit back from the goup take.
I was thinking I'll take that expensive tapestry and give it to the hag as a deposit/surety. She makes the potions and we buy them when they are ready. We die in the wasteland she can keep the thing.
How about this then for starters
So to clarify as I know DM hates loot not being done.
Durin's proposal to which there were no objections was:
Gem is party item currently being held by Zanzu. If he's going to go claw something up he can always hand to someone else.
We buy pot of neutralise poison and barkskin + 2. Propose barkskin goes to Durin, suggest np also go to a frontliner. Arachiel and dwarves poison saves are pretty good so would suggest Zanzu there as well.
This has dragged so sing out if you have an issue.
Edit: Now I think about it we should probably ask the hag to make us some potions while we're away. I'll think on that.
Fine by me.
At 75K its sale value is nearly twice our individual wealth. Awesome to have obviously but its one of those things that breaks our loot system.
At a purely meta level I'm not sure Zanzu is the best one to hold it given he likes to double claw things but fine to leave things the way they are.
Dunno what people think but possible buys from the hag IMO are the potion of neutralise poison and barkskin. Noone can cast the former so I'd rather be safe than sorry. The barkskin is cheap and a decent buff for a big fight.
My IC post is a collection of things I've been thinking about for a while. Taking the tower and now having a building at the camp made me think it would be neat to set up safe places all over and recruit friendly people to keep them.
It could all be a terrible idea and I'm more than half just going off what looks interesting on the map so I'm not going to be upset at suggested alterations. People may think in particular that locating the dwarves is a higher priority or going back to Vincent. My thinking is that we would just be basically wandering around looking for the dwarves and if there are a bunch of powerful druids they may be our best source of information about the Desolation generally (and we could possibly find the dwarves through them). Solve the ghost problem and we make Vincent safer by extension.
One thing I'm very hazy about is potential sidequests that other people seem to have. Arachiel had something about a relic of somekind? If my proposed plan ignores that its only because I don't know about it.
For the gem thing I'm proceeding on the basis that Marcus doesn't know anything unless Zanzu says something. Sammuel said that the illusionist had it not one of the other brothers. Will be a bit annoyed if it doesn't get used when appropriate though :)
I had this big speech planned out for Marcus and then the Usurer went and offered us the place anyway.
Having K-D stay does seem optimal particularly if we can count on him to provide healing and so forth during downtime.
I was going to suggest offering some sort of profit sharing with Sammuel actually. His abilities are extremely useful and hes sniffed out two major threats for us already (that fight would have no doubt gone rather differently 3 of them vs 1 of us at a time and sick to boot). Of course he is not so trustworthy at least without incentives.
Perhaps he would like to assist Khun-Duhn (we'd be leery about leaving someone alone with a mad illusionist lurking about anyway), I'm happy to explore his motives IC.
We could always offer Sammar the protection of the place. Simon too if he is willing, he was the only other helpful person I can think of.
We're fairly close to 8th level now. At ninth I can get wall of stone and can make a nice fortress around the place.
Presume he made it during the 36 seconds that Marcus flailed around.
I say we claim the place whether he likes it or not.
I was looking for something else when I went looking back through past posts..
Tricksome DM :) Bastard tried to set us up.
This part from DM from the first page of discussion thread didn't make its way to the wiki. Maybe source of your confusion Edeldhur, we've all had time to adapt.
More sticky beaking.
Using favored class bonus on channel energy would bump it a couple of dice. Seems a worthy trade for the hp loss given your feat selection...
DM has nixed UM/UC spells as above.
No alignment channel means you have to wait til 9 to enter the pc (assuming thats still the plan).
Wow is misfortune really an immediate action, between the ill omen and this Marcus will love you.
Well for whats its worth (my two cents and hopefully no offense):
I think the aasimar Holy Vindicator is cool and had actually sketched one as a replacement character if my wizard died. I think the synergy between the favored class bonus, channel and vindicator's shield is amazing and mine was more support/channel with 7 lvls of life oracle before entering HV. That does work better starting at 8 though.
I think the oracle/paladin with at least two paladin levels is a no brainer but for an oracle/fighter not quite sure if that 2nd fighter level is really worth it especially if your going to join the prestige class fairly late anyway. An extra oracle level would give you another d6 of channel, work better with energy body etc but maybe you just really want that extra feat.
For a two hand build might be worthwhile finding out what Alex thinks of vindicator's shield while your swinging your polearm. I read something about a ruling that you could still utilise the shield even strapped to your back but that did seem a bit odd to me.
If your are going to stick with that and the two fighter levels I'd definately go polearm master to be able to hit adjacent things with a -4.
I think fey foundling is super nice with all of the healing. Kind of think that magical knack is hard to live without as a trait though, this build is dropping 3 caster levels as soon as you enter the prestige class and your buffs would feel it.
If the idea is to bash stuff up and throw the occasional heal then maybe have a look at some of the other oracle mysteries that do that well. Another one I liked was this cleric archetype [url]http://www.d20pfsrd.com/classes/core-classes/cleric/archetypes/paizo---cler ic-archetypes/mendevian-priest[/url]. But at the end of the day play what you want.
Welcome. Your replacing a battle oracle so not exactly a pure support role.
Dunno if Alex said anything but I wouldn't be worried if you want to mix in paladin. Seems like the perfect game for it to be honest.
Moving forward as a group we do need a way of dealing with the usual stuff (restoration, cure disease, raise dead etc) but we had that issue anyway and can always solve things with money.
Short version, have a look at existing roles then pick want you want.
APs are designed around 4 player, 15 point builds that aren't particularly optomised.
15 vs 20 points builds and the half feat is going to make much less of a difference than an extra player for example. Where that extra 5 points goes for each character is rather important. If its say shoring up an otherwise dump stat its actual effect on combat might be zero.
I'd say your issue is going to be much more balancing the hyper optomiser against the rest of the group to be honest.
Personally I would keep playing close to as written and see how you go. Maybe add a hp or two per HD of at least major monsters to balance the extra points. If fights are getting too easy I'd start by adding more mooks before applying templates, advanced simple is +4 AC which can shake things up a lot.
Tactically, if the magus is killing everything in sight have intelligent opponents start to target him more (as intelligent opponents should) and try and stretch the encounter day to make him husband his resources. "Kill the magus first, just like we planned!" can massage his ego rather than the DM being out to get him and give other players a chance to shine.