Dan Batchelor's page

Organized Play Member. 4 posts (92 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 1 alias.


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baggageboy wrote:

The difference is that the technomancer and mystic don't have enough spells to be able to cast all day. To offset this they have a 3/4 BAB and can do respectable damage by taking a couple of feats.

You really can't have a full caster. They are meant to be casting pretty much exclusively and fighting only when buffed, or as in desperate situations. This could be done in the 6/6 frame work as I pointed out earlier, but it would mean some changes. I do think that there could be a balanced wizard/sorcerer and cleric/druid. And they should be powerful with their particular schitcks. Again I think this is doable. I just don't want to see the crazy antics that the wizards could do before coming back.

But wizards never had enough spells to cast all day. You have two varieties in most campaigns. Which type would depend on how often your GM let you camp. Caster type #1. Burn through the cream of your spell crop in two or three battles then camp. Caster type #2. Cast conservatively having very little effect on most battles and unload on the mini-boss and boss battles.

Caster type #1 is really the only cast all day type and that is because her day is about 3 hours long and then she is sleeping again.

In Starfinder you would essentially be trading out +5 BAB for more and higher damage spells. Your BAB becomes so low that using weapons is never really an option. It just seems innately broken.


RumpinRufus wrote:
Dan Batchelor wrote:
If you absolutely have to have 9th level spells back the biggest thing you need to fix is the "Morning spell matrix". One of my highest level characters from back in the day have about 20 spells he would cast every morning as defenses/buffs. Trying to account for every possible attack. Can you imagine how boring this really would be and how quickly a real human would stop doing this or just get sloppy or lazy about the routine.

That's what I'm saying!

Limit the buffs.

Take away any spell that does X class's main shtick better than X class.

Nerf the god spells like Gate and Time Stop.

Add relevant at-will abilities to accommodate long adventuring days.

And the wizard is fixed.

But essentially isn't this what has been done with mystic and technomancer? They both have attack spells that scale up as well as many other options like charm, disintegrate, and stone to flesh that old style casting had.

So the real question becomes what is it that you would like them to add back in by adding in 3 more levels of spells?


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I dont want them to bring in 9th level casters. I have played D&D (and pretty much always make wizards) since the early days. 9th level spell casting is an artifact from back in the days of when Gary Gygax was literally just making stuff up as he went along. It became a "sacred cow" when they designed 3rd edition and has never really left any incarnation of the game until Starfinder.

I am very happy with how they have made the casters in Starfinder. It has been a great change. You still get powerful spellcasters but not the godlike powers of high level wizards.

If you absolutely have to have 9th level spells back the biggest thing you need to fix is the "Morning spell matrix". One of my highest level characters from back in the day have about 20 spells he would cast every morning as defenses/buffs. Trying to account for every possible attack. Can you imagine how boring this really would be and how quickly a real human would stop doing this or just get sloppy or lazy about the routine. It is easy to say "My character spends every morning doing this." It would be much harder to every morning add 20 to 30 more morning rituals. I have a hard enough time with the few I do in real life (Expel waste, cleanse teeth, cleanse body, dispose of facial/body hair, summon clothes, dress, summon raw food, cook food, eat food)

It got bad enough that in some campaigns you would have to lead every combat with a disjunction spell just start a fight so that you would "only" be facing a casters back-up/contingency defenses.

Ugg, No thank you.


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Here are a few descriptions I used when I ran this adventure from my group. Inaccurate, condescending, but no less boldly made by the explorer.

Halkueem Zan’s Descriptions

Kaukarriki- A population of furry humanoid creatures has been following our progress through the jungle. At first they avoided us but eventually started to assault us with rotten fruit and feces. One flew from the tree branches and stole my hat. I ordered my huntmaster to have his men open fire. After slaying several dozens of the creatures the rest fled. I regained my headgear and taught the wilderness the first lesson of many to come about who is master. I have named these vermin monkey-bats.

Obelisk- An immense pillar, nay, an Obelisk arising higher than the trees. Clearly this monument was built by the savages of this land to reach the gods. Were one to take the time to dig below they would most likely find the most valued treasures of the tribe brought here as tribute. I have neither the time or desire to unearth what is likely to be the worthless baubles (to civilized men ) and decayed remains of loved ones left here as sacrifices.

The Plague Warden-A grand statue of an alien creature dying of a wasting disease implores the uncaring gods to save it from its plight. The boils of its disease gained no doubt, from tribal cannibalism or other such savage practice, riddle its body in horrific and painful fashion. A grand construction used to hold those struck down with this apparently common malady.

B3-Poor construction has allowed rain water to flow into this room and fill a pit likely used to grow food (fungus and grubs) that would feed the outcasts forced to live in this plague hut. For the safety of my men I had them avoid the water.

B4-Depictions of primitive medicine men lancing the boils of the infected patients.

B5-A poorly made room with so many holes in the walls I could see in virtually every direction. Primitive craftsmanship indeed!

B6-A platform likely used to fling the bodies of dead plague victims to the earth below.