Dan Batchelor |
The difference is that the technomancer and mystic don't have enough spells to be able to cast all day. To offset this they have a 3/4 BAB and can do respectable damage by taking a couple of feats.
You really can't have a full caster. They are meant to be casting pretty much exclusively and fighting only when buffed, or as in desperate situations. This could be done in the 6/6 frame work as I pointed out earlier, but it would mean some changes. I do think that there could be a balanced wizard/sorcerer and cleric/druid. And they should be powerful with their particular schitcks. Again I think this is doable. I just don't want to see the crazy antics that the wizards could do before coming back.
But wizards never had enough spells to cast all day. You have two varieties in most campaigns. Which type would depend on how often your GM let you camp. Caster type #1. Burn through the cream of your spell crop in two or three battles then camp. Caster type #2. Cast conservatively having very little effect on most battles and unload on the mini-boss and boss battles.
Caster type #1 is really the only cast all day type and that is because her day is about 3 hours long and then she is sleeping again.
In Starfinder you would essentially be trading out +5 BAB for more and higher damage spells. Your BAB becomes so low that using weapons is never really an option. It just seems innately broken.