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Griffon

Damon Griffin's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber. 1,015 posts. No reviews. 5 lists. 1 wishlist.


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Don't have a Google account; can't access them.


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Andrew R wrote:
i disagree with restricting freedom of speech because that is the first step in losing freedoms as a whole. I would rather hear awful opinions than risk us being allowed no opinions at all.

Reasonable restrictions on actions and speech are necessary for public order, and I'm not taking about a regimented society here, I'm using "order" deliberately as the alternative to chaos.

A man's right to freely swing his fist ends at the tip of my nose.


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Kirth Gersen wrote:
If I make sausage filled with rat poison and toxic waste, can I market it as "fresh, wholesome, 100% organically-grown pork sausage with no fillers"? After all, you have no right to take away my freedom of speech. I'm a huge proponent of freedom of speech, but even I stop when it becomes outright lying.

Since the above would almost certainly be recognized as commercial speech, which doesn't have full First Amendment protection to begin with, nothing need be "taken away" when you are prohibited from this particular instance of outright lying.


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HarbinNick wrote:

I still don't understand WHY there are holocaust deniers...

I mean you have places, pictures, trials, witnesses, books, records, and pretty much everything you need to say "yup, this happened."
-It's like denying gravity...

There's still active membership in the Flat Earth Society. People can be willfully stupid.


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I think we just deviated massively from the intended resolution of Book Two of Carrion Crown.

Spoiler:

We had just finished a tough fight with a four-armed skinless variant flesh golem -- it took our rogue, fighter and ranger down (below 0 but not dead) before we finally killed it -- and the Count's pet homunculous made contact and managed to communicate that the Count was two rooms above us and in dire need of rescue, and that an even bigger, nastier flesh golem awaited us in that same room.

There was more, regarding a device on the roof we could use to summon and control the Beast of Leipstadt, and perhaps have the Beast fight this other golem, but...

1. We've had any number of near falls from this mountainside castle that has lots of balconies and bridges, but no handrails anywhere, and our wizard doesn't know "fly." Climbing up the outside of a high tower wasn't going to be our first choice.
2. Getting to the device would be one thing, figuring out how to operate it another.
3. Summon the Beast from where, exactly? He should have been here ahead of us, but we hadn't seen any sign of him and couldn't guess how long it would take him to show up.
4. There's a much simpler way:

Finding that the homunculous had use of a ring of invisibility, and had been giving the Count small amounts of water to keep him alive, we just handed him the potion of gaseous form we'd found sitting on a shelf in a nearby room and said "Here, sneak back in, have the Count drink this, and bring him back here."

We'd bypassed several rooms of the "zoo" getting here. We encountered only lamprey swarms, draugr and a transparent aboleth-basilisk-thing before the four-armed golem, and now avoided the nastier golem as well. No telling how much XP that all amounted to. The Count has offered us 1000gp each to finish the job of clearing the castle.


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FWIW, I've been considering an Arcane Duelist as a cohort for my cleric. The party at the moment consists of Cleric of Ragathiel, Cleric of Pharasma, Ranger (beastmaster w/badger companion), Rogue, Fighter, Wizard. At the point the cohort arrives, they'll all be 8th level.

As of 6th level, the cohort would look something like this (bolded spells are from Rite Publishing's 1001 Spells, and the number known assumes using the alternate FCB for Humans at every level):

STR 10
INT 16
WIS 12
CON 14
DEX 17
CHA 18
(Abilities include +2 Human and 4th level bump)

Spells
0 - dancing lights, ghost sound, mending, message, prestidigitation, resistance, glimmer of hope, quicken stride
1 - abundant ammunition, chord of shards, feather fall, invigorate, saving finale, timely inspiration, touch of gracelessness
2 - cat’s grace, invisibility, lifechant, silent ray

Traits
[Magic] Transmuter - cast transmutation school spells at +1 caster level; once per day you can cast (one of the animal stat boosters like cat’s grace) at double duration
[Regional] Touch of the Gods - stabilize a dying creature with a touch as a standard action

Feats
Combat Casting
Disruptive
Extend spell (metamagic)
Extra Performance
Improvisation
Reach spell (metamagic)


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Spoiler:
@misroi: "...gloating about how well his plan went. That's HYDRA."

Hail HYDRA! Silence one tongue and two more start yapping!


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Andrew R wrote:
Then again there are more of you thus making the enemy less of a threat

Yeah, you'd think so. In fact it feels like we get beaten into the ground quite a lot, thanks in part to having saves magically boosted by no more than +1, and ACs for most of us being 20 or lower. We take a lot of hits and two to three of us (which ones varies) get put to sleep during combat on a regular basis by variant homunculi, drow poison or whatever. Economy of action only goes so far; six poorly equipped and protected characters aren't necessarily better than four better equipped and protected characters.

I can't begin to guess at the total amount of ability point damage our group has taken over the course of the AP so far, but I think we run through multiple lesser restoration spells almost every day in-game -- enough that even with two clerics in the group we keep having to resort to potions and scrolls of lesser restoration -- and one full restoration every two or three days.

Mummy rot dropped our rogue to CHA 1 during our last session. At the moment I think it's back up to CHA 3 and remove curse worked but two castings of remove disease failed, postponing the cure for another day.

No one's died yet, despite several very close calls.


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leo1925 wrote:

@Damon Griffin

If what i have heard about Carrion Crown's WBL is true (~70% WBL), then your assumption, that your DM doesn't include more treasure to make up for the fact that the loot is divided 6 ways instead of 4, must be correct.

We're running on the Fast track so that the six of us advance at the same rate the AP expects for a group of four, but without added loot each PC is only getting two-thirds of what the AP makes available for him or her. So if that 70% WBL estimate is correct, we might expect to get around 47% WBL because of the increased party size.

It's about to get worse for the cleric; one of her domains is Leadership, so next level she'll be attracting a cohort and he'll have to be outfitted somehow.


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leo1925 wrote:

@Damon Griffin

i asked a friend to do a quick search for the base value on the carrion crown books and he told me that nothing goes above 6000gp, so unless the party goes to a city that has it's statblock elsewhere and thus wasn't printed in the carrion crown books, you don't have anything meaningful to do with the money

We're poor enough at the moment that we can't afford to craft our own stuff...potions and scrolls, yes. A low-level wand if we pool some cash. Not much in the way of armor, weapons or wondrous items. I can't speak for all the characters, but this is the total wealth for two of the PCs at level 7.95 (one encounter away from 8th, and if the last several sessions are a guide, it'll be a treasureless encounter):

Aasimar Cleric of Ragathiel

Spoiler:

1542gp in cash
4300gp chainmail armor +2
2370gp Large bastard sword +1
2000gp longstrider boots
5gp iron holy symbol
5gp backpack, common
5gp spell component pouch
16gp cleric's kit
5gp gear maintenance kit
25gp scroll of detect undead
25gp scroll of hide from undead
750gp potion of cure serious wounds (3d8+5)
250gp doses of bloodblock (x10)
50gp vial of holy water (x2)
100gp vial of antitoxin (x2)
40gp pot of bladeguard
90gp thunderstones (x3)
--------------
11,587gp -- roughly one-third of what an 8th level PC expects

Ratfolk Ranger (Beastmaster)

Spoiler:

1028gp in cash
775gp MW (darkleaf cloth) studded leather armor
2000gp longstrider sandals (+10' to movement)
5gp magical spell component pouch
2320gp rapier +1
2308gp short sword +1
30gp shortbow
230gp arrows, +1 (10)
830gp arrows, +1 ghost touch (5)
332gp arrows, +1 undead bane (2)
50gp tanglefoot bag
25gp vial of holy water
25gp flask of holy water
50gp potion of cure light wounds (1d8+1)
300gp potion of cure moderate wds (2d8+3)(x2)
750gp potion of water breathing
250gp dust of tracelessness
25gp pot of alchemical grease (x5)
1200gp black smear poison (6x)
120gp black adder venom (2x)
1800gp deathblade poison (x1)
120gp blue whinnis (x1)
50gp backpack, masterwork
30gp silver hip flask
25gp silver pocket knife
11gp grappling hook w/50' silk rope
1gp belt pouch
2cp whetstone
9gp ranger's kit
5gp gear maintenance kit
50gp survival kit, masterwork
30gp wire saw
--------------
14,484gp -- less than half of what an 8th level PC expects


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leo1925 wrote:
Carrion Crown is the exception because it uses the lower wealth as a tool for enabling it's horror theme, from what i have heard it must have enough wealth for 70%-80% WBL, assuming the party doesn't miss anything.

We might be even more screwed than that; we're a party of six, and I'm not sure our GM is adjusting wealth (or encounters; he'd need to increase both) in many cases. He's an experienced D&D 3.x DM and experienced Pathfinder player, but this is his first time running an AP.

Also, the NG to LG group mind causes us to miss out on a few things. At the start of Book Two we met a certain traveling troupe, were asked to help them, and did our best. But we declined the offered reward of a +1 dagger after we were unable to deliver (even though it appears there was no way to actually succeed.)

We continued our exploration of the schloss today and got our butts kicked in several consecutive encounters. My poor ratfolk ranger lost 4 DEX, 4 CON and 4 STR to a simultaneous pair of swarms over 2 rounds; at various times half the party was unconscious due to failed saves vs. poison...and the only encounter all day that produced any treasure was a random encounter consisting of nine Burglars led by a Slayer from the GMG.


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I have had good experiences selling to Noble Knight as well. Sorry I can't offer another alternative.


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Rite Publishing's 1001 Spells includes the 1st level spell adjust, which permanently resizes items, including magic items.

Our GM is allowing it for our Carrion Crown game, which is good news for the two ratfolk characters.

Unfortunately, on an unrelated note, most of the treasure we've come across to date is useless except as a source for too-little cash. Most APs are overfull of rings of protection, amulets of natural armor, and +1 weapons; at some point parties almost always end up selling surplus redundant magic items because the entire party has +1 or +2 rings/amulets/leather armor/weapons.

Carrion Crown has things like a jar of pickled garlic, a set of brass weights, a silver hip flask, a lightning rod, a fancy scorekeeper for a billiard game, collections of clothes, wine, tobacco and spices, and not one but two magnifying glasses. We're more than halfway through Book Two and have gained no magic armor, weapons or Big Six items since clearing out the prison in Book One. No, scratch that, there were some cloaks of resistance.

Actually, a lot of the odd items we've found most recently we aren't counting as treasure at the moment. We're

Spoiler:
working our way through Schloss Caromarc, by invitation from The Beast. So far both he and his "father" are conspicuously absent, but having no information that the Count is dead, our good-aligned party isn't looting his home while searching for him.


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Dragonchess Player wrote:
If it's a Vudra-themed AP, then IMO it should be about rakshasa (a maharaja rakshasa makes a good AP-ending CR 20 BBEG), with a side of genies (see Jalmeray). Because rakshasa are heavily involved with building power over societies (plus their infiltration of said societies), they make a natural foe for an urban campaign with a "secret war" vibe (see also Escape from Old Korvosa).

I'd bet against seeing much of Vudra before Paizo works out how they want psionics to work. They've maintained a policy of not doing it at all until they can do it right, and I'm very happy with that...although I do hope they figure it out before another 10 years goes by...


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Adam Daigle wrote:
Yep, Irnk's right. We'll announce the winter/spring 2015 Adventure Path (the one following Iron Gods) at PaizoCon this July.

Will (should) the first book of Iron Gods have shipped before the announcement is made regarding the next AP?

I have so little interest in Iron Gods that I've been considering the permanent loss of my Charter Subscriber status (and the temporary loss of any discounts that come with an AP subscription) by opting out of that one.

Having fallen, there's less incentive to buy all future APs, so I might be opting in and out on a case by case basis after that. If I know by the 11th hour I will definitely want the successor to Iron Gods, I may give in to the Acute Collectoritis that's plagued me all my life, and not break up the series.


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RainyDayNinja wrote:
sunbeam wrote:


And Ultron with no Hank Pym introduced yet?

Hmmm if he is introed in a 2nd Avengers movie, I can't wait to see what special effects can do with "Giant-Man." (Guessing they won't go the Ant-Man route)

There's already an Ant Man movie in the works, scheduled to be release a couple of months after the next Avengers.

That Ant Man will be Scott Lang. But with the casting of Michael Douglas as Hank Pym in the same movie, I don't think it's likely we'll ever see Giant Man. Too bad.


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Dazylar wrote:
The shield is awesome, and he uses it with fantastic skill and grace. I'm getting goosebumps just remembering the various manoeuvres he pulls off using this.

Wouldn't be Cap without some cool shield stunts. Even in the comics, there's a throwaway scene I still remember years later: Cap is running down the street on his way to a meeting of the Avengers. Some minor crime is taking place off to one side. He unslings the shield, lets it fly to knock the petty criminal out, and catches it on the rebound without breaking stride or turning his head.

Obviously much cooler things are possible in a live action movie, and I look forward to it next weekend.


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Readerbreeder wrote:
Has anyone else noticed other "Easter eggs" that I missed?

In the most recent Huntress episode, mobster Hugo Mannheim was mentioned. (Hugo, not Bruno?)


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DeathQuaker wrote:

...I also think if they make [Laurel] Black Canary-ish, which they've said is in the plan, it is part of a very slow plan---like, we won't see her like that until season 3 or even 4.

I originally expected them to kill Sara and have Laurel take up her mantle to honor her, but I actually hope they do something less unexpected. Perhaps Sara will end up training Laurel, for example.

I would really rather not see Laurel as Black Canary, ever. Two reasons (neither of which is "I hate Laurel" because I don't, she merely disappoints me) --

One, I don't see her adding anything to the Black Canary identity; Sara already has the look, the sonic attack, a relationship with Ollie and a back story reason for having taken the name -- what would Laurel do differently that wouldn't distance her from the Canary identity as well as from Sara's stamp on it? Wear a blonde wig? Granted that would be a nod to the original comic character, and carrying on for Sara would be a reason to go blonde, but in costume there'd be no appreciable difference between Canaries I and II, making it change for the sake of change.

Two, Sara had years of training and daily life threatening hardship to build up the skills she has now. It would be insulting to hand the mantle off to a replacement in what would amount to a montage, even if it gets spread over a full season in two-minute scenes.


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Chessex's Gemini series has a set that's swirled gold/white with black lettering. Following Liz's link they're one of the last listed in the Gemini section, actually under the Gemini 5 heading to the right of the longer Gemini column.

These white with gold lettering seem easy enough to read.

And a paladin deserves a shiny gold dice bag.


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If you can use 3rd party spells *and* have a feat that lets you learn the occasional spell not on the Magus spell list, nauseating pollen from Rite Publishing's 1001 Spells is 2nd level druid/ranger/witch.


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Or you could use a 1st level spell with no material components.


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tortiekat wrote:


5th Level:
Feat: Intensify Spell

I believe Intensify is a 3PP metamagic feat and Intensified is Paizo. Obviously they do different things. Which did you mean?


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Very wel, let's assume a single-classed Bard for now. Any particular archetype? (Okay, or prestige class, since Dragon Disciple was already suggested.)

I've looked at and dismissed several archetypes: Animal Speaker, Archaeologist, Archivist, Buccaneer, Celebrity, Court Bard, Daredevil, Dervish of Dawn, Demagogue, Diva, Geisha, Lotus Geisha, Sandman, Sea Singer, Songhealer, Street Performer.

These are possibilities: Arcane Duelist, Detective, Dervish Dancer, Dirge Bard, Magician, Savage Skald, Sound Striker, Thundercaller.


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Wycen wrote:

What are you interested in and perhaps more importantly, what does your DM do with the Leadership feat? Does he create the NPC, control the NPC, or anything else? (and if he doesn't, he should really have a say in building the NPC).

Also, based on your levels, I'm guessing you are in the 2nd adventure, Trail of the Beast, but correct me if I'm wrong. That might provide info to suggest monstrous cohorts.

I thought it was Trial of the Beast, but yes, that's where we are. Not sure how far through that book (no spoilers, please) but we have gathered a good bit of circumstantial evidence to suggest the Beast is innocent of two of the past crimes he's on trial for. Haven't looked into the third yet. We strongly suspect there's more to find at the Chemic Works but haven't been able to get in there yet. But I digress...

DM lets us run our own loyal NPCs, and should be pretty flexible about letting us create a cohort (no player under this DM has had a cohort before, but we've had intelligent familiars and such.)

What I'm interested in is a character/creature that will add utility to the party without a big bump in power. Exactly what kind of utility, I'm undecided about. A bard would do that, and I won't reject that out of hand, but too often a bard ends up being a one-trick pony, breaking into song at the start of every combat and never doing anything else. The buffs we get from the bardic performance are useful, but the bard himself is often really boring. Maybe we haven't found the right archetype yet, or maybe it's just our group.


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We have a party of six running through Carrion Crown:

LN Aasimar Cleric of Ragathiel (Leadership & Rage domains)
NG Human Cleric of Pharasma (Knowledge & Repose domains)
Ratfolk Beastmaster Ranger, w/badger animal companion
Ratfolk Rogue
Half-Elf Wizard
Half-orc Fighter

We're close to 6th level now. At 8th level the Cleric of Ragathiel will gain Leadership as a domain power. I'm not sure whether to attract an NPC with class levels (and if so, what kind) or a creature of some sort.

Best guess as to her Leadership score at 8th level should be around 15 or 16, so the limiting factor will be her own level; she can't attract a cohort above 6th level.

She probably will not try to collect followers during the campaign; just don't need dozens of 1st levels trailing along. If it makes any difference to the type of cohort you might suggest, she's optimized for influencing people: high CHA, plus trait/racial/feat bonuses give her Diplomacy +17, Intimidate +20 at 5th level.

Suggestions?


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That artwork is first rate, but the creature itself looks like an alligator on stilts. It might be a matter of perspective, but the picture suggests the back legs are longer than the forelegs which may mean it can walk or run upright. Velocigator?


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Cap. Darling wrote:
Edit: and stay away from reckless aim. You risk killing party members for a situationel +2 to hit. Better get weapon focus and have +1 all the time. Or get some utility feat.

Your party members only suffer if you roll a natural 1 (wink, wink, nudge, nudge.)

But seriously: I've been using Reckless Aim for a while now. On two occasions I've accidentally hit a party member with a single arrow. On at least twice that many occasions I simply hit an enemy adjacent to the one I was aiming at. That's not bad odds in return for the added damage per hit, and with multiple hits likely every round.

I've yet to threaten any ally with death due to Reckless Aim. On the other hand, I have killed two allies by falling prey to confusion ang getting the "attack nearest ally" result on the table.


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Can't speak for Luck7, but *I* think offense is more important for an archer than defense. You aren't going to be a target as often as the melee types are, especially if you can ramp up the damage you do and take out opponents that much more quickly.

Up the bow's enhancement to +2 or +3
Belt of physical might (DEX+CON) for added hit points and attack bonus
Boots of Speed
Bracers of Falcon's Aim

Add an energy type to your bow that not everyone is resistant to; thundering or corrosive. Make it seeking so you can ignore those annoying miss chances.

You likely can't do the rest of this just by spending GP, but if possible, hang out near a spellcaster who can cast one or more of these on you or your bow:

heroism (+2 morale bonus to attacks)
weapon of awe (+2 sacred bonus to damage; target may be shaken)
discordant voice (bardic ability; +1d6 sonic damage to allies' weapons and stacks with other energy damage)

And always take the clustered shots feat, so your hasted manyshot full round attacks can deal three digits worth of damage and only subtract that DR 10 once. :)


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Great Hall Games has a set of 50 in mixed colors for $5.00 (and if you happen to be in their Austin, TX store, you can buy assorted nickel-sized & quarter-sized glass drops in plain, transparent, frosty, or patterns for 15 cents each, but I assume that doesn't help you.)

Scroll to the bottom of this page and see "ASSORTED MANCALA GLASS DROPS, Small."


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Aelryinth wrote:

Let's say our dear Marilith with 6 +1 Defender Weapons happens to have Greater Magic Weapon as an intrinsic, at CL 20.

Now all her weapons are +5.

For each -1 on her sword attacks, her AC goes up by 5. She can burn them all back down to +1 for +24 to her AC, rendering her pretty much unhittable at a 56 ac.

Unhittable by the Fighter doesn't mean unhittable. Mage's disjunction bypasses her SR and brings all her weapons back to +1 and her touch AC back to 17; clashing rocks trhe following round smacks her for 20d6, knocks her prone and may bury her under rubble.

It's an extreme example, but so is a marilith with six defender weapons and CL 20. How does she get GWM at CL 20? (Pardon my ignorance regarding "as an intrinsic.")


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Neal Litherland wrote:

Ranger Not to be outdone, the ranger has an initiative bonus as well. Provided, of course, that the ranger is within one of his or her favored terrains. A +2 bonus always applies due to the ranger's sheer familiarity with what the sights, sounds, and smells in an area should be, providing a nearly supernatural quickness when trouble breaks out.

This bonus can be higher for the Ranger, since every time they get a new favored terrain, one of the terrains (can be the one just chosen) goes up by +2.

Also, the Guide variant of Rangers in the APG grants a +2 Init bonus to any of his allies (within a favored terrain) that can see and hear him, via Terrain Bond.


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@Hogeyhead: Steer clear of the Serpent's Skull AP, the latter half of which is filled with serpentfolk (racially immune to mind-affecting effects)...my witch character is not having a good time.


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Mercy 0f Spades wrote:


So, where can I begin? Is there somewhere online that posts news about upcoming events, conventions, or the like? We live in Brenham, TX. Which is midpoint between Houston, Bryan/College Station, and Austin. So any info would be greatly appreciated.

As listed in the Regional Coordinators link Thorkull posted, there are two PFS venture lieutenants and a venture captain in Austin, and I know the PFS there meets weekly at Dragon's Lair (a comic and game store which is pretty awesome on its own, even without being an actual play site.)


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JoelF847 wrote:

I loved the Dollhouse Easter egg at the end in Coulson's Tahiti dream:

"Did I fall asleep?"
"For a little while."

Yes, Coulson is just an Echo of his former self.


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From among the "ordinary" familiars, a raven is hard to beat.

For the improved variety, lyrakien are very nice, and I'm surprised to have seen only two mentions of them so far. My witch has a lyrakien named Mariposa (butterfly.)

Continuous detect magic and detect evil have been extremely useful, along with plain old darkvision, since only 2 of 6 PCs have that ability. Dancing lights at will means the witch and cleric are freed from providing remote sources of light from round to round. An extra cure light wounds once a day is never a bad thing. And we've used her commune ability several times during Serpent's Skull, to good effect.

Add the ability to speak with anything, and 80' perfect flight while wielding wands of cures, buffs, sound burst, lightning bolt or abundant ammunition on the battlefield (along with the witch's UMD ranks, she has the benefit of Evolved Familiar: Skilled (UMD +8), giving her a total of 25 in UMD.)

Immunity to electricity and continual freedom of movement have saved her life more than once.


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Putting this in book form would make it obsolete somewhere between the time the manuscript went to print and the time it hit the shelves.

A continuously updated wiki handles it much better:

http://www.pathfinderwiki.com/wiki/Golarion

http://pathfinder.wikia.com/wiki/Golariopedia


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Skeld wrote:

Ha! That's awesome, Gorbs!

You're 1 ahead of me; my 200th order will be next month's subscription shipment. :D

Don't be disappointed at the lack of surprise extras. I've had 220 orders already, and nothing unexpected. (And how great is that?!?)

Hey, it's not a surprise extra if everyone gets them!


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Blackstar?

Ah, no: Galtar and the Golden Lance


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I got an appropriate distribution including at least one of everything, but I believe I was shorted a figure based on total count. One of the bricks had 31 rather than 32 figures; the shorted booster had one each of Tooth Gang Knifer, Mothman and Moonbeast. I didn't notice any breakage, though as usual many of the figures were loose in the packaging.

Common
1 Goblin Pyro #1: 3
2 Goblin Pyro #2: 3
3 Kobold Archer: 4
4 Kobold Warrior: 4
5 Charau-Ka: 4
6 Reefclaw: 4
7 Tooth Gang Knifer: 4
8 Tooth Gang Brute: 4
9 Akata: 4
10 Bugbear Warrior: 4
11 Monkey Swarm: 4
12 Orc Archer: 4
13 Orc Soldier: 3
14 Orc Mystic; 3
15 Degenerate Serpentfolk: 2

Uncommon
16 Kobold Mystic: 3
17 Kobold Chieftain: 2
18 Serpentfolk Mystic: 3
19 Scourge Hellknight: 3
20 Hellknight Signifer: 2
21 Thrune Agent: 3
22 Eagle Knight: 2
23 Eagle Knight Officer: 3
24 Ulat-Kini: 2
25 Slurk: 2
26 Snow Leopard: 2
27 Knight of Ozem: 2
28 Tatzlwyrm: 2
29 Moonbeast: 3
30 Seugathi: 3
31 Derhii: 3
32 Calikang: 3
33 Hodag: 3
34 Marsh Giant: 2
35 Toad Demon: 3
36 Serpent Demon: 2
37 Greater Death Demon: 3

Rare
38 Lini, Gnome Druid: 1
39 Kobold King Merlokrep: 1
40 Beatific One: 1
41 Janni: 1
42 King Irovetti: 1
43 Queen Ileosa: 1
44 Sajan, Human Monk: 1
45 Medium Black Dragon: 1
46 Serpentfolk High Priest: 1
47 Mothman: 1
48 Sandpoint Devil: 1
49 Djinni: 1
50 Efreeti: 1
51 Shaitan: 1
52 Marid: 1
53 Gorilla King: 1
54 Fire Demon 1

Special
55 Gargantuan Green Dragon 1


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
Shadowborn wrote:
I'm going with LMD because of the conversation an episode or two ago about muscle memory. He was wondering why he was having such a hard time with what should be a simple task due to muscle memory. The obvious answer is that those particular muscles have no memory of that activity.

In a more recent episode he also described himself as feeling "rusty" and his physical showed "a little too much iron" in his blood. Neither means anything alone, and together they probably mean nothing, but in combination with the loss of muscle memory they could be additional hints of an artificial or artificially enhanced body.


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I've lost the ability to Hide threads on the Paizo boards when in Internet Explorer 8. At home, I use Firefox, and there's no problem. At work, MSIE is what I'm stuck with, and it worked there until...I'm not sure, a few weeks ago?


1 person marked this as a favorite.
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Damon Griffin Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber, Customer Service Spam List

Hee, hee! :)

Let's see, the first one on this subject was sent on Oct 23, 2013 to customer.service@paizo.com and then that same email was forwarded to the same address on the 30th.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

I've mentioned before, I have this odd curse on my email: No email to Paizo Customer Service is ever received the first time I send it. I have to ask for things twice.

(Seriously, I don't know what's up, but it is the email, not the excellent CS staff...they've checked this more than once and found no record of the initial email on their end, but receive it when forwarded as part of a second message.)

Anyway, I have sent two emails now, and still no response. I'd like to cancel my subscription of both the Pathfinder and Goblins comics.


2 people marked this as a favorite.
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Ruick wrote:
I'm pretty new to the DC universe...started with the new 52.

IMHO, if you started with the New 52 you have never seen the DC Universe. But then, I'm a crotchety old guy who still thinks of Kyle Rayner as an upstart new kid, and not the "real" Green Lantern. :)

(I'll save you the Google: Rayner first appeared in 1994.)


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
MMCJawa wrote:
You might see mythic popping up here and there in a product (like Bestiary 4), or a section in a core rulebook or player companion, but probably not focused books.

And as I suggested above, I'm fine with the odd reference here and there. I easily ignore Gunslingers now, while using other material from the APG.

MMCJawa wrote:
That's kind of like asking for a separate product line subscription that contains gunslingers, or planes content.

No, it really isn't. But I'd feel entirely justified in inquring into the feasibility of spinning off a separate sub line if my existing subscription were currently faced with Gunslinger Origins, Gunslinger Adventures and Gunslinger Realms.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber
LazarX wrote:
You DO have the option of terminating and reupping your subs of course.

Read the whole post.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

How impractical would it be to split off Mythic products into a separate subscription line?

I'm not talking about future core products that have a few sidebars along the lines of "to make this bit Mythic, you can add this...", just those products wholly devoted to that style of gaming many of us may choose not to adopt.

With my current subscriber status, I'm going to end up with Mythic Adventures, Realms, Origins, and an unknown number of future products solely devoted to a play style my group will not adopt. I wonder if it's practical to recognize those products as a separate class.

I theory I can unsubscribe to a product line for a month in order to opt out of an individual product, but don't some months have more than one product shipping now? I don't want to opt out of, for example:

Mythic Realms, and miss Towns of the Inner Sea
Mythic Origins, and miss Blood of the Moon
Mythic Adventures, and miss Bestiary 4

(Those specific examples may not be good since I don't know the expected shipping dates.)

Perhaps there could be a different way to mark individual items to opt out, rather than doing it by unsubscribig to the product line?


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Cyderak wrote:
I'd like to also add that the prices of all the METAL Potion Tokens pledge levels have been cut in half.

And now I'm in. :)


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Roleplaying Game Subscriber

I've got an aasimar cleric (of Ragathiel) with the rage domain, that I've tried to optimize for Intimidation. Perhaps you could use some of this. At 4th level she has +19 to Intimidate (+21 vs. evil creatures):

+5 = CHA 20
+4 = 4 ranks in Intimidate
+4 = racial bonus to Intimidate (alertnate aasimar racial trait)
+3 = class skill bonus (Regional Trait: Soldier of the Faith)
+1 = trait bonus (Regional Trait: Soldier of the Faith)
+2 = Feat: Persuasive
+2 = circumstance bonus vs. evil (aasimar racial trait: Halo)

I don't know of any way that the Rage domain can add a numeric bonus to the Intimidate check (unless she takes the Roaring Drunk rage power, which really doesn't make sense for the character), but she'll eventually get Intimidating Glare so she can Intimidate as a move action.

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