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Griffon

Damon Griffin's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. 1,624 posts. No reviews. 5 lists. 1 wishlist.


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Our group treats bags of holding and handy haversacks both as having a shoulder strap, long enough to be slung diagonally across the PC's chest. No difference between the two in how they are carried, only in what they weigh and how quickly you can find things in them.

A sack with no carrying straps would have to be dropped every time you needed that second hand for a shield, off-hand weapon, spellcasting* or whatever. That's pretty annoying, and it's hard to see why the crafters of such items wouldn't realize that.

GM allows us to pull the strap over our heads and drop the bag as a free action; this is sometimes necessary because carrying one of the larger types pushes us into Medium encumbrance and cuts our movement in combat.

*Yes, I'm aware there is no rule that says somatic components for spells require more than one hand; but it seems like some of them likely would.


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MannyGoblin wrote:
we just need the Snakes in King's Landing to strip down...

...revealing their carefully maintained King's Landing strips?


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Hama wrote:
Flash comic is full of speedsters.

And about to become more so, according to the July/August solicitations from Diamond:

Flash #2: "The Flash trains novice speedster August Heart to help the people of Central City..."

Flash #3: "...dozens of innocent people gain super-speed! But not all of them are heroic, and it will take everything the Flash and August have..."


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Mr_Outsidevoice wrote:

The Man in the Iron Mask could be Hunter's Dad. Or Jay Garrick.

That really needs to be cleared up by the end of the season. It's getting tedious. Mysteries are fun to speculate about but they should be advanced over the course of a story; in his case, we know no more than we did at his first appearance. He's still a guy in an iron mask, held by Zoom for unknown reasons. The one clue to his identity -- tapping out "JAY" in prison code -- gets us nowhere because it remains uncertain whether he was identifying himself or asking about someone else.

Did Barry not tell Caitlin about that? All the time she was in Zoom's lair, Iron Mask never managed to communicate a single word to her? Is he an idiot? Since she can see him, maybe he should just try drawing letters in the air? Or injuring himself and writing on the transparent wall in blood?


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Werthead wrote:
I thinks this is more going off the rails and screaming out of control into the side of a nuclear power plant. Which is being attacked by zombies.

I am oddly reminded of "Blood On the Coal", a parody of the country/folk ballad "Wreck of the Old 97". In the parody version, the train runs off its rails and into a working coal mine shaft.


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Either way we tend to spread out in combat, though we probably would have better coverage putting magic circles on non-Clerics. I'll keep that in mind. The Fighter tends to be on his own; the Ranger tends to team with his animal companion and the Thief since they all share Teamwork feats; the [cohort] Sorcerer and the Wizard might be anywhere, depending on the space.

I don't think a wand of death ward is in the cards for us. We do have a wand crafter and the cash needed for a 21,000gp retail item but I don't know -- and don't want to know, please -- if circumstances in the module will allow us to take a three-week break to craft it.

We've only just started the first level below Renchurch. We're more or less expecting two underground levels, and aren't sure what to expect by the time we've finished them. Our thinking is (and again, please don't confirm or deny any of this) that we're ultimately going to Gallowspire -- the name of Book Six practically guarantees it -- but Count Galdana is either still at Renchurch or he isn't; if he is and we rescue him, that would seem to foil the Whispering Way's plans and we don't know why we'd still need to go to the 'spire. If he isn't, we're going to be pretty pissed about wasting a lot of time fighting and dying over and over for an unattainable (at this location) goal.

Maybe there's still some reason to go to Gallowspire after rescuing the Count, and maybe whatever that reason is will allow us the necessary crafting time after seeing him safely back to Amaans...Adventure Paths in general tend to be a weird mix of rushing from point to point at breakneck speed, and having the bad guys frozen in time ahead of you so that you always arrive in the nick of time.

The Settlements rules/tables are open to interpretation regarding the purchase of magic items valued above 16,000gp: in a metropolis, there's a 75% chance of being able to purchase a 16,000gp item, but no listed chance of purchasing anything more expensive. It's reasonable to supposed the chances taper off above that value rather than immediately drop to zero, but I don't know if our GM will agree, or what chances he'd set for a 21Kgp wand (or higher, if we got one with more than a 7-minute duration.)

If we need a metropolis, I'm not certain where the nearest one is, but there are none in Ustalav. Our Wizard's teleport range is 1400 miles, but every time he's tried to teleport anywhere within Virlych he's been rerouted, so we'd have to put some distance between us and Renchurch before even trying that again.

EDIT: The first time this happened, we were at the border between the counties of Caliphas and Virlych. The party being too large to teleport all at once, we'd decided we'd teleport in stages to Ravengro and use wands of mount to make a shorter overland journey from there. So he took half our group to Ravegro successfully, but when trying to teleport back he got pulled into a grove of killer trees. Thanks to having status in place, the clerics knew more or less where he ended up and that he was in trouble, but had no idea why and no way to get to him. He wasn't able to teleport away from that spot, either; or he was, but didn't go where he wanted to. We haven't sussed out all the rules behind this, so we're just avoiding teleport for a while.


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And I'm off to watch the DAICON IV opening video again...


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You can certainly try a couple of things others have suggested, namely: assign the other PCs unflattering names of your own; and/or only provide support to those who give you their names -- after all, why should you be so friendly to a bunch of strangers when they won't be?

But ultimately, I suspect these will fail to do the job and you'll be left with two options: (1) leave the group, or (2) seek therapy; if you stick with this bunch, you'll need it.


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My wife and I noted that since Fitz and Simmons were separated for a while, and Fitz was late returning to the rendezvous, it's possible that's not Fitz at all, but a shapeshifting inhuman snuck in to replace him. If this proves to be true, given what's about to happen for F&S, my wife said she'd drop the show immediately.


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@ Zhangar - Yeah, we could be better about using magic circle against evil. We have an unusually large party (6 PCs plus one cohort and one Large lion animal follower), so it's tough keeping everyone within 10' of the clerics...more often than not a few of us are outside the 30' range of their channeled positive energy as well. Vampire sorcerers spamming fireballs at us tends to encourage us to spread out.

Death ward is an awesome protective spell, but at 1 min/level it expires fairly quickly, and only protects one creature at a time; again, large party. One of our clerics has the Repose domain, though, and has been making good use of her Ward Against Death granted power. It's essentially the death ward spell, but covers a 30' radius instead of protecting a single creature. But she can only use that for 14 rounds (not necessarily consecutive) per day.


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CapeCodRPGer wrote:
Last episode last season, all the sand snakes are on the dock watching the boat sail away. How did 2 of them get on the boat?

Who do you think you saw on a boat? Ellaria and one of the snakes killed Prince Doran, while the other two killed Doran's son Trystane. This was all in Dorne.


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There were sooooo many things wrong with this episode. Most have been covered here. By comparison, this is very minor, but...

I gather the trip to Earth-CBS took place when he briefly winked out while running back to STAR Labs. On arrival, Barry said "I'm back. How long was I gone?" and then never mentioned that he had in fact reached another Earth, if not the one they were shooting for.

He even stood there and said nothing while Wells argued there was no way to reopen a portal and no evidence dimensional travel would be possible again.

Granted, the two series are being kept separate despite the "Worlds' Finest" episode of Supergirl, but that's just bad writing. What kind of a-hole does Barry have to be to (a) withhold the certain knowledge that dimensional travel is still possible, if not yet controllable; and (b) not tell Cisco about Supergirl?


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That's one post-Crisis origin; as I understand Convergence/Rebirth, the Crisis now never will have already happened. (Verb tense under time travel is weird.)

The Supergirl intro voiceover suggests (without actually stating) that there was no Superboy on this Earth, that Kal-El/Clark debuted as Superman. Even if there had been a Superboy in the past, he wouldn't be arriving now in a Kryptonian pod, so we can probably ignore the 60's version of Superboy.

I'm really hoping it's not any version of Superboy because (a) I never liked the clone version, and (b) non-clone versions have already been on TV a few times (John Haymes Newton/Gerard Christopher, and for practical purposes, Tom Welling); also, what's the point of keeping Superman off screen if you're just going to bring in Superboy?


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Things I did not like about this episode:

Spoiler:

@ Aberzombie: changing to civvies to say goodbye seemed reasonable given that Max hadn't yet located the source of the signal; she'd otherwise have been standing around in costume doing nothing. However, the lengthy exchange between Kara and Alex near the end of a six minute countdown, plus the fact that Alex was able to simply ignore what should have been a paralyzing and excruciating headache to have that conversation....OMGWTF?!?

along with Aberzombie, that science fail: you don't need gravity to fly or to generate thrust.

DEO/Army fail to contain J'onn J'onzz. Did they simply put regular cuffs on him, expecting that to hold even an injured Martian? Have they not been paying attention? Why was he left sitting in a chair next to Superman rather than being in one of those dandy featureless plastic cells they have?

Kara's open-ended sorta-promotion. I get that Cat has real depth, but the self-centeredness isn't all an act. She's taking a personal hit in having to break in a new assistant, and for what? Giving Kara a windowless office with as-yet-undefined duties? If this was meant to be an "I'll play along with the whole secret ID thing but I know you're Supergirl, so here's a way for you to have more freedom of movement" thing...wouldn't a window have been handy? The whole move seemed very...inorganic.

As for the pod...

Power Girl, Superboy, Comet, Miss Martian, Cyborg Superman, Kara's human Father and younger versions of anyone we know all seem unlikely to me for various reasons.

Krypto or Streaky might have made sense as subjects for earlier tests of the flight to Earth (even though that wasn't Streaky's origin in the comics), but it's hard to picture either one becoming a regular part of the show.

That leaves me stumped.


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Any thoughts on who/what is in the new pod?


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Norman Osborne wrote:

So you get HBO, Showtime, STARZ, and all those channels for free with the basic cable package?

Cable TV largely invented the paywall.

Okay, you're not wrong. I don't get Showtime at all, and HBO was an add-on. I got Starz among many other additional channels with the cable package I chose, which wasn't Basic. Starz wasn't the reason I chose it. Offhand I don't remember which channels were the reason.

It's incorrect, but I tend not to think of these as paywalls in the sense you experience them, since it's just part of my normal monthly bill. When Black Sails S2 started, I didn't have to pony up extra $ before I could start watching it.

Again, I believe pay a lot more for mine than you pay for yours, but it's less hassle and less delay for me, so I try to think of it as a convenience charge rather than cable company price gouging.


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Of course I pay more for my cable than you do for your Amazon Prime + Netflix + whatever. But on the plus side pay walls aren't a thing. And I just finished S1 of Hap and Leonard and S2 of Black Sails. I finished S5 of Boardwalk Empire last year.

Waiting a year to pay multiple (much smaller) fees to watch things I'm interested in would drive me crazy.


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Okay, very well put.


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CBDunkerson wrote:
Of course, that would mean that someone brought up in a radically different Earth culture (or unusual circumstances within a culture) should be immune... there should have been a bunch of immigrants wandering around the city trying to figure out why everyone else was acting so strangely.

Exactly. The four million people in National City don't share all the same experiences, much less the eventual seven billion humans on Earth. Targeting shared experiences in the mind is a shotgun approach at best; targeting the hardware of the brain seems much more certain.

Even then there could be exceptions depending on what specific chemistry or area(s) of the brain were involved -- maybe those with Alzheimer's are unaffected by Myriad? -- but not nearly as many as there will be if, as Max flippantly suggested, Myriad depends on all of us having watched Saturday morning cartoons as kids.


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I understand they can't have him off in space every time something big comes up, but I think they'd do better just to quit mentioning him so often.

Superman's big issue for a long time was accepting that he can't save everyone. Assuming he's done that in the CBS universe, the only reason he needs for not rushing off to National City every other week is that he's doing something else and knows Kara is competent.

After all, in the comics he's not rushing off to Gotham City, (his own) Central City, Opal City, etc. all the time. Other heroes have those cities covered. They'll call if they need him. (And if they do, that's one more reason he can't be there for Kara.)

He'd also know (again, assuming he's reached this point himself) that Kara will need to come to her own realization that she can't save everyone. Him just telling her so won't be enough*. She needs space to come to that realization on her own.

*Cat's comment could help there: "Just be Supergirl. That's all anyone has ever needed from you."


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CBDunkerson wrote:
Episode finally gave us a solid explanation for why Astra and Non weren't worried about Superman disrupting their plans.

I thought the explanation was pretty weak. Living among/raised by humans for 30+ years makes you fully susceptible to Myriad; living among/raised by humans for 12 years and you remain completely immunized.

So Superman's brain chemistry has been altered by his longer time here? or by going through puberty on Earth instead of Krypton?

Used on Krypton, Myriad would have worked on Kryptonians. Used on Earth, it's doesn't work against most of them. It can't be the yellow-sun radiation boost that protects them, because Superman has that. It must be that Myriad was recalibrated for use on humans; that would support J'onn's immunity to the effect.

But recalibrated how: for the human mind, or the human brain? The latter seems more plausible; we don't all think alike, but we all have the same hardware. But Superman doesn't have a human brain, no matter how long he's been here.


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Alex is sharing the Idiot Ball with Non. He may have been following Astra out of choice/devotion, but now he's just following Indigo with no clue to her very obvious manipulations of him.

Granted, he hasn't bowed to her every whim yet, but he really seems oblivious to her efforts in that direction, or that she has her own "rule the universe" agenda for Myriad.

If Supergirl can make him see this, perhaps he'll break with Indigo, abandon Myriad, and run off to Almerac with Maxima and have lots of statistically average children.*

*"Maxima" = the most + "Non" = nothing; take an average of the two.


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Haven't seen BvS yet, so I can't comment on Gal Gadot's performance.

I binge read this thread today and have to say, I do not get the love for Jaimie Alexander as Wonder Woman. She's fine as Sif, but it's weird: the actress has a very winning smile that somehow never makes it onto the faces of her characters.

I've seen Ms. Alexander in Agents of SHIELD, Thor 1 & 2, Blindspot, and Kyle XY. Depending on the role, the adjectives that come to mind for her facial expressions range from severe to robotic. I don't believe I've ever seen her smile for a TV or movie camera the way she does in the pics from her LA Children's Hospital visit. It sounds stupid, but at this point I'm not sure she can; I don't know that the roles of clone, goddess and tattooed amnesiac automatically call for continual stoneface.


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Just had our follow-up session last night. It was brutal; makes the above session seem pleasant by comparison.

The following morning we layered on buffs including communal darkvision, 80 minutes worth of protection from fire, a telepathic bond, etc. and dimension doored back to the point from where we'd left. As before, that room had two closed doors and an open hallway leading into it. The right-hand door is where our Cleric had gotten into trouble last time, but we'd killed the spectres. We didn't want to assume the vampire sorcerer would still be in the same area, so we had the Cleric scry though the other door. Skipping spoilers, there were a few enemies behind that door, all paying attention to a certain device in the center of the room.

Through the telepathic bond we silently agreed we'd take three PCs into that room to handle that group while the rest remained in the outer room on guard for the vampire.

But the vampire wasn't the first problem we had to deal with out there. Five ghosts came through the walls and started trying to possess us! All the PCs resisted possession, but they took over a cohort (12th L sorceress) and an animal companion (Large lion); then three shadows appeared; then the vampire showed up and started lobbing fireballs again.

This wasn't a series of attacks -- this was a single melee in the room we'd arrived in, with multiple overlapping waves of enemies. In pretty short order we ended up with:

Cleric of Pharasma: killed by a shadow, rose as a shadow, destroyed by her fellow Cleric

Wizard: killed by a shadow with a single touch (he only had 8 STR to begin with; shadow backed up a crit); rose as a shadow, destroyed by a combination of positive energy and damage from the Fighter's weapon

Sorceress cohort: Possessed by ghost, dealt punishing amounts of damage to her own party before being killed by the lion (animal companion) and Fighter

Lion animal companion: Possessed by ghost, dealt punishing amounts of damage to his own party before being freed from possession when his ghost was slain with positive energy. Dropped below 0hp by the possessed Sorceress after they exchanged attacks.

Rogue: survived but was taken well below 0hp and had lost a lot of STR

Fighter: Survived but began with 25 STR, ended with 5 STR

Cleric of Ragathiel: survived; obliged to destroy her fellow Cleric

Ranger: survived with the loss of 5 STR and 2 temporary negative levels

And again the vampire wasn't destroyed, but the GM assured us we'd hurt her so badly she wouldn't risk a third encounter.

GM admitted he hadn't played this encounter as written, because by leaving the vampire "alive" last time we'd given her time to organize and prepare for our return.


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atheral wrote:
Well there are still talks of Marvel's Damage Control to make an appearance, that should be significantly lighter.

And Concrete should as well, but that will still leave the landscape overwhelmingly dark. I have no idea what tone Wynonna Earp takes, as I haven't seen even a preview/commercial of it. I know it started last Friday.

I'm sure there are other series in development I left out. Hopefully W. Earp is the only current one I overlooked.


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Norman Osborne wrote:
I agree, ABC Family / Freeform (when did this happen?) seems a bad fit...a good C+D adaptation should be just as dark as the MCU Netflix shows.

I won't say C+D are the best fit for Freeform, but I'm getting fairly burned out on "dark". IMHO, the dark-to-light spectrum for comics on TV or in development is currently:

Dark (9): Agents of SHIELD, Arrow, Gotham, Daredevil, Jessica Jones, Luke Cage, Iron Fist, Defenders, Walking Dead

Twilight (3): Flash, Legends of Tomorrow, Lucifer

Light (3): Supergirl, iZombie, Agent Carter

More are coming, and I imagine most (but not all) of them will lean more toward dark than light: Brooklyn Animal Control, Concrete, The Disciples, Dreadstar, Empire of the Dead, Essex County, Global Frequency, Harrow County, Hellfire, Krypton, Lazarus, Legion, Marvel's Most Wanted, Night Mary, Outcast, Powers, Preacher, Red, Sex Criminals, Tales From the Crypt, Umbrella Academy, The Wicked + The Divine, X-Men...


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Over on Flash, Barry keeps hearing that messing with the timeline is a Very Bad Idea, but the changes brought about by his own time trips have been mostly positive: Cisco lives, tidal wave doesn't wreck Central City, Pied Piper is now a good guy, etc. (Yes, Eddie's suicide apparently caused a temporal paradox and ripped a hole in the multiverse, but Barry didn't do that.)

Meantime in Legends, Rip Hunter and crew are changing things left and right, but it's okay because he "knows what he's doing." Except that he doesn't. Over and over again he fails to make the change he wants; more than once he's made things worse; and he can't even check the outcome with Gideon until after it's done.

So messing with the timestream isn't automatically a bad thing, it's just very unpredictable, even for those who call themselves "masters." That should be enough of a reason to avoid having Barry run back to prevent any death that might occur...because where would you draw the line? Save/resurrect anyone on Team Arrow or Team Flash but not any SCCD or CCPD officers killed in the line of duty? What about innocent civilians killed by a supervillain? or a natural disaster? or a traffic accident?

There needs to be a better reason for retroactively saving a life than simply "it was tragic" or "I knew him/her personally."


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GreyWolfLord wrote:
Loved that film. Especially since I had been in San Antonio and recognized parts of the Riverwalk!

My wife complained that they got the names of the bus routes wrong. :)

"Take the J bus..." It's all numbers! No 'lettered' bus routes!


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My wife was hoping to find a way to Quicken her Ward Against Death domain power. So far, no such luck.


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Regarding the identity of last night's victim:

Spoiler:
Bait and switch! They said they were going to kill a beloved character.

I'd read just a couple of days ago that the writers didn't want to kill the as-yet-unrevealed victim but that it was necessary to drive plot developments going forward. I can't see the death of Black Canary or Laurel Lance making that much of an impact. Maybe Quentin starts drinking again; big deal.

Speedy's death might have had a big impact on both Oliver and Malcolm, driving both to be more brutal or sending Ollie into a deep depression where he barely comes out of the lair at all. I was fully expecting her to bite it in the last 2-3 minutes of the show until Laurel suddenly went into crisis in recovery.

@CBDunkerson: I have no alternate theory to offer for what Ollie was asked to do, but...

Spoiler:
faking her death for an indefinite period of time just to make a surprise last minute appearance in court? asking Ollie to participate in yet another Big Lie right after Felicity walked for that very reason? risking her father's life (heart condition) and sobriety just to be able to say "Boo!" to Darkh in a few months? Even Laurel isn't that much of a b#$&&.


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Zhangar wrote:

Huh, did you not do Haunting of Harrowstone?

Attacking the air around you is exactly how haunts work.

We did Harrowstone, feels like 100 years ago (we rotate GMs and games, and there's been a long break after each Carrion Crown book), and I thought I remembered having visible targets to throw siphons at.

Thanks for the links, I'll review those rules.

Zhangar wrote:
Also, there's a monster on the exterior grounds your GM either missed or actually omitted (unless you just happened to not go where it resides).

Since we avoided the cemetery, pond and all the exterior buildings on our way in, I imagine there are several monsters out there that the GM neither missed nor omitted.

He keeps telling us things we shouldn't know, like after we beat the athach and barbed devil inside the Cathedral, we thought maybe it would be a good idea to bar the main front door from the inside. While we were looking at the back side of the door he described the trap on its exterior side, and mentioned that the two quickwoods stationed outside couldn't fit through the door. Face palm!

We'll pretend we don't know about the killer trees, and probably have no reason to use the front door in any case, since we'd entered via a damaged wall originally, but...

There's a certain incentive to completely clear the grounds, not just take on the minimum number of creatures needed to get to Count Whatshisname and rescue him: one of our PCs is a Pharasmin Cleric and she's Not Happy with a former Pharasmin cathedral having been desecrated and used in this way.


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rkotitan wrote:

1a. I was very lenient with the whispers haunt. I think if you are able to destroy it you might get xp for it but the thing has a lot of hp and it would be a big expenditure of resources. If I were in a group I would try and evade it however possible... if that's possible.

1b. As Kalindlara said application of copious amounts of holy water, haunt siphons, lay on hands, and channel energy. Anything else that does positive damage... A heal spell maybe? Not sure how haunts react to those.

Destroying it isn't currently in the cards; we don't even know how to attack it since it just comes from everywhere around us. Holy water and haunt siphons have to be thrown at something. Heal has a range of Touch, so I don't know how Kalindlara's group was smacking elusive haunts with it. Evading it...it pops up invisibly at unpredictable intervals. Hard to evade what you can't anticipate.

rkotitan wrote:
2.) The bulk of the xp for completing Renchurch remains.

Wasn't asking about completing Renchurch, only about completing the ground level and grounds, but thanks. We're expecting one or two levels below the current one.

rkotitan wrote:

The best advice I can provide for surviving it is liberal application of death ward (my players made a wand of it and nearly ran out by the end of the adventure) and protection from evil might not hurt.

We don't have such a wand, and it would take three weeks for us to make one at minimal (7th level) effectiveness. We'll do the best we can with the resources we have. I didn't mean to solicit advice on how best to survive the Whispers, only on how PCs are meant to attack things with no definite location; and whether doing the necessary damage to shut the Whispers down for one minute was supposed to earn us the apparently large XP associated with it, or if hat XP reward comes only from the haunt's complete and permanent destruction (which for us is an unattainable goal.)


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Kalindlara wrote:
I recommend keeping your comings and goings to a minimum... depending on how thoroughly he's read the section.

Say no more; that sounds like it's skirting perilously close to spoiler territory. (FWIW, this is his first time GM's a Pathfinder AP and he has missed reading stuff before.)

1a) I dunno. I haven't given any out yet.

Kalindlara wrote:
1b) Much like all haunts, you indeed must attack the darkness (but with positive energy).

Hear whispering voices, channel until we don't hear them any more? That sounds like a horrible waste of channeling, given that so far the whispers have done no more than dispel an invisibility sphere we had going. (GM has strongly hinted they can do much worse, but I don't know what we can do about it.) Got to be a better way than using up valuable dice worth of positive energy on a target we can't, er, target.

Kalindlara wrote:
2) I couldn't say for sure without doing math. Why do you want to know, though? This still seems like quite a spoiler.

Yes, I was hoping some kind soul would do the math. :)

It's part simple curiosity, part metagaming to determine if we're likely to be able to level up again before getting to the Really Bad Stuff...whatever that is apart from that werewolf lich.


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Our GM has been telling us twice per session that he's playing Renchurch as detailed in the book, adding nothing. We believe him, but it's been really deadly so far. He assures us there's a lot left to go, and some encounters are specifically designed to drain our resources. He's even let it slip that at some point we'll be facing a werewolf lich; no idea why he'd give us that information.

Anyway, I'm curious about a couple of things regarding the potential XP in our near future:

1a) Is there any prospect of getting XP off the Tyrant's Whispers? GM told us they reset after one minute and can only be permanently destroyed by freeing Tar-Baphon. We're told the Whispers are worth a lot of XP, but the high XP reward seems excessive for suppressing a haunt for only one minute, and yet we're never going to try to shut them down permanently, given the required condition.

1b) If we are supposed to get XP from shutting down the Whispers for a mere minute, how do we even do that? There's no visible target, it's just voices coming from all around. Sending positive energy into the open air feels like attacking the darkness with a magic missile.

2) Ignoring all appearances of the Whispers, what's the remaining XP total for the first level of the Cathedral and its grounds? I don't want any idea of what's waiting for us, only the total XP still available to us, given what we've already faced:

We have had no encounters on the grounds and haven't examined any of the exterior buildings; we snuck around the back of the Cathedral and entered through a hole in a side wall.

Inside the Cathedral we've already dealt with:
* 1 athach,
* 1 barbed devil (we think he came down from the belfry, be we didn't enter the belfry)
* 16 corpulent ghouls (three separate groups incl. one that came in from the cloister area),
* 1 meladaemon,
* 1 haunt (taxidermied heads),
* 4 spectres

We also encountered 1 vampire with the spectres, and didn't defeat it. Count that vampire as still available.

We'd initially bypassed the exterior buildings to conserve resources, but we're now thinking that the more areas we skip, the more chance we have to miss some vital piece of information or pick up an item that will help us later on; we had to retreat outside the walls at the end of our last session anyway, so we're thinking of checking out some of the places we skipped the first time.

Thanks in advance.


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At one point I'd tallied up 14 PC deaths for our group (plus the loss of a cohort and three animal companions), but now I don't remember exactly at what point that was. Last night's PC death may or may not have been the only one since then.

In any case, my 13th L Ratfolk Ranger, the only PC who hadn't already died at least once, was taken out last night after being surrounded by four corpulent ghoul rogues. He made all his saves vs. paralyzation, but being attacked 12 times a round for 1d6+6+3d6 each hit wears a fellow down quickly, especially when the ghouls manage a couple of confirmed crits.

He got raised and had one negative level removed immediately afterward, and as we still had acceptable resources for the day, decided to press on. After dealing with one haunt, we found ourselves up against a vampire and four spectres, and things went rapidly downhill. No one else died but it was a near thing. One of our Clerics was still staggered from the haunt, so could only move or act, not both. Ditto our only Fighter.

The staggered Cleric got hit by all four spectres in the first round and took 8 negative levels. She spent the rest of the encounter maintaining a death ward to protect the group against negative levels; the ward also suppressed her own negative levels but they'd all come crashing back in a few rounds, so she couldn't afford to take a lot of hp damage. Between the staggered condition and the need to maintain the ward, she couldn't move, channel or cast spells.

The vampire sorcerer spammed fireballs at us from the safety of improved invisibilty. We got out by the seat of our pants via a mythic dimension door after taking out the last spectre. We never even saw the vampire, much less damaged him.

Tomorrow morning we'll be prepping multiple copies of spells that give our Cleric her best chances to make saving throws, in hopes of preventing any of those 8 negative levels from becoming permanent.


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Sundakan wrote:
Dal Selpher wrote:
but Rip referenced in this show that he'd seen Men of Steel and Dark Knights fall.
And I'm still confused as to why people keep using this as a definitive "Batman and Superman totally exist" rather than a figure of speech that doubles as an oblique reference to those two properties they don't have the rights to produce shows for.

Like Fox Mulder, they* WANT TO BELIEVE.

*Okay, "we."


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Greylurker wrote:
Is it a coincidence that the Wraith looked a heck of a lot like Zoom?

Time wraiths are something the showrunners made up, but the visual was inspired by the Black Flash, an entity that functions as Death for speedsters in the DC universe. Wally West outran it once.


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3X2(9YZ)4A FTW!

Also, a nice tidy way of moving Piper to the side of the angels.


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Duncan7291 wrote:
Anyone else catch the Smallville reference to the blur?

Oops. Right. I misremembered Barry having been called The Blur by the media in his first few appearances. But was The Streak or The Red Streak.


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archmagi1 wrote:
+1000 for Flash giving the cops a meta-human jail.

Blueprints for one, at best. Unlikely they had all the necessary materials handy, plus a location picked out, so that he could actually build a STAR-style containment facility at superspeed.

But yeah, nice that supercrooks no longer need to be "disappeared" to the secret DEO facility they keep bringing uncleared people to.

This was fun. Now I want annual Earth-CW/Earth-CBS crossovers, honoring the JLA-JSA annual crossover events in comics.


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The crowd rescue was a bit much. It was much more organic and believable in Spiderman 2...though of course there the subway riders weren't risking anything.

I did like

Spoiler:
the firemen shorting out Livewire and telling Supergirl it was their turn. Builds continuity and neatly eliminates the need for the costumed metahuman/alien to give the "first responders are the real heroes" speech.


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Lemmy wrote:
He did it once in the Ultimate universe (pretty badass scene, actually)... But Mag's power are the kind that vary widely (and I mean WIDELY) from writer to writer.

This; Magneto has wielded Mjolnir. The story in question was Ultimates 3 #5 (2008), but the real answer is "Only if the plot calls for it."


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Huh. I guess he misread the encounter write-up. I remember questioning the "huge reach" property when the encounter came up -- Medium creature wielding a Medium weapon type that normally has no reach, somehow has 15' reach? WTF? -- and the GM told us "that's what the book says his weapon does", so that's what it continued to do after we killed him.

Hurrah for misinterpretations that work in our favor! :)


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Dragon78 wrote:
I don't remember such an item in Carrion Crown but sounds cool none the less. Maybe your DM is just added some fun stuff or tweaking existing items for fun.

I can tell you exactly where it came from if you want to look it up; I don't want to look at it myself because we haven't finished the AP yet (it's damn near finished us several times.)

Pretty much the first encounter in Ashes At Dawn; the flaming flail with 15' reach was wielded by a headless horseman on the bridge on the way into Caliphas.

He has added some stuff, but insists this one is straight from the encounter, as is.


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Dragon78 wrote:
A magical yo-yo would be awesome.

The fighter in our current game has a weapon we've been calling his "bungee flail."

We haven't been able to find the weapon quality that allows this, but the GM claims he took it straight from the AP we're playing (Carrion Crown; we took it off an opponent we killed.) Wherever it comes from, it magically has 15' reach, so we've been picturing the chains extending like the elastic string on a paddle and ball toy.


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Matthew Downie wrote:
Here's a question for GMs: If I grind up a diamond worth 5000gp into dust, what is the value of the dust?

That's a really good question. It should certainly be worth less than 5000gp, but how much less?

This sort of thing should never happen, of course. As someone mentioned upthread, diamond dust would be produced from the chips left over after cutting the raw stone into a faceted gem.


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MichaelCullen wrote:

A cut larger diamond could certainly be a product. And it is the same material as smaller diamonds. I see no reason why fabricate would not work.

You must make an appropriate Craft check to fabricate articles requiring a high degree of craftsmanship.

Gemcutting requires a high degree of craftsmanship, and thus would require a Craft check. But there is no Craft that allows you to cut smaller items into one larger one, or to fuse them together.


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So what happened since this was reported?


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CBDunkerson wrote:
I'm a bit surprised that they didn't have an explanation for how he gets to Supergirl's world at the end of the last episode of The Flash though. That suggests the scene of him departing 'Flashverse' will either be aired AFTER the scene of him arriving in 'Supergirlverse'... or not at all.

Yeah. He ran back to the waterfall canyon he's tried jumping before, so maybe he tries again and gets more speed...but that seems anticlimactic after already jumping the ruined bridge in town.

I have a vague memory of hearing something that made me think the treadmill at STAR was going to play a part in this, but no sign of that here. And either way, as you say, we should have seen something at the end of this episode.

Perhaps we did, and just don't realize it. Perhaps the waterfall canyon he ran to isn't the one he was at before, but a corresponding one in Supergirl's universe. He was mad, running fast, not really paying attention. Perhaps he calms down, runs back to town at a more normal pace, and finds he's not in Kansas -- er, Missouri -- any more.

Doesn't seem likely. That seems like it would put Central City and National City in roughly similar positions geographically, and my impression has been that National City is West Coast.


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Aberzombie wrote:
The only way it could work (without creating a major temporal snafu) was if the Jay romancing Caitlin and killed by Zoom is actually a future version of Zoom himself. If Barry and company defeat Zoom, strip him of his powers, and send him back through time/space, he could end up as just Jay on Earth 1. Then he romances Caitlin to get her help in recreating the Velocity 9 formula which gave him his speed. If that's how they're going to roll, then maybe the guy in the iron mask back on Earth 2 is the original creator of Velocity-9.

But if Iron Mask is just some guy who created V9, why does his face need to be hidden from viewers?

I poked around on the web and ran across someone's notion that Zoom is future Jay Garrick, whose progressive cell degeneration prompted him to come back in time to tap his past body for healthy cells as a stopgap until a more permanent cure could be found. He had to come back masked and with a disguised voice, so that his past self wouldn't recognize his future self and create problems with his personal timeline.

This allows Zoom to "impersonate" a less-than-healthy Jay when on E1, because he is a less than healthy Jay. Iron Mask, like Zoom, is E2 Jay Garrick. There's no Hunter Zolomon on E2, just like Caitlin was told.

I'm not sure I buy this, because parts of it sound too much like Thawne/Wells' story, and because it would have been much simpler to establish that E1 Jay had died an accidental death some time before the universes connected, than to show him as Hunter Zolomon, making him the only E1 person to date who has a different name than his E2 counterpart and at the same time labelling him as irrevant.

Also, I'd have to go back and watch a whole season's worth of episodes to see if its possible to show that the Jay we've known and Zoom can't have been the same person, but it seems like there would have been some very rapid costume changes needed, too fast for even Barry to see...and generating no rush of air and no blue lightning. OTOH, I guess we saw exactly that when Reverse Flash apparently killed Wells using the speed trick of being in two places at once.

Arrrgh!

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