Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Griffon

Damon Griffin's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. 1,521 posts. No reviews. 5 lists. 1 wishlist.


RSS

1 to 50 of 1,521 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Greylurker wrote:
someone was suggesting it might be Ferro, which would tie into the Legion Ring

Hmm. Well, the tapping he was doing with his bare hand did sound kind of metallic against that transparent barrier...

But what use would Zoom have for Ferro? His superpower doesn't seem exploitable in any useful way; large chunks of iron are easier to come by. Taking a Legionnaire's ring would enable Zoom to fly (which he hasn't been seen to do) and protect him from hostile environments (potentially useful) but stealing a ring doesn't require keeping its owner prisoner.

Maybe trying to question him about 30th Century Earth-2, which would be centuries ahead of Zoom's time, in hopes of exploiting future tech?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The man in the iron mask might be Wally, an alternate-world version who had speed until Zoom took it. Or it might be Jefferson Jackson, being kept as a spare Firestorm component should Ronnie prove unreliable (which he did.) But there's no obvious reason either of them would need to be masked with Jessie isn't.

The heavy mask didn't strike me as something anyone would choose to wear, unless it were part of a full suit of armor; seemed more like part of his punishment, whoever he is.

I went back through the knocking several times, and if there's a pattern, I'm not detecting it.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

So, en route to Earth-2 we saw: a Flash, an Arrow, Supergirl, Grodd, and a Legion flight ring. Anything else?

Also, on speed dial on the phone at Barry & Iris's house: Eddie, Bruce, Hal and Diana.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Kalshane wrote:
Why didn't J'onn just...do what he'd done not 10 seconds before?

Failed his Concentration check while being choked.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I don't know how this set of circumstances would come about, but if for some reason Felicity's dad killed her mom, that would certainly seems like it might prompt her to tell Oliver "You need to kill him."

Killing family members is the sort of dick move I expect from Darkh, but the timing of bringing of in Felicity's dad is suggestive, combined with the fact that Darkh has recently gone to ground.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Aberzombie wrote:
I'm still waiting for Whitney to put the mask on. That'd be cool.

She'll get to it. They keep teasing it by having the masks of comedy and tragedy in the shot with her.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Kalshane wrote:
The only place we're hearing tales of the same character potentially existing simultaneously in multiple formats is with the upcoming Flash movie.

Because thanks to superspeed and/or time travel, he can actually be in two places at once. :)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Not a lot of Canadian TV reaches the southern US. Pretty much just whatever the SyFy cable network decides to pick up, like Continuum or Lost Girl.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Speaking of making sense...have they discussed the math on the previous lifetimes, and what that might suggest about souls other than the Hawks'?

This whole mess started 4000 years ago, and Carter says they've been reincarnated 206 times. That averages 19.4 years per lifetime. So, have they been killed as small children -- a lot -- before remembering their past lives?

Or is he counting the reincarnations as just the period of time between "waking up" -- presumably as adults, at least most of the time -- and being killed? If that's the case, it's not necessary they ever have died as children, because their short (average 19 years) "lives" don't begin until adulthood.

But if that's the case, they'd have to be hopping into adult bodies at least part of the time, presumably displacing other souls in the process.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

On the TV show, he appears to be neither, but a garden variety modern human who became immortal only 4000 years ago (post-Cro-Magnon), as a result of exposure to energy from a meteorite shower.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Could it be "Because of my incompetent meddling I've caused men of steel to die and dark knights to fall?"

Nah, not serious.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
JoelF847 wrote:
Also, confirmation that the Arrowverse does have Batman and Superman!

Or did before Hunter started messing with time, anyway. :)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
archmagi1 wrote:

its mentioned that its 600 miles from central city. source Look in the part about the TV show

EDIT: Hey, looks like ohio valley in season 3 and PNW in season 4 lol.

Yep, it moved. Also, I think we were agreed that Central City/Keystone City were stand-ins for Kansas City MO and Kansas City KS (and the Atlas supports that), but that 600-mile reference in the TV show section of that wiki article would have placed Central City in Cleveland.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Hama wrote:
So Metropolis is on the east coast? Because that would make sense that there was no mention of Superman prior to that.

Per the DC Atlas, yes. Metropolis in Delaware and Gotham in New Jersey. With the number of uni-/multi-/omniversal shakeups at DC since the Atlas was published in 1990, who knows where those cities are located now?

Prior to the Atlas, I'd always imagined Gotham as a replacement for New York and Metropolis as a replacement for Chicago.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
archmagi1 wrote:
Arrow in somewhere from IA to OH,

How was that determined? I've been imagining the show's Star/ling City being more Pacific Northwest, and the old Atlas of the DC Universe puts it in Northern California.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

National City will probably be on the other side of one of the remaining 51 dimensional breaches, rather than a permanent integration into the Arrowverse.

I do wonder what will prompt a trip through a different wormhole after they've been to Earth-2 the month before.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Spiral_Ninja wrote:
Interesting episode. Will our heroes catch on to ** spoiler omitted **?

Facial expressions suggested to me that Peggy already has. Not that she can prove anything at this point.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Lemmy wrote:
I missed the part where he tells who sent him... I had to multitask during the episode... Gotta rewatch it later.

Hunter petitioned the Time Masters, they said "No" and he went anyway. Telling his recruits he was sent to stop Savage was one of the lies he told them to get them on board.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Aberzombie wrote:
And then it'll be revealed that he was being controlled by an evil, alien computer built by this mysterious guy named Metron.....

This actually seems more likely than Max reforming his ways, unless it's the precursor to the change. Say he was always distrustful of aliens/superheroes, which allowed the alien influence to subtly corrupt him into the total dick he's been on the show so far. Remove the influence and you gain a reluctant occasional ally instead of a constant threat.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

So, what's the DEO's viable option with Max Lord? They can't detain him indefinitely; they can't afford to release him outright, since he not only knows about Kara but can now make a legitimate claim against the DEO for abducting him; and J'onn has demonstrated that his mind wipe isn't a good precision tool.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Right? "I used to admire you, then I found out my destiny was to be your greatest enemy?" WTF?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Greylurker wrote:
Actually I've seen a story where this was exactly the case. They called it Temporal Inertia. The further an event is from the time traveller, the more "weight" it has and thus the more difficult it is to change.

It wouldn't be a bad concept if it were used consistently, but can't be applied here; Reverse Flash was able to change an event centuries in his past -- killing Nora Allen -- yet Barry isn't able to change that history after a mere 14 years?

Did her murder acquire the inertia Thawne had to overcome to make the change, reinforcing it as a point in time? Would that mean her murder could only be undone from a point farther in the future than Thawne's starting point (a point with more interia to overcome than Thawne had to?)

If so, does that mean that no change to history by a time traveler from Barry's future can ever be undone by Barry?

If so, can Barry get around that by travelling to the far future and coming back from there to make the desired change?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Matthew Morris wrote:
It is in their past, therefore it's a fixed point in their timeline.

You can't change the past because the mere fact it's in the past makes it a fixed point? That would mean no time traveler could change anything when going back in time; all of history is in his past.

You can't change anything in your own personal past, but other people can make changes to your timeline? That seems grossly unfair and doesn't seem to serve any possible law of temporal conservation. And where does your personal timeline begin anyway -- with your own conception? your parent's first meeting?

Barry has changed the past within his own timeline, perhaps twice. He "always" was present at his mother's death, fighting with Reverse Flash, but he may not "always" have been there in a dual adult role, when he went back to stop himself from saving his mom. He definitely changed the past when he prevented the tsunami and saved Cisco's life.

As soon as Cisco died, that death became part of the [immediate] past, his and Barry's. Why is Nora's death different just because it happened years earlier? Events can't simply "age" into fixed points; if they did, there'd never be any danger of altering the distant past. All points would have aged to a fixed state.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Yeah, I really wasn't happy with Harry saying "When you mess with time travel, there's no predicting what could happen" and "Your mom's death is a fixed point in time that can't be changed" practically in the same breath.

What might work is to establish that there's more than one method of travelling through time, and that each method has its own rules and limitations. That could allow for Barry, Thawne, and Rip Hunter to be able (or unable) to accomplish different things via time travel.

Just tossing out "time travel is unpredictable" as a blanket excuse for everything is lazy, and recalls DC's introduction of Hypertime.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

In Episode 9 near the end there is a conversation between Kara, Cat and "Supergirl" (actually J'onn) during which only "Supergirl" uses the name Kara: "Good night, Miss Grant, Kara." Cat calls her Kyra at least twice.

There is no conversation with Adam after that. I remain confused.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Greylurker wrote:
One thing I did note from Cat's conversation with Adam. Cat knows full well what Kara's name is, and is deliberately getting it wrong. I find that a nice window into her and Kara's relationship

Went back and rewatched, and still didn't spot Cat using Kara's name correctly. Which of her three scenes with Adam was it supposed to be in?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Greylurker wrote:
One thing I did note from Cat's conversation with Adam. Cat knows full well what Kara's name is, and is deliberately getting it wrong. I find that a nice window into her and Kara's relationship

Hard to imagine her not knowing it, so I've been assuming she routinely mispronounced it on purpose, but didn't notice correct usage when she was talking with Adam.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Felicity seemed more upset than I'd expect her to be over the death of Oliver's baby mama. Killing her mom would provoke that reaction, but at the same time -- despite that I agree with Imbicatus that she'd count as a two-fer slap against Quentin as well -- it would probably feel a bit of a let down to many viewers after months of teasing. "Oh, man, I thought you were killing someone who mattered."


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

So, good and bad...

I liked

Spoiler:

...the real explanation foy why those eight had been chosen. I never accepted the "You're LEGENDS" BS, and it strained credibility to the breaking point that of all the people who have ever lived, these eight were somehow ideally suited to dealing with the problem.

...Sara's point that they're only inconsequential nobodies in Hunter's future, which they're specifically out to change.

...Boardman being the Hawks' son. It not only gave a reason for someone to have made a lifelong study of Vandal Savage, but noted that the Hawks haven't been coming together and immediately being killed time after time; they've led lives and had families. I don't think this was ever considered in any comics version of them.

I didn't like

Spoiler:

...the use of Chronos as a name. Yes, the show is about time travel. We get it.

...the idea that he can look at a wristwatch, immediately determine that two bystanders -- and all their possible descendants -- are unimportant to the timeline.

...that those bystanders were executed on the spot. What's his protocol if someone who sees him is important to the timeline?

...the fact that all eight of them couldn't beat Chronos, only (barely) escape from him. Yes, they're new as a team, but few of them are completely inexperienced on their own. Savage is going to eat this bunch alive.

There's something I don't get about the whole premise of combatting Savage throughout time: they can choose a point in time where they believe him to be relatively weak and hit him there, and will fail because if they succeeded the first time out there would be no show. So far, so good.

Now, if they hit him again at any point after that, he'll know about them ahead of time and will have prepared for them. Realistically their only option is to keep going farther back in time, so that they gain experience against him but he's taken by surprise every time. Unfortunately, the earlier they encounter him in the timeline, the greater the chance they'll create big ripples. So as they mitigate one danger, they increase another.

I didn't get the impression any of that would be happening. Seems like they'll be jumping more or less randomly (from the audience's viewpoint) back and forth in time.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
MMCJawa wrote:

it strained credibility a bit that some random guy could contact a bunch of folks and tell them he was a time traveler who needed their help...without a little bit more disbelief. The Hawkfolks are pretty much the only folks who should have signed on with little hesitation, because of their connection to Vandal Savage.

Stein has always been one to eagerly jump at things he finds theoretically plausible, and I believe both he and Ray are aware of Flash's experiences with Reverse Flash, so they know time travel is a thing. Sara may be as well, secondhand through Ollie.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

The daywalker spell allows an undead creature to "resemble a living, breathing creature of the same size." That's the closest thing I could find.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Waverider!

Per Degaton!


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Caineach wrote:

Also, Patty is the least attractive girl they have on the show.

Fixed it for objective reality. I couldn't remember everyone who's ever been on the show, but she's not even the top regular. To be fair, I haven't seen the actress in anything else; she may be fine. Patty, not so much.

Barry "has to" (read: "should") circle back to Iris because not doing so tosses out too much comic canon for no reason. Barry and Iris have speedster descendants. I agree that slavish devotion to every detail in the comics is a bad thing, but the show runners here have demonstrated a respect for the comic fans, and where they make changes to the comics it's because there was a good reason to do so.

Barry "has to" (read: "probably will eventually") circle back to Iris because a future newspaper said he does. Yes, that future could be changed by decisions made in the past. In fact, perhaps it already was changed when Iris and Eddie got serious. And perhaps it was changed back when Eddie shot himself.

I'm not a believer in Destiny, or a "self-correcting" future within the show so sensitive to change that it will insist on Iris marrying Barry, but I think it'll have to go that way eventually, for the same reason that Superman will never end up with anyone but Lois Lane or Lana Lang; Spider-man (Peter Parker, not Miles Morales) will never end up with anyone but MJ or Gwen Stacy, and Batman will have a brief relationship with either Selina Kyle or Talia al Ghul (or both) and eventually die alone.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Caineach wrote:
Why must they continue the moronic relationship idiotball? Instead, they write off the best new character of the season.

If you say so. Personally there's nothing about Patty I find compelling. Not particularly attractive; annoyingly eager; seemingly brought into the show just so the special "unit" she was so keen to be a part of had anyone on it besides Joe and Barry; even her name: what the Hell is a "spivot" anyway? I reflexively think "spigot" every time I hear it.

I get that she's a character from the comics, and may have a pre-made fan base due to that. She's not from a period where I was reading Flash, so all I have to go on is the TV portrayal.

I'm with you on the tiresome angst about telling the girlfriend, though. Barry's been through three girlfriends in two seasons, and at some point he'll need to circle back to Iris. She already knows his secret and is comfortable with it, and fans (and a certain newspaper from the future) expect them to be together eventually, so the show runners should quit wasting time with the parade of girls-I-can't-reveal-my-secret-to.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Hobbun wrote:

I know there was a KS with an actual wagon awhile back from Tabletop Props, but I missed the KS, and there is no option to buy anything from his website.

I emailed him awhile back and never got a response.

I backed that one and he's just started shipping to KS backers this week. His last Update mentioned "moving forward to get these into retail"; I've asked how people who missed the KS can best track the progress on that, and will PM you if/when he replies.

Having a wagon will be good, but I'm pleased to be able to get the two sizes of carts here.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

PCs are Occult Adventurers from Earth, who access Golarion via the Dreamlands -- er, Dimension of Dreams?

Leng is either part of that dimension or accessible from it, and we know Leng borders the Material Plane and indeed that border is particularly thin in the vicinity of Xin-Shalast.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Duncan7291 wrote:
@Damon. Prices on those items are probably due to rarity.

You're probably right, but crates and barrels don't seem like things that should be Rare. One would certainly hope they'd greatly outnumber, say, owlbears and frost giant ice magi, both of which are Uncommon; or bunyips (Common).

Here are my numbers for my case. (BTW, what mini is 45/45? Is there one? Dungeon/bar dressing not numbered)

This suggests 045 is the bar.


1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Erik Mona wrote:

We MAY restock singles during January, but after that the entire set will be removed from singles sales indefinitely.

Having ordered my case & premium through another retailer (much cheaper) I acknowledge I am perhaps less entitled to complain about this than those who ordered theirs though Paizo, especially Battles subscribers.

However, I'm disappointed by the prospect that singles may have sold out before I even know what's in my case -- which I've been told will ship "next week." As of this writing, 20% of the singles in the set are already unavailable from Paizo. (I gather from posts upthread that this could change, and will keep an eye on it.)

I'm also a little surprised and put off by the pricing of some of the simpler figures, given that they're far more useful in multiples: $8 for a bed or table, $6 for a crate or barrel? When more complex and multicolored creatures from the same set run $3.50-$4.50? Doesn't seem right, even with the size of the barrels.

I've been lucky enough to have gotten at least one of every figure in every Battles set I've bought so far, and perhaps that will happen again here, but I'll want more than one Cart, Large Cart, and Draft Horse and can't know yet whether I'll get even one of each, much less two -- and it seems likely I'd want additional tables and beds, but cannot yet guess how many I'll receive.

BTW, the picture above looks to include two Rusty Dragon Inn: Bar case premium, which I believe is the only way to get more than 4 barstools...are there chairs in another set, or will patrons at my extra tables need to stand?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Aberzombie wrote:
Once they introduce his father to the series, I think he'll see even more development.

One would assume, yes.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Winn does begin to impress. It may just be his fanboi crush on Supergirl at work, but it sometimes seems like he's more supportive of Kara than Olsen.

Kara to Olsen (angrily): "You can't stop me!"
Olsen: sits and does nothing
Winn: Blocks the open doorway.

It's not like his presence there was any real barrier, and he obviously knew that, but he stepped in front of an angry Kryptonian anyway, counting on her not to simply shove him out of the way, perhaps (accidentally) through a wall. There's hope the character won't be relegated to the one-dimensional role of "Hollywood hacker."


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Hama wrote:
** spoiler omitted **

Spoiler:
Bizarro Supergirl

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I'm an analyst-programmer in an understaffed IT group for county government, supporting many different departments* who all believe their project requests should be top priority. Believe me, I understand backlog. :)

*County Auditor, County Clerk, County Courts, County Tax Assessor, District Clerks, District Courts, District Attorney, Juvenile Justice, Adult Probation, Sheriff's Office, Elections, Fire Marshall, Infrastructure Services, Human Resources...


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Chris Lambertz wrote:
Hm, I'm wondering if it might be more useful to having visibility toggles for filters on your downloads. IE: filter by company, most recently updated, downloads with multiple variations, already downloaded, et cetera. Do you think that would cover your concerns here?

Perhaps. With one or two exceptions I don't keep close track of which 3pp's produce what material (and a lot of those purchases are split between here and DriveThruRPG) so my own use of a By Company filter would likely be limited to a toggle of Paizo/Non-Paizo. Others may well get a lot more use out of it than me.

Rather than "most recently updated" (more of a sort than a filter) I'd like to have "updated since my last download."

What would a "downloads with multiple variations" filter do? It's not that I want to filter out, or limit the display to, a partial list of Adventure Paths (the earlier ones didn't have Lite versions); I want to be able to turn off display of the three variations I never use: One File Per Chapter, One File Per Chapter Lite and Single File Lite.

"Already downloaded" would be good so long as it can toggle to "Never downloaded", which is the one I'd use most often. And the multi-variant setting would need to trump this one; that is, if I choose "Never Downloaded" and I have those three variations suppressed for normal display, they'd need to be suppressed here as well.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Aaron Bitman wrote:
If you have a couple of thousand comics, then I'm sure my collection - and knowledge - of comics is nothing compared to yours. But I just feel like chiming in with my agreement.

If Aberzombie has 20+ long boxes of comics, it should be well over a couple thousand. I think those boxes are 30" long, and even if the comics were individually bagged and boarded, a 30" box is going to hold a lot more than 100 issues.

I think after a cull several years back (and buying more since) I have 22-24 such boxes. No idea how many comics. It's time I went through them again and tried selling some to...maybe mycomicship.com, since none of the comic shops in town stock much in the way of back issues any more. The closest one that does is 40 miles away.

As far as comic knowledge goes, I can't speak for Aberzombie, but you could very easily have more knowledge than me about most anything that's happened, especially in DC/Marvel, in the last 10-15 years; and for periods before that, it's not like I read everything (or remember everything I read.) So jump right in!


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

It's not John Byrne's or Peter David's fault that Supergirl was brought back. I just really hated their particular reimaginings.

Have to agree the major comics companies haven't learning anything regarding reboots. I had thought DC had thrown in the towel in '99 when they introduced Hypertime, a blanket excuse for any goofs in continuity, past or future. But they've gone one better in the post-Convergence Chaosverse: continuity is dead, anything and everything goes, no change ever made is meaningful.

I don't know what to think about Marvel. I'm probably one of the few grognards that put my hands over my ears years ago, went "la la la" and tried to pretend the Ultimate Universe never existed. That keeps getting harder to do, as more movies and TV shows seem to tap parts of Ultimate Marvel rather than the universe I grew up with.

And now "Secret Wars", which feels like a J.J. Abrams EXXXTREME reboot of the previous Secret Wars story, leading into a mish-mash of merged universes and just plain silliness. Spidergwen? Okay, not bad as an alternate universe Spidey. Did we really need Gwenpool? As on ongoing series?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Set wrote:
Quote:
Manhunter (Paul Kirk)
He kinda/sorta appeared again in The Power Company, a very short lived team book by Kurt Busiek (IIRC), that included a few established characters (like one of several clones of Paul Kirk) and mostly new people.

I read Power Company. Felt like a big letdown for Manhunter. I also tried reading other Manhunter titles (Mark Shaw, Kate Spencer) and they were okay, but none of them ever touched those backup stories in Detective.

Set wrote:
Quote:
Crisis On Infinite Earths
The death of the Flash, and how Wally grew into the mantle, really gave DC a unique feel of progression (which they'd already flirted with by introducing legacy characters of 'retired' heroes, with Infinity, Inc.), and I really liked that. In a...

Yeah, there was some good post-Crisis stuff, Wally included. Barry Allen and Supergirl got "good" deaths in Crisis, unlike Huntress (grumble, grumble.) And Barry got a worthy successor in Wally, while poor Supergirl got replaced by Matrix, and then Earth Angel...so sad. John Byrne and Peter David have much to answer for in this respect. "My" Supergirl is the one from the late '70's/early 80's. No others need apply.


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Coming in very late to comment on some of the above, but I started collecting comics 40+ years ago and like some others here, I have fond memories of:

JLA-JSA annual crossovers. I really liked the JSA and Earth-2 in general, and was not happy when The Huntress (Helena Wayne) was killed during Crisis On Infinite Earths...by having a wall fall on her. I never liked the Helena Bertinelli version as much.

Manhunter (Paul Kirk) I bought and read this as a back-up series in Detective but also picked up the reprint later on. Great character.

Moon Knight I remember a different Moon Knight escape, which did involve a larger group but may or may not have been the Defenders...West Coast Avengers, perhaps? Anyway, the villain was able to mentally dominate the heroes to immobilize them; Moon Knight/Marc Spector was frozen like the rest...until he decided he was Jake Lockley, then he could move again, and took a couple of steps toward the bad guy. So Lockey got dominated, at which point he said, "Okay, fine, I'm Steven Grant", moved up again and punched the bad guy out.

Walt Simonson's run on Thor Some of the best stuff ever written. Skurge's heroic solo stand at the bridge at Gjallerbru, wielding M-16s as clubs once they were out of ammo (Thor #362)...awesome. Little Katie Power absorbing energy from both Mjolnir and Stormbreaker to build up an energy blast strong enough to take out Kurse (Thor #363)...wow.

Crisis On Infinite Earths Supposedly written to clean up a confusing multiverse -- hey, I wasn't confused -- this was at the time one of the greatest events in comics history, and a really entertaining read. Unfortunately, DC almost immediately failed to deliver on its promise, introducing new contradictions within a few months, and later following up with so many event of similar scope that it's become tedious, and is now a much bigger mess than they started with. Taken on its own in 1986, Crisis was a great story. But DC didn't let us take it on its own for long. Zero Hour (1994), the introduction of Hypertime in Kingdom Come (1999), that whole LSH cluster -er- buck ending with Legion of Three Worlds (2007); plus Infinite Crisis, 52, Flashpoint, New52, New New52, Convergence...I still read comics, but these days it's almost all indies. DC pretty much killed their universe/multiverse for me over a decade ago.


3 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

I now have a mental image of the Paizo Observatory, where astronomer-developers use GOLEM* telescopes to monitor and record events on Golarion, 95 years out of date.

*Gigantic Optical Long-range Emissions Measurement


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
Ambrosia Slaad wrote:
MMCJawa wrote:

Caitlin might end up getting powers from some other source sometime in the future.

I think the showrunners have mentioned that Killer Frost will show up at some point, but it doesn't sound like this season?

** spoiler omitted **

I like the Easter egg on the CCPD wall..."A FREE AND JUSTICE SOCIETY". Can't quite make out the multiple figures in the Mercury helmets, though...soldiers? militia?

Eobard Thawne coming back as Reverse Flash makes perfect sense in one respect, but in another...not so much.

If Eobard/RF already had a history with Barry, they must have encountered each other in Eobard's past, but still in Barry's future. After any number of clashes where RF was foiled, he eventually decided to go back farther than he ever had before and kill Barry before he ever became the Flash; as we know that didn't work out as planned, but that should have left all of his "previous" encounters with a more experienced Flash intact.

Until Eddie's suicide erased Eobard from existence. Now, "erased" from existence has to be taken with a hefty dose of salt since our present day cast still remembers him. I believe we were told that the wormhole appeared in the sky above Central City as a direct effect of Eddie's action, apparently giving the universe some sort of ulcer from the time paradox he created. (I'm not at all clear on how closing that wormhole opened 52 others in town.)


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
alkatrazshock wrote:


1. I noticed that it acted like the witch's familiar is different from a wizard's, but the only difference I really spotted was that the familiar kinda acts like the spellbook for a witch, I don't remember anything right off that was very game changing other than that, did I miss something?

As others have noted, a witch who loses her familiar is in a bit of trouble. It's not only the witch's spellbook, it's an important way for her to learn new spells. Witches cannot [directly] learn spells from scrolls or from another 'caster's spellbook. If they acquire scrolls of suitable spells, they have to burn them and feel the ash to the familiar. The familiar now knows the spell, and from then on the witch can commune with it to prepare it as a daily spell.

For this reason I recommend acquiring a stone familiar as a kid of "back up drive" as soon as practical.

alkatrazshock wrote:
2. I assume with the detail in a familiar, one would want to make a character sheet for the familiar?

For a regular familiar a space on the PC's character sheet will probably do, but yeah, I'd recommend a separate sheet if the witch upgrades to an improved familiar.

alkatrazshock wrote:
3. extended from the character sheet part, I didn't notice anything really about levels for a familiar, like I see the chart that shows the abilities they gain, and there is the part about their HP being the witch's HP halved, but I see nothing about them ever getting stronger so to speak, no ability score increases or feats, so did I miss something or do they basically only get abilities added and HP boosted as you level?

By default their stats improve only as the master advances, but the PC can take feats that enhance the familiar, such as evolved familiar, which grants the familiar one 1-point evolution available to summoners' eidolons. In that way the familiar can gain a spell-like ability, a natural attack, gills, improved natural armor, resistance 5 against one energy type, a +8 racial bonus to one skill, etc.

alkatrazshock wrote:
4. Noticed a feat for familiars called improved familiars, but then upon looking into that, I failed to notice any bonuses that those familiar's provided, like the +3 on stealth that the cat gives, I saw no bonuses like that provided from things like the psudodragon (likely spelled wrong) and such, so something I missed there? if not, then is the only point to the feat, to get a different familiar for flavor or are they definitely stronger so to speak?

Oh, they're definitely stronger in the sense of being far more versatile and useful. The witch I ran through Serpent's Skull began with a simple rat, which gave her +2 to her Fort saves. It had all the usual Familiar characteristics, so it could deliver touch spells, speak with its master, etc.

As soon as she could upgrade to Improved Familiar, she took a lyrakien azata instead, and added Evolved Familiar to give the lyrakien a +8 racial bonus to UMD. Now, as compensation for the loss of a +2 Fort save bonus, she had a familiar that:

* can talk to not only everyone in the party, but any creature with a language, via truespeech
* has 60' darkvision plus detect evil and detect magic always on
* has a Fly speed of 80' (perfect)
* can use wands (quite well, with CHA 20 and that +8 UMD)
* has constant freedom of movement, so can't be grappled
* has DR 5/evil; Immune electricity & petrification; Resist cold 10, resist fire 10
* can cast commune once a week as a 12th level Cleric
* can cast dancing lights at will so no PC 'caster ever need waste an action on the cantrip
* can remove the effects of exhaustion and fatigue once per day by performing a soothing song
* can cast cure light wounds once a day

There's more, but that's what we found most useful. That lyrakien was a dynamite scout/front guard, and armed with a wand of cure moderate wounds she could zip around the battlefield keeping our party in the fight while allowing the clerics to remain on the offensive.

1 to 50 of 1,521 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.