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Griffon

Damon Griffin's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. 1,378 posts. No reviews. 5 lists. 1 wishlist.


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Marathon Voter Season 6

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We were actually prepared for the possibility of demons or devils as well as vampires and witches, having run into both demons and devils three times since arriving in Caliphas; in all cases tied to a magical trap.

The session before the abbey we had six demons of some sort pop in as soon as we attacked the coffins in the cave that Radvir & co had fled to outside the city. Not sure what kind of demons, but they had a death gaze attack that turned an NPC priest into a ghoul on the spot.

We'd gone into the cave expecting a combination of vampires and vampire spawn, and having scouted ahead we knew there were 10 coffins, so that was already going to be a big fight. Add six demons...

...anyway, we went to the abbey with one banishment (save DC boosted by +4 by the Cleric waving a good-aligned artifact weapon in the demon's face) and two dismissals and all three spells were negated by successful saving throws. Them's the breaks.

Speaking of breaks, we're not playing this weekend. My wife's Rogue has been killed three times over the past three weeks and she said she isn't up for a fourth consecutive one.

Marathon Voter Season 6

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I think he's mainly increasing the numbers of existing creatures in the encounters. Without spoiling anything waiting for us inside the abbey, perhaps you can confirm my suspicion that these two recent encounters were "extra beefy":

Bridge outside Caliphas: Rask (headless horseman) + 6 dire ghoul wolves

Carriage house outside abbey: 2 glabrezu demons (initially 1 disguised as a caretaker, but he summoned a second one as soon as he dropped his disguise)

Oh, and he is using XP which we have to divide 6 ways, but he has us on the Fast advancement track, which should compensate. One thing it has made worse is the already low treasure situation in Carrion Crown. He did eventually start adding more treasure to some encounters, and of course any time he increases the number of loot-equipped foes in a combat, the loot increases in step. It's just not very good loot for our group, as it largely duplicates magic items we already have, so we sell almost all of it for half price.

Marathon Voter Season 6

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Oct. 7th

Marathon Voter Season 6

Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Apologies if this is in the wrong place. I couldn't find a "marketplace" forum.

I've long since run out of shelf space and need to sell some of the unplayed adventure paths I will never get around to running.

I believe all are in NM condition. None of these have been played, the maps are unopened in their original shrinkwrap, etc. The earlier ones may also include the printed Player's Guides, so I'll have to do a full inventory before I describe the sets in detail, but I think it'll probably be something like $75 for each set of six books + map + player's guide if I have it. No promises just yet but that price may include shipping to US addresses.

I plan to offer at least these:

Second Darkness
Skull & Shackles
Kingmaker
Reign of Winter
Wrath of the Righteous

and possibly

Curse of the Crimson Throne
Legacy of Fire
Jade Regent
Shattered Star

I'd really rather not deal with international shipping, so if you have a US shipping address and are interested, let me know.

EDIT: I should clarify I do NOT want to sell individual parts of the AP's, I want to sell them as sets only.

Marathon Voter Season 6

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We just started doing the last bit of Book 5. I don't know why we're having such a high rate of PC deaths. I didn't keep count in previous APs, but I think we've had more deaths in Carrion Crown than in Serpent's Skull and Rise of the Runelords combined, possibly by a good margin.

All three APs involved the same group of gamers, but a different one of use GMing each time. The one running Carrion Crown does have previous experience behind the screen, but not as much as the guys who ran SS and RotR.

With three players, we decided to have everyone run two PCs and beef up encounters as needed to compensate, rather than try to reduce the difficulty of individual encounters. Possibly the GM ovedid it in some cases. I know for sure he's disregarding some of the "instructions" for what NPCs do in an encounter situation because they seem clearly suboptimal, and the players all approve of NPCs not being stupid, but that can mean things get much harder for us.

This could be the AP that "breaks" Pathfinder for our group. I would hate that, but the group is small enough that losing even one player who decides he/she is tired of constantly being beaten to death while racing hither and yon to save the world would leave us with too few people to continue. We have to play something we all enjoy. For one or two (out of four), it's looking like that's no longer going to be Pathfinder.

I can see their views, up to a point. I have a lot of frustration going on at work and other areas, and I play the game to have fun. Getting the crap beat out of you to such an extreme extent week after week isn't fun. I just don't blame the game system. I might blame the AP to some degree, but I don't know exactly where the GM is running it as written and where he's made changes (or what those changes are.)

If we do continue with Pathfinder, this will almost certainly be our last AP. It'll have to be homebrew adventures -- possibly even a homebrew world, though that's a lot of extra work -- or a switch to D&D 5E.
:(

Marathon Voter Season 6

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I went back and skimmed through our campaign journals to date. I counted 12 PC deaths, plus a cohort who's died twice and three animal companions lost by our Ranger. At the moment I don't have the information on what level were at for each death, but it started in Feldgrau, with 8th L PCs and a 6th L cohort.

Name: Belros
Race: Human(Ustalav)
--Death 1 of 3--
Class/Level: Wizard 8
Adventure: Broken Moon
Location: Feldgrau
Catalyst: Werewolves
Tore him apart.
--Death 2 of 3--
Class/Level: Wizard 10(?)
Adventure: Wake of the Watcher
Location: Skum tunnels beneath Tern Rocks
Catalyst: Combined group of mi-go, dimensional shamblers and skum
Torn apart by mi-go.
--Death 3 of 3--
Class/Level: Wizard 12
Adventure: Ashes At Dawn
Location: Restoraton Park, Caliphas
Catalyst: Vampire sorcerers
Enervated and fireballed to death.

Name: Urgan
Race: Half-orc
--Death 1 of 3--
Class/Level: Fighter 8
Adventure: Broken Moon
Location: Feldgrau
Catalyst: Werewolves
Tore him apart.
--Death 2 of 3--
Class/Level: Fighter 10(?)
Adventure: Wake of the Watcher
Location: Skum tunnels beneath Tern Rocks
Catalyst: Combined group of mi-go, dimensional shamblers and skum
Melee damamge followed by a one-two punch of a fireball and a cone of cold.
--Death 3 of 3--
Class/Level: Fighter 12
Adventure: Ashes At Dawn
Location: Restoraton Park, Caliphas
Catalyst: Vampire sorcerers
Fireballed to death.

Name: Stephanie Neotomi
Race: Ratfolk
--Death 1 of 3--
Class/Level: Rogue 10/Monk 1
Adventure: Ashes At Dawn
Location: Esoteric Vaults
Catalyst: devils summoned by trap
Cut to pieces.
--Death 2 of 3--
Class/Level: Rogue 11/Monk 1
Adventure: Ashes At Dawn
Location: Restoraton Park, Caliphas
Catalyst: Vampire sorcerers
Fireballed to death.
--Death 3 of 3--
Class/Level: Rogue 11/Monk 1
Adventure: Ashes At Dawn
Location: Abbey of Sante-Lymirin
Catalyst: demon
Ripped apart by a glabrezu demon.

Name: Olga Halfswamp
Race: Human (Ustalav)
--Death 1 of 2--
Class/Level: Cleric 9(?)
Adventure: Wake of the Watcher
Location: Thrushmoor
Catalyst: Assassin
Killed by assassin in the livery stable
--Death 2 of 2--
Class/Level: Cleric 12
Adventure: Ashes At Dawn
Location: Restoraton Park, Caliphas
Catalyst: Vampire sorcerers
Fireballed to death.

Name: Ember Kindler
Race: Aasimar (Ustalav)
--Death 1 of 1--
Class/Level: Cleric 11
Adventure: Ashes At Dawn
Location: Bridge outside Caliphas
Catalyst: Rask + 6 dire ghoul wolves
Chewed up and then crushed by a burning flail

Name: Ingrid Narsius
Race: Human (Ulfen)
--Death 1 of 2--
Class/Level: Sorcerer 6 (NPC cohort)
Adventure: Broken Moon
Location: Tower of Feldgrau
Catalyst: Clerics accompanying Auren Vrood
Ingrid was negative channeled to death.
--Death 2 of 2--
Class/Level: Sorcerer 10 (NPC cohort)
Adventure: Ashes At Dawn
Location: Restoraton Park, Caliphas
Catalyst: Vampire sorcerers
Ingrid was fireballed to death.

Animal companions:
Brian (badger) killed by circle of death at Feldgrau Tower
Ash (wolf) negative channelled to death an manor house outside Illmarsh
Snow (wolf) chewed up and by Rask and his dire ghoul wolves

Marathon Voter Season 6

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Mine all mine...don't touch wrote:
I have a pair of those purple paizo dice and let me tell you they roll their fair share of 1s.

That is what you want dice to do, right?

Marathon Voter Season 6

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OMGWTFBBQ. The. Best. Parody. Cover. Yet.

Marathon Voter Season 6

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After Feldgrau our GM decided we needed a lot of help, so he planted a staff of life in Auren Vrood's gear. One of our two clerics is using one of her highest level spell slots almost every day because the thing needs to be recharged so often, and even with the staff saving us any number of 5000gp diamonds, we still bought Caliphas' entire stock of diamond dust because we needed so many restorations: two per death per character adds up fast.

We're also spending a lot on soul stimulant @ 300gp per 12-hour dose, with multiple characters in need.

Marathon Voter Season 6

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I've lost track of how many character deaths we've had in this AP. Our Rogue died just outside Caliphas in Book Five, was raised and killed again within a week, so she'd never recovered that second negative level, was raised again, lasted long enough to recover both negative levels and was killed again in our last session. I don't believe those are the only deaths that character has suffered.

In a six-member party (plus a cohort and an animal companion) there is only one character who hasn't been killed once; most of the PCs and the cohort have died and been brought back at least twice. A couple of us, including the above Rogue, are on the frequent dier plan. The Ranger is the only one who has yet to be killed; he's lost three consecutive animal companions.

The last couple of rounds of killing nearly shut down the campaign due to intense frustration. Three sessions ago we were ambushed by two of the villain's henchmen. Two

Spoiler:
vampire sorcerers
against six 11th level PCs, a sorcerer cohort, an NPC ally and a lion animal companion. A few rounds later, four PCs, the NPC ally and the cohort were dead, and our attackers got away clean, with the body of one of the PCs.

The session after that we faced

Spoiler:
a group of vampires and vampire spawn, 10 in all including the two sorcerers from before, and their master Radvir.
This time around we had advance information about what we'd be facing and were able to buff accordingly and take them by surprise. Even so, things looked very bad for us when
Spoiler:
a trap summoned six demons with death gaze attacks.

In the most recent session, we were sent to investigate a nearby abbey. We approached the carriage house first and were greeted by an old caretaker, who

Spoiler:
turned out to be a glabrezu demon in disguise. He gated in a second demon and the two of them kept mirror images in place constantly so even when we rolled well enough to hit them, we missed most of the time. Only the Rogue died that time, though two other PCs were well into negative hit points by the time the demons were finally defeated.
We very nearly lost half the party again, and burned through a lot of our resources without even getting into the abbey proper.

This sort of thing is pretty soul-sucking when there's no relief from it, and we're taking this weekend off to decide whether we even want to finish the AP.

Marathon Voter Season 6

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Has anyone used this metamagic feat from Player's Companion: Blood of Angels?

How it works is perfectly straightforward, but I'm wondering about its utility. For 13th level Cleric, a maximized flame strike would dish out a nice reliable 78 hp damage, but as a 7th level spell; meanwhile a 6th level harm spell does 130 hp. (Yes, the flame strike will affect multiple targets if they stand obligingly close together.)

For a lot of damage-dealing spells I'm not sure if it would be worth the two-level increase. One that I do like is admonishing ray which if consecrated would allow walloping someone with 72 points of non-lethal damage. Ha! Make THAT Concentration check, be-yatch!

Are there enough spells that would significantly benefit from consecration to make the feat worthwhile? If it matters, this character is one of two clerics in the party, but the only one who'd qualify to take the feat. Her feats up to this point have been:

Additional Traits
Improved Channel
Channel Smite
Guided Hand
Selective Channeling
Extra Channeling

She's a Rage domain "battle cleric" (no archetype) for the group and the group face of both Diplomacy and Intimidation.

Marathon Voter Season 6

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MeanMutton wrote:

Alchemical silver weapons do less damage so you might not want it on your primary weapon. That said, there's no reason not to carry a dagger or short sword or something similar that's silver.

It's only 1 point less damage, and one of the characters in question uses an oversized bastard sword (2d8 base damage.) It's more of a consideration for the other character who TWFs with Small rapier and shortsword; but he's got a pair of scabbards of many blades so he can pull either the alchemical silver pair of weapons or the adamantine pairs as the situation requires. With STR-boosting magic, weapon-enhancing spells, precise strike, favored enemy bonuses, etc. the damage output can generally survive the loss of 1hp.

If I'd had the option to start with silversheen (material) weapons early on, I would have, but wasn't aware of it a material when we started. We've been cash-poor throughout the [Carrion Crown] AP, so I can't afford to lose money on the sale of magic silver weapons to purchase non-magical silversheen ones and have them re-enchanted. At the moment I'm just trying to figure out why, with two good permanent options available, anyone would spend more money on a temporary solution?

Silversheen came up during one of the Carrion Crown books and there was confusion about exactly how it worked; the GM doesn't use the online SRD and none of us knew about the special material, so I think there may have been actual silversheen weapons in the module and we were given doses of silversheen paste instead. I'm not going to look into that until we finish the AP.

Marathon Voter Season 6

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So, alchemical silver: A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.

On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage). The alchemical silvering process can't be applied to nonmetal items, and it doesn't work on rare metals such as adamantine, cold iron, and mithral.

Cost ranges from +2gp for a single piece of ammunition up to +180gp for a two-handed or double-headed weapon. Nothing in the description above suggests the effect created is temporary and nothing specifies the process has to be applied during the crafting of the weapon. Based on what's written above you can take a regular steel sword to someone familiar with the alchemical bonding process and permanently "silver coat" the weapon.

Now, silversheen (as defined in Qadira, Gateway to the East): Blades made of this special metal count as alchemical silver weapons and are immune to rust, including that of rust monsters, the rusting grasp spell, and so on.

Blades made of silversheen are always masterwork items as well; the masterwork cost is included in the price given. A blade made of silversheen has its price increased by 750 gp. Crafting a silversheen blade requires Craft (alchemy) 5 ranks and Craft (weaponsmithing) 5 ranks.

For some reason this has a flat cost of +750 instead of being based on individual ammunition or weapon size, not sure why. The language here does indicate the weapon needs to have been crafted from silversheen originally, and the added cost makes sense: the weapon now counts as masterwork and has antirust protection.

Finally, silversheen (as a Wondrous Item): This shimmering paste-like substance can be applied to a weapon as a standard action. It gives the weapon the properties of alchemical silver for 1 hour, replacing the properties of any other special material it might have. One vial coats a single melee weapon or 20 units of ammunition. Price: 250gp

Why would anyone pay 250gp for paste that lasts only an hour, when for less cost you can apply the aftermarket alchemical silver process to as many as 12 light weapons, 2 one-handed weapons or a single two-handed or double-headed weapon?

Why is silversheen both a special material and a wondrous item?

Why does the wondrous item work like a different special material? (It acts like alchemical silver, which has only some of the properties of the silversheen special material.)

Marathon Voter Season 6

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Kobold Cleaver wrote:
Can I just say, I crack up every time I see this thread's title. What other hobby needs to ask people to be civil when discussing how much you can fit in your Mary Poppins purse?

[kid lit nerd rage]

It's not a purse, it's a carpet bag!

[/klnr]

:)

Marathon Voter Season 6

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I find a number of references to death effects in the rules, but cannot seem to find a definition. Does any spell with the [death] descriptor count as a death effect? The assassin's death attack ability? Where is this spelled out?

Marathon Voter Season 6

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A bag of holding is described as a "common cloth sack" about 2 feet by 4 feet; though the description doesn't explicitly say so, a common sack is probably fairly flat, and not a 2' diameter circle. More like a pillowcase than a duffel bag.

Those weird little "Smart cars" you see running around weigh about 1800 pounds* and don't come near occupying 750 cu.ft. of space.

That 2' wide sack would have to stretch to more than 5' wide in both directions at once to get around a car measuring roughly 106" long, 61" wide and 61" high. I feel like if the mouth of the bag could stretch that much, the description would have mentioned it.

*which is 20% over the weight capacity of a Type IV bag of holding, so it's not a perfect example.

Marathon Voter Season 6

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thejeff wrote:

Just to nitpick here a little: In Crisis those 50 were originally supposed to remember, but that idea was dropped soon after the series ended. Editorial policy quickly changed to "Don't mention it again". For precisely the reasons we're talking about here. It's more confusing for readers to have some characters keep referring to past events that have no longer happened than to just have everyone remember the same history, even if it hasn't all been spelled out.

Yeah, I had meant to cite that as an example of something being established within the WSE as an after effect, then changing almost immediately.

I'm fine with moving this to the comics thread if there's more to be said. I think I'm about done given that I haven't read most of the [current] Secret Wars/Battleworld material anyway. Knowing little to nothing about the Ultimate universe I can't speculate on who might (or should) survive from there.

All I can really do is opine that multiuniversal shuffling never works out, cite multiple examples from DC as evidence, and express concern and dismay that Marvel seems determined to follow that same path. I've done that, and people will either have similar views or they won't. I'm not trying to convince anyone that I'm "right."

I don't know why editors think the public can't handle the idea of a multiverse, What If--?s/Elseworlds/imaginary stories, etc. I'm reading Star Trek/Green Lantern right now. It's a fun one-off story. It doesn't require the spawning of a whole new DC universe, leading to more clutter, leading to yet another muliverse collapsing.

Marathon Voter Season 6

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Krensky wrote:
So, who's starting the pool on the who will be punching the new Marvel universe?

Well, HULK is strongest one there is...

Marathon Voter Season 6

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Evil Finnish Chaos Beast wrote:
Were we not supposed to talk about the Fantastic Four though?

Mea culpa. I brought up Battleworld. I even said "This probably isn't the thread for it..." but...yeah, it's on me.

Kthulhu wrote:
If Ultimate Peter Parker doesn't end up in the new universe, then yes, that's the case...616 Peter never dated her. But she also never dated 616 Peter.

That much is fine, but even so one of two things must be true:

(1) The multiple universes collapse into a single universe with a single retroactive continuity, where all survivors remember history the same way. This is what was supposed to happen following Crisis On Infinite Earths, with the exception of the 50 heroes who stood at the dawn of time. In this instance you have changed Ultimate Kitty's background: she no longer dated Ultimate Peter Parker because he never existed; his place in existence has been taken by Parker-616.

or

(2) The fallout universe is a somewhat streamlined continuation of Battleworld: there's only one universe now, but everyone remembers their personal histories from their original universe. Kitty never dated Peter-616 but remembers having dated Ultimate Peter. This means the residents of the fallout universe don't have a common backstory, which can only be wildly confusing both for the characters in-story and the readers.

Continuity-trashing reboots on this scale are doomed to fail because no matter what the writers and editors do to try to explain things to the readers, they will always handwave some elements, and in short order down the road there will always be stories that break the explanation that was given for the World Shattering Event and its consequences.

The WSE itself may be hugely entertaining and succeed on that level, but the writers and editors will have established rules for how it works, and those rules will end up with uncovered exceptions, possibly while the WSE is ongoing, but definitely within a year afterward. Count on it.

Marathon Voter Season 6

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Kthulhu wrote:
Their past histories will remain intact. If, for example, 616 Spider-Man ends up in the new universe, then his past history is the same as before (albeit, with the Brand New Day shenanigans being accounted for). If Ultimate Kitty Pryde survives into the new universe, her history in the Ultimate comics again remains intact. No character's past history is being overwritten. The characters aren't changing, but the multiverse around them is collapsing into a single unified universe.

But the characters (in each universe) have been constantly interacting. Part if Spiderman-616's past history may include Kitty Pryde-616, but it doesn't include Ultimate Kitty. In that scenario, if Ultimate Kitty becomes the "real" Kitty Pryde in the fallout universe, you have changed that element of Spiderman-616's past history.

Similarly, Ultimate Kitty's history in the Ultimate comics includes any number of people, things and events that will not exist in the fallout universe, so there's no way her entire backstory can survive intact.

The multiverse around them will almost certainly collapse into a huge clustersmurf of discrepancies and contradictions, as has been the case with all of DC's attempts to do this.

Marathon Voter Season 6

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But will it be more coherent? DC never managed that. Crisis On Infinite Earths was very entertaining, but an utter failure with respect to its stated purpose of "simplifying" things. Writers were contradicting each other almost immediately afterward. In eliminating a multiverse that was complex but understandable, DC had changed the rules of the game...but there was internal confusion about what the new rules were.

Zero Hour, Infinite Crisis, 52, Flashpoint, New52, Convergence...which of these produced something more coherent than the last?

Marathon Voter Season 6

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I've been reading comics for...let's see...47 or 48 years now, and although I don't care for endless repetition of plots, and do support character growth and development, I tend toward the "wholesale change is bad" mindset. With that [you may say limited] mindset, I prejudged the Ultimate universe as a stupid idea -- or rather, treating it as it were somehow the "real" Marvel Universe as a stupid idea.

My distaste for that shift in focus turned me off Marvel some years ago, much as I got turned off DC by their constant reboots starting with Infinite Crisis in 2005. (I'd rather they hadn't done Zero Hour in 1994, either; but I kept reading after that.) For me, Spiderman is Peter Parker, not Miles Morales; Janet van Dyne is the W.A.S.P. Wasp, not the Asian girl whose name escapes me; Ray Palmer is the Atom, not Ryan Choi. Hell, I still think of Kyle Rayner as the upstart new kid who thinks he's the Green Lantern of Sector 2814, when everyone knows it's really Hal Jordan. I might at some point read some Ultimate Universe titles as ongoing What If--? or alternate universe tales, but I will never give the Ultimate Universe as a whole a fair shake.

There's not much in comics I'm reading these days that's not an indie; the few exceptions published by Marvel and DC aren't part of their mainstream continuities. I am watching the various Marvel/DC movies and TV shows, though.

I guess this isn't the right thread for it, but maybe someone can explain Battleworld to me? I read the original Secret Wars series years ago, and (unfortunately for me) the recent Convergence series from DC, so the concept of a cobbled-together planet is fine. How exactly did Dr. Doom get to be God? I had no intention of trying to follow all the different series that tied into that, so I've just been reading the few whose settings I thought would be interesting: Thors, Squadron Supreme, Years of Future Past and 1872..or '74, or whatever year it is. And there's no setup for any of them, you just get dropped into a reality that's "always" been that way.

Marathon Voter Season 6

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Saw it yesterday. It was pretty bad, mostly for reasons already covered here. One thing I was willing to give them a pass on was Victor's environmental suit becoming fused with his body; outside of someone like Iron Man it was going to be hard to explain actual armor, especailly any that (despite being high-tech) looked Medieval. Pre-transformation Victor was pretty lame, his only character elements being a growing jealousy of Reed for having (1) made the dimensional travel idea work, and (2) apparently attracted Sue's attention.

Post-transformation Doom was a total snooze fest. So he walks down a few hallways, effortlessly blasting doors, killing people who have no way of slowing him down, much less harming him; then it's back to Planet Zero where he does a little pointless terraforming and opens a gate to Earth where he evidently plans to suck in 5.972 sextillion metric tons of matter and convert it to energy...in an environment whose native energy is somehow not reduced by usage, so why does he need any more?

I want to see more diversity in comics and comic-based movies, but am not a fan of change for the sake of change, so when I first heard about the casting of Michael B. Jordan as Johnny Storm I wasn't thrilled, but he was easily the best of the five main characters. That may be damning him with faint praise, though. Reed was not well cast. Kate Mara was fine but there wasn't a lot for Sue to do beyond tracking Reed down (within a few hours, but not starting until a year after he left) and then generating flying force bubbles. Ben was practically a non-entity, his main contribution to the whole story being a source for spare parts for pre-adoldescent Reed's garage tinkering.

The save-the-world ending wasn't great but was fairly typical of superhero and/or megadisaster films, so...fine, whatever. The "deal with the government" ending after that was just absurd: We're dangerously superpowered people -- which you know because you wanted to use us as military assets -- who now refuse to work for you, but you're going to fund us without limit, and anything we develop will belong to us.

On the one hand, I am so very tired of reboots to the FF franchise, but on the other hand I definitely do not want to see a sequel to this version. Hopefully it will be allowed to die so the fights can revert and...fourth time's the charm? (I'm ignoring "Rise of the Silver Surfer" in the count, since it wasn't a reboot, but am including the unreleased Corman travesty.)

It's years too late now, especially since she's already played Emma Frost, but I had thought for a while that January Jones would have made a decent Sue Storm. Full disclosure: I've pretty much ignored the Ultimate universe at Marvel, and have no idea what the FF are like over there.

Marathon Voter Season 6

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Sorry, I wasn't clear: I couldn't find in the SRD before I posted the question (which is why I posted the question.) I was able to locate it based on DM Blake's first reply.

Thanks again.

Marathon Voter Season 6

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Now that you say it, it sounds familiar, but I wasn't able to find in in the SRD.

In this case it's an 8th level spell, so 18 WIS = +4 for a save DC of 22.

Thanks!

Marathon Voter Season 6

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When casting a spell "live" the save DC is 10 + spell level + relevant ability modifier.

When casting a spell from a scroll, is there no ability modfier to the DC? Do you use your own, even if you didn't scribe the scroll? You can't otherwise use the scriber's relevant ability modifier because you have no way of knowing what that is.

Damon

Marathon Voter Season 6

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All of the "dungeon dressing" rares are unavailable, but this isn't true for other rares in the set. Are they de facto "ultra rare", or did they just sell out quickly, or what?

Marathon Voter Season 6

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Rite Publishing wrote:

1001 Magic Items (PFRPG) Kickstarter coming in April.

Which April was that again? :)

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Vic Wertz wrote:
I think Steve's next-to-last post was saying that while he *could* flip the light switch, he has decided that since the house is wired up mainly with these, he might as well just bring in the electrician anyway.

My house is ~110 years old, and the dining room still has those switches.

And Lissa, thanks for the instruction on how to enable IE 9 for compliance; at home it's a non-issue since I use Firefox, but at the office I'm stuck with IE 9.

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Even had the character been a paladin, a single minor transgression should never cause a fall; the GM would have been wrong there. The relevant part of Torag's version of the Paladin's Code reads:

"I am at all times truthful, honorable, and forthright, but my allegiance is to my people. I will do what is necessary to serve them, including misleading others if need be."

Since the character wasn't a paladin, strict observance to this code (or not) is a personal choice, not a requirement. I think everyone agrees there should be no consequences to any class abilties no matter what the character does.

However...I would argue that a LG character who professes to follow this code should not be lying as his first option, and that even though the ranger is a fellow party member, treating a CN/evil person who straight up murders someone as "my people" is a bit of a stretch when it seems clear Torag had "dwarves" in mind when he laid out the code, nor do I think he intended it to allow wrongdoers to avoid any and all consequences.

If I were GM in this situation I would caution the character that repeating that kind of behavior would start him on a slow transition away from LG. (I emphasize repetitions of the behavior and slow transition; characters do not change alignments based on a single action, no matter how dramatic.)

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I had mixed feelings about the arena scene. Outnumbered and surrounded, the Unsullied dropping as readily as the Sons of the Harpy, it quickly became clear that the only thing that could save Daenerys was

Spoiler:
an appearance by Drogon

so it was almost anticlimactic when it happened. The final scene was impressive, though. Bound to increase Daenerys's prestige.

Meanwhile, back in The North...Davos is going to be piiiiiissed when he finds out what Melisandre convinced Stannis to do. Too bad he's too much of a "my king, right or wrong" to break with Stannis on principle.

Either due to a change in actors or to a faulty memory on my part, I failed to recognize the armored perv that caught Arya's attention this episode. Someone on her List, presumably?

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I'm one of 64 people using this avatar. It's occasionally disconcerting to see "my" image attached to someone else's post, but no big deal.

My name is Griffin; if it were Damon Gelatinouscube a different avatar would be obvious.

If they allowed uploading custom avatars, I would probably just take the one I have now, flip it to face the other direction, and use that.

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Another option is to treat potions somewhat like homeopathic medicine; you only need a trace amount of the stuff. When you take a swallow, the magic "transfers" from the potion to you and takes effect. So a gnome wouldn't have to guzzle all of a giant-sized potion, just drink his normal amount from a giant-sized container; and once he's done so, the remaining liquid becomes inert.

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Spiral_Ninja wrote:

In relation to Damon Griffin's listing of timelines, I found these items:

Hypertime

and

Linear men

I will never excuse DC for Hypertime. Absolutely lame blanket excuse for any and all continuity errors they might make from then on.

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sunbeam wrote:

I guess there may be two schools of time travel. One where you just don't do it, and another where you do whatever you want at any time.

Not thinking and television go together like ham and eggs, so I guess that is the best way to handle it.

A TV show (or movie, or book) with time travel as a central and recurring theme has a certain responsibility to make sure it remains internally consistent. It can use any ridiculous premise it wants, so long as it doesn't then violate the rules of that premise.

I'd like to think the CW's showrunners and writers are doing that, but I don't see a lot of evidence of it. I have my doubts that there's any way to explain everything we know about so far. How many timelines/branches are we even dealing with so far?

Timeline 1 - In the original timeline, Nora Allen lives, Henry Allen doesn't go to jail and Barry is raised by them, though somehow he still ends up becoming a forensic scientist working for CCPD. The particle accelerator is actually built by Harrison Wells and goes online in 2019. It explodes immediately, Barry becomes The Flash. He likely faces a different set of metahumans in the original timeline, because those we know won't have been in the same places they'd have been in five years earlier; Barry on the other hand spends a lot of time in his police lab. Five years into his superhero career, Flash disappears in The Crisis. Eobard Thawne is born in 2150, and later gains speed powers through as yet undisclosed means. He either travels to the past, or The Flash travels to the future, or both; somehow he encounters Barry multiple times and at some point feels Barry has "taken everything away" from him. His ultimate revenge plot is to travel back to 1999 and kill Barry as a child. If successful this would create...

Timeline 2 - Thawne arrives in 1999 intent upon killing Barry; there was no timeline where he succeeded because The Flash wasn't erased from existence, so this planned timeline is aborted in favor of...

Timeline 3 - We join Timeline 3 already in progress as Future Flash #2 (more on that name later) arrives to intercept Thawne and save his young self. We don't yet know how old Barry was when he made this trip or how he made it. He fights with Thawne, gets his younger self out of danger and...then it's not clear what happens to him. Perhaps he had a fixed amount of time he could be in the past, and time ran out. In this timeline he doesn't have any other [red] Flash to interact with. In any case, as soon as Thawne is foiled, he kills Nora in a fit of rage, runs out of the Allen house and finds he's run out of juice. He can't get back home without making certain changes to history, so he locates Harrison Wells, kills him and his wife and takes over Well's identity, thereby spawning...

Timeline 4 - This is the timeline we were in when the show started. Nora dead, Henry in jail, Barry raised by Joe West. "Wells" builds the particle accelerator and brings it online in 2014 rather than 2019. The explosion affects the set of metahumans we're familiar with, rather than those who were affected in the original timeline. Along the way Barry and company discover that an adult Barry Allen was present in 1999, and assume it's Flash-2014 but as will later become apparent, it's Future Flash #2 instead. Stuff happens over the course of the season. Eventually Cisco discovers that Wells is Thawne and is killed around the time Mardon unleashes a tsunami on Central City and Barry runs one day back in time, creating...

Timeline 5 - With only one day overlap, it's not as dramatic a shift as the other branches have created, but the TV viewer never sees any more of where Timeline 4 would have gone from that day forward. There's no tsunami this time, and Cisco lives but Barry learns some things he wouldn't otherwise have known and Cisco retains subconscious memories of Timeline 4. Acting on this knowledge they learn about "Wells" more quickly than they might otherwise have, gain bits of knowledge about the (really, "a") future and force a confrontation. Thawne convinces Barry to take a chance on traveling to the past to try and save his mother. Barry runs around inside the particle accelerator, taps into the Speed Force at the snail's pace of Mach 2, and arrives in 1999 as Future Flash #1, branching to...

Timeline 6 - Flash-2015 is Future Flash #1 because his departure point from his own "present" is earlier than that of Future Flash #2. He is silently cautioned by Future Flash #2 not to interfere with what Future Flash #2 does. The scenario between young Barry, Nora, Henry, Reverse Flash and ure Flash #2 plays out just as it did in Timeline 3 except for Future Flash #2 waving off Future Flash #1. Then Barry says his goodbyes and returns to 2015 to stop Thawne from returning to the 23rd Century. There is no [known] timeline where Thawne does return to his own time from this point, but it's likely he would have managed it somewhere doen the line in Timeline 6 if Eddie had not sacrificed himself to create...

Timeline 7 - This is where the whole mess threatens to collapse. We need a comic book pseudoscientific explanation for how time alteration works for this show, to explain how, if Eobard Thawne is never born, any of the timelines from 2 forward ever occurred. Remember that Timeline 1 still includes Barry becoming The Flash and disappearing in The Crisis. The existence of Barry-as-Flash plus some set of Star Labs-created metahumans is covered. The real Harrison Wells can do in Timeline 1 much of what Thawne-as-Wells did starting in Timeline 3. But if Eobard Thawne were truly removed from existence, as his pixelization suggested, that [b[should[/b] have generated...

Timeline 8 - which would be largely indistinguishable from the early part of Timeline 1. It would differ in that Barry would never encounter Eobard Thawne as Reverse Flash, even post-2015.

In both Timelines 1 and 8, sometime after 2015 Barry becomes head of the CCPD Forensics Unit, builds the Gideon AI and becomes a founding member of the Justice League.

Additions/corrections?

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Observations:

* Not a look I would have expected for Killer Frost.

* Not sure what Thawne's reaction to Garrick's helmet was supposed to signify.

* Thawne's speech to Cisco: "I did it out of love" (for Cisco, implied) was not a remotely plausible lie, and thus felt like bad writing.

* Stein's speech to Eddie: "You're the only one here who has a choice" was patently ridiculous. Sure, Eddie had a unique advantage over Eobard, but the whole point of the episode was that they all had choices, most notably Barry.

* Somehow the episode felt about 15 minutes short. When they went to credits my wife and I both went "Wait, that's it?!?"

Spoiler:

It looked as if Eddie's body got sucked up into the vortex surrounding the black hole/wormhole. Does that create a loophole for Eobard's continued existence? The body gets pulled to some near-future period where medical science is able to replace his heart and bring him back to life? Why wouldn't he just kill himself again? Amnesiac after being brought back?

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Marc Radle wrote:
Also, who is Jeyne Poole? I like the show but I've never read the books, so new or lesser character's names can be very tough to keep track of!

I haven't read the books, but a look at book-related wikis suggests very serious deviations between print and TV here. Jeyne Poole is the daughter of the steward of Winterfell, and Sansa Stark's best friend. A series of events has Jeyne being sent to Winterfell claiming to be Arya Stark, where she (as Arya) is married off to Ramsay Bolton. Theon knows she's not Arya but warns her to maintain the masquerade. Her marriage to Ramsay is, predictably, very unpleasant. After escaping Winterfell she continues to be "Arya", lying to Stannis Baratheon about her identity.

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Well, they do have a Time Master on board. Pulling Sara out of the time stream before she was killed would cause continuity problems, but she could be dug up only hours after being buried. The question then becomes, does the Lazarus Pit work after you've been embalmed?

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Hawkgirl has had a number of different origins/backstories in the comics. DC never seemed to be able to decide what they wanted to do with her and Hawkman. I believe one of the two Kendra Saunders versions is the basis for the one in Legends, but I couldn't guess how much of that will change.

Most versions of Hawkman/Hawkgirl have multiple reincarnations as part of their shared history. Since this series will involve time travel, it could be interesting to have Hawkgirl interact with one or more of her past selves.

Most versions of Hawkman/Hawkgirl make use of artificial wings, but I believe the Legends character sprouts her own. The closest thing I know of in the comics is the "New 52" version of Kendra Saunders on Earth-2 (parallel world to the mainstream DC comics universe) where she was a professional treasure hunter, and was hired by the World Army before an unrevealed event occurred in Egypt that resulted in the grafting of wings to her back.

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Porn itself is neutral by deafult, as Just a Guess said. If you violate local community standards regarding content, you add the [Chaotic] descriptor; by strictly adhering to local standards for content you can add the [Lawful] descriptor. If you involve children, you add the [Evil] descriptor.

I don't think you can add the [Good] descriptor to porn. (You can have good porn, but not Good porn, if you see what I mean.)

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Samy wrote:
I guess I'll just have to buy 10,000 copies of Distant Shores to show support. But where to put them. :(

You could buy 15,000 PDF copies instead. Storage problem solved.

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Hama wrote:
I think that Cal himself requested it.

Knowing what he's been focused on all this time, you think he'd ask to forget his daughter just for the sake of his own peace of mind? I cannot agree.

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Some possibilities for Simmons:

(a) The thing in the box was designed as a weapon against Inhumans; she's not an Inhuman and will be fine once it realizes that and releases her. Unlikely; seems too anticlimactic.

(b) The thing in the box was designed as a weapon against Inhumans; she's revealed to have been an untriggered Inhuman and has now had that potential neutralized. will be fine once it realizes that and releases her. Again, unlikely; it just leaves us with the Simmons we thought we had all along.

(c) It was never designed as a weapon against Inhumans, that was just someone's paranoia. It's a probe of some kind, and is "learning" about us Earth-types by doing a comprehensive physical and mental scan of Simmons. Maybe, but that seems pointless unless the information gets acted on by the object's builders, and AoS isn't a good place to stage a full scale alien invasion.

(d) The thing in the box was designed as a weapon, but not selectively against Inhumans. It will infect/alter Simmons in some way. I really wouldn't care for this. If she's compelled to do something afterward, it's too much like what happened to Coulson. If she's physically altered or gains powers, too much like what happened to Skye/Raina. If it changes her mental state or personality, too much like what happened to Fitz.

Anything else?

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baron arem heshvaun wrote:

So what's your super power Griffin?

I'm not sure. Possibly an extremely limited form of immortality, which amounts to "not dying despite a host of ailments."

Spoiler:
I'm overweight, diabetic, have allergies out the wazoo, suffer from high blood pressure, low testosterone, low thyroid, ocular hypertension (at risk for glaucoma) and obstructive sleep apnea, stage 2 kidney disease and have been living with HIV/AIDS for the past 11 years. The fish oil is supposed to keep my heart healthy by helping to burn fat. Some people think it has a positive effect on patients who may be depressed or anxious, and the doctor who prescribed it used to ask me on every office visit if I was depressed. Gosh, I can't think why I would be.

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Dammit, I take fish oil daily. That brand. In that dosage.

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No, I do remember Barry asking about the core, the wall sliding open and Cisco saying something about not going in there. I just didn't notice a dark open space behind the spycam images when Barry went back. I'll look again.

Nope, don't see anything behind the images. It makes sense he'd either take or dismantle Gideon, though. Leaving it behind would give Barry too much information.

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Te'Shen wrote:
Damon Griffin wrote:
How did I miss that? When did they go back and find anything missing?
After Joe shot Everyman and then Barry jetted back to Well's secret room. All the screens were up, windows into places the team had thought private and the area where the core had lain, now dark and empty.

I just rewatched that scene. I saw a wall of screens and the area where the yellow suit had been stored, now empty. Wasn't the core hidden in another part of the room?

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Ah, right. Same episode as the pinata dragon.

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Terquem wrote:
Burrowing? My Special Skill is Burrowing!?

Dammit, I know that quote, and cannot place it.

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GreyWolfLord wrote:
Hmm, well for me, I KNOW I haven't gotten a raise that is comparable to the price increases in regards to the past two years.

Is that a fair comparison, though? Over several years the Player Companion line went up from $9.99 to $14.99, a 50% increase -- but the Player Companion line isn't a significant fraction of your total expenses.

If house payment/rent + utilities + car payment/gas/maintenance + food + insurance + savings + cable/other entertainment + Player's Companion used to be $2,000/month (a very low estimate) and is now $2,005/month, the overall increase -- for that single subscription line -- is only one-quarter of one percent.

So the only valid comparison involves taking all your regular expenses, figuring out by what percentage they've increased over the past few years, and then compare that to the percentage by which the cost of game products has increased, and to your increases in income, if any.

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