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Damon Griffin's page

Goblin Squad Member. RPG Superstar 2013 Marathon Voter. Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber. 1,246 posts. No reviews. 5 lists. 1 wishlist.


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Thanks, Neil, that's extremely helpful.

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Hosteling armor won't work for me; the Ranger in question is a Small sized Ratfolk and his companion is a Large wolf; hosteling only allows you to store an animal of up to the armor wearer's size (or one category larger with heavy armor or a tower shield.)

A wand of carry companion may be the solution I need.

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Lord Snow wrote:
But he didn't, right? Sousa was just pretending to hear him.

His experience with his own abilities evidently suggested to him that he should have been able to do it; this in turn suggests he has done similar things before.

We weren't shown how he whammied the black cop, or Stark, but in general it all seemed much too quick and easy for "Ivchenko" and it bugged me a lot. (I have similar issues on other shows with talented hackers being able to access a secure database they've never visited before with four keystrokes, etc.) Perhaps I should learn to accept these things, but somehow I don't.

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We have a large party (6 PCs, one cohort and a Large wolf animal compansion) and even with two arcane casters -- one of which is the cohort -- we're currently at a point where we can't move everyone via dimension door. That will change once we hit 12th, but we've already had a pair of really nasty fights in an area we had to access via DD, and so had to leave the animal companion behind each time.

Apart from using two feats (Spell Focus: Conjuration and Spell Specialization: Dimension Door), is there any way to boost the number of creatures a single caster can dimension door or teleport?

A magic item (to boost a caster's existing capacity, not replace it with, say, a CL 12 wand of dimenson door), a metamagic feat or even a spell that boosts it for a few rounds?

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I really did not like the handling of "hypnotism" in this show. Faustus has no superhuman powers, and they would have been required to achieve some of the effects he did (or attempted) here.

Yes, comic-book Faustus is able to make others do things very much against their natures, but he depends on gadgets, chemicals, disguised henchman/androids and such to pull it off, and it takes time.

He did have some time with Chief Dooley. But believing he could, in a few seconds and with nothing but the sound of his voice, convince Sousa to shoot Thompson? Beyond ridiculous. It smacks of the Mad Hatter's "super instant mesmerizer" in the '60s Batman show.

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Duly noted.

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And we did appreciate the realistic scenario, despite the extreme beating we took; too many published adventures (speaking generally, not just about Paizo/Pathfinder) assume that enemies remain in place, only activating when you actually enter the room; or at best say "if you make noise, the bad guys in Room 27 move to Room 28."

He's being tactical, changing the spells listed for some of the NPC casters, etc. This is all good. He also mentioned that a certain statuette they have at the moment allows their cleric to commune so they had some notion of what to expect from us when we went back the second time.

Yes, skum are no real threat on their own, but when they turn up in large numbers they more or less force the use of a couple of AOE spells, which then aren't available for more serious threats. I mentioned we'd only managed to kill 20 skum (of the 21 present) and *one* of the more dangerous foes, the gug. I presume any reasonable number of skum are available for reinforcements, so it's almost like we didn't kill them at all, only put them down temporarily and let them regenerate once we left. And next time there may be more than three mi-go, and/or more than three dimensional shamblers, and/or more than one gug...and/or something even worse.

The players pretty much know by now, even if the characters do not, that the mi-go will have put the mayor's brain in a cannister or done something equally nasty and prohibitively hard/expensive to reverse. This may have been done to other townsfolk or perhaps they're all dead, including the mayor, along with the Dark Rider who we have yet to find.

If there's nothing else we can do for them, and we already have the artifact weapon...well, there's been some debate as to whether we really need to make a third trip beneath the lake. In the end we decided we had to, because at this point we have no idea where to go once we leave Illmarsh, and presume that clue is down here somewhere.

First we need to raise two PCs from the dead, then go somewhere and resupply, gather protective potions and such, and make our third trip as if going to war.

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Zhangar wrote:

Depends on how many enemies the GM provides as reinforcements.

Well, yes, my question about what we'll face next time was rhetorical. I still want no spoilers; we were just shocked at the level of smackdown we were handed.

Once we're done with the AP I'm going to go back and add those 29 enemies together to see what the total effective CR of that fight was. In this last fight we only managed to kill 20 skum and the gug.

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Another fight like the one we just had, and Book 5 may not be an issue for some of our characters.

On our first dive below the Tern Rocks, weekend before last, we were attacked by

a sentient devilfish and his summoned eels & sharks; we skilled all the summoned creatures and eventually drove off the devilfish, but only after a significant expendature of resources. Once we reached the complex at the bottome, we fought/killed, in separate battles:

2 dimensional shamblers
14 or 15 skum
a sentient fungus ball
9 or 10 mi-go

Feeling really drained by this point we decided to head back

in the direction of the exit, but our Rogue wanted to scout ahead, flying and invisible, for just a little ways. She did recover Raven's Head as a result, but also brought down a skum Cleric, a gug and some extra skum on us as a result, and we just barely got all six PCs out with coordinated dimension doors before a couple of us were toast.

So we recharged overnight, went back the next day (in-game, a week later in real time) and

were in very short order in a massive fight. We encountered another of the fungus balls -- this one had a lot of class levels and fared better against us than the earlier one. As soon as we killed it, we heard marching feet. We found ourselves facing 21 more skum, their cleric, the gug, three dimensional shamblers and three mi-go -- one of which was armed with a cone of cold rifle! 29 opponents to our 7, in one fight! Two PCs died (our Fighter and Wizard), two more were rendered unconscious/dying (Rogue and Pharasmin Cleric) and all four were carried off by our enemies to their laboratory.

Some creative spellcasting from the surviving sorcerer (cohort of one of the two surviving/free PCs), a couple of very lucky skill checks and a certain amount of sympathy from the GM allowed the bodies to be retrieved, but still: WTF are we going to face when we go back a third time, with some of the PCs still under a negative level after raise dead and a single restoration?

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Update: over the course of the past two months, Mark --

* was diagnosed with Stage IV cancer
* had a heart attack
* contracted pneumonia
* suffered a mild stroke
* developed two blood clots (one in the heart, one in the main pulmonary artery)

At the time of his cancer diagnosis in December he was given 2-3 months to live without treatment. Since then he's had two radiation treatments, and had a single chemo treatment; all the crap with the pneumonia and blood clots left him too weak for more. Since a half dozen of each (radiation and chemo) would be more typical, it's almost like he hasn't had any, so he likely has a matter of weeks to live.


Thanks to everyone who gave, sent well-wishes, or even took the time to read this thread.

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Rynjin wrote:
Why is Barbara sticking around? I'm pretty sure Barbara/Batgirl's mom was someone else.

Barbara Gordon's background has been reshuffled several times in the comics, so there's no way to be sure who her mother will be in this show. In order to avoid a big age gap between future Batman and future Batgirl -- and there should be a gap, but not a huge one -- she'll need to be born in the next handful of years, and at this point Barbara Kean and Leslie Thompkins are the only candidates in view.

If you were "Lee" would you want your husband naming your daughter after his ex?

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Hoplophobia wrote:
"I have neither the time nor the inclination to explain myself to a man who rises and sleeps under the blanket of the very freedom that I provide, and then questions the manner in which I provide it. I would rather you just said thank you, and went on your way, Otherwise, I suggest you pick up a weapon, and stand a post. Either way, I don't give a damn what you think of my methods." -Paladin Jessep

I really don't see Col. Jessup as a paladin. I see him as a LN fighter for whom the ends justify the means. A person is not LG, for example, if he can use the phrase "by any means necessary" without a qualm.

I'm not suggesting such people aren't useful; they may even be necessary. But they aren't paladins.

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Kalshane wrote:
I was referring to this look. Which seems to be part of what the movie look is based on.

I had not seen that one, but then I pretty much ignored DC after the lead-up to 52 (not the New52 Universe, but "52" the weekly comic series.)

And God, do I hate that harpoon hand he got back in...Atlantis Chronicles? Time & Tide?

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I see nothing in Iomedae's paladin code that should prevent using Blinding Critical.

If you're conflicted about it, consider Bleeding Critical (+2d6 bleed damage) or Staggering Critical (opponent can no longer take full round actions), either of which should shorten the combat.

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Kalshane wrote:

I mean, I fully support ditching the orange shirt (and it has a precedence in both the comics and the DCAU) but blacks and grays don't scream Aquaman. There needs to be some green and gold in there.

Hey, orange is the new black. :)

No, I realize the producers are going to see a need to make some characters' costumes less garish; your example of Hawkeye, and similar considerations with Mockingbird's mask and sleeves in some versions of that character, apply. One (fortunately failed) treatment of Superman some years back would have had him in a black costume. No. I'm sorry, you don't get to redecorate Superman

But I digress.

The problem I have with Aquaman's costume is that with very slight variations, he's only had two costumes in the past 70-ish years: the usual orange-and-green, and that awful blue-and-white "wave camo" pattern from the mid-'80s. Anything but something very close to the orange-and-green is going to feel like a radical departure -- and we're already getting a decidedly not fair-skinned blond in Jason Momoa. I find that casting interesting, but I can only be expected to accept so much change in a long-established character.

"Martian Manhunter's skin looks stupid in bright green, let's make him a muted red."

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This is our group's third AP and we keep running into situations that make us wonder what the writers were thinking, or what kinds of PCs they imagined would be running the adventure. Earlier in Carrion Crown, for example, our exploration of Schloss Caromarc detailed the resale value of all kinds of personal if we Good Guys were expected to rob the home of someone who had (via the Beast) invited us to visit him?

Different APs, different situations, but a recurring pattern of assumptions that the PCs will be either amoral or heartlessly mercenary, or both. So we were concerned about the prospect that we'd now be expected to ally ourselves with intelligent undead no matter what our party makeup might be. Good to hear that's not [entirely] the case.

We are becoming a little hardened regarding payment for services, and may require all such payments to be made in advance from now on. Most recently

the mayor of Illmarsh offered us 4000gp to investigate the disappearances of several locals. We took on the job, and when we got back to town the mayor had gone missing; a subsequent commune as to whether he was still alive came back "unclear." So, no pay.

Our group has played a lot of Call of Cthulhu, and some of us are very familiar with Mythos stories. One of the last combats we had this past weekend below the lake was with mi-go, which leads the players -- though not the PCs, who remain puzzled about what "unclear" could mean -- to suspect that at some point we'll find the mayor's living brain in a metal cannister awaiting transport to Yuggoth or wherever. Still not likely we'll get paid.

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@Ben the Red - Not to worry, I'm not straying from this one thread into the larger forum. Our current GM isn't a Paizo subscriber never visits these boards (not that you have to be a subscriber to do so); I'll suggest it but have little faith he'll read through multiple threads. I'll make sure he finds and reads the appropriate sidebar, at least.

Xanzal wrote:
There is a viable alternative to allying with the vampires, so it doesn't hinge on an alliance. Personally, I don't like the alternative, but it is there.

Good enough.

Xanzal wrote:
Pharasma despises the undead, but she is not the mindless 'Kill 'em all' type of goddess. Gaining help from the vampires for the time being, then coming back when stronger to kill the vampires is probably something she'd be rather okay with.


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Tybid wrote:
There is an 'NPC' that is very closely allied with Pharasma in Book 4. (Your GM will know why I put quotation marks around that NPC)

If you are referring to

Raven's Head, we recovered it in last weekend's session, but nothing suggested it was intelligent.

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Matthew Morris wrote:
In the comics, at least post brightest day/pre reboot, there was a White Canary. I thought we were going to see China White take on the mantle, but a resurrected Sara would fit as well. a serial killer? White Canary was a straight up villain.

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I'm currently a player in Carrion Crown, and we'll be starting Ashes At Dawn in a week or two, so no spoilers please!

The DM running this for us has good experience with D&D 3.x in a homebrew setting, but this AP is his first time behind the Pathfinder screen, and by his own admission he's not always good about catching details in the background/flavor text in the AP volumes.

Our party includes no Paladins, but we do have a Ranger with undead as a favored enemy and more problematically, a Pharasmin Cleric. The ad copy for Ashes At Dawn suggests the party will have to ally with undead in order to oppose the Whispering Way.

That Cleric's player takes roleplaying very seriously and if Pharasma's attitude toward undead is "Kill 'em all, let Me sort 'em out" then she's going to feel like she can't participate in any such alliance.

So, your personal opinions about alignment aside, can anyone...

...cite a general reference showing that Pharasma might be okay with this given the extreme circumstance?

...point our GM to anything in Ashes At Dawn (maybe just a page number, so I get no hints) that gives Paladins or (preferably) Pharasmins this latitude?

...assure me that there's a viable alternative to allying with undead and still accomplishing our goal? (don't tell me what the alternative is)


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Arnwyn wrote:
Double-crap-whammy of both Fish and Barbara in the same episode. (Haven't they written Barbara out yet?)

Agreed. The woman is so lame she finds juvenile delinquents crashing in her apartment, shrugs and takes fashion advice from them. WTF?

I'm not convinced she is proper breeding material for Batgirl, except in the sense that her absence would be advantageous to her daughter (and to Jim, and to the audience...)

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Resurrecting Sara and sending her after Malcolm might make a certain amount of sense, given that he was responsible for her death; resurrecting Tommy and spending months (it should be years, but we all know what this show is like) turning him into an assassin makes no sense at all. Way too much time and effort invested for something the League can do much more easily some other way.

From the League's point of view, their best bet may be to bring Thea to Nanda Parbat for advanced training and point her at Malcolm; they get the same advantage of Malcolm having to fight his own child, without having to use the Lazarus Pit and then start training someone new from scratch.

Malcolm said Ras would kill Thea because she's the one who fired the shots that killed Sara, but Malcolm could be either wrong or lying. If he knows what drug was used to control Thea, Ras might see her as a weapon, no more deserving of punishment for Sara's death than the bow or the arrows.

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Bleah. I hope the costume ends up with more color than that photo suggests. Mostly B&W with a few pale gold touches...that doesn't say "Aquaman" to me, it says "Black Manta."

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Seems to have been a gas that induces homicidal rage. Drop it on the enemy and they kill themselves for you. I gather Leviathan plans to hit Times Square with the stuff.

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The HERO System Equipment Guide writes up a one megaton nuke and breaks down the effects into eight distinct effects; Immediate Radiation, Flash, Thermal Blast, Electromagnetic Pulse, Blast Wave, Negative Pressure, Fires, and Fallout (Nuclear Winter, Lingering Radiation, etc...)

The number of dice won't translate well to Pathfinder, since one die worth of Normal damage in HERO differs from one die of Killing damage, but it's an interesting (and five page long) description.

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This table notes that a Full Attack doesn't provoke an AOO, and doesn't distinguish between melee and ranged the way it does for the Attack action near the top of the table.

Since Rapid Shot can only be used with a Full Attack action, I'd say the number should be 0, rather than 1 or 3.

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What's the holdup on issue #5? PDF has been available at RPGNow for a few days, but I want a paper copy.

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@Hama - Fortunately, as long both Panabakers keep working, we don't have to choose.

also @Hama - Speaking as a man, I agree that most of us are clueless. When it comes to that kind of thing I pretty much have to be hit over the head, and that doesn't always work.

But in addition to the basic obliviousness, a lot of guys, if they're not completely hung up on themselves, have this automatic mindset that "someone that hot/smart/successful* couldn't possibly be interested in someone like me", which means that even if they detect signals, they automatically assume they must be misreading them.

*as would apply to both Caitlin Snow and Danielle Panabaker, for example.

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The "girl at the bar" is Linda Park, so Wally -- er, Barry -- is almost required to create a connection there, as superior as Caitlin undoubtedly is.

Also, with Ronnie Raymond scheduled to be temporarily separated from Martin Stein shortly, what would be the point of Barry + Caitlin, from the writers' point of view? All it would do is create a triangle from which Barry would immediately extricate himself, because that's how he rolls, even with someone he's been in love with for years.

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The last charter subscriber should have his screen name changed to Aroden.

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I believe it's a track from a 1986 album by Horizont featuring John Parsons, but I haven't been able to tie that to a movie.

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Inside front cover claims to list all familiars currently available, but the rabbit is missing. This is doubly odd since a few pages in the hare is listed as being a favorite for one of the listed groups.

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My knee-jerk reaction to this was "risk real death for a game, are you insane?" On the other hand, I've been living with HIV/AIDS for the past 10 years, so one thing I might do is enter the game, find a Cleric to cast remove disease and then log out.

Past that I don't think I can see playing it. Some of the benefits you could bring back would create problems of their own by being too hard to explain. Acquiring gold pieces would be tempting, since gold is currently valued at $1,260 an ounce: 50gp = 1 pound, so that's over $20,000 of gold, probably sold as scrap to a jeweler. But you keep doing that, eventually the IRS and Treasury Department is going to want to know where you're getting all this gold.

But risking death for a couple of stat bumps? No, thanks.

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GreyWolfLord wrote:

I got all of Babylon 5 for Christmas...maybe I should have started with the second season. I started with the first season...I'm bored already with it. QUOTE]

B5 does get better, but don't skip S1, as there are some callbacks to it in the later seasons.

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Sissyl wrote:
Except Zork was really a 70s game. =)

It was written in '77 but it didn't come out until 1980.

The Zork series: The original Zork Trilogy (Marc Blank & Dave Lebling)
Zork I: The Great Underground Empire (1980)
Zork II: The Wizard of Frobozz (1981)
Zork III: The Dungeon Master (1982)

Beyond Zork: The Coconut of Quendor (1987, Brian Moriarty)
Zork Zero: The Revenge of Megaboz (1988, Steve Meretzky)
Zork: The Undiscovered Underground (1997, Michael Berlyn & Marc Blank)

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InfoCom text-based adventures: Zork, Lurking Horror, Leather Goddesses of Phobos...

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Thanks very much for passing it on via Facebook. I realize not everyone can help, so the more people who see it, the better.

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Greylurker wrote:

I'm guessing this now

Ballet Dancer = Enemy Spy

Just for fun, I'll guess she's someone Stark planted to facilitate contact or handoffs with Carter if necessary; Jarvis can't go upstairs.

She pretty much has to be one or the other. No reason to introduce her otherwise.

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Crickets chirping for a week now, but I thought one more shot wouldn't hurt, especially as today will be payday for many. Donations are to $1,415 so there's still a long way to go to reach $50,000.

Thanks for your time and attention.

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Dragons, giants and other outsized creatures were able to evolve thanks to an area of their brains which psionically counters gravity to one degree or another; in most giants*, the counter effect is only sufficient to allow them to be supported by their own legs, in dragons, the counter effect is much stronger, providing a degree of lift (though not enough to become airborne without the added energy of wingbeats.) Dragon wings look too small, but the wings only need to provide some of the lift for their own body mass; past that, they're just used for steering.

*The effect is stronger in rune giants, who are able to air walk constantly.

These psionic effects are operated unconsiously, the brain controlling the body as needed to achieve the desired form of movement without a conscious effort by the creatures, who are not aware of having psionic abilities; this is just something they can naturally do.

Scientists on worlds like these would have rejected the idea of the square-cube law because it wouldn't have fit observable facts. Nor would psionics be well understood for a long time. At first, psi abilities would probably have been thought of as supernatural or spell-like abilities, grounded in magical principles. Oddly, they would not be subject to dispel magic or antimagic areas but even then it would be more natural to think of certain creatures' inherent magical abilities being resistant to suppression or dispelling, than to imagine an entirely separate category of power.

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mardaddy wrote:

LOL. We had a player drop out of our Shattered Star AP over a couple of "perceived" issues, one of which was that, yes, he had planned his Bonded Witch out to 18th level not just with Feats and weapons and Skills, but also planned out what magic items he wanted to get at what levels, then dropping hints every game what he was, "hoping for," at that level of the AP so I would conveniently, "seed," the AP with his wants...

I went by the rules, he tried to get me to allow Detect Magic to be constantly on. Whenever it expired, he would recast it immediately, and he scanned as he walked everywhere, trying to get me to treat it like "Magic Radar" without him having to stop and concentrate for the 6/12/18 seconds to get the staged benefits the spell description required.

Well, clearly his build was flawed - a lyrakien azata as an improved familiar would have continually operating detect magic *and* detect evil. :)

And hinting for a specific wish list of magic items to conveniently appear? Lame.

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Taku Ooka Nin wrote:
Don't be mad that people are building their character ahead of time to be the best at what they are built to do. That is like being upset that someone seeking a degree in college has planned out their classes. Instead seed story feats into the lives of the PCs.

While I side with you, and those who feel it's perfectly fine to plan ahead, I think the OP probably sees this as more like planning out your kid's college choices at around the same time you're trying to get him into the Best Possible Preschool.

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One of my cousins, the oldest son of my mom’s twin sister, was diagnosed with Stage 4 esophageal cancer on December 15th; ten days later he had a heart attack. The cancer is inoperable but he has now started radiation and will shortly begin chemo. He and his wife are having trouble with their insurance covering parts of the treatment and his sister-in-law has started a GoFundMe page to help them raise money. So far they’ve raised $850 of a needed $50,000.

If you can't send money, send prayers; if you don't pray, please send well wishes, positive vibes or whatever feels right.


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A handful of durable adamantine arrows -- one in each ranged attacker's quiver -- and a wand of abundant ammunition go a long way.

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Hey, I admitted up front it was my own prejudices at work here, not any sense that the movie would be bad on its own.

In addition to the aforementioned problem I usually have with antiheroes, I'm old enough to have an additional pet peeve: the upstart factor. The Guardians of the Galaxy that I grew up with were the 31st Century team of Martinex, Yondu, Charlie 27, Nikki, Aleta, Starhawk and Vance Astro. The currently popular group are no more the GotG for me than Guy Gardner was the "one true Green Lantern" in the late '80s/early '90s.

I'm still reading comics in my mid-50's but have largely abandoned DC and Marvel after repeated wholesale revisions of their respective universes. In my head, Peter Parker is Spiderman, not Miles Morales; Hal Jordan is the primary Green Lantern of Earth and of Sector 2814, not Kyle Rayner or Simon Baz; Jim Corrigan is the human host for the Spectre; Ray Palmer is the Atom, not Ryan Choi; Nick Fury is an old white guy with a cigar surgically grafted onto his mouth, not a carbon copy of Samuel L. Jackson; Earth-2 is home of the WWII era Justice Society, yadda yadda yadda.

I accepted some changes as they occurred (Wally West replacing Barry Allen as the Flash, for example) but over time the inconsistent accumulation of change for the sake of change got to be too much for me.

Grumpy Old Dude out
P.S. - Get off my lawn. :)

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Hama wrote:
Or, go see the movie because it is awesome. Easily the best movie Marvel churned out thus far.

Perhaps, but my own prejudices will probably keep me from seeing it. As a general rule I prefer my comic heroes to be a little more traditionally four-color, without being bland. A couple of bounty hunters, a thief, an assassin and a guy nicknamed "Destroyer" doesn't fit that bill for me. I get that a lot of people are into anti-heroes, but for the most part I'm not.

There are exceptions. Batman comes to mind, though even there I much prefer the Dark Knight of the 70's comics to every angry, gravel-voiced, tank-driving, missile-launching version that's been done since Frank Miller's take on him almost 30 years ago.

(At the other end of the spectrum, I also have no use for inherently silly characters...Plastic Man, Ambush Bug, Squirrel Girl...)

Maybe I'll slip GotG into my very long Netflix queue at some point, but there's almost no chance I'd pay to see it in a theatre.

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I've seen all the recent Marvel movies except for Guardians of the Galaxy, which I hadn't planned to see because I have zero interest in that set of characters.

I've caught all the post-credits scenes of the other movies, but my memory isn't what it once was.

Can someone summarize what's actually *known* about the gauntlet and gems based on what's been shown in the movies and post-credits. Go ahead and spoil GotG for me.


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Sissyl wrote:
What if it had been one movie, 120 minutes? How many minutes would you have given each part of the story?

A single movie of 150 minutes or more should have done nicely. I don't want to spend the effort timing it myself, but I'd be curious to know what the total run time would be once all scenes with Radagast, Tauriel, Legolas, Azog, the stone giants, and any scene clearly added just for the eventual video game were edited out. Bolg needn't appear except to be killed by Beorn during the final battle.

If the movie's still too long after that, we can discuss cutting Galadriel, Saruman and Gandalf's investigation of Dol Guldur, but I thought that nicely filled in some things only hinted at in the books.

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Some of the things I bought or had crafted for my Ranger before facing the BBEG in one of our APs were:

cap of the free thinker
headband of unshakeable resolve
unfettered shirt
slaying arrows
for monstrous humanoids and outsiders

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