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Griffon

Damon Griffin's page

Goblin Squad Member. RPG Superstar 6 Season Marathon Voter. Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber. 1,664 posts. No reviews. 5 lists. 1 wishlist.


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BigNorseWolf wrote:
I think they need a villian that isn't just flash's evil twin for a change.

Agreed. I assume the thinking has been that only another speedster represents any real challenge for the Flash, but if that's true the show needs more creative writers.

Speedsters have always been problematic in comics because if used to full capacity, pretty much no one should be able to beat them. Granted, depending on the villain's defenses, they might have a problem taking the bad guy down, but evading an opponent's attacks should be effortless even if "surprised."

I remember a comic story not long after Wally West became the Flash. He was sitting in a movie theatre minding his own business when suddenly everyone and everything in the theatre froze. He quickly realized that his hyperfast reflexes had reacted to something and kicked him into speed mode automatically. Looking around, he saw a gunman at the back of the theatre, who's already fired several rounds from a high-speed automatic rifle or machine gun. His reflexes had kicked in the instant a bullet touched the back of his head, before it began to penetrate. He'd had no chance to hear the shots before that because the bullets were traveling faster than sound. He had time to disarm the gunman and move around the darkened room, collecting bullets from midair.

With reflexes like that, dodging Captain Cold's gun or moving behind Black Siren as soon as she leans forward to scream shouldn't be a problem. TV-Barry is unlikely to ever develop those reflexes -- he's only fast once he gets going -- so he can be challenged by almost anyone.


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Mark Thomas 66 wrote:
And she has a signature fighting style designed around fighting like a spider (crawling all over an opponent's body and using her own as an entanglement weapon)

Not to mention the instant distraction factor of having her legs around your neck. Brain freeze!


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CBDunkerson wrote:
Barry and Iris were already best friends before his mother was killed. That's why Joe took him in.

Ah, yes, you're right.


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JoelF847 wrote:
I hope Mad Hatter wasn't one of Dr. Strange's created. His backstory explains his crazy so well already there's no need to brainwash him into it. (though I did read the producers confirmed Mad Hatter for S3.)

Last night's episode had a brief visual of an Arkham inmate in a suitably styled hat, and a few weeks back Strange selected Alice in Wonderland as a good source for a "story" for one of his resurrected stiffs, before Fish came back with an intact memory.

It seems like they want to use Strange to explain the more bizarre "future classic" villains, even if they're never introduced on the show. Jerome was looking like an obvious proto-Joker until he got killed...now we know that's not an impedement.

Fresh corpse/resurrected amnesiac/given a "story" goes a long way toward explaining some of the weird manias and motifs a lot of them have.


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JoelF847 wrote:

I for one and excited to see what kind of changes and repercussions happen to Barry and team based on his latest decision.

I wouldn't be surprised at all if Barry and Iris are once again not together, since he wouldn't have even grown up with her to become infatuated with her. Joe could also be a lot more professional with Barry, since he likely won't be his foster dad now.

The biggest question now is what does Barry do with Thawne immediately after preventing his mother's death? If Thawne has any speed energy left, it'll be hard to contain him without those special cells they have at Star Labs (which don't exist yet.) If Thawne is drained of speed energy he can be locked up conventionally, but that might be awkward given that they can't ID a man who won't be born for centuries.

Assuming Thawne is out of the way immediately following the not-death of Nora Allen, Wells never gets killed and replaced, so the particle accelerator explosion happens on its original schedule, not five years early as Thawne had set it up: there is no Flash yet in 2016.

Joe could be more professional, but young Barry now has no particular reason to go into police forensics; he grew up with both parents and has nothing he needs to investigate. With no investigation of his mom's murder, he may never meet Joe and Iris.

He might still become the Flash in...2018? 2019?...but it won't necessarily be because he was doused with chemicals in a police lab. Once he does, some interaction with CCPD is inevitable, so he could meet Joe/Iris many years later than he had in his original timeline.

The next big question is what happens to Barry when he returns to the present after having so drastically altered his own past? Does he physically merge with the 2016 version of himself newly created by his mucking about in the past? Does he now have two conflicting sets of memories going back over a decade?


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Zhangar wrote:
@ Damon - that mixed group sounds like a couple random encounters mashed together, actually. I mean, spectres and greater shadows are totally on the chart, but not both at the same time...

I asked the GM about that. He said normally we'd encounter one or the other, but since they were so far below our level we got a mixed group. It's true they weren't worth a lot of XP, but considering the outcome, this is a good example of how CR isn't everything.

Come the morning (in game) we exited the rope tricks and were immediately confronted by a decked-out high level Monk who said he was there to "test" us. This isn't from the AP; it's a continuation of an encounter the GM set up for us in Caliphas (two abberant bloodline sorcerer vampires kept propositioning two of the PCs.) Not sure of all his specifics. His AC was something above 44, touch AC above 36 and he had a shield spell in place, boots of speed, other stuff. Our entire group (6 PCs plus a cohort and an animal companion) managed to get him down to about 50% hit points while getting our own asses kicked. By then we'd convinced him that his vampire masters would be better off leaving us alone and letting us prevent the rise of Tar-Baphon if they wanted to have a food supply going forward. He agreed, gave us some magic scrolls and left. We got 51,200xp just for him; the shadows & spectres were only worth 20,800xp as a group.


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"The guy before me was a hero to a lot of people. He even saved the multiverse once. But he kept doing more and more stupid things, and finally the time wraiths took him away. I'll miss him. He inspired me to be what I am today. My name is Wally West, and I am the fastest man alive."


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@BigNorseWolf - It seems they did...but when?

Also: between scenes at Arkham and the bus crash, how many classic Batman villains have been tentatively identified? I only got Killer Croc and Mad Hatter.

Also also: wow, I barely tolerated Fish Mooney in the first season. I felt like she was being shoved down the viewers' throats as a badass we all needed to respect; I couldn't see that the character doing anything to earn our respect.

Fish 2.0 - takes the badass up a level, and does earn some of it, but it was too late for me, I already hated the character, I was glad she got taken out.

Fish 3.0 - Oh, for Pete's sake! She's back and has superpowers?!? Will no one rid me of this troublesome wannabe crime lord?


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Our wizard was killed (again) in the very next session. This has become so de rigeur I didn't even mention it at the time.

Yesterday's session, though...after killing a certain furry lich for the second time, and this time destroying his phylactery, we still had tolerable resources left, but one or two things could be fairly problematic, so we called it a day and went back to our camp early. Two PCs on guard while the rest of us hung out in rope tricks nearby.

A mixed group of spectres and greater shadows surprised the Cleric and Fighter on watch. The Cleric didn't even have a chance to scream as she was hit by two of the shadows, one confirming a crit. She instantly dropped from STR 19 to STR 0 and rose one round later as a shadow. The Fighter did have time to call out, rousing the rest of the group to join the fray. By the time it was done the Fighter and a Sorceress cohort had also been killed and had risen as shadows, so the survivors were being attacked by the shades of their friends.

And this was a random encounter!

We'd had a total of 14 character deaths by the end of Book Five. We've had 9 more deaths just since arriving at Renchurch.


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Norman Osborne wrote:
Although there are rumors that they will try and shove the Arrowverse and the Karaverse together now that Supergirl is headed to the WB.

With the creation of the portals to Earth-2, and Barry's "tunnel vision" of Supergirl among others, Earth-CBS has already been established as part of a connected multiverse. At the same time, it was made pretty clear that the two characters had no idea who each other were (nor Barry of Superman) in their crossover. This despite the fact that Kara works in media, the "S" has been globally recognizable for over a decade. They can't have been on the same Earth. Barry explicitly stated as much.

Shoving the two universes together is far more likely to involve more frequent jaunts across dimensions than it is to mean the relocation of National City into Barry's universe.

That said, DC has merged Earths before, during the Crisis On Infinite Earths and more recently during Convergence. I really hope that's not what happens here, because it always creates a huge mess in continuity when it happens in the comics. This business of Earth-2 apparently being split in half (Cisco's vision in the Flash season ender) is worrisome along these lines, though.


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KenderKin wrote:
The next poster gets post 666 on the Walking Dead Thread!

The Devil you say!


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Lord Fyre wrote:
I was thinking Pamala Isly.

SOLD!


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Lord Fyre wrote:
DC should be reminded that there is a smoking hawt actress (Bridget Regan) available to help revive their "cinematic universe".

Right, but as who, at this point? That ship has sailed for Wonder Woman, Harley Quinn, the Enchantress, Katana, Lois Lane, Mercy Graves, Mera....

Huntress? Zatanna?


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My name is Barry Montoya...er, Allen. You killed my father. Prepare to...race?!? WTF?!?


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#&^@@%^@!! My DVR cut off a minute early, possibly less. The last thing I saw/heard was

Spoiler:
some guy Rip clearly sent back to find him saying "Don't get on that ship!"

What did I miss?


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phantom1592 wrote:

4-way crossover announced for Supergirl,Flash,Arrow,LoT!!!

Sounds like a Crisis to me!

Scheduling issues meant that the Flash and Supergirl episodes aired out of order compared to each other (though in order within their respective series.) If this is a true four part crossover with story elements in all four series, they really need to get it straight this time.


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CBDunkerson wrote:
It was established early on that all the other employees had left or been let go after the particle accelerator explosion. So not passing anyone in the hallways isn't a surprise.

So who's paying to keep it all running/resupplied?

CBDunkerson wrote:
The real question is how that handful of people keep the place clean. Most likely, Barry does a few minutes of 'speed maintenance' every night.

Add janitor to his resume. Must be fun when the invisible toilets in the detention cells get clogged.


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I'm sure that once Zoom is finally dealt with, Jessie and her dad go return to Earth-2. (If only because Earth-2 will need a speedster superhero.)

I definitely agree that Caitlin has been underutilized and lacks a well-defined role in the show. I doubt this will happen, but one thing she could do next season is take on more responsibility by filling the position occupied all this time by Wells/Thawne and later Wells/E2.

Which brings up one of my biggest gripes about STAR Labs in this show: no one else seems to work there. Team Flash appears to have whatever resources and funding they need, and are able to pursue their own agenda exclusively. They aren't given other work to do, report to no one, and so far as we've ever been able to tell, never have to pass anyone else in a hallway. Private entrance?


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And now I wish I were going to PaizoCon.


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Kryzbyn wrote:
Link: Tyrion theory

Link says "After he tamed Daenerys’ dragons on last night’s “Game of Thrones,” a theory emerges that Tyrion is actually Daenerys’ brother..."

B&!!+*, please. Tyrion didn't tame anyone, he just avoided being eaten long enough to remove the chains. He wisely didn't hang around afterward. I'm going to agree with the Slaad that this interaction can be attributed to dragon intelligence, and perhaps curiosity, momentarily trumping ill temper and hunger.

*Not directed at Kryzbyn.


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'sokay, it wouldn't be "my" Spectre anyway. Hasn't been for a while now, although to be fair I never took a look at the New 52 Spectre/Jim Corrigan.


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Norman Osborne wrote:
Although I have to admit I slightly prefer Bridget Regan as Kahlan Amnell, largely for wardrobe reasons.

Huh. I never made that connection. In my defense, I've only seen S1 of Legend of the Seeker, and that was over six years ago via Netflix.


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Kryzbyn wrote:
Rhaegar was Danaerys and Visyris (sp on both) brother.

Yes.

Kryzbyn wrote:
Jon Snow is Rhaegr's son with Lysanna Stark, making him Dany's nephew.

Yes.

Kryzbyn wrote:
It's also thought that Tyrion was the result of Mad King Aegon and Tywin Lannister's wife having a possibly less than consensual meeting. Which would make Tyrion her half-brother.

Is there any basis for believing this, or just a bunch of fans thinking it would be cool? I've been unable to find any reference to the possibility in Wiki of Ice and Fire or similar sites.


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archmagi1 wrote:
It'll be hard to kill him when, as her half-brother, he has a dragon just like her nephew Jon!

Say what, now?


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In "Civil War" Steve and Bucky were reminiscing about a time Bucky spent their return bus money trying to win a prize at Coney Island for a redhead named Dottie. Hmmm....


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@Thomas - It would be pretty stupid of Barry not to expect that once he saw who it was; in other words, typical of him.

@Aberzombie - re: the Master Plan - where's the Spectre when you need him? In Justice League of America #46-47 (1966), Crisis Between Earth-One and Earth-Two created a situation where people were randomly shifting between the two earths, the planets were moving closer together and the Spectre had to grow to bigger-than-planet size and physically hold the two worlds apart.


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Cue Louis Armstrong's "What a Wonderful World" as two enemies contemplate the planet for the last time.


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Life Model Decoy. Android doubles.


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@SmiloDan: No, I got those, but how is that a motive for using tattoos (or any cryptic method) to convey information to the FBI?

Spoiler:
What, the weekly crimes are incidental to the secret group's agenda? Nothing more than a way to use related tattoos to get Jane into the FBI so she can frame her boss/expose Daylight?


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SmiloDan wrote:
And the last couple episodes DID explain a motive, at least.

Then I missed something. What was explained?


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phantom1592 wrote:

There are a lot of coincidences that just... really irk me. Out of hundred tattoos.. they just HAPPEN to figure one out the exact same day the tattoo crime is happening? IN the exact order they are figured out??

EVERY week?!?

Completely agree. Also, we have yet to get the first clue about why anyone thought it would be a good idea to use tattoos as an information delivery system in the first place, instead of just leaking the info to the FBI directly. Just tell them a rogue military officer is stockpiling chemical weapons, rather than create cryptic puzzles.

And anyway, how is it this mysterious group knows about things not only ongoing in secret, but upcoming in the near future?

In Person of Interest there's at least an attempt to explain why the Machine gives so little information to the team: spitting out coded social security numbers and nothing else allows the transmission to fly below the radar. It's not a [b]good[/g] explanation, but better than any we get for tattoos.


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I really don't get why Snart couldn't just create a block of ice inside the housing of that thing. I mean, his gun freezes laser beams solid (eye roll.) Shouldn't have been necessary for anyone to stand there holding it down.


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Amazing Red wrote:
Unfortunately the only available hero would be Arrow. Everyone else is stuck being incompetent throughout time.

Pied Piper isn't a villain since Barry's latest disturbance of the timeline. Vixen might be available.


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Lash was a total let down. This business about every Inhuman existing for a [specific] reason was bizarre enough to begin with: are terrigen crystals prophetic? HowTF do they know what's "needed?"

But the team's eventual conclusion on what Lash was for...absurd! Way too specific. And even if that were his purpose all along, does that mean he can't do other things as well? He hurt Hive, and then just walked away. Finish him, you idiot!

That was a neat and unexpected trick Lash pulled, but due to his idiocy he was only able to do it for one person before being killed. Are Inhumans programmed to self destruct once their one super-specific task has been accomplished?


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Lemmy wrote:
Yeah, and Gregor was nowhere to be seen... Was he hiding behind the curtains? Did no one notice the giant monstrosity in shiny golden armor?

He doesn't have to been there. Cersei presumably still has paid informants out there. Without such people she'd never hear anything. So some random informant, not important enough to be shown on screen, happened to be at the beer garden and heard something he knew would both piss her off and get him paid.

I have no argument for why she'd have sent unGregor to handle it, but it's not hard to imagine how she could have been aware of it.


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Terrax has his axe, Firelord carries a quarterstaff, Ronan a hammer...apparently many super-advanced alien species in the Marvel Universe are comfortable with Medieval style weapons.


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I am the last person in America who has never seen the Matrix movies.

I think he's merged with the Speed Force and when he returns he'll not only have access to any amount of speed needed, but will have picked up at least one new speed trick.

Also, we just got two simultaneous origins for the price of one. I wonder if any passing reference to the Tornado Twins will be made in connection with that.


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I think Barry has temporarily become One with the Speed Force.


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Unexpected turn of good fortune (so, perhaps I'm in the wrong thread) -- in this week's unusually short session we continued on the same game day as last week and only got through two more rooms in the catacombs: an alchemist's lab and an adjacent room mostly filled with water (if you've been through the area, you'll know what was in there; if not I don't want to spoil it.)

The second room gave us more trouble than the first, especially when its primary resident gated in another of its own kind. We took a lot of hits and our Wizard was killed (drowned in acidic mud.) So with that and the resources used earlier in the day (last week) we decided to recover the Wizard's body, leave, rest overnight and return. But the Sorceress couldn't take the whole group using dimension door and only had two spell slots of that level remaining; she could leave and come back, but then not leave again. Using carry companion on the Large animal companion and given that the Wizard was just luggage at the moment, we still had one person we couldn't cover.

Our Pharasmin cleric said she'd walk out and meet us back at camp; she cast a spell that gave her several buffs and the Sorceress made her invisible for 12 minutes, then the rest of us left. A short distance away she ran into a certain furry spellcasting antagonist we'd faced as a group briefly twice before. It was touch and go, especially as he appeared to be completely undamaged now, but she took him out solo! Their battle ran four or five rounds, during which both tried some things that didn't work. Ultimately it took two destruction spells, since he saved vs. the first one.


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Chris Mortika wrote:
"I'm pretty sure I could take the Hulk, but I think I'd have to kill him."

I would love to hear how he thinks he might do that. Sounds like Peter may have been a bit drunk/high and bragging. All Spiderman could do to the Hulk is try to avoid being hit -- not only by direct blows, but by thrown objects, thunderclap hands, etc. -- while making indirect/ranged attacks with...what? Dropping buildings on the Hulk isn't going to do it.

Spiderman would have to be prepared to knock the Hulk out via chemical means (assuming this is a version of the Hulk that changes back to Banner once the rage is gone), or drain the gamma energy away to force a reversion to Banner, or something along those lines. Since Spiderman isn't ordinarily equipped to do any of that, I'd call that less "take the Hulk in a fight" and more "premeditated assassination of Banner once he's no longer the Hulk."


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Our group treats bags of holding and handy haversacks both as having a shoulder strap, long enough to be slung diagonally across the PC's chest. No difference between the two in how they are carried, only in what they weigh and how quickly you can find things in them.

A sack with no carrying straps would have to be dropped every time you needed that second hand for a shield, off-hand weapon, spellcasting* or whatever. That's pretty annoying, and it's hard to see why the crafters of such items wouldn't realize that.

GM allows us to pull the strap over our heads and drop the bag as a free action; this is sometimes necessary because carrying one of the larger types pushes us into Medium encumbrance and cuts our movement in combat.

*Yes, I'm aware there is no rule that says somatic components for spells require more than one hand; but it seems like some of them likely would.


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MannyGoblin wrote:
we just need the Snakes in King's Landing to strip down...

...revealing their carefully maintained King's Landing strips?


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Hama wrote:
Flash comic is full of speedsters.

And about to become more so, according to the July/August solicitations from Diamond:

Flash #2: "The Flash trains novice speedster August Heart to help the people of Central City..."

Flash #3: "...dozens of innocent people gain super-speed! But not all of them are heroic, and it will take everything the Flash and August have..."


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Mr_Outsidevoice wrote:

The Man in the Iron Mask could be Hunter's Dad. Or Jay Garrick.

That really needs to be cleared up by the end of the season. It's getting tedious. Mysteries are fun to speculate about but they should be advanced over the course of a story; in his case, we know no more than we did at his first appearance. He's still a guy in an iron mask, held by Zoom for unknown reasons. The one clue to his identity -- tapping out "JAY" in prison code -- gets us nowhere because it remains uncertain whether he was identifying himself or asking about someone else.

Did Barry not tell Caitlin about that? All the time she was in Zoom's lair, Iron Mask never managed to communicate a single word to her? Is he an idiot? Since she can see him, maybe he should just try drawing letters in the air? Or injuring himself and writing on the transparent wall in blood?


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Werthead wrote:
I thinks this is more going off the rails and screaming out of control into the side of a nuclear power plant. Which is being attacked by zombies.

I am oddly reminded of "Blood On the Coal", a parody of the country/folk ballad "Wreck of the Old 97". In the parody version, the train runs off its rails and into a working coal mine shaft.


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Either way we tend to spread out in combat, though we probably would have better coverage putting magic circles on non-Clerics. I'll keep that in mind. The Fighter tends to be on his own; the Ranger tends to team with his animal companion and the Thief since they all share Teamwork feats; the [cohort] Sorcerer and the Wizard might be anywhere, depending on the space.

I don't think a wand of death ward is in the cards for us. We do have a wand crafter and the cash needed for a 21,000gp retail item but I don't know -- and don't want to know, please -- if circumstances in the module will allow us to take a three-week break to craft it.

We've only just started the first level below Renchurch. We're more or less expecting two underground levels, and aren't sure what to expect by the time we've finished them. Our thinking is (and again, please don't confirm or deny any of this) that we're ultimately going to Gallowspire -- the name of Book Six practically guarantees it -- but Count Galdana is either still at Renchurch or he isn't; if he is and we rescue him, that would seem to foil the Whispering Way's plans and we don't know why we'd still need to go to the 'spire. If he isn't, we're going to be pretty pissed about wasting a lot of time fighting and dying over and over for an unattainable (at this location) goal.

Maybe there's still some reason to go to Gallowspire after rescuing the Count, and maybe whatever that reason is will allow us the necessary crafting time after seeing him safely back to Amaans...Adventure Paths in general tend to be a weird mix of rushing from point to point at breakneck speed, and having the bad guys frozen in time ahead of you so that you always arrive in the nick of time.

The Settlements rules/tables are open to interpretation regarding the purchase of magic items valued above 16,000gp: in a metropolis, there's a 75% chance of being able to purchase a 16,000gp item, but no listed chance of purchasing anything more expensive. It's reasonable to supposed the chances taper off above that value rather than immediately drop to zero, but I don't know if our GM will agree, or what chances he'd set for a 21Kgp wand (or higher, if we got one with more than a 7-minute duration.)

If we need a metropolis, I'm not certain where the nearest one is, but there are none in Ustalav. Our Wizard's teleport range is 1400 miles, but every time he's tried to teleport anywhere within Virlych he's been rerouted, so we'd have to put some distance between us and Renchurch before even trying that again.

EDIT: The first time this happened, we were at the border between the counties of Caliphas and Virlych. The party being too large to teleport all at once, we'd decided we'd teleport in stages to Ravengro and use wands of mount to make a shorter overland journey from there. So he took half our group to Ravegro successfully, but when trying to teleport back he got pulled into a grove of killer trees. Thanks to having status in place, the clerics knew more or less where he ended up and that he was in trouble, but had no idea why and no way to get to him. He wasn't able to teleport away from that spot, either; or he was, but didn't go where he wanted to. We haven't sussed out all the rules behind this, so we're just avoiding teleport for a while.


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And I'm off to watch the DAICON IV opening video again...


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You can certainly try a couple of things others have suggested, namely: assign the other PCs unflattering names of your own; and/or only provide support to those who give you their names -- after all, why should you be so friendly to a bunch of strangers when they won't be?

But ultimately, I suspect these will fail to do the job and you'll be left with two options: (1) leave the group, or (2) seek therapy; if you stick with this bunch, you'll need it.


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My wife and I noted that since Fitz and Simmons were separated for a while, and Fitz was late returning to the rendezvous, it's possible that's not Fitz at all, but a shapeshifting inhuman snuck in to replace him. If this proves to be true, given what's about to happen for F&S, my wife said she'd drop the show immediately.


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@ Zhangar - Yeah, we could be better about using magic circle against evil. We have an unusually large party (6 PCs plus one cohort and one Large lion animal follower), so it's tough keeping everyone within 10' of the clerics...more often than not a few of us are outside the 30' range of their channeled positive energy as well. Vampire sorcerers spamming fireballs at us tends to encourage us to spread out.

Death ward is an awesome protective spell, but at 1 min/level it expires fairly quickly, and only protects one creature at a time; again, large party. One of our clerics has the Repose domain, though, and has been making good use of her Ward Against Death granted power. It's essentially the death ward spell, but covers a 30' radius instead of protecting a single creature. But she can only use that for 14 rounds (not necessarily consecutive) per day.

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