Vale Temros

Dalron "Dal" Holricht's page

6 posts. Alias of DukeRuckley.


Full Name

Rylus Surtova

Race

Human

Classes/Levels

Rogue (Knife Master/Scout) 1

Gender

Male

Age

29

Alignment

CG

Strength 14
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Dalron "Dal" Holricht

Senses: Perception +5

Initiative: +4

Hit Points: 11/11 (1d8, +2 Con, +1 FC)

Melee: Dagger, +4 (1d4+2, 19-20/x2)
Ranged: Dagger, +4 (1d4+2, 19-20/x2, 10 ft.)

Armor Class: 17, flat-footed 13, touch 14 (+4 Dex, +3 armor)
Saves: Fortitude +2, Reflex +6, Will +1
Resistances: None
Immunities: None
Weaknesses: None

Base Attack Bonus: +0
Combat Maneuver Bonus: +2
Combat Maneuver Defense: 16

Size: Medium
Speed: 30 ft.

Knife Master Class Features:
Rogue Proficiencies: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.

Sneak Attack (+1d8/+1d4): If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue's attack deals extra damage (called "precision damage") anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.

Hidden Blade (+1): A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade. This ability replaces trapfinding.

Character Traits:
River Rat: You gain a +1 trait bonus to damage dealt with a dagger and a +1 trait bonus to Swim checks. Swim is always a class skill for you.

Grim Optimism: As a standard action, you can joke about a troublesome situation to lighten the load of dealing with it for yourself and others. You and all allies within 30 feet who can hear you gain a +2 morale bonus on saving throws against fear and pain effects for 1d4 rounds. A character cannot benefit from this effect more than once in 24 hours.

Skills:
Acrobatics +7 (1 rank, +3 class, +4 Dex, -1 armor)
Climb +5 (1 rank, +3 class, +2 Str, -1 armor)
Disable Device +7 (1 rank, +3 class, +4 Dex, -1 armor)
Escape Artist +7 (1 rank, +3 class, +4 Dex, -1 armor)
Perception +5 (1 rank, +3 class, +1 Wis)
Sense Motive +5 (1 rank, +3 class, +1 Wis)
Sleight of Hand +7 (1 rank, +3 class, +4 Dex, -1 armor)
Stealth +7 (1 rank, +3 class, +4 Dex, -1 armor)
Swim +6 (1 rank, +3 class, +2 Str, -1 armor)

Modifiers: +1 Sleight of Hand to conceal light blades.

Feats:
Two-Weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting.

Weapon Finesse: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Weapons: Dagger x2, Heavy Mace
Armor: Studded Leather
Tools and Skill Kits: Thieves' Tools (+2 disable device), wrist sheath (Spring-loaded, x2), crowbar (+2 strength), whetstone (+1 damage)
Mundane Gear: Backpack (masterwork), bag (waterproof), bedroll, blanket (common)
Magical Gear: None
Potions: None
Scrolls: None

Money and Treasure: 4 gold, 8 silver, 8 copper

Experience Points: 0
To Next Level: 1000

Appearance and Personality:

Motivations and Aspirations:

Background:

Adventuring Companions:

Campaign:

Character Progression:

Level 1: Two-Weapon Fighting, Weapon Finesse, +1 HP (FC), 20-pt buy, average wealth (140 gp)

Feats of Interest: Weapon Focus (Dagger), Improved Two-Weapon Fighting