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To Kill a Mockingbird Before the Mockingbird Kills You.
Adventurers and explorers extraordinaire, tengus make exceptional player chararacters. From their unique fighting styles to their ability to read anything put before them, tengus survive the toughtest scrapes and emerge victorious. Now your can play a tengu character like never before.
Book of Heroic Races: Advanced Tengus gives you everything you need to play a tengu character. This 23-page supplement features:
Be Heroic with This Advanced Race Today!
Or download the Book of Heroic Races: Advanced Tengus as part of the Book of Heroic Races: Advanced Subscription. Get this and Book of Heroic Races: Advanced Favored Class Options today as well as the 11 other races in the Book of Heroic Races: Advanced series as they are released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.
With the first race of the Book of Heroic Races: Advanced Series in editing, I thought I would show off one of our signature characters.
First up is Corrakwak, our signature tengu inquisitor. He is also our signature evil character. Greedy and not one to cross, Corrakwak fights those that threaten his people, or the world at large.
Next up we have Larin, our signature changeling warpriest. She is also our signature left-handed lady. Devoted to the changeling goddess of purity and light, everything that their hag parentage opposes.
We have more coming soon, so keep watching.
Download the Book of Heroic Races: Advanced Compendium—Work in Progress series and don't miss a race.
O Living Who Are on Earth Who Pass by This Tomb Pour Four Me Some Water
What awaits the just and unjust when they walk beyond Death’s Curtain? What happens when the proper rules of building a tomb are not followed? How long will raiders and adventurers seek a treasure that is long gone or well-guarded? What are the consequences of forsaking one’s oath to her goddess? Inside these many tombs of unrest lie deadly traps and angry dead. But do the traps exist to keep raiders out or to keep the dead in? When you delve into the depths of these Quests of the Sands, will you return with tales of glorious adventure, forgotten treasures from ancient times, or a curse to haunt you for the rest of your days?
Quests of the Sands is a series of six short, one-session adventure modules in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This set of adventures is designed for four to five PCs ranging from 3rd to 10th-levels. Inside this volume, you’ll find:
Dangers Unknown. Treasures Untold. Adventure Awaits.
Dangers of a Forgotten Past Awakened in the Deep
When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?
Rescue from Tyrkaven is the latest adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 2nd-level PCs who thirst for heroics… but they may find more than they bargained for in the process! Inside this volume, you’ll find:
Dangers Unknown. Treasures Untold. Adventure Awaits.
These never-before published spell words were lost, but not for all time. With these 10 new spell words, your wordcaster gains greater versatility and power over their enemies.
This short supplement to the Words of Power system includes:
Find new power with these Lost Spell Words!
This year, we at Jon Brazer Enterprises are happy bring you our Black Friday Sale for 10 Full Days.
Whether you are playing Pathfinder, Traveller, 13th Age, or Legend, there is something here for you. Pathfinder GM’s can download anything in our Book of Beasts line or players can snag themselves some new spells from the Book of Magic series. Grab some new vehicles or ships for Traveller. Snag yourself some undead agents for your 13th Age game. Or join a cult with Legendary Factions.
Beware The Blackener Of Bright Waters, For She Is Come Again
Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardfolk have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?
Reign Of Ruin is the first full-length adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 7th-level PCs like no other content has to date. Inside this volume, you’ll find:
Dangers Unknown. Treasures Untold. Adventure Awaits.
I just want to say thank you for mentioning the Book of Heroic Races: Advanced Favored Class Options. It was alot of fun to work on, especially when it involved working with a great crew of people.
With our first adventure in the Deadly Delves adventure line coming out next week, we thought we would share with you the beautiful cover image as a wallpaper. Reign of Ruin is a 7th-level adventure written by Richard Moore featuring a terrifying black dragon. She will terrorize your players and their characters alike. And you can download the wonderful image at JonBrazer.com.
This is the time of year in the U.S. when holidays are ubiquitous. We just passed Halloween, Veteran’s Day is upon us, Thanksgiving is coming soon, and a number of other religious and seasonal holidays are also coming up in December.
Amid all the celebrations and precious time with loved ones, please remember to give to those in need around you as well. The colder months of the year hit many families in need particularly hard every year. So we at Jon Brazer Enterprises are asking you to give to give to your local Food Bank. Food Banks, such as the Food Bank of South Jersey which is local to me, provide assistance to families in need throughout the U.S. all year long. Help someone to have a Merry Christmas or a Happy Holiday by giving to your local food bank (you can find more information about your local food bank at FoodPantries.org).
Since we’re gamers, let’s game this. Whenever you donate food, money, or time to your local food bank, make sure to tell your friends on Twitter, Facebook, and Google+ that you did so with the hashtag #AdventurersHelpingOut. As our thanks, we will send you a free copy of Book of Beasts: War on Yuletide.
Also, we are going to give as well. Half of all the proceeds from The Book of Beasts: War on Yuletide sold between now and November 30th from DriveThruRPG/RPGNow.com, Paizo.com, and d20PFSRD.com will go to the Food Bank of South Jersey.
So spread the word. Give your time, donate some food or money, and tell your gaming friends everywhere to give—and get some monsters for your holiday games, too!
Be Heroic With a New Race
Go beyond extra hit points or skill points when you play a new race. With the Book of Heroic Races: Advanced Favored Class Options, you now have over 500 new favored class options to give your race a unique flare and an extra edge.
This 22-page PDF features favored class options for:
Make your character stand out with these Advanced Favored Class Options.
Or download the Book of Heroic Races: Advanced Favored Class Options as part of the Book of Heroic Races: Advanced Subscription. Get this today as well as all 12 races in the Book of Heroic Races: Advanced series as they are released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished at DriveThruRPG/RPGNow, and coming soon to d20PFSRD, and Paizo.com.
Beware The Blackener Of Bright Waters, For She Is Come Again
Reign Of Ruin is the first full-length adventure module in Jon Brazer Enterprises’ Deadly Delves product line, and is compatible with the ENnie-award winning 13th Age Roleplaying Game. This adventure is designed to challenge five 4th-level PCs like no other content has to date. Inside this volume, you’ll find:
Dangers Unknown. Treasures Untold. Adventure Awaits.
I know a number of people have been looking forward to having the Book of Heroic Races Compendium in their hands as opposed to on a computer screen or on a tablet. Well that is available to you now. Over the weekend, I approved the print version and it is now available at DriveThruRPG/RPGNow. Pretty soon, we will have copies available at Paizo.com. In print, this book is 116 pages of pure awesome. If you like races that are outside the standard elves and dwarves, this book is for your.
This 116-page print book features:
Edit: To save the future threadjacking over what my motives are, I hope they are obvious. If not, feel free to ask.
Go beyond elves and dwarves with the Book of Heroic Races Compendium. Inside you will find eight brand new races. From the tree-kin seedlings to the wacky half-faerie dragons, these amazing races will bring something fresh and exciting to your game. Each of these new races comes complete with new class options, spells, equipment and much more. In addition, many existing races receive new favored class options, greatly expanding your enjoyment of them. Take your Pathfinder game to the next level with these exciting new races!
This 117-page supplement features:
Be heroic with these new races today!
I just want to say thank you to Liz and to Paizo for this blog.
A few of Jon Brazer Enterprises PDFs on sale that I want to highlight.
Got Awesome Monsters and NPCs? Well we do, up to 80% off.
Are you a spellcasting player? At up to 67% off, you have to try these spells and class options on for size.
Before I go, I want to highlight a few releases from my fellow publishers that I feel you should check out.
I've been making a big push this year to add all of JBE's open content to d20PFSRD. Here's what I've added lately.
Favored Class Options from Shadowsfall: Favored Class Options
Still to come, favored classes for the soulknife, wilder, time thief, and the malefactor.
Return to classic fantasy in the River Nations. Whether your players are putting an stop to a bloody baron or starting their own kingdom, the River Nations series is everything you need. This $1 and $2 sale has all the resources you need, at up to 67% off the regular price. The sale lasts only one week, though, so grab these titles today!
Download the Book of Beasts: Monsters of the River Nations, Book of the River Nations Complete, and Book of Friends and Foes: Assassins in the River Nations all week at deep discounts at DriveThruRPG/RPGNow and d20pfsrd today.
Recently I commented that JBE is stepping away from developing for Pathfinder on a regular basis. Sure, we will be doing a Pathfinder release when we believe that there's a significant contribution to be made, but we are not going to release a Pathfinder product every two weeks just to keep our place in the market. But the single biggest reason I personally am stepping back from the game is because Pathfinder is no longer fun for me. I do this after I get home from the day job so this is what I do for fun. And when it is as enjoyable as the day job, I have to reevaluate what I am doing.
So most of my time lately has been involved in some 13th Age but mostly Traveller. JBE started out with Traveller and it is great to get back to the company's roots. But I am having far more fun these days then I have been for a long time with Pathfinder for one simple reason: I am devoting much of my Traveller design work these days to Foreven Worlds as an unofficial part of the Third Imperium setting. It is just SOOOOOO NIIIIIIICE to be able to have a Zhodani bad guy or a Vargr thief or to just say the The Third Imperium.
More than anything else, Jon Brazer Enterprises is known for the Book of the River Nations. Why did we call it the River Nations? Because we couldn't call it the River Kingdoms. We had to get as close as possible so that most people would figure that it was *nudge, nudge, wink, wink* the same place. But then we had to explain to others over and over again that we "cannot legally call it the River Kingdoms so this is as close as we could get," "are not lazy designers, are aware that it is really called the River Kingdoms but we can't call it that legally," "designed it this way on purpose so that you would know it would work in your game," and on and on. It really was a tiring, never ending battle of explaining that every product that had "River Nations" on the cover was not a mistake, not us being lazy or underhanded, or outright malicious before a person will consider looking at the release. Mind you, that is after the tiring effort of making sure there is not a single other reference to any other Pathfinder setting location is in the product to begin with.
This is not just limited to Pathfinder, mind you. We are experiencing the same issue with 13th Age. The idea of icons is OGL but the icons themselves are not. So I can't say, the High Druid. Instead I have to say the Great Druid. And again, we got called "lazy designers" for "messing up the name of the icon." As such, our releases with 13th Age have been limited.
Now, compare that with the Foreven license for Traveller. I can define the area all I want and make all the adventures in that section of space as I desire, calling a Vargr a Vargr instead of an "Uplifted Canine Alien" without getting in legal trouble. And no one has yet to call me a single name for doing so. Infact the two reviews for our first release have been glowing. The less glowing review, his chief complaint boils down to him wanting more because he really enjoyed what was there so much. Plus, setting development is just more enjoyable then system development. All of this translates to me having MUCH MORE FUN designing for this then just about anything else I have worked on for Pathfinder.
Take the Forgotten Realms Map for a moment (click on the link for a image). You see several continents with nothing defined on them and others with not everything defined. Even Faerun isn't fully detailed. It was first published in 1987 and is arguably the most developed RPG campaign setting in the world. Can anyone give me a single competent reason why a continent that has nothing defined on it to date cannot be opened up to other publishers on an unofficial basis? Or even just one country in the undefined parts of Faerun? Or take the Pathfinder Campaign Setting. Paizo didn't start defining the setting in a major way until 7 years ago when Rise of the Runelords was released. Even if you ignore all the D&D 4E Forgotten Realms material, that setting has 21 years of development to Pathfinder's 7. So if the Pathfinder Campaign Setting is still going strong 14 years from now (2028), will it be as defined as the Forgotten Realms is today? If you take a look at the FR map, that still leaves lots of room for Paizo to grow the Pathfinder CS if they reserve one country or even one continent for other publishers.
Now the real question would be: why on earth would a publisher want to open up part of their campaign setting, even on an unofficial basis, to other publishers? Easy answer is this: money. Lets say Paizo allowed other publishers to make material for the area just south of Geb. No country is defined there so odds are Paizo hasn't even considered planning a single product there. So it costs Paizo nothing to release if another publisher created an adventure path set there (we'll call it South of Geb to make life easy). Now compare that with someone playing in the Cross of Fire Adventure Path from LPJ Design (which I am looking forward to reading, btw). What does Paizo sell to a GM running in the two APs? Cross of Fire: more PFRPG hardcovers and that's it; South of Geb: same PFRPG hardcovers, Inner Sea Gods, if Paizo released a Geb campaign setting book, that would probably would be bought as well, plus a number of other campaign setting books/players guides to help the GM get a full understanding of the surrounding region and the organizations involved, plus some stand alone adventures of Paizo's incase the players go off the rails (since they take place in Paizo's world, they are easier to move to a different country then to a different setting). How about players? Cross of Fire: a few copies of the player focused hard covers (so no Bestiaries) that the player didn't already own and that's it. South of Geb: those same player focused hard covers plus Inner Sea Gods (possibly the full campaign setting as well), a players guide for the race the player is playing, another player's guide that covers the class, and several more. So for both players and GMs, Paizo sells more products to them.
If all of this sounds familiar, it is because it is the basic ideas behind the OGL to begin with. This, however, takes it to its next level. The campaign setting material is not invalidated because the group did not change settings. There's a reason why Wizards stopped supporting all their 2e campaign settings once they were bought by Wizards and went to 3e. If it had a Forgotten Realms label on it, gamers didn't feel it was useful in their Greyhawk game. So those gamers didn't buy it. So Wizards consolidated the number of campaign settings they supported during their 3e days: Forgotten Realms and Eberron. Paizo took that same idea and made a single setting that could encompass just about every possible style of d20 play. But now the areas that are not being developed much (like Psionics) are getting support from other publishers who, because they can't touch Paizo's setting, are making their own setting, with a corresponding adventure path (also really enjoyable and highly recommended). So a desire maintain a tight control on the number of campaign settings has actually resulted in more campaign settings, a kind-of return to the 2e days.
Now I'm sure that Wizards is not going to do this and I wonder if Paizo will. But what about 13th Age? Can Pelgrane Press honestly say that they will have the world beyond the Dragon Empire detailed as much as Golarion is today in 7 years? Or how about other settings? If we all took a lesson from Traveller and opened up part of our campaign settings for unofficial development, maybe the setting would get more development and more players.
And designers like me would have more fun.
Be sure to check out all of Jon Brazer Enterprises' downloads for Pathfinder, Traveller, and 13th Age at the d20PFSRD store today. Be sure to visit the JBE blog at d20PFSRD.com for more musings and ramblings.
Share your thoughts below.
From the depths of the desert sands, beneath the unrelenting sun, Great Pharaoh, blessed of the Gods, has collected these Objects of magic and power. Chronicled by the Scribe at the behest of our God-King, every item has been meticulously recorded. Some items protect the user while others aid the user in adventurous endeavors; they may be portable or stationary. It is the sincerest wish of Pharaoh that all find within this scroll items that bring Glory to their Names.
Within this 16 page PDF, you will find:
Don’t leave the pyramid without these exciting magic items.
I was talking with someone over email today about the Section 15, specifically whether you should just list the books you use or everything that those Section 15's as well. And I realized that this is something that has been discussed many times on these boards and others should hear it as well.
The OGL says:
OGL Section 6 wrote:
Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
This means that every book that you publish, you must list everything in the section 15s of the books you reference. Everything. No exceptions. Period.
But that argument gets quickly countered with, "Just look at Paizo. Are they doing it wrong?" Here's the Advanced Race Guide's Section 15:
ARG's Section 15 wrote:
So why did they not list the mammoth long listings for Bestiary's 1-3 in this book. Why wasn't the listings for the Pathfinder Core Rulebook listed? Well, technically speaking from a pure OGL standpoint, they didn't have to list those four books in the first place. I mean, they own B1-3 and their contents (atleast the parts they didn't take from OGL sources). So if they don't list them, who is going to sue Paizo? Themselves? Not so much.
Everything Paizo needed to reference in their OGL is either in the d20 SRD or in the Tome of Horrors. Paizo could have left B1-3 off of their OGL. But they didn't. Why did they do that? I don't know, you would have to ask them to be sure. However, if I were to hazard a guess, I'd say that they wanted to credit the authors from B1-3 that did not work on the ARG. Some of the authors for B1-3 may not have worked on the ARG. If those authors did not contribute to ARG worked on some of the races, they didn't need to be credited in the OGL. But I imagine that Paizo felt that they should be credited so they simply listed those books in their OGL. So now if you use an Oread or a Udine (just to pull two out of the air, no clue if they actually were the same authors in the two books or not), the original author for each is listed in your OGL.
However, this leads many to confusion. Many feel, "Oh so I only need to list in my OGL what I used, not what those books listed." That is not true. You still need to list everything you used and everything those books used in your section 15.
As an example, in Shadowsfall: Shadow Plane Player's Companion (print on sale for $2), I used a dhampir and a fetchling as well as creating the umbral kobold and the wanderer. Because I used two races detailed in Paizo's books, I'd have to list either B2 or the ARG. But if I made a supplement that detailed the Umbral Kobold and made no mention of the dhampir or fetchling, I could leave them out if I so choose. But if I wanted to add in the Shadowsfall: Shadow Plane Player's Companion to my section 15, I could do that. Now, technically speaking, I should add in everything in the Sf: SPPC's section 15 as well. That is good form and a safe legal practice. Doing anything else is shaky, legally speaking and I would not recommend doing it without talking to a lawyer.
It’s the holiday season, whether you celebrate Christmas or Hanukkah or Boxing Day or the Winter Solstice or Festivus or any others. Our present to you this season is a $2 sale on printer Shadowsfall books. As the days grow shorter, play on the Plane of Shadows, where high noon looks light twilight and a blood red moon shines on a good night. Grab the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion in print today for a holiday miracle of a price.
Order the Book of Beasts: Monsters of the Shadow Plane and Shadowsfall: Shadow Plane Players Companion, each for $2 today. Also be on the lookout for other One-Day Free Downloads throughout the month.
With all that in mind, how would you handle a pantheon with only 1 deity in it? Thoughts?
A truly dwarven group of magical items, gemhancements bring the lore and personality of the dwarves to your game. Book of Magic: Gemhancements delivers to you a new set of rules for magic items based on gems. These unique and versatile magic items are easy to integrate into your game.
Within this 8 page PDF, you will find:
Explore this uniquely dwarven type of magic items today.
Jon Brazer Enterprises would like to welcome our new line developer. From the Mile High State of Colorado, we are pleased to have Marie Small join us. With an amazing list of writing credits that include the Book of Heroic Races: Seedlings, Pathfinder Player’s Companion: Dragon Slayer’s Handbook, and Conflict PvP: Tactics & Teams.
Marie describes herself as an evil overlady with her own small army of minions consisting of a husband, two cats and four kids. She enjoy games of all kinds, reading, music, and creating art of all kinds. “I’m extraordinarily grateful to my husband for holding me to my promise to compete in RPG Superstar 2011. I’m also grateful to everyone who voted (regardless of whom they voted for), the judges, and the fine folks who have granted me the opportunities I’ve had ever since.”
We are really thrilled to have Marie apart of our team. Please join me in welcoming Marie to Jon Brazer Enterprises.
A Touch of the Celtic
Different cultures have a different flare of the divine. Some venerate the equinox as a time of rebirth while others find virtue in being a gifted athlete. Still others believe that taking part in a good harvest is the height of a deity’s generosity. It is this touch of the divine that Book of the Faithful: Celtic Subdomains brings to your game.
This 5-page PDF features:
Bring the luck o’ the Celts into your game.
Will you walk the line between life and death, or will you choose a side, against your own nature?
Even among the planetouched races, the reapers are outcast. The children of psychopomps and humans, reapers see the world from both the perspective of the living and the dead.
Book of Heroic Races: Reapers gives you everything you need to play a half-psychopomp character. This 30-page supplement, presented with a forbidden tome background and a printer friendly layout, features:
Be heroic with this new race today!
Today at JonBrazer.com, we are posting a few Favored Class Options for Non-Favored Races. What do I mean by non-favored races, I mean races that do not get the same amount of love as humans, elves, dwarves, or even gnomes. So today, we are sharing with you few of the options you can choose for your character. We even are sharing with you a few options for the Time Thief, Psion, Soul Knife, and Malefactor classes. Why, because we love them as well.
Read more at JonBrazer.com