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While it's an unexpected source, the Horror Adventures book does revisit some of the missing Favored Class options.
Am I missing something? Pages 38-41 give horror themed favored class options for the core book races. The ARG already has favored class options for core book races for all classes published up to that point (and every book with classes since then have had favored class options for all those races and nothing for any other race). Are there favored class options for races beyond the core rulebook somewhere else in the book that I am missing?
So if you haven't listened to the d20s, give them a listen and a buy.
However, I'm wondering what all the names listed in the song are. The lyrics only has Gary Gygax. However, I can hear Erik Mona and Lisa Stevens clearly and I am pretty sure I hear Adam Daigle and James Jacobs as well. Who else is listed there?
*tries to summon Tim Hitchcock, Doug Principato, and James Sutter*
Good catch. Thanks. And yes it did.
I'd be curious to see your take on my personal favourite patron - trickery.
I bounced a few ideas around with the wife over the weekend for the trickery patron, but I don't have any ideas that are definitive yet. I'll keep working on that one though.
And like I always say, "Just because you are letting something from a Pathfinder Compatible company, doesn't mean you have to let everything in." Ask your GM about one ability, spell, feat, or in this case hex.
I think you are completely missing the point of this thread.
I really am not. While I understand having the official seal of Paizo makes a difference to some, in many more cases it just isn't a practical stance. Paizo can only put out so much material. This was the point of the Open Game License, the license that Pathfinder was created under, in the first place. Wizards knew they would not be able to publish material for every game out there and opened the game up for other publishers to create material to fulfill their needs. Paizo has done the same.
To use your own example:
The Magus only has FCB's from 3 of the featured races (Kobold, Suli and Tiefling), as an example.
While Paizo could publish more favored class options for other races, it is doubtful they ever will. So you have to ask yourself: do you want to wait for material that in all likelihood will never come or do you want to look at other options.
Allowing something from a Pathfinder Compatible company does not mean that the GM has to allow everything. Everything is chosen on a case by case basis. I did this when I GMed a pathfinder game. I forbid the Summoner (this was before unchained) because Paizo published a broken class. Everyone misses the mark from time to time and a GM should evaluate the material before allowing it.
Unless you are playing PFS, what harm is there is evaluating the favored class options for yourself (I put alot of them on d20pfsrd so you can check it out for free), and if you think it is good, picking it up and asking your GM about it?
Normally when it says
normal monster stat block wrote:
Melee 4 chains +11 (2d4+2)
it means that this is what it does as a full attack or it can do 1 of these attacks as its standard action and then take its movement action. However, the kyton has the dancing chains ability which allows it to
kyton stat block wrote:
control up to four chains within 20 feet as a standard action
This means that it can use its standard action to make 4 melee attacks as its standard action and it can also move its movement.
Thing to remember:
Round's action = Standard action (normally 1 attack) + Move action
Round's action = Full Attack = All attacks.
you can't do both at the same time.
Does this help?
Just to give you a quick preview, gillmen currently has a new aegis customization, 2 new hunter animal foci, a new soulknife blade skill, a new time thief temporal talent, and new archetypes for bloodrager, magus, monk, and warpriest, just to name a few. Right now (as in, I took a break from writing it to post this here), I am working on a new wilder surge.
So I haven't been as excited about an adventure path as Ironfang Invasion since Kingmaker. Which means that JBE will most likely be coming out with a few products that are designed for it. I have a few ideas and tell us what you think:
Townsfolk: A collection of people that the players rescue and stay at their hideout throughout the adventure. This will add some color to the forest hideout.
Bounty Hunters: The description of the first adventure talks about talks about bounty hunters trying to track the PCs down. This would be 20, one for each level, each with their own style and suggestions for making the encounter unique.
Deadly Delves Adventure: A short sidequest adventure (or a small collection of them) for a night when the players need a break from the main story, are between adventures, or are going some way the adventure did not plan for.
Thoughts? Any suggestions for things you would like to see?
Suppose I roll up a Hobgoblin PC for this campaign. What would that entail?
That, without a doubt, would be a question for the GM. Some GM's will say, "the people would execute you in 5 seconds." Other GM's would see what you're doing and say, " OK, but you are going to be at a penalty to all social rolls and people will be slow to trust you unless they know you beforehand." It really could go either way.
So I've been hiring some artists to draw some artwork to help me when I am sketching out ideas for Starfinder. Here's what I've got so far. (check back, I'll be updating as more artwork comes in)
Post links to what you feel is art that captures the ideas Paizo has talked about for Starfinder
When I ran it, I had the characters run into everyone's favorite kobold tribe bringing home an owlbear egg. After the players (players, not characters) recovered from their heartattacks, the characters followed the kobolds tracks back to the owlbear nest and they killed both the mother and father owlbear before they could track the egg snatchers down.
A Plague of Roses
When bacterial geneticist Dr. Rose is captured by a rebel group with murderous intent, it falls to your travellers to infiltrate their secret base and rescue her. Along the way, they must also intercept a weapons shipment bound for the rebels and deceive their contact within the organization. All the while, millions of lives hang in the balance. Can the travellers stop the Army of Unity before they carry out their nefarious plot and discover who is truly behind their actions?
This volume of Foreven Worlds launches the Prelude to War Adventure Path and includes:
Save the Doctor. Save the World!
Check it out.
Thank you Loranthorn. I really appreciate it.
Boomerang Nebula wrote:
science fantasy is one of the most popular genres out there,
That truly isn't much of an indicator. Star Wars RPG is the only science fiction RPG that held its own in the top 5 RPGs. Traveller was popular back in the day, but it never held a candle to DnD. Mongoose has had the Traveller license since '08 and it may have made the top 5 once, maybe. The Warhammer 40k RPGs have been there for a while, but they're gone now.
Mind you, Paizo knows all this and, from the way Vic was talking, budgeted for it. And IMO that is the real trick to making RPGs profitable: budgeting right. So I am confident that Paizo will make the game profitable. They're smart cookies
Umbral Reaver wrote:
Introduce a race of aliens whose alignment chart includes 'Blue' and 'Orange'. The normal concepts of alignment just don't work with their mindset.
We at LPJ Design are definitely going to support Starfinder.
The only thing really keeping us from saying we will definitely be supporting Starfinder at this point is the fact we haven't seen the license yet.
Mind you, its Paizo; I'm sure the license will be somewhere near identical to the Pathfinder license.
However, I said nearly those exact words earlier this year with the new edition of Traveller and ... well ... when we saw the license and had time to digest it, we were not thrilled. We considered walking away for a time. Ultimately we stuck with it, even if we are not happy. But I am looking before I leap this time.
In the whole HISTORY of SF games, the only thing that comes CLOSE to a series of good interlinked adventures on which to build a lengthy SF campaign was a 3rd party product for Traveller, FASA's Sky Raiders campaign. (Legend of the Sky Raiders, Trail of the Sky Raiders and Fate of the Sky Raiders by the Keith brothers).
That will change soon for Traveller. Mind you, it will still be 3rd party support, but it will be a proper AP.