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When I ran it, I had the characters run into everyone's favorite kobold tribe bringing home an owlbear egg. After the players (players, not characters) recovered from their heartattacks, the characters followed the kobolds tracks back to the owlbear nest and they killed both the mother and father owlbear before they could track the egg snatchers down.
A Plague of Roses
When bacterial geneticist Dr. Rose is captured by a rebel group with murderous intent, it falls to your travellers to infiltrate their secret base and rescue her. Along the way, they must also intercept a weapons shipment bound for the rebels and deceive their contact within the organization. All the while, millions of lives hang in the balance. Can the travellers stop the Army of Unity before they carry out their nefarious plot and discover who is truly behind their actions?
This volume of Foreven Worlds launches the Prelude to War Adventure Path and includes:
Save the Doctor. Save the World!
Check it out.
Thank you Loranthorn. I really appreciate it.
Boomerang Nebula wrote:
science fantasy is one of the most popular genres out there,
That truly isn't much of an indicator. Star Wars RPG is the only science fiction RPG that held its own in the top 5 RPGs. Traveller was popular back in the day, but it never held a candle to DnD. Mongoose has had the Traveller license since '08 and it may have made the top 5 once, maybe. The Warhammer 40k RPGs have been there for a while, but they're gone now.
Mind you, Paizo knows all this and, from the way Vic was talking, budgeted for it. And IMO that is the real trick to making RPGs profitable: budgeting right. So I am confident that Paizo will make the game profitable. They're smart cookies
Umbral Reaver wrote:
Introduce a race of aliens whose alignment chart includes 'Blue' and 'Orange'. The normal concepts of alignment just don't work with their mindset.
We at LPJ Design are definitely going to support Starfinder.
The only thing really keeping us from saying we will definitely be supporting Starfinder at this point is the fact we haven't seen the license yet.
Mind you, its Paizo; I'm sure the license will be somewhere near identical to the Pathfinder license.
However, I said nearly those exact words earlier this year with the new edition of Traveller and ... well ... when we saw the license and had time to digest it, we were not thrilled. We considered walking away for a time. Ultimately we stuck with it, even if we are not happy. But I am looking before I leap this time.
In the whole HISTORY of SF games, the only thing that comes CLOSE to a series of good interlinked adventures on which to build a lengthy SF campaign was a 3rd party product for Traveller, FASA's Sky Raiders campaign. (Legend of the Sky Raiders, Trail of the Sky Raiders and Fate of the Sky Raiders by the Keith brothers).
That will change soon for Traveller. Mind you, it will still be 3rd party support, but it will be a proper AP.
GM Rednal wrote:
*Rubs chin* Um... on the cover? I know the phrase "Adventure Path" itself is in use by third-party publishers (the Legendary Planet Adventure Path from Legendary Games, the Northlands Saga Adventure Path from Frog God Games, etc. - they are referred to as such in the books themselves, and the people at both companies are industry pros who know exactly what they're doing), but I'm not sure about actually using those specific words on the cover. Let's hope Liz Courts sees this soon - she usually has the answers for stuff like this. XD
Heck, I'm using the term for an adventure path we have coming up for Traveller. It doesn't have to be in relation to Pathfinder only.
I'd assume the playtest is a test to see how popular starfinder is and if there is enough interest for them to consider a society structure.
Otherwise, it is just a demo.
@Athos710 #Starfinder will not be a hard science fiction with lots of realistic FTL science. Softer with some things that break "rules".
@Athos710 #Starfinder set in Golarion world and it's setting, but should be adaptable to other SciFi settings ....
@Athos710 #Starfinder ... Not going to include every TARDIS, Bird of Prey, or Star Destroyer in the setting
@Athos710 #Starfinder starship will include ship to ship combat, more of a mini game and optional. Will have tactical rules, but not CRUNCH.
@Athos710 #Starfinder goal is to have play test/demo of Starfinder, pregen PFS scenario at #GenCon2017 No word on SF Org Play at this time
@Athos710 #Starfinder "Distant Worlds is the jumping off point for the future worlds. If you liked it, hope you'll like SF."
@Athos710 #Starfinder "Tech Guide is inspiration for much, but major underlying math has changed (damage was an example ?!??!)"
@Athos710 #Starfinder "What ShadowRun was to CyberPunk, I want Starfinder to be to SciFantasy"
@Athos710 #Starfinder "The ships your PCs fly around in will be upgradable, and like an extra character shared by the party"
@Athos710 #Starfinder "A new core of 20 gods that have new additions from time advancement and galaxy exploration"
@Athos710 #Starfinder "Multiverse-wide memory modification, called The Gap. No information of that undetermined time (poss 1000+ years)"
@Athos710 #Starfinder on Ratfolk "Every group has that one player who wants to be a Jawa, or Rocket Raccoon. Some races are goofy fun!"
I'd like to thank @Athos710 for these.
"More Star Wars than Star Trek, with a little bit of Firefly mixed into it"
@Athos710 classes in #Starfinder - Soldier, Operative (Specialist and skill monkey), Envoy (Party utility, leadership) and ...
@Athos710 #Starfinder Mechanic (fixer skills, plus Robot companion or brain implant), Mystic (spellcaster that channels cosmic forces), ...
@Athos710 #Starfinder Technomancer (tech + magic = awesome), and Solarion (mystical order focused on cosmic balance, Jedi-ish)
@Athos710 #Starfinder 7 Core races (including Human), plus updated Pathfinder races. Androids, Ratfolk, plus brand new and revamped races.
@Athos710 #Starfinder "I want a Cantina alien vibe in both the monsters and playable races"
Is this the first actual confirmation we have had that the Starfinder line is going to be supplemented by additional hardcover books? I feel like the initial announcements really focused on "This is one book...maybe if it does well we might see more".
Someone said in the Starfinder panel at PaizoCon that it would be hard to imagine them not doing a Starfinder Bestiary, but they did not confirm that they were infact doing a bestiary at that time.
A thing I'd like to note: as far as I can see, on all Starfinder art shown so far, androids don't wear gas masks while all other races, in contrast, do wear them. I believe this implies an abundance of hostile atmospheres as well as androids having some form of immunity to them (perhaps, lack of need to breathe?) as a racial trait.
While their racial traits could have changed for Starfinder, they still have to breathe in Pathfinder.
Ambrosia Slaad wrote:
This is a real shame, as your Pathfinder products are consistently some of the best 3PPs released. :(
Thank you. I really appreciate it. The good side of this is that you know we love every single one of our Pathfinder releases we do. When we release a Pathfinder product, you know it is because we love the idea so much, we have to do it and do it well.
Steve Geddes wrote:
(60% all up I believe, but I haven't actually used it, so I could well be misremembering that).
Its 50%. 25% goes to DriveThru, WotC gets 25% and the publisher gets 50%.
The nice thing about it is:
The downsides are:
That last point is the most important to me. If Paizo did that with Pathfinder and I had to use it (the way it is for Traveller), I'd immediately stop publishing for Pathfinder. I haven't made a profit off any of Pathfinder products for quite some time. Where I make my money is converting it to another system. If they set it up like Wizards did for 5e where there's an OGL option and an inworld option for a smaller percentage, I don't believe I'd use it. I'd have to see a much larger amount of sales for that to happen.
most people are going to not fit exactly into any alignment category.
Agreed. And I much prefer alignment to be removed entirely. However, I've made my peace with alignment for those that do like it and want it to stick around (whether out of short hand description or because of tradition or whatever). Having said that, I just don't care for it as a mechanic. Sword that does fire damage, hurts goblinoids, takes off someone's head, can attack ghosts, all good. Sword that hurts bad people, ehhh, I'm less cool with. Why should it hurt someone that cheats on their taxes the same way as someone that is a genocidal maniac? I just can't see that. For me, that just means, I don't play classes with alignment as a significant part of what defines the class (aka paladins).
But now we're talking SF, a genre with much less good and evil stories. If anything they have more Law vs Chaos stories in them, but even then they are not a whole lot of those. Firefly, a show cited as a major influence for Starfinder, is frequently described as Law vs Chaos (Independents being chaos, Alliance being law). However, I prefer to think of it as Neutral vs Chaos or possibly even Chaos vs Chaos. The Alliance allows the border worlds to be the way they are. If they were a lawful society, they would first send in the troops to impose martial law and build up an infrastructure similar to the core worlds. Maybe it is a question of resources or priorities, but their grip is too loose for me to see it as iron strong Lawful. Infact their clear priority to retrieve River to the ruination of all else tells me they are Chaotic. Again, perhaps, they first tried all other (aka more lawful) options before sending in an Agent (i.e. bounty hunter, relying on warrants, etc.) but their willingness to go all the way to Agent-dom to get the job done, tells me they are comfortable working with both lawful and chaotic sides, which is pretty much the definition of neutral.
In either case, SF stories about one's outlook on life giving them powers beyond that of a mortal man are not exactly common. Dune could be an exception to this. Paul Atreides did not have powers that Muad'Dib did possess. Was it his outlook on life that changed, possibly. I think it has more to do with eating a steady diet of worm poop and constant practice. A monk, sure. And a Pathfinder monk must be lawful. I disagree with that, but I do see the logic since constant practice and regimented order are not common marks among chaos. But again, this is where I agree that an alignment chart does poorly in describing people. I person can have a regular regiment of going to the gym, going 10 rounds with a punching bag, and then spending the rest of his day extorting people for money.
Like I said, I'd prefer no alignment, but I am cool with alignment being kept as long as there is no mechanical benefit or penalty to it.
To me it looks like he is holding onto the force lightning generated by Dooku and then sending it elsewhere for the first time. The second blast of force lightning, Yoda just absorbs it, demonstrating his power that no one else has. Yoda is clearly showing off just how much more powerful than he is than everyone else by taking control and sending it back to its owner, with no implements, something no one else is capable of.
They still had the option of negating it or blasting it in a different direction. When they redirect force lightning coming from someone else back to that someone else, how does the fact that they themselves did not create the lightning hold water?
There's plenty of abilities in Pathfinder that counter abilities of another class that doesn't give them access to the ability itself. Take Ray Shield for example. It reflects a ranged touch attack, you can reflect them.
And even if light force users had the ability to use force lightning and simply didn't, my point is still valid (if anything it strengthens my argument): there is no mechanical difference between the light side and the dark side. So any mechanics to alignment should go away.
Jon Brazer Enterprises released Book of Beasts: Monsters of the Forbidden Woods. It features 18 new and converted monsters to fifth edition, ranging from CR's 1/4 to 7. Now only monsters, we give you enough details about them to build memorable encounters around these creatures, details like the names that local people that do not know what thesse creatures are call them, items in their lair, and in game quotes from NPCs about these monsters. These are fun monsters that your players will remember.
Palpatine cast the force lightning; Windu reflected it back at him.
Dooku cast the force lightning; Yoda reflected and then absorbed it.
Neither of them cast force lightning themselves.
Today is the last full day. Grab all our Pathfinder products while they are 25% off. Our next sale this big won't be until Black Friday in November so grab everything you've been wanting now.
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I'm with others in this thread: I'm cool with alignment sticking around as a way of quickly describing a character, but I would very much like to see all mechanical elements related to it are removed.
While fantasy is flooded with good vs evil stories, there is far less of them for in science fiction. The biggest sf franchise to have good vs evil is Star Wars, and even then, I can think of only one force power not used by anyone on the good side: force lightning. Beyond that there was no other mechanical benefit to any alignment. Mind you, the last Star Wars RPG I played was WEG d6.
Professor Rastaban wrote:
I'm sending my players on an interdimensional dungeon crawl, and the next "level" is on the aforementioned "Plane Where Lost Things Go". But what lurks between the mountains of keys and stray socks?
Also, I'd say dinosaurs. Don't have them face dragons, but dinosaurs.
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