|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Like I said, I was surprised that so many people voted for high level adventures. I actually commissioned a few adventures for the mid-levels a while ago, and the first of them comes out next month. We just released the cover image for that adventure. I have hired people to work on the high level adventures; those adventures will take a bit to publish.
I'd rather not see adventures designed to slot into specific adventure paths, personally.
I will admit that I am surprised that so many people voted for: adventures not connected to an adventure path. Mind you I was surprised that so many people voted for levels 17-20. I would have expected more votes for levels 13-16 or even 9-12. But it does make sense.
Ok so, we've heard quite a bit of "Adventure Path Cap Stone Adventure, Please," and "Side Quest Adventures, Please." So the question then becomes, "Which adventure paths?" Vote in our poll.
And please tell us which one's you want to see cap stone adventures to.
But you cannot forget that the main function of a module is being gaming material. You can try to make it an interesting read to catch people, but if they don't enjoy playing it and there is too much work to do to make it work (like my GM had with RoW) there is an issue.
I will also note that I tend to buy a fair bit more adventures than I ever have a chance to use, mostly to mine for ideas. In that case, something that is fun to read is liable to make me think that it's money well spent even if I don't use it.
This right here is reason enough to develop my own setting. Reading an adventure, even if it is never used, is entertainment.
Go beyond the standard fantasy races and play a new breed of hero. These intrepid adventurers forge their place in legends with splinter, gill, electron, and scale. Now you can play one of these heroic races in your home game and battle monsters like never before.
Book of Heroic Races: Player Races 2 introduces a number of playable races for your fifth edition game. This 13-page supplement gives you everything you need to include the following races at your table:
Be Heroic With These New Races Today!
Alright, we've definitely established a need for more 10th+ level adventure with a great need for 15th+ level adventures.
Lets talk length and scope of the plot. For length, are you interested in adventures that take players up:
As far as scope goes, do you want an adventure that
While we're at it, lets talk campaign setting. I can't use Paizo Campaign Setting (obviously). Would you rather have:
Here's the differences: with our own campaign setting, we can talk about the animosity that has developed over the past 1,000 years between the sun and the moon gods when the last solar eclipse occurred and the sun god was furious for such an affront so the sun god stopped shining for a night just so no one would see the brilliant full moon, which brought about the conflict that lead to the spreading of the darkness by the sorcerers, we can delve deep into the history of the Pruith liches and how Eskenma is the last surviving lich, how he worked in secret for hundreds of years making his own guardian fortresses on other planes to protect his phylactories before sending forth his minions to conquer the Dragon Claw Empire. *long audible inhale*
More generic, They're a sun and moon gods, he's a lich. Provide your own backstory for them.
What would be useful, thus, are high-level adventures that I can basically just slip into a session or a half-session, possibly as a break from the main plot for whatever reason. Things which are an appropriate challenge for level 12+ adventurers, but which don't require me to upend the campaign.
Something like finding a treasure map, only to discover once you are inside that a dragon has taken up residence inside, yes?
I added a poll over at JonBrazer.com so I can get numbers, specifically from those that do not want to speak up but need adventures anyways.
But still, keep replying here, please. Having a conversation about what is needed and why it is needed and what kinds of adventures you would like to see is important.
My favorite part of that link is that it's deceptive. There's an illusion that high-level play is given more than token support. Specifically I mean that there's the inclusion of adventure path books, which almost no DM is going to rip apart and include in a modular campaign. Especially not the last book.
Honestly, this is a sentiment, I kinda had but definitely could not put into words. Thank you for sharing.
richard develyn wrote:
Sure, I get that. But here's the question: Is the 250+ level 1 adventures enough or do you need more? How about level 2? And level 3? When is the number of available adventures too small for you to find one that you feel would work with your game?
@Mr. McCoy: Mmm... this isn't a request, exactly, but if you decide to write some high level adventures, I'd definitely look through the big books (CRB, Ultimate Magic, etc.) and figure out what players are likely to have access to there. You can't possibly predict every use of every spell, but in order to make things a proper challenge, some basic - and cunning - tricks are almost necessary. Limits on divination, teleportation, save-or-lose things versus boss-type foes, et cetera.
Yea, that's kind of a given. Don't make a tower that you walk in; make a tower that requires someone to fly into it. Don't make a trap that deals fire damage; make the place deal fire damage every round they are in there (requiring them to have magic items/spells that will protect them against that), etc. Already there.
Captain Kuro wrote:
As you well know, higher lvl adventures tend to sell less than lower lvl adventures.
I'm aware that lower-level adventures sell better than higher level adventures.
I don't know anymore. I mean, for Paizo-sized companies, for when the game is new, when all things are equal, yes, absolutely; lower level adventures sell better.
And frankly, when you look at the raw numbers of adventures available, it is not hard to see why. Simple supply and demand, there's far more supply for lower level adventures. Plus, I'm a compatible publisher; my best strategy is to carve out a niche, one Paizo does not cover well.
This is why I'm asking. Business logic is telling me high level adventures would do better for me. And you all are telling me that that is what you want. That is something to listen to.
But I want to hear from more people. I want to make sure that it is not just the first 5 people that come in the boards while the next 20+ say mid- to low-level.
Hey Pathfinder Compatible Fans,
Time to ask you another question about what you would like to see from us. What levels need more adventures? While I am at it, are there any themes in adventures that are not addressed enough? I mean like, do you not see enough adventures involving vampires? Or on pirate ships? Or on the Plane of Shadows? Do you want more dwarf/gnome themed adventures?
Tell us what you want to see more of.
Marco Massoudi wrote:
I said Friday so it would pop today. You are welcome everyone. ;)
The Book of Heroic Races Compendium details 4 new races: Half-Faerie Dragons (for those that love kender), Reapers (half-psychopomps), Seedlings (a plant-based humanoid race), and umbral kobolds (kobolds that are balanced against the core book races) and presents several other races to play.
The Book of Heroic Races: Advanced Compendium does not present any new races but instead delves deep into 12 races that did not get all that much love: androids, catfolk, changelings, elans, gillmen, lizardfolk, merfolk, samsarans, skinwalkers, tengus, wyrwoods, and wyvarans. Each have their own set of alternative racial traits, traits, archetypes, deities, spells, magic items and suggestions for incorporating them into your game.
Both of these books were published by me and my company, Jon Brazer Enterprises
TL;DR: What do you want to see from a Compatible Publisher for Ironfang Invasion?
So I have the first two volumes and I am still voraciously reading them down. I miss my Paizo crack. I haven't been this excited for an AP since Kingmaker, and you may remember how much I supported that AP. (If you don't, please check out the Book of the River Nations.
So what do you want to see for compatible support for this AP? I know I have my ideas, but I want to know what you want to see.
Here's what I can think of off the top of my head:
But what are your thoughts...
You could start Starfinder Society season one
If you're here for Starfinder Society and not for a home game, you're in the wrong section of the boards. This is the Third Party area. You can't use anything we produce here in Starfinder Society. Similarly, I have no say in what SS does.
Steven "Troll" O'Neal wrote:
Third, hive mind symbiont.
Hive minds are difficult because how do you have an individual if you are part of a collective? But if you mean something like the trill from Star Trek where you have two minds, one is the older wiser mind and the other is the body, that is much easier for people to understand.
I love just about everything on this list, but I want to know what on this list do you want to play?
What about the B-Wing designing verpine seem interesting? Would you rather play a being of energy that must live in a mechanical suit to hide who they really are like the vorlons or how about an honor-bound race like the Klingons (and similarly the narns), the parasite-host race of the goa'uld or the trill? Do you want more small aliens? Do you want aliens that are great at singing opera, have brain tails and have body pouches to smuggle cargo? Do you want another logical race like the Vulcans, considering that androids are a core race?
I don't need pointed towards science fiction. I need pointed towards aliens from science fiction that you want to play and what is it about that race that you want to play.
For those of you that do not know, I'm Dale McCoy, President of Jon Brazer Enterprises. We are known for our races in Pathfinder and would like to bring you aliens that you would like to play in Starfinder.
So we are coming to you. What kind of aliens do you want? Please feel free to reference existing Pathfinder material, your favorite scifi book/movie/tv show/web series/radio show/etc, or anywhere else you get your inspiration for a playable alien race that you want to see.
Tell us what you want to play.
We're glad you like them and hope that you will continue to support after the sale ends, like the adventure we have planned for April ...
Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.