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Cthulhu Sleeps, Gillmen Awake
Beneath the sea, the gillmen serve their insane deity in their bid for freedom from their cruel aboleth creators. Against all kinds of undersea horrors they demonstrate their bravery. Now they fight to tame the wild underwater realms and make a home for themselves.
Book of Heroic Races: Advanced Gillmen is the essential guide for playing a gillman character. This 22-page supplement features:
Be Heroic With This Advanced Race Today!
The long delayed Book of Heroic Races: Advanced Gillmen is available now for subscribers to download and will soon be available for individual download. So all week we are showing off the wonder goodness that is inside this race under the sea. Today we are starting off with the basic racial traits. Head over to JonBrazer.com to read all about this awesome race.
It COULD be an idea not to buy a ring until she has said yes and you can go shopping together?
This is my recommendation. Or you take her out to dinner and "happen to stop" in a ring store. She'll get the hint and will be ultra helpful in helping you know exactly what she likes. Hell, she might even know her size off hand and can tell you what she has been dreaming her ring to be since she was 5 years old. And I guarantee that you will still be excited when the time comes, even if she picked it out for you in the store.
But afterward leaving the store, you can talk about your family stone.
Congratulations. Always good to see us gamers having our happily ever afters.
These are not (usually) divine beings; patrons are powerful parties who are helping the witch out for their own reasons, and they have their own agendas and plans that they are trying to further.
I considered doing this myself. I've talked with a number of witch fans and this (from what I have observed) is a minority view in them. But it was the words of my wife that convinced me that I should not do this. She said that witches communed with the raw forces of nature, the woods, fire, the cycle of life and death, etc. There is no person or personality to the force itself, but that same force gives (or better, reveals) power to those that are apart of it. Or at least that is our best understanding since neither of us are Wiccan.
If there is a Wiccan on the boards and I got it wrong, please feel free to correct me.
Eric Hinkle wrote:
Oh definitely. Just as soon as I finish writing hexes for all the patrons.
Today we share with you hexes from the Agility patron. Read all about them at JonBrazer.com.
Question: would you like the patrons defined more? Should they have names, personalities, goals, ...? Should they be more than vague nebulous forces? Should they be as detailed as deities, even if they lack the restrictions the religious classes (cleric, paladin, inquisitor, warpriest) have?
While it's an unexpected source, the Horror Adventures book does revisit some of the missing Favored Class options.
Am I missing something? Pages 38-41 give horror themed favored class options for the core book races. The ARG already has favored class options for core book races for all classes published up to that point (and every book with classes since then have had favored class options for all those races and nothing for any other race). Are there favored class options for races beyond the core rulebook somewhere else in the book that I am missing?
So if you haven't listened to the d20s, give them a listen and a buy.
However, I'm wondering what all the names listed in the song are. The lyrics only has Gary Gygax. However, I can hear Erik Mona and Lisa Stevens clearly and I am pretty sure I hear Adam Daigle and James Jacobs as well. Who else is listed there?
*tries to summon Tim Hitchcock, Doug Principato, and James Sutter*
Good catch. Thanks. And yes it did.
I'd be curious to see your take on my personal favourite patron - trickery.
I bounced a few ideas around with the wife over the weekend for the trickery patron, but I don't have any ideas that are definitive yet. I'll keep working on that one though.
And like I always say, "Just because you are letting something from a Pathfinder Compatible company, doesn't mean you have to let everything in." Ask your GM about one ability, spell, feat, or in this case hex.
I think you are completely missing the point of this thread.
I really am not. While I understand having the official seal of Paizo makes a difference to some, in many more cases it just isn't a practical stance. Paizo can only put out so much material. This was the point of the Open Game License, the license that Pathfinder was created under, in the first place. Wizards knew they would not be able to publish material for every game out there and opened the game up for other publishers to create material to fulfill their needs. Paizo has done the same.
To use your own example:
The Magus only has FCB's from 3 of the featured races (Kobold, Suli and Tiefling), as an example.
While Paizo could publish more favored class options for other races, it is doubtful they ever will. So you have to ask yourself: do you want to wait for material that in all likelihood will never come or do you want to look at other options.
Allowing something from a Pathfinder Compatible company does not mean that the GM has to allow everything. Everything is chosen on a case by case basis. I did this when I GMed a pathfinder game. I forbid the Summoner (this was before unchained) because Paizo published a broken class. Everyone misses the mark from time to time and a GM should evaluate the material before allowing it.
Unless you are playing PFS, what harm is there is evaluating the favored class options for yourself (I put alot of them on d20pfsrd so you can check it out for free), and if you think it is good, picking it up and asking your GM about it?
Normally when it says
normal monster stat block wrote:
Melee 4 chains +11 (2d4+2)
it means that this is what it does as a full attack or it can do 1 of these attacks as its standard action and then take its movement action. However, the kyton has the dancing chains ability which allows it to
kyton stat block wrote:
control up to four chains within 20 feet as a standard action
This means that it can use its standard action to make 4 melee attacks as its standard action and it can also move its movement.
Thing to remember:
Round's action = Standard action (normally 1 attack) + Move action
Round's action = Full Attack = All attacks.
you can't do both at the same time.
Does this help?