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Owlbear

Dale McCoy Jr's page

Jon Brazer Enterprises. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 5,798 posts (5,811 including aliases). 1 review. 4 lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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Jon Brazer Enterprises

This is the last week that JBE's Big Book of Everything is on sale at the OpenGamingStore and DriveThruRPG/RPGNow. $20 gets you everything we created for YEARS! Grab yours today while there is still time.

Jon Brazer Enterprises

Andre Roy wrote:
Mid-level adventure? Sold!!!

Yep, 11th level. I wish your players well in surviving it.

Jon Brazer Enterprises

Like I said, I was surprised that so many people voted for high level adventures. I actually commissioned a few adventures for the mid-levels a while ago, and the first of them comes out next month. We just released the cover image for that adventure. I have hired people to work on the high level adventures; those adventures will take a bit to publish.

Jon Brazer Enterprises

Anguish wrote:
I'd rather not see adventures designed to slot into specific adventure paths, personally.

I will admit that I am surprised that so many people voted for: adventures not connected to an adventure path. Mind you I was surprised that so many people voted for levels 17-20. I would have expected more votes for levels 13-16 or even 9-12. But it does make sense.

Jon Brazer Enterprises

Tinalles wrote:
after seven years of gaming, we've only just finished book 5. I am hopeful that we may be able to finish the AP this year, if we're lucky.

That's some real dedication on the part of your players. I don't know of any single campaign that has gone on that long.

Jon Brazer Enterprises

Kileanna wrote:
Voted! Some of the ones I'd choose (for completely selfish reasons) are not there, but there are many cool options.

I just choose all the ones released in the last 3 years; if you'd rather have something else, share.

Jon Brazer Enterprises

1 person marked this as a favorite.

New Poll

Ok so, we've heard quite a bit of "Adventure Path Cap Stone Adventure, Please," and "Side Quest Adventures, Please." So the question then becomes, "Which adventure paths?" Vote in our poll.

And please tell us which one's you want to see cap stone adventures to.

Jon Brazer Enterprises

Kileanna wrote:
But you cannot forget that the main function of a module is being gaming material. You can try to make it an interesting read to catch people, but if they don't enjoy playing it and there is too much work to do to make it work (like my GM had with RoW) there is an issue.

Solid point.

Jon Brazer Enterprises

You know, I actually remember some criticisms of Paizo's early APs, saying how their formatting made them great to read but difficult to run, but they said they did it because they felt that more GMs read them than ran them. I guess I see their point of view now.

Jon Brazer Enterprises

3 people marked this as a favorite.
Dreikaiserbund wrote:
I will also note that I tend to buy a fair bit more adventures than I ever have a chance to use, mostly to mine for ideas. In that case, something that is fun to read is liable to make me think that it's money well spent even if I don't use it.

This right here is reason enough to develop my own setting. Reading an adventure, even if it is never used, is entertainment.

Jon Brazer Enterprises

1 person marked this as a favorite.

Sitting to check out at the day job.

Jon Brazer Enterprises

1 person marked this as a favorite.

Extraordinary Races

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  • Androids, machines with human-like souls, including subraces powered by alchemy and technology
  • Geppettoians, a halfling-sized, wooden construct race possessing free will to forge their own paths
  • Gillfolk, a race mutated by powerful sea monsters to serve as slaves who have won their freedom, featuring two subraces defined by where they live in the sea: the shore-line gillfolk and their deep-sea cousins
  • Lizardfolk, scaly swamp-dwelling heroes whose subraces originate from draconic progenitors or stewards of nature

Be Heroic With These New Races Today!

Download the Book of Heroic Races Player Races 2 for your Fifth Edition game at DriveThruRPG/RPGNow, the OpenGamingStore and Paizo.com.

Jon Brazer Enterprises

Alright, we've definitely established a need for more 10th+ level adventure with a great need for 15th+ level adventures.

Lets talk length and scope of the plot. For length, are you interested in adventures that take players up:

  • 1 level or less,
  • 2-3 levels, and/or
  • 4+ levels?

As far as scope goes, do you want an adventure that

  • is a 1-2 session break from the main story (finding a treasure map, killing some raiders, find a serial killer, rescue the kidnapped kid from the devils holding him in Hell),
  • you can make part of the main story by changing the names (making a bargain with an elemental lord on the plane of ash, taking down a wizards cult that can be working for your campaigns main villain, stealing the McGuffin from the vault in Hell that first requires you to break into a vault in the main realm go through a labyrinth and strike a deal with an archdevil), or
  • a campaign that start up high (you start off fighting the forces of of the lich Eskenma Pruith, hunt down all the lich's phylactories, and end 5-7 levels later with the death of the lich, darkness spreads over the countryside from several towers and you have to stop the spread of the plane of shadows into your land, kill the evil sorcerers that are making it happen, and then finally broker a peace deal between the sun and moon gods to get reality back to the way it was)

While we're at it, lets talk campaign setting. I can't use Paizo Campaign Setting (obviously). Would you rather have:

  • JBE's own campaign setting, allowing us to delve into our own lore, making the world flavorful and unique, or
  • More generic, allowing it for easier working into your own campaign setting or Paizo's campaign setting?

Here's the differences: with our own campaign setting, we can talk about the animosity that has developed over the past 1,000 years between the sun and the moon gods when the last solar eclipse occurred and the sun god was furious for such an affront so the sun god stopped shining for a night just so no one would see the brilliant full moon, which brought about the conflict that lead to the spreading of the darkness by the sorcerers, we can delve deep into the history of the Pruith liches and how Eskenma is the last surviving lich, how he worked in secret for hundreds of years making his own guardian fortresses on other planes to protect his phylactories before sending forth his minions to conquer the Dragon Claw Empire. *long audible inhale*

More generic, They're a sun and moon gods, he's a lich. Provide your own backstory for them.

Jon Brazer Enterprises

Dreikaiserbund wrote:
What would be useful, thus, are high-level adventures that I can basically just slip into a session or a half-session, possibly as a break from the main plot for whatever reason. Things which are an appropriate challenge for level 12+ adventurers, but which don't require me to upend the campaign.

Something like finding a treasure map, only to discover once you are inside that a dragon has taken up residence inside, yes?

Jon Brazer Enterprises

I added a poll over at JonBrazer.com so I can get numbers, specifically from those that do not want to speak up but need adventures anyways.

But still, keep replying here, please. Having a conversation about what is needed and why it is needed and what kinds of adventures you would like to see is important.

Jon Brazer Enterprises

So what other forums do you regularly go to?

Me, for pathfinder-related topics, I regularly stop at:
ENWorld
I tend to lurk over at PenAndPaperGames

For Traveller discussion, I goto Mongoose's forums and TravellerRPG.com

How about you?

Jon Brazer Enterprises

Anguish wrote:
My favorite part of that link is that it's deceptive. There's an illusion that high-level play is given more than token support. Specifically I mean that there's the inclusion of adventure path books, which almost no DM is going to rip apart and include in a modular campaign. Especially not the last book.

Honestly, this is a sentiment, I kinda had but definitely could not put into words. Thank you for sharing.

Jon Brazer Enterprises

richard develyn wrote:

Just FYI, my plan for publishing adventures of different levels is:

1
1 2 3
1 2 3 4 5
1 2(in progress) 3 4 5 6 7
etc

Richard

Sure, I get that. But here's the question: Is the 250+ level 1 adventures enough or do you need more? How about level 2? And level 3? When is the number of available adventures too small for you to find one that you feel would work with your game?

Jon Brazer Enterprises

Rednal wrote:
@Mr. McCoy: Mmm... this isn't a request, exactly, but if you decide to write some high level adventures, I'd definitely look through the big books (CRB, Ultimate Magic, etc.) and figure out what players are likely to have access to there. You can't possibly predict every use of every spell, but in order to make things a proper challenge, some basic - and cunning - tricks are almost necessary. Limits on divination, teleportation, save-or-lose things versus boss-type foes, et cetera.

Yea, that's kind of a given. Don't make a tower that you walk in; make a tower that requires someone to fly into it. Don't make a trap that deals fire damage; make the place deal fire damage every round they are in there (requiring them to have magic items/spells that will protect them against that), etc. Already there.

Jon Brazer Enterprises

Great stuff thank you. Anyone else?

Jon Brazer Enterprises

2 people marked this as a favorite.
Captain Kuro wrote:
As you well know, higher lvl adventures tend to sell less than lower lvl adventures.
Lathiira wrote:
I'm aware that lower-level adventures sell better than higher level adventures.

I don't know anymore. I mean, for Paizo-sized companies, for when the game is new, when all things are equal, yes, absolutely; lower level adventures sell better.

However, all the adventures I have published to date end below 4th level, except 1 which starts at 7th level and goes to 9th. That adventure sells the best.

And frankly, when you look at the raw numbers of adventures available, it is not hard to see why. Simple supply and demand, there's far more supply for lower level adventures. Plus, I'm a compatible publisher; my best strategy is to carve out a niche, one Paizo does not cover well.

This is why I'm asking. Business logic is telling me high level adventures would do better for me. And you all are telling me that that is what you want. That is something to listen to.

But I want to hear from more people. I want to make sure that it is not just the first 5 people that come in the boards while the next 20+ say mid- to low-level.

Jon Brazer Enterprises

5 people marked this as a favorite.

The only thing you should tell your players is "Good work. Sleep well. I'll most likely kill your characters in the next game session."

Jon Brazer Enterprises

Lathiira wrote:
Spawn of Rovagug

Well, this I can't do since Rovagug is Paizo's. The rest, I can do.

Jon Brazer Enterprises

Hey Pathfinder Compatible Fans,

Time to ask you another question about what you would like to see from us. What levels need more adventures? While I am at it, are there any themes in adventures that are not addressed enough? I mean like, do you not see enough adventures involving vampires? Or on pirate ships? Or on the Plane of Shadows? Do you want more dwarf/gnome themed adventures?

Tell us what you want to see more of.

Thank you.

Jon Brazer Enterprises

Marco Massoudi wrote:
Dale McCoy Jr wrote:
Marco Massoudi wrote:
My money is on tomorrow, but friday is totally possible too.
My money is on friday. This way, Paizo can release this and have the AP as the friday store blog. All things point to buying the AP all on one day.
It is in todays store blog, so here's hopin' for today. ;-)

I said Friday so it would pop today. You are welcome everyone. ;)

Jon Brazer Enterprises

Horray!!!

Jon Brazer Enterprises

I'm really enjoying reading it.

EDIT: 'It' being the AP issue, not the player's guide, which I don't have yet. :)

Jon Brazer Enterprises

Might I recommend the Book of Heroic Races Compendium and the Advanced Compendium?

The Book of Heroic Races Compendium details 4 new races: Half-Faerie Dragons (for those that love kender), Reapers (half-psychopomps), Seedlings (a plant-based humanoid race), and umbral kobolds (kobolds that are balanced against the core book races) and presents several other races to play.

The Book of Heroic Races: Advanced Compendium does not present any new races but instead delves deep into 12 races that did not get all that much love: androids, catfolk, changelings, elans, gillmen, lizardfolk, merfolk, samsarans, skinwalkers, tengus, wyrwoods, and wyvarans. Each have their own set of alternative racial traits, traits, archetypes, deities, spells, magic items and suggestions for incorporating them into your game.

Both of these books were published by me and my company, Jon Brazer Enterprises
[/shameless plug]

Jon Brazer Enterprises

Marco Massoudi wrote:
My money is on tomorrow, but friday is totally possible too.

My money is on friday. This way, Paizo can release this and have the AP as the friday store blog. All things point to buying the AP all on one day.

Jon Brazer Enterprises

TL;DR: What do you want to see from a Compatible Publisher for Ironfang Invasion?

So I have the first two volumes and I am still voraciously reading them down. I miss my Paizo crack. I haven't been this excited for an AP since Kingmaker, and you may remember how much I supported that AP. (If you don't, please check out the Book of the River Nations.

So what do you want to see for compatible support for this AP? I know I have my ideas, but I want to know what you want to see.

Here's what I can think of off the top of my head:

  • Mercenary companies, enemy NPCs that will hunt down the adventurers, each group with their own tactics and ways they interact
  • Adventurers from the Book of Heroic Races: Advanced Compendium, want to play a wyrwood druid, a catfolk arcanist, a tengu cavalier, or skinwalker ranger, but don't want to build it yourself, we can take care of that for you
  • Monsters, monsters, monsters, want more leshies, how about some hags, maybe some fey with class levels, we can do that.
  • Core book NPCs, there's some NPCs in this AP that take classes from the advanced class guide and occult adventures and some more using earlier hardcovers (apg, uc), if you don't own all the Pathfinder hardbacks or if you are just not that familiar with them, we can always come up with an NPC gallery of replacement NPCs, all using core rulebook options.

But what are your thoughts...

Jon Brazer Enterprises

Did you miss the GM's Day sale? Well there is still time to grab JBE's Big Book of Everything.

$20 gets you over $200 worth of books. Download it now at the OpenGamingStore and DriveThruRPG/RPGNow.

Jon Brazer Enterprises

thenovalord wrote:

on initial read haven't liked any AP this much thus far since KM

and the intro text in Mod 2 is very re-assuring for our all mounted PCs

Right there with you. Kudos to the Crew on this AP!

Jon Brazer Enterprises

Downloaded!!!

Jon Brazer Enterprises

Skeld wrote:

I just downloaded mine.

-Skeld

DETAILS!!!

Jon Brazer Enterprises

I'll be honest, I haven't been this excited for an AP since Kingmaker.

Jon Brazer Enterprises

You will never believe these 10 True Things about Tengus. Link

Jon Brazer Enterprises

1 person marked this as a favorite.

The waiting between the "its coming soon" email and the "its on its way, go ahead and download the adventure" email is always the hardest part.

Jon Brazer Enterprises

Did you grab JBE'S Big Book of Everything yet?

Jon Brazer Enterprises

Valdirhast wrote:
You could start Starfinder Society season one

If you're here for Starfinder Society and not for a home game, you're in the wrong section of the boards. This is the Third Party area. You can't use anything we produce here in Starfinder Society. Similarly, I have no say in what SS does.

Jon Brazer Enterprises

Just want to say thank you to Rick and the people at Paizo for putting the Book of Heroic Races: Advanced Compendium as the lead for this web store blog.

Jon Brazer Enterprises

Steven "Troll" O'Neal wrote:
Third, hive mind symbiont.

Hive minds are difficult because how do you have an individual if you are part of a collective? But if you mean something like the trill from Star Trek where you have two minds, one is the older wiser mind and the other is the body, that is much easier for people to understand.

Jon Brazer Enterprises

Jevon_Ulis wrote:

Some other ideas (though I know you can't just take them but maybe you can come up with ideas that "feel" similar)

Star Wars (tons of races but many feel very iconic to SW) Here are a few that aren't:

The Meris and Teltior
Trianni
Sluissi
Verpine
Defel

https://www.pinterest.com/explore/alien-concept-art/

TV shows
Lexx
Stargate
Star Trek (all of them)
Guardians of the Galaxy
Babylon 5

Movies:
Jupiter Ascending and that really cool reptilian species
Guardians of the Galaxy
The 5th Element

I love just about everything on this list, but I want to know what on this list do you want to play?

What about the B-Wing designing verpine seem interesting? Would you rather play a being of energy that must live in a mechanical suit to hide who they really are like the vorlons or how about an honor-bound race like the Klingons (and similarly the narns), the parasite-host race of the goa'uld or the trill? Do you want more small aliens? Do you want aliens that are great at singing opera, have brain tails and have body pouches to smuggle cargo? Do you want another logical race like the Vulcans, considering that androids are a core race?

I don't need pointed towards science fiction. I need pointed towards aliens from science fiction that you want to play and what is it about that race that you want to play.

Jon Brazer Enterprises

Yesterday, we released 10 True Things about Lizardfolk. Read all about them on JonBrazer.com

Jon Brazer Enterprises

Yesterday, we released 10 True Things about Lizardfolk. Read all about them on JonBrazer.com

Jon Brazer Enterprises

For those of you that do not know, I'm Dale McCoy, President of Jon Brazer Enterprises. We are known for our races in Pathfinder and would like to bring you aliens that you would like to play in Starfinder.

So we are coming to you. What kind of aliens do you want? Please feel free to reference existing Pathfinder material, your favorite scifi book/movie/tv show/web series/radio show/etc, or anywhere else you get your inspiration for a playable alien race that you want to see.

Tell us what you want to play.

Jon Brazer Enterprises

1 person marked this as a favorite.

The GM's Day Sale may be ending, but JBE'S Big Book of Everything Sale is going on all month. Download today!

Jon Brazer Enterprises

The Book of Heroic Races: Advanced Compendium has an appendix on Racial Technology and Archetypes.

Jon Brazer Enterprises

So how many monsters are included in this bundle? Or spells? Class options? Find out at JonBrazer.com.

Jon Brazer Enterprises

1 person marked this as a favorite.
Sliverik wrote:

I've started to read through it, and advanced androids already charmed me. The bestiaries are cool, too!

A must have, even if you own half of the offered PDFs...

We're glad you like them and hope that you will continue to support after the sale ends, like the adventure we have planned for April ...

Jon Brazer Enterprises

I forgot to download this at DriveThruRPG last month so I grabbed it today.

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