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Owlbear

Dale McCoy Jr's page

President, Jon Brazer Enterprises. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 5,568 posts (5,581 including aliases). 1 review. 4 lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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President, Jon Brazer Enterprises

I'll be across the river in Jersey hoping that my commute to the day job isn't trashes (which it shouldn't since I'm going the other direction, but still). Hope those going enjoy themselves. I'll be catching the highlights on Colbert and Myers.

President, Jon Brazer Enterprises

2ndGenerationCleric wrote:
Anyone else losing it not knowing anything about the new classes?

Yea, the wait is always the hardest part.

"I hate wait. I can give you my word as a Spaniard."
"No good. I have known to many Spaniards."

President, Jon Brazer Enterprises

Just a reminder, the Christmas in July Sale is going on now. Grab these great deals for 25% off.

President, Jon Brazer Enterprises

2 people marked this as a favorite.

Its that time of year again! The Christmas in July Sale at DriveThruRPG/RPGNow will be starting on 21st of June (tomorrow!!!) and running through the 29th. JBE will have quite a bit on sale for Pathfinder this year. If you wanted anything of ours, this is the best time to pick it up. Here are a few of the highlights:


Add everything you want to your Wishlist at DriveThruRPG/RPGNow today so you don’t miss a deal.

President, Jon Brazer Enterprises

"You save $63.92 off suggested retail"

Thanks Paizo.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Adam Daigle wrote:
I know what the summer 2017 AP is going to be, because I'm announcing it at GenCon in a few weeks.

Damn. I believe congratulations are in order.

President, Jon Brazer Enterprises

Hamilton, NJ (the one near Trenton)

President, Jon Brazer Enterprises

Matthew Shelton wrote:
I want to see the Starfinder versions of Genies and Jann be entities of pure energy who inhabit the nebulas of deep space.

Something like this?

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Nutcase Entertainment wrote:
Dale McCoy Jr wrote:
MidknightDiamond wrote:

Apologies if this has already been suggested, but given the popularity of it - why not an all goblin focused AP?

Just because.

IIRC, we're getting a hobgoblin themed AP next year.
All PCs are Hobgoblins? If not, you misunderstood something...

I don't see any reason why all PCs can't be hobgoblins. But then again, I never see a reason why that can't be the case. Humans, elves, and dwarves are overrated.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Scrapper wrote:
I suddenly pictured the Penguins of Madagascar in their own spaceship, exploring worlds in the vast expanse of space!

Private, get into the antimatter reactor and find out why we don't have warp drive!

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Coffee Demon wrote:
Your reviews would be much more helpful to me if you gave more (any?) products something other than a 5/5.

I would hazard a guess that the only reviews of his that you are reading are those by exceptional publishers, and even then only their best work. EZGs reviews are tough. After reading the same book, I tend to feel that he gives them a lower rating than they deserve. When he gives something 5 stars, they earn it.

President, Jon Brazer Enterprises

Personally, I like Exalted's way of handling them: their androids (autocathonians, if you really want to know) have a soul gem. It is the captured soul of a person that is then used to be the living soul of the android. This slight modification may satisfy your fellow gamers.

In Book of Heroic Races: Advanced Androids, we didn't go the above route, instead staying true to Paizo's vision of androids. Be sure to check it out, it has a 5-star rating.

[/shameless plug]

President, Jon Brazer Enterprises

Download the cover art as our computer's wallpaper over at JonBrazer.com

President, Jon Brazer Enterprises

Be sure to check out the new spell specifically for wyrwoods over at JonBrazer.com

President, Jon Brazer Enterprises

We posted two of the 10 Arcanist Exploits over at JonBrazer.com

President, Jon Brazer Enterprises

1 person marked this as a favorite.
MidknightDiamond wrote:

Apologies if this has already been suggested, but given the popularity of it - why not an all goblin focused AP?

Just because.

IIRC, we're getting a hobgoblin themed AP next year.

President, Jon Brazer Enterprises

Lord Snow wrote:
Any other fans of him around these parts?

Right here. Musk is the man.

President, Jon Brazer Enterprises

Yea, outsiders are still around. They may change, but they will still be around. It will be funny to see an ice devil with an AK-47.

So yes, their part human, part devil offspring will still be around.

President, Jon Brazer Enterprises

Cole Deschain wrote:
Or Kingmaker's "tame the wilderness" mandate if you prefer to be on the side of law...

Yea, Kingmaker is definitely a Law vs Chaos AP. Adventure 1, I made all of the Staglord's men be CN and it was no different whatsoever. You are bringing law to the untamed chaos.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Distant Scholar wrote:

Presenting:

Top 10 Products of 2011:
02. Book of the River Nations: Complete Player's Reference for Kingdom Building (106 points)

Top 10 Publishers of 2011:
04. Jon Brazer Enterprises (192 points)

Yea, 2011 was our best year. Hard to believe it was 5 years ago. I do find it funny how we're just off the top 10.

President, Jon Brazer Enterprises

Hard to believe it has already been a year. If you like psionics, this is an excellent supplement for this beloved race.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

We miss you good sir.

President, Jon Brazer Enterprises

captain yesterday wrote:
Rifts?

*blink, blink* ... *blink blink* *deleted word* I haven't touched anything from Palladium since Robotech in the late 80's. But I think you just hit on the best source. Time to dive headlong into the ultimate edition.

President, Jon Brazer Enterprises

When you are testing ship combat and laser weapons, do you say, "Phew! Phew!"?

President, Jon Brazer Enterprises

1 person marked this as a favorite.
thejeff wrote:
I suspect it'll actually be about as generic as Pathfinder is.

It won't. Paizo has already said that the setting will be apart of the core book.

thejeff wrote:
Starfinder will be even more extreme - first of all the vast majority of SF isn't science fantasy (or at least isn't the kind of science fantasy with actual spellcasters and gods and things).

I've actually been looking for science fantasy fiction since the game's announcement and all I am coming up with are the most obvious sources that are still pretty far from what the game is aiming for: Star Wars (best source thus far), Dresden Files (modern), Dune (well, its Dune). I'm going to try Princess of Mars next, but still, it is hardly what they are aiming for.

So yea, I'm hoping that it'll inspire some authors to write their own science fantasy fiction, making it the standard.

President, Jon Brazer Enterprises

rknop wrote:
I see Starfinder as a specific sort of thing, along the lines of "Th8e Strange", rather than a generic Sci Fi RPG.

I am more hoping that Starfinder will be the new standard in a Generic Science Fantasy RPG. I mean, sure it will have the starfinder setting inside, but I'm hoping it will be (mostly) contained to a single chapter and easily ignorable if I want to play my own homebrew setting.

President, Jon Brazer Enterprises

We'll miss you good sir. I wish I knew you better.

President, Jon Brazer Enterprises

Today in my ongoing series, What Kind of Setting Would I Make, I look at some of the alien races we'd create and how we would use the core book races in our setting. Give it a read.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Fantasy RPGs always outsell SF RPGs. I mean the numbers have never been close. D20 modern was never close to D&D in terms of sales. Paizo knows all this and from Vic's words, it sounds like they budgeted and have their expectations set accordingly.

So comparing Pathfinder and Starfinder sales wise is not the best measure of the game's success.

President, Jon Brazer Enterprises

Very sorry. I wish I knew him better.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
hargoyle wrote:
I know there's the Deadly Delves: Along Came a Spider -PDF, is any good?

Like Richard, I am biased (since I published it), but I really think it is an excellent adventure. One fan liked it enough that he made 3d version of the maps inside. (see them here and here)

President, Jon Brazer Enterprises

Jaçinto wrote:
Why, if I had the currency or engineering skill, could I not just buy and attach new and better parts?

Because you didn't have the engineering skill. That's exactly the point. Its like adding new spells to a wizards spell book every level, it represents you working more stuff for the ship over time.

Actually, that could be apart of every class. Every class gets X points to add to the ship every level, like skill points. So it is hp per level, skill points per level, and ship points per level. This way, if you don't get a ship until everyone is 4th level, you should expect to see the total number of ship points you get would be the sum of everyone's ship points multiplied by 4. The GM can add or subtract the number of ship points as he sees fit from that starting ship. The engineer contribute more than anyone else, the figher analogue would contribute the least, etc.

GreyWolfLord wrote:
However, in it's own RPG, it could be easily described as the crew growing more experienced, the ship's spirit (like in WH40K) getting more powerful, etc.

Or the ship from Farscape.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

How is this suppose to split the warehouse staff and customer service? Will Cosmo have to make a clone of himself without his trademark 'stache?

President, Jon Brazer Enterprises

Thank you, both of you.

President, Jon Brazer Enterprises

I thought that performing a swim check in armor meant that you took a double armor check penalty to the skill, but I cannot find it to save my life. If this is correct, where is it at? Should it be only only the normal armor check penalty? Is this one of the 3.5 holdovers stuck in my head?

President, Jon Brazer Enterprises

Back when I was writing Book of Multifarious Munitions: Vehicles of War, I quickly realized that vehicles are not going to get much use because there is no real way to balance them. Sure, they have gold pieces to balance their worth, but how do you balance vehicles in combat? A basic kobold is a CR 1/4, but what about a basic kobold with a kobold flame dragon? There's no information in the rules on how vehicle A is more combat effective than vehicle B and there is no XP for defeating a vehicle, only the vehicle's crew.

Proposed Solution: Ships have levels. The Ship "Class" (if you will) should be ripped straight from the Summoner's Eidolon, except you don't get to cash in all the points every level and make a whole new ship, the way you do with the eidolon. You get a few more points to upgrade the ship. If you happen to get a hold of a ship above your level, you take a penalty to all operations since its complexity is beyond your capability of handling it, and you don't get any points to upgrade the ship that level. But if you get a ship that is your level, when you gain a level, you can add modifications the ship. And a ship with a level will figure into XP nicely.

President, Jon Brazer Enterprises

3 people marked this as a favorite.

I was thinking of this problem over the weekend and here's my conclusion:

Regular combat is fun because you have alot of options. Classes give you lots of options in personal combat. Sure they give you a few tricks out of combat, but mostly they player have lots of options. Fighters choose feats to tailor their unique attack style to how they want to play their character. Rogue players have to figure out how to set up their sneak attack. Various classes have some resource to manage (various pools of points, abilities that work x/day). Spellcasters have to figure out which spells they prepared that day work best on the monster at hand. And at the end of the combat, players get to feel that their choice of tactics, the way they maneuvered through combat, their choice of spells paid off.

Ship combat (and mass combat as well) is not fun because all those options are gone. I know mass combat better than ship combat, but from what I've seen, they are similar in this respect. In mass combat, all those spells you prepared, all those class options and feats you earned, all those tactics you honed are simply gone. You have one options: have your mass combat unit attack/fire your ship's gun and do damage to the enemies hp. That's it. There is no rewarded feeling of "something I earned or choice I made really helped." A mass combat unit of fighters feels identical to a mass combat unit of rangers.

For Ship Combat to be fun, it has to integrate with class abilities and have LOTS of options in it. In regular combat, a rogue has to set up a flank with a teammate. But in ship combat, the ship moves, and not necessarily where the rogue wants it to go. This means the rogue already has less options. In order for ship combat to be an integral part of Starfinder, class options/feats/etc have to present a reason why character X should be at the plasma guns while character Y should be arming the torpedoes. Does one class provide a bonus to energy weapons (i.e. a tech class) while another allows you to grant a bonus to physical weapons (i.e. a magic class). Can the pilot do something other than steer the ship to where the other characters on the guns want it to go? Like can the pilot try scrambling their sensors to give their enemy a blanket penalty to hitting them or adjust the shields to give the ship resistance to certain kinds of damage. Is there a reason why a low-BAB spellcaster be on a gun over the fighter that doesn't involve a spell?

This is what I think ship combat needs to be a serious part of the game.

President, Jon Brazer Enterprises

Banesfinger wrote:
Dale McCoy Jr wrote:

Also don't forget Deadly Delves: To Claw the Surface for levels 1-3 from my company, Jon Brazer Enterprises.

[/shameless plug]

Are there plans to convert this to 5e soon? (Like "Along Came a Spider")

Momentary thread hijack - sorry

Its in the works. But an adventure that long is taking a while. Don't expect it before the end of the year, if not later.

President, Jon Brazer Enterprises

Also don't forget Deadly Delves: To Claw the Surface for levels 1-3 from my company, Jon Brazer Enterprises.

[/shameless plug]

President, Jon Brazer Enterprises

Do you want a *ahem* spirit blade in your game, and what other kind of crazy, impossible tech do you want in your Starfinder game?

President, Jon Brazer Enterprises

Theliah Strongarm wrote:

Will there be an ARG with aliens and weird creatures?

That would rock.

I believe someone at Paizo said that they'll be doing less monsters and more playable alien races.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

I would like class skills to change, but I would like all races to receive a minimum of 2 skills they can choose as class skills and 2 skill points/level (while humans get more). This way if you are playing a game where everyone is in a figher (ala star wars), you don't have to choose your class based on which has the pilot skill as a class skill. You can just use one of your racial skills and call it a day.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Ambrosia Slaad wrote:
Whatever JBE releases under the Starfinder license, I hope it is a great success.

Thank you!!!

Ambrosia Slaad wrote:
I am hoping that the core rules encourages more 3PPs to jump in with their own worlds, races, and histories/lore

Judging from Vic's words here, I am quite sure they will. I have full faith in Paizo.

Ambrosia Slaad wrote:

I'm not sure what JBE's position is, but if I'm playing sci-fi lite/sci-fantasy Starfinder, I'm hoping at least one 3PP decides to explore a non-/less-objectively Good vs. Evil setting.

... Perhaps undeath is the only way to save an entire planetary culture, and they did it willing without sacrificing innocents or committing terrible acts?

I personally very much against "good vs evil" and do hope that alignment does not have a mechanical component in the game, even if it is kept for a shorthand to describe a character.

As I have said before, these posts are for some theoretical future home game. It might get published; it might not. I am not committing myself, since I have over committed myself in the past and I am trying not to do that in the future. Also, I don't have a final clear vision as to where I want to go at this time. The basic Empire/Rebellion model is my starting point, but I want it more complex than that. The Rebellion side is obviously sympathetic to all gamers and and is a logical starting point for any game. Having said that, I want the Empire to not be clear cut evil. Take the Evil League of Evil as an example. That name is a very rough sketch of what I want. I mean, sure there is going to be warlord tyrant that hires space orcs to savage anyone that stands in their way. There is also going to be a more reasonable warlord that will take care of the people in his/her domain. There are going to be corporations that outright deals in slaves or simply treats their employees like slaves. There will also be corporations that believe their empowered people work harder and produce better results, resulting in higher profits. All the other sides are going to be the same way.

I am also deviating from the Empire/Rebellion model in ways I haven't discussed yet openly, and frankly I am not sure exactly what form they are going to take yet. Posting these is helping me work through my various ideas to form something cohesive. I do know I am borrowing from RuneQuest and 13th Age some and am incorporating the idea of factions/icons. I think they work well and help invest players without having to have them become masters of the setting before their first game. Doing this lets a player make a meanful contribution to the game with little information. For example, a rebellion space pilot can have a contact inside the Evil League of Evil on the sheet and use it to get a safe harbor to stop over and refuel before striking the cybernetic undead. Something like that.

President, Jon Brazer Enterprises

Excerpt from Book of Heroic Races: Advanced Androids

BoHR: Advanced Androids wrote:

Names: Android common names vary about as widely as those of humans do, since most of them take human names to blend in among them. An android’s name is normally self-chosen once the individual has become accustomed to her synthetic body. In addition to this chosen name, each android has another appellation: the identifier for her body and the processes that maintain it. While the chosen name used by the soul inhabiting an android body normally changes over the centuries, this identifier is constant, conveyed to a new soul sometime after its awakening as an android by the body itself. These “names” vary considerably. One android’s body might be identified with a simple unit number, while another might be named for an animal or plant, and still another could be identified with a flowery turn of phrase or an enigmatic word pairing. Whether androids share their identifiers varies from android to android, with some never feeling cause to and others using them as nicknames, substitutions for surnames, or even as their primary name.

Identifiers: #60091, Blue Fox, Ghost, Last Horizon, Prophet, Willow.

I hope this helps.

President, Jon Brazer Enterprises

Danger and Death Await in the Forbidden Woods

Deep in the heart of the Forbidden Woods lies a group of monsters that is too terrifying for most adventurers to face. Animals of enormous size, creatures part spider and bear, terrifying crocodile beavers—and things much, much worse. Only the bravest heroes dare to stand up to these foul abominations of murderous intent and save the people from a fate far worse than death.

Monsters of the Forbidden Woods is an exciting new supplement of monsters in Jon Brazer Enterprises’ best-selling Book of Beasts series, and is for use with the World’s Oldest Fantasy Roleplaying Game. These monsters are designed to frighten characters and leave your players recounting their tales of heroism time and again. Inside this volume, you’ll find:


  • 18 new monsters, ranging from challenge 1/4 to 7
  • Items found in the monsters’ lairs, giving you ready ideas for a treasure hoard
  • In-game descriptions of each monster, ranging from random NPC quotes to other names given to the monster
  • Adventure hooks for using these monsters in unique and exciting ways
  • Battle suggestions, with advice on how to build an encounter using each monster

Face What Goes Bump in the Night.

Download Book of Beasts: Monsters of the Forbidden Woods today from DriveThruRPG/RPGNow, Paizo and the OpenGamingStore.

President, Jon Brazer Enterprises

Now available at Paizo.com.

President, Jon Brazer Enterprises

3 people marked this as a favorite.
Vic Wertz wrote:
I'll just say that, as one of the primary voices in this discussion, I'm very satisfied with what we have done in this respect with Pathfinder, and currently expect that this particular apple isn't likely to fall far from the tree.

*Applause* we love you too, Vic!

President, Jon Brazer Enterprises

Jester David wrote:

Evacuating a city following an earthquake or fire is crazy. Look at the refugee crisis where they're spreading out displaced people over an entire continent. If the entire Red Planet tries to bugger off to Pluto, you can imagine the later saying "Oh, hells no!" and closing their borders.

If you think people travelling by rickety boats can end in a disaster, cram people into a junker of a space freighter...

Which is an adventure path in itself. I mean heck, that would like a great first adventure in that adventure path. It would work really well with several evil powers (like, I don't know, a cybernetic undead faction and a whole bunch of space nazis, just to grab a wild example) taking over all the main races home worlds, driving away those that don't want to live under cruel rulers. You'd still be dealing with the implications of this decades to come. Some would risk life and limb to fly back in there and get more people out that couldn't in the the early waves. That sounds like a great early adventure, doesn't it. Some might even call it ... the iconic adventure for the setting ;)

But still, staying in the killing zone never felt like a smart options to me. Potentially dying trying to get to safety makes more sense to me than definitely dying by staying in a war zone. Fight or flight: if the danger is more than I can handle, I'll run; option C of "stay put" doesn't sound appealing.

Jester David wrote:
It forces a choice between the official content and the 3rd Party stuff.

Pathfinder does that know. And I am sure that there will be those that will instantly say "no" to it just because it is a Compatible Product and not from Paizo. And to be honest, that is one of the reasons why I am not committing to it at this time. I don't really relish being told yet again how I am "ruining the game."

Which is why I am only talking about what I would do in my own home game at this point. This might end up being for sale; it might not. I really can't say for sure at this time. But if I do support Starfinder, this is what we are doing...

President, Jon Brazer Enterprises

1 person marked this as a favorite.
quibblemuch wrote:

Starships and androids

and ratfolk with lasers,
zero g gunfights
(but not trademarked phasers),
deep space horror beasties
on gossamer wings,
these are a few of the Starfinder things...

When the engines fail,
when the radar pings,
when I'm feeling sad,
I simply remember these Starfinder things
and then I don't feel so bad!

Alien foreheads
all furrowed and ragey,
xenodrug smugglers
so shifty and cagey,
theremin orchestras
lacking all strings,
these are a few of the Starfinder things...

When the vacuum sucks,
when the mi-go stings,
when I'm feeling sad,
I simply remember these Starfinder things
and then I don't feel so bad!

*Puts point in quibblemuch's score*

President, Jon Brazer Enterprises

Lord Fyre wrote:

But, what I was getting at (and was, perhaps, unclear about) is that Paizo is already aiming for a "Buck Rodgers" type feel. Since Star Wars was based on Buck Rodger/Flash Gordon, that path will already be well represented.

Since JBE is a 3rd Party Publisher, I was suggesting a setting that is a bit more "science" oriented, but still fundamentally optimistic.

I wouldn't say I'm aiming for the same kind of setting that Paizo is. Paizo is aiming for "Golarion in Space," a generic setting where you can play any type of game that can break down if you make the suggestion too hard, "let's just go somewhere that isn't having a problem," (i.e. the way many Brits are saying, "Let's go to Canada," post Brexit.) I mean this solves CotCT, CoT, HR, and others. To me it feels that Paizo 's Starfinder setting is going to be the same way since it allows for the widest possible variety of APs. Some tech is running amuck and killing lots of people on the Red Planet, move the people to the Pluto analogue would be my first answer. Not, "let them all stay and keep being killed while a small band of adventures stops this thing."

Should I stick with Starfinder, I'm not interested in doing a generic setting. I always pick Dark Sun over the Forgotten Realms. And the same is true here. I'd want something where the standard race's home worlds and many of their former colonies are captured and the default game is to free your home.

There is still lots of room for other games within: settle a new world without much resources (ala Kingmaker), diplomatic mission to turn a warlord to your side, recruiting others to your cause, star fights against overwhelming numbers of enemies...

I mean which sounds more exciting: dying in a desperate space battle against overwhelming numbers of zombies chewing through the hull of your fighter, protecting materials your resistance group needs to build more fighters... or dying at the hands of random space pirates that wNt to make a quick buck while protecting a cargo shipment that some corporation hired you to guard? At their heart, both are guarding stuff and dying in the fight. The only difference is why your character died, for money or an underdog cause. I'll take the latter.

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