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Black Dragon

Dale McCoy Jr's page

President, Jon Brazer Enterprises. Pathfinder Society Member. 4,907 posts (4,920 including aliases). 1 review. 4 lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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President, Jon Brazer Enterprises

David knott 242 wrote:

The main argument I could see for not allowing an Oracle with the Lame curse to take that revelation is the very similar Cinder Dance revelation of the Flame mystery:

PRD wrote:
Cinder Dance (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, you receive Acrobatic Steps as a bonus feat. You do not need to meet the prerequisites to receive these feats. Oracles with the lame oracle curse cannot select this revelation.

Like I said, if a GM doesn't want to allow it, I can see that. But I personally feel that being blessed by a deity with physical fitness can overcome that handicap and bring the person back to where they should otherwise be for the race.

President, Jon Brazer Enterprises

David knott 242 wrote:

After some further research, I discovered that 101 7th Level spells by Rite Publishing does have a Curse of Ineptitude spell of the right level.

*Sigh* I swear I looked there. Yes, David is correct. Curse of ineptitude from Rite Publishing's 1001 Spells is the spell I was thinking of. Thank you for finding it. I'll update this soon.

President, Jon Brazer Enterprises

So after a not-completely exhaustive search for the curse of ineptitude, I have found ... nothing.

I have checked every spell book and source book that I would have used and many that I did not believe I would have used but checked anyways and came up with zilch. My best guess is that it was a spell I was writing at the time and kept modifying it over and over again until there is nothing left of the original spell and forgot to change it in this PDF (more likely) or that I found it in an OGL source book so obscure that I cannot find it now (far less likely).

So short of the long, I will either create a new spell for this slot or I will find a spell to replace it with. It may take a week or two, but it will be done.

Sorry about this.

President, Jon Brazer Enterprises

I'm going to keep adding to it, but so far, the race is up there, the traits, alternate racial traits, favored class options, one of the archetypes and all the feats. Its a start. Plenty more to go.

President, Jon Brazer Enterprises

I should also mention that this PDF is part of the Book of Heroic Races: Advanced Compendium Work in Progress series. If you purchase that, you get this PDF as well as the Book of Heroic Races: Advanced Favored Class Options.

President, Jon Brazer Enterprises

To Kill a Mockingbird Before the Mockingbird Kills You.

Adventurers and explorers extraordinaire, tengus make exceptional player chararacters. From their unique fighting styles to their ability to read anything put before them, tengus survive the toughtest scrapes and emerge victorious. Now your can play a tengu character like never before.

Book of Heroic Races: Advanced Tengus gives you everything you need to play a tengu character. This 23-page supplement features:

  • Racial Traits to play a tengu, 3 alternate racial traits and 4 new character traits to customize your character for this unique play experience
  • 8 New Character Class Options including 6 new archetypes like the raven knight and the spell scavenger, a giant raven animal companion, and the spying subdomain
  • 6 New Feats expanding on your avian heritage
  • 6 New Raven-Themed Spells
  • A New Weapon and 4 New Magic Items
  • 2 New Deities, each with a unique perspective on greed and knowledge
  • Details on tengu adventurers as well as suggestions on how to incorporate this race into your world.

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Tengus for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Or download the Book of Heroic Races: Advanced Tengus as part of the Book of Heroic Races: Advanced Subscription. Get this and Book of Heroic Races: Advanced Favored Class Options today as well as the 11 other races in the Book of Heroic Races: Advanced series as they are released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

President, Jon Brazer Enterprises

Wahoo. Thanks Liz.

President, Jon Brazer Enterprises

I stated the reaper page. Link.

President, Jon Brazer Enterprises

Advanced Tengus was just added to this download. If you are a subscriber, you get access to the new PDF right away.

President, Jon Brazer Enterprises

christos gurd wrote:

Healthy Moves (Ex): Your base speed increases by 10 feet. At 5th level, you receive Dodge as a bonus feat. At 10th level you receive Mobility as a bonus feat. You do not need to meet the prerequisites to receive these feats.

edit:unless thats been changed of course.

Ahh right. I remember looking at this exact situation and going back and forth on whether this is balanced or not. Ultimately I decided that it is still balanced because you are using a revelation to negate the speed loss. You could otherwise choose a +1 natural armor bonus, a sacred/profane bonus to your CMB, the ability to slow your enemy's movement, a climb speed and so forth, but instead you are bringing yourself up to the normal movement speed for the race. Flavor-wise, you are House MD who limped for a long time and managed to get full use of his leg back (before the network made him be a cripple again). You are a paragon of health and should be able to overcome physical limitations like a lame leg that would otherwise slow you down.

Having said all that, I could see a GM not allowing this revelation with the lame curse.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Cerebrawl wrote:

First of all, why isn't this race up on d20pfsrd? Not OGL?

Second off, how well balanced and how versatile is this race? I was looking for a neutral aligned Aasimar/Tiefling alternative, preferably something as versatile as the Aasimar(alternate attribute boosts and race features).

And of course, is the fluff any good?

Asking because I cannot find any information about this at all online, though I admit I haven't looked for a torrent of the pdf.

First off, let me just say thank you for your interest and thank you for not torrenting the PDF.

Why isn't the race on d20pfsrd, we simply haven't had time to add it to the site. Its OGL so no problem there. We're working to add more info to the site all the time, but reapers simply hasn't happened yet.

So here's the race's traits:

Reaper Racial Traits
+2 Dexterity, +2 Wisdom, –2 Charisma
: Reapers have supernatural insights from their psychopomp blood and reflexes to match, but their connection to death can leave them distant and withdrawn from normal social interaction.
Native Outsider: Reapers are outsiders of the native subtype.
Medium: Reapers are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Reapers have a base speed of 30 feet.
Darkvision: Reapers see in the dark up to 60 feet.
Grave’s Mercy: Psychopomps instinctively recognize a reaper as one of their own and pause before taking a reaper’s soul to the afterlife. Once per day, when a reaper would die from hit point damage, the reaper does not die until the end of the reaper’s next turn. If the reaper receives enough healing by then that the reaper’s hit points are at an amount greater than the reaper’s negative Constitution score, the reaper does not die.
Mask: Reapers feel an affinity for funereal masks reminiscent of those worn by psychopomps. While wearing a mask of any kind, they gain a +1 racial bonus on saving throws against death effects, energy drain, and negative energy effects. Reapers wearing a mask cannot wear any other magic item in the face slot. However, if the mask possesses a magical properties, they gain the benefit from this item as well.
Reaper’s Scythe: Reapers can spend a swift action to wreathe their weapons with an otherworldly glow. While wreathed in the glowing energy of the grave, the reaper’s weapons count as ghost touch for the purpose of damaging incorporeal creatures and can deal critical damage to incorporeal creatures unless they are also immune to critical hits from a different source (such as in the case of a ghost ooze). Furthermore, the reaper’s weapon attacks can deal damage to haunts as if they were positive energy attacks. A reaper can use this ability for a number of rounds per day equal to the reaper’s character level. These rounds need not be consecutive.
Shepherd of Souls: While reapers find themselves disconnected from must living creatures, they possess a special connection to psychopomps and undead. Reapers receive a +2 racial bonus on Bluff, Diplomacy, and Intimidate checks made against such creatures.
Soul Sense: Reapers have a dim sense of the souls of others who are very near. If a living or undead creature comes within 5 feet of a reaper, the reaper becomes aware of the creature’s presence, its location, and whether it is living or undead. This ability functions similarly to blindsense with a range of 5 feet against living creatures and undead. If an undead consciousness possesses or controls a living body (as with a ghost’s malevolence ability), this sense detects only the living creature.
Languages: Reapers begin play speaking Common and either Abyssal, Celestial, or Infernal. Reapers with high Intelligence scores can choose any of the following: Abyssal, Aklo, Celestial, Draconic, Dwarven, Halfling, Infernal.

As far as how well balanced the rest of the mechanics are, well, let me just say that this was written by Mark Seifter, who is currently working for Paizo as a designer with Jason and Stephen. To say that the mechanics presented within are both exquisitely flavorful and balanced does not, IMHO, do them justice. I feel this is some exceptional work that does not get the recognition it deserves.

President, Jon Brazer Enterprises

christos gurd wrote:
So RAW fitness mystery can ignore the movement penalty of the lame curse

Which ability are you referring to?

President, Jon Brazer Enterprises

David knott 242 wrote:

I just noticed an interesting issue with one of the bonus spells for the Fitness mystery. The spell granted at 14th level is called "Curse of Ineptitude", but I cannot find that spell anywhere. ...

So -- where is this "Curse of Ineptitude" spell?

Hmmm. It would seem I dropped the balk on this one. I'll figure this out and post an update when I do.

President, Jon Brazer Enterprises

J-Bone wrote:
Will there be a print option?

Yes. But it won't be available until after it is all done. Expect it 2016.

President, Jon Brazer Enterprises

Darkjoy wrote:
Lord Fyre wrote:
Okay. I was wondering if they could also slot into the Legacy of Fire.
I followed your link. Granted, I have never played or read that AP besidss the player's guide but I do see a lot of compatibility: sand being sand and deserts being deserts.

Same here. I never played it nor read the AP. But there should be a considerable amount of compatibility with minimal reskinning required. First adventure involves the ruins of a structure dedicated to an ancient deity, two tombs filled with traps and undead, two long forgotten ships, and a bandit hideout. It should work in LoF relatively fine.

President, Jon Brazer Enterprises

Lord Fyre wrote:
Dale McCoy Jr wrote:
Now Available at Paizo.
The cover highlights an Egyptian (Oririon) themed adventure, but are all the quests Egyptian in feel?

Again, what Darkjoy said. All these adventures are designed around the Egyptian-themed adventure path. These are side quests that are perfect for when your adventures take the camel trail off the path and you need something quick. Each adventure is designed for a single night's adventure with minimal planning needed.

President, Jon Brazer Enterprises

2 people marked this as a favorite.

Kobolds, well, ... they are awesome at .... well ... at being AWESOME! Yeaaaaa!

I should know, I wrote the kobold section of the Monster Codex

President, Jon Brazer Enterprises

2 people marked this as a favorite.

Ummm, holy cow! Thanks Liz. I really appreciate you highlighting this adventure.

President, Jon Brazer Enterprises

Adventures for the "not exactly core book races" are in my long term agenda to go with the Book of Heroic Races Advanced Series. Unfortunately, I don't have any such adventures to help you at this moment.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

With the first race of the Book of Heroic Races: Advanced Series in editing, I thought I would show off one of our signature characters.

First up is Corrakwak, our signature tengu inquisitor. He is also our signature evil character. Greedy and not one to cross, Corrakwak fights those that threaten his people, or the world at large.

Next up we have Larin, our signature changeling warpriest. She is also our signature left-handed lady. Devoted to the changeling goddess of purity and light, everything that their hag parentage opposes.

We have more coming soon, so keep watching.

Download the Book of Heroic Races: Advanced Compendium—Work in Progress series and don't miss a race.

President, Jon Brazer Enterprises

Ohhh. :)

President, Jon Brazer Enterprises

Darkjoy wrote:
Douglas Muir 406 wrote:

Okay, point of clarification. Is this a single one-shot adventure, or several? Several adventures (along with monsters, traps and so forth) would seem a pretty good deal for $4.99... What's the page count?

Doug M.

Doug,

I am counting 33 pages in the PDF

26 pages of actual content, maps, monsters, haunts and traps.

Below you will find the table of contents

The Bathhouse of Bast Maurice de Mare 4
a 3rd-level quest
Tomb of the Sun Sheik Joel Flank 8
a 3rd-level quest
Tomb of the Defiant Pauper Mike Myler 13
a 4th-level quest
Wreck of the Golden Barque Scott Fernandez 18
a 6th-level quest
Sunken Sun Sean McGowan 22
a 9th-level quest
The Bandit King’s Hideout John Bennett 27

What Darkjoy said.

Also, the Bandit King's Hideout is a 10th level quest.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Now Available at Paizo.

President, Jon Brazer Enterprises

O Living Who Are on Earth Who Pass by This Tomb Pour Four Me Some Water

What awaits the just and unjust when they walk beyond Death’s Curtain? What happens when the proper rules of building a tomb are not followed? How long will raiders and adventurers seek a treasure that is long gone or well-guarded? What are the consequences of forsaking one’s oath to her goddess? Inside these many tombs of unrest lie deadly traps and angry dead. But do the traps exist to keep raiders out or to keep the dead in? When you delve into the depths of these Quests of the Sands, will you return with tales of glorious adventure, forgotten treasures from ancient times, or a curse to haunt you for the rest of your days?

Quests of the Sands is a series of six short, one-session adventure modules in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This set of adventures is designed for four to five PCs ranging from 3rd to 10th-levels. Inside this volume, you’ll find:

  • 8 fully-developed new monsters and NPCs for your Pathfinder campaign
  • 5 original traps, 3 new haunts, and a new magic item, the mummy-like sultha sistrum
  • Full-color maps of each location, totaling 6 different maps for your game
  • Enough content to get your group through a night with little preparation needed

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download Deadly Delves: Quests of the Sands for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

State of the Enterprise 2014

Read all about JBE and what we've got planned for 2015 today.

President, Jon Brazer Enterprises

Well, if you insist, I guess I will have to buy more of your stuff. ;)

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Back when I ran games, I tended to use alot of Pathfinder Compatible monsters (even if my players never knew it). Interestingly, the one monster book I never used was the Tome of Horrors Complete. IMO, the best reason to use a Pathfinder Compatible monster book is to keep the players on their toes and throw stuff at them that they never saw before. My players had seen the monsters in the Tome of Horrors many, MANY times.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Seasons Greetings/Happy Holidays/Merry Christmas/May the Force Be With You.

President, Jon Brazer Enterprises

Now available at d20PFSRD .

President, Jon Brazer Enterprises

Thank you, Itchy.

Yes folks, like the green dragon head said, now is the time to download this set of festive monsters and give your layers a holiday-themed adventure that they will not soon forget. Download this awesome set of monsters today.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Sara Marie wrote:
We usually suggest consulting with a lawyer if there are parts of the Pathfinder Compatibility License that you do not understand or have questions about how it might affect or interact with a product you are interested in creating, because the Pathfinder Compatibility License is a legal document and you are the one ultimately responsible for ensuring that your product abides by it.

This.

A hundred times this.

A hundred-thousand times this.

If you are publishing, you are starting a business and you are responsible for knowing your rights and responsibilities. That means consulting a lawyer. So it is probably best to get that right from the start. Talk to a lawyer before doing anything you cannot take back.

President, Jon Brazer Enterprises

Be sure to read all about Edward Amante, the iconic that graces the cover of this adventure at JonBrazer.com.

President, Jon Brazer Enterprises

Be sure to read all about Edward Amante, the iconic that graces the cover of this adventure at JonBrazer.com.

President, Jon Brazer Enterprises

Thank you.

President, Jon Brazer Enterprises

This 18 page adventure is perfect for a group of 2nd-level adventurers. It is short enough to run as a convention game and easy enough to run if you did not prepare for a night's session. Download it today.

President, Jon Brazer Enterprises

Dangers of a Forgotten Past Awakened in the Deep

When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?

Rescue from Tyrkaven is the latest adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 2nd-level PCs who thirst for heroics… but they may find more than they bargained for in the process! Inside this volume, you’ll find:

  • 5 fully-developed new monsters for your Pathfinder campaign
  • A sinister new magic item, the book of dark obedience, that can set your adventurers onto an entirely new campaign
  • A full-color map of the caverns from which the hobgoblins terrorize the locals
  • Enough content to get a group of 2nd-level adventurers well on their way to 3rd level, with ideas to extend the story even further once you’re done exploring the caves

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download the Deadly Delves: Reign of Ruin for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

President, Jon Brazer Enterprises

Now available at Paizo.com.

President, Jon Brazer Enterprises

Be sure to check out the image of Corrakwak our signature tengu inquisitor from the upcoming Book of Heroic Races: Advanced Tengu. We will be showing off more of the signature characters from this collection over the coming months. Stay tuned.

President, Jon Brazer Enterprises

You know, if memory serves, dimension door is a verbal only spell and and can be cast when grappled with no penalties or checks.

President, Jon Brazer Enterprises

Jiggy wrote:
Oh, also, stop using single-monster encounters. Neutralizing an enemy via grapple is a lot less overwhelming when there's 3-4 more enemies to deal with at the same time. (Especially considering the grapple-guy is typically standing still with reduced AC for a couple rounds.)

Oh good one. Yea, if he has the wizard grappled, the fighter can stab him while he is grappling much easier. If he goes after the fighter, the wizard can compel him to let go and join their side.

President, Jon Brazer Enterprises

Panics wrote:
What is possible to do?

  • Swarms,
  • incorporeals,
  • huge or larger monsters (since you can only grapple a creature 1 size larger than yourself),
  • Have a grapple monster grapple him for a change,

As GM I overlooked flying monsters for the longest time. I was bored all to heck then one day I pulled out a flying monster with a ranged attack and my group was literally useless. We discovered that less than half the group even had a ranged weapon.

Just a few suggestions.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Thanks for mentioning the Deadly Delves adventure.

President, Jon Brazer Enterprises

alginon wrote:
Good for you Dale! Role Playing needs more decisions like that. Lack of clothes does not automatically make a character cool.

Thank you. I feel the same way.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Jesper at Blood Brethren Games wrote:
Glad to see you are still publishing materials for Pathfinder despite what you wrote earlier this year :)

Oh we're still working on Pathfinder. Sure, it might not be the laser-like focus of the company that it was a 2-3 years ago, but everyone in the company is still solidly-adept with Pathfinder so it does not make much sense to abandon the game entirely.

President, Jon Brazer Enterprises

2 people marked this as a favorite.

These never-before published spell words were lost, but not for all time. With these 10 new spell words, your wordcaster gains greater versatility and power over their enemies.

This short supplement to the Words of Power system includes:

  • 3 effect words: burning light, enhance mind, and torch,
  • 7 meta words: coax, creature, disguise, easily cast, ectoplasmic, object, and persistent.

Find new power with these Lost Spell Words!

Download the Deadly Delves: Reign of Ruin for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

President, Jon Brazer Enterprises

Now available at Paizo.com.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
What's in the box? wrote:
Word Casting. Having a flexible casting system would be really cool and word casting as it is NOW is just a DIFFERENT way to create some of the more iconic spells in Pathfinder... I would LOVE to see something more along those lines.

I have something coming out Tuesday that you might be interested in. ;)

President, Jon Brazer Enterprises

Don't forget! Get 40% off of some really awesome books at DriveThruRPG/RPGNow for one more week.

President, Jon Brazer Enterprises

This year, we at Jon Brazer Enterprises are happy bring you our Black Friday Sale for 10 Full Days.

Whether you are playing Pathfinder, Traveller, 13th Age, or Legend, there is something here for you. Pathfinder GM’s can download anything in our Book of Beasts line or players can snag themselves some new spells from the Book of Magic series. Grab some new vehicles or ships for Traveller. Snag yourself some undead agents for your 13th Age game. Or join a cult with Legendary Factions.

Get some of our best titles for 40% off today at DriveThruRPG/RPGNow. Happy gaming.

President, Jon Brazer Enterprises

Uninvited Ghost wrote:
Which charity?
Richard Moore wrote:

Half of the sales from the PDF are being donated to the Food Bank of South Jersey, which is near Dale's home digs.

Of course, you can also volunteer time, collect food, or donate money for a similar charity in your own area and get the PDF for free!

Exactly as Richard said. Pick up the PDF and half of the proceeds go to the Food Bank of South Jersey. I support them since they are my local food bank. But if you would rather give to your local food bank, just post about it on social media with #AdventurersHelpingOut and I will send you the PDF for free.

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