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Marc Radle wrote:
I think it's better to either declare the entire thing (class, item, etc) Product Identity (ie closed content) if appropriate OR make it entirely open, especially if you'd like others to refer back to your product whenever someone else uses what you created in their product.
I agree, but the question was about making it PI.
Jason Nelson wrote:
I haven't found a subscription tool that I really liked. Did you use any kind of special WordPress plug-in for managing that, or just have people sign up by email or on your site and as people bought the subscription you added them to a mailing list/dropbox?
I only sell through DriveThru/Paizo/d20pfsrd and I use their systems. i.e. email Liz for Paizo. I don't sell through my own website.
Pardon me, Liz. Can an original base class and its mechanics be considered product identity?
Here's the quick and dirty test to see if something can be declared product identity: did you come up with it?
Now your first thought is, yes, it is an original class with original mechanics so it can be declared product identity. But here's the question: did you really come up with it? It uses Base Attack Bonus, a concept you did not come up with. That part cannot be declared PI. And skills, armor, weapons. You are referencing a difference source with all of them. Those parts cannot be declared PI. Did you take any abilities and reskin them for your new class? Those abilities are not PI.
So even an original class will still have considerable parts that are open content.
In cases like this, it is safest to simply declare the name of the class product identity and the mechanics open content. This prevents anyone from referencing your class while making the open everything that legally needs to be open.
Steve Geddes wrote:
As such, your approach of lots of little releases doesn't really suit me (at least without a complete subscription model) as its too hard to stay on top of everything.
Yea, JBE talked to a number of people 6-ish months ago and came to a similar conclusion. This is why we decided to go with the Book of Heroic Races: Advanced Compendium being a subscription.
Liz Courts wrote:
I actually looked for Mike's avatar as a way of honoring him. But I settled on this as the closest I could find.
I don't see another thread on the forms so I guess I will start one.
Mike McArtor, formerly of Paizo Publishing, was in a car accident and passed away.
I did not know Mike personally, but I was a fan of his writing. He loved writing about dragons and it showed in his writing. It was one of the things that drew me to Pathfinder.
You will be missed, good sir.
Justin Sluder already posted a link to the whole Book of Beasts line (thank you btw). However, I would like to highlight the Book of Beasts: Monsters of the Shadow Plane. This is one of the highest rated monster manuals and is filled with some incredibly spooky monsters, especially if you want to add a bit of dark horror to your game. There is somewhat of a focus on undead in this book, but some of my favorites are the living creatures, like the spiderbear and the darklings.
I was thinking about Open Gaming Thursday for a bit and I had a little flash of inspiration. I am hoping I will be running Expedition to Playtest Mountain on Friday. While I want to playtest running this adventure a bit before the actual playtest of the monsters. So then inspiration hit. Expedition to Playtest Mountain is not the name I really want. It brings too much connotation of barrier peaks, which I am not going for. So instead, I'm calling it:
Cabin in the Playtest Mountains
This way, the players choose their own doom, I mean adventure. You know, Cabin in the Wood-like. This way, I can run the adventure over and over again, and no one knows which adventure will be that time, not even me.
And I can run a game of it on Thursday before the con and then again Friday, getting double the playtest pleasure.
Now to send an email off to the PaizoCon people.
Matthew Koelbl wrote:
One of my favorite things about 5E is that everyone seems to be jealous of what other classes get. I think I've seen players of every single spellcasting class complain about how much better other class's spell lists are. (And that includes a bard who can pick and choose from everywhere.)
I love my warlock. Other classes can keep what they have.
I believe it is in the DMG.
The DMG has about 2 paragraphs on it but frankly it can be summed up as, "eh, good luck."
IMO, if the class levels complement the race's natural abilities (barbarian werewolf, hobgoblin fighter, vampire sorcerer) then you are looking at a +1 CR for every class level you add. This also works good on lower level creatures.
If the class does not complement the race at all (orc bard, red dragon monk, beholder shapeshifting druid) then it could be +1 CR/2 class levels to +1 CR/4 class levels. Higher level creatures also should get less of a CR boost from class levels.
Remember, the more you dilute the monster's main attack, the less of a boost it should get from class levels.
A Harbinger of Doom Descends From The Sky
Following the disappearance of personnel at a lumber camp, a mysterious sword drops from the sky, cleaving the very earth to deliver a pronouncement of doom upon all who refuse to leave the logging site. Can the adventurers ferret out the source of this ominous portent and put a stop to it before it wreaks further havoc on the loggers?
Doom of the Sky Sword is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:
Dangers Unknown. Treasures Untold. Adventure Awaits.
I can't just "give" the party any encounters if they just stay holed up in their super fort all day.
Nothing can wander in while they are away? no returning from a long quest to find their door kicked in and their place looted? No kobolds can tunnel up into their lair by accident? No one comes banging at their door in the middle of the night looking for someone to take them in and protect them from the horrible monster out there? No flock of owlbears on a hooting rampage pass by? No termites cause the wall to collapse (not monstrous termites, just regular old ordinary, everyday termites)? No floods? No extra planar messengers asking for their help? No cloud dwarves that dug too far down for cloud silver dropping from the sky?
Their super fort is protected from all this?
There are three books I recommend:
I should say that all three of these are 30% off right now in the GM's Day Sale so grab them now.
These are all from my company, Jon Brazer Enterprises.
Today only, we are having a one day sale on the Book of Beasts: Legendary Foes. Normally it is 30% off, but today it is an additional 60% off, making it about 75% off the normal price. This means you can get this PDF that is normally $10 for less than $3. Today is the only day you can get this amazing deal. Download it NOW at DriveThruRPG/RPGNow and d20PFSRD. Grab this and other deals today.
It’s the biggest sale of the year and it is going on now at DriveThruRPG/RPGNow, Paizo and d20PFSRD. Take 30% off of just about everything. This is for Pathfinder as well as 13th Age and Traveller. Check out what is on sale.
That’s 30 % off of all Monsters (DriveThruRPG/Paizo/d20PFSRD)
but what do you like about the warlock?
My character serves the Faerie Queen of Air and Darkness as her knight. I fight outsiders and those serve them. I am Harry Blackstone Copperfield Dresden in all but name. Name any other class that is that cool.
Maybe your play experience has been different than mine, but we only short rest once or twice per day, and sometimes not at all. Sometimes we get dragged into long, drawn out battles that combine two or three encounters into one big battle.
Taking a short rest should not be a tough choice, but pretty much a readily made choice. Sure, clerics and wizards don't get anything from a short rest but just about every other class does. Looking at it through the mindset of 3.5/Pathfinder where you break when those two classes are done really is doing a disservice for the rest of the party in 5e. But immediately following that 2/3 encounter big battles should be followed by a short rest. If the primary casters went nova during that battle, then the GM should be slapped for not giving the party any more encounters that day. Playing a caster has always been about resource management and if those casters are not managing those resources well, then they should get the raw end of the deal. If the party camps out, something should happen and those casters are worthless while the warlock gets his chance to shine.
Also, playing a warlock is not like playing a wizard. You are not the primary arcane caster. You are the arcane blaster that can do some arcane casting as well. Take the invocations that extend your eldritch blast to 300 feet and give you 120 ft darkvision and you don't have to be anywhere near the party to attack.
Things to remember: your cantrips are more powerful than regular cantrips. Specifically, they scale with level. Eldritch blast and similar target more people or deal more damage as you go up in level. This is easy to forget so double check. Second, all your spells are cast at highest level. Wizards don't get that. You always get the upscale.
This 7th level adventure takes the adventurers from WeAreAllGoingToDie Village at the base of Playtest Mountain and into the uncharted caves to meet monsters neverbefore seen. And hopefully destroy them.
Oh and there's something else in the adventure's description that I am keeping a surprise for now.
I love Kingmaker. Its a great AP. But I would agree with Christopher Woldridge. It is an open-ended AP. So for a group of combat-focused, younger players, I would also agree with Mummy's Mask, Shattered Star or possibly Giantslayer are better choices. The kingdom part of Kingmaker has a decent amount of paperwork involved and beyond micromanaging the building of your kingdom, there is not a whole lot of actual rulership in the AP.
The more I think of it, the more I recommend Giantslayer since it is very tropey and you are introducing your players to the tropes.