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I had a half giant fighter once. Among the weapons on his back was a large long spear. 15 foot reach. It was great against huge foes. Why? Because he didn't have to take 2 AoOs to get within melee.
A reach weapon shouldn't be the go-to weapon of the fighter, without feats like pokearm master, but it should be in his/her arsenal.
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Book of Heroic Races: Advanced Compendium is the essential guide for playing untold numbers of characters. This 254-page supplement features:
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After more than 2 years of work, the Book of Heroic Races: Advanced Compendium is FINALLY completed. It has been a pleasure working on this book and we are almost ready to share it with you. For today's preview, read all the races detailed in this this book.
Drahliana Moonrunner wrote:
Drahliana Moonrunner wrote:
but if it sold it just means that I'm not really the person to come to for suggestions on what you should make. Most fans aren't.
I can see your prospective. Having said that, I still like to hear what people are interested in for good reasons. Take half-faerie dragons as an example. I heard some people wish for some way to play a kender in Pathfinder. Todd and I discussed the half-faerie dragon and I knew it would appeal to kender players even though it wasn't a kender because I listened and understood what they were actually after, a race that was so absurd that it was fun. Had I not listened, I might have skittish about HFD and might not have even done them in the first place, but because I had listened to their desires, I was confident in it.
Hearing others talk about what they want makes me more confident in knowing that some crazy idea I have (or a freelancer pitches to me) will be well received. If you want to play van helsing-esque vampire hunter but for robots, I feel confident in creating machine-killing archetype, drawing on sources like Halo and Resident Evil with some West World flare. If no one seems interested in some crazy idea I have, then I'll develop it for myself if I ever have the time and it probably won't see the world beyond my own home game.
So its not so much "tell me what to create" as much as "tell me what I should order art for, give to my editors to make sure my grammar is good, and spend time telling everyone about it." Because if you say, "I want to play Bubba Ho-Tep" and I am not interested in creating anything from Bubba Ho-Tep (bad example, I love Bruce Camball, but I can't think of anything better off hand) then I won't do it and leave it for someone else. But if I want to write it and it seems like no one else is interested in it, I'll write it for myself. But when those two collide, (I want to write it and people want it), I publish it.
Mind you, there are times when I think something is so wonderful that I have to tell the world about it, no matter if I never heard a single world of interest from people before. In those times, I learned to listen to my wife because she is always right when she says, "Nobody will understand a riddle involving an upside down clock and three pieces of cheese cloth. Don't do it."
Lord Fyre wrote:
I know that adventures will help in the short term, but how do they sell in the long run?
For Starfinder, I don't know. We'll see. ;) And I don't mean that to be flippant. I really do mean, I have no idea.
I am looking at Pathfinder and Starfinder as two completely different entities (like apples and lightsabers different) as far as what to produce and how well those books will sell for many good reasons, but chief among them are these two: 1) as stated upthread there isn't 30 years of material to draw from and 2) Paizo is only putting out 1 adventure path/year and no other support material has been announced so far. Sure, we're going to get a monster book, but that may very well be it.
Because of these two factors, compatible publishers are going to be significantly more important to customers. For those not interested in Paizo's AP, we would be the only major source of material for their game for a solid year.
And let's call a spade a spade here a second. Pathfinder is a mature game system. It will be out for 8 years this GenCon. Paizo is going to want to do a Pathfinder 2e at some point and my guess is they want to launch it GenCon 2019. Between Pathfinder Unchained and Starfinder, I would call these public playtests of material they want to incorporate into the next version of the game. Once Paizo announces a 2e Pathfinder, hardback sales are going to tank. Unless they have something that will be immune to a pre-new edition sales drop, some type of bridge product, something like an alternate game, aka Starfinder.
From my prospective, it seem like Starfinder's 2 main purposes (beyond make a great game) are to test out ideas and to get them over through the transition. Even if they loose money on it, it will be a good investment since development cost put into this game will make Pathfinder 2e better, even if all they discover things that do not work, they will do so without damaging the Pathfinder brand. Take the Summoner for example. I bet Paizo didn't have to go back and do an Unchained Summoner. What if they could have tested out the idea for 2 years instead of just a few short months. That would have made a huge difference.
The real question is for the post Pathfinder 2e transition time frame: will Paizo continue producing Starfinder material once Pathfinder 2e launches? Possibly. I imagine it will depend on how well it sells. Worst case scenario for Paizo would be it will not sell well enough for Paizo to continue past 2019. That would actually be GREAT for Starfinder Compatible publishers. LPJ has said as recently as last year that his d20 modern and future material still sell as if the game never ended. So an audience size too small for Paizo would be a very sizable market for Compatible Publishers and we'd have it to ourselves. So an adventure that would see sales die after its first few months in Pathfinder could see a long and healthy life in Starfinder.
Oddly enough, a worst case scenario for us would be that if it does so well for Paizo that they fully support it as much as they support Pathfinder, especially with a Starfinder Society. With a plethera of 1st party support, demand for compatible support goes down. Simple laws of economics. In this scenario, a Starfinder module would do as well as a Pathfinder one. And there's a whole range of possibilities between those two extremes.
I haven't actually discussed this with my fellow publishers but I am guessing we are all holding our breaths, waiting to see what the next few months of announcements bring. Heck, I'm willing to bet we won't know for sure (except Owen) until PaizoCon.
I know that's a long and rambly answer to your question, but I hope that gives you a more complete picture of what is going through our minds right now.
When I'm playing 5e with a new group, I always feel like I have to take something from the core book until I get to know the group and try something I am actually interested in playing. When I play adventure's league, I feel shackled to the core book.
I actually miss the mountain of options we had from Wizards back in 3e.
Small things that I can drop into a campaign when I need an 'X' quickly. Something like the 101 X books that BITS do/did for Traveller, that gives a little more detail about what the cargo is, what the place you're meeting someone is like, who the passengers are, so that I don't have to be creative for something that is probably only going to be background flavour in one session.
I've done something similar for Traveller for years. My d66 lists provide 36 names of things or ideas that you can incorporate quickly into your games. I can easily do the exact same for Starfinder.
Kobold Cleaver wrote:
Lots o' stuff
Yea that about sums it up. H lost for a whole host of reasons all working together. If any of them hadn't happened, she'd be our president.
I can keep on going. At the end of the day, the democratic powers that be wanted her and that's what they got.
Here's the real question though: if it had been Bush or Rubio or whomever, would she still have lost? I have to believe, yes. I don't believe she would have done anything different other than what she said in the debates, and she would have ended up losing the presidency and possibly even the popular vote.
So the things I am hearing quite a bit (between here, Facebook, Google+, etc) are:
Is this about good to start off with?
what I'd like to see would depend very much on the specific terms of the Compatibility License
Well, this part we know. The SFRPG license is pretty darn close to the same as the PFRPG license with Pathfinder scratched out and Starfinder written in the margin. Which, I am VERY glad about. So nearly anything we want.
what material Paizo decides to keep open or closed.
Paizo has announced a few races (lashunta, androids, ratfolk, etc). It is a fair bet that these will be open content since these are open in Pathfinder. I mean if they don't release these as open content, a SFRPG Compatible publisher can make a lashunta book by referring to the appropriate pathfinder book.
The real question is whether Paizo will release the races that are not already open content. My bet: they will. Why? Its Paizo. They believe things are better open then not.
Having said that, what I expect to be closed content are things like: the terms "Pact Worlds," names of various planets like the homeworld of the lashunta, the timeline, the deities, the gap, etc. So I could have lashunta, but I have to create the world of Lashun for them if I want them in my own setting (should I have a setting).
BTW other publishers, I already called dibbs on Lashun. *crinkles nose to say that I am being silly*
Drahliana Moonrunner wrote:
I have no expectations. The moment I saw you folks put out a book on half human half-faerie dragon characters, I stopped having any serious expectations.
Yes, half faerie dragons are fun and light characters. Some people enjoy fun characters in their campaigns once in a while. Todd Stewart, the author, wrote it after Horseman of the Apocalypse for Paizo as a way to decompress from such a dark and heavy supplement, and he thanked us for letting him write it.
Our scifi products—from ships, mechs, and space stations to chargen options and our own adventure path—have been well received by the Traveller old guard and the new players alike. And that success is based on listening to our customers, asking them exactly what they want and delivering.
If you are interested in serious products from us for Starfinder inline with what Paizo produces, tell us. We want to hear. If you want something different, tell us. We want to hear.
Lately I've been renewing my efforts to get more of my Pathfinder material on d20pfsrd.com. Both yesterday and today, I've been adding the spells already up there to the spell lists for the individual classes, making it easier for you to find.
Find our spells (and spells from other publishers) for your spellcaster here.
This really is one of those "the person thinks they know what they want but the opposite is more often true" situations. Most of the women I dated and talked to about marriage (before meeting my now-wife) said they wanted to be surprised. However, they also knew the exact ring they wanted, and unless they told me, I would never have known what they wanted. Surveys have shown that more than half of all women that weren't involved with the decision of their ring were disappointed.
Involving her is the smart choice. It may be less traditional (and less romantic if she is a traditional person), but she will be happier in the long run.
Let us know after christmas how everything goes. Can't wait to hear.
Paizo is really a front for the door between reality and the world of imagination. They get their adventure paths from actual events that happen in the world of imagination and they can rewind time and change those events by getting players to collectively imagine things happening differently there.
And when things change in the world of imagination, people begin imagining a different world here. Thus, Paizo is changing our world. So Lisa Stephens is slowly taking over our world.
In the whole HISTORY of SF games, the only thing that comes CLOSE to a series of good interlinked adventures on which to build a lengthy SF campaign was a 3rd party product for Traveller, FASA's Sky Raiders campaign. (Legend of the Sky Raiders, Trail of the Sky Raiders and Fate of the Sky Raiders by the Keith brothers).
Just a quick update: The Rose of Death is the first adventure in the Prelude to War adventure path. The second adventure comes out soon.
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