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Just a quick update: I received the proof last night. Some of the artwork needed lightened. I lightened it and re-uploaded it. As soon as I can get another printer proof to confirm all is good, I will get books printed. Assuming there are not any issues then mid-end of Sept is a good estimate for books to arrive at Paizo's warehouse.
Create Mr. Pitt wrote:
That said spells scaling with level does sound like a pretty strong change.
Spells scaling is not the right word for it. Many spells you can cast using a higher level spell slot and get a greater effect. The two best examples of this is cure wounds and magic missile. Cure wounds, if you cast it as a 1st level spell from a 20th level cleric, it heals the same amount of damage as a 1st level cleric. Compare that with Pathfinder where you heal 1 more point of damage as a 2nd level caster as opposed to a 1st level cleric. And the damage healed keeps going up until you hit 5th level. In 5e, however, you have the option of using one of your higher level spell slots. So if you want to heal more damage, you have to use a 2nd or 3rd or higher level spell slot.
Magic missile is another example. In pathfinder you automatically get additional missiles as you increase in level. In 5e, if you cast it as a 1st level spell from a 1st level wizard or a 20th level wizard, you deal the same amount of damage. However, you have the option of using a higher level spell slot to get additional missiles.
So while D&D requires less spells for the caster, I'd say it is balanced with the casters having less spells prepared. A 20th level wizard can have a maximum of 25 spells prepared, the same number as a 15th level pathfinder wizard. Mind you, that is before pathfinder adds in extra spells from school specialization and ability score bonuses. When you factor those in (using the absolute minimum ability score needed) a pathfinder wizard at 11th level can prepare more spells than a 5e D&D 20th level wizard. So pathfinder wizards win in overall versatility.
Then there's the fact that 6th level spells and beyond can only really be used once per day. The exception to this is levels 19 and 20 where a wizard can cast a 6th level spell a second time per day and at 20th level where a wizard can cast a 7th level spell a second time per day. Compare it to the 17th level pathfinder school specialized wizard that can cast 2 9th level spells/day.
So yea, like others have said, 5e spellcasters get the nerf.
Everyone gets like 30 bonus feats
You lost me with this. What are you talking about? Feats are rare since you have to choose between an ability bump or a feat. Sure you can take all feats, but do you really want your primary state to be a 15? If you're a spellcaster that means your DCs are 12. That's pretty low and easy to make the save (granted, not when you roll like me, but still).
Wahoo. I am really glad this book is available. brings together a number of balanced, playable races that I have wanted to see released for quite some time. The four main races detailed are:
Plus there are four other races detailed in this book:
All of these races have favored class options for all of Paizo's classes from the Core Rulebook, Advanced Player's Guide, and Ultimate Magic. We also included favored class options for the four classes from Dreamscarred Press's Psionics Unleashed. These races were not the only one to get so many favored class options. We also included favored class options for the dhampir, drow, duergar, fetchling, grippli, hobgoblin, kobold, orc, ratfolk, tiefling and wayang.
And before you think that that is all, we included archetypes for the dhampir, duergar, dwarf, grippli, hobgoblin, ifrit, and wayang.
We really hope you enjoy this book.
If you enjoyed the magic items in this volume, be sure to check out Treasury of the Sands. This supplement details more than 25 brand new magic items that are ideal for your game in the deep desert. Grab them today and equip your players like a true Pharaoh.
Go beyond elves and dwarves with the Book of Heroic Races Compendium. Inside you will find eight brand new races. From the tree-kin seedlings to the wacky half-faerie dragons, these amazing races will bring something fresh and exciting to your game. Each of these new races comes complete with new class options, spells, equipment and much more. In addition, many existing races receive new favored class options, greatly expanding your enjoyment of them. Take your Pathfinder game to the next level with these exciting new races!
This 117-page supplement features:
Be heroic with these new races today!
I wrote a poem this morning in memory of Mr Williams. (Link)
Ode to Robin
Oh I long to hear “Na-nu na-nu,” from the owner of Zevo Toys.
Whether you reside in light or in dark of What Dreams May Come
Good-bye oh friend who helped us through MIT.
If I had to guess I'd say we're 3-4 years out from PFRPG 2.0 (and a year less before it is announced). Mind you, I have no direct knowledge whatsoever so take it as some guys on the internet's random guess. However, I've been pretty good at guessing so far.
2) D&D 5e. Paizo is going to put off announcing PFRPG 2.0 as long as possible for one very good reason: announcing the new edition kills off sales of the current edition. D&D 5e is proof of that. Sure, D&D 4e was outsold by PFRPG before they announced 5e, but they could have hung on with satisfactory sales (including board games) for a few more years if they really wanted to. But they announced 5e and a great playtest. Then they announced it would take 2 years to playtest it properly. D&D sales eversince have gone downhill from there. The most recent ICv2 ranking didn't even have D&D on it. An announcement of a new edition max 1 year before launch is optimal.
3) .... I had a 3....
I thought James would become a demon lord of T-Rexes with his mortal memory intact.
Hm. You're right. I guess I was thinking of Owen.
The problem with that is that it's very, very difficult for T-Rexes to type. Big head, little arms.
He'll be a demon lord. He'll have minions to do that for him.
Graeme Lewis wrote:
#1000 will drop November 2090. Provided Paizo is still around in 2090 and still doing the Adventure Paths.
I mean come on, its so obvious that they will be. Wes will be a vampire. In a bloodlust-fuelled rage, he will tear Jason Bulmahn to shreds, (not because he intended to, naturally). Jason, in turn, will be reconstructed and become a reanimated flesh golem by Stephen Radney-MacFarland, who himself has downed so many alchemist potions that he will live forever.
Gary will have had so many parts of his body replaced by machines that he will be declared a cyborg and lose voting rights.
Both James Jacobs and Erik Mona will have had their personalities uploaded to the company servers so they can create material at the speed of computers. Liz, by comparison will simply been turned into a cyberghost and will haunt the website for all time.
Adam Daigle, Mark Moreland, and Patrick Renie will grow old and then suddenly become like Benjamin Button and begin to age in reverse. This will be a neverending cycle for them. That is, until Sara Marie figured out the appropriate countercurse.
And Lisa Stevens will simply ascend to goddesshood.
Matthew Boehland wrote:
First off, Thank you for including the Book of the River Nations.Some others (all from Jon Brazer Enterprises):
Book of Beasts: Monsters of the River Nations
Book of Friends and Foes: Assassins in the River Nations
Matthew Boehland wrote:
Book of Multifarious Munitions: 10 Pirate Ships
Matthew Boehland wrote:
Book of Beasts: War on Yuletide, not designed for this AP, but lets face it, its an AP about winter and these are Christmas monsters.
Matthew Boehland wrote:
Book of Magic: Signature Spells 2, again, not expressly designed for this AP, but some of the spell's creators were demon hunters while others sided with demons.
Matthew Boehland wrote:
So you're a new deity. What is the first thing you'd do? Would it be kick the ass off the neighboring country, the one that threatened your hometown your entire mortal life? Create food out of mid air and give it to the homeless? Create a disease that wipes out a particular kind of monster? Keep bears safe from hunters? Find a bunch of bandits and bring them to justice? No matter what you do, someone will notice. You're a freaking deity acting the in mortal world. Someone will notice and think it is a good idea to be on your side or to be not have you against them. They will thank you for the help, worshipping you out of thankfulness or beg you not to hurt their people again, worshipping you out of fear. Then you have worshippers.
Be sure to check out the Pathfinder Compatible section for lots of monster books, adventures, NPCs, and more that players seldom see coming. Most players are familiar with the monsters in the Bestiaries (and frankly, the Tome of Horrors). But if you want to pull out something that will throw them off their game, be sure to check out the Book of Beasts series (disclaimer, I publish these), the Mythic Menagerie series, the Psionic Bestiary, and adventures from Purple Duck Games, AAW Games and 0one Games.