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Black Dragon

Dale McCoy Jr's page

President, Jon Brazer Enterprises. Pathfinder Society Member. 4,806 posts (4,819 including aliases). 1 review. 4 lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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President, Jon Brazer Enterprises

2 people marked this as a favorite.
137ben wrote:
First they ask for anthropomorphic lizards, then anthropomorphic cats. Next thing you know, they'll be demanding anthropomorphic chimpanzees. How outlandish is that? Like a chimp, only standing up-right, and with less fur. And TALKING. And it will probably look outrageously unrealistic like this. That's just way too wuxia anime to ever be allowed in a fantasy game. No anthropomorphic chimps!

*snorts a laugh*

President, Jon Brazer Enterprises

3 people marked this as a favorite.
Green Smashomancer wrote:

Kobolds are about the only way I can think of that the pathfinder system has where I can play anything reptilian without needing the the GM to look over a custom race. It's that or the quite frankly, extremely boring stat block they have tucked way in the back of the ARG.

You might want to check out the umbral kobolds in Book of Heroic Races Compendium . I took the kobold race and rebalanced them, so they are not red shirts. Then, I gave them to Todd Stewart (author of Paizo's The Great Beyond and others) to play with. I don't think you'll be disappointed.

President, Jon Brazer Enterprises

3 people marked this as a favorite.
Orthos wrote:
The foundation of fantasy for me is floating islands in the sky, steampunk mech-armor, airships and giant robots, shapeshifting halfbloods, sasquatches who hurl their party members as weapons, frog knights and scythe-weilding sorcerers, psychic powers, rocket-punching robots and discus-hurling androids, warriors who fuel super-powered armor with light, laser swords, mages who power their magic with metals, and so on and so forth. The core settings of various Tolkien-inspired worlds were entertaining for a short time, but the novelty quickly wore off for me.

This. ... well most of this ... for me. But it is exactly this reason why I am doing this project.

President, Jon Brazer Enterprises

3 people marked this as a favorite.

*snorts a laugh*

keeps the song going
No one ever sees me when I hide,
Its like they died
In a most peculiar way.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Anguish wrote:
On the other hand, what happens if a PDF product sells 200 copies

Try 20 copies. I do all my budgets on that number. 50 is not unrealistic, but not frequent. 200, I sold a few in that quantity. Like 2 or 3 titles, but no more than 3.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
richard develyn wrote:
I just think the door should be opened wider to allow a proper symbiosis between 3pps and Paizo over the APs. I think it would be good for everyone.

No argument from me.

... *thinks on it*

Edit: email sent to Lisa.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
richard develyn wrote:
In my opinion what you want to do with the OGL is to encourage 3PPs to publish complimentary products rather than competing ones.

I was the first to publish complementary products. The Book of Beasts: Monsters of the River Nations as well as the Book of the River Nations were designed to work with the Kingmaker adventure path.

President, Jon Brazer Enterprises

3 people marked this as a favorite.
Wyntr wrote:
Not being argumentative, but according to Paizo's FAQ (which does have a disclaimer that they will review and may change their minds, though the disclaimer was made on 7/23/2013).

Fair enough. But that would not hold water at my gaming table. I wouldn't allow it.

Like I said elsewhere, I'm not an optimizer. Someone who's goal is to play an optimal character instead of a character is going to find a way to break anything.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
thejeff wrote:

1 level dip with the right Domain ability

There a couple of domain abilities that give 2nd level spells as SLAs which count for such requirements.

Which? I don't know them off hand.

And ... not at my gaming table that would count. IMO a spell-like ability is different than a spell. It says "spells," not "spells or spell-like abilities."

For example: Harrowed Summoning calls out "spell" or "spell-like ability" in its description of benefits.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
thejeff wrote:
A 1 level dip into Cleric

You mean 3 level dip.

Divine Protection wrote:
Prerequisite(s): Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domains, or mystery class feature.

Emphasis mine.

And even then it HAS to be cleric. Its a 4 level dip for oracles, inquisitors, and warpriests.

thejeff wrote:
It's even better for all of them than it is for Paladins, since Paladins are much more MAD.

???

Paladin divine grace (which does the same thing) comes in at 2nd level. So a bard could take a 2 level paladin dip and get the same bonus. Plus you'll have a better BAB, smite, etc. When all is said and done, a 2 level dip into paladin is better than a 3 level dip into cleric + splitting ability scores for spellcasting + a specific feat being used.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
magnuskn wrote:
Could you tell me this: How does a feat like Divine Protection come into existance?

I've looked at that feat several different ways now and I don't see it as overpowered, at least not any more powered than the paladin's divine grace ability is overpowered. I can see the argument for the oracle since it relies on Charisma to cast spells but the cleric, inquisitor, and warpriest all use Wisdom, so that is going to be their highest stats. And even then, the inquisitor and warpriest do not have stats that make any use of Charisma and will have to put a 13 in something that could otherwise be a dump stat.

Comparing clerics in the NPC Codex took this feat, the majority would gain a +1 or +2 bonus. Well that is, those that qualified for it; plenty of them didn't meet the Charisma requirement. Sure, it is better than Iron Will and feats, but that feat doesn't require a minimum of an ability score that plenty of people use as their dump stat, a minimum of being 5th level, and limits it to 4 classes (only one of which makes heavy use of the Cha ability).

Like I said, I don't see that feat as being overpowered any more than the paladin is, which, I rank up with the summoner as being overpowered. In a game that routinely pits good vs evil, having a class who's mechanics are dedicated to fighting evil while all the rest are not is, IMHO, overpowered. Divine Protection does nothing more than spreads one aspect of the paladin to a few other classes that also receive power from a deity.

So ... I'm not really seeing the brokenness here.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Kelsey Arwen MacAilbert wrote:
If Paizo ever stopped delivering new things in the RPG line, many people would move on to something else that can keep delivering new content.
Kthulhu wrote:
I'm not really sure that's true.

No, Kelsey is correct. Those that play RPGs tend to fall into two categories: setting lovers and system lovers. There are those that really get into the setting and are satisfied with a minimum of rules books. However, there are those that want to build the most intricate character for the campaign. They will scower book after book for the perfect class, race, feat, spell, etc. Paizo is aware of this and builds books accordingly. Hense why there is not much in the way of mechanics in the settings books and no setting material in the RPG books.

Kthulhu wrote:
Paizo's strength is adventures, not mechanics.

That is a matter of opinion. While they are top notch with their adventures, Jason Bulmahn and team are no slouches when it comes to RPG design. And I'm not just saying that because I wrote for them.

President, Jon Brazer Enterprises

3 people marked this as a favorite.

The best commercials, IMO, for RPGs are half hour episodes of big bang theory and community. A 30 second commercial is going to ... What ... Show off the artwork? They're not demonstrate what actually makes RPGs fun. Give it a full half hour and you can show people enjoying themselves and what makes it fun.

President, Jon Brazer Enterprises

10 people marked this as a favorite.

Failing to control costs is a killer to many companies. Failing to recognize trends is another company killer. However, failing to learn from the above mistakes is the nail in the coffin.

Heck, I made the first two mistakes and they could have sunk my company. After how well the Book of Beasts: Monsters of the River Nations and the Book of the River Nations did, I believed it was because of what I did that they were that popular, when really it was the popularity of Kingmaker that sold them. I failed to recognize that at the time. As such, I grossly overprinted the Book of Beasts: Monsters of the Shadow Plane and the shadowsfall players book. That, combined with several other costs that I failed to control could have sunk my company. But I learned from it, changed my strategy and moved on.

When it comes to Paizo, Lisa is a smart business woman. From what I have seen,I doubt there are many in the RPG industry that top her. She can hold her own.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Lornis wrote:
I have a question that should be okay in this topic: does our level in Sacred Fist counts as a monk level for feat purpose? :)

That's a tricky question. And this answer would only apply for my gaming table.

If it did count as monk levels, then the archetype would have effectively removed "fighter" from the hybrid class description and replaced it with monk. This would mean that you can't multiclass with monk, so no MoMS.

The alternative being that you can multiclass with monk, but the warpriest levels do not count as monk levels.

So I'd leave that one up to the player, letting him/her have an informed choice.

President, Jon Brazer Enterprises

8 people marked this as a favorite.
Kazumetsa_Raijin wrote:

Recently there has been quite a debacle on whether or not the AC Bonus(su) from Sacred Fist would stack with the AC Bonus(ex) granted by the Monk class.

Were these intended to have the potential of stacking; and/or was it merely overlooked to add the two previously mentioned descriptors to this abilities description or just overall?

If a player in a game I was running asked me if they wanted to play a warpriest/monk, I'd allow the stacking. IMO, you are still giving up some class abilities of the monk when you are taking warpriest levels and the same is true with the reverse. This archetype allows them to harmonize well, in the same way that many PrCs allow for multiclass harmonization.

But that is how I would rule it at my table. I'm not sure how the people at Paizo will decide for PFS.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Undone wrote:
PS: How does it feel to have written by far the best WP archetype so far?

Humbling, actually. It just felt like removing the "fighter-ness" of the warpriest and replacing it with "monk-ness" felt like a good idea and seemed almost natural. How much people love it just blows me away.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

When I wrote the sacred fist archetype, I had Irori in mind. I'd recommend the Strength blessing most with Healing and Law being my next highest.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Orthos wrote:
It's honestly tough for me to respond to that question, as I tend to houserule away 90% of racial limits to classes, feats, and spells. Pretty much if it's not devoted to working out some aspect of the race's anatomy (such as a feat to let catfolk rend with their claws, for example, wouldn't be available to races that don't have claws) I tend to allow it for anyone.

I agree. Which is why in the Book of Heroic Races Compendium you see alot of things like feats that allow the half-faerie dragons to use their breath weapon more often and in different ways, seedling archetypes that let them use a whip they make from their own "hair" in different ways, etc.

Sure, anyone can take the faerie dragon sorcerer bloodline, cast the spell swarm of angry kobolds, or create a deity with the psychopomp subdomain, but those is more the exception rather than the rule. Even then, they are highly thematic for the specific race. There are far more options like the Bear Paw feat for the ursine that normally can use large light, one handed weapons without penalty can now use large melee and two-handed weapons without penalty. Or the melodian fighter archetype that has grants bardic performance because they are such a music-based race. Or the progeny feats that let a fosterling become an even greater Cthulian horror then they already are.

Now that is not to say that you can't do things like allow a dragon disciple to take the half-faerie dragon breath weapon feats or allow a strix to use the half-faerie dragon feats that allow it to fly better, but I like to think that what I published is deeply connected to a race.

President, Jon Brazer Enterprises

2 people marked this as a favorite.

Oh no! Its an Asthma of Mites!

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Tacticslion wrote:
- Mites

Do-da-dooo *setting up tomorow's blog post* ...

Question: Android Wilder, how would you do it? Androids have the emotionless trait and wilders have emotions that, well, run wild. How would you handle it?

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Just curious, how much interest is there in seeing racial development for half-giants, blues, elans and the other psionic races?

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Today's new racial traits write up comes from JBE's own Richard Moore. He brings us a playable lizardfolk.

President, Jon Brazer Enterprises

2 people marked this as a favorite.

Those asking for more details on Wyrwoods should check this out.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Love this one.

President, Jon Brazer Enterprises

If you like races that are far from the Tolkein, be sure to check this book out, but also let us know what other races you want in this thread.

President, Jon Brazer Enterprises

4 people marked this as a favorite.

I would like to take a moment and say I am so glad to see so many that want something more than elves and dwarves. You all are my gaming tribe.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Alrighty. All good thoughts. Question: what is it about the Vishkanyas that you like (if you are one of the people asking for them)? Most of the other races I get. But Vishkanyas elude me. What about them makes them a race you love? Is it the "they make natural ninjas" aspect that you like or what?

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Orthos wrote:
Skinwalker. Everything else I could want appears to already be on the list =)

I'm familiar with all of them, but this one. Where is it detailed? Glad to hear that you're a fan on the non-core book races too.

Orthos wrote:
Path of War

Yea, I'm really looking forward to this one. Expect to see support for it.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Question
The Book of Heroic Races Compendium presents favored class options for all Core classes, plus the APG, UM, and Dreamscarred Press' Psionics Unleashes classes for all races presented in the book plus the dhampir, drow, duergar, fetchling, grippli, hobgoblin, kobold, orc, ratfolk, tiefling, and wayang. Are there any other races that you want to see a full list of favored class options for? How about some more racial options for existing races. Any additional classes you feel should be added to this list? This goes for Pathfinder made or Pathfinder Compatible races/classes.

Edit: To save the future threadjacking over what my motives are, I hope they are obvious. If not, feel free to ask.

President, Jon Brazer Enterprises

8 people marked this as a favorite.

I gotta say, DnD 5e is pretty fun. To me it feels like what I like about 3e/pathfinder, to my gf if feels like 1e and others at the table, it feels like what they feel is their favorite edition. I should also say that 5e has my gf playing again after a number of years away, something pathfinder was never able to do. They did a really good job with it. Combined with the fact that every game store owner I've talked to, they express really good sales. I don't think Wizards is destroying the hobby at all. I really think they stepped up to the challenge and did well.

To give credit where credit is due. They did good.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
Create Mr. Pitt wrote:
That said spells scaling with level does sound like a pretty strong change.

Spells scaling is not the right word for it. Many spells you can cast using a higher level spell slot and get a greater effect. The two best examples of this is cure wounds and magic missile. Cure wounds, if you cast it as a 1st level spell from a 20th level cleric, it heals the same amount of damage as a 1st level cleric. Compare that with Pathfinder where you heal 1 more point of damage as a 2nd level caster as opposed to a 1st level cleric. And the damage healed keeps going up until you hit 5th level. In 5e, however, you have the option of using one of your higher level spell slots. So if you want to heal more damage, you have to use a 2nd or 3rd or higher level spell slot.

Magic missile is another example. In pathfinder you automatically get additional missiles as you increase in level. In 5e, if you cast it as a 1st level spell from a 1st level wizard or a 20th level wizard, you deal the same amount of damage. However, you have the option of using a higher level spell slot to get additional missiles.

So while D&D requires less spells for the caster, I'd say it is balanced with the casters having less spells prepared. A 20th level wizard can have a maximum of 25 spells prepared, the same number as a 15th level pathfinder wizard. Mind you, that is before pathfinder adds in extra spells from school specialization and ability score bonuses. When you factor those in (using the absolute minimum ability score needed) a pathfinder wizard at 11th level can prepare more spells than a 5e D&D 20th level wizard. So pathfinder wizards win in overall versatility.

Then there's the fact that 6th level spells and beyond can only really be used once per day. The exception to this is levels 19 and 20 where a wizard can cast a 6th level spell a second time per day and at 20th level where a wizard can cast a 7th level spell a second time per day. Compare it to the 17th level pathfinder school specialized wizard that can cast 2 9th level spells/day.

So yea, like others have said, 5e spellcasters get the nerf.

President, Jon Brazer Enterprises

1 person marked this as a favorite.
insaneogeddon wrote:
Everyone gets like 30 bonus feats

You lost me with this. What are you talking about? Feats are rare since you have to choose between an ability bump or a feat. Sure you can take all feats, but do you really want your primary state to be a 15? If you're a spellcaster that means your DCs are 12. That's pretty low and easy to make the save (granted, not when you roll like me, but still).

President, Jon Brazer Enterprises

3 people marked this as a favorite.

Wahoo. I am really glad this book is available. brings together a number of balanced, playable races that I have wanted to see released for quite some time. The four main races detailed are:

  • Half-Faerie Dragons,
  • Reapers,
  • Seedlings, and
  • Umbral Kobolds.

Plus there are four other races detailed in this book:

  • Fosterlings, a race of lovecraftian horrors mixed with humans,
  • Melodians, a half-fey race they are musically gifted,
  • Sashahar, a psionic kobold race that venerate their ancestors, and
  • Ursine, a bearfolk race that are both savagely bestial and spiritual.

All of these races have favored class options for all of Paizo's classes from the Core Rulebook, Advanced Player's Guide, and Ultimate Magic. We also included favored class options for the four classes from Dreamscarred Press's Psionics Unleashed. These races were not the only one to get so many favored class options. We also included favored class options for the dhampir, drow, duergar, fetchling, grippli, hobgoblin, kobold, orc, ratfolk, tiefling and wayang.

And before you think that that is all, we included archetypes for the dhampir, duergar, dwarf, grippli, hobgoblin, ifrit, and wayang.

We really hope you enjoy this book.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Deadly Delves: Adventures of the Sands will be coming soon. You might find this collection of short, desert themed adventures perfect for your group when they wander off the path.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

I gotta say, I really enjoyed this monster book. But then again, I did write some of them so I am slightly biased.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

Lastwall.

President, Jon Brazer Enterprises

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Link to original post

Be Heroic!

Go beyond elves and dwarves with the Book of Heroic Races Compendium. Inside you will find eight brand new races. From the tree-kin seedlings to the wacky half-faerie dragons, these amazing races will bring something fresh and exciting to your game. Each of these new races comes complete with new class options, spells, equipment and much more. In addition, many existing races receive new favored class options, greatly expanding your enjoyment of them. Take your Pathfinder game to the next level with these exciting new races!

This 117-page supplement features:

  • 8 playable races, balanced with the Pathfinder Core Rulebook races
  • 30 class archetypes and class options and 4 prestige classes
  • 46 feats, 14 spells, 16 magic items, and 5 artifacts
  • Favored class options for all races included as well as 11 races from the Advanced Race Guide

Be heroic with these new races today!

Download the Book of Heroic Races Compendium for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and coming soon to Paizo.com.

President, Jon Brazer Enterprises

7 people marked this as a favorite.

I wrote a poem this morning in memory of Mr Williams. (Link)

Ode to Robin
Oh Captain My Captain. What a tragedy this day.
For today, Mrs Doubtfire has gone away.
Never again will Roosevelt come alive at night
The lamp stands unrubbed tonight

Oh I long to hear “Na-nu na-nu,” from the owner of Zevo Toys.
Or be in a Birdcage where my parents are boys.
Tonight we roll the dice and get a stampede.
For now the Bicentenial Man is gone indeed.

Whether you reside in light or in dark of What Dreams May Come
Patch taught us to laugh when all else looks glum.
Fly back to us on some magic fairy dust.
For in Jakob the Liar we do trust.

Good-bye oh friend who helped us through MIT.
We miss your Flubber, oh so bouncy.
Farewell to the ducks from the Crazy Ones.
We now weep during Good Morning Vietnam reruns.

President, Jon Brazer Enterprises

1 person marked this as a favorite.

If I had to guess I'd say we're 3-4 years out from PFRPG 2.0 (and a year less before it is announced). Mind you, I have no direct knowledge whatsoever so take it as some guys on the internet's random guess. However, I've been pretty good at guessing so far.

Reasons:
1) Pathfinder Unchained. This to me looks like a test bed for the next edition. The Book of 9 Swords for D&D 4e and Exalted Player's Guide for Exalted 2e. Paizo has said before that it takes them about 2 years from when a book is released to when feedback from a system/subsystem can be incorporated into a book. So 1 year until it is released + 2 years before it can be incorporated = 3 years minimum. But a new edition means alot more stuff needs tested and incorporated so 4 is more realistic.

2) D&D 5e. Paizo is going to put off announcing PFRPG 2.0 as long as possible for one very good reason: announcing the new edition kills off sales of the current edition. D&D 5e is proof of that. Sure, D&D 4e was outsold by PFRPG before they announced 5e, but they could have hung on with satisfactory sales (including board games) for a few more years if they really wanted to. But they announced 5e and a great playtest. Then they announced it would take 2 years to playtest it properly. D&D sales eversince have gone downhill from there. The most recent ICv2 ranking didn't even have D&D on it. An announcement of a new edition max 1 year before launch is optimal.

3) .... I had a 3....

President, Jon Brazer Enterprises

4 people marked this as a favorite.
captain yesterday wrote:
didnt this already happen when she started Paizo?

Naa, that's just one part of her hero's journey, one that her cult will tales of for generations as part of her actions on earth.

President, Jon Brazer Enterprises

2 people marked this as a favorite.
Tacticslion wrote:
I thought James would become a demon lord of T-Rexes with his mortal memory intact.

Hm. You're right. I guess I was thinking of Owen.

Orthos wrote:
The problem with that is that it's very, very difficult for T-Rexes to type. Big head, little arms.

He'll be a demon lord. He'll have minions to do that for him.

President, Jon Brazer Enterprises

6 people marked this as a favorite.
Graeme Lewis wrote:
#1000 will drop November 2090. Provided Paizo is still around in 2090 and still doing the Adventure Paths.

Duh....

I mean come on, its so obvious that they will be. Wes will be a vampire. In a bloodlust-fuelled rage, he will tear Jason Bulmahn to shreds, (not because he intended to, naturally). Jason, in turn, will be reconstructed and become a reanimated flesh golem by Stephen Radney-MacFarland, who himself has downed so many alchemist potions that he will live forever.

Gary will have had so many parts of his body replaced by machines that he will be declared a cyborg and lose voting rights.

Both James Jacobs and Erik Mona will have had their personalities uploaded to the company servers so they can create material at the speed of computers. Liz, by comparison will simply been turned into a cyberghost and will haunt the website for all time.

Adam Daigle, Mark Moreland, and Patrick Renie will grow old and then suddenly become like Benjamin Button and begin to age in reverse. This will be a neverending cycle for them. That is, until Sara Marie figured out the appropriate countercurse.

And Lisa Stevens will simply ascend to goddesshood.

President, Jon Brazer Enterprises

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Check this out today, it got nominated for an Ennie!

President, Jon Brazer Enterprises

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Want awesome vehicles? Jon Brazer Enterprises is adding our to d20PFSRD. Check them out here.

President, Jon Brazer Enterprises

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Be sure to pick up Book of Magic: Insurgency of Summer while it is still $1. The I'm Not Going to PaizoCon Sale ends soon.

President, Jon Brazer Enterprises

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I just want to say thank you to Liz and to Paizo for this blog.

A few of Jon Brazer Enterprises PDFs on sale that I want to highlight.

Got Awesome Monsters and NPCs? Well we do, up to 80% off.
Book of Beasts: Legendary Foes
Book of Beasts: Monsters of the Shadow Plane
Book of Beasts: Monsters of the River Nations
Book of Friends and Foes: Assassins in the River Nations
Book of Friends and Foes: Ratfolk of the Ruins

Want an exciting new race? We have those also at 80% off.
Book of Heroic Races: Seedlings
Book of Heroic Races: Half-Faerie Dragons
Book of Heroic Races: Reapers
Shadowsfall: Guide to Umbral Kobolds

Want some vehicles that will put the fear of Odin in your players? They are currently 67% off.
Book of Multifarious Munitions: Vehicles of War
Book of Multifarious Munitions: 10 Pirate Ships

Want more magic items for your character? Grab these while they are up to 75% off.
Treasury of the Sands
Book of Magic: Gemhancements

Are you a spellcasting player? At up to 67% off, you have to try these spells and class options on for size.
Book of Magic: Insurgency of Summer
Book of Magic: Book of Magic: Signature Spells 2
Book of Magic: Signature Spells 1
Book of Magic: Energy Words Revisited
Book of the Faithful: Celtic Subdomains

Before I go, I want to highlight a few releases from my fellow publishers that I feel you should check out.
Ultimate Psionics from Dreamscarred Press
Way of the Wicked AP #1: Knot of Thorns (and the rest of the Way of the Wicked Adventure Path), by Fire Mountain Games
Dark Waters Rising by Raging Swan Press
Breath Weapons by Ennead Games
Death and Taxes by AAW Games

President, Jon Brazer Enterprises

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Playing in an adventure path feature a Mummy and its Mask? Be sure to pick up the Treasury of the Sands during the I'm Not Going to PaizoCon Sale while it is available for $1. The sale starts tomorrow. Add this to your cart today.

President, Jon Brazer Enterprises

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I've been making a big push this year to add all of JBE's open content to d20PFSRD. Here's what I've added lately.

Favored Class Options from Shadowsfall: Favored Class Options
Alchemist
Barbarian
Bard
Cavalier
Cleric
Druid
Fighter
Gunslinger
Inquisitor
Magus
Monk
Oracle
Paladin
Ranger
Rogue
Sorcerer
Summoner
Witch
Wizard

Psionic Classes
Psion
Psychic Warrior

Still to come, favored classes for the soulknife, wilder, time thief, and the malefactor.

New Cavalier Mounts from Cavalier Mounts
Cavalier

President, Jon Brazer Enterprises

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Ohhhh....

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