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First off, let me just say thank you for your interest and thank you for not torrenting the PDF.
Why isn't the race on d20pfsrd, we simply haven't had time to add it to the site. Its OGL so no problem there. We're working to add more info to the site all the time, but reapers simply hasn't happened yet.
So here's the race's traits:
Reaper Racial Traits
As far as how well balanced the rest of the mechanics are, well, let me just say that this was written by Mark Seifter, who is currently working for Paizo as a designer with Jason and Stephen. To say that the mechanics presented within are both exquisitely flavorful and balanced does not, IMHO, do them justice. I feel this is some exceptional work that does not get the recognition it deserves.
With the first race of the Book of Heroic Races: Advanced Series in editing, I thought I would show off one of our signature characters.
First up is Corrakwak, our signature tengu inquisitor. He is also our signature evil character. Greedy and not one to cross, Corrakwak fights those that threaten his people, or the world at large.
Next up we have Larin, our signature changeling warpriest. She is also our signature left-handed lady. Devoted to the changeling goddess of purity and light, everything that their hag parentage opposes.
We have more coming soon, so keep watching.
Download the Book of Heroic Races: Advanced Compendium—Work in Progress series and don't miss a race.
Back when I ran games, I tended to use alot of Pathfinder Compatible monsters (even if my players never knew it). Interestingly, the one monster book I never used was the Tome of Horrors Complete. IMO, the best reason to use a Pathfinder Compatible monster book is to keep the players on their toes and throw stuff at them that they never saw before. My players had seen the monsters in the Tome of Horrors many, MANY times.
Sara Marie wrote:
We usually suggest consulting with a lawyer if there are parts of the Pathfinder Compatibility License that you do not understand or have questions about how it might affect or interact with a product you are interested in creating, because the Pathfinder Compatibility License is a legal document and you are the one ultimately responsible for ensuring that your product abides by it.
A hundred times this.
A hundred-thousand times this.
If you are publishing, you are starting a business and you are responsible for knowing your rights and responsibilities. That means consulting a lawyer. So it is probably best to get that right from the start. Talk to a lawyer before doing anything you cannot take back.
Jesper at Blood Brethren Games wrote:
Glad to see you are still publishing materials for Pathfinder despite what you wrote earlier this year :)
Oh we're still working on Pathfinder. Sure, it might not be the laser-like focus of the company that it was a 2-3 years ago, but everyone in the company is still solidly-adept with Pathfinder so it does not make much sense to abandon the game entirely.
These never-before published spell words were lost, but not for all time. With these 10 new spell words, your wordcaster gains greater versatility and power over their enemies.
This short supplement to the Words of Power system includes:
Find new power with these Lost Spell Words!
What's in the box? wrote:
Word Casting. Having a flexible casting system would be really cool and word casting as it is NOW is just a DIFFERENT way to create some of the more iconic spells in Pathfinder... I would LOVE to see something more along those lines.
I have something coming out Tuesday that you might be interested in. ;)
Lord Fyre wrote:
The female elf is entirely too dressed. ;P
I specifically requested the artist make Darlanrea well clothed. The funny thing is that when I evaluated both Wizards' and Paizo's signature characters, I realized that both had male human fighters (yes, WotC also had Tordek and there is a good story behind that, but still). So I decided that I wanted my signature fighter to be female and non-human. An elf seemed a good choice. My first stipulation was that she must be sensibly-clothed for a fighter.
Little Red Goblin Games wrote:
Tell you what, I'll buy you a drink at the next GenCon we're at together.
Being Friday, I thought we would do something a little different for today’s preview. I would like to take a moment to introduce you to our first signature character to grace the cover of one of our adventures. She is as tough as she is graceful and earns her place on this adventure, fighting against a terrifying black dragon. Here is a bit more about Darlanrea Moonbright.
I just want to say thank you for mentioning the Book of Heroic Races: Advanced Favored Class Options. It was alot of fun to work on, especially when it involved working with a great crew of people.
Today's preview of Deadly Delves: Reign of Ruin we talk about the half-dragons in this adventure. This dragon has been BUSY getting it on with everything she can find, and this dungeon is filled with her half-dragon offspring. Goto JonBrazer.com to see two of them.
With our first adventure in the Deadly Delves adventure line coming out next week, we thought we would share with you the beautiful cover image as a wallpaper. Reign of Ruin is a 7th-level adventure written by Richard Moore featuring a terrifying black dragon. She will terrorize your players and their characters alike. And you can download the wonderful image at JonBrazer.com.
So, the OGL looks at first glance like it's ok to use all the crunch, but no "proper names" and such.
Every product that uses the OGL is required to state what is and is not open content. What you said is true for Paizo's PRD only. Some products say nothing is open. Other say everything is open. And there are all manner of possibilities inbetween with varying degrees of clarity.
At the same time, the thing is long enough to make me feel intimidated. Grande.
It only gets worse from here. If you ever want to hire a freelancer, guess who is going to have to write the contract: you (or a lawyer you hire, which I recommend for your first time, after that it is a copy/paste/modify job). If you want to work on a joint project with another company, you two will have to come up with your contract on how to split the money. This is a business and just like any other business, legal issues is a serious part of it.
But, it's legal stuff, legal stuff scares me a tad, and the fact that Paizo recommended re-reading adds to that.
If you don't mind me saying so, this is probably not a good sign that you should be a publisher, at least not at the moment. Dealing with legal matters is common. I would not recommend you publish until you are comfortable.
I would recommend either working as a freelancer until you are comfortable with it as a publisher can give you specific advice in specific situations until you are confident in yourself, in this respect. Or working with an existing publisher to let them handle the publing aspect of publishing for a time until you are comfortable (with the publisher taking a percentage).
Color me confused what you are trying to do here. Is this suppose to be advice on how to build an NPC?
Wait a minute, I think I am getting the underlying problem, have you read the open game license? The OGL, as it is called, is the foundation on which the pathfinder license is built. Do you understand this license?
If it can't do that then I would begin to wonder about its longevity. (Hasbro pulled the plug quickly on 4e as soon as it was no longer in the top sales spot.)
I would sooner suspect it has more to do with return on investment. if the books sell well enough to make wotc a profit (or, I should say a sufficient level of profit), then I suspect they will keep it around for quite some time even if it is not number one.
Beware The Blackener Of Bright Waters, For She Is Come Again
Reign Of Ruin is the first full-length adventure module in Jon Brazer Enterprises’ Deadly Delves product line, and is compatible with the ENnie-award winning 13th Age Roleplaying Game. This adventure is designed to challenge five 4th-level PCs like no other content has to date. Inside this volume, you’ll find:
Dangers Unknown. Treasures Untold. Adventure Awaits.
First they ask for anthropomorphic lizards, then anthropomorphic cats. Next thing you know, they'll be demanding anthropomorphic chimpanzees. How outlandish is that? Like a chimp, only standing up-right, and with less fur. And TALKING. And it will probably look outrageously unrealistic like this. That's just way too wuxia anime to ever be allowed in a fantasy game. No anthropomorphic chimps!
*snorts a laugh*
Green Smashomancer wrote:
You might want to check out the umbral kobolds in Book of Heroic Races Compendium . I took the kobold race and rebalanced them, so they are not red shirts. Then, I gave them to Todd Stewart (author of Paizo's The Great Beyond and others) to play with. I don't think you'll be disappointed.
The foundation of fantasy for me is floating islands in the sky, steampunk mech-armor, airships and giant robots, shapeshifting halfbloods, sasquatches who hurl their party members as weapons, frog knights and scythe-weilding sorcerers, psychic powers, rocket-punching robots and discus-hurling androids, warriors who fuel super-powered armor with light, laser swords, mages who power their magic with metals, and so on and so forth. The core settings of various Tolkien-inspired worlds were entertaining for a short time, but the novelty quickly wore off for me.
This. ... well most of this ... for me. But it is exactly this reason why I am doing this project.
richard develyn wrote:
In my opinion what you want to do with the OGL is to encourage 3PPs to publish complimentary products rather than competing ones.
Not being argumentative, but according to Paizo's FAQ (which does have a disclaimer that they will review and may change their minds, though the disclaimer was made on 7/23/2013).
Fair enough. But that would not hold water at my gaming table. I wouldn't allow it.
Like I said elsewhere, I'm not an optimizer. Someone who's goal is to play an optimal character instead of a character is going to find a way to break anything.
Which? I don't know them off hand.
And ... not at my gaming table that would count. IMO a spell-like ability is different than a spell. It says "spells," not "spells or spell-like abilities."
For example: Harrowed Summoning calls out "spell" or "spell-like ability" in its description of benefits.
A 1 level dip into Cleric
You mean 3 level dip.
Divine Protection wrote:
Prerequisite(s): Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domains, or mystery class feature.
And even then it HAS to be cleric. Its a 4 level dip for oracles, inquisitors, and warpriests.
It's even better for all of them than it is for Paladins, since Paladins are much more MAD.
Paladin divine grace (which does the same thing) comes in at 2nd level. So a bard could take a 2 level paladin dip and get the same bonus. Plus you'll have a better BAB, smite, etc. When all is said and done, a 2 level dip into paladin is better than a 3 level dip into cleric + splitting ability scores for spellcasting + a specific feat being used.
Could you tell me this: How does a feat like Divine Protection come into existance?
I've looked at that feat several different ways now and I don't see it as overpowered, at least not any more powered than the paladin's divine grace ability is overpowered. I can see the argument for the oracle since it relies on Charisma to cast spells but the cleric, inquisitor, and warpriest all use Wisdom, so that is going to be their highest stats. And even then, the inquisitor and warpriest do not have stats that make any use of Charisma and will have to put a 13 in something that could otherwise be a dump stat.
Comparing clerics in the NPC Codex took this feat, the majority would gain a +1 or +2 bonus. Well that is, those that qualified for it; plenty of them didn't meet the Charisma requirement. Sure, it is better than Iron Will and feats, but that feat doesn't require a minimum of an ability score that plenty of people use as their dump stat, a minimum of being 5th level, and limits it to 4 classes (only one of which makes heavy use of the Cha ability).
Like I said, I don't see that feat as being overpowered any more than the paladin is, which, I rank up with the summoner as being overpowered. In a game that routinely pits good vs evil, having a class who's mechanics are dedicated to fighting evil while all the rest are not is, IMHO, overpowered. Divine Protection does nothing more than spreads one aspect of the paladin to a few other classes that also receive power from a deity.
So ... I'm not really seeing the brokenness here.
Kelsey Arwen MacAilbert wrote:
If Paizo ever stopped delivering new things in the RPG line, many people would move on to something else that can keep delivering new content.
I'm not really sure that's true.
No, Kelsey is correct. Those that play RPGs tend to fall into two categories: setting lovers and system lovers. There are those that really get into the setting and are satisfied with a minimum of rules books. However, there are those that want to build the most intricate character for the campaign. They will scower book after book for the perfect class, race, feat, spell, etc. Paizo is aware of this and builds books accordingly. Hense why there is not much in the way of mechanics in the settings books and no setting material in the RPG books.
Paizo's strength is adventures, not mechanics.
That is a matter of opinion. While they are top notch with their adventures, Jason Bulmahn and team are no slouches when it comes to RPG design. And I'm not just saying that because I wrote for them.
The best commercials, IMO, for RPGs are half hour episodes of big bang theory and community. A 30 second commercial is going to ... What ... Show off the artwork? They're not demonstrate what actually makes RPGs fun. Give it a full half hour and you can show people enjoying themselves and what makes it fun.
Failing to control costs is a killer to many companies. Failing to recognize trends is another company killer. However, failing to learn from the above mistakes is the nail in the coffin.
Heck, I made the first two mistakes and they could have sunk my company. After how well the Book of Beasts: Monsters of the River Nations and the Book of the River Nations did, I believed it was because of what I did that they were that popular, when really it was the popularity of Kingmaker that sold them. I failed to recognize that at the time. As such, I grossly overprinted the Book of Beasts: Monsters of the Shadow Plane and the shadowsfall players book. That, combined with several other costs that I failed to control could have sunk my company. But I learned from it, changed my strategy and moved on.
When it comes to Paizo, Lisa is a smart business woman. From what I have seen,I doubt there are many in the RPG industry that top her. She can hold her own.
I have a question that should be okay in this topic: does our level in Sacred Fist counts as a monk level for feat purpose? :)
That's a tricky question. And this answer would only apply for my gaming table.
If it did count as monk levels, then the archetype would have effectively removed "fighter" from the hybrid class description and replaced it with monk. This would mean that you can't multiclass with monk, so no MoMS.
The alternative being that you can multiclass with monk, but the warpriest levels do not count as monk levels.
So I'd leave that one up to the player, letting him/her have an informed choice.
If a player in a game I was running asked me if they wanted to play a warpriest/monk, I'd allow the stacking. IMO, you are still giving up some class abilities of the monk when you are taking warpriest levels and the same is true with the reverse. This archetype allows them to harmonize well, in the same way that many PrCs allow for multiclass harmonization.
But that is how I would rule it at my table. I'm not sure how the people at Paizo will decide for PFS.