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Cthulhu Sleeps, Gillmen Awake
Beneath the sea, the gillmen serve their insane deity in their bid for freedom from their cruel aboleth creators. Against all kinds of undersea horrors they demonstrate their bravery. Now they fight to tame the wild underwater realms and make a home for themselves.
Book of Heroic Races: Advanced Gillmen is the essential guide for playing a gillman character. This 22-page supplement features:
Be Heroic With This Advanced Race Today!
The long delayed Book of Heroic Races: Advanced Gillmen is available now for subscribers to download and will soon be available for individual download. So all week we are showing off the wonder goodness that is inside this race under the sea. Today we are starting off with the basic racial traits. Head over to JonBrazer.com to read all about this awesome race.
It COULD be an idea not to buy a ring until she has said yes and you can go shopping together?
This is my recommendation. Or you take her out to dinner and "happen to stop" in a ring store. She'll get the hint and will be ultra helpful in helping you know exactly what she likes. Hell, she might even know her size off hand and can tell you what she has been dreaming her ring to be since she was 5 years old. And I guarantee that you will still be excited when the time comes, even if she picked it out for you in the store.
But afterward leaving the store, you can talk about your family stone.
Congratulations. Always good to see us gamers having our happily ever afters.
These are not (usually) divine beings; patrons are powerful parties who are helping the witch out for their own reasons, and they have their own agendas and plans that they are trying to further.
I considered doing this myself. I've talked with a number of witch fans and this (from what I have observed) is a minority view in them. But it was the words of my wife that convinced me that I should not do this. She said that witches communed with the raw forces of nature, the woods, fire, the cycle of life and death, etc. There is no person or personality to the force itself, but that same force gives (or better, reveals) power to those that are apart of it. Or at least that is our best understanding since neither of us are Wiccan.
If there is a Wiccan on the boards and I got it wrong, please feel free to correct me.
Eric Hinkle wrote:
Oh definitely. Just as soon as I finish writing hexes for all the patrons.
Today we share with you hexes from the Agility patron. Read all about them at JonBrazer.com.
Question: would you like the patrons defined more? Should they have names, personalities, goals, ...? Should they be more than vague nebulous forces? Should they be as detailed as deities, even if they lack the restrictions the religious classes (cleric, paladin, inquisitor, warpriest) have?
Just to give you a quick preview, gillmen currently has a new aegis customization, 2 new hunter animal foci, a new soulknife blade skill, a new time thief temporal talent, and new archetypes for bloodrager, magus, monk, and warpriest, just to name a few. Right now (as in, I took a break from writing it to post this here), I am working on a new wilder surge.
Suppose I roll up a Hobgoblin PC for this campaign. What would that entail?
That, without a doubt, would be a question for the GM. Some GM's will say, "the people would execute you in 5 seconds." Other GM's would see what you're doing and say, " OK, but you are going to be at a penalty to all social rolls and people will be slow to trust you unless they know you beforehand." It really could go either way.
So I've been hiring some artists to draw some artwork to help me when I am sketching out ideas for Starfinder. Here's what I've got so far. (check back, I'll be updating as more artwork comes in)
Post links to what you feel is art that captures the ideas Paizo has talked about for Starfinder
When I ran it, I had the characters run into everyone's favorite kobold tribe bringing home an owlbear egg. After the players (players, not characters) recovered from their heartattacks, the characters followed the kobolds tracks back to the owlbear nest and they killed both the mother and father owlbear before they could track the egg snatchers down.
A Plague of Roses
When bacterial geneticist Dr. Rose is captured by a rebel group with murderous intent, it falls to your travellers to infiltrate their secret base and rescue her. Along the way, they must also intercept a weapons shipment bound for the rebels and deceive their contact within the organization. All the while, millions of lives hang in the balance. Can the travellers stop the Army of Unity before they carry out their nefarious plot and discover who is truly behind their actions?
This volume of Foreven Worlds launches the Prelude to War Adventure Path and includes:
Save the Doctor. Save the World!
Check it out.
Thank you Loranthorn. I really appreciate it.
Boomerang Nebula wrote:
science fantasy is one of the most popular genres out there,
That truly isn't much of an indicator. Star Wars RPG is the only science fiction RPG that held its own in the top 5 RPGs. Traveller was popular back in the day, but it never held a candle to DnD. Mongoose has had the Traveller license since '08 and it may have made the top 5 once, maybe. The Warhammer 40k RPGs have been there for a while, but they're gone now.
Mind you, Paizo knows all this and, from the way Vic was talking, budgeted for it. And IMO that is the real trick to making RPGs profitable: budgeting right. So I am confident that Paizo will make the game profitable. They're smart cookies
Umbral Reaver wrote:
Introduce a race of aliens whose alignment chart includes 'Blue' and 'Orange'. The normal concepts of alignment just don't work with their mindset.
We at LPJ Design are definitely going to support Starfinder.
The only thing really keeping us from saying we will definitely be supporting Starfinder at this point is the fact we haven't seen the license yet.
Mind you, its Paizo; I'm sure the license will be somewhere near identical to the Pathfinder license.
However, I said nearly those exact words earlier this year with the new edition of Traveller and ... well ... when we saw the license and had time to digest it, we were not thrilled. We considered walking away for a time. Ultimately we stuck with it, even if we are not happy. But I am looking before I leap this time.
I'd assume the playtest is a test to see how popular starfinder is and if there is enough interest for them to consider a society structure.
Otherwise, it is just a demo.
@Athos710 #Starfinder will not be a hard science fiction with lots of realistic FTL science. Softer with some things that break "rules".
@Athos710 #Starfinder set in Golarion world and it's setting, but should be adaptable to other SciFi settings ....
@Athos710 #Starfinder ... Not going to include every TARDIS, Bird of Prey, or Star Destroyer in the setting
@Athos710 #Starfinder starship will include ship to ship combat, more of a mini game and optional. Will have tactical rules, but not CRUNCH.
@Athos710 #Starfinder goal is to have play test/demo of Starfinder, pregen PFS scenario at #GenCon2017 No word on SF Org Play at this time
@Athos710 #Starfinder "Distant Worlds is the jumping off point for the future worlds. If you liked it, hope you'll like SF."
@Athos710 #Starfinder "Tech Guide is inspiration for much, but major underlying math has changed (damage was an example ?!??!)"
@Athos710 #Starfinder "What ShadowRun was to CyberPunk, I want Starfinder to be to SciFantasy"
@Athos710 #Starfinder "The ships your PCs fly around in will be upgradable, and like an extra character shared by the party"
@Athos710 #Starfinder "A new core of 20 gods that have new additions from time advancement and galaxy exploration"
@Athos710 #Starfinder "Multiverse-wide memory modification, called The Gap. No information of that undetermined time (poss 1000+ years)"
@Athos710 #Starfinder on Ratfolk "Every group has that one player who wants to be a Jawa, or Rocket Raccoon. Some races are goofy fun!"
I'd like to thank @Athos710 for these.
"More Star Wars than Star Trek, with a little bit of Firefly mixed into it"
@Athos710 classes in #Starfinder - Soldier, Operative (Specialist and skill monkey), Envoy (Party utility, leadership) and ...
@Athos710 #Starfinder Mechanic (fixer skills, plus Robot companion or brain implant), Mystic (spellcaster that channels cosmic forces), ...
@Athos710 #Starfinder Technomancer (tech + magic = awesome), and Solarion (mystical order focused on cosmic balance, Jedi-ish)
@Athos710 #Starfinder 7 Core races (including Human), plus updated Pathfinder races. Androids, Ratfolk, plus brand new and revamped races.
@Athos710 #Starfinder "I want a Cantina alien vibe in both the monsters and playable races"
Jon Brazer Enterprises released Book of Beasts: Monsters of the Forbidden Woods. It features 18 new and converted monsters to fifth edition, ranging from CR's 1/4 to 7. Now only monsters, we give you enough details about them to build memorable encounters around these creatures, details like the names that local people that do not know what thesse creatures are call them, items in their lair, and in game quotes from NPCs about these monsters. These are fun monsters that your players will remember.
I'm with others in this thread: I'm cool with alignment sticking around as a way of quickly describing a character, but I would very much like to see all mechanical elements related to it are removed.
While fantasy is flooded with good vs evil stories, there is far less of them for in science fiction. The biggest sf franchise to have good vs evil is Star Wars, and even then, I can think of only one force power not used by anyone on the good side: force lightning. Beyond that there was no other mechanical benefit to any alignment. Mind you, the last Star Wars RPG I played was WEG d6.
Professor Rastaban wrote:
I'm sending my players on an interdimensional dungeon crawl, and the next "level" is on the aforementioned "Plane Where Lost Things Go". But what lurks between the mountains of keys and stray socks?
Also, I'd say dinosaurs. Don't have them face dragons, but dinosaurs.