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Yes. I entered the last round of edits to the races themselves last night. I'm working on the introduction now. It won't be long. Its covering:
Patrik Ström wrote:
I personally hope not. I am very happy with the amount of options available with the core game.
You and I differ here. I have been bored with the core book options since the launch of 3.0. Elves, dwarves, fighters, wizards, etc have never been my thing. (Although I typically play wizards when I must play a core book class simply because I can come up with a list of spells few have seen before and that makes it interesting for me.) Once Pathfinder released the APG, I haven't touched a core book class since. Heck, I thought Pathfinder took FOREVER to release the Advanced Race Guide.
This does explain why my company has been so big into the Book of Heroic Race Series and why next month we're releasing our first 5e release in that series.
Dreams of the Past Hold the Keys to the Future
To be a samsaran is to forge a new destiny from the sum of your experiences. Born endlessly into new lives, a samsaran reincarnates time and again until achieving enlightenment. They remember the pain and joy of their experiences only through their dreams, recalling random shards of lifetimes long gone.
Book of Heroic Races: Advanced Samsarans gives you everything you need to play a samsaran character. This 22-page supplement features:
Be Heroic with This Advanced Race Today!
Book of Heroic Races: Advanced Samsarans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Elans, Book of Heroic Races: Advanced Merfolk, Book of Heroic Races: Advanced Wyvarans, Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options as well as Book of Heroic Races: Advanced Samsarans and 5 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.
Alexander Augunas wrote:
Aw, shucks! Thanks guys. :D
Besides the fact that we didn't want to avoid parallel design (which we did by taking the race in a different direction, which you can tell from our artwork), I also picked it up because I wanted to see your design first hand. Which you must say you is quite good. A fellow excellent East Coast designer.
I'll readily admit that I am not familiar with every other pathfinder compatible product out there. Having said that I do do research and encourage my authors to research what others have done on a similar topic.
For example,Book of Heroic Races: Advanced Samsarans comes out next month. Both myself and one of the principle authors on the book made sure to read Everyman Game's Samsarans book.
For today's preview of Book of Heroic Races: Advanced Elans, we present to you an archetype that is full of flavor and is perfect for antagonists (or a dark protagonists). We present to you the Ratha Priest Slayer. This variant of the psychic warrior class makes life particularly difficult for divine casters, making them well suited to hunt down dark cultists as well as being a thorn in the side to respectable churches everywhere.
Goto JonBrazer.com for this and other previews of Advanced Elans and subscribe to the Book of Heroic Races: Advanced Compendium Subscription to not miss a single racial entry today.
With the Book of Heroic Races: Advanced Elans sent off for final approval, it is a good time to start showing off what is inside this awesome book.
Lets start off today with the basics. What is an elan as a race. Well, you can check it out at JonBrazer.com and be sure to follow along as we share more of what is inside this 22 page book detailing a fully psionic race.
Get Book of Heroic Races: Advanced Elans and all the other races in this series as part of the Book of Heroic Races: Advanced Compendium Subscription.
Just a quick recap, downloading the Book of Heroic Races: Advanced Compendium (PFRPG) Work-in-Progress PDF gets you:
And that's just what is available so far. There are still 7 more races coming and all the races gathered together when it is all done.
Is "available on d20pfsrd" count as "available to all members of the group"?
Also, have you checked out the unchained summoner? It is substantially more balanced.
OMG Only 7 races?!? Which of my children do I cut?
Classes, this gets easier since I haven't published any classes myself:
Psion Dreamscarred Press
And I am leaving the last one open until I can figure out which core class replacements I am missing.
With Book of Heroic Races: Advanced Merfolk being added to the subscription soon, we wanted to share with you what you can expect in inside. Lets start with the basic racial stats and a pair of alternatives to the traditional merfolk itself.
See the merfolk racial traits as well as two variants: the angufolk and the octopi over at JonBrazer.com
With Book of Heroic Races: Advanced Merfolk coming out soon, we wanted to share with you what you can expect in inside. Lets start with the basic racial stats and a pair of alternatives to the traditional merfolk itself.
See the merfolk racial traits as well as two variants: the angufolk and the octopi over at JonBrazer.com.
My confession: a few months ago, I played a 1e game (actual 1e, not a retroclone) for the first time in like 25 years.
I hated it and was glad that gaming has come such a long way.
Honestly, I think it was more the pregen character that I hated. I was playing a wizard with 1 spell and it wasn't anything like magic missile or shield (I forget what it was). So all I did the whole time was stay in the back and do nothing, waiting for my one opportunity to cast my spell, which I died before I could cast it. I threw out ideas for things to do, no one listened to me since I didn't suggest "kill it with a sword."
But yea, after that, I don't have any interest in playing anything before 3e or a retroclone thereof again. I'm all for playing in settings like Greyhawk updated to modern games, but not the old systems themselves.
Kevin Mack wrote:
Any good Iconic art in the previews?
That's right there was. Occult adventures iconics were in the art preview. Let me just say that everyone's favorite iconic is going to be the kineticist. She rocks. Also, the ... I'm forgetting which one, the one with the spirit companion rocks. There aren't enough elderly iconics and this is downright cool. There's even an overweight iconic. Its the one with Bob the skull.
Basic pictures are in my twitter feed, and probably Wolfgang's as well.
Brandon Hodge wrote:
That's incorrect, DMW. Due to a class with 54 spirits taking up a huge chunk of the book's wordcount, the number of spirits was scaled down to 6, which each one representing an embodiment of classic heroic archetypes (small "a") which correspond to the six mythic tiers. Jason stated they promise to find a home for the 54 in a future product!
As Brandon said, the six spirits correspond to mythic tiers. The idea is that you are channeling the spirit of a former mythic hero. But yea, to do all 54 would have eaten up a third of the book.
Milo v3 wrote:
Wasn't that announced a while ago?
First I heard of it. It was mentioned in this little exchange at the Inside Occult Adventures seminar.
*question about occult monsters in the book*
Erik: We couldn't fit monsters in the book but we have the Occult Bestiary as a hardback this fall ... Which I am not sure it is announced yet.
I remember thinking that when I read Pathfinder's main setting books, its like the countries were developed completely independent of each other, or were developed right along side another for a specific campaign in mind.
I've been reading the World of Greyhawk book for the past day and franky, I can't put it down. The countries actually interact. You don't have to do "save the world games". Heck a group of players can be the spies for an advancing army. And a whole number of other campaigns I can't see that (with a few exceptions) can't really be done in the above mentioned CS. It definitely sounds like a nice change from what I have been playing.
Would greyhawk inspired adventures for 5e be of interest to anyone? I can't do Greyhawk itself, but I can certainly make adventures that would fit will in Greyhawk.
Liz Courts wrote:
Also, your anxiety is something that every artist I've ever met experiences, from the beginner to the veteran. We all know its cruel embrace. Punch it in the teeth and keep drawing.
This. Heck, I'll admit to this for everything I write. The fraud syndrome is strong among authors as well as artists. Only thing you can do is stand up to it and put yourself out there.
Since we're on the wish list of think we want in a new edition:
I want masterwork to really mean something. I don't want every Tom, Dick, and Harry that is 3rd level and above to have a masterwork weapon. I want, "Six-fingered man commissioned a special sword. My father slaved a year on it." I want masterwork to be something that no one short of 10th level gets. Sure you have your flaming sword at 4th level, but it is not "masterwork." A masterwork sword can have twice as many magical properties as a regular old sword. The same magical properties are more powerful on a masterwork sword. And there should be a table of quirks and/or backstories stories for masterwork weapons. I want them RARE!
[PaizoCon 2015] So You Want To Be a Pathfinder Compatible Publisher? - Sunday morning, 11:00 am-12:00 pm
Its the easiest, sure, but is it the best way of doing it?
What do you feel about this change: Remove the requirement that all magic weapons start with a +1 bonus. Now your first weapon magic weapon can either do +1 to hit/damage or it can do +1d6 fire damage.
Now lets talk about one other change: capping magic weapons at +5 instead of +10. Lets be honest, when was the last time anyone saw a +5 vorpal sword? But if you cap it at +5, you can have a vorpal sword, but no other bonuses, not even a +1 on it.
I'm all for players getting gear, but first we have to ask, "are we, as GMs, giving stuff just to give stuff or are we giving meaningful stuff." a +x bonus items being baked into the system means that certain items must be given out at certain times. I'd rather eliminate that from the math and focus on the adventure instead of making sure that this perfect magic item is included in the treasure pile, and providing an explanation as to why the bad guy wasn't using that item.
Which I just realized is the answer to the post above: PCs and NPCs in the system as it stands right now do not use the same creation system. According to the rules of the system right now, a 20th-level NPC is suppose to have 159,000 gp, which a 13th-level PC is suppose to have. And how are you ever to see a +10 weapon when that costs 200,000 gp, 41,000 gp more than a 20th level NPC is ever suppose to have?
And yes, that is at high level. A +1 magic weapon costs 2 kgp (kilo gp or 1000 gp). An NPC isn't suppose to have that much devoted to a weapon until level 6. Compare that with the automatic bonus progression (Unchained) which lays out what kind of bonus the game expects you to have and when. A PC is suppose to get a +1 weapon bonus at 4th level.
So right there, you have two different systems. One for PCs and one for NPCs.
all creatures working under the same generation system,
I read the first post, but the rest, TL;DR.
I'm cool with most of what you said in your post except the quoted part. As a monster designer, I can only say, oh please no. This is one of the things that needs to go. Unchained's monster creation is great; I imagine that it is a starting point idea for what the designers would like to do in a new edition but back compatible with a new edition. I support this effort.
Another thing I would love to see changed: eliminate all +(whatever) bonuses with magic items. I really like the "automatic bonus progression" in Unchained. Now if Pathfinder 2e can just eliminate all that from the game's math to begin with, I'd be thrilled. There is no reason for the game to assume that all the players would have cloaks of resistance +1 at 3rd level when it can just eliminate its need from the math altogether. Same with armor and weapon +1, +2, + ... bonuses. Why can't a magic flaming sword be a sword you get at 1st level with a fire enchantment on it. Why do you have to have a +1 bonus on it to begin with.
Dangers of a Forgotten Past Awakened in the Deep
When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?
Rescue from Tyrkaven is the first adventure module in Jon Brazer Enterprises’ Deadly Delves series for the Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This 19-page adventure is designed to challenge four to five 2nd-level adventurers who thirst for heroics… but they may find more than they bargained for in the process! Inside this volume, you’ll find:
Dangers Unknown. Treasures Untold. Adventure Awaits.
Actually, now that I think about it, the biggest problem with summoning a draconic or a lovecraftian, is that one is a dragon, and the other is an abberation. Neither is an outsider, or, for that matter, an extraplanar fey.
To me, this sounds like the unchained summoner needs more eidolon subtypes, which is the perfect thing for a Pathfinder Compatible Publisher to work on.
[/shameless Pathfinder Compatible Publisher plug]
No. The problem with the summoner being a 9 level caster in 6 levels is that you only need a 16 in Cha to access 9th level spells. That means you can give your halfling the 14 and never, ever use a single ability score increase or magic item that increased ability scores and still have access to 9th level spells. Instead you can spend all your gold and ability bumps on things that let you hit better, dodge better, gave you better hp. You hit with weapons better than a wizard, had more hp than a wizard, and got access to spells like haste and dominate monster before the wizard did, all without using a single gp on your magic and using a single ability bump. And that is no counting the eidolon.
Its spell list was just broken.
Now it is a 6th level caster, it gets haste, greater invisibility, and slow the same time as the bard instead of 3 levels earlier, and access to mass ability buff spells, the same time as the bard instead of 6 levels earlier. If anything, the bard should get these spells before the summoner, not the other way around. Yes there are some differences between their spell progressions (i.e. bard gets heroism earlier and summoner gets summon monster 4+ spells earlier), but they're thematically appropriate. It had access to spells that should have only been available to a 9 level caster like binding, dominate monster, maze, protection from spells.
If a character is going to have a spell list of a 9 level caster, you should be dumping all your money and energy into making it a powerful caster. The summoner, being a 6 level caster has to do neither. He has everything he needs to one day have access to 9th level spells at 1st level.
That ain't right.
I dunno, this constant hiring back and forth, i'm not sure it's that great for the industry.
May I recommend some Pathfinder compatible material (or 5e compatible material) produced by a small publisher?
Heck, I can recommend some good books from publishers I have never worked for nor have I hired them.
[/shameless small publisher plug]
Dale McCoy Jr wrote:
He specifically said "I'm helping sort out lore and other content (primarily for FR) so WotC licensors (like videogame companies) have easy access to the info they need." (emphasis mine) I would assume it is to more making sure that things like the Elemental Evil video game stays in FR lore and less about getting more new RPG material out.
He specifically said "I'm helping sort out lore and other content (primarily for FR) so WotC licensors (like videogame companies) have easy access to the info they need." I would assume it is to more making sure that things like the Elemental Evil video game stays in FR lore and less about getting more new RPG material out.
I just want to say thank you to the RPG development team. I perma-banned the summoner for being broken. I felt it was a 9 level caster smashed into 6 levels. Thank you for actually making it a 6 level caster class.
No perma-ban on the unchained version. In fact, I might be bringing one as a pregen character to PaizoCon.
Steve Geddes wrote:
1. This would be nice, but I'd consider that a kickstarter stretch goal level of desire. I'll be happy with the revised 4e GSL. (The first version required that you stopped selling anything that used the OGL; the revised eliminated that part and was cool with dual stating a product, as long as the 4e portions were not open content.) I would have used the revised 4e GSL if I enjoyed 4e as a game, which I didn't.
2. Yes. Having a license is good and all but is useless without the terms that we are allowed to use. Again, this doesn't need to be 3.x level SRD here. Just a long list of terms that are ok to use ALA 4e's SRD.
To be honest, I'd be cool with a really short license that said: