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richard develyn wrote:
In my opinion what you want to do with the OGL is to encourage 3PPs to publish complimentary products rather than competing ones.
Not being argumentative, but according to Paizo's FAQ (which does have a disclaimer that they will review and may change their minds, though the disclaimer was made on 7/23/2013).
Fair enough. But that would not hold water at my gaming table. I wouldn't allow it.
Like I said elsewhere, I'm not an optimizer. Someone who's goal is to play an optimal character instead of a character is going to find a way to break anything.
Which? I don't know them off hand.
And ... not at my gaming table that would count. IMO a spell-like ability is different than a spell. It says "spells," not "spells or spell-like abilities."
For example: Harrowed Summoning calls out "spell" or "spell-like ability" in its description of benefits.
A 1 level dip into Cleric
You mean 3 level dip.
Divine Protection wrote:
Prerequisite(s): Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domains, or mystery class feature.
And even then it HAS to be cleric. Its a 4 level dip for oracles, inquisitors, and warpriests.
It's even better for all of them than it is for Paladins, since Paladins are much more MAD.
Paladin divine grace (which does the same thing) comes in at 2nd level. So a bard could take a 2 level paladin dip and get the same bonus. Plus you'll have a better BAB, smite, etc. When all is said and done, a 2 level dip into paladin is better than a 3 level dip into cleric + splitting ability scores for spellcasting + a specific feat being used.
Could you tell me this: How does a feat like Divine Protection come into existance?
I've looked at that feat several different ways now and I don't see it as overpowered, at least not any more powered than the paladin's divine grace ability is overpowered. I can see the argument for the oracle since it relies on Charisma to cast spells but the cleric, inquisitor, and warpriest all use Wisdom, so that is going to be their highest stats. And even then, the inquisitor and warpriest do not have stats that make any use of Charisma and will have to put a 13 in something that could otherwise be a dump stat.
Comparing clerics in the NPC Codex took this feat, the majority would gain a +1 or +2 bonus. Well that is, those that qualified for it; plenty of them didn't meet the Charisma requirement. Sure, it is better than Iron Will and feats, but that feat doesn't require a minimum of an ability score that plenty of people use as their dump stat, a minimum of being 5th level, and limits it to 4 classes (only one of which makes heavy use of the Cha ability).
Like I said, I don't see that feat as being overpowered any more than the paladin is, which, I rank up with the summoner as being overpowered. In a game that routinely pits good vs evil, having a class who's mechanics are dedicated to fighting evil while all the rest are not is, IMHO, overpowered. Divine Protection does nothing more than spreads one aspect of the paladin to a few other classes that also receive power from a deity.
So ... I'm not really seeing the brokenness here.
Kelsey Arwen MacAilbert wrote:
If Paizo ever stopped delivering new things in the RPG line, many people would move on to something else that can keep delivering new content.
I'm not really sure that's true.
No, Kelsey is correct. Those that play RPGs tend to fall into two categories: setting lovers and system lovers. There are those that really get into the setting and are satisfied with a minimum of rules books. However, there are those that want to build the most intricate character for the campaign. They will scower book after book for the perfect class, race, feat, spell, etc. Paizo is aware of this and builds books accordingly. Hense why there is not much in the way of mechanics in the settings books and no setting material in the RPG books.
Paizo's strength is adventures, not mechanics.
That is a matter of opinion. While they are top notch with their adventures, Jason Bulmahn and team are no slouches when it comes to RPG design. And I'm not just saying that because I wrote for them.
The best commercials, IMO, for RPGs are half hour episodes of big bang theory and community. A 30 second commercial is going to ... What ... Show off the artwork? They're not demonstrate what actually makes RPGs fun. Give it a full half hour and you can show people enjoying themselves and what makes it fun.
Failing to control costs is a killer to many companies. Failing to recognize trends is another company killer. However, failing to learn from the above mistakes is the nail in the coffin.
Heck, I made the first two mistakes and they could have sunk my company. After how well the Book of Beasts: Monsters of the River Nations and the Book of the River Nations did, I believed it was because of what I did that they were that popular, when really it was the popularity of Kingmaker that sold them. I failed to recognize that at the time. As such, I grossly overprinted the Book of Beasts: Monsters of the Shadow Plane and the shadowsfall players book. That, combined with several other costs that I failed to control could have sunk my company. But I learned from it, changed my strategy and moved on.
When it comes to Paizo, Lisa is a smart business woman. From what I have seen,I doubt there are many in the RPG industry that top her. She can hold her own.
I have a question that should be okay in this topic: does our level in Sacred Fist counts as a monk level for feat purpose? :)
That's a tricky question. And this answer would only apply for my gaming table.
If it did count as monk levels, then the archetype would have effectively removed "fighter" from the hybrid class description and replaced it with monk. This would mean that you can't multiclass with monk, so no MoMS.
The alternative being that you can multiclass with monk, but the warpriest levels do not count as monk levels.
So I'd leave that one up to the player, letting him/her have an informed choice.
If a player in a game I was running asked me if they wanted to play a warpriest/monk, I'd allow the stacking. IMO, you are still giving up some class abilities of the monk when you are taking warpriest levels and the same is true with the reverse. This archetype allows them to harmonize well, in the same way that many PrCs allow for multiclass harmonization.
But that is how I would rule it at my table. I'm not sure how the people at Paizo will decide for PFS.
It's honestly tough for me to respond to that question, as I tend to houserule away 90% of racial limits to classes, feats, and spells. Pretty much if it's not devoted to working out some aspect of the race's anatomy (such as a feat to let catfolk rend with their claws, for example, wouldn't be available to races that don't have claws) I tend to allow it for anyone.
I agree. Which is why in the Book of Heroic Races Compendium you see alot of things like feats that allow the half-faerie dragons to use their breath weapon more often and in different ways, seedling archetypes that let them use a whip they make from their own "hair" in different ways, etc.
Sure, anyone can take the faerie dragon sorcerer bloodline, cast the spell swarm of angry kobolds, or create a deity with the psychopomp subdomain, but those is more the exception rather than the rule. Even then, they are highly thematic for the specific race. There are far more options like the Bear Paw feat for the ursine that normally can use large light, one handed weapons without penalty can now use large melee and two-handed weapons without penalty. Or the melodian fighter archetype that has grants bardic performance because they are such a music-based race. Or the progeny feats that let a fosterling become an even greater Cthulian horror then they already are.
Now that is not to say that you can't do things like allow a dragon disciple to take the half-faerie dragon breath weapon feats or allow a strix to use the half-faerie dragon feats that allow it to fly better, but I like to think that what I published is deeply connected to a race.
Skinwalker. Everything else I could want appears to already be on the list =)
I'm familiar with all of them, but this one. Where is it detailed? Glad to hear that you're a fan on the non-core book races too.
Path of War
Yea, I'm really looking forward to this one. Expect to see support for it.
Edit: To save the future threadjacking over what my motives are, I hope they are obvious. If not, feel free to ask.
I gotta say, DnD 5e is pretty fun. To me it feels like what I like about 3e/pathfinder, to my gf if feels like 1e and others at the table, it feels like what they feel is their favorite edition. I should also say that 5e has my gf playing again after a number of years away, something pathfinder was never able to do. They did a really good job with it. Combined with the fact that every game store owner I've talked to, they express really good sales. I don't think Wizards is destroying the hobby at all. I really think they stepped up to the challenge and did well.
To give credit where credit is due. They did good.
Create Mr. Pitt wrote:
That said spells scaling with level does sound like a pretty strong change.
Spells scaling is not the right word for it. Many spells you can cast using a higher level spell slot and get a greater effect. The two best examples of this is cure wounds and magic missile. Cure wounds, if you cast it as a 1st level spell from a 20th level cleric, it heals the same amount of damage as a 1st level cleric. Compare that with Pathfinder where you heal 1 more point of damage as a 2nd level caster as opposed to a 1st level cleric. And the damage healed keeps going up until you hit 5th level. In 5e, however, you have the option of using one of your higher level spell slots. So if you want to heal more damage, you have to use a 2nd or 3rd or higher level spell slot.
Magic missile is another example. In pathfinder you automatically get additional missiles as you increase in level. In 5e, if you cast it as a 1st level spell from a 1st level wizard or a 20th level wizard, you deal the same amount of damage. However, you have the option of using a higher level spell slot to get additional missiles.
So while D&D requires less spells for the caster, I'd say it is balanced with the casters having less spells prepared. A 20th level wizard can have a maximum of 25 spells prepared, the same number as a 15th level pathfinder wizard. Mind you, that is before pathfinder adds in extra spells from school specialization and ability score bonuses. When you factor those in (using the absolute minimum ability score needed) a pathfinder wizard at 11th level can prepare more spells than a 5e D&D 20th level wizard. So pathfinder wizards win in overall versatility.
Then there's the fact that 6th level spells and beyond can only really be used once per day. The exception to this is levels 19 and 20 where a wizard can cast a 6th level spell a second time per day and at 20th level where a wizard can cast a 7th level spell a second time per day. Compare it to the 17th level pathfinder school specialized wizard that can cast 2 9th level spells/day.
So yea, like others have said, 5e spellcasters get the nerf.
Everyone gets like 30 bonus feats
You lost me with this. What are you talking about? Feats are rare since you have to choose between an ability bump or a feat. Sure you can take all feats, but do you really want your primary state to be a 15? If you're a spellcaster that means your DCs are 12. That's pretty low and easy to make the save (granted, not when you roll like me, but still).
Wahoo. I am really glad this book is available. brings together a number of balanced, playable races that I have wanted to see released for quite some time. The four main races detailed are:
Plus there are four other races detailed in this book:
All of these races have favored class options for all of Paizo's classes from the Core Rulebook, Advanced Player's Guide, and Ultimate Magic. We also included favored class options for the four classes from Dreamscarred Press's Psionics Unleashed. These races were not the only one to get so many favored class options. We also included favored class options for the dhampir, drow, duergar, fetchling, grippli, hobgoblin, kobold, orc, ratfolk, tiefling and wayang.
And before you think that that is all, we included archetypes for the dhampir, duergar, dwarf, grippli, hobgoblin, ifrit, and wayang.
We really hope you enjoy this book.
Go beyond elves and dwarves with the Book of Heroic Races Compendium. Inside you will find eight brand new races. From the tree-kin seedlings to the wacky half-faerie dragons, these amazing races will bring something fresh and exciting to your game. Each of these new races comes complete with new class options, spells, equipment and much more. In addition, many existing races receive new favored class options, greatly expanding your enjoyment of them. Take your Pathfinder game to the next level with these exciting new races!
This 117-page supplement features:
Be heroic with these new races today!
I wrote a poem this morning in memory of Mr Williams. (Link)
Ode to Robin
Oh I long to hear “Na-nu na-nu,” from the owner of Zevo Toys.
Whether you reside in light or in dark of What Dreams May Come
Good-bye oh friend who helped us through MIT.
If I had to guess I'd say we're 3-4 years out from PFRPG 2.0 (and a year less before it is announced). Mind you, I have no direct knowledge whatsoever so take it as some guys on the internet's random guess. However, I've been pretty good at guessing so far.
2) D&D 5e. Paizo is going to put off announcing PFRPG 2.0 as long as possible for one very good reason: announcing the new edition kills off sales of the current edition. D&D 5e is proof of that. Sure, D&D 4e was outsold by PFRPG before they announced 5e, but they could have hung on with satisfactory sales (including board games) for a few more years if they really wanted to. But they announced 5e and a great playtest. Then they announced it would take 2 years to playtest it properly. D&D sales eversince have gone downhill from there. The most recent ICv2 ranking didn't even have D&D on it. An announcement of a new edition max 1 year before launch is optimal.
3) .... I had a 3....
I thought James would become a demon lord of T-Rexes with his mortal memory intact.
Hm. You're right. I guess I was thinking of Owen.
The problem with that is that it's very, very difficult for T-Rexes to type. Big head, little arms.
He'll be a demon lord. He'll have minions to do that for him.
Graeme Lewis wrote:
#1000 will drop November 2090. Provided Paizo is still around in 2090 and still doing the Adventure Paths.
I mean come on, its so obvious that they will be. Wes will be a vampire. In a bloodlust-fuelled rage, he will tear Jason Bulmahn to shreds, (not because he intended to, naturally). Jason, in turn, will be reconstructed and become a reanimated flesh golem by Stephen Radney-MacFarland, who himself has downed so many alchemist potions that he will live forever.
Gary will have had so many parts of his body replaced by machines that he will be declared a cyborg and lose voting rights.
Both James Jacobs and Erik Mona will have had their personalities uploaded to the company servers so they can create material at the speed of computers. Liz, by comparison will simply been turned into a cyberghost and will haunt the website for all time.
Adam Daigle, Mark Moreland, and Patrick Renie will grow old and then suddenly become like Benjamin Button and begin to age in reverse. This will be a neverending cycle for them. That is, until Sara Marie figured out the appropriate countercurse.
And Lisa Stevens will simply ascend to goddesshood.
I just want to say thank you to Liz and to Paizo for this blog.
A few of Jon Brazer Enterprises PDFs on sale that I want to highlight.
Got Awesome Monsters and NPCs? Well we do, up to 80% off.
Are you a spellcasting player? At up to 67% off, you have to try these spells and class options on for size.
Before I go, I want to highlight a few releases from my fellow publishers that I feel you should check out.
I've been making a big push this year to add all of JBE's open content to d20PFSRD. Here's what I've added lately.
Favored Class Options from Shadowsfall: Favored Class Options
Still to come, favored classes for the soulknife, wilder, time thief, and the malefactor.
Book of Heroic Races: The Reapers ("Plane-touched psychopomp people". Think Ifrit and the elemental races, but for the neutral Psychopomps.)
Even more than that, he helped the:Book of Beasts: Monsters of the Shadow Plane and
Book of Beasts: Legendary Foes
be as amazing as these books are. He is credited in both as an editor. And he was one of the original playtesters of the Shadowsfall: Temple of Orcus adventure.
Mark has done some awesome work. Couldn't have happened to a better guy.
Return to classic fantasy in the River Nations. Whether your players are putting an stop to a bloody baron or starting their own kingdom, the River Nations series is everything you need. This $1 and $2 sale has all the resources you need, at up to 67% off the regular price. The sale lasts only one week, though, so grab these titles today!
Download the Book of Beasts: Monsters of the River Nations, Book of the River Nations Complete, and Book of Friends and Foes: Assassins in the River Nations all week at deep discounts at DriveThruRPG/RPGNow and d20pfsrd today.
Steve Geddes wrote:
richard develyn wrote:
I have absolutely no idea what you are talking about.
What he means is that if Wizards wanted that spell to be OGL, they had the chance (twice infact, once for 3.0 and once for 3.5) to release it OGL. They didn't. You can honor their wishes and leave it alone (playing nice, as many off us publishers try to do) or you can thread the needle in the loophole in the law (and not play nice). Not playing nice tends to result in tighter restrictions like tighter licenses like the 4.0 GSL.
Actions have consequences. Some directly affect you, some directly affect everyone. I suspect that more often than not, such actions fly under the radar, but do you really want to take that chance of being the next Book of Erotic Fantasy.