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Today is my last Monday as an unmarried man. Thursday, April 21st, my wonderful fiancee will become “The Wonderful Mrs McCoy.” We are thrilled and busy as all heck.
As a present to all of you Pathfinder and 5e fans, we put all of our PDFs over at Paizo on sale all week. Get everything at 50% off. This is in addition to your other current sale for our Traveller products over at DriveThruRPG/RPGNow and the OpenGamingStore. So head over to your favorite site and grab these deals today.
For Boys and Girls Wishing to Be Real Golems
Animated through eldritch magic, wyrwoods are playable intelligent constructs. Having won their freedom from repressive arcane creators, these crafted people grow in power as all the other heroic races and are free to choose their own destiny. Play this magically-constructed race and prove you are made from sterner stuff than flesh and bone!
Book of Heroic Races: Advanced Wyrwoods is the essential guide for playing a wyrwood character. This 23-page supplement features:
Be Heroic With This Advanced Race Today!
Book of Heroic Races: Advanced Wyrwoods is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Androids, Advanced Skinwalkers, Advanced Lizardfolk, Advanced Samsarans Advanced Elans, Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Wyrwoods and 1 more race as soon as it is finished plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, the OpenGamingStore (formerly d20PFSRD), and Paizo.com.
Book of Heroic Races: Advanced Wyrwoods comes out tomorrow on Paizo. Today we start showing off what is inside. First off, lets make sure everyone knows what a wyrwood is. So click over to JonBrazer.com and read the racial traits. Stay tuned for more Wyrwood action!
Book of Heroic Races: Advanced Wyrwoods is part of the [b]Book of Heroic Races: Advanced Subscription[/irl]. Purchasing the subscription gets you Book of Heroic Races: Advanced Androids, Advanced Skinwalkers, Advanced Lizardfolk, Advanced Samsarans Advanced Elans, Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Wyrwoods and 1 more race as soon as it is finished plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, the OpenGamingStore (formerly d20PFSRD), and Paizo.com.
The GM's Day Sale and we couldn't be more excited. We've got 30% off of just about everything we sell and it is at DriveThruRPG/RPGNow, the OpenGamingStore, and of course Paizo. So you can get 30% off the Book of Heroic Races Compendium, Deadly Delves: To Claw the Surface, Book of Beasts: Monsters of the Shadow Plane, and much more. Not only that, our D&D 5e, Traveller and 13th Age titles are on sale too.
Don't want. Download today.
Here's the thing: How close do you want to be Paizo's material do you want to be? Don't answer that just yet. Before I am done, you will probably find that this answer is different than you currently think. Ask yourself these questions:
If the answer to any of these is "Yes," then you do not want to be as close to Paizo's material as you had previously thought. If you answered "No," to all of them, then I recommend submitting it off to Paizo. They might be interested in it.
Assuming you said "Yes," my best recommendation is calling the line of products "Red Planet" and then just name the planet something else entirely. People will know what you are talking about from the product line name and if people like it enough, they will either use your material in place of Paizo's (changing the name of the planet) or just use it as a stand alone setting.
Oh and don't mention Paizo's setting in any way. At all. Pretend it doesn't exist when you write. Use their writing as inspiration, in the same way I have a tactician archetype in the upcoming Advanced Wyrwoods where the player can throw a shield and it returns is clearly based on Captain America but never mentions the comics/movies ever.
In my opinion, the best place to start is with the Book of Heroic Races: Player Races 1. It's chocked full of new balanced races for 5e and has a 5-Star review. If you are interested in adventures, we have a pair that you can find right here. (full disclosure these are from my company)
From there, I would recommend checking out either Frog God Games or Legendary Games. They're both good and worth checking out.
Circuits and Wire with a Beating Heart
Mysterious technology so advanced, many think it is magical. Androids know not their true origins, but make their own way in a primitive world of gods and magic despite being creatures of science and electronics. Play this race from the stars and show the world your true mettle.
Book of Heroic Races: Advanced Androids is the essential guide for playing an android character. This 23-page supplement features:
Be Heroic With This Advanced Race Today!
Book of Heroic Races: Advanced Androids is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Skinwalkers, Advanced Lizardfolk, Advanced Samsarans Advanced Elans, Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Androids and 2 more races as soon as they are finished plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.
Well it is going to depend greatly on how the city and the people view magic in general, and it is going to vary from city to city.
If the city views magic as:
That's just what I can think of off the time of my head.
Taku Ooka Nin wrote:
One of my players in my Kingmaker campaign
Let me just stop you right there.
First off, let me just say that I love me Kingmaker. My company's early Pathfinder products were directly centered around Kingmaker because I love that campaign that much. I GMed it back in the day.
Having said that, Kingmaker has some serious problems with it. Namely over-reliance on low level monsters well long after they are useful. I had the exact same problem as you and the APG was new when we were playing.
Then there is the fact that the game assumes characters have 4-5 encounters before resting and Kingmaker has an average of 1-2, with only a few exceptions. Take your Sorc/Wiz problem for a moment. he can do that trick many times/day. So the only way for them to be challenged is to give them situations where that cannot be used.
As for converting to 5e, yea, it can make a difference. Its a good game and I highly recommend it myself. But that is a decision you need to talk to the group about.
Agreed with everyone else. There is alot less math involved so it is a much easier game to play and run. Adjudicating things are much simpler (forget "does this conditional bonus apply or not", its just advantage or disadvantage). The flatter math of the whole game means monsters stick around longer and a CR 3 encounter is still good when the the players are level 6 without it being a cakewalk encounter.
Ambrosia Slaad wrote:
thank you for the recommendation good miss.
At d20fpsrd, we have everything on we sell there on sale for 40% off. So there’s everything above on sale, but also you can grab the:
Any ETA on the Wyrwood content? :)
There are only 3 races left: Androids, Gillmen, and Wyrwoods. Androids is next. It is so close to done, I am hoping to have it out by month's end. But with Thanksgiving coming, I can't promise it. Gillmen and Wyrwoods are both still in the being written phase. They were both my races to write and I've been focused on publishing instead of writing. I'll probably say Androids is it for the year and and spend the rest of the time writing, with the these two races coming out in January and February. I can't say which will be which at this point, but I will see which is closer to being done and focus on that first.
Ah, I missed the Werewolf one. He looks very tiger-y.
Took me a bit to figure out why he gives a tigery impression. He's hispanic so his base skincolor is not white.
Also, we finished it up last night. So you can download Advanced Skinwalkers right now as part of the Book of Heroic Races: Advanced Compendium Work in Progress before it is available for individual download on Tuesday.
The Kinetic Assailant sounds a lot like the Feral Heart archetype in Ultimate Psionics, but I'm sure you took that into account when you made it.
Matthew Medeiros wrote that archetype, and IIRC he did mention something about that when I first asked him to do that. What he came up with was uniquely skinwalkery and wholey new.
I am hoping it will be available on Tuesday. However, that may be pushed back a week if I am not satisfied that it is the best it can be. If you want to get it the moment it is available, subscribe to the Book of Heroic Races: Advanced Subscriptions and get it as soon as I upload it instead of waiting for the respective Tuesdays.
The basic racial abilities are the same (albeit with minor edits). We are not doing anything with the breeds (we are not adding new breeds, we are not changing their replaced abilities) for a number of reasons, among them is that I am not sure if the names you cited (ragebred, scaleheart, etc) are open for me to use. So better safe than sorry, we stuck with the basic racial abilities and made new mechanics that all of the breeds can use, (instead of making options that only specific breeds can use). Having said that, the art represents a werewolf-kin soulknife (kinetic assailant), wererat-kin sorcerer, werecrocodile-kin ranger, and a wereboar-kin shaman with the Lunar spirit.
The Kinetic Assailant is a new archetype that basically turns the Wolverine (the X-Men character). The Lunar spirit has roots in the Lunar mystery (from Blood of the Moon), but is distinctly made for the shaman. I'll be talking more about them next week.
One thing we always strive to do at Jon Brazer Enterprises is to try new things. Never content to stick to what we’ve done previously, we always want to go beyond. Today is no different, and so we are releasing printed terrain for the Deadly Delves: Along Came a Spider adventure for the Pathfinder Roleplaying Game.
These maps are perfect for use with Along Came a Spider and can be repurposed for any other adventure in which you want to use them. They maintain the beautiful background images from the adventure with the addition of lightly visible 1-inch grid marks—but best of all, there are no giant tiles, no compass roses, and no visible spoiler information for your players. You can see the maps as they appear in the adventure here.
the battle master fighter does not have enough options to choose from
That sums up my complains about 5e, except that it extends to EVERYTHING. Core book races: I'm sick of them. Subclasses, ok the basics are covered, how about something fun, unique, and flavorful. Feats, they are all solid options, but nothing that excites me. Short adventures that I can use to make my own campaign, nope.
This is why I am making my own material and buying into other 5e compatible material.
I really didn't mean for this post to be a plug for my own company, but that is what it turned out to be.
These Spiders Aren’t So Itsy Bitsy
Giant spiders have overrun Mossdale, and every last villager is either dead and dessicated, or cocooned and abducted. But what were they after, and who coordinated the vermin to attack en masse? Could it have been the local ettercap or a crazed arachnophile druid… or was something far more sinister behind the attack? Can the adventurers rescue the missing citizens and foil the plans of the nefarious mind behind this dastardly deed before it is too late?
Along Came a Spider is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:
Dangers Unknown. Treasures Untold. Adventure Awaits.
Something on the scale of Paizo's APs or the 64-page modules, you really do have to prep plot if you want any and railroad the PCs to some extent. That's what you're selling. A prepared adventure. If you want to have prewritten stuff for the PCs to encounter, you've basically got to decide where they're going to go and roughly when.
I tried the plotless adventure once with Encounters and Maps: Cave of Kobolds. Emphasis on the word "once." I had a whole line planned (2 more of them are all but done and have never been released).
The review entitled "Avoid" with the line describing it as "some thing I could knock up my self in Herolab given a few minutes," and that it took "five minutes to write" killed that idea for me. Sales were beyond terrible, and it shattered any confidence I had in myself for even trying it. It was years before I tried a proper adventure.
It taught me that people pay for plot more than anything else.
Sorry DeathQuaker, but read aloud text is definitely staying for many reasons with one in particular standing out: brain fart. No matter how prepared I am, no matter how many times that weekend I ran that adventure already, even if I wrote the adventure, I've had brain farts as to what makes a given room unique that reduced me to reading the read aloud text right off the page.
Its not a matter of trust. Its a matter of giving the GM all the help he or she can have to run that adventure and making it easy to rely upon. If a GM is going to modify the adventure, then the GM can do exactly what you are already talking about, just with the read aloud text.
As far as the monster actions in the read aloud text goes, that was me just writing something fast and not able to think of anything better on the fly.
Glord Funkelhand wrote:
I come from a user interface pov.
Ok, fair enough.
Would a short block at the start of the room that went something like
This way it makes no statement about what kind of spiders they are, the 4th spider that is hiding among the webs, whether or not the skeleton will come to live, exactly what kind of axe it is, whether the axe is magical, whether or not there is any more treasure hiding in the webs, and how many gold coins are in the corner.
Plus you know that that the spiders crawled through a hole in the wall and met the PCs 3 rooms ago, so you can just cross them off the obvious list.
All this is followed by the room description that does not mention the above, so that the room description is still the same, even after the spiders leave for the previously mentioned fight.