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*Puts point in quibblemuch's score*
Simple straight forward question: Why are elves not a core race, from the races we know about thus far? They are already a space-faring race in pathfinder and they are one of the more popular races in the game, so why not?
Also, I'd say that the designers wanted to do something new.
Do you have a theory why elves or any of the other core races are not core here (serious or silly)?
I would say it would take it's cues from runelord. Each adventure would center around a different classic monster (goblinoids, constructs, void creatures that don't breathe, etc), showing how each is different in space with an overarching plot of someone/something wanting to take over and/or destroy everything. probably a corporation.
More than anything else, it will be a tour of the solar system.
Coffee Demon wrote:
I actually haven't seen Paizo say that classes will be interchangeable.
From the Starfinder page (link):
Best of all, Starfinder is designed to integrate easily with the Pathfinder roleplaying game, meaning your power-armored marine can still go toe to toe with orcs and dragons.
Owen K. C. Stephens wrote:
I don't anyone to think I am ignoring them... but most of those things are the kind of specific details we're not at the stage to discuss yet. The questions themselves can be useful, since it encourages us to look at an issue, but until we are much further along we won't have things like this pinned down.
In that case:
My Starfinder Requests
Magic Surrounds Us, It Penetrates Us, It Binds Us All Together
The ultimate blend of sorcerer and wizard, the arcanist weaves eldritch power and bends the world to her will. Her unique class abilities, her exploits, alter magic in ways no other caster can muster. Tap into these new exploits, and your character will harness power she has never touched before.
Book of Magic: 10 Arcanist Exploits is the essential guide for arcanist players. This 5-page supplement features::
Let the Power Flow Through You with the Book of Magic!
Ambrosia Slaad wrote:
Personally, I'd love to see Jon Brazer Enterprises (who did the fantastic BoHR:Advanced Androids ... maybe a Book of Galactic Races
We are seriously considering supporting. Even if we don't directly, I plan on sending an adventure I am currently writing for Traveller to Rob as a sample of my writing and ask to be considered for writing an adventure path adventure.
The most I.portant thing to remember is that the classes will be compatible, meaning that you can take a class from one and use it in the other with little issue. As for what classes generally look like, I'd say, look to unchained, ACG, and OA: open choices (arcanist) where your last choice may have nothing to do with the previous choice, classes with themed choices (shaman, unchained summoner, kinectist) where your later class choices are limited based on an early decision (but not by much), and classes that can do more than heal (warpriest, hunter).
Beyond that, don't expect to see some radical new approach to class design.
Dale McCoy Jr wrote:
I'm guess that science fiction adventures will be the gencon hardback
I just want to say I called it. I had no inside knowledge. Just my guess based on what is popular right now and what paizo did in the past with their adventures/player companions and what they haven't done with their hardbacks.
Spring hardback: honestly, I don't know. I'm guess that science fiction adventures will be the gencon hardback, but I really don't know what the spring one will be.
Society theme: something cthulhu-ish
Anyone else not at PaizoCon want to guess?
A Harbinger of Doom Descends From The Sky
Following the disappearance of personnel at a lumber camp, a mysterious sword drops from the sky, cleaving the very earth to deliver a pronouncement of doom upon all who refuse to leave the logging site. Can the adventurers ferret out the source of this ominous portent and put a stop to it before it wreaks further havoc on the loggers?
Doom of the Sky Sword is an exciting adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This adventure is designed to challenge four to five 1st-level PCs like no other content has to date. Inside this volume, you’ll find:
Dangers Unknown. Treasures Untold. Adventure Awaits.
Today is my last Monday as an unmarried man. Thursday, April 21st, my wonderful fiancee will become “The Wonderful Mrs McCoy.” We are thrilled and busy as all heck.
As a present to all of you Pathfinder and 5e fans, we put all of our PDFs over at Paizo on sale all week. Get everything at 50% off. This is in addition to your other current sale for our Traveller products over at DriveThruRPG/RPGNow and the OpenGamingStore. So head over to your favorite site and grab these deals today.
For Boys and Girls Wishing to Be Real Golems
Animated through eldritch magic, wyrwoods are playable intelligent constructs. Having won their freedom from repressive arcane creators, these crafted people grow in power as all the other heroic races and are free to choose their own destiny. Play this magically-constructed race and prove you are made from sterner stuff than flesh and bone!
Book of Heroic Races: Advanced Wyrwoods is the essential guide for playing a wyrwood character. This 23-page supplement features:
Be Heroic With This Advanced Race Today!
Book of Heroic Races: Advanced Wyrwoods is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Androids, Advanced Skinwalkers, Advanced Lizardfolk, Advanced Samsarans Advanced Elans, Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Wyrwoods and 1 more race as soon as it is finished plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, the OpenGamingStore (formerly d20PFSRD), and Paizo.com.
Book of Heroic Races: Advanced Wyrwoods comes out tomorrow on Paizo. Today we start showing off what is inside. First off, lets make sure everyone knows what a wyrwood is. So click over to JonBrazer.com and read the racial traits. Stay tuned for more Wyrwood action!
Book of Heroic Races: Advanced Wyrwoods is part of the [b]Book of Heroic Races: Advanced Subscription[/irl]. Purchasing the subscription gets you Book of Heroic Races: Advanced Androids, Advanced Skinwalkers, Advanced Lizardfolk, Advanced Samsarans Advanced Elans, Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Wyrwoods and 1 more race as soon as it is finished plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, the OpenGamingStore (formerly d20PFSRD), and Paizo.com.
The GM's Day Sale and we couldn't be more excited. We've got 30% off of just about everything we sell and it is at DriveThruRPG/RPGNow, the OpenGamingStore, and of course Paizo. So you can get 30% off the Book of Heroic Races Compendium, Deadly Delves: To Claw the Surface, Book of Beasts: Monsters of the Shadow Plane, and much more. Not only that, our D&D 5e, Traveller and 13th Age titles are on sale too.
Don't want. Download today.
In my opinion, the best place to start is with the Book of Heroic Races: Player Races 1. It's chocked full of new balanced races for 5e and has a 5-Star review. If you are interested in adventures, we have a pair that you can find right here. (full disclosure these are from my company)
From there, I would recommend checking out either Frog God Games or Legendary Games. They're both good and worth checking out.
Circuits and Wire with a Beating Heart
Mysterious technology so advanced, many think it is magical. Androids know not their true origins, but make their own way in a primitive world of gods and magic despite being creatures of science and electronics. Play this race from the stars and show the world your true mettle.
Book of Heroic Races: Advanced Androids is the essential guide for playing an android character. This 23-page supplement features:
Be Heroic With This Advanced Race Today!
Book of Heroic Races: Advanced Androids is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Skinwalkers, Advanced Lizardfolk, Advanced Samsarans Advanced Elans, Advanced Merfolk, Advanced Wyvarans, Advanced Changelings, Advanced Catfolk, Advanced Tengu, and Advanced Favored Class Options as well as Book of Heroic Races: Advanced Androids and 2 more races as soon as they are finished plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.
Well it is going to depend greatly on how the city and the people view magic in general, and it is going to vary from city to city.
If the city views magic as:
That's just what I can think of off the time of my head.
Taku Ooka Nin wrote:
One of my players in my Kingmaker campaign
Let me just stop you right there.
First off, let me just say that I love me Kingmaker. My company's early Pathfinder products were directly centered around Kingmaker because I love that campaign that much. I GMed it back in the day.
Having said that, Kingmaker has some serious problems with it. Namely over-reliance on low level monsters well long after they are useful. I had the exact same problem as you and the APG was new when we were playing.
Then there is the fact that the game assumes characters have 4-5 encounters before resting and Kingmaker has an average of 1-2, with only a few exceptions. Take your Sorc/Wiz problem for a moment. he can do that trick many times/day. So the only way for them to be challenged is to give them situations where that cannot be used.
As for converting to 5e, yea, it can make a difference. Its a good game and I highly recommend it myself. But that is a decision you need to talk to the group about.
Agreed with everyone else. There is alot less math involved so it is a much easier game to play and run. Adjudicating things are much simpler (forget "does this conditional bonus apply or not", its just advantage or disadvantage). The flatter math of the whole game means monsters stick around longer and a CR 3 encounter is still good when the the players are level 6 without it being a cakewalk encounter.
Ambrosia Slaad wrote:
thank you for the recommendation good miss.
At d20fpsrd, we have everything on we sell there on sale for 40% off. So there’s everything above on sale, but also you can grab the: