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Little Red Goblin Games wrote:
Tell you what, I'll buy you a drink at the next GenCon we're at together.
Being Friday, I thought we would do something a little different for today’s preview. I would like to take a moment to introduce you to our first signature character to grace the cover of one of our adventures. She is as tough as she is graceful and earns her place on this adventure, fighting against a terrifying black dragon. Here is a bit more about Darlanrea Moonbright.
I just want to say thank you for mentioning the Book of Heroic Races: Advanced Favored Class Options. It was alot of fun to work on, especially when it involved working with a great crew of people.
Today's preview of Deadly Delves: Reign of Ruin we talk about the half-dragons in this adventure. This dragon has been BUSY getting it on with everything she can find, and this dungeon is filled with her half-dragon offspring. Goto JonBrazer.com to see two of them.
With our first adventure in the Deadly Delves adventure line coming out next week, we thought we would share with you the beautiful cover image as a wallpaper. Reign of Ruin is a 7th-level adventure written by Richard Moore featuring a terrifying black dragon. She will terrorize your players and their characters alike. And you can download the wonderful image at JonBrazer.com.
So, the OGL looks at first glance like it's ok to use all the crunch, but no "proper names" and such.
Every product that uses the OGL is required to state what is and is not open content. What you said is true for Paizo's PRD only. Some products say nothing is open. Other say everything is open. And there are all manner of possibilities inbetween with varying degrees of clarity.
At the same time, the thing is long enough to make me feel intimidated. Grande.
It only gets worse from here. If you ever want to hire a freelancer, guess who is going to have to write the contract: you (or a lawyer you hire, which I recommend for your first time, after that it is a copy/paste/modify job). If you want to work on a joint project with another company, you two will have to come up with your contract on how to split the money. This is a business and just like any other business, legal issues is a serious part of it.
But, it's legal stuff, legal stuff scares me a tad, and the fact that Paizo recommended re-reading adds to that.
If you don't mind me saying so, this is probably not a good sign that you should be a publisher, at least not at the moment. Dealing with legal matters is common. I would not recommend you publish until you are comfortable.
I would recommend either working as a freelancer until you are comfortable with it as a publisher can give you specific advice in specific situations until you are confident in yourself, in this respect. Or working with an existing publisher to let them handle the publing aspect of publishing for a time until you are comfortable (with the publisher taking a percentage).
Color me confused what you are trying to do here. Is this suppose to be advice on how to build an NPC?
Wait a minute, I think I am getting the underlying problem, have you read the open game license? The OGL, as it is called, is the foundation on which the pathfinder license is built. Do you understand this license?
If it can't do that then I would begin to wonder about its longevity. (Hasbro pulled the plug quickly on 4e as soon as it was no longer in the top sales spot.)
I would sooner suspect it has more to do with return on investment. if the books sell well enough to make wotc a profit (or, I should say a sufficient level of profit), then I suspect they will keep it around for quite some time even if it is not number one.
Beware The Blackener Of Bright Waters, For She Is Come Again
Reign Of Ruin is the first full-length adventure module in Jon Brazer Enterprises’ Deadly Delves product line, and is compatible with the ENnie-award winning 13th Age Roleplaying Game. This adventure is designed to challenge five 4th-level PCs like no other content has to date. Inside this volume, you’ll find:
Dangers Unknown. Treasures Untold. Adventure Awaits.
First they ask for anthropomorphic lizards, then anthropomorphic cats. Next thing you know, they'll be demanding anthropomorphic chimpanzees. How outlandish is that? Like a chimp, only standing up-right, and with less fur. And TALKING. And it will probably look outrageously unrealistic like this. That's just way too wuxia anime to ever be allowed in a fantasy game. No anthropomorphic chimps!
*snorts a laugh*
Green Smashomancer wrote:
You might want to check out the umbral kobolds in Book of Heroic Races Compendium . I took the kobold race and rebalanced them, so they are not red shirts. Then, I gave them to Todd Stewart (author of Paizo's The Great Beyond and others) to play with. I don't think you'll be disappointed.
The foundation of fantasy for me is floating islands in the sky, steampunk mech-armor, airships and giant robots, shapeshifting halfbloods, sasquatches who hurl their party members as weapons, frog knights and scythe-weilding sorcerers, psychic powers, rocket-punching robots and discus-hurling androids, warriors who fuel super-powered armor with light, laser swords, mages who power their magic with metals, and so on and so forth. The core settings of various Tolkien-inspired worlds were entertaining for a short time, but the novelty quickly wore off for me.
This. ... well most of this ... for me. But it is exactly this reason why I am doing this project.
richard develyn wrote:
In my opinion what you want to do with the OGL is to encourage 3PPs to publish complimentary products rather than competing ones.
Not being argumentative, but according to Paizo's FAQ (which does have a disclaimer that they will review and may change their minds, though the disclaimer was made on 7/23/2013).
Fair enough. But that would not hold water at my gaming table. I wouldn't allow it.
Like I said elsewhere, I'm not an optimizer. Someone who's goal is to play an optimal character instead of a character is going to find a way to break anything.
Which? I don't know them off hand.
And ... not at my gaming table that would count. IMO a spell-like ability is different than a spell. It says "spells," not "spells or spell-like abilities."
For example: Harrowed Summoning calls out "spell" or "spell-like ability" in its description of benefits.
A 1 level dip into Cleric
You mean 3 level dip.
Divine Protection wrote:
Prerequisite(s): Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domains, or mystery class feature.
And even then it HAS to be cleric. Its a 4 level dip for oracles, inquisitors, and warpriests.
It's even better for all of them than it is for Paladins, since Paladins are much more MAD.
Paladin divine grace (which does the same thing) comes in at 2nd level. So a bard could take a 2 level paladin dip and get the same bonus. Plus you'll have a better BAB, smite, etc. When all is said and done, a 2 level dip into paladin is better than a 3 level dip into cleric + splitting ability scores for spellcasting + a specific feat being used.
Could you tell me this: How does a feat like Divine Protection come into existance?
I've looked at that feat several different ways now and I don't see it as overpowered, at least not any more powered than the paladin's divine grace ability is overpowered. I can see the argument for the oracle since it relies on Charisma to cast spells but the cleric, inquisitor, and warpriest all use Wisdom, so that is going to be their highest stats. And even then, the inquisitor and warpriest do not have stats that make any use of Charisma and will have to put a 13 in something that could otherwise be a dump stat.
Comparing clerics in the NPC Codex took this feat, the majority would gain a +1 or +2 bonus. Well that is, those that qualified for it; plenty of them didn't meet the Charisma requirement. Sure, it is better than Iron Will and feats, but that feat doesn't require a minimum of an ability score that plenty of people use as their dump stat, a minimum of being 5th level, and limits it to 4 classes (only one of which makes heavy use of the Cha ability).
Like I said, I don't see that feat as being overpowered any more than the paladin is, which, I rank up with the summoner as being overpowered. In a game that routinely pits good vs evil, having a class who's mechanics are dedicated to fighting evil while all the rest are not is, IMHO, overpowered. Divine Protection does nothing more than spreads one aspect of the paladin to a few other classes that also receive power from a deity.
So ... I'm not really seeing the brokenness here.
Kelsey Arwen MacAilbert wrote:
If Paizo ever stopped delivering new things in the RPG line, many people would move on to something else that can keep delivering new content.
I'm not really sure that's true.
No, Kelsey is correct. Those that play RPGs tend to fall into two categories: setting lovers and system lovers. There are those that really get into the setting and are satisfied with a minimum of rules books. However, there are those that want to build the most intricate character for the campaign. They will scower book after book for the perfect class, race, feat, spell, etc. Paizo is aware of this and builds books accordingly. Hense why there is not much in the way of mechanics in the settings books and no setting material in the RPG books.
Paizo's strength is adventures, not mechanics.
That is a matter of opinion. While they are top notch with their adventures, Jason Bulmahn and team are no slouches when it comes to RPG design. And I'm not just saying that because I wrote for them.
The best commercials, IMO, for RPGs are half hour episodes of big bang theory and community. A 30 second commercial is going to ... What ... Show off the artwork? They're not demonstrate what actually makes RPGs fun. Give it a full half hour and you can show people enjoying themselves and what makes it fun.
Failing to control costs is a killer to many companies. Failing to recognize trends is another company killer. However, failing to learn from the above mistakes is the nail in the coffin.
Heck, I made the first two mistakes and they could have sunk my company. After how well the Book of Beasts: Monsters of the River Nations and the Book of the River Nations did, I believed it was because of what I did that they were that popular, when really it was the popularity of Kingmaker that sold them. I failed to recognize that at the time. As such, I grossly overprinted the Book of Beasts: Monsters of the Shadow Plane and the shadowsfall players book. That, combined with several other costs that I failed to control could have sunk my company. But I learned from it, changed my strategy and moved on.
When it comes to Paizo, Lisa is a smart business woman. From what I have seen,I doubt there are many in the RPG industry that top her. She can hold her own.
I have a question that should be okay in this topic: does our level in Sacred Fist counts as a monk level for feat purpose? :)
That's a tricky question. And this answer would only apply for my gaming table.
If it did count as monk levels, then the archetype would have effectively removed "fighter" from the hybrid class description and replaced it with monk. This would mean that you can't multiclass with monk, so no MoMS.
The alternative being that you can multiclass with monk, but the warpriest levels do not count as monk levels.
So I'd leave that one up to the player, letting him/her have an informed choice.
If a player in a game I was running asked me if they wanted to play a warpriest/monk, I'd allow the stacking. IMO, you are still giving up some class abilities of the monk when you are taking warpriest levels and the same is true with the reverse. This archetype allows them to harmonize well, in the same way that many PrCs allow for multiclass harmonization.
But that is how I would rule it at my table. I'm not sure how the people at Paizo will decide for PFS.
It's honestly tough for me to respond to that question, as I tend to houserule away 90% of racial limits to classes, feats, and spells. Pretty much if it's not devoted to working out some aspect of the race's anatomy (such as a feat to let catfolk rend with their claws, for example, wouldn't be available to races that don't have claws) I tend to allow it for anyone.
I agree. Which is why in the Book of Heroic Races Compendium you see alot of things like feats that allow the half-faerie dragons to use their breath weapon more often and in different ways, seedling archetypes that let them use a whip they make from their own "hair" in different ways, etc.
Sure, anyone can take the faerie dragon sorcerer bloodline, cast the spell swarm of angry kobolds, or create a deity with the psychopomp subdomain, but those is more the exception rather than the rule. Even then, they are highly thematic for the specific race. There are far more options like the Bear Paw feat for the ursine that normally can use large light, one handed weapons without penalty can now use large melee and two-handed weapons without penalty. Or the melodian fighter archetype that has grants bardic performance because they are such a music-based race. Or the progeny feats that let a fosterling become an even greater Cthulian horror then they already are.
Now that is not to say that you can't do things like allow a dragon disciple to take the half-faerie dragon breath weapon feats or allow a strix to use the half-faerie dragon feats that allow it to fly better, but I like to think that what I published is deeply connected to a race.
Skinwalker. Everything else I could want appears to already be on the list =)
I'm familiar with all of them, but this one. Where is it detailed? Glad to hear that you're a fan on the non-core book races too.
Path of War
Yea, I'm really looking forward to this one. Expect to see support for it.
Edit: To save the future threadjacking over what my motives are, I hope they are obvious. If not, feel free to ask.
I gotta say, DnD 5e is pretty fun. To me it feels like what I like about 3e/pathfinder, to my gf if feels like 1e and others at the table, it feels like what they feel is their favorite edition. I should also say that 5e has my gf playing again after a number of years away, something pathfinder was never able to do. They did a really good job with it. Combined with the fact that every game store owner I've talked to, they express really good sales. I don't think Wizards is destroying the hobby at all. I really think they stepped up to the challenge and did well.
To give credit where credit is due. They did good.
Create Mr. Pitt wrote:
That said spells scaling with level does sound like a pretty strong change.
Spells scaling is not the right word for it. Many spells you can cast using a higher level spell slot and get a greater effect. The two best examples of this is cure wounds and magic missile. Cure wounds, if you cast it as a 1st level spell from a 20th level cleric, it heals the same amount of damage as a 1st level cleric. Compare that with Pathfinder where you heal 1 more point of damage as a 2nd level caster as opposed to a 1st level cleric. And the damage healed keeps going up until you hit 5th level. In 5e, however, you have the option of using one of your higher level spell slots. So if you want to heal more damage, you have to use a 2nd or 3rd or higher level spell slot.
Magic missile is another example. In pathfinder you automatically get additional missiles as you increase in level. In 5e, if you cast it as a 1st level spell from a 1st level wizard or a 20th level wizard, you deal the same amount of damage. However, you have the option of using a higher level spell slot to get additional missiles.
So while D&D requires less spells for the caster, I'd say it is balanced with the casters having less spells prepared. A 20th level wizard can have a maximum of 25 spells prepared, the same number as a 15th level pathfinder wizard. Mind you, that is before pathfinder adds in extra spells from school specialization and ability score bonuses. When you factor those in (using the absolute minimum ability score needed) a pathfinder wizard at 11th level can prepare more spells than a 5e D&D 20th level wizard. So pathfinder wizards win in overall versatility.
Then there's the fact that 6th level spells and beyond can only really be used once per day. The exception to this is levels 19 and 20 where a wizard can cast a 6th level spell a second time per day and at 20th level where a wizard can cast a 7th level spell a second time per day. Compare it to the 17th level pathfinder school specialized wizard that can cast 2 9th level spells/day.
So yea, like others have said, 5e spellcasters get the nerf.