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Durkon Thundershield

Dale McCoy Jr's page

President, Jon Brazer Enterprises. Pathfinder Society Member. 5,202 posts (5,215 including aliases). 1 review. 4 lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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President, Jon Brazer Enterprises

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Incase you are are not familiar with the wyvaran race, their racial abilities can be found here at JonBrazer.com.

President, Jon Brazer Enterprises

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Milo v3 wrote:
When you say kid ...

I mean she has a plushy owlbear.

President, Jon Brazer Enterprises

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Zaister wrote:
I think the kineticist is a young female human.

Yep. She's a kid.

President, Jon Brazer Enterprises

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Kevin Mack wrote:
Any good Iconic art in the previews?

That's right there was. Occult adventures iconics were in the art preview. Let me just say that everyone's favorite iconic is going to be the kineticist. She rocks. Also, the ... I'm forgetting which one, the one with the spirit companion rocks. There aren't enough elderly iconics and this is downright cool. There's even an overweight iconic. Its the one with Bob the skull.

Basic pictures are in my twitter feed, and probably Wolfgang's as well.

President, Jon Brazer Enterprises

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I went to the art preview. They said no recording devices present so I can saw, OMG THE ART WAS AWESOME!!! but that's all I'm going to say. Know direction was allowed to record the audio, but that's it.

President, Jon Brazer Enterprises

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Brandon Hodge wrote:
That's incorrect, DMW. Due to a class with 54 spirits taking up a huge chunk of the book's wordcount, the number of spirits was scaled down to 6, which each one representing an embodiment of classic heroic archetypes (small "a") which correspond to the six mythic tiers. Jason stated they promise to find a home for the 54 in a future product!

As Brandon said, the six spirits correspond to mythic tiers. The idea is that you are channeling the spirit of a former mythic hero. But yea, to do all 54 would have eaten up a third of the book.

President, Jon Brazer Enterprises

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Hell's Vengeance is spring ap. You play bad buys. No, I'm not kidding.

President, Jon Brazer Enterprises

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Milo v3 wrote:
Wasn't that announced a while ago?

First I heard of it. It was mentioned in this little exchange at the Inside Occult Adventures seminar.

*question about occult monsters in the book*

Erik: We couldn't fit monsters in the book but we have the Occult Bestiary as a hardback this fall ... Which I am not sure it is announced yet.
Jason: I think we just did.

President, Jon Brazer Enterprises

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First Spoiler: Occult Bestiary

President, Jon Brazer Enterprises

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I remember thinking that when I read Pathfinder's main setting books, its like the countries were developed completely independent of each other, or were developed right along side another for a specific campaign in mind.

I've been reading the World of Greyhawk book for the past day and franky, I can't put it down. The countries actually interact. You don't have to do "save the world games". Heck a group of players can be the spies for an advancing army. And a whole number of other campaigns I can't see that (with a few exceptions) can't really be done in the above mentioned CS. It definitely sounds like a nice change from what I have been playing.

Would greyhawk inspired adventures for 5e be of interest to anyone? I can't do Greyhawk itself, but I can certainly make adventures that would fit will in Greyhawk.

President, Jon Brazer Enterprises

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If you're going to be at PaizoCon, that's a perfect place to show off some of your artwork to a bunch of publishers and get their input.

President, Jon Brazer Enterprises

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Liz Courts wrote:
Also, your anxiety is something that every artist I've ever met experiences, from the beginner to the veteran. We all know its cruel embrace. Punch it in the teeth and keep drawing.

This. Heck, I'll admit to this for everything I write. The fraud syndrome is strong among authors as well as artists. Only thing you can do is stand up to it and put yourself out there.

President, Jon Brazer Enterprises

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Since we're on the wish list of think we want in a new edition:

I want masterwork to really mean something. I don't want every Tom, Dick, and Harry that is 3rd level and above to have a masterwork weapon. I want, "Six-fingered man commissioned a special sword. My father slaved a year on it." I want masterwork to be something that no one short of 10th level gets. Sure you have your flaming sword at 4th level, but it is not "masterwork." A masterwork sword can have twice as many magical properties as a regular old sword. The same magical properties are more powerful on a masterwork sword. And there should be a table of quirks and/or backstories stories for masterwork weapons. I want them RARE!

President, Jon Brazer Enterprises

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I'll try to bump into ryan or perram and ask if they plan on recording this.

President, Jon Brazer Enterprises

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ryric wrote:

And Dale, no one has yet given an answer that satisfies me to the question - if you eliminate +X bonuses, how do you represent gear that makes you better at those things? Players will want magic weapons that hit more often and hit harder, and magic armor that is more protective. +s are an easy way to do that.

Someone above suggested making all those things, say, +3. To which I respond, that works right until someone says "I want this sword to be somewhat accurate, but not as accurate as the Accurate ability's +3. I know! I'll make it "Seeking" and make it +2!" So now all we've done is replace the +s with hard to remember names for each one. Bleh.

Its the easiest, sure, but is it the best way of doing it?

What do you feel about this change: Remove the requirement that all magic weapons start with a +1 bonus. Now your first weapon magic weapon can either do +1 to hit/damage or it can do +1d6 fire damage.

Now lets talk about one other change: capping magic weapons at +5 instead of +10. Lets be honest, when was the last time anyone saw a +5 vorpal sword? But if you cap it at +5, you can have a vorpal sword, but no other bonuses, not even a +1 on it.

I'm all for players getting gear, but first we have to ask, "are we, as GMs, giving stuff just to give stuff or are we giving meaningful stuff." a +x bonus items being baked into the system means that certain items must be given out at certain times. I'd rather eliminate that from the math and focus on the adventure instead of making sure that this perfect magic item is included in the treasure pile, and providing an explanation as to why the bad guy wasn't using that item.

....

Which I just realized is the answer to the post above: PCs and NPCs in the system as it stands right now do not use the same creation system. According to the rules of the system right now, a 20th-level NPC is suppose to have 159,000 gp, which a 13th-level PC is suppose to have. And how are you ever to see a +10 weapon when that costs 200,000 gp, 41,000 gp more than a 20th level NPC is ever suppose to have?

And yes, that is at high level. A +1 magic weapon costs 2 kgp (kilo gp or 1000 gp). An NPC isn't suppose to have that much devoted to a weapon until level 6. Compare that with the automatic bonus progression (Unchained) which lays out what kind of bonus the game expects you to have and when. A PC is suppose to get a +1 weapon bonus at 4th level.

So right there, you have two different systems. One for PCs and one for NPCs.

President, Jon Brazer Enterprises

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adembroski wrote:
all creatures working under the same generation system,

I read the first post, but the rest, TL;DR.

I'm cool with most of what you said in your post except the quoted part. As a monster designer, I can only say, oh please no. This is one of the things that needs to go. Unchained's monster creation is great; I imagine that it is a starting point idea for what the designers would like to do in a new edition but back compatible with a new edition. I support this effort.

Another thing I would love to see changed: eliminate all +(whatever) bonuses with magic items. I really like the "automatic bonus progression" in Unchained. Now if Pathfinder 2e can just eliminate all that from the game's math to begin with, I'd be thrilled. There is no reason for the game to assume that all the players would have cloaks of resistance +1 at 3rd level when it can just eliminate its need from the math altogether. Same with armor and weapon +1, +2, + ... bonuses. Why can't a magic flaming sword be a sword you get at 1st level with a fire enchantment on it. Why do you have to have a +1 bonus on it to begin with.

President, Jon Brazer Enterprises

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Dangers of a Forgotten Past Awakened in the Deep

When hobgoblin raiders kidnap a caravan full of workers and supplies, the adventurers set off to get them all back. But neither the raiders nor the adventurers know what terrifying horrors await them in the depths of their cavern hideout. Now, the adventurers must risk it all to prevent the minions of an ancient enemy from visiting death and destruction upon the land. Can the heroes rescue the captives from the hobgoblins and deliver them from this ancient foe—or will they all perish, ushering in the rise of a forgotten deity?

Rescue from Tyrkaven is the first adventure module in Jon Brazer Enterprises’ Deadly Delves series for the Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This 19-page adventure is designed to challenge four to five 2nd-level adventurers who thirst for heroics… but they may find more than they bargained for in the process! Inside this volume, you’ll find:

  • 8 fully-developed monsters for your Fifth Edition campaign
  • A sinister new magic item, the book of dark obedience, that can set your adventurers onto an entirely new campaign
  • A full-color map of the caverns from which the hobgoblins terrorize the locals
  • Enough content to get a group of 2nd-level adventurers to 3rd level, with ideas to extend the story even further once you’re done exploring the caves

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download the Deadly Delves: Rescue from Tyrkaven for Fifth Edition at DriveThruRPG/RPGNow.

President, Jon Brazer Enterprises

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Zhangar wrote:
That'd be like, I dunno, Nintendo buying the Megaman series from Capcom

I would be more like Nintendo buying XBox from Microsoft after the XBOne launch.

Cuz you know that Microsoft will keep pushing it, especially to gamers that already bought a PS4.

President, Jon Brazer Enterprises

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FLite wrote:
Actually, now that I think about it, the biggest problem with summoning a draconic or a lovecraftian, is that one is a dragon, and the other is an abberation. Neither is an outsider, or, for that matter, an extraplanar fey.

To me, this sounds like the unchained summoner needs more eidolon subtypes, which is the perfect thing for a Pathfinder Compatible Publisher to work on.

[/shameless Pathfinder Compatible Publisher plug]

President, Jon Brazer Enterprises

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Blakmane wrote:
Dale McCoy Jr wrote:

I perma-banned the summoner for being broken. I felt it was a 9 level caster smashed into 6 levels. Thank you for actually making it a 6 level caster class.

So, I take it you ban all 9th level casters in your game as well?

No. The problem with the summoner being a 9 level caster in 6 levels is that you only need a 16 in Cha to access 9th level spells. That means you can give your halfling the 14 and never, ever use a single ability score increase or magic item that increased ability scores and still have access to 9th level spells. Instead you can spend all your gold and ability bumps on things that let you hit better, dodge better, gave you better hp. You hit with weapons better than a wizard, had more hp than a wizard, and got access to spells like haste and dominate monster before the wizard did, all without using a single gp on your magic and using a single ability bump. And that is no counting the eidolon.

Its spell list was just broken.

Now it is a 6th level caster, it gets haste, greater invisibility, and slow the same time as the bard instead of 3 levels earlier, and access to mass ability buff spells, the same time as the bard instead of 6 levels earlier. If anything, the bard should get these spells before the summoner, not the other way around. Yes there are some differences between their spell progressions (i.e. bard gets heroism earlier and summoner gets summon monster 4+ spells earlier), but they're thematically appropriate. It had access to spells that should have only been available to a 9 level caster like binding, dominate monster, maze, protection from spells.

If a character is going to have a spell list of a 9 level caster, you should be dumping all your money and energy into making it a powerful caster. The summoner, being a 6 level caster has to do neither. He has everything he needs to one day have access to 9th level spells at 1st level.

That ain't right.

President, Jon Brazer Enterprises

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Cinderfist wrote:
I dunno, this constant hiring back and forth, i'm not sure it's that great for the industry.

May I recommend some Pathfinder compatible material (or 5e compatible material) produced by a small publisher?

Heck, I can recommend some good books from publishers I have never worked for nor have I hired them.

[/shameless small publisher plug]

President, Jon Brazer Enterprises

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Dale McCoy Jr wrote:
He specifically said "I'm helping sort out lore and other content (primarily for FR) so WotC licensors (like videogame companies) have easy access to the info they need." (emphasis mine) I would assume it is to more making sure that things like the Elemental Evil video game stays in FR lore and less about getting more new RPG material out.

President, Jon Brazer Enterprises

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He specifically said "I'm helping sort out lore and other content (primarily for FR) so WotC licensors (like videogame companies) have easy access to the info they need." I would assume it is to more making sure that things like the Elemental Evil video game stays in FR lore and less about getting more new RPG material out.

President, Jon Brazer Enterprises

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wakedown wrote:

People who work for companies almost always have pre-defined opinions of how things should be handled, and will then take steps to prove the validity of their viewpoint to their co-workers and customers (to some extent).

...

At any rate, Tome of Battle is clearly an example of: "hey I think martials should have cool powers built into the class in the next edition, let's see how the market receives it in an experimental supplement".

Unchained is a pretty clear transitional work, where our collective response to experiments within will help Bulmahn, Seifter, Mona or whomever press their beliefs into the next iteration (whether it's called "Revised", "2E", etc). Things like "hey, look the community prefers multi-classing via feats versus the traditional 3.x era multi-classing, it looks like we can go that direction and not have to worry about balancing based on class dipping". Or things like "hey folks like the stamina pool, we can make that part of the core rules for martial characters".

...

I'd also suspect something else with regards to magic, although it could be Occult Adventures is the experiment here so it's not needed in a future supplement that follows Occult Adventures.

On some levels I completely agree with you and others I disagree with you. The basic idea of Unchained being a book to test ideas, I definitely agree with you but I believe you ascribing ideas of designers wanting to push ideas onto gamers more than is there. Having been a playtester for a number of games and having used books like Unchained for various other games (i.e. Pathfinder Alpha and Beta, 3.5's ToB: Bo9S, Exalted 1e's Player's Guide, Mongoose Traveller [hard to believe that was 8 years ago]), I'd sooner describe something like this as throwing spaghetti against the wall and seeing what sticks. "If the fans like it, run with it. If not, well it was a good test."

To me OA doesn't feel like an experiment as much as giving fans of a certain style of play what they want, hitting some of the last few points before closing up PF1e. Like Magic of Incarnum, OA feels like a stand alone book that does not have much impact on the rest of the game, so if players/gm's want to skip it, they're not going to be behind. Having said that, I would not be surprised if an AP next year is about Vudra. (But that is pure speculation, I have no direct info on this one way or the other.)

If Paizo is going to do another test book, I'd expect it to be the spring 2016 hardcover. (Again, no direct info. Only speculation)

President, Jon Brazer Enterprises

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I just want to say thank you to the RPG development team. I perma-banned the summoner for being broken. I felt it was a 9 level caster smashed into 6 levels. Thank you for actually making it a 6 level caster class.

No perma-ban on the unchained version. In fact, I might be bringing one as a pregen character to PaizoCon.

President, Jon Brazer Enterprises

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Steve Geddes wrote:

It seems to me that you want (and I do to):

1. A compatibility license to sit alongside the OGL, as required by clause whatever-it-is that says you need one to advertise your material as "compatible"
2. An updated (or additional) SRD with terms specific to 5E (like advantage - good example). I'd missed the need for this second point.

1. This would be nice, but I'd consider that a kickstarter stretch goal level of desire. I'll be happy with the revised 4e GSL. (The first version required that you stopped selling anything that used the OGL; the revised eliminated that part and was cool with dual stating a product, as long as the 4e portions were not open content.) I would have used the revised 4e GSL if I enjoyed 4e as a game, which I didn't.

2. Yes. Having a license is good and all but is useless without the terms that we are allowed to use. Again, this doesn't need to be 3.x level SRD here. Just a long list of terms that are ok to use ALA 4e's SRD.

To be honest, I'd be cool with a really short license that said:
you can use anything in the basic rules except for these words (see attached list, those words being FR/Eb/DS/etc specific places or deities that are mentioned in the basic rules). There is no need for anything long and complex. No need for a super huge SRD that is probably the hold up (if it is even being worked on at Wizards) that covers every allowable word. I'll be happy to make my own version of dragonborn and gnome and warlock, if I really needed to. What I want is something, anything I can work with. All I really want is something from Wizards that says, "as long as you stay in these simple guidelines, meh, we don't care."

President, Jon Brazer Enterprises

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Technically, saying 5e is "not OGL" is a a misuse of the term. But it is a misuse inline with calling a tissue a "Kleenex." When people ask for an OGL for 5e, they are looking for any kind of compatibility license instead of having to rely on copyright law or on using a license that corresponds to a set of terms that are free and open to use that was designed for a different version and is not designed with this specific version of D&D. What we want is a simply, easy to understand (since few of us are lawyers in the day job) way of saying this is for use with 5e and if you use these terms (terms being anything from "blue dragon" to "advantage"), Wizards will not care one way or the other what happens.

5e has no free, open license of any kind to date. There is no list of terms or phrases that are allowed to be used that directly corresponds to 5e. And there is no official way to indicate compatibility. Can you make a 5e adventure with all the tools available to you right now? Yes. It is not as easy as the OGL, but it can be done.

So how much do publishers want some kind of 5e license? Roughly the same amount a GMs wants an adventure. And for similar reasons: we're busy and don't have time to learn copyright law, some are more risk averse and want a simple clear license that says this is what you can do and this is what you cannot, and some just flat out like running a company with the OGL.

Does this make sense?

President, Jon Brazer Enterprises

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Do Not Meddle in the Affairs of Dragons ...

Children of the cauldron, wyvarans stand as a race of dragons like no other. They met the challenge for survival with a roar that was heard around the world. Now they quest for gold, territory, knowledge, and honor. This quest leads to many heroic deeds as tales of this young race spread from town to town. Now you can play a wyvaran and show the world what it means to be a dragon.

Book of Heroic Races: Advanced Wyvarans gives you everything you need to play a wyvaran character. This 23-page supplement features:

  • Standard Racial Traits for playing a wyvaran, 8 alternate racial traits and 4 new character traits to customize your character for this unique play experience
  • 6 New Character Class Options including 5 new archetypes like the intuitor and the stormlancer, and the wyvern sorcerer bloodline
  • 11 New Feats expanding on your draconic origins
  • 5 New Dragon-Themed Spells
  • 6 New Magic Items
  • 2 New Deities with a unique perspective on community and flying
  • Details on wyvaran adventurers as well as suggestions on how to incorporate this race into your world.

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Wyvarans for Pathfinder at DriveThruRPG/RPGNow and d20PFSRD and coming soon to Paizo.com.

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Subscription. Purchasing the subscription gets you Book of Heroic Races: Advanced Changelings, Book of Heroic Races: Advanced Catfolk, Book of Heroic Races: Advanced Tengu, and Book of Heroic Races: Advanced Favored Class Options in addition to Book of Heroic Races: Advanced Wyvanrans all right away, plus 8 more races released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished. Download today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

President, Jon Brazer Enterprises

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Over the years, races ending in a gender specific ending have typically been replaced with "folk" instead:
lizardmen => lizardfolk
mermaids => merfolk
ratmen => ratfolk

So shouldn't the gillmen be called the gillfolk these days?

Disclaimer: My company will be producing Book of Heroic Races: Advanced Gillmen (or Gillfolk, if decided otherwise) later this year.

President, Jon Brazer Enterprises

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Congrats Liz and Chris.

President, Jon Brazer Enterprises

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In all of our PaizoCon games, you can play a character from these races. Sign up today.

Friday Morning: Expedition to Playtest Mountain
Saturday Morning: Resceue from Tyrkaven
Sunday Afternoon: Resceue from Tyrkaven
Monday Morning: Resceue from Tyrkaven

President, Jon Brazer Enterprises

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You did but not anymore? ;)

President, Jon Brazer Enterprises

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My current favorite thing I like about 5e: teleportation circle. With teleportation raised to a 7th level spell (which makes me really happy), this spell handles the quicker travel at lower levels with a number of storytelling options I like. First off, small villages won't have a dedicated circle, so a group won't be able to beam there quickly, even if they have a scroll. Second, an ancient circle can still be in working order, so you can beam into the area of extreme danger rather quickly. 3rd, it takes a minute to cast, so if you are being chased by a monster you can't defeat, you just have to fight from a defensible position, hold it off for a number of rounds while the wizard is busy. Great fun.

President, Jon Brazer Enterprises

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Steve Geddes wrote:
As I understand things, the risky thing about publishing for 5E under the OGL is the prohibition on advertising it as compatible with a trademark.

That is one of them. There are others, but as long as you know about them and avoid them, everything should be fine. You can still find yourself in a lawsuit who's whole purpose is for one company to drive the other company out if business, which is a real possibility, but I don't think this will happen.

President, Jon Brazer Enterprises

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Dale McCoy Jr wrote:
Mattastrophic wrote:
If you think about it, this decision is great for third party publishers.
*looks around innocently* *hums to himself for a moment*

Totally off topic here for a moment, but those that click this link and enter their email address and check a 5e box before tomorrow morning may get a nice surprise come the morning.

Just saying. Totally has nothing to do with Dungeons and Dragons and a lack of support. Nothing at all.

President, Jon Brazer Enterprises

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Mattastrophic wrote:
If you think about it, this decision is great for third party publishers.

*looks around innocently* *hums to himself for a moment*

President, Jon Brazer Enterprises

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Adjule wrote:
I still have the mindset that a DM who uses published adventures is a lazy failure of a DM because he can't come up with adventures of his own.

I use to agree with you on that. Now I recognize that it is just a matter of how much free time you have. The first published adventure I ever used in 2011-ish time frame. For the 15+ years before that I prided myself at never, ever using a published adventure. Now I'm just plain busy and published adventures are pretty much the only way I can run a game anymore, unless I want to wing it every session.

MAJT69 wrote:

It's completely baffling to me that they are refusing to give D&D any further content. No new classes, etc.

That's the main reason we've decided to return to Pathfinder. 5th edition D&D is a great rules set, but we want regular new content.

Paizo gets one thing right - the RPG drives the other things, the minis, card games, etc.

In D&D, the MMO and minis are all-important and the RPG is a dim and distant third.

Bizarre and disappointing way to run a system, and simply not for us.

Right there with you. This is the kind of strategy you employ when you value the core as a brand that can be used to generate revenue through other mediums instead of valuing the core itself. It leads to not taking chances, playing safe, and not rocking the boat. Its going to lead to adventures that revolve around "going somewhere and killing things" instead of actually doing something cool and interesting, like one that centers on machine gods and so forth.

President, Jon Brazer Enterprises

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Malwing wrote:
Currently Book of Heroic Races Compendium is ... on my priority list.

Wahoo!!!

President, Jon Brazer Enterprises

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Up until now, I have actively not talked about my fellow Pathfinder Compatible companies because I always felt that it was not proper. If I said anything less than positive, I felt that that was a snide way of saying my products are better, and if I said something glowing I was always afraid that someone would say that I am “shilling for my buddies.” So I stayed away from it. But honestly, I was not being true to myself. I typically love the work that my fellow Pathfinder Compatible publishers do and I want to take a few moments to share with you every so often some of my favorite Pathfinder Compatible books. Allow me to start with what I feel is the best Pathfinder Compatible book, and quite frankly better than some Pathfinder RPG books, available: Ultimate Psionics by Dreamscarred Press.

Read the whole article at JonBrazer.com

President, Jon Brazer Enterprises

2 people marked this as a favorite.

Earlier today, I finished adding all the favored class options from this supplement to their respective races on d20PFSRD. So now you can see all the favored class options for:

Androids,
Catfolk,
Changelings,
Elans,
Gillman,
Lizardfolk,
Merfolk,
Samsaran,
Skinwalker,
Tengu,
Wyrwood, and
Wyvaran

You can download this as its own PDF here or as part of the Book of Heroic Races: Advanced Compendium—Work in Progress subscription.

President, Jon Brazer Enterprises

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Misroi wrote:

I'm pretty sure you should ask Haley first before you have sex with Elan. She'd probably fill you full of arrows for trying.

Oh, wait, what are we talking about?

You win the thread, good sir.

President, Jon Brazer Enterprises

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An elan gets its ball (or its lady balls) radiated to the point of being dead.

That's right, I'm saying elan woman have balls.

I should probably delete this post since it is almost 2am and I am giggly. Oh well.

President, Jon Brazer Enterprises

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Malwing wrote:
So, can someone review more of Jon Brazer's race books if they have them. Seedlings were good but I'm on the fence about them.

I highly endorse this call for more reviews of JBE books.

President, Jon Brazer Enterprises

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Thanks for mentioning Advanced Changelings, Liz.

President, Jon Brazer Enterprises

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goldomark wrote:
Some clarification, this ain't e-tools like DDI (e.g. character builder). This is a Virutal Table Top.

Yea, this is the class abilities already programmed in, the monsters already programmed in, etc. This is the equivalent of hero lab data files + online gaming space.

President, Jon Brazer Enterprises

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goldomark wrote:
Dale McCoy Jr wrote:
Especially considering that Sasquatch Games had not produced a single RPG book before the PotA was announced (and long since turned into Wizards).

Except for Primeval Thule?

My bad. It wasn't before. It was exactly the same day. Link 1 Link 2

President, Jon Brazer Enterprises

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Subscribing to JBE's newsletter would not be a bad idea. Just throwing that out there.

President, Jon Brazer Enterprises

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Steve Geddes wrote:
What I find most surprising is the shift to outsourcing production of the adventure content. Addressing 'bloat' was clearly an idea whose time had come - it seems to me that WotC are vying away from the OGL approach and are looking to utilise third party publishers through a more traditional licensee/collaborator model. I didnt expect that.

I didn't expect them to outsource, but it doesn't surprise me. I talked to a member of WotC back at GenCon 2012 and they said that they know they need to keep hiring new talent (at that point, they hadn't made a new high profile hire since Mearls, IIRC). And (yes, I was told this) that they need to have the OGL as a path to making new hires. Their opinion was that 90% of everything produced for the OGL was crap, but that they had to accept that for the 10% that was brilliant and make hire from that group.

So I am highly surprised that they have not released any kind of open license yet (OGL or otherwise), but I assume that their outsourcing of adventures is management's way of doing that without having the "90% crap" problem.

What does surprise me more than anything else though is that the two companies they hired from so far are run by former Wizards' employees. So if my guess about this being their audition for new hires method is correct, then they are not looking for new hires but are sticking with what they know. Especially considering that Sasquatch Games had not produced a single RPG book before the PotA was announced (and long since turned into Wizards). Mind you, they might have simply done that while the rules were being written/very early days after being published (since they know they can handle a dynamic set of circumstances like that) and will move forward using new companies for talent audition.

President, Jon Brazer Enterprises

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Malwing wrote:
I'm mostly posting to keep the thread bumped. I took the request for reviews seriously because it is true; I have bought a lot of third party products due to good reviews. Generally I get books or pdfs to fulfill a need but its a money risk if there isn't an honest review that gives the details that you need to decide on whether or not to purchase. I hope that more people review and read my own reviews because that's how third party products keep a level of integrity and dignity as opposed to being dismissed as inherently unbalanced, bloating and useless.

Well, we really appreciate your efforts.

President, Jon Brazer Enterprises

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Dale McCoy Jr wrote:
Now where's some kind of license, any kind of license to produce compatible material. Because Wizards is not coming anywhere close to meeting the demand for adventures, additional crunch, settings, etc.
Krunchyfrogg wrote:
After Pathfinder became a more successful game than D&D 3.5, do you think WotC is going to let that happen again?

It doesn't have to be the OGL. Even if it was the revised GSL, that would work fine.

Had you asked me that question when it was first released, my answer was "I'm cautiously optimistic." I believed it was possible, but I recognized the doubt in the back of my mind for what it was.

Had you asked me when they released the DMG, I would have been frustrated, but I would have held out hope.

Today, no.

We are 9 months out since the release of the PHB. That is 8 months longer than the first version of the 4e GSL's release after it's respective PHB. We are 3 months out from the revised version of the GSL (so yes, in the same time frame since the 4e PHB's release there have been 2 versions of the GSL). And a year and a half longer than the much publicized telephone conference that Wizards had with Paizo, Green Ronin, Mongoose, Goodman, and Necromancer (and I think a few others) to get them on board with 4e when it launched. If Wizards was serious about fostering some kind of compatible market, they would have done something by now other than a few designers saying, "Yes, we really want to make it OGL."

And yes, Perkins did say something stronger back in November (6 months ago). But since then Mearls went on jury duty and things screeched to a halt with certain product developments. He said on twitter that the conversion documents for older modules should be coming in July. When asked about a license, he didn't respond. Which, I think at this point, is reasonable to assume that it is not going to happen.

If Wizards put out some kind of ... anything ... that hinted at some kind of license, I'd be the first to speak up in their defense. But we haven't seen anything other than, what is in my opinion, several developers that believe in the OGL trying to influence those that make decisions by speaking publicly about it. And have since not said anything else on the topic.

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