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My current favorite thing I like about 5e: teleportation circle. With teleportation raised to a 7th level spell (which makes me really happy), this spell handles the quicker travel at lower levels with a number of storytelling options I like. First off, small villages won't have a dedicated circle, so a group won't be able to beam there quickly, even if they have a scroll. Second, an ancient circle can still be in working order, so you can beam into the area of extreme danger rather quickly. 3rd, it takes a minute to cast, so if you are being chased by a monster you can't defeat, you just have to fight from a defensible position, hold it off for a number of rounds while the wizard is busy. Great fun.
Steve Geddes wrote:
As I understand things, the risky thing about publishing for 5E under the OGL is the prohibition on advertising it as compatible with a trademark.
That is one of them. There are others, but as long as you know about them and avoid them, everything should be fine. You can still find yourself in a lawsuit who's whole purpose is for one company to drive the other company out if business, which is a real possibility, but I don't think this will happen.
Dale McCoy Jr wrote:
Totally off topic here for a moment, but those that click this link and enter their email address and check a 5e box before tomorrow morning may get a nice surprise come the morning.
Just saying. Totally has nothing to do with Dungeons and Dragons and a lack of support. Nothing at all.
I still have the mindset that a DM who uses published adventures is a lazy failure of a DM because he can't come up with adventures of his own.
I use to agree with you on that. Now I recognize that it is just a matter of how much free time you have. The first published adventure I ever used in 2011-ish time frame. For the 15+ years before that I prided myself at never, ever using a published adventure. Now I'm just plain busy and published adventures are pretty much the only way I can run a game anymore, unless I want to wing it every session.
Right there with you. This is the kind of strategy you employ when you value the core as a brand that can be used to generate revenue through other mediums instead of valuing the core itself. It leads to not taking chances, playing safe, and not rocking the boat. Its going to lead to adventures that revolve around "going somewhere and killing things" instead of actually doing something cool and interesting, like one that centers on machine gods and so forth.
Up until now, I have actively not talked about my fellow Pathfinder Compatible companies because I always felt that it was not proper. If I said anything less than positive, I felt that that was a snide way of saying my products are better, and if I said something glowing I was always afraid that someone would say that I am “shilling for my buddies.” So I stayed away from it. But honestly, I was not being true to myself. I typically love the work that my fellow Pathfinder Compatible publishers do and I want to take a few moments to share with you every so often some of my favorite Pathfinder Compatible books. Allow me to start with what I feel is the best Pathfinder Compatible book, and quite frankly better than some Pathfinder RPG books, available: Ultimate Psionics by Dreamscarred Press.
Read the whole article at JonBrazer.com
Earlier today, I finished adding all the favored class options from this supplement to their respective races on d20PFSRD. So now you can see all the favored class options for:
You can download this as its own PDF here or as part of the Book of Heroic Races: Advanced Compendium—Work in Progress subscription.
I'm mostly posting to keep the thread bumped. I took the request for reviews seriously because it is true; I have bought a lot of third party products due to good reviews. Generally I get books or pdfs to fulfill a need but its a money risk if there isn't an honest review that gives the details that you need to decide on whether or not to purchase. I hope that more people review and read my own reviews because that's how third party products keep a level of integrity and dignity as opposed to being dismissed as inherently unbalanced, bloating and useless.
Well, we really appreciate your efforts.
Dale McCoy Jr wrote:
Now where's some kind of license, any kind of license to produce compatible material. Because Wizards is not coming anywhere close to meeting the demand for adventures, additional crunch, settings, etc.
After Pathfinder became a more successful game than D&D 3.5, do you think WotC is going to let that happen again?
It doesn't have to be the OGL. Even if it was the revised GSL, that would work fine.
Had you asked me that question when it was first released, my answer was "I'm cautiously optimistic." I believed it was possible, but I recognized the doubt in the back of my mind for what it was.
Had you asked me when they released the DMG, I would have been frustrated, but I would have held out hope.
We are 9 months out since the release of the PHB. That is 8 months longer than the first version of the 4e GSL's release after it's respective PHB. We are 3 months out from the revised version of the GSL (so yes, in the same time frame since the 4e PHB's release there have been 2 versions of the GSL). And a year and a half longer than the much publicized telephone conference that Wizards had with Paizo, Green Ronin, Mongoose, Goodman, and Necromancer (and I think a few others) to get them on board with 4e when it launched. If Wizards was serious about fostering some kind of compatible market, they would have done something by now other than a few designers saying, "Yes, we really want to make it OGL."
And yes, Perkins did say something stronger back in November (6 months ago). But since then Mearls went on jury duty and things screeched to a halt with certain product developments. He said on twitter that the conversion documents for older modules should be coming in July. When asked about a license, he didn't respond. Which, I think at this point, is reasonable to assume that it is not going to happen.
If Wizards put out some kind of ... anything ... that hinted at some kind of license, I'd be the first to speak up in their defense. But we haven't seen anything other than, what is in my opinion, several developers that believe in the OGL trying to influence those that make decisions by speaking publicly about it. And have since not said anything else on the topic.
To expand on what James is saying, White Wolf did this in the 90's with the oWoD. People loved it because it was a single story that kept advancing and getting deeper and deeper. It was also hard for White Wolf to keep doing because they kept building to a single event and, eventually, had to deliver on that (which it finally did). The next book had to have writers that were intimately familiar with everything that came before instead of a single core setting book. As time went on, that got harder and harder. Eventually, they abandoned the continuous overplot idea and go with a plotless version. It made life much simpler for them for them as a company and easier on freelance writers.
IMO, Paizo's model of static setting + overplot that last 6 months is the best compromise between the two.
I mentioned yesterday that we are making an addition to the Book of Heroic: Advanced Series. Well, we are ready to share the details. Please ignore the timing. Yes, today is April Fools, but that is pure coincidence, nothing more. Check out our preview at JonBrazer.com.
FOR THE LOVE OF ALL THAT IS HOLY AND UNHOLY PLEASE PLEASE psychopomp descendants.
I really don't know how I missed this, but the Book of Heroic Races Compendium features the reapers, a half-psychopomp race. I think you will like it.
but what do you like about the warlock?
My character serves the Faerie Queen of Air and Darkness as her knight. I fight outsiders and those serve them. I am Harry Blackstone Copperfield Dresden in all but name. Name any other class that is that cool.
Maybe your play experience has been different than mine, but we only short rest once or twice per day, and sometimes not at all. Sometimes we get dragged into long, drawn out battles that combine two or three encounters into one big battle.
Taking a short rest should not be a tough choice, but pretty much a readily made choice. Sure, clerics and wizards don't get anything from a short rest but just about every other class does. Looking at it through the mindset of 3.5/Pathfinder where you break when those two classes are done really is doing a disservice for the rest of the party in 5e. But immediately following that 2/3 encounter big battles should be followed by a short rest. If the primary casters went nova during that battle, then the GM should be slapped for not giving the party any more encounters that day. Playing a caster has always been about resource management and if those casters are not managing those resources well, then they should get the raw end of the deal. If the party camps out, something should happen and those casters are worthless while the warlock gets his chance to shine.
Also, playing a warlock is not like playing a wizard. You are not the primary arcane caster. You are the arcane blaster that can do some arcane casting as well. Take the invocations that extend your eldritch blast to 300 feet and give you 120 ft darkvision and you don't have to be anywhere near the party to attack.
Things to remember: your cantrips are more powerful than regular cantrips. Specifically, they scale with level. Eldritch blast and similar target more people or deal more damage as you go up in level. This is easy to forget so double check. Second, all your spells are cast at highest level. Wizards don't get that. You always get the upscale.
Up here in the Northeast US, we have been getting frozen out since that groundhog said Spring is weeks away yet. Thanks alot, rodent.
Help us in fighting back. We have the Book of Magic: Insurgency of Summer for Pathfinder one sale this week for $1. That is about 75% off the regular price. This is sale, you get:
Grab Book of Magic: Insurgency of Summer today at DriveThruRPG/RPGNow
Barring anything going wrong, changelings come out next month. And in my opinion, the author did a really great job with them.
Our signature changeling is also our signature warpriest and signature left handed woman.
To Kill a Mockingbird Before the Mockingbird Kills You.
Adventurers and explorers extraordinaire, tengus make exceptional player chararacters. From their unique fighting styles to their ability to read anything put before them, tengus survive the toughtest scrapes and emerge victorious. Now your can play a tengu character like never before.
Book of Heroic Races: Advanced Tengus gives you everything you need to play a tengu character. This 23-page supplement features:
Be Heroic with This Advanced Race Today!
Or download the Book of Heroic Races: Advanced Tengus as part of the Book of Heroic Races: Advanced Subscription. Get this and Book of Heroic Races: Advanced Favored Class Options today as well as the 11 other races in the Book of Heroic Races: Advanced series as they are released throughout 2015 plus the upcoming Book of Heroic Races: Advanced Compendium when it is finished at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.
First off, let me just say thank you for your interest and thank you for not torrenting the PDF.
Why isn't the race on d20pfsrd, we simply haven't had time to add it to the site. Its OGL so no problem there. We're working to add more info to the site all the time, but reapers simply hasn't happened yet.
So here's the race's traits:
Reaper Racial Traits
As far as how well balanced the rest of the mechanics are, well, let me just say that this was written by Mark Seifter, who is currently working for Paizo as a designer with Jason and Stephen. To say that the mechanics presented within are both exquisitely flavorful and balanced does not, IMHO, do them justice. I feel this is some exceptional work that does not get the recognition it deserves.
With the first race of the Book of Heroic Races: Advanced Series in editing, I thought I would show off one of our signature characters.
First up is Corrakwak, our signature tengu inquisitor. He is also our signature evil character. Greedy and not one to cross, Corrakwak fights those that threaten his people, or the world at large.
Next up we have Larin, our signature changeling warpriest. She is also our signature left-handed lady. Devoted to the changeling goddess of purity and light, everything that their hag parentage opposes.
We have more coming soon, so keep watching.
Download the Book of Heroic Races: Advanced Compendium—Work in Progress series and don't miss a race.
Back when I ran games, I tended to use alot of Pathfinder Compatible monsters (even if my players never knew it). Interestingly, the one monster book I never used was the Tome of Horrors Complete. IMO, the best reason to use a Pathfinder Compatible monster book is to keep the players on their toes and throw stuff at them that they never saw before. My players had seen the monsters in the Tome of Horrors many, MANY times.