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Thief

Dalamus Othreleth's page

714 posts. Alias of Brad Walsh.


Full Name

Dalamus Othreleth

Race

Half Elf

Classes/Levels

Rogue 7

Gender

Male

Size

Medium

Age

32

Special Abilities

Scarred Soul (+2 init/-1 will), Sacred Touch (stabilize w/touch)

Alignment

Chaotic Neutral

Languages

Elven, Goblin, Draconic, Gnome, Celestial

Strength 14
Dexterity 20
Constitution 14
Intelligence 13
Wisdom 10
Charisma 12

About Dalamus Othreleth

Dalamus
Male half-elf red mantis assassin 1/rogue 7
CN Medium humanoid (elf, human)
Init +5; Senses low-light vision; Perception +12
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Defense
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AC 20, touch 15, flat-footed 16 (+4 armor, +1 deflection, +3 dexterity, +1 dodge, +1 natural)
hp 67 (8d8+19)
Fort +3, Ref +11, Will +2; +2 vs. enchantments
Defensive Abilities evasion, trap sense +2, uncanny dodge; Immune sleep
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Offense
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Speed 60 ft. (50 ft. in armor)
Melee +2 dagger +12/+12 (1d4+4/19-20) or
. . (L) assasins dagger with auto poison +10/+10 (1d6+4/19-20) or
. . mwk shortsword +11/+11 (1d6+2/19-20) or
. . sawtooth sabre +8/+8 (1d8+4/19-20) or
. . sawtooth sabre artifact +10/+10 (1d8+6/19-20 plus 2d6 vs. chaotic)
Ranged composite shortbow +11/+11 (1d6+2/×3)
Special Attacks sneak attack +5d6
Red Mantis Assassin Spells Known (CL 1st; concentration +2)
. . 1st (2/day)—disguise self, ventriloquism (DC 12)
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Statistics
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Str 14, Dex 20, Con 15, Int 13, Wis 10, Cha 12
Base Atk +5; CMB +7 (+8 awesome blow, +8 bull rush, +8 disarm, +8 feint, +8 grapple, +8 overrun, +8 pull, +8 push, +8 sunder, +8 trip); CMD 23 (24 vs. awesome blow, 24 vs. bull rush, 24 vs. disarm, 24 vs. feint, 24 vs. grapple, 24 vs. overrun, 24 vs. pull, 24 vs. push, 24 vs. sunder, 24 vs. trip)
Feats Alertness, Exotic Weapon Proficiency (sawtooth sabre), Skill Focus (Disable Device), Two-weapon Fighting, Weapon Finesse, Weapon Focus (sawtooth sabre), Weapon Specialization (sawtooth sabre)
Traits sacred touch, slippery
Skills Acrobatics +11, Appraise +0, Bluff +4, Climb +8, Diplomacy +0, Disable Device +20, Disguise +9, Escape Artist +9, Fly +1, Handle Animal +1, Heal +3, Intimidate +8, Knowledge (local) +5, Knowledge (nobility) +5, Linguistics +5, Perception +12, Ride +1, Sense Motive +5, Sleight of Hand +6, Stealth +12, Survival +1, Swim +2, Use Magic Device +10; Racial Modifiers +2 Perception
Languages Celestial, Common, Draconic, Elven, Gnome
SQ elf blood, rogue talent (bleeding attack, fast stealth, finesse rogue), trapfinding +3
Combat Gear cold iron arrows (50), potion of delay poison, potion of invisibility, black adder venom (5), bloodroot (5), blue whinnis (5), drow poison (9), oil (6), oil of taggit (10), shadow essence; Other Gear mithral chain shirt, red leather, +2 dagger, assasins dagger with auto poison, sawtooth sabre artifact, arrows (18), arrows (20), composite shortbow, mwk shortsword, sawtooth sabre, amulet of natural armor +1, boots of speed, bracers of archery, lesser, handy haversack, ring of feather falling, ring of protection +1, backpack, cart, grappling hook, hooded lantern, manacles, noble's outfit, red mantis boots, red mantis cape, red mantis gloves, red mantis helmet, hemp rope (50 ft.), sack, signal whistle, thieves' tools, masterwork, torch (2), waterskin, wooden holy symbol of achaekek, heavy horse, bit and bridle, crowbar, light crossbow, riding saddle, saddlebags, gold ring (plain band) (worth 50 gp), small red garnet, 5,902 gp, 1 sp, 7 cp
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Special Abilities
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Bleeding Attack +5 (Ex) Sneak attacks also deal 5 bleed damage/round.
Boots of speed (10 rounds/day) Affected by haste
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fast Stealth (Ex) You may move at full speed while using the Stealth skill without penalty.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Potion of delay poison Add this item to create a potion of a chosen spell.
Ring of feather falling Feather fall activates if you fall more than 5 ft.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Slippery You gain a +1 bonus on Escape artist or grapple checks to escape a grapple, but a -1 penalty on all other grapple checks.
Sneak Attack +5d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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From the outlying village of Hollowsky. I am of the clan from Starforest which is located in Hollowsky. Since a young age, I have been drawn to cities. I love the lights, the activity and the action. I moved from my small village when I was about the age of 17 and I have been in Cauldron ever since. I have made my way with little odd jobs, and have been employed by different shops in the city.

Prestige Class intent: Spymaster

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