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Posts
DM:
Is there enough light throughout the house for me to see using my low-light vision? Also not sure how often you need stealth checks 1d20 + 7 ⇒ (6) + 7 = 13.
Daelin moves toward the doorway leading to the front of the house. She will make her way through the first floor as fast as possible to locate the library. DM:
Daelin sat for a few hours outside the Goblin trying to determine a plan of approach. That night she traveled to the Windward District to locate the residence and determine where the housekeeping staff resides at night. The next night Daelin makes her move, before setting out, she will devise a hopefully clever disguise to cover her identity. Arriving at the best perceived spot for breaking in and checking for traps and keeping an eye out for any staff members. If possible take 20 on a disguise check before leaving to assume a different person and race (Check 22), Stealth 1d20 + 7 ⇒ (20) + 7 = 27, Perception for traps 1d20 + 7 ⇒ (18) + 7 = 25, Perception for Staff 1d20 + 6 ⇒ (14) + 6 = 20
I know he is a diviner, but I have no defense against that. I took no ranks in UMD. DM:
Spoiler:
A little frustrated about her outcome with the thieves guilds, Daelin has started thinking of ways to operate under another persona or just work for Saul on the side.
Daelin approaches Saul in and asks for a minute to talk in private. "Sir, are you wanting to do any jobs or acquire anything under anonymity? I am quite capable of behind the scenes action. I will only keep a small portion of wealth for myself and contribute the rest to the Goblin's earnings." DM:
Spoiler:
Daelin would like to join one of the local thieves guilds that is not associated with Zincher or Saul. I don't know any yet, but can roll some diplomacy checks while hanging out in the right places. Maybe do some small side jobs and put some toward the Goblin's profits.
Knowledge Local 1d20 + 7 ⇒ (11) + 7 = 18 Diplomacy 1d20 + 6 ⇒ (12) + 6 = 18 As the week progresses, Daelin will make her way outside to be a barker, trying to draw people in with her charm. When not outside, Daelin will entertain the crowd with minor tricks as she makes her way through the crowd. 2 hours of barker: Bluff 1d20 + 7 ⇒ (3) + 7 = 10
Since I'm pretty sure Tippy will be busy with the cook, I'll grab Lyre and drag her out of the kitchen with my withdrawl. Seeing her chance as Tsadok and Antianel rush in after the snake, Daelin grabs Lyre by her arms and drags her out of the kitchen. "Hold on hon'. We'll get you fixed up in a minute." Initiative 1d20 + 3 ⇒ (14) + 3 = 17 Hearing the creature's hiss, Daelin figures it is not going so well and draws her rapier and moves into the kitchen behind Lyre. "Negotiations not going so well hon?" Daelin comments with a slight grin. "That's got to be the biggest snake ever!" She exclaims with wide eyes. Daelin refuses the coin, though it hurts her to she the money go. As the scream pierces the crowd of the Gold Goblin, Daelin perks up from her position on the catwalk and makes her way down the stair and into the kitchen. "How big a snake we talkin'?" She asks in an excited voice, her hand resting on her rapier's hilt. Perception 1d20 + 6 ⇒ (10) + 6 = 16 Daelin wraps up her performance abruptly and gives a quick bow. She makes her way through the crowd quickly to the bar. Standing behind the sailors Daelin announces in a loud voice "Why don't we even this group up a little more gents?" while palming a dagger. Sleight of Hand 1d20 + 7 ⇒ (8) + 7 = 15 "Oh thank you sir! I would like to get started right away. I will help clean up for now." Daelin responds with a giddy giggle, then proceeds to where Antianel and Lyre are cleaning up and begins to straighten things up. Offering her hand for a shake to Antianel and Lyre "Nice to meet you both, I am Daelin. Seems like we are gonna be workin' together." At Saul’s request, Daelin brings her hand up next to his ear and gives it a good wiggle, then brings her hand back with a shiny coin. ”How long have you been hiding this up there sir? I bet you forgot about it.” Daelin says with a big grin. The feat would be far less amazing if she had been wearing a shirt with sleeves. Sleight of Hand 1d20 + 7 ⇒ (14) + 7 = 21 As if on cue to Saul’s mention of hiring, a slender female elf with black hair and an inviting smile slowly walks over to the group. ”Excuse me sir.” She says in a sweet tone directed at Saul. ”I couldn’t help but overhear that you are in need of employees after what took place today. The name is Daelin sir and I can be very persuasive to passersby and have a pretty quick hand to entertain guests. Would you consider me for a position? I am sorely in need of employment.” Shisumo, would it be cool to use sleight of hand in place of perform to entertain? I can also do acrobatics or security. DM Shisumo wrote:
I will leave her as is. I can update her soon snd let you know. DM Shisumo wrote:
Do you know any of the campaign traits that I can trade one of mine for? Daelin awakens as the sun's rays come through the small window in her room of the guild hall. A night of tavern stops turned into a lot of Dwarven mead. Not to many to forget the good information she received from her friend Balrun at the Three Moons Tavern though. According to her friend a caravan with a wise Varisian seer would be arriving soon. Excited at the chance of knowing what the vision meant Daelin remembered the old man at the academy. ”I should go see what the man has gathered for me.” she thought as she jumped out of bed and threw on her performing clothes. ”Hmmm, I told the man I would bring him something for troubling him. What do old bookish sorts like?” Daelin thought as she pushed through the door of the guild hall. Determined to find something good, she makes her way to the market district. Pacing by many carts she finally spots the perfect item. It is a silk bookmark adorned with images of angels. Feeling pleased with her purchase, Daelin makes her way to the academy. As she enters through the doors she stands and looks around for the man. Finally picking him out from the crowd, she makes her way towards him. ”I have a present for you! Now what did you find?” Took out 1gp for the present. What info do I get Catman? Enthralled by Daelin, the bookish old man took out a piece of parchment and handed her his quill.
As the day goes on Daelin will make rounds at the local taverns to determine if any Gypsy caravans are known to be here or arriving soon.
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