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Profile
About Daegen MuellerAbout Daegan Mueller Daegan is a traveling priest of Iomedae, looking for his true path and purpose. He is the last surviving member of his family, though his mother once told him his father had relatives in the lands he now travels. Seeking his own place and destiny, 'Daeg' has come to these lands seeking the will of Iomedae. Recently, he has traveled the roads from village to hamlet, listening to the disagreements of the faithful or worthy, assisting in their tribulations, and dispensing justice as his faith, his heart, and the teachings of Iomedae decree. Hit Points 16
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8 - 1st Lvl, 6 - 2nd, + Con x 2 levels Combat Stats
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Armor Class 16 - Mwk Chain Shirt, Mwk Light Wooden Shield, +1 Dex; Armor Check Penalty -1
Touch 11; flatfooted 15 BAB: + 1 Initiative: +5 CMB: +3 CMD: 14/13 flatfooted Melee Attack: +3 Ranged: +2 Saves: Fort 4, Reflex 1, Will 6 Mwk Longsword +4 to hit 1d8+2 damage Dagger +3 to hit 1d4+2 damage (+2 to hit thrown) Gauntlet +3 to hit 1d3+2 damage Feats
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Improved Initiative (Human Bonus) Selective Channeling (Level Bonus) Weapon Training - Longsword (Goddess) Skills
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Appraise (Int) 0 (+2),
Bluff (Cha, CC) 0 (+1), Climb (Str, CC) 0 (+1, including ACP), Craft (Int, -) 0 (-), Diplomacy (Cha) 2 (+6), Disguise (Cha, CC) 0 (+1), Heal (Wis) 2 (+7), Intimidate (Cha, CC) 0 (+1), Knowledge (Int, Arcana) 0 (-), Knowledge (Int, History) 2 (+6), Knowledge (Int, Nobility) 0 (-), Knowledge (Int, Religion) 2 (+6), Knowledge (Int, the Planes) 2 (+6), Linguistics (Int, add Abyssal and Celestial) 2 (+7), Perception (Wis, CC) 2 (+5), Sense Motive (Wis) 2 (+7), Spellcraft (Int) 2 (+6), Survival (Wis, CC) 0 (+3) Class Spells/Abilities
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Channel Positive Energy 4/day 30' radius burst; Dice 1d6+2 Will DC 12
Living beings are healed by this energy by the amount rolled or Undead beings are harmed by this energy, by an amount determined by the Will save. Undead, if the save is made, suffer half damage. If the save is failed, they suffer the full damage. Spontaneously cast Cure spells Sun Domain
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Sun's Blessing: Add Cleric level to amount of damage done via channeling positive energy. Undead do not add their channel resistance to their save vs the channeling DC. War Domain
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Battle Rage: Touch a creature as a standard action to grant a +1 enhancement bonus per 1/2 cleric level to melee damage for one round. Usable 6 times per day Spells
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0 Level - 4
Detect Magic (1d6+1 rounds) Guidance (5 minutes) Read Magic (1d6+1 rounds) Stabilize (1d6+1 rounds) 1st Level - 3
Equipment
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Backpack (2 lbs), Winter Blanket (3 lbs), 3 Candles (-), Scroll case w/ 4 parchment (1/2 lb), 3 Chalk (-), Flint & Steel (-), 1 vial Ink (-), Inkpen (-), Small Steel Mirror (1/2 lb), Belt Pouch (1/2 lb), 3 days Trail Rations (3 lbs), Empty Sack (1/2 lb), Mueller Signet Ring 10gpv (-), Half Bar Soap (1/2 lb), Empty Potion Vial (-), Waterskin (4 lbs), Whetstone (1 lb), Everburning Torch (1 lb), Vial of Holy Water (1 lb), Silver Holy Symbol (1 lb), Healer's Kit (10 uses, 1 lb), Spell Component Pouch (2 lb), Scroll of Comprehend Languages, Cure Light Wounds, Magic Weapon, and Protection from Evil, all CL 1st. Coins and Encumbrance
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2 PP, 5 GP, 7 SP, 9 CP
Encumbrance: 58 lbs. gained in-game: 600 exp (bugbear encounter) |
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