Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Denrelwe Azrinae

DM Zyren/ Heart of Runes's page

1,758 posts. Alias of Zyrenity.


RSS

1 to 50 of 1,758 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Gadak clicks his tongue and grins

Oh yeah...but in some nights the roles of hunter and prey are suddenly swapped...still a good night for hunting then, but the result might surprise all parties.

the smile freezes as he turns to Sable

No event that would cause this...I guess it a natural phenomenon but it doesn't bode well...

He walks over to the stables where the muscular riding lizards are kept and comments

Didn't you say you are from Umberweb? Heard they have an impressive cavalry there?


Waiting for Marek


Two of the other ogres are blocking Marek from attacking and so he has to use his attack to slice a nice gash into the belly of one of the minors.

Being one down and looking severely injured himself, Jarad does not look as self-confident as he did before.

(space for 2 of you in the frontline to engage the wounded ogre)

Rd2

Karlan
Celestra
Alana
Harry
Ailetha
Marek
Kreegs


Jarad Kreeg is able to withstand the effects of Ailetha's spell but gets hit by the lightning bolt directly in the face. When Harry and Karlan both lean into him with full force, the mighty ogre lord staggers back (withdraw), wounded heavily and just trying to defend himself - Marek?


Lol, I thought you'd know the sequence.

Rd2

Karlan
Celestra
Harry
Alana
Ailetha
Marek
Kreegs


You must be loving this here then, Nik ;)

With quick strokes that cut deep into the yellowish flesh of the brute, Marek opens the ogre's belly and before the creature really understands what is happening its entrails are already spilled all over the floor - like a felled oak the ogre falls to one side, opening up the corridor!

Next round (I'll try to check Googledocs as soon as I got time)


Mhm, problem occured after upgrding to Mavericks...and is still unsolved...go on without map and just descriptions until they have fixed it?


Does anyone here have an Imac or MacBook?

Whenever I try to open Maptools it says that the volume is damaged and can't be used, even after I download a new version?!


1 person marked this as a favorite.

Maptools isn't loading...damn Imac, will post updated map tomorrow morning!


Only Marek left, then'll wrap up the happenings and let the ogres loose!


Yeah, if you take an AoO Karlan?!...we just assume there's enough space for you and the brazier.


Karlan, you can't attack from T10, there's a wall between you and the ogre then.


The ogre in the front line decides to delay for the moment...


Kill me with jokes, you will?!

Kreeg bellows and strucks out

Harry's Initiative1d20 + 2 ⇒ (14) + 2 = 16
Alana's Initiative1d20 + 2 ⇒ (12) + 2 = 14
Celestra's Initiative1d20 + 3 ⇒ (15) + 3 = 18
Karlan's Initiative1d20 + 3 ⇒ (19) + 3 = 22
Ailetha's Initiative1d20 + 5 ⇒ (6) + 5 = 11
Marek’s Initiative1d20 + 5 ⇒ (4) + 5 = 9
Kreeg gang's Initiative1d20 + 4 ⇒ (19) + 4 = 23

Fort


Not sure either - are you still in talking or in attacking mode? The ogres haven't decided yet as it looks like.


When Harry turns around the corner he skitters to a halt as he faces the ugliest and biggest ogre he has ever seen. About as large as a hill giant but twice as ugly and with the distinctive features of the of the Grauls - this then must be the one who must have fathered the whole line - the Kreeg Overlord!

With amusement he looks down at Harry and the band behind him (at least 5 more ogres) lick their lips hungrily.

Who are you? A surviving ranger? I thought we found all the rats in our new palace? the brute says in astonishingly clear common.


The doors aren't closed again and the footsteps don't draw nearer. you can hear the faint echo of a conversation which is mostly drowned out by the sound of the rain coming from the courtyard.


Ogres vary in their behavious about as much as humans do, while they in general tend to be destructive and aggressive, they can easily be brought to a more sapient behaviour when the leader is just strong enough - like Mama Graul was.

As you turn around to inspect the doors in the west, you suddenly hear the large double door opening from the south...


Fort

Ok, this is the updated map!


Another door pushed open and only more havoc to be seen - the room must have been an armoury before the ogres attacked, but of the various kinds of leather armours, bows, spears and other weapons, gear and armours not much more than splinters and rags have survived.

Luckily none of the Kreegs or their helpers is here...


The first door you choose leads again to a tower and from there to the battlements. Heavy rain is still falling and in the distance thunder rumbles...


Well, ok, then let's just assume you followed the corridor further

I marked all doors in red - clockwise opening?

Fort


Neither chests nor any magic treasures to be found in the room...

Where to next then? Harry, all doors you had marked on your map are open now, but still lots to explore.


The ogres somehow managed to kill each other without even one survivor - quite an impressive task At least the hollow horse head is now free for taking.


AHHH, POWER!

placebo or not, the ogre seems to thrive under the effects of your "spell". Sweeping around, ogre hook outstretched, he takes off the head of one of the very surprised other monsters and seconds later, the remaining three engage in a bloody fight and moments later all of them lie on the ground, bellies opened, eyes gouged, limbs broken...only the horse head is more or less intact.


Well, that was probably too much of mumo-jumbo nonsense^^


1 person marked this as a favorite.

Will save1d20 + 5 ⇒ (4) + 5 = 9

Then we have a deal...we you can heal, than you can also give me power, do it now, little human.

the ogre says while slowly turning to his kinsmen.


Will save1d20 + 5 ⇒ (15) + 5 = 20

The ogre still seems unimpressed...but nonetheless greedy and so he steps two steps closer and whispers

And will you help me?


Will save1d20 + 3 ⇒ (19) + 3 = 22
Will save1d20 + 3 ⇒ (15) + 3 = 18
Will save1d20 + 3 ⇒ (14) + 3 = 17
Will save1d20 + 5 ⇒ (9) + 5 = 14

You're lucky to get the attention of the strongest looking ogre and one of the others. A bit surprised but not overly interested in your arrival the other two try to continue the argument, but the big one ends it with a violent grunt.

Will save1d20 + 5 ⇒ (18) + 5 = 23

Attack the others? That not good, they three!


The door or rather the opening to the storage chamber was probably too small for the ogres to enter.

When Harry opens the door to the next room he pauses as he overhears the heated argument of a group of four ogres debating about who is the rightful owner of the HORSEY HEAD TROPHY MASK...actually a hollowed out horse head...obviously the argument has not just begun because two ogres already lie in their blood on the ground and the remaining four seem on the edge of killing eatch other over the wonderful piece of ogre-taxidermy.

Fort


Disappointment or relieve, you aren't quite sure as you push open the door at the back of the kitchen for there is only a small room with provisions behind it.


The small door at the other end of the kitchen or a different room?!


You return to the room you have searched before and open the door at its back end.

This room, a kitchen, is in total shambles as if a cyclone had moved through the room, smashed every bit of furniture, bent every bit of silverware, and partially collapsed a stone fireplace.

Fort


Blood sprays forth and covers all of the ogre's works of art as Marek heaves the massive creature apart...another Kreeg dead and you begin to wonder how many members such an ogre family might have...


He already had lost his grip on it. See post above

Marek's turn.


1 person marked this as a favorite.

Please include the Save DCs of your spells.

Will save1d20 + 5 ⇒ (7) + 5 = 12

Laughter bubbles out of the ogre's throat so strongly that he loses the grip on his weapon and isn't able to defend himself.


With a painful grunt Gragavan Kreeg takes the hits and growls in defiance

I'm also an artist with my hook!

Gragavan Kreeg attacking Marek / Ogre Hook 1d20 + 18 ⇒ (18) + 18 = 36
Damage2d8 + 15 ⇒ (4, 3) + 15 = 22

Gragavan Kreeg attacking Harry / Ogre Hook 1d20 + 13 ⇒ (14) + 13 = 27
Damage2d8 + 15 ⇒ (2, 3) + 15 = 20

lashing out to the left and right he paints the walls with your blood now.

RD2:

Hary
Karlan
Marek
Alana
Celestra
Ailetha
Gragavan Kreeg


RD1:

Hary
Karlan
Marek
Alana
Celestra
Ailetha
Gragavan Kreeg

Karlan atacks the ogre from a safe distance and scores a nice hit, but Marek has to get close to the monster and receives a, earth-shattering blow

Gragavan Kreeg AoO / Ogre Hook 1d20 + 18 ⇒ (10) + 18 = 28
Damage2d8 + 15 ⇒ (2, 2) + 15 = 19


No, you didn't miss that - you even took a closer look at it and after that byou came to the conclusion that this door would most probably lead to the battlements.

Harry opens the next door - the lathes, sawhorses, and other tools in this workroom lie in scattered, shattered ruin on the floor. The walls are smeared with gore, in some places forming messy grafitti. An ogre, only some feet away from you, takes out some earplugs as you enter and throws a human body away, he had been using as a paintbrush.

Oh! Hear my newest poetry: Me Big-a-Big, You Small-a-Small, I eat your head!

Battle Mat


All three remaining rooms on the west side of the corridor are empty and besides the broken furniture pretty much look the same. Most probably guest quarters of some kind.

Now the double doors to the east lie before you...Harry pushes them open and...you are greeted by a ramshackle area of smshed tables, broken crockery and rubble. No living stirs here.

Fort


What door is going to be the next one?


Oh, right, then the ogre's last attack hit Harry...sorry man ;)

Silas goes down before Marek is able to drain vitae from him - Harry's and Karlan's attacks were already enough for the "handsome" ogre.

And even though the fight was quite loud and Silas called for help, the fort is in silence again, only your pumping breath is audible.


You will make a nice work of art - will arrange you in the form of a triangle, hah!

Silas catapults into Marek, aiming to maim the Magus to jelly, then spins around to greet Karlan

Silas Kreeg - Marek / Ogre Hook 1d20 + 18 ⇒ (6) + 18 = 24
Damage2d8 + 15 ⇒ (7, 4) + 15 = 26

Silas Kreeg - Karlan/ Ogre Hook 1d20 + 13 ⇒ (17) + 13 = 30
Damage2d8 + 15 ⇒ (3, 3) + 15 = 21

a terrible attack...taking Marek nearly out.


Hopefully I got everything right now, please double check the map and tell me whether everything is correct

When Marek rushes past the ogre, cutting a nice wound over his belly, Silas Kreeg, the artist of the Kreegs, swings and tries to take Marek's head off with one swing

Silas Kreeg / Ogre Hook 1d20 + 18 ⇒ (14) + 18 = 32
Damage2d8 + 15 ⇒ (5, 1) + 15 = 21

Battle Mat

RD2:

Silas Kreeg
Karlan
Alana
Celestra
Ailetha
Harry
Marek


RD1:

Silas Kreeg (ready action)
Karlan (done)
Alana (done)
Celestra (done)
Ailetha
Harry
Marek


Harry's Initiative1d20 + 2 ⇒ (6) + 2 = 8
Alana's Initiative1d20 + 2 ⇒ (16) + 2 = 18
Celestra's Initiative1d20 + 3 ⇒ (11) + 3 = 14
Karlan's Initiative1d20 + 3 ⇒ (14) + 3 = 17
Ailetha's Initiative1d20 + 5 ⇒ (3) + 5 = 8
Marek’s Initiative1d20 + 5 ⇒ (4) + 5 = 9
Silas Kreeg's Initiative1d20 + 3 ⇒ (18) + 3 = 21

Swiftly, the ogre readies his weapons and shouts

Brothers! We must have missed some!


Fort...an ogre at last

The moment Harry disappointedly turns away from the door a massive figure turns up at the end of the corridor. One side of his face is surprisingly handsome while the other is a nightmarish canyon of scars and tumorous flesh.

More rangers to play with!

he says with an even more confusingly melodic voice and strides towards you.


The door of the other side is locked, but you can hear wind and rain from beyond - most probably the door leads to the battlements or some kind of outside platform.


Celestra isn't given the time to check the room properly, Karlan and Harry are already opening the next door

A long table with benches to either side sits in this room opposite a bookshelf with with dozens of books, most of which have been torn from the shelves, mangled and then messily stuffed back in place. There's another door in the northeastern corner of the room.

Fort


Harry pushes open the next door: Crates, barrels, and a stack of firewood have been smashed apart and heaped in a tangled pile in the corner of the room. A flight of stairs leads up to the west.

Fort

1 to 50 of 1,758 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.