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Looting the fort and the ogres is tiresome and and not very inspiring work, yet in the end it proves profitable.
As you finish your work a nice pile of valuables rests in front of the gate and the last rays of the sun glitter on the embossed faces of long dead kings shining forth from coins of silver and gold.
210 platinum pieces
7 masterwork chainmail
2 longswords +1
Jaarath wounded and confused by the sudden loss of his minions decides that it might be better to fight another day. He bellows two short commands pushes the two remaining ogres forward and turns to flee.
With gritted teeth and steely determination the two ogres offer quite a fight but in the end are without a chance. For a moment it's bewildering that the fight for the fort shall be over but as you turn around and take a look at the carnage you have produced, you realize that the Black Arrows have truly been revenged and the fort has been retaken. If anyone was able to escape from your swords, you're sure that he will never return.
In hours the rain will have washed the blood away and the crows will have started picking on the bodies and maybe in some days, bears and other carrion feeders will have taken the corpses away, leaving no trace of the brief Kreeg rule over Fort Rannick.
Gadak clicks his tongue and grins
Oh yeah...but in some nights the roles of hunter and prey are suddenly swapped...still a good night for hunting then, but the result might surprise all parties.
the smile freezes as he turns to Sable
No event that would cause this...I guess it a natural phenomenon but it doesn't bode well...
He walks over to the stables where the muscular riding lizards are kept and comments
Didn't you say you are from Umberweb? Heard they have an impressive cavalry there?
Two of the other ogres are blocking Marek from attacking and so he has to use his attack to slice a nice gash into the belly of one of the minors.
Being one down and looking severely injured himself, Jarad does not look as self-confident as he did before.
(space for 2 of you in the frontline to engage the wounded ogre)
You must be loving this here then, Nik ;)
With quick strokes that cut deep into the yellowish flesh of the brute, Marek opens the ogre's belly and before the creature really understands what is happening its entrails are already spilled all over the floor - like a felled oak the ogre falls to one side, opening up the corridor!
Next round (I'll try to check Googledocs as soon as I got time)
Kill me with jokes, you will?!
Kreeg bellows and strucks out
Harry's Initiative1d20 + 2 ⇒ (14) + 2 = 16
When Harry turns around the corner he skitters to a halt as he faces the ugliest and biggest ogre he has ever seen. About as large as a hill giant but twice as ugly and with the distinctive features of the of the Grauls - this then must be the one who must have fathered the whole line - the Kreeg Overlord!
With amusement he looks down at Harry and the band behind him (at least 5 more ogres) lick their lips hungrily.
Who are you? A surviving ranger? I thought we found all the rats in our new palace? the brute says in astonishingly clear common.
Ogres vary in their behavious about as much as humans do, while they in general tend to be destructive and aggressive, they can easily be brought to a more sapient behaviour when the leader is just strong enough - like Mama Graul was.
As you turn around to inspect the doors in the west, you suddenly hear the large double door opening from the south...
Another door pushed open and only more havoc to be seen - the room must have been an armoury before the ogres attacked, but of the various kinds of leather armours, bows, spears and other weapons, gear and armours not much more than splinters and rags have survived.
Luckily none of the Kreegs or their helpers is here...
placebo or not, the ogre seems to thrive under the effects of your "spell". Sweeping around, ogre hook outstretched, he takes off the head of one of the very surprised other monsters and seconds later, the remaining three engage in a bloody fight and moments later all of them lie on the ground, bellies opened, eyes gouged, limbs broken...only the horse head is more or less intact.
Will save1d20 + 3 ⇒ (19) + 3 = 22
You're lucky to get the attention of the strongest looking ogre and one of the others. A bit surprised but not overly interested in your arrival the other two try to continue the argument, but the big one ends it with a violent grunt.
Will save1d20 + 5 ⇒ (18) + 5 = 23
Attack the others? That not good, they three!
The door or rather the opening to the storage chamber was probably too small for the ogres to enter.
When Harry opens the door to the next room he pauses as he overhears the heated argument of a group of four ogres debating about who is the rightful owner of the HORSEY HEAD TROPHY MASK...actually a hollowed out horse head...obviously the argument has not just begun because two ogres already lie in their blood on the ground and the remaining four seem on the edge of killing eatch other over the wonderful piece of ogre-taxidermy.
You return to the room you have searched before and open the door at its back end.
This room, a kitchen, is in total shambles as if a cyclone had moved through the room, smashed every bit of furniture, bent every bit of silverware, and partially collapsed a stone fireplace.
With a painful grunt Gragavan Kreeg takes the hits and growls in defiance
I'm also an artist with my hook!
Gragavan Kreeg attacking Marek / Ogre Hook 1d20 + 18 ⇒ (18) + 18 = 36
Gragavan Kreeg attacking Harry / Ogre Hook 1d20 + 13 ⇒ (14) + 13 = 27
lashing out to the left and right he paints the walls with your blood now.
No, you didn't miss that - you even took a closer look at it and after that byou came to the conclusion that this door would most probably lead to the battlements.
Harry opens the next door - the lathes, sawhorses, and other tools in this workroom lie in scattered, shattered ruin on the floor. The walls are smeared with gore, in some places forming messy grafitti. An ogre, only some feet away from you, takes out some earplugs as you enter and throws a human body away, he had been using as a paintbrush.
Oh! Hear my newest poetry: Me Big-a-Big, You Small-a-Small, I eat your head!
All three remaining rooms on the west side of the corridor are empty and besides the broken furniture pretty much look the same. Most probably guest quarters of some kind.
Now the double doors to the east lie before you...Harry pushes them open and...you are greeted by a ramshackle area of smshed tables, broken crockery and rubble. No living stirs here.
Oh, right, then the ogre's last attack hit Harry...sorry man ;)
Silas goes down before Marek is able to drain vitae from him - Harry's and Karlan's attacks were already enough for the "handsome" ogre.
And even though the fight was quite loud and Silas called for help, the fort is in silence again, only your pumping breath is audible.
You will make a nice work of art - will arrange you in the form of a triangle, hah!
Silas catapults into Marek, aiming to maim the Magus to jelly, then spins around to greet Karlan
Silas Kreeg - Marek / Ogre Hook 1d20 + 18 ⇒ (6) + 18 = 24
Silas Kreeg - Karlan/ Ogre Hook 1d20 + 13 ⇒ (17) + 13 = 30
a terrible attack...taking Marek nearly out.
Hopefully I got everything right now, please double check the map and tell me whether everything is correct
When Marek rushes past the ogre, cutting a nice wound over his belly, Silas Kreeg, the artist of the Kreegs, swings and tries to take Marek's head off with one swing
Silas Kreeg / Ogre Hook 1d20 + 18 ⇒ (14) + 18 = 32