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Alurad Sorizan

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There are three goblins left. Two are barely on their feet. Only one is attacking.

Goblins on Thistletop - Round 2
Gyorgy: Initiative-24
Mitnal: Initiative-14 -2 hp
Jessa: Initiative-10
Eugen: Initiative-10
Goblins: Initiative-9
Kenzo: Initiative-8


Gyorgy's blast knocks a goblin off its feet and back onto its back.

Eugen slices across the chest of a goblin who staggers, only barely managing to stay up. His face fills with fear and he moves a step back, away from Eugen.

That leaves only one goblin still attacking Mitnal. The other, the victim of the hammer blow, seems to be too befuddled to do anything but stare at the barbarian in shock at having been struck.

Attacking Mitnal: (1d20+2=5)

The one goblin, shrieking and laughing, whirls his dog slicer in a mad dance of death without actually coming close to hitting Mitnal.


Mitnal's hammer catches a goblin under the chin, staggering the little thing. It stumbles back, obviously near collapse.


There are four goblins left. Three are in a line in front of Mitnal. One is attacking Eugen who is next to Mitnal.

Goblins on Thistletop - Round 2
Gyorgy: Initiative-24
Mitnal: Initiative-14 -2 hp
Jessa: Initiative-10
Eugen: Initiative-10
Goblins: Initiative-9
Kenzo: Initiative-8


Gyorgy's attack misses. Mitnal rolls to his feet but is unable to land a blow with his weapons. Jessa's cold ray strikes the arm of one of the goblins turning his skin bluish in that spot from the freezing cold. A moment later Eugen cuts down the same goblin.

The five goblins shriek and surge forward. "Goblin's! Goblin's! Gobblliinns!!" they shriek, working themselves into a bit of a frenzy.

Three of them, thinking Mitnal is off balance and easy prey (not to mention he was the first they saw), rush at the big barbarian.

Goblins swarm Mitnal: (1d20+2=7, 1d20+2=8, 1d20+2=21)
Damage: (1d6=2)

One of them manages to nick Mitnal.

The other two move in to attack Eugen, obviosly trying to set themselves up for a flanking attack.

Attacking Eugen: (1d20+2=9, 1d20+2=4)

Eugen manages to pretty well keep them away from hitting him.

Kenzo charges in and knocks one of the goblins attacking Eugen to the ground. The creature tries to get back up but then slumps down, unmoving.


I don't know why I missed this thread yesterday.

Goblins on Thistletop - Round 1
Gyorgy: Initiative-24
Mitnal: Initiative-14
Jessa: Initiative-10
Eugen: Initiative-10
Goblins: Initiative-9
Kenzo: Initiative-8


Just need an initiative from Eugen.


Gyorgy misses but Jessa hits.

Whoever wants can roll Mitnal's initiative.


Mitnal pulls himself up off the packed dirt floor in the midst of six goblins. The goblins seem as surprised as he is. they obviously thought the door would hold a little longer.

Besides the goblins, there are a number of stuffed dog and horse heads mounted on the east wall that can readily be seen.

Initiative: (1d20+2=9)
initiatives. If you beat a nine post your action.


Mitnal and Eugen make attempts to break down the door but both of them seem a little too cautious and the door remains steadfast.


Kenzo wrote:


"That does seem to be the consensus, so let's see what we have," Kenzo says. After a moment gazing at the door, he pushes his hand against it, then sets himself into a wide, solid stance, and spins into a kick aimed right at it's middle.

The kick is nice and solid. At least solid enough to make a large booming noise echo across the island.

The door, mockingly, remains almost exactly where it was.

Don't forget wooden doors have a hardness of 5. You can kick it apart with your foot but it might take a while if you continue to do only 3 points of damage. Trying to muscle it open is perhaps quicker (requiring strength checks) and at least two people can aid each other in the effort. We'll give this door a DC of 20 to break down.


The ocean below gives no hint of secret caves, at least on this side of the bridge. There is perhaps, a faint suggestion of a cavernous opening in the water going under the mainland on the other side. But that's a long way down.

The familiars can verify that there is only the one door into the complex. Though the walls are not in the best of conditions and could be climbed in several places.


Depends on how much time you want to use to make one. There are trees and large rocks. And some dead and dying goblins.


The goblins, it appears, have taken the expediency of putting something against the other side of the door to prevent it from being opened. Most likely a large heavy piece of wood.

The door, in other words, is barred shut. It is a stout wooden door, though in questionable repair.


Blackwing can tell Jessa that most of the complex is roofed and its impossible to see in. There is one large courtyard near the west side of the interior. There are goblin dogs in this open area.

Its really more of a fortified building than a crude stockade. It certainly was not built by goblins.


Eugen is sure that there are eyes watching them from the flimsy walls of the eastward tower.

The wind off the sea blows strong over the small island. Overhead gulls cry and swoop on the currents of air.


The party finds itself standing at the door of the stockade, an unconscious goblin in tow.


The goblin is injured enough that it is possible he might not wake up for some time.


The bridge looks much more secure after Kenzo anchors the additional ropes to the posts.

Mitnal notices a horseshoe near the front doors. Eugen can hear whispering coming from the eastward tower.


While Mitnal searches the dead goblins on the island, Gyorgy returns to Jessa. We will assume Kenzo stays on the island for now.

As Gyorgy starts across the bridge, he notices some extra, unused posts in the ground near the beginning of the bridge and a tangle of ropes attached to the bridge and hanging uselessly down over the water.

On the other side of the brdige, Gyorgy casts a quick cantrip and discovers the goblin shaman had a number of items on his possession with minor magical auras. The dirty leather armor he is wearing, as well as his well made cloak are both magical. Also, the wand and the four potions.


There do not appear to be any more goblins outside of the fort.

Overhead, the fall sun is shining brightly.

Near the feet of Jessa, the goblin shaman remains unconscious and is likely to remain so for some time judging by his wounds.


Jeslara 'Jessa' Eventide wrote:
Jessa removes the goblin's weapons and magic to ensure he can't use them when he awakens. Otherwise, she looks back across the bridge, worrying about her friends. She calls out to Gyorgy, "Do you see them? Are they okay?"

Jessa can hear Mitnal singing quite loudly just out of sight.

How does she know which is magical?


Mitnal wrote:


"This song's called 'Bring Down the Klar'," says Mitnal matter of factly to the goblins he is facing off against.

Mitnal realizes that both of the goblins are now on the ground, dead or dying. Eugen appears to have rather quickly dispatched the other one while Mitnal was still singing.


Meanwhile, Jessa searching the goblin's rather pungent body discovers 4 potions, a wand, a spear, a sling, and a cloak of high quality (though a bit soiled). The goblin is also wearing good leather armor.


Eugen Enescu wrote:


so that becomes 14 + 3, right?

No. Not quite. You get to roll another d8 (so it could be an eight; or a one) but you also get to add your strength bonus again. So it becomes 7+3+3+d8 (with a final result somewhere between 14 and 21). Regardless,...

Eugen cuts through the capering goblin down with a single swing of his sharp blade. The goblin capers one more time, feels at the gaping neck wound, and with a literal croak, falls backwards, onto the ground, unmoving.


Mitnal successfully bashes and stabs one of the goblins.


Mitnal and Eugen rush to where Kenzo is embattled. They can attack this round.

Jessa and Gyorgy are free to be moving wherever they want - two rounds worth of actions and movements. As they are not in the battle, I'll just allow them to combine their actions into one post each.

Goblins on the Island - round 11
Mitnal: Initiative - 21 -8 hp
Eugen: Initiative - 20
Kenzo: Initiative - 19 -3 hp
Gyorgy: Initiative - 19
Jessa: Initiative - 15
Goblins: Initiative - 14 Shaken;


Kenzo misses with his attack.

Goblins attacking Kenzo: (1d20=13, 1d20=16)
Damage: (1d6=2)

The goblins begin trying to flank Kenzo. They don't quite succeed but they distract him enough to allow one of them to slice him with the little beast's dogslicer.

"I'm a goblin, your just dumb!" shrieks the goblin in delight, capering suddenly.


Jessa stabilizes the goblin spell caster, keeping him from dying, wondering where this divine energy is springing from.

Jessa:

Spoiler:
Jessa's dilemma is fine but don't push it too far. She does need to use a holy symbol for several of her clerical spells and abilities - like channeling positive energy.

Mitnal cannot see Kenzo and the goblins but he can hear them. Eugen can see the back of Mitnal.

Goblins on the Island - round 10
Mitnal: Initiative - 21 -8 hp (I5)
Eugen: Initiative - 20 [
Kenzo: Initiative - 19 -1 hp
Gyorgy: Initiative - 19
Jessa: Initiative - 15
Goblins: Initiative - 14 Shaken;


As Kenzo catches up to the goblins they stop and with a savage cry throw themselves towards him.

Goblins attack Kenzo: (1d20=13) Attacking Kenzo: (1d20=7)

Fortunately for the young monk, he is able to stop before impaling himself on their rusty dogslicers and having stopped he leaps back from a particularly vicious cut.


Waiting on Jessa. All the creatures interacting with the illusion are now gone.


Mitnal and Eugen both dispatch a dog, allowing Kenzoe to chase freely after the fleeing goblins.

There is quite a bit of vegetation around the old fort, but there is a well traveled path leading from the front door and around the sides, through the thorny growth.

Kenzo swiftly overtakes the smaller goblins.


Gyorgy Elberion wrote:

I start to cross the bridge and fire a burst of divine fire at the dog fighting Mitnal as I go.

divine fire at goblin dog again (1d20+4=5, 1d6+1=4)

But the swaying bridge upsets my nerve and I am too busy staying stable to aim well.

You did notice that your heavenly fire hit the dog in the last round and did nothing to it - right?


Goblins at the bridge - round 9
Mitnal: Initiative - 21 -8 hp (I5)
Kenzo: Initiative - 21 -1 hp (I6)
Eugen: Initiative - 20 (H6)
Gyorgy: Initiative - 19 (S12)
Jessa: Initiative - 15 (R13)
Goblin Dogs: Initiative - 14 Shaken; H5 and G6

The Map of the Bridge Area


Attacking Mitnal: (1d20=2)

While the one goblin dog continues to try and interact violently with an illusion, the other one continues to snap and growl at Mitnal. Fortunately for the Barbarian, Kenzo's sword thrust gave it enough pause that its attacks attempts are pretty feeble.

The goblins each grip their dog slicers uncertainly.

In goblin, one says to the other,

Spoiler:
"Maybe too many, many. Perhaps, we should run."

And with that, both goblins shreik and turn to flee westward along the side of the stockade.


We need an action from Kenzo - he can attack the dog attacking Mitnal.


Mitnal dispatches one of the dogs with his hammer. It rolls on the ground, whimpering, the fight out of it.


Gyorgy's heavenly fire strikes the goblin dog on its flank. The creature yelps in surprise but seems to be completely unhurt.


Eugen Enescu wrote:


This time I prepare myself and attack the nearest dog with a little more composure.

attacking (1d20 +7=27)

critical (1d20 =6)

damage (1d8 +3=10)

Your critical succeeds. You keep forgetting to add your to hit bonus to your critical check. You don't need to add a roll though as it is a certainty that you drop the dog.


Goblins at the bridge - round 8
Mitnal: Initiative - 21 -8 hp (I5)
Kenzo: Initiative - 21 -1 hp (I6)
Eugen: Initiative - 20 (H6)
Gyorgy: Initiative - 19 (S12)
Jessa: Initiative - 15 (R13)
Goblins And Goblin Dogs: Initiative - 14 Shaken; The Goblins are behind the dogs. There are two dogs in H5. The other two are in G5 and G6

The Map of the Bridge Area


Kenzo can attack the goblin dogs diagonally between the other two men.

Another of the goblins falls to the ground, struck by Gyorgy's fire.

Two of the dogs continue to press their attack against the shoanti barbarian.
Attacking Mitnal: (1d20=19, 1d20=11)
Only Mitnal's focus on his defense keeps the teeth from his skin.

Attacking Eugen: (1d20=11)
Meanwhile the dog attacking Eugen fares no better than his compatriots.

One of the dogs, egged on by his goblin master, continues to try and attack one of the illusions. The other goblin shrieks with delight as the two dogs in front of him growl and snap at Mitnal.


Goblins at the bridge - round 8
Mitnal: Initiative - 21 -8 hp (I5)
Kenzo: Initiative - 21 -1 hp (I6)
Eugen: Initiative - 20 (H6)
Gyorgy: Initiative - 19 (S12)
Jessa: Initiative - 15 (R13)
Goblins And Goblin Dogs: Initiative - 14 Shaken; The Goblins are behind the dogs. There are two dogs in H5. The other two are in G5 and G6

The Map of the Bridge Area


Eugen and Kenzo move up behind and to the side of Mitnal. Jessa manages to squeeze in her illusions to either side of the two men in front. Gyorgy strikes another goblin but does not drop it. Likewise, Kenzo's dagger, though it injures one of the dogs, does little more.

Goblin Dogs Attack Mitnal and Eugen: (1d20=19, 1d20=11, 1d20=2)

The dogs press forward, three of them at least, and try to attack. Though Mitnal is not getting any hits in, he at least is able to fend off the two pressing against him, all fangs and barks. Eugen likewise is able to keep himself from getting bit. The fourth dog, directed by his master, lashes out at one of the illusions.


Goblins at the bridge - round 7
Mitnal: Initiative - 21 -8 hp (I5)
Kenzo: Initiative - 21 -1 hp (M9)
Eugen: Initiative - 20 (N10)
Gyorgy: Initiative - 19 (S12)
Jessa: Initiative - 15 (R13)
Goblins And Goblin Dogs: Initiative - 14 Shaken; The Goblins are behind the dogs.

The Map of the Bridge Area


Just as Mitnal steps off the bridge, Kenzo and Eugen start to cross.

Gyorgy slams his heavenly fire into one of the goblins, knocking it from its mount.

Suddenly behind Kenzo and Eugen, a squad of warriors moves past them to flank Mitnal.

The goblins, seeing the warriors on the bridge act react initially with glee which quickly turns to bafflement and surprise.

Will Saves: (1d20-1=17, 1d20-1=0, 1d20-1=16)
Will Saves: (1d20+1=6, 1d20+1=15, 1d20+1=17, 1d20+1=5)

The remaining three goblins take the time to dismount and the goblin dogs are urged towards Mitnal, though one seems to be urging his dog to attach the illusionary warriors to Mitnal's sides. This seems to be confusing to the dog.

Attacking Mitnal: (1d20+2=9)

Mitnal easily blocks the one dog trying to attack him.


Mitnal completely whiffs his attacks as he steps off the bridge towards the goblins. But his AC is now 20.


Mitnal wrote:
Am I still at R13? Didn't I make any progress on the bridge last turn?

Oops. yeah, you're at the end of the bridge (say, I6)) and can step off if you want.


He is in negative hitpoints (as are most of the goblins), not actually dead.

Jessa's spell will happen in turn.

Those who do move, try and give me some indication of where you move to.


Kenzo wrote:


Is the dead caster's sword still burning? and what are the mounted goblins armed with?

The flame blade disappeared when the caster fell. He hold nothing in his hand.

The goblins are armed with dog slicers. They may be about to dismount.


The mounted goblins lost one round of actions. That likely won't happen again.

Mitnal is still on the bridge. The goblins look like they are prepared to keep him there. They look scared but determined. There are after all, four of them and one of him.

Goblins at the bridge - round 6
Mitnal: Initiative - 21 -8 hp (R13)
Kenzo: Initiative - 21 -1 hp (U13)
Eugen: Initiative - 20 (U14)
Gyorgy: Initiative - 19 (V15)
Jessa: Initiative - 15 (T14)
Goblins on Goblin Dogs: Initiative - 14 Shaken; (G4; G5; G6; H6)

The Map of the Bridge Area

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