The Corbie steps away from Ulf again bleeding heavily and croaks out a few gasping words of a spell for Omara to stab at it from her position round the corner.
Omara AoO 1d20 + 7 ⇒ (1) + 7 = 8
Unfortunately her aim is off and the creature completes the spell, it's bleeding stops.
1d8 + 3 ⇒ (6) + 3 = 9
The bat turns it's attentions to Asha after the star knife scores a furrow along it's flank however it's attack misses by a mile
Bite 1d20 + 4 ⇒ (5) + 4 = 9
Omara them moves to fully engage the Corbie but her strike is turned by the things armour
Rapier 1d20 + 7 ⇒ (7) + 7 = 14
You take flight rising above the marshy and it becomes apparent that the cancer hat affects this land is much greater than you first surmised..towards the center of the solid ground that is Whitewillow the rot and contagion is pronounced. Trees sag, their cores rotting and your keen eyes spot no movement below except for some fat and languid spiders hanging from the branches. Whitewillow is perhaps a mile across and the whole area is corrupted to some degree.
Nothing but chill silence surrounds the you, though you occasionally glimpse tall, dark-robed figures in your peripheral vision. The
Think of this place as being like Mirkwood
The Corbie steps back from Ulf and points it finger at him as it croaks some more words of power.
Ulf Will Save 1d20 + 1 ⇒ (12) + 1 = 13
Ulf feels a wave of fear wash over him but his stout heart resists the spell and the Corbie now has what might be called a look of concern on it's beaked face.
The bat swoops down towards Ulf and bites at him..
Bite 1d20 + 6 ⇒ (15) + 6 = 21 Damage2d6 + 4 ⇒ (4, 1) + 4 = 9
Muchorak points out trees that are dying, pools of stagnant water, dark moss and weeds that seem to grow as you watch.The whole atmosphere of this place is..wrong.
Yap stands his ground against the angry Druid..
Yap's will Save1d20 + 6 ⇒ (13) + 6 = 19
"I do not know" the pixie tells her his voice filled with anguish "My Mistress..she is sick..mad even..but we do not know what caused this Madness..please you must help her.." he waves a hand around "you can see what is wrong..and I know you feel it..the land needs to be cured.."
Though he is not intimidated by Ali the pixie has tears streaming down his face
Taking the river route reduces an eight mile trip to two miles.However the Marshy ground on the opposite bank doesn't let the boat penetrate more than half a mile into Whitewillow.
The first thing that you pick up on is the total absence of any animal sounds at all..No birdsong, no tiny things rustling in the grass, no calls from any larger beasts. It is as if the whole area has been deserted by nature.
Both Ursas and Lunas seem ill at ease
Ill at ease would be a distinct understatement..you can feel the fear radiating from both animals and you are certain that it is only their bonds to you and Muchorak that stops them fleeing the place in terror.
You yourself can feel the darkness in the land here..you bond to nature tells you something is seriously wrong here. Indeed you can feel the darkness pressing in on you like a physical force
Ulf's strike hits home and the figure gives a croaking cry. Now revealed to be another Dire Corbie as the hood is ripped from it's head.This one looks even more cruel and wicked than those you have encountered before.
I took Lissa out of the equation..to be honest I have real problems with running summoners.
Heather believes strongly that the only way to heal Korvosa is for people to stop thinking of themselves as Chelaxians or Varisians and start regarding themselves as Korvosan.
But she also knows that they will need guidance in this..and as a noble of mixed blood unconnected to the previous power structure she sees herself as the best person she knows for the job.
Besides if we beat Ileosa in the end right of Conquest has a lot going for it.
It's ok Dabbler..in case anyone missed the heavy hints I've been dropping almost since I began playing her Heather decided quite some time ago that there was only one way to fix Korvosa and that was to seize the throne herself. Now she sees this as an opportunity to build a power base and yes she will use the Blackjack Mystique if she has to.She might be the nice sister but there's some of the same iron will as Sabina in there.
Sticking close to the stockade masks you from view for almost the entire trip and you make it to the carcass without trouble..the stench of death here is incredible..but you can find a way to slide between the whale and the end of the fence.
The carcass is bound with thick cables that lead to a crank hoist at the top of the ramp. On either side sit warehouses converted for stripping and processing whale meat and blubber.
The courtyard is cobbled and open to view from all sides.
Map coming in the next day or so
As you approach you hear the croaking voice again it seems this time to be almost crooning though you cannot really make out the sense of the words..
Then suddenly a large bat erupts from under the canvas flapping high above you. At the same time the cloaked humanoid emerges onto the battle ments..
Map to follow
Atzi can't dash into the compound the stockade is too well made to allow even a small creature to slip through the log wall.
She works along the wall until she finds herself on the beach..here a whale carcass partly flensed has been dragged up into a gap in the wall.
I'll assume she returns and gets the rest off you..resume from that point
I'll be honest I'm not sure what Ali is trying to achieve..Yap already told you how to get to where you are going..it's too far away for any scents here to be useful and Yap also told you that all the animal life had abandoned the area due to the nymphs madness
The hunters here are concerned as the animals that provide their livelihood have for the most part disappeared of late.
They accept both of Romon's lies as gospel but no-one attempts the hand of 'Princess' Ali
The Compound is surrounded by a stout and well built stockade.Entrance is gained through the front office building the doors of which are shut and the windows have their shutters up. Next to the offices is the rendering plant.
Beyond that there are a couple of outbuildings and the main Flensing Shed the latter is where Jask and his Captor stand..it's three stories high and has no real front wall being open to the elements ..
The second thing you notice as you come into sight off the compound is that a crowd is gathering outside..mainly unarmed they look up to the roof of the Flensing Shed where a man holds a bound Jask at knifepoint and rants about his demands for the abolition of slavery and the expulsion or death of all foreigners.
He has cover from the ground and it is obvious that any attempt to attack him will result in Jask's death.
Yap is quite overwhelmed by Ali's compassion towards him.
It takes a while to put things together for the expedition..a trip of some 20 miles through the wilderness is not undertaken lightly.but you are ready to go well before noon.
Your route takes you back to the Ferry then over the Skull river and along the northern bank of the Willow River. The southern shore of this waterway borders on the Shimmerglens and Whitewillow is only a couple of miles beyond but the nature of the swamp is such that you must approach from the Northern side.
You finally arrive at the squalid little Hunting Camp known as Bitter Hollow. As you arrive the sun is westering fast
I agree totally with Set on that point..some encounters are designed to challenge an appropriately equipped party. and if you dont have that equipment oh boy you are in trouble.
And I'm one of his GMs, who agonizes over whether I'm being too hard on the party (In RotRL) and throws extra cash treasure into the mix on occasion as well as giving the party contacts to obtain the requisite good stuff they need.
I won't go over the RotRL treasure problems here as they are well known
The Commandant doesn't seem very fazed by Atzi's anger..
"As far as we can tell there have been riots all over the city. I have been informed that the insurgents have seized the South Arcadian Whaling Company in New Haliad, where the Brotherhood’s leader Umagro is calling for the slaughter of foreigners and the overthrow of the government. If you want to rescue their friend, you will have to defeat Umagro."
"I can't spare you any help I have enough to do keeping order here and making sure that they don't try any more little tricks like that arson attack."
Heather looks at her two Milita men.."I still need you to patrol the boundaries..make sure everyone knows Pilts is no longer in charge and as I said find some lads and lasses you can trust with your backs." she looks at the 'scribe' "and you go with them...if anyone wants to make a complaint about something then you write it down and bring them all to me at once..that way we can prioritise what needs to be done"
Gradually it becomes apparent that things are actually under control but that the compound was subjected to more than just the arson attack you repelled. a number of wounded are being treated and the bodies of a substantial number off Freemen are being cleared from one side.
Finally the roll is called and everyone is accounted for..everyone that is apart from Jask.
It appears that the Freemen have kidnapped your friend to what purpose is as yet unknown
it takes perhaps a dayto sort things out at the ferry and get a base plan for the movement..fortunately country folk are more adept at turning their hands to what needs doing than city dwellers and it looks like the new village should be safer from floods in future.
You estimate that the lake level is probably a permanent three feet higher than it was before you sorted things at the dam.
Returning to Rannick you spend a few uneventful days putting the place in order..one of the main orders of business being to pile the ogre corpses up in a ravine and cremate them.
All seems to be going well until one morning when Jakardros escorts a waifishly thin 2 foot tall fae into your presence.
"This is Yap" he says "and he has a disturbing tale."
The Pixie looks at you with tear filled eyes his rumpled clothes showing how rough things must have been for him in recent days.He speaks in a choking voice his sorrow evident.
“My mistress, she is… ill. Very ill. Death would have been a kindness. The land sickens with her heart, and it cannot be cleansed until her misery is purged. I cannot do this myself. Please, you must help her! You are friends with her human lover, yes? He wouldn’t want her left like this! I can take you to her—maybe you can do something. I have tried everything to cure her forlorn heart, but to no avail.
Jakardros informs you that the pixies Mistress is a nymph called Myrina and that she was the paramour of the Forts Commander Lamatar Bayden.. whose body has not been accounted for.
Caithen may have forgotten but the Expedition is made up of the proper authorities
The Expedition Commander arrives on th scene give a few orders that are essentially meaningless then grunts "carry on" and leaves.
You successfully extinguish the fire and move into the compound to find it in a sort of organised chaos with men pacifying frightened mules..various people run from one place to another seemingly to no real purpose
The second Arsonist collapses bonelessly to the ground..however when Caithen looks he sees the man has actually died he's fairly certain no-ones head should sit at that angle..
Ok this is a bit complicated but basically the blow did Non lethal equal to his Hp..this meant the blow staggered him and the 15 points of lethal he had taken took him below his Con Threshold
Rollo sniffs at the body looks up at his Master and whuffs softly as if in disapproval of losing his sport