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Torag

DM Wellard's page

7,112 posts. Alias of Wellard.


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Well I'm away for the next week so no problems there


Yes Birmingham..and I'll do that Andy


I'm afraid my ISP deprived me of days worth of online time again..what is worse I'm off tomorrow on Holiday (ironically to play at Paizocon UK this weekend) and will have no internet access for a week...never fear I have not left you..but I do need to recharge my batteries.


I'm afraid my ISP deprived me of days worth of online time again..what is worse I'm off tomorrow on Holiday (ironically to play at Paizocon UK this weekend) and will have no internet access for a week...never fear I have not left you..but I do need to recharge my batteries.


I'm afraid my ISP deprived me of days worth of online time again..what is worse I'm off tomorrow on Holiday (ironically to play at Paizocon UK this weekend) and will have no internet access for a week...never fear I have not left you..but I do need to recharge my batteries.


I'm afraid my ISP deprived me of days worth of online time again..what is worse I'm off tomorrow on Holiday (ironically to play at Paizocon UK this weekend) and will have no internet access for a week...never fear I have not left you..but I do need to recharge my batteries.


I'm afraid my ISP deprived me of days worth of online time again..what is worse I'm off tomorrow on Holiday (ironically to play at Paizocon UK this weekend) and will have no internet access for a week...never fear I have not left you..but I do need to recharge my batteries.


Actually the pool is only about 5 feet deep

Zal can tell that the space beyond the door is another large space not a corridor but again the darkness prevents him seeing more than 10 feet ahead..he opens the door to find that the space is in fact the castle dungeon.

There is a large nest like pile of detritus in the middle of the room in which sits a Large and extremely ugly Humanoid..

"Ere you can't come in 'ere" it rumbles in bad common

Surprise round with a difference..you get two actions apiece


Ok with 4/7 characters needing to be DMPC'd now I'm not too bothered about this game for now..if Muchorak posts then I can do a revised map and We'll go from there once the party is back together.


Map link reposted...It takes me straight to the map

Sorry to hear of your loss Thom..


The Serpent is definitely Hostile you will have to defend The Tempest while he contines to commune with the spirit realm.

Corvus 26
Helga 23
Snake 21
Tempest 19+
Caithen 19
Atzi 4


The pool appears to be just that..probably the fresh water supply for the castle.

Your lights reveal another set of double doors to the East.


Still waiting for Muchorak...

I'll give it another day then DMPC him


I notice that the double sized order for August is to be sent Priority Mail even though I have not asked for stuff to be sent that way.

As Priority Mail does not reach me any faster on this side of the Atlantic and as the order itself is a hefty proposition now that I am retired and living on a pension could you please just send it under the cheaper option.

If this is not possible then I may have to cancel subscriptions


Just Not Interested ....


Waiting for Helga and Corvus.


Map


I've been retiredfora week now..but very busy getting things organised on the wargames front.

I'm still waiting for Muchorak and Dabbler to respond to the current round.Map up today

The Lamia's ability to use reach weapons in close combat is a racial one.There used to be a feat in 3.5 called shorten spear(or something like that) which let you use a move action to change your grip in close combat


Was waiting for Caithen to respond actually.

You feel your conciousness leave your body and float higher and higher..though you cannot see you comrades you can sense them near you..eventually you are looking down on the entire Mwangi Expanse.

The sky turns red and you reform as animal spirits in muted translucent. pastel colours.

Helga is now....A Hyena

Atzi is now...A Buffalo

Corvus is now..A Gorilla

Caithen is now...An Elephant

N'cheki is now...A Giant Crab

You are now all functioning as if under the effect of Beast Shape II

During the strange trance, Nkechi foreshadows the unveiling of the ruins of a forgotten city from ancient folklore. But he warns that many rivals seek the city, and it is unclear who shall be first to claim the location. He also sees a darkness within the city, and ominous storm clouds gathering on the horizon.

His Divinations are interupted by the arrival of a Massive Serpent.


No Magic here..


Ali and lunas wait until Marak throws a glowing stone down the cavern to reveal a tall cadaverous figure armed with a bow. Then the two wolves bound ahead as always managing to flank the foe

Ali Bite 1d20 + 17 ⇒ (6) + 17 = 23 Damage: 1d4 + 8 ⇒ (4) + 8 = 12

Lunas bite 1d20 + 15 ⇒ (15) + 15 = 30 Damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10

Trip: 1d20 + 14 ⇒ (7) + 14 = 21

22 Damage. Trip fails

The creature seems to be caked in ice.. its left hand looks like a claw made of icicles and its brow bears a crown of the same.

Esteriande could close on a charge.


Initiative Time

Round 1

Ali 24
Marak 21
Romon 20
Muchorak 19+
Naria 19
Esteriande 16
Unseen Foe 13
Inakai 7


Indeed you must be for as Inikai utters those words three arrows fly out of the darkness ahead.

Random Target amongst first 4 into line.

1 Esteriande 2 Muchorak 3 Inikai 4 Ursus

1d4 ⇒ 3 Fate dictates the target is Inikai

1d20 + 16 ⇒ (8) + 16 = 24 Damage 1d8 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11

1d20 + 11 ⇒ (10) + 11 = 21 Damage 1d8 + 4 + 1d6 ⇒ (8) + 4 + (2) = 14

1d20 + 6 ⇒ (17) + 6 = 23 Damage 1d8 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9

Total 34..of which 5 is cold Damage


The double doors open easily and reveal a circular room in the centre of which lies a pool of water surrounded by a low stone wall and 4 plain stone pillars.


Ok Work is now officially over and I'm on my final weeks leave before I retire officially on Sunday...Yayyyyyyy!!!

The Cavern is deathly cold..you can feel it even through your furs and bad weather gear.

It stretches ahead into the darkness seeming more like a wide tunnel.

You lights reveal a shrine to one side seemingly tossedaside negigently given the crazy angle it sits at.

I features a monstrous hybrid of woman and beast shown to be heavily pregnant.

Marak snorts "Lamashtu" is his only word


You can see that the chests are sealed with Wax.

A Detect Magic reveals that none of the weapons are Magical though a closer inspection shows that both Spear and Khopesh are very finely constructed(Masterwork) The Bow needs a new string(and has a +2 Str adjustment)

In 3.5 Str adjustment was optional and that made the weapon Masterwork...I see no reason not to continue that here..so the Bow counts as MW also


There is no way out but the way you entered by so you make your way back to the entrance hall and check the other door.

Finding it unlocked and untrapped you enter the next chamber which appears to have been the castle kitchens.

Numerous tracks of Troglodytes and dire corbies make trails through this room which is exited by many doors.

Single Doors to the North, South, East and West also a Double Door to the South


The acid hiisses and bubbles on the stones having missed the final tiny soldier


To be honest you could leave themm here if you are confident in your knots.


You trudge back through the rain to the cave and deliver your feather to the Tempest who is somewhat surprised..

"Well well you succeeded..you didn't cheat did you?..No No off course you didn't..

He retreats into his hermitage for about half an hour, leaving you at his doorstep. Eventually, Nkechi returns with a smile. Inviting you inside his abode, he asks you to sit in a circular pattern on his f loor about a large clay brazier filled with herbs. Nkechi picks up a wooden mortar filled with reddish paste, and proceeds to draw mystic symbols on your faces with the paste as he walks around the circle chanting esoteric words. He firmly snaps, “Do not interrupt!” at anyone who dares to speak during the ceremony. When finished, he pulls out a pouch filled with some small roots, eats a piece, and requests that you do the same. If queried about the root or his actions, he responds with earnest gravity, “We are going to speak to Gozreh.”


Marching order as I interpret it.

Esteriande Muchorak

Inikai Ursus

Ali Lunas

Marak Naria

Romon

Guys..I'm working nights this week..same as last week and my brain isn't up to working this encounter out at the moment so I'm calling a break till next weekend when I will hopefully be able to concentrate better


I will run Ali and Marak until I get to a point where I can remove them as painlessly as possible..don't worry it will be nicely tied in with the storyline.


Pteranadons are able to ride the wind currents much better than crows and Atzi soars high up around the pillar to find a nest that dwarfs any she has seen before.

She lands and searches for a couple of minutes before she finds the required feather. Just as she is about to leave the nest there is an angry shriek aubible even over the rain and wind and the Stormbird returns..Atzi manages to slip away just in time and the massive bird settles back on it's nest.

Atzi returns to the group with the feather.

Thank the Gods for Druids...also Atzi HAD to take 20 to find that feather..the DC with the rain was 29


Well you have them securely tied.. ..where do you propose storing them..?

The room..is hexagonal and has no exits other than the door by which you entered.

The Morning star is of dull grey metal and radiates Magic..I'm assuming you detect as a matter of course

Cold Iron Morning Star +1


Well you have them securely tied.. ..where do you propose storing them..?

The room..is hexagonal and has no exits other than the door by which you entered.

The Morning star is of dull grey metal and radiates Magic..I'm assuming you detect as a matter of course


Ok noted


Corvus tilts his head in the way crows do.. hops about a bit.. then gives a croaking call and flaps off...

About 5 minutes later a bedraggled and windswept Crow returns without a feather..You reckon the winds combined with the heavy rain are probably too strong for a bird his size.


Shortly after the you set out, the sky darkens and it begin to rain heavily. As per Nkechi’s description, Gozreh’s Crest sits at the very edge of the peninsula, an ominously scarred chunk of dark granite worn into a steep, wave-like shape by centuries of wind and rain. Its face catches the ocean, creating a natural wind tunnel that amplifies the wind andcreates howling updrafts. These updrafts have become the favored spot of larger seabirds, which ride them high into the sky, where they hover above the sea watching for fish.

Severe winds with speeds averaging 40 mph or more build around the promontory, imposing a –4 penalty on Fly skill checks and ranged attacks. Similarly, cascading sheets of rain reduce visibility by half, imposing a –4 penalty on Perception checks. These conditions have a 50% chance of extinguishing unprotected flames

Even without the wind, the promontory is a difficult climb. The smooth, wind-beaten eastern face is impossible to ascend. Only the western face is jagged enough to allow for solid footing (Climb DC 20). The storm bird’s nest sits almost at the top of the crest, about 500 feet above sea level, overlooking the water.


Will do Andy..your presence is missed also.


The only item off interest you find is the well made and rather heavy Morningstar the big Trog as wielding.

You have two prisoners..anyone speak Undercommon?


I will point out that leaving the Necropolis brings your investigation of the tomb to an end..licence is only good for one trip.

I would also suggest you look in the chest.(hint hint)


Well thats two off the originals gone..both will be missed and I will really miss Ali Miss cute but vicious gave the party an added boost in combat along with Lunas.

On the other hand an Evil DM grin just spread over my face..

There will be no recruitment to this thread..for the following reasons

1)5 players means I no longer have to ammend every encounter in the book

2)Treasure now becomes much more useful to you

3)It becomes more of a challenge for you..up till now you have been steamrollering opposition with the Ali/Lunas/Muchorak/Ursas combo..now it gets that bit more difficult.


I'll need a marching order please.


7 sessions of PFS last weekend..ended up totally knackered and we got our asses handed to us twice in the adventures.No deaths just major league failures

Spent way too much Money..

Ate too much..

Slept too little

All in all a typical Con and I'm doing it again at Paizocon UK at the end of July


And the last Trog falls..


Marak stands in the middle of the cavern seemingly deep in thought..

"No sign of Lamatar here..perhaps they have him sequestered in another cavern"


You also find this


I think the late great Kate Hepburn would be the perfect example of the accent Haladir used to have...am I right?


They are both about 50 points over dead..Lucrecia is about 30 points over dead..

Searching the bodies you find..

From the Giant Mage....

A wand of Enervation (12)

A MW Large Earthbreaker

A Headband of Vastintelligence +2 (Knowledge Arcana)

1000 gp worth of black Onyx gems

A spellbook

Another Sihedron Medallion.

From Lucrecia.

A Wand of Scorching Ray (22)

+1 keen Dagger

MW Dagger

Yet another Sihedron Medallion.

A ring and necklce worth 800 gp total.

A scroll in a tube..headed "Those who have agreed to lend their greed to the Master's need"

It includes the name of Kaven Windstrike circled and underlined.

From Xanesha.

The Impaler of thorns is an ancient weapon dating back to
Thassilonian times, when it was often used by city guards to aid in
breaking up civil unrest. An impaler’s shaft is made of darkwood,
and its head is a thornlike, wide-bladed barb. When an impaler of
thorns is used in combat, its successful critical hits are accompanied
by an unsettling screech, as of some wild beast in anger.
An impaler of thorns is a +1 longspear.

Once per day as it strikes a foe, the wielder can cause it (as a free action) to unleash a 30-footradius burst of despair that affects all creatures not wielding animpaler of thorns.
Creatures affected must succeed at DC 16 Will saves or become overwhelmed with sadness and despair, taking –2 penalties on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 6 minutes. The target struck when this effect is triggered must also succeed at a second DC 16 Will save to resist becoming nauseated with despair for 1 round

A Medusa mask is made of gold-plated iron. Writhing snake tails radiate from a gemstone upon the brow, almost as if they
were medusalike hair. The mask grants a +4 bonus on all saving throws against visual effects, including gaze attacks and sightbased
illusions. Once per day as a standard action, the wearer can
cause the central gemstone to glow with pale green light, at
which point she may target any one creature within 30 feet. The targeted creature must succeed at a DC 15 Fortitude save or be
petrified for 1 minute, as if by flesh to stone.

A snakeskin tunic is a tight, form-fitting shirt crafted from the
scales of a giant snake. When worn, it grants a +1 armor bonus
to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance
bonus on saving throws against poison.

And you guessed it another Sihedron Medallion.


Ok let me see..

First of all Ali flies by the giant..

BTW you can't do a full attack on a fly-by as it counts as a charge

One claw catches the foe for 11 damage [59]

Then Inikai strikes at Xanesha hitting her but once for 5 damage[18]

His Azata smites the Giant with a lightning bolt...

Save 1d20 + 12 ⇒ (2) + 12 = 14

Who fails to avoid it 16 damage [77]

Then Esteriande puts three arrows into the Giant for 73 Damage [150]

The creature plummets towards the ground blood fountaining from its corpse as below Muchorak and Ursas and Lunas tear into Xanesha for a total of 122 damage [140]

The Lamia falls and the hunt that began in Magnimar seems to be over.

Naria never gets her spell off.

The giants body hits with bone breaking force from 60 feet up. Marak has to leap away to avoid it..

COMBAT OVER.

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