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Torag

DM Wellard's page

6,993 posts. Alias of Wellard.


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You shove the door open and it is indeed a large space..quite what purpose it served in the castles heyday you are not quite certain..now it seems to serve as the lair for the trogs.They stand ready to fight along with a 5th much larger creature of their ilk.

The room is octagonal and 4 stout pillars of stone support the ceiling


Yeah the descriptive text passage is a bit redundant seeing as you can only come at the doors in one direction anyway.


77 days to freedom

The weights give a +2 modifier to swim checks to dive and the barrels a +2 to swim checks to surface..

Your crew row you out to the reef and you prepare for the foray into the depths..


The strongest scent of Giant is coming from the corpse. Like most of his kind he is dressed in uncured furs and they stink too.He has the bag normally associated with his kind.

The Bag leans against a pile of wolf pelts [6 wolf pelts; 10 gp each] next to a portable anvil [40 gp]. In the sack you find four blue velvet pillows embroidered with similar seascapes in gold thread [4 pillows, 30 gp each], a tall silver vase decorated with abstract lines and squares [vase, 30 gp], and a piece of cloth woven of gold, sized to cover a six-person table [gold cloth, 250 gp]. A large leather wallet [3 gp] holds dried meat [5 pounds; 3 gp], dried apples [5 pounds, 1 gp] and roasted walnuts [10 pounds; 1 gp]. Another pouch contains six ivory combs [10 gp each], a wooden mirror [10 gp], a silver mirror with small garnets around the edge [600 gp], and a jeweled tiara [silver with 25 small pieces of amber; 1,300 gp]. A narrow leather box lies atop the pile of pelts and holds five golden rings and various sizes of files, picks, tweezers and the like [masterworks thieves’ tools; 100 gp]. Two rings are plain gold [20 gp each], one has elaborate knotwork over all its surfaces [45 gp], one has a large black pearl [550 gp] and the last is set with two small opals [1,100 gp]. At the bottom of the sack you find a silver ladle [2 gp], a large leather bucket [2 sp], a massive silver brooch with four colors of agate [180 gp], a large warhammer [2 gp], two handaxes [6 gp each] and numerous coins [398gp, 723 sp, 802 cp]. [Total 4,987.52 gp]

All the cloth items are a bit grubby and stained but simple cleaning will be enough to restore their full worth.

The west passage from the guard point splits to go northwest and southwest. The southern exit shows a dim flickering light on it's walls


I P'd Dabbler the other day He's a bit tied up with RL so..

"It's a big space " sha replies.."but I'm afraid the sight I get in dark places is very limited.We'll have to go in"


Yes the tunnels are ogre scale


There are three exits from the junction that the original 4 Ogres were guarding.East West and South.

The Scent here is overpoweringly Ogre so many Ogres that they obscure any other scents that might be present. This place is obviously old and long occupied.

Heading east into the area that the majority off the ogres came from you find a huge cavern littered with sleeping pallets,many more than the ogres you have accounted for and a large number of what seem to be mine tunnels running off at various angles into the darkness.


I think we are getting bogged down here....so...

Naria and Romon kill an Ogre between them, the Tiger takes down the last small Ogre.The two larger ogres slaughter the tiger but run into the problem of having to exit the cave one at a time against all off you and are cut down with only minor injuries to the party.

Now the boring bit is finished feel free to post


Ra-Khefer determines that the wheel is in fact a door.He also works out it weighs in the region of 5,700 lbs


I'm having great fun playing the Rohirrim..Stomping Uruk-Hai flat with massed cavalry charges ..perfect

BTW it's up to V3.2 now


The next morning finds you gathered in the early twilight waiting for the gates to open...it's a little chilly.There must be nearly 100 off you in total from all corners of the known world and a few unknown ones as well.

There is no speechifying, no grand announcement the gates are opened as the sun rises with the usual abruptness of the southern latitudes and a small tide of adventurers flows through splitting up as it passes the gates and spreading through the necropolis...This helps you by keeping the local undead hiding in their holes and you make your way along the streets of crumbling buildings to the location marked on your map.

A rectangular stone mausoleum sits alone in what appears to have once been an actual cemetery. The trunks of a few dead trees poke out of the sand around the tomb, and a hot breeze whistles through their desiccated branches. A set of massive stone double doors is affixed to the northern side of the structure, beneath a facade bearing the likeness of an Osirian man. Windblown sand is heaped around the crypt, partially burying the doors that lead within.


Oh you have time between assignments to do what is needed..there's at least a day between your returning and receiving the next one.

You will need to track ammo and I have no problem with you making some within reason.


Asha sees nothing but a bit of floor on the other side but gets the impression that the space she is looking into is extensive.


Spells can still get LoS as can missile weapons.


The process winds on and you begin to get a little bored in common with most of the others.

Ra Khefers short sword falls out off it's sheath which is strange because he was sure he had it securely fixed.

Finally your group is called.


You find the villagers are actually quite helpful..they tell you all about pearl fishing in deep detail..indeed you learn more than you really want to.

The pearls are found on a reef that lies about 200 feet off shore at a depth of 50 feet or so..you need to dive and be able to hold your breath.The villagers offer to barter for the hire of their sand bag anchors and barrel floats which would help to make things a bit easier to accomplish the dive.

The reef is subject to strong currents and unpredictable waves.


I'll try and get one up later today.


The tiger takes down the first ogre in line but now blocks the passageway for anyone else. in response two ogres beat on it. as the larger ones egg them on.

Club 11d20 + 6 ⇒ (18) + 6 = 24 Damage 2d8 + 7 ⇒ (5, 5) + 7 = 17 12 after DR

Club 21d20 + 6 ⇒ (2) + 6 = 8


I will see the players over on the discussion page.


So..having taken some time to review the characters and looking for a workable party mix the successful applicants are.

Cerastes (Human Battle Oracle)

Infernis 'aal Marris (Human Necromancer)

Maxelmish Stoutwick, (Halfling Archaeologist Bard)

Ra-Khefer (Pahmet Dwarf Fighter)

Miss Lori Benton ( Human Gunslinger)

Thank you everyone else for applying. You are on my replacement player lists in case anyone drops out.


You move along the corridor in the opposite direction and find yet another closed door.


I'm assuming you are all waiting for the ogres..so

The Larger ogres drive their smaller brethren ahead off them as they charge.


The Applicants are now as follows........

Servants of the Gods

Abbas Garshta, (Priest of Saranrae.)

Dashuun (Human Cleric..Black Powder Inquisitor)

Cerastes (Human Battle Oracle)

Wielders of Arcane Power

Vinnick Varzel (Elven Wizard)

Harkheb, son of the wind and son of the sand (Human Imperious Sorcerer)

Sciath Nalis, Human Undead Bloodline Sorcerer (mummy cursed)

Farooq El-Amin (middle aged human wizard)

Infernis 'aal Marris (Human Necromancer)

Elimelek Nys, young Nexian noble, (Universalist Wizard and eventual Arclord of Nex.)**

Front Line Combatants

Turel Garaldo (Human Monk)

Klodd Hopper...(Dwarven Ranger)

Bartek (Half Orc Fighter)

Fahd Bin Stavain (Human Fighter)

Ra-Khefer (Pahmet Dwarf Fighter)

Miss Lori Benton ( Human Gunslinger)**

Aleon Hunter (Elf Gunslinger)**

Umbryl Char (Human Magus)

Specialists

Maxelmish Stoutwick, (Halfling Archaeologist Bard)

Hewin Carter (Half Elf Rogue)

Half-elf alchemist(crypt breaker)**

Characters marked ** are still awaiting approval elsewhere.


The Applicants are now as follows........

Maxelmish Stoutwick, adventurer and treasure seeker extraordinaire at your service (Halfling Bard)

Abbas Garshta, (Priest of Saranrae.)

Harkheb, son of the wind and son of the sand (Human Imperious Sorcerer)

Sciath Nalis, Human Undead Bloodline Sorcerer (mummy cursed)

Klodd Hopper...(Dwarven Ranger)

Farooq El-Amin (middle aged human wizard)

Treggor Mynth (Human Inquisitor)

Vinnick Varzel (Elven Wizard)

Turel Garaldo (Human Monk)

Infernis 'aal Marris (Human Necromancer)

Cerastes (Human Battle Oracle)

Hewin Carter (Half Elf Rogue)

Bartek (Half Orc Fighter)

Fahd Bin Stavain (Human Fighter)

Umbryl Char (Human Magus)

plus Camris' character when written up

Plus the following if they don't end up playing elsewhere.

Aleon Hunter (Elf Gunslinger)

Elimelek Nys, young Nexian noble, (Universalist Wizard and eventual Arclord of Nex.)

Half-elf alchemist(crypt breaker)

Miss Lori Benton ( Human Gunslinger)

Ok Folks that is 20 possible characters and only 5 places so I'm closing applications for places now and will make a decision once we know about the ones who are in for spots elsewhere.


Inferis 'al Marris wrote:
Here is my submission. It should be complete with one caveat. I was wondering if you would allow me to take Versatile Channeler so that I can either turn or command undead?

Well by RAW you cannot take feats that change the ability so I'm afraid I can't allow Versatile Channeler


Firearm availability in Osirion...Well Wati has the advantage of having a population from all over the place so I'm sure there's a gunsmith in there somewhere who can build and maintain advanced firearms.


That would be fine.


Sounds interesting but that would be a potential 3 gunslingers in the applicant pool.


Concept sounds good Greyore..write her up.


The Tempest seems more comfortable dealing with Atzi and tells her she should speak to the pearl fishers who live north along the coast.

You get back in the boat and row a couple of miles north to find a small village of rickety huts built close to the beach


The Applicants are now as follows........

Maxelmish Stoutwick, adventurer and treasure seeker extraordinaire at your service (Halfling Bard)

Abbas Garshta, (Priest of Saranrae.)

Harkheb, son of the wind and son of the sand (Human Imperious Sorcerer)

Sciath Nalis, Human Undead Bloodline Sorcerer (mummy cursed)

Klodd Hopper...(Dwarven Ranger)

Farooq El-Amin (middle aged human wizard)

Treggor Mynth (Human Inquisitor)

Vinnick Varzel (Elven Wizard)

Turel Garaldo (Human Monk)

Madam Infernis (Human Necromancer)

Cerastes (Human Battle Oracle)

Hewin Carter (Half Elf Rogue)

plus Camris' character when written up

Plus the following if they don't end up playing elsewhere.

Aleon Hunter (Elf Gunslinger)

Elimelek Nys, young Nexian noble, (Universalist Wizard and eventual Arclord of Nex.)

Half-elf alchemist(crypt breaker)

Miss Lori Benton ( Human Gunslinger)


Maxelmish Stoutwick, adventurer and treasure seeker extraordinaire at your service (Halfling Bard)

Abbas Garshta, (Priest of Saranrae.)

Harkheb, son of the wind and son of the sand (Human Imperious Sorcerer)

Sciath Nalis, Human Undead Bloodline Sorcerer (mummy cursed)

Klodd Hopper...(Dwarven Ranger)

Farooq El-Amin (middle aged human wizard)

Treggor Mynth (Human Inquisitor)

Maia Silndra Rose (Asimaar Wizard)

Turel Garaldo Human Monk

plus Dark Arioch's and Camris' characters when written up

Plus the following if they don't end up playing elsewhere.

Aleon Hunter (Elf Gunslinger)

Elimelek Nys, young Nexian noble, Universalist Wizard and eventual Arclord of Nex.

Half-elf alchemist(crypt breaker)

Miss Lori Benton ( Human Gunslinger)


“The challenge of water is hardly difficult. Mostly,it is a test of patience and fortitude. Gozreh requires that you retrieve for him a single black pearl. Head north a bit, out by the crags of the cape. Those shores are filled with oyster beds, and such pearls are not uncommon to those who know where to look.”


It was indeed


Incidentally the game set up assumes you all know each other and are part of an already organised party. Once the party members are fixed We'll discuss possible party names.


So we have the following applicants so far...

Maxelmish Stoutwick, adventurer and treasure seeker extraordinaire at your service (Halfling Bard)

Abbas Garshta, priest of Saranrae.

Harkheb, son of the wind and son of the sand (Human Imperious Sorcerer)

Sciath Nalis, Human Undead Bloodline Sorcerer (mummy cursed)

Klodd Hopper...Dwarven Ranger

plus Dark Arioch and Eric Swanson's characters when written up

Plus the following if they don't end up playing elsewhere.

Aleon Hunter (Gunslinger)

Elimelek Nys, young Nexian noble, Universalist Wizard and eventual Arclord of Nex.

Miss Lori Benton (Gunslinger)

I will close Applications at noon my time on Tuesday (I'm in the UK)


One Ogre suddenly turns and tries to flee..he is cut down mercilessly by the two larger ones

There are now 5 ogres left.


Just want to mention a couple of conventions I use.

I keep a list of all player initiatives..at the start of combat I will post the initiative rolls.This speeds things up a lot in PbP

I do not allocate XP but tend to level you up in accordance with the story guidelines.

I also stole one thing from 4e..(waits for the collective gasps to die down) The concept of default perception which assumes you are always taking 10 on Perception unless you specifically say otherwise.


The bustling desert city of Wati is near bursting with excitement.

Adventurers from every corner of the Inner Sea region have assembled here beneath the hot Osirian sun to explore the tombs of the city’s necropolis, waiting only to be assigned their first sites for exploration.

Surrounding the participants, the public has gathered to observe the ceremony as well. There is a festival-like quality in the air, and numerous street vendors are hawking goods and refreshments to participants
and spectators alike. Some merchants have even brought what can only be considered adventuring gear to sell as last minute convenience items to explorers, while others advertise that they’ll buy recovered treasures and antiquities from those who visit their establishments.

In front of the imposing edifice of the Grand Mausoleum, an immense awning has been erected between decorated pillars in the market to provide shade for the priests of Pharasma overseeing the lottery. Beneath the awning, two urns sit atop a table elevated a few feet above the ground on a wooden stage constructed for the event. The high priestess of the Grand Mausoleum, Sebti the Crocodile, sits behind the table, while two acolytes confer with her at either side.


Seven years ago, Pharaoh Khemet III, the Ruby Prince, formally opened Osirion’s ancient tombs and burial sites to foreign explorers. Khemet III understood that adventurers who’ve traveled great distances in search of treasure typically do not return from whence they came to sell their discoveries. Instead, they typically sell or trade what they do not keep as quickly as possible at the closest civilized community with an economy strong enough to absorb an influx of valuable antiquities. The Ruby Prince’s policy has attracted not only explorers to the desert nation of Osirion, but also countless scholars, private collectors, special interest groups such as the Pathfinder Society, and financial interests from all across the Inner Sea. A minor industry has sprung up just to support visiting explorers,and an even larger infrastructure has come into being to serve foreign investors and traders. Every opening of a major site has heralded an economic boom, for the local area and Osirion as a whole.

Unlike many of Osirion’s tombs and graveyards, however, the necropolis of Wati has remained largely untouched, in no small part because of local taboos and the protection of the Grand Mausoleum’s priests. But Khemet III has now ordered the local authorities and church of Pharasma to open Wati’s necropolis to exploration for the purpose of discovery, study, and economic stimulus.


Aleon Hunter wrote:

Would you be okay with drawback, plus maximizing our gold with traits.

1. Rich Parents: increases starting gold to 900
2. campaign trait:
3. Chosen Child to stack with rich parents: increases starting gold by 900. (now at 1800 gold)
4. Drawback.

I'd allow one of the Cash increase traits but not both..that's really pushing it in my opinion.

Also forgot to mention that the classes like Samurai and Ninja would need a really good rational before I would accept them


So..seeing the paucity of Mummy's Mask threads I decided to run it instead.

The Recruitment thread is here if anyone is interested.

I will give anyone from here preference


One trait from the Mummy's Mask Players Guide.

One Trait from any other Paizo source.

Starting gold..Average plus 10 GP


Game-play Thread setup post


1 person marked this as a favorite.
GregH wrote:

We will agree to the merger but we would need some assurances first:

1) The national passtime would be curling.
2) "American" beer would be outlawed.
3) "Eh?" needs to added as the last word to the pledge of allegiance.
4) Canadian football rules will be instituted by the NFL. (4 downs is for sissies!)

That is all.

Actually you forgot one....

5)All Starbucks to be converted into Tim Horton's ASAP..


It's been a while since I started a new campaign and Mummy's Mask took my interest so I'm looking for 5 players to take part.

Here's the rules

15 point Character buy

CRB races only.

No class Limitations but no Evil Characters please.All Archetypes may be used.(Please also note that I'm not horribly enamoured with the Summoner class)

Feats/traits from any book (please quote page references so I can check things)

Spell-casters may draw from any Paizo source.

No 3rd party stuff.


I'd be happy to stick with Tenzin..I have this idea of a seemingly inexhaustible supply of identical monks who use that name to cover their true names.

Off course this lets you play up the Eastern mysticism parts of the Monk background.

Bought spirit up to d10


Who is taking the remaining 2 there are only 4 off you now...and I take it that you are leaving the rest off the loot for later pick up.It would take 10 minutes to get Ulf into the half plate


There's a momentary pause and then the voice sounds down again.

"I'm coming down..I can't wait to hear what those fools in Sargava have to propose this time"

The old man shows surprising agility as he comes down the cliffside and you can see that the path would have been difficult

Though he is still agile and muscular of form, Nkechi’s face and knuckles bear fine creases that show his age. Wind and sea salt have turned his dark skin rough and ashen, and his palms and soles are caked with white chalk from climbing the cliff face. He has long, graying dreadlocks and a scraggly beard, and dresses in nothing but a loincloth.

Once you explain the mission and he has taken a while to stop laughing..(you get the feeling he's slightly crazy but then he is a Priest of Gozreh so that might be expected).. he speaks

“In truth, I am skeptical of your abilities. At best you seem to me blissful incompetents. I doubt you even capable of finding your way back to town, much less through the jungle. But Gozreh may have different ideas, and it may serve his purpose for me to accompany you. I am willing to accept your proposal if you first prove yourselves by completing two simple tests, one of wind and one of water. Of course, you may decline, but I must add that if you fear performing Gozreh’s simple tasks, there is no way you will survive the jungle.”


It's round 6..you all go before the ogres do so initiative count doesn't really matter for you guys.Round 5 was a case of a lot of readied actions going off when you saw the first wave of ogres.

Romon's arrows take another Ogre down.

There are now 6 ogres left..two are a bit larger and better armoured than the rest..

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