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Torag

DM Wellard's page

7,129 posts. Alias of Wellard.


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Passing away at 90.

The passing of the last of the great generation of British Actors who made their first appearances during the 1940's brings to an end the Golden Age of British Cinema. We shall not see it's like again.


Zaladrel hits..
4 damage.


And it's top of the round again..Lori goes first[the last attack was last rounds)


Romon still hits

Naria hits the creature with bolts of force and it is now looking the worse for wear.

Total Damage 119

Waiting for Esteriande


Muchorak's attacks as he tries to avoid hitting his friends in the general scrimmage are almost all misses however each sword hits once and he rends the enemy..

Ursus misses

total damage 104


I'm sorry guys..but I've lost all sense of purpose with this game..It's not you it's the way it's set out and written..so I've decided to call it a day on this one..I apologise for this but I just can't raise any enthusiasm for this AP


Round 1 of normal combat.

Asha 26
Ulf 20
Runa 19
Zaladrel 14

Ogre 4

Everyone gets to go again
hopefully with better results this time


I meant you get your normal round instead of a single action surprise round..so one move and one standard.

Asha misses


The Bullet takes a chip out of the animated object

3 damage.


Marak calls on the power of nethys to smite his enemy.

Channel to damage undead.

5d6 ⇒ (1, 3, 6, 2, 6) = 18

Save 1d20 + 8 ⇒ (15) + 8 = 23

Then Romon thumps it with his Mace

Total Damage 61

Dont wait on me or the next person in line just post folks I'll sort it out


1 person marked this as a favorite.

PC version please


So does this mean that we have stopped getting sets themed for AP's?


The tentacle grapples the cadverous figure

10 Damage (immune to cold)

Ali and Lunas continue to harry the foe...

Ali Bite 1d20 + 17 ⇒ (3) + 17 = 20 Damage: 1d4 + 8 ⇒ (2) + 8 = 10

Lunas bite 1d20 + 15 ⇒ (3) + 15 = 18 Damage:2d6 + 7 ⇒ (2, 4) + 7 = 13

Trip: 1d20 + 14 ⇒ (5) + 14 = 19

No Damage No trip.

Total Damage 32


Where did asha get 2 attacks a round from?


Your right off course I think I put just his modifier in ..

1d20 + 7 ⇒ (20) + 7 = 27

OK Inikai goes first.


It's an Ogre..big , dumb, hits things..not much else to know.

Ulf fails to connect with his axe.

Will save vs Slumber. 1d20 + 3 ⇒ (12) + 3 = 15
Aha still has 2 actions


The wizened Humanoid slams into the small wolf before him.

1d20 + 14 ⇒ (12) + 14 = 26 Damage 1d4 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11 plus Ali now has a negative level.

Round 2

Ali 24
Marak 21
Romon 20
Muchorak 19+
Naria 19
Esteriande 16
Wight 13
Inakai 7


Well I'm away for the next week so no problems there


Yes Birmingham..and I'll do that Andy


I'm afraid my ISP deprived me of days worth of online time again..what is worse I'm off tomorrow on Holiday (ironically to play at Paizocon UK this weekend) and will have no internet access for a week...never fear I have not left you..but I do need to recharge my batteries.


I'm afraid my ISP deprived me of days worth of online time again..what is worse I'm off tomorrow on Holiday (ironically to play at Paizocon UK this weekend) and will have no internet access for a week...never fear I have not left you..but I do need to recharge my batteries.


I'm afraid my ISP deprived me of days worth of online time again..what is worse I'm off tomorrow on Holiday (ironically to play at Paizocon UK this weekend) and will have no internet access for a week...never fear I have not left you..but I do need to recharge my batteries.


I'm afraid my ISP deprived me of days worth of online time again..what is worse I'm off tomorrow on Holiday (ironically to play at Paizocon UK this weekend) and will have no internet access for a week...never fear I have not left you..but I do need to recharge my batteries.


I'm afraid my ISP deprived me of days worth of online time again..what is worse I'm off tomorrow on Holiday (ironically to play at Paizocon UK this weekend) and will have no internet access for a week...never fear I have not left you..but I do need to recharge my batteries.


Actually the pool is only about 5 feet deep

Zal can tell that the space beyond the door is another large space not a corridor but again the darkness prevents him seeing more than 10 feet ahead..he opens the door to find that the space is in fact the castle dungeon.

There is a large nest like pile of detritus in the middle of the room in which sits a Large and extremely ugly Humanoid..

"Ere you can't come in 'ere" it rumbles in bad common

Surprise round with a difference..you get two actions apiece


Ok with 4/7 characters needing to be DMPC'd now I'm not too bothered about this game for now..if Muchorak posts then I can do a revised map and We'll go from there once the party is back together.


Map link reposted...It takes me straight to the map

Sorry to hear of your loss Thom..


The Serpent is definitely Hostile you will have to defend The Tempest while he contines to commune with the spirit realm.

Corvus 26
Helga 23
Snake 21
Tempest 19+
Caithen 19
Atzi 4


The pool appears to be just that..probably the fresh water supply for the castle.

Your lights reveal another set of double doors to the East.


Still waiting for Muchorak...

I'll give it another day then DMPC him


I notice that the double sized order for August is to be sent Priority Mail even though I have not asked for stuff to be sent that way.

As Priority Mail does not reach me any faster on this side of the Atlantic and as the order itself is a hefty proposition now that I am retired and living on a pension could you please just send it under the cheaper option.

If this is not possible then I may have to cancel subscriptions


Just Not Interested ....


Waiting for Helga and Corvus.


Map


I've been retiredfora week now..but very busy getting things organised on the wargames front.

I'm still waiting for Muchorak and Dabbler to respond to the current round.Map up today

The Lamia's ability to use reach weapons in close combat is a racial one.There used to be a feat in 3.5 called shorten spear(or something like that) which let you use a move action to change your grip in close combat


Was waiting for Caithen to respond actually.

You feel your conciousness leave your body and float higher and higher..though you cannot see you comrades you can sense them near you..eventually you are looking down on the entire Mwangi Expanse.

The sky turns red and you reform as animal spirits in muted translucent. pastel colours.

Helga is now....A Hyena

Atzi is now...A Buffalo

Corvus is now..A Gorilla

Caithen is now...An Elephant

N'cheki is now...A Giant Crab

You are now all functioning as if under the effect of Beast Shape II

During the strange trance, Nkechi foreshadows the unveiling of the ruins of a forgotten city from ancient folklore. But he warns that many rivals seek the city, and it is unclear who shall be first to claim the location. He also sees a darkness within the city, and ominous storm clouds gathering on the horizon.

His Divinations are interupted by the arrival of a Massive Serpent.


No Magic here..


Ali and lunas wait until Marak throws a glowing stone down the cavern to reveal a tall cadaverous figure armed with a bow. Then the two wolves bound ahead as always managing to flank the foe

Ali Bite 1d20 + 17 ⇒ (6) + 17 = 23 Damage: 1d4 + 8 ⇒ (4) + 8 = 12

Lunas bite 1d20 + 15 ⇒ (15) + 15 = 30 Damage: 2d6 + 7 ⇒ (1, 2) + 7 = 10

Trip: 1d20 + 14 ⇒ (7) + 14 = 21

22 Damage. Trip fails

The creature seems to be caked in ice.. its left hand looks like a claw made of icicles and its brow bears a crown of the same.

Esteriande could close on a charge.


Initiative Time

Round 1

Ali 24
Marak 21
Romon 20
Muchorak 19+
Naria 19
Esteriande 16
Unseen Foe 13
Inakai 7


Indeed you must be for as Inikai utters those words three arrows fly out of the darkness ahead.

Random Target amongst first 4 into line.

1 Esteriande 2 Muchorak 3 Inikai 4 Ursus

1d4 ⇒ 3 Fate dictates the target is Inikai

1d20 + 16 ⇒ (8) + 16 = 24 Damage 1d8 + 4 + 1d6 ⇒ (5) + 4 + (2) = 11

1d20 + 11 ⇒ (10) + 11 = 21 Damage 1d8 + 4 + 1d6 ⇒ (8) + 4 + (2) = 14

1d20 + 6 ⇒ (17) + 6 = 23 Damage 1d8 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9

Total 34..of which 5 is cold Damage


The double doors open easily and reveal a circular room in the centre of which lies a pool of water surrounded by a low stone wall and 4 plain stone pillars.


Ok Work is now officially over and I'm on my final weeks leave before I retire officially on Sunday...Yayyyyyyy!!!

The Cavern is deathly cold..you can feel it even through your furs and bad weather gear.

It stretches ahead into the darkness seeming more like a wide tunnel.

You lights reveal a shrine to one side seemingly tossedaside negigently given the crazy angle it sits at.

I features a monstrous hybrid of woman and beast shown to be heavily pregnant.

Marak snorts "Lamashtu" is his only word


You can see that the chests are sealed with Wax.

A Detect Magic reveals that none of the weapons are Magical though a closer inspection shows that both Spear and Khopesh are very finely constructed(Masterwork) The Bow needs a new string(and has a +2 Str adjustment)

In 3.5 Str adjustment was optional and that made the weapon Masterwork...I see no reason not to continue that here..so the Bow counts as MW also


There is no way out but the way you entered by so you make your way back to the entrance hall and check the other door.

Finding it unlocked and untrapped you enter the next chamber which appears to have been the castle kitchens.

Numerous tracks of Troglodytes and dire corbies make trails through this room which is exited by many doors.

Single Doors to the North, South, East and West also a Double Door to the South


The acid hiisses and bubbles on the stones having missed the final tiny soldier


To be honest you could leave themm here if you are confident in your knots.


You trudge back through the rain to the cave and deliver your feather to the Tempest who is somewhat surprised..

"Well well you succeeded..you didn't cheat did you?..No No off course you didn't..

He retreats into his hermitage for about half an hour, leaving you at his doorstep. Eventually, Nkechi returns with a smile. Inviting you inside his abode, he asks you to sit in a circular pattern on his f loor about a large clay brazier filled with herbs. Nkechi picks up a wooden mortar filled with reddish paste, and proceeds to draw mystic symbols on your faces with the paste as he walks around the circle chanting esoteric words. He firmly snaps, “Do not interrupt!” at anyone who dares to speak during the ceremony. When finished, he pulls out a pouch filled with some small roots, eats a piece, and requests that you do the same. If queried about the root or his actions, he responds with earnest gravity, “We are going to speak to Gozreh.”


Marching order as I interpret it.

Esteriande Muchorak

Inikai Ursus

Ali Lunas

Marak Naria

Romon

Guys..I'm working nights this week..same as last week and my brain isn't up to working this encounter out at the moment so I'm calling a break till next weekend when I will hopefully be able to concentrate better


I will run Ali and Marak until I get to a point where I can remove them as painlessly as possible..don't worry it will be nicely tied in with the storyline.


Pteranadons are able to ride the wind currents much better than crows and Atzi soars high up around the pillar to find a nest that dwarfs any she has seen before.

She lands and searches for a couple of minutes before she finds the required feather. Just as she is about to leave the nest there is an angry shriek aubible even over the rain and wind and the Stormbird returns..Atzi manages to slip away just in time and the massive bird settles back on it's nest.

Atzi returns to the group with the feather.

Thank the Gods for Druids...also Atzi HAD to take 20 to find that feather..the DC with the rain was 29

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