Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

A Necromancer's Grimoire: Masters of the Gun (PFRPG) PDF
*( )( )( )( ) by Endzeitgeist

GameMastery Flip-Mat: Dragon's Lair
***** by danmasucci

GameMastery Flip-Mat: Haunted Dungeon
***** by danmasucci

   RSS Posts
Torag

DM Wellard's page

5,371 posts. Alias of Wellard.

Posts

Search Posts
Search DM Wellard's posts:
RSS Recent Posts
1 to 50 of 5,371 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

The building has no windows and seems to be better built than the other huts in the village.You suspect it made from ships timbers.


Muchorak strikes his foe stone dead.

Inikai and Marak are up..though I will point out that neither off you can see the OK that is left.


Both apply not that it had any effect on a DC27 roll..I'm getting quite strict about perception nowadays..Dont worry the perception DC to hear Atzi blundering about was something like 42

Natalyah hears nothing..


You do indeed find a key on one off the bodies.

Ha..that's got you confused..and worried I'll bet


Yeh..nothing gets SR vs Grease..web is my second favourite

Despite Atzi's abysmal attempts to move silently there seems to be no reaction from the huts occupants..


The OK in N10 moves to N11 and both swing again at Muchorak.[now AC26 or the one he has cover from)

1d20 + 11 ⇒ (7) + 11 = 18 vs AC 22

1d20 + 11 ⇒ (20) + 11 = 31 vs AC 26 Critical Confirmation 1d20 + 11 ⇒ (12) + 11 = 23 no Crit Damage 1d3 + 8 ⇒ (3) + 8 = 11


There was a sound..the birdman cried out in surprise twice


The walls stretch off on either side off the gatehouse Omara would have to go along them to find any other way into the castle keep.


Two smashing blows are aimed at Lunas as he tries to slip past...

1d20 + 11 ⇒ (10) + 11 = 21

1d20 + 11 ⇒ (15) + 11 = 26 Damage 1d3 + 8 ⇒ (3) + 8 = 11


2004 was the year I came back to Dragon having given up on D&D when it went to 3E. Paizo brought me back so I guess I owe you guys.


Don't get me wrong I don't like the 15 minute day either..but slavishly sticking to pre rolled totally random encounters when you know you might wipe out the party with them is in my mind a case of no-fun.I rarely use random encounters now and If I do I make sure they are CR balanced.


Wonders if our DM has succumbed to the dreaded lurgi again.


Looks like Atzi and Nat are heading for the big bust up soon.


Esteriande cuts the central ogre down and Ali dashes through the gap to O11 Assuming Ali delays here realising she couldn't get past the combat while all 3 ogre kin were there..Lunas does not have acrobatics so would recieve AoO's do you still wish him to follow. Also Ali gets no attack this round as it was a full round action to move through the others and past the ogres


Omara

Spoiler:
In the Turret atop the gatehouse you find the corbie..it has a look of surprise on it's face and is very very dead.


Round 2

Still nothing happens, no sign, sight or sound of the Corbie


PJ wrote:
Mechalibur wrote:
James Jacobs wrote:
It won't be a "Pathfinder take on the Archmage." That class isn't one we're interested in doing, and in any case, it'd count as a reprint; this book has no reprints.

I wouldn't count it as a reprint if it were like the Stalwart Defender compared to the Dwarven Defender.

Still, good to know.

Absolutely looking forward to this -Aldori Swordlord!

So am I..lets hope the entry requirements don't include 'Must have been born in Brevoy'


I'll wait for Ali before I give you the results off your actions.


Hmm..I must be a little bit dead inside then.


In answer to the Original Question.even EGG who was known to be a pretty hard core GM allowed his players to withdraw from dungeons to rest once they were out off spells so the '15 minute' day really has it's roots in the oldest form of our game.


I hope everyone had fun..thankfully Paizo Con will not bring the same troubles my way as the Mrs is on holiday that week herself..


Ulf finds that the gate is locked and quite sturdy..DC 28 to break.


Muchorak rains blows on the ogrekin in front off him but only succeeds in hitting it once.(11 damage)

Inikai gestures at that same Ogrekin....

Will Save 1d20 + 3 ⇒ (2) + 3 = 5

..and it looks towards it's neighbour on the right with some surprise in it's eyes.(will attack it next round)

Marak gives guiance to Esteriande.

Ali you may revise your actions.


I'll give you cover..but your FF AC is only 17 so that makes it 21 and I still hit you.


DC 15 Acrobatics check for Romon as he lands on the greasy surface off the table.

Curses, he makes that without even rolling dice


FDM..I respect your right to your opinion..I think your opinion comes from a never give JW an even break point of view but I respect it.


The gate is made from Iron bars..with a patina of rust.


OK fed up waiting

1st strike1d20 + 9 ⇒ (19) + 9 = 28 Crit confirm 1d20 + 9 ⇒ (10) + 9 = 19

Damage 1 4d6 + 15 ⇒ (2, 6, 3, 5) + 15 = 31

Cleave 1d20 + 9 ⇒ (9) + 9 = 18 Damage 2d6 + 8 ⇒ (3, 2) + 8 = 13

Caithen cuts down the two last savages in the hut.

Taking you out off initiative as this stage of the combat is over.


Hmm..everyone seems to be ignoring the fact that the OGREKIN GO FIRST!!!!!

The foe in 010 and O11 move to N10 and O11

All three subject Muchorak to a shower of blows( and a bite from the one with teeth)

OK 1 Fist 1d20 + 11 ⇒ (14) + 11 = 25 Bite 1d20 + 5 ⇒ (9) + 5 = 14 Damage 1d3 + 8 ⇒ (1) + 8 = 9

OK 2 Fist 1d20 + 11 ⇒ (12) + 11 = 23 1d3 + 8 ⇒ (1) + 8 = 9

Ok 3 Fist 1d20 + 11 ⇒ (20) + 11 = 31 Crit Confirm 1d20 + 9 ⇒ (16) + 9 = 25 2d3 + 16 ⇒ (1, 2) + 16 = 19

So that's 18 damage to Marak and 19 to Muchorak


Jason Nelson wrote:

An early issue of the original New Mutants series had Amara Aquila (Magma) praying to Hercules and having him appear in person in response to her call. At the end of the issue, she and Roberto DaCosta (Sunspot), who is Catholic Christian, had a bit of a theological conversation, something to the effect of belief in a god who appears physically vs. one that doesn't and which involves the stronger faith.

Of course, Cap's line from the movie as he jumps out of the quinjet is absolutely priceless.

** spoiler omitted **

I thought that one line just summed up Steve Rogers.

Also the implication that Tony Stark continually had Cap held up to him as a role model in his childhood explains a lot off the tension between them


You are at the only door and the room fills the entire corner of the house that is still blank.The Grauls here are definitely hostile and it appears ready for you.

Round 1

Ogrekin 23..start in N12,O10,O11
Muchorak 19
Inakai 18+
Marak 18
Ali 12++
Esteriande 12+
Romon 12
Naria 4

Incredible..thats the first time in ages I have beaten you guys on initiative.


Can everyone check their characters private messages please.


Slightly abashed DM here..I should have stressed that the gates to the gatehouse are not solid

You can look through the gates into the courtyard beyond....

This barren courtyard of hard-packed earth contains clumps of tough-looking weeds, furrows in the ground as if made by taloned feet, and chalky white mounds of dung the size of human heads.

About 40 feet from the gate you stand at is a large and impressive doorway which seems to be the main entrance for the Keep


The building that Amisi ran her sphere against is now burning merrily increasing the light levels significantly.


The door has the same trap as the other two..seems like the Grauls are not particularly imaginative.Romon is able to disarm it with ease from inside.However he does not hear whatever it was Esteriande heard..

Opening the door reveals....

This simple room is strewn with “toys,” some of carved wood or bone, while others appear to be little more than partial animal carcasses.
Old bloodstains mark the walls, some in patterns that resemble crude child-like paintings featuring images of dismembered horses, a ridiculous grinning horned devil tossing children off a cliff, and a big lake with a black reptilian monster sprouting tentacles from its back. Bookshelves rest on the wall, but instead of tomes they hold skulls of all shapes and sizes.

In here are three ogrekin

The first is a hairless and pale bloated thing with malformed, stumpy legs and a wide mouth filled with ragged teeth.

The second seems almost human only his limbs bend unnaturally

The third twitches and shakes continually but again has no deformities that you can immediately spot.


Just so you know Dave I really need to play Andrina this year so would prefer to be in tier 7-8 games


TriOmegaZero wrote:

Wait, people are taking yellowdingo seriously?

What's wrong with you all?

No Not taking him seriously at all..we all know he is the biggest troll on the boards..

Picks ups Dingo's limp body and casually tosses it in the trash.


Nothing descends the ladder..indeed it is surprisingly quiet...almost too quiet.

How long do you intend to wait here..


If Caithen and Rollo can post we can finish this round up I think.


Picks up YD by one leg ...

Smashes him into the floor a few time..

PUNY DINGO!!!!!


Esteriande

Spoiler:
You did hear a scraping noise from inside the room..sorry with so many perception checks going on I missed that..twice


It's Games Expo weekend in the UK..I guess Thod is there..I would have been too but had to cancel everything at 48 hours notice because we couldn't get childcare for our daughter and my Mrs is working nights.

I'm £72 pounds out off pocket..and not a happy gamer just now


Climbing the 15'..one move action, leaping the remainder and landing on your feet a second move action

Up above there is a startled caw from the Corbie, closely followed by a second, then nothing.


Sorry Dabbler..another map update needed

The only other door in this room is the one you assume leads back to the porch


I should mention that Romon heard nothing at either of the other two doors or at the stairs.


Round 1

DM Special 23 Action taken
Ulf 21+ action taken
Omara 21-
Corbie 20
Cinder 15
Zaladrel 12 action taken
Runa 11 actions taken

it would take three rounds to climb the ladder


Opening the southern door....which is untrapped and unlocked

A mangy dire bearskin rug lies before a tremendous hearth set into the wall, its pained visage still snarling at whatever cruel hunter took its life. A huge couch haphazardly upholstered in animal hide and human flesh, replete with a collection of talons, monstrous hairy spider’s legs, fox heads, and human hands and feet, sits to the west.


Acrobatics to avoid damage DC 15 and it only counts for ten feet..

As Omara speaks a harsh cawing voice echoes in the area above her and a black feathered head pokes through the opening.it takes in the party and withdraws quickly.


Just remember if we kill Ramoska Neil has to rewrite chapter 4 off Carrion Crown..lol

We got lucky..the fact that she could not make the saves against the lightning bolts let me do 54 points in three strikes which would be about 2/3-3/4 of her hit points..thankfully clerics usually don't have great reflex saves.Also her being in the air meant I always had a clear line of sight..she really wasted her time doing the Spritual Weapon on me perhaps she should have thought about the Obscuring Mist then..but it was in character for her to be so arrogant.


Omara

Spoiler:
Whether the call has alerted anyone is something you can't really know..but it was a raucous cry obviously intended as such an alert. You manage to return to the ladder and climb 15 feet down leaving you 25 feet to go..or you can make a DC15 climb roll to descend at full speed.

For the rest off you..

Omara appears climbing down the ladder with some urgency.

1 to 50 of 5,371 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.