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Crab

DM - Voice of the Voiceless's page

9,152 posts. Alias of Mark Sweetman.


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Minor Crab-beast

Chelish Immigrant:
Forked Tongue: given the superstitious and partly closeted nature of the locals, your Chelish background gives you an advantage when it comes to telling tales tall. +3 bonus on Bluff checks against denizens of the isles when leveraging your past.
"Does the 'Ellknights really eat babies? Feckin savages."

Legalese: the lawyers and diabolists have a way of folding meaning and intent into their words and contracts that gets baked into the locals. This serves you well in attempting to discern the value of agreements. You can substitute Linguistics for Sense Motive when attempting to get a 'hunch' with respect to written or verbal negotiations over agreements.

As far as the grudge goes - I'll take the easy route and tie it to Harrigan.


Minor Crab-beast

Just these bits Cap'n -

15 point buy for abilities - or if you cast yourself at the tender mercy of the DM, you can have a 20 point buy at a cost. The DM will be able to choose a physical or emotional crippling for you to deal with. They will be specific to your character and tangible, but not overwhelming.
300gp for equipment - or 1,000 gp if you open yourself to further punishment. The 700gp bump is bought at the expense of generating a rival or grudge in your history - this can be something proposed by yourself, or left to the DM to decide. Again the malus is going to be in line with the bonus received.
Choose one: Freeport native, Razor Coast colonial, Razor Coast native, Shackles native, Born on the poop deck, Immigrant (*from where*), Landlubber, *open to other suggestions*. These will have tangible bonuses attached to them (such as giving you Knowledge (Local) in your home port), etc.

The gold teeth can stay, though aye the ring of swimming needs to be at least temporarily 86'd. The spellbooks I don't have a problem with you keeping.


Minor Crab-beast

As an FYI - I've also opened the gameplay thread to dots to allow for easier campaign tracking.


Minor Crab-beast

Was you ever off the Horn
Where it's always fine and warm?
You'd wish to the gods you'd never been born
Riding on a donkey

Way Hey and away we go
Donkey riding, donkey riding
Way hey, away we go
Riding on a donkey.

Opening up the Gameplay thread to allow for dots and easier tracking of the campaign.
If you're feeling lyrical, feel free to dot with a shanty or bawdy ballad.


Minor Crab-beast

GM Blood - I think we've still got six in the mix, so we're covered if you did want to step aside.

Iscarel - might want to also keep an eye out for the Unchained Rogue? PDF releases for me tomorrow, and if you're going finesse it might be a neater option.

  • Mark Thomas 66 - Bard (Buccaneer or Thundercaller or Sea Singer)
  • mbauers - ?
  • John Woodford / Tipene - Tulita Bloodrager
  • Quillin (voodoo) - Gnomish Conjurer / Parrot
  • Twigs / Iscarel - Rogue
  • michaelane - ??

As an aside, for the Blight I will most likely do an open recruitment - but I'll definitely give people a heads up prior to launching it... but it will be in a fair while's time.


Minor Crab-beast

michaelane - Could always consider Mgange Cove as an origin? (p25 in Isles of Shackles)

Tipene - when I get a moment I'll cast an eye over the Seaborn.


Minor Crab-beast

michaelane - kneejerk reaction is that it's probably a bit far out for my liking. The reskin of the bekyar demon dancer to another tribe is ok, but I'd prefer a non-kuru background if that's possible?

Voices curse doesn't appear to be on d20pfsrd?
The accursed corsair trait I'm not 100% sold on either, as it kind of treads on the Oracle's ground and is both better and worse than a trait at the same time.

Tipene - background looks fine to me, would Tipene hold a grudge against Hargrove moving forwards?


Minor Crab-beast

Just a reminder that if you've any questions or the like feel free to ask away. Once we get a few backstories up then I'll work on welding them together into a lump of nascent intent.


Minor Crab-beast
Richard Pett wrote:

Hereafter is the first part of my 9 part urban horror AP Levee, which Greg is looking at now - enviously - heh heh. The Blight is the disturbing city within which the AP takes place and where my own campaign is based. It's very much an adult, horrific, sweaty place of alchemy; it's Frankenstein meets Alice. I can't wait to see it out and see what people think of it.

-----

The Blight and Levee make up 2 parts of a whole, the Blight is the city guide teeming with sleazy madness and alleyways that lead to terror, with districts, NPCs and aspects unique in their horror but easy to slip into an existing campaign if you so wish. Levee is the 9 part (level 1-10) urban horror AP that explores it, and the things lurking in the corners of her mirrors.

The two can happily coexist or not, but like being together. I'm just editing it now, it's spiffing in its nastiness.

Plus, Levee is not only totally different to Tsar being full on nasty 18 cert horror based entirely in the city that spawned it, but its by far superior. Heh heh, have at you Vaughan!

It's a full blown city / AP setting from the man that brought you The Sixfold Trial, The Wormwood Mutiny, Sound of a Thousand Screams, Skinsaw Murders, Trial of the Beast and others. All Pett all the time... with no filter on.


Minor Crab-beast

Took a quick mosey at Qullin's wee tale and it's fine and tasty :) - will you be throwing yourself at tender mercies?


Minor Crab-beast

I hope that my ability can live up to your investiture Twigs :)

Further Details:
To help with initial framing, your PCs will be in town for the Bloodgrog Festival on the charming island town of Lilywhite. The island is amongst the Shackles on a rum-running route between Port Peril and Freeport, and as the legend holds many moons ago the Bloody Stump limped into harbour half smashed and broken. In exchange for assistance in getting her ship shape and back to sea - the orcish crewmen gifted the then devotee of the Caileanese temple with a vat of bloodgrog by way of thanks.

Taken with the foulsome liquid, the bastard worked it into what used to be a more urbane and less violent event... and despite the broken legs, fractured cheekbones and numerous bastard children that spawned from the first time the event was held, the crusty salts of the city took to the liquor as well. It's since evolved to a rite of passage of a sort, and also an opportunity for mad or desperate captains to find men of an enterprising mien to sign up for their crew.

After all... if you survive the night where Lily-white turns Crimson-red, then they're ain't going to be much on the salt that scares ye...


Minor Crab-beast

To those that have bowed themselves out, you are all gentlemen and scholars... and yes... the Blight will be coming, and will likely be my next campaign that I launch (assuming this one works out for the good). As an aside, if you felt a cold chill up your arms and the hackles raise on your neck... as though all that was fair and sane in the world was quelled momentarily... we were passing visited by the spectre of the man himself.... M'naaaaar....

  • Mark Thomas 66 - Bard (Buccaneer or Thundercaller or Sea Singer)
  • mbauers - ?
  • John Woodford - Tulita Bloodrager
  • Quillin (voodoo) - Gnomish Conjurer / Parrot
  • GM Blood - ?
  • Twigs - Arcane Trickster / Scrimshaw Fetishist
  • michaelane - Yohunga / Monster Slayer

Bloodrager is on the table John, so up to yourself really.


2 people marked this as a favorite.
Minor Crab-beast

Proposed Character Creation Guidelines:

  • Level 2 - max HP at first, average round up or rolled thereafter
  • 15 point buy for abilities - or if you cast yourself at the tender mercy of the DM, you can have a 20 point buy at a cost. The DM will be able to choose a physical or emotional crippling for you to deal with. They will be specific to your character and tangible, but not overwhelming.
  • 300gp for equipment - or 1,000 gp if you open yourself to further punishment. The 700gp bump is bought at the expense of generating a rival or grudge in your history - this can be something proposed by yourself, or left to the DM to decide. Again the malus is going to be in line with the bonus received.
  • 2 traits as standard, drawbacks are not available.
  • Choose one: Freeport native, Razor Coast colonial, Razor Coast native, Shackles native, Born on the poop deck, Immigrant (*from where*), Landlubber, *open to other suggestions*. These will have tangible bonuses attached to them (such as giving you Knowledge (Local) in your home port), etc.

Also, I'm going to start with just one party of six. This is primarily for me to ensure that I ramp up my PbPing very slowly and deliberately to give myself best chance at success and prospering.

One of the other things I'm ultimately looking forward to is running Pett's Blight campaign once that does eventually come out (probably next year).


Minor Crab-beast

Haven't had the chance to pick up Black Sails yet... though likely will at some point. In an unrelated aside, I'm knee deep in the fantastic Peaky Blinders at the moment - post WWI Anglo-Oirish organized crime.

Low-ish magic is how I'd prefer to have things shape up... but the ins and outs of what that means is a little different to everyone. It's easier to wait till the crew is assembled before looking what might or might not need a tweak.

Anything piratey - privateery - navaly - unrelated to ships and fish out of watery could all fit. Many a fine piratical story has been told of the straight-laced man who found a scallywags freedom to his liking.

If anything the tone and timbre I'm shooting for will be along the lines of the most excellent On Stranger Tides (the book not the film), though with a liberal sprinkling of absurdity and black humour as well.


Minor Crab-beast

Right, so that looks like there's about nine or so who've put a hand up out of my previous and last two campaigns prior to the grand shuttering. A brief list to cobble the nascent thoughts together:

  • F. Castor - Buckler of Swash (Inspired Blade)
  • Mark Thomas 66 - Bard (Buccaneer or Thundercaller or Sea Singer)
  • mbauers - ?
  • Gerald - ?
  • John Woodford - Tulita Barbarian / Shaman
  • Quillin (voodoo) - Gnomish Conjurer / Parrot
  • GM Blood - ?
  • Balodek - ?
  • Twigs - Arcane Trickster / Scrimshaw Fetishist

Twigs - the set piece adventures will cover ship to ship, ship to shore, island exploration, ancient ruins, urban shenanigans (above ground and sewer bound), and potentially a bit of bush-whacking.


Minor Crab-beast

Having the books isn't a pre-requisite... unless the character that you're thinking of cooking up is a native of those shores. The Players Guides of both RC and FP are available as PDFs on Paizo for $10 if you were interested though You could just as easily put together a Shackles pirate, or a immigrant from distant shores and react to the different culture / situations as an outsider.

That said I would like to have a few different colours in the rainbow - as in to have a mix of the three in there. Although all of the settings are piratey - there's a wee bit of nuance in the how. Razor Coast has a very ingrained Pacific Island / Hawaii vibe in the Tulita, Freeport has a darker stain of the unfathomable unimaginables just below the surface, and the Shackles lies a bit closer to the romantic Carribbean pirates that are popular of late. How those mingle and mix together and even having different party members take lead depending on which port they're calling into has the potential for enjoyment.

Happy to have people ruminating on what sort of characters they've in mind as well.


Minor Crab-beast

It warms the cold and salty pit of my heart to know that there's at least some interest ;)

Could I get an idea of who has which of the Freeport / Razor Coast books?


Minor Crab-beast

As intimated via PMs or post this will be the bubbling saucepan to which I'm looking to stew away a few ideas for a piratey campaign that cribs from just about everywhere - Freeport, Razor Coast, Skulls and Shackles, and any other vaguely yo-ho-ho-ish source available to me.

Y'all have been round the traps before with me in the past, so no need to tread back over old ground... hopefully you've already got an idea of what's potentially on offer / at risk / my failings :P Instead I've a few basic queries to get my creative juices flowing and also tie together some assumptions and expectations:

1. Whatever I do, it will be mostly mapless and gridless - that means in general no combat maps, and things like distances and geography will follow Star Trek physics (ie. Speed / Distance of Plot). Maps were always what took the longest for me - and were unable to be done at work. By removing them, I should be able to open the game a little more and have it flow a bit better.

2. I make no promise to any overarching plot - aside from your own journey from fleabitten scabs to one man arrrrmies. Adventures will be set as 'set pieces' and linked together through trails of string and occasional invisible railroads. That is they'll be pre-written parts of other adventures with a new coat of paint to fit into the hodgepodge world I'm thinking of.

Hopefully it won't limit the fun to be had, nor will it limit imagination or creativity, or potential for repeating villains, etc - but the adventures at least initially will be more of the 'set-piece vignettes' than anything else.

3. Starting level won't be first, but will be lowerish - I'm thinking anywhere from 2-4. Sources will be cobbled together from Freeport, Razor and PRD - with all welcome.

4. What do you do with a drunken sailor?

Hopefully there are enough intrepid souls to give me another chance to put together at least a single wee group of pirates / privateers / independent naval contractors... once we've got a quorum of interest or thoughts I'll start threading more tidbits onto the pile for thought-review.

As a note - this won't likely start quick, but I'm aiming to get something together for launch within the next month or so. I've been three months out of the game, and I'm reasonably confident that I'm in a happy place to commit to re-opening as a DM.


Minor Crab-beast

Honesty and forthright confession time - at this point in my life/work/schedule I'm not cut out for PbP DM'ing.

You will have noticed that I've been getting sketchier and sketchier with my update regime over the last probably six months. More and more excuses, less updates and when they do come I think you'd agree that the standard isn't as good as I'm probably capable of.

Apart from the usual familial death lurgies and erratic little kids, one of the other contributors has been that I've started exercising in a fairly big way. Which has been great - as I've dropped about 15 odd kilos, but it also both wipes out a good 1.5 hours of my night as well as tiring me out body and brain. Thoughts of PbP updates get pushed to the back of the night... generally not starting till post midnight, then get rushed, or put off, etc.

So with a heavy heart and much apologizing, I think the only logical and sane thing to do will be to close up shop for a period of time. I'll still be around the boards as a player - but the DM side of me just isn't up to scratch to run games at present. Good luck, god bless... and I'll see y'all round the boards.

If I do get to a position later on to start up another game - I'll come to you guys (and those in the other PbP that I'm also shuttering) rather than open recruiting to give you first right of refusal on giving me another shot.


Minor Crab-beast

Honesty and forthright confession time - at this point in my life/work/schedule I'm not cut out for PbP DM'ing.

You will have noticed that I've been getting sketchier and sketchier with my update regime over the last probably six months. More and more excuses, less updates and when they do come I think you'd agree that the standard isn't as good as I'm probably capable of.

Apart from the usual familial death lurgies and erratic little kids, one of the other contributors has been that I've started exercising in a fairly big way. Which has been great - as I've dropped about 15 odd kilos, but it also both wipes out a good 1.5 hours of my night as well as tiring me out body and brain. Thoughts of PbP updates get pushed to the back of the night... generally not starting till post midnight, then get rushed, or put off, etc.

So with a heavy heart and much apologizing, I think the only logical and sane thing to do will be to close up shop for a period of time. I'll still be around the boards as a player - but the DM side of me just isn't up to scratch to run games at present. Good luck, god bless... and I'll see y'all round the boards.

If I do get to a position later on to start up another game - I'll come to you guys (and those in the other PbP that I'm also shuttering) rather than open recruiting to give you first right of refusal on giving me another shot.

Also, on a side note - I've found that Throne of Night isn't that great an adventure from this side of the curtain. That plus the uncertain nature of when the next books are coming saps the enthusiasm a bit as well.


Minor Crab-beast

Hilde is able to identify the creature as an Intellect Devourer. And you know the basics as per PRD


Minor Crab-beast

Joneth is the first to advance, though before he is able to strike he draws the prepared swing of the cultist before as he closes...
Ranseur: 1d20 + 6 ⇒ (17) + 6 = 23 for 2d4 + 3 ⇒ (2, 3) + 3 = 8
...marked with a painful blow that he returns in kind, cutting deep into the cultist.

Harrol hefts with all the strength his small form can muster and lobs his explosive salvo with gusto. It arcs before breaking across the cultist's brow - searing it with liquid flame even as conjured bolts from Theodric slam into the servant of abyssal powers. Silently burning flesh fills the air with a sickly sweet smell as the cultist falls.

Harrol - could you spell out in detail on your character sheet how you get to +10 for your ranged attacks? I only get to +8 (4 Dex +3 BAB +1 Small) for this attack as your target is 40ft away

Eudocia strings a second arrow and sends it accurately into the last cultist, drawing a grimace of pain.

Gregori presents a stirring and radiant figure of defiance, as the two remaining cultists regroup.

The one marked by Joneth's blade steps backwards before the pair of them work in harmony to bring their ranseurs to bear in coordinated strikes at the magus...
Ranseur: 1d20 + 6 ⇒ (19) + 6 = 25 for 2d4 + 3 ⇒ (2, 4) + 3 = 9
Ranseur: 1d20 + 6 ⇒ (10) + 6 = 16 for 2d4 + 3 ⇒ (3, 3) + 3 = 9
...earning the bold warrior another scar for his ever-growing collection.

Perception DC 20 - everyone but Joneth:
You hear the scrape of boots upon the floor coming from behind the Eastern door just behind your position.

Action Tracker (Round 3): Joneth, Harrol, Theodric, Eudocia, Gregori, Cultists

Map


Minor Crab-beast

The combination of Stali and Padrym's brutal strikes cut down the human with swift and explicit precision. The body drops to the ground, but spills a surprisingly small amount of blood... as though the body had already begun to die. The head slams into the ground and splits like a ripe grape, spilling a disgusting and fleshy mucous covered creature into the dirt. It appears to be a brain equipped with legs, and is currently furtively twitching and attempting to regain motive control.

The other humans rock backwards with shock and begin to scream... Agna does not think they will pose any threat.

Back to you guys - full round actions all.


Minor Crab-beast

Medren, thanks for the graciousness of the bow out... I've been near my pathetic worst for this PbP, and with that in mind I'm going to shut things down.

Primarily this is from my inability to create and update the game with any degree of alacrity or regimen, and I apologize to those strung along for the time that it was open.

I wish you all the best moving forwards.


Minor Crab-beast

Aaand just as I sat down to update my net at home crashed. 2AM before it came back up - will aim to update without map at work tomorrow.


Minor Crab-beast

Right - first task is to get back up to speed with where everything is and any lagging questions I hadn't gotten to.
Jaren - for clarity, you were unable to refresh Iron Shell Reference post Can you confirm that your actions are still the same?
Once I get that I'll do the long-awaited update for the gnollish personages.


Minor Crab-beast

Joneth advances into the room as the far side of it descends into a silenced calm at Harrol's intonation and exhortation. Theodric is third to advance and calls a slick of grease with his art...
Reflex: 1d20 ⇒ 14 Just a reminder, if you can put up DCs for spells it helps.
...and despite the man being of sound balance, he just succumbs to the sudden lack of friction and tumbles noiselessly to the floor. Eudocia moves in and takes an opportunity to release a fletched missile... but her aim is off and the missive skips harmless off a wall. Gregori is the last to move and takes a defensive position at the fore of the group.

The furthest cultist opens his mouth as though to speak, though soon realises the folly. Reckoning quickly made, he instead moves to the edge of the greased area and readies his ranseur. The other cultist outside of the grease follows suit and steps backwards with readied blade, as the final cultist rises and holds position with her own polearm.

Action Tracker (Round 2): Joneth, Harrol, Theodric, Eudocia, Gregori, Cultists

Map


Minor Crab-beast

After the exchange of hushed words the singled out human relaxes into a slouch, and follows Hilde's words and lead. Turning away at the soporific tones of the dwarf's voice, the other humans react with slight surprise, but have not yet made any action. Hilde's slow retreat leaves the back of the creature open to exploitation...

Right, everyone who is not Hilde gets a surprise round action (so standard only) then I'll cut to full blown initiative if required.


Minor Crab-beast

Had friends in town the last two days that I was playing tourguide for, so aiming for first post in thread tonight.


Minor Crab-beast

And your DM has returned hale, hearty and surprisingly healthy from his sojourn downunder. I'll be getting back up to speed with PbP over the course of today and tonight... so hopefully can get a post in thread soon enough to get us back up and on point.


Minor Crab-beast

And your DM has returned hale, hearty and surprisingly healthy from his sojourn downunder. I'll be getting back up to speed with PbP over the course of today and tonight... so hopefully can get a post in thread soon enough to get us back up and on point.


Minor Crab-beast

And your DM has returned hale, hearty and surprisingly healthy from his sojourn downunder. I'll be getting back up to speed with PbP over the course of today and tonight... so hopefully can get a post in thread soon enough to get us back up and on point.


Minor Crab-beast

After a quite reasonable suggestion from one of my players I'm making an executive decision to call an early start to my hiatus for christmas. That will meant that the studio lights on this campaign will dim from now through until I'm back in country at the end of December.

I'll repeat that I'm still interested and committed to coming back on board and keeping this chugging along, it's just been a tyranny of circumstance over the last few weeks that's crippled my ability and effort. Come the new year I should hopefully be re-freshed, re-newed and re-ady to go.

Merry Christmas, Happy Hanukah, Peaceful Positive Emotion Holiday Related Occasion with No Baggage... depending on how the case may be ;) Eat lots, have fun... and I shall see y'all come January.


Minor Crab-beast

After a quite reasonable suggestion from one of my players I'm making an executive decision to call an early start to my hiatus for christmas. That will meant that the studio lights on this campaign will dim from now through until I'm back in country at the end of December.

I'll repeat that I'm still interested and committed to coming back on board and keeping this chugging along, it's just been a tyranny of circumstance over the last few weeks that's crippled my ability and effort. Come the new year I should hopefully be re-freshed, re-newed and re-ady to go.

Merry Christmas, Happy Hanukah, Peaceful Positive Emotion Holiday Related Occasion with No Baggage... depending on how the case may be ;) Eat lots, have fun... and I shall see y'all come January.


Minor Crab-beast

After a quite reasonable suggestion from one of my players I'm making an executive decision to call an early start to my hiatus for christmas. That will meant that the studio lights on this campaign will dim from now through until I'm back in country at the end of December.

I'll repeat that I'm still interested and committed to coming back on board and keeping this chugging along, it's just been a tyranny of circumstance over the last few weeks that's crippled my ability and effort. Come the new year I should hopefully be re-freshed, re-newed and re-ady to go.

Merry Christmas, Happy Hanukah, Peaceful Positive Emotion Holiday Related Occasion with No Baggage... depending on how the case may be ;) Eat lots, have fun... and I shall see y'all come January.


Minor Crab-beast

It's been a fortnightus horribilus for me as far as updating goes. Gastrointestinal distress, sick kids, sick wife, not-sleeping childers and last night an unscheduled upchuck from the youngest.

I am still here and will get to it... eventually. I thank you for your patience.

Also a small foreboding of the span of days 14-30 December - I will be on a short hiatus as I'll be travelling down to Australia to do the whole family christmas thing.


Minor Crab-beast

It's been a fortnightus horribilus for me as far as updating goes. Gastrointestinal distress, sick kids, sick wife, not-sleeping childers and last night an unscheduled upchuck from the youngest.

I am still here and will get to it... eventually. I thank you for your patience.

Also a small foreboding of the span of days 14-30 December - I will be on a short hiatus as I'll be travelling down to Australia to do the whole family christmas thing.


Minor Crab-beast

It's been a fortnightus horribilus for me as far as updating goes. Gastrointestinal distress, sick kids, sick wife, not-sleeping childers and last night an unscheduled upchuck from the youngest.

I am still here and will get to it... eventually. I thank you for your patience.

Also a small foreboding of the span of days 14-30 December - I will be on a short hiatus as I'll be travelling down to Australia to do the whole family christmas thing.


Minor Crab-beast

To be clear:
1) Fascinate and distract
2) Backstab for the win?


2 people marked this as a favorite.
Minor Crab-beast

Littlest was neck deep in a cold last night, so it was another evening of chest-sleeping him on the couch.

As to endearing I must say the bargaining to not go to sleep can be amusing at times. After proclaiming that he was thirsty and hungry and getting shot down he paused for a minute and came out with:
"I need a haircut."


Minor Crab-beast

Another day another disappointment from your DM...

After getting elder child to bed at 8pm, younger one didn't succumb until 10pm - then exercise and food prep took me through to midnight... when I sat down to update with a cup of coffee in one hand... and the younger awoke with a chesty cough and needed chest-sleeping for a couple of hours. 2AM brain does not make for nice updating status, so suffused with solnolence I instead slept... fingers crossed for tonight though.


Minor Crab-beast

Another day another disappointment from your DM...

After getting elder child to bed at 8pm, younger one didn't succumb until 10pm - then exercise and food prep took me through to midnight... when I sat down to update with a cup of coffee in one hand... and the younger awoke with a chesty cough and needed chest-sleeping for a couple of hours. 2AM brain does not make for nice updating status, so suffused with solnolence I instead slept... fingers crossed for tonight though.


Minor Crab-beast

I have no excuse bar getting to the end of the day drained and too tired to wade through the update.

Apologies.


Minor Crab-beast

I have no excuse bar getting to the end of the day drained and too tired to wade through the update.

Apologies.


Minor Crab-beast

Date night plus exercise = 1 AM = no update = bad DM


Minor Crab-beast

Just need actions from Theodric and Eudocia to round out the round.


Minor Crab-beast

Gurthock keeps banging his drum and advances to call a similar slick of unctuous grease...
Reflex: 1d20 ⇒ 12
...though the gnoll archer manages to keep it's footing. The hyena is already wallowing upon the ground and can fall no further.

The archers on the western edge of the encampment split their fire now between Noonan and Jason...
Arrow at Jason: 1d20 + 4 ⇒ (13) + 4 = 17
Arrow at Noonan: 1d20 + 4 ⇒ (13) + 4 = 17
...though their still cautious approach pays dividends, and they are able to weave away from the well aimed missiles.

Action Tracker Round 2: Medren, Jaren, Gnolls, Gurthock, West Archers, Noonan, Juro, Jason
Action Tracker Round 3: Medren, Jaren, Gnolls


Minor Crab-beast

Harrol - for clarity, if you're casting the silence on one of their helmets = attended item = will save applies. And if so... which one?


Minor Crab-beast

They look humanish (as in not overtly tiefling) - I know the avatar I've used for them is a bit misleading, but they all three look humanish.


Minor Crab-beast

Noonan - please don't post out of order. I realise I'm maddeningly slow to update, but every time someone posts out of order it just makes things confusing.
Medren - see the overlap of the grease, you get 2 x hyenas with that positioning.

Medren moves forward and lays down a mat of slick grease upon the sand, catching a pair of hyenas within the midst of it...
Reflex: 2d20 ⇒ (16, 1) = 17 - 1 pass, 1 fail
...one maintaining it's footing, though the second falls to the sand.

Jaren abandons the defence of Medren to advance to stand alone before the entrance to the sandbagged area.

With Medren's protector gone, the two gnollish bowmen set sights on the mage...
Bow: 1d20 + 4 ⇒ (15) + 4 = 19 for 1d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 4 ⇒ (11) + 4 = 15 for 1d8 + 2 ⇒ (8) + 2 = 10
...the thin iron tipped missiles aimed true, scything into thigh and hip.

Jaren's boldness is rewarded with the pair of axe-wielding gnolls stepping forward with ill-intent and heavily handled weaponry...
Greataxe: 1d20 + 6 ⇒ (2) + 6 = 8
Greataxe: 1d20 + 6 ⇒ (14) + 6 = 20 for 1d12 + 4 ⇒ (7) + 4 = 11
...one strike easily defeated, but the second thumps in heavily to his chest... and Jaren feels a rib crack under the stress of it.

The hyenas reposition in the fortification, the fallen one scrabbling upon the ground to be clear of the grease.

Action Tracker Round 2: Medren, Jaren, Gnolls, Gurthock, West Archers, Noonan, Juro, Jason
Action Tracker Round 3: Medren, Jaren, Gnolls

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