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Fickle Hand of Fate:
1d3 + 1d2 ⇒ (3) + (2) = 5
The first ogre to react is the one before Noonan, the beast lumbering forward and swinging it's club in a wide arc...
The second is the one who's mind has been clouded by Morgan's spell, it ignores the threat offered by Jason and charges at the first ogre bellowing gutturally...
The last to move is upon the far side, leering grin splitting the beast's face as it moves up to try and crush Elijah with the miniature tree in it's meaty paws...
Above and beyond you can see the two on the balcony exchanging quiet words. The dwarf betrays no emotion on his face, while the gnome maintains his bored expression.
Action Tracker Round 2: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres
As Elijah and Yldrath reposition and prepare, Juro looses a pair of arrows. The first ploughs into the sand at the ogre's feet, but the second is better aimed and lodges in it's hip. A roaring squeal of pain is the result... and the beast makes to charge.
I'll resolve the ogre's actions and update tonight so that I can upload the map at the same time.
The statue is clearly one of a marilith - a powerful demon of martial bent. Theodric is also able to detect magical auras upon both the bottle and the statue. The bottle shows a faint conjuration aura, but you cannot discern anything more without physically inspecting it; while the statue's aura is even fainter and indistinct.
The goat / star image is clearly one of Baphomet's incarnations, and one that you believe is favored more by his human worshippers.
Note: I've kept you just at the entrance for now... let me know if / when you move closer to the chest.
Stonefaced, the man just replies "We didn't touch it and it ain't ours."
Moving past the looters and down the stairs, a check of the door shows it unlocked and without hidden risks... so it is easily opened.
The air in this basement is damp and musty-smelling. The walls and floor are packed earth, while dozens of gourds hang from the ceiling beams. A sludge of rotting plant matter covers the floor. Against one wall, a wooden table holds a strange apparatus that looks like a clockwork toy of a snake-bodied, six armed woman holding a sword in each hand. A tightly corked bottle, filled with what looks like water, sits before the statue. A wooden chest covered with engraved runes stands under the table, and a sinister image of a star surrounding a goat’s face is painted on the wall above the table.
Perception DC 15:
From the top level of the shoplot you hear hushed voices followed by footsteps and the scraping and clattering akin to a gathering of items from the ground.
Aye - there is a 'faint' grid... if you zoom you'll also notice I had the ogres slightly off center as well...
Moving forward Noonan looses a dagger that manages to slice through the ogre's armor and notch it's chest. First blood to the gladiators even as Jason advances against his foe, drawing a crude swipe as he closes...
Morgan steps into the arena and sends tendrils of clouding thought into the now wounded ogre's mind...
Action Tracker Round 1: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres
Morgan - I see what you mean... the way I prep it is to preview the post, then fill out the tracker, then post. At some point between the preview and the final posting the d20 results shuffled somehow.
Action Tracker Round 1: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres
Posting out of explicit order is perfectly fine, but I will generally resolve it in true initiative order (ie. I'll wait for Noonan's post before resolving Jason's).
The gruff Katapeshi man didn’t seem too friendly when you arrived and spoke of your interest to join the lauded Valknar Gladiatorial College. A brief exchange of words and a handshake was all it seemed to take as far as admissions… well that and the practical that he mentioned. Details were scant as you were ushered into the bowels of the towering arena where the college makes it’s home. Shown a brief detour through a warm up room with wooden benches lining the walls to prepare before you were delivered to a sandy floored passage that tilted upwards into what you’d wager was the arena’s heart. At it’s end was a thick portcullis, blanketed by thick hessian curtains that prevented you from seeing through them.
There it was that you stood, waited, sweated and had your nostrils assaulted by the musty smell of old blood and sand. Beside you stood what looked to be a man with aims same as your own… admission. As you considered whether it was worth exchanging questions or names with the one beside you, a deep voice with an edge of steel boomed from outside in the arena ”Right then you maggots… impress me” and with that the portcullis rose and the hessian curtains parted – flooding your eyes with sunlight and a view of what lies beyond.
A massive bowl shaped arena with sandy floor awaited, near a couple of hundred feet long and at least half that wide. The ground was covered with sand… distressingly crimson in some parts… and lined all around by a wall nearly twenty feet high. You stood in what looked to be one of the access tunnels that allowed access into the floor – and two other portcullis lay open along the Southern edge of the battlefield. Nearly the entire stands were empty except on the Northern and central section of the upper stands stood a covered viewing box that presently housed a bored looking and seated gnome in robes, and a grizzled dwarf. The dwarf had a close cropped beard and scarred face and was standing leaning over the arena with his hands on the bannister.
But despite all of that, your attention was drawn to a more pressing issue… you were not alone on the sand of the arena. Near to each of the three opened portcullis was a ten foot tall monstrous creature weighing likely six hundred or more pounds. Misshapen and brutish face lorded over a corpulent and muscled body – piggish hands wrapped round a trimmed tree trunk fitted with a crude leather grip. The ogre nearest you turned to face you, and it’s ugly face split into an oafish grin as it readied it’s club.
The same reinforced voice from before boomed again ”Well then… what the bloody hell are you waiting for?”
Noonan: 1d20 + 6 ⇒ (20) + 6 = 26
Jason Argus: 1d20 + 3 ⇒ (18) + 3 = 21
Morgan Delbeckio: 1d20 + 2 ⇒ (19) + 2 = 21
Elijah Moore: 1d20 + 2 ⇒ (11) + 2 = 13
Juro Aevis: 1d20 + 4 ⇒ (8) + 4 = 12
Yldrath Wyrmblessed: 1d20 + 5 ⇒ (7) + 5 = 12
Ogres: 1d20 - 1 ⇒ (9) - 1 = 8
Action Tracker Round 1: Juro Aevis, Jason Argus, Elijah Moore, Ogres, Noonan, Yldrath Wyrmblessed, Morgan Delbeckio
Ground rules and explanations for combat:
Just in time Yldrath - and without further procrastination the final two selected are:
Please head over to the discussion thread to check in and get locked and loaded.
For all the others I thank you for the interest, and if anyone fails to check in on the Discussion thread then I'll be back here to pick a replacement.
Still leaving the door open until tonight (when the 24 hour warning runs out) - but here are the first four heads to the chopping block:
Choice of the last two is pending any last minute applications and will be made live tonight (my time) when the deadline passes.
The Discussion thread is accessible through the header bar, so please come on through.
Welcome welcome - hopefully this will be a nice little diversion for us all. Please check in with a post and let me know when the following is ready:
Initially backing away and defensive, the tension of the men ease as Eudocia speaks. He looks furtively to his companions before responding "Look when we got here nobody was home and nobody's come home since we got here. You want to go into the basement..." licking his lips nervously as though something within had worried him "we won't stop you... but leave us be going both ways."
As you speak more of the dimly lit area that they are lurking in comes plain and you see that the men have accumulated a small stash of looted goods - partially hidden beneath a blanket in one corner of the shoplot.
Moving forward nearer to the body you are able to see that it is dead, and the skull has been torn open and the brain missing as with the one you found earlier. Padrym picks up on a few tiny clawprints in blood near to the corpse but there is no sign of which direction the creature went or sign of it nearby.
The corpse itself is in the early stages of decomposition, though its tracks are fresh... you wager that it was dead before stopped moving... perhaps walking only as a marionette and it's movements suffering through gradual decay.
Double back and towards the living? - or otherwise?
I'll keep it going for as long as there is relative interest in keeping it going and people are having fun. That being said, it's likely to be down in the low to mid single figures for a while.
Also - since it looks like I've gotten all the bites that are biting, I'll call this the official 24 hour warning till cutoff.
Right - here's a list of the whos and whats so far (if I've got anything wrong, let me know):
Still open, still looking for
Fine to retcon in the passphrase
Moving forward, Theodric's utterance doesn't draw the sort of reaction that he might have hoped. A cloud of confusion settles over the man's face as his hand goes nearer to his weapon... but without drawing it. You can also see that he has three other men with him dressed in similar weathered and dirty armor.
He responds "Look now... I don't know what you're about... but this is our spot." before wider eyes take in the others that are with you.
Sense Motive DC 20:
You get a distinct impression that these men are neither cultists nor followers of gods fair.
thegreenteagamer - there are a few options that give the Undeath subdomain - if you refer to here. Just depends what you want to have as a second Domain.
Or if you did go Undead Lord, I'm fine with you bringing along the Corpse Companion (just the same as I am with Rangers with Animal Companions, etc) - just no 'extra' undead from spells, etc.
Morgan - technically Norgorber is the god of Greed, Murder, Poison and Secrets. The true god of undeath in Golarion is Urgathoa - the Pallid Princess... while it is nitpicky - it also means that as per canon a cleric of Norgorber doesn't have access to the Undeath subdomain.
Also he doesn't get access to the Love subdomain either. In fact there isn't a canon deity in Golarion that gives access to both of those subdomains (at least not in Inner Sea Gods).
Firearms are fine - though at this point kept to 'early' firearms only.
Performance combat is something that I'd be interested in playing with - but not every time and not to the degree where it would mandate other characters to invest in it if they didn't want to.
Mr Bonkers - pick one and put it forward :)
Morgan - yeah, even if they're self-produced.
I wouldn't allow you to walk into the arena with pre-animated undead - and doing it in the middle of a fight is unlikely to be an effective means of production.
The reason for this is that at 5th level, a standard caster would have up to 20HD of undead under their command (and that's just with Animate Dead). That's a force multiplier that would create a significant and real power disparity between your character and others.
Secondly the action economy becomes really out of whack when you've got a six person party - but the undead controller has potentially five or more full round actions to resolve during his 'turn'.
Command Undead as a feat wouldn't be useless - but it's utility is going to be limited. The sort of foes you're going to face will be humanoid / monstrous / animal / giant heavy - so you won't get much play out of the ability.
Hope that helps explain where I'm coming from.
Diverging from the Eastern path to track the lone creature to the west, it takes another hour of hustling before your darkvision betrays a slumped prone figure roughly 90ft before you. It is a human in rags... and it is not moving.
Please give me a single Perception check in your next post as well
You are now all officially gladiators, and it's my job to whip you into shape so the fine people of this empire can watch you all be killed, gruesomely. Now listen closely, because I'm about to tell you how it's going to be in this hellhole for the rest of your short, miserable lives. - Gladiator Instructor Nasty, The Order of the Stick
This is a recruitment thread for a Homebrew Play by Post set on Golarion in the River Kingdoms at the Valknar Gladiatorial College.
A Personal Note:
Hi, my name is DM VoV… you may remember me from such recruitments as… well clicking through my profile will give you a bit of an indication of my history. Though to save you the trouble I’ll give a few stats below:
What I’m trying to say is that I’ve had my ups and downs, but hopefully through those times I’ve managed to learn what I think I’m reasonably good at (visceral combat and dark-ish tone) – and what I’m pretty poor at (Interweaved plot with multiple complex NPCs). Therefore for this thread I’m going to try and aim at my strengths - and hopefully create a fun environment where everyone knows what they’re in for and I can hopefully keep up with and push along at reasonable pace and speed.
Put simply – arena based team combats. That is the PCs working together as a team in staged combat sequences. Sometimes it will be as simple as hit the other guys till they fall over, sometimes it will be a little more complex, I might even dust off the old chase rules occasionally… but that is the gist of it.
I’d still hope for a wee bit of off arena roleplay and uses for social skills… but it won’t be a real focus of the campaign. Also, the enjoyment for me is attempting to collaboratively write a combat narrative – so rather than a mechanical description of actions, I’d like there to be a lyrical quality to the combat description. Use adjectives wisely and try and add detail to descriptives.
Points of Note:
What do you Need to Post Now for an Application:
Fire away with any questions that you might have and I shall endeavour to answer them.
Lastly… please remember this is a Recruitment Thread; and not a Roleplay Tavern.
A Short Note to Previous Victims / Players:
I know that I recently shut down my Reigns and WotW, and it looks a bit squiffy to start up a new thread relatively soon after - but there is a madness to my method.
With the removal of NPCs, plot and overarching cohesion - I can focus on the important things like pugwampi ninjas and brutish ogres. A lot of the stress that I garnered during those campaigns shouldn't recur here... at least I hope not.
At any rate, please put your hand up if this at all resembles your alley to stroll down...
Taking off into the ruined city once more you use side streets and the lee of buildings to keep your profile from being too visible to any with keen eyes to look. Distant screams and inhuman howls occasionally break the tense silence and reinforce the need for caution - but no harm befalls you upon the trek to your destination.
A wooden sign above the door bears a carving of a bundle of orange herbs and flowers hovering over a beaker filled with smoking orange liquid. The building’s windows are tightly shuttered, but the front door hangs halfway off its hinges.
In the shadows behind the door you can see a loitering man in scabby and well worn armor forming some kind of a lookout into the street... but he doesn't appear to be paying much attention. His clothes label him as a once mercenary or similar - but you see no overt signs of affirmation of either Iomedite or Baphometic leanings.
Hustling down the tunnel as you track, you urge what speed you can from your legs without o'ertaxing them and seek to make up the distance. A full day in pursuit follows before the tunnel hits a T-junction. Coming upon it from the South - the tunnel branches to the West and East. Looking upon the tracks you see that they continue along the Eastern arc of tunnel.
Survival DC 20:
Though most of the tracks go East, there is a single set of stumbling tracks that doubled back and took the Western arm of the passage.
Not too long after leaving the spot where the body had fallen, Padrym's eyes improve and he is able to discern several tracks. A group of roughly four to six humans (or near enough to their gait) travelled to where the body fell... but they seem to have doubled back upon their own trail. By the distance between prints and the shuffling cadence you'd wager that they are half-stumbling in the dark and not all of the company can view through the darkness with the same ease that you can.
They appear to be a couple of days ahead of you, but you wager that you'd be able to catch them if you hustle forwards at pace.