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Hag Eye Ooze

DM - Voice of the Voiceless's page

8,459 posts. Alias of Mark Sweetman.


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Primordial Ooze

Re: the crafting, lets keep it fairly mild for now. You wouldn't have had much chance time wise given that it comes in late. I'd say a single item for personal use.


Primordial Ooze

Fade to montage...

Your initial fears about the drow ambassador were proved valid when he attempted to betray the town and bring down an assault force upon Fasturvault. Fighting alongside the gnomes to prevent evil gaining greater foothold your aid was pivotal in preventing their society falling into darkness. Lord Geirni fell during the fighting, with the gnomes reverting to the aged council of Tammar to guide them.

He fulfilled his promise and told of an aged dwarven mithril mine, likely played out, that was rumored to lie deeper within the underworld... Zaraketh, the River of Stone. But between you and it lied the vast fungal jungle and the outpost of the drow that attacked Fasturvault. The fungal jungle was foraged and you befriended the mushroom folk that lived within it's confines... aiding them in a struggle against the skis'raal that also called it their home.

The drow outpost of Vothys was then within your sights... and was brought to it's knees with the streets darkened by elven blood. With the last barrier cast aside you were brought to the precipice of 'the Great Jumping Off Point'... a sinkhole that would drop you deeper and deeper into the darkness....


Primordial Ooze

Not one to let opportunity pass him by Siddig scans over the fallen goods for what might not be missed. Pause is given him by the most of the goods consisting of large rolls of fabric weighing enough to need two or more to manhandle them about. While he could attempt to drag one away... he figures that it would be hard to miss such a theft given the bright light and number of observers.

More likely as a potential is a smaller bag of swatches spilled near the wagon's head. It's small enough to be concealed beneath robes and from the splay of color looks to be samples of the better fabrics aboard the wagon train.

__________

Moving amongst the groups of slaves, Kif finds that her approach is met with appraising gaze... but the guardsmen are used to having potential clients browsing the wares before sale or auction. They give her a neutral nod of acknowledgement that serves to advise her that they are aware of her... and she guesses that their interest would be heightened if she did anything worthy of closer suspicion.

Among the laborers she finds that the most of them are local Keleshites or Garundi, a mixture of those born to the work and those that perhaps could not pay debts that the Pactmasters to the East were owed. Their condition is similarly mixed... from the solid bulk of those that have already worked at field or forge; and the softer skin of those that lived with paved stone beneath their feet. The remainder of the skin waxes from the black of Mwangi to a rarity of lighter skin of those far from home.

There are no Avistani among the laborers... and from the brief glance shown the gladiators she doesn't spy many females and definitely none of Avistani heritage.

When she moves to look over the house slaves, she finds the guards more attentive - and at the first enclosure she approaches a pair of men - one Mwangi and one Kelesh rise and begin to approach her.


Primordial Ooze

Right - it's decided then. Please level up to 6th, but build to a wealth suitable for a 5th level character. I'll put up a debrief in the gameplay that will gloss roughly over what transpired to get you there... and I'll follow that tomorrow with a re-set of the stage.

I know it's not ideal, but honestly it's the best option as far as I can see after looking over volume 1.

If you're a backer yourself - feel free to have a read through Book 1 and tell me what you think of it as well.


Primordial Ooze

The long limbed female barbarian steps out from cover and into the range of the long-hafted axe of the iss trow. As her arm goes back the troll opportunistically lashes out...
AoO Axe: 1d20 + 8 ⇒ (12) + 8 = 20 for 2d6 + 4 ⇒ (3, 1) + 4 = 8
...Annalisa lucky to only suffer a glancing cut across her thigh. Her arm whips forward and a clay pot arcs to break across the trow's chest. The liquid flame takes a half-moment to ignite, but soon spreads and elicits a raw howl of anger and pained rage from the beast.

Klo steps up in parallel and uses the distraction of the beast to hurl an ungainly missile of his own... but the troll's entanglement with Skane and his unwillingness to strike his ulfen companion fouls his aim and the tanglefooted bag ineffectually splays out upon the snow.

The troll roars "You'll pay b1tch" and her axe is brought overhead before arcing down in a powerful and brutal slash...
Axe: 1d20 + 8 ⇒ (14) + 8 = 22 for 2d6 + 4 ⇒ (2, 1) + 4 = 7
...and she barely avoids a cloven skull, dodging to one side at the last minute and instead only suffering a crushing blow to the shoulder. The trow follows it's axe strike with a raking claw and gouge with outthrust tusks...
Bite: 1d20 + 2 ⇒ (10) + 2 = 12 for 1d6 + 2 ⇒ (2) + 2 = 4
Claw: 1d20 + 2 ⇒ (19) + 2 = 21 1d4 + 2 ⇒ (4) + 2 = 6
...the bite not landing, but the claw adding another shallow wound.

Shaking his head the guard captain's face is not yet grim, but is less confident than before the breaking fire. He reloads his crossbow as he calls to the others "Raise bows... they're too far now." who restore the clay missiles they had drawn and begin the process of restoring their heavy crossbows to service.

Round 9: Guardsmen, Skane, Rikka, Annalisa, Klo, Katherson


Primordial Ooze

With a heavy heart I have to concede that Caerb is likely not coming back, so the Slaugh Sidhe are now down to an even five combatants. I don't want to DMPC Caerb, so I'm suggesting that I write him slightly out of the story IC before you approach where you're planning to approach.

As the numbers - I'm as happy with five as I would be to re-up back to six... and Hilde has suggested that a friend would be interested in pitching a character. As long as the other Sidhe are amenable to that - then I'd be happy to see the proposed character posted up in OOC thread.

Slaugh Sidhe:
I would suggest that the join-ee (if we have one) would likely be easiest written in as a captive in the tower.


Primordial Ooze

Just to get the intent straight for the next action:
1) Disguise mundane and magic to appear as guards
2) Head towards the tower

Questions:
What time of day do you want to get to the tower?
Do you approach overland or along the path?


Primordial Ooze

Need an intent from Brunhin and Erasmes

Khepri passes through and into one of the secluded courtyards of the Citadel where he might practice in relative peace a moment.

________________

Farah moves through the city slowly, seeking places where there is foot traffic or accumulations of people that might be liberated of a few coin for entertainment presented.

Can you give me a few Perception checks please?

________________

Leaving the temptation of pesh behind him, Siddig moves through the streets of Solku towards the Eastern gate. The city is slowly coming to life and more bodies ply the streets to move between commerce or meetings. As the gate begins to come into view he notes a heavy laden caravan of silks and fabric slowly making it's way through the gate. One of the carts has spilled it's cargo as the change was being made from bullock drawn to human power and a small swarm of half-stripped slaves are laboring to set it right again.

________________

Kif will get something soon.


Primordial Ooze

I'm vastly preferring the concept and set-up for the second book vs the first.

The sell is essentially that you're searching for a old mine that's rumoured to have once been worked by Dammerhall. A first brief scan shows that it's not got the same level of confusion that I felt in the first book on the drow / dwarf dichotomy of thread.

I'll read it a bit deeper over the next couple of days... but I'd feel perhaps like levelling y'all up to 6th and just plowing straight into Book 2?


Primordial Ooze

Before I resolve the throws - I just wanted to make sure that I had the map setup correctly as it's been a while.

Updated Map - pre-resolution of throws

If Katherson can confirm he's happy with the drag position, then I'll resolve the throws and the bad guy's turn.


Primordial Ooze

Gregori's blade opens a wound upon the tiefling and the foul creature's face shows that it is a telling one... though he manages to fight on.

Nessa presses her advantage...
Risky Power Attack Great Sword: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18 for 1d10 + 3 + 3 ⇒ (4) + 3 + 3 = 10
...just managing to pierce her armor and add a second deep cut to the first.

Pressed for space, the glaive wielding cultist is forced to drop it and draw a less impressive weapon - lashing out at Nessa with a dagger...
Dagger: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 for 1d3 + 2 ⇒ (1) + 2 = 3
...managing a shallow slash upon her neck.

The wounded tiefling continues his as yet ineffectual flailing...
Longsword: 1d20 + 4 ⇒ (16) + 4 = 20 for 1d8 + 2 ⇒ (2) + 2 = 4
...surprising even himself by landing a slash across the paladin's calf.

Round 4: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol
Round 5: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol


Primordial Ooze

Here is your link for being a kickstarter backer for the second book of Throne of Night. Thanks again for your support and your patience!

D-loading as we speak... will let you know what it reads like


Primordial Ooze

Race most definitely.


Primordial Ooze

Will Saves: 1d20 + 4 ⇒ (6) + 4 = 10 and 1d20 + 4 ⇒ (4) + 4 = 8

Theodric finally manages to overcome the resistance that the mongrelfolk's will had been showing to his art, and with a single flourish lays out both of your Southern foes insensate upon the ground.


Primordial Ooze

"Drapes of blue over iron chain... the colors would need be liberated through action abrubt."


Primordial Ooze

Yep - missed an e on a tag... but edited it in now :)


Primordial Ooze

It's taking me a while to get my engine back at speed - but this campaign will have a post within the next 24 hrs by hook, crook or caffeine.


Primordial Ooze

Right-o Fae, technically we're still at an impasse to decide the way forwards. I'd also suggest that you might do a recon trip if you prefer to decide.

Musing on a successful point made by the timber, Hatch answers "Colors friendly but foul intent may let you draw near without anguish."


Primordial Ooze

It's taking me a while to get through all my threads as work is keeping me busy of a day... but the Black House should be back online tomorrow. The Sidhe I'm off to update now.


Primordial Ooze

As Gregori's blade fails to find flesh to bite into, Nessa uses the distration to step up and lash out with her own sword...
Risky Power Attack Great Sword: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22 for 1d10 + 3 + 3 ⇒ (2) + 3 + 3 = 8
...finding a gap in Hosilla's defences and being rewarded with a wound upon the cultist's side.

Forced to back away yet again, the cultist's line of sight is lost upon Harrol and her spiritual weapon is quiescent before fading away. She swings her glaive low and near the ground at Nessa...
Glaive: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
...again failing to strike her in the confines of her chamber.

The tiefling steps forward to maintain his assault upon Gregori...
Longsword: 1d20 + 4 ⇒ (2) + 4 = 6
...this miss even worse and meeting only air.

While at the other side of the chamber, Eudocia finds herself beset by a pair of mongrelfolk who shift to gain best vantage...
Club: 1d20 + 3 ⇒ (14) + 3 = 17 for 1d6 + 3 ⇒ (4) + 3 = 7
Club: 1d20 + 3 ⇒ (16) + 3 = 19 for 1d6 + 3 ⇒ (3) + 3 = 6
...opportunistic thuds landing home upon her hip and shoulder.

Round 3: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol
Round 4: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol

Updated Map


Primordial Ooze

So turns out that jet-lag lasted a little while longer than expected :P On my way threadwards now.

It's also with a heavy heart that I'm officially calling time on Nessa and she'll be phased out once you get to the surface.


Primordial Ooze

A small note to note that we're back in business.
Set / Jethryk - still out there?


Primordial Ooze

Right - costs:
Hellhounds - 2,400 gp in reagents
Nightmare - 3,000 gp in reagents
Mudmen - 1,200 gp in reagents
Alchemical golem - varies by component

Ritual Requirements:
1) “The Dirges of Apollyon” - you have
2) 666 doses of unholy water - The statue of Vetra-Kali creates unholy water at will.
3) The Eye of Vigilance - you have.
4) The Eye of Hatred - you have.
5) The Withering Eye - you have.
6) a death priest or descendant - Halthus qualifies.
7) A devout follower of Iomedae
8) The bloodline of the Victor

Assets:
Halthus the Flayer
16 Boggards and their mad Shaman
Hexor and Vexor - still waiting to recorporate and attempt their vengeance.


Primordial Ooze

The DM returns... though jet lag clouds his mind and lack of sleep makes turgid his actions.

I'm still half waiting to see what volume two holds for the AP... as the more I read and review volume one, the less impressed with it I am...


Primordial Ooze

The DM returns... though jet lag clouds his mind and lack of sleep makes turgid his actions.

Updates will hopefully flow from his diseased mind this evening...


Primordial Ooze

The DM returns... though jet lag clouds his mind and lack of sleep makes turgid his actions.

Updates will hopefully flow from his diseased mind this evening...


Primordial Ooze

The DM returns... though jet lag clouds his mind and lack of sleep makes turgid his actions.

Updates will hopefully flow from his diseased mind this evening...


1 person marked this as a favorite.
Primordial Ooze

The DM returns... though jet lag clouds his mind and lack of sleep makes turgid his actions.

Updates will hopefully flow from his diseased mind this evening...


Primordial Ooze

Likely only in Sydney for a few days unfortunately - not nearly enough time to eat my way up and down King St.


1 person marked this as a favorite.
Primordial Ooze

You're referencing the wrong alchemist's fire there Annalisa. That's the siege weapon version that's thrown by a catapult or trebuchet... your barbarian is throwing the much more mild version detailed below:
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire.

Edit: Also Katherson - the heal is a standard action, and dragging Rikka is possible, but would also be a standard action so you wouldn't be able to do both this round. The drag would not provoke an AoO on Rikka.
Which do you do this round? - drag or heal?


Primordial Ooze

Rikka - yes, even though your spell was spent, the troll made the choice of attacking the clearly unarmored magic user over the focused on defence armor wearing character.
Klo - should be H,I,11,12; I misread the column earlier.

Skane steps forward along the path, but his strike is fouled by the trow's defences and skitters off it's tough hide. Rikka falls bloodied and broken at his side.

Assumed Skane took a 5ft step to avoid an AoO on closing.
Klo - based on the map below, can you confirm where you step to?

Round 8: Guardsmen, Skane, Rikka, Annalisa, Klo, Katherson

Updated Map


Primordial Ooze

As further calls are made upon healing and minds turn ever inwards towards defense, defence and further applications of defense - Rikka and Annalisa at least turn a half eye towards hostile future intent.

The guard captain atop the gate holds, though he does chance a glance backwards and down before resuming his steady vigil with crossbow...

Fickle Hand of Fate:
Trow Boredom: 1d20 ⇒ 11

...but the iss trow's resolve is finally brought past it's point of breaking and it mutters "Bugger this" before lumbering forward to engage.

As the trow moves, Rikka seeks to release her hold upon the arcane forces that power her art... but the guard's captain upon the wall is waiting for such an opening and attempts to put a crossbow bolt into her breast...
Heavy Crossbow: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27 for 1d10 + 2 ⇒ (8) + 2 = 10
...managing an accurate strike that threatens to disperse her hold upon the burgeoning spellforce...

Concentration check from Rikka to hold the spell, DC 21; I'll narrate in spell effects after the roll is made - but it won't affect the short term actions.

The trow then lashes out with her massive axe, targeting the comparatively diminuitive sorceress with the edge of it's blade...
Large Battleaxe: 1d20 + 8 ⇒ (18) + 8 = 26 for 2d6 + 4 ⇒ (6, 4) + 4 = 14
...battering away her hastily arranged defences and cutting deep into her trunk.
No map update as I'm at work - but the trow is now at G,H,11,12

The guardsmen on the wall seem content to watch for now, though the earthen pots are held at the ready and a cruel laugh can be heard as Bordegga's axe is put to bloody use.

Round 8: Guardsmen, Skane, Rikka, Annalisa, Klo, Katherson


Primordial Ooze

To help your decision making a bit more, here is the set up of the tower (as Hatch would have described):
It sits atop a slight rise in the middle of a cleared area in a wood.
Access to the gate is via a 10ft wide path leading directly away from the gate.
The cleared area is roughly 100ft from the walls of the tower / courtyard to the treeline. The intervening ground is likely to be covered with snow drifts given the weather.
You know that the guardsmen wear consistent colors, and also from Nadya that they patrol outside of the tower's walls.
The guardsmen upon the wall are native Irriseni humans.


Primordial Ooze

Shendalyn - it isn't too hard to spot.


Primordial Ooze

Oh... in that case, no - spiritual weapons don't get AoOs and don't threaten.


Primordial Ooze

News I have and it is both excellent and foul.

On the positive side, after working pretty much nine months without taking any leave... I get to take some! I'll be off to Australia (Perth -> Adelaide -> Sydney) with the family for visitations of elders and newly borns and what not. Much fun will be had and I'll be away from home from roughly 24th March through to 10th-ish April.

The bad of it is that during that time I shall be thoroughly unable to run any PbPs, so the games will need to go on temporary hiatus; and be kicked back into gear upon my return to Malaysia.

I know that I've been lagging over the last while(in the vernacular of the talented Tim Minchin 'like a blind man clapping in a pharmacy trying to echo-locate the contact lens fluid'), and a fair amount of that has to do with work related burnout. My trip downunder will refill the Farmer's Union reservoir, satiate my desire for bacon and egg muffins and the clean air should banish the last of the haze coating my lungs.

Game will continue through till the weekend, then pause until I get back before flaring back into incandescent life once more. So bear with me, and we'll keep on trucking in the long haul.


Primordial Ooze

News I have and it is both excellent and foul.

On the positive side, after working pretty much nine months without taking any leave... I get to take some! I'll be off to Australia (Perth -> Adelaide -> Sydney) with the family for visitations of elders and newly borns and what not. Much fun will be had and I'll be away from home from roughly 24th March through to 10th-ish April.

The bad of it is that during that time I shall be thoroughly unable to run any PbPs, so the games will need to go on temporary hiatus; and be kicked back into gear upon my return to Malaysia.

I know that I've been lagging over the last while(in the vernacular of the talented Tim Minchin 'like a blind man clapping in a pharmacy trying to echo-locate the contact lens fluid'), and a fair amount of that has to do with work related burnout. My trip downunder will refill the Farmer's Union reservoir, satiate my desire for bacon and egg muffins and the clean air should banish the last of the haze coating my lungs.

Game will continue through till the weekend, then pause until I get back before flaring back into incandescent life once more. So bear with me, and we'll keep on trucking in the long haul.


Primordial Ooze

News I have and it is both excellent and foul.

On the positive side, after working pretty much nine months without taking any leave... I get to take some! I'll be off to Australia (Perth -> Adelaide -> Sydney) with the family for visitations of elders and newly borns and what not. Much fun will be had and I'll be away from home from roughly 24th March through to 10th-ish April.

The bad of it is that during that time I shall be thoroughly unable to run any PbPs, so the games will need to go on temporary hiatus; and be kicked back into gear upon my return to Malaysia.

I know that I've been lagging over the last while(in the vernacular of the talented Tim Minchin 'like a blind man clapping in a pharmacy trying to echo-locate the contact lens fluid'), and a fair amount of that has to do with work related burnout. My trip downunder will refill the Farmer's Union reservoir, satiate my desire for bacon and egg muffins and the clean air should banish the last of the haze coating my lungs.

Game will continue through till the weekend, then pause until I get back before flaring back into incandescent life once more. So bear with me, and we'll keep on trucking in the long haul.


Primordial Ooze

News I have and it is both excellent and foul.

On the positive side, after working pretty much nine months without taking any leave... I get to take some! I'll be off to Australia (Perth -> Adelaide -> Sydney) with the family for visitations of elders and newly borns and what not. Much fun will be had and I'll be away from home from roughly 24th March through to 10th-ish April.

The bad of it is that during that time I shall be thoroughly unable to run any PbPs, so the games will need to go on temporary hiatus; and be kicked back into gear upon my return to Malaysia.

I know that I've been lagging over the last while(in the vernacular of the talented Tim Minchin 'like a blind man clapping in a pharmacy trying to echo-locate the contact lens fluid'), and a fair amount of that has to do with work related burnout. My trip downunder will refill the Farmer's Union reservoir, satiate my desire for bacon and egg muffins and the clean air should banish the last of the haze coating my lungs.

Game will continue through till the weekend, then pause until I get back before flaring back into incandescent life once more. So bear with me, and we'll keep on trucking in the long haul.


Primordial Ooze

Aye - close to levelling, and will likely occur soon after we break to summations.


Primordial Ooze

Eudocia's blow is defeated by her surprise and the mongrel easily wards it away. Harrol is more lucky, with his slung stone cannoning into the mongrel's shoulder with a satisfying thwack.

Theodric reopens the door at the sound and remaining safe behind it's arc aims his art at the assaulter...
Will Save: 1d20 + 4 ⇒ (19) + 4 = 23
...though the remarkable mental fortitude of those who dwell beneath the earth defeats his efforts once more.

Harrol - of course they get AoOs, if they are offered to them.

Round 3: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol

Nessa will attack the lead cultist on her action.


Primordial Ooze

Just need a confirmation from Annalisa as to actions this round.


Primordial Ooze

Any input from anyone who isn't Hilde?
Essentially you've got to make a choice of how and when to attempt to approach the Pale Tower.


Primordial Ooze

Annalisa:
Range increment of 10ft. Which means:
Target >= 10ft = no penalty
Target 10-20ft = -2 penalty
Target 20-30ft = -4 penalty


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Primordial Ooze

Annalisa:
No need to set it on fire, yes it is a splash weapon and yes 10ft range.


1 person marked this as a favorite.
Primordial Ooze

The world's slowest Ulfen led assault upon a fortress' walls continued ever incrementally towards it's goal... and was met with equal patience on behalf of the trow. Nothing had been done to harm it, and it was content to let it's food come to it rather than be forced to chase it.

Equally the guardsmen with their hefted jars and guard captain with his readied crossbow... wait... tense muscles hold taut in anticipation of the soon to come bloodletting...

Round 7: Guardsmen, Skane, Rikka, Annalisa, Klo, Katherson

Updated Map

Note - Katherson could not reach Skane to heal him, so that spell slot is unspent, and Skane is still at 20/35 HP.
As Katherson didn't state where he moved to - I've put him in behind Skane - which would have been a double move to get to.


Primordial Ooze

The cultist barely avoids Gregori's strike, the paladin's blade cutting through leather straps and scraping off the woman's chain shirt.

Nessa moves up to join Gregori in the assault...
Bastard Sword: 1d20 + 5 ⇒ (5) + 5 = 10
...though her attack is deftly sidestepped.

The cultist grimaces, before focusing her will to redirect the ghostly weapon to assault Harrol...
Spiritual Weapon: 1d20 + 4 ⇒ (2) + 4 = 6
...though it cannot penetrate the priest's defences.

She then drops her wand, and brings her glaive to bear, but the tight confines force her to lash out at Nessa...
Glaive: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
...proving to be an ill advised option.

The tiefling beside her strikes out at the Ragathiel paladin...
Longsword: 1d20 + 4 ⇒ (11) + 4 = 15
...but catches him only upon the armor.

Feeling some degree of comfort at penning their foes within the northern antechamber, that calm is interrupted when the Southern door is forced and two more mongrel folk appear. One throws the portal open while the other steps through with club in hand to engage Eudocia.

Round 2: Theodric, Gregori, Nessa, Cultists, Eudocia, Harrol
Round 3: Theodric, Gregori, Nessa, Cultists

Updated Map


Primordial Ooze

Pricing for rituals will be available after you at least head back to town for sourcing, etc. I'll be breaking into collation time soon but not just yet.

Are you headed out as a group? - just one or some? - hanging around for a few days? - what are your intents with Halthus, the boggards, how do you solve the ceustodaemon issue, etc.

IC if possible, even if it's a summary style post.


Primordial Ooze

Aye - would've moved this forward last night but son was up until 01:30 in the AM. As it is I've meetings for the rest of the day so will be tonight for me to update.
Both Gregori and Nessa will execute a move and strike against the cultist, then I'll take the cultists actions.


Primordial Ooze

Gregori - you're just after Theodric now and either before or after Nessa (I'm guessing before?)

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