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Hag Eye Ooze

DM - Voice of the Voiceless's page

8,848 posts. Alias of Mark Sweetman.


1 to 50 of 8,848 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Primordial Ooze

The egg breaks across the body with a wet thump, and the acid within begins to slowly eat away at the corpse. It's made a definite mess of the head, but you're not sure if it would destroy the rest of the flesh.

Primordial Ooze

Right you are Noonan.
Elijah - when you take a penalty with spell combat it applies to all of your attacks (ie. inclusive of the shocking grasp). Also, I don't think you applied the spell combat penalty to your katana strike?
Shouldn't the attacks have been Touch: 1d20+4-2 (Spell Combat) -2 (Concentration boost)
and Katana: 1d20+6-2-2
In this case didn't affect the outcome anyway - but worth making sure it's done right.

Stepping within his opponent's reach Noonan's bladethrust nearly skews off the beast's armor, but instead turns in and deals a foul enough blow to lay the ogre fallow.

Jason repositions as Morgan moves forward to salve his wounds.

Elijah calls upon skills arcane and delivers a numbing jolt of electricity to his foe, but the ogre unfortunately bears it well. His follow up blade thrust is wide as well, though from his flank the fellow applicant he entered with sends another arrow into the beast.

On the other side of the arena Yldrath tosses a volatile missive towards the single enemy left standing...

Given that there's only one standing I assume you're happy to redirect the attack? - can I confirm still using explosive and unstable accelerant?

Action Tracker Round 2: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres

Primordial Ooze

For clarity:
Leave the body as it's fallen?
And then double back t'wards the others?

Primordial Ooze

You detect a faint evil aura emanating from beneath the pile of debris and refuse in the corner of the room opposite the stairs and beside the altar.

Primordial Ooze

Fickle Hand of Fate:
1d3 + 1d2 ⇒ (3) + (2) = 5

The first ogre to react is the one before Noonan, the beast lumbering forward and swinging it's club in a wide arc...
Greatclub: 1d20 + 7 ⇒ (10) + 7 = 17 for 2d8 + 7 ⇒ (6, 1) + 7 = 14
...hooting as the club thunks with force into the barbarian's flank.

The second is the one who's mind has been clouded by Morgan's spell, it ignores the threat offered by Jason and charges at the first ogre bellowing gutturally...
Charging Greatclub: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 for 2d8 + 7 ⇒ (8, 1) + 7 = 16
Also provokes an AoO from Jason.
...turning the hoots of the first into a scream of affronted pain. The aggrieved ogre gives the first a scowl while the other blinks dumbly without comprehension after Morgan's grip upon his actions fades. With Noonan's dagger wound and now a club strike dogging it's actions it seems a mite unsteady upon it's feet... but is yet to fall.

The last to move is upon the far side, leering grin splitting the beast's face as it moves up to try and crush Elijah with the miniature tree in it's meaty paws...
Greatclub: 1d20 + 7 ⇒ (3) + 7 = 10 for 2d8 + 7 ⇒ (6, 3) + 7 = 16
...though Elijah easily sidesteps the descending bludgeon.

Above and beyond you can see the two on the balcony exchanging quiet words. The dwarf betrays no emotion on his face, while the gnome maintains his bored expression.

Action Tracker Round 2: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres

Round 2 Map

Primordial Ooze

As Elijah and Yldrath reposition and prepare, Juro looses a pair of arrows. The first ploughs into the sand at the ogre's feet, but the second is better aimed and lodges in it's hip. A roaring squeal of pain is the result... and the beast makes to charge.

I'll resolve the ogre's actions and update tonight so that I can upload the map at the same time.

Primordial Ooze

The statue is clearly one of a marilith - a powerful demon of martial bent. Theodric is also able to detect magical auras upon both the bottle and the statue. The bottle shows a faint conjuration aura, but you cannot discern anything more without physically inspecting it; while the statue's aura is even fainter and indistinct.

The goat / star image is clearly one of Baphomet's incarnations, and one that you believe is favored more by his human worshippers.

Note: I've kept you just at the entrance for now... let me know if / when you move closer to the chest.

Primordial Ooze

I'm happy to allow piecemeal if you're doing it for flavour reasons, but not if it's to make armour that's mechanically better than a normal set of armour.

Primordial Ooze

Yldrath - the pellet grenades work like a fuse grenade, as in:
Lighting the fuse is a move action; 1d3 rounds later the grenade explodes - they don't explode on impact.
Also, the bonus damage from your alchemist's ability is only added once - not three times.

Primordial Ooze

Stonefaced, the man just replies "We didn't touch it and it ain't ours."

Moving past the looters and down the stairs, a check of the door shows it unlocked and without hidden risks... so it is easily opened.

The air in this basement is damp and musty-smelling. The walls and floor are packed earth, while dozens of gourds hang from the ceiling beams. A sludge of rotting plant matter covers the floor. Against one wall, a wooden table holds a strange apparatus that looks like a clockwork toy of a snake-bodied, six armed woman holding a sword in each hand. A tightly corked bottle, filled with what looks like water, sits before the statue. A wooden chest covered with engraved runes stands under the table, and a sinister image of a star surrounding a goat’s face is painted on the wall above the table.

Perception DC 15:
From the top level of the shoplot you hear hushed voices followed by footsteps and the scraping and clattering akin to a gathering of items from the ground.

Primordial Ooze

Aye - there is a 'faint' grid... if you zoom you'll also notice I had the ogres slightly off center as well...
Morgan - moved you 5ft closer so that you are within close range for the spell.

Moving forward Noonan looses a dagger that manages to slice through the ogre's armor and notch it's chest. First blood to the gladiators even as Jason advances against his foe, drawing a crude swipe as he closes...
AoO vs Jason: 1d20 + 7 ⇒ (19) + 7 = 26 for 2d8 + 7 ⇒ (1, 1) + 7 = 9
...catching a bruising strike to his shoulder that he manages to roll under to steal much of it's force and drive his spear into the creature's gut.

Morgan steps into the arena and sends tendrils of clouding thought into the now wounded ogre's mind...
Will Save: 1d20 + 3 ⇒ (7) + 3 = 10 Fail - will take effect on ogre's turn
...which take root. Despite the looming foe before him it turns and sneers at the ogre Noonan injured.

Action Tracker Round 1: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres
Now that you've acted, your name is unbolded - so in this case Elijah is next up.

Updated Map
Note that I track injuries upon the enemies with red numbers, and that I expect that you will keep track of your own PC's health status.

Primordial Ooze

Morgan - I see what you mean... the way I prep it is to preview the post, then fill out the tracker, then post. At some point between the preview and the final posting the d20 results shuffled somehow.
Since the final post on the board should be king - the revised tracker is thus:

Action Tracker Round 1: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres

Posting out of explicit order is perfectly fine, but I will generally resolve it in true initiative order (ie. I'll wait for Noonan's post before resolving Jason's).
If prior round events invalidate a stated action, then I'll pause and allow a revision.

Primordial Ooze

It's alive :)

Primordial Ooze

The gruff Katapeshi man didn’t seem too friendly when you arrived and spoke of your interest to join the lauded Valknar Gladiatorial College. A brief exchange of words and a handshake was all it seemed to take as far as admissions… well that and the practical that he mentioned. Details were scant as you were ushered into the bowels of the towering arena where the college makes it’s home. Shown a brief detour through a warm up room with wooden benches lining the walls to prepare before you were delivered to a sandy floored passage that tilted upwards into what you’d wager was the arena’s heart. At it’s end was a thick portcullis, blanketed by thick hessian curtains that prevented you from seeing through them.

There it was that you stood, waited, sweated and had your nostrils assaulted by the musty smell of old blood and sand. Beside you stood what looked to be a man with aims same as your own… admission. As you considered whether it was worth exchanging questions or names with the one beside you, a deep voice with an edge of steel boomed from outside in the arena ”Right then you maggots… impress me” and with that the portcullis rose and the hessian curtains parted – flooding your eyes with sunlight and a view of what lies beyond.

A massive bowl shaped arena with sandy floor awaited, near a couple of hundred feet long and at least half that wide. The ground was covered with sand… distressingly crimson in some parts… and lined all around by a wall nearly twenty feet high. You stood in what looked to be one of the access tunnels that allowed access into the floor – and two other portcullis lay open along the Southern edge of the battlefield. Nearly the entire stands were empty except on the Northern and central section of the upper stands stood a covered viewing box that presently housed a bored looking and seated gnome in robes, and a grizzled dwarf. The dwarf had a close cropped beard and scarred face and was standing leaning over the arena with his hands on the bannister.

But despite all of that, your attention was drawn to a more pressing issue… you were not alone on the sand of the arena. Near to each of the three opened portcullis was a ten foot tall monstrous creature weighing likely six hundred or more pounds. Misshapen and brutish face lorded over a corpulent and muscled body – piggish hands wrapped round a trimmed tree trunk fitted with a crude leather grip. The ogre nearest you turned to face you, and it’s ugly face split into an oafish grin as it readied it’s club.

The same reinforced voice from before boomed again ”Well then… what the bloody hell are you waiting for?”

Initiative Block:
Noonan: 1d20 + 6 ⇒ (20) + 6 = 26
Jason Argus: 1d20 + 3 ⇒ (18) + 3 = 21
Morgan Delbeckio: 1d20 + 2 ⇒ (19) + 2 = 21
Elijah Moore: 1d20 + 2 ⇒ (11) + 2 = 13
Juro Aevis: 1d20 + 4 ⇒ (8) + 4 = 12
Yldrath Wyrmblessed: 1d20 + 5 ⇒ (7) + 5 = 12
Ogres: 1d20 - 1 ⇒ (9) - 1 = 8

Action Tracker Round 1: Juro Aevis, Jason Argus, Elijah Moore, Ogres, Noonan, Yldrath Wyrmblessed, Morgan Delbeckio


Ground rules and explanations for combat:
Arena surface is sand covered earth, and none of the area is difficult terrain.
Both you and the ogres start aware of each other, and neither of you are flatfooted.
I roll initiative at the start of each combat (as per the spoiler) and then prepare a tracker that shows the order in which character’s actions will unfold. Actions will be posted and resolved in ‘blocks’ (in this case Juro / Jason / Elijah will go, then I’ll do the ogre’s actions, then everyone else).
When stating movement on the arena grid, please state the movement similar to the following: Up four, right three. Each grid square is 5ft.
Where possible / needed call out your actions explicitly, eg: Move action stand, 5ft step up, standard to attack.
Lastly – have fun with it. Allons-y!

Primordial Ooze

Excellent good - that's us all here and well accounted for.

I'll have the game thread live tonight when I can upload the map (which I can't do at work).

Primordial Ooze

Juro - you still need to update your profile to cover equipment, combat statistics, feats, skills, etc.

Just waiting on Gilthanis now before I'll launch the gameplay thread... I have PM'd him as well.

Primordial Ooze

The man nervously licks his lips and nods, pointing to a set of stairs in the back of the shoplot leading downwards "Aye... down there... but we ain't had nothing to do with whatevers there."

Primordial Ooze

We're at 4 of 6 checked in now, so just waiting on Juro and Gilthanis to make their presence known before I kick off the gameplay thread.

So at this point it looks like:
Noonan -> Yldrath
Morgan -> Jason
Juro -> Gilthanis
... as the 'pairings'.

If you're interested in feedback then I can share my thoughts either through PM or here.

Primordial Ooze

Right-o, thats the six chosen and we're just waiting on everyone to confirm that they're about before I fire up the gameplay thread and get you straight into your first combat.

Just in time Yldrath - and without further procrastination the final two selected are:

  • Gilthanis - Human Magus
  • Yldrath Wyrmblessed - Elven Alchemist

Please head over to the discussion thread to check in and get locked and loaded.

For all the others I thank you for the interest, and if anyone fails to check in on the Discussion thread then I'll be back here to pick a replacement.

Still leaving the door open until tonight (when the 24 hour warning runs out) - but here are the first four heads to the chopping block:

  • Fallen_Mage / Jason Argus - Half-Orc Fighter (Phalanx Soldier)
  • Cr500cricket / Juro Aevis - Half-elf Fighter (Archer)
  • thegreenteagamer / Morgan Delbeckio - Human Cleric
  • Noonan2 - Human Barbarian (Invulnerable Rager)

Choice of the last two is pending any last minute applications and will be made live tonight (my time) when the deadline passes.

The Discussion thread is accessible through the header bar, so please come on through.

Primordial Ooze

Welcome welcome - hopefully this will be a nice little diversion for us all. Please check in with a post and let me know when the following is ready:

  • Alias that you'll use for the character in game.
  • Character sheet filled out on the alias to show all pertinent information (skills, feats, combat stats, equipment, etc).
  • Let me know if you have a preference who you get paired up with or whether you're happy for chance to resolve that.

Primordial Ooze

Based on the previous knowledge check you know that the creatures can steal enough of a mind to mimic their chosen marionette well enough that many could not tell the difference... but not specifically whether detailed thoughts are plundered as well.

Primordial Ooze

Taking a closer look at the body Hilde can see some old scarring at the ankles that suggests some time in suffrage. There are not any possessions on the corpse though... apart from some scraggy rags for clothes.

Primordial Ooze

Initially backing away and defensive, the tension of the men ease as Eudocia speaks. He looks furtively to his companions before responding "Look when we got here nobody was home and nobody's come home since we got here. You want to go into the basement..." licking his lips nervously as though something within had worried him "we won't stop you... but leave us be going both ways."

As you speak more of the dimly lit area that they are lurking in comes plain and you see that the men have accumulated a small stash of looted goods - partially hidden beneath a blanket in one corner of the shoplot.

Primordial Ooze

Moving forward nearer to the body you are able to see that it is dead, and the skull has been torn open and the brain missing as with the one you found earlier. Padrym picks up on a few tiny clawprints in blood near to the corpse but there is no sign of which direction the creature went or sign of it nearby.

The corpse itself is in the early stages of decomposition, though its tracks are fresh... you wager that it was dead before stopped moving... perhaps walking only as a marionette and it's movements suffering through gradual decay.

Double back and towards the living? - or otherwise?

I'll keep it going for as long as there is relative interest in keeping it going and people are having fun. That being said, it's likely to be down in the low to mid single figures for a while.

Also - since it looks like I've gotten all the bites that are biting, I'll call this the official 24 hour warning till cutoff.

I'm going to go with a no on the partially charged wands.

thunderbeard - If you think that you can manage a single post a weekday for 'most' weeks then you're likely fine as far as frequency goes.

Deadline won't be until Thursday-Friday-ish.

Right - here's a list of the whos and whats so far (if I've got anything wrong, let me know):

  • Fallen_Mage / Jason Argus - Half-Orc Fighter (Phalanx Soldier)
  • Cr500cricket - Half-elf Fighter (Archer)
  • thegreenteagamer / Morgan Delbeckio - Human Cleric
  • Dragonflyer1243 - ?
  • Noonan2 - Human Barbarian (Invulnerable Rager)
  • Luke_Parry - ?
  • thunderbeard - ?
  • Mr_Shed - Human Cavalier (Daring Champion)
  • Joseph Bonkers - ?
  • Gilthanis - Human Magus
  • Corsario - Half-Orc Cleric
  • Cronax - Dwarf Monk (Sensei / Ki Mystic)
  • Ashe - ?

Still open, still looking for victims gladiators.

Primordial Ooze

Fine to retcon in the passphrase

Moving forward, Theodric's utterance doesn't draw the sort of reaction that he might have hoped. A cloud of confusion settles over the man's face as his hand goes nearer to his weapon... but without drawing it. You can also see that he has three other men with him dressed in similar weathered and dirty armor.

He responds "Look now... I don't know what you're about... but this is our spot." before wider eyes take in the others that are with you.

Sense Motive DC 20:
You get a distinct impression that these men are neither cultists nor followers of gods fair.

Ashe - lets keep it to the Swashbuckler for the now.

Roger all and well received - lots of melee on the ground (unsurprisingly) it seems.

Bullrushing will have reasonable utility. There will be some setups with traps, some with raised platforms and others where maintaining position will have importance.

thegreenteagamer - there are a few options that give the Undeath subdomain - if you refer to here. Just depends what you want to have as a second Domain.

Or if you did go Undead Lord, I'm fine with you bringing along the Corpse Companion (just the same as I am with Rangers with Animal Companions, etc) - just no 'extra' undead from spells, etc.

Morgan - technically Norgorber is the god of Greed, Murder, Poison and Secrets. The true god of undeath in Golarion is Urgathoa - the Pallid Princess... while it is nitpicky - it also means that as per canon a cleric of Norgorber doesn't have access to the Undeath subdomain.

Also he doesn't get access to the Love subdomain either. In fact there isn't a canon deity in Golarion that gives access to both of those subdomains (at least not in Inner Sea Gods).

Gilthanis - you could use the mechanical stats for a quarterstaff and just call it a bo staff... but if you want the mechanical stats of the bo staff then you'll need to get proficiency for it.

I'd rate that under 'minor items' so yes, no problems - as long as you've got the skill points invested.

Gilthanis - I'm happy to allow reduced cost crafting for minor items and consumables like wands / potions / scrolls - but I'd be wary at the long distant hypothetical future for wondrous items, etc.

Loot won't be lacking, and you'll be able to cherry pick alot of what you purchase as well.

Firearms are fine - though at this point kept to 'early' firearms only.

Performance combat is something that I'd be interested in playing with - but not every time and not to the degree where it would mandate other characters to invest in it if they didn't want to.

Mr Bonkers - pick one and put it forward :)

Morgan - yeah, even if they're self-produced.

Longer Explanation:
I wouldn't allow you to walk into the arena with pre-animated undead - and doing it in the middle of a fight is unlikely to be an effective means of production.

The reason for this is that at 5th level, a standard caster would have up to 20HD of undead under their command (and that's just with Animate Dead). That's a force multiplier that would create a significant and real power disparity between your character and others.

Secondly the action economy becomes really out of whack when you've got a six person party - but the undead controller has potentially five or more full round actions to resolve during his 'turn'.

Command Undead as a feat wouldn't be useless - but it's utility is going to be limited. The sort of foes you're going to face will be humanoid / monstrous / animal / giant heavy - so you won't get much play out of the ability.

Hope that helps explain where I'm coming from.

Noted all on those with bits and pieces filtering through - I'll give it the weekend to get a mass of who is or isn't interested and fire out questions early next week.

Morgan - I can advise that Commanding Undead is unlikely to be a profitable avenue to pursue.

Primordial Ooze

Diverging from the Eastern path to track the lone creature to the west, it takes another hour of hustling before your darkvision betrays a slumped prone figure roughly 90ft before you. It is a human in rags... and it is not moving.

Please give me a single Perception check in your next post as well

Primordial Ooze

Confirmation on heading towards the main pack to the East and not the lone one to the West?

thegreenteagamer - no problems considering someone who's new to PbP.

1 person marked this as a favorite.

You are now all officially gladiators, and it's my job to whip you into shape so the fine people of this empire can watch you all be killed, gruesomely. Now listen closely, because I'm about to tell you how it's going to be in this hellhole for the rest of your short, miserable lives. - Gladiator Instructor Nasty, The Order of the Stick

This is a recruitment thread for a Homebrew Play by Post set on Golarion in the River Kingdoms at the Valknar Gladiatorial College.

A Personal Note:
Sometimes I lie awake at night, and I ask, 'Where have I gone wrong?' Then a voice says to me, 'This is going to take more than one night.' — Charles Schulz

Hi, my name is DM VoV… you may remember me from such recruitments as… well clicking through my profile will give you a bit of an indication of my history. Though to save you the trouble I’ll give a few stats below:
# of Campaigns Started: Fourteen.
# of Campaigns still going: Two.
# of Campaigns that failed with <500 posts: Three
Campaigns that lasted at least a year real time before shutting down: Eight

What I’m trying to say is that I’ve had my ups and downs, but hopefully through those times I’ve managed to learn what I think I’m reasonably good at (visceral combat and dark-ish tone) – and what I’m pretty poor at (Interweaved plot with multiple complex NPCs). Therefore for this thread I’m going to try and aim at my strengths - and hopefully create a fun environment where everyone knows what they’re in for and I can hopefully keep up with and push along at reasonable pace and speed.

Campaign Summary:
Thunderdome's simple. Get to the weapons, use them any way you can. I know you won't break the rules - there aren't any. – Dr Dealgood, Mad Max 3

Put simply – arena based team combats. That is the PCs working together as a team in staged combat sequences. Sometimes it will be as simple as hit the other guys till they fall over, sometimes it will be a little more complex, I might even dust off the old chase rules occasionally… but that is the gist of it.

I’d still hope for a wee bit of off arena roleplay and uses for social skills… but it won’t be a real focus of the campaign. Also, the enjoyment for me is attempting to collaboratively write a combat narrative – so rather than a mechanical description of actions, I’d like there to be a lyrical quality to the combat description. Use adjectives wisely and try and add detail to descriptives.

Points of Note:
2nd level start and 20pt buy. Max HP for the first two levels.
Two traits and 1,000gp for gear.
All Paizo is acceptable – though races are limited to core rulebook only.
Third party products are on a case by case basis, but my preference is predominately keeping close to Paizo canon.
I have an allergic reaction to slumber witches, and summoners (or summons focused characters) tend to make me break out in hives.
Also, I’m aiming for six characters – but within that I’d also break the group into three linked pairs. So please feel free to link up with another interested party and present linked characters with symbiotic abilities / focus.
And yes - there will be maps

Posting Requirements:
I am looking for people that can check in on the thread a couple of times a day, and post 1/day on weekdays. Weekends are more relaxed, as I can generally only get online in the evenings due to the entanglements of a couple of young boys. My weekday posting can occasionally get a bit spotty as well depending on how my workload goes.

What do you Need to Post Now for an Application:
All I need are the following:

  • A paragraph description of what your character looks like.
  • A summary of how your character will be mechanically built (abilities, class, major character choices).
  • Brief rundown on how you’d expect to level up over time.
  • Once your interest and character are logged – I’ll ask a few questions for you to respond to in character.

Recruitment Timeline:
The recruitment thread will stay open for roughly a week or so. I also will give a 24 hour warning before shutting the gates to applications.

Fire away with any questions that you might have and I shall endeavour to answer them.

Lastly… please remember this is a Recruitment Thread; and not a Roleplay Tavern.

A Short Note to Previous Victims / Players:
I know that I recently shut down my Reigns and WotW, and it looks a bit squiffy to start up a new thread relatively soon after - but there is a madness to my method.

With the removal of NPCs, plot and overarching cohesion - I can focus on the important things like pugwampi ninjas and brutish ogres. A lot of the stress that I garnered during those campaigns shouldn't recur here... at least I hope not.

At any rate, please put your hand up if this at all resembles your alley to stroll down...

Primordial Ooze

Taking off into the ruined city once more you use side streets and the lee of buildings to keep your profile from being too visible to any with keen eyes to look. Distant screams and inhuman howls occasionally break the tense silence and reinforce the need for caution - but no harm befalls you upon the trek to your destination.

A wooden sign above the door bears a carving of a bundle of orange herbs and flowers hovering over a beaker filled with smoking orange liquid. The building’s windows are tightly shuttered, but the front door hangs halfway off its hinges.

In the shadows behind the door you can see a loitering man in scabby and well worn armor forming some kind of a lookout into the street... but he doesn't appear to be paying much attention. His clothes label him as a once mercenary or similar - but you see no overt signs of affirmation of either Iomedite or Baphometic leanings.

Primordial Ooze

Hustling down the tunnel as you track, you urge what speed you can from your legs without o'ertaxing them and seek to make up the distance. A full day in pursuit follows before the tunnel hits a T-junction. Coming upon it from the South - the tunnel branches to the West and East. Looking upon the tracks you see that they continue along the Eastern arc of tunnel.

Survival DC 20:
Though most of the tracks go East, there is a single set of stumbling tracks that doubled back and took the Western arm of the passage.

Primordial Ooze

I'm open to rejigging to the Exploiter - which exploits were you interested in?

Primordial Ooze

Not too long after leaving the spot where the body had fallen, Padrym's eyes improve and he is able to discern several tracks. A group of roughly four to six humans (or near enough to their gait) travelled to where the body fell... but they seem to have doubled back upon their own trail. By the distance between prints and the shuffling cadence you'd wager that they are half-stumbling in the dark and not all of the company can view through the darkness with the same ease that you can.

They appear to be a couple of days ahead of you, but you wager that you'd be able to catch them if you hustle forwards at pace.

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