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Hag Eye Ooze

DM - Voice of the Voiceless's page

8,741 posts. Alias of Mark Sweetman.


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Primordial Ooze

Gah - edited in:

The prisoners that were brought with you were taken into custody, and secured within an adjacent building under guard. If the demons were to come there would be little effort spent to defend them, but there is at least a remaining pretense that they might see a trial before hanging.


Primordial Ooze

Joneth:
At the Tower of Estrod you found that it had been partially levelled during the initial demonic assault and only two floors stood. Your patrol fought with cultists of Baphomet before forcing your way into the second floor, where a red skinned tiefling witch was in wait.

Through foul magicks he forced himself into one of your kinsmen's mind and you were forced to slay your fellow crusader before striking down the witch. A shrine to Baphomet was discovered in the building A brazen minotaur head hangs from one wall above an altar covered with wavy-bladed knives and curved bulls’ horns, while star-shaped symbols in red decorate other walls. and the Tiefling bore a note on his person that read:

Faxon,
You did well to report your superior’s mishandling of funds, and I trust that you will continue to serve as loyally in the weeks to come. You need not command the Kenabres Templars for long, for the city is about to die—I only wish I could be there to take part in its murder, for I have fond memories of my Red Morning Massacre. No matter, I suppose, for your mortal kin will all fall soon enough—as I said, Kenabres’s days are short.
Vorlesh has already left to meet with our Lord’s daughter in the Abyss to secure a Nahyndrian crystal of the proper purity, and once she has what she needs, she’ll arrive in Kenabres to finish the job and turn the wardstones fully to our use. You will know when she succeeds, I suspect! Praise Lord Baphomet!
Minagho

Joneth - this is your cue.


Primordial Ooze

Quednys' brow furrows briefly in thought before he has a seeming revelation of recollection and offers his own hand "Yes.. I remember it now, sadly we will be in need of your talents even more now than before... so much has been broken and lost." eyes distant and with a tinge of sorrow before he nods "It is good that you survived... and are here yet to fight with us"

At the mention of the Tower of Estrod, Irabeth raises a hand "That we know of... one of our scouts led a patrol there earlier today and I hadn't a moment to debrief yet. Joneth, come we'll take your report now." calling to a lithe man in one corner of the Inn to step forwards.


Primordial Ooze

Stali steps to and girds his loins while Hilde forges resolve in Nar's breast. Nar's following triple volley of missiles sink deep into the slug's hide... but it is not yet clear if the beast is injured by them.

Action Tracker (Round 1): Stali, Padrym, Hilde, Nar, Agna, Da Slug

DM's Notes:
15 damage


Primordial Ooze

Damage will destroy the ice gate easily enough given time.

Guard Captain's Possessions:
Masterwork cold iron longsword, masterwork heavy crossbow, 4 x Potions, Bolts (7), Chain shirt, spiked light steel shield, dagger, Small mirror in a closing locket.


Primordial Ooze

This is indeed the tower proper.
Map

The noises coming from the opposite doors where the edge of bedding is visible are clearly those of guardsmen readying themselves for combat. There does not yet appear to be any other inhabitants of the ground floor bar yourselves.

Bastagar's furtive venturing does not elicit much further information. The North and South stretch out by corridor to what appear to be the transport hubs that Hatch spoke of. There are also other doors, two appear to be to small chambers while two others doubleback towards the courtyard and you wager they allow passage up to the battlements.


Primordial Ooze

Right - I've kind of lost track a bit of exactly where we ended up and I think it'll be best for all concerned if we start on a fresh note rather than a recall... so:

Katherson's bludgeon catches the man heavily upon his hip, shattering bone and crumpling him in a heap. The bloodied guard captain is the next to fall, Skane's shield blasting away his blade before his sword snakes in to steal breath. The other guardsmen withdraw into the fastness of the tower, leaving you with a moments respite to draw heavy breath and count your own wounds.

The icy gate still stands between Klo and the interior, and a brief casting of eyes does not betray an easy means of seeing it opened. Annalisa's broken form upon the floor also presents an issue of pressing concern.

Perception DC 25:
You see the telltale flits and fragments of sprites in the air. They have not engaged, but are watching from a distance - around the curve of the tower and from high within the structure of the white dragon in the courtyard.

It is easy to ken that the guardsmen are drawing strength within the doors, while yours is static... who knows what time you have, what other beasts lie in wait within... and how much time you have to bring succour to your wounded.

Out of combat, but still tracking time in rough rounds behind the curtain.


Primordial Ooze

The malevolent crew settle in for a long wait after Jethryk urging the boggards to remain in clear view around the treant's corpse. Within the shadowed maw of the Horn's caverns most of you need only deal with tedium and boredom... while Jethryk also needs fend off the forward attentions on his willing and horrifically disguisting harem. The treant is set to burn and after an ungainly span of minutes where the boggard stand around suspiciously... they begin to play a game that involves pitching rocks at the elven captive. It's hard to follow but it seems that they are scoring themselves by how loudly they can force it to scream and their accuracy to tender places.

Fickle Hand:
1d5 ⇒ 2 and 2d20 ⇒ (19, 12) = 31

Only a couple of hours pass before you are rewarded. A boggard draws back his arm with stone in hand... before he is transfixed by a barbed arrow through his throat. It's scream of pain is only a gargle as the stone falls and he drops to the ground.

Perception checks please :)


Primordial Ooze

Irabeth measures up Lann with a wary eye as she listens to all that you have said about him and his tribe. At completion she nods cautiously "Of course... we have no dearth of foes and can use all assistance we can. We will send a patrol with you to formalize the treaty when we can. If the tunnels are now secure they may very well be the best place to sequester civilians until Mendev comes with steel."

Harrol need not stand on ceremony or salivate for any real length of time... as bread, stew and stale cheese is furnished to the table as well as a thin ale and weak tea. The fare is not as sumptuous as it would have been before fire and death descended upon Kenabres - but it has still been made with care and is a welcome reminder that not all that was has been lost.

Quednys himself arrives just as Theodric mentions that Aravashnial lives - the grim lines on his aged and stern face softening as the news sinks in. His voice is soft, but still forceful "So a Riftwarden lives... It is not often that tidings heard are as fair as that."

I assume you inform them about the leads from the cultists? - for the Tower of Estrod, etc?


Primordial Ooze

Tis a bump for the others.
And a reminder to Stali that with haste he could charge 90ft if he wanted to.


Primordial Ooze

Non lethal damage always works :P


6 people marked this as a favorite.
thejeff wrote:
Especially when players have a strong tendency to glom onto the weird bits from one part of the setting and drag them off to use in other parts where they don't fit so well.

I'd argue that makes the world more realistic rather than less. And I say that as a western expatriate living in SE Asia. I am a weird bit from another part of the setting... and I don't fit so well... which is awesome.

Contrast makes a world shine.


Primordial Ooze

If I thought like that you probably wouldn't have found that elf you got to torture :P
No taking of 20, but you could look for a spot that gives you cover / total cover from lines of approach, yet still allows sight into the clearing; that sort of thing.


Primordial Ooze

Stealth vs Perception is opposed, so no taking 20 on it.


Primordial Ooze

Aye she's a bit that way (both written and consciously on my part)... but I also wanted a non-Gwermish character as well.

Plus I generally ain't fantastic at NPCs as well :P


Primordial Ooze

Slightly distracted by the Malaysian Airlines flight that apparently got shot down in the Ukraine...


Primordial Ooze

Any coolness of phrase is not met with challenge, instead Irabeth's green face smiles around her nascent tusks "For my benefit or not I can still offer thanks for the act." pausing a moment before adding "Do you keep your name for a purpose?... or would you let me have it?"

On mention of the Blackwing Irabeth nods affirmation though with an appearance of confusion "Aye the same... though he thought the Blackwing entirely destroyed. He will be gladdened to hear that some of the order survived."


Correct - experience is generally handed out by defeating the enemy. That also includes talking the enemy out of fighting in the first place, or bypassing the conflict by other cunning means.

See here on the PRD


Primordial Ooze

I'd offer... but t'was at roughly that point that my own S&S died a death ne'er to rise again.

Plus I'm struggling to keep the tickers ticking on my other campaigns.

A shame 'tis for Quillin needs to ride.


Primordial Ooze

Action Tracker (Round 1): Stali, Padrym, Hilde, Nar, Agna, Da Slug


1 person marked this as a favorite.
Primordial Ooze

It's a coming - I've got 3/5 back on track and the Reigns of Winter are next.


Primordial Ooze

As you begin to move forwards towards the inn, you are swiftly met by the emergence of a half-orcen lady. She is bedecked in full plate of burnished bronze, a heavy bladed sword at her side and a demeanour that both commands respect and threatens righteous violence both. Her stern face melts though at the sight of she who limps beside you on makeshift crutches. "Anevia!" she cries to be answered by a "Irabeth!". With what swiftness they can muster they meet in embrace as Anevia's crutches are left to clatter to the ground.

Irabeth Tirablade smiles widely as the pair part but slightly, Anevia relying now upon her wife's support to move and she effuses "A thousand thanks I will offer you... but first within, words would be best exchanged bound by walls and with weight off our feet" and with that you are led into the inn proper. In her relief and haste she either does not care or has not noticed Lann's macabre appearance... the guardsmen are less ebullient, but with Irabeth's approval girding your claim that do not challenge. One stammers a response to Theodric "Aye, there's divine agua within"

The darkened common is lit by flickering lanterns and much of the decoration has been given over to maps and notes spread upon the walls. Red and black marks depict places of note and interest, but you are ushered to a central table swiftly and cannot pay much notice. Irabeth calls to a one-armed man behind the bar for water and stew as seats are taken and adds "Send for Quednys". The inn has a range of weary crusaders both martial and arcane around... who turn and take interest in the new arrivals.

Seated beside Anevia, Irabeth opens "I am Irabeth Tirablade, Commander of what remains of the Eagle Knights and the organised resistance against the demons. You have returned my light to my life and for that I will always mention you in prayers... but please, speak of me your names and what brought you to this place of refuge in times dire."


Primordial Ooze

Mapski

Can I get a provisional ok?
The boggard can be positioned as you wish, the grid is 10ft squares, and the rocks in the entrance provide cover (so you can hunker down behind them relatively out of sight easily).
The extreme of the map to the South, West and East is the start of the tree cover.
If you want to move just let me know.
Also Shendalyn - is Gurthock out or not?


Primordial Ooze

Initiative Block:
Stali: 15
Nar: 8
Agna: 9
Hilde: 1d20 + 2 ⇒ (9) + 2 = 11
Padrym: 1d20 + 5 ⇒ (8) + 5 = 13
Da Slug: 1d20 - 4 ⇒ (8) - 4 = 4

As words arcane and divine are put to tongue to bolster and gird a single arrow arcs through the dark from Nar's bow. His aim is true, but the missive bounces off the slug's thickened and gnarled hide. A chilling and guttural screech comes from the behemothic mollusc and it readies to surge towards the source of the projectile... it's slimy track making an indescribable sound of grating, sliding, grinding as it surges.

Action Tracker (Round 1): Stali, Padrym, Hilde, Agna, Nar, Da Slug

The tunnel is 15ft wide, and the slug is still 90ft ahead of the front liners.
No map yet - but it should be fairly simple to figure out.


Primordial Ooze

Best laid plans for the last two nights swiftly harpooned by a 2 year old with a snotty nose. My chest does a very good impression of a bed.


Primordial Ooze

Best laid plans for the last two nights swiftly harpooned by a 2 year old with a snotty nose. My chest does a very good impression of a bed.


Primordial Ooze

Best laid plans for the last two nights swiftly harpooned by a 2 year old with a snotty nose. My chest does a very good impression of a bed.


Primordial Ooze

Best laid plans for the last two nights swiftly harpooned by a 2 year old with a snotty nose. My chest does a very good impression of a bed.


Primordial Ooze

My favored World Cup is already finished and Australia actually won that one!


Primordial Ooze

The last week hasn't been great for me in terms of RPG headspace (note primarily due to in game fraction in another PbP that's now resolved) - and that's obviously been reflected in a lack of in game posting.

While I get back up and on my mental feet - I'm going to officially take a 1 week sabbatical from my DM'd games. This will give me the comfort to recharge my batteries and hopefully get back on the job on roughly 13th July.

I appreciate your consideration, and hopefully this doesn't put too many of you out.


Primordial Ooze

The last week hasn't been great for me in terms of RPG headspace (note primarily due to in game fraction in another PbP that's now resolved) - and that's obviously been reflected in a lack of in game posting.

While I get back up and on my mental feet - I'm going to officially take a 1 week sabbatical from my DM'd games. This will give me the comfort to recharge my batteries and hopefully get back on the job on roughly 13th July.

I appreciate your consideration, and hopefully this doesn't put too many of you out.


1 person marked this as a favorite.
Primordial Ooze

The last week hasn't been great for me in terms of RPG headspace (note primarily due to in game fraction in another PbP that's now resolved) - and that's obviously been reflected in a lack of in game posting.

While I get back up and on my mental feet - I'm going to officially take a 1 week sabbatical from my DM'd games. This will give me the comfort to recharge my batteries and hopefully get back on the job on roughly 13th July.

I appreciate your consideration, and hopefully this doesn't put too many of you out.


Primordial Ooze

The last week hasn't been great for me in terms of RPG headspace (note primarily due to in game fraction in another PbP that's now resolved) - and that's obviously been reflected in a lack of in game posting.

While I get back up and on my mental feet - I'm going to officially take a 1 week sabbatical from my DM'd games. This will give me the comfort to recharge my batteries and hopefully get back on the job on roughly 13th July.

I appreciate your consideration, and hopefully this doesn't put too many of you out.


Primordial Ooze

Take a surprise round action (Agna's is Haste) and then I'll break into normal initiative.


Primordial Ooze

After seeing the slug in the rubbery and sticky flesh, Hilde is able to narrow her memory and focus. They have an acidic spit that is powerful enough to melt steel, and their hide resists the flat of a hammer much better than the point of a blade. There is no intelligence behind the eyestalks, and you wager it will react as an animal would.


Primordial Ooze

The words spoken louder carry and those that are whispers do not. The guardsman breaks a gap in the barricade and ushers you forwards. As you approach his interest is further piqued by the appearance of Anevia among your number - as he turns and passes a message within. The presence of Lann following after quells some of the animation... but not enough to give you pause.

Assuming forward and in?


Primordial Ooze

Halfhand:
While there is a certain magic of the tower itself, woven through the stone that makes it - you ken no auras within the entrychamger that you can see.


Primordial Ooze

The remainder of travel through Kenabres to the Defender's Heart is fraught with tension... but passes with only an occasional sound or imagined flutter of motion at the extremes of your senses. Before long and as the evening descends you round the last corner and it comes into view.

The Defender's Heart was the largest inn in Kenabres before the fall and stands still as a stout stone structure without any real sign of damage bar scarring by soot. Largely ignored by the initial demonic attack that was heavier to the West in Old Kenabres. The usually welcoming doors are instead barred by a fortified structure of steel and wood. Eyes can be seen from windows within the structure also and while you are still more than sixty feet from the barricade a stern voice cries out "Halt, and speak words that prove you friend..."


Primordial Ooze

Forcing the doors open, a ten foot wide entry corridor comes into view. Steamy air fills this inner gallery, emanating in lazy wisps from a bubbling pool recessed into the floor of a raised dais surrounded by six pillars of ice. Four foggy mirrors hang from the walls near ice sculptures of helmeted pike-wielding warriors. Across from the spring are two single doors - one of which is open and has the sound of footsteps and metallic scrapes of steel coming from it.

There are recessed areas out of direct view to the left and right of the entryway - but you'll need to move into the chamber to get line of sight to them.


Primordial Ooze

Making your way down the tunnel with more focus upon your sight than the sound of your footsteps, Hilde picks up the scraping, sucking sound of what appears to be a gigantic slug ahead. Picking your way carefully forward those with extended darkvision just pick it out before you. Moving slow enough that you can outpace it... but filling nearly the entire tunnel in front of you.

It's 90ft away and moving towards you with a speed of 20ft. It doesn't appear to have noticed you yet.
It's huge size and fills pretty much the entire tunnel before you so it's either fight or flight at this point.


Primordial Ooze

After a few days of parenting fun... I should hopefully get some sleep tonight and be back to it tomorrow.

I appreciate the patience with my sorry underachieving self.

But still waiting on your decision anyways :P


Primordial Ooze

After a few days of parenting fun... I should hopefully get some sleep tonight and be back to it tomorrow.

I appreciate the patience with my sorry underachieving self.


Primordial Ooze

After a few days of parenting fun... I should hopefully get some sleep tonight and be back to it tomorrow.

I appreciate the patience with my sorry underachieving self.


Primordial Ooze

After a few days of parenting fun... I should hopefully get some sleep tonight and be back to it tomorrow.

I appreciate the patience with my sorry underachieving self.


Primordial Ooze

Dealing with hopefully a 48 hour bug and 40 degree spiking fevers... good fun :)


Primordial Ooze

Dealing with hopefully a 48 hour bug and 40 degree spiking fevers... good fun :)


Primordial Ooze

Dealing with hopefully a 48 hour bug and 40 degree spiking fevers... good fun :)


Primordial Ooze

Yep - Silverstrong is lifted straight from the AP

Anevia shakes her head "No, there's nothing else here... lets press on."

Will have plot advancement post up later unless there's objections.


Primordial Ooze

Accepting Gregori's healing Anevia responds to Eudocia with a forced chuckle "Hardly... a mad cultist that Irabeth arrested in the River Kingdoms... Vagorg I think. Seems he held a grudge" her eyes and facial expressions conveying her thanks to you all once again.

Upon the orc's body you find a potion of invisibility, wand of magic missile (CL 3rd, 11 charges), and 42 gp in coin. But it is the orc's weapon that proves most interesting. It is a ranseur, but the head is seemingly carved from smooth black stone.

Ranseur of the Gargoyle:
+1 ranseur that grants a +4 bonus on disarm checks rather than the typical +2 bonus a ranseur grants. Up to 5 times per day as a swift action, the wielder of a ranseur of the gargoyle can cause its skin to harden for 1 round, gaining a +2 enhancement bonus to its natural armor score.

Anevia leads you inside and limps immediately into the bedroom, moving to the bed's headboard and revealing a hidden niche. Her demeanor brightens as she retrieves a small piece of parchment and a range of philtres. Reading she shares with unbounded relief "Irabeth is alive! She says to seek her at The Defender's Heart... that's an inn north of here. The word “Silverstrong” will identify us as friends."

From what you know of the city - the Defender's Heart is indeed to the North and in the same district that you are currently. You wager that it is likely the nearest of the landmarks left to investigate.


Primordial Ooze

That's cool - just figuring out hypothetical ranges of co-detection ;)

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