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Crab

DM - Voice of the Voiceless's page

9,376 posts. Alias of Mark Sweetman.


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Minor Crab-beast

Iscarel:
With a simple nod the gent releases the rope from your hands with one hand and lets you put all your weight through your own feet. With not a great deal of compassion he leaves you with a "Take care now... we see ye back here after another killin though and we'll be less kind." leaving Iscarel to retrieve his belongings and find his own way out.

As you begin walking slowly towards the Revel Hinsin reacts with some surprise "Bit unsubtle like turning to the blade or bludgeon outright... lacks a certain nuance." shrugging and taking Quillin at his word that the others started it. Rackham's words draw a raised eyebrow though "You think the Captain's got stroke enough for that do you?" chortling "Maybe... but it's unlikely she'd put it out for someone not yet even on her crew. You might get lucky though - as long as it was just a fight gone badly they might let him off with a few licks... depends how badly he's p1ssed off the constables."

Your path through the town is easy enough and you arrive at the Revel early enough to snare a table near to the Pit. A gnarly barmaid comes over to take your drinks orders as Hinsin requests a bottle of mulled wine for himself.

For clarity - there isn't any expectation that you'll take part in the Pit unless you wish to.


Minor Crab-beast

As Eoghann sets to skinning mawgs to use as bloody stretchers, Oengus and Havar combine to easily heft the tree off the bairns. The release of weight draws fitful moans from the lads... and their lower bodies look as though most of the bones are splintered and shattered.

The stretchers take a while to makeshift together, but after a span of effort you've a pair of bloodied wooden framed monstrosities that should hold enough weight to ferry the young'uns krielwards.


Minor Crab-beast

As Eoghann moves over he finds that Eamon has sat himself up, grimacing and looking slightly embarrassed at being taken down by a few mawgs... yet the resilience of trollkin proving that he while he'll have a few scars to show off to the girls... he's not permanently injured. The other two wee ones trapped under the log have been ignorant of the carnage, and still sleep with shallow drawn breath.

So - Eamon is fine, and you just need to deal with the log and figure out how you're getting the other two bairns back to the kriel.


Minor Crab-beast

With a wry smile Hinsin remarks "I was talking about watching the violence... not engaging in it." before a spit take at exactly what Tipene intimated "What do you mean this time you won't be interrupted?"


Minor Crab-beast

So that was the first combat... interesting, a couple of things I noticed:

  • People can push out a lot of attacks - with backswing, the skilled ability and the ability to cast and attack that's 7 attacks from 4 party members... which is a lot.
  • Mooks seem about as hard to drop as minions from 4th edition - as in a stiff breeze will obliterate them. Mawgs have 13 defence, 10 armor and only 4 life points - so pretty much a cherry tap will knock them over.
  • Despite that - they can still put out decent damage when they hit. I'm wondering how it'll play once your targets turn into hulking beasties of flesh or steel... rather than the Immorren equivalent to giant rats.
  • Still, seems a smooth enough system with complexity and simplicity combined. What were your thoughts?


Minor Crab-beast

13 is the magic number - and I'll do some wibbly wobbly magic here.
The torch bearing lad went down - so shooting into combat wouldn't apply.

Katherson measures the targets on the field and realizes that if he but a bullet through the last mawg from the first group, he'd be capable of freeing Havar to aid the bairns. He does just that clinically with his first shot, before managing a lucky shot on the second group of hairy beasts. A ricochet that keeps enough of it's power to plough through the target's underbelly.
Upshot is - no need to spend feat point

Havar takes advantage of his freedom to move over and summarily end the last of the chittering beasts with a single heavy crossswing of his blade. The field grows quiet, with just the hacking bloody coughs of the mawg-savaged lad sounding out.

Combat over :)


Minor Crab-beast

With a wry smile and flutter of his eyelashes the man responds "Well I'm flattered you think of me as handsome, but I prefer to go by Hinsin. Well met all... except for the tulita gent? Your friend didn't pass your name t'wards me..."

"As to Lanteri, the answers yes that I'm here with a remit... though what's the rush to speak with her the now? There's still light and drink left for the day and what might prove to be a fair bit of blood and words spent at the Revel" referring to an inn where a fighting pit is set up that you recall the fiddler of the night before referring to as the Piss1ng Pit.

Iscarel:
The gent ignores Iscarel's banter, figuring that the elf's likely to run his mouth regardless of what is or isn't said. Instead he just offers a simple nod of the head and gestures to Bruno to move in. The orc takes his time silently to roll up and tuck Iscarel's shirt before taking a handful of something from a pouch and applying it to Iscarel's back. Not able to twist his head to see properly, the elf feels it gritty and sand like against his skin - but it sticks and coats rather than falling away.

Bruno then takes two steps back and with a minimum of fuss unleashes his first strike with the whip. A thin line of pressure explodes to pain that starts stinging and sharp before blossoming and blooming into a passionate fire. Just as Iscarel is coming to grips with the sensation a second line crosses the first. Beneath the searing fire of anguish you feel blood starting to flow. Bruno then walks up to scrape the remainder of the gritty paste off your back before retrieving a white linen bandage to bind over the wound. Work done the orc retreats... though Iscarel can see a hint of a smile of enjoyment on his face as he goes.

Regardless of what might or might not be wished to be said to the retreating constable... Iscarel can focus only on the continuing searing pain stabbing into his back. Surprisingly he feels that whatever blood was seeping has been staunched... but the twin lines of liquid fire searing his back remain. The older man looks at you appraisingly before asking simply "Up to standing on your own power?" indicating with his one hand that you're hanging limp off the ropes binding your hands.


Minor Crab-beast

Heh - well with both Bek and Rackham phasing out of frame I'm thinking best that the next wee bit of the campaign goes on fast forward. Just need someone to talk to the handsome man...


Minor Crab-beast

Fast caster would function, but since we're past the round I would like to let it sit as is. As I am learning the system as we go as well it helps if we post in detail and make explicit references to abilities as they come up.


Minor Crab-beast

Can't cast two spells when you attack though.

Free Strikes wrote:
When an engaged character moves out of an enemy’s melee range and/or line of sight, the enemy can immediately make a free strike against it just before the engaged character leaves his melee range and/or line of sight. The enemy character makes one normal melee attack with any melee weapon that has sufficient melee range to reach the moving character and gains a +2 bonus on his melee attack roll. If the attack hits, the damage roll is boosted. Free strikes cannot benefit from back strike bonuses

Free Strikes apply when you move out of melee range, not on moving in.


Minor Crab-beast

Eoghann - considering the mawg you marked was eliminated last round, I assume that you'd prefer to not use fatigue for upkeep?
Also, as these are the most basic of mooks, they don't rate a spiral.

Oengus crushes another of the wee beasties as his kinsman Eoghann unlimbers his own weapon with effect. The bone grinder's follow up magical assault is less successful though - leaving a single remaining foe of those that first emerged.

However the mawgs on the flank surge forward towards the wee bairn holding the torch and set upon him with soon bloodied teeth. The small one puts up a decent defense with swinging torch... but goes down under the assault. He's bloody and breathing... but unless the wee beasts are ended he might not keep breath much longer. The dropped torch sputters and flares alternately in the grass covering the clearing.

Action Tracker (Round 3): Flank Mawgs (3), Katherson, Havar, Fore Mawgs (1), Oengus, Eoghann


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Minor Crab-beast

I'm open to 1-2 more trollkin if people know of interested parties... or if Guru checks in again.

As to Morven - let's keep her in reserve for when if I off Oengus :P


Minor Crab-beast

Katherson lets off a couple more blasts towards the newer knot of mawgs and manages to score one through the eye... unfortunately his second shot is less successful, burying itself in the turf immediately in front of his target. Dropped one

Havar has similar luck as well, his axe bisecting one unlucky mawg before his second target flattens against the ground and has the axe pass but inches above it's filthy hide. Dropped one

With ear-piercing squeal and susurrant chitter the three mawgs already engaged in combat continue their biting assault, splitting out against the presented foes...
Mawg Bite @ Havar: 2d6 + 4 ⇒ (2, 5) + 4 = 11 for 2d6 + 8 ⇒ (2, 6) + 8 = 16
Mawg Bite @ Oengus: 2d6 + 4 ⇒ (6, 1) + 4 = 11 for 2d6 + 8 ⇒ (5, 3) + 8 = 16
Mawg Bite @ Eoghann: 2d6 + 4 ⇒ (2, 4) + 4 = 10 for 2d6 + 8 ⇒ (3, 1) + 8 = 12

Action Tracker (Round 2): Flank Mawgs (3), Katherson, Havar, Fore Mawgs (3), Oengus, Eoghann
Action Tracker (Round 2): Flank Mawgs (3)


Minor Crab-beast

Iscarel:
"So Captain Lanteri asked you to resort to an up and up street fight with weapons bared then?" seeming to ask a leading question before scoffing a bit and chuckling "Come now lad, I've had the native and the gnome in me chair already..."

Stretching his neck again and sighing "Comes to the simple fact that regardless of what the other buggers did... you still killed a man during Bloodgrog. That's lashes. And you ran from the constables - tongue notwithstanding - that's lashes as well. Now there's a couple of ways towards this."

"Iffin ye want, everyman can have a trial by 'is peers... but it'll take a couple of days minimum to get a sober enough mob of 'em in one room... and the word of mine and the constables'll ring a hell of a lot louder than yours will... and you'll get lashes. I'm guessin the Cap'n probably won't hang in port fer ye tae finish either."

"Other option is you put word to writ, state and claim... and take your lashes now. Five from me... or two from Bruno... your choice." referring to the constable that was chasing Iscarel through the streets earlier...

Mad Dashers:

Rackham remembers an offhand comment from the alchemist while he was lingering before heading over to the Dash about Handsome being the one of the Captain's ilk more interested in the run - and
happenstancically picks out a particularly foppishly gorgeous gent out of the crowd at that moment. He seems to be waiting for a bit of clearance before actually making his way t'wards Bek as well...

Quillin sends Smudge up and around for hide or hair of the Captain... but this time his feathered companion doesn't return as a lucky bird.

DM's Aside - If you speak to Handsome you can likely fill him in on what's happened (in brief at least) and he'll invite you to drink with the Captain tonight.


Minor Crab-beast

No problems Twigs - had one of those weekends meself as well - post incoming to thread shortly.


Minor Crab-beast

Right - weekend was a full one, apologies for not being able to slip a post in. I'll have one up soonish.

In other news, Milo has decided to move on from the campaign and Sebastian hasn't made an appearance for some time... so we're pretty much at the point where the Llaelish aspect will be pared off and we'll be down to the Trollkin centric campaign only.


Minor Crab-beast

Sorry for the slight delay - terrible threes and hangover from my viral fever.

Eoghann calls upon the gifts he bears and both marks a mawg for retribution, then follows through with a searing incantation that bursts through the beast's defenses and leaves it out of the fight. He staggers slightly at the exertion though as fatigue washes over his form.

With only four mawgs left in the clearing a sense of ease begins to descend... before it is lifted as a second group of the chittering horrors arrives upon the clearing's flank - nearer to where the bairns lie at rest. Yips fill the air as the situation is flung back into a balance.

Action Tracker (Round 2): Flank Mawgs (4), Katherson, Havar, Fore Mawgs (4), Oengus, Eoghann

Katherson and Havar up. The flanking mawgs are on the other side of the clearing to where Katherson lurks, and they haven't quite engaged with the bairns yet - ie. you could slip inbetween them and the fallen tree if you wanted to shield the younglings.


Minor Crab-beast

Ok - Rackham's intending to lay low / back to the Fiddler; the rest have anything to do?
Or are we waiting on me resolving Iscarel so that I can jump forwards a bit?


Minor Crab-beast

Oengus lashes out with his bludgeon and does a fair effort of liquefying the skull of one of the bitey buggers.

Just Eoghann to go


Minor Crab-beast

Bek's request is duly complied with and the brackish water takes away the worst of the sting. Shortly after the small knot of prospective sailors gets back together the handsome gentleman from the starting line pushes forward to ingratiate himself and offer a hammered silver token of a man running to Bek "Token duly won... while it doesn't sparkle gold, silver still has a certain appeal... well done to you as well" nodding towards Rackham "the platitudes halt at copper unfortunately, but hopefully the words alone are welcome."

Bek cannot pick out Lanteri from the crowd, and the sailors who finished 1st and 3rd have already dispersed into knots of close minded fellows... you get the feeling they might already have a crew.

Iscarel:
The salty dog chuckles slightly, but doesn't take too much mirth at the flippance "That's a slightly diff'rent tune than you were singing to the constables as you were mouthing off at them. So..." counting out on his fingers as he talks "...first, ye kill a man; second, ye give a parole of sorts; third, ye feck off an scarper on said parole; fourth, indelicacies of the verbal varietal... exactly what is your game then eh?"

You get a clear impression that he's waiting for your words and take on the situation first... and that he's going to measure your conduct by how close or far it might be to accounts he's already heard.


Minor Crab-beast

Fickle Hand of Fate:
#1: 3d20 ⇒ (15, 11, 6) = 32
#2: 3d20 ⇒ (7, 19, 16) = 42

Mad Dash:

While Bek sees the powder laden into the sailcloth, his choice of breaching method serves to create a small explosion of that powder - which seeps into his skin, mouth, nose, eyes and ears...
Fort Save: 1d20 + 5 ⇒ (2) + 5 = 7
...and while he manfully attempts to overcome, the itching powder burns and sears his senses to distraction. He splutters and coughs his way through the caltrops safely, but is distracted enough at the gauntlet to cop a couple of rough jostlings and lose just enough time to cross the line in second place rather than first.

Rackham has the minor benefit of at least seeing Bek's suffering first, but given momentary pause midjudges his run through the caltrops - his left boot pierced through and a painful spike lodged into the arch of his foot. With lancing pain slowing his charge he loses enough time to shuffle through the gauntlet a close second to his own near competitor - a healthy fourth overall.

With the crossing of the finish line the crowd erupts into an open cheer, not limited to just the first to cross but openly applied to all who've managed to finish up the race. You're left in the midst of the square though... as the crowd's waiting first on a couple of orcs lugging a few buckets of brackish water, offering to douse away the worst of the itching powder.

Iscarel:
Having finally given up on the option or potential for flight, you're rough-housed along at the frog march - but the orcs are prevented from unleashing any more of their frustrations upon your face... for now.

You're taken through to a makeshift jail of sorts... except rather than being left alone a rope's tied off around your wrists before being slung over a crossbeam in the exposed roof. Yanked up forcefully it leaves you in a delicate position with needing to keep to your tippy-toes to keep from tendon stretching pain. Your pockets are rifled through for any hidden weapons or items - but nothing's taken. Instead left in a small sack at the side of the room.

A couple of minutes after you're strung up an older salt missing half his left arm. He's got a steadying air about him as though he's used to this sort of work. He draws eye contact before merely raising a querying eyebrow.


Minor Crab-beast

I think Havar's gotten you on track with the spirals BD? They're a little bit counterintuitive as first spit-check, but hopefully second glance will have them a bit easier.

As a general note - I'll be relying / expecting you to upkeep your own spirals as far as book-keeping goes, so figure out a way that works for you and find a spot on the profile for it aye?


Minor Crab-beast
Eoghann Mac Mhorgain wrote:

sorry, didnt understand your initiative posting. i thought the mawgs had continued to move in their block and it was our block again.

So, to be clear, the turn i posted did not happen? or is that assumed to happen now?

also, they hit my defense right on the money (8). for 11 damage. my ARM is 11. so i take no damage?

Yeah - was my bad for not explaining. Essentially I roll initiative for all then you go down in a tracker as thus:

Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris

At the start of a round everyone is bolded - then I resolve in blocks. So for this case Bill and Bob go first, then I resolve Bad Guy's action and I update the tracker to this:

Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris

So now it's Ben's shot for an action, then I'll resolve Bad Girl and the tracker goes to the following:

Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris
Action Tracker: Bill, Bob, Bad Guy, Ben, Bad Girl, Boris

And since the block goes across the round barrier - it's now Boris, Bill and Bob's turn again... make sense?

In essence start at the left and those in bold can act - up to the first NPC in bold writing.

Your post hasn't happened, and will be updated in the next collation I run through, up to you to stick with same or go with new.

And yes - reduce your damage by your armor, so if damage is reduced to zero = no damage.


Minor Crab-beast

First couple of combats are going to be scratchy until we get the hang of it... that and combat in the Kingdoms is brutal...


Minor Crab-beast

Right finally getting around to moving things forwards. Many thanks for the patience.
Eoghann - please don't post unless your turn is up, it makes it much more confusing for me trying to backtrack out effects especially when enemy actions may or may not affect your own.
Post out of order to each other if you like and I can straighten it out, but wait till your 'block' is up and we'll all roll more smoothly.

The sharp-eyed pyg in waiting is the first to spot the accumulated barrow-critters, squeezing off a fusillade of shots in quick succession that blast through their packed numbers. While he hears a faint disapproving frowning echo at perhaps his profligacy with black powder... one can hardly question his effectiveness.

Katherson and all - if not already, please put a breakdown of your weaponry on your character sheet (POW / Range / etc)

Havar repositions himself at the fore of the group, and the mawgs don't disappoint his expectations - swarming forward to engage both himself and the other trollkin of the clearing.

Like a filthy tide they swarm across the ground with teeth exposed....
Mawg Bite @ Havar: 2d6 + 4 ⇒ (5, 5) + 4 = 14 for 2d6 + 8 ⇒ (1, 1) + 8 = 10 damage
Mawg Bite @ Havar: 2d6 + 4 + 1 ⇒ (5, 1) + 4 + 1 = 11 for 2d6 + 8 + 1 ⇒ (5, 2) + 8 + 1 = 16 damage
Mawg Bite @ Oengus: 2d6 + 4 ⇒ (5, 5) + 4 = 14 for 2d6 + 8 ⇒ (4, 6) + 8 = 18 damage
Mawg Bite @ Eoghann: 2d6 + 4 ⇒ (3, 1) + 4 = 8 for 2d6 + 8 ⇒ (1, 2) + 8 = 11 damage
...all of the trollkin suffering bites ranging from scratches to deep gouges as they do so...
Please roll for damage location and apply to your life-wheel as appropriate.
Apart from the four mawgs in base to base - there are another couple milling behind.

Action Tracker (Round 1): Katherson, Havar, Mawgs, Oengus, Eoghann
Action Tracker (Round 2): ???
In this case - everyone except for Havar and Katherson are up for an action.


Minor Crab-beast

Thread poke for Rackham and Bek - if no post by tonight my time then I'll DMPC the last wee bit.
If I could also get a confirm from Iscarel on what's in the spoiler.


Minor Crab-beast

Will do BD... though unfortunately I only get as far North as Yorkshire :(

We only ended up getting tickets for Argies v Tonga, so here's hoping thatn turns into a nice war :)

Oirish could be in fer a decent run this year though


Minor Crab-beast

Just a short note - I've got all I need to make the update... just lacking a bit of time between watching the Aussies finally do decently enough for a day in the cricket plus our youngest got what I had on holiday plus finalizing our flights and planning for our trip to the RWC in Sept / Oct... So update tomorrow :)


Minor Crab-beast

Llaelish Duo:
Diverting from their expedition into the countryside to speak with the tinker, Sebastian finds him somewhat wary at your approach - cagily responding "Times wend and weft Lord, the turn of the seasons aren't the same year to year is all."

Trollkin Mob:
Setting themselves up for the oncoming chittering storm the trollkin take stock. Katherson is the first to spot them looming through the shadowy flickering at the extent of the light offered by the meager torchlight held by the bairn. Surprise round action for Katherson before we move on to first round.

Initiative:
Katherson: 2d6 + 13 ⇒ (1, 6) + 13 = 20
Oengus: 2d6 + 14 ⇒ (3, 1) + 14 = 18
Eoghann: 2d6 + 13 ⇒ (3, 1) + 13 = 17
Havar: 2d6 + 12 ⇒ (6, 2) + 12 = 20
Mawgs 1: 2d6 + 12 ⇒ (6, 1) + 12 = 19
Mawgs 2: 2d6 + 12 ⇒ (3, 6) + 12 = 21

Action Tracker (Round 1): Katherson, Havar, Mawgs, Oengus, Eoghann

A knot of the filthy looking buggers leers red eyed and toothy through the dim light as they breach the clearing. You're between them and the bairns, so you've a fair reckoning that they'll come at you if you wait for it... plus that'll put them coming into your light rather than you chasing away from your own.

Detection 12:
Over the near noise of the first batch of mawgs, you catch sounds of a smaller second group cut around to flank.

This is theatre of the mind here and distances are therefore a bit fungible. Essentially the mawgs are within a charge range from where the trollkin currently stand - though that would take you out of the bright light circle from the torches back with the bairn.


Minor Crab-beast

Quillin and Tipene:

Making your way through the streets you come on to what's marked up as a finishing line for the Dash. Fortuitously it looks as though you might be in good time as it doesn't seem as though anyone's crossed over the finish line just yet. It doesn't take long to find a point to settle into and wait... a distant hubbub suggests that the racers might not be too far away.

Iscarel:
After Bek and Rackham pass you by, you're wrested off the side of the course ungently by the black-armored lads. The restraining arms are exchanged for restraining ropes, and with watchful eye and drawn cudgel, you're led off to your reckoning.
Can I assume no further struggling?

Mad Dash:

Bek ignores the companionship offered by Rackham and forges onwards and upwards the slope - lungs beginning to burn with lactic fire by the end of it, but managing to catch up on the one other racer in front of him. Rackham on the other hand finds his slower pace kept manageable from his side - but it does let a doughty half-elf catch pace on him.
To make it clear Bek +1 in the lead; then Rackham a bit further back +1.

The end of ascent breaks into the final set of obstacles for the Dash - the finish line within eyeshot ahead of you. First and foremost is a pair of heavy hessian sailcloths hanging down on the track from crossspars, followed by a stretch of street strewn with caltrops... and finally a narrowing of the race track to a single man width... just within the field of view from this distance you can see a couple of men with padded shields lying in wait...

Perception DC 15:
The sailcloth looks to be powder laden...

Over to you guys - it's a three part gambit which we'll resolve as a one-er. First barrier is the sailcloth, second is the caltrops, third is the gauntlet. Choose the manner and how of your approach to each section (c/w an appropriate roll) and I'll take it from there


Minor Crab-beast

Well I'm back in KL now, and mostly returned to being a functional human again... I'm not underselling the fact that the last four days were basically the worst I have felt in living memory - cold sweats, aching joints, fever, the works. And in true murphy's law fashion - arrived on Friday night, managed a meal before getting sick. Stuck in foetal recovery position for roughly three and a half days... before feeling a bit better at roughly midday on Tuesday... just in time to fly back to KL.

Now that I'm back I'll be back on track in thread and shall have us ticking along shortly. Appreciate the patience with my critical wellness failure ;)


Minor Crab-beast

Well I'm back in KL now, and mostly returned to being a functional human again... I'm not underselling the fact that the last four days were basically the worst I have felt in living memory - cold sweats, aching joints, fever, the works. And in true murphy's law fashion - arrived on Friday night, managed a meal before getting sick. Stuck in foetal recovery position for roughly three and a half days... before feeling a bit better at roughly midday on Tuesday... just in time to fly back to KL.

Now that I'm back I'll be back on track in thread and shall have us ticking along shortly. Appreciate the patience with my critical wellness failure ;)


Minor Crab-beast

Arrived at holiday... got sick... facepalm.


Minor Crab-beast

Arrived at holiday... got sick... facepalm.


Minor Crab-beast

Work intervened so the post will be post plane flight.


Minor Crab-beast

Work intervened so the post will be post plane flight.


Minor Crab-beast

Edit - of course he snipes me by less than a minute. Post incoming below.

Duo:

Freshly freed the pair of Tipene and Quillin begin to make their way towards the end of the Mad Dash. As they trudge a sprinkling of offers of booze and food come from the vendors that thought better of abandoning their goods to go race watching - mostly varieties of ale and a variety of salty snacks that go along with aforementioned ale.


Minor Crab-beast

Indeed Thailand. Looking forward to idle swimming, no cooking for five days or so, having a kids club to throw the kids into to enable peace... and taking my 3 and 6 year olds here.


Minor Crab-beast

Eoghann has done a fine job stabilizing the boys, so he wagers that they're comfortable for the span of minutes it'll take for the mawgs to arrive and be dispatched... but they're stationary targets where they sit at the moment.


Minor Crab-beast

In other news - starting tomorrow at roughly lunchtime my time I'll be taking a four day holiday. A quick vacation across to P+*@et... or for the benefit of Paizo's confusing wordfiltery boards Pooket.

I'll have my tablet and keyboard with me - so should still manage to keep up with things as they go, but if I'm a bit tardy that'd be the reason why.

Iscarel - are you essentially being compliant for the short term? - or pending Bek's reaction first before committing?


Minor Crab-beast

In other news - starting tomorrow at roughly lunchtime my time I'll be taking a four day holiday. A quick vacation across to P+*@et... or for the benefit of Paizo's confusing wordfiltery boards Pooket.

I'll have my tablet and keyboard with me - so should still manage to keep up with things as they go, but if I'm a bit tardy that'd be the reason why. Given that I won't have my PDFs with me, it might make the short combat looming operate a little bit more on the 'honor' system ;)


Minor Crab-beast

Quillin recalls the mention by the others of the competition they were missing, and wagers it a fair chance the Mad Dash was their destination. A peek behind shows no attempt at pursuit or following, though the gnome realizes that he'd likely need to take a side route and double-back to be really sure.

Smudge is easily able to pick out the hubbub of the crowd along the length of the Mad Dash - as well as the larger grouping of the same.


Minor Crab-beast

The older man gives a measured nod "Good enough... and aye, here's to not seeing you again." moving out of the gnome and tulita's way. The black armored constable similarly steps to the side.

Plans from here?


Minor Crab-beast

Eoghann's swift move to provide assistance proves to be vital, as with gut thread and steady though bloodied hands sew up the worst of the injuries. The mewling of the bairn still awake softens to harsh shallow breathing and the lad nods thanks as he sups and coughs at the Fell Caller's potent brew. The bone grinder is able to stabilize both of the boys for the short to medium term... but the log needs to come off and they needs be back at the kriel to be cared for proper like. Eamon proves a competent enough nurse for the gut-merchant also, holding the torch where he needs for the first aiding to be done.

Right... so Katherson is in cover opposite the mawg approach set up for a shot.
The other three are... standing around? - interposing between the noises and the bairns? - other?
It's night and dark - who's holding the torches? - you can assume Eamon to hold one.

Milo and Sebastian:
As you wend through the town that annexes the Basile estate the sounds and smells of the market at play filter through. Most of the hubbub is well known to you and little beyond the drab and ordinary... but... Sebastian spies a tinker's stall being packed up from afar. Normally this wouldn't be a sight worth noticing... but the tinker in question travels often and has only been at market for a short span. It would usually be a couple of weeks more before he'd pack up and wander North and Eastwards.

Investigate? - or continue on into the wild?


Minor Crab-beast

Mad Dash:

Bull headed and fuelled by insidious rage Bek and Rackham force their way through the spinning arms... well Bek forces his way through and Rackham merely follows in his bullocking and blustering wake, slipping between the wildly spinning arms as he goes. You emerge out the other side and into a scene unfolding...

Grapple: 1d20 + 6 + 5 ⇒ (13) + 6 + 5 = 24 to Pin

A black armored orcish constable has a bloody nosed Iscarel firmly in his grip, twisting the elf's arm behind his back and roughly jamming it upwards while putting another meaty hand upon his neck. The intent looks to be to frogmarch him back off to custody. A second orc narrows piggish eyes at the pair of racers, slightly raising his head and gesturing as though they really should be moving on...

Behind them the race opens up a bit to a sprint up a rising incline and switchback in the streets.
If you move on, you can either jog (no check) or sprint (Con check).
If you stay... tread carefully *meaningful DM stare*


Minor Crab-beast

Quillin and Tipene:

"Others?" raising an eyebrow for clarity before explaining on both options "Ginger and his two boys we'll keep the night... cool 'em down some and make sure this don't go any further... you're shipping out tomorrow aye?"

"As for the elf and the man that ran... already told ye what they're in for."


Minor Crab-beast

Frowning at Quillin, the man smirks before lowering himself to the gnome's level. "Sure... you can leave... after you apologize for calling me a moron... and make my friend here think you're sincere about it." pausing for a few seconds before he straightens and adds "It's either that or ye let me give you a clip behind your ear wi' me one good hand for your impertinence. Your choice."


Minor Crab-beast

Sebastien - got a PM from Milo intimating that he's 'on the way' so hopefully won't be too much longer before I can start the trail of breadcrumbs on your side as well.


Minor Crab-beast

Mad Dash:

Bek's progress is foiled by the spinning arms and bags - misjudging the turn of the arms and being beaten back with a breath expelling thud to the chest. He's joined by the slowly progressing Rackham who makes it onto dry land to face the same obstacle.
You can 'work' together for an auto aid another on the obstacle if you like.

Iscarel:
The claim of the elf is met with a hearty laugh and sadistic smile. The vice like grip of the orc tightens...
Grapple: 1d20 + 6 + 5 ⇒ (19) + 6 + 5 = 30 for 1d3 + 3 ⇒ (2) + 3 = 5 non-lethal
...as he twists his grip to slam Iscarel's face into one of the wooden supports of the gauntlet. Black spots swirl in front of the elf's vision as the orc leers close with fetid breath "Go on... keep talking" as he half-lifts Iscarel up in his arms. Behind the elf he becomes aware of the other black armored constable looming large... with a half-cocked kick...


Minor Crab-beast

Just a short note that the Medicine check will take up pretty much all of the time Eoghann has before the mawgs break into the clearing.

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