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Hag Eye Ooze

DM - Voice of the Voiceless's page

9,120 posts. Alias of Mark Sweetman.


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Primordial Ooze

After a quite reasonable suggestion from one of my players I'm making an executive decision to call an early start to my hiatus for christmas. That will meant that the studio lights on this campaign will dim from now through until I'm back in country at the end of December.

I'll repeat that I'm still interested and committed to coming back on board and keeping this chugging along, it's just been a tyranny of circumstance over the last few weeks that's crippled my ability and effort. Come the new year I should hopefully be re-freshed, re-newed and re-ady to go.

Merry Christmas, Happy Hanukah, Peaceful Positive Emotion Holiday Related Occasion with No Baggage... depending on how the case may be ;) Eat lots, have fun... and I shall see y'all come January.


Primordial Ooze

After a quite reasonable suggestion from one of my players I'm making an executive decision to call an early start to my hiatus for christmas. That will meant that the studio lights on this campaign will dim from now through until I'm back in country at the end of December.

I'll repeat that I'm still interested and committed to coming back on board and keeping this chugging along, it's just been a tyranny of circumstance over the last few weeks that's crippled my ability and effort. Come the new year I should hopefully be re-freshed, re-newed and re-ady to go.

Merry Christmas, Happy Hanukah, Peaceful Positive Emotion Holiday Related Occasion with No Baggage... depending on how the case may be ;) Eat lots, have fun... and I shall see y'all come January.


Primordial Ooze

After a quite reasonable suggestion from one of my players I'm making an executive decision to call an early start to my hiatus for christmas. That will meant that the studio lights on this campaign will dim from now through until I'm back in country at the end of December.

I'll repeat that I'm still interested and committed to coming back on board and keeping this chugging along, it's just been a tyranny of circumstance over the last few weeks that's crippled my ability and effort. Come the new year I should hopefully be re-freshed, re-newed and re-ady to go.

Merry Christmas, Happy Hanukah, Peaceful Positive Emotion Holiday Related Occasion with No Baggage... depending on how the case may be ;) Eat lots, have fun... and I shall see y'all come January.


Primordial Ooze

It's been a fortnightus horribilus for me as far as updating goes. Gastrointestinal distress, sick kids, sick wife, not-sleeping childers and last night an unscheduled upchuck from the youngest.

I am still here and will get to it... eventually. I thank you for your patience.

Also a small foreboding of the span of days 14-30 December - I will be on a short hiatus as I'll be travelling down to Australia to do the whole family christmas thing.


Primordial Ooze

It's been a fortnightus horribilus for me as far as updating goes. Gastrointestinal distress, sick kids, sick wife, not-sleeping childers and last night an unscheduled upchuck from the youngest.

I am still here and will get to it... eventually. I thank you for your patience.

Also a small foreboding of the span of days 14-30 December - I will be on a short hiatus as I'll be travelling down to Australia to do the whole family christmas thing.


Primordial Ooze

It's been a fortnightus horribilus for me as far as updating goes. Gastrointestinal distress, sick kids, sick wife, not-sleeping childers and last night an unscheduled upchuck from the youngest.

I am still here and will get to it... eventually. I thank you for your patience.

Also a small foreboding of the span of days 14-30 December - I will be on a short hiatus as I'll be travelling down to Australia to do the whole family christmas thing.


Primordial Ooze

To be clear:
1) Fascinate and distract
2) Backstab for the win?


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Primordial Ooze

Littlest was neck deep in a cold last night, so it was another evening of chest-sleeping him on the couch.

As to endearing I must say the bargaining to not go to sleep can be amusing at times. After proclaiming that he was thirsty and hungry and getting shot down he paused for a minute and came out with:
"I need a haircut."


Primordial Ooze

Another day another disappointment from your DM...

After getting elder child to bed at 8pm, younger one didn't succumb until 10pm - then exercise and food prep took me through to midnight... when I sat down to update with a cup of coffee in one hand... and the younger awoke with a chesty cough and needed chest-sleeping for a couple of hours. 2AM brain does not make for nice updating status, so suffused with solnolence I instead slept... fingers crossed for tonight though.


Primordial Ooze

Another day another disappointment from your DM...

After getting elder child to bed at 8pm, younger one didn't succumb until 10pm - then exercise and food prep took me through to midnight... when I sat down to update with a cup of coffee in one hand... and the younger awoke with a chesty cough and needed chest-sleeping for a couple of hours. 2AM brain does not make for nice updating status, so suffused with solnolence I instead slept... fingers crossed for tonight though.


Primordial Ooze

I have no excuse bar getting to the end of the day drained and too tired to wade through the update.

Apologies.


Primordial Ooze

I have no excuse bar getting to the end of the day drained and too tired to wade through the update.

Apologies.


Primordial Ooze

Date night plus exercise = 1 AM = no update = bad DM


Primordial Ooze

Just need actions from Theodric and Eudocia to round out the round.


Primordial Ooze

Gurthock keeps banging his drum and advances to call a similar slick of unctuous grease...
Reflex: 1d20 ⇒ 12
...though the gnoll archer manages to keep it's footing. The hyena is already wallowing upon the ground and can fall no further.

The archers on the western edge of the encampment split their fire now between Noonan and Jason...
Arrow at Jason: 1d20 + 4 ⇒ (13) + 4 = 17
Arrow at Noonan: 1d20 + 4 ⇒ (13) + 4 = 17
...though their still cautious approach pays dividends, and they are able to weave away from the well aimed missiles.

Action Tracker Round 2: Medren, Jaren, Gnolls, Gurthock, West Archers, Noonan, Juro, Jason
Action Tracker Round 3: Medren, Jaren, Gnolls


Primordial Ooze

Harrol - for clarity, if you're casting the silence on one of their helmets = attended item = will save applies. And if so... which one?


Primordial Ooze

They look humanish (as in not overtly tiefling) - I know the avatar I've used for them is a bit misleading, but they all three look humanish.


Primordial Ooze

Noonan - please don't post out of order. I realise I'm maddeningly slow to update, but every time someone posts out of order it just makes things confusing.
Medren - see the overlap of the grease, you get 2 x hyenas with that positioning.

Medren moves forward and lays down a mat of slick grease upon the sand, catching a pair of hyenas within the midst of it...
Reflex: 2d20 ⇒ (16, 1) = 17 - 1 pass, 1 fail
...one maintaining it's footing, though the second falls to the sand.

Jaren abandons the defence of Medren to advance to stand alone before the entrance to the sandbagged area.

With Medren's protector gone, the two gnollish bowmen set sights on the mage...
Bow: 1d20 + 4 ⇒ (15) + 4 = 19 for 1d8 + 2 ⇒ (7) + 2 = 9
Bow: 1d20 + 4 ⇒ (11) + 4 = 15 for 1d8 + 2 ⇒ (8) + 2 = 10
...the thin iron tipped missiles aimed true, scything into thigh and hip.

Jaren's boldness is rewarded with the pair of axe-wielding gnolls stepping forward with ill-intent and heavily handled weaponry...
Greataxe: 1d20 + 6 ⇒ (2) + 6 = 8
Greataxe: 1d20 + 6 ⇒ (14) + 6 = 20 for 1d12 + 4 ⇒ (7) + 4 = 11
...one strike easily defeated, but the second thumps in heavily to his chest... and Jaren feels a rib crack under the stress of it.

The hyenas reposition in the fortification, the fallen one scrabbling upon the ground to be clear of the grease.

Action Tracker Round 2: Medren, Jaren, Gnolls, Gurthock, West Archers, Noonan, Juro, Jason
Action Tracker Round 3: Medren, Jaren, Gnolls

Updated Map


Primordial Ooze

Fickle Hand:
2d20 ⇒ (18, 1) = 19 vs 2d20 ⇒ (10, 20) = 30

Initiative Block:
Cultist: 1d20 + 2 ⇒ (6) + 2 = 8
Harrol: 1d20 + 4 ⇒ (14) + 4 = 18
Eudocia: 1d20 + 2 ⇒ (15) + 2 = 17
Joneth: 1d20 + 4 ⇒ (15) + 4 = 19
Gregori: 1d20 + 1 ⇒ (12) + 1 = 13
Theodric: 1d20 + 7 ⇒ (10) + 7 = 17

Moving through the door you open up into what appeared to have once been a temple. Blood and filth smear the floor and six white stone statues of famous heroes line the hall each clawed, bloodstained, partially smashed, or otherwise defaced. At the far end of the hall, a raised dais holds an upturned alabaster altar. Sitting atop the upside-down altar is a hideous mass of severed limbs that have been stitched together into a vile monstrous insectoid shape. Before the dais, seven ratty bedrolls have been laid out on the floor.

However more pressing than that blasphemy is the three cultists within the room. Their sharp ears having picked up your approach through the door, and they react slightly quicker to stand and put hands to arms. They are not flatfooted and are armed with ranseurs.

Action Tracker (Round 1): Joneth, Harrol, Theodric, Eudocia, Gregori, Cultists

Map


Primordial Ooze

Tassius Reply to Hilde:
The puckish creature's reply is dripping acid and hoarse "Mind is gone, madnesss walking,
Burn it, burn it, 'fore it stalking"


Primordial Ooze

Small child awakened at inopportune time... apologies for delay till tomorrow.


Primordial Ooze

Small child awakened at inopportune time... apologies for delay till tomorrow.


Primordial Ooze

As a note - Hilde is the one that is actively fascinating through the performance. Which means that you need to maintain the performance to maintain the fascination.
While some actions can be made concurrent - you'll need to be careful (especially Hilde) as the subject can still hear you and see you.
I'd view specifically referring to the creature as 'what's affecting him' would be similar to a potential threat.
Just a point to keep in common view so that you can refer to it.
Another option could have been to retcon the review with Tassius in before going to the fascination, and potentially have whispered / dwarvish conversation about what you're going to do before engaging the human.


Primordial Ooze

Will put the update in tonight c/w maps.
I reckon roughly 1-2 minutes since the start of the wrecker demons fight, so the shields of faith are still in place.


Primordial Ooze

Fickle Hand:
1d20 ⇒ 1

The singled out human relaxes into a slouch, and follows Hilde's words and lead.


Primordial Ooze

As a reminder - there's two doors left:
A locked one heading west (M6) - and an unlocked one heading north (O5).
You were previously heading to the Northern one - maintain that?


Primordial Ooze

Hey that's slightly unfair... there was that ranseur as well :P

D&D = adamantine... though I use them interchangeably.


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Primordial Ooze

AP as written in this case... I'm guessing maybe because morningstars are reasonably common as favored weapons for deities? *shrugs*

Just be thankful Gregori didn't end up with the Holy Bludgeoner :P


Primordial Ooze

Eudocia moves within range to deliver a well aimed strike that forces it's way through the wrecker demon's thick skin to harm it. As the demon recoils to spin, Joneth adds a further wound... which proves to overpower it's fortitude and send it blubbering and burbling to the ground.

After the immediate area is made safe, you crane your ears to listen... and are astonished to find that you ken no sound that suggests your discovery yet. It would seem that the noise that was probably made by the wrecker demons in summarily destroying near everything that was once of value within the room serves as a reasonable cover for the sounds of battle.

Apart from the fallen demons, the contents of the room that still have some degree of cohesiveness is limited. Two severed heads, two headless corpses... and a morningstar propped in one corner made of a strangely dense metal that is unblemished.

Detect Magic:
The morningstar bears the weakest of fortifying magiks. +1

Knowledge Arcana DC 15:
The material that the morningstar is fabricated from is adamantium - an impossibly strong and tough metal that would have exceeded the abrikandilu's attempts to mar it.


Primordial Ooze

Weekend was weekend - back now.
Happy for you to post out of order - but I resolve in order. Generally I'll redirect if actions still make general sense, or pause if a rethink is needed.

Gurthock joins his ertwhile companions as he calls upon a deeper and primal rhythm to stir within the cockles of their bellies.

Noonan's wary emergence draws a pair of streaking arrows...
Arrow: 1d20 + 4 ⇒ (9) + 4 = 13
Arrow: 1d20 + 4 ⇒ (7) + 4 = 11
...though neither is aimed well enough to draw his blood.

Juro steps and fires... but only one of his arrows is aimed well enough to strike. Jason then joins them in a defense focused advance.

Action Tracker Round 2: Medren, Jaren, Gnolls, Gurthock, West Archers, Noonan, Juro, Jason

Updated Map


Primordial Ooze

DM hadn't updated the map - but you can move into melee without provoking.
Last implied demon move was: The demon moves to put it's back to the wall - putting it in S9. So there's room for Joneth, Gregori and Eudocia to all be in melee with it.


Primordial Ooze

Theodric sends another forceful missive towards the demon... rocking it, but not yet causing it to fall. Harrol then moves to salve Joneth's ever growing litany of wounds.

Action Tracker (Round 3): Joneth, Abrikandilu, Gregori, Theodric, Harrol, Eudocia
Action Tracker (Round 4): Joneth, Abrikandilu


Primordial Ooze

Forcing your battered and broken bodies a ways from the site of the dead triceratops... well at least after the bloody work of claiming the horns is done... proves to be wise. As you lay down to rest, a distant spine-chattering roar can be heard... likely of a beast similar to the one that you have just laid low... except more of the pointy teeth and carnivorous persuasion.

Sleep comes readily despite the concern, and passes without much incident - leaving another morning to work at forging further north. The humans seem to be keeping up a little better today -

Sense Motive DC 20:
One of the men seems to be acting strangely... everything seems normal, but as though a stiff caricature of human behaviour.

Hilde:
A whisper swirls through your ear "Careful now, the man is tainted
Kill it, kill it... fore too late 'tis"

Your invisible companion is pointing out the subject of the spoiler above - feel free to read it.


Primordial Ooze

You could attempt to Intimidate / Bluff / trash talk / etc


Primordial Ooze

Jaren - after combat's fine.

Re: Inspired Rage - I'm open to allowing maneuvers in the short term, and seeing how we go.


Primordial Ooze

Medren moves forth into the arena...
Medren - 25ft move in leaves you 40ft from the sandbags, so out of range of grease. Also, grease is a 10ft square (ie. 10 x 10) - so with the spacing of the gnolls you wouldn't have been able to catch more than just one of them in it.
...but seeing the gnolls still too distant, turns his mind to defence first...I've instead said you total defense... and you'll be behind shiny anyways.

Jaren keeps pace with his fresh companion...

Jaren:
Armament shield is weird... thematically I mean, it obviously explicitly works.
Also - to my eye it looks like Sworn Protector and Zweihander don't stack? Sworn Protector's Ward replaces the Aegis power... and Zweihander replaces part of the Aegis power.
My read is that means that the archetypes don't stack as they replace or modify the same power? - what's your take?
I know I should have brought stuff like this up earlier... but I was leaving it to learn as I go :P

...and stands afore him wardingly.

The gnolls react with a surprisingly measured response. The greataxe wielding beasts at the entrance to the sandbags hold their position, and the hyena pad up to stand at their backs. The other gnoll in the center of the fort also holds - leaving only the bow wielding gnolls to act.

Those two before Jaren nock and let fly...
Bow at Jaren: 1d20 + 4 ⇒ (17) + 4 = 21
Bow at Jaren: 1d20 + 4 ⇒ (19) + 4 = 23 for 1d8 + 2 ⇒ (7) + 2 = 9
...both flying straight and true... though the preternatural reactions of the warder give him the foresight to deflect the first of them away from himself; but he cannot prevent the second from lancing into his shoulder.

While those on the opposite side of the arena nock... and hold their bows - clearly waiting for the first tasty target to present itself...

Action Tracker Round 1: Medren, Jaren, Gnolls, Gurthock, Noonan, Juro, Jason
Action Tracker Round 2: Medren, Jaren, Gnolls

Mapski


Primordial Ooze

The wrecker demon is struck by Harrol's missile before Theodric's force bolts and Joneth's blade adds to it's distress... but it still stands.

The demon moves to put it's back to the wall and continues it's specific assault upon the Kensai...
Claw at Joneth: 1d20 + 7 ⇒ (13) + 7 = 20 for 1d4 + 2 ⇒ (1) + 2 = 3
Claw at Joneth: 1d20 + 7 ⇒ (1) + 7 = 8
Bite at Joneth: 1d20 + 7 ⇒ (10) + 7 = 17
...but only a single claw adds to Joneth's own mounting wounds.

Gregori attempts to push his assault, but fails to mark the beast.

Action Tracker (Round 3): Joneth, Abrikandilu, Gregori, Theodric, Harrol, Eudocia
Action Tracker (Round 4): Joneth, Abrikandilu

No map update - but should be straight forward - it's you v it.


Primordial Ooze

The jungle's chatter seems to dim slightly for a while as the human's slowly and gingerly emerge from in your wake. They quite wisely ran when the triceratops appeared and look to be unharmed. As to the fallen beast, you wager that the magnificent horns would potentially be worth a pretty penny if you took the time to remove them.

Ultimately the primal decision of the moment boils down to whether to press on from the corpse today... or take a well earned rest nearby...


Primordial Ooze

Sorry guys - I'm recovering from a chest cold and maybe overdid the exercising tonight.... need to get zzzzs.

Tomorrow's a busy work day as well, so might be 24hrs before I can get the next post up.


Primordial Ooze

Sorry guys - I'm recovering from a chest cold and maybe overdid the exercising tonight.... need to get zzzzs.

Tomorrow's a busy work day as well, so might be 24hrs before I can get the next post up.


Primordial Ooze

Sorry guys - I'm recovering from a chest cold and maybe overdid the exercising tonight.... need to get zzzzs.

Tomorrow's a busy work day as well, so might be 24hrs before I can get the next post up.


Primordial Ooze

Pre-buffing is something that I'm fairly leery of... but it will be applicable in some cases.

Jaren - no guardianship for this fight, but you'll have plenty of time to initiate before the next.


Primordial Ooze

Roll to penetrate SR? - and I'd like to see a charge track on that wand as well.


Primordial Ooze

Aye - but that'll do :)

Padrym's delayed charge leads his axe to sink deep into the neck of the triceratops. With a last keening wail the great saurid staggers, then shudders, then falls to the ground with a resounding crash.

It's dead Jim


Primordial Ooze

There is a faint grid on the map if you zoom in on it - I admit it isn't the starkest and clearest... but between the faint tramlines and estimating off the width of your icons (which are exactly 5ft x 5ft effective) we should be able to muddle it?


Primordial Ooze

Without any ceremony, the hessian curtain between you and the arena is suddenly pulled aside. The portcullis rises as your eyes adjust to the light and you see a wide expanse of sand covering the bowl of a gladiatorial arena. In the center north of the field a mock encampment of gnolls and hyena can be seen - defensively positioned and very much ready for your entry to the fray.

Above the gnolls is a dwarf in what appears to be a VIP box of some kind... hands on the railing and intently looking down towards you. His expression is one of expectation.

The gnolls next to the sandbags have drawn bows and slung arrows, while the ones near to the entry have greataxes in hand.

Initiative Block:
Noonan: 1d20 + 6 ⇒ (3) + 6 = 9
Jason Argus: 1d20 + 3 ⇒ (2) + 3 = 5
Medren: 1d20 + 8 ⇒ (20) + 8 = 28
Jaren Thorne: 1d20 + 1 ⇒ (19) + 1 = 20
Juro Aevis: 1d20 + 4 ⇒ (3) + 4 = 7
Gurthock Fleshmincer: 1d20 + 5 ⇒ (8) + 5 = 13
Gnolls: 1d20 + 2 ⇒ (12) + 2 = 14

Action Tracker Round 1: Medren, Jaren, Gnolls, Gurthock, Noonan, Juro, Jason

Map

Ground rules and explanations for combat:
Arena surface is sand covered earth, and none of the area is difficult terrain.
The sandbags are just above waist height and are thus impassable without some acrobatic means - and provide cover.
Both you and the gnolls start aware of each other, and neither of you are flatfooted.
I roll initiative at the start of each combat (as per the spoiler) and then prepare a tracker that shows the order in which character’s actions will unfold. Actions will be posted and resolved in ‘blocks’ (in this case Medren and Jaren will go, then I’ll do the gnoll’s actions, then the rest).
When stating movement on the arena grid, please state the movement similar to the following: Up four, right three. Each grid square is 5ft.
Where possible / needed call out your actions explicitly, eg: Move action stand, 5ft step up, standard to attack.
Lastly – have fun with it. Allons-y!


Primordial Ooze

A cruel DM would point out that drawing a wand can't be combined with a move...


Primordial Ooze

Correct - map will be up when my little ones are in bed.


Primordial Ooze

Yep - 25g for a 1st level spell.

Pop a dot into the game thread if you haven't already... map and combat will be up tonight.


Primordial Ooze

That afternoon Noonan, Juro and Jason are led back to the arena - held behind a portcullis on the Western wall. Draped fabric in front of the iron prevents a decent view of what lies beyond... but upon the air you hear a faint yipping...

Knowledge (Nature) DC11:
The yipping sounds much like a hyena...

Unbeknown to those on the Western side of the arena's bowels... another group of three are being brought near to the arena's sandy center. Little had been said to them, and they'd had little time in each other's company to make smalltalk. A closed portcullis and shroud of hessian currently stood between you and what you guessed must be the arena... but any questions of the gruff Katapeshi that brought you this far were met with merely a grunt and dismissive mention of "Practical". A faint yipping echoes through the hessian... as you wait... See above Knowledge Nature

Will open portcullis c/w map tonight.

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