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DM - Voice of the Voiceless's page

9,721 posts. Alias of Mark Sweetman.


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Minor Crab-beast

Nope - you're still standing.

For my ease of reference could you make a reference to that bonus next to your CMD on the sheet?


Minor Crab-beast

Tipene and Lysandra meet halfway, taking a modicum of care to avoid bric a brac just out of view below the surface of the mist. Weapons are redistributed and burden lessened, while behind the tulita the scrum of people hold back the casino thugs from gaining entry to the floor.
Consider the both of you rearmed and dangerous.

Tordek's mouth is filled with words of summoning, seeking to call upon a creature from the First World as Quillin surges after his elemental towards the serpentfolk. The gnome unleashes a gobbet of corrosive spittle, that unfortunately sails wide of the mark. The elemental has better luck, striking a glancing blow against the scaled beast's side. It hisses with anger but doesn't release it's charge yet.

The one serpent in view withdraws around the corner of the passage it's in... drawing an opportunistic swing from it's airy foe...
AoO for Airy

Within the mist coating the casino floor, the cloaking mist roils and moves as a susurrant hiss of scales on wood can be heard. Both Tordek and Lysandra feel the solid thump of a scaled tail crunching into their legs - seeking to put them prone...
Trip on Tordek: 1d20 + 4 ⇒ (20) + 4 = 24
Trip on Lysandra: 1d20 + 4 ⇒ (11) + 4 = 15
...Tordek's distraction making him an easy target, while Lysandra from a more stable platform is similarly unable to stop dropping to the floor.

Adjacent to each of the tripped souls is another of the degenerate serpentfolk, teeth exposed and clawed limbs surging to close...
While adjacent they have concealment (20% miss chance) from the mist

There is a tulmult and confusion on the first floor, as some of the staff have seen both scaled and fleshy activities on the floor. They seem to be making for the stairs to the ground level.

Round 2: Tordek, Lysandra, Tipene, Quillin, Serpentfolk


Minor Crab-beast

Gruffly but not unkindly the man responds after an affirmatory nod that he is indeed Horatius "Well bit late like... Da's been cold and dead some eight winters. Whatever it was got repaired I hope yer not lookin for payment. Not matter what it was we would've been made to buy new." narrowing his eyes to try and figure out if you're here for payment, or other purpose.

Lucetta doesn't spy anything out of the ordinary within view.

Tania's read on Messer Grindylow is that he's speaking honest and unvarnished without subtext. On the subject of Eustus Grindylow, there's little that she can recall about the topic. Especially now with Horatius' answer that the man's 8 years dead - suggests that he lived a life unremarkable and likely rarely outside the cacophonous walls of his grinding shop.


Minor Crab-beast

Tipene barges through the worst of the scrum around the door and spills back into the main chamber of the casino just as the rest of you stir to action against the foes.

Initiative Block:
Quillin: 1d20 + 3 ⇒ (6) + 3 = 9
Tipene: 1d20 + 1 ⇒ (15) + 1 = 16
Serpentfolk: 1d20 + 2 ⇒ (2) + 2 = 4
Tordek: 1d20 + 3 ⇒ (17) + 3 = 20
Lysandra: 1d20 + 5 ⇒ (12) + 5 = 17

Round 1: Tordek, Lysandra, Tipene, Quillin, Serpentfolk

For those that haven't combatted with me - I run 'theater of the mind' maps for the most part as it's easier and takes less time for me to whip up. Positioning is fairly fluid, and you can 'generally' achieve what you want as long as it's reasonable.
I run an action tracker - as per above - where if your name is in bold you are yet to act, and when you have it gets changed to normal type. Left to right the turn runs, though feel free to state your intent ahead of time and I'll fold it on at the appropriate point. Please make sure you only post for the current round though - and wait for the bad guys to act before continuing on.
In this case you're all up before the serpentfolk get their turn.

As the scene trains to affray you take stock. The serpentfolk dragging the man off is about 40ft ahead of you and outside of the mist near where Quillin's air elemental still swirls. The fog has rolled back in to cloud your legs though - rendering you in slightly less certain conditions. Tipene is off towards the door, a good thirty odd feet from where you stand.

The hissing came from behind you in amongst the mist... somewhere...

At this point the acid spit and summoning of the wolf has not yet occurred, though you can keep those as your round 1 if you wish.
Tordek - unless there's another ability you have that I'm missing the Summon should be a 1 round cast?


Minor Crab-beast

Setting off you turn your compass the direction of the Great Lyme River, navigating as much by scent as you are by eyes or road. The rumble of a millstone and the screeching of metal grinding metal fill the air as you draw near to your destination. A much-repaired retaining wall surrounds a courtyard before a two-storey building whose own walls show many patches of mismatched brick. The wooden roof of the long main building sags in the middle, and just below its eaves faded, flaking lettering has been painted directly onto the brick, identifying the establishment as “Grindlylow’s Grinders.”

Below this a patch of brick wall has been painted over and additional lettering added more recently, “Horatius Grindlylow, Prop.” A wrought-iron gate stands open allowing entry to the hardpacked dirt of the courtyard before the building’s barnlike doors. Within its dust-clouded interior can be seen large mechanisms driven by long canvas belts running over pulleys and powered by a large waterwheel in the back. Numerous small outbuildings cluster along the edges of the courtyard.

As you enter the courtyard a dusty, middle-aged man in a worker's smock walks out from the bowels of the dimly lit main building. Squinting at you his eyes are clearly taking their time adjusting to the light as he queries "Eh? Whatcher after Sirs and Ladies? Got some goods need grindin'?"


Minor Crab-beast

Slammed after a relatively epic week - will be passing out on the couch shortly... and shall have the post up tomorrow!


Minor Crab-beast

Slammed after a relatively epic week - will be passing out on the couch shortly... and shall have the post up tomorrow!


Minor Crab-beast

There were no signs of the taint of magic within Ol' Bill's hovel, neither in his house nor upon his body.


Minor Crab-beast

Activity requiring initiative ensues - it's bedtime for me and I've a fairly hectic workaday tomorrow, so will get it up when and whence I can.


Minor Crab-beast

For clarity the Queen's Own is a fair hike away - by comparison Grindylow's Gears is only a few blocks distant.

As you look to leave the crime scene, a squad of constables arrives. These officers of the Watch eye you with a suspicious mien, but clearly have been read in to your role and give you no pause nor questioning. Once you're clear they move in to secure the crime scene, not seeming to take much issue at the state of it beyond confirming that the body's still on the floor.

Unfortunately, despite your efforts, a search of the neighborhood reveals that Muncy’s report is essentially correct. Nobody lives nearby that might have heard or seen anything, those you do meet don't have very much worth saying at all. Old Bill kept to himself, wasn't working anymore and eked a living day to day by what soup kitchens that function within Castorhage. You take the measure of those you speak to and get the sense that they're telling you what they know without varnish or obfuscation.

Even checking in with the nearest Watch Station finds that the street sweepers who found the body were questioned and released after confirming that they did not know any additional information beyond what your own eyes could already see.


Minor Crab-beast

Tordek looks over the gunge and seems fairly certain that it's from the sewers, or somewhere similarly coated in faecal matter and grime. Quillin's summoned beastie swirls through the mist and reveals just swiftly enough a retreating figure dragging the dropped man into a side corridor. The creature is six feet tall and built muscular, though slender. Naked though covered in grime, sh1t and muck... and scales the creature has the head of a snake upon a slender elongated scaled neck.

And just like that it slides around the corner and out of view...

Perception DC 17:
You hear a hissing coming from the mist on the opposite side of where you saw the serpentfolk disappear.

Can you give me a combat round's worth of actions please

Tipene:

Though the thug is there, you wager that with a bit of a shove and deployment of your elbows you could force your way back inside. The thugs would be able to follow, sure - but they might be momentarily held back by the crowd of people.

You can attempt to bull rush through the crowd back in if you choose to. You can 'just' pick out the others inside and can note that Quillin's seen fit to summon an elemental to play.


Minor Crab-beast

Tipene:

The thug looks over his shoulder for a moment, before turning back and sneering "You ain't goin in with them cutters. Just a bit of mist is all, now bugger orf"

Within:

Tordek finds his foot suddenly exposed!... as Quillin's summoned friend begins to whir in imitation of the gnome's pantomime. The whirlwind sucks at the nearby fog - clearing it and dispersing it in a radius of a good 15-20 feet and providing some degree of clarity. Apart from the expected detritus, spilled drinks, overturned tables and the like - there are a few key items that draw your attention.

Across the floor are streaks of brownish black muck... as though something filthy had been crawling through the casino. The number of trails suggests more than just a single creature too. The second is a small pool of blood that trails off into the mist from where you saw the man disappear. A cleared area along the path suggests that the man was dragged away.

There's still mist between you and the entrance - and mist between you and the wall along the drag path.
Quillin's elemental can clear out in one direction next turn, but not both at the same time.


Minor Crab-beast

The cog provides nothing, clearly any imprint having ebbed and faded during it's long chest-bound interment.

DMs line-ball interpretation - but I'm ruling that the time elapsed dulls any psychic remnant. For some items (charged with a great deal of emotion / possession) there will be something left behind; but for items like this with little human interaction it fades a lot quicker.

Canvass the neighbourhood? - anything specific beyond 'What did you hear overnight?' and 'What were Old Bill like?'?


Minor Crab-beast

Tordek begins to move methodically forward sweeping his feet. He kicks a number of dropped glasses (he thinks) and hears scattering chips... once something hard - but a dropped hand proves it was just a chair. Slow and steady he's about 5-10 feet from where the man disappeared when Quillin's summoned elemental creature appears.

What's the orders for the air elemental Quillin?


Minor Crab-beast

Lucetta is unable to find anything else within the house that suggests any items having been taken from the scene.


Minor Crab-beast

There is no sign of blood on the gear, nor is there any taint of the arcane about it. It looks and feels like an ordinary gear, with a liberal coating of long congealed grease on it's exterior. It looks as though Bill's job at repairing involved restoring the teeth on the gear's outer rim. Tania's able to discern that it's likely from the interior of a grinding machine (unsurprisingly given the name of the company involved) and most likely one that worked on stone.

Rough appearance


Minor Crab-beast

Outside on the Other Side of the Press - Tipene:

Weapons in hand, you're faced with a bifold issue - one, that there is a crowd of people between you and the others... and two, that there remain casino hired thugs o'erwatching that may take offense at your looking to enter the building with blades and bludgeons.

Inside - the Remainder:

Moving across the floor that's now mostly empty of personnel, you reach where you saw the man disappear below the fog. It yet remains, turgid and thick - blocking any ability to see either the floor or what might be low lying and near to it...

You're nearing where he went down - how do you approach the spot, and what (if anything) do you do to attempt to ascertain what's going on out of eyesight?


Minor Crab-beast

Lysandra calls out over the mob to where Tipene is outside (and out of direct line of sight), but the words are lost in the tumult. Looking instead to the second floor Lysandra sees a growing level of concern on the faces of the casino overseers - frowning faces and gesticulation... but no clear sign of coherent response or understanding.

Perception DC 15 for those inside:
Watching the people moving across the floor you notice a piratically attired gent across the floor from the door suddenly drop down beneath the mist and out of view... there are no screams, but he also does not emerge.

Tipene:
Your voice is joined by a cascade of flesh from within the building and the man is further put upon. Your calm and even-ness plays to advantage as you are waved in to collect your weapons as the man turns to the rest of the crowd. He does add "Just keep em outside eh?"

You find the eyes of the thugs still paying attention to you - but your group's blades and bludgeons are neatly corralled and easily retrieved.

[ooc]Just taking your group's weapons? - and intend to agree with the request to stay outside, or seeking a way back past the


Minor Crab-beast

We appear to be missing two of our recent acquisitions and the scene hasn't engaged with the rest of our personnel. I know that the flow hasn't been breakneck or desperately engaging, but I would have thought the scene as presented would have at least piqued some degree of interest and involvement.

Are we dealing with purely a Thanksgiving driven aftermath? - or does the PbP have a damaged rudder and is tacking in circles?


Minor Crab-beast

Tania:
The Inspector is stopped cold as Tania lays hands on him, turning and fixing her with a firm gaze and waiting until her grip is loosened before responding "You've got what you need to progress the case. There's a dead body in there, might be worth focusing on that eh?"

Joseph - *shrugs* perhaps, but I know personally when I was on night shift that sleep was all I wanted at the end of a night run. Plus those working nights would 'tend' to be board walkers and schlubs, rather than investigators that remember the details of decades old cases.


Minor Crab-beast

Let me know if people think I'm rushing too much or info dumping too quickly - I just didn't want to waste a couple of weeks going through the rigmarole of back and forth for the opening scene. Now that the primary dump is out in the open things should flow a little smoother and more proper 'investigaty' for you guys.


Minor Crab-beast

The rusted lock doesn't yield too easily, but careful and persistent manipulation results in the chest spilling forth it's contents. Inside are a pile of hand-written receipts for tinkering jobs done by Old Bill 30 years ago, apparently stored here and forgotten. Given that there aren’t any receipts in the rest of the house, this appears to be a practice that Bill hasn’t continued in some time.

Examining the receipts reveals that for most of his work Bill did not use receipts, but some business required him to take customer’s property home with him while he repaired it, and the receipts were issued to the owner and copies were kept by Bill until the work was completed.

Spending some time filleting through them sorting by name and date lead you to discover that most were issued to people with unfamiliar names or businesses that closed down decades ago.

There is one particular receipt that piques interest though - issued to Eustus Grindlylow of Grindlylow’s Grinders for repairs to a gear mechanism. The repaired mechanism lies in the bottom of the chest, apparently never returned to its owner.

Knowledge (local) DC 5:
Grindlylow’s Grinders is still in business and located only a few blocks away.

Receipt in Question


Minor Crab-beast

Looking over the chest you see no sign of traps at all, and reckon you'd be able to either force the lock, or dismantle the hinges to get at the innards.


Minor Crab-beast
DM - Voice of the Voiceless wrote:
You search through the rest of Bill's hovel and don't find much of interest apart from a few impressive looking half-sharpened butcher's knives... which also show signs of use upon the corpse. Looking through the tinker's bedroom you find an old chest beneath a few blankets under the bed. Hefting it out into the open you see that it's lock and hinges are rusted shut.

Just making sure this doesn't get lost in the flow.

Joseph gets the feeling that daybreak is unlikely to be the best moment to go seeking Watchmen with a mind to speak freely and openly at a bar...


Minor Crab-beast

For clarity - the deceased tinker is Bill Hughe. The earlier case hasn't been linked to a name.

Muncy shakes his head "I'm sorry - I wasn't assigned to the earlier case so I don't have any other details to give. Best you look at the here and now." followed by a perfunctory nod that serves to close the conversation off.

Knowledge Local (DC 12):
You are aware of a bar oft frequented by the Watch known as the Queen's Own. If you were looking for further details on past cases or who might be in the know it wouldn't be the worst place to start.

Tania's inspection of the broken shards around the window don't show evidence of any blood being left behind - though the edges at the bottom do appear roughed off as though someone/thing has pushed their way through the window into the interior.


Minor Crab-beast

Fiterri - FYI there are multiple blood covered knives and tinker tools. Hammers, hooks, pliers... and all show signs of being used in one manner or another on the corpse. I'll assume you grab one of the 'bigger' looking knives.

You search through the rest of Bill's hovel and don't find much of interest apart from a few impressive looking half-sharpened butcher's knives... which also show signs of use upon the corpse. Looking through the tinker's bedroom you find an old chest beneath a few blankets under the bed. Hefting it out into the open you see that it's lock and hinges are rusted shut.

Joe slips out past the Inspector to check over the roof, but though the climb is easy enough - he isn't able to find any sign of anything untoward up there. Sure an accumulation of assorted rat and pigeon droppings, few dead cockroaches and a couple of ornery live ones - but nothing worthy of reporting. As he drops back down the Inspector follows him back in to the others.

The Inspector draws your attention back away from the scene and the freshly discovered chest with a sigh and continued words “Sure this murder is brutal and gruesome, but I’ve served as an Officer of the Watch for more than 20 years... and this is far from the worst I've seen.” Inspector Muncy’s eyes take on a haunted cast, “but this footprint…a child capable of doing this; that’s something unusual even for the Blight. But even this wouldn’t be such a shock that I thought maybe outside assistance would be of benefit except for what I’m about to tell you."

Taking a gulp to center himself the Inspector continues “This isn’t the first time I’ve seen a crime scene where a brutal murderer appeared to have been a small child. It’s actually the second time, and the first was twenty years ago when I was just a green constable. I was involved in a murder investigation then, and that time, too, it appeared that the culprit was likely a small child. The evidence seemed too ludicrous for the Watch to seriously consider that possibility, so the case was closed and given a plausible ‘official’ explanation before being quickly brushed under the rug. But for all these years I’ve wondered what could have happened in that other murder, and now to see this, I can’t help but be reminded of that earlier crime and the unsatisfactory conclusion that the Watch came to on it."

“So that’s why I’ve summoned you here. Two decades have passed since that earlier murder was hushed up, so I know the killer can’t possibly be the same one that ‘offed’ Old Bill Hughe, but the similarities are uncanny and I want a fresh take on this one before the department gets ahold of it and decides it too needs to be closed and given a ‘plausible’ explanation. That’s where you come in. I know that you’ve got some special talents and skills that maybe aren’t found in a typical member of the Watch, and you can operate outside official channels to try and get to the bottom of this."

"I’ve been placed in charge of this investigation, so I can give you 48 hours before the Watch starts digging in in earnest, so you’ll have an undisturbed head start before any official interference could be cooked up. I’ll pull strings to keep you out of any trouble with the Watch, though obviously don’t start wrecking the town or roughing up witnesses."

“Do what you have to do, within reasonable limits of course, to get this thing solved. I want to know who did this, the why, and the how. I’m not letting this one slip through my fingers like the other one did, and I can’t really trust anyone with it other than you. You’ll draw a Watch stipend while you do the work, and I can see to it that you get any mundane supplies that you may need, though it’ll have to go through official requisition channels, so probably the less you ask for the better."

“Well, that’s about it,” he says as he looks out at the sky only now growing pink with the arrival of first light. “I think it’s time for me to take a lunch break. You gentlefolk better get to it,” he says with a grim smile.

Inspector Muncy places the bowler firmly upon his nearly bald pate and steps out the front door before striding down the street whistling a chipper tune jarringly discordant with the gruesome crime scene he just left. It looks like the investigation is yours...

Sense Motive DC 17:
The inspector seems much more disturbed than he is letting on about this investigation — as if there may be more to the story than he has revealed.


Minor Crab-beast

Gnitt looks for signs of blood stains upon the glass or any other surface that might suggest a trace of the attacker's fluids... but is unable to discern any. It would appear as though all of the blood, and there is a thoroughly impressive quantity of it strewn hither and thither, is derived from their dismembered corpse.

He struggles similarly with the assay of attempting to find the 'primal' wound. Near every vital organ within the man's trunk has been perforated and his tinkering tools deployed in efficient, brutal and creative manners. The best that Gnitt can think is that it was one of the blades that did the deed, without being able to pinpoint or specify which.


Minor Crab-beast

Tipene manages to beat the press towards the door with his quick thinking, dashing for where the party's weapons have been interred. In his wake a crush of people follow suit, jamming the path between the cashier's cage and the way out with a press of humanity.

Tipene:
Barging through to the weapon check, you see your armament stored in a makeshift cloak room - standing out by way of most of the rest of the gamblers having only brought knives. The way is barred by a confused looking attendant and a heavy browed thug though, who question "What.. what the hells going on?"

For the rest now pinned in behind a small sea of panicked people you watch Tordek's penny sail into the fog and sink to the floor - where is adds an ominous luminosity to the pea-soup of concealment. The fog rises to just above waist height to a man - or beard height to those of smaller stature. The room roils with chaos and panic - pressing towards the crowded and singular exit, but nothing untoward appears to have yet happened beyond the fog.


Minor Crab-beast

Fiterri:
Reading into the stone the first sensation you get is a night chill before settling into the comfort of the reading. A figure in shadow flits across your thoughts... standing as tall as a child of perhaps five. Fear washing over you like waves as spite roils within.


Minor Crab-beast

FYI - the Inspector is just outside for a few moments so that you can take in the scene and have a brief chat betwixt yourselves. He'll enter shortly and will answer Lucetta's question at that point (plus any others you come up with).


Minor Crab-beast

Muncy sighs and smooths out his muttonchops before taking a draught from his pipe. He's slightly relieved it seems by not needing to answer any follow up questions - and instead waves you through to experience the sights for yourselves.

The inside of the hovel looks like the site of a massacre. The entry room is small and doubles as a both a sitting room and a kitchen. A door leads back into a small bedroom. A small table next to the bedroom door holds the lit lamp that was apparently set there by Bill before he was killed, though the wick in it has burned down and is about to go out. It has obviously been lit for several hours. The window next to the front door has been broken out, and the glass shards all lie on the floor of the hovel alongside a broken cobble clearly taken from the street outside, confirming that it was broken from the street and likely served as the murderer’s point of entry since the front door does have a perfectly serviceable bolt on it.

Old Bill himself, still in his night clothes, lies gruesomely dismembered in the centre of the floor in a pool of gore. He was clearly a victim of many of his own tinker knives and tools at the hands of someone who bore him great animosity. The blood-stained tools themselves lie scattered about the room as if they were thrown away in anger after they were used. Only the upper portions of the old man’s face and his staring, open eyes were spared the villain’s brutal ministrations — perhaps to better see and appreciate the killer’s handiwork. The semicongealed blood on the floor and the corpse confirm that this murder occurred within the last few hours, sometime after nightfall last evening.

Perception DC 15:
There is no trace left by the killer except one footprint left in the spattered blood leading from the body to the front door — the bare footprint of a small child.


Minor Crab-beast

Quillin:
You taste the subtle tang of minor conjurations at work, a simple obscuring mist - the sort that will blind sight... but doesn't bear any other ill effects. What it might conceal though however?...


Minor Crab-beast

The grey light of dawn breaks through the dismal smudge that is the air of East Ending, barely beginning to illuminate the broken cobbled streets. The streets run between ancient tenements that seem to sag against each other as if in exhaustion and whose windows look out like blank, soulless eyes. It is the domain of the lost and the defeated, and the last place you’d choose to be at this — or any — hour.

A large, black sewer rat scurries through one of the many puddles of effluvia that gather among the cobbles as it runs for cover at your approach. The early morning air is chill, but the cloudless sky promises to bring an oppressively hot day, especially here among the tall buildings and narrow alleys where a decent breeze can’t ever seem to reach. At least with the morning chill, the reek of the streets and those that live upon them hasn’t yet set in for the day.

Trudging through the ubiquitous puddles and potholes, you see your destination ahead. Among the darkened structures and rotten fencing that make up this alley stands one small hovel from which lamplights burn. The distinctive red rope of the Office of the Watch cordons off the door. It is a crime scene, and the familiar figure of one of the Watch officers stands in the doorway, illuminated by the lamp within.

The figure is Inspector Hogan Muncy, a detective of the Watch and an acquaintance for the past several years. You can’t say that you know him well, but your paths have crossed in your personal circles and developed into, if not exactly a friendship, at least something of a mutual respect. He is the reason that you gather in this godsforsaken place at this godsforsaken hour on this godsforsaken street. The Constable of the Watch that roused you from your slumber an hour ago simply said that Inspector Muncy had requested your assistance with an investigation and to gather your gear and come as quickly as you were able.

He then escorted you into the benighted slums of East Ending and left you to continue on your own a block back. Joining you under escort of their own respective Constables are other men and women of shared acquaintance with both yourselves and the Inspector. There doesn't look to be rhyme or reason... yet... for why he's brought a number of civilians into play when the Watch is at his disposal... but the Constables were hardly forthcoming under questioning. From the way that they've faded back into shadow and filth, it seems that your meeting with the good inspector is to be in private.

Inspector Muncy lights his pipe and steps out into the street to intercept you before you get a chance to glance into the doorway behind him. He looks the part of the quintessential Watch Inspector as he has every time you’ve seen him, from his regulation moustache and sideburns, to his tweed jacket and pants, to his long coat from whose pocket his tiny Watch shield is suspended, to his city-issued, square-toed leather brogans. Even the brown bowler atop his balding head screams “official business”. However professional his demeanor is, his eyes look tired and his face a bit pallid.

At your approach, Muncy retrieves a small wax tablet from his coat pocket and clears his throat as he reviews his notes. “Let’s see. The deceased is one William Hughe, approximate age 70, at time of death, ‘Old Bill’ to the few people around here that knew him. He was a tinker by trade, though I get the idea he hadn’t done much business in a long time and mainly lived off the bread lines and charity houses. Didn’t get out much, didn’t have any friends as far as we know."

“Bill’s body was discovered about three hours ago by a pair of street sweepers making their nightly rounds. They noticed that the residence was lit and the front door standing open… something no one in their right mind would do in the middle of the night in East Ending. The sweepers found the decedent inside and immediately ran to the nearest Watch Station seven blocks from here to report the crime. The constables immediately cordoned off the area and called me. No one has been in or out since then other than me, and what I found prompted me to call you in. Before you go in I must warn you, the scene is…shocking to say the least.”

Inspector Muncy


Minor Crab-beast

The Occultist is indeed a book-keeper's headache, but as you say it maxes out on the flavour side.

FYI - game thread will go up imminently, but as it's still the weekend I won't move it forward until Monday (unless everyone checks in early that is :P).


Minor Crab-beast

Roger that - my mistake. Gut feel is to leave it as is and not let you swap it out.


Minor Crab-beast

As far as languages are concerned... think of what the stunted half-creatures of the world aberrant and strange might say... and also what the myriad of races within a city of shadows might have call to speak through.

Though that said - it isn't a huge part of the module, so don't sweat too much over it.


Minor Crab-beast

Another small point of reference - the module will essentially start with a cold open as you approach the scene of the crime that you've been asked to assist with. You can assume (of each other) that you know names and that you are mutual acquaintances of Inspector Muncy.


Minor Crab-beast

Sure. No problems with any tinkering you want to do with your characters.


Minor Crab-beast

Welcome welcome welcome - just as an aside Dreaming Warforged will be travelling from now through to the 11th of December, so will have spotty or no interwebs access during that time. If he's able he'll post... if not, then he'll tag along in the background.


Okay guys - given that the list of applicantees is fairly short this time - I feel a mite more confident to shift straight into selection. The crew of personnel to answer the call from one Inspector Hogan Muncy are:

  • scranford - Gnitt enohp - Human Cleric
  • Joseph Bakerson - Human Rogue
  • Meowzebub - Feiterri Finch - Human Occultist
  • Fiendish Zen - Lucetta de Leon - Skinwalker Alchemist
  • Dreaming Warforged - Tania Teg - Human Bard / Brawler

Many thanks to the other souls who showed interest and do not despair! - there are another five module length adventures coming (which I'm looking to run some if not all of) and following that the big beast itself - Pett's own Adventure Path set in and amongst the city. There will be more opporchancities coming, so keep your characters primed and ready :)

For those that are in - please womble over to the Discussion thread (via header) and we can continue the droning voice of sanity there.


Minor Crab-beast

Right... so here's where we do all the talking that's not surrounded by the miasmic atmosphere of the 'in character' elements. I'll have another post up shortly with the selectees over in the Recruitment thread.


Minor Crab-beast

Making your way through the growing press of bodies to the cashier's cage, you proffer your chips for exchange to coins in sequence. The process involves two people on the other side of the bars to cross check each other and weigh our the requisite quantity of sails and skulls. They're efficient and perfunctory in their actions, displaying a cordial but not kind outlook towards you in turn. Those guards that stand nearby similarly show cursory interest, but don't act in any manner to provoke either curiosity or fear.

It's after Quillin's cashed out his winnings (complete with a measured impressed response) that the situation in the casino takes a sudden swerve.

Boiling up from the floorboards and through the passageways leading out of the casino floor comes a fast moving and thick fog - giving a slight chill to the touch and rising turgid and opaque. It takes a span of seconds before the first of the patrons see it and begin to show some degree of panicked concern...


Updated Rough List:

  • scranford - Gnitt enohp - Human Cleric
  • Dreaming Warforged - Tania Teg - Human Bard / Brawler
  • Alex Mack - Zatra - Human Savage Technologist / Ranger
  • Black Dow - ?
  • Belltrap - Grey Karlov - Human Alchemist
  • Meowzebub - Feiterri Finch - Human Occultist
  • Joseph Bakerson - Human Rogue
  • Fiendish Zen - Lucetta de Leon - Skinwalker Alchemist
  • StoryTellBones - Ninja?
  • djpika - Rardoli - Human Sorceror

Excellent good - looks like we've got everybody on board except for StoryTellBones (there is still time though?).

I will have a bit of a better read through each one and aim to select at some point over the next couple of days, and aim to kick off the thread just after the Weekend.


Dreaming Warforged wrote:
Some might call themselves Blighters, or worse, Blighted or Blightened...

Considering the overall tone has a healthy dash of Victorian era England... yep - Blighters, or referring to the city as Ol' Blighty wouldn't be out of form... hip hip, wot wot.

Belltrap and djpika - lets try and get your characters up and cogent soon. I think we've tapped out the well of interest for the moment and I'm itching to move through and get started :)


Belltrap - noted.

The material that I've got refers to the inhabitants of Castorhage as exactly that, the people of Castorhage, people of the Blight, etc. There doesn't appear to be a specific reference... and I'd guess that people would likely associate more with the district than the city as a whole - as in someone from East Ending might call themselves an East Ender.


Welcome djpika - chuck your proposal onto the pile when you've got it formulated :)


Minor Crab-beast

Fickle Hand of Fate:
Quillin: 1d20 ⇒ 5

Though most of the party play it relatively close to the chest and keep the bets small and towards an even keel, Quillin draws a bit of a crowd due to both his more extravagant appearance as well as his looser betting style. Waxing and waning initially the gnome runs his stack anaemic before hitting on a freakish run of luck at craps - throwing clean and pure until he's up double of what he put in.

Throughout the gambling you note that the watchers on the upper level take an active and involved interest in goings on, but none of your activities have drawn either an eye or ire of them. Thoughts turn to the ending of the night, and the cashier's cage beckons with the promise of turning your sintered clay into forged coin.

To the cashier's I assume? - then planning to head back to your weapons and out the door?


Updated Rough List:

  • scranford - Gnitt enohp - Human Cleric
  • Dreaming Warforged - Tania Teg - Human Bard / Brawler
  • Alex Mack - Zatra - Human Savage Technologist / Ranger
  • Black Dow - ?
  • Belltrap - ?
  • Meowzebub - Feiterri Finch - Human Occultist
  • Joseph Bakerson - Human Rogue
  • Fiendish Zen - Lucetta de Leon - Skinwalker Alchemist
  • StoryTellBones - Ninja?

With the withdrawal of BD and completion of Fiendish Zen, that leaves us with just the two declared interest without definition. Recruitment is still open if there are any other interested souls out there - but if there isn't another bite in the next day or so, then I will likely call it closed, select and get this puppy underway.


Minor Crab-beast

I'm tracking Tipene as following Quillin around - but I'll give a wee bit longer for either of our other two intrepids to weigh in before moving us forward in thread tomorrow.


Updated Rough List:

  • scranford - Gnitt enohp - Human Cleric
  • Dreaming Warforged - Tania Teg - Human Bard / Brawler
  • Alex Mack - Zatra - Human Savage Technologist / Ranger
  • Black Dow - ?
  • Belltrap - ?
  • Meowzebub - Feiterri Finch - Human Occultist
  • Joseph Bakerson - Human Rogue
  • Fiendish Zen - Vivisectionist?
  • StoryTellBones - Ninja?

If your name is bolded then it means that you've given me enough to make a decision on, normal type means it's incomplete.

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