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Hag Eye Ooze

DM - Voice of the Voiceless's page

8,886 posts. Alias of Mark Sweetman.


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Primordial Ooze

Resisting the effects of whatever had daubed the holy symbol, Harrol now sees that all of them are similarly coated.


Primordial Ooze

As Harrol's fingers close around the symbol it feels tacky, as though there is a film of some kind upon it...

Fort save please DC 16 is the target


Primordial Ooze

The orc that is threatening Juro does not remain an orc that is threatening Juro for very long. A single swing bisects the creature just above the hip, driving upwards through the orc's body and causing it to fall in two pieces with a visceral spray of gore.

Instakill ;)


Primordial Ooze

Juro steps aside to loose a pair of arrows towards the goblin attacking Elijah. His second shot is better than the first, but while it is on target a plate of metal in the raggy armor the goblin wears turns the projectile without harm.

The orcs then roar and sweep forward like a green tide.

The gravely injured orc swings it's weighted blade grunting through pain...
Falchion: 1d20 + 5 ⇒ (9) + 5 = 14 for 2d4 + 4 ⇒ (4, 2) + 4 = 10
...though it cannot beat the gladiator's shield.

Another races past Jason Drawing an AoO to chop wildly at Juro...
Charging Falchion: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 for 2d4 + 4 ⇒ (1, 1) + 4 = 6
...the ponderous swing easily stepped away from.

Yldrath faces his own mass of approaching orcish muscle, needing to split his focus between the goblin upon him and the fresh threat...
Charging Falchion: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 for 2d4 + 4 ⇒ (1, 4) + 4 = 9
...only the enhanced agility gifted

Jason's attacker is joined by another who jabs forcefully with it's weapon...
Falchion: 1d20 + 5 ⇒ (4) + 5 = 9 for 2d4 + 4 ⇒ (1, 4) + 4 = 9
...and proving even worse at the attempt than the bloodied beast before it.

Lastly the final orc struts forward to single out Noonan with a bestial roar, challenging the barbarian's manlihood...
Intimidate: 1d20 + 2 ⇒ (12) + 2 = 14

Action Tracker (Round 2): Jason, Elijah, Goblins, Juro, Orcs, Yldrath, Noonan, Morgan
Action Tracker (Round 3): Jason, Elijah, Goblins, Juro, Orcs, Yldrath, Noonan, Morgan

Map


Primordial Ooze

Gregori detects no taint of foulness upon the mage.

Harrol moves over to the chest and flicks it open. Within he finds five iron holy symbols of Iomedae stacked under a note that reads, We don’t need these anymore, but figured if you survived our surprise, it would be just plain rude to leave behind an empty chest for your troubles!

Perception DC 20:
The holy symbols appear to have a clear and sticky resin like residue upon them.


Primordial Ooze

Padrym sees nothing of concern among the ragged humans, but his preternatural sense picks up the faintest of scrabbling legs in the dark behind him. Spinning to look, he thinks he sees a shadow move a good forty feet distant... but is unable to discern exactly what (if anything) is watching them...

The humans initially timidly approach the rations, before hungrily devouring them. They shake their head "This place defies our eyes and thoughts... I am sorry, but I have no idea. There was a place where the air was thick with water and trees lived... but that is all."


Primordial Ooze

Theodric:
You don't have a clear idea of exactly what happened to you apart from the fact that it must be related to the mist that spread from the broken bottle.


Primordial Ooze

The faces take a slight hopeful uptick at the promise of food, and look for provision of same. "We were exploring a cave near our village when elves daubed in black took us... it seems like an age ago. We were taken and held, luck saw us escape while they were on the move... we have stumbled in darkness since..."


Primordial Ooze

The combination of a final slingstone and spiritual strike combined with Joneth's horizontal blade serve to end the misbegotten creature's life. Pitiful wails slowly ebb to silence as it collapses to quiescence.

Theodric - remember what the mist did to you ;)
Combat over.


Primordial Ooze

Still not quite your turn yet Yldrath - if you look on the tracker you'll see that it's first Juro's action; then the orcs; then you.


Primordial Ooze

Right - sorry for the wee delay, let's unravel this...

Juro manages a reflexive shot just as the first of the orcs emerges from the portal and it slices into the greenskinned beast's chest.
Few points: 1) Please be clear about what abilities you are / aren't using for your attacks.
2) Please try and at least make some kind of descriptive post when you write your actions for a round.
3) As you took a readied action, your initiative changes and you slot in between the Goblins and the Orcs in Round 2 - therefore your posted round 1 action hasn't happened yet. You can either keep the rolls or completely reroll them, but I'll need to know targets.
4) How are you getting +5 to damage?

Yldrath repositions himself in order to prepare for an explosive volley.
Please only post actions for ONE round at a time. Otherwise things devolve into a quagmire of if buts and thens. I know I can be slow at times, but patience is a virtue :)

Elijah and Noonan both stand firm and ready themselves for the perceived onslaught to begin, weapons held in anticipation of bloodletting.

Morgan holds his shield before him protectively...
Morgan - readying an action is a standard action, even if it's just a move action you're readying.
Given that you're already in a reasonably defensible position I assume you'll just keep the total defense and stand still?

Morgan:
You can't tell exactly what the gnome is doing, but two things are clear: he is the source of the portals, and some kind of conjuration magic is in play.

Jason does not follow the others and instead charges into the fray. His spear rises and falls into the depths of his chosen target's gut. The orc is mortally wounded and coughs wetly, spreading blood over it's chest... but it does not yet fall.

On the other side of the arena, the goblins begin to hoot and chitter as they make to approach...

Fickle Hand of Fate:
6d10 ⇒ (3, 2, 2, 10, 7, 5) = 29

...showing some signs of distraction, but still managing to keep mostly together.

Half charge forward headlong into the fray, drawing the attention of the readied Elijah, who puts a goblin in the dirt with a baseball swipe that near decapitates it. The second that approached him and another that bolted at Yldrath still manage to strike...
Sword at Elijah: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 for 1d4 ⇒ 3
Crit Conf: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 for 1d4 ⇒ 1
Sword at Yldrath: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12 for 1d4 ⇒ 3
...Yldrath is left unmarked, but the goblin charging Elijah trips at the last second - throwing his sword before him to catch his balance and fluking a wicked cut through Elijah's shin.

Action Tracker (Round 2): Jason, Elijah, Goblins, Juro, Orcs, Yldrath, Noonan, Morgan

Mapski


Primordial Ooze

Joneth's lithe human hands guide his blade well, but his cuts are insufficient to mark the creature's hide. Harrol's weapon of spiritual force has better success and Theodric sends another pair of magical missiles into it.

Ragged and laboring the mandragora seems to be near the end of it's existence, but it struggles on. Still pressed by Joneth and it's dim mind seeing the nearer threat as the greater it flails maw and limb...
Bite at Joneth: 1d20 + 8 ⇒ (18) + 8 = 26 for 1d6 + 2 ⇒ (2) + 2 = 4
Slam at Joneth: 1d20 + 8 ⇒ (11) + 8 = 19 for 1d4 + 2 ⇒ (1) + 2 = 3 and a DC 15 Fort save vs poison
Slam at Joneth: 1d20 + 8 ⇒ (6) + 8 = 14
...battering the already bloodied swordsman again.

Initiative Block (Round 4): Mandragora, Eudocia, Gregori, Harrol, Joneth, Theodric


Primordial Ooze

The haggard faces of the humans are crestfallen "Nothing can aid us... we fall one by one... nothing can stop it."

"The screams... they cut like a knife as it sinks in, taking the light from the mind and leaving only darkness."

It's clear that they've suffered for their ordeal and are emaciated and thirsty. Also, upon the pier just beyond them upon the boiling sea you spy what look to be rowboats made of stone floating heavy and ponderous.


Primordial Ooze

That's exactly what I fear...


Primordial Ooze

The dread lurgy that beset our eldest hath now passed onto our youngest and my wife - hence my brain is empty of the fortitude required to post in cogent thought tonight.


Primordial Ooze

The dread lurgy that beset our eldest hath now passed onto our youngest and my wife - hence my brain is empty of the fortitude required to post in cogent thought tonight.


Primordial Ooze

The dread lurgy that beset our eldest hath now passed onto our youngest and my wife - hence my brain is empty of the fortitude required to post in cogent thought tonight.


Primordial Ooze

The calming nature of Hilde's voice and the lack of aggressive overtones from the rest of the group begin to pay dividends and the blinking eyes of the surface dwelling humanoids in rags begin to grow more at ease. In halting and rasping voice a response comes in Common "We live... for now... don't come close, there is a sickness upon us... it has already claimed some of us."


Primordial Ooze

Correct - this round counts as Round 1 of the effect

The plant creature's shriek cuts through your ears and mind and many are rendered unable to continue the fight with the creature while you fight instead with a choking rising bile.

It is only Harrol, whose summoned weapon of force is unable to make solid contact, and Theodric, whose conjured bolts of force slam into the mandragora blasting plant matter from it's form, that are able to continue the fight.

The shaggy child-like plant lunges and writhes, jagged maw seeking flesh and vine-like arms lashing at the one that has cut it...
Bite at Joneth: 1d20 + 8 ⇒ (16) + 8 = 24 for 1d6 + 2 ⇒ (1) + 2 = 3
Slam at Joneth: 1d20 + 8 ⇒ (6) + 8 = 14
Slam at Joneth: 1d20 + 8 ⇒ (13) + 8 = 21 for 1d4 + 2 ⇒ (2) + 2 = 4 and a DC 15 Fort save vs poison
...teeth slicing into the elf's form and bludgeoning vine-arm leaving a red welt.

Initiative Block (Round 3): Mandragora, Eudocia, Gregori, Harrol, Joneth, Theodric


Primordial Ooze

As the gladiators reposition themselves and prepare for the first figures to emerge from the portals, it is the Western one that disgorges it's passengers first. A small squad of green skinned creatures with oversized heads and needle sharp teeth swarm forth.... goblins. Hands bearing crudely curved knives and eyes predatory they move forth.

The Eastern portal then spews forth figures more impressive muscled monsters with jutting tusks and heavier blades... orcs. They roar a challenge after beginning to advance.

Action Tracker (Round 1): Jason, Goblins, Orcs, Yldrath, Juro, Noonan, Elijah, Morgan
Action Tracker (Round 2): Jason, Goblins, Orcs

Map


Primordial Ooze

Sorry Theodric - missed that.

Theodric:
You recognize the plant creature to be a mandragora, a perversion of nature that occurs when a mandrake root is nourished by the fallen blood of a demon. They are poisonous and can emit a piercing shriek that causes bile to rise and nauseate their victims. Their blood is also well prized as a focus for scrying magiks.

And you can assume you know pretty much everything as per PRD

Initiative Block (Round 2): ??, Eudocia, Gregori, Harrol, Joneth, Theodric

Eudocia reacts quickly to release an arrow, but her aim is made harder by Theodric's presence and she overcompensates to miss. Gregori calls upon his divine heritage to bathe the basement in Ragathiel's glory and light.

Harrol has slightly better luck than Eudocia, but his stone skips off the creature's fibrous hide to no effect. It is only when Joneth steps forward that his blade bites deep enough to leave a line of slow oozing sap upon the plant.

It recoils before the child like growth of vines opens it's mouth and a horrible piercing shriek is emitted...
DC 15 Will save or Nauseated for 1d4 rounds


Primordial Ooze

I'm cognizant and remembering the 90ft darkvision... just so you know ;)
Speaking Common I presume?

Agna's whispered voice encourages a scream of abject terror from the chosen human, which puts both of the others on edge as well. When it is followed by the production of light and presence of unknown dwarves the terror deepens and they back away nearer to the boiling lake...

Diplomancy please?


Primordial Ooze

Map

That's the proposed initial positioning, any objections?

Initiative Block:
Noonan: 1d20 + 6 ⇒ (1) + 6 = 7
Jason Argus: 1d20 + 3 ⇒ (19) + 3 = 22
Morgan Delbeckio: 1d20 + 2 ⇒ (1) + 2 = 3
Elijah Moore: 1d20 + 2 ⇒ (5) + 2 = 7
Juro Aevis: 1d20 + 4 ⇒ (4) + 4 = 8
Yldrath Wyrmblessed: 1d20 + 5 ⇒ (6) + 5 = 11
A: 1d20 + 6 ⇒ (8) + 6 = 14
B: 1d20 + 0 ⇒ (12) + 0 = 12

Action Tracker Round 1: Jason, A, B, Yldrath, Juro, Noonan, Elijah, Morgan


Primordial Ooze

Tiring weekend with a feverish kid (though hopefully he's on the mend now) - updates when I can.


Primordial Ooze

Tiring weekend with a feverish kid (though hopefully he's on the mend now) - updates when I can.


Primordial Ooze

Tiring weekend with a feverish kid (though hopefully he's on the mend now) - updates when I can.


Primordial Ooze

No real luminescence - you're seeing them on Darkvision at present.


Primordial Ooze

Free vision through the 'cloud' the vapors are near invisible

Gregori finds no religious connection to the vaporous emission.

Theodric:
Your eye begin to glow demonic red, and you find that you can see through darkness for the next couple of hours.
Darkvision 30ft and ominous glowing eyes for 2 hours


Primordial Ooze

Unless otherwise stated I'll assume that you hold reasonably close to the viewing box and on the same general side that you would have approached from.
eg. Noonan would be on the Eastern side


Primordial Ooze

A smirk forms on the dwarf's face before he brings his hands together in a thunderous clap. As one the portcullis that you started behind slam shut with a clanking and thumping retort, and the hessian curtains slough down to bar escape from the sandy floor. The gnome beside him stirs again and begins to concentrate and murmur in a sub-vocal tone. Two swirling and ethereal portals wink into existance within the arena - one each at the Eastern and Western tip.

The dwarf continues "True choice wasn't given lad... I just asked a question. You want to keep your innards and your inside well acquainted during your time here you'd best learn how to stretch a mite more..."

Sense Motive DC 20:
While the dwarf is speaking sternly, you get a sense that he doesn't have murderous or overwhelmingly violent intent. What is to come might hurt... but unless events are unexpected, you'd wager that death is unlikely.

Spellcraft DC 11:
The portals that have opened are for minor summoning purposes.

Map tonight, but you essentially have a full round for preparation and repositioning to best place yourself for what might come.
For clarity - the ogres are no longer present, so the arena sand is again free and open terrain.


Primordial Ooze

Theodric girds the essence of your souls with protective grace before stepping into the room. Neither his first, nor second step provoke reaction... but just as the tension begins to fade... his third step provokes a deep and sinister voice to sound - as though the goat's image upon the wall were speaking "Ahh... I hope you are among Iomedae’s slaves... I would hate to think of mere peasants wasting such a personal greeting from Lord Baphomet!"

As the last word dies, a grating sound can be heard and the statue of a marilith begins to move, twisting at it's midriff to bring it's toy swords down violently to impact the bottle that it stands behind. A foul smoke pours from the ruptured vessel to fill the basement... and an ominous scraping sound can be heard from the pile of evil refuse...

DC 14 Fortitude save from all, and if failed please roll a d6

Initiative Block:
Mandragora: 1d20 + 4 ⇒ (18) + 4 = 22
Harrol: 1d20 + 4 ⇒ (7) + 4 = 11
Eudocia: 1d20 + 2 ⇒ (11) + 2 = 13
Gregori: 1d20 + 1 ⇒ (11) + 1 = 12
Theodric: 1d20 + 7 ⇒ (1) + 7 = 8
Joneth: 1d20 + 4 ⇒ (6) + 4 = 10

Initiative Block (Round 1): ??, Eudocia, Gregori, Harrol, Joneth, Theodric

First to react to the unfolding of events is the beast concealed within the refuse. A creature that appears like a wide-mouthed child beset with fibrous and tuberous growths rises and sloughs scraping legged towards Theodric - drawing beside the mage.

It's in the center of the 20ft x 30ft room.
Knowledge Nature is the appropriate skill.


Primordial Ooze

Backtracking you take the other passage and settle in for another trek. The tunnel wends and wefts with the flow of the rock, but maintains a run mostly East. After near a half day of solid trekking the tunnel slowly warms before widening to a cavernous hollow. Heat radiates from a wide expanse of boiling water, and the air is thick with the pungent scent of salt. What appears to be a spit of rock holds a rocky pier to one side - whose end you cannot see.

However before thoughts of boiling salt water and the pier can be processed... you also spy your quarry. Three humanoids huddled together just outside the entrance to the massive cavern. They appear frightened and exhausted, but over the dull roar of the water boiling they have not yet spotted you approaching.


Primordial Ooze

Scoffing at Juro "You want to hide in the shadows go find a Thief's Guild. Here you put your feet on the sand before you spill blood on it... at the least put the portcullis at your back."

At Morgan he narrows his eyes "We've healing enough when it calls for it... just keep your reaping in check. Not all the affray on the arena ends with Pharasma called."

Yldrath's statement brings a dismissive shrug and Noonan's and Elijah's a small nod each.

"So is it feather down and plump matresses yet or have you heart for another display?"

Have you gathered in the arena center - or towards the Northern wall beneath the box?


Primordial Ooze

Noonan draws near and attempts to duck under an opportunistic blow...
Greatclub at Noonan: 1d20 + 7 ⇒ (15) + 7 = 22 for 2d8 + 7 ⇒ (4, 3) + 7 = 14
...before managing to have his blade meet flesh and open another bloody rivet on the ogre's laboring soon to be corpse.

Jason takes advantage of the ogre's distraction to flood beside it, though his thrust is turned by thick leather. It is only when Morgan emits a burst of negative energy...
Will: 1d20 + 3 ⇒ (1) + 3 = 4
...that the beast falters. Skin paling it staggers one step then when attempting a second it's knees give out - collapsing unto the sand as bloody froth lines it's lips.

Stepping backwards Juro sends another arrow into his assailant's body before the action upon the sand is forestalled by those within the private box observing.

The dwarf turns to the gnome beside him and gives a slight nod and the gnome briefly lets boredom flee his face to concentrate. The ogres both living and fallen shimmer and fade from view - as though they were never there except for the bruises and beating that you received. Then as the gnome falls back into a stupor of boredom the dwarf turns and addresses you in booming voice once more.

"Adequate, thoroughly adequate... nothing to be proud of yet bar essence and fragment of ability. Come, tell me your name and why you think I need you here." pausing for a moment before singling out Juro "And you can stop cowering in the entrance tunnel... no-one can see you in the dark."


Primordial Ooze

The room is roughly 20ft x 30ft - and you're in one corner, the altar in the other. The evil aura is in the pile of debris near the altar.


Primordial Ooze

Elijah - don't sweat it. Magi are a big sweaty bundle of rules that can take a while to get your head round.
Lack of confirmation = maintenance of action

Yldrath sends a vial arcing towards the giant before him, which breaks across the creature's chest - scorching and burning. The giant howls in pain, and moves forward to attack the one that hurt it so...
Greatclub at Yldrath: 1d20 + 7 ⇒ (12) + 7 = 19 for 2d8 + 7 ⇒ (3, 2) + 7 = 12

Annoyed by the piercing arrows, the beast on the other side of the arena ignores what he sees as a less pressing target to focus upon Juro...
Draws an AoO from Elijah
Greatclub at Juro: 1d20 + 7 ⇒ (3) + 7 = 10
...though Juro is able to use the portcullis as makeshift cover and foul the giant's aim.

Action Tracker Round 3: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres

Map


Primordial Ooze

Joneth's voice carries through the room with a mild echo but there is no change to the situation or returning message. From this range Joneth's ability to ken the workings is limited, but there is something nagging and worrisome about the chest and statue that sits ill with him.

Have a peek at Gregori's spoiler - moving forward is partially pending the reaction to that revelation.


Primordial Ooze

The second egg does a number on the trunk of the body, and with judicious use of a weapon haft to nudge extant limbs into the red molasses like pool of decomposing flesh and acid you're confident that the body and anything being carried in it is well destroyed.


Primordial Ooze

The egg breaks across the body with a wet thump, and the acid within begins to slowly eat away at the corpse. It's made a definite mess of the head, but you're not sure if it would destroy the rest of the flesh.


Primordial Ooze

Right you are Noonan.
Elijah - when you take a penalty with spell combat it applies to all of your attacks (ie. inclusive of the shocking grasp). Also, I don't think you applied the spell combat penalty to your katana strike?
Shouldn't the attacks have been Touch: 1d20+4-2 (Spell Combat) -2 (Concentration boost)
and Katana: 1d20+6-2-2
In this case didn't affect the outcome anyway - but worth making sure it's done right.

Stepping within his opponent's reach Noonan's bladethrust nearly skews off the beast's armor, but instead turns in and deals a foul enough blow to lay the ogre fallow.

Jason repositions as Morgan moves forward to salve his wounds.

Elijah calls upon skills arcane and delivers a numbing jolt of electricity to his foe, but the ogre unfortunately bears it well. His follow up blade thrust is wide as well, though from his flank the fellow applicant he entered with sends another arrow into the beast.

On the other side of the arena Yldrath tosses a volatile missive towards the single enemy left standing...

Given that there's only one standing I assume you're happy to redirect the attack? - can I confirm still using explosive and unstable accelerant?

Action Tracker Round 2: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres


Primordial Ooze

For clarity:
Leave the body as it's fallen?
And then double back t'wards the others?


Primordial Ooze

Gregori:
You detect a faint evil aura emanating from beneath the pile of debris and refuse in the corner of the room opposite the stairs and beside the altar.


Primordial Ooze

Fickle Hand of Fate:
1d3 + 1d2 ⇒ (3) + (2) = 5

The first ogre to react is the one before Noonan, the beast lumbering forward and swinging it's club in a wide arc...
Greatclub: 1d20 + 7 ⇒ (10) + 7 = 17 for 2d8 + 7 ⇒ (6, 1) + 7 = 14
...hooting as the club thunks with force into the barbarian's flank.

The second is the one who's mind has been clouded by Morgan's spell, it ignores the threat offered by Jason and charges at the first ogre bellowing gutturally...
Charging Greatclub: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18 for 2d8 + 7 ⇒ (8, 1) + 7 = 16
Also provokes an AoO from Jason.
...turning the hoots of the first into a scream of affronted pain. The aggrieved ogre gives the first a scowl while the other blinks dumbly without comprehension after Morgan's grip upon his actions fades. With Noonan's dagger wound and now a club strike dogging it's actions it seems a mite unsteady upon it's feet... but is yet to fall.

The last to move is upon the far side, leering grin splitting the beast's face as it moves up to try and crush Elijah with the miniature tree in it's meaty paws...
Greatclub: 1d20 + 7 ⇒ (3) + 7 = 10 for 2d8 + 7 ⇒ (6, 3) + 7 = 16
...though Elijah easily sidesteps the descending bludgeon.

Above and beyond you can see the two on the balcony exchanging quiet words. The dwarf betrays no emotion on his face, while the gnome maintains his bored expression.

Action Tracker Round 2: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres

Round 2 Map


Primordial Ooze

As Elijah and Yldrath reposition and prepare, Juro looses a pair of arrows. The first ploughs into the sand at the ogre's feet, but the second is better aimed and lodges in it's hip. A roaring squeal of pain is the result... and the beast makes to charge.

I'll resolve the ogre's actions and update tonight so that I can upload the map at the same time.


Primordial Ooze

The statue is clearly one of a marilith - a powerful demon of martial bent. Theodric is also able to detect magical auras upon both the bottle and the statue. The bottle shows a faint conjuration aura, but you cannot discern anything more without physically inspecting it; while the statue's aura is even fainter and indistinct.

The goat / star image is clearly one of Baphomet's incarnations, and one that you believe is favored more by his human worshippers.

Note: I've kept you just at the entrance for now... let me know if / when you move closer to the chest.


Primordial Ooze

I'm happy to allow piecemeal if you're doing it for flavour reasons, but not if it's to make armour that's mechanically better than a normal set of armour.


Primordial Ooze

Yldrath - the pellet grenades work like a fuse grenade, as in:
Lighting the fuse is a move action; 1d3 rounds later the grenade explodes - they don't explode on impact.
Also, the bonus damage from your alchemist's ability is only added once - not three times.


Primordial Ooze

Stonefaced, the man just replies "We didn't touch it and it ain't ours."

Moving past the looters and down the stairs, a check of the door shows it unlocked and without hidden risks... so it is easily opened.

The air in this basement is damp and musty-smelling. The walls and floor are packed earth, while dozens of gourds hang from the ceiling beams. A sludge of rotting plant matter covers the floor. Against one wall, a wooden table holds a strange apparatus that looks like a clockwork toy of a snake-bodied, six armed woman holding a sword in each hand. A tightly corked bottle, filled with what looks like water, sits before the statue. A wooden chest covered with engraved runes stands under the table, and a sinister image of a star surrounding a goat’s face is painted on the wall above the table.

Perception DC 15:
From the top level of the shoplot you hear hushed voices followed by footsteps and the scraping and clattering akin to a gathering of items from the ground.


Primordial Ooze

Aye - there is a 'faint' grid... if you zoom you'll also notice I had the ogres slightly off center as well...
Morgan - moved you 5ft closer so that you are within close range for the spell.

Moving forward Noonan looses a dagger that manages to slice through the ogre's armor and notch it's chest. First blood to the gladiators even as Jason advances against his foe, drawing a crude swipe as he closes...
AoO vs Jason: 1d20 + 7 ⇒ (19) + 7 = 26 for 2d8 + 7 ⇒ (1, 1) + 7 = 9
...catching a bruising strike to his shoulder that he manages to roll under to steal much of it's force and drive his spear into the creature's gut.

Morgan steps into the arena and sends tendrils of clouding thought into the now wounded ogre's mind...
Will Save: 1d20 + 3 ⇒ (7) + 3 = 10 Fail - will take effect on ogre's turn
...which take root. Despite the looming foe before him it turns and sneers at the ogre Noonan injured.

Action Tracker Round 1: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres
Now that you've acted, your name is unbolded - so in this case Elijah is next up.

Updated Map
Note that I track injuries upon the enemies with red numbers, and that I expect that you will keep track of your own PC's health status.


Primordial Ooze

Morgan - I see what you mean... the way I prep it is to preview the post, then fill out the tracker, then post. At some point between the preview and the final posting the d20 results shuffled somehow.
Since the final post on the board should be king - the revised tracker is thus:

Action Tracker Round 1: Noonan, Jason Argus, Morgan Delbeckio, Elijah Moore, Yldrath Wyrmblessed, Juro Aevis, Ogres

Posting out of explicit order is perfectly fine, but I will generally resolve it in true initiative order (ie. I'll wait for Noonan's post before resolving Jason's).
If prior round events invalidate a stated action, then I'll pause and allow a revision.

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