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Hag Eye Ooze

DM - Voice of the Voiceless's page

8,924 posts. Alias of Mark Sweetman.


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Primordial Ooze

The humans are relatively easy to convince to follow you, though there is are a few logistical issues to resolve...

I'll do a collate update next - but need the following information:
1) Do you wander with an active light source for the humans? - and if so, what?
2) How do you organise watches during rest periods now that you've got them in tow?


Primordial Ooze

Just need Jason's action for an update.


Primordial Ooze

Map


Primordial Ooze

Then why does your profile show Smoke Bomb as your selected level 2 discovery?


Primordial Ooze

Quednys is the one to sadly shake his head and respond in a voice that carries the weight of his years and experience "If I had any hope that would be possible then I would agree... but the wardstone is broken beyond repair - the mere fact that demons walk our streets unhindered is sign of that."

"While whatever remaining fragment exists it retains a connection to those wardstones that are yet healthy... providing a means to corrupt them. If we destroy the fragment, we lose but Kenabres... to keep it whole risks destroying the entire net that encircles the Worldwound."

Irabeth continues "We believe that reinforcements are on the way - surely Queen Galfrey rides to us from Mendev... but she is not here yet. The half-demon witch Areelu is also en-route, and if she arrives first there is nothing any of us will be capable to stop her. The only chance we can see is to destroy what remains before the witch arrives."


Primordial Ooze

Irabeth measures Eudocia's words, and it's clear that the female half-orc is momentarially aggrieved, but when she speaks her words are calmed "Would our newly found First Crusaders share your view? Lann spoke of your part in forging our nascent alliance with their people. My wife spoke of your part in the passage through darkness in terms more favorable... and her words are ones I trust implicitly..."

Continuing cautiously, and with a side glance at Gregori to gauge his disposition "The most battle hardened of our order bled and died in the Plaza. Terendelev beheaded by the Storm King himself, the Riftwardens are near destroyed... the last of them beset with a blindness we have not the art to heal, the Eagle Knights are broken... there are many of my friends whose voice I will never hear again."

"You are right to weep... but those of us who stand still have blood to give, and with or without you we will stand and die. We are asking, not ordering..." sighing and pausing as she searches for words. At that moment each of you feels a coolness coming from where your silver scale of Terendelev is stowed. A memory of Terendelev's eyes meeting yours, and the great silver dragon choosing to save specifically you with her last act in life... as though you were marked for something greater somehow...


Primordial Ooze

The tender ministrations of the large barbarian and his trusty blade continue as a brutal hack bisects the orc at the neck - sending it's detached head rolling many feet away and causing it's body to fall under a haze of red mist.

You still have a move action if you want to reposition.


Primordial Ooze

Elijah's measured cut is deflected by the beast's shield, while Juro's aim is fouled by the intervening combatants and causes both arrows to miss their targets.

The sole surviving orc somehow continues to defy death and hacks with it's blood-slicked blade...
Falchion at Jason: 1d20 + 4 ⇒ (6) + 4 = 10
...but arms that are growing ever heavier fail to muster the power to defeat Jason's guard.

Action Tracker (Round 5): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan
Action Tracker (Round 6): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan


Primordial Ooze

Irabeth sighs, but nods at Eudocia's words "Aye, we're looking for volunteers. You've seen the state of our forces here, it might be surprising to know... but you're the best equipped and most able amongst us at this point in time."

Straightening herself slightly Irabeth continues "But we will be walking with you. While your objective will be the Gray Garrison, we will muster what force we have to draw some of the demons strength from the tower... we will not be fighting beside you... but we will be bleeding in your name."


Primordial Ooze

Will do tonight - but the boiling sea is out to the East.
You've no reason to suspect that it connects to any of the tunnels that you've already travelled, and similarly would suspect that it doesn't connect to wherever the humans have come from (as they wouldn't have been able to cross it).


Primordial Ooze

Yldrath - I assume the 2d6 on the bomb is due to expending an unstable accelerant? Where does the additional 1d6 burning damage come from?
Normal alchemist bombs don't cause their targets to catch fire...

Yldrath advances, and his thrown weapon breaks open across the bugbear's defences - spreading quick burning fire...

Noonan steps forward and his great blade cuts deep through the undamaged orc attacking Jason... quickly rectifying the lack of mortal wounds. Only the stubborn belligerence of the orc keeps it standing.

Morgan flees from the conflict, hiding in the shade of the Northern wall.

The point of Jason's spear tears through the throat of an orc and causes it to finally fall to the sand unmoving, but his shield strike is dodged.

The two bugbears converge upon the isolated Elijah, surrounding him and attempting to take him down...
Morningstar: 1d20 + 5 ⇒ (17) + 5 = 22 for 1d8 + 3 ⇒ (8) + 3 = 11
Flanking Morningstar: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 for 1d8 + 3 ⇒ (1) + 3 = 4
...heavy swung weapons crushing the human in their inelegant and brutal embrace.

Action Tracker (Round 5): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan

Map


Primordial Ooze

Right - the initial search for the shadow following has failed.
You've got three humans, a boiling lake and stone boats... what's next?


Primordial Ooze

Once you reach the Inn, you are ushered within to a corner table where Irabeth and Quednys already sit - Anevia likely convalescing elsewhere. Irabeth beckons you to sit and begins "Was there anything of note at the alchemist's?" waiting for your summary before nodding and continuing "I see... we thankyou again for your service crusaders, there are few of us remaining and all that are able to do for us is precious." before ceding the floor to Quednys.

The older man explains "As horrific as recent events have been, we’ve come to realize that they are, in fact, merely a prelude. The razing of the Kite, the destruction of our wardstone, Terendelev’s murder, and the assault on the city were nothing more than opening gambits."

"The Worldwound is on the march in a more concentrated assault than we’ve seen since the fall of Drezen. It’s fair to say the Lord of the Locust Host is finally making his move. The end of this hundred-year-war is upon us, and it falls to us to ensure victory."

“While the Templars of the Ivory Labyrinth were scattered, those who serve the Lord of the Locust Host himself remain concentrated in Old Kenabres. What we’ve heard from within the barricade they’ve erected is ominous. The cultists are waiting for something, and based on our own information and what you’ve managed to recover so far, it sounds like the vile witch Areelu Vorlesh will soon be coming to Kenabres. And it appears that we’ve determined what she intends to do."

“When the wardstone was destroyed by the Storm King, it exploded and destroyed the Kite. The network along the border failed, but did not fade completely. I believe this is because a significant portion of our wardstone still exists, and that the cultists have taken it to the old garrison in Old Kenabres. From what we’ve learned, they’re hoping to engineer a way to somehow reverse the field generated by the wardstones—essentially, to use our own greatest defense as a devastating weapon."

“The attack on Kenabres had a predictable result: causing the crusade to gather at the border to defend it. Some wonder why the demons haven’t attacked in stronger numbers. I believe that Areelu was counting on us massing along the border, and that if she can corrupt the wardstone field, she can strike a devastating blow against us all. In effect, we’ve lined up for the slaughter."

“Vorlesh is surely seeking some object of great Abyssal power, likely the Nahyndrian crystal mentioned in the missive you recovered, and with it she intends to turn the source of our hope into an unimaginable nightmare. We cannot hope to evacuate everyone from the border—I doubt they would give up the defensive line even if they knew what the enemy planned. But we can still stop this from happening—we just need to have someone infiltrate the Gray Garrison, locate the wardstone fragment, and destroy it.”


Primordial Ooze

There are no latent magical effects upon the humans.


Primordial Ooze

Elijah surges southwards, but his blade is easily dealt with by the set bugbear. Juro follows his lead and directs a pair of missiles, striking with the first a glancing blow.

The orcs attacking Jason struggle onwards, lashing out with curved blades...
Falchion: 1d20 + 5 ⇒ (20) + 5 = 25 for 2d4 + 4 ⇒ (4, 2) + 4 = 10
Confirm?: 1d20 + 5 ⇒ (9) + 5 = 14
Falchion: 1d20 + 5 ⇒ (7) + 5 = 12
...the first battering through his defences to cut deep and wickedly into his unarmored torso; but the second is defeated by his agility.

Action Tracker (Round 4): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan
Action Tracker (Round 5): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan

Map

If no changes to pre-stated actions you don't need to post I'll catch them on the next update


Primordial Ooze

Yeah - you can salvage the blood without issue

Abandoning the shoplot having scraped what information could be had from it's shell - the group begins the task of returning to the resistance's headquarters. Upon the journey you dispatch a small group of cultists that had freshly sacrificed a poor soul at the center of a makeshift pentacle. The cultists fight until killed, but bear little in their possessions, but as they fall unhinged laughter comes from their mouths mocking you to "Enjoy what time remains before the Worldwound opens entire"

The remainder of the journey is without incident and the Defender's Heart looms. Once eyes are put to you the sentries hail you and beckon "Come, Irabeth and Quednys await you"


Primordial Ooze

Moving down the rough hewn tunnel and looking with relative closeness at the surrounds, you notice that while there is some free earth upon the ground - none of it seems to have been disturbed. The walls and roof have rippling folds and cracks which could easily mask the presence of a creature as small at the intellect devourer, but you see neither hide nor hair of it as you walk through.

Hilde receives a reply "After we fled the drow we wandered the dark for what seemed an age... scavenging what we may... The first to succumb had a smell of death upon him and his skin grew cold. He walked into the darkness to die, and we moved on... It has claimed us one by one... the smell, the chill... and the walk into darkness to die."


Primordial Ooze

Wee man had a cold tonight so I was on nurse duty.


Primordial Ooze

Wee man had a cold tonight so I was on nurse duty.


Primordial Ooze

Wee man had a cold tonight so I was on nurse duty.


Primordial Ooze

Elijah delays his action as the two remaining wounded goblins summon some last inkling of strength to make a final clumsy strike before falling...
Shortsword at Elijah: 1d20 + 2 ⇒ (16) + 2 = 18 for 1d4 ⇒ 2
Shortsword at Yldrath: 1d20 + 2 ⇒ (16) + 2 = 18 for 1d4 ⇒ 4

The third and final goblin refrains from entering the fray again, and a simple flick of the hand and momentary concentration from the gnome on the balcony banishes the green creature back to the aether.

The southern portal then disgorges a pair of hulking goblinoids, larger and more vicious than the goblins that came before. Warily at first they stalk with confidence and grip a combination of morningstar and shield that they seem to know how to use.

Action Tracker (Round 4): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan
Action Tracker (Round 5): Jason, Bugbears, Elijah, Juro, Orcs, Yldrath, Noonan, Morgan

Map


Primordial Ooze

Nar / Stali / Padrym - a couple of Perception checks would apply, and are you doing anything more complicated than just walking and looking?


Primordial Ooze

Theodric is able to identify the resin as malyass root paste.


Primordial Ooze

Yldrath ignores the goblins and orcs still standing, instead focusing on the cleanliness of his blade.

Noonan repositions himself to watch Jason fight at closer quarters as Morgan ignores the bloodied goblin that still stands before him to grasp at Yldrath's bottle...
AoO against Morgan: 1d20 + 2 ⇒ (7) + 2 = 9
...but he manages to avoid the opportunistic strike and withdraw. His kenning of the portal is muddied by confusion, but he does note the distinct stink of conjurative magik.
The move action to take the vial I'd rule equivalent to picking up an item - which provokes.

Jason's continued assault falls shy of causing lasting damage, but keeps the orcs upon the defensive for a few moments.

Map

Action Tracker (Round 4): Jason, Elijah, Goblins, Juro, Orcs, Yldrath, Noonan, Morgan


Primordial Ooze

Re: the residue on the symbols, either Craft (Alchemy) or Knowledge (Nature) needed to identify it.

There is nothing else of interest within the basement, and when ascending you find that the looters that once dwelled there have moved on... taking their takings with them.

Back to the Inn?


Primordial Ooze

Can we get an immediate way forward?
1) Attempt to flush out what Padrym saw?
2) Withdraw from the boiling sea with the humans?
3) Go to the boats?
4) ?


Primordial Ooze

The death lurgy that I thought I'd dodged came home to roost... hopefully tomorrow my head will feel like it belongs to the rest of my body...


Primordial Ooze

The death lurgy that I thought I'd dodged came home to roost... hopefully tomorrow my head will feel like it belongs to the rest of my body...


Primordial Ooze

The death lurgy that I thought I'd dodged came home to roost... hopefully tomorrow my head will feel like it belongs to the rest of my body...


Primordial Ooze

Juro's twin arrows strike home - the first target left standing but barely, though the second is put into the mud.

The heavily wounded orc standing in fresh ground draws labored breath as the new puncture wound on his chest froths blood. In an attempt to keep moving he tries to charge, but is unable to sustain the action and falls to the ground unmoving.

The last of the orcs remaining to the East focus upon the isolated Jason...
Falchion: 1d20 + 5 ⇒ (17) + 5 = 22 for 2d4 + 4 ⇒ (1, 2) + 4 = 7
Falchion: 1d20 + 5 ⇒ (2) + 5 = 7 for 2d4 + 4 ⇒ (3, 4) + 4 = 11
...one blade catching on his shield, but the other forcing past his guard to leave a bloody track down his side.

From above you on the balcony the dwarf cries out "Not bad... just one more test..." and the gnome shifts in position and concentration. The East and West portals wink out of existence and a single new portal opens up to your South. It is slightly more substantial somehow - pulsing with roiling power... though nothing has yet emerged from it.

Action Tracker (Round 3): Jason, Elijah, Goblins, Juro, Orcs, Yldrath, Noonan, Morgan
Action Tracker (Round 4): Jason, Elijah, Goblins, Juro, Orcs, Yldrath, Noonan, Morgan

No new map as I'm at work - of the orcs, the last two standing are over attacking Jason.


Primordial Ooze

There is no magic upon the symbols.

Just for clarity the holy symbols were put into a chest beneath a symbol of Baphomet. It's a reasonable conclusion that the daubing of the symbols was potentially done by the same person that was honoring Baphomet.


Primordial Ooze

Not far from the Great Jumping Off Point, there is a region of the Azathyr of great volatility and geothermal activity. It was in this place, that one of the greatest dwarven mines of raw mithral ore was located. This was the Zaraketh (lit. the River of Silver).

When Dammerhall fell the Zaraketh was already all but mined out. A small skeleton crew of dwarven workman remained there, finishing off the last lode of that once great deposit. When news reached them of the calamity, they fled the Azathyr giving little thought to their post. Cut off and few in number, most never reached another dwarven hold.

In their haste, they left behind an item that though it had no value to them, has become a true treasure. They left behind a map that shows the road to Dammerhall. Within Zaraketh is the key to reclaiming the lost dwarven city.


Primordial Ooze

The boiling sea isn't associated with any of the legends or stories that you've heard about Dammerhall, but your knowledge of the underdark proves that such things exist. The typical sources are either active magma flows, or some kind of breach between the material and the plane of elemental fire.


Primordial Ooze

The thin blade of the elven alchemist slips into the orc's flesh, leaving behind a seeping wound.
What was the acrobatics roll for?

Morgan releases an only partially checked oily burst of energy that sweeps over those near to him...
Goblins: 4d20 ⇒ (15, 6, 8, 6) = 35 Orcs: 2d20 ⇒ (9, 13) = 22 all failed
...and finds his enervation rolls through and over his opponents unchecked by mental fortitude.

Jason's strikes are ineffectual, while Elijah perfunctorially ends the wounded goblin beside him... and the dead greenskins on the field of play begin to mount.

Any sense of adventure in the most distant goblin peels and fades away at the sight of the carnage and it capers in place with worried expression. The two goblins not yet in the fray move forth with labored breath, but have no energy to strike, while the last swings it's sword with strength...
Sword at Morgan: 1d20 + 2 ⇒ (16) + 2 = 18 for 1d4 ⇒ 3
... before spinning 180 degrees and falling bloodied and out of breath to the ground.

Action Tracker (Round 3): Jason, Elijah, Goblins, Juro, Orcs, Yldrath, Noonan, Morgan

Map

Juro - can you just reconfirm targets?


Primordial Ooze

Dread lurgy sufficiently survived!

How are people finding the PbP at present? - a bit slow moving no doubt, but outside of that?


Primordial Ooze

Any more for any more? - or is it back to the Inn?


Primordial Ooze

The decrepit humans are fearful at mention of the potential for an underworld encounter and cower as you discuss what may or may not have been seen.


Primordial Ooze

Just got back from a short work trip and am suitably shagged, update will flow when shagged nature diminishes.


Primordial Ooze

Resisting the effects of whatever had daubed the holy symbol, Harrol now sees that all of them are similarly coated.


Primordial Ooze

As Harrol's fingers close around the symbol it feels tacky, as though there is a film of some kind upon it...

Fort save please DC 16 is the target


Primordial Ooze

The orc that is threatening Juro does not remain an orc that is threatening Juro for very long. A single swing bisects the creature just above the hip, driving upwards through the orc's body and causing it to fall in two pieces with a visceral spray of gore.

Instakill ;)


Primordial Ooze

Juro steps aside to loose a pair of arrows towards the goblin attacking Elijah. His second shot is better than the first, but while it is on target a plate of metal in the raggy armor the goblin wears turns the projectile without harm.

The orcs then roar and sweep forward like a green tide.

The gravely injured orc swings it's weighted blade grunting through pain...
Falchion: 1d20 + 5 ⇒ (9) + 5 = 14 for 2d4 + 4 ⇒ (4, 2) + 4 = 10
...though it cannot beat the gladiator's shield.

Another races past Jason Drawing an AoO to chop wildly at Juro...
Charging Falchion: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 for 2d4 + 4 ⇒ (1, 1) + 4 = 6
...the ponderous swing easily stepped away from.

Yldrath faces his own mass of approaching orcish muscle, needing to split his focus between the goblin upon him and the fresh threat...
Charging Falchion: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 for 2d4 + 4 ⇒ (1, 4) + 4 = 9
...only the enhanced agility gifted

Jason's attacker is joined by another who jabs forcefully with it's weapon...
Falchion: 1d20 + 5 ⇒ (4) + 5 = 9 for 2d4 + 4 ⇒ (1, 4) + 4 = 9
...and proving even worse at the attempt than the bloodied beast before it.

Lastly the final orc struts forward to single out Noonan with a bestial roar, challenging the barbarian's manlihood...
Intimidate: 1d20 + 2 ⇒ (12) + 2 = 14

Action Tracker (Round 2): Jason, Elijah, Goblins, Juro, Orcs, Yldrath, Noonan, Morgan
Action Tracker (Round 3): Jason, Elijah, Goblins, Juro, Orcs, Yldrath, Noonan, Morgan

Map


Primordial Ooze

Gregori detects no taint of foulness upon the mage.

Harrol moves over to the chest and flicks it open. Within he finds five iron holy symbols of Iomedae stacked under a note that reads, We don’t need these anymore, but figured if you survived our surprise, it would be just plain rude to leave behind an empty chest for your troubles!

Perception DC 20:
The holy symbols appear to have a clear and sticky resin like residue upon them.


Primordial Ooze

Padrym sees nothing of concern among the ragged humans, but his preternatural sense picks up the faintest of scrabbling legs in the dark behind him. Spinning to look, he thinks he sees a shadow move a good forty feet distant... but is unable to discern exactly what (if anything) is watching them...

The humans initially timidly approach the rations, before hungrily devouring them. They shake their head "This place defies our eyes and thoughts... I am sorry, but I have no idea. There was a place where the air was thick with water and trees lived... but that is all."


Primordial Ooze

Theodric:
You don't have a clear idea of exactly what happened to you apart from the fact that it must be related to the mist that spread from the broken bottle.


Primordial Ooze

The faces take a slight hopeful uptick at the promise of food, and look for provision of same. "We were exploring a cave near our village when elves daubed in black took us... it seems like an age ago. We were taken and held, luck saw us escape while they were on the move... we have stumbled in darkness since..."


Primordial Ooze

The combination of a final slingstone and spiritual strike combined with Joneth's horizontal blade serve to end the misbegotten creature's life. Pitiful wails slowly ebb to silence as it collapses to quiescence.

Theodric - remember what the mist did to you ;)
Combat over.


Primordial Ooze

Still not quite your turn yet Yldrath - if you look on the tracker you'll see that it's first Juro's action; then the orcs; then you.


Primordial Ooze

Right - sorry for the wee delay, let's unravel this...

Juro manages a reflexive shot just as the first of the orcs emerges from the portal and it slices into the greenskinned beast's chest.
Few points: 1) Please be clear about what abilities you are / aren't using for your attacks.
2) Please try and at least make some kind of descriptive post when you write your actions for a round.
3) As you took a readied action, your initiative changes and you slot in between the Goblins and the Orcs in Round 2 - therefore your posted round 1 action hasn't happened yet. You can either keep the rolls or completely reroll them, but I'll need to know targets.
4) How are you getting +5 to damage?

Yldrath repositions himself in order to prepare for an explosive volley.
Please only post actions for ONE round at a time. Otherwise things devolve into a quagmire of if buts and thens. I know I can be slow at times, but patience is a virtue :)

Elijah and Noonan both stand firm and ready themselves for the perceived onslaught to begin, weapons held in anticipation of bloodletting.

Morgan holds his shield before him protectively...
Morgan - readying an action is a standard action, even if it's just a move action you're readying.
Given that you're already in a reasonably defensible position I assume you'll just keep the total defense and stand still?

Morgan:
You can't tell exactly what the gnome is doing, but two things are clear: he is the source of the portals, and some kind of conjuration magic is in play.

Jason does not follow the others and instead charges into the fray. His spear rises and falls into the depths of his chosen target's gut. The orc is mortally wounded and coughs wetly, spreading blood over it's chest... but it does not yet fall.

On the other side of the arena, the goblins begin to hoot and chitter as they make to approach...

Fickle Hand of Fate:
6d10 ⇒ (3, 2, 2, 10, 7, 5) = 29

...showing some signs of distraction, but still managing to keep mostly together.

Half charge forward headlong into the fray, drawing the attention of the readied Elijah, who puts a goblin in the dirt with a baseball swipe that near decapitates it. The second that approached him and another that bolted at Yldrath still manage to strike...
Sword at Elijah: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 for 1d4 ⇒ 3
Crit Conf: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 for 1d4 ⇒ 1
Sword at Yldrath: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 12 for 1d4 ⇒ 3
...Yldrath is left unmarked, but the goblin charging Elijah trips at the last second - throwing his sword before him to catch his balance and fluking a wicked cut through Elijah's shin.

Action Tracker (Round 2): Jason, Elijah, Goblins, Juro, Orcs, Yldrath, Noonan, Morgan

Mapski


Primordial Ooze

Joneth's lithe human hands guide his blade well, but his cuts are insufficient to mark the creature's hide. Harrol's weapon of spiritual force has better success and Theodric sends another pair of magical missiles into it.

Ragged and laboring the mandragora seems to be near the end of it's existence, but it struggles on. Still pressed by Joneth and it's dim mind seeing the nearer threat as the greater it flails maw and limb...
Bite at Joneth: 1d20 + 8 ⇒ (18) + 8 = 26 for 1d6 + 2 ⇒ (2) + 2 = 4
Slam at Joneth: 1d20 + 8 ⇒ (11) + 8 = 19 for 1d4 + 2 ⇒ (1) + 2 = 3 and a DC 15 Fort save vs poison
Slam at Joneth: 1d20 + 8 ⇒ (6) + 8 = 14
...battering the already bloodied swordsman again.

Initiative Block (Round 4): Mandragora, Eudocia, Gregori, Harrol, Joneth, Theodric

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