Summary of Round 3:
Round 4: Orcs' turn
Other Orc archer, not wounded as grievously, moves to M8 and shoots Menas also but his shot is high and misses by a mile!
The orc skewered by Quain grits its teeth, curses him in orcish, steps 5' toward the ranger and swings his falchion at him, inflicting a grievous wound across the ranger's abdomen!
The last orc sees the wounded Menas and tries to finish the job, but barbarian's defensive stance deflects the blow at the last second!
Summary: Menas suffers 9 damage
Justified: I get the Dex and AC from the Breastplate. Where does the +1 shield bonus for wielding the weapon 2-handed come from? It's not from the weapon or your traits or feats or your archetype, so I am confused. At no time, did you state you were using combat expertise, so please let me know. Maybe I missed something. If your AC is 19, both attacks would have hit this round and nothing is changed.
Round 3: Orcs' Turn
The Orc archer in L3 shoots Menas:
The Orc in O11 shoots Justified:
The orcs forming the defensive wall change tactics, draw javelins and throw them at Justified, dropping him!
The orcs with the prisoners are no longer in sight, disappearing into the depths of the cave!
Summary of damage:
Party is up!
Damage for shortbow: 1d6 + 3 ⇒ (4) + 3 = 7
Quain's arrow hits the archer, but he refuses to die, though he is bleeding profusely!
Did Menas drop his pack gear? I will assume so. Otherwise, he can only move 40' as a double move and not reach Justified.
Round 2: Orcs' turn!
The wounded archer shoots Quain:
The other archer shoots Justified and moves 20' closer, but misses this time!
The orcs with the prisoners double move back into the cave, commanding the family to follow them, using the prisoners as shields, with the mother carrying the baby.
The other 2 orcs continue the same pose, grunting and baring their teeth at the party, as they grip their falchions tightly!
Party is up!
Okay, Justified, I have your armor at 18 (+6 armor, +2 Dex); a glaive is a 2-handed weapon, can't wield it with a heavy shield.
Menas screams and Justified moves up, alerting the orcs to an attack. Two of the orcs move to the merchant and his family and grab them, using them as human shields from any more ranged weapons! The archer hurt by Menas, shoots him, with his composite longbow but the arrow bounces off his armor. The second archer shoots Justified, screaming "Die, human scum! I will add your skull to my collection!" The arrow penetrates deeply into Justified's ribcage, causing a grievous wound.
Menas attack: 1d20 + 3 - 2 + 2 ⇒ (10) + 3 - 2 + 2 = 13
The two last orcs move up, drawing their falchions and stand shoulder to shoulder, forming some type of defensive wall.
Party is up!
Summary of Surprise Round:
Initiative Order Round 1:
Justified, I don't see any equipment on your sheet. Or how you calculate 20 AC or 30 speed. Please advise/amend before you post your action for Round 1.
Menas Kriger wrote:
move to AI5 and throw a javlin at the H4 archer, attack roll with range penalties.
Menas, you start off where I put you on the map. If you mean you move to AA15, that's 80' of movement from your current position, so you either run for 1 round or double move for 1.5 rounds. If that's the case, we first resolve your movement to see if you're spotted before any attack rolls.
How large is the entrance to the cave - for medium sized creatures or larger? Could it be collapsed maybe? Are there any signs of dug up, concealed holes on our way in? Some signs of (semi-domesticated) animal presence?
Cave entrance is about 10' high. It could be collapsed with high level magic or hours of pickaxe. No concealed holes or animals that you can see. Heck, if they're eating horse flesh, it seems pets wouldn't last long.
Zarael casts Mage Armor on Haterivet and wishes the party luck. You follow the tracks for 2 more hours off road, as twilight begins to set in. You follow carefully on the rocky terrain and dried mud, before hearing noises and seeking cover among a copse of dead trees. What you see is an odd circle of stone rocks/boulders about 2' high, wherein lie bound a human male, female, and child. Around the circle are four bestial savage humanoids, with green-gray skin and greasy black hair, easily recognizable as orcs! They stab at the bound humans with the flat of their falchions, as they laugh and point to the two fire pits that flank the circle of stone. Occasionally, one of the orcs pulls some horse flesh roasting in the fire pit and eats it in front of the humans, causing them to cry and scream, with no hope in sight, only inciting the orcs to more laughter and enjoyment of their game. You see two other orcs standing at the entrance to a cave, presumably on guard duty, not participating in the game, armed with longbows. The cave tunnel turns so you cannot see further in. You are about 110' from the nearest orc.
What do you do?
Quain looks over the scene. The arrows left behind are all broken or discarded. Taking a look inside the wagon, he sees evidence of possibly three people, one of them a child by the small toys found on the ground. Piecing the scene, it seemed the wagon was ambushed by archers from behind the rocks, killing the driver and the horses first. There are no other pools of blood and the tracks are more heavily imprinted on the way up the hill, so perhaps, the prisoners were carried off, some or all of them bleeding. Quain reaches the boulders and sees the boot imprints of medium size humanoid creatures, perhaps 6' tall, about 6-7 in number that were in waiting. The blood trail continues to the east and is no more than 2 hours old. He relays this information to the party. He also tells them by some odd strands of hair he found that the attackers were not human.
No enemies present behind the wagon other than the body of what you surmise was the driver by his formal uniform, a human male in his late 40s. Lots of blood from the man and the corpses of the 2 horses stains the ground. The wagon was similar to yours, a driver up front with a covered awning for supplies/passengers.
The terrain here is plains with hills. I will assume Justified jumped out of the wagon to notice the following details. He notices the wagon is facing you, so it is likely it was coming in the opposite direction, especially since no wagon passed on you on the way here. He senses no danger from the surrounding areas, although there is a gravelly road branching east, further into the mountains, and there are some boulders which seem oddly placed up that road some 50'.
No dangers stalk you that night, though you find it refreshing to not smell your own feces, as you did in prison. Over the next few days, you eat and sleep and ride toward Korvosa, the Mindspin mountains to your east. Zarael speaks very little to any of you, and it is clear he is not happy to be in your company. Three days from Korvosa, Quain and whoever rides with him see something on the road as you round the bend: an overturned wagon and lots of blood smears at a distance of 50 feet. It is about about 3pm on a cloudy afternoon.
Answers to Haterivet's Questions:
Gnome: "There you have it, the 5 survivors of the 5 Trials!" The crowd cheers, glad to have witnessed a spectacle of death and seen so many murderers meet their just end. Those with coin invested are clear to see: some Quain supporters sad to see they pulled out of betting on him in the last Trial; some Menas supporters extremly sad they didn't bet earlier when the odds were truly astronomical; some Justified supporters, happy to make some coin; some Gaza supporters depressed as hell as that the priestess who could "rise above the ground" died; some Kwin supporters happy to have the forethought to bet that the small thief would escape the notice of the heavy hitters; and finally, some Haterivet supporters happy to know that slow and steady still wins the race. The crowd stands, giving the five prisoners a standing ovation, though their respective wardens give them more of a "golf clap", sad to see them live.
Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Haterivet shoots the suspended Gaza, the bolt penetrating her skull, her eyes closing forever. Cheers from the crowd.
Gnome: "7 prisoners left. The devil spawn murderess is no more!"
Kwin finishes Cirnos off with a CDG.
And after someone finishes off Kor:
More to come tomorrow as I need to sleep, congrats to the 5 survivors!
Quain, on thrown weapons you also add your Strength modifier so you do 9 points of damage!
The stone, propelled by great force, hits Gaza in the face, bashing her forehead in! The crowd cheers the accurate throw! Gaza's body goes limp, blood dripping onto the Arena floor from her forehead, as it hangs there, suspended in mid-air!
Gaza is at -5. Menas is up next!
With the mighty blow, Menas crushes the back of Morthgar's skull, as the crowd revels in the slaughter. A gnome in the crowd, whose voice has been magically enhanced, stands and says, "8 prisoners left! The half-elven assassin is no more!" This is met with thunderous applause, as you recognize the gnome as the Voice you have been hearing all throughout the Trials.
Justified moves up and puts down Cirnos, the life ebbing from his body.
Haterivet is up!