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Although you can coordinate and have two effects going at the same time, or draw out IC as long as possible. And Hey Kishta. How's it going? Lord_Viper_69 wrote:
All you need is the player's guide. I have all of the books, and we're already through the first part of the first book. Create what you want to play. As Raina said, Party Balance is second to interesting characters. Any info that you would know I would give you, so no need to spoil the adventure.
Recruitment thread's up. Please feel free to post there and tell them how great (or horrible, though I certainly hope it's great) I am and feel free to look through the entries. I'd like your input so I can make a good decision and find the best fit for this group. Thanks for putting up with the delays, you guys are awesome.
Hello there. I'm currently running a Curse of the Crimson Throne game, and unfortunately, I've had two players leave due to real life issues, so I've decided to recruit some fresh players. I'll be posting the character creation guidelines below, but I'd like for you to look at the campaign tab and a few pages of the game to get some information and a feel for the game so you can decide if your comfortable with the play style. Warning: Spoiler!:
We have just defeated Lamm and his lackeys, but haven't gotten much further than finding a place for the night. Character Creation Rules: -15 point Buy
You will also need to provide a backstory and what your character does in a typical day. Also please provide the description of an NPC and two locations in Korvosa that your character has close ties to. It doesn't have to be detailed. I'm looking for players that can post once a day. I want to keep combat moving so I'd like to keep rounds to 24 hours. There's significantly more leeway in the RP portions on this, though posting often then helps as well. The current party:
I don't mind cheese, but I'm looking for characters and players, not walking statblocks and players. I'm only going to be taking three, and recruitment closes next friday. PS: Please put all information about your character in an alias and link to it. This helps me, and you can rename/delete the alias if you don't get in. Statblocks that leave out alot of information, or an incomplete alias won't be considered. If I need to GMPC your character for a bit, I need to be able to know what you have and what you don't. PPS: If you're new to the game, welcome and don't be afraid to ask questions. I'll do my best to answer, and if I'm wrong, someone will be kind enough to correct me. Good luck and I look forward to what you guys come up with.
Well, that settles the recruiting issue at least. I'm sorry to see both of you guys go. If you ever want to jump back in, drop me a PM and I'll work something out. I feel like I never got to know Sev or Aerodus that well, but I think they would have been some interesting characters in this. I hope things work out for you guys. I'm going to get a recruitment thread going. Do we want two or three people? I'm leaning towards three just to have some cushion.
"Please do. I saw the children in the common room. I need to check on them and see how many need tending to, and I need as many hands as I can get. I will not have you dripping blood everywhere." Kin crosses her arms and gives Sev a look that tells him all too clearly that if Raina tries to force him to drink it, she'll help.
Talliree suggests taking the children to the Dwarf's Axe, noting that Brask has a soft spot for the unfortunate, and the two mercenaries would want to collect their bounty as soon as possible. After waking all of them up and making sure that Raina and Sev would survive the trip, the group goes out into the cool, early spring night. All is quiet, as if the city is anxiously holding it's breath. The normal song of the night is silent. As they approach the tavern, even the rowdiness from a few hours ago was strangely absent. No one speaks. Not even the nervous children. Then, a bell tolls. Once, twice, thrice, and again. Nine ringing notes break the silence. Nine notes of sorrow break the silence. As the last echos fade, the tension in the air grows thick. A lone keening cry is heard in the distance, dying out to a chorus of cackles.
Don't worry. I have something planned for that. That said it's getting close to midnight. Might be better to wait until morning since the orphanage is on the other side of the city. The kids murmur back a chorus of okays. Most seem pretty tired now that the excitement is over. I'll be moving us ahead by wednesday. We've slowed a little, so I'd like to pick the pace up a little bit.
The first of Lamm's Lambs to speak with Raina almost knocks her through the hole in the floor. Even in the gloom, and despite the tears rolling down her face, she is obviously related to the ulfen girl below. "I-is my sister alright?!" Raina:
Many of the children were orphans that were offered a roof over their heads and enough to eat. Some were taken by Lamm while at the parket with their parents, uncles, aunts, or even grandparents. You learn that Alfsigr and Alfhildr are twins, and have an older sister named Raseri. Most of the children are between five and ten with a couple being older. Sig and Hil are the second oldest at fourteen. The oldest is a thin, wiry boy who turned fifteen last week. Most of them are not in the best of health, being half-way to starving, and those that aren't would have probably died in a couple of weeks from Lamm's neglect. The party down below searches through the rest of the two rooms, but finds little in the way of value. Keep in mind that I'm trying to stay on the rails here. The more I have to think up off the top of my head, the less time I have to do other things, like write posts. I'm not going to have the party arrested for selling goods that were stolen by a third party. With that said, can I have a plan of action?
Updated Loot list:
a narrow teak cigar case inlaid with tiny bits of jade - 25gp a 2-pound gold ingot bearing the Cheliax coat of arms - 100gp a miniature gold crown - 350 gp a fist-sized scrimshaw carving of a kraken with garnets for eyes - 200gp a silver ring bearing the inscription “For Emmah—the light in my nights,” 150gp a highly realistic and highly scandalous ivory figurine of two entwined succubi - 450gp a masterwork shuriken - nothing special about it, 6gp 2sp an adamantine arrowhead - 60gp 5cp an abalone-shell holy symbol of Shelyn - 300gp a tiny glass tube containing a dose of oil - Spellcraft DC 16 an obsidian wand - Spellcraft DC 16 a crystalline vial (Worth 50gp) containing a dose of silversheen - 300gp total a bejeweled brooch with a broken clasp - Around 1200 gp
Sev gets the lock undone after a bit of work. Inside the case, each one wrapped in cloth and tied with twine, is a narrow teak cigar case inlaid with tiny bits of jade, a 2-pound gold ingot bearing the Cheliax coat of arms, a miniature gold crown, a fist-sized scrimshaw carving of a kraken with garnets for eyes, a silver ring bearing the inscription “For Emmah—the light in my nights,” a highly realistic and highly scandalous ivory figurine of two entwined succubi, a masterwork shuriken, an adamantine arrowhead, an abalone-shell holy symbol of Shelyn, a tiny glass tube containing a dose of oil, an obsidian wand, a crystalline vial containing a dose of silversheen, and a bejeweled brooch with a broken clasp. The brooch is by far the most valuable thing in the pile. It is crafted to appear as a psuedodragon and an imp coiled around each other. I need three appraise checks from anyone who wants to find the value of the items. I'll take the highest one. I also need two spellcraft checks and a knowledge(nobility) check.
The stench that assaults Tusilak threatens to overwhelm him. Decay mixed with cheap perfume wafts up and into the Shoanti's nostrils. Inside lies Zellara's severed head, crudely done up in makeup in a macabre mockery of life. She is obviously weeks dead, despite the attempt at preservation. Underneath lies a blood stained, cloth-wrapped package.
Okay, so I guess I need to NPC Nora and Sev until Riddlewrong is back. Aerodus opens the door to the small room in the corner. Room Description wrote:
Loot:
Lamm:
Mw Dagger Mw hand Crossbow 10 crossbow bolts Wiggles:
Room:
All four of Lamm's prisoners are still breathing. Raina is the worst off, being bruised and bloodied all over. Sev is unconscious, but most of his wounds seem to be from before. Cataree, the Shoanti girl seems to be in shock, not even recognizing Tusilak. The other girl, whom can only be Sig, you hope, looks from one member of the groups to the other. "Th-thank you."
Attack v. Balthazar: 1d20 + 3 ⇒ (8) + 3 = 11 Wiggles takes one final swing at Balthazar. It comes in slow and clumsy, missing the large man by several inches. Unable to sustain his rage, the big half-orc falls to the floor, his blood slowly leaking through the boards. Loot list coming up. We are officially out of combat. Somebody might want to see about Nora.
That was figuring out who to attack first and next. It just happened to be the two that affected him first. And no way to get there in a single move, Aerodus, sorry. Wiggles roars and turns on the Chelish man, hatred burning in his eyes. Power Attack: 1d20 + 4 ⇒ (12) + 4 = 16 His blade hits at an awkward angle and slides across the scales of Balthazar's armor before being batted aside. Finish Him!
A whoops, that was supposed to be Balthazar and Aerodus. See, we're not even to the adventure proper and I'm messing up. GM Stuff:
Target: 1d3 ⇒ 1
1-Nora 2-Balthazar 3-Aerodus Falchion PA 2h: 1d20 + 4 ⇒ (13) + 4 = 17
Well, I wanted this to be a memorable fight... Wiggles looks at Lamm's fallen form for a moment. Then, just as the little gnome had feared, he is anger, very angry. "HE PAID ME GOOD COIN!" He snaps out a wickedly sharp sword as he steps in closer to Nora. She manages to avoid being cut in half, but even that glancing blow breaks ribs and spills her lifeblood. (13 points of damage, all injury.) She falls to the ground in a gasping heap. 1-Balthazar, 2-Talliree, 3-Tusilak: 1d3 ⇒ 2
He glares at Talliree, murder and worse in his eyes.
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