Eustoyriax

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469 posts. Alias of RyanH.


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"Oh... no, no, no... you don't need to fly... I will, But some assistance in prepping would be wonderful... "

Here's the deal...

Each PC can take four actions before the race, which they may use to improve Laboni’s vehicle or engage with the other racers (detailed below).

Improve Laboni’s Junkracer: PCs can spend an action to attempt a Computers, Engineering, Perception, or Physical Science check to find parts in the scrapyard and install them in Laboni’s racer. The GM should remind players struggling with the checks that PCs can use the aid another action to assist each other’s rolls. Weapons installed on the vehicle do not cause damage, but instead impose penalties to the target’s Piloting rolls for 1 round on a successful hit. Every successful check allows the PCs to pick one improvement from the list below to apply to the vehicle’s statistics; these bonuses are cumulative.

The vehicle’s base speed increases by 5 feet.
• The vehicle gains a +1 Piloting modifier.
• The vehicle gains a +1 attack modifier.
• The vehicle gains a +2 bonus to its EAC.
• The vehicle gains a +2 bonus to its KAC.
• The PCs install a basic energy weapon on the vehicle (imposes a
–4 base Piloting penalty on a hit).
• The PCs install a basic kinetic weapon on the vehicle (imposes a
–4 base Piloting penalty on a hit).
• The PCs upgrade a weapon to impose an additional –2 penalty to
enemy Piloting checks on a successful hit.

Investigating the Enemy: PCs can scout out their opponents with a Sense Motive check, or examine their opponents’ vehicles with an Engineering check. A PC can do this as part of making a prerace improvement skill check—the PC can take breaks during the improvement attempt and casually investigate one of the other racers. Otherwise, it costs a PC one of his prerace actions to converse with or examine all members of the competition. This check does not grant exact knowledge of an opponent’s statistics, but the GM can provide the PCs an idea of a driver’s skill or the associated vehicle’s strengths and weaknesses. On a successful check, the PC can ask one pertinent question about the pilot’s skill or about the vehicle the pilot is driving (or receives similar relevant information, if a player is unsure what he or she should be asking about).

Sabotage: PCs can attempt to sabotage the other vehicles, but they must dodge the eyes of everyone in the ramshackle stadium by spending a prerace action and attempting at a Stealth check. Failing this check raises the DC of future Stealth checks to sabotage vehicles. A PC who succeeds at this check can then attempt an Engineering check on one of the opposing vehicles to either reduce the vehicle’s speed by 10 feet or to impose a –4 penalty on one of the vehicle’s modifiers. If the PC is caught cheating in this manner, the offending PC is tossed out of the engine pit (no more turns). If the PCs are caught cheating again, it is grounds for the immediate disqualification of the entire team.

Socializing: PCs may also take this time to speak to the other pilots. During their prerace actions, they can forgo making an Engineering or Sense Motive check to examine and socialize with their opponents.The junkers are busy with their own preparations and do not have much time to talk. The GM should try to limit conversation to keep the game moving at a reasonable pace. Below is a listing of all the racers and their statistics, descriptions, and pertinent information for PCs attempting social skill checks with this action type.

------

Laboni, to her credit, is a skilled mechanic and has worked hard to pull together a decent racer from the piles of junk in Botscrap. Unfortunately, despite her heroic efforts, Laboni’s machine is not a match for vehicles that have been tested and improved over the course of multiple junkraces. She is not a pilot and has no experience with weaponry. If Laboni is going to have a chance, the PCs must help improve her vehicle.

The other racers...

There are five other pilots in the competition: Lemgem, Nyizin, Orsis, Ratrod, and Velocity.

Each of you get four actions, since success or failure at upgrading the racer may dictate whether you want to focus more on that or other strategies, we'll do one round at a time....

You may all take one action

Phantom-6
Shamshir Maah
Blake-03
Zvei
twitch


Ratrod’s racing circuit is a hollowed-out section of a mountain of spare parts in Botscrap, the track specifically sanctioned by the ysoki-dominated Salvage Union that controls most of the yards.

When the you arrive at the competitors’ entrance, a small robot informs you of the basic rules of the race: racers and their pit crews are to build and improve their vehicles from the available scrap around the racetrack. Vehicles built at previous junkraces can return. Racers can fire upon other competitors during the race, but firing into the audience is grounds for immediate disqualification; racer weapons must be nonlethal and may affect only opponents’ vehicles.

Laboni, the female human mechanic, is easy to find in the crowd due to her paisley clothes and bright white lab coat. She is in her late teens and sheepish about the whole debacle—in truth, she was merely aping the opinions of her seniors in the field and got carried away.

Laboni is incredibly grateful to the you for showing up to support her, as she knows she cannot win the race on her own.

She does not want to apologize to Ratrod until she has won and saved face.

You can act/ask questions etc to any part above


When the groups gives the album to Historia-7, she gives them all a long, unreadable stare before calmly stating she will enter it into the archives.

Zigvigix congratulates the group on the successful extermination the "Feather Stalker."

Zigvigix is satisfied... but when they hear of your success giving the music album to Historia-7, the shirren praises the group and commends them for their strong team spirit.

Zigvigix presents the you with a set of basic iridishell armor, a pair of incendiary grenades I, and 400 credits. They apologize for the lack of credits they can offer but excitedly warn the group, “Have fun with the grenades, but don’t blow yourselves up—I like you!”

______________

The Acquisitives’ leader, Radaszam “The Dealmaker”, manages the deployment of the Acquisitives and his personal mercenary outfit, the Obsidian Spiders. He keeps a public-facing office for this purpose in the Nyori Palisades, a luxurious neighborhood located in Absalom Station’s transparent central dome.

The group heads to the offices.

The plain white doors of the office slide open to reveal a stark, dimly lit room. The chamber is bleak and expressionless in its emptiness—no vanities line its smooth black walls, and no signs of use mar its smooth black furniture. The only occupants of the suite are a bug-eyed tadpole wriggling in a glowing blue aquarium and a reptilian vesk seated behind an onyx desk. The vesk gestures to a number of chairs in front of him, his features sharply illuminated by the light of his desk’s green holoscreen. “The new graduates,” he greets, in a low and pleasant voice. “Good day. I am Radaszam, though since you are here, I should hope you already knew."

“I trust you are aware of our Society’s traditions, so I will cut to the point. I have a minor situation that needs resolution. One of our members, a human named Laboni, had a rather public altercation with a junk scavenger from the Spike. You might be more familiar with the scavenger than I, actually; he is a ysoki who fancifully calls himself Ratrod. I am told he runs a popular racing competition that has, hmm, several hundreds of thousands of viewers on the station’s infosphere. For some reason, Laboni felt the need to tell him that any ‘real’ mechanic could easily beat the garbage that Ratrod and his associates slap together. Now that Ratrod has issued an infosphere-wide demand that she race him and prove it, Laboni doubts she can back that claim up."

“Embarrassing, isn’t it? Not really the sort of troublemaker that suits our Society. Perhaps she would be better suited to the bottom of a trash compactor... Well, we cannot afford to throw her out, not after so many Starfinders were lost in the Scoured Stars. Besides, we can’t let people think we are so weak that we can’t control our own members, or that we cannot stand up to a scrapyard junker. No, I would like you to assist Laboni in winning this race. Show our detractors that even the least of our Society is not someone to be trifled with.”

Radaszam gives the group directions to the race’s location in Botscrap and hands them badges marking the them as Laboni’s official pit crew. He suggests the they do not delay, as they need as much time as they can to help with the race.


You are now standing free of the crowd, with Historia-7's album in hand, and your primary mission complete.


The line was very long... but no-one is fatigued (DC 12)...

Shamshir picks up the album intended as a gift for Historia-7. And then picks up a second album.

Blake, a Zvei also snag a copy of "Star Sugar Heart love!!!" (50 Credits for each purchase after Historia-7's which Zigvigix covered.)

The crowd is very exuberant and eager to see the album in your hands, slapping high fives and low-whatevers...

Everyone sneaks through safely, but Phantom who is jostled around, falls, and takes bludgeoning damage: 1d4 ⇒ 4 from getting stepped on and banged around in the mayhem.


Sorry, back in the world (from off the grid in the Redwoods, and hectic ness when I got back)... will post tomorrow! (It's an f'ing long line...)


It looks as if the line is well monitored, if not by staff, by those that have been waiting in line already... some apparently camping out, some is Strawberry Machine Cake garb...

... the party stands in line... they're in pretty good spirits, quietly discussing their exciting recent adventures and success, but after the first hour of slow moving, spirts dwindle. And it goes down hill from there... SIX full hours later the group makes it to the check out line, an abundance of albums still available for purchase at 50 credits each..

Everyone...
DC 12 Fort Save or fatigued
(And give me a DC 11 Reflex save)

With the pounding lyrics of Strawberry Machine Cake assaulting the group they approach the check out counter.

Lyrics:

♫ I am she as you are he as you are me
And we are all together
See how they run from our Manta guns
See how they lie
They’re lying

Contemplating mistakes
Waiting for the group to come
Psychedelic walrus, stupid bloody chain gang
Teltham’s been a naughty boy
How you’ve been led along

I am the star friend
We are the star friends
We are the walrus
Goo goo g'joob

All the starfinders swimming
Pretty little starfinders in a row
See how they fly see how they die
See how they run
I'm crying
I'm crying, I'm crying, I'm crying

Strawberry Machine Cake
Pumped with the volume high
Empty jars of ertis oil, missing manta team
Oshessa’s a naughty girl
You let your followers down

I am the star friend
We are the star friends
We are the walrus
Goo goo g'joob

Swimming in a cracked relic room
Waiting for snakes to come
If snakes don't come you don’t catch the scum
Guess we can’t complain

I am the star friend (You can join us too)
We are the star friends (We’re over the moon)
I am the walrus
Goo goo g'joob, goo goo goo g'joob

Expert, textpert sotto voce
Don't you think Sophia laughs at you (Ho ho ho, hee hee hee, hah hah hah)
See how they sigh, jokes from Keskodai
See how we’ve tried
I'm crying

Then there’s our mission
Seeking Chlophirum
Joining the sermon singing Halleluia
That’s when we decided Oshessa had to go

I am the star friend
We are the star friends
We are the walrus

Goo goo g'joob, goo goo goo g'joob
Goo goo g'joob, goo goo goo g'joob, goo goo ♫

"Hey there fellow Cake Head! What will you have?!", And the clerk gestures to the new Strawberry Machine Cake album...


The party makes their way to Audio Blaster Emporium, and are dismayed to see a raucous line extending out of the store and around the block! It appears to be moving slowly. There is a large holographic sign proclaiming, "GET THE NEW STRAWBERRY MACHINE CAKE ALBUM HERE... GET YOUR EXCLUSIVE ALBUM NOW! NOT AVAILABLE FOR DOWNLOAD!."

Someone walking out of the store says... "HAIRY BALLS YES! This is worth the six hour wait!!!"


Blake, still stealthy, but this time also hitting the beast!

It staggers, but remains up!

Phantom's round takes the creature down. It slumps to the floor in a feathery pile.

Station security must have been watching as shortly after the Feather Stalker (as you later learn it's called) security moves into the warehouse to start removing cargo and freeing up space for the Exo-Guardians.


out of town till Sunday.... mostly offline


Zvei curses...


Zvie's laser leaves a nice little burn mark... and the sherikens are doing a number on the beast as another lodges in it's vitals. Blake is well concealed, but misses again! Phantom blows open another crate... some medical supplies fall out the damaged crate.

There's no info about twitch in his profile really and the drone is melees, so I'll keep him out of combat.
Twitch pulls farther back...

The beast rushes Shamshir and takes a feathery swing!
feather appendage KAC: 1d20 + 8 ⇒ (2) + 8 = 10
Damage B: 1d6 + 3 ⇒ (4) + 3 = 7

The feathery appendage brushes his face... making him want to sneeze... scrunching his nose he gets over it.

Bold is up!
Round 4
Zvei
Beastie (30)
Blake-03
Phantom-6 (Sickened 1 rounds)
Shamshir
twitch

Round 5
Zvei
Beastie (30)
Blake-03
Phantom-6
Shamshir
twitch


Blake knows he was stealthy enough, the creature was totally unaware, by the laser still missed his target... deep breath, next time.

Twitch withdraws!

The beast shoots a feather harpoon at Shamshir

The feather makes a solid hit...

Vs KAC: 1d20 + 10 ⇒ (16) + 10 = 26
Damage p: 1d6 + 2 ⇒ (1) + 2 = 3
DC 11 Fortitude or sickened for 1d4 + 1 ⇒ (4) + 1 = 5 rounds

Bold is up

Round 3
Zvei
Beastie (21)
Blake-03
Phantom-6 (Sickened 2 rounds)
Shamshir
twitch

Round 3
Zvei
Beastie (21)
Blake-03
Phantom-6 (Sickened 1 rounds)
Shamshir
twitch


Zvei's shot ricochets off the floor, but Phantom and Shamshir's attempts fly true, both landing solid hits.

Round 2
Zvei
Beastie (9)
Blake-03
Phantom-6 (Sickened 3 rounds)
Shamshir
twitch

Round 3
Zvei
------------
Beastie (21)
Blake-03
Phantom-6 (Sickened 2 rounds)
Shamshir
twitch


D3-K0 moves in, it's blade narrowly missing the creature.

The creature strikes at twitch, being right in front of him and all... scoring a solid hit...

Feather appendage vs KAC: 1d20 + 8 ⇒ (14) + 8 = 22
Damage Bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7

Bold can go (including Zvei for round 3)

Round 2
Zvei
Beastie (9)
Blake-03
Phantom-6 (Sickened 3 rounds)
Shamshir
twitch

Round 3
Zvei
Beastie (9)
Blake-03
Phantom-6 (Sickened 2 rounds)
Shamshir
twitch


The warehouse erupts into commotion as everyone moves in to attack

Shamshir moves forward and with blinding motion whirls a throwing star at the beast, it lodges deep into its main meaty-part, the torso holding the quivering feathers.

Zvei's shot seems true, but then it’s clear that the round passed right through the feathery appendages without causing any damage. Blake's laser blast puts a hole in a nearby crate.

Phanton’s shot is high as well.

Can someone give me an action for Twitch

Round 1
Bold is up!
Zvei
Beastie
Blake-03 
Phantom-6 (Sickened 4 rounds) 

Shamshir
twitch

Round2
Zvei (already gone)
Beastie (9)
Blake-03
Phantom-6 (Sickened 3 rounds)
Shamshir
twitch


The party can hear the creature scuttling about, then those with line-of-site see a large creature climb over the edge of the pit... going for phantom. When Phantom is not immediately evident, it turns, seeing Twitch... and releases another feather projectile.

attack KAC: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Phantom DC 11 Fortitude or sickened for 1d4 + 1 ⇒ (1) + 1 = 2 rounds

The creature lets out a squeal as it's feather-like appendages spread out and vibrate...

Round 1
Bold is up!

Zvei
Beastie
Blake-03
Phantom-6 (Sickened 4 rounds)
Shamshir
twitch

Round2
Zvei
Beastie
Blake-03
Phantom-6 (Sickened 3 rounds)
Shamshir
twitch


Phantom... you can act too


Phantom Athletics: 1d20 + 5 ⇒ (7) + 5 = 12
Phantom Perception: 1d20 + 5 ⇒ (18) + 5 = 23

Phantom easily climbs the box... as they move to throw something into the pit they lock eyes with the creature...

init:

Zvei; init: 1d20 + 4 ⇒ (17) + 4 = 21
Blake-03; Init: 1d20 + 5 ⇒ (11) + 5 = 16
Shamshir; Init: 1d20 + 5 ⇒ (4) + 5 = 9
Phantom-6; init: 1d20 + 5 ⇒ (10) + 5 = 15
twitch; init: 1d20 + 2 ⇒ (6) + 2 = 8
Beastie: 1d20 + 3 ⇒ (17) + 3 = 20

The creature with blinding quickness releases a feather looking object that flies towards Phantom.
attack KAC: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Phantom DC 11 Fortitude or sickened for 1d4 + 1 ⇒ (3) + 1 = 4 rounds

just bold is up!

Surprise Round
Beastie
Phantom

No one can see the beast yet but phantom, the pit is 10' deep. Everyone sees the feather shoot out and hit phantom

Round 1

Zvei <-- Can act
Beastie
Blake-03
Phantom-6
Shamshir
twitch

Sorry, phantom, I see now you didn't say you hopped on the box, but pretty much the same thing... I'll let you hop off without a roll if you wish


Map added

No one sees anything more than described...


Sorry, at PaizoCon (sorry, not sorry!)... will post, if and when I can... just got in a bit ago... need sleep!


The holo recordings show a large black-and-white creature, a crinoid, made up of long feathery appendages and little else.

Shamshir remembers that Feather Stalkers, large aberrations, have melee and ranged attacks, A feather stalker can release a piercing feather at a single foe as a ranged attack targeting. Different feather stalkers have some different special attacks, and while different for each feather stalker, he knows they have energy resistance. "Careful, these creatures see in the dark..."

Going to the warehouse first.

On the way, there are shops, restaurants and the like available should you need to purchase anything.

Once you are ready, station security allows you through the force barrier set up around the perimeter of the warehouse.

The doors to the warehouse were forced open and no longer lock. The warehouse ceiling is 30 feet high, and a catwalk runs 15 feet above the floor. The crates and vehicle are approximately 5 feet tall, while the cylindrical containers and the crate-filled scaffolding are 10 feet tall.

Climbing the crates and scaffolding requires a successful will require an Athletics check. A pit in the warehouse floor is 10 feet deep. The scattered junk on the floor creates an area of difficult terrain. The lights on the catwalk are not bright enough to illuminate the area, leaving the warehouse in dim light.

The creature is nowhere to be seen.

DM Stuff:
1d4 + 1d4 + 1d4 ⇒ (1) + (1) + (4) = 6


On the road until very late Sunday night... thought I'd be able to post, but haven't had time.


Looking at Shamshir, Zigvigix says, "Saddly I do believe that it will need to be killed. We believe the creature is a feather stalker, a predator far more unpleasant than its name implies. As far as the Stewards have been able to piece together, a two-bit crime lord illegally imported the creature, and the beast promptly ate him."

Zigvigix pulls out a tablet, and shows some holo recordings of the incident taken off the station’s security cameras

Life Science on the creature

As for the album, "Romance... no, no... Historia-7 has seemed down after losing her mentor in the Scoured Stars. We hope the sugar-pop music can cheer up the android" Zigvigix adds that the band’s music always makes them feel better. They go on to gush about favorite songs, expressing regret they cannot hear the newest releases, as the shirren finds it incredibly difficult to stand in the long lines.


Blake is correct, and you make your way back to Absalom station.

The Exo-Guardians do not currently have a headquarters on Absalom Station, but their leader, Zigvigix resides in the poor but trendy neighborhood of Downlow. You know that Zigvigix is a long-standing member of the Exo-Guardians, Zigvigix suffered severe injuries prior to the Society’s expedition to the Scoured Stars, which prevented them from taking part.

Garbage litters the ground around the district’s largest art park—a cement lot filled with undulating metal sculptures and covered in graffiti of grotesquely adorable creatures. The sounds of music and chatter drift over from the nearby clubs, chronically interrupted by the roar of the local gangsters’ engines. A heavily augmented host shirren is sitting on one of the park benches, eating a simple meal of cold grub-noodles and rice candy. Their antennae perk up at the tremor of approaching footsteps. “Welcome, new Starfinders! And congratulations!” the shirren’s voice telepathically projects. “My speech-name is Zigvigix, but feel free to call me Ziggy, if that would be easier for you. Have some rice candy to celebrate your graduation! Today is your big day!

“When you are ready, I have two assignments I could use assistance with. The first is to help me secure a new headquarters on Absalom Station. I’ve been in talks with our station’s protectors, the Stewards, and they were kind enough to give us ownership of a warehouse here in Downlow for that purpose! The current owners no longer want it because a vicious alien took it over and kills anyone who goes inside. Once the alien is gone and the warehouse cargo has been returned to its owners, we can start installing desks and computers, so please go in and incinerate the creature!"

“My second assignment...” Zigvigix twitches their tooth barbs for a moment and then holds out a credstick. “Please buy the brand-new Strawberry Machine Cake album, Star Sugar Heartlove!!!, which is out today, and give it to Historia-7 when you see her. She is the head of the Dataphiles, so you should meet her today! I wish to do it myself, but I... I have trouble standing for long periods of time. Thank you very much!”


Contacting Fitch, he's startled to hear about the creature, and dismayed by all the damage. He tells you to get back up to him on the bridge of the Master of Stars right away, and to bring the alien.

---

"With that alien gone, my engineers can move back into E-Deck and fix the damage done... amazing how much trouble the little guy caused. I'll turn the alien over to a team of experts in hopes of learning more of the alien’s language and culture... interesting indeed!"

The children are safe, and their father, Kieu Kein is very grateful, he rewards the group with a mk 1 ring of resistance.

Fitch gives the the party a credstick with 400 credits on it. The Wayfinders’ leader thanks the group for their diligence, but is quick to get back to work on repairing the ship.


The creature mimics the laughing, "HORK, HORK, HORK," and the singing, "Orrrrm, hoooob... horooorb!", It had been clinging to both the wall, and Blake, but now it releases the wall and seems to settle down calmly, happy in Blake's arms.


The little being tilts its head bit... eyes waving back and forth. After a bit, it opens its mouth, bobbing it's head up and down, going, "ORK, ORK, ORK, ORK'. After a bit you realized it's trying to mimic laughing...

one more time... it's starting to seem more comfortable."


Phantom starts flipping dials and changing settings, but the task just seems too big...

The creature looks expectantly at Blake...

Culture, Life Science, or Mysticism check checks to communicate with it... does not say the same person can't go again... you need multiple success. Give me a description and a roll of one of those things. Give me multiple rolls if you wish.


Twitch starts looking at the computers and sees it's more work than he can handle right now... it'll take a repair team.


Ding, ding, ding, ding!

The creature seems to understand that Shamshir is trying to communicate. Its eyes bulge out towards Shamshir... curious, gesturing, seeming to look to understand, or learn more about, the group.

Same checks necessary...


As the party try to communicate with the creature, Phantom notices that, where the creature last was, on the monitor, that dials and and switches are all out of wack, like something was messing with them. Glancing around the room, anywhere there's something that could be messed with, IS messed with. He surmises that the creature has curiously been futzing with everything it could get its little claws on. It likely IS the cause of the problems on this floor.

It tilts its head, gazing at Blake, clearly curious as to what he has to say...

Culture, Life Science, or Mysticism check checks to communicate with it...


Nope...

The creature, confused, blinks...


Thanks for playing!


While it does not speak or seem to understand specifically what you're saying, the creature stops acting as jittery and peaks it's eyes out...

Culture, Life Science, or Mysticism check checks to communicate with it... this would be easier to roleplay face to face without taking forever!


Try this link...

And what is this app you speak of? It's a cumbersome process...


Sorry, have'em, have to scan'em... updated computer isn't compatible with ancient all-in-one... will bring them to work tomorrow to scan.

Think I'll go digital from the get go next time...


Blake, ever so carefully and quietly, approaches the thermos... when he's close enough, he quickly reaches out. The creature squeals again, arms and legs shooting out to the side as it transforms from a thermos back into the multi leg-armed creature. It starts to scurry away, but Blake get's ahold of it with a lighting quick snatch.

It thrashes about for a bit, then settles down. Its many eyes, five in total, closed tightly at first, take turns peeking at its surroundings. When one notices Blake looking it snaps shut, only to have another eye slowly peek open moments later.


Twitch has NO idea what it is... Zvei starts "seeing it" everywhere... grabs a stapler off the desk... nope... this chair? Nope... when suddenly, across the room, Phantom spots a coffee thermos stuck right on the wall... that doesn't seem right!


As soon as Blake makes contact with the "outlet," there's a shrill squeal as it morphs into a creature, about the size of a small cat or kitten. It's six arms or legs shoot out to the side as it falls to the table, running off on its two hind appendages, its four upper appendages waving wildly. The creature, now that it's not a cream colored electrical device, has mostly yellowish leathery skill with some light brown and grey,, wet looking, with six, maybe more, beady orange eyes. Its comparatively large mouth is open as it continues to wail, long flappy ears trailing behind it. Small horns, or knobby bits of some sort run to either side of where you'd expect a spine to be.

It darts across the table, and under the next, knocking paraphernalia all about. The lights flicker, and the creature is nowhere to be seen. A drip of slime runs down the side of the monitor where it was concealed.


Shamshir follows the wet trail for a few feet, but then loses it.

Blake looks around the room, but just see the disheveled mess.

While Twitch completes the leak blockage, Zvei notices something strange. An electrical outlet, conduit box and all, stuck right on the side of a computer monitor..


Twitch sees that the cracked stasis chamber is going to take more equipment than he has available at the moment. Using his kit he is able to stop any further leaking.

Six discovers no more information about the products in the in-tact chambers.

The others, inspecting the broken stasis chamber see a trail of wet lading away from it.

Provide some perception and or survival checks with your further actions


After getting through the fire retardant issue, and carefully moving through the freezing cold and icy room. Twich and Blake inspect the computers and control panels... noticing something odd. It's almost as if someone was randomly flipping switches and turning nobs. Everything is set in disarray. Noticing the thermostat set to extremely low levels, they're easily able to set it to normal room temperature.

It'll be awhile before the room warms up and the icy conditions subside though.

That's just this terminal though. There's other controls in the room, and more things in disarray...

There's still the four large containment capsules three of which hold stasis-locked objects, including a tablet, a strange curved sword, and an odd spiral of bioluminescent coral.

A crack leaks fluid from the fourth capsule, which displays a foot-wide breach near the bottom.


As Twitch passes through the doors, but just before Phantom gets there, the ship's fire retardant system activates! The system releases gallons upon gallons of fire retardant foam in a 10'x15'area...

DC 11 Reflex:
This does not cause any damage, but the foam is slow to dissipate and seeps into eyes, soft tissue, and mechanical joints. –2 penalty to ranged attacks and skill checks for 1 hour

In the new room... this area consists of two adjoining chambers. Four large containment capsules fill the fore room, three of which hold stasis-locked objects, including a tablet, a strange curved sword, and an odd spiral of bioluminescent coral. A crack leaks fluid from the fourth capsule, which displays a foot-wide breach near the bottom. The aft room contains several desks, each hosting a deactivated computer terminal.

GM stuff:
3d4 ⇒ (4, 1, 2) = 7

The room is extremely cold. While not damaging, the temperature has caused ice to form along the floors. Moving more than 10 feet per round in the area requires a successful DC 12 Acrobatics check, or the you fall prone.


Lastly... having freed Bago from Borgor’s influence and bringing the Archer’s former captain (and attached first mate) to the authorities, the party is able to provide Borgor as a replacement for Livewire. The Starfinder Society grants Bago clemency by downloading his consciousness into an appropriate receptacle, thus freeing him from his vile brother.

I'll get chronicles done soon! Thanks for playing!


Blake goes to examine the controls for the door. It is an unlocked motion sensored sliding door.

The children are sent up on the lift

Blake is at the inner door control.

Zvei is sniping from across the room.

Everyone else is huddled at the first door, not yet having entered the room.


Sorry... I'm the biggest cause of any slow down here. I try to post daily, but have not been able to. I'd say less "1 post per day," and more "within a day of your turn coming up." But not holding anyone to anything.

I'm trying to post more too. The other PbP I'm GMing is pretty much done, that'll help too, and I won't add a second.


The children look like they're about to start talking... seeming to relax a little. When Twitch comes in all high-strung, and ushers them out, their eyes go wide, and the follow him to the nearest lift.

The disheveled room now appears empty.


Looking around you notice that the storage room is in a somewhat haphazard state— all the boxes and barrels in the chamber are empty.

"Yes... yes... send us up... have Fitch send some one for us!", one of the children says with obvious relief.

"What about... you know...", whispers the other far too loudly for her intentions.

"Oh... you're right!", "We're fine here... now that the lights are on... you can go about your Pathfin... er STARfinder business... Starfinder you say you are?"

"Yes, we're good... go continue fixing stuff... that'd be great. Maybe leave us any candy you have?"

Fitch on the comms, "What? Kids? Alone done there?! Must be Kieu Kein's kids... what the hells are they doing down there?!"


Nice...

With a flourish, Raia dives deep into the system's code, and in just a few moments, there's a clank and a hiss and the hatch opens.

Just on the other side of the hatch the party finds the melted remains of the two crew members of the Archer. With Bago's help, and to his horror, you later determined it to be Snips and Xalak-don. Some searching through this mess of melted bodies reveals a credstick containing 1,500 credits, three mk 2 serums of healing, a carbon steel curve blade with an entangling fusion seal (6th level), and a mk 2 ring of resistance.

As true Starfinders, everyone is eager to delve further into the structure. But your orders are to return to Luwazi Elsebo at Absalom Station. Luckily, the Starstone will make for a quick return trip.

From the hatch the party contacts Luwazi, who graciously thanks the crew for their efforts on Salvation’s End and beckons them to return to Absalom Station for debriefng, indicating that future exploration of the moon needs to wait.

Luwazi then adds that the payment can be claimed upon their return: 3,000 credits for each member. Luwazi heaps praise upon the group for a mission well done and is excited to discuss future opportunities with them, if they so desire.

Future Starfinder Society missions are sure to explore the interior of Salvation’s End. For now, the party should take satisfaction that their discovery of such an immense and unexplored location is sure to get the attention of countless organizations—not to mention catapult the Starfinder Society back onto the galactic stage as an organization with sole rights to explore the false moon!

She says she'll be awaiting your return and ends the transmission.

Anything else you'd like to do?

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