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I'll post pregens here when I have them, then you can pick/fight over them. (Could roll-off if there's an issue)
I imagine rules-wise we'll be helping each other out quite a bit. I did read the whole core rulebook PDF over the last couple of days, so have a good feel for it. It's pretty close to Pathfinder. Main differences are action economy, and stamina/HP/Resolve.
I'm happy to post rules section/explanations as they come up in the game.
@Eoswulf - Yep, Michael Brock Says so...
tl;dr "That is one example of how a trait is opened up on a Chronicle sheet that would otherwise be unavailable."
Same as with spells. The whole reason I'm playing a wizard (and a universalist no less) is for the "spell hunt." It's exciting to get non-core spells!
Also from Brock, "There currently is no plan to have separate chronicles. Another benefit of the Core mode is that it opens up items that would not otherwise be available for purchase, thus giving Chronicle sheets more of an impact."
This DOES make the chronicles so much more special for Core.
Waiting for the rest of the info in that Google doc now.
+1 light fortiﬁcation light steel shield (4,159 gp)
and for Qadira (so Exchange gets it right?)
Kelishite Patron (Qadira Faction): Trade Prince Aaqir al’Hakam recognizes in you the same ambition and skill that earned him the title of trade prince, and he both endorses you for promotion and contributes gold to help you start your own business. You treat the Trade Prince vanity (Pathfinder Campaign Setting: Pathfinder Society Field Guide 19) as though it had no Fame requirement. In addition, you treat the Prestige Point cost of business vanities (Pathfinder Society Field Guide 60, Pathfinder Player Companion: Pathfinder Society Primer 29) as though they were 1 less (minimum cost 2).
(Fillia, I was wondering how GMs track stuff like this in a live game, the influence tracking was all over the place. Each NPC had info, but then when you were influencing one, that could affect another, but it did not say that in the text of the one you were currently influencing, there were multiple places you could have bonuses to the rolls, etc)
Here's the shared Google doc for tracking sessions. Please check the data, and add anything missing (player names, etc)
It would make more sense from a data entry perspective to run the scenarios out to the right and just mark the prestige for each session (so each person was listed once) BUT for sake of showing a GM at a table some day, repeating the player info for each session will be more clear.
Man... I had to go through all that three times to make sure I had it right, at first it was looking like only one prestige. BUT, thanks to Hinkle's great roles of diplomacy on Jakti, AND opening the windows for him you gained enough influence with him to count as TWO people influenced. And with good influence on Metella, you got the three members influenced total necessary. So, Jakti and Metella are pretty happy with you all. 1 Prestige.
1 more prestige for killing the imposter at the end... phew... 2 prestige. How do people do this in live games with limited time!?
We are four only right now. It actually helped you quite a bit in that last encounter. Would have been three more skellies had you had another.
I am NOT going to report. I am going to make a google doc to track sessions, including who, prestige, date, etc... so we can report later if we get it resolved. This way we won't hamper any other character's path, the issue will only affect these characters, who will likely max out with this group, hence be no issue anywhere else.
The healing prevents the woman from bleeding out and the party is able to revive her for questioning. Through the questioning and the aid of JaktiI Al’awar the group is able to determine that she is not in-fact Umut. Many decades had passed since anyone had seen Umut so the deception was easy. The imposter, Shirin Nuray, a cleric of Urgathoa, intercepted Umut on her journey to the funeral and murdered her, leaving her buried in a shallow grave hundreds of miles away. Shirin came to the funeral masquerading as Umut, co-opting it with the intent of corruption—she thought she had plotted a sufficiently daring enough act of necromancy to earn her favor with the Pallid Princess.
Defeating Shirin effectively ends the threat to the Bahjari household, allowing Aaqir al’Hakam and his family to conclude Zarmina’s burial without further interruptions. Everyone believes that all of the troubles of the evening, zombies, skeletons, assassins, are due to Shirin, though she denies any knowledge of the assassins. She is handed over to the local authorities.
Metella Rauger and Temel Passad continue to regard each other warily as they prepare to depart.
Aaqir is grateful for the party's help, debriefs them on what they were able to accomplish regarding the merchants, and thanks them again for their contributions. He promises to write a report containing his account of the recent events to send to the Pathfinder’s venture-captain and the Grand Lodge so that they might be recognized for their efforts. The members silently scoff at that... recognition... as if.
That's it! Any Qadira faction members here? I will document this and share on a google form (not enter online yet), and get the chronicles out this weekend. With regard to success conditions, I lost my hard drive last month and lost my point totals for your party-going-negotiations, so I need to read through all those posts and re-add it all up.
Taking two significant blows, Umut briefly has a look of despair, but then, smiles and cries out, "Urgathoa, Pallid Princess, grant me the power to destroy these vessels and bring forth more of the dead to serve you! Or welcome me as, Shirin, fallen priestess of Urgathoa, your greatest Daughter!"
"This beautiful act of necromancy will earn me great favor with the Palid Princess! You die for a great cause!", She wails... as scythes come at Eoswulf from both sides...
force Scythe moves up and takes a swing at Eoswulf
Scythe: 1d20 + 5 ⇒ (7) + 5 = 12
And the horrid woman strikes from the stairs
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
I believe with fatigue, that's enough to hit... she doesn't get flank with the force scythe
Eoswulf (12, no more fatigue!)
The woman summons divine energy and a Scythe made of pure force appears in front of Geo, startling him... he startles even more as it takes a hefty swing at him that connects, leaving a gnarly gash. FYI Geo, this would have hit anyway, but I don't see from any prior post that mage armor is up
Magic Scythe: 1d20 + 5 ⇒ (13) + 5 = 18
Eoswulf (1, Fatigued this round)
Geo is first to notice, and then Hinkle, as Umut sweeps down the stairs, a scythe in her hand, and calling upon Urgathoa swings the scythe, negative energy swirling around the blade.
Even fatigued, Hinkle is able to just barely avoid the imposing blade as it crashes with great force into the wall next to him.
Umut looks displeased.
Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Yer all up!
Eoswulf (1, Fatigued this round and 1 more)
Hinkle sees no magic on the alter, but on the bony hand of the skeleton he detects faint abjuration.
Fillia flees as fast as she can to the cemetery exit, fear coursing through her veins, as she's passing the statue mid-cemetery, she pulls it together, pushing the fear away, and comes slowly to a stop.
Eoswulf, fatigued, looks around for more enemies, seeing none...
Bold is up
Eoswulf (1, Fatigued, 2 more rounds)
When Geo comes running up, Umat again looks quite startled, "Another one?! How many of you are there?!"
The undead creature rushes Eoswulf taking a swing with its scimitar... missing miserably.
Scimitar: 1d20 ⇒ 11
Bold is up
Hinkle (Fatigued, 3 Non-Lethal)
Eoswulf gets a good look at a skeletal creature across the room.
Umut is startled by the appearance of Fillia. She quickly regains her composure, "You with these others? They are heading into the crypt to deal with some undead abominations!"
She holds... letting the heroes do their thing.
Hinkle (Fatigued, 3 Non-Lethal)
The walls of this crypt are lined with the interred bodies of many generations of the Bahjari family, tracing back all the way to the era of the first Qadiran satraps. A dying torch dimly illuminates the room.
Hinckle sees a skeletal shape shambling around on the other side of the room.
The others see Hinkle head down the stairs... pointing two fingers at his own eyes, one finger in the air, then pointing forward into the crypt... SWAT fashion.
Geoclunicus Init: 1d20 + 4 ⇒ (13) + 4 = 17
Ēoswulf Init: 1d20 + 3 ⇒ (7) + 3 = 10
Fillia Init: 1d20 + 7 ⇒ (15) + 7 = 22
Hinkle Init: 1d20 + 2 ⇒ (4) + 2 = 6
Umut: 1d20 - 1 ⇒ (12) - 1 = 11
Baddie: 1d20 + 6 ⇒ (3) + 6 = 9
Bold is up!
Hinkle (Fatigued, 3 Non-Lethal)
perc: 1d20 + 3 ⇒ (2) + 3 = 5stealth: 1d20 + 7 ⇒ (4) + 7 = 11
Perception: 1d20 + 4 ⇒ (4) + 4 = 8
Hinkle scans the upper crypt for magic, seeing none.
Hinkle Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Hinkle hears some scuffling noises from below. casting shield, he heads below... near the bottom of the stairs he sees a larger lower crypt, but does not immediately see any activity.
Eoswulf perception: 1d20 + 3 ⇒ (3) + 3 = 6
Eoswulf waits at the top of the stairs...
perception, Umat: 1d20 + 3 ⇒ (11) + 3 = 14Perc Fillia: 1d20 + 10 ⇒ (14) + 10 = 24 Perc Hinkle: 1d20 + 4 ⇒ (9) + 4 = 13
Geo sneaks up, maintaining his distance from the party. Only Fillia seems to notice his presence.
That certainly helped her some, and Hinkle sees her perk up, but the visible signs of the fight remain. She smiles, "Thank you kind sir... save the rest for yourselves, you may need it in the coming fight, I know I couldn't handle these beasts! To the fight!"
I'll take that as a go to enter the crypt
1d20 ⇒ 91d20 ⇒ 6
Opening the door the party sees a statue of one of the Bahjari family, a small room, and stairs leading down.
New Map Placed
Everyone please place you where you want to be inside or out of the crypt, or tell me to move you, Geo is still across the cemetery.
1d20 ⇒ 18
She explains she's not sure which one it was... it may have been a gold embossed box, or the ledger sitting right next to it... "There were so many gifts... and they're mostly positioned together in the crypt."
"Yes, there are certainly some undead in the crypt, I managed to shut the doors on them. I will certainly aid you... I can heal myself, but if you have healing to spare, I could save my powers to heal you while you fight!"
1d20 ⇒ 15
Fillia scan's the cemetery, but sees no activity other than the woman. From many of the disturbed graves she sees, it appears the risen dead mostly shuffled off towards the manor.
The woman on the ground, recognized as the woman that performed the ceremony earlier, Umut, appears to be in pretty bad shape.
When Eoswulf approaches, with Fillia cautiously following and Geo, looking for any trouble at the gate, She sits up, looking haggard. She reports that when she placed the gifts in the Bahjari crypt, one of the gifts released a powerful wave of necromantic energy that animated the bodies of the buried nobles. She battled them as best she could but was only able to fend off the creatures that tried to shamble out of the crypt, not the ones that rose from the graves outside.
"Please help me in eliminating the undead that remain sealed inside the crypt!," she pleads.
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