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Antero Ikonen

DM Ollibolli's page

72 posts. Alias of Oliver von Spreckelsen.

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Hello Franz,

happy new year to you, too.

I was not expecting an answer so soon, but you are very welcome. *G*

A message to all:

Please spoiler your responses as long as we are not together. I know that most are reading the threads anyway, but nevertheless spoilering gives a good account, who is meant to read it and can use the knowledge, who is not meant to use the knowledge from those posts.

Thank you.


Please go to the game thread...


Manduzi Steelsong:

Spoiler:

THE CAULDRON HERALD

3rd Patchwall 592 CY

Orphans Latest Victims as New Vanishing Continues

In the latest kidnapping incident in Cauldron, four orphan children were taken from the Lantern Street Orphanage. Despite Captain Terseon Skellerang’s assurances that his best man Sergeant Darren Crenshaw is trying to find the missing persons, Cauldron’s citizens worry that there are nefarious forces at work in and around the city proper.

A quick survey on the streets will offer the seeker any number of possible explanations from the mundane to the bizarre. Some say a secret guild of Halfling rogues is responsible for the robberies and kidnappings, but up to now evidence is scarce. Coryston Pike, one of the kidnapped victims, feared for her life days before she vanished. Coincidence? I think not!

"A cloaked figure collided with me in the street and knocked me down. She uttered some horrible curse, glared at me with her ghostly face and haunting blue eyes, then strode off." reports one local who chose to remain anonymous.

Captain Skellerang denies rumors of an evil cult that has taken residence in Cauldron and is sacrificing kidnap victims to Morkoth, the creature rumored to live in Cauldron Lake.

"Hogwash!" states Captain Skellerang. "Morkoth is a child’s story as is, let alone some fantasy cult. We'll get to the real culprit."

Another kidnapping. You still remembered the good times when you were competing with Tembor Kalavan for the hands of the girls in the Laughing Horse Tavern on Ash Avenue. Playing song for song, verse against verse, alternating between players and girls and beer and wine. You two had lots of fun. And then he was gone. From his locked room in the inn he was staying.

From that day on the songs you'd been playing took a different note. Lost friendship, missing company. Hookface-Jack had taken you by the side. "The people want hear happy songs, Duzi, not this melancholic stuff you're playing." SO you played the happy stuff again, but your mood was different. Was that why Olidamara was wearing a mask? So that no one could see her face?

The kidnappings continued. For neary three months people have been disappearing every two to eight nights.

Today is your birthday, normally a day of joy. But the new kidnappings even take the joy out of this day. You finger the locket with the picture of your parents dangling from your neck. Your Birthday always reminds you of your parents.

Hookface-Jack comes to you with a tiny package and a big package.

"Happy Birthday, Duzi. This is my present." handing you the big one "And this I found on my bar this morning, perhaps a guest remembers your birthday?" You open the big package. It is a wonderful cloak. You thank your foster father enthusistically.

Then you open your other present. Therein you find golden coin wrapped in a note.

"Your days of freelance thieving are done.
You are nineteen now.
Do you want to see your next birthday?
Stop freelancing now or become a member!"

The golden coin has a jester on one of its sides, clearly a sign of the Last Laugh.

Hookface-Jack has not read the note yet.


Stergan Rus:

Spoiler:

At least you were not cold. The jungle is hot and humid. But hunger gnaws at your stomach. How long has it been since you have escaped the drow? Seven days. Four days since you have found the exit from the Underdark.
And those baboons began to follow you last night. You are tired beyond words. No sleep. The jungle will kill you. But where in this damned chaos of trees and undergrowth would be a place of safety? You need to get your bearings first.

So you climb a tree. In the faraway disance you see the peak of an old volcano. Cauldron. That has to be Cauldron. But it is too far away!

At least, you now have a direction.


Hanathan:

Spoiler:

28st Harvester 592 CY

A elder citizen of Sasserine had come to the temple of Heironeous, in his hands an issue of the Cauldron Herald from the 16th Goodmonth 592 CY containing an article about the disappearance of Tembor Kalavan, a local minstrel, from his room in an inn.

"My son, what did they do to my son?" The man was greeted with condolescences about the disappearing of his son and reassurances, that the Town Guard of Cauldron would handle this.

You were standing guard duty at the temple entrance and overheard the conversation. Then you remembered a dream you had last month, exactly in the night given by the newspaper when the minstrel had disappeared.

A group of hooded figures had invaded a small room in an inn, taken out the sleeping man and dragged him and his lute out of a house into a street.

One thing you remembered was that the skin of the hands you saw in your dreams always seemed to match the color of the background.

As you stepped forward and asked, if the description of the person in your dream matched the one of Tembor Kalavan, the man emphatically nodded.

"Yes, that is our son. Do you know more? Where is he?"

You could only answer that you saw the man in a dream. At this the High Prior of your temple took notice of your conversation. And took the three of you, the priest, the father of the missing son and you to his office.

"Heironeous works in many different ways. Sending dreams is always meaningful. And this one in particular is a sign of our god's work. Hanathan, I think you were meant to follow the guidance of our Lord when you received this dream. You will go to Cauldron and find the son of Mister Kalavan. Bring the word of Heironeous to Cauldron and send reports to me about your progress."

The High Prior takes the downtrodden man at his shoulder. "We will find out what has happened to your son. Be assured!" The man nods, hope is showing in his eyes as he leaves the office.

After that the priest ask you to pack your belongings and take the next caravan to Cauldron.

Cauldron is two hundred miles to the south Sasserine and about every week there is a caravan running the City on the Volcano and back. But during the last weeks many of those caravans failed to arrive. The next caravan is scheduled to start in four days.


Dari Lamancha:

Spoiler:

Sasserine was a bustling town. It took you not very long to find out, that the last caravan from Cauldron had just arrived in the town and would start its way back again in two days time.

You went to the caravan master and secured a place on one of the wagons. Tomorrow the caravan would start to Cauldron... where Hookface was known to seen the last time.


Lindwicket:

Spoiler:

You had been pronounced priest of Garl Glittergold at the temple in Greyrax three weeks ago.
Now you had come back to Sasserine on your way back to Cauldron. You'd been entrusted to be the caretaker
of the shrine of Garl Glittergold in Cauldron, perhaps even founding a new temple.
The temple in Greyrax had given you a good sum and some equipment with you, when you stepped on the ship back to Sasserine.

The voyage on the sea was dreadful beyond belief. Sea sickness had claimed you from the first day. And you welcomed the day of your arrival in Sasserine with open arms and an empty stomach.

Sasserine was a bustling town. It took you not very long to find out, that the last caravan from Cauldron had just arrived in the town and would start its way back again in three days time.

You went to the caravan master and secured a place on one of the wagons. hmm.. wagons would sway back and forth... a hint of sea sickness tightened your stomch into a knot. Never again.

So you bought a riding dog and the necessary equipment to stay on the back of your mount.

Tomorrow the caravan would start back home.. to Cauldron.


Seynor Hillclimber:

Spoiler:

THE CAULDRON HERALD

3rd Patchwall 592 CY

Orphans Latest Victims as New Vanishing Continues

In the latest kidnapping incident in Cauldron, four orphan children were taken from the Lantern Street Orphanage. Despite Captain Terseon Skellerang’s assurances that his best man Sergeant Darren Crenshaw is trying to find the missing persons, Cauldron’s citizens worry that there are nefarious forces at work in and around the city proper.

A quick survey on the streets will offer the seeker any number of possible explanations from the mundane to the bizarre. Some say a secret guild of Halfling rogues is responsible for the robberies and kidnappings, but up to now evidence is scarce. Coryston Pike, one of the kidnapped victims, feared for her life days before she vanished. Coincidence? I think not!

"A cloaked figure collided with me in the street and knocked me down. She uttered some horrible curse, glared at me with her ghostly face and haunting blue eyes, then strode off." reports one local who chose to remain anonymous.

Captain Skellerang denies rumors of an evil cult that has taken residence in Cauldron and is sacrificing kidnap victims to Morkoth, the creature rumored to live in Cauldron Lake.

"Hogwash!" states Captain Skellerang. "Morkoth is a child’s story as is, let alone some fantasy cult. We'll get to the real culprit."

Another kidnapping. This time it was the Lantern Street Orphanage. Deakon Stormshield is there.

Ten years ago... that was the first time you'd seen the young dwarf. He'd been six as Zenith Splintershield took the dwarves from the Malachite Fortress and disappeared ino the Underdark on his crusade to cleanse evil from the face of the World and beneath.
Deakon's parents came to the abode of the Hillclimbers and asked to take care of the young dwarf, until they returned from the small foray into the Underdark. They never came back.

In the next year you had learned the mining craft from your parents, they showed you how to shore up a shaft, what to look for in the rocks to find Diamonds or Obsidian.
Then the earth had shaken, while the whole family had been inside the mines. Everyone except for young Deakon. He went to bring back a rescue team. But who would believe a seven year old child?

You heard the other ones cry out for help, whimper in the darkness, suffer from their wounds and thirst, until they died.
You'd been the sole survivor, rescued after seven days. So long it had taken the team to burrow through the remains of the mine.

After the accident you and Deakon had been brought to the Lantern Street Orphanage. It was not long after you left the orphanage again. You were too old to be brought up there, they had said.
But their eyes told a different story.

You welcomed death with open arms after he took away your family, now your friends. But death had not claimed you. But none of the mines would take you up. Bad luck, they said, you'd bring.

Lunari was growing desperate. But you found the way on your own. The calling of Wee Jas came and you followed.

But you always kept an eye on Deakon, visiting him in the orphanage, as often as you could.

And now there had been kidnappings in the orphanage?


Lunari Lightchaser:

Spoiler:

Lunari Lightchaser:

THE CAULDRON HERALD

3rd Patchwall 592 CY

Orphans Latest Victims as New Vanishing Continues

In the latest kidnapping incident in Cauldron, four orphan children were taken from the Lantern Street Orphanage. Despite Captain Terseon Skellerang’s assurances that his best man Sergeant Darren Crenshaw is trying to find the missing persons, Cauldron’s citizens worry that there are nefarious forces at work in and around the city proper.

A quick survey on the streets will offer the seeker any number of possible explanations from the mundane to the bizarre. Some say a secret guild of Halfling rogues is responsible for the robberies and kidnappings, but up to now evidence is scarce. Coryston Pike, one of the kidnapped victims, feared for her life days before she vanished. Coincidence? I think not!

"A cloaked figure collided with me in the street and knocked me down. She uttered some horrible curse, glared at me with her ghostly face and haunting blue eyes, then strode off." reports one local who chose to remain anonymous.

Captain Skellerang denies rumors of an evil cult that has taken residence in Cauldron and is sacrificing kidnap victims to Morkoth, the creature rumored to live in Cauldron Lake.

"Hogwash!" states Captain Skellerang. "Morkoth is a child’s story as is, let alone some fantasy cult. We'll get to the real culprit."

Another kidnapping. This time it was the Lantern Street Orphanage. Lunari has none in her care at the moment. It would be a dreadful task to tell them about the disappearance of their friends.

Who exactly had been abducted? Was it someone she liked? Or some of the troublemakers, like Terrem? Didn't Seynor have a friend in there, too?

Seynor Hillclimber was in your care some years ago, you can read his intro post, too, as it also explains his back story.


As the sun goes down over the Hellfurnace Mountains, fingers of shadow extend over the Crater Lake and darkness will fall over Cauldron, the city built on the top of an anciant volcano. But this volcano has not been active for more than three thousand years, so Surabar Spellmason had determined as he founded the city on top of the mountain nearly 700 years ago.

With the darkness comes the fear. The people of Cauldron are wondering, who would be hit next. Who would disappear without trace? No sign of forced entry to their homes, but the belongings and the people would have vanished.

For nearly three months now have the people been disappearing over the city. Terseon Skellerang, Captain of the Town Guard, is under a lot of pressure. He has tripled the patrols during the night, but the raids on the caravans to Sasserine were also taking their toll. What would happen, if not enough food would come to the city, or none at all? The Town Guard was strechted to their breaking point. The Cauldron Herald makes accusations against the Captain, crying out loud, that he is incompetent to stop the vanishing of the citizens. But he is only a man, huge he may be, but easily enraged. Lord Mayor Severen Navalant offered a reward of 100 gold pieces to the one, who would bring him proof, that the "New Vanishing" has stopped, 4 weeks ago. The Town Council raised the reward to 1000 gold pieces a few days ago.

The City is bustling at this time of day. Everyone is trying to get home before the sun is down. Everyone locks himself up in his humble abode and waits for the night to pass. Only in the Ash Avenue would the business thrive, women selling their favors and cheap ale available in seedy taverns. Perhaps the stink of the Crater Lake was responsible, that no one was taken on Ash Avenue. But none of the Lords and Ladies of the Town Council would come down from their high villas on Obsidian Avenue, down the ramps from their high perch with their high noses.

Who would be caught next?

When would the "New Vanishing" strike again?


Will open the thread soonish. I have finished the intro post, but I am working on the individual entries to the story.

Intros for Manduzi and Hanathan are ready.. the others will follow...

Still haven't heard from Kayos since the 18th of December...


Franz,

I am sure it will take us some time to get to a point where you can't join up quickly. If you are able to spend more time on these boards again (and in the chat room), we will do a quick session in a query and post the trnascription here.

Have fun and best of luck.

All the best for Christmas and the "slide" into the New Year.

Gang? Are you also of my opinion?


Okay, we have:

Nightowl: Dari Lamancha, female halfling rogue
Kayos: Lunari Lightchaser, female half-elf sorceress
Seekerofshadowlight: Hanathan, female half-elf paladin
Franz Lunzer: Stergan Rus, male half-elf defender
Memento Mori: Manduzi Steelsong, male human rogue
Seyonne: Seynor Hillclimber, male dwarven cleric
Ithuriel: Lindwicket, male gnome cleric

Hm, more than half of the group is halfed...plus we have 3 female characters


Hi all,

I will try to post an introduction into the Shackled City Adventure Path till tomorrow.

From there we will have "spoilered" threads for every character, until the group forms up. If some characters are lagging behind too much, I'd like to have a small session in the chatroom (i.e. chat.dmtools.org) and transcribe the protocol to the thread. I will also post some more info about Cauldron and the important personalities in the town in the discussion thread or spoilered in my DM profile.

Just for a quick teaser:

Here is another picture of Cauldron.

This view illustrates the beauty of the town perfectly, but also the problems of its design become apparent, i.e. space in the town is severely limited and the sewers lead directly into the crater lake, causing a persistent stink in the lower avenues (guess why the nobles' mansions are all in the high parts of the town).


Wow, two clerics. Okay, that means I don't need to use any gloves.


That one looks very good.

I will think about something about how to tie you to the dwarves in and about Cauldron and what that might have to do with the things happening...


Manduzi Steelsong wrote:

Hey So i wrote up a little background for Manny here,

i dont kno much about Greyhawk
(hardly anything really =D)

and i just wanted to make sure his background was cool with you Olli.

Manduzi:

Spoiler:

Some name chnges please.

1) the Tavern is the "Drunken Morkoth"
2) the nickname of the proprietor is "Hookface Jack", not Wyvern Jack

I will give you further info about the Drunken Morkoth and the names tomorrow, as I don't have the book with me at work.


Stergan Rus wrote:

Hey all!

Due to several reasons I was not able to work on Stergan over the weekend.
I am at work now, so I probably won't be able to do that today as well...

Sorry.

No problem, my other two players from my RL group will only get to character creation this week.


Temple of Heironeous... sure. There IS now one in Sasserine.


seekerofshadowlight wrote:
DM Ollibolli wrote:


1 general trait from Second Darkness book
1 trait from the Trait list in my Sig
1 regional feat from Dragon 315 and 319, depending on backstory

Ok do we get all 3 of them? or is it one of the 3. I dont think any of the AP ones fit me.

Two out of three...


I have two members of my groups, that want to join.

But I'd also like to have you in, Devin.

Ergo: I will go with 7.

Any wishes?
One of the players from my group is going for Team Cleric. The other expressed to go for rogue, but perhaps something other, as he is available from Monday on (he will start on a weekend trip to the "Chess Olympics" tomorrow morning).


Hi,

here are the different items for this AP:

Pathfinder Beta (yes, that menas, Design Focus articles and the additional feats apply)
(anything else needs to be run through me)

20 points point buy

max. Gold

1 general trait from Second Darkness book
1 trait from the Trait list in my Sig
1 regional feat from Dragon 315 and 319, depending on backstory
1 bonus skill point per level for Craft/Profession or Cross-Class-Skills
racial hit points for 1st level.

We have:

Kayos - sorceress
Seeker - female paladin of Heironeous
Sothal - defender (from Midnight)
Nightowl (from my RL group)
and a fifth member (memento_mori)

roles to be filled...
divine magic(healing)
trapfinding

5-6 is the optimum number.

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