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88 posts. Alias of jamie noone.


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Camillo Duin wrote:
I do not see Camillo's ability scores in his profile, so I will have to reverse engineer them. That's probably going to take the longest, but he's essentially ready to go.

His ability scores are in his profile, entered in the fields of the profile instead of typed into the text. I'm glad someone's willing to play the character - I always hate to see characters just disappear, and Camilo especially had potential for a broad character arc during the campaign.

I, too, checked the player's other aliases, and saw that he hadn't posted anything since 12/31. I had to make sure it wasn't something I did to drive him off! : )


Thanks for taking over, Kacy. It's looking very entertaining! I'm looking forward to watching the campaign develop.


Guys, I'm afraid I'm going to have to drop out of this. I'm still having trouble finding time to prepare and post.

If you all want to find another GM to take over, you have my blessing, and I'll share my notes on anything I've changed, if they need it.


Camilo Duin wrote:
I feel like I'm holding up the game, we can skip to the next day with some discription from the GM if you'd like.. :-)

It's less the storyline slowing us down than me having less time as work's picking up for the next few weeks. I'll try to continue at least a post a day, though.

The rest of the night passes without incident. Let me know what you're each planning the next day.

Camilo:
"There really wasn't much to the adventure. We encountered a lot of undead, and we didn't find what we were looking for, but we had enough loot that I could get this place off the ground." Ameiko is happy to converse for a couple hours after closing. She's as facetious as ever on the surface, but there's a new compassion that tempers her humor from being as ascerbic as it had been (though the "daughter" joke makes it clear that she can still tap into that reserve when she wants to). She certainly isn't the same spoiled noble's daughter - this Ameiko is clearly more mature, confident, and even pragmatic. Let me know if there's anything Camilo would like to discuss, and we'll wrap it up.


Camilo:
"I told you, my father's not really that violent! Well... actually, maybe he is. Hmmm..." Ameiko's smile twists in contemplation. She pours herself another glass of mead, then offers Camilo the last. "After you left, Tsuto and I had a big argument. He was never your biggest fan. And as much as my father condemned me for 'shaming' him, he was happy to share the details to anyone who'd listen. I got sick of the whispers pretty quick and left for Magnimar. I fell in with a group of adventurers led by a very ambitious fighter, and we made a good amount of money."

"About 5 years ago, Mom committed suicide, and I came back for the funeral. Tsuto accused Dad of killing her, and they got into a big fight. Dad nearly broke his jaw with his cane, so maybe you're right. Tsuto left then, and I haven't heard from him since. I decided to stick around and buy the Rusty Dragon and fix it up. the whole family shuns me now. I don't know if it's still because of our little dalliance, or my year as an adventurer, or for running this 'flophouse', as my father calls it. Doesn't matter. It's okay with me. But that's pretty much been it with me."

"Are you going to stick around Sandpoint for a while? I can set you up with room, and I've got some friends if you have any loot you need to sell." Basically, the benefits of your trait.


Camilo Duin wrote:

lol, well done on the Joke!

looking at my Character, I seem to have goofed up a bit, I'm focusing on Ranged combat, but the bardic performance requires me to be up close to the enemys. Would it be possible to Change a few things?

point-blank shot ---> Arcane Strike

Masterwork bow ---> Standard bow

Standard sword ---> Mwk Sword?

let me know, thanks.

That's fine. Don't forget to put a point in Perform: Comedy, since that seems to be the theme of the court bard.


Camilo:
Ameiko laughs so hard she snorts. "Oh ho, you should have seen your face! No, Erastil was looking the other way when we had our fun, fortunately for me. Ah, Camilo, were you hoping you could just show up and we would start playing 'house'? I'm not the same spoiled noble's daughter you knew. Come on, we'll catch up."

She calls over to the waitress that wasn't serving your section: "Hey, Ember, take over the bar the rest of the night." She grabs a half-bottle of the mead and a couple of glasses and leads you to an empty table out of the way. "So tell me what you've been up to since you left."


Rullis:
The brother receives your condolences as he receives those from many others. He thanks you, and notices your holy symbol when you mention praying for your brother: "I appreciate it."

Camilo:
Ameiko laughs at Camilo's loss for words. "So I guess you'd like to meet your daughter."


I'm calculating the mead @ 6cp, the ale at common 4cp, and the meal at common 3cp, so I'm adding it up to 55 cp. Also, a night's stay at either the Rusty Dragon or the White Deer Inn is the common 5 cp.


Rullis Stillman wrote:
** spoiler omitted **

Rullis:
Probably not personally. He was a bit older, and worked at the lumber mill. Not a well-known family, but he was a regular at the Rusty Dragon, hence the reception.

I may not have done a good job painting a picture of the attack. There were several goblin encounters throughout town. After they'd been defeated or driven off, the guards went through town, looking for straggler goblins or for casualties. So it's taken a while for them to notify relatives of the few who were killed in the attack.


Which performance skills does Camilo have? As I understand it, each skill has to have its own ranks, so if he can do comedy, sing, and play a string instrument, that would be 3 points. To perform a song like the one in the Rusty Dragon, Camilo probably only needs either singing or string instrument. Whichever one he has ranks in, is the one that would impress the crowd. Imagine Jimi Hendrix - no ranks in singing, but high ranks in guitar. Or Steve Martin - no ranks in singing, but high ranks in comedy and banjo, so he can do either a funny song or a song with high technique in banjo to impress a crowd. Or alternatively, you could have high ranks in singing, and only strum a chord or two on the lute to accompany the impressive vocals.

Remember that the versatile performance feature at 2nd level will let you sub a performance skill for some other skills, so you can cut your ranks in a couple skills to put them into a perform skill (eg, take from bluff and sense motive to add to singing and another performance skill, then choose versatile performance: singing at 2nd level).

@Everyone: let us know if you're unavailable during these holidays. I'll be afk from Thurs afternoon to Monday this week.


The crowd quiets as Camilo begins strumming the lute. Ameiko sneaks a few peeks during the well-received performance, and at the end applauds with the crowd, nodding her head back and forth, as if to tease, "not bad".

As the late evening turns to night, a moment of drama unfolds to remind the patrons that not all the encounters with goblins that day offered comical or valourous endings. A guard entered and talked with Ameiko. She nodded to a table, where one man seemed to be expecting an interruption. The smiles of his friends at his table all disappeared as he rose and joined the guard at the bar. He and the guard left together. A few moments later, he returned. He talked to Ameiko, who nodded affirmatively, and handed him a glass she had ready. He returned to his table, and shared the news with his friends. The two next to him each put an arm around him and the other two also reacted sympathetically.

Ameiko made her way to the small stage in the dining room. The crowd grew quiet as they shushed each other. "We just got news that we lost Darrin Welk in the goblin ambush." Several of the regulars groaned in disappointment at the news. Some of those near the man who'd spoken with the guard gave him a sympathetic pat on the back or handshake. "His brother asked me to sing one of his favorite songs in his memory." She then began a popular, mournful Varisian song, "The End of the Journey". By the end of the song, Darrin's brother and the others at his table were weeping openly, and several others in the tavern had tears in their eyes, including Ameiko. Her performance was very moving. Her voice had a mature sound to it, much fuller and more developed than Camilo remembered it. The rest of the night was understandably more subdued.


Camilo Duin wrote:
Camilo Begins to play and sing a song about a Small port town that was attacked by Goblins during a festival. He details he Heroics of a small group of travels that happened to be in the right place at the right time.

Don't forget to roll your performance.


The waitress nods an affirmative to Camilo's inquiry. "You'd be welcome. It's an open stage here."


There's no sign of Foxglove in the dining room.

Rullis:
You wouldn't have known anything about Camilo's relationship with Ameiko. If you're asking if she's single, one of the rumors about her is that she has a secret lover in town. But that rumor usually comes up when people are wondering why she quit adventuring. If the question becomes "who's her secret lover", the gossip usually deteriorates into "well, whoever he is, he's a lucky man!" or "well, maybe something did happen to her" (referring to the other popular rumor of why she quit adventuring).

Enok flies over to the bar, and sets down close to Ameiko. Ameiko's almond-shaped eyes and straight dark hair give her an exotic beauty, clearly inherited from her noble family, but her tattoos and the blonde streaks through her hair show her affinity for the less-noble classes of Varisia. She has an easy smile for the patrons at the bar and those walking nearby who catch her eye on this busy night. She looks at the raven on her bar bemusedly until he starts speaking, at which point she clearly recognizes the source of his sentience. She looks over at the table Enok indicates, and nods her head when she recognizes Camilo, and a coy smirk plays on her lips. She talks to Enok briefly, raising her eyebrows at one of his responses, then she sets a shot glass on the bar and fills it up for him. Enok dips his beak into it appreciatively.

Ameiko then loads up the tray of your waitress, then gets back to her customers. Your waitress brings over your drinks. She tells you this round is on the house, and tells Kerrec that the food will be out in a moment. She makes good a minute later, weaving through the tables with a tray full of dishes, handing them out as she does. She sets the last one down in front of Kerrec. She scans your glasses and asks if anyone's ready for a refill.


The Rusty Dragon (#37 on the map) is located on Market Street, on the south side of Sandpoint, just up the street from the southern entrance to town. It is notable for the impressive (and quite rusty) iron dragon looming on the building's roof, doubling as a lightning rod and decoration.

The place is lively tonight. The Rusty Dragon had represented itself well at the festival, but the chance to discuss the goblin attack is the most likely draw, as you overhear patrons exchanging stories of their encounters at every table.

You find a table in a corner, and a waitress weaves her way through the tables with some difficulty to take your order. "Hi guys. Dinner tonight is orange chicken. And we've got some early winterdrop mead that goes well with it, as well as all our regular ales. What can I get you?"

Camilo:
You see Ameiko is working at the bar. She's busy taking orders and preparing drinks, so she hasn't noticed you.


Kithian Darlok wrote:
Kithian then bends down and gives the dead body of the goblin rider a quick search.

Forgot to address this. The mounted goblin had studded leather armor, a shortbow with 20 arrows, a light wooden shield, and a masterwork horsechopper. All items sized for a small character.

Not sure if I'll be able to post your arrival at the Rusty Dragon today. Not spending much time at the computer today at work.


"I haven't heard anything about how the attack was committed. It is curious. I expect Sheriff Hemlock will be looking into it for the next few days. I'm sure he's busy enough tonight just making sure they've been repelled. I do know that the surviving goblin you left in the square has been collected by one of the guards. I'd had an acolyte keep an eye on him until he was rounded up."


Father Zantus shakes his head: "Thank you, Rullis, but I think we will be able to tend to the wounded with the ministry we have here. Fortunately, we have not been tested nearly as severely as we could have been."


The sounds of battles through town have died off. The few buildings that were set afire have all been put out, all suffering no more than cosmetic damage.

Arriving back at the cathedral, you find several cots have been laid out. Only about half of them are full. A couple patients are unconscious, but most of the others who have come to the cathedral have only minor injuries. You spot Father Zantus immediately, administering to some of the wounded near the entrance.

"Ah! I'm glad to see you're okay. I saw you come to our aid when the goblins tried to burn the cathedral. We're grateful for your assistance."

He seems surprised at your concern for him. "Oh, we're all fine here. The only direct threat to the cathedral was that group that you took care of. We've been able to set up beds for the wounded, but, as you can see, casualties have been thankfully few."


Rullis Stillman wrote:

Not to try and argue with a GM giving me an extra hit point... :)

PRD wrote:
On the character's next turn, after being reduced to negative hit points (but not dead), and on all subsequent turns, the character must make a DC 10 Constitution check to become stable.
Rullis' turn came up twice between being knocked down and the potion being poured, so that would be two checks. He went down on the goblin's action in round 1. Camilo finished his sleep spell started in the surprise round on round 1, fired his bow on round 2, slung bow and drew potion on round 3, and poured potion on round 4 just before Rullis had to make a third con check. Rullis made con checks on rounds 2 and 3.

Since combat effectively ended in round 2, I had kind of skipped everyone's actions in round 3 and let Camilo take 2 move actions and a full-round action all together. But you're right, things with round-based increments should continue to be calculated if they persist after combat.


As the conflict clears, the noble comes out of hiding. He looks around cautiously, making sure the coast is clear, and approaches Kerrec: "Good sir knight! Thank you for your timely aid! He was a fearsome one! I'm very lucky such a skillful crossbowman came along! Oh, and his companions, as well!" He nods to the rest of the party before turning back to Kerrec. "My name is Aldern Foxglove. I'm staying at the Rusty Dragon for the next few days. You must come and have dinner with me soon, so I can reward you for your intervention! And please, bring your companions, as well!" He scans the area again for more threats, then turns his attention back to Kerrec. "If you'll excuse me for now, the streets seem safe enough for me to get back to the inn. I'll look forward to our dinner!"

At that, he scuttles down Church Street, keeping a careful watch for more goblins. Just before he rounds the bend, he turns back to the party and waves, then disappears down the road.


From what I could tell, you don't need to roll a stabilize check the same time your character is brought below 0 - just at the beginning of your turn. So Rullis only had one failed check and should be at -5 when Camilo gives him the potion. After the potion, he should be at -1, but stable.


Kithian, seeing the battlefield clear of goblins, turns his attention to the goblin dog, too stupid to see when it was defeated. He charges, lifting his falchion over his head, and he brings it down on the dog in a wide arc. The dog lets out a hoarse whimper, then expires.


The two goblins there are the ones that Camilo put to sleep. The only current threat is the goblin dog.


Rolls:
1d20 + 1 ⇒ (2) + 1 = 3
1d20 + 2 ⇒ (10) + 2 = 12

The mounted goblin's eyes gloss over as Vidar's spell affects him. A moment later, a bolt from Kerrec hits him square between the eyes, and he falls off his mount. His mount bites at Kerrec in retaliation, but his teeth can't penetrate the scales of his armor. After witnessing the goblin commando's fall, the other two goblins turn tail and flee toward the north gate.

Round 2 after goblins.

Kithian is up.


Kithian's swing misses the little monster in front of him. Camilo has better luck. His arrow lodges into the mounted goblin's thigh.

The map is still valid, since neither Kithian nor Camilo moved.

Initiative:
Camilo
Rullis (dying)
Vidar
Kerrec
GC
G1 (injured)
G2 (asleep)
G3 (asleep)
G4 (dazed, ends this round)
Kithian

Vidar is up.


Rolls:
G4 Will save vs daze: 1d20 - 1 ⇒ (10) - 1 = 9
Mounted goblin attack: 1d20 + 5 ⇒ (14) + 5 = 191d8 + 2 ⇒ (4) + 2 = 6
Dog attack: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 3 ⇒ (3) + 3 = 6
Rullis's save vs allergy: 1d20 + 2 ⇒ (7) + 2 = 9
G1 attack: 1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 2[/ooc]

The goblin Vidar points at lets his blade drop to his side, then stares off into space, dazed. Kerrec draws a bead on the other standing goblin and fires a bolt into his neck. Blood pours over his shoulder, but he still stands. He moves to Kithian and swings his dogslicer, catching him with a glancing cut. Kithian takes 2 points of damage.

Swinging his horsechopper over his head, the mounted goblin charges the spellcaster that attacked him. The goblin's polearm cuts through Rullis's stomach, and his disgusting dog follows up with his own savage bite. Rullis takes 12 points of damage from both attacks. Is he down?

Map of round 1 after goblins' movement.

Kithian is up.


Whoops!

New map! Now with Kithian!

Kithian's in med armor, so his speed is reduced to 30. I had checked his action, I just forgot to plug him in on the map.


Rolls:
Gob init: 1d20 + 3 ⇒ (6) + 3 = 9
G1 save vs 13: 1d20 - 1 ⇒ (16) - 1 = 15
G2 save vs 13: 1d20 - 1 ⇒ (10) - 1 = 9
G3 save vs 13: 1d20 - 1 ⇒ (1) - 1 = 0
G4 save vs 13:
1d20 - 1 ⇒ (18) - 1 = 17

Kerrec fires a warning shot through the four celebrating goblins, alerting them to your presence, and successfully drawing their attention from their prey. Camilo's quick reactions let him cast a spell before the goblins can react. Two of them fall to the ground asleep. Goblins 2 (F9) & 3 (G8) are asleep.

Initiative:
Camilo
Rullis
Vidar
Kerrec
GC
G1
G2 (asleep)
G3 (asleep)
G4
Kithian

Map for round 1, after Camilo's turn.

Rullis is up.


Sorry y'all. I'm going to be busier than anticipated today. Will post surprise round tomorrow.


Camilo Duin wrote:
lets try the sleep again, aiming to hit just the 4 goblins

Don't forget your initiative. It looks like in the next round (round 1), you'll use your standard action to finish the spell, then have a move action left. (Core, pg 186 - this is more a reminder to myself than you; I don't have much experience with casters...)


I assume Camilo would follow. Let me know if you had something else in mind.

As you come up Church St to the front of the White Deer Inn, you see the source of the call and barking. A noble has been cornered by a goblin riding a goblin dog and four other goblins on foot. The noble is cowering between a couple rain barrels, and his dog is confronting the mounted goblin. Or rather, the mounted goblin is confronting the dog. The other four goblins are cowering behind the brave one.

You arrive just in time to see the end of the battle. The mounted goblin brings his home-made halberd down on the dog in a wide arc, and the dog's growling ends suddenly. The other four goblins cheer the dismissal of the fearsome dog.

They haven't seen you yet. You have a surprise round to take a standard or move action.

Map of area.

Roll initiative. Start anywhere within 2 squares of the bottom (row 18 or 19).


The sounds of the battles waged around town have been fading. The song of the goblins is becoming drowned out by the shouts of guards facing the last marauders. The skirmishings seem to have moved south of the square.

Mostly. A man's call for help to the north breaks the group's respite. The frantic barking of a dog echoes the man's plea.

Vidar & Rullis:
It sounds like the call and barking is coming from the vicinity of the White Deer Inn.


Kithian strides up behind the goblin and slams his falchion into his skull. The goblin goes limp. The barbarian yanks his blade out of its head and the body lands on the ground with a sickening thud.


Rolls:
1d20 + 2 ⇒ (3) + 2 = 51d4 ⇒ 4

The group closes on the last goblin in the square. Kerrec rushes the monster but only manages to scratch him. Rullis calls on another arc of lightning, and this time hits the ground at the goblin's feet. The goblin, fixated on his prey, hardly flinches at the paladin's attack. He closes on the cleric and attacks again, but his swing misses again, as well.

Map for round 6

Initiative:
Kithian 22
Camilo 20
Vidar 14
Kerrec 10
Rullis 10
Goblins


Kithian Darlok wrote:
I must have counted wrong. I was trying to move close to the goblin that if he ran I could get an AOO.

I think you can get to G18 - can I put you there?


It's not a wall at the bottom. I can extend it next time I do the map. IIRC, the road comes up that way, so that area's pretty clear. So unless you're moving several squares off the map (in which case, there may be a building in the way), you can post a move to where that grid location would be if the map was bigger.

Sorry I can't look up the map of Sandpoint right now. Work's busy today, so I'm afraid I may be sparse.


Kerrec, 1 of those diagonal squares would count as 10', so I think you can get to J17 this round.
Kithian, I count you only moving 50'. Can't you move 60' with a double move? Or are you stopping short on purpose?

Rolls:
1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 1

Rullis fires another arc of lightning at the last conscious goblin in the square, but his aim is off. The goblin follows the cleric and swings at him again with another weak effort. (G5 moves to G20)

Map for round 5

Kithian, let me know if you're staying in J18 this round or moving closer (or if I'm calculating wrong).

Initiative:
Kithian 22
Camilo 20
Vidar 14
Kerrec 10
Rullis 10
Goblins


Incidentally, there's another goblin with Rullis at H19. Not trying to lead you, just making sure you're aware. I know some of you can't access photobucket from work. Let me know if that changes anything in your move.

Edited: Kerrec, since you can't access photobucket, I guess I should give you options. If you double move, you can nearly catch up to them in this turn (you're wearing your scale mail, right?). If you single move, you can get a shot at the goblin, but he has cover (+4 to AC), and he's in melee (-4 to attack).


Camilo's arrow strikes the chanting goblin, and she staggers. She lifts her bow, again aiming at the bard, but Vidar's glowing missile strikes her before she takes the shot. Her lifeless body clatters against the stand that had been serving funnel cakes earlier in the day. GC is dead.

Kerrec, GC dropped before your turn, so go ahead and post your new actions.


Kithian swings his falchion with all the ferocity he can muster, and it's an impressive sight. The goblin (G3) is sliced through in a gruesome display.

Camilo's spell takes effect, and successfully puts one of the goblins (G4) to sleep.

Here's the corrected map.

I included Kithian's move and the effect of Camilo's sleep spell. If I understand right, the spell takes effect at the beginning of Camilo's turn, so Camilo can take his full round actions this round. Camilo is up.


Ah, then G4 is still up, and G3 stays where he is. G4 attacks Kithian 1d20 + 2 ⇒ (7) + 2 = 9;1d4 ⇒ 2 but misses. I'll try to post a corrected map later or tomorrow.


Rolls:
Will saves (GC, G4, G3): 1d20 + 3 ⇒ (18) + 3 = 211d20 - 1 ⇒ (3) - 1 = 21d20 - 1 ⇒ (14) - 1 = 13
GC attack: 1d20 + 4 ⇒ (4) + 4 = 81d4 ⇒ 3
Kithian's aoo:1d20 + 6 ⇒ (20) + 6 = 262d4 + 12 ⇒ (2, 1) + 12 = 15
G1 disarm attempt: 1d20 - 4 ⇒ (9) - 4 = 5
G3 attack: 1d20 + 3 ⇒ (10) + 3 = 131d4 ⇒ 2
G5 attack: 1d20 + 2 ⇒ (2) + 2 = 41d4 ⇒ 4

Kithian swings mightily at the goblin that struck him, but misses mightily.

As Camilo finishes his spell, one of the goblins (G4) drops to the ground asleep. The singer doesn't even seem fazed, and fires another arrow at her human counterpart, but this time her arrow flies harmlessly over his head.

Vidar moves into flanking position with the paladin, but his stab at the distracted goblin (G1) misses. The distraction of the bearded stranger's attack benefits the paladin, however, whose attack does strike true, and cripples the foolish evildoer. G1 is disabled. Feeling weak, he makes a last ditch effort to capture the 'magic sword', desperate that it will save him. As he jumps at the sword, Kithian drives it through him, rending him in two. (Kithian's aoo kills G1.)

Rullis makes some room for himself and fires more electricity at the goblin facing him (G5), but the goblin ducks down and evades the arc. The goblin springs out of his crouch, but his attack is feeble, slicing only into the banner of the stand next to him.

The last goblin facing Kithian (G3) yawns as he resists the effect of Camilo's spell. He takes a tactical step away from the new bearded opponent to avoid being flanked 5-ft step to R14 and swings at the raging half orc. Finally, the barbarian addresses the weakness in his defense from that angle, and sidesteps the attack.

Map for round 4

Initiative:
Kithian 22
Camilo 20
Vidar 14
Kerrec 10
Rullis 10
Goblins

Kithian is up.


Rolls:
Kithian's aoo: 1d20 + 4 ⇒ (2) + 4 = 62d4 + 9 ⇒ (1, 2) + 9 = 12
G1 disarm attempt: 1d20 - 4 ⇒ (16) - 4 = 12
G5 attack: 1d20 ⇒ 131d4 ⇒ 1
G3 attack: 1d20 + 2 ⇒ (3) + 2 = 51d4 ⇒ 3
GC attack: 1d20 + 4 ⇒ (20) + 4 = 241d4 ⇒ 3
Crit confirm: 1d20 + 4 ⇒ (10) + 4 = 141d4 ⇒ 21d4 ⇒ 4
G4 attack: 1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 4

Kerrec charges the unarmed goblin (G1) and stabs him in the shoulder. The goblin, in a panic and still transfixed by Kithian's magic sword, decides to take it from him. He grabs the barbarian's arm, but can't wrestle the falchion free.

Rullis's storm burst hits the goblin (G5) hard, the rain extinguishing his torch. The goblin fights through the storm and catches up to Rullis around the corner. Moves to H18. He swings his junkyard knife at the cleric but Rullis deftly dodges the blade.

The goblin (G3) directly in front of Kithian still carries the torch, but seems to have reassessed the threat imposed by Kithian after he slaughtered his fellow goblin. He takes a swing at him with his blade, but misses.

The female goblin moves to a more advantageous position (S15) and fires her arrow at the heckler. The arrow strikes him in the chest, inches from more vital organs. Camilo takes 3 points of damage.

The last goblin (G4) drops his torch on his way to Kithian, and swings at him with his dogslicer, as well. Moves to R14. He finds the same hole in Kithian's defense as his fallen brother, and takes another chunk out of Kithian's leg. Kithian takes 4 points of damage.

Map for round 3.

Initiative:
Kithian 22
Camilo 20
Vidar 14
Kerrec 10
Rullis 10
Goblins

Kithian is up.


The barbarian's sword cleaves the goblin in half. G2 is dead.


Rolls:
G1 attack/damage: 1d20 + 3 ⇒ (1) + 3 = 41d4 ⇒ 2
G2 attack/damage: 1d20 + 3 ⇒ (17) + 3 = 201d4 ⇒ 4

The song of the goblin singer remains the same, but her voice changes. It becomes more shrill and louder, and develops a warble to it. Her allies appear inspired by the change, some bobbing their heads, some singing along, and some gripping their knives tighter. She draws her shortbow and nocks an arrow.

Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!

Two goblins approach Kithian and swing thier dogslicers. (G1 to P14 and G2 to R14) The first goblin (G1) hits Kithian's falchion, and his dogslicer breaks in half. The goblin stares open-mouthed at the powerful sword, clearly disbelieving that his dogslicer could simply have been constructed so poorly.

The second goblin (G2) has better luck, slicing into Kithian's leg. (Kithian takes 4 points of damage.)

One of the goblins (G3) picks up a burning torch from the debris of the wagon and approaches Kithian, waving the torch at him. G3 moves to Q14

The other two goblins like the idea, and also look for torches from the burning wagon. The one closest to the wagon finds one easily, and begins approaching Rullis, who couldn't sneak through the stands successfully. (G4 moves to R18 and pulls out a torch. G5 pulls out a torch and moves to M19.)

Round 2 map.

Initiative:
Kithian 22
Camilo 20
Vidar 14
Kerrec 10
Rullis 10
Goblins

Kithian is up.


Rolls:
Camilo's stealth: 1d20 + 2 ⇒ (2) + 2 = 4
Goblin spots G3: 1d20 + 2 ⇒ (8) + 2 = 10; G5: 1d20 + 2 ⇒ (7) + 2 = 9; GC: 1d20 + 1 ⇒ (2) + 1 = 3


Everyone, remember that every other diagonal movement counts as 2 squares. Link.

Kerrec, your speed is 20 with the scale mail, right? You wouldn't be able to charge any of the goblins in this round. You could get close to them with a double move, but then they're likely to close on you on their turn, so you wouldn't be able to charge them on the next round, either. Let me know what you want to do.


Camilo's arrow just misses the unsuspecting goblin, and skitters across the cobblestones through the rest of them. One of the goblins calls out, "Longshanks!" and begins laughing hysterically.

As you get closer to the group, you notice that one of the goblins is female and wielding a whip (she's labelled GC on the map). She's also one of those singing the goblin song that's been droning throughout the attack:

Goblins chew and goblins bite.
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!

Here's the map for round 1.

Initiative:
Kithian 22
Camilo 20
Vidar 14
Kerrec 10
Rullis 10
Goblins

Kithian is up.

Edited to specify female goblin is 'GC'.

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