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Round 1 Wrap up
Ithalil two of your arrows penetrate into the warriors thick hide. War you fly into a flurry of intimidation and attacks. All your attacks land but all 3 giants remain alive and now really pissed off. Mal your first attack drops the giant to the ground. Giant 5 will move forward, drawing his great club as he moves and take a swing at the paladin but he misses(by one...). Giant 3 will stand up, provoking an attack from War, but also draw his greatclub at the same time. He abosorbs the attack from war and lashes out with his greatclub. The club crashes into War, hitting him for 16 damage(I Finally hit something!). Giant 4 will lash out at war with his greatclub, remaining on the ground, but the attack misses. Sio you walk up to Giant 5 and cast your spell but you are un able to cast defensively. The giant lashes out with his great club but misses(Again by 1...). You reach out and cast your spell though he resists most of it. Giant 2 will start army crawing his way towards Sio, remaining prone. This provokes an attack from War, who lashes out with his sword once more.
Party Saving throws:
War AOO on Giant 3:1d20 + 22 ⇒ (9) + 22 = 311d10 + 22 ⇒ (4) + 22 = 26
War AOO on Giant 2:1d20 + 22 ⇒ (8) + 22 = 301d10 + 22 ⇒ (5) + 22 = 27
DM dice rolls:
Giant 5 Attack on Mal:1d20 + 16 ⇒ (18) + 16 = 341d8 + 12 ⇒ (2) + 12 = 14
Giant 3 Attack on War(AC 31):1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 221d8 + 12 ⇒ (4) + 12 = 16
Giant 3 Attack on War(AC 31):1d20 + 16 - 4 - 2 ⇒ (8) + 16 - 4 - 2 = 181d8 + 12 ⇒ (8) + 12 = 20
Giant 5 Attack on Sio:1d20 + 16 ⇒ (18) + 16 = 341d8 + 12 ⇒ (3) + 12 = 15
Giant 5 Fort save:1d20 + 16 ⇒ (18) + 16 = 34
DM EYES ONLY KEEP OUT!:
Giant 1:195/144 blind dead
Giant 2:81/144 20 nonlethal shaken for 11 rounds
Giant 3:55/144 8 nonlethal shaken for 8 rounds
Giant 4:87/144 12 nonleathal shaken 12 rounds
Yeah both me and my older brother boomeranged back home lol. He's still there but I moved out again. What did it for them is while my brother and I are 4 years apart we both moved out with in a month of each other so they went from having two kids at home to zero with very little time to adjust. While my brother stayed local and would come by almost every day I was 4 hour away so it was hard on them.
With Gad's help you guys manage to find your way along the paths toward the crypt. You march for as long as you can and once you figure your out of danger and can't keep up that pace anymore you stop to walk. The rest of the day passes uneventfully and eventually you stop to make camp as the sun begins to set.
Sorry for my delay in posting...had a lot to get caught up on...its nice when one of your games has 12 posts for you to read through made over night lol
Sasha tosses the keys to Jask and then follows everyone out of camp. You guys scale the cliff face with ease and lower the rope down so Wes, Sasha, and the older man climb up using the rope. Once on top of the cliff face you look around at the surrounding area. From your greater vantage point Apollyon, Kazok, and the Tien man are able to make out 2 more wrecked ships and another one of those large nests, but this time mama is home.
Wes:1d20 + 7 ⇒ (9) + 7 = 16
Apollyon:1d20 + 5 ⇒ (17) + 5 = 22
Maxwell:1d20 + 6 ⇒ (1) + 6 = 7
Kazok:1d20 + 5 ⇒ (19) + 5 = 24
Tien man:1d20 + 4 ⇒ (16) + 4 = 20
Sasha:1d20 + 6 ⇒ (1) + 6 = 7
For the last 12,000 years the blight known as the Moonscar has been rolled over by a powerful succubus, Izmiara the Insatiable Queen. Recently there have been rumors of people going missing and Izmiara has been named as being responsible. She is suspected to have been traveling to Golarion and abducting humanoids, carrying them home for use as breeding stock or to transform them into agents of the Abyss. Those transformed are later returned to their homes to work sinister deeds on behalf of their seductive and manipulative mistress. Any kidnapped specimens deemed unworthy of becoming breeding stock or who lack the influence to be agents are instead used simply for food, pleasure, or entertainment.
The secretary nods at Zeph. "Yes you may but might I suggest it wait until after you meet with the Headmaster? You of all people know how he can get."
Once everyone has arrived the Secretary goes into the head masters office. "About darn time" you hear shouted through the door. She comes back out, face flushed, and motions you all into his office "He will meet with you now...good luck." the last little bit is muttered under her voice.
As you enter the headmasters room he turns to face you all. "Welcome, and thank you for answering my invitation. As I'm sure you well know, the Breaching Festival is a longstanding Acadamae tradition, with prizes both material and magical. You might also know that entry in the contest is traditionally reserved for only the best and bravest of our students and a select few representatives of other Korvosan institutions. This year, though, we're changing tradition and expanding the invitations further than ever. We want the most powerful, qualified individuals to compete, in other words. It has been a century and a half since the last and only winner of the Breaching Festival won the prize. One of you surely must bring gory to yourself and the Acadamae by enduring the thraps and tricks in the Hall of Wards. I'm even willing to bed the rules to allow a team of allied competitors like yourselves to cooperate as a single unit. So what questions do you have for me?"
Hey Zeph does he know who/what you are? And if so what kind of relationship do you guys have?
Sorry for the delay Paizo apparently ate my last post with out me noticing...
The sheriff looks at Rak and frowns "Its best I show you...but one of the bodies in the graveyard has been taken...Follow me and I will take you there." He then turns on his heels and escorts you to the graveyard. Along the way he tries to strike up a conversation with all of you. "So I wanted to thank you again for all your help yesterday, if it wasn't for you we might have had more trouble than we did. I was wondering what your plans were now that the festival is over?"
Hey Kiko I posted something in a spoiler that you can respond to until we get to the camp that way you're not sitting here with your thumb up your butt waiting for us lol. Sorry should have done this sooner.
Just so you guys know I'm not going to do round wrap ups for this combat and we're going to theater of the mind it. Not a key combat so don't need to waste time with initiatives, actions, and the like. Just a way to get the brothers into the story. You guys can still harvest the ears and work out how you want to invite them along through role play.
Its been a day and a half since you and your sister were attacked. You sit tied to a tree just inside the goblin camp. They have spent little time with you and are basically ignoring you, thankfully. They brought you raw pig meat for dinner last night but have yet to untie you to let you use the bathroom. They bring you water from an algae covered pool that takes up the northeastern portion of their camp. You've also seen them releaving themselves in it and bathing in it. Its mid-morning now and they are just going about their business as usual. You have managed to identify the leader of the pack, a rather rotund and particularly disgusting goblin they call Gutwad for obvious reasons.
"You're on the wrong side of the swamp, go back the way you came, back to the lost coast road and then follow it south for a ways and there will be a path that leads back to the swamp. Take that path and it will lead you right to them...not sure why you would want to go looking for goblins...nasty creatures..." The voice says through the door.
Everyone moves through the door once they are sure its safe and up the stairs you find a sarcophagus, the lid missing from it. As you move over to the sarcophagus you notice there are several items in it.
Treasure found in false crypt:
1 dozen silver arrows
4 sun rods
6 flasks of holy water
10 +1 arrows
5 +1 ghost touch arrows
2 +1 undead bane arrows
5 potions of cure light wounds
2 potions of lesser restoration
1 scroll of detect undead
2 scrolls of hide from undead
1 scroll of protection from evil
You also find a thin darkwood case decorated with an image of a scarab with a single eye glaring from its back. The same design that appears on the cover of one of the books in the professor's collection. Inside the case are a spirit board and a brass spirit planchette(think a wiji board), and 4 iron and glass vials that contain tiny, churning clouds of vapor. The vials sit in velvet-lined indentations to the left of the spirit board and planchette, along with 6 empty indentations.
The mold radiates magic but its very very faint.
The next room is a bathroom with an iron tub that sits in the middle of the room, the floorboards around it sagging with the tub's weight. Anyone want to go in to take a look around?
As you guys run it dawns on a few of you that Brezik might be right. There was an old wizard in town that kept to himself that goes by the name of Holgast. He's capable of that type of magic and is know to be a bit of a prankster.
Can I get survival checks from whom ever is holding the map(Presumably Gad or Vivian).
I love it...you weren't even there to see how he's inept and your leary of his motives lol.
He seems genuinly concerned about what he found and wants someone more qualified to help him get to the bottom of it.
The elvan woman beats on Kazok's chest and screams bloody murder as he picks her up and carries her over to the water. The human woman is quick to her feet and follows Kazok to the water. "Be calm Ayers you need to be clean...you are a bit of a mess right now. He won't hurt you...I won't let him."
Ayers goes limp after a few well placed knees to the abdomine do little to slow Kazok's progress. You can tell from the way she's lashing out she was a skilled fighter at one time but years of drinking have slowed her reflexes and dulled her muscles. She doesn't fight you as Kazok washes her though she will elbow him in the ribs if he gets to close to anything she sees as to personal.
Once she's back next to Jask she looks at him "Can you please unbind me...its not like I can steal from them now...they're all awake."
Jask shakes his head "I don't have a key."
She kicks sand at him and becomes aggravated "Can someone please unbind me? I promise I won't steal anything from you."
The elderly Tien man speaks up at Kazoks offer to get out of camp. "I can come if you wish. I am a skilled warrior and will do my best not to slow you down. Ask Sasha, I helped build the camp while you were gone."
The human woman nods her head "Aye, he was a big help, much stronger than he looks. Pretty spry for his obvious age as well."
At the talk of the others joining you Jask shakes his head. "Myself and Ayers should stay here...she's still to ill to travel. I ask that you come back for us and not leave us."
The gnome also requests to stay in camp.
The rest of breakfast passes uneventfully as Faunra brings out your food and any drinks you want. She lets you know its on the house because of yesterdays efforts. She is also sad to let you know the rest of the festival is canceled. You have about 2 hours to kill before you need to meet with Aldern and just as you start considering what to do with your time Sheriff Hemlock shows up with an acolyte from the church. He makes a bline for your table "I know I'm supposed to be interviewing townspeople today but it might not be necessary...you need to come with me, I have something to show you."
No other orcs are in sight and the orcs detect as Evil. The orcs do not look amused "We found this road and we say you need to pay us for its use, now either cough up the dough or we can take it from you" one of the orcs says as he draws his greataxe.
The secretary gets a proud look on her face and smiles up at Zeph "Yes we are, very good for you knowing that, not many do."
That would be fine if you want to join them
The woman jumps as you rush her, a scroll falling out of her robes. "Don't you know better than to sneak up on a student of the arcane arts...your lucky I didn't blow you up or something for sneaking up on me. What I'm doing is none of your business now be gone from me." She turns to leave and then sees the scroll on the ground and quickly tries to bend to pick it up before you notice.
Checking the map the group realizes they have to backtrack but being familar with where your going you make much better time today then you did yesterday. You make it back to the lost cost road and follow it for about another 30 minutes when you see two people fighting a few goblins along the side of the road. They look to be holding their own but a little help wouldn't hurt as they are out numbered 2-1.
Damien and Leodegrance feel free to describe the fight as its you on the side of the road(clearly you could have figured this out on your own I'm sure but thought I'd make it obvious.)
You guys head out and try to find more information about the town, its people, and any suspected criminals within. You have very little luck but get little new information. You reconfirm that Ravengro was founded as a settlement to house the prison workers of Harrowstone. At the time of its burning there were 5 notorious criminals housed there awaiting the death penalty as well as about 30 other minor criminals jailed there. Ravengro didn't even have a jail until about 5 years after the prison burned down and there is very little crime in the town itself. Theft seems to be the most common but only occurs about six or seven times a year and the perpetrator is usually run out of town as they are usually almost always outsiders. Hence the xenophobic nature of its people. It was that xenophoia that prevented you from getting more information as you guys aren't quite trusted enough to be given information but most of the populus.
While you were out fact finding you ran into Kendra and she ended up escorting you home and making you dinner. She asks if you've had any luck with what your working on during dinner but details are kept close to the vest so to speak. She asks someone to do the dishes so she can retire to do some reading before bed.
You wait a couple hours for her and the rest of the town to be asleep before you head out.