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DM Mathpro's page

1,709 posts. Alias of mathpro18.


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Possibly I might have some "Rival pirates" come into the bar where people are doing individual things and have some combat that way.


I'd have everyone I control do non-lethal damage to the players so they end up knocked out like they're supposed to.

Honestly I see the first session being really really heavy on role play with the way I have it set in my head and I just wanted to give them a chance to roll some dice so to speak so they aren't stuck listening to others role play all night. Can make a 4 hour session really really long if you don't feel involved.


So I want to run something by you guys and see what you think. I'm starting the Skull and Shackles adventure path tonight for a group of 7 players. Party consists of an Antipaladin, a Slayer, a Rogue, a Cleric, a Keneticist(the new playtest class), a Barbarian, and a Bloodrager. All level 1 of course. I was thinking of starting off with a bang tonight and actually playing out the battle that takes place before the adventure path officially starts. This is an incredibly strong party(mele wise) and I want to ensure that everyone ends up press ganged like they should so I'm trying to figure out the best way to accomplish this.

I was thinking of having Master Scourge and Harrigan(made him a level 4 Swashbuckler) show up with some mook pirates(to keep the slayer and the rogue busy) but I'm afraid this might be a little to much fire power. What do you all think?


So I'm starting a skull and shackles campaign and we will have:

A catfolk Cleric
A Human Skald
A catfolk Kineticist
A Halfling Slayer
A Human Rogue
A Half Orc Barbarian
A Half Orc Antipaladin

What do you think I'll need to do to the encounters to make it where the Skald, Barbarian, and Antipaladin don't just murder everything in the first round?


Hey guys I'm not really sure where to put this but I figured this was a good starting spot. What would you guys suggest using for remote pathfinder play. I am starting up a new gaming group and 3 of my players and I will be at one site and one of my players will be at another site about 300 miles away? I know you can use skype for video chat and battle mat viewing and such but are there other options? I have very very crappy bandwith and am worried about video dropping/refresh issues. Would using rolld20 help?


Do you feel it would be game breaking to allow the slayer sneak attack to get grandfathered in under the knife master change? I'm thinking about doing this but I don't want to create unbalance with in the rules or unrest amongst the players of the slayer us suddenly groundbreakingly more powerful.

On an unrelated note is there anything you're working on now that you are really happy about how its turning out?


So I'm starting another home game of Rise of the Runelords and so far it looks like we're going to have a Druid, Sorcerer, Warpriest, and Slayer/Rogue. We have another player who has yet to look at what class she wants to play. She's a novice(about 6-8 sessions under her belt) but has a very good grasp of the rules overall but then again she hasn't played since xmas so might be a bit rusty. What classes do you think would help round out this party so I can give her some options?

I've been told either Paladin or Barbarian on another site but I want to see if anymore opinions are had here.

Also how should I adjust encounters for this group if any changes should be made? The druid and sorcerer are brand new to the hobby(have never touched a set of dice before), the warpriest and the rogue are vets so could/should plow through most things rather easily.


Hey guys sorry to do this but Unfortunatly due to things picking up with my work/class schedule as well as starting a new table top group I will not be running this. Best of luck to all of you in your future gaming and there were some truly inspired builds here.


Hey James sorry if this has been asked elsewhere but I wanted to get a Developers opinion on something that will be coming up in a homegame I'm running shortly.

I have a player that was to play a Slayer but wants to first Dip into Rogue(Knife Master) to get sneak attack at level 1 and change out the standard d6 for the d8/d4. Would the d8 sneak attack with a knife carry over when they start doing slayer sneak attack?

More generally will dipping into a Parent Class allow an advanced class guide class access to parent archetype abilities?

I know I could house rule it but what would you do in your games, or what was intended when Paizo made the "blended" advanced class guide classes?


cartmanbeck wrote:
Just noticed one thing... when you say anything on the PRD, do you mean all Paizo material, or just the paizo "core" books? My concept pretty much requres the Giant Slayer's Handbook.

All Paizo material is fine but if its found in a soft cover book please note which one so that I can take a look as I'm not as familiar with the non "core" books.


Rydel Ellindorr wrote:
question, are you ok with reskinning of weapons? I want to play an elf fighter I had, but I had higher stats to work with, I would basically just reskin the elven curved blade into "elven knight's blade" which would look thematically like a bastard sword, (or the sword in the image on this guys profile) but work like a ECB. Its a small thing but some GMs are picky :P

Go ahead


Azten wrote:

At first glance, it looks like Undefoot Adept and Monk of the Empty Hand won't stack because they alter the Bonus Feats a monk gains.

However, since one simply replaces the first level bonus feat and the other adds options at level six, I was wondering if I could use them together anyway, if that would be alright.

The archetypes will stack since they don't replace/modify the same rule.


Songan wrote:
Question, DM Mathpro: I use HeroLab for character creation and the default setting for HeroLab's encumbrance formula is to take into account the weight of any gold carried by the character. Do you want me to leave that as-is or do you not consider the weight of carried gold in encumbrance?

I actually throw out encumberance all together as I find it a bit of a clunky rule. Yes I get the concept and what its trying to do and I will say if I find your character walking around with a moble army on his back I will put a kabash on it but a 10 strangth wizard shouldn't be crippled at the start of the game further than he already is just because his gear is to heavy. Just PLEASE keep things reasonable when it comes to gear.


Nidoran Duran wrote:
Very interested. Just reading the player's guide left me with a lot of different ideas to roll with off the kind of Celtic aesthetic I'm getting the vibe of. Problem is those ideas pretty much span every possible role, so I'm going to have a lot of trimming and light fleshing out to do on all of them to see what takes me. One in particular that might be a bit "out there" and heavily hinging on taste would be a Bladebound/Kensai Magus very, very influenced by Highlander (in the Celtic katana user sense, not the "space aliens lopping each others heads off" sense). I know some DMs aren't too fond of characters based heavily on other influences like that, or in eastern weapons, so figured I'd ask before I went anywhere with that one. If it cool--I've got other ideas--I just figured I'd give it a shot before I get too attached to it and get shot down.

Go for it. I'm not saying you'll get in but your build choice won't eliminate you from the running.


Tanner Nielsen wrote:

Dot for interest.

For clarification, do you have opinions on any of the follow?

Summoners
Gunslingers
Neutral or Evil characters
Non-Core Races (i.e. what is the RP cap?)
Oriental material/characters

I'm going to have to say no to Summoners and Gunslingers for this module.

I'm fine with Neutral characters but would prefer players stay away from evil ones.
I'm fine with non-core races but would prefer to stay away from custom built ones. Players should limit themselves to races that are 20 RP or less.
I'm fine with Oriental material/characters that is Paizo produced but there has to be justification for them being in the Inner Sea Region rather than the Tian Region.


2 people marked this as a favorite.

Come one come all and lets get ready to slay some giants. That's right I'm coming out of retirement to run this great adventure path here for 4-6 of you.

I had been running games on this site for about two years when I met my wife and life got to busy for me to continue running games. In my prime here I was running something like 10-12 games at a time. I don't have time for that type of commitment right now as I work and am going to school at the moment but I think 1 game, especially one as awesome as this is looking like its going to be will be no problem.

So what do I want from you guys? I would like you all build characters using the following criteria:

Any source book found on the PRD.
20 point buy
2 traits(one from the players guide)
Max HP
Average starting wealth

I also want you guys to develop a pretty good backstory. See the players guide for some good hints on where to start fleshing out characters. I don't need fully completed characters right now but if you want to throw up an alias and have the time to do so that would be acceptable.

I know that most DM's are pretty rigid about other guidelines but I'm going to be pretty lax. I am only going to be able to post between the hours of 11 Am and 3 Pm cst and that's depending on my homework load at school so I'm not expecting posts every hour or anything like that but I would like this game to progress at a fairly decent pace. Weekends I will not be able to post at all as I spend time with my family on the weekends so I don't expect my players to post but if you want to roleplay and develop party dynamics on the weekends that would be fine. Just don't expect me to advance the story any until 11 Am Monday morning.

Recruitment will be open until Tuesday unless I see some shining examples of characters and decide to close early. I'm looking to take 4-6 players and am looking for a fairly rounded party(face, tank, healer, support).

If you have any questions please let me know by posting here or PMing me and I will be checking back here possibly tonight after my exam but defiantly tomorrow after 11.


I live in Florissant, MO area with my wife and sister-in-law and we're looking either to start a new group or join an existing one. With 3 potential players joining a group I don't see joining an existing game as very possible so I am more than willing to DM/GM but if anyone is willing to take 3 players on then playing would be preferred(I always seem to DM).

We have our own home and are more than willing to host and even provide food from time to time(my wife is a GREAT cook). We do have 4 cats and 2 dogs though so if you have allergies this isn't a group for you. We have a space in the basement dedicated to gaming so the pets won't bother us to much. If its an existing group we would like to keep it with in a 20-30 minute drive please.

My played D&D back in the early 90's but has been playing Pathfinder for a little over a year, though its mainly as a fighter in my Raise of the Runelords group or a cleric when we did the beginner box with her sister and our kids. She is open to playing pretty much anything but is a little shy at first so we need a group that understands that.

My sister-in-law is brand spanking new to table top games as of about a month ago but I've run her through the beginner box and she's even played through part of the Carrion Crown adventure path using full rules. She seems to be picking up the game very very quickly so I believe she will fit into any group fairly well, you might need to be a bit patient though. She is also a little on the shy side when she is in a new situation so again group understanding would be appreciated.

I've been playing for the last 15 years or so and have played everything from D&D/Pathfinder to Arduin and Final Fantasy table top. I can play pretty much anything and fill any role though I do prefer mele characters(fighers/barbarians/monks) to casters but am more than willing to challenge that. As I said above I DM 99% of the time lately so I'd prefer to be a player but if needed I can DM. If I end up starting a new group I will probably run an Adventure Path and I have the following available:

Rise of the Runelords(Anniversary edition only)
Legacy of Fire
Council of Thieves
Kingmaker
Serpent's Skull
Carrion Crown
Jade Regent
Skull and Shackles
Shattered Star
Reign of Winter

We are looking for a group that meets on either Saturday or Sunday nights, or to start either a Saturday or Sunday night group. If this sounds like something you'd be interested in or if you're part of a group that has an opening please let me know. You can either reply to this thread, PM me here, call me at 314-716-2098(home) or call/text me 630-336-7748(cell) or email me at finalfantasyfan12632@gmail.com or bdettmann@stlcc.edu.

Looking forward to finding some players and rolling dice with new friends.


would you then stab said "imposter" Kyra to find out if it was the real one or not?


Jason you walk into a bar and see Treerazor, Cthulhu, and a Tzitzimitl playing poker with James Jacobs, What do you do?


Merisiel you walk into a bar and see Treerazor, a Tzitzimitl, and Kyra playing dice what do you do?


1 person marked this as a favorite.

Mark you walk into a bar and see Treerazor, Cthulhu, and a Tzitzimitl playing poker with Jason Bulmahn, What do you do?


James you walk into a bar and see Treerazor, Cthulhu, and a Tzitzimitl playing poker with Jason Bulmahn, What do you do?


1 person marked this as a favorite.

Have you read this article yet?

I would like to draw your attention to the final few sentences of it where Eric comments that there is no Pathfinder Movie yet.

If there were to be a movie do you think it should star the Iconics? If it did who would you like to see cast as each Iconic and which Iconics do you think it should star(Other than Merisiel of course)?


James Jacobs wrote:
DM Mathpro wrote:

Hey James I am probably going to start another thread for this but I thought I would also ask you and a few of the other core members of Paizo that have ask threads:

With the amount of new material that Paizo puts out how do you counter act the raising concerns of rules bloat?

I totally understand and appreciate the fact that, to stay in business, Paizo needs to put out product and I'm not against this what so ever but we're at a point now where some of us feel that the amount of options that you've(Paizo) given us borders on the...whats a good word...heavy side.

Has Paizo ever thought about instead of creating new rules/systems, taking existing rules and adding flavor to them?

Not that you guys put out flavorless rules I just think that some here feel there are far to many new options being put out and I think that would be one way to possibly counter-act that.

Not trying to ruffle any feathers and feel free to skip this if you feel it pokes to many cinders in a flame-war.

We counter the concerns of rules bloat by NOT putting out as much rulebooks as we could. By limiting it to 3 rule books a year, and by wedding our other products to campaign setting stuff so that there are flavor ties to the options, we hope to make the problem of rules bloat less of one.

But each year that passes, we get one year closer to any one person's personal limit as to what constitutes crossing the line into rules bloat. For me, personally, I'm kinda there already, and I'm eager for us to shift our rulebook offerings into new arenas... which we are, with Pathfinder Unchained presenting options and with Occult Adventures focusing on a new flavor of content rather than just more options for existing choices. And I don't think there can EVER be too many monster books.

Thank you James for answering this. I know this is kind of a touchy subject. And it was with another answer than the standard "you don't like the rules ban them at the table" obvious answer that us players throw at each other all the time when discussing this. I give you 2 thumbs up for originality lol.


Hey James I am probably going to start another thread for this but I thought I would also ask you and a few of the other core members of Paizo that have ask threads:

With the amount of new material that Paizo puts out how do you counter act the raising concerns of rules bloat?

I totally understand and appreciate the fact that, to stay in business, Paizo needs to put out product and I'm not against this what so ever but we're at a point now where some of us feel that the amount of options that you've(Paizo) given us borders on the...whats a good word...heavy side.

Has Paizo ever thought about instead of creating new rules/systems, taking existing rules and adding flavor to them?

Not that you guys put out flavorless rules I just think that some here feel there are far to many new options being put out and I think that would be one way to possibly counter-act that.

Not trying to ruffle any feathers and feel free to skip this if you feel it pokes to many cinders in a flame-war.


Has anyone run any of the Falcon's Hallow adventures with new players? My sister in law is moving in with my wife and I this weekend and she's expressed a strong desire to learn Pathfinder and I think this would be a pretty cool story to start her off with. My wife would also be playing and she has experience as she's played in my ROTRL campaign for the last 2 years.

Any advice on running this with a new player?


My step sons will be visiting from out of town and I've been thinking about running the card game with them. As anyone tried running this with their kids yet? If so was it successful? They're 16 and 13 so I don't think it will be to complex, but is there any advice for running this with kids this age?

There has been a lot of fighting between the two of them lately so I'm hoping the strategy of being almost forced to work together will help mend fences.


Two of my step kids will be visiting(they live with their grandmother, long story) my wife and I and I'm highly thinking about running them through the Beginner Box. I know the full rules like the back of my hand but I figure this would be easier since they'd both be new to pen and paper RPG's.

They are 16 and 13 years old, both boys. The other players would be my wife(who is also used to playing the full rules so can help explain things to them) and my sister in law who would be brand new to RPG's as well. My mother-in-law might also play but I don't really see this being her cup of tea but at the same time don't really want to exclude her while the rest of us disappear to the basement for a few hours lol.

The boys have had trouble getting along lately so I think this will help them do something together where its not one against the other. What are some ways other parents would stress the "work together" aspect of this? Any other advice for running this with them?


My Wife and I are looking to join a game. We live in Florissant right by 270 and both have cars and are willing to travel a reasonable distance. We also have a 4 bedroom house with ample space to host if you guys wouldn't mind making the drive up. We're in southern Florissant so the area isn't to bad.

Let me know if you want to try getting together.


Just moved to the Florissant, MO area with my wife and we're looking either to start a new group or join an existing one. We have our own home and are more than willing to host and even provide food from time to time(she's a GREAT cook). If its an existing group we each of our own car so getting to game would be an issue but would like to keep it with in a 20-30 minute drive please.

She played D&D back in the early 90's but has been playing Pathfinder for a little over a year, though its mainly as a fighter in my Raise of the Runelords group. She is open to playing pretty much anything but is a little shy at first so we need a group that understands that.

I've been playing for the last 15 years or so and have played everything from D&D/Pathfinder to Arduin and Final Fantasy table top. I can play pretty much anything and fill any role though I do prefer mele characters(fighers/barbarians/monks) to casters but am more than willing to challenge that.

If you want to see a little bit of my play style, though I'm not sure how accurate an indicator this is, you can check my profile here because I was a DM on Paizo for about 2 years and had multiple games going before life made me step aside.

We are looking for a group that meets on friday nights or to start a friday night group because my wife works weekends. If this sounds like something you'd be interested in or if you're part of a group that has an opening please let me know. You can either PM me here, reply to this thread, or email me at finalfantasyfan12632@gmail.com or bdettmann@stlcc.edu


As the title says I just moved to St. Louis, MO today with my new wife(been married about a week lol) and we're looking for an existing gaming group for now. We are staying at a rent by the month hotel right now, so we can't host now, but once we find our own place I'd also be interested in starting a group and DMing.

For now though my wife and I are looking to join an existing gaming group. We are staying in the Maryland Heights area but we both have cars and are willing to travel.

She played D&D back in the early 90's but has been playing Pathfinder for a little over a year, though its mainly as a fighter in my Raise of the Runelords group. She is open to playing pretty much anything but is a little shy at first so we need a group that understands that.

I've been playing for the last 15 years or so and have played everything from D&D/Pathfinder to Arduin and Final Fantasy table top. I can play pretty much anything and fill any role though I do prefer mele characters(fighers/barbarians/monks) to casters but am more than willing to challenge that.

If you want to see a little bit of my play style, though I'm not sure how accurate an indicator this is, you can check my profile here because I was a DM on Paizo for about 2 years and had multiple games going before life made me step aside.

If this sounds like a fit for your group you can either PM me or post here. I look forward to seeing what I can find.


So when I played in this adventure path before it was converted to pathfinder I know the DM had Karzog as like a level 23-25 Wizard. I don't know if that was how he was written but I like giving my players a challenge that a higher level wizard gave us when I played. So this got me thinking: Has anyone ever thought about giving him Mythic levels and if so what do you think you would make him? And how many tiers would he have?

Personally I think I'd make him a tier 10 archmage but that seems a little straight forward.


I think I might take a crack at the lust lich. Are we allowed to add Mythic Tiers to this or are we going straight levels? And how do you feel about alternate races because I'm thinking sucubus would be the PERFECT lust lich.


With some of the other threads floating around gamer talk lately I thought it would be fun to start a thread for DM's to brag about their best laid plans that actually worked. There are so many times that we as DM's do hours of work just for hour parties to zig when we planned on them zagging and all our work is for naught. But there are those few times that the stars align and the things we have plotted out actually go off with out a hitch. Thats what I want to hear about here.

So to kick this off I will share one of mine.

One of my friends was just starting to get really into Pathfinder so I was running him through a homebrew game. He was in a prison and he was going door to door trying to find some of his companions that had been captured and falsely impressioned. After coming to a door and hearing one of his companions being tortured on the other side he went up to another door that was actually a mimic. I described it as a normal door and he said "I don't want to be surprised again so I'm going to stick my ear to the door." I think you can guess where this is going...yep he got his ear stuck to the door. Never could have guess that would have worked out so well.


Thanks for all the advice guys. I will try to adjust things for their APL. With the party I have they should be facing things that are about CR 10 right?

I threw CR 13 at them and we had our first player death and her husband is still upset with me I think lol. The poor rogue thought it would be smart to go 1 on 1 with it...


Hey guys,

I've been running Raise of the Runelords for about 9-10 months now and I have yet to really challenge my players. We're just starting book 3 now and they've sailed through everyting. The first time they met Erlym(sp) it was a bit hairy but they also did that at level 1(thanks to a rather pushy player who later got kicked from the group). But since then it seems like most of the major encounters have just been pushovers for them. I feel like some of this is my fault because I have a VERY bad habbit of forgetting abilities.

A little about my group:
There are 6 players, which also might be part of the issue. Three of them are seasoned vets that have been playing for YEARS and 3 are brand spanking new with this being their first game. The party make up is a Summoner, Wizard(Evoker if I remember right), Paladin, Fighter, Rogue, and Bard. The Summoner, Wizard, and Paladin are played by my vets while the Fighter, Rogue, and Bard are being played by the new players.

Everyone has been enjoying the game emensly and their ability to roleplay out of problems is astounding but every once in a while everyone wants to be challenged and feel a sense of danger and they've told me they just dont. I messed up the progression a little bit last chapter and they just dinged level 6 before facing Xanesia and after they mopped the floor with her I asked if they wanted to level again to level 7 which would put them on track with the suggested book level or if they wanted to stay level 6 and I had several of them actually consider staying level 6 so it would be more challenging.

While I really appreciate my not power hungry players I feel like my I've been kind of failing them as DM when they don't feel challenged.

Some possible solutions I've considered:
1. Start giving my bosses mythic levels-While I have considered this heavily I feel it is really unfair to use a rulesystem I don't want my players using. Being that 3 of my players are new I don't want to throw mythic rules at them when some of them are still struggeling a little with the basics.

2. Start writing out creature/boss abilities on note cards so I remember what everything does. I'm psuto new to DMing and I don't have all the affects memorized yet and I fell this is a large portion of why challenge is lacking.

Any suggestions more seasoned DM's have for me or feedback in general would be appreciated.


Thanks guys both great suggestions.


Okay is there a way around the extra smite damage. I'm thinking of using Sanctuary to let her buff first. He usually assumes things are evil, surges forward, and wacks away and 90% of the time he is right. I'm not sure but I'm pretty sure the will save from Sanctuary might slow him down a little...hopefully.

Basically the issue is between him and the fighter I have in my party my "challenging" fights are usually over in 5 rounds or less...it would be nice to go through one fight with out my hard work ending up in a pile of sawdust on the ground after a few rounds.


I'm wondering if Smite evil could still target someone who is evil but under the affect of the undetectable alignment spell. In a very quick read through of smite evil it didn't say that the evil alignment had to be detected for the person to be able to be targeted so I'm wondering how this would work?

One of the main reasons I had the NPC take the spell is to avoid being smote by the paladin. If he can still get smite evil against the evil NPC then I'm sure there is a better 3rd level spell choice for her...

Also does anyone have any good suggestions for spells for an evil Cleric 5/Holy Vindicator 3?


tonyz wrote:

Sounds like you have involved and active players, good.

I'd have just said Aldern wasn't undead yet, but that's water under the bridge at this point. Are the PCs going to do anything about him, or are they just going to back away slowly from the assumed lich? (The phylactery might be Voral's, by the way, not Aldern's...) You could still have him show up somewhere in book 3 as a lich if you want to go that route. (Have the PCs asked why a lich might have his phylactery in a room at the inn?)

The sister you would have to invent, no data at all about her. GMs get used to pulling things out of the cave of flying monkeys ;)

They wanted to get the fudge out of Sandpoint at first but one of there comrads was to drunk to travel lol. Aldern left Sandpoint and the adventerers are kind of taking a 'tackel him later' kind of approach to it right now but they know he's in Magnimar and they know there headed there next.


Hmm I didn't know he had a sister...that might work a little better than what I had planned. How would you suggest building her or is she written up somewhere?


So I've been running the anniversary edition for some friends of mine and they've altered the story line quite a bit to the point that I'm not sure I can run book 2....the changes are listed down below.

Changes to storyline:

-Aldern took a much larger amount of the spot light than intended in the first book. I wanted to have him starting his transformation durring his interactions with my party and after a few interactions with him they became obsessed about figuring out who he was and what was going on. Well after some interesting roleplay(our female rogue went on a date with him) it was discovered that he was indeed undead. Our oracle wouldn't stand for this and broke into his room at the rusty dragon. Seeing the party so involved and connected with the story I didn't want to disappoint so I said he found a phylactery so now they are assuming he's a litch. Which means he won't work as one of the end bosses of book 2.

-Through some really really poor decision making on my part Lyre ended up getting captured by the party and thrown in the jail cells on the first floor of thissletop. All of her scrolls as well as her spell book and spell component pouch were taken by our Wizard(he got MAJOR greed points for this). She ended up getting away when Orik freed her before finding his death at the hands of the party but she was able to make a clean get away.

So I was thinking of replacing Aldern with Lyre. Would this work? How would other DM's handle this situation?


Waiting to see if Eámanë Helyanwë returns before i move on


You all enter a very large tent and you see a very attractive young woman standing over some maps. She looks very lost in thought and doesn't acknowledge you when you enter. The large man that came to get you clears his throught and the woman starts and then looks up.

"Thank you Garavel that will be all." she says and the man leaves. She then takes a few steps towards the group and smiles.

"Firstly I want to introduce myself. My name is Almah Roveshki and I want to thank you for taking on such a dangerous mission. The city of Kalmarine is a very dangerous one and it takes brave souls to explore it. I also suspect that since all of you have connections to Haleen that you will be searching for her as you go. That is fine as long as you don't let it interfear with your work for me. she pauses and reaches to a desk behind her and brings a waterskin to her lips before continuing.

"Secondly I want to thank you for your quick response to our little disaster there. I unfortunately believe that the person who lived in that wagon wasn't able to get out before it was on fire and as such I want you to recover his body and then investigate how it happened. We have little room for murderers in this group and if there is one here I need you to find out. Take all the time you need and report back to me when your done."

Well you guys can either conduct interviews or investigate the ruined wagon. There are a total of 16 people that you can interview. To do so requires a diplomacy check. If you want to investigate the wagon I'll need a dc 20 perception check.


Tiran and Kalim barely make it across and a few of the boards drop out from beneath their feet as they cross but they are able to steady themselves before they fall. The enterence to the portal seems open and unguarded. There are footprints in the dust heading into the portal so it looks like its recently been used.


Weather forecast:

They are expecting another 6 inches of snow to fall today and it will be windy.


With the help of Sarianne and Vedic the fire is quickly put out and the people around you look rather amazed at your powers.

"Can you do that again?" one little boy asks as he looks up at Sarianne with amazement.

Just as things start to settle down again in camp a large man comes out of the tent in the middle of town. He approaches the group and clears his throat. "...The princess would like to speak with all of you reguarding your quick thinking and her hiring you." The man turns to leave and everyone gives him a wide birth.


*evil laugh* good to see that I have you all paranoid already

Those of you that scan the area don't really see anything to be to alarming. Though Tiran you swear you see a figure appear in the back of the doorway for a second before disappearing into the shadows again.


Vachordi and Tania you make your way back to where Chaise and Xogar are.

Everyone is back together now. The threat has been taken care of and the rest of the goblins are fleeing town at this point. You are free to do as you wish.


You all make your way towards the eastern rim of the Mindspin Mountains. It takes a couple of hours and by the time you make your way to the Growing Skald the sun is just beginning to come up. The area around the Skald is desolate and uninhabited. At a height averaging 11,00 feet the air up here is very thin but you manage to press on. You finally reach an isolated volcanic ridge and begin to climb up and then inside a dormant volcano.

Everyone easily descends into the volcano except Kalim who slides about 15 feet towards a river of magma before being caught by Rosa and Lyle. There is a very narrow and old looking rope bridge that spans the width of the volcano and red hot magma flows about 20 feet below the bridge. On the other side of the bridge lies a door.

I will need acrobatics checks from those of you who are walking across the rope bridge. Those of you that can fly can also try to carry those that can't and don't want to risk falling to their deaths.

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