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Profile
About DM MalvoisinLegacy of Fire Campaign Resources Image Gallery
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Player Characters
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Martika Al-Raedoth F Human (Keleshite) Paladin of Sarenrae 1 STR 12(+1) DEX 14(+2) CON 14(+2) INT 13(+1) WIS 10(+0) CHA 16(+3) INIT +2 MOVE 20' HP 14 FORT +4 REF +2 WILL +2 (+1 vs. Fire) AC 19, T 13, FF 16 (Scale Mail, Armored Kilt, Madu) ATTACKS Scimitar +2 (1d6+1/18-20x2), Madu +2 (1d4/20x2) Scimitar/Madu -2/-6 (1d6+1/1d4), Javelin +3 (1d6+1/20x2) BAB/CMB +1/+2 SKILLS Perception +0, Stealth +2 (-4 in armor) Khalit Al-Raedoth M Human (Keleshite) Sorcerer 1
Javeed El'Saeed M Human (Keleshite) Ranger 1
Ikethru F Human (Osiriani) Cleric of Sarenrae 1
Kara F Halfling Bard 1
Mirama F Human (Mwangi) Rogue 1
Damage Tracker
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Martika 14/14 Khalit 10/10 Javeed 12/12 Ikethru 9/9 Kara 10/10 Mirama 9/9 NPC Profiles
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Almah Roveshki: Almah is a beautiful young merchant princess, the latest in a long line of wealthy agents of the Pactmasters of Katapesh. Her family, originally from Varisia far to the north, has dwelt in Katapesh for several generations now. Unfortunately, her family has been down on its luck for most of those generations as a result of bad investments and the economic intrigues of rival merchant princes, but Almah is ready to steady the ship and rebuild her family legacy. One way to do that is to rescue the village of Kelmarane, which used to be in the charge of her family ages ago. The Pactmasters want it back, so they have sent Almah to make it so. Garavel: With a lantern jaw and short black hair, the dashing Garavel looks more like a swordsman than an accountant and business expert, yet it is he who oversees much of Almah’s personal business. It seems that, no matter the circumstances, Garavel always keeps his emtions in check, speaking in a flat, neutral voice. He is never seen publicly without a plain white keffiyeh on his head. Dashki: Almah hired the mangy, dart-eyed Dashki weeks ago in Solku, while investigating the land granted to her by the Pactmasters. Since Kelmarane was said to be under the control of gnolls, she needed an expert who could explain what she was up against and provide an edge in any possible negotiations with the creatures. Largely due to Dashki’s animated first-hand accounts of gnoll savagery, Almah has given up on the idea of diplomacy, but she keeps him around because she trusts his advice, despite his eccentricities. Anyone who spends any time with Dashki immediately notices that his powerful body odor betrays a man with a very loose relationship with hygiene. He dresses in filthy rags and walks with a slight limp due to an old injury, propping himself up with a gnarled wooden staff. Father Zastoran: Aged priest of Nethys, he enjoys dicussing the art and music of far-off cultures. Fixx, Keldon, Podarn, Vodrave: Members of the Pactmaster Guard, they have been assigned by the Pactmasters of Katapesh to protect Almah. They take their job really seriously. Trevvis, Utarchus, Dullen, Kallien, Brotis, Yesper: Mercenaries hired by Almah for labor and additional protection, they answer directly to her. Hadrod and Hadrah: Middle-aged married couple, camel drivers. They manage all of the camp's livestock and do the cooking. They're friendly folks, but Hadrah is a terrible gossip.
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