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Ramoska Arkminos

DM Locke's page

1,584 posts. Alias of JohnLocke.


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Well, this is the time for everyone to work out the bugs before taking their characters live!

I've not heard from Kevkas or Dorn yet - and Gyro reports he should be online tomorrow-ish. I'm probably going to push the adventure start date back one day to this Tuesday, March 3rd, as Monday looks like it might be a bit of a special day at work.


@ Dargrim: sure ... but what trait would it be replacing?

@ Everyone: we're still missing check-ins from three party members. I would like us to start considering how and why this group has assembled.

Important points which everyone should know:
- The Orcish tribes have awakened in the past several months, emerging from their dark holes in the Sword Mountains and waging war against the free folk of the north - and against each other. This has made land travel dangerous. Those few caravans that do risk the trip to and from Neverwinter are heavily guarded.

- Leilon is a mining town of less than 4000 people, mostly humans and dwarves. It has seen its meager resources stretched thin as refugees stream in from surrounding farming communities, fleeing the roving bands of Orcs.

- Leilon exists because of the rich mines to the east, which - even after decades of mining - are still rich in copper, nickel and silver. Every week a crew returns from the mines and another departs to take its place. The incoming mining crew is three days overdue, and many fear that they have been taken captive - or worse - by Orcs. A local ranger, Lyanna, departed two days ago to scout out the situation but has also not been heard from since.

-Leilon's forces are stretched thin. Normally numbering around 200 men, most departed two weeks ago, under the leadership of Mayor Filmyra, in order to support Neverwinter's offensive against the bulk of the Orcish forces at Old Owl Well, north and east of Leilon. Only a few soldiers remain on station in Leilon itself. There was a detachment at the mining camp as well, but they are also M.I.A.

- Malfell, Mayor Filmyra's deputy, has finally been pressured into taking action. Not wanting to place Leilon in any further danger by risking his own troops, Malfell has put out a call for volunteers willing to investigate the situation at the mining village and - if possible - to set the situation right and bring back the miners. For a reward, of course!

That's the set-up for the first adventure. How do you guys see your characters fitting into that?


Hello everyone! Please post here to verify your participation in the campaign. We'll be using this thread for out of character discussion going forward.


Good afternoon everyone,

I'd like to thank everyone who submitted a character for this game. I've selected the following characters to take part:

Innocent of Yulash
Dargrim Rumblecask
Gyro Titanblade

The players have been PM'd. I'll be creating a discussion thread in advance of the game starting - I'd ask all selected players (and my veteran players with reserved spots) to post there once they are able.


Good morning all! Crazy busy today, will check in again later. Except for littlehewy's submission we're now closed - the reckoning shall take place tomorrow!


@ littlehewy: no problem, selections will be made on Friday. You've already expressed interest in this game so any time before then, please.


It's not a spelljammer game :-P But I won't deny that I've a copy of the technology guide sitting at home, as well as the first Iron Gods module and a pdf of the old Barrier Peaks module. Just sayin'.


Good morning everyone,

No new submissions to add to the list today. As I stated before, today will be the last day I'll accept submissions so, if you've got one, send him or her in.

I'm in training from 0900-1800 again today (and tomorrow) but will watch the thread as best I can. Have a good day!


Thanks to those who stood up and answered questions for your fellows in this thread - well done!

Submissions are slowing considerably so tomorrow will be the last day I'll be accepting them. Choices will be made on Friday and play should begin Monday, March 2nd.


Good morning everyone!

Here are the submissions so far:

Berensen - Solvig Severus, Human Sorcerer
Tuyena - Yelsbeth Amastia, Half Elf Inquisitor*
Seth86 - Gyro Titanblade, Gnome Barbarian*
RJ the Wolf - Rawsk Bloodfang, Tiefling Hunter (Feral Hunter)
mdt - Kyril Cryptbane, Tiefling Inquisitor (Sanctified Slayer)
rorek55 - Derrick Belmonte, Human Rogue*
Transylvanian Tadpole - Aballar Brokenwood, Human Bard
Brimleydower - Dargrim Rumblecask, Dwarf Slayer
Xunal - Manzuqari, Fire Genasi Skald*
Camris - Pharysene Ssethan, Elf Paladin (Divine Hunter)
Slyness - Trystt, Elf Magus (hexcrafter, kapenia dancer)
Yossarin - Innocent of Yulash, Human Magus
gossamar4 - Fronar Gossamar, Human Fighter
gossamar4 - Akvius Syrthos, Tiefling Witch
drayen - Castien Telendil, Elf Magus (Bladebound, Spell Dancer)
F. Castor - Isandril Velahrn, Aasimar Swashbuckler (Inspired Blade)

Reserved spots:
karlprosek - Kevkas, Half Orc Oracle
wicked_raygun - Dorn Kindleheart, Human Sorcerer*
Krisam - Lioslan Shaelara, Elf Ranger
i.jason - Ulcisor, Aasimar Cleric (Hoar)

The next three days I'll be in an intensive training for work, so I might not respond quickly to questions during the day. Rest assured, I will be checking periodically and replying in the evening.

@ Manzuqari: worship, and whom you worship, will definitely be playing a role here. Kossuth is a good choice, though his religion doesn't have the best of reputations. A splinter group that worships Amaunator might also be a possibility.


OMG I forgot an important house rule! Perception is a class skill for EVERYONE. Repeat: perception is a class skill for all classes. Apologies for forgetting to mention this important fact earlier.


F. Castor is correct - there are currently three open slots.


Good morning everyone!

Here are the submissions so far:

Berensen - Solvig Severus, Human Sorcerer
Tuyena - Yelsbeth Amastia, Half Elf Inquisitor*
Seth86 - Gyro Titanblade, Gnome Barbarian*
RJ the Wolf - Rawsk Bloodfang, Tiefling Hunter (Feral Hunter)
mdt - Kyril Cryptbane, Tiefling Inquisitor (Sanctified Slayer)
rorek55 - Derrick Belmonte, Human Rogue*
Transylvanian Tadpole - Aballar Brokenwood, Human Bard
Brimleydower - Dargrim Rumblecask, Dwarf Slayer
Xunal - Manzuqari, Fire Genasi Skald*
Camris - Pharysene Ssethan, Elf Paladin (Divine Hunter)
Slyness - Trystt, Elf Magus (hexcrafter, kapenia dancer)
Yossarin - Innocent of Yulash, Human Magus
gossamar4 - Fronar Gossamar, Human Fighter
gossamar4 - Akvius Syrthos, Tiefling Witch

Reserved spots:
karlprosek - Kevkas, Half Orc Oracle
wicked_raygun - Dorn Kindleheart, Human Sorcerer*
Krisam - Lioslan Shaelara, Elf Ranger
i.jason - priestly character of some sort

@Djack - OMG I am so super strict about favored weapons and domains! You'd better get them right, mister!

Just kidding, do what feels right, while at least keeping a little to the established Dwarven pantheon :-)

I've reserved another spot in the party for a player from a previous game. Based on the number of quality submissions, I'm thinking of increasing the party to seven members, with three of those spots up for grabs. Anyone who has played with me previously can attest that I run combats - even very large ones - quickly and efficiently, and with lovely, detailed maps :-) A party of seven will require a bit more work to make sure everyone gets plenty of attention - as well as making sure the combats are challenging enough.

I'm also counting upon everyone selected to really put some time and thought into their posts. I don't ask for a novella every time out, but making sure you include a roleplaying description with your rolls, telling us how your character reacts, starting conversations with npc's and other characters - these are all great things that I'm looking forward to.

Submissions are still open! Till this friday, the 27th :-)


At some point, yeah, I think cold weather gear will be a good idea. The game will be starting on 7 Tarsahk (April) 1358 in a relatively temperate region (along the coast is warmer and wetter than the subartic climes inland). It'll be around 40 farenheit or 4 or 5 celsius, and will be getting warmer, at least for a while.

6'6" was still pretty tall in the previous game; I do suppose everyone was casting enlarge person, however, so Kev might still have been looking up a lot ;-)


@ Kevkas: well, he's not a holy man, exactly .... not even really a battle medic sort. His idea of proselytizing is to go after you with a two handed sword ;-) Still, he draws his faith and his power from Tempus, so have to acknowledge that. Did Kevkas change alignments? Also, did he get even taller and heavier?

@ Gyro Titanblade: thanks! You don't see a lot of gnome barbarians, so most interesting...


@ F.Castor - sounds good, please go ahead.

@ Yossarian: I am interested in the concept; having said that, we're starting in 1358 DR and the Fall of the Gods may or may not even transpire, which affects your backstory. Also, there is no religious-oriented character thus far put forward. If only we had a cleric or warpriest, that character would definitely get a good hard look from me re: being put in the campaign. But we have none :-(

@ Dorn Kindleheart: looks ready to go!

@ Manzuqari: Calimshan and Thay are also good potential points of origin for an Ifrit/fire genasi.


Good morning everyone!

@ Xunal: It's okay not to have a ton of knowledge about the Realms going in. This campaign is set in the early days of the published Realms, and as such a lot of the stories and "world shaking events" that happened subsequently haven't happened yet - or might not even happen at all.

As for Manzuqari, he looks good. Don't worry too much about backstory at this stage.

@ Gyro Titanblade: Gyro is level 4 - I'd want to see a level 1 version.

@ Viluki: It's certainly an interesting backstory - and it gives him a rationale for being an adventurer. It just might not tie into this story quite as well. Looking forward to seeing his stats.

@ F.Castor: With regards to your questions: 1) We could make that change, but it would be, essentially, cosmetic; it wouldn't grant immunity to sleep or the bonus vs. enchantment spells or spell-like abilities. 2) I'd rather not do that; +2 dex is a lot more valuable, overall, than daylight 1x per day.

Here are the submissions so far:

Berensen - Solvig Severus, Human Sorcerer
Tuyena - Yelsbeth Amastia, Half Elf Inquisitor*
Seth86 - Gyro Titanblade, Gnome Barbarian*
RJ the Wolf - Rawsk Bloodfang, Tiefling Hunter (Feral Hunter)
mdt - Kyril Cryptbane, Tiefling Inquisitor (Sanctified Slayer)
rorek55 - Derrick Belmonte, Human Rogue*
Transylvanian Tadpole - Aballar Brokenwood, Human Bard
Brimleydower - Dargrim Rumblecask, Dwarf Slayer
Xunal - Manzuqari, Fire Genasi Skald*
Camris - Pharysene Ssethan, Elf Paladin (Divine Hunter)

Reserved spots:
karlprosek - Kevkas, Half Orc Oracle
wicked_raygun - Dorn Kindleheart, Human Sorcerer*
Krisam - Lioslan Shaelara, Elf Ranger

Keep those submissions coming in! Just to note, I'm not a big fan of the "5 minute adventuring day"; the party may face several encounters before they are able to rest. Magical healing will be important. Also, I'm not a big fan of wands of CLW. Just sayin'.


I'm just finishing up the first "module" of the adventure, and I'm projecting the party will be level 3 or 4 at the point it's finished. For the broader campaign I'm not sure yet, to be honest.

And there will be plenty of dungeon delving, to be sure, but also plenty of wilderness and urban action throughout the campaign. I can't give an exact breakdown but the first module is about 50% underground, specifically, in the Atthak II mine complex east of Leilon, in the foothills of the Sword Mountains. Getting there and back will be complicated by the suddenly-hot war between the Orcish horde and the Lords' Alliance.


Kris, welcome aboard, it's great to have you!

Here's a listing of our submissions:

Berensen - Solvig Severus, Human Sorcerer
Tuyena - Yelsbeth Amastia, Half Elf Inquisitor*
Seth86 - Gyro Titanblade, Gnome Barbarian*
RJ the Wolf - Rawsk Bloodfang, Tiefling Hunter (Feral Hunter)
mdt - Kyril Cryptbane, Tiefling Inquisitor (Sanctified Slayer)
rorek55 - Derrick Belmont, Human Rogue*
Transylvanian Tadpole - Aballar Brokenwood, Human Bard
Brimleydower - Dargrim Rumblecask, Dwarf Slayer

Reserved spots:
karlprosek - Kevkas, Half Orc Oracle
wicked_raygun - Dorn Kindleheart, Human Sorcerer*
Krisam - Lioslan Shaelara, Elf Ranger
*submissions marked with asterisks are incomplete in some manner*

Submissions are still open! If you're going to put one forward take a look at what's been submitted already and see if you can find any gaps that can be filled.


@ Kevkas: I wouldn't recommend a mount as being central to anyones' build, as you'll be delving into a lot of dungeons where a mount is unlikely to follow.


@ Zef.: yes, certainly.


@ mdt: Thanks, I do appreciate the advice from a veteran :-) I will consider it, once I get closer to decision making time.

@ Brimleydower: I like him! And that flaw is almost guaranteed to get him into all sorts of trouble!

@ DM Arknight: still fairly primitive, though any early firearm (as defined by the Pathfinder rules) is still fair game, though exceedingly rare. Too, in the Realms, smokepowder is actually magical, which is not something a lot of people catch.

@ Xunal: absolutely!


Good morning all!

@ Slyness: unless Ray changes his mind there's already a sorcerer slated for play in this game, and one with a draconic bloodline, to boot. I'd recommend looking into a combat-focused character, a divine caster (cleric or warpriest) or a rogue/scout type.

@ Xunal: sorry, I'm limiting this to the core Realms races only, along with Aasimar, tieflings, and the four types of Genasi (Ifrits, Oreads, Sylphs and Undines, as pathfinder knows them)

Here's a recap of submissions so far:

Berensen - Solvig Severus, Human Sorcerer
Tuyena - Yelsbeth Amastia, Half Elf Inquisitor*
Seth86 - Gyro Titanblade, Gnome Barbarian*
RJ the Wolf - Rawsk Bloodfang, Tiefling Hunter (Feral Hunter)
mdt - Kyril Cryptbane, Tiefling Inquisitor (Sanctified Slayer)
rorek55 - Derrick Belmont, Human Rogue*
Transylvanian Tadpole - Aballar Brokenwood, Human Bard

Reserved spots:
karlprosek - Kevkas, Half Orc Oracle*
wicked_raygun - Dorn Kindleheart, Human Sorcerer*
*submissions marked with asterisks are incomplete in some manner*

My advice to Slyness applies to all potential applicants: I'd recommend looking into a combat-focused character, a divine caster (cleric or warpriest) or a rogue/scout type.

Also, just to clarify, don't put yourselves out yet creating a detailed backstory. Once the party is finalized we can define a background that fits and allows for some connection between the characters. Defining a few personality traits, flaws, and perhaps talking about how your character looks are really all I ask for at this point.


@ Viluki: sorry, core races only, please.


@ rorek: Both are fine, as far as I'm concerned. Thanks for linking them!


I asked only because the glory Rogue looks like it is intended to buff the combat capabilities of the Rogue, at least primarily. Free improved feint on every standard attack can be a pretty powerful addition, and that's just one benefit. Still, whatever fits your concept best.


@ rorek55: I'm fine with bolstering the Rogue's power, so go ahead and give it a try. Alternatively, a Ninja or a Slayer might fit?

@ Ray: looks good!

@ everyone: please don't forget my request that you include three or four traits that define and drive your character. It's important :-)


@ rorek55 - I'd prefer not to include Path of War.

@ Gyro Titanblade - as a level one character you can purchase equipment prior to starting the adventure; I don't anticipate any pre-adventure crafting, sorry.


So a recap as to current submissions:

Berensen - Solvig Severus, Human Sorcerer
Tuyena - Yelsbeth Amastia, Half Elf Inquisitor
Seth86 - Gyro Titanblade, Gnome Barbarian
RJ the Wolf - Rawsk Bloodfang, Tiefling Hunter (Feral Hunter)
mdt - Kyril Cryptbane, Tiefling Inquisitor (Sanctified Slayer)

Reserved spots:
karlprosek - Kevkas, Half Orc Oracle
wicked_raygun, Human Sorcerer?

As a reminder, I said earlier that recruitment would close on Friday, February 27th; recruitments tend to die out relatively quickly, so I may close things off earlier than that. Also note that two spots have already been claimed - a combat oriented Oracle and what will likely be a Human Sorcerer.


@ DM Tadpole: Sure, if it's needed to really fit your characters' concept, take a regional feat from the 3.5 player's guide instead of two traits. As for regional languages, I wouldn't worry about them. This campaign will be taking place in regions where common is really the best option most of the time. One caveat: racial languages (elvish, dwarven, etc.) are still important and free for the appropriate races in question.

Karl, Ray, I'm glad you decided to join!


@ Djack - I am ambivalent about crafting; I don't disallow it but a character with that sort of focus probably wouldn't get very far in this game.

As for multiclassing - if it makes sense and has a reason in-story, then it's fine. I don't like the old 3.5 trend of multiclassing everyone with abandon. Better to see if there is a hybrid class from the ACG that suits your needs. As for dipping - no, please no.

@ DM Tadpole - looking forward to seeing him!


@ Yazo: go ahead and submit a psionic character if you wish; I'd be happy to look it over.

@ DM Tadpole: 1358 DR - the year of the shadows

@ RJ the Wolf - by all means, select a drawback if you wish. I'll consider it just another potential story idea.

Thank you to everyone who has submitted a character thus far, I'll begin to catalogue them later this afternoon. I should mention that you may make more than one submission if you wish; sometimes, I'll really identify a player I like, but am "on the fence" about their character. Being flexible will help your chances immensely.

House rules - I should have included this in the initial post for this recruitment. Mostly, I play by the book. I've made a couple of changes to Clerics, however, that may induce someone to consider playing one.

Clerics:
- get their heavy armour proficiency back;
- use their wisdom, not charisma, for channeling, just as warpriests do
- one drawback - as the cleric list is so vast, you only get access to the core book's spells (aside from domain spells, of course) at the outset. At each level up you get to choose four spells from others sources (APG, UM, ACG, etc) to expand your list.


mdt wrote:
I'm thinking a Tiefling Inquisitor then... Pathfinder Golarian gods, or Forgotten Realms gods?

Realms Gods, please.


mdt wrote:
For Tieflings, if they take the Fiendish Heritage, do you enforce a random roll, or do you allow them to pick one alternate ability?

If a player opts to go that route, they can go ahead and choose for themselves, keeping with their character concept.


Viluki wrote:
Is Dreamscarred press material on the table?

Yes, with the caveats noted above.


Aestereal wrote:

A dot and a question.

.

Question: What's your likely deadline for submissions?

An excellent question. I'll give recruitment about a week - all submissions should be in by Friday, February the 27th.


Hello everyone!

I'd like to invite you to a PbP game set in the Forgotten Realms - using the Pathfinder rules. Not an expert on the Realms? That's fine - over the many years the Realms have been in print dozens of designers and authors have gotten their hands on it. It's made the Realms rich in lore and complexity but, unfortunately, almost unrecognizable from it's original vision. We're going to be turning the clock back - way back - to the days of the original gray box Realms. That means no spellplague, no horde invasion, no fall of the Gods, no Maztica.... you get the idea. Those things may be down the road, or they may not ... the future of the Realms was wide open at that point.

This campaign will take you and your fellow adventurers to the Northern Sword Coast, starting specifically in the small mining town of Leilon, just north of the Mere of Dead Men. Miners have gone missing, and some whisper that the mine itself is haunted, it's once rich tunnels stalked by long sleeping guardians of an ancient secret - but now awakened....

So, here's what I'm looking for:
- from 4-6 players total*;
- you DO NOT need to be any sort of Realms expert;
- all races, classes, skills, feats and spells for the core rulebook are allowed;
- all material from the advanced player's guide is permitted;
- racial options for the core races from the advanced races guide are permitted; mechanically, I don't differentiate between a moon elf and a sun elf, but these options can help you fine tune your character, should you choose to employ them. Additionally, the following races will be allowed: Aasimar, Ifrits, Oreads, Sylphs, Tieflings and Undines
- classes and options from The Advanced Class Guide, Ultimate Magic and Ultimate Combat are all fine; Gunslingers, however, are exceedingly rare in the Realms at this time and must be Gond-worshipping Lantanites
- some optional material from the 3.5 spell compendium and Forgotten Realms players guide will work their way in, but will not be player options from the get-go
- third party material will be looked at on a case-by-case basis, and I'll need access in order to make a decision (much third party content is available on the Pathfinder SRD)

Characters should be generated via a 25 point buy, with two traits and max starting gold. You'll be starting at level one - hit points at first level are max plus any bonuses. Evil alignments are frowned upon but not outright banned, should a concept be interesting enough.

At this point, I'm looking primarily for builds and concepts; we can flesh out your backstories after selection has taken place, especially if you're not familiar with the setting. Instead of a full backstory, think instead of three or four traits that really define how your character thinks and acts, and what drives them.

Levelling up is technically going to be via tracked xp on the medium progression chart, but I reserve the right to level you up at certain story points, should I feel it's appropriate for the story.

I am looking for players who will commit to posting on a regular basis, with an eye towards moving the game forward and keeping things interesting for everyone. I like good roleplaying and an eye for describing what your character is doing; please don't post a one line dice roll and consider your job done. This is a role playing game: assume a role and play it! I'm hoping for players who will give me enough "hooks" to create interesting subplots for them.

I like to run combat on maps shared via google docs; I do also roll initiative for your characters and the baddies. I run combats fairly quickly, so if you haven't posted in what I'd consider a reasonable timeframe (and I'm really rather reasonable) then I will smartly DMPC your character. Mature themes may pop up in the game so please be prepared.

* I'm intending to run this with six characters; I'm reserving at least two spots for players from my previous, abortive game set in Faerun. I don't discriminate against new players, nor those who, like me, have hit a rough patch and have had to drop out of a game.


Hey everyone,

I'm very sorry I let you all down. I shouldn't have just left the game as I did. I was going through a bit of a rough time, and Janiries leaving really felt like the last straw for me. But instead of doing the right thing - asking you guys for a few days away to gather myself - I just left. My humblest apologies.

-Graham


The night is still, save for the singing of the crickets and the occasional clank of armour as you make your way around to the back of the compound.

Spoiler:
1d20 + 8 ⇒ (18) + 8 = 26

@ Nijena:
You see, or think you see, the face of a dessicated, crazed old man watching you from one of the side windows. It's gone as quickly as it appeared, however, leaving you doubting what you saw.

There are still no signs of activity evident from the house as you approach the rear. The plant life is even wilder back here, with overgrown grass and weeds supplementing the cover provided by the vines on the fence and the untended topiaries. The back of the house does not meet the fence, as you thought, as there is at least a twenty foot gap between the house and it's perimeter. Your trip around the compound is not in vain, however; several of the gates' upright posts have been torn out of the ground, leaving a gap that can be exploited. Entry will leave anyone exposed for a few moments until they can reach the cover of the untended shrubberies.


Just to make it easy for me to understand - are you guys splitting up into two teams? Stealthy ones making their way around to the back of the estate, more heavily equipped ones staying put and/or readying to make a break through the gate? Your plan has me a little confused, but I'm sure I'll get it if it's explained nice and slow to me :-)


Another possibility, Shiang muses, would be to scout the perimeter of the fence and see if there are any area where we could break through - rust, for example, or other existing areas. If it could be done quietly, we could enter the compound and use the overgrown foliage to our advantage. At the very least, our more armoured companions could take this route. Cover sometimes trumps stealth.

Spoiler:
1d20 + 8 ⇒ (1) + 8 = 9

As far as you all can tell, you remain undetected....


Security audit at work today friends so not likely to be able to post - going to a Jays game as well after work. Tomorrow we'll start to figure out what's going on at the old estate.


Already done, last week. :-(


I fear we may have lost Janiries :-( The turnover for this game has been atrocious - I fear it says more about my DM'ing than anything. Sorry guys!


The gates to the estate are not far, perhaps 500 feet from the road; the cobbled path leads to an iron gate, maybe eight feet tall. An iron fence, overrun with vines and weeds, surrounds the entirety of the small estate. The grounds look to be dominated by a large stone manor house and a smaller stables to the east. There is definitely light coming from at least a couple of the windows.

The gates are locked with a thick iron chain and a large padlock. It's easy to see that the lock is well-used, and recently, being devoid of corrosion.

You see no signs of activity in the grounds surrounding the house, but visibility is poor. Where once well-tended topiaries stood, the foliage has become wild and overgrown. Good cover for infiltration - and for hiding sentries.


I don't think anyone is piling on here. We're just talking, right? I see both sides and am trying to defuse any hard feelings.

As for Kane and the other NPC's not speaking up earlier, I'm trying to make this the PC show - you guys are the prime movers here. I rolled a local knowledge for Kane and was lucky to get a 26 - if I'd rolled lower he'd just be standing there doing nothing :-)


Greetings! I am glad cooler heads have prevailed. For Hezar's part, I'm sure he's just roleplaying a character who fears he will never see his beloved again - which would be agonizing, and would make anyone he perceives as standing in his way someone to be dealt with. Having said that, grabbing another character and tough talking them is the sort of thing that can really be incendiary, and should be discussed ooc as to assure there will be no hard feelings between players. I'm glad that's the end of it for now; any further discussion about it should go in the ooc thread, please.

Shiang looks up at the moon. Selune is of little help tonight, I fear. I, too, will follow you, Hezar, but if the trail grows cold, or we lose sight of it in the dark, we must be prepared to wait till light.

Local knowledge: 1d20 + 7 ⇒ (19) + 7 = 26

Kane scratches his head, thinking. That estate to the west catches my interest. It is - was - abandoned, last I knew. It's family driven from the premises by a particularly unpleasant haunting, if memory serves. The sort of place a cult might operate from... The words hang in the air as Kane turns his eyes to the cobbled road leading to the gates, watching as Hezar's tracking skills take him down that road.


Hezar will not be thrown off the track - despite his quarry travelling on the road, he keeps on their trail nonetheless. Though it gets dark as night falls, his abilities impress even Kane.

Look, brother. Kane points to spatters of blood on the road, and a trail leading to the heavy brush at the side of the road. Two dead bodies lay there, commoners from the look of them. Even in lawless Tethyr it is hard to lead a bound captive at the end of a whip. These two must have challenged Belina's captors, and paid with their lives.

Selune is only a sliver in the sky as darkness falls ever deeper around you. Another survival roll against DC 25 will be needed to continue to follow the trail as you hit another crossroads, with a cobbled driveway leading to a walled estate, a dirt path leading into the forest, and the road continuing north and south.


The tracks consist of three humanoids; two sets are firm and strong, and one set are dragging; there is evidence of this third individual stumbling and falling from time to time and the occasional droplets of blood are to be found as well. The prints are followed over the course of a couple of hours, until they lead to a crossroads, at which point the trail becomes confused. The road leads roughly north and south, with another road leading west towards the sea. The ground is harder on the road as well, making tracking far more difficult.

The daylight is waning, as well, making finding the tracks even harder.

Anyone looking to track may make a survival check here against a DC of 25. Knowledge (local) vs a DC of 20 can also be tried to think of locations where they may be taking Belina.


@ Matthias:
Rylind looks to gradually unclench a little as she listens to you. A wry smile again takes it's place upon her well-formed face. What am I going to do with you, you handsome devil ... She shakes her head before smiling again. Look, I understand Kane is an asset. And to be fair, the men he killed, I wasn't particularly fond of them. But he is an animal, and rabid animals need to be put down ... when the time is right. It just seemed odd to hear such practicality coming from you. I'm glad I'm not under suspicion!

Hezar detects a trail heading away from the farm and leading away to the southeast.

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