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Priest of Desna

DM Jeff's page

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber. Pathfinder Society Member. 1,248 posts (1,251 including aliases). 25 reviews. No lists. 1 wishlist. 1 alias.


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Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Here's a stab at BARGLE

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

My twice a month Saturday group draws from a pool of 42 gamers, of which 17 are women and the table usually winds up splitting even.

My weekly Sunday group is 3 men, 3 women.

My weekly midweek group is a game I run for my daughter and her friends, all women.

Respect universally all 'round here!

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

If just advancing numbers to make a more powerful version, just find the creature on the CR rating box on page 174 of the DMG and replace it's stats with those listed for a CR 7 creature. It's not perfect but provides a good reference.

Liberty's Edge

5 people marked this as a favorite.
Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

In 36 years of playing this game I've had a share of disappointing players that had to get booted but nothing like I've read here.

Humorously tragic was the two player parents who would bring their 2 & 3 year-old kids then let them run loose with no supervision. We found a peanut butter sandwich in the VCR, juice drinks poured into air vents, and the joy the kids had when they found "a little sandbox - WITH tootsie rolls inside"! When the parents found them there, it was classic.

(For the Captain Obvious reference: yes, we have multiple cats.)

Liberty's Edge

2 people marked this as a favorite.
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Threeshades wrote:
Jeff, that pdf is awesome, thanks! The MaD Compendium link appears to be broken though.

Let's try this:

MaD Compendium

:-)

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Check out this compilation of "Monsters a Day" originally on Reddit:

MaD Compendium

And for a while, before there was DM's Guild (where you can find a lot of very good but smaller monster collections) I scoured the web and compiled a bunch of pages for my gaming group:

Manual of Monsters

Enjoy...

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

I’d like to think so! My wife and I have entered into the foray of DM’s Guild.

The lesson I learned as a DM long ago was 1) never underestimate the diviner, and 2) what awesome plot hooks they practically hand to you on a silver platter.

Some may remember us as the ENnie-award winning authors for AEG’s Toolbox, and were active in writing, editing, and project management for a great number of other d20 era projects. This is Athanae’s Divinations, a sourcebook of spells and cool options for the Diviner Arcane Tradition. ENJOY!

DIVINATIONS

Liberty's Edge

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We got 2 feet in NJ where I live. The only disaster was both Saturday AND Sunday D&D games were cancelled. Bah.

Liberty's Edge

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Norgrim Malgus wrote:

As much as I'm loving the 5th ed system, the fact that they didn't have the spells in their respective lists categorized by school nor note which ones qualify as a ritual is annoying.

I started working on that last night putting pencil to paper, and at some point put it all on a Word document.

WotC put this up on their website, what you are asking for: SPELL LISTS

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

I have the three boxed sets of dungeon tiles from WotC, City, Wilderness and Dungeon boxes. I also picked up a copy of each of the add-ons they produced so I have a lot of tiles. I love the tile sets, very worth it.

You cannot write on them, even with their coating, and expect the marks to come off. Don't write on dungeon tiles! :-)

Back in the 90's I used to use a lot more 3-d terrain and props, but after too many issues of minis getting lost in the mess or being forgotten or mistakes being made I moved almost exclusively to tiles. Now these days I do about 90% tiles with occasional 3d terrain. Like you I use some fish tank props, and over the years I've collected miniature props like furniture, boxes, chairs, etc.

And to your other inquiry, yes I've duplicated some to make really custom shapes. I'd full-scan a full, plain large tile, then print it out on 8x11 label pages, then attach that to heavy cardboard or card-stock. Then, you're only limited by how many you can print off. :-)

On Amazon to this day you can still type in "dungeon tiles" and they have lots of the add-ons from WotC I spoke of in stock at reasonable prices.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber
EileenProphetofIstus wrote:

Spells: I'm recreating my 11th level cleric and I see she has some scroll and I cannot find a couple of the spells in 5th edition.

Invisibility Purge

Invisibility Purge

4th-level abjuration
Casting Time: 1 minute
Range: 60 feet
Components: V, S, M (a silver mirror 3 inches in diameter or smaller)
Duration: 1 hour
You pick a point within range and create an area 10 feet in radius. Any creature that enters this area invisibly, due to magic or natural ability, is instantly rendered visible.

Someone went through his old Wizard and Priest's Spell Compendiums from 2nd Edition and reworked the spells to 5e.

LINKY .

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber
marv wrote:
Excellent. Are you the developer? Any idea when more special abilities will be added? This is an extremely useful tool.

I'm not the developer but in the weeks I've used it I noticed how it get little updates, recognizing more abilities and translating things better, so it still gets TLC from whoever did!

Liberty's Edge

5 people marked this as a favorite.
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There is indeed!

CONVERTER

You copy the text from any Pathfinder monster from the System Reference Document and it spits out a pretty good conversion instantly.

Some special abilities or spellcasting may need to be added depending on how weird but it gets you off to a very good start.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

What I'm looking for is a product that's added a lot of pre-made army stat blocks for stuff NOT covered in Paizo's Ultimate Campaign.

I have Ultimate War by Legendary Games, and while it's very good, doesn't have any new pre-made armies. I know I could make them but the work involved versus the simple game I want to run doesn't add up.

So, I'm looking for pre-made armies of things like demons, devils, dragons, giants, etc. Does anyone know of such a resource?

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

It's hypnotizing. I've only seen the first three thanks to one of my players lending me the DVD for season 1. Loving it.

I think Rick says "Morty" about 87 times in the 22 minute episode 1.

Liberty's Edge

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I use masterwork weapons in 5e. I decided if one damage die of the weapon rolls a 1, consider it a 2 instead. That's it.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber
Wolfgang Baur wrote:
Totally speculative mockup of the pawns is available here.

Super! This project just went through the roof - 100% stoked!

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber
Marc Radle wrote:


PRINTED PAWNS!!!

That's GREAT news! Are these of a stand-up style akin to Paizo's or are they flat-laying markers?

Liberty's Edge

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When I was DM, by the time we ended Reign of Winter and everyone was wrapping up and turning in the magic item cards they collected over the campaign, each player turned in easily between 25-30+ cards, and a few in each case didn’t even know what some did or remembered they had them.

When I played, that by playing smart to avoid or just ignore a bunch of xp-packed encounters meant to level us up and equip us with proper magic weather we wanted to or not (despite our characters and what they would do) we weren’t properly equipped or leveled at the end of Jade Regent to tackle the bad guys. So a heart-felt, passionate, role played speech by Ameiko’s player resulted in an opposed die-roll, followed by a TPK.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

1) At the beginning of combat. It's just that if one side is surprised they wait out the first round, while those that aren't can take either an action or a move but not both.

2) The listed modifiers are predetermined calculations based on other stats, but when they come into play is when you are rolling a saving throw for the monster. For example: Fort +6, Ref +5, Will +1. If the monster is hit by a spell or effect requiring a saving throw, you roll a d20 and add that modifier, and comp[are it to the difficulty class (DC).

3) Actually you are right, the attack rolls and AC may use the bonuses of the ability scores but are pre-calculated for you. What the abilities are for basically fall into two categories. First, if the creature tries to use a skill that's not listed under its "Skills" designation use the modifier of the ability score to determine it. For example just because a creature doesn't have Perception listed under skills they can still try it, just roll a d20 and add or subtract the creature's wisdom modifier. Second, whenever you or the rules call for an "Ability Check" (like if you're kicking in the door with strength or catching a tossed object with Dexterity) roll a d20 and add that ability's modifier to get your total.

I hoped that helped, any questions or clarifications needed please ask!

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Reminds me of an email exchange I had with my fellow group DM's last year!

GM: The first thing that catches your eye is a beautiful painting of the Ustalav countryside showing a carriage against a gothic castle. There’s a four poster bed in the corner, and a writing desk loaded with alchemical items to in the far corner. A carpet showing Osirion design lies across the floor.
Player: Neat! Ok, I go and examine the…
GM: The group of norkers growl at you brandishing their weapons, roll for initiative!
Player: Where the hell did they come from?!

Liberty's Edge

1 person marked this as a favorite.
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Selein wrote:
What is the "Delve" format¿

Each of the encounter areas is described under its room number, as usual, but with only the basic of trappings. If there is a monster or threat present, you are directed to a 2-page spread in an appendix that has a close-up map of the immediate dungeon area, all trap and monster stats collected, and notes on lighting, terrain

James is right, in general I liked this as it made running the adventure easier, but it was a drawback in the fun factor as far as reading the adventure.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Over 35 years my wife has painted about 500+ PC's and monsters, (characters always get metal minis) I must have thousands of WotC/Paizo/WizKids pre-painted plastic, and yet still use pawns for the creatures they haven't made a mini for yet, or larger groups of mooks on occasion. They're something I'm really glad Paizo came up with.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

So while at GenCon I wanted to pick up a hard copy of the Assimilation Strain, but I knew the PDF was coming soon and I’d have the hardcover in time to play next year. A player of mine, not knowing I backed the Kickstarter saw it and got it for me as a gift because she hoped I’d run it. She even got it signed by Neil Spicer.

I got around 15 books at GenCon but I tore into this the night I got it. I had hoped just because it was a wild and liberating campaign that the adventures themselves would treat it as a fulfilling, detailed story, and I was so satisfied to see how this turned out. (To put it in perspective, just because it’s got bizarre locations, creatures and toys they didn’t “toss a bunch of CGI at us and hoped it would carry the story”, Not in the slightest).

What a GREAT start to an adventure path. I’m a huge fan of the PC’s starting off on a somewhat simple mission and getting dragged into something much more dark and sinister and this delivers big time. The NPCs are colorful and really have an interactive part in the story, not fire and forget types. The art is evocative and top-notch. The maps are clear and easy to read and the end encounter is excellent.

Yeah, I got caught up in a couple of simple editing things that slipped through because of the rush to get it to Con, but I know LG will clean up the finished product. I also can’t stress enough how great it is for the team for make versions for both 5E and Pathfinder.

In short I am so damn glad I backed the Kickstarter.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Assuming you are talking about scale maps for miniatures use. When they are 5 foot scale I usually blow up and print out the maps, yes. When they go to the 10 foot scale I either need to use dungeon tiles and try to get close, or sometimes if there are not a lot of features or props to give it away, just print it out and call it 5 feet per square to the players if it doesn't make a difference. Otherwise, I suggest the dungeon tiles idea.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Usually Paizo adventures in PDF let you right-click an map image and when you paste it elsewhere it doesn't take the tags with it. Can't get that to happen in Thornkeep.

Google-fu did turn this up...

no tags

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Always thought "Like a leaf on the wind" sounded a little elvish.

Liberty's Edge

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Some 2nd Edition AD&D game at GenCon in the late 90's. Pregens. I was handed a Paladin of Honor that had a personal oath to always face an enemy head on and never use cowardly ranged attacks. The entire adventure was a seafaring one that involved distance combat ship to ship or ship to land. I don't know what nimrod came up with that character in such a scenario but after listing to everyone else do things while I sat around, at the halftime break I removed myself from the table and went to the dealer's hall.

Annoyed me utterly to the point that the next time I joined a game a GenCon was two months back. That went swimmingly well, by comparison.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Just wanted to chime in with a big two thumbs up for not tying PFS Scenarios to the current Adventure Path. My group seriously began missing the days of exploring the world in new locals.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Dead Man's Chest was Pathfinderized as a PDF for some backers of Razor Coast. I know that's not printed technically but the work was done!

Glades of Death is practically useable in Pathfinder as-is, but I agree a converted version would be nice.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Got mine too. Really looking forward!

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

I picked this up at GenCon. It’s a beautiful book. It’s also very detailed and full of great, dynamic encounters. I can also sum up its writing and play style with the following:

“The training wheels are off.”

While a new DM might feel overloaded, I love it. I’ve read up to page 45 and it feels like it already covers a dozen sessions of play or more. Great locations, supurb NPCs and lots of roleplaying opportunities. Nice relaxed writing style too. And how it’s not so much mission-based, but there’s obvious goals to achieve, the book presents them, then lets the players determine how to go about tackling any of them making it feel like they are in a lot of control, no railroad here.

I’m having too much fun reading it. I will certainly be running it, and once I do I must remember to write a full review.

Great work on this guys!

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Any word on a print version being available?

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

1) GM Ease of Play: 7. Because there are so many places the PC's COULD visit there is some homework but with the Isles of the Shackles book it's actually fun. Naturally some islands you may need to create on your own. There's also a ship combat system to learn.

2) Synthesis of the Story: 9. With the exception of book 4 it does a great job of this.

3) Role-play Friendly: 10 Plenty of opportunities and interesting NPCs throughout.

4) Combat Design: 10 again. Danger quotient changes her and there obviously but we had very few cakewalks and only a couple close-calls on TPK.

5) Fun factor: I had a 10 time running it and the group easily ranks it their favorite, 10 again.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Switching isn’t the word for me. I’ll happily be playing both it seems.

My weekly Sunday crew of 5 players have just finished our 9th consecutive Adventure Path. We’re all well into our 40’s and we’re all feeling a little burnt out with the magic item tracking we had at high levels and the gameplay in general once our characters hit the teens. We all participated in the 5E playtest and would like to give the system a fair try when we start our next campaign to give it a proper workout.

My twice-a-month game on Saturdays of a rotating league of players numbering over 20 (ranging in ages from 15 to 52) play Pathfinder Society scenarios mostly and since the characters never pass 11th level there’s no burnout and everyone loves the gameplay so I’ll still be running Pathfinder as well.

Good times indeed!

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Voted! Hmm, might be the first time in years I actually try to attend the ENnies live.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

sigh

Spoons
1 Spoon, berry
2 Spoon, bouillon
3 Spoon, coffee
4 Spoon, demitasse
5 Spoon, desert
6 Spoon, fruit
7 Spoon, ice cream
8 Spoon, iced tea
9 Spoon, jelly
10 Spoon, salt
11 Spoon, service/table
12 Spoon, serving
13 Spoon, serving, bonbon
14 Spoon, serving, ice
15 Spoon, serving, large
16 Spoon, serving, pierced
17 Spoon, serving, rice
18 Spoon, soup
19 Spoon, sugar
20 Spoon, tea

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Star Wars Saga Edition but those sessions are few and far between. My players too fear straying too far off the Pathfinder track.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

The area of religion is left wide open to interpretation. Each region has a little collection of basic info and in there are the predominant gods from the Pathfinder world Golarion. Sometimes there’s some basic info on how they’re revered, some taking on a mythical Viking feel. So swapping any of that out would be a breeze too.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Rod of Wonder for the win in my games.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

1) It’s actually fairly light on rules crunch, and that being said with only a little work it would be compatible with 3.0

2) I know what you’re referring to and used to do this. Yes, it stands alone strong just as well as meshing with the surrounding lands so it’s not dependent on the surrounding territories. It’s loaded with a lot of cool ideas, NPC’s (with only the most basic stats like class and level) and plots and stories.

Hope that helps!

Liberty's Edge

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All the best Sean and Jodi!

Your time at Paizo has been amazing and at the end of the day think of all the travel hassle you'll save going to GenCon. ;-)

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Wind on my face, sound in my ears
Water from my eyes, and you on my mind
As I sink, diving down deep...deeper into your soul.

On this side of paradise
You're never going to go through twice
Stay tuned at any price
To this side of paradise

C'mon, baby, c'mon darling,
Let me steal this moment from you now.
C'mon, angel, c'mon, c'mon, darling,
Let's exchange the experience.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber
drunken_nomad wrote:
5 Heeeeeeeeeeeey Batteh batteh batteh batteh saa-wing batta

Ferris Bueller's Day Off!

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

I've purchased a number of these "less than perfect" items from Paizo. Sometimes the supposed wear is so slight you can't even find it. It's good advice.

Liberty's Edge

1 person marked this as a favorite.
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There's also a good feeling I have when dealing with Paizo customer service: Because of past history, they've built up a trust factor. I don't suspect my email went missing or was ignored, they're a little busy. Have a little patience, and then they write back, make everything right as rain and we move on. :-)

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Yeah, my wife and I got the bug to make one too. After a few trips to a local farmer's market we got the parts to make this... IMAGE

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Wow, nice write-up and I agree completely. In all the research done for running this campaign I came to the exact same conclusion, as a point of view. Throughout the game enough has been learned by the player characters through research that they are coming to the same conclusion – that today her cultists are evil and misguided fools who only want to commit evil acts they think will bring her back. But that back in the day, the initial guidance she gave Xin was genuine to build Thassalon.

Of course, you’re right it could have been her infiltrating the empire to ruin it but…why? Anyway it’s become even more fun in my game as I have a cleric of the Empyreal lords who after seeing images is convinced the poor/confused/lonely herald of Lisalla is actually a fallen angel and wants seeks to redeem her. Ah the fun player research can bring.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

I played a one shot as a 5th level swashbuckler the other night and had a blast. I was hoping to find something more to contribute but it was balanced in with the other characters, was fun to build and run, and I’d play it again. I would petition to remove Fly as one of the skills you use Panache points on and replace with Sleight of Hand or Stealth or something but not Fly.

Also, I don’t know if this is a deliberate side effect or a feature but it was really easy to build because the class was focused enough and you knew what would make him effective so there was no option paralysis – feat selection was basic and fast.

Liberty's Edge

Pathfinder Comics Subscriber; Pathfinder Maps Subscriber

Option #3 sounds super.

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