Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Priest of Desna

DM Jeff's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 1,215 posts (1,218 including aliases). 26 reviews. No lists. 1 wishlist. 1 alias.


RSS

1 to 50 of 1,215 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

1) GM Ease of Play: 7. Because there are so many places the PC's COULD visit there is some homework but with the Isles of the Shackles book it's actually fun. Naturally some islands you may need to create on your own. There's also a ship combat system to learn.

2) Synthesis of the Story: 9. With the exception of book 4 it does a great job of this.

3) Role-play Friendly: 10 Plenty of opportunities and interesting NPCs throughout.

4) Combat Design: 10 again. Danger quotient changes her and there obviously but we had very few cakewalks and only a couple close-calls on TPK.

5) Fun factor: I had a 10 time running it and the group easily ranks it their favorite, 10 again.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Switching isn’t the word for me. I’ll happily be playing both it seems.

My weekly Sunday crew of 5 players have just finished our 9th consecutive Adventure Path. We’re all well into our 40’s and we’re all feeling a little burnt out with the magic item tracking we had at high levels and the gameplay in general once our characters hit the teens. We all participated in the 5E playtest and would like to give the system a fair try when we start our next campaign to give it a proper workout.

My twice-a-month game on Saturdays of a rotating league of players numbering over 20 (ranging in ages from 15 to 52) play Pathfinder Society scenarios mostly and since the characters never pass 11th level there’s no burnout and everyone loves the gameplay so I’ll still be running Pathfinder as well.

Good times indeed!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Voted! Hmm, might be the first time in years I actually try to attend the ENnies live.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

sigh

Spoons
1 Spoon, berry
2 Spoon, bouillon
3 Spoon, coffee
4 Spoon, demitasse
5 Spoon, desert
6 Spoon, fruit
7 Spoon, ice cream
8 Spoon, iced tea
9 Spoon, jelly
10 Spoon, salt
11 Spoon, service/table
12 Spoon, serving
13 Spoon, serving, bonbon
14 Spoon, serving, ice
15 Spoon, serving, large
16 Spoon, serving, pierced
17 Spoon, serving, rice
18 Spoon, soup
19 Spoon, sugar
20 Spoon, tea

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Star Wars Saga Edition but those sessions are few and far between. My players too fear straying too far off the Pathfinder track.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

The area of religion is left wide open to interpretation. Each region has a little collection of basic info and in there are the predominant gods from the Pathfinder world Golarion. Sometimes there’s some basic info on how they’re revered, some taking on a mythical Viking feel. So swapping any of that out would be a breeze too.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Rod of Wonder for the win in my games.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

1) It’s actually fairly light on rules crunch, and that being said with only a little work it would be compatible with 3.0

2) I know what you’re referring to and used to do this. Yes, it stands alone strong just as well as meshing with the surrounding lands so it’s not dependent on the surrounding territories. It’s loaded with a lot of cool ideas, NPC’s (with only the most basic stats like class and level) and plots and stories.

Hope that helps!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

All the best Sean and Jodi!

Your time at Paizo has been amazing and at the end of the day think of all the travel hassle you'll save going to GenCon. ;-)

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Wind on my face, sound in my ears
Water from my eyes, and you on my mind
As I sink, diving down deep...deeper into your soul.

On this side of paradise
You're never going to go through twice
Stay tuned at any price
To this side of paradise

C'mon, baby, c'mon darling,
Let me steal this moment from you now.
C'mon, angel, c'mon, c'mon, darling,
Let's exchange the experience.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber
drunken_nomad wrote:
5 Heeeeeeeeeeeey Batteh batteh batteh batteh saa-wing batta

Ferris Bueller's Day Off!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

I've purchased a number of these "less than perfect" items from Paizo. Sometimes the supposed wear is so slight you can't even find it. It's good advice.

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

There's also a good feeling I have when dealing with Paizo customer service: Because of past history, they've built up a trust factor. I don't suspect my email went missing or was ignored, they're a little busy. Have a little patience, and then they write back, make everything right as rain and we move on. :-)

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Yeah, my wife and I got the bug to make one too. After a few trips to a local farmer's market we got the parts to make this... IMAGE

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Wow, nice write-up and I agree completely. In all the research done for running this campaign I came to the exact same conclusion, as a point of view. Throughout the game enough has been learned by the player characters through research that they are coming to the same conclusion – that today her cultists are evil and misguided fools who only want to commit evil acts they think will bring her back. But that back in the day, the initial guidance she gave Xin was genuine to build Thassalon.

Of course, you’re right it could have been her infiltrating the empire to ruin it but…why? Anyway it’s become even more fun in my game as I have a cleric of the Empyreal lords who after seeing images is convinced the poor/confused/lonely herald of Lisalla is actually a fallen angel and wants seeks to redeem her. Ah the fun player research can bring.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

I played a one shot as a 5th level swashbuckler the other night and had a blast. I was hoping to find something more to contribute but it was balanced in with the other characters, was fun to build and run, and I’d play it again. I would petition to remove Fly as one of the skills you use Panache points on and replace with Sleight of Hand or Stealth or something but not Fly.

Also, I don’t know if this is a deliberate side effect or a feature but it was really easy to build because the class was focused enough and you knew what would make him effective so there was no option paralysis – feat selection was basic and fast.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Option #3 sounds super.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

My initial reaction is: no way is it a dud. My girl’s group is running through the very final part of book 1 tonight, it’s been 6 sessions to complete, and they’re loving it. I think Snows of Summer is a great start.

That being the case, there’s two important things to keep in mind. I’ve got 33 years of GMing experience and I hide railroad tracks very well, and these girls haven’t played so long as to have bee jarred by such things as going on quests to get items, it all makes sense to them and every new encounter, landscape, and cool visual in general is met with great excitement (and this whole AP has that in spades).

So yes to each his own but I’ve run at least two other APs that were nowhere near as much fun as this has turned out to be so far. This also comes from someone who when I first heard the PCs were going to earth swore I’d never run it!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

I like what I call dungeons with a purpose. So do my players, unless it’s a dungeon within a dungeon (like a corner section where for whatever reason you have about 12 rooms all with a different number of the exact same creature). It feels like a necessary XP boosting tool. I always GM, and I’ve always edited dungeons down, but it started to be very regular with Shackled City and I've never looked back; I award XP when they need it not when they kill stuff.

So the standard fare since 2007 is I put the level map in a drawing program, reading through the module as prep and just cut out the rooms that are boring, empty, or when I see a pattern emerging of the same creature over and over again. It’s work sure, but it’s not just for the players. Giant or repetitive dungeons are just as much a pain to GM as they are to play through for my folks.

As a side note the only Adventure Path I never had to edit a single map for was Kingmaker. Short, targeted dungeons are the best.

Edit: Rappan Athuk and Slumbering Tsar are megadungeons done right. By listening to the writes of Emerald Spire talk at GenCon, Paizo’s going make this one super.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Thanks!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

May I request the dimensions of these mats?

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

I just wrote a review of this book. Overall easily 5 stars. I think the scripted beginning was the best way to go content wise, every GM will have a different approach. I may actually run a mini adventure in the city first before even going through that scene to make sure the party knows what they lost.

And I didn’t hold this against the story or author and I haven’t seen it anywhere else but there seemed to be more editorial word mishaps in this AP than I think I’ve ever seen. They don’t ruin the story but in reading I got tripped up nearly every other page by a sentence needing deciphering. I think between necessary rewording and the end editorial result something got missed and needs to have more attention, a book this good deserves that.

Regardless, what a great read!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Thanks, great news!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

*poke*

Any word or guesstimate when these might be ready? Thanks!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

So I usually only buy Pathfinder things from Paizo. But when picking up a gift for a friend in a FLGS yesterday and faced with the dreaded minimum credit card purchase, I looked around, and found this deck.

I don’t know what I initially read but I was under the impression it was just quest cards for some reason. What a great surprise to find out it’s everything in the module, quests, monsters, NPCs, and the equipment found therein. This makes it a nice complete package for running the module and is a great little add on. Well done mixing the cards up like this. I hope others in the new module line get the same treatment.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

My first session of book 1 was last night – and these maps proved invaluable! The players loved them it made descriptions and set up of the encounters fast and they look really good on the table. Outstanding work! Thank you!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

The package arrived over the weekend for me, it made my week. I can say for certain this was indeed worth any wait (and yeah, I was one of the original backers of Sinister). Gorgeous books, sturdy with great art and organization. I can’t wait to run this campaign. Frog Gods for the win!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Does anyone know where a good close city map to represent Urglin would be? Back when I ran Curse of the Crimson Throne I found one in Dungeon Magazine that worked great, but I have forgotten the issue.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber
Captain Marsh wrote:
One thing is to encourage players to be better audience members. When it's not your turn, enjoy the show - don't look for other entertainment outside the game.

When I GM I make sure that a certain bar is set. The players who are ready to go when their initiative comes up get the benefit of the doubt during rulings. I also respond to said actions with equal enthusiasm.

If a turn comes up and someone doesn’t know what to do I suggest “aiding another” if they think they have nothing to offer, I then ask for an action in 10 seconds, then I automatically delay them in combat. This happens a few times and then it doesn’t happen again.
When rolling Initiative for monsters I try to make sure there are at least 2 or 3 different times they get their turn so the initiative is a little mixed up. If there’s skeletons, zombies, a boss and a henchman, they all go on their own turn.

If it’s a city situation or just role-playing I do quick cut scenes between players and their NPC’s, switching back and forth sometimes at random so you’ll never know when you’re up again. Conversations rarely last longer than a minute or two before switching. Roleplaying the NPCs using a good voice can draw attention to the encounter even if you’re not the one interacting.

When I play (which is nowhere near as often), I try to show good manners and set an example. I scan over my feats, skills, equipment or spells. Is there something I have that’s not used often that can be used here? I watch the combat so I know where everyone is. I listen in so if another player has a question I can help them look up a rule or remind them how something works. I collect tiles or minis that have already been used and hand them to the GM to keep the table clear.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Outstanding news! So far this is one really great book. It makes me want to run Kingmaker all over again!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber
Jason Nelson wrote:
Mike Lowe has FINISHED said counters. And they are awesome.

And where may one procure said counters?

Andoran

2 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

I could echo a load of statements above but can add one really bizarre unexplainable thing. I’ve played Greyhawk for 2 years, Eberron for 2 years, Forgotten Realms for over20 and my home brew for a bunch in between.

I’ve been playing in Golarion since I first received Adventure Path #1 and the strangest thing happened: I remember stuff so easily. I remember names, locations and NPCs. I can rattle out stuff off the top of my head without constantly consulting sourcebooks or saying “you know, that guy…who builds the best ships” or “that place, past the desert…with the elves, you know”.

I’m no walking Golarion encyclopedia and I’m not getting any younger but for some reason I feel at home here and remembering names easily is just one small part of the magic.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber
Creighton Broadhurst wrote:
Thanks so much, Jeff. I much appreciate the time it took you to write your review. It's much appreciated. To the booze cabinet!

It's very deserving of it, I appreciate the time you both took to make this a really solid adventure! And yes my review was also of the full version.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

I must say I tolerated the art in the first series and sometimes enjoyed it but this new art is heads and tales an improvement. Well done!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Similar to my thread with a Kaer Maga Index, here is an index for Magnimar City of Monuments

:

ALABASTER DISTRICT
Fort Indros 6
Kaddren Villa (founding family; magic) 7
Niroden Villa (founding family; arts) 7
Alabaster Park 7
Serpent’s Run Arena 7
Vanderale Villa (founding family; merchant’s guild) 8
Scarnetti Villa (nobles; new blood) 8
Mindurian Villa (nobles; stonemasonry) 8
Valdemar Villa (nobles; Midnight Dawn) 8
Versade Villa (nobles; parties) 8
Derexhi Villa (nobles; mercs) 9
Heidmarch Manor (Pathfinder Lodge) 9
House of Lords (noble reps hall) 9

BEACON’S POINT
The Wyrmwatch (lighthouse) 10
The Battle of Charda (monument-Attacks) 11
Outcast fishery (business) 11
Shapmaker’s Guild 12
Harbormaster 12
Jaijarko Castle (slums) 12
Lost Lane (Night Scales guild) 13
Washer’s Row (business, szcarni gang) 13
The Pig (tavern) 13

CAPITAL DISTRICT
The Irespan 14
Golemworks (business) 14
Cenotaph (monument-Fortitude) 15
Founder’s Archive Museum of Ages 16
Indros cul Vyrdrarch (monument-Damage vs aqu) 16
Pediment Building (court) 16
The Hells (prison) 16
User’s Hall (government) 17
Lord Mayor’s Menagerie (park) 17

DOCKWAY
The Old Fang (tavern) 18
Eyes of the Hawk (monument-Damage vs abb) 18
No-Horn (poor tavern) 19
Carent’s Camp (Wreckwash gang) 19
Bazaar of Sails (market) 19
Captain’s Club (great tavern) 20
Shucked Oyster (brothel) 20
Bronze House (Aspis Consortium) 20
Impound Yard (docks) 21
The Fifth Wind (monument-Survival) 21
Outcast’s Cove 21

KEYSTONE
Our Lady of Blessed Waters (monument-divine CL) 23
Deadeye Lodge (temple to Erastil) 23
Dome of the Savored Sting (temple to Calistria) 23
Founder’s Honor (monument-Diplomacy) 23
Stone of Seers (magic school) 24
Church of Pharasma 24
Aquaretum (museum) 24
The Burn (gargoyles gang) 24
Varisian Council (government) 25
Cynosure Tower (temple to Desna) 25

LOWCLEFT
Matador’s Lodge (restaurant rodeo) 26
The Fish Tank (Gallowed gang) 27
Gilded Cage (casino den) 28
The Fancy Reefclaw (brewery) 28
The Courtesan and Unicorn (harrow brothel) 28
The Dreaming Dryad (excellent inn) 29
Mapstone (monument-Will) 29
The Celwynvian Charge (monument-Reflex) 29

NAOS
Osprey Club (nobles club) 30
Cathedral of Abadar 31
Kaijitsu Villa (abandoned) 31
Deverin (nobles; owns Fancy Reefclaw) 32
House of Welcome (excellent brothel) 32
Defiant’s Garden (lord mayor’s home) 32
Arvensoar (watch tower HQ) 32
Temple to Iomedae 32
Founder’s Flame (monument-+1 DC fire) 32
The Guardians (monument-Concentration) 32
Bastion of the Nail (hellknights) 33
Boria’s (wine/poison) 33
Triodea (playhouse) 33

ORDELLIA
Seven’s Sawmill (lumber mill) 35
Red Kestrel Imports (warehouses) 36
Billivin’s Benevolent Balms and Effulgent Elixirs 36
Embassy Building 36
Rose and Rake (theatre) 37
Mistress of Angels (monument-Initiative) 37
Pug’s Contraptions (clockworks) 37

UNDERBRIDGE
The Gull (Creepers gang) 38
Friendly Merchant (poor tavern) 39
The Rat (Doolun’s gang) 39
Swift Dolphin Warehouse (Midnight Dawn) 39
The Harpy (sculptor) 40
The Shadow Clock (tower) 40
The Gecko (haunted) 41
Shrine of Sarenrae 41

again with notes to jog my GM brain thus the spoiler tag. Enjoy!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

No, I’m very ashamed to admit the first time I saw that back in a Pathfinder Society scenario I thought the exact same thing. I then purged the thought from my head and went with Kathleen Turner. :-)

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Not that it’s a bad thing but there is no real “starting level”. It’s real old school. There’s encounters ranging from level 1 to level 20+ If you can tackle it, way to go. If you can’t, run away and return to fight another day.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

My group just completed its 15-month Skull & Shackles AP last night, on National Maritime Day. :-)

For anyone curious, I finished book 6 last and didn’t rearrange much at all, just wound up reversing the chapters: my group went to kill Bonefist first and then confront the armada as the finale. Also, from the above script Jason was kind enough to send out this last book ran really well. There’s lots of insight there to making Bonefist’s fortress and the Chelish Flagship sections work really well.

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

We just finished up Skull & Shackles last night! I was waiting till then to respond to this thread. Having played it, I can say it left me with two impressions I never had from any other AP I’ve run, and I’ve ran six.

First, when we wrapped up last night it somehow didn’t feel like the end. The last book was over but there were so many things the group never got around to doing. Having the treasure side quests in the covers to hand out and with access to the support articles and the Isles of the Shackles book, there’s enough material to sustain a game for years. But on the medium advancement track it’s hard to sustain it all over the course of the campaign.

Second, this sucker has replay potential like none other. I could literally run this for two or three different groups start to finish and because of the sheer number of options, character interests and decisions it would feel like a completely new game each time I’m sure.
Of course with that last notation comes agreement with what someone posted above: this campaign doesn’t do it all for you. A GM is going to have to do prep and keep ahead of locations and story to run an entertaining game.

Now to your questions!
>>Are there any parts of the campaign that come off as weak or in need of work?

Not necessarily weak but not to my or my player’s liking. Books 3 and 5 have a scavenger hunt-like feel to them that I tightened up a LOT. I kept the basic storyline intact but streamlined a number of the situations and used these books more as toolkits than running them straight as-is. Otherwise the books were great. I find the criticism of including some ‘dungeons’ to go through as a bad thing is just strange. They’re towers and seaside forts and ancient ruins that fit right in with the story – there’s tons of seafaring action, so a chance to map some rooms is great!

>>Are there any changes you'd recommend to any characters or story elements?

As mentioned, read the books ahead of time and make notes as you go. Your group may like the running around gathering feel of books 3 and 5 and will need less work.

My only other hint may not apply to all, but you know on the really cool “hand-drawn” map of the Shackles in the Map Folio? There’s a giant whale with a fort on its back depicted. My group looked at that and all asked “what is that?!” I told them it was an old legend the maker of the map must have included. They weren’t buying it and I knew I had to find a way to integrate it into the game before the end. I pulled it off by using elements in the Kobold Press book “To The Edge of the World” and merging it with the island/tower adventure of book 5. Nuff said.

Also, check out this thread to look into getting a copy of the ‘director’s cut’ of book 6. It brings to light a lot of detail and situational elements they cut for size but it helps a great deal in prepping to run it.

>>Is the naval combat system good?

As written the ship-to-ship rules were not liked, because it didn’t engage the entire table. There’s a post here with advice we used that turned that all around however, and then the system worked just fine. Also, the fleet battles rules worked very well with only two house rule tweaks. We allowed different sized ships into the same squadron and had more criteria for when to make a morale check (in playtesting we had squadrons that got pulverized stick around and others that were untouched that fled because of poor dice rolls which seemed very weird).

>>Also, how does Skull & Shackles stand up against the other APs?
This comes from a biased standpoint because my favorite AP’s are the sandbox ones. With that in mind the only one that could tie or beat Skull & Shackles is Kingmaker. It’s such an open sandbox experience on an even larger scale than Kingmaker it is literally difficult for me to pick a favorite between the two. It’s hard to even compare to the AP’s with a more determined storyline and how the players get from point to point.

With that aside it’s a great AP in my group’s opinion that stands with the big hitters like Rise of the Runelords and Curse of the Crimson Throne.

Andoran

8 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

In Shattered Star we have a grand adventure set in Kaer Maga, and I hadn’t run anything there in a couple of years. While recently becoming reacquainted with this city and its sourcebook, I realized for quick lookup purposes during play I needed an index of locations. The following text places the numbered location on the map of the city in the Shattered Star Map Folio to the page numbers in the source book City of Strangers. It also has small notes to jog my memory thus possible spoilers. I thought it might help to share here.

Spoiler:

ANKAR-TE
1. Reanimations (working class undead) 10
2. Palace of the Child-Goddess (Vudrani cult) 10
3. Last Rites (mastercraft undead) 10
4. The White Lady (undead brothel) 10
5. Thrown Bones (game hall and arena) 10

TARHEEL PROMENADE
6. Tarheel Promenade (Arcanist’s magic items) 25
7. Gadka’s Magical Oddities (minor magic items) 23
8. The Wheel Unbroken (magic item creation) 23
9. Street of Little Gods (minor shrines) 24
10. The Flame That Binds (magic weapons) 25
11. Bank of Abadar (temple) 25
12. Temple of Asmodeus (temple) 25

ORIAT
13. Street of Sighs (tenements) 22
14. The Lyceum (college of arts and bards) 22
15. The Burning Brand (tattoos & piercings) 22
16. The Broken Monastery (old abandoned) 22
17. The Silent Partner (loans and mortgages) 23
18. The Succoring Muse (intoxicants) 23

WIDDERSHINS
19. The Constabulary 28
20. Itinerant House (nonresident visitor’s inn) 28
21. The People’s Chambers (citizen’s council) 28
22. Furrow & Vine (grocer) 29

HOSPICE
23. The Sorry Excuse (lousy tavern & inn) 20
24. The Blushing Rose (brothel) 20
25. The Strapping Lad (brothel) 20
26. Temple of Calistria 21
27. Canary House (superb, huge inn) 20
28. Bloodbrothers (warrior’s tavern) 21

HIGHSIDE STACKS
29. The Pinnacle (highest tower / neutral meet zone) 18
30. Uncle Guden’s Manor (BMOC tower) 19
31. Cobaru’s Aerie (vampire tower) 19
32. The Flickering Tower (old disappearing tower) 18
33. The Therassic Spire (library) 18

THE BOTTOMS
34. The Price of Freedom (Freemen faction) 13
35. The Common House (temple to Cayden Cailean) 13
36. Kites and Crows (shop) 13
37. Godsmouth Ossuary (Temple to Pharasma) 13

DOWNMARKET
38. The Meeting Post (bulletin board) 17
39. Lakeside Amphitheater 16
40. The Flesh Block (slave sales) 16
41. The Stockyards (animal sales) 17
42. The Drunken Tailor (masterful tailor) 17
43. Augur Temple (troll seers) 16
44. Haverston’s Grange (general store) 17

THE WARRENS
45. Meatgate (farmers and shepherds) 26
46. Halfway Houses (halflings) 26
47. The Pillars of Dream (constellation stones) 27
48. The Gap (land entrance) 26
49. Mother Millie’s Little Treasures (‘orphanage’) 26

BIS
50. Duskwarden Guildhouse 12
51. The Kiln (HQ of the Ardoc Family) 11
52. Quarrimac’s Curatives (apothecary and alchemist) 12

CAVALCADE
53. The Hammer of Knowledge (masterful blacksmith) 15
54. The Rubdown (bath house) 15
55. Heaven’s Ladder (crematorium) 14
56. Temple of the Endless Step (monks) 14
57. Cliffside Millworks 15

Also, I got a huge kick out of the “seen on a street corner” sidebar in City of Strangers, but I’ve wore it out over the years and needed some more. Here are 20, does anyone have any other suggestions?

Spoiler:

A brown robed man chases another frantically through the streets, folk move aside but do not interfere.
A common man walks down the street grasping a talisman followed by a skeleton with a price tag stuck to his head.
A dog spooks a horse, which rears up, scattering a nearby group of goblins.
A dwarf gunslinger with a rifle over his shoulder stands on a soapbox asking any who pass if they're "with him to retake Urglin"?
A extremely blubberous man haggling with a vendor over a jar of leeches.
A gang of children walking quietly behind a boy on a pony wearing a high collar pretending to be a headless horseman.
A group of children follow a goblin snake down an alley.
A group of male and female streetwalkers argue loudly over turf and boundaries.
A half elf minstrel tunes a stringed instrument outside a shop called 'good cats'.
A knight in shining armor asks folk who can heal his friend while holding a broken long sword.
A little girl clings to a doll with a gem embedded in its forehead repeating "five more shall rise" while rocking back and forth.
A male and female orc working a street shop selling scorpions and antitoxin.
A man with his lips sewn shut tries to describe a straw to a drink vendor.
A pair of men cut the bonds on a lizardfolk and try in vain to explain it is now free.
A shoanti shaman wags her finger and scolds a group of shoanti warriors nearly twice her size.
A tall human on bended knee professing love to a blushing gnome maiden.
An unarmed female cleric of Iomadae walking down the street with a floating male tiefling close behind.
Clerics of Abadar and Asmodeus share a meal on a balcony discussing the finer points of a document on parchment.
Something runs down the street so fast it is but a blur, nearby awnings and papers go flying.
Street vendors hand out free samples and goods to a group of Duskwardens.

Enjoy!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Fantastic!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber
Jason Nelson wrote:
If you're already starting book 6 it may be a bit late to be offering extras, but if you're interested in seeing the original manuscript, email me at

Email sent, thank you!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Folks will always have something poor to say, but as expected, Creighton, you responded the way you run RS, with thought and class. I happened to write a few reviews for RS that in my opinion deserved 5 stars, an apparent criminal offense.

I’m not a big fan of the idea of PDF publishers in general because you can’t tell at a glance who’s really taking it with a passion and who’s just sitting around in their underwear at a computer claiming to be a ‘publisher’. However, since the Pathfinder RPG came out, I’d say 5 PDF companies (out of nearly 3 dozen?) managed to score some of my dollars after very careful consideration. Raging Swan was one of them.

When I wrote some reviews for products I really had a need to get my opinion out on came to Creighton’s attention he asked if I’d like to review some of his stuff. He didn’t know I already had a handful of RS items! Instead of slobbering all over the keyboard, I picked a very small handful of items from his selection I knew I’d use or find immediate use for. Is it any surprise then that they garnered high praise? It just so happened they delivered what they promised with a writing style and approach that reminded me of reading stuff back in the old days of 1e. I used them at my table and they were of great help, thus the ratings.

Did I start getting worried it would look like I was somehow paid off? No, as I said I already had some of RS’s offerings. I intend to purchase some more.

Many on this thread have stated similar responses that I agree with so to sum up: they were items I knew I’d immediately enjoy or use, and it was my opinion they deserved recognition. A 5 star review of a 10 page PDF product does not mean it’s the same value as the Tome of Horrors Complete or something, but that’s an animal of a different color.

When I feel many PDF companies are just spitting stuff out I thoroughly enjoy my RS purchases and review material and use them each week in some capacity. Creighton is doing darn good gaming work.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Great overview, so glad it was fun! I'm running a group through this AP and we're just getting book 6 underway. It's funny because up until book 5 your overview read fairly similar to how our group gamed, and then because of campaign developments, required a lot of rearranging of books 5 and 6 so it's quite off from what you experienced.

Thanks for sharing this!

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Razor Coast and to a slightly lesser extent the Skull & Shackles AP are both perfect for Sandbox Play. And if not Maritime, then you can't beat Slumbering Tsar, agreed.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

When put in context, especially compared with other PDF publishers, Raging Swan shows their good gaming roots and takes the time to do quality, fulfilling products. So I think these are deserved!

Andoran

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

Here are a bunch of freebie tables we posted on messageboards and came up with "after hours" to share with Paizo and En World: LINK

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber
Thanael wrote:
Got a link to that Toolbox extra stuff?

Indeed I do, I'll post it real soon.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber

I love tweaking monster stats here and there if it makes good sense. I consider it a part of the game and the fun of being GM. The players that even guess I do this think it’s great and keeps everything fresh. I even have a 1-page PDF from Super Genius called 10 Monster Feats taped to the inside back cover of all my Bestiaries.

Andoran

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Maps, Modules, Roleplaying Game Subscriber
Brian E. Harris wrote:
Haven't seen a deck, but Toolbox/Ultimate Toolbox from AEG is pretty darned fantastic, and one of the writers has posted extra stuff for it here on the boards a few times.

Nice of you to say Brian, and yes, I'm one of the authors and project manager for the Toolbox books!

1 to 50 of 1,215 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.