Wight

DM Ithuriel's page

348 posts. Alias of ithuriel.


About DM Ithuriel

Character Creation:

Level 1
20 point buy
Hit Points, Max at 1st, then average of the die. (Like PFS)
Wealth: Average by class
Books: All Paizo + 3.5 Eberron (but check to make sure 3.5 material isn't redundant with PF material)
Races: Core + Changeling, Kalashtar, Shifter, and Warforged
Classes: Pathfinder classes (Unchained Summoner only), and Artificer
Eberron Conversion to Pathfinder: Tzizimine's Version with some exceptions.
Traits: 2

Action Points: No
Hero Points: 1

House Rules:
This game will use Aspects from the Dresden Files / Fate system. The Aspects will be the framework for spending and earning new hero points.

[spoiler]Aspects are basically short descriptive phrases that reveal something more about who your character is than race or class. It could be a focused on a relationship, a belief, a catchphrase, a general descriptor, it could concern an item that is important to who your character is, or really anything that tells us something more about your character than the stats on the sheet. If you can explain a way that one of your Aspects applies to the current scene it gives you access to spend a Hero Point in that scene.

For example let's say you played a Valenar barbarian and their general style is to never admit weakness or defeat. So non-Valenar observing him might think he or she has a death wish. You might take as an aspect "Today is a Fine Day to Die." Where could you use it?
-Any kind of near suicidal high action like leaping off of a Sharn bridge to catch someone fleeing in a skycoach.
-Intimidating a suspect who thinks their status protects them. (You think I care about the consequences?)
-General combat. (The character gives his all in every fight because it might be his last and fights like a wild beast.)
-Anywhere else you could make a reasonable argument that this part of who your character is applies to what he or she is doing.

No aspect should be entirely positive or negative. The examples above let the Valenar spend hero points, but negative uses are how he gains hero points. Given the example above, if the Valenar were ambushed by a Daask strike team and the sensible thing to do was run, I might offer him a hero point if he instead stayed to fight. By no means would he have to stay and fight, but typically you gain points through temptations on weaknesses. Other than that the team will periodically each gain one at occasional story points. No one can hold more than three points at any time.

How many Aspects?
High Concept: Something that sums up the idea of your character.
Trouble: What complicates your character's existence?
Background: Anything tied into your background, whether a connection to an npc, pc or place, an event, a situation you often find yourself in... whatever.