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DM Immortal's page

2,273 posts. Alias of imimrtl.


1 to 50 of 2,273 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Sorry I haven't been around gang; just wanted to say "Hi!". I'm glad to see everything's going well with the campaign.

Go Team Good!

Thank you both and Variel if you want to take over that would be incredible assuming everyone else is ok with that. It would make me feel a ton better knowing that someone was keeping this going.

So as you may or may not know I have been having a lot of issues IRL lately. Work, health, money, and other issues have been coming together in a storm of stress and I am having a difficult time dealing with it all. Until I am able to get back to a point where I have things under control however, I am going to be pulling off of the boards completely. I am sorry that this comes so suddenly after starting a game, and one that I am enjoying, but it needs to be done I think. I may occasionally pop in to say hi on the discussion thread and may come back to the boards in the future but I don't know at this point. I need to stabilize my families situation and focus my efforts there first. Thank you all for such amazing, funny, and fulfilling times and I hope everything goes well.

Much love to you all, with whom I have shared such amazing adventure and camaraderie.

Again, I am so sorry and hope that someone will take this game over to give you all the adventure you all deserve.

Please check the Discussion thread when you get a minute.

1d20 ⇒ 6

The elk continues and says How did you plan on accomplishing such a daring feat?

Something's not right. The elk doesn't seem to actually be talking. Someone else is talking either through the elk or very near to him.

You all begin to trudge through the snow again. If it wasn't for the dire circumstances, it would be quite a beautiful sight. Sounds all seem muffled by the snow and the forest contains a level of tranquility that would put your heart at ease were it not for the sinister feeling of wrongness that accompanies it.

After traveling for about an hour, you come across a narrow game trail which winds its way between the trees. Looking closer you see underlying hoof prints from a large deer or elk crossing back and forth. After a few moments of looking, a pure white elk comes walking slowly out of the trees. He looks at you closely and says Why have you come into this forest?

When you were walking across your neighborhood you weren't doing it in the middle of a thick forest with no ambient light coming from the city you were in either. It will be dark enough that you will have significant trouble seeing. Being next to the fire for at least 1 hour resets the scaling DC back to 15.

Sorry for the confusion but it was a single heal check and based upon that single roll you could get hours off. For instance, your first roll Venja was 23 and so you knocked a single hour off to get to 3 hours instead of four. With an aid check you could knock it down to two but no more than that as you wouldn't be able to have multiple people all doing separate heal checks on the same person. So you all have 2 hours of time around the fire not including setting it up and everything so call it 2.5 hours before then heading off. Essentially you will be able to leave at about 2pm. Also, Gabe, sunset may be late but you are currently in a snowstorm and so it will likely get dark well before 8pm. You probably have 3-4 hours of daylight left before it gets too dark to see by without lowlight or darkvision.

These particular fey are 100% USDA Prime Chaotic Evil. Excellent RP everyone, keep it up around the fire a bit longer. I am trying to fight off this illness my family has so I'm heading to bed. Xanxan, once you heal up the nonlethal by the fire, you will negate the fatigue but it'll take at least a few hours to do so. I will allow you to shorten the time with some heal checks. Starts at four hours and DC 15, for every 5 above that you can knock off an hour of time to negate the fatigue from the cold.

Thank you everyone. Just been a bad year in general. Here's to hoping things change for the better. I'm fighting off whatever the rest of the family has so I'm heading to bed. You won't be attacked again and can RP waking the others up and any other rp you want to do.

As soon as Beck begins brandishing fire, the little sprites scatter, their luminosity dimming as they flee into the trees.

Hey all. I'm having a horrifically bad week so please bear with me if things are slow. Accidentally dropped my tablet and shattered the screen, when I called renters insurance they told me that a couple of years ago they changed my deductible from $0 to $250 so it does me absolutely no good. Whole family is sick with some sort of cold. That coupled with work driving me nuts as people keep asking me to do additional projects then are surprised when my normal functions aren't done as quickly as they usually are. Just very tired and frustrated. Sorry for venting.

The little sprites start throwing insults at you all in Sylvan as they shoot arrows at you.

1d20 ⇒ 4
1d20 ⇒ 20
1d20 ⇒ 10
1d20 ⇒ 14

Variel is missed, Beck is critically hit for a whopping 3 damage woohoo!, Aneira is hit. Fort saves please.

Nah these guys only do 1 damage max so it will be a while before a tpk. It won't take a whole lot to scare them off. You just need the right trigger.

Yep as you would have known that you couldn't do it. Had you failed the check I would have made you figure it out by not being able to wake them no matter what you did.

Spellcraft check DC 15:
Unconscious is not the same as sleeping. You can't wake someone from Color Spray before the time is up.

Venja turns to Variel and says I am awake Variel, thank you but I can only use that ability for a certain amount of time per day as it exhausts me to do so.

Turning, she loads and fires another crossbow bolt at the creatures.

1d20 + 1 ⇒ (17) + 1 = 18
1d8 ⇒ 2

Var, that ability can only be used for a number of minutes per day up to your level but must be used in 1 minute increments so she is used up for the day.

Beck I need a save from Sheelah as well.

Xanxan and Gabe slump to the ground unconscious. Xanxan you will be unconscious for 2d4 ⇒ (3, 1) = 4 rds, then blind and stunned for 1d4 ⇒ 4 rds, then stunned for 1 rd...but then you will get to act! :-)

Gabe you will be unconscious for 2d4 ⇒ (4, 1) = 5 rds, then blind and stunned for 1d4 ⇒ 2 rds, then stunned for 1 rd...but then you will get to act! :-)


Variel, they are still 15' off the ground

Beck, your readied sling hits but does not confirm. Again the bullet seems to do a bit less damage than it should.

Aneira, you missed


I think most of those actions you all did were readied actions so it is you alls turn now. Begin round 2!

You definitely can Aneira and yeah you made it sorry. The DC was 11. You made the Will save too. Take your best shot! ;-)

The sprites look at you all and the female one says in a tiny voice like tinkling ice. Oh of course excuse us...please proceed...our mistake. Her voice is dripping with malevolence and sarcasm however and she darts forward in a blur of fluttering white wings and unleashes a clashing horde of glittering colors and movement, attempting to overwhelm your senses. At the same time her companions do the same thing.

All of you are hit with at least one Color Spray. I need will saves from everyone. Venja attempts to shoot one of them as they come close.1d20 + 1 ⇒ (5) + 1 = 6 but misses.

Beck your readied action can go off as the Atomie comes close to hit you with a color spray but will not get the chance to interrupt the spell itself as you said the readied action goes off when they come close and not when they cast a spell. Still with a good enough roll you could conceivably drop it.

Also, everyone that is hit by their weapons takes 1 point of damage.

Variel, you are staggered for one round which means you can take either a move or a standard action but not both. Also, no she can't that was for a different check.

Xanxan your attack does hit, though it doesn't seem to have as much of an effect as it should it still seems to have done some damage.

Beck, a scimitar is not a "small, stowed object" a dagger I could consider but a scimitar is a medium weapon and too big for your tail to draw.

Just an FYI for everyone since I'm not sure if this was clear but they are flying creatures and as such are literally "in the trees" and so not at ground level. That's why they are in the trees on the map. They are each about 15' above the ground.

You took one point of damage.

As you are hit by the arrow Gabe, you feel a sudden sense of numbing cold sweep through you but you are able to, barely, fight it off.

Current map you are on is at the top. Gabe you do not have room to move through the group to get out. The trail only has enough room to go single file without going into the forest itself and you wont be able to do that with the horse very easily. As it is all movement right now is considered doubled unless you have an ability that allows free movement in the snow.

1d20 + 8 ⇒ (15) + 8 = 23
1d20 + 8 ⇒ (7) + 8 = 15
1d20 + 8 ⇒ (12) + 8 = 20

1d20 ⇒ 4
1d20 ⇒ 7
1d20 ⇒ 3

All of a sudden, several needle like arrows come zooming out of the trees. One striking each of Variel, Gabe, and Aneira. Looking around you all can see a trio of little sprite like creatures, ice blue and looking like tiny elves with translucent white dragonfly wings sprouting from their shoulders. They are each carrying bows. There appears to be two males and one female of them.

Variel, Gabe, and Aneira, I need a Fortitude save from each of you.

K. Nature DC 15:
These creatures are called Atomie but they do not look like normal Atomie, which are normally green skinned. You suspect they are some form of winter touched variation.

K. Nature DC 20:
Atomie have several spell like abilities but you suspect these abilities are different in the winter touched.

K. Nature DC 25:
These Atomie have the ability to cause numbing cold when they hit with their weapons causing creatures to become staggered for 1 round.

1d20 ⇒ 15
1d20 ⇒ 1
1d20 ⇒ 11
1d20 ⇒ 17
1d20 ⇒ 12

1d20 ⇒ 5
1d20 ⇒ 9
1d20 ⇒ 1

That was a surprise round.
Round 1 - You all go first. I will have a map up in a bit.

1d20 ⇒ 7
1d20 ⇒ 13
1d20 ⇒ 10
1d20 ⇒ 3
1d20 ⇒ 6
1d20 ⇒ 8
1d20 ⇒ 17

Not sure why. It's set up as a gameplay thread.

The fetishes do not look like any you have seen before. They are almost brutal in their appearance, as if they are there to warn something away like a scarecrow.

Here is the Social RP Thread you all wanted.

This is the social RP thread for DM Immortal's Reign of Winter campaign.

You can change if you want to and think it will help you. I don't mind. As long as you do it before we level.

Correct, it is -2 for inappropriately sized items.

You all begin to get the gear together and continue on, a womans life being at stake as well as the well being of your beloved town.

As you progress, the snow begins to get deeper and deeper, piling up in drifts as the wind whips through the trees. After about another hour following the trail, you come to a section of forest with feathered bundles and strange fetishes hanging from the lowest branches of the trees, swaying and shifting in the wind. All are stuck through with small pins holding pieces of leather bound around them.

No problem. Take all the time you need. We will be thinking about you.

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You find a large heavy burlap sack that takes you a good long while to pull out of the ground to get to what is inside. Inside, are what appears to be the collective goods and gear of the guards that were massacred.

-5 sets of leather armor
-3 sets of studded leather armor
-1 masterwork chain shirt
-two light wooden shields
-6 longswords
-1 masterwork longsword
-2 spears
-1 masterwork dagger
-3 light crossbows
-25 bolts
-a celestial partridge in a pear treant

Xanxan finds nothing in the way of traps.

When you all move the chest, Gabe spots what looks like a small clod of dirt that seems out of place. Looking closer you see that it seems that the ground underneath was hastily tamped down.

For things like that where you have no idea what is going on I will normally roll for you as I did this time. Now if you are specifically searching and taking actions to do so I will let you roll but those are specific circumstances like coming up to a door and saying "I search the door for traps"

Xanxan during the second hour you begin to shiver mightily and begin to feel your limbs go numb. You begin to get a bit weary as well.

You take 1d6 ⇒ 4 nonlethal damage and are fatigued. You will be fatigued until all damage is healed at a rate of 1 nonlethal per hour. If you take damage again you will begin to suffer frostbite. You can be healed magically as a stopgap but that will not reset the Fortitude save dc like sitting around a fire will.

Anee you can retcon the spell no problem.

The chest does not appear to be further trapped but is completely empty when you open it.

I also need anyone that has not already done so to make 2 Fortitude saves vs the cold. 1st at 15 and 2nd at 16 as it has taken you a little under two hours to get here and you have traveled approximately three miles. The snow is hampering the movement of some of your party considerably. Those who have abilities that make them immune to the cold do not need to roll.

Oops forgot Variel. My mistake so I won't add Variel to the list lol.

As you progress through the trail, you come upon a small clearing with another piece of discarded debris from what you suppose is the abductors. Similar to the last stash that was left along the path. You see a chest sitting on its side as well as several bags.

A1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14
B1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
V1d20 + 6 - 4 ⇒ (14) + 6 - 4 = 16
G1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
S1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
X1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3

A1d20 + 10 ⇒ (9) + 10 = 19
1d8 + 3 ⇒ (5) + 3 = 8
B1d20 + 10 ⇒ (3) + 10 = 13
1d8 + 3 ⇒ (2) + 3 = 5
V1d20 + 10 ⇒ (11) + 10 = 21
1d8 + 3 ⇒ (8) + 3 = 11
G1d20 + 10 ⇒ (4) + 10 = 14
1d8 + 3 ⇒ (1) + 3 = 4
S1d20 + 10 ⇒ (13) + 10 = 23
1d8 + 3 ⇒ (1) + 3 = 4

All of a sudden a whipping sound occurs and a section of tree that was suspended in the air, falls down onto the path its branches sharpened to points, hitting Aneira, Venja, Gabe, and Sheelah.

Aneira, you are hit for 8 damage, Venja you are hit for 11 damage, Gabe you are hit for 4 damage, and Sheelah is hit for 4 damage. The falling snow made it very difficult for you all to see the trap. Xanxan all the way in the back was unaffected.

One item each.

You can have an item worth up to and including 50 gp. Sorry again for the delay. I will have an update in a little bit.

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hey all. You're doing great in my absence which I apologize for. Still not feeling too hot. In recompense on the trail you all come across a half buried backpack with a single item of less than 50gp that each of you would want.

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Sorry for the lack of posting. Had my tooth ripped out this morning and I've been recovering since then.

You manage to dispose of the bodies as best you can. None of them rise up again to attack you at least. Once that is done, looking around you don't see much else in the way of interest. The only thing you have not yet explored is the snowy trail which heads into the woods. You can see from here that there is no way to get the wagon through. There is about six inches of snow on the ground inside the forest and the weather drops even more. The weather once you step foot inside the forest plunges to hover at around 30 degrees during the day and 10 degrees during the night (-1 degrees celsius and -12 degrees celsius respectively for our metric friends). You can tell that this much snow is going to double the amount of time it takes for you to get anywhere.

Ok so here are the conditions inside the forest where you are going.
Freezing temperatures: Anyone who is not immune to the cold conditions from Endure Elements or a similar effect, needs to make Fortitude saves for every hour spent in the wintry conditions. The DC is 15+1 per previous check. Failure means 1d6 nonlethal damage (hypothermia) and you are fatigued until you heal the damage. If you suffer an additional 1d6 nonlethal while fatigued, you suffer from Frostbite. All movement is doubled in the snow unless you have an ability that negates that penalty.

I need to know marching order as well. This trail is not wide enough for two people to walk side by side.

Sorry that should have said snowing in the forest and not outside it not inside the carriage lol. Also I thought I mentioned a snowy trail leading into the forest from the site. Again if not my apologies but it is obvious enough that you don't even need a check.

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The carriage with the white walkers is salvageable but you have no way to transport it currently. Inside you all do find a signet ring set with a hawk in flight with a serpent in it's talons, as well as several pieces of jewelry. There is a pair of earrings, a set of pearl-inlaid bracelets, assorted gold and silver necklaces, and one sapphire pendant.

The jewelry, minus the signet ring, is worth a total of 165 gp.

The white walkers themselves look like they were guards similar to the other bodies you found, they were stripped of weapons and gear.

Looking around you do notice that it is snowing itself but doesnt seem to be snowing too much outside of it.

Exhausted and getting a tooth pulled in the morning. Gotta love not being able to afford the procedures that would make the most medical sense. Getting the tooth pulled $45 getting a root canal and crown $700 which basically means keep the tooth or feed my kids lol. Sorry for venting. Anyway, I'll have an update tomorrow based upon what you all want to do.

Beck manages to finish off the Zombie that Xanxan attacked while Gabe puts an arrow through the eye of the other one, dropping it with a "thunk" to the floor of the carriage.

Well that was quick lol.

The rest of you go ahead and go. Assume that the zombies delayed.

Undead aren't immune to sneak attack in Pathfinder so you can get sneak. Roll your extra damage. I'm not feeling to hot so I'm heading to bed.

As you open the door, an arm lunges out swinging wildly, it appears frostbitten and dead.

1d20 ⇒ 12
1d20 ⇒ 19
1d20 ⇒ 6
1d20 ⇒ 7
1d20 ⇒ 18
1d20 ⇒ 18

Xanxan and Venja go first, then the zombies, then everyone else.

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