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I'm not intending to do a ton on the social rp board. That is really mostly for you all to rp things that are not central to the story. Also having a good character mechanically is not mutually exclusive to having a good character backstory.That said I have no intention of continually saving you all. If I do this character it will be to help out and support the group not to take over the group and I think I'm permissive enough as a dm that that shouldn't be an issue at all. That said well see what happens. First you need to kill this f!%~ing monstrosity.
ok so just use a reroll and not as hero point for the concentration check. You can have mirror image up when you fall. You are still going to suffer an aoo for leaving a threatened space but it will only be one for moving not the spell.
1 as always hits the person all other numbers hits an image: 1d6 ⇒ 1 g+#++~mit! That's a hit. This die roller f~%!ing hates you lately. So unless I've made a mistake somewhere that's 20 damage but I will say that occurs after the feather fall so you don't splatter on the deck.
FYI Variel, that is going to provoke an AoO as you are leaving a threatened space. The beak part of the creature has a 15' reach and as you fall you would be leaving a threatened space where he could attack you. Also with Feather Fall you fall at 60ft per round, you are 80 feet up so you will still be 20 feet up at the end of the round. Will that affect your actions?
Var, the -2 exception is for combat maneuver checks to grapple or escape from a grapple, you can't attack to grapple or escape a grapple as far as I am aware so I think it just applies to CMB. That said, that is a miss.
The plant monster draws Variel up to it's snapping beak and bites down viciously onto his torso. Beak attack and damage on Variel: 1d20 + 16 ⇒ (14) + 16 = 302d6 + 12 ⇒ (3, 5) + 12 = 20 grapple on Variel and fluid drain: 1d20 + 23 ⇒ (11) + 23 = 341d8 ⇒ 7
The other vine reaches down and tries to snag Seijiro. CMB vs Seijiro CMD, damage: 1d20 + 23 ⇒ (13) + 23 = 361d8 ⇒ 5 1 strength damage
Variel = grappled, 27 damage and 1 more strength damage
You all are up!
Ok sounds good :-)
The vine holding rain shatters and she begins to fall to the deck of the ship. The 16 will remove 10 feet of damage but the other 20 is still going to do damage. All the other acrobatics checks have been over dc 20 so I was giving you all a break on that but 16 is too low to negate all the damage. That is unless someone feather falls you ;-)
2d6 ⇒ (4, 1) = 5 and you land prone. If you want to you can either use a move action to crawl at half speed or get up as you move, either way you won't be able to make it all the way to cover by the next round unless you are feather falled. If you are then you can go in the same room with Horatio.
Plants are not immune to crits so that is 44 damage! Nice shot!!!
Also you cannot get all the way to the hatch, you can get close but not all the way, and Variel's door is not usually open so it's not open now. You can open it with a move action but that will take your move. Also unless I am mistaken, you don't have rapid reload so to reload your musket takes a full round action.
I'm toying with the idea of bringing in a DMPC one level below you all as kind of a support character and wanted to get everyone's opinion on it. This would be someone that I have designed so I'd have a good idea of their voice and be able to play them a little better so I could have better interactions with you all. What do you all think?
Adular conjured scimitar swings but doesn't manage to generate enough momentum to pierce the fibrous exterior of the creature. Miss
Variel is able to draw his sword with extreme difficulty after dropping his bow, however the removal of blood from his pores has left him slightly lightheaded and he fumbles his casting of his spell. Shocking grasp fizzles but the other actions are fine.
Jiro, you don't need to use those actions for next round. I think you have already gone this round anyway.
Variel continues to be squeezed and have his precious bodily fluids extracted and is now 60 feet in the air, the beak of the creature snapping eagerly for this succulent treat. Everyone knows elves are fresh and organic ;-)
CMB vs CMD and Damage to Variel: 1d20 + 23 ⇒ (8) + 23 = 311d8 ⇒ 3 damage and 1 strength damage
The two vines that no longer have anyone in their grasp, reach back down and snatch at those still visible. Which I think is only Seijiro and Rain
CMB vs CMD Rain and Seijiro: 1d20 + 23 ⇒ (4) + 23 = 271d20 + 23 ⇒ (5) + 23 = 28
You all are up!
NM just saw the errata from Sean Reynolds. You can cast while grappled but not grapplING unless you have grab or something like that. So somatic spells are fine if you make the concentration check and have a hand free. So Horatio, if you want to cast a spell you need to drop your musket and cast a spell without a material component unless you have eschew materials or it has no component or it is already in your hand.
From the PFSRD: Casting Spells while Grappled/Grappling: The only spells which can be cast while grappling or pinned are those without somatic components and whose material components (if any) you have in hand. Even so, you must make a concentration check (DC 10 + the grappler's CMB + the level of the spell you're casting) or lose the spell.