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DM Heterocephalus's page

Pathfinder Society Member. 1,057 posts (1,826 including aliases). No reviews. 1 list. No wishlists. 10 Pathfinder Society characters. 15 aliases.

Full Name

Daniel C


Homo Sapien


Current Arena Map; Current Monster Stats





Special Abilities

Human Heritage, Darkvision 60ft, City-Raised, Gatecrasher, Scavenger


Chaotic Neutral




Common, Orc

Strength 30
Dexterity 30
Constitution 50
Intelligence 100
Wisdom 99

About DM Heterocephalus

Template for Nightfall:

[dice=Terflynn Perception]1d20+16[/dice]
[dice=Grollus Perception]1d20+12[/dice]
[dice=Embrianna Perception]1d20+9[/dice]
[dice=Dignis Perception]1d20+10[/dice]
[dice=Angrim Perception]1d20+8[/dice]
[dice=Thak Perception]1d20+13[/dice]
[dice=Jade Perception]1d20+15[/dice]

[dice=Terflynn Initiation]1d20+4[/dice]
[dice=Grollus Initiation]1d20+8[/dice]
[dice=Embrianna Initiation]1d20+2[/dice]
[dice=Dignis Initiation]1d20+7[/dice]
[dice=Angrim Initiation]1d20+5[/dice]
[dice=Thak Initiation]1d20+4[/dice]
[dice=Jade Initiation]1d20+6[/dice]

Template for Gods:

[dice=Owyn Perception]1d20+3[/dice]
[dice=Xem Perception]1d20+7[/dice]
[dice=Treiden Perception]1d20+9[/dice]
[dice=Garris Perception]1d20+6[/dice]
[dice=Breunnor Perception]1d20+2[/dice]
[dice=Jobasha Perception]1d20+7[/dice]
[dice=Ezer Perception]1d20+4[/dice]

[dice=Owyn Initiative]1d20+3[/dice]
[dice=ChasikI nitiative]1d20+7[/dice]
[dice=Xem Initiative]1d20+4[/dice]
[dice=Treiden Initiative]1d20+6[/dice]
[dice=Garris Initiative]1d20+2[/dice]
[dice=Breunnor Initiative]1d20+2[/dice]
[dice=Jobasha Initiative]1d20+4[/dice]
[dice=Ezer Initiative]1d20+2[/dice]

[dice=Barbarian 4 Attack]1d20+8[/dice]
[dice=Barbarian 4 Crit confirm]1d20+8[/dice]
[dice=Barbarian 4 Damage]2d4+12[/dice]

[dice=Barbarian 3 Attack]1d20+7[/dice]
[dice=Barbarian 3 Damage]2d6+6[/dice]

[dice=Owyn ]1d100[/dice]
[dice=Chasik ]1d100[/dice]
[dice=Xem ]1d100[/dice]
[dice=Treiden ]1d100[/dice]
[dice=Garris ]1d100[/dice]
[dice=Breunnor ]1d100[/dice]
[dice=Jobasha ]1d100[/dice]
[dice=Aramus ]1d100[/dice]

Special Attacks Force Missile (6/day, 1d4+2), Intense Spells +2
Spell-Like Abilities (CL 6th; concentration +9)

6/day--Force Missile (1d4+2)
Evoker Spells Prepared (CL 6th; concentration +9, +7 ranged attack)

3rd—displacement, fireball (DC 19), haste

2nd—bull’s strength, mirror image, scorching ray, shatter (DC 18)

1st—burning hands (DC 17), magic missile (2), shocking grasp, true strike

0—acid splash, dancing lights, flare (DC 16), light, ray of frost

Prohibited Schools conjuration, abjuration

Misc 1

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