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Recent posts by
DMFTodd:
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Wolfthulhu wrote:
I love Castle all on it's own, but this weeks episode was just a whole nother level of awesome.
Alexis: Besides, didn't you wear that, like five years ago? It's time to move on.
Castle: (dressed as Mal) But, I like it
:-D
Pure gold.
Hilarious, but the better line was --
Alexis (Disgusted, confused look): What are you supposed to be?
Castle: A space cowboy!
Alexis: There is no such thing.
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We've finished as well. Almost a full year of weekly gaming. I'd give the campaign a solid 7/10.
Highlights:
* Harrow Deck of Many Things. I thought it kind of silly but the players loved it.
* Sial and Laori. Most players trusted neither, one player trusted one, one player trusted the other. Was a lot of fun playing the middle of all that.
* The Arkonas. Bahor killed one PC which made him very hated. Vimanda's successfully fooled the party which was great fun to play.
* Dragon forming at the end. I think all six players said "holy sh*t".
* Erineyes. My players sincerely hate them now and I enjoyed the massive amounts of harassment I dealt out with them.
* Korvosa: Players & I both really enjoyed the city.
* Scarwall: Loved that dungeon adventure, very good feel to it.
Lowlights:
* Ending Is Too Much Combat: We played probably 12 weeks on Crown, all of it combat. That includes skipping Three Face, all the Red Mantis, and Sabina. The climax was a little off due to battle-fatigue.
* McGuffins of History of Ashes: I loved this adventure when I read it. When I was explaining to the players what they had to do, it sounded ridiculous.
* No Real Conclusion: Yeah, you defeat the Queen, but who takes over from there? As discussed in other threads, a more "resistance" type adventure at the end would have been better with some hints as to what happens next in Korvosa.
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Name of PC: Vencarlo Orsini
Class/Level: Ftr5/Rog1/Duelist 6
Adventure: Crown of Fangs
Catalyst: Unholy Blights
After battling the boggard's on level 2 the PCs were a little beat up so Ileosa sent her Furies after them. Alternately appearances at either end of the dry hallway, the party was hit by several unholy blights as they ran back and forth. Eventually the Furies are wounded enough that they flee.
Having several potent spells up, the PCs decide they should quickly press on. They swim up the water filled shaft to the third level but are dismayed to find a nearly transparent portcullis sealing it off (minor image). Even more troubling is that the Furies are there and waiting for them.
Before a passwall can be created to get by the illusion, the party is hit with several more unholy blights. Vencarlo dies before he can escape. His body floating back down the shaft.
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Name of PC: Zarinikal
Class/Level: Wiz15
Adventure: Crown of Fangs
Catalyst: Having no healing
The PCs have escaped the water-filled shaft and are battling all four Furies on the third level. Sick to death of the unholy blights, the party splits up so they can't all be hit.
Zarinikal, with only 1 hit point, runs off to the eastern passage and is safe there since the Furies are fighting others. Poor Zarinikal has no healing and so spends three rounds hiding, unable to do anything.
Meanwhile, Ivan, the party rogue is going 1 on 1 with a Fury and losing. To escape, he takes off running....and winds up right next to Zarinkal. The Fury is in close pursuit, cackles with glee, and drops yet another Unholy Blight on the two hapless PCs. Zarinikal misses her save and dies.
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wspatterson wrote:
So you've changed the nature of Bahor's and Ileosa's relationship?
Kind of. Bahor hated Ileosa. After Escape From Old Korvosa, Bahor tried to ally himself with the PCs (in exchange for being named King when she died). They refused and Bahor was left with no choice but to join with Ileosa.
Perhaps the PCs will remember and offer the deal with Bahor again.
wspatterson wrote:
How did you resolve the caretaker of the tower bit in Skeletons of Scarwall?
My party sealed Idelvrok behind a wall of force, flew down, grabbed the sword, and left.
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Several NPCs from the earlier adventures have survived in my campaign. Here's how I'm going to use them:
Bahor: Has been named Minister of the Blood. His men are collecting the blood samples and storing them at the Arkona palace. Triffacia is also his gift to the Queen and the Scarzni working with Triffacia are actually Rakshasa.
Vimanda: Once Kroft quit and went into hiding, the Queen had Vimanda assume her identity to try and keep the troops in line. Hopefully the PCs will go see Kroft directly and let her hold Serithial. At that point, the Grey Maidens in hiding will jump out and kill them.
Sial: My PCs bluffed Sial throughout Skeletons of Scarwall and made off with the sword. Quite angry, Sial is preparing in his Bone Tower to go after them. He has a wizard in his employ for scrying and teleporting. Once he finds the PCs, he, the wizard and his mummies will go after them. If the PCs don't manage to scry & teleport on him first.
Laori: Calmer than Sial, she'll continue to work the PCs. She's waiting at Salvator Scream's for the PCs to scry & teleport on her. When they do, she'll put up no resistance. Claiming to have critical Kazavon information, she'll demand to accompany the PCs from this point on. If they refuse, she hangs around town and waits for a chance to attack (after the Triffacia fight or Sebina perhaps).
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Name of PC: Hugh
Class/Level: Clr12
Adventure: Skeletons of Scarwall
Catalyst: Telling the truth, Lack of hit points
The party has already defeated Mithrodar when they encounter Nihil. Nihil is curious as to what has happened and calls out the party cleric to explain things. Being one of those honest types, Hugh, the cleric, explains in no uncertain terms that they're hear to deal with everything evil, their mothers, and throws in some other IMC insults to Nihil.
A running battle commences. Nihil lays down some area effect spells which badly injure the party. They retreat from the tower and try to heal up. As they do Nihil throws open the trapdoor from the roof above. Party flees to the hallway. Nihil teleports to the hallway, the PCs attempt to make a stand, and Hugh ends up the target of Nihil's Chain Lightning. Being a sickly, elderly priest, Hugh doesn't have enough hit points to survive the blast even though he's at full.
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Name of PC: Darwin, Orr, Sirak
Class/Level: Brd12, Ftr12, Pal12
Adventure: Skeletons of Scarwall
Catalyst: Poor will saves
Story: PCs enter Scarwall by breaking the glass in the ballroom and lowering down on a rope. The Danse makes his appearance and the three PCs above fail their will save and begin dancing.
Party cleric uses some cure spells to do some damage. Rogue can't get past the Danse's DR and the wizard can't get past the SR. Between the tree of them, they can't do enough damage fast enough and all three dancing PCs have lost their CHA.
By RAW, they'd all be dead. IMC, Darwin spends one of his Hero points to get a new Will save and then uses 4 of his 5 Harrow Deck rolls before finally making the Will save. DM allows the bard to use his countersong ability to get the other PCs new saves. Using the bard's Perform check as the save, they break out of the dance as well.
But, since they use the ballroom as the exit/entrance to Scarwall, they're bound to run into the Danse again.
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