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DMFTodd's page
Pathfinder Adventure Path Subscriber. Pathfinder Society GM. 1,118 posts. 2 reviews. 1 list. No wishlists. 3 Pathfinder Society characters.
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There's an online PFS group here:
http://groups.google.com/group/pathfinder-society-online-collective?pli=1
If you're looking for more players.
Any thoughts on how to string together scenarios and modules to make a Ruby Phoenix campaign, keeping all of it Pathfinder Society legal? My first thoughts
Level 1: First Steps scenario
Level 2: Quest for Perfection trilogy
Level 3: Feast of Ravenmoor (maybe the missing tax collector is a Pathfinder, change the village to be in Tian Xia?)
<profit>
Level 11: Ruby Phoenix Tournament
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Somewhere in there is:
Ghenett Manor Gauntlet (level 5-9)
The Kortos Envoy (7-11)
Tide of Twilight (1-5)
Wonders in the Weave 1 & 2 (5-9) (Not clear if this module is pre- or post- tournament)
Is this meant to occur before the Tournament or after?
Yes, please let us know. We gamers don't want to have to...gasp!... go outside.
(Those of you physically separated might want to look into a VTT - virtual tabletop, software that let's run maps, dice, and tokens on the computer. I play with my kids here in Colorado with my nephew and brother in PA via Maptools & Skype)
What Society scenarios can be strung together to make a mini-module type adventure? I know there are the intended series like Quest For Perfection, but what are some of the others (for example, there are multiple Blackros Museum scenarios, but what are they? Or "this module from Season 0 has a kind-of follow up in Seasion 2" type stuff)?
If a table ends up without any healing ability, is it appropriate for Society play for the DM to include an NPC cleric just for healing?
I've got a table tonight of Wizard, Wizard, Wizard, Fighter and a module that doesn't lend itself to resting.
So, to be clear, what is the last pre-tournament module (other than Quest Part 3)?
I'm a bit confused by the counts of the final combat.
Yes, I meant on Windows.
So I've got my assorted Paizo adventures in PDF format. What can I use to highlight the pdf, add notes, and be able to save it all back to PDF?
Someone said wrote: Spells can be cast 'once a day' for example, how do we know when a day is over Once a day means just once every 24 hours. It is not based on encounters. I'd guess that most people treat "morning" as the start of a new day and the time when those once a day things can be used again -- but that's not a rule. A day could start whenever you want or even vary - maybe a "day" starts at dawn for the elves, at dusk for the cleric of the night god, or varies slightly to match high tide for the druid.
The Driving DC is 20 for both Tier 1-2 and 4-5? Because a 20 is pretty darn difficult for 1st level PCs. This provided a lot of hilarity when I ran it as things quickly went to crap, but I could certainly see a lot of groups being very frustrated at having so little control over such an important aspect of the module.
A question about the Andoran faction mission:
For SianTheSummoner, Opal, and Brigitte - I see nothing. Those are not my account though, so if you can't see other's accounts, that would explain it.
If that's the case, it's unfortunate. I'm running an online game and would like some way to verify that folks actually played what they say they have. Or, for a face to face game, it would be a way to verify the Chronicle sheets.
Or, weirder still. My daugther's page shows no sessions:
https://secure.paizo.com/people/Opal/sessions
But my character does:
https://secure.paizo.com/people/Houk/sessions
When we played at the same event at the same table. (Enchanted Grounds one).
Does the Sessions tab of the Paizo website for a character actually work?
I ask because I'm seeing weird stuff. This character:
https://secure.paizo.com/people/SianTheSummoner/sessions
Shows no sessions, but I recorded it for this person. I can go to my account, see the event, and see her name in there.
I can also go to my character that I gave the DM credit to:
https://secure.paizo.com/people/Oofta/sessions
And I can see the event there and I have credit for it (the 12-06 Tides of Twilight game).
Or this person:
https://secure.paizo.com/people/Birgitte/sessions
Has played in 5 events with me, I've record all the events, but I see no sessions reported there.
I'm not understanding the first encounter.
A little tweak I added that made for some fun roleplay for this adventure:
A 9 & 7 year-old are going to need some help walking through things and learning how to make characters, but they can certainly play the game. I'd start with the pre-gens rather than making characters actually.
No AoOs, no CmB, much shorter spell/feat/skills lists, no iterative attacks.
You can run them through the solo adventure individually (or together).
psionichamster wrote: Finally, get those first couple of elven NPCs right (actually nice, the party likes em, they DON'T try to screw the party over), and the hook for books 3 & 4 sets much easier on the players.
This. And, if I did it over, I'd let the PCs learn about the Winter Council early. Understanding why the elves are stand off-ish would make things better.
That would be so cool if it wasnt going to hurt us.
Beginner Box, duh.
I have them and would sell for the $60 price. Drop me a line if interested.
Refresh. Refresh. Refresh. Refresh. Refresh. Dang! Refresh.
My girls opened the Beginner Box a couple months ago and have gotten in a number of games already. Christmas will be custom made dicebags with their characters name, new dice, and Ruby Phoenix t-shirts (at least from me).
We'll be taking the Box to Grandma's and hopefully running the Beginner Box Bash scenarios with nieces, nephews, and cousins.
"Umbral Reaver"I prefer higher point buy because it allows me to make a character that's not so conventional[/QUOTE wrote:
I'm seeing kind of the opposite in my 20pt games - it makes the characters the same in that all the fighters are 18/20 STR, all the rogues are 18/20 dex, all the wizards are 18/20 INT. It's hard to consider any of them extraordinary when they are all the same. A 15pt game might cut down on that and allow a player that wanted to be exceptional to actually be an exception.
On the other hand, I don't know how others are finding the APs easy at 20pt buy. I'm killing a fair number of characters at 20pts with plenty of player complaints of things being too hard.
My "true" gamers just finished up their 4th Pathfinder Society module and are giddy as can be about second level. Looking forward to the Bash stuff being released - headed back to Grandma's for Christmas and will try to play several of those with nieces and nephews.
Welcome to the world of Virtual Tabletop gaming. Get yourself a copy of Maptools and keep your gaming group going.
1 - Haven't tried it
2 - You're looking for a VTT, virtual table top: Maptools, OpenRPG, Infrno, FantasyGrounds.
3 - We use Skype for our group of 7. Skype is nice that you can hear when two people talk at the same time. Taking turns talking doesn't seem to be an issue with it as it was with Ventrilo (that was a couple years ago at this point).
bigkilla wrote: 15 Pt buy no dump stats. Plenty to make a character work. What does "no dump stat" mean exactly?
Personally, we've always played 20pt but I'm getting tired of the 20 STR fighters and 20 INT wizards. Maybe this is the solution. (On the other hand, the players whine about things being too hard so I can only imagine the complaints if I change it to 15pt).
Just a thought, a Christmas Day boon would be kinda cool. A little something that DMs could give to the players on their shopping list. Maybe a festive Christmas goblin graphic on it.
Some possibilities:
* Jolly man in a red suit instantly delivers one mundane item costing less than 25gp to you.
* Determine if any one person in sight is Naughty or Nice.
* Joy of the holiday adds +2 to Diplomacy roll.
It sounds like you've got a solid group of people that really want to play and a second group that doesn't much care. Why are we making the people that care accommodate the people that don't?
I'd give pregens of the needed level to the casual players. As already stated, they're casual. They don't care what they're playing.
Or, since this is a home game and we don't have to worry about legal PFS characters, just level up the casual players to join the committed ones.
But, whatever you do, don't penalize your group of interested players.
Our group finished it in 4 hours with all newbie players (12, 10, 11, 10 and one adult) and an experienced DM. The cleared out the whole dungeon first, fought Black Fang, retreated, and fought him again.
If your product doesn't contain the data when you release it, then, no, I can't see how you'd need a license of any sort. Does Google or Yahoo need a license to show me the PFRD?
Or maybe just linking some modules together. There's the Falcon Hallow Trilogy (Crown of the Kobold King, etc.) or Crypt of The Everflame and it's follow-ups.
Breaking Bad is about crisis of identity. Trying to put an alignment on Walter White is like putting an alignment on the various personalities of a schizophrenic.
Walter White is meekly Neutral Good. Heisenberg is Lawful Evil. Walter swings between those two with all stops in between.
"I'm gonna ride out of here and if anyone takes a shot at me... I'm going to shoot your dog and burn your barn down" (Loosely quoted)
Which is to say that I'm against the clearly heroic or clearly anti-heroic options you present. It's a complex genre better served by a complex ending. The Magnificent Seven's multiple endings does it well (not enough of a geek to reference Seven Samurai for you).
But what do you mean by "How"? Westerns are only supposed to have one ending?
I didn't go double-check the maps but that seems about right. I don't see it as a problem though. (1) Every castle shouldn't be a gauntlet - there should be ways through. (2) The likelihood of the players taking every correct turn seems pretty slim.
If you really don't want to allow it, let the watcher be a problem when they attempt to fly.,

Ran my two daughters (10 & 12) through the choose your own. The skeleton king knocked out the youngest, but the rogue slipped in and finished the king off.
Played Black Fang with a gaming buddy of mine, his two daughters and my two. My youngest wanted to let the goblin king go and find out what he knew of the dragon but the others refused. After Black Fang kicked everyone's butt, they retreated to the king and let him go.
This weekend the three of us are headed to the FLGS for PFS' Blood Under Absalom. We'll see how BB characters work in a PFS game. Hoping that the geek factor won't be too high.
Next week is a Maptools game with my brother, his son, and my two girls: Master of the Fallen Fortress and then Frostfur Captives. (Michael - I'm in Denver as well. Would like to join you if we didn't have two games scheduled already!)
For Christmas, that group will be visiting the grandparents so my girls will get in a face to face game with their uncle and cousin. They'll be level two by Christmas. (Assuming they live. They might learn what a "rat bastard DM" is first.)
I'm confused. So if we get the free download and play it, it won't have the boon?
”the last three weeks have really flown by at the gold goblin: opening the place, dealing with cheats and drunks, mamaging the employees, and a thousand other little duties”
And....scene. Now you can start the raid.
Austin Morgan wrote: EDIT: Also, I'm curious if anyone has timings for the Dungeon APs (Shackled City, Age of Worms, and Savage Tide). Shackled City and Savage Tide each took about 16 months for us, fairly weekly gaming at 3.5 hours a session.
Second Darkness, 8 months
Legacy of Fire, 12 months
Crimson Throne, 12 months
What's the rush? You've got a couple options to prolong your use of just the Beginner's Box:
1) Give out XP at a slower rate. You'll take longer to hit 5th level.
2) Have the group agree that once you hit 6th level, that you'll be starting a new, back at 1st level, with new characters and taking those up. Repeat as often as you like.
3) Just keep adventuring at 5th level, don't worry about XP at that point.
If you're new to RPGs, the Beginner Box alone gives you plenty to learn and you can make that last.
I think this post is going to confuse a lot of new people.
If you're new here, and new to RPGs, then the Beginner Box is what you want. And once you have that, you want to play the Solo adventure. And then the Black Fang adventure. And then, next up, is more adventures. Matthew has a good recommendations above. And then, more adventures! You don't need any of that stuff Jason is talking about. (Well, the adventures you pick may reference monsters in the Bestiary).
Once you've made it to level 5, and you've started over with new characters and made it to level 5 again, and then you start over with new characters and made it to level 5 again; and now you're ready for something beyond level 5? Then you're ready for the full Pathfinder game and the stuff Jason talks about above.
I'm hoping the Bashes will be released soon as well. While my kids loved the solo & Black Fang adventure, they're not quite ready to sit down and play 4 hour Society adventures. We need a couple more short excursions before starting on that.
Can you post your final Excel sheet for the Kingdom? Would be interesting to see what the end product looked like.
No, it's not limited to five players. I suppose 1 GM and 4 players might be the "standard", but 1 GM and 3-6 players works perfectly fine.
While the BB might be aimed slightly younger, it's a great tool for beginners (especially if the GM is a beginner). It's a good, solid, fun game that will introduce you to RPGs.
My just turned 12 year-old needed a fair amount of help with it. She insisted though on making her own character first and agonizing if each decision was right or not (she rolled up stats but refused to assign them until she went through skills & feats).
My recommendation: Really encourage them to look over the fighter pre-gen to get a feel for things and have them do the pick your path adventure in the hero book. After that, they'd probably handle the complexities of building a character a lot easier (or even do the intro adventure with pregens).
>> Interesting. Was there ever any point where you were considering giving up and starting something else instead?
Parts 1-3 went well. Complaining started in 4 and that turned to b~#@$ing in 5. At that point, I suggested the people not enjoying it go ahead and bow out while those of us still interested continued. 1 player took me up on it, the other stayed in. He continued the b~*$&ing culminating in "Thank God that's over" once we had the TPK.
(So DM & 1 player enjoying, 1 player along for the ride, 2 butt-kickers who don't care what the story is along as they kill things, 1 really hating it player stays in, 1 hating it player bowed out).
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