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Rayhan Xobhadi

DM Emissary's page

423 posts. Alias of Misroi.


1 to 50 of 423 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

I count three. What's your save DCs, Poog?

Fort Gomwai: 1d20 + 14 ⇒ (10) + 14 = 24
Fort Xun 1: 1d20 + 7 ⇒ (8) + 7 = 15
Fort Xun 1: 1d20 + 7 ⇒ (1) + 7 = 8
Fort Xun 1: 1d20 + 7 ⇒ (8) + 7 = 15
Fort Xun 1: 1d20 + 7 ⇒ (12) + 7 = 19

Zak's arrows fly towards Gomwai, and pierce his tattooed flesh. Though one was aimed straight for his throat, the hobgoblin deflected the blow with his forearm, taking the shaft in the meat of his thick arm. "A good effort," he bellows from across the field, even as the thick green fog erupts around him. "But you will have to do better than that. All of you will have to do better than that." He chuckles to himself as he and men are engulfed by the cloud. Even as you hear choking and retching from within, Gomwai's mocking laughter echoes over the din of the crowd.

You're right. Let's finish the Great Work.

The crowd's roar swells as you leave your alcove, only to become deafening as Gomwai strides forth from his. As you enter the fight stage, the Emissary stands to quiet the stadium. While his face is impassive and unreadable, Marythsan's bears a deep grimace of frustration.

"The final battle is at hand," the old man begins. "Either the Warriors of the Five Elements will win victory here, or the martial artist Gomwai shall. Both have defeated all opponents who stood before them, and they are both worthy of the prize that awaits them, should they win." There is a long pause as the Emissary searches for his next words.

"In life, Hao Jin was a devout Abadaran, and considered the pacts and contracts she made not just binding, but a compact made with the god himself. To break one would dishonor her memory." He clears his throat before continuing. "Part of the arrangement Gomwai made with the Temple was that, while he would be entering as a solo participant, he could call upon up to four allies to aid him in a single contest. As he has not called upon these allies, he has made it known he will use them now." There are some grumblings from the crowd at this, and outright jeers as four rough-looking Tien men take the field on Gomwai's side. All of them bear tattoos and piercings that looks suspiciously similar to those of the men that ambushed you at Yon Loi's two nights ago.

The hobgoblin's grin turns predatory and malicious. His eyes flick to Poog. "Gatavs, lai redzētu, ko jūsu sirds izskatās, žurkas?"


"Ready to see what your heart looks like, rat?"

At last, the shout from the ziggurat comes. "FIGHT!"

Asha: 1d20 + 3 ⇒ (11) + 3 = 14
Poog: 1d20 + 2 ⇒ (19) + 2 = 21
Simon: 1d20 + 6 ⇒ (17) + 6 = 23
Zakarras: 1d20 + 12 ⇒ (18) + 12 = 30
Zarina: 1d20 + 1 ⇒ (10) + 1 = 11
Gomwai: 1d20 + 7 ⇒ (8) + 7 = 15
Xun: 1d20 + 2 ⇒ (9) + 2 = 11


Zak, Simon and Poog are up first. As usual, the baddies are roughly 60' away.

Weird, I posted my answer here awhile ago. It must never have gotten to the boards. That probably also explains why there weren't any updates. Take 2!

Other than the congratulations of the Emissary, the adulation of the crowd, and the satisfaction of yet another success, there are no other rewards for this final test of your skills. Gomwai also has a mental challenge, one that he is just barely able to solve - he is forced to put together a shattered stone slab, divine the cipher carved atop it, and answer the question it asks.

At last, a monk brings you back to your private alcove before the final round. "You have one minute to make any preparations you wish, Warriors. The final battle is upon you. I wish you luck."

You've got one minute to buff! Have at it!

No treasure, but you get XP! Which would mean something if I were counting it.

After you are congratulated for your ingenuity, Gomwai's final test is similar - he is tasked to put together a riddle in two minutes' time and also correctly solves it. The crowd cheers for him as well, and the monks begin clearing away the fight stage of all other obstructions for the final battle. You are ushered back to your preparatory alcove by a monk. "The final round awaits you, Warriors. You have a half minute before you are due upon the stage - make any last preparations you require."

"And so it is!", The Emissary cries out in response. The crowd cheers as you give the correct answer, and a pleased look comes over both Marythsan and The Emissary's faces.

I'll see what sort of reward (if any) you get for the solve when I get home tonight.

Almost as one, the Warriors throw off the sheets covering the plinths. Upon each of them, as the Emissary promised, was a single line of text written in Tien. In addition, as each Warrior read the line, a hidden line of text appeared, glowed with a bright orange light, and...

Asha: 1d20 + 3 ⇒ (10) + 3 = 13
Poog: 1d20 + 2 ⇒ (11) + 2 = 13
Simon: 1d20 + 6 ⇒ (11) + 6 = 17
Zak: 1d20 + 12 ⇒ (2) + 12 = 14
Zarina: 1d20 + 1 ⇒ (4) + 1 = 5

Simon is the first to remove his sheet. As he reads, a thin wispy fog engulfs much of the eastern half of the fight stage, including Simon, Poog and Asha.


The message on the plinth reads "But with age I slip away."

Asha Will: 1d20 + 17 ⇒ (20) + 17 = 37
Poog Will: 1d20 + 12 ⇒ (16) + 12 = 28
Simon Will: 1d20 + 10 ⇒ (14) + 10 = 24

Each Warrior feels their wits briefly addled as the mist comes over them, but is able to retain their wills.

Zak Will: 1d20 + 10 ⇒ (12) + 10 = 22

Zak removes his sheet next, and reveals his line. He too feels his mind addled for a moment, as the magic of the symbols try to overload his senses, but he retains his wits.


The message on the plinth reads "The oldest are the first to perish."

Asha Will: 1d20 + 17 ⇒ (13) + 17 = 30
Poog Will: 1d20 + 12 ⇒ (9) + 12 = 21
Simon Will: 1d20 + 10 ⇒ (18) + 10 = 28

Poog confidently throws off the lines, and only sees words beneath. Another symbol tries to affect the minds of the Warriors, but they easily resist its effects.


The message on the plinth reads "And every one of me you cherish."

Zak Will: 1d20 + 10 ⇒ (17) + 10 = 27
Zarina Will: 1d20 + 13 ⇒ (16) + 13 = 29

Zarina throws off the final sheet, and reveals her symbol, which flashes horrific images into the minds of the easternmost Warriors. All of them stand strong, however.


The message on the plinth reads "You build more of me each day."

Hmmmph. So much for the trapped pillars. DC 20s on all of them, and all of them passed! For the curious, the effects were mind fog, confusion, symbol of stunning and symbol of fear.

They're all about equidistant, Poog. Which one is everyone going to - NE, NW, SE or SW?

Shortly after Poog asks his question, the Emissary stands. "Warriors, one last test lies between you and the final round. Stand forth in the fight stage." As you enter, the monks move stone pillars into the four corners of the stage. A cloth has been draped over the top of each of them.

Once the setup has been complete, he continues. "Your bodies have been tested throughout these last few days, Warriors, there is no doubt of this! And your hearts have been proven to all here as well - the bands that grace the forearms of many of the other contestants is proof of your natures. Your minds, however, have not been so tested. Upon each of the pillars that are now in the stage is carved a line of a riddle. Read all four, place them in order, and solve the riddle. Simplicity itself! You have two minutes to solve the riddle, Warriors...starting NOW!" As soon as he shouts that word, the scarlet light of the force walls come into being, and the crowd cheers as you move into action.

So, yeah, this is a time based game in the actual mod. That doesn't exactly work that well in a PbP format for many reasons, so I'll likely keep the timing loose. No initiative needed, since it's just you guys. Good luck, and start exercising those leetle grey cells!

My apologies on my lengthy absence here. The next bit is proving difficult to translate into PbP form, so I think I'll just run it with some kludging. Additionally, I developed a fever over the weekend, which prevented me from doing much of anything besides remain horizontal for long periods of time until today. Thanks for sticking with this!

Spell Resistance: 1d20 + 6 ⇒ (3) + 6 = 9

Simon's fireball explodes over the giant, and its upper torso are engulfed in flames. When the fire disappears, the creature appears to be completely unharmed. Zak's arrows strike the giant in the chest, and at last, the creature falls.

Knowledge (planes) DC 21:

When Simon's spell fails to hurt the giant, you realize you're not fighting an ettin after all, but an atamahuta oni, a corrupted kami that takes commonly takes ettin form.

The crowd cheers as you defeat the giant, and the Emissary rises. "A close battle!", he says. "But you have vanquished your foe just as you have every other that has come before you. Please, take a moment to rest and recover, Warriors. Gomwai, enter the fight stage for your exhibition match!" He steps onto the sand, and the monks bring out a creature with the body of a tiger, the head of a fanged monkey, and a viper for a tail. Their battle takes longer than the semifinal match, as Gomwai fights a defensive battle at first, learning how the creature attacks, then striking suddenly to pierce its defenses. The creature tries to evade the hobgoblin, but he is able to bring it down in just over a minute of fighting.

You've got time to put some or all of Asha's blood back in her. That one was close!

Will: 1d20 + 10 ⇒ (19) + 10 = 29

Zak's shot strikes the giant in the side, and the right head glares at him with unbridled fury. "Kill you all!", the giant bellows, and swings his axe in a flurry of strikes against Asha and Zarina.

He's starting out by attacking Asha until she drops, at which point he's moving to strike Zarina again.

Attack 1: 1d20 + 22 ⇒ (14) + 22 = 36
Damage: 2d6 + 12 ⇒ (2, 5) + 12 = 19

Attack 2: 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 2d6 + 12 ⇒ (3, 2) + 12 = 17

Attack 3: 1d20 + 17 ⇒ (8) + 17 = 25
Damage: 2d6 + 12 ⇒ (5, 1) + 12 = 18

Attack 4: 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 2d6 + 12 ⇒ (1, 4) + 12 = 17

Attack 5: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 2d6 + 12 ⇒ (2, 3) + 12 = 17

Attack 6: 1d20 + 12 ⇒ (8) + 12 = 20
Damage: 2d6 + 12 ⇒ (5, 6) + 12 = 23

Crit: 1d20 + 24 ⇒ (14) + 24 = 38
Damage: 4d6 + 24 ⇒ (1, 2, 4, 6) + 24 = 37

The first of the giant's strikes opens up Asha's defenses. The second is the follow through. The third misses, but the fourth clips her in the side. She avoids the others by the grace of Shelyn herself, as she feels the Rose watching over her against this beast. "Why won't you fall, girlchild?!?", the giant bellows, a snarl upon its lips.

Asha circles the giant, and attacks it with her glaive. She too fails to connect, though both heads turn to her with concern at the multi-hued glow about her weapon.

Simon darts past the giant's defenses, and stabs at the creature with Grovnaidel. Unfortunately, his attack fails to penetrate the beast's hide, and it clatters off the creature's armor. It rears up to strike at the old man, but when it brings down the axe, he is already gone - a safe distance away from the giant's double axe.

Zarina tears away at the giant's flesh, but she finds it strangely resilient to her talons and teeth. Still, the giant howls in pain as his skin blackens and boils where her flaming touch melts his skin away. 28 damage.

Once the five of you stand in the fight stage once again, the Emissary stands. "Let this final exhibition of the Warriors begin! Release their foe!" The monks wheel a large enclosed wagon onto the opposite end of the field, and from within the wooden enclosure you hear a loud angry voice. "Release me!", it shouts in furious Tien. "Or I will kill and devour everyone I see!" The monks release the catch and immediately flee their end of the stage as a massive two-headed giant crashes out of the wagon. "Ah! Supper!", the head on the right bellows with a malicious smile upon its face. It reaches back into the wagon and withdraws a giant orc double axe. "Come, you will be the first upon my carving table!"


Asha: 1d20 + 7 ⇒ (19) + 7 = 26
Poog: 1d20 ⇒ 2
Simon: 1d20 + 12 ⇒ (20) + 12 = 32
Zakarras: 1d20 + 2 ⇒ (11) + 2 = 13
Zarina: 1d20 ⇒ 14

Asha, Simon:

As the giant enters the field of battle, you happen to notice some motion from the top of the ziggurat. Kiang Zhen has leaned in to watch the battle, something she has not done in any of the prior bouts or exhibitions. Something about this fight has drawn her attention.

Asha: 1d20 + 3 ⇒ (14) + 3 = 17
Giant: 1d20 + 5 ⇒ (13) + 5 = 18
Poog: 1d20 + 2 ⇒ (17) + 2 = 19
Simon: 1d20 + 6 ⇒ (10) + 6 = 16
Zakarras: 1d20 + 12 ⇒ (1) + 12 = 13
Zarina: 1d20 + 1 ⇒ (13) + 1 = 14

Tight initiative grouping here. Poog goes before the giant, followed by the giant, followed by everyone else. Since I'm familiar with this much of Poog's turn, I'll have him do an evil eye to reduce its Will save by 4 for 7 rounds or 1 round, DC 21.

Will save: 1d20 + 14 ⇒ (4) + 14 = 18 Fails!

The giant roars as Poog meets the giant's gaze eye to eye to eye. He squints, and sweat breaks out on the goblin's forehead. "It am have strong will!", Poog grunts. "But Poog am stronger!"

The giant bellows and shakes a meaty fist at the floating goblin. "I save you for last, runt!", it shouts, and charges towards 1d4 ⇒ 4 Zarina, slashing at her with the double axe.

Attack, charge, power attack: 1d20 + 23 ⇒ (13) + 23 = 36
Damage: 2d6 + 20 ⇒ (5, 5) + 20 = 30

"Blood on the sand!", the giant's right head shouts triumphantly. "I'll dine on flesh tonight!" The left head, meanwhile, gibbers and mutters under its breath.

And that's your side again!

Whoops! An amusing homophonic error on my part. Yes, you are using Huyanwo's spare change to bring back Seishuku, not his terra cotta armies.

The Emissary nods to Simon and Asha. "A fitting use of the Scourge of Xielan's hoard. Very well - if he wishes to return, then a part of Huyanwo's treasure will be used to bring Seishuku back. Your compassion is noted, Warriors."

Asha returns to the alcove where Chung Po and Ganyavesha are watching over her brother. She hears soft laughter as she approaches, and both former contestants are in very good spirits when she enters. "Asha!", Ganyavesha says excitedly. "I heard you were successful this morning - congratulations! I hope you make it all the way!"

Kaditula, however, bears a disgusted look upon his face. "And I'm pretty sure that if you two weren't busy looking after me, you'd have made it all the way already as well." He glances to Asha. "Seriously, these two need to get a room. One that preferably doesn't have me in it."

Nope, he had 83 hit points and a Con of 12. Zak's first successful arrow strike dropped him from 17 regular wounds to 36. The crit dropped another 64 on top of that. He went from about ready to surrender to dead in one shot. Such is life.

Two of Zak's arrows strike Seishuku, the second of which plunges straight into the man's left eye. He topples to the ground, his body shuddering in his death throes. He's taken 100 points of lethal in total, which is a few points past his negative Con.

The crowd is subdued - mostly of how one-sided in favor of the Warriors it ended up being, not to mention the swift death that Seishuku received. Still, the crowd cheers for your success, and the monks carry the ninja's body off to the side.

"Let the second of the semifinal matches begin!", the Emissary cries, and both Gomwai and the elven samurai take the field. It's almost as one-sided - Gomwai leaps upon the samurai before his katana can clear its saya, and forces the other man to submit. The crowd again is somewhat disappointed at the speed in which the final fights are going, and even from the fight stage you can hear some jeers from the stands. "I paid good money for these seats, and I came to see incredible fights, not routs!" You also have some time to heal during Gomwai's fight.

The Emissary stands. "The finals have been set! Either Gomwai or the Warriors of the Five Elements will be this year's Ruby Phoenix Champion! Let us honor both with our thanks for their accomplishments so far!" The crowd cheers, but their enthusiasm is subdued, and it's clear the Emissary notices this.

"To keep our finalists in the competitive spirit, let us have them each give a demonstration of their skills! Warriors, if you will take the field?" The crowd's excitement grows at the sudden announcement of this exhibition.

Yeah, it was too much to hope to make it to round 4. I'll check and see if Seishuku is alive or dead when I get home tonight.

The eagle's my go-to choice for summoned monsters for SMI, especially once you get Augment Summoning. They can actually tear things up a bit.

Yeah, I figured you wouldn't be too upset that your summoned eagle whiffed all three times.

Will save: 1d20 - 2 ⇒ (6) - 2 = 4

Simon flings another shuriken at Seishuku, but his caution causes him to aim wide of his mark, and the throwing star clatters harmlessly off the foo lion. The eagle also attempts to scratch him, but the ninja fends off the bird with practiced ease. Poog continues to place curses upon the man's fate, and his bobbing and weaving starts leading him into the strikes instead of away from them.

And that ends his turn as well. You guys are up again, and amazingly, there's a turn 3!

Seishuku dodges away from each of Asha's attacks, though her first is deflected by the mystic shield that he created a moment ago. He dispenses with stealth entirely and gives a mighty kiai shout, unleashing a barrage of attacks directed towards Asha with the blade end of his unusual weapon.

Not a lot of good options for him, so I'll spend a ki point and get an additional attack, just so I can say I've bled you guys this fight.

Attack 1: 1d20 + 12 ⇒ (19) + 12 = 31
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Attack 2: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Attack 3: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Will save: 1d20 + 2 ⇒ (1) + 2 = 3

Seishuku gasps as Poog strikes at the Scarred Ninja's fate. He tries making some warding gestures, but it's too late - Seishuku's connection to destiny has been altered.

-4 to saves for 7 rounds or 1 combat, whichever comes first

Zak's arrow strikes the ninja, but it's only a glancing blow. 28 points nonlethal, 17 lethal, dazzled.

Will save: 1d20 + 3 ⇒ (19) + 3 = 22

A cloud of sparkling motes explode around the foo lion, and Seishuku's form is revealed. He was able to draw his hand up to his eyes in time to prevent blindness, but now that Asha can see where he is, she has no trouble charging him and striking. The glaive connects to his side, and the wind is knocked from him. 28 points of nonlethal, and dazzled.

"So much for stealth," he says, stepping back and retrieving another flask from his pouch. "The crowd demands a show, though, do they not? Let us give them one!" He quaffs the potion, and he is illuminated briefly by a blue light, which just as swiftly winks out.

Spellcraft DC 17:

It looked as though Seishuku just activated a shield spell, but you didn't see the obvious signs of casting.

Everyone's up again!

Yep, I'm aware. I'll post for her in the next few days.

Zak takes to the air as he has done many times before, and tries to search the grounds for any sign of the Scarred Ninja. His eagle eyes can't even spot any shifting of sand, and the shinobi is far too skilled to be heard over the roar of the crowd.

He cannot hide from Simon's sight, however, and his magics reveal that he's moved southwesterly from his original position. He's currently directly in front of the rightmost foo lion at the base of the Emissary's ziggurat and about 40' from your group.

Both Chung Po and Ganyavesha readily agree to Asha's request, and after departing the grounds for the formal ceremony, they relieve her of her guard duty. As she takes the field, she hears Chung Po's voice.

"So, I hear you're a pretty good dancer..."

* * * * *

At the Tournament grounds, Seishuku takes his place at one end of the fight stage, while the five Warriors take theirs at the other. As you make your preparations before combat begins. Seishuku pulls a bottle of green bubbling liquid from his satchel. He pulls aside his mask, revealing his scarred visage - the right half of his face has suffered horrible burn scarring, and his flesh is red and inflamed. "Good luck, Warriors," he calls, offering you a toast before he quaffs the liquid. Almost instantly, his body begins to transform - his fingers become longer, his limbs slightly longer, and his poise more feline. With a predatory grin, he reaffixes his mask>

"Let the first semifinal match...BEGIN!", cries the Emissary, and all six of the combatants upon the fight stage leap into action.

Asha: 1d20 + 3 ⇒ (14) + 3 = 17
Poog: 1d20 + 2 ⇒ (2) + 2 = 4
Seishuku: 1d20 + 10 ⇒ (17) + 10 = 27
Simon: 1d20 + 6 ⇒ (1) + 6 = 7
Zakarras: 1d20 + 12 ⇒ (8) + 12 = 20
Zarina: 1d20 + 1 ⇒ (7) + 1 = 8

Initiative Order:
Everybody Else

Before the crowd can begin to cheer, Seishuku performs an astonishingly fast kata, and he instantly disappears from view.

At the onset of the fight, Seishuku was approximately 60' from your starting positions. You're all up!

As the Ruby Phoenix Champion's home was trashed last night, the Emissary arranges for space to be made for the five of you at the nearby monastery, should you desire it. The rest of the evening passes without further incident.

The first light of morning heralds the arrival of the final day of the Tournament, and the weather that plagued the island for the last few days has cleared. Clear skies in all directions provide a marvelous blue canvas for the sun to make her trek across the sky today, and a record turnout has packed the Pavilion. Its clear that word of last night's events have spread throughout New Harbor like wildfire - many bow as you pass, cheering your names and singing your praises for saving the Ruby Phoenix Champion and opposing his attempted kidnappers, The Four From Avistan.

When you arrive on the sands, you note that a number of competitors have gathered at the bottom of the ziggurat. Among them are Chung Po, Orometsu Yasi, Ganyavesha, Nearidei, Tsavati, Hok Fong, and the Heroes of the Amaranthine Golem. Each of them bears a red armband on their right arms, each bearing a symbol of a crimson phoenix upon a white field. Atop the ziggurat, the Emissary, Kiang Zhen and Marythsan sit awaiting the arrival of all of the remaining contestants. Marythsan still looks like he's been through the ringer, but he still smiles to the crowd. Kiang Zhen, however, remains solemn and almost predatory.

At last, the Emissary rises to his feet. "Last night, agents of a malicious group struck against this Tournament," he begins. "Had it not been for the timely intervention of the Warriors of the Five Elements, the results would have been disastrous. We thank them for their quick actions in stopping the plot that the Four From Avistan were behind, and for returning the Champion to his rightful place by my side." He pauses for a moment, and the crowd erupts into cheering. The noise is nearly deafening, and lasts for a long time.

At last, he holds up a hand to continue speaking. "As instrumental as the Warriors have been, however, we cannot ask them to continue to watch for corruption while they struggle with the task at hand. To that end, we have created a position for the competitors - the Guardians of the Phoenix. Composed of those who we entrust with the continued success of the Tournament, they shall be our additional eyes and ears - and may whatever fate befell the Ruby Phoenix herself be visited upon any who dare trespass further tenfold!" Another cheer arises, and the Guardians disperse, moving about the crowd.

"Now, let the semifinals begin. Competitors, step forward!" Besides yourselves, two men step forward - the tattooed hobgoblin Gomwai, and the elven samurai Payudiel Arikametsu. "The pairing for the second of the semifinal round is set - Gomwai and Payudiel Arikametsu will fight to determine the winner. The Four From Avistan have been removed from the Tournament due to their breach of the contract they signed, so they will not face off against The Warriors of the Five Elements. However, the contract also states that all must earn the right to enter the final round. Therefore, we call upon Seishuku, the Scarred Ninja, to fight in their place!"

A cloud of smoke explodes to your right, causing many in the stands to gasp. As the acrid black smoke disappears, a man clad in black bows to the Emissary. "Thank you for the opportunity to redeem myself after my loss to the Four, Emissary. Like the Tournament's namesake, I shall rise from the ashes of my defeat." He turns to regard the five of you beneath his silk-wrapped face. "I look forward to meeting you on the field of battle, Warriors."

Perception DC 20:

Though he hides much of his skin beneath a layer of black silk, you note that the right side of his face is red and scarred, as though it were horribly burned a long time ago and healed poorly.

"I agree, Simon," he says, nodding in agreement. "We will gather what competitors remain on Xielan Island and have them band together to guard against further disruptions. And while I'm partial to an Order, I think the Guardians of the Phoenix will be a suitable name."

The monks make no attempt to interrupt Asha's silent vigil with her brother. Less than half an hour after their arrival at the Tournament grounds, Kadi started nodding off, and is currently softly snoring.

Moving the scene along...

"Important to me, yes," he replies. "Several items I brought with me from Lastwall. A few even have some minor magics upon them, but I can't imagine any of them being important enough to abduct me." He shakes his head in confusion, sighs and throws up his hands. "Maybe we'll be able to get these lot talking." He commandeers a wagon to transport the living and dead back to the Tournament grounds, and several monks crowd around him to help tend to his wounds and offload the bodies.

After an hour, the healers have brought Pirin and Risha back to consciousness and separated them both from each other, as well as Kaditula. Each of them have been stripped of their equipment and are watched over by several Tournament officials.

"So, I was their intended target. That...that actually makes no sense. Why me? At this point, I'm a figurehead. Kidnapping me doesn't affect the outcome of the Tournament in the slightest." The paladin frowns at the disconnection. "There's something else going on here, and it concerns me that I haven't a clue what it could be. Let's move onto more important matters - you have prisoners. Let's collect them and return to the Pavilion. I believe there are questions that need to be answered." A momentary look of righteous fury crosses his face, and he instinctively touches the icon of Iomedae that he bears on his headband.

"They wore masks," he says as he picks up his equipment from the strongbox. "But I saw tattoos on them. It was the Golden League, no doubt about that. I knew that they had designs on the Tournament, but to move so boldly..."

Zak lands next to Marythsan and sees that the warrior bears fresh bruises on his face and neck. The potion he administers causes the wounds to disappear almost immediately, and the paladin stirs into consciousness. He initially shoves Zak away, scrambling to his feet, his hand searching for a weapon that isn't there. "Unhand me, you foul...Zak?" Confusion from his surroundings plays over his face. "What's going on? The last I remember I was attacked by assassins in my quarters."


You find a strongbox in a corner near to where you found Marythsan. It's not locked, and when you open it, you find a long sword, a set of shining full plate, a shield, and several other items. Many of these things have splatters of blood on them. You recognize all of them as belonging to Marythsan.

The sailors do not attempt to obstruct Zak as he and his black smoke cloud heads belowdecks. In short order, he finds Marythsan behind some crates in the hold of the ship, bound and unconscious.

"Belowdecks!", one of them shouts. "They took him belowdecks!"

"I'll answer what I can, Asha," Kaditula says, offering no resistance as she ties his hands. "And...thank you."

Zak drifts towards the boat in his cloud of smoke, and as he approaches, he sees the sailors on board tossing down their weapons. "We surrender!", one shouts frantically. "Please don't kill us!" He sees no obvious signs that this ship has any affiliation with the Aspis Consortium, nor does he see Marythsan on deck.

Yeah, they eventually go away, Poog.

Taking stock of the situation, it's clear that both Darys and Mol Kor are both deathly still. Risha still breathes, as does Pirin, though the sorceress is still floating atop the brackish water of the bay.

There's a long tense moment as the two siblings match gazes, and the only sound on the docks is the gentle lapping of the waves against the pier. Even the gulls have quieted. Eventually, the silence is broken by the clattering of Kaditula's chain as he lets it fall to the ground, followed shortly by Kaditula himself, as he drops to his knees, his head bowed in defeat.

"You win," he says, his voice cracking. "I surrender. The Golden League will try to kill me for my failure. I have little faith that I'll survive long enough to see home." He looks up, twin teardrops streaking down his cheeks.

"But you've always had faith to spare, haven't you, sister?"

Kaditula freezes as he feels the glaive's blade at his neck, and winces as he hears Asha's plea. "When have I ever had a chance to beat you, sister?", he says, he voice quavering. "You're right, we've lost this fight. It doesn't matter if I keep fighting or surrender now. Except, like I said last night, there is no escaping the Golden League so long as I live. If I surrender to you, I'd suffer a fate much like the one waiting for these four if they failed their masters. Would you condemn me to that?" He turns to look Asha in the eye. "Where do we go from here?", he says, and Asha can see his eyes misting as he meets her gaze.

Asha, go ahead and give me a Diplomacy roll of your own at +2. Simon was able to at least assist, even though he rolled a d1. ;-)

Simon and Zarina maneuver to put Risha between them. Unfortunately, the woman is quite adept at fending off attacks from both of them, and their harrying tactics don't seem to put her at any disadvantage.

Still, Simon is able to stab her again, and she leaps backwards as Grovnaidel sends another jolt of electricity into her. This proves her undoing, as she leaps directly into Zarina's claws. The Avistani woman falls to the ground with a scream, though she continues to draw breath.

Kaditula Fort 1: 1d20 + 7 ⇒ (5) + 7 = 12
Kaditula Fort 2: 1d20 + 7 ⇒ (14) + 7 = 21

Kaditula's eyes roll into the back of his head, and he doubles over in pain, violently vomiting upon the dock. "Wh-what have you done...?", he croaks, slowly backing away from the remaining Warriors. Just a 5' move. He's still close to Simon and Zarina. Asha, I believe it's your move - in more than one sense.

It is, and they're basically right next to you. An adjustment will get you to either of them.

Pirin crumples under Asha's mighty blows, and she floats unconsciously to the water. Rather than sink, she lands atop it, some sorcery keeping her afloat on the water's surface.

A grave look of concern crosses Risha's face as she sees Pirin fall, and glares up at Asha. "You don't know much about the Consortium, do you?", she snorts with derision. "I'd rather die to your blades than what they put me through if I surrender." She grabs a second short sword and leaps upon Zarina as she lies at the woman's feet.

Risha adjusts to get flank with Kaditula on Zarina.
Attack 1a: 1d20 + 12 ⇒ (19) + 12 = 31
Attack 1b: 1d20 + 12 ⇒ (8) + 12 = 20
Damage 1: 1d6 + 1 ⇒ (5) + 1 = 6
Sneak Attack 1: 5d6 ⇒ (5, 6, 4, 5, 6) = 26

Attack 2a: 1d20 + 7 ⇒ (19) + 7 = 26
Attack 2b: 1d20 + 7 ⇒ (20) + 7 = 27
Damage 2: 1d6 + 1 ⇒ (2) + 1 = 3
Sneak Attack 2: 5d6 ⇒ (3, 1, 4, 6, 4) = 18

Crit Attack 2a: 1d20 + 7 ⇒ (19) + 7 = 26
Crit Attack 2b: 1d20 + 7 ⇒ (6) + 7 = 13
Crit Damage 2: 1d6 + 1 ⇒ (4) + 1 = 5

Attack 3a: 1d20 + 12 ⇒ (2) + 12 = 14
Attack 3b: 1d20 + 12 ⇒ (10) + 12 = 22
Damage 3: 1d6 + 1 ⇒ (4) + 1 = 5
Sneak Attack 3: 5d6 ⇒ (2, 2, 5, 6, 3) = 18

Attack 4a: 1d20 + 7 ⇒ (10) + 7 = 17
Attack 4b: 1d20 + 7 ⇒ (17) + 7 = 24
Damage 4: 1d6 + 1 ⇒ (2) + 1 = 3
Sneak Attack 4: 5d6 ⇒ (2, 4, 2, 6, 5) = 19

With a veritable flurry of stabs, Zarina is able to roll out of the way of many of Risha's blows. An increased look of fury and frustration mars her face, and a final strike pierces the dragon woman's side. As she does, she howls in pain and clutches the same place on her body, her hand red with her own blood. She glances from her hand to Poog, a look born of desperation on her face. "What did you do to me, you little rhyming snot?!?"

Zarina takes 21 damage, and Risha takes 10 from Poog's retributive hex. Everybody but Asha is up!


Risha ducks out of the way as Zarina swipes a burning claw at her throat, knocking her jingasa to the ground. "Hey! That was my favorite hat!" She glances to Kaditula. "A little help?"

"Fine," he replies through gritted teeth. He sidesteps for a moment, then attempts to roll himself over Simon's back in order to get closer to Zarina.

Acrobatics 1: 1d20 + 8 ⇒ (18) + 8 = 26 SUCCESS
Acrobatics 2: 1d20 + 8 ⇒ (15) + 8 = 23 FAILURE

The move is well-executed, but the dock makes for a very unstable platform, and he stumbles slightly as he lands near Zarina. Go ahead and make an AoO, Simon. He swings his chain in circles, and lets it fly towards her. Rather than slash open her flesh, he aims the barbed links lower, trying to bind her legs.

Trip Attempt 1: 1d20 + 15 ⇒ (18) + 15 = 33 SUCCESS
Trip Attempt 2: 1d20 + 15 ⇒ (15) + 15 = 30 SUCCESS

A grimly satisfied smile inches its way across his face as the powerful warrior slams into the dock. "Stay down, if you know what's good for you," he hisses.

Hey, something finally went their way! Asha, you're up.

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