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About DM Doomed HeroInit block
General House Rules:
All creatures with an intelligence of 3 or more receive Power Attack and Combat Expertise as bonus feats. Longspears may be wielded one-handed. Dervish Dance is weapon-specific (like weapon focus) but may be applied to any finesseable weapon. Size Matters: Creatures that are bigger than you might move you if they hit you. Slam or Bludgeoning attacks from a creature one size category larger than their target or any melee attack from a creature two or more size categories larger that their target initiate a Bull Rush as a free action after a successful hit. This bull rush is not automatically directed by the attacker, and uses the Grenade scatter rules to determine which direction the target is moved. Any result that would indicate the target is moved toward the creature instead moves the target straight back away from them. Reposition: The caveat about not being able to move people into danger with this maneuver is removed. (seriously, why else would you want to do it?) Drawing Objects From Pouches: Any adventurer worth his salt knows that sometimes it's handy to have things like caltrops, tanglefood bags or potions as accessible as possible. As such, bandoleers and pouches are made to store one object at the ready. These specially made pouches are treated exactly like (and cost the same as) Wrist Sheathes or Spring Loaded Wrist Sheathes. A typical belt can hold up to six of them. Custom harnesses can be made to accommodate up to twenty on various places on the body. |
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