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Hmmm, I have to say this is actually a personal thing for me, religion has been a significant factor in my life right up to my present belief that one doesn't need some organized faith, singular deity, pantheon or any other specific entity in order to have strong spirituality. That being said, Pathfinder Chronicles have established that divine classes do not require a deity to have divine power as demonstrated by their philosophies section. If you need an answer to how a PC gets divine power if not from their deity, then it's simple: the soul. As stated in the Great Beyond book, not even the gods truly understand the nature of the soul, which makes it the perfect explanation for the divine spark to their magic. The cleric believes so strongly in their philosophy they draw upon their inner spiritual strength to give the magic they channel the divine positive or negative spark. Magic is magic in the Pathfinder universe whether it comes from a wizard manipulating the energies about him, or a deity channeling it to his followers or (according to the psionics discussion thread) drawn upon mental discipline. So it's not a stretch really. That being said there is concern about abuse. That, as well, is quite simple, a DM who suspects his player is simply using that for some power build has that wonderful word "No." However, if they have a good RP reason behind it then I can see no real way for it to break a game. *shrug* Just my two bits. Memories of Sin
The sun hung fat and low on the horizon; its rays projecting out across Varisia illuminating the sky in a predominantly red hue, for a moment Zandu couldn’t tell if it was sunrise or sunset. The Varisian rubbed his bleary eyes and then patted his purse, empty, but not cut… spent on booze then. After which he surveyed his surroundings, he was leaned up against the side of some building and after a moment he recognized that he was still in Turtleback Ferry. He groaned as he began to feel the effects of the previous evening starting to build into what he was sure would be a pounding headache and with a sigh he set his hand to the ground to begin to push himself up. Dizziness conspired with the wet viscous mass that had been last nights evening meal and sent Zandu back down onto his arse once more. He let out a hiss of pain as he somehow managed to slam his head against the wall which did nothing for that growing throbbing sensation that had been steadily building up. “Gods above why couldn’t I have slept through this part.” He said to himself and cast an accusing glare at the rising sun. “Sarenrae, did I do something to offend?” he asked the glowing orb then harrumphed. “Bah, probably mocked your holy symbol for being a child’s doll one too many times.” He concluded aloud. Wiping his hand off in the dirt he tried to get up once again and gave another groan of pain as he discovered his ribs had been bruised at some point the previous evening. Zandu winced as he lifted a torn shirt to reveal a splotchy darkened patch of flesh shaped in such a fashion that hinted at knuckle related origins. “Getting sloppy.” He thought only to pause, sure he had thought that but someone else had said it out loud. Looking up he squinted into the sunlight raising a hand to shield his eyes as he stood and braced his back against the building. “Alessa?” he asked curiously. Sure enough when he finally moved to a position on unsteady legs where the sun hadn’t forced her face into a silhouette he made out the smooth and pale Chelaxian visage of the one person he could call friend in this backwards town. “In the flesh.” She said and reached out to offer a steadying hand to one of Zandu’s shoulders. “Pardon me for not helping you up but you’re filthier than normal.” She said, he knew he must have looked terrible because her usual wry amusement was absent from her voice. “Gods you’re a mess Zan.” She said softly her tone heavy with concern. The Varisian frowned as he reached up to push a strand of dirty black hair from his face but said nothing. He waited a moment with Alessa silently standing by to make sure he didn’t fall down again. He managed to take a couple steps and swayed for a moment, kept up only by his companion’s outstretched hand which still refused to make too much contact with him. “Ugh… just get me home Alessa.” He said as he tried to think of what had happened the previous evening. That it had been worse than others was clear, but he wanted to try and learn if it had been the usual drunken affair or if something different had happened. Had he harmed anyone? Or worse? Together they made their way through the morning streets towards the little apartment Zandu called home, a boarding house run by a halfling matron who had the uncanny ability to bring grown human men to their knees so that she might pinch their ear and chide them properly. Those who couldn’t be shamed in such a fashion soon discovered a broom handle was a deadly tripping weapon in her hands. Zandu managed to utter a prayer of thanks to Desna for avoiding the wrath of his pint sized hostess but remembered little else save falling upon his bed and into sweet sleep. * * * * * Before the stone church stood a small figure, a gnome judging from the size and the fact that only a gnome would shave its head save for a very long bright green top knot, he examined the church with great interest though it was simple in its construction. He wore a travel stained cloak that upon closer inspection would reveal itself to have been woven from what appeared to be Varisian silk scarves. His clothes were plain traveling garments though his boots were obviously from two separate pairs though they appeared to fit just fine regardless. “The church was once attacked by a huge monster you know.” A halfling, just over the age of majority, said as he approached the fascinated gnome. For a moment the gnome looked as though he was startled but soon revealed that was actually quite amazed. “Really? I knew there was something interesting about this building. I said to myself ‘Ant, there has to be something utterly fascinating about the history of this building,’ I said ‘Perhaps if you look at it long enough it will tell you!’ and then you came along. So I suppose the building did tell me with you as its proxy!” the gnome said in a rush. The halfling laughed lightly and shook his head at the strange fellow before he furrowed his brow in confusion. “Wait, your name is Ant?” he said perplexed. “I thought gnomes liked long confusing names, don’t you?” “But of course!” Ant said with perhaps a little too much enthusiasm which promptly died as he shuffled his feet. “But no one was able to remember or pronounce mine and kept calling me Ant. After seeing some Mwangi Dragon Ants eat one of those grumpy violent guerilla’s I decided that Ant wasn’t so bad of a name and changed it.” He said proudly. “Just like that huh?” the halfling said more than asked. “Yep, just like that! Don’t know why people make such a fuss about names; they’re quite easy to change if you don’t like yours. Do you like yours?” And said and the halfling smiled as he found himself keeping up with the fellows strange and sudden shift of emotional inflection in his speech. “Yes, I like mine just fine, I’m Tallem Boldfellow, no relation to Bengiant.” The halfling said apparently quite proud of his surname and a little disappointed at the lack of relation. “Bengiant?” the gnome asked curiously. “Who’s he?” Tallem stared at the gnome for a moment and then realization dawned upon him. “Wait, you’re not a Sanos Forrest gnome are you?” he said and mentally kicked himself for assuming all gnomes were from the near by settlements hidden within the Sanos. “Well, um, Bengiant was one of the people who sent the monster away, some huge seabeast and servant of Lamashtu. He later returned to slay the thing.” the halfling explained. “Oh, wow, so this town has a genuine hero as well?” “Sort of. He’s busy in Cheliax and Katapesh trying to buy up or free halfling slaves. Word has it he wants to make a halfling nation here in Varisia. I was one of the slaves he freed in the first wave. Seeing as I’m tall for a Halfling my owners called me Tallem. I took the name Boldfellow to honor the one who saved me.” Tallem explained before furrowing his brow. “So, if you’re not from around here, what brings you to Turtleback Ferry?” the halfling asked. Ant seemed a little confused by the question as though wondering why anyone would be asked such a thing. Eventually he shrugged his shoulders and said “Well, I saw it on a map and thought to myself ‘Ant, that place has such an interesting name, I wonder if they Ferry across the river on the backs of giant turtles!’ and decided I’d come and see the turtles of Turtleback Ferry.” “Oh, well, they’re down by the water, just follow the main road.” The halfling said as his smile faded. “Though they don’t ferry on the backs of turtles, more like in the shells of giant snapping turtles the village founder slew.” Tallem said warily not wanting to dampen such a cheerful souls spirits. Contrary to Tallem’s fears Ant only grinned “Really? Well I’ve seen the backs of turtles but never the inside of their backs!” and with that the odd little gnome raced off toward the river leaving the halfling to watch him depart. “That was an odd one even for a gnome.” The halfling said aloud before he turned to head into the church. * * * * * Evening eventually came to Turtleback, as was it’s want, and soon the shining children of Desna illuminated the streets of the small village as people either turned in for the night or made their way Bottom’s Up, the local tavern, for a drink and other vices. While nothing remotely close to the vice dens of larger cities (let alone those of distant Katapesh or Absalom’s Puddles district) there was little to do in such a small place outside of ones work or trade. Since the Paradise, a pleasure barge that plied the waters of Claybottom lake, sank there had been little to entertain the various hunters, farmers or fishers of the region. While nowhere near as decadent as the sunken den of sin Bottom’s Up sported some gambling events and the occasional fighting in a makeshift ring in the center of the tavern where all could see. Zandu had thought he had regretted the drinking he had done the previous night before, now he realized he hadn’t truly begun to regret it. He leaned against the ropes as Alessa dabbed his forehead with a damp cloth and tsked at the Varisian. “Really now Zan, you used to be able to drop men like him in the first round,” she said giving him a slap to the cheek that was perhaps a little more hard than it needed to be for encouragement. “so stop whining about your head and show him how a real man fights.” This she said loud enough for his opponent to hear over the dull roar of the surrounding townsfolk. The Varisian winced, Alessa wasn’t exactly promiscuous as much as she was a serial monogamist, and while the few men who had been romantically involved with held fond memories of their time with the lovely Chelaxian, Dorn was quite the exception. The woodsman had been used to being the charmer of Turtleback Ferry, he was a powerfully built man with rugged good looks, and tales of his conquests had spread far and wide in the region. He had almost celebrity status amongst the women of the surrounding villages, that was, until a very public break up showed he lacked the mental faculties to provide even the slightest bit of resistance to his lovers sharp tongue. Needless to say, after being humbled in such a fashion he had lost his luster amongst the local women and Alessa’s fast friendship with Zandu didn’t win him any favors with his opponent. The woman could be surprisingly strong too as Zandu discovered when she pushed him up and back into the ring. He had just enough time to duck the hamfist that came speeding for his skull. He passed under the man and gave a sloppy punch to his ribs before righting himself just in time to block another punch. The next one, however, connected solidly and the Varisian felt his world spin. The spinning came to a stop, well, his physical spinning did, the world itself still seemed to be moving. Dorn slapped his face on both cheeks bringing Zandu back to the painful reality of this match “When I’m done with you, Sczarni dog, I think I’ll show that little trollop of yours what a real man can do, whether she likes it or not.” The grizzly of a man said apparently making sure every word was smelled as well as heard. Oddly enough the breath didn’t seem to offend the Varisians senses as the woodsman had hoped. No, indeed Dorn got a lesson right then, rare is the man who actually expects a head but. Clutching his broken nose the bear of a man’s vision swam and when he cleared his eyes his opponent was gone. He didn’t turn soon enough as a kick to the kidney brought out a loud groan of pain from the man. A sweeping kick took his legs out from under him and he crashed to the floorboards with the Varisian leaping atop him. Already people were moving to pull Zandu off the woodsman but before they could he leaned in close “If you lay a finger on Alessa that she dislikes, listen to me and listen well: I. Will. Kill. You.” He said and gripping the sweat soaked hair he let loose a final blow with his closed fist and Dorns world went black. * * * * * “Stop being a baby.” Alessa said as she dabbed at some of the blood on the side of Zandu’s face where a rather large bruise had almost swollen his eye shut. The Varisian hissed as she cleansed the cut with strong spirits and gave her a glare that had no spirit behind it. She smirked though when she spoke again her voice was tinged with concern “You really laid into him out there, we thought you might kill him, all the men were actually surprised you only hit him once after he went down.” she said and when her wounded friend said nothing more she continued. “He said something to set you off didn’t he. What exactly was it he said?” she asked tilting his chin up so she could look the Varisian in his good eye. Zandu looked at his friend, one of the few people he cared for, and while they had shared a bed once before it became clear nothing could be between them. “He called me a Sczarni dog.” He said after looking into her eyes, they had always fascinated him, one was blue while the other was green. Sharply contrasting at that, not a hazel or darker tone that blended well. She tsked again and dabbed especially hard “Well if you don’t want to tell me then fine.” She said angrily, again her tone softened “We made some good coin, I’ll get you some mead, don’t move.” She said and left him propped in his chair as she made her way to the bar. Dorn had already regained consciousness and left the tavern taking his wounded pride with him and after the congratulations were over the young Varisian sighed and placed the wet cloth over his eyes and closed both as he got lost in the hum of tavern conversations. “Wow, that was impressive.” A nearby voice said prompting the Varisian to open his eyes. He looked around and noticed no one speaking to him. Zandu, however, had been in Turtleback Ferry long enough to experience the growing halfling population first hand and promptly looked down to see a rather odd looking gnome. His cloak was clean, pristine even and made of brightly colored silk woven together, it took only a moment to recognize the silk as Varisian silk scarves. The little one looked up at him as though eagerly awaiting a reply. “Um, thank you.” He said a little thrown off by the brightly colored hair and cloak combined with the rather drab traveling clothes. “You’re most welcome mighty Zandu!” the gnome said and bowed “I am Ant and was over there watching you fight when I said to myself ‘Ant,’ I said… that’s my name by the way ‘you should go and commend that noble warrior on his prowess in the ring’ and so I did and here I am.” For a moment Zandu could only blink. “Um, thank you… again?” he said and then paused a moment “Wait, how do you know my name?” “A little slow there aren’t you, a bit punch drunk maybe? I over heard your friend saying it.” The Varisian felt his head hurting again and rubbed his temples as he listened to the gnome. “By the way, why didn’t you tell your friend you got angry because the mean hairy human said he’d rape her?” His eyes widening Zandu could only stammer for a moment, Ants eyes widened as well and he promptly began an apology “I’m sorry, um, good ears I guess, sometimes too good, should I not ask?” Still taken aback Zandu laughed and shook his head “By the gods you’re a dizzying little man aren’t you. No worries Ant, no worries, let’s just say Alessa doesn’t take kindly to chivalry, she takes offense to anyone who thinks she can’t protect herself.” He said and promptly looked behind him to make sure his friend hadn’t been nearby when he said that. He turned back just in time to catch a bottle the gnome tossed his way. Considering all the gnome had was a belt pouch on him the Varisian wasn’t quite sure where he had acquired such a bottle. “What’s this?” “A reward!” the gnome said thrusting a finger to the sky. “That and I don’t like alcohol, makes me sleepy, but this is a bottle of spirits from… now where did I get it… Katapesh!” he said triumphantly, once again thrusting his finger into the air. This drew a couple looks from the surrounding patrons though when the gnome said nothing further they turned back to their conversations. “Anyway, you look like an ale drinker to me, this is Acolyte Ale, I thought the man selling it called it Aco Light Ale so I figured it might be weak enough for me but he was kind enough to clear that up for me. Are you a religious man?” “Well, I did follow Desna… once.” Zandu said, he had already uncorked the bottle and promptly took a swig. It was indeed a less potent ale and he preferred his ale as a good substitute for breaking ones fast but it was still crisp and tasty. It tingled slightly as it hit his tongue and he felt a rather strange sensation around his eye which he soon found himself able to look out of once more. “What in the…” “Oh, yes, he called it ‘Priest in a Bottle’ which is why I gave it to you. I said to myself ‘Ant, this man looks like he could use some healing, you should have him try that Acolyte Ale stuff seeing as Red Cardinal Wine might be a little too strong for the mans hurts, he looks like an ale drinker anyway.’ And so I gave you that bottle instead of the wine.” The gnome said in a rush. “Who’s your friend Zandu?” Alessa asked having arrived with two tankards of mead. She looked disapprovingly at the bottle in her friends hand but that disappeared when she looked at his face. “How did…” but Zandu interrupted him raising the bottle with a smile and making a show of corking it and placing it on the table. He pointed to it and simply said “Good stuff that.” Before he made a waving motion with his hand, “now hand over the tankard already and sit down. This here is Ant. He apparently liked the fight.” The three talked into the night with Alessa positively charmed by the strange gnome, Zandu suspected he might have been more annoyed by Ant had he not been in such a good mood. * * * * * Dorn listened to the laughter from outside the tavern. He had indeed left but not until he had snatched a bottle of particularly strong spirits. Dwarves made good vodka, this only made sense considering their fondness for potatoes as well, and at present the better half of a fifth had gone into the bears belly. Bastards, he thought, all of them, in there laughing at his expense, they were probably talking about him right now, Dorn the fool, who couldn’t break a Sczarni boy who was half his weight. Tired of listening to the merriment he made his down the road towards his home. When the Skull’s Crossing dam broke and flooded the town a series of houses closer to the river had been damaged beyond repair. Rather than find a place that was still in good condition he had bought a little land nice and cheap and simply rebuilt. He liked the solace of the place, the cluster of rotted buildings gave him the illusion of company while giving him the isolation he found himself preferring more and more these days. Eventually Turtleback Ferry would tear them down and rebuild but until then he’d enjoy what he considered the perks of living here. Which was probably why he was startled when he heard the voice from the shadows between two of the abandoned homes say “Help… me.” Dorn jumped at the sound but upon recovering he squinted and peered into the shadows but only starlight permitting him to see he was only able to just make out a figure in between the buildings. “Please… help...so…weak…” the raspy voice said as it staggered a little closer. The woodsman stepped closer as he found himself grinning despite the anger in his voice “Who are you, what in the hells are you doing near my home?” he said wanting nothing more than to throttle something. “No one should be out here you know. Just me and I’m not in the mood if you’re trying to get something from me.” Dorn said, or at least tried to, he slurred most of it. While the man could drink most under the table he hadn’t had anything to eat that evening so the spirits went straight to his blood. He moved forward hoping whoever was in the shadows would give him some excuse to attack it, but it was far faster than the lumbering hunter, so fast he only saw a blur as it slipped past and behind him. So fast he was only able to grip its strong leathery wrist. So fast he didn’t even get to cry out in alarm before it smashed his forehead against the wall of the abandoned building near his home. And for the second time that evening, Dorns world went black. * * * * * A little about what I'm posting first. I've had this character stuck in my head for some time. Maybe some day I'll play him but until then I'm simply going to write about him. I'm not sure what it is, maybe I've been reading too many Planet Stories... alright, that's not it, I'm afraid I've only read one of the Elak of Atlantis stories (I have a long 'to do' list when it comes to reading) but I've wanted to write some adventure stories set in Golarion for some time now. It's nothing spectacular, just a little idea I decided to go off of, and while it's not a Campaign Journal perse I figured this is the best place to post it. So I hope you enjoy it. Krome wrote:
Funny thing about science. Some technologies could theoretically have been implemented much earlier than they were if only the people had made said discoveries earlier. I know that sounds somewhat obvious but if you look into the history of the development of firearms there were advances made because people discovered/stumbled upon a simple improvement that no one had thought of or developed until then. Improvements that were technologically feasible much earlier than when they came about. Just a small thought. Anyway, it seems like there is indeed some interest in Alkenstar among the customer base. Though I have to say I don't really care much for official content. Why? Hell, after reading the previous posts in this thread I've seen so many ideas for Alkenstar pop up that I don't think I'd like such an interesting place to become static and canonized. I think it's the perfect place for a community (such as the one formed) to put some work into. Better yet, what a community makes doesn't have to be canon, there could be 'Alkenstar Campaign Options' entries placed in the community for different approaches. That and if I dare to have psionics in my campaign it just makes sense that it be separate from magic. I always disliked the idea that they were one in the same. Blech. Then again... it would be simpler... and simple is good right? :P I think I might pop into this community and see what's what! You can't see it but I'm all giddy. I have to say, this entire thread intrigued me greatly and for good reason. I ran Rise of the Runelords with my group for quite some time, we started not long after #6 arrived in the mail and the PC's had fun... for the most part. I'll admit I had the misfortune of having two PC's with very... strong personalities that often clashed with eachother. Alas the less 'magic' and heightened 'annoyance' factor of Fortress of the Stone Giants killed the game for them. Some were fine with the game but others didn't simply dislike the lack of useful magic items included in the adventure, they loathed it. I tried to satisfy them but I guess damage had been done and the game died near the end of FoSG. Still, it's interesting hearing how you handled things, I'm hoping to move here in the next year down to the states and should I end up running this campaign again in the future I'll keep these suggestions in mind. I'm running Burnt Offerings in a play by post but it's slow going and has nearly stopped running due to the reasons many pbp games fail. Still, I may get the chance to steal some of your changes in the future :-) Anyway, look forward to reading the story hour. My vote would be for Legacy of Fire. I plan on running that one here in about a month and intend on investigating other DM's takes on it as much as I can. I've found it's one thing to read a module and think 'wow, this is awesome!' it's another thing to run it and make sure the PC's feel the same. Keep up the good DMing. I'll say this. I don't mind natural spell as much as I used to. With wildshape being nerfed I think it balances things out some. Yes, wildshape was nerfed, sure you can shape earlier but you are nowhere near as competent as 3.5 druid when it came to being wild shape. However, to each their own, my groups 'power gamer/role player' (a dangerous combination) loved druids and ironically, while he was capable of making them into some rather nasty builds I never had trouble with his druids even with Natural spell and 3.5 wild shape. However I imagine my experiences are different from those whose players found powerful builds or spammed the usefulness of various abilities. *shrug* ArchLich wrote:
Ah, thank you, I was waiting for a post like that :P Nero24200 wrote:
I actually have to disagree with these two philosophies when combined. I honestly believe the original 3.x was a bit feat starved. Mainly due to the fact that feats, by their design philosophy (at least by my understanding) were supposed to be special, something you took that made you truly a cut above the rest, but it seemed to fail. Over the course of 20 levels, if you weren't a human or a fighter or something of the sort, you gained 7 feats which doesn't give you a lot to work with. Now if all the feats were awesome and worth picking, then sure, but that wasn't the case. Feats weren't as great as they were supposed to be which was one of the reasons I think the classes were 'Feat Starved'. The feat progression was made for getting Grade A material but your were only supplies with Grade B or C. Granted anyone with a min-maxer mentality will learn to work within their confines somehow. Not to mention some classes supplied bonus feats and let's not forget the joy of being human so my opinion on the matter is just that. Were it somehow in my power I wouldn't force it on the community as a whole unless there was widespread agreement that the changes needed to be made. I'm quite glad the PRPG gave us a better feat progression though I wasn't keen on how some (i.e. Power Attack) were changed that becomes the joy of house rules. :P I've never been keen on the 'If it's used a lot it must be poorly designed/too powerful' line of thinking. I believe some feats might have served better as class features, perhaps something like giving the rogue and the bard Weapon Finesse for free at some level or another (again, Pathfinder worked this out nicely) but I won't say Weapon Finesse is a poorly designed feat because I've yet to have a rogue in my games who didn't take that at some point. On the contrary, I think more feats need to be constructed like that. I'd rather have a few feats that I have a hard time deciding between because they're all good than a plethora of feats to pick and choose the few reliable and decent ones. Another thing I disliked and wound up house ruling in my games was the obsession prestige classes had with "Combat Casting". A +4 bonus which you get only when casting defensively and it seemed every spellcasting Prestige Class and it's cousin required it. Instead I changed it to Skill Focus: Concentration. A +3 bonus that you get all the time rather than just when casting defensively. That way if they want such a specific feat like that they could take it by choice rather than as a sub-par requirement. With all the supplements out there, D20 and non, there has been quite the influx of feats in the game since this editions conception. Unfortunately (or thankfully depending on your perspective) many of them have been useless, even (or especially) some none supplement feats (3.0/3.5 Toughness anyone?). I think the PRPG has made ample improvements on some though I'll keep my mouth shut on the "improvements" I wasn't keen on. Still, I remember on the few occasions of which I found myself a player my rogue would dip into two levels of fighter just so he could get an extra feat and better weapons and because my rogues were a little more melee oriented. So xp for feats sounds like a good idea. Mystic Tatoos is an interesting concept as well. I've also been fond of giving PC's magic weapons or changing magic weapons so they mimicked feats as well. I know items like that already exist so my use of it isn't original by any means. Of course it takes only one powergamer to turn granting additional feats into a bad idea. I like the increase made by Paizo in the PRPG granting a feat at every other level and personally that strikes me as good enough. Though I'm curious... what feats out there do people consider too powerful? Or, perhaps, too easily abused? Hmmm... that could be something to do with useless feats like the 3.5 Spell Focus. :P That was one change I thought was unnecessary, especially considering at higher levels every monster seemed capable of saving against your spells unless you tweaked them out. Considering it was only spells of a certain school I didn't see anything wrong with it being +2 Feats have been one of the best, and occasionally most annoying mechanics of the D&D game since 3rd edition came out. Since then I've heard the phrase "You can never have enough feats!" I created a system in my homebrew (3.5, not PRPG Beta) where a player could sacrifice a feat for a stat point and, well, no one thought it was worth taking. Well, one did and that was only to round a 15 that was bugging him up to a 16. I ran into two feats, one I traced back to Book of Nine Swords and one I only know the origins of in a PbP game. I'm sure it exists elsewhere but I've no clue where that might be. The BoNS feat was Superior Unarmed Fighting (or something to that effect) and I think this feat is just plain cool. It allows someone to make an effective pugilist and increase their unarmed damage without dipping into monk or getting the shaft. It grows with the player and while the damage is never as good as a monks it's enough that it doesn't suck. The other feat I found was Ambidextrous, with 3.5 we saw that feat go the way of the dodo as the mechanics were combined with the then Two Weapon Combat feat to make the now Two Weapon Combat feat. Still, some people found it strange that while it combined the two feats the person who took them was never, in fact, ambidextrous. Ambidexterity is the equal use of both your right and left hand/arm, by definition you have no off hand. The feat I ran into fixed that by saying that your character had no off hand. I.E. A two weapon fighter using that suffered no strength penalty with his "off" hand. My main regret is that I was absent during the feat discussion of the PRPG and never thought to at least try and get some variant of the above two feats into the system. Gods know I'm house ruling them. Still there needs to be a purpose to what I'm writing so here it is: What sort of feats out there do you think are just plain cool? Not stuff for some uber build but feats that are downright neat? Perhaps the flavor of them struck you or maybe you thought "why the hell wasn't this made sooner?" whatever tickles your fancy. I'm enjoying running a couple of Play By Posts in Darkmoon Vale but the more I read up on the Legacy of Fire campaign the more I'm falling in love with Katapesh. Absalom is pretty cool (I have a fondness for big city supplements, my favorite realms product was the 2nd edition Waterdeep Box Set) and Korvosa is the least on my list. Not for any lack of quality on it's part I think I'm just sore than Magnimar only got an article in the Pathfinder and not it's own supplement, it was the city I enjoyed the most in Varisia. If there were sports teams and Magnimar and Korvosa were fierce rivals I'd be rooting for the Magnimar Magmen all the way! :P Hmmm, that sounds like a fun little goof thread: Sports Teams of the Cities/Regions of Golarion. Scott Betts wrote:
You are right indeed. Might serve me better to read things a little more clearly before making comments like that. Well, I have to say I had something of a paradigm shift as far as my opinion of D&D 4E recently, alright... paradigm shift might be a bit extreme but it changed my take on 4e from a general dismissive loathing to an acceptance. Once upon a time I was on the EnWorld boards and got involved in a thread about how 3rd edition had lost the 'feel' of D&D with its hot-off-the-assembly-line magic items and the like. Someone made an argument that I didn't realize until the recent D&D gameday for the PH2 release. I decided, on something of a whim, to give the game day a shot. My face to face group was on hiatus due to some drama and I was aching for some dice rolling. I arrived a little late and got assigned the Dragonborn Paladin seeing as the group I was in had all the other characters taken. The scenario had just gotten underway. We went through it and while we laughed at some of the more ridiculous rules (DC 20 acrobatics checks to move through mud puddles... yeah...) but all in all had a good time. It was capped off with a battle against a demon and a devil and I managed to finish off the BBEG with a nat 20 on the final attack. After that it was just mopping up the little badguys. All in all we had fun, which is what gaming is about, people sitting around a table rolling dice and having a good time. I still disagree with many aspects of the system but I had a good time, I figure if I can have a good time playing the system perhaps I was just taking things a little too seriously. A gamer taking things too seriously, now that's something new :P FROZENWASTES:
My apologies if the term "Nerd Rage" hurt any feelings. I was part of that anger toward WotC for their changes to the realms however I think people here on the paizo boards have thick enough skin to take it with a grain of salt. I do find it a touch disheartening that it took that many posts before someone actually addressed the question at hand. Thanks to those who stuck with the post. James Jacobs, I, for one, am very glad you and Paizo chose to stick with 3.5 and make the Pathfinder RPG. My 4e Pathfinder game is more of an experiment on a PbP site and is the only 4e campaign I'm running at this time. Well, I'm running a 4th edition campaign set in a future Golarion, certain things have occurred and while some aspects of the world have remained the same a significant amount has been changed to fit my personal vision of a 4E version of Golarion. Chances are in some twisted alternate dimension where Paizo jumped on 4th edition and converted their 3.5 Golarion to said RPG system and used the setting as I have some of the changes would ignite nerd-rage across the message boards akin to what occurred with the Forgotten Realms transition. :P I, however, digress. I am curious, there are certain elements of 3.5 that don't transfer well to 4e and certain elements of 4e that I'm having trouble finding a Golarion counterpart for. One example are the gods. In the first gen 4e core books each god has a Divine Power feat associated with them. Any advice on who might get what feat or has anyone written up anything custom to the gods of Golarion? If so I'd love to see a thread or website that includes it. Should I not get anything here I suppose I could get off my lazy butt and page through the PH to find various equivalents.... :P Perhaps halving hitpoints and lessening the number of foes in larger combats. I know some people who make it a point to halve hp for larger monster on general principal as HP tends to be the only reason the baddies cause combat to dragon on as long as it has for them. Either that or convert more enemies into minions. Unfortunately I haven't run a solo game since I was much younger and never with 4th edition so I'm afraid I can only offer you the above basic advice. I cannot really say these are the worst modules ever by any stretch but they've been the worst and most disappointing that I've ever run (my players actually had a blast with Castle Grayhawk thank you very much :P). They weren't all bad by any means, we had some fun and I had one of my most memorable DMing experiences when a small shield wall of cultists got one hell of a surprise when they were charged by a group of angry PC's hauling a flaming canoe. I suppose I should list them though, they're from relatively recent history: The Forgotten Realms Super Module Trilogy: Cormyr, Shadowdale and Anauroch. I picked them up loving the story behind them and soon found they were poorly designed in many aspects. Poorly edited. Not to mention as the modules went on they practically punished the PC's for daring to play them at all. Hell, they loved the story as well but that quickly got overshadowed in Shadowdale and even moreso in Anauroch and the game quickly stopped being fun and began to be more of a chore for them. Either way; of all the modules I've run from Undermountain, to Pathfinder and Dungeon adventure paths, and hell, and even including Castle Greyhawk; the Forgotten Realms trilogy has been the most disappointing of them all. Enpeze wrote:
Well, if you like it you like it. Feel free to use it, it's not like my concept for them is original after all :P Now if only I could remember that evil dragon that all the chromatics want dead for betraying them.... Where's my Dragon's of Golarion! I'd certainly like information on the Eagle Knights, I had a player who was playing one such knight for a time, and while he's no longer with the group I imagine there will be interest in the future. That being said while I understand that the werewolf elements of Andoran happen to be more focused around Darkmoon Vale it would be nice to get some player crunch related to that. In my 4th edition Golarion game I've advanced the timeline in such a fashion that Andoran now hosts the largest Shifter population in the world... granted that's the nation where shifters originated from in that particular campaign but *shrug*. Just my two bits. Though the Eagle Knights and some traits are a definite! I have to say that when I first saw this my reaction was to groan and think "Monte! Why! How could you have stooped or fallen to such a low point that you gave WoD the D20 treatment!" but then that's because while I recognize D20 as a flexible role playing game system it has it's place and I definitely don't view it as the perfect generic system. That and I got incredibly sick of things getting the 'D20 treatment' and am glad whenever anything shifts away from it and gets it's own or a more fitting system. Deadlands, Lo5R and Song of Ice and Fire are examples. Still, I have to admit, it's a credit to Montes abilities that I'm even slightly curious. That and I see the place of D20 conversions now more than I did back when I had that reaction. I was able to dredge up more support from my friends for a D20 Call of Cthulhu game than I was an actuall CoC game because many of us didn't want to learn a new rules system and the only person I can think of who might have been interested loathed all D20 products not related to D&D (to him D20 was a D&D system first and a generic system 2nd thus anything with the D20 lable was just a D&D version of that game. I sort of agree with him but not to the extent of his loathing). So we ran a game and it proved to be one of the most enjoyable and entertaining games I've ever run. Though it was intensely comedic rather than horrific... not sure what that says about me or my players. Either way, I'd definitely give this a chance, but I admit I'd file it under 'guilty pleasures'. Just my two bits. Might have to give it a shot some day. I'm running a Golarion PbP game on RPOL that's in 4th edition. I advanced the timeline and did some heavy modifications to the world to better fit the "Light in the Darkness" aspect of 4th edition. Many elements remain the same but some have been heavily altered. One aspect was having the Dragonborn as refugees from one of the other planets in Golarions solar system. A fraction of their population fled their planet and the war with, can't remember the name of the top of my head... the evil dragon son of Apsu and Tiamat if I recall, so they have a couple colonies on the world but aren't entirely numerous. Though I think that might not be as subtle an introduction as you might be looking for. Hmmm. I will say they've proven valuable to my games in the past, sure they don't come out until after the AP is published but my players love it when I can whip out a map that has no Trap or Secret Doors symbols on it. They're also nice to have when you want to avoid switching back and forth between pages or volumes of a pathfinder module. All in all, in my perfect little world they would continue on. However, of all the regular features of the various Pathfinder products they would likely be the one I'd be least sad to see go. If need be I can print my own maps with a little effort but I love the convenience the map packs provide. I will add, they are not just for AP usage, I've used various maps from the map packs for many other games. Alderns townhouse in Rise of the Runelords was great for a townhouse that some rogues were trying to break into in a Thieves Guild game I'm running. City maps and other generic or multi-use maps are always nice, Foxglove Manor could see plenty of use as could many of the maps in Curse of the Crimson Throne and Second Darkness. So, while they are the one product I'd be least sad to see go I do have uses for them and I've been more than willing to put my money down for them. Then again, I thought the Treasure Chest was awesome (though the module included wasn't what I'd call top notch) and apparently that had terrible sales. Anyway, just my two bits.
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