Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Bear trap

DM Devon's page

1,158 posts. Alias of PirateDevon.


RSS

1 to 50 of 1,158 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Do you all want to travel through the night or take a stop? Straight to the sheriff and mayor or tehe Dragon first?


Uh oh, I lose everybody?


The group goes back through the house with a critical eye, continuing to experience, from time to time, strange supernatural occurences that seem to tel small parts of the story of why Foxglove Manor is in the state its in. With a wary sense Rullis realizes he can stave off the worst of the haunting effects with judicious application of positive energy and the group is able to move with little effort.

So guided by what reading he has gotten through to this point Vidar is able to take note of the images and icons throughout the home, something that will dramitcally aid his effort to puzzle together the various strings of information that is on interest to the group.

A number of oddities litter the house, items of art, interest or magic. Once certain that the haunting presence of the house is at least being kept at bay the group acquires a number of interesting objects...

Monkey Head:
Aka a "hungry decapitant". This small monkey head features a pull rope coming from inside the monkey's skull which, upon the rope being pulled, the head utters a shrieking sound akin to an "alarm" spell. The head radiates magic and is worth 500gp

Fine scarf:
A blue silk embroidered scarf that seemingly attempts to attack Kithian for a few seconds but then dies down. The scarf itself is quite fine (100 gp) and Rullis posits that if the negative energy of whatever haunts the house can be subdued the scarf will surely not continue its behavior. The cleric also reasons that outside the premises of the house the scarf is harmelss.

Painting:
bearing a plaque that reads, "Throwdown in Swynetown," and in the painting, vast crowds jeer and cheer the bullfighter on, the huge bull aurochs towering over him, its cruel forward-jutting horns each the length of a spear. Dozens of bodies lie in the streets-the aurochs has clearly rampaged through them already, and although a score of brightly colored spears jut from the creature's flanks and back, it still rages on. This painting is, in fact, an original work by renowned Magnimarian artist Andosalu, worth 6oo gp.

Scroll case:
Many maps of indeterminate location along with a scroll of Lightning Bolt and a scroll of Keen Edge.

Silver Service:
Silver dinner et, complete with large salver and crystal decanters. 1000 gp

Rare Wines:
8 bottle from the famed Vigardeis vinyard of Cheliax. 100gp ea.

Well made pcik:
+1 heavy pick

The haunting screaming woman is nowhere to be found. No sign of violence and the mirror is intact.

There are a handful of texts and books that Vidar can take though they seem to do more to inform what happened in the house, most of what happened with Aldern must be within the miserly amount of correspondence you have. There is not hidden cache that you can determine in the third floor of this house so it must be the townhouse in Magnimar that the note refers to.

It goes realtively unnoticed until the group is ready to leave that Rullis seems to be feeling weary and sick but as the group makes way to wrap up its business he experiences an intense fever for about 15 minutes before reporting that he feels much better.

Rullis:
The spots and boils that only you could see seem to be fading.

And scene. That stuff above plus treasure from other posts oh and about 400 gp in mixed coinage and gems squirreled away through out the house. I assume back to town or do you want to get part way in land and camp? (its about sunset when its all said and done and back to town is about a half days ride?) I assume once back in Sandpoint it will be report in and read up and then assess next steps?


Stuff...:

Kithian: 1d20 + 5 ⇒ (5) + 5 = 10
Kithian: 1d20 + 5 ⇒ (10) + 5 = 15
Kithian: 1d20 + 5 ⇒ (12) + 5 = 17
Kithian: 1d20 + 5 ⇒ (18) + 5 = 23
Kithian: 1d20 + 5 ⇒ (7) + 5 = 12

Rullis: 1d20 + 4 ⇒ (5) + 4 = 9
Rullis: 1d20 + 4 ⇒ (19) + 4 = 23
Rullis: 1d20 + 4 ⇒ (8) + 4 = 12
Rullis: 1d20 + 4 ⇒ (1) + 4 = 5
Rullis: 1d20 + 4 ⇒ (20) + 4 = 24

[ooc]Okay, I need to look back over my notes and get myself back in the game, I should have a nice tidy up post for you tomorrow. Sorry for the delay.


This is to all my games: I should be back "online" by the evening of May 28. A pair of back to back emergencies in my family (one of which involved gunshot wounds the other a simple infection run amok situation) has put significant strain on my day to day resources partnered with some massive issues at work, compounded by the time I have missed because of said emergencies. I am commited to returning I just need a couple more days.


Family emergency, be back soon

-Posted with Wayfinder


Sorry folks work hit me sideways I'll get an update tomorrow morning.


If you guys are in agreement to go back through the house I need 5 perception checks each. If folks can't get them up by tomorrow afternoon I will roll for the outliers and get you through the house in an orderly fashion...


Okay so solidify the plan for me a bit. Is it back to town to rest, research and then move on or are you going to scour the house for more mad lootz?


Yeah the lack of clarity in this moment is intentional in so much that some of you have different pieces. Vidar has most of the connective tissue to fill in events and his initial roll helped alot but you would need to sort through everything and share your info. That doesn't have to chew up thread time but will chew up in game time. So unless you are done in the house or are going to start a big elaborate research effort in the charnel pit that is this room you might have to struggle in and out of character with some plot point confusion. You have some rough sketches but some points are a little mixed up.

-Posted with Wayfinder


Vidar:
It only takes a few minutes for the eagle eyed wizard to find some passages of note between the necromancer's text and the text of the elder Foxglove. Indeed a ritual of transformation had been attempted below in these catacombs, interrupted by none other than that late Foxglove's wife. The necromancer had a theory that further investigation might reveal that the mold in the house (and some of the houses strange behavior) might be tied to this failure as the man shaped shadow of mold always regrows despite molestation by the likes of fire, acid and other such efforts. The necromancer notes that perhaps, in essence, the mold became the vessel of the dispelled Foxglove rather than the shattered crockery that was originally meant to bear only his soul. This might also explain the families other strange issues over the years since the death of the grandfather (ie. fatntastical phenomena and hauntings) and why Xanesha singled out Aldern though the journal ends soon after that as it is clear that the relationship between Foxglove and the necromancer soured and the journal was kept by the noble. More reading of the various papers would be required to fill in the blanks there...

Cam:
It does look familiar. But then again, its fairly "standard"

Edit: No magic on the helmet.


Cristiel, let me know what you want to do with the pile.

Rullis opts to stand watch while the rest of the group picks through the room looking for clues and other objects of interest.

Foxglove himself is dekced in an outfit, though stained at the moment is surely worth at least 200 gold pieces or more. Beneath the outfit is a fine stetched leather armor that appears magical as does the "war razor" that Aldern was wielding. The mask of Aldern's face is certainly magical as well. A small cameo on locket can be founf on the noble as well and contains a fine portrait of a woman. Cam recognizes her as the woman the group found horrified and screaming upstairs.

A pair of keys are also on the noble and one of them unlocks the chest on the table. Within are a myriad of notes and letters and pair of books. Most of these appear to be personal correspondences between Foxglove and others of little import but others stand out as more recent and scrawled in a much more rigid hand. The writing is still the noble's but "different". The two books are collections. One a set of notes and observations by the escaped necromancer, the other in a tight rigid hand that appear to be in reference to the house and some of its odd construction. Vidar guesses it might be Foxglove's father or grandfather. (you would need to read through it to be sure)

Additionally the chest contain a handful of bills of credit worth almost 5000 gp honored at a handful of financial institutions throughout Varisia (Church of Abadar and a series of banks in Magnimar and Korvosa) as well as a pouch containing 200 platinum coins.

The desk itself also has some correspondence. All recent, most coded or written in gibberish of one kind or another. Some of it looks like doodles and notes of someone who is losing their mind though the group is quick to notice some symbols look familiar like those found under the town in the Thassalonian crypt as well as frequent mention of various members in the groups name. Kerrec's name appears most frequently and some of the notes indicate a certain intense interest in him. Kithian's name also appears with some rather direct language about blaming the barbarian for Kerrec leaving.

The most recent letter stands out on top of the stacks on the desk as one of interest its elaborate signature calling to Cam's question:

Aldern,

"You have served us quite well. The delivery you harvested far exceeds what I had hoped for. You may consider you debts to the Brothers paid in full. Yet I still have need of you, and when you awaken from your death, you should find your mind clear and able to understand this task more thank in the state you lie in as I write this.

You shall remember the workings of the Sihedron ritual, I trust. You seemed quite lucid at the time, but if you find after your rebirth that you have forgotten, return to your townhouse in Magnimar. My agents shall contact you there soon - no need for you to bother the Brothers further. I will provide the list of the proper victims for the Sihedron ritual in a few days time. Commit that list to memory and destroy it before you begin your work. The ones I have chosen must be marked before they die otherwise they do my master no good and the greed in their souls will go to waste.

If others get in your way you may do with them as you please. However the necromancer is still of use to me and I will not have you harm him despite your displeasure. Everyone and anyone else you may savage, eat or turn them - it matters not to me.

Xanesha, Mistress of the Seven"

Perception -A- DC 20:
The bottom of the chest is false. Within are two keys with cards affixed to them. One, a tarnished iron key set with an expensive rare opal (100 gp) in its head has a note that gives an address in Magnimar and the words "Foxglove" written in a flourish. The second, bronze with an unusually long tang and ending in a set of three notched blades, features a lion's head. Its note is written more tightly and hurriedly "Somewhere on the third floor but I can't find where".

Perception -B- DC 25:
Amidst the overgrowing mold you notice a glint near the door. a few ginger uses of a blade or wooden handle reveal a small chime which radiates magic.

Cristiel (If she fishes through the gnarly pile):
You find a battered helmet which looks relatively new. It bears the mark of Abadar but is otherwise unremarkable.

Vidar (and anyone else) can start pouring through notes with a Kno: Arcana and Kno: History check of decreasing difficulty every hour or so. More focused research will lower the checks but will only reveal specifics related to your search.

Vidar:
In the back of your mind the enchanted tome indicates that you could also give *it* the papers and it will remember them and "index" them for you...


Vidar:

Being a wizard is a funny thing. It can take years of staring at the pieces of an equation before everything aligns just right. Broken pottery and a man shaped shadow along with the various images throughout the house speak to lichdom but there is some element off. Perhaps the ritual went wrong and thus the broken crockery and the shadow? Perhaps those are magical remnants of a successful spell? Vidar needs more information. Perhaps the library upstairs or notes kept by Aldern?


Using the sword to put some distance between herself and the pile Cristiel feels little resistance until she hears a muffled "clank" as Manartyelo hits something metallic.


Sayniek:
You notice the crockery called out on the floor from before still seems to shift pieces ever so slowly now and again and it is only now that the fierce battle is done you realize that the mold that seems to cover much of the walls of the cavern begins just next to whatever broke on the floor and has a distinctly man like shape before seemingly rising towards the higher reaches of the walls and expanding from there...

Sayniek and Kithian are able to easily catch a number of things of interest. Foxglove has more than a handful of things on his person that look to be valuable. A small chest and a number of books and papers litter a desk near the back of the room as well.

Cristiel sees little that jumps out at her though the magus does notice that there is a pile of used clothing and equipment opposite the door in a close corner to the group.


For those staying in the room go ahead and give me two perception checks please, labelled A and B


The magic missiles collide into Foxglove and he grows more and more irate at the hounding words of the wizard lashing out with his weapons and body once more the noble flails against the part unable to land against Sayniek, Cam or Kithian as he attempts to fight the group off with his flagging energy, I won't be DENIED! MINE IS A BIRTHRIGHT OF POWER I WILL KILL YOU AAAGGAAAAAA!....

The rants of man known as Aldern Foxglove end with a shadow looking Kithian gurgling a fountain of black blood out around his neck as the nimble steps and strong skills do nothing to stop the real Kithian from plunging his blade through the ghast's chest. As the enchantment fades Aldern's eyes can be seen behind the patchwork mask as he stares a furious hate at the half orc and then wheels to take in the rest of the group, his mouth seemingly moving beneath the mask but no words being audible and more blood emerging from where the mask ends beneath the chin.

As Kithian withdraws his weapon Foxglove collapses and seems to deflate a bit as though his hate provided some sort of weight to his animation. Twitching for a moment more the final end of Foxglove becomes apparent when a scream surrounds you from everywhere but nowhere then fades (like the scream from upstairs) and the a wretchedly horrible stench fills the room carrying a wicked mixture of decay and foulness. Fort saves DC 16 or be sickened for 1d6 ⇒ 1 minutes.

No Rullis for a bit. I know things have been pretty busy, we lose him? What would you like to do next?


Is Ragathiel not female, thats the DM brain not the villain, LOL

Paralysis is only on physical attacks and he missed his bite on you Cm, just hit you with his "war razor"

Sayniek and Cam both hit with solid blows but the nimble Foxglove continues to avoid Kithian slower and stronger swings though the accumulation of punishment does seem to be taking its toll on the undead noble...

Vidar and Rullis...


Despite the numberic advantage Foxglove fights fervently with much more power and skill then might be assumed. Again only Sayniek makes a passing blow that seems to raw the man's ire but not enough to have him lose his focus, I'll not lose. You will drag the bodies of the fallen on your shield gasping for your goddesses' aid.

Switching up his tactics Foxglove instead lashes out at Cam and Kithian...

GM!:

Razor v Cam: 1d20 + 12 ⇒ (18) + 12 = 30
Bite v Kithian: 1d20 + 6 ⇒ (12) + 6 = 18
1 Cam, 2 Kith: 1d2 ⇒ 1
Claw: 1d20 + 6 ⇒ (2) + 6 = 8
1d4 + 5 ⇒ (2) + 5 = 7
1d6 + 2 ⇒ (2) + 2 = 4

Cam is sliced with a hard strike while Foxglove once more claws at Kithian with filthy claws. The noble attempts to bite CAm as well but fails to get in with his teeth. Cam takes 7, Kithian takes another 4 and must make DC 15 Fort save. Save is for paralysis at 1d4 + 1 ⇒ (1) + 1 = 2 rounds

Group is up. Cristiel Round 3 of 3 paralysis.


Cam and Rullis? I'll give till tomorrow AM.


Well I suppose I will roll for Rullis weapon and assume he joins the attack from a guarded position...

Cam, Rullis and the spiritual weapon fail to land blows but Sayniek lands a smarting slash that continues to drawn the attention of the irrate Foxglove as the magical glass like missiles shatter against his body. Again he attempts to batter, slash and bite at the paladin only to be denied his fury rising as he screams WHY WONT YOU DIE!

Cristiel continues to feel the toxic sting of the ghast lock her muscles but Kithian feels the sudden tell tale signss of warmth and sensation ready to act once more...

Cristiel round 2 of 3, Kithian can act, the rest of the group can act.


Sayniek and Cam close on the melee and both land blows on the clearly insane noble who gasps and grunts but takes the punishment with little other effect.

I'll not fall into such histrionics wizard. I know my place. I know my VALUE! I will not be denied by your merry band and your easy humor, no matter how many of them you bring to replace the one who was the very best of you!

Gm Meanness:

1d20 + 12 ⇒ (12) + 12 = 24
1d20 + 6 ⇒ (13) + 6 = 19
1d20 + 6 ⇒ (5) + 6 = 11

Oh Tirion you son of a b#*~$, lol

Foxglove focuses his rage on the "newcomer" in the form of the well armored Sayniek. Each chop is met with a shielded counter strike and each claw or bite is met with steel. The Kithian looking noble howls in fury as he flails wildly against the Idyllkin with little effect.

Kithian paralyzed rd 2 of 2, Cristiel round 1 of 3. Rullis go ahead and give me two actions and I will catch you up. Party go.


Sayniek drops the female ghast while Cristiel and Cam move on Foxglove. The timing is good as Kithian freezes in place, apparently stricken from the Ghast's paralysis Kithian is parlayzed for 1d4 + 1 ⇒ (1) + 1 = 2 rds.

Despite the tactical advantages of flanking Foxglove fights with unnatural power and speed, fully dodging Manartyelo's broad slash and Cam's more precise thrusts.

Vidar casts a spell to see that which cannot be seen and sees nothing different for his trouble.

I'm still checking off the list from Rullis' stated actions...

Rullis calls into being a shimmering weapon of Gozreh but it too struggles to make a mark on the increasingly surrounded Foxglove.

The masked noble roars with an almost furious giddiness, The necromancer will reel with delight at the new subjects. The council will reel in terror at the power I've become! Xanesha will choose me above that pretender and you will all be dead! DEAD!

GM meanness...:

1-2 Cam, 3-4 Cris: 1d4 ⇒ 4
1d20 + 12 ⇒ (16) + 12 = 28
1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (20) + 6 = 26
Confrim?: 1d20 + 6 ⇒ (15) + 6 = 21

1d4 + 5 ⇒ (1) + 5 = 6
2d6 + 4 ⇒ (4, 5) + 4 = 13

The Kithian formed Foxglove turns the bulk of his attention on the kensai slashling violently at the elf and pressing his attack so as to also gnash at her with plague ridden teeth and slash at her with disease ridden claws. The sharp blade bites and though Cristiel throws off an advance of teeth she is turned about into a vicious blow to the abdomen piercing flesh and overwhelming even her natural resistances against the paralysis of ghouls and their ilk...Cristiel takes 19 total, For DC 17 or paralyzed for 1d4 + 1 ⇒ (2) + 1 = 3 rounds.

Kithian out, round 1. The rest can act. Currently there is Cris and Cam flanking to his sides (E/W) Kithian to his "front" (S) and the spirit weapon for the moment at his "back" (N) just to give a reference...


Thats enought to take down the ghast, everyone can act accordingly...


Duh I should have done this a slightly different way...

Perception, Vidar, Cristiel, Rullis, Cam, DC 16:
Near the back of the area, a number of pieces of what look like shattered crockery seem to move about the floor as the fight escalates. The effect is subtle but notable due to the room being stone (no shaking) and the effect seems unsettling unnatural as the bits shift and flip within the small area of their broken home on the floor. This is close to the furniture against the back wall so almost 70 feet away

Other than the roll to notice (since Kithian and Sayniek are actively engaged in being clawed or bitten I'm not seeing them having a chance to notice something so innocuous), folks can act.


As Cristiel spins Manartyelo hums its song and then bites into the torso of the ghast. The lithe but sickly looking woman hisses and steps with the impact of the blow only to be sickeningly cut in half by the imposing barbarian to the side. So much for THAT tying anybody up for any amount of time,lol

Sayniek meanwhile entrenches herself against the male companion as he batters against her smaller but well armored frame. Vidar reaches forward and boosts her strength with magic while Cam wheels around the outside edge of Sayniek's defense and lands a hard strike on the frustrated ghast.

The shadowy Foxglove as Kithian rushes forward and paws at the half-orc with great malice with a clawed hand as he screams , I wonder how your deaths shall affect those who rely on you? What things might go unfinished that you were meant to do? Kithian takes 7, I need two Fort saves (Label A and B please) at DC 17

The other ghast paws at Sayniek to little effect.

I need perception checks from Vidar, Cristiel, Rullis and Cam please


one of those effects got up in what was essentially a free round, it week take another round to get the other. If you want we can assume the spurit weapon is.next round or you can choose one spell to have been cast and do the second one from here?

-Posted with Wayfinder


The two ghastly companions rush forward, moving to strike at Cristiel and Sayniek but neither making progress against the ready warriors. Foxglove produces a mask which has the look of skin stitched together and places is on his face, in doing so his form flicker and shifts and he appears disturbingly like Kithian though the ees are clearly cloudy and marked with madness he gestures to the barbarian with the cruel looking cleaver in his hand clearly tempting the half-orc into battle.

Group is up. From the rough descriptions the room can accommodate wide maneuvers to get past Kithian/Sayniek/Cristiel who I imagine in front of the rest of your. Aldern is about 50 feet back from the group...


Okay, I am ready with one question: Cristiel, they are charging. Are you going to counter charge or take the charge and counter attack? I wasn't clear so my error becomes your tactical advantage. Sayneik is braced to take it so ou can line up with her or you can come out and meet one of the minions halfway (as that is the one that is charging you)


best laid plans...caught the plague and in real rough shape, will yry to get us up and going this weekend otherwise Monday, sorry for the delay

-Posted with Wayfinder


so I got hit on every front, now work and school. I will be out of commission through tomorrow and maybe Thursday, but ill got things going before the weekend for sure, sorry for the delay

-Posted with Wayfinder


sorry my comp crapped out as had ny phone. New tech in hand but might be a day...

-Posted with Wayfinder


I keep missing posts but I think I have my head wrapped around it, my connection has some sort of connection/timing issue and if I am on a thread too long it won't ever resolve even though it looks like it has...

Kithian casting, with a fast Rullis follow up pretty much initiates combat. Given the monologue and the general *makes woody woodpecker whistle sound* of the enemy the rest of you can post opening actions and then he and his will respond... Kithian and Rullis have gone so the rest of you can move or prep in the round as you will...I'll respond from there.


While the group peppers the man with stunned question it is Kithian that seems to get Aldern to truly react as he starts screaming at the lot of, Your LORDHSIP, your lordship is how you will refer to me you uncivilized trash! The shell of a man brandishes about his weapon but does not move forward his gaze floating over the group but in a sense not truly here in the now and present, his minions clinging about him but also not truly responding, A fitting end? A fitting punishment. Meddlers must kneel to your lordship. Beg of your lordship. You are in my employ yes? Aldern's eyes seem to finally focus and he points at the group of you with his cleaver, Bend the knee to your Lordship. Or die then do it anyway...


The door opens into a chamber of some size, large and voluminous with high walls and a higher ceiling. The stone is dark, almost black but large strands of green and black mold curtain and cling to various rough edges and features of the walls.

There are workshop and laboratory trappings here. A bed, a desk. All of them covered in various and sundry writings and tools. a few candles and a pair or large torch sconces play flickering light throughout the space. There is blood, everywhere. The scent of it along with the rotting smells from elsewhere and fresher scents of the same from within the chamber seem to permeate the space. There are bones and body parts and people...

Three to be exact. One man and one women with pale white skin and cold blue eyes stand mostly naked in the space. They are almost provocatively or sexually dressed but the clear lack of life in their beings does much to tampen down whatever carnal excitement the display is mean to convey. The third person is dressed in a way familiar to many in the group; as a noble, almost foppish in dress. A vest with gold buttons. Ruffles on the shirt sleeves. Short breeches and hose. The face is not as familiar...

Whatever beauty Aldern Foxglove once possessed as a noble man of leisure has been replaced with a grin so clear in its malice as to almost be comical. His eyes have turned from hazel to white and the flesh of his face is clearly peeling in places as though disease itself somehow is attempting to escape such an inhospitable host. He is clearly dead but somehow alive.

He too is covered in blood, a large almost cleaver like blade in his hands shining brightly with fresh blood. He bounces the tool in his hand lightly as he sees the group warily enter, his face smiling but voice cruel, I had hoped to have more time. Things have gone so quickly, so very quickly but then I have also wanted this so much. You stole someone very precious. You took things I wanted to love and replaced it with so much...meddling Aldern's voice hangs on that last word its utterance clearly laden with hate yet he and his companions stand fast and do not move...

Group can act or talk, or both, lol. The room is big about 60' square and Aldern and company are about as far away as one can get (say 50' or so with furniture against the back wall.


As the ribald banter goes on him behind him Cam pulls out his tools and gets to work on the door checking it over for traps, tricks and a mean to unlock it without the key. Satisfied that it is not trapped, the bard works at the lock as receives the ever satisfying click of another lock bypassed. The door is heavy but well hung and Cam is able to inch it open easily. As soon as there is about an inch worth of space the sound of clapping can be heard from within...


Cursory examination reveasl that if the goblins had anything on them (unlikely) it has been pulled into the churning pool in the center of the room. The door itself is stone and well built. Sturdy and covered in fading marks and symbols that match much of the art and style throughout the house. It appears, the door is locked.


Well I'll assume he keeps his rolls....but when I do them math...

The ghasts complete their charge, the first stumbling as it approaches Sayniek as an arrow from Vidar lands in its chest. The idyllkin promptly ends its days. The second practically spins on its approach as Cam lands a resounding shot in the leg on the second ghast lining the head up perfectly for Manartyelo to subtly hum as it is brought down upon the ghast. Both bodies slide down into the water and are taken to parts unknown.

The pool churns and rushes and all that remains is the large stone door...


Oh got it. They will close at the end of the round, its possible to hold actions (so you can amend Kithian if you would rather wait for them to get into range.) Physically from where you enter it would seem Sayniek and Cristiel would be side by side on the left with Kithian and Cam side by side on the right with Rullis and Vidar filling in the doorway.


I'm gonna scream. I have gotten kick off like 3 times in two days...OK

The group fills the larger chamber slowly, setting a firing of line of sorts and unleashing on the goblin ghasts with whatever ranged power they can muster. Some shots land, others don't but the ghasts are clearly engraged but also still goblins...

The three approach the group along the outer rim of the whirling pool. With the distance and the terrain they take the approach slowly, their small legs unable to carry them the full distance to the carefully placed group. One of the goblin attempts to cover the distance more quickly, slips and falls for his trouble and then plummets into the swirling pool below. There is a momentary thrashing from the goblin ghast before it is pulled below the waves. The final two get closer and then Rullis unleashes his channel both of them shrieking as they burn but neither of them yet so damaged they cannot continue to approach...

The group gets another round to act before the ghasts close the distance. One came left and one came right and the slope is 10' feet wide and they are about 10' away from you.


Dammit i lost a post. I'll get it redone when i can...

-Posted with Wayfinder


Okay I will wrap my head around this litany of ranged rolls and get you an opening narrative to combat in the morning, lol.


Oh duh right, I have to assume that letting Cam skulk and actually chatting a bit plus the actual combat would chew up your two minutes, sorry.


1. From the opening into the cave the room is about 35-40' across or so. That lip around the pool is all at an angle, all covered in muck and yes is difficult terrain. From the first casting to now has been about 10/15 minutes when you add up watching Cristiel getting messed up, winding through the caves and giving Cam enough time to snoop around in front of you.


Cam offers a whimsical statement which is enough for ghoulish instinct to kick in. Though not unintelligent the ravening need for flesh and bone makes ghouls poor strategic thinkers and the run after the bard.

Their momentum carries them too far, too fast and the groups blows on the ready and in the subsequent moments proves too much as once more blades sing, clang and hum and more ghouls are brought down.

Assuming standard protocol

Cam moves forward silently to scout.

From here the cave network open into a final location, a large cathedral like cavern with a large over arching roof some 30' above. A pool of sloshing foamy seawater churns in a pool some 20 feet across while small break in the stone whip and whistle with wind coming from above.

The area around the pool is sloped and riddled with mold and slime from the moisture making for dangerous maneuvering. A tall stone door stands opposite of where the group would enter, clearly the only other exit. Outside this door 4 goblins, dressed similarly to many that the group met at Thistletop stand idly by, neither moving nor talking but it is plain from ashen skin and fierce yellow eyes that these goblins have turned into something all together more than they were. They look similar to the leader of the group that assaulted the group at the sanitarium. (Ghasts)

Cam is able to go back to the group and relay this information without alarming the goblins.


Sayniek go ahead and post an attack roll...


Anyone going to respond to him? Kiting seems valid here but folks have to say so/be ready/state intended actions...etc...


Man never trust Vidar with a diagnosis...or a treatment for that matter

The group winds through the cave only to realize that the two branches combine further into the complex. A stretch of viscous looking mold encourages the group to double back and use the other tunnel. Moving through this section it is easy to see where the other ghouls were set as spotters to guard entrance into the complex which is why they came so quickly to the groups entanglement with the bat.

After many feet the sound of odd rushing air and other cavelike drippings and murmurings give way to the echoes of grunting, slurpling, shifting and clacking of bones and teeth as the group approaches a large open area.

Half of this foul smelling cavern is heaped with ones and body parts, some fresher than others with many of the bones having been cracked open and the marrow expertly licked clean. 4 ghouls slobber over the pile apparently too immersed in their activities to even notice the likes of the steady clank of Sayniek's armored body moving through the complex.

Faint light from another passageway beyond and a single torch within the chamber do much to dissipate the arrival of the group's own light. Standing in a line the group seems to have caught the creatures unaware...

Rullis its the hat not the ring that radiates magic though someone could roll appraise on the ring if they like...

From the entrance to the bone pile is roughly 40 feet. Terrain is considered difficult due to the sheer volume of pieces scattered about. The room is foul but not quite at the point of needing a Fort save. Group can act as they post...


Anything else as far as the loot or the now half dead Magus? Or do you proceed from here? Two more branches. Lets call them "left" and "right" :-p


I think Can would notice, its in the upper range of something that would be offered from town or the caravans, it has a distinctive look, etc.

-Posted with Wayfinder

1 to 50 of 1,158 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.