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Bear trap

DM Devon's page

1,402 posts. Alias of PirateDevon.


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Krinst looks somewhat pleased at Vidar's train of thought, I would prefer it. Politics in Magnimar are complicated and sometimes even my staff and I do not see eye to eye. If the Lord-Mayor is to succeed in the long term more...diligence is at times required. I appreciate you taking steps to minimize eavesdropping.


Going to Sandpoint will add a few days but I can't fault you for staying connected to your community. As for the bodies, yes there were such markings, as I noted in our first meeting we had awareness of the cult, we merely did not make the linked circumstances public. Appropriate steps were taken to renumerate families and losses at the time, the susbtance of the creature's leavings are yours as is.

The man fishes into his coat and pulls out an envelope and passes it to Cam, For your work. The contents should aid in your endeavors, don't lose it. Go to Turtleback on your best perceived course and send word when you know more or on completion. I'll assume if I don't hear from you in 5 weeks or so that you have failed.

The man smooths the front of his coat, Is there anything else to discuss?


Krinst manages a slight smirk as the wizard pipes up, I'm not so foolish to think I could use her nature to deny you reward. Merely to embolden my request. Yes, let's move on to somewhere more comfortable.

Krinst waves the group to follow and has the group winds it way out of the Pediment buidling to a carriage that is waiting. A few short minutes later the lot of you are escorted in the Usher's Hall and then guided to a large state room with a table, refreshments, and a number of chairs all framed in a room with large glass windows and various tapestries and stately decorations.

Krinst speaks to a steward who runs off and returns with a large parchment which Krinst unrolls on the table as he gestures to the group to sit and partake of the food and drink. Alcohol in the form of mead, wine, and a cask of amber ale are available amongst a variety of finger foods.

Krinst waves at the map. WE are here. Turtlback is about two weeks to the East of us on foot or by sailing barge. The Yondabakari and Skull rivers can get you all the way to the town itself though your approach will be well made and easy to see. By land the paths vary in quality but there is a well traveled road often called "The Dry Way" that follows the river and then of course there is a path that would take you via the new and old Sanos forest trails. The Dry Way is very often muddied, especially this time of year. The Sanos trails...well...we do our best but the forest is exactly the kind of place bandits and other threats like to hide...


Krinst's expression darkens as he reads the letter and a frown deepens on his face as he hands the letter back, No clearly not alone. So there are more of these creatures engaged in this plot. Her observations are not wrong though, if greed is what they are after the Lord Mayor would be an ideal target.

Krinst takes a moment to sit and run his hands through his hair, I had hoped that this would be finished. If this letter is right then the town is already compromised. Its a small place, little in the way of official contact. What's more is I sent a team through there not to long ago to help at Fort Rannick, rumors of giants and trolls. This is the last thing we needed.

Krinst gaze falls on Sayniek with a narrow expression, Evil...I know you have loyalty to Sandpoint but this plot...evil. I could send guardsmen but they wouldn't know how to handle such a creature...what would it take for Heroes of Sandpoint to serve Magnimar in this matter?


The guard takes a step forward, clearly irritated and flips up the canvas sheet only to stumble back a bit and then yell, Captain!

There is a flurry of activity as the group is accompanied by a gaggle of guards who take over the body and various items and escort the group to a nice room in which to wait.

Its only a half hour until a well known thin aide to the mayor, the political agent Krinst arrives. He considers the group with a neutral expression, I'm not sure bringing the body of a giant snake to the Pediment was...the quietest way to handle this matter.


"Bob" grunts and starts to wind the cart through the various narrow streets that mark the poorer section of the city eventually opening up into more robust actual "roads". Moving along and through the various throngs the group finds itself arriving at headquarters as the light of the day starts to make its final move to fading.

A guard approaches the cart, No parking here! and the driver hitches his thumb at Vidar with a shrug.


After about an hour Cam is able to return with "Bob" the driver and his cart and canvas tarp. "Bob" takes a pipe break while the group loads and covers everything and then hops back onto the driver's bench with a grunt, Where to then?


Kn local for Rannick or Turtleshell


YEah she was sitting on a lot so to speak. This is the funny thing about getting deeper into these APs the lists of stuff you walk away with, lol


Moving the body out of sight the group takes its time and thoroughly looks over both the lamia and her lair in the shadows of the clocktower's overlook.

They find a number of items of interest:

Xanesha herself wears a medusa mask and a few minutes of inspection reveal her weapon to be an impaler of thorns . She also wears a medallion of the Sidedron mark, much like the one found on Foxglove and is garbed in a snakeskin tunic

Sihedron Medallion:
While worn, a Sihedron medallion grants its wearer a +1 resistance bonus on all saving throws. Once per day, as a free action, it may be commanded to bestow the effects of false life on the wearer. Placed on the neck of a dead body, a Sihedron medallion preserves the body indefinitely via a gentle repose effect.

Keys found on the lamia open the seven chests noted earlier.
The first five chests each contain coins, kept in small leather pouches in denominations of 100 coins per pouch. In all, there is 33 ,000 cp, 8,100 sp, 900 gp, and 100 pp spread throughout these first several chests. The sixth chest contains 4,200 gp of various bits of jewelry and small pouches of gemstones. The seventh chest contains four potions of cure moderate wounds, a +2 Small kukri, a ring of jumping and a golembane scarab

A letter is also found amongst the stones and dust, crudely crumpled as though, perhaps in anger. It reads:

My sister,

I trust your little band of murderers is doing well, gathering the greedy souls for our Lord's rise? Has Magnimar proven to be as sinful as you hoped? It may interest you to know that my play to nurture greed amongst this ignorant backwater has blossomed - the quality of greed in a soul is so much more refined when given the proper care. Are you still simply carving the rune on them as they expire? Crude, for for sure dear sister, you should try my much more elegant practices some time. In any event, I'm sure that your plans to harvest greed "in the wild" are progressing well enough, I just hope that your raw, ungroomed, and inferior victims don't spoil the purity of mine own effort. If you tire of your project know that you are always welcome to come to Turtleback Ferry and serve as my assistant. Fort Rannick should be in our control by the time this reaches you in any event, so there will be plenty of room for you if you wish to come crawling back.

Oh! I forget! Poached the Lord-Mayor yer? By all accounts he might be the cream of that crop over there, and he might be at least as good as what I am harvesting here. Something to consider.

Lucrecia


There is bunch of stuff, I'll have a post up in the AM


Apologies I lost the post at one point (not in the browser but in the app I was writing in to not lose it in the browser) so I sorta through my hands up in frustration Saturday...

Ragathiel brooks no escape for those who require punishment in the fires of vengeance and her servant follows through to the letter.

Despite the distance and the difficulty both of Sayniek's arrows find home and the lamia stumbles in her escape. These prove to be her final movements as the unerring missiles of glass like force streak from Vidar's hands and make a spectacular collision that renders the lamia dead and collapsed just as Kithian and Cam move around the building to get a bearing on the escaping creature.

There is some stirring in the nearby street but most of the denizens of this district are content to leave well enough alone and the group doubts and guards will come anytime soon...


you guys suck ;) work was crazy but I'll get an update up this weekend to describe how much, lol

-Posted with Wayfinder


So Kithian and Cam will need to make survival/perception checks to see blood tracks or anything else as they round the building. Vidar, can indeed still see the lamia shuffling off down the road...

Well Sayniek roll attacks, and I will DMify them to see if you get really lucky...


Okay. I thought I was waiting for a post but then I realized I was wrong...

Sayniek lands another telling blow but the lamia is not dead. Gazing up at Sayniek from a distance the lamia then gestures and disappears from sight.

Cam barrels down the tower nimbly but is still a few feet behing Kithian with his enhanced speed.

Group is up. Perception checks for anyone trying to spot the now invisible lamia...


[Ok ok....post hoc arrows and then round...[/ooc]

Sayniek lands a hit against the lamia while others try but fail. The snake woman hisses in irritation but reminas on her feet as she stops her fall...etc etc etc

Sayneik lands a strong blow at longer range and the lamia screams as she is clearly simply trying to escape. A moment later the magic missiles collide and she is obviously injured but not yet unconscious.

Kithian under the effects of the haste bounds down the stair, his natural higher speed further pushed by magical means. Hopping, jumping and barreling down the steps, many more planks and section fall but well after Kithian clears them and get all the way down to the main landing and out the door, but on the opposite side of the building from where the lamia should be...

Sayniek has one more shot in this round. Cam has actions this round.


yes, you should still be under hate for a little bit longer, a round or two?

-Posted with Wayfinder


I confess I enjoy 5/6 as well. It's honestly strange to me to see how people come and go on the boards. If there is interest I can try to fill a slot to beef us up a bit.

-Posted with Wayfinder


Super sorry for the delay work has been uts this week in unexpected ways.

Following Vidar's lead the group decides to try to plink her with arrows rather than pursue but many of the shots are wide of the mark, the lamia still retaining a surprising level of nimblness in the air. Kithian's arrow grazes her but it is hard to tell how much real damage it does as he float to the ground. Reaching closely to the ground the lamia ends the spell prematurely and falls another 10/15' to the ground with a thud. Obviously feeling the effects of everything going on the lamia looks ready to move...

Allright group is up. She is about 100 feet away now that she is on the ground.


Hmmm...Kithian needs Acro and Grapple. She will need to make a STR check if he succeeds to see how the magic treats the addition of his weight. (Basically if she is strong enough the spell will think he is part of her weight capacity, if she isn't Kithian will overload the spell) so wither they will be grappling in midair or they will start to plummet to the earth like a meteor. She is currently 70+ feet in the air...

The lamia twists in the air to shield herself from the fireball but clearly even despite her efforts she is hurt and it appears that she is about to do something in response... But its not her turn yet.


Its never easy. Sorry for the delay.

The lamia takes a pair of hard blows and she screams in obvious anger. The wizard was still on his feet and the other meddling heroes swarmed upon her. Hissing, the lamia swings her weapon wide and seems to be looking to press on the attack until she suddenly starts to move.

Sayniek and Kithian are caught off guard by the sudden attempt by the lamia to break away but Cam is nimble enough to catch another solid hit on the snake woman's flank. It doesn't stop her, however as she slides right off the edge of the baclony and begins to fall to the earth below.

a quick appraisal lets anyone know that she is clearly moving slower than she normally would, floating gently, not unlike a feather.

Again, apologies. Group is up.


sorry my pdfs got corrupted so I need to get new copies (hopefully not corrupted) when I get home tonight. Its just better to DL that stuff from Paizo at home so I'll get the update tomorrow.


The gaze was SLA. This is super fascinating you guys rolled like demons. I need AoO from the three martials...


Sorry folks Vidar is having some posting issues so I am going to roll for him, we are talking via DM

Dicery:

Vidar Fort: 1d20 + 3 ⇒ (18) + 3 = 21

Vidar's flesh starts to turn a greyish stone color as his face contorts in frustration but the effect seems to not be able to take hold and Vidar then steps back and casts a spell of his own. Magic waves of energy flow over the group and all of you feel sped up by Vidar's magical power...Vidar makes his save, takesa step and casts Haste. Group is up


Oh yeah you are right, for some reason I have been walking around thinking it was within 4.

One image disappears from Kithian's blow. Another one from one of Vidar's missile. Another hits its mark however and the lamia hisses in irritation more than anything. Sayniek misses by a wide margin. Two version of the lamia still remain...

The snake woman turns her attention on Vidar, apparently thinking him the biggest concern at the moment. The elaborate crystal and gold mask upon her face humming and then emitting a bright green flash at the wizard...DC 15 Fort save please or be petrified for 1 minute.

Group is up after that...


She has reach and a simple step will not help you as she closed to 5'. She can threaten 5' and 10'.

The lamia laughs at Kithian, or rather the various lamia laugh at Kithain as he swings at the nearest version of her and cannot even seem to land a blow.

Vidar:
Mirror Image, clearly. Just wanted to note that if Kithain didn't clear an image at AC 21 that means he didn't actually hit her AC yet.


Man this s!*+ is nasty sorry for the delay

Sayniek detects evil for sure and Kithian's summoned hound starts to survey the area in earnest though it proves to be moot as suddenly the lamia is exposed.

Vidar catches the flutter of movement all too late, the damnable creature, though invisible to the others, had hidden above him in the rafters and crooks. Descending upon the wizard he is too slow to avoid the nasty barbed spear in the snake woman's hand and she falls upon him. Vidar takes 15

To the others her arrival is sudden and multiple. As the invisibility fades where there should stand one there stands four of her. Her snakelike body moves counter to her angular arms and whip like hair creating quite menacing effect...

Xanesha for those wanting a better idea...Group is up.


sorry guys support sick I should have an update late today or tomorrow AM

-Posted with Wayfinder


I dunno, you haven't gotten killed in all this time, seems to me you are plenty durable. Guess we will see how this fight goes though, lol.


Even with Vidar's assurances Cam is certain the foe before them is quite real. Sayniek and Kithian will get +2 to their checks. Its you init, in effect, sorry if I wasn't clear about that so everyone can state actions for the round.


A voice echoes from seemingly in the middle of the group. BECAUSE you are a fool wizard!

A large creature of black skin and red eyes featuring long sinewy batlike wings and a somewhat overly elongated humanoid like body rises from below the open area of the tower and hovers level with group though outside normal reach distance in the air. The creature utters a below at the group.

Wil Save DC 20:
Thats not a knife! Or a demon for that matter. Simply an illusion. Tell your friends during the next round and they get a better chance to disbelieve

Vidar:
Ventriloquism (the spell) explains that hard to pinpoint vocals. She is clearly ready for the group. This most likely means she is invisible but had the sense to hide as well. Undoubtedly in an effort to let other magics do their part on the group...


Gmery:

1d20 + 11 ⇒ (17) + 11 = 28

Vidar exits onto the platform with Sayniek and looks around. He notices the tarnished and grime covered angel and notes that really the stature might be onyx but the detritus has muddled the stonework. Vidar almost gets caught up n the clever engineering of the semi conical roof. What jumps out the most is the presend of seven moderate sized chests lined against the far wall.


Sayniek moves across the room and past the various clockwork that sits still. She exits out the door and finds herself on an alcove of sorts, a 25 by 35 expanse of wood that is covered by a peaked roof. A statue of an angel looks out over the clock to the district below. A cursory glance notes that there is a slight pitch to the angle of this section of the tower but nothing tooo extreme.

Sayniek is met with the fluttering of birds as a pair of pigeon fly from the statue but otherwise the Idylkin finds no one here...

Anyone else?


Sayniek follows and sees much of the same things Cam has though the idylikin also notes that there are long tracks in the dirt and dust that look like something large was dragged or that the lamia of Ironbriar's affections has come this way.

The warrior is also sure she hears speaking for an idle second but cannot pin point it.

Wis Sayniek DC 16:
Spellcasting. Probably outside.


As Cam moves up into the next level Vidar offers an observation from below. Out of the corner of his eye Cam is sure that there was movement outside but sees nothing, however the soft cooing of pigeons can be heard all be it a bit muffled. Perhaps the birds are outside rather than in this section.


sorry missed this

The room seems like a great amount if traffic has come and gone through this area to the platform beyond.

-Posted with Wayfinder


Cam gingerly moves to the steps and pokes a head up to the next level. A somewhat short room with a peaked roof features two sections of sorts , the area closest to the stairs leads to platforms that run around the intricate mechanisms of the bells and clock, long stopped and covered in dust, rust and bird s$$~. Past the platforms is an open area with a small door, open, that appears to lead outside.


The faceless stalker collapses under the final assault of the glass like arcane energy that emanates from Vidar's wand...


YEah no doubt...BAck in 3.5 there was a alt rule in Unearthed Arcana I think that basically was that if a creature took half or more of its HP in damage in a single blow it had to roll to be stunned. This presents a risk to players but I am thinking of instituting that rule in this game? Kithian hits so damn hard and while that in of itself is a benefit it seems like it should do "more"?

Kithian, enhanced in size, easily closes the gap to the running faceless stalker. Another hard blow and strangely echoey scream fills the room as the creature takes a hideous blow but remains on its feet...

Anyone else?


Kithian grows in size and then proceeds to smash on his foe who barely lives through the assault, only to be run through by the arcave duelist on its flank.

Vidar climbs the stair in time to see the remaining foe scramble for steps on the far side of the room hoping to, apparently, climb higher into the building among the clock work.

Pretty much it only gets about 55' feet from you folks...poor bastard. Charges are good here.


One of the stalkers tries to swing on Kithian to little effect. The other maneuvers around Cam (having been a few feet from him in the first place) and attempts to hurt Sayniek which proves especially futile.

Group is up.
.
.
.
KEX
SOC
EXX

K= Kithian
E= Enemy
S= Sayniek
X= Open Square
O= Trap Door


Kithian bounds up the ladder like steps past the trap door and immediately punishes one of the stalkers with a brutal blow from his falchion. The faceless creature still utters a sort of gurgled cry but remains on its feet.

Sayniek quickly follows and presses herself to Kithian's flank watching the other stalker who looks to be working its way from the other side.

Anyhting from Vidar here?


Apologies for the delay, I got hit by some wicked cold thing this weekend. Just recovering...

Kithian creates a stirrup for Cam and the two allies look at eachother to signal pushing the bard up through the trap door.

Much to Cam's expectation there is an ambush and though the bard's acrobatic skills are many the push through the door is not the most elegant as he rises up through the door and does a sort of half roll on the floor above.

Faceless stalkers, unformed and mishappen in their natural state attempt to lash out at the new arrival but nothing lands a solid blow.

Cam is up and out of the way and luckily unharmed. The rest of the group can act. Im not going to charge Kithian an action for the boost up. One of the stalker's threatens the trapdoor but used an AoO on Cam already. Move action to get up and through the trap door. The room above is basically one large square with some mechanics on the ceiling and large bells hangin in the cetner. No real terrain to speak of.


Cam give me an acro check and a ref save.


Cam takes his traditional position at the front of the group, inspects the trap door and gives a listen for good measure. No sounds come from beyond the door which is probably the single most suspicious thing that has happened all day...

Let me know how you want to handle the popping through the trapdoor since there are probably things waiting for you...


Cam any thoughts on the hole in the floor or are you going to check the trapdoor?


For Sayniek's spells you guys can basically spend a couple minutes before going through the trapdoor onto the level where the bells hand to maximize the timing. I will note that Kithian will take up a lot of real estate on the upper floors if enlarged and getting through the trap door might be a challenge...

As to Cam's thoughts...yes you could theoretically climb up through that space but you would need to find a way to anchor a rope or something or be really daring in your jump off the steps close to that ceiling section.


Plenty of time.

Vidar touches on of Cam's arrows who then lobs the missile up the tower. The pale magical light finds home in the wood around where the other bells to the tower hang in a room up above. A pair of humanoid faces (murky at this distance) seem to quickly peer out over the edge of the open space and the nscuttle away upon realizing that the group seems undeterred.

Kithian is able to navigate back up to the rest of the group though some of the destroyed sections make for some perilous jumps. Taking his time the barbarian rejoins the others.

Some 60 feet remain but no more heavy objects tumble down at the group. For now.

Anything else prep wise you folks want to do before you reach the trapdoor that leads to where the bells are?


Danger sense noted...

Mayhem!:

Bell 1,How many?: 1d4 ⇒ 1
Bell 1, Cam, Vidar, Sayniek,Kithian: 1d4 ⇒ 1 Cam
Bell 2, How many?: 1d4 ⇒ 2
Bell 2a, Cam, Vidar, Sayniek,Kithian: 1d4 ⇒ 1 Cam
Bell 2b Vidar, Sayniek,Kithian: 1d3 ⇒ 2 Sayniek
Bell 1 v Cam: 1d20 + 15 ⇒ (1) + 15 = 16
Bell 2 v Cam: 1d20 + 15 ⇒ (3) + 15 = 18
Bell 2 v Sayniek: 1d20 + 15 ⇒ (14) + 15 = 29
Say Dam: 6d6 ⇒ (3, 4, 6, 2, 2, 4) = 21
Kith fall: 3d6 ⇒ (3, 1, 6) = 10

No sooner has Vidar internally lamented the lack of quality of their target's accommodations then a loud cracking sound erupts from above. Two large metal bells begin the tumble down the tower breaking steps and sections of railing and wall edges.

Cam narrowly dives away as one bell means to crush him sadly jumping into the path of the second, which he manages to dodge narrowly again. The stairs rip away around him but he manages to stay on what is left of his small section.

Vidar has the good grace of being between all the falling bells and manages to not be in the path of any of the bells or having trouble staying upright as the stairs around the group are smashed apart.

Kithian is also missed by the bells but is sadly standing on a very questionable section of stairs that sends the barbarian tumbling after the bells back into the main level below. Kithian falls for a total of 10-2=8. Not bad for 30 feet.

Sayneik is hit dead on by the last bell the heavy metal and graviy working to try to crush the idylkin in her armor. The bell smashes against her but she manages to keep her feet and the stairs, thankfully, remain stable near her. Who knew bells could roll so high... 21 damage on the oradin.


The party begins the ascent of the tower and Cam leads the way, following the steps past the artificial ceiling of the first floor into the long wrapping steps that will carry the group up above. In the various windows and creaking seams of the dilapidated tower everyone can see a floor with a large hole in it resting above a a series of large bells hangins amidst the darkness and dust high above.

I'll need ref saves please

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