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Duh I should have done this a slightly different way...
Perception, Vidar, Cristiel, Rullis, Cam, DC 16:
Near the back of the area, a number of pieces of what look like shattered crockery seem to move about the floor as the fight escalates. The effect is subtle but notable due to the room being stone (no shaking) and the effect seems unsettling unnatural as the bits shift and flip within the small area of their broken home on the floor. This is close to the furniture against the back wall so almost 70 feet away
Other than the roll to notice (since Kithian and Sayniek are actively engaged in being clawed or bitten I'm not seeing them having a chance to notice something so innocuous), folks can act.
As Cristiel spins Manartyelo hums its song and then bites into the torso of the ghast. The lithe but sickly looking woman hisses and steps with the impact of the blow only to be sickeningly cut in half by the imposing barbarian to the side. So much for THAT tying anybody up for any amount of time,lol
Sayniek meanwhile entrenches herself against the male companion as he batters against her smaller but well armored frame. Vidar reaches forward and boosts her strength with magic while Cam wheels around the outside edge of Sayniek's defense and lands a hard strike on the frustrated ghast.
The shadowy Foxglove as Kithian rushes forward and paws at the half-orc with great malice with a clawed hand as he screams , I wonder how your deaths shall affect those who rely on you? What things might go unfinished that you were meant to do? Kithian takes 7, I need two Fort saves (Label A and B please) at DC 17
The other ghast paws at Sayniek to little effect.
I need perception checks from Vidar, Cristiel, Rullis and Cam please
The two ghastly companions rush forward, moving to strike at Cristiel and Sayniek but neither making progress against the ready warriors. Foxglove produces a mask which has the look of skin stitched together and places is on his face, in doing so his form flicker and shifts and he appears disturbingly like Kithian though the ees are clearly cloudy and marked with madness he gestures to the barbarian with the cruel looking cleaver in his hand clearly tempting the half-orc into battle.
Group is up. From the rough descriptions the room can accommodate wide maneuvers to get past Kithian/Sayniek/Cristiel who I imagine in front of the rest of your. Aldern is about 50 feet back from the group...
Okay, I am ready with one question: Cristiel, they are charging. Are you going to counter charge or take the charge and counter attack? I wasn't clear so my error becomes your tactical advantage. Sayneik is braced to take it so ou can line up with her or you can come out and meet one of the minions halfway (as that is the one that is charging you)
I keep missing posts but I think I have my head wrapped around it, my connection has some sort of connection/timing issue and if I am on a thread too long it won't ever resolve even though it looks like it has...
Kithian casting, with a fast Rullis follow up pretty much initiates combat. Given the monologue and the general *makes woody woodpecker whistle sound* of the enemy the rest of you can post opening actions and then he and his will respond... Kithian and Rullis have gone so the rest of you can move or prep in the round as you will...I'll respond from there.
While the group peppers the man with stunned question it is Kithian that seems to get Aldern to truly react as he starts screaming at the lot of, Your LORDHSIP, your lordship is how you will refer to me you uncivilized trash! The shell of a man brandishes about his weapon but does not move forward his gaze floating over the group but in a sense not truly here in the now and present, his minions clinging about him but also not truly responding, A fitting end? A fitting punishment. Meddlers must kneel to your lordship. Beg of your lordship. You are in my employ yes? Aldern's eyes seem to finally focus and he points at the group of you with his cleaver, Bend the knee to your Lordship. Or die then do it anyway...
The door opens into a chamber of some size, large and voluminous with high walls and a higher ceiling. The stone is dark, almost black but large strands of green and black mold curtain and cling to various rough edges and features of the walls.
There are workshop and laboratory trappings here. A bed, a desk. All of them covered in various and sundry writings and tools. a few candles and a pair or large torch sconces play flickering light throughout the space. There is blood, everywhere. The scent of it along with the rotting smells from elsewhere and fresher scents of the same from within the chamber seem to permeate the space. There are bones and body parts and people...
Three to be exact. One man and one women with pale white skin and cold blue eyes stand mostly naked in the space. They are almost provocatively or sexually dressed but the clear lack of life in their beings does much to tampen down whatever carnal excitement the display is mean to convey. The third person is dressed in a way familiar to many in the group; as a noble, almost foppish in dress. A vest with gold buttons. Ruffles on the shirt sleeves. Short breeches and hose. The face is not as familiar...
Whatever beauty Aldern Foxglove once possessed as a noble man of leisure has been replaced with a grin so clear in its malice as to almost be comical. His eyes have turned from hazel to white and the flesh of his face is clearly peeling in places as though disease itself somehow is attempting to escape such an inhospitable host. He is clearly dead but somehow alive.
He too is covered in blood, a large almost cleaver like blade in his hands shining brightly with fresh blood. He bounces the tool in his hand lightly as he sees the group warily enter, his face smiling but voice cruel, I had hoped to have more time. Things have gone so quickly, so very quickly but then I have also wanted this so much. You stole someone very precious. You took things I wanted to love and replaced it with so much...meddling Aldern's voice hangs on that last word its utterance clearly laden with hate yet he and his companions stand fast and do not move...
Group can act or talk, or both, lol. The room is big about 60' square and Aldern and company are about as far away as one can get (say 50' or so with furniture against the back wall.
As the ribald banter goes on him behind him Cam pulls out his tools and gets to work on the door checking it over for traps, tricks and a mean to unlock it without the key. Satisfied that it is not trapped, the bard works at the lock as receives the ever satisfying click of another lock bypassed. The door is heavy but well hung and Cam is able to inch it open easily. As soon as there is about an inch worth of space the sound of clapping can be heard from within...
Cursory examination reveasl that if the goblins had anything on them (unlikely) it has been pulled into the churning pool in the center of the room. The door itself is stone and well built. Sturdy and covered in fading marks and symbols that match much of the art and style throughout the house. It appears, the door is locked.
Well I'll assume he keeps his rolls....but when I do them math...
The ghasts complete their charge, the first stumbling as it approaches Sayniek as an arrow from Vidar lands in its chest. The idyllkin promptly ends its days. The second practically spins on its approach as Cam lands a resounding shot in the leg on the second ghast lining the head up perfectly for Manartyelo to subtly hum as it is brought down upon the ghast. Both bodies slide down into the water and are taken to parts unknown.
The pool churns and rushes and all that remains is the large stone door...
Oh got it. They will close at the end of the round, its possible to hold actions (so you can amend Kithian if you would rather wait for them to get into range.) Physically from where you enter it would seem Sayniek and Cristiel would be side by side on the left with Kithian and Cam side by side on the right with Rullis and Vidar filling in the doorway.
I'm gonna scream. I have gotten kick off like 3 times in two days...OK
The group fills the larger chamber slowly, setting a firing of line of sorts and unleashing on the goblin ghasts with whatever ranged power they can muster. Some shots land, others don't but the ghasts are clearly engraged but also still goblins...
The three approach the group along the outer rim of the whirling pool. With the distance and the terrain they take the approach slowly, their small legs unable to carry them the full distance to the carefully placed group. One of the goblin attempts to cover the distance more quickly, slips and falls for his trouble and then plummets into the swirling pool below. There is a momentary thrashing from the goblin ghast before it is pulled below the waves. The final two get closer and then Rullis unleashes his channel both of them shrieking as they burn but neither of them yet so damaged they cannot continue to approach...
The group gets another round to act before the ghasts close the distance. One came left and one came right and the slope is 10' feet wide and they are about 10' away from you.
1. From the opening into the cave the room is about 35-40' across or so. That lip around the pool is all at an angle, all covered in muck and yes is difficult terrain. From the first casting to now has been about 10/15 minutes when you add up watching Cristiel getting messed up, winding through the caves and giving Cam enough time to snoop around in front of you.
Cam offers a whimsical statement which is enough for ghoulish instinct to kick in. Though not unintelligent the ravening need for flesh and bone makes ghouls poor strategic thinkers and the run after the bard.
Their momentum carries them too far, too fast and the groups blows on the ready and in the subsequent moments proves too much as once more blades sing, clang and hum and more ghouls are brought down.
Assuming standard protocol
Cam moves forward silently to scout.
From here the cave network open into a final location, a large cathedral like cavern with a large over arching roof some 30' above. A pool of sloshing foamy seawater churns in a pool some 20 feet across while small break in the stone whip and whistle with wind coming from above.
The area around the pool is sloped and riddled with mold and slime from the moisture making for dangerous maneuvering. A tall stone door stands opposite of where the group would enter, clearly the only other exit. Outside this door 4 goblins, dressed similarly to many that the group met at Thistletop stand idly by, neither moving nor talking but it is plain from ashen skin and fierce yellow eyes that these goblins have turned into something all together more than they were. They look similar to the leader of the group that assaulted the group at the sanitarium. (Ghasts)
Cam is able to go back to the group and relay this information without alarming the goblins.
Man never trust Vidar with a diagnosis...or a treatment for that matter
The group winds through the cave only to realize that the two branches combine further into the complex. A stretch of viscous looking mold encourages the group to double back and use the other tunnel. Moving through this section it is easy to see where the other ghouls were set as spotters to guard entrance into the complex which is why they came so quickly to the groups entanglement with the bat.
After many feet the sound of odd rushing air and other cavelike drippings and murmurings give way to the echoes of grunting, slurpling, shifting and clacking of bones and teeth as the group approaches a large open area.
Half of this foul smelling cavern is heaped with ones and body parts, some fresher than others with many of the bones having been cracked open and the marrow expertly licked clean. 4 ghouls slobber over the pile apparently too immersed in their activities to even notice the likes of the steady clank of Sayniek's armored body moving through the complex.
Faint light from another passageway beyond and a single torch within the chamber do much to dissipate the arrival of the group's own light. Standing in a line the group seems to have caught the creatures unaware...
Rullis its the hat not the ring that radiates magic though someone could roll appraise on the ring if they like...
From the entrance to the bone pile is roughly 40 feet. Terrain is considered difficult due to the sheer volume of pieces scattered about. The room is foul but not quite at the point of needing a Fort save. Group can act as they post...
The group picks through the cave of the bat and do indeed find bodies one of which seems to have a number of items of interest on them. a pearl ring, an adamantine longsword, a hat that radiates magic and 56gp
Knowledge Local DC 20, Rullis gets +4, Cam gets +2 to check:
The body in question belongs to a local outlaw Shaz "Redshiv" Bilger. He is actually wanted by Hemlock dead or alive. Normally you would need to present his body but you suspect merely telling the Sheriff would get you his reward since he knows the group so well.
The group then winds its way back to the stairs that brought them below the house. Contemplating the next branch in the cave to take there is a strange stirring in the air... I am going to take the liberty to roll a bit for someone here in the interest of moving us along...
Cristiel Wil DC 16: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 6d6 ⇒ (3, 3, 4, 5, 6, 3) = 24
Cristiel Fort Save=1/2 DC 16: 1d20 + 5 ⇒ (1) + 5 = 6
Cristiel Fort Save (Other) DC 16: 1d20 + 5 ⇒ (2) + 5 = 7
Hmmm. I am going to proceed with what I rolled which is rough stuff for Cristiel. If, in the future, you don't want me rolling for you let me know. I know the original group hasn't typically had an issue with it but it occurs I never asked Draconas or Tirion so chime in if it is an issue...
Cristiel is taken off her feet. Hovering in the air she writhes about screaming as some unatrual force tears at her flesh. Long clawlike gashes and bites cut through her armor an into her skin and almost as quickly as it begins, she is unceremoniously thrown back to the ground a handful of moments later.
The magus sees intense flashes of a nobleman, attractive and young, breaking through the stone of the floor above with a sledgehammer anda pick and a wild gaze and a sickly tone to his flesh. As he swings the tools he cries out For you! For you! and Cristiel is certain the man means her. Once the floor breaks he plummets through the air into the hands of a dozen ghouls and she plummets with him. A litany of tearing limbs and teeth, cutting and tearing...and then it is over.
The breathing sounds continue to echo and so too do some more grunts and cries that sounds like other ghouls milling about the complex...
Vines and light flare for a second as four ghouls charge down the hallway, a slobbering mass of undead anger. Rullis' channeled power of Gozreh singes the flesh of all of them, some more than others. Cam's tanglefoot bag lands perfectly, entagling most of the group right at the range that they then meet their end as Manartyelo hums, Kithian's falchion sings and Sayniek's blade dances through the slobbering undead. Kithian's second strike a loud overhead chop that cleaves through bone and skates the stone floor ends the chaos and the group is left with the ever present sound of surf that sounds like some giant's breath entering and exiting the cave...
Well...back to the other branches or stay and look around?
Lighting is torch light/"light" light from a few of you. You came down a single entrance lane so you are at the end of a cave branch off where you entered so you at least can form up two abreast to block them coming in...you have one more round of actions before you see anything so let me know how you want to form up. You could also back up and have 4 abreast but then they could "technically" spill past you...although they would illicit AoO... I need to get more comfortable with maps, I will work on that sorry.
THIS is why I stun the s+&@ out of you, you fight wrecking pain in the ass! :)
Kithian screams with rage his blood pumping with fury as his barbarian nature takes over. Three steps later the half-orc and the bat meet but the moment passes in a half shriek as the bat's scream of mutual aggression is ended in a shower of blood, bone and brain, its skull cleanly caved in by Kithian's powerful charge and strike. The bat collapses to the ground. Other yells echo from elsewhere in the cave.
Tin can preserved for a later date. The rest of you can set some actions.
Okay something is wrong with my brain here but I think I have it sorted, I thought I was waiting for a post. My life is a bit more stable so I 'm going to try to push the post rate back up a bit and get us rolling along. Sorry for the last couple of months.
Lightning arcs and sprays sparks as it collides with stone, the large undead bat having dodged at the last moment, hissing and shrieking as it engages the group.
No longer quiet the rest of the cave erupts in shrieks and yells that answer the bats call. Rullis and Vidar can hear that other things are approaching from other areas of the cave but they aren't there yet.
Cristiel, Kithian and Cam all find the ringing and pain are diminshed enough that they have regained their senses. No longer stunned by the noise they are free to act.
Group is up. Cristiel is a 5' step away from the action while Cam and Kithian will need to use up a move to get into range. Kithian can charge from his position.
The bat screeches at the retreating Rullis but lets him go, taking up Sayniek on her offer...
Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d8 + 7 ⇒ (8, 5) + 7 = 20
Another inch to the left and the fang would have pierced Sayneik's throat but the bite is strong even with the narrow miss. The bat digs its fangs into the Idyllkin's shoulder screeching and gnawing with unnatural fervor.
Sayniek DC 16 Fort save (You aren't immune yet) and take 20 damage
Group is up. Lsat round of paralysis.
1d3 ⇒ 2
Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d8 + 7 ⇒ (5, 6) + 7 = 18
The bat drops to the ground, its large body and wings landing near the rear of the group. The bat lashes out with dull fangs at Rullis and the cleric can see in the chaos of dim lights being dropped and moved about that the bat seems unnaturally grey and seems to be rotting in places on its face with a green glow issuing from its eyes. The moment is short as the creature cries out and bites at Rullis with incredible force.
Rullis takes 18. I also need a fort save please
Round 1 of 2 for the stunned.
As Rullis' shield ignites with its supernatural force, Kithian is rewarded for his skull crunching by the bat suddenly unfurling its wings and screaming at the group. The sound is unnatural like metal and glass scraping on each other at some unearthly level of sound. The scream is focused primarily on the front of the group capturing Sayniek, Cam, Kithian and Cristiel with its power...
You 4 make DC 16 Fort saves or be stunned for 1d3 ⇒ 2 rounds
Round 1. Group init, act in the order you post, obvioulsy if you are stunned you won't be doing much.
Perception DC 20:
From elsewhere in the caves yells and growls can be heard as though responding to the bat's cry.
The group takes the clearly newer tunnel and gets about 10 yards in before the passage opens wider to an honest cave. As the lights play about the cave the sounds of odd breathing changes to surf giving the entire area a strange resonance. Corpses and skeletons litter the cave floor and its clear that there are some nooks and crannies within the cave that might lead to other sections.
Perception DC 20:
As the group enters the cave you notice that above you all is what would appear to be a bat some 4 or 5 feet tall hanging from the rocks above. It seems to have not been disturbed...yet...
While we are at it, Stealth checks please...
As the group moves to descend the idyllkin experiences a vision of rushing information. Clearly in her minds eye Sayniek sees Kasanda Foxglove coming upon her husband Vorel's work. His myriad ritual pieces, and his descent into undeath. Sayniek sees flashes of Vorel Foxglove constructing the vessel that would hold his life essence and the grim concoction he ingests that melts his flesh and destroy his body to birth the greatest of undead, a lich. The images flash in bright colors and glass, the myraid windows of the house coming to life as though to narrate the sick history of the house and what has transpired here. Despite this barrage of information Sayniek resists the urges to run throughout the house in desperation, having seen the darkness that is the Misgivings, she is able to remain calm despite now fully realizing that this is a place of great unnatural acts.
The stairs end in limestone with walls dripping with water and more mold, blue and black swirling about in spiraled patterns. Rubble and broken boes litter the floor and a rythmic sound almost like some giant drawing breath fills and empties the space. 3 tunnels lead on, one north and two west, the most southwesterly of which seems newer than the others.
Perception DC 25:
The soft sound of smacking and almost "grunting" can be heard in the areas beyond the halls. Other creatures are here for sure, maybe...eating?
Spurred by the strangeness of the space Camillo thoroughly examines the door and finds it to be trap free. Opening it reveals a narrow hallway that bends back into a small room that sits at the heart of the house.
In the room the floor has been chipped and chiseled away. In fact, stone cutting tools and picks lie scattered about with rocks and dust. A large hole leads into muddy darkness but the groups various lights reveal a rough hewn staircase of stone that spirals into the dark and somewhere down below the house.
I'm not sure how to articulate my questions about this but is there enough flexibility of self to delay gratification to serve the obsession ? For instance adventuring in a broad sense is fraught with interruption especially for scholars but the acquisition of knowledge and resources usually makes that interruption worthwhile . I guess I am trying to imagine what kind of obsession would put a homonculi in the current circumstances of the group and would let him adventure rather than stay working on his obsession ...does that make sense?
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