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DM Devon's page

956 posts. Alias of PirateDevon.


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The wizard cast two spells in two rounds? That didn't happen. I couldn't have missed that...*looks back in thread* Oh....uh...

Emblazoned in fire and burning the ghoul is sent to final rest s Manartyelo cuts the ghoul down. Actually the searing ray did the job well before the melee people but because I don't notice things we get to chock it up as a "team" kill. LOL

As a side note Tirion has skill focus and a trait or two bolstering THAT particular skill. That one has been playing "talking meat puppet" with his dead archer over in LOF. *shakes head*

Yeeaaahhh Sayniek is in the wrong part of the group to get her fight on. Currently she is watching the barb tell a dog to go snuffling about...

Cam barely misses the ghoul as it thrashes about attempting to find its footing but Cristiel and the bard have done good work surrounding it. Reggie growls fiercely but seems unwilling to take a bite. And who would blame him really?

Sayniek arrives up the steps to see Kithian, the new dog, and Rullis.

The dog takes off with the command and starts snuffling about, leading on down the hallway and (I assume you follo) around the corner. The corner ends in a dead end with a single door that leads "in" to the center of the building much like the downstairs. Kithian cannot quite make it to the door to see what the dog is barking at.

Cristiel, Vidar, Rullis.

SAyniek reaches the top of the stairs to see a dog summoned forth and Rullis preparing a spell via a scroll. Kithian. You have a what :p

Cristiel turns and offers a wide blow but Cam charges from the hallway and lunges at the creature with a solid strike. The ghoul offers a sort of empty wail scream type noise at the violence and turns its attention on the bard.

That attention proves useless as the ghoul finds no flesh for all of its flailing about.

I need next steps from Kithian, downstairs block can roll up actions in the mean time.

Just in case any of you are interested the LoF game that Sayniek and I play in is looking for a soul or two to join us. You folks are a great lot and if you are looking for another game you might take a look.


Kithian begins his casting to summon a dog while Rullis comes up behind him, with a light in tow. The long hallway seems cold and empty. If the wizard came this way, he left little in the way of clues. Sayniek gets to the stairs and starts her ascent.

Camillo rushes as best he can back through the discarded chao littered on the floor and back out into the hallway, the sounds of combat becoming clearer.

Energy flies from Vidar and Cristiel lashes out with Manartyelo and the combined force of the new allies does its work as the ghoul gurgles and falls with a wet thud. The ghast cocks his head at the ghoul as it falls to the ground. Its eye fix on the elf and then the creature sneers in disgust as it turns on its heels and departs into the night.

Meanwhile Reggie begins to growl and turns as the guard (long presumed dead) begins to stir in the corner near the other guard and the farmer. The two wounded men cave to instinct and start yelling as the newly formed ghoul starts to rise from the corner.

And you are all up.

Smashed phone, overlong conference, crummy hotel with crappy (read horrid) internet and flights up and down the west coast I am...

Sorry for the delay, I will get us a solid update tomorrow. Glad to be back.

Sorry that I didn't post yesterday, work has been a bit *AAGGH!*, also I will be heading out of town for a conference tomorrow so my posting will be spotty through next friday. I should still be able to get in fairly regularly but I wanted to give a heads up.

GM Screen:

1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 6 ⇒ (5) + 6 = 11
1d20 + 6 ⇒ (4) + 6 = 10

Cristiel strikes out with her fluid attack but the first strike barely skates over the ghoul's flesh causing no apparent damage. Taking a gamble the magus channels her abilities to lash out with a strike infused with corrosive power. The blow lands, and though there is a moment where Cristiel might be struck in response, the ghoul fails to land a blow.

The ghoul's skin hisses from the spell but it stays standing as it tries to use its bulk to push the elf out of the doorway, an action that leaves an opening for Cristiel Ghoul is attempting to bull rush, this illicits an AoO from the magus.


In the other wing Kithian scrabbles up the stairs after the caster and finds himself in a previously unexplored part of the sanitarium. Like the floor below Kithian finds himself in a long hallway with no decoration. The hallway continues past Kithian's darkvision and the caster is nowhere to be seen.

Sayniek carves another consistent piece, Cam stabs from his superior position and as Rullis informs the group that he is following Kithian, a Gozreh powered lightning bolt finishes the job on the ghoul as its charred body loudly hits the floor. Rullis Stillman, ghoul roaster.

Rullis runs to the stairs and begins to climb and notes that it is very dark up there...

Cristiel has an AoO then I will resolve that action, but the other group can post actions for the round. (Round 5)

Oh totally thought he was going after the other ghoul...and if he doesn't he provokes but I will let him chime in with a clarification.

Now fully engaged, Kithian, Sayneik and Cam shift their positions and harry the last large ghoul. The creature drops under a shower of sharp precise strikes and fury filled chopping.

Rullis stands ready, wary of the other caster an is rewarded for his patience as the caster begins to move his hands casting his spell. Rullis reacts to the casting with Gozreh's ever present blessing of lightning and the energy arcs from the cleric and hits the caster directly in the chest.

GM screen:

1d20 + 8 ⇒ (13) + 8 = 21

The caster writhes in agony as the lightning hits him but his arms do continue their arc and his hands continue to move and then the caster is simply "gone".

Rullis Spellcraft DC 17 (No one else was looking at the caster:
Invisibility spell. He is still there though he may be on the move.


There is almost a "pause" of sorts in the rain and then a sound of "heavy" as something charges Cristiel from the night. A large ghoul, easily 2 or 3 feet taller than the elf emerges from the rain swinging a large bulbous fist at the magus as it moves towards her.

Mutual smashing time! Cristiel roll your attack!

GM Screen:

1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
1d10 + 3 ⇒ (3) + 3 = 6

The ghoul lands a solid blow on the elf. 6 Damage, no paralysis cuz of the elf thing....

Regardless of how the readied action plays out.

A moment later the ghast emerges from the rain, standing just behind the larger ghoul, glaring at the magus as she holds the entrance. As the ghoul fights on the ghast barks a command at the ghoul,

Move the elf b!*$& or kill her, I want in.

Both groups are now up

Sorry for the delay, major screw up at work yesterday and it had me running around like a mad man....

Sayniek scores a glancing bow but Kithian uses the moment and finishes the job, the barbarian roaring as he crushes the giant ghoul with the shard edge of his sword.

Cam's long circling arc pays off as he is able to deftly maneuver with his acrobatics into position against the remaining ghoul. With all the chaos the creature does not see the lightning fast jab of the bard but grunts from the damage.

Rullis takes the opportunity in the lull of fighting to channel his faith based power and heal some of Kithian's wounds.

Gm Screen:

Claw versus Cam: 1d20 + 1 ⇒ (14) + 1 = 15
Claw versus Sayneik: 1d20 + 1 ⇒ (5) + 1 = 6
Bite versus Kithian: 1d20 + 1 ⇒ (4) + 1 = 5
V Cam: 3d4 + 3 ⇒ (4, 4, 1) + 3 = 12

There is the flash and whirring of light and energy as three missiles collide with Cam 12 damage as another cloaked and masked caster reveals himself from the edge of the room, having just come down the stairs from the next floor.

The ghoul furiously lashes out at Cam, Kithian and Sayniek with tooth and claw but none of its attempts find the group.

Cristiel moves her lights as she looks out into the rain shrouded darkness. The small glowing orbs cast their pale glow over horse carcasses that are thoroughly torn apart, the dark red blood washing away into the mud as the rain comes down.

No creatures stand amongst the horses though and in response to Cristiel's mocking urge there is a sound and then a dull *thud* as a horse head lands a couple of feet in front of the magus.
Come little elf out into the rain, come little elf out to play a game. The voice is eerily quiet but clear for all the sound of the elements and there is a mocking chuckle that is hard to pinpoint in the dark.

Both groups are up.

Due to the sheer size of the creature Camillo is forced to take a long arc around the room to position himself with Kithian, luckily the debris clears and movement is much easier meaning Cam will have more options in the next few seconds.

Sayniek hesitantly approaches but the reach of the ghouls and the difficulty of the terrain limits her smaller form and so her advance is relatively meager. She does get closer and can move into position soon.

Kithian chops at one of the large ghouls and Rullis continues to zap the same target but unlike last time the large ghoul continues to stand and slathers at the group. The other one looks equally eager to strike.


Upstairs, Cristiel prepares herself for battle as Vidar braces himself for what might happen next. Rebuked (but rightfully so) the farmer, and the guard with him, scoot into the far corner of the foyer uneasily watching the front door.

Reggie paws and growls as the door. (Note that the front door is currently closed, the guard pulled it shut as he ran in/dragged in everyone else.


Gm Screen:

Bite: 1d20 + 1 ⇒ (20) + 1 = 21
Claw: 1d20 + 1 ⇒ (19) + 1 = 20
Claw: 1d20 + 1 ⇒ (9) + 1 = 10

Bite: 1d20 + 1 ⇒ (17) + 1 = 18
Claw: 1d20 + 1 ⇒ (17) + 1 = 18
Claw: 1d20 + 1 ⇒ (5) + 1 = 6
All attacks: 4d10 + 7 ⇒ (7, 9, 5, 4) + 7 = 32

The large ghouls tear into Kithian with savage ferocity clearly forgoing any type of accuracy with a deluge of grasping claws and ichor laden bites. They tear deep into the barbarian with their attacks and the sheer volume of violence would surely have dropped lesser men but Kithian remains standing.

Wow even with multiple attack penalties the dicebot was a bit savage...Two bites and two claws hit for a total of 32 before DR. That plus the 19 from earlier is 51 but 6 hits with DR 1/- makes that 45. Kithian should be at 2. Kithian needs to make the following saves: 2 DC 13 Fort saves, 2 DC 13 WIL saves. Fort saves are for fever, Wil saves are paralysis. If Kithian failes save one he is paralyzed for 1d4 + 1 ⇒ (2) + 1 = 3, save 2 is 1d4 + 1 ⇒ (4) + 1 = 5. We will resolve ghoul fever much later if that crops up.


Nothing seems to happen for a few brief moments then Cristiel and Vidar hear almost unnatural takes a second to realize that the horses are being killed.

Group blocks are up.

Hmm lost a post...

Gm Screen:

1d20 + 6 ⇒ (18) + 6 = 24
1d10 + 3 ⇒ (10) + 3 = 13

In the interest of speeding things up...
Kithian Wil Save (+2 for Rage): 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24

Allrighty then...

The group breaks into action with Sayniek uttering a blessing of her avenging archangel patron and Kithian flying into his barbarian's rage.

Despite the debris Kithian thunders forward at the large ghoul whose eyes grow in anticipation as the half-orc closes the gap.

The two creatures collide together as the ghoul uses its large size to swing at the oracle, lashing out with a clawed hand and catching Kithian in full force with a blow on the shoulder. Kithian takes 13 And though many men would falter from the ghoul's paralysis curse the party's resident barbarian surges forward and bring his blade down in a horrible gash that crushes the creatures shoulder. Were the creature alive it surely would scream out in pain but it merely roars in anticipation of slaking its undead hunger.

That moment is cut short as lighting arcs through the air and zaps the last remaining bit of whatever motivating force the ghoul had as its carcasses collapses, the soft whiff of smoke tinging the air.

Rullis throws his torch in the room while Camillo stokes a magical light on a piece of nearby debris. The two soft circumferences of light are dim in the room but enough to show two more ghouls of this large size roaming the area. Both are clearly staged to engage the group and both scrabble to the barbarian as he is clearly the dominating figure in the room from their perspective.

Gm Screen (Part Deux):

1d20 + 6 ⇒ (10) + 6 = 16
1d20 + 6 ⇒ (20) + 6 = 26
1d10 + 3 ⇒ (3) + 3 = 6

The two ghouls close to the half-orc. One tries to bite at the barbarian and is turned away by the forged steel of Kithian's breastplate. The other does land another solid blow Take another 6 and once more the aura of paralysis chips at Kithian's mental defenses DC 13 Wil or paralyzed for 1d4 + 1 ⇒ (4) + 1 = 5 rounds

In the foyer The farmer continues to stir and looks on with no small amount of panic Where am I? I remember running but I... The man sits on his haunches and rubs at his head in confusion.

Reggie begins barking at the door and whining/growling.

Both player blocks are up.

So I want to be clear on something because it is important. The ghoul is clearly large (reach) and the floor is diff Kithian going to just get in its face and risk the hit? Seems like his style but I don't want to sucker punch you...

Sayniek leads the group through the narrow hallway into the east wing that circles the exterior of the building with Kithian, Rullis, and Camillo in tow.

The lights of the sanitarium have died in the last twnety four hours so the dim light from Cam is all that illuminates the way of the group though the Aasimar and the Half-Orc are able to navigate despite the poor light.

As Sayniek approaches what was a thick and well re-enforced door the paladin finds pieces of the door has been torn to shreds. At the very edge of her darkvision Sayniek can see movement that blinks back out into the darkness but one figure, overly large As in large sized and powerfully built huddles over the body of a large rat like creature Former were-rat resident the tell tale sounds of eating suddenly interrupted as the figure turns to see the pale light of Cam's source, milky eyes and sharp black teeth highlighting a scarred and deformed face. Whatever this was it is a ghoul now but it certainly wasn't human before...

Thick splinters of ruined furniture and general debris litter the main room of that sanitarium that once served as "cafeteria" and general purpose room. The floor is so littered with debris that the terrain is questionable at best {Difficult Terrain}

Kno:Nature DC 15:
It was an ogre...

Meanwhile in the foyer Reggie the mastiff whines as the farmer begins to stir. Slowly and not "eating your face" stirring to be clear.

Perception DC 25 Vidar/Cristiel Only:
Hiss goes a "thing" in the dark out of the front door. Pitter patter goes the very loud rain outside.

GM Screen:

Lead Block: 1d20 + 3 ⇒ (11) + 3 = 14
Ghoul Block: 1d20 + 2 ⇒ (4) + 2 = 6
Foyer Block: 1d20 + 4 ⇒ (15) + 4 = 19


Foyer Block {Vidar, Cristiel, Reggie, Guard}
Sanitarium Block {Rullis, Kithian, Cam, Sayniek}
Ghoul Block {Stuff that is not nice...}[/ooc

[ooc]Current LOS puts the "ghoul" about 25 feet in front of Sayniek. The room was roughly 80x80 based on your last visit. Until more light comes in you can't see more than the current creature though you can hear at least two more.

The farmer looks un-infected having wounds that look mostly lke bumps, bruies scraps from brush and just profound exhaustion. The soldier's wounds are more vague with a gash that looks claw like but present no outward symptoms.

So I head some murmuring about the dead guard and then a desire to push into the other wing, what do you want to do about wounded, unconscious caster and dead guard before heading down the hall?

Sayniek pressers her hands on the frantic solider and the unconscious farmer and soldoer both seem better for the magic. The soldier in particular seems to steady some though his skin is still ashen. On the walking patrol Aaron heard a noise, it was this man. Claiming that creatures had taken his family, attacked his farm! We though he was drunk! The light was bad we didnt see the wounds at first but then something grabbed Aaron... The man chest heaves with tension and his eyes become wet with tears but presses he on, The torch fell and I grabbed my sword and the farmer and ran. He screamed so much but I kept on, knowing you lot were on your was too much for the old man and when we got here... The solider gestures at his fallen comrade and starts sobbing uncontrollably.

Elsewhere in the other wing it is easy to hear the sound of what sounds like furniture being moved about. Reggie growls at the noise. The farmer stirs but does not wake.

Kithian releases the dog who rushes ahead as the rest of you form up and warily make your way back through the necromancer's chambers and up the stairs and once more in Habe's apartment. Reggie howls from the doorway, one of attention and calling to his master, not one of pain.

Beyond in the foyer to the building you see a huddled mass of bodies.

One is the guard from the front of the building, clearly torn to shreds by teeth and claws. The second - a farmer perhaps - looks like an older man in simple work clothes who also has many scratches and bruises but looks alive though unconscious. The third man, one that the original group knows as a young solider named Jeon (you've seen him about in all the hustle and bustle the last few days) scrambles to do "something" to help with the other guard while also fretting over a serious wound to his abdomen.

Mostly he is slipping in blood and other bodily fluids as is caught in the throes of clear shock. Reggie whines at the entrance as the group approaches and he barks at the man who seems almost oblivious to the arrival of the animal as he frets and mumbles. For his part Reggie sniffs about and simultaneously whines and then growls, specifically at the dead guard.

Cristiel is thorough but can find no evidence of any other hiding spots or exits. At the mention of vengeance the candles do seem to conspicuously flicker.

Perception DC 20:
Upstairs the sound of a door being flung open and yelling winds its way through the complex For the love of Desna! Help me! Rullis! Cam! ANYONE help me!

At this point everyone can hear each other, With Cristiel talking to vidar, the rest of you would hear what she had to say, so you all see: the shrine to Uragotha. Melted candles stand lit, incense of a pungent type smolders and the body of a small child, a human boy no more than 12 dressed in the simple clothes of farm folk, lies dead, his throat slashed, on the altar to the dark goddess.

And as it is often said...and then?

Sorry for my lack of posting, I haven't been able to get onto the site until now? Anyone else having that problem?

With that said let us revise...

The group descends to the necromancer's lab to find Vidar and Cristiel both departed.

Meanwhile Vidar and Cristiel see... Vidar go ahead and read Cristiel's blurb in my last post.

Sayniek thinks this is the should be clear to the rest of you it isn't. He was old, this one is young. But it hasn't been said out loud so...

The group above make their way down below and meet up with Vidar as Cristiel continues her cautious advance.

Coming to the split in the tunnel a smell catches the magus' attention first and then she sees a light that was not there before.

Seeing no threat by way of the exit branch the magus is compelled to look in at the shrine to Uragotha. Melted candles stand lit, incensce of a pugent type smolders and the body of a small child, a human boy no more than 12 dressed in the simple clothes of farm folk, lies dead, his throat slashed, on the altar to the dark goddess.

And the band is back together save for the magus down the hall.

Mhmm hmm, mhhmm hmmm, and THEN?

Remember that Vidar and Cristiel are downstairs, so their mysteries are all together different ones than the rest of you...for eases sake I am going to assume Rullis takes 10 on Heal...

Rullis is able to find a tooth that looks "wrong" and you are able to wrest this false tooth from the casters mouth with a strong tug. A section of the tooth is obviously intended to crack with a proper application of force but a crack in its face suggests the caster didn't do it "right". A greenish black liquid seeps from the edges of this crack but you can easily avoid touching it.

On his person you find little of interest other than a component pouch and his strange garb. No other clothing or marks identify him and after removing your mask he is rather unremarkable. He does not look like a Sandpoint native however as none of you recognize him.

AND he is out.

The man's body goes limp as Sayniek lands a blow against the man's skull with the flat of her blade.

Cristiel Perception DC 20/ Vidar DC 25:
You hear the tell tale "thunk" of a door closing far down the escape route.

GM Screen:

1d20 + 4 ⇒ (6) + 4 = 10
1d20 + 4 ⇒ (13) + 4 = 17

Sayniek barely misses the struggling caster but Cam lands another ugly blow on the man's hooded head as he continues to struggle against Kithian who can't seem to get a solid grab on the guy but manages to keep a hand on the man's jaw which seems to be helping as he attempts to bite down on something before he continues to yell, SHE IS the MONSTER. SHE moves us all... her we all hear them! LET ME GO! The SKINSAW MAN will come in my stead! I am worthless let me GO!

Hey now, don't dicsount how level a tied up caster's AC gets...

Rullis and Sayniek are cuaght off guard as Cam and Kithian surge on the caster. Kithian binds up the man in his powerful arms, attempting to pry the casters jaw open while the bard lands a solid *thunk* on the side of the caster's head. Obviously dazed for a moment the man starts babbling, They won't just kill me, they will damn my SOUL! Feed it to the creature! She will TAKE IT! LET ME GO!

He continues to struggle and resist, but to little avail.

Everyone is up, Kithian you will need to roll to continue or progress the grapple.

Downstairs there continues to be no reply or motion as the pair of you look on...

Okay. Anyone who fails the perception check roll for surprise, when I have your rolls I will set init with Kithian at the top and we can work or way through what is sure to be an interesting 6-12 seconds...

Nothing responds to Cristiel's challenge. The light better illuminates the hall but reveals nothing.

Working on the caster, and removing his mask, it is plainly a human male of an almost foppish air. He awakes with a start as Rullis works his ministrations, (no need for the wand charge) and the group binds him, brings him awake and Kithian sets Reggie on the man to bully him and Rullis releases the effect of the Zone of Truth.

Downstairs Cristiel contemplate the escape route, but sees nothing untoward. Vidar and the magus can hear Reggie and the strong baritone of the half-orc ...This is one strong dog!

As Sayniek snears and the mastiff thunders away in the face of the caster the man has eyes alight with terror but resolutely shakes his head at the group.

GM Screen:

SOH: 1d20 + 6 ⇒ (14) + 6 = 20

Rullis/Cam/Sayniek/Kithian Perception DC 20:
The man is trying to work something in his mouth. Though subtle it is plain that he is manipulating his tongue and/or jaw

Cristiel Perception DC 20/Vidar DC 28:
From the shadows of the hallway a soft voice whispers "come and play little soldier, come and fight the fight"

Rullis? Sayniek? Cam is aiding, and a good thing too because that roll wouldn't do the job on its own...

As the caster takes control of his faculties and attempts to hinder the party the reaction is swift and fierce with blades falling and even a swift kick from the blind bard rendering the caster incapicated and slowly bleeding to death...

We are off init, let me know what you do...

Kithian is not blind but what does he do?

GM Screen:

1d20 ⇒ 15
1d20 ⇒ 19

Camillo sweeps an awkward leg under the caster who lands with a resounding *thud* but a heartbeat later Rullis's effect seems to end. Scrambling on the floor the caster intones magical word and throws out his hand as a cloud of brilliant golden dust covers everyone gathered nearby. Cam, Sayniek, Rullis and Kithina, DC 14 or be blinded.

Downstairs Cristiel approached the necromancer's room and is greeted with silence and darkness. Apparently the ghast retreated back from the passage it came in.

Upstairs and Vidar are up.

Cam you charged last round, you have one full action on the held caster before I roll a new check...

Nat one fails are not RAW and I don't subscribe to them, it punishes martials unduly in a game that already hurts them mechanically. 1 or no you get the number you hit the creature. A unlucky fully trained duelist still does better than a peasant, that is what bonuses are for.

The spellcaster is masked but presumably alive, it took no damage from Rullis's channel or so it would appear.

Cristiel and Vidar swap details but hold, Sayniek misses her mark and Kithian closes and slashes the last ghoul down. Rullis rushes to Cam's side and unhooks his rope.

Cam has an action, then I roll new save for the wizard and move my other "unseen" pieces. Vidar still holds?

Vidar casts his magic missles and the shards of force tear the damaged ghoul apart, as the other tries to chew on Cristiel, she rewards the creature with an end to its existence.

Upstairs, once again, Kithian displays a power that is almost unnatural as the long blade of his sword cleaves the ghoul before him in twain, Rullis is spared, by Kithian's broad frame, the spray of rotting blood and ichor that covers the barbarian as the creature gurgles to its end.

Sayniek charges the last remaining ghoul offering a sharp blow low on its abdomen but the creature keeps its feet listing about in an effort to strike back.

GM Screen:

1d20 ⇒ 4
1d20 + 3 ⇒ (13) + 3 = 16
1d20 ⇒ 21d20 ⇒ 5

Rullis casts out with the power of Gozreh and compels the caster to stay in place. In his mind's eye Rullis knows the spell has taken effect.

Cam nimbly avoids the remaining ghoul but the power and speed of his efforts throw off his aim as he swings wide with his blade. Despite this, the thin blade finds purchase as the caster offers no resistance what so ever and, in fact, seems rooted in place. Cam you are under effect from inspire too, that +1 closed the gap ;)

Downstairs the ghast does not reappear and all seems quiet.

Upstairs the remaining ghoul has the nerve to try to bite an armored paladin, and finds no success.

The caster stays completely still.

Party up.

@CAM - You guys are at the stop of the stairs, actually out in the other room now towards the entrance, Vidar is making his way up the stairs that lead to the necro's lair and Cristiel is holding the base of those stairs. Sayniek is charging the remaining "free" ghoul and Kithian is most certainly chopping down the second one. The caster is pretty much a straight line from Kithian/Cam/Rullis with one threatened square by the ghoul that Sayniek is fighting or you could move in a slight arc and close to the caster.

@Sayniek, with the +2 to charge you would hit the ghoul, who is, in effect in your way to get a clear charge at the caster so your hit is good.

Cam begins an inspiring performance and move behind Kithian with Rullis.

GM Screen:

VCristiel: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
VCristiel: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Kithian: 1d20 + 5 ⇒ (6) + 5 = 11
Kithian: 1d20 + 5 ⇒ (10) + 5 = 15
S@Kithian{RT}: 1d20 + 5 ⇒ (5) + 5 = 10
CrisDam: 1d6 + 1 ⇒ (6) + 1 = 7

Downstairs the two ghouls charge at the tumbling magus and only one catches the elf as she makes her way into the stairwell, filthy teeth piercing flesh. 7 Damage, DC 13 Fort save please...

The ghast for its part watches from the doorway and after a moment seems to reconsider and leaves.

Upstairs the remaining ghouls take the bait and paw and gnash at Kithian while they move into melee with him but do not manage to strike a blow. A ray of searing hit explodes past the barbarian and by those behind him as the figure in patchwork casts a spell that flys wide.

[ooc]Party is up. 2 on Kithian, 2 on Cristiel (base of stairs) 1 caster upstairs, ghast is "gone")

GM Screen:

Ghoul Save!: 1d20 + 5 ⇒ (15) + 5 = 20
Ghoul Save!: 1d20 + 5 ⇒ (5) + 5 = 10
Ghoul Save!: 1d20 + 5 ⇒ (8) + 5 = 13

Kithian rages and stampedes towards the nearest ghouls, cutting it down with a single proficient swing. Rullis closes the gap to a defensive position behind the barbarian and offers a prayer to his god as Sayniek offers one to her own. The group feels aided by Ragathiel's fury as Goazreh's cleansing power washes over the remaining ghouls and newcomer.

Both of the ghouls burn in the holy light of Rullis' channel but only one seems to have been affected fully.

Downstairs Cristiel cuts deep into the ghoul assaulting her then nimbly retreats with an acrobatic flourish to the stairs as Vidar casts a spell to enhance her strength. The ghoul remains standing all be it seriously injured.

Oh Cam, I say I say, oh Cam?

The only thing that Kithian would see is ghouls in the room...the path to the patchwork stranger is impeded by them, so I assume you will go to the closest thing to hit? If you catch this before everyone else posts actions clarify for me Kithian.

The group upstairs hears the cry of the bird and sounds elsewhere and turn their attention from Habe's odd room and make their way back to the others. Kithian whose heightened speed helps him move farther, moves to the top of the stairs leading down to the necromancer's lair and sees Vidar at the base of the flight, moving up. Cam, Rullis and Sayniek are all but a few stage feet behind.

GM Screen:

1d20 + 3 ⇒ (6) + 3 = 9

Downstairs, three more ghouls rush into the room, only one making its way to Cristiel. The ghoul ineffectually paws at the elf and otherwise poses no threat. From the escape passage one final figure emerges. While the ghouls have the look of ravening monsters in tattered every day clothes this creature bears white hair and dead white pupils and seems much more put together in a robe that features purple, gold and red.

Its figure is stronger but similarly malformed by rot but Cristiel has seen enough, and elves tell stories well, of ghoul like fiends that even elvenkind have reason to fear, a ghast.

Upstairs the door that leads to the main entrance antechamber flies open as three ghouls enter Habe's living area. Behind them, plain to Sayniek's sight, is a tall humanoid in multi-colored robes with a strange hood that looks not unlike a patchwork face with strange angle and arrangement.

Both blocks, up and down are now one block. Post as you can.

3 ghouls 1 ghast downstairs, 3 ghouls 1 "other" upstairs. Vidar is on the stairs, Cristiel is ten feet from the stairs, Kithian is at top of stairs, Cam about ten feet behind him in the study, Rullis 5 feet behind him in the study door. Sayniek in the common area near the study door.

Hey guys hada weird blip on the "family" radar, I am back around and will update later today. Sorry for the absence.

Teeth picked and book read The group upstairs carries on unawares.

Upstairs group Perception DC 15:
A door opens with a "thunk" It isn't the one into the apartment. Maybe the front door?

There is clearly sounds in the hallway now and Cristiel fells the ghoul before her and then makes her way back a few steps behind Vidar who makes it across the workshop to the stairs that lead back up to Habe's study.

Enok arrives back in the main area of Habe's apartment spotting Kithian and flapping about at the barbarian. Drunken bird! Enemies are here!

Upstairs group is good to act. Then "the enemy".

Vidar casts his spell in anticipation of trouble and sends the raven to find the others. Cristiel tenses in her position ready to strike.

Another creature, similar to the last, though bearing clothes that resemble a farmers, lunges into the room and Cristiel finds her mark. Unlike the last time, however, the creature remains standing and offers a gurgling hiss as it lunges at the elf.

GM sCreen:

Ghoul Attack!: 1d20 + 3 ⇒ (13) + 3 = 16

The creature is too slow, however, and does not manage to find purchase with its teeth.

At this point it is plain that other creatures are in the hallway as at least one utters a hissing growl from down the escape route.

Kithian and Cam need to act up stairs.

You do hear more movement, something is coming. So go ahead and roll.

Enok will reach the group on your next init.

Cam I think that makes sense, timing wise currently you are in parallel (Vidar has been dilligently reading for 10/15 minutes or so) so I will simply integrate the upstairs group as one block.


NPC Block {Gone}
Vidar/Cristiel Block {Up}
Upstairs Block {Rullis and Sayniek have failed in their thinking, Cam and Kithian can "act"}

Manartyelo's hum comes to an end with the tell tale fading ring of a perfect cut. The creature's head rolls toward's Vidar, its final act of agression stamped upon its face. The body falls and shivers for a brief moment before black blood like ichoor begins to pool at that Magus' feet.

Cristiel and Vidar can act.

"Timing" is about to be weird, and you guys upstairs need to play this straight LOL.

Gm Screen:

1d20 + 1 ⇒ (11) + 1 = 12
1d20 + 6 ⇒ (6) + 6 = 12
1d20 + 4 ⇒ (19) + 4 = 23

I am going to start doing "block initiative with the idea that depending on how the groups fall, you can post first come, first serve by block. For instance: Cristiel and Vidar are in a block together whoever posts first goes first. You are both aware but did not win initiative...

As Vidar rises a dimly lit form rushes from the hallway and moves to harry the wizard. It appears to be a man but its face is distended and flecked with black ichor and the "creature" attempts to bite at the wizard in a most animal like fashion. The look is not unlike the body you found in the woods a few days ago...

Cristiel gets an AoO. I will let her resolve that...

GM SCreen:
1d20 + 9 - 5 ⇒ (19) + 9 - 5 = 23

Cristiel Perception DC 20:
You hear a "bump" and the faintest scraping of wood down the secret passage.

You hear a "bump" and the faintest scraping of wood down the secret passage.

Enok, Vidar's familiar, suddenly cocks its head towards the secret door in the necormancer's room.

Upstairs, Cam gingerly examines, then opens, the inlaid silver box convinced that it is safe.

Inside, laid upon a deep purple satin, is a steel hilted dagger, whose broad flat blade seems to be crafted from glass and has a core of something that looks like liquid silver. Stamped into the handle is the prominent symbol of Pharasma, Lady of Graves.

Kno Religion DC 20:
Few are the rituals and tools of the Pharasamites that are known outside of the church but this blade is one that is oft whispered about. Sometimes called "the peaceful blade" or "the final rest" the lore suggest that this blade, in a way similar to a silver spike or wood, is plunged in the heart of a creature. Tales say this blade works on anyone, living or dead, and that it can disrupt some magics related to necromancy and/or resurrection. It is a tool of the church to ensure that the victim of its strike meets their appointed time with their mistress. These are rare enough, that a man like Habe has one indicates either a great crime or a great expense on his part.

Cam finds no devices and the chests open easy. The one beneath the book has almost morbid contents as it appears to be personal effects like rings, broaches, gold teeth, wallets and purses or fine craft and so on.

The other is coins; silver, gold and a handful of platinum to be sure. You would need to dump it out to count it all.

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