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DM Deevor's page

1,065 posts. Pathfinder Society character for Deevor.


Giantslayer Slides


Strange Aeons Slides

Special Abilities

About DM Deevor

[/spoiler=Giantslayer Player Initiatives]
[ooc] Cromwin Initiative [dice]1d20+1[/dice] [/ooc]

[ooc] Grok Initiative [dice]1d20+2[/dice] [/ooc]

[ooc] Zove Initiative [dice]1d20+2[/dice] [/ooc]

[ooc] Davian Grallus [dice]1d20+1[/dice] [/ooc]

[ooc] Bromwin Initiative [dice]1d20+1[/dice] [/ooc]

[ooc] Maurie Initiative [dice]1d20+2[/dice] [/ooc]

[/spoiler=Strange Aeons Player Initiatives]
[ooc] Beatrix the Lost Initiative [dice]1d20+1[/dice] [/ooc]

[ooc] Era Naucht Initiative [dice]1d20+3[/dice] [/ooc]

[ooc] Jacqueline Artorias Initiative [dice]1d20+4[/dice] [/ooc]

[ooc] Lady Quinn [dice]1d20+2[/dice] [/ooc]

[ooc] Regina Initiative [dice]1d20+4[/dice] [/ooc]

[ooc] SaD Initiative [dice]1d20+1[/dice] [/ooc]

[/spoiler=Strange Aeons Player Unknown Rolls]
[ooc] Beatrix the Lost Initiative [dice]1d20-1[/dice] [/ooc]

[ooc] Era Naucht Player Random Rolls [dice]1d20+0[/dice] [/ooc]

[ooc] Jacqueline Artorias Player Random Rolls [dice]1d20+1[/dice] [/ooc]

[ooc] Lady Quinn Player Random Rolls [dice]1d20+1[/dice] [/ooc]

[ooc] Regina Player Random Rolls [dice]1d20+4[/dice] [/ooc]

[ooc] SaD Player Random Rolls [dice]1d20-2[/dice] [/ooc]

[/spoiler=Reign of Winter Player Initiatives]
[ooc] Damiano Delstrego Initiative [dice]1d20+0[/dice] [/ooc]

[ooc] Domitian Olavsgaard Initiative [dice]1d20+1[/dice] [/ooc]

[ooc] Eianar Drudsson Initiative [dice]1d20+2[/dice] [/ooc]

[ooc] Erland Frey [dice]1d20+2[/dice] [/ooc]

[ooc] Ingrit Initiative [dice]1d20+3[/dice] [/ooc]

[ooc] Khristov Initiative [dice]1d20+3[/dice] [/ooc]


DM Deevor:

Current Resolve Points = 0

Agitated Crowd 0 RPs
Angrit and Sara saved and returned behind the barrier 2RPs



Scare CL3
School necromancy [fear, mind-affecting]; Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (a bone from an undead creature)
Range medium (100 ft. + 10 ft./level)
Targets one living creature per three levels, no two of which can be more than 30 ft. apart
Duration 1 round/level or 1 round(saved); see text for cause fear
Saving Throw Will partial; Spell Resistance yes
This spell functions like cause fear, except that it causes all targeted creatures of less than 6 HD to become frightened.

Frightened: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.


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