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DM Corerue's page

2,319 posts. Alias of Corerue.


1 to 50 of 2,319 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 4 ⇒ (7) + 4 = 11
1d20 + 7 ⇒ (3) + 7 = 10
1d20 ⇒ 1

By the time you finish patching up the last of the injured a thick mist starts to fill the northern room. Emanating out from where the retreating mongrlfolk had last been. This thick mist formed quickly into a solid fog bank that reeked like rotting food and the unconscious clerk starts to vomit uncontrollably as the fog wafts over them as well...

Internet is touch and go, the tower up here was wiped out by a sheet of ice due to the river overflowing. It was an impressive sight watching it fall. So yeah... Fun times in the oilfield haha.

The strikes rain down despite the trolls rage filled swings the fight goes against him, as each slive and burn adds until his body can take no more. He collapses to his knees with a heavy whump a weariness crossing its eyes before they glaze over as the life leaves it just before its large body slams into the earth. A single deathrattle leaves its mouth, kicking up dust and small stones as its final breath dissipates into the air around you. The smell of rotten fish assails the keenest nose among you...

Everything seems to be quiet now that all your enemies are vanquished...

The Ghouls never had a chance, the preparations the party had in place were far more then they could withstand. The moment the ghouls tried to engage they were cut down, seared by Mai's unyielding fire, punctured by Livain and Rhavenna's arrows before being struck by Wallace's enchanted Pickaxe. The pickaxe tore through the rotting corpses like they were made of parchment,splattering skin and shattering bone without so much as an ounce of effort...

Aeria and Aradacemorn's efforts were no small part either as Aeria summoned up small balls of flames and Aradacemorn's fists left little else to be desired in a fight.

With the fall of the three ghouls the noise died down, everything was still and quiet once more...

The remaining rooms in this lower level appeared to hold items that had been stored for the many years since the Dwarves fall. Old tools, crafting materials and a set of cold forges were all that lay on this level now. Along with the scattered bones of the fallen who didn't have the luxury of turning.

Back again, internet is touch and go. Luckily my work leveled out (as level as Oil Field is concerned) and a new opportunity has arose that I will most likely take as it'll lead to moving up into a career instead of this dismal state I am in lol. Just depends on qualifications. So whenever there is a downside there is an upside I guess lol.

And I am back. Internet went out which sucked. Hard. Its break up season for the ice up here and it was quite awesome to watch the comm tower go down like a skyscraper when a massive sheet of ice slammed into it like a battering ram. Slow gold clap I even saluted it as it went down like a battleship.

So playing catch up!

Apologies for the delay! Work has been hectic, to say the least, I reduced four positions and am back to the lowest status of the group for doing... my job the best I could. Nature of the business with Oil Field Work. It's not who ya know...

Also, our camp internet was out for several days now it is back so with no further ado! Let's kill things! XD

Dax Thura Indeed that is a bright side. It does add a new flair.

Iesha My wife has apnea as well, trying to get her into a sleep study but she is resistant. Besides Darth Vader voice is awesome! :3

I hope everything works out for you and keep in mind something an old friend of mine always said. "Stress will make us old before our time and it does nothing for the situation. Remember always that many things are beyond our control, those things that are were predetermined but how you react is not. So focus on what you can do and not what you can't because that is wasted effort."

Easier said then done I know. My father in law was diagnosed with cancer about a year ago and pushed off surgery for it until about a month back. Now however he is undergoing surgery for it this week. So my wife, who is a huge worrywart, has been stressing about it also. Not much else we can do then hope for the best possible outcome.

Best of luck to you and yours! You are not alone and you will be in my thoughts! :D

So, some news, today I was demoted. Luckily I am holding on to a job but that may not be the case. Should be finding out in a few days whether or not this is/or is not. So apologies for the wait as they are changing up the nature of my work, my schedule and my pay which is causing me an alarming amount of stress.

Again, my apologies.

The last Red Troll looked haggard, he was injured but still standing with burnt skin and looked to its fallen comrades in a scornful way. "Dam ijjit's losing to deese humes, getta ya ded or ida kil'dya!" As he turned to look back at Eloise the light that burned in this creatures eyes was one of madness, for if looks could kill this troll would have struck her dead...

It gave a roar and lashed out at her and her alone once more...

Bite: 1d20 + 10 ⇒ (7) + 10 = 17

Claw: 1d20 + 10 ⇒ (12) + 10 = 22
Hit Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Claw: 1d20 + 10 ⇒ (2) + 10 = 12

His attacks were a blur as he slashed with his large claws and gnashed his teeth in an almost failed attempt to harm the warrioress that burned him. However, sadly for Eloise one of his claws slipped through her defenses and struck her side a decent wound. Drawing a sinister smile from the Troll then.

Party is up!

Not much of a surprise round when Rhavenna is firing arrows where you can see her. ;)

Maithreen: 1d20 + 5 ⇒ (7) + 5 = 12

Rhavenna: 1d20 + 5 ⇒ (15) + 5 = 20

In the instance of a tie the more dexterous one wins which means the Party has won the Initiative!

Rhavenn's post will be her first round actions. PARTY IS UP!

[Oic] don't forget your initiative rolls haha.[\ooc]

Rather obviously ghouls on closer inspection. :3

I added the map links to the campaign tab for your ease of reference Wallace and to save you from too many lengthy explinations in character if you want. I will get the third level up as soon as I can. For now I am getting some sleep. Just got back to work and it will be a long day already haha. Glad to be working though!

If Wallace peers into the room with the open door.:
Will Save Wallace: 1d20 + 9 ⇒ (1) + 9 = 10

As you peer into the room you blink, in that split second the room you see is filled with light, a forge burns low and steady. The feeling of the heat pouring from this room warms your face and heals the pain in your heart momentarily. Though your poor feet ache from mining the cold earth of the mountain. The blacksmith, Harflorj barely takes notice. He was a quite dwarf, liked to smith and be left alone, the barest nod is all the mind he gives you before the ring of his hammer starts anew. You here a woman's gruff voice in your head. He didn't deserve to die... The pang of regret nearly brings tears to your eyes which you slowly blink away...

1d20 + 9 ⇒ (15) + 9 = 24

You slowly blink your eyes, the pang of regret melts away and the room changes completely, the warmth of the forge replaced by the chill of a cold room. The room shows signs of a struggle, smashed chairs, a broken workbench and a broken smithy's hammer. Laying in the middle of the collapsed workbench is a pile of bones though from here you can see a severed jaw amidst the bony fingers and the broken handle of the smithy hammer in the other hand.

1d20 + 9 ⇒ (18) + 9 = 27

As you sidle up to the doorway you are struck by a sudden thought. The stairs you all passed on the left were not there before. It used to be a solid wall... By your reckoning those stairs would lead somewhere near the dormitories, the kitchen and the chapel...

Everyone else

As Wallace appeared to be lost in thought some movement caught your eye. Three gaunt forms were now loping up out of the darkness and into your darkvisions range.


Enemy: 1d20 + 3 ⇒ (11) + 3 = 14
Enemy: 1d20 + 3 ⇒ (17) + 3 = 20
Enemy: 1d20 + 3 ⇒ (8) + 3 = 11

Enemy is roughly 60ft away at the moment

The Troll's reckless assualt from above costs it dearly, between the attacks of oppourtunity and their normal strikes Adelram and Sour Heck dish out devastating strikes. Between them they bring the Troll crashing to the earth, down and unmoving, in a matter of seconds.

The last troll roars in rage as his other minion falls, however Sunset still had time to act and it appeared no new enemies were presenting themselves...

Map Updated, Sunset to act still!

Map updated in link at top of page

Between Jen and Jaeger's attacks the armored cleric goes down, slumping against the wall and sliding to the floor. Dropping their stylistic glaive as their horned helm twists with the rough fall.

No more enemies appear to be present, though two mongrelfolk have escaped the fight, going in two different directions...

Party is out of combat, for now, may act freely.

This first (now destroyed) ghoul appeared from the door ten feet and to the right of where you all are standing. The noises are coming from ahead of you somewhere in the open space ahead.

The ghoul slumped as the flames consumed it, lighting the area for a moment before the flames extinguished the undead completely. The door ten feet ahead lay open and the door past that about forty feet away was still closed.

The Flash of flame caused the stirring in the lower level to grow more excited. However no [i]new[/i[] foes presented themselves yet but it was obvious now they were coming much more quickly...

Mai is complete remaining party actions Rhavenna, Livain and Wallace.

Currently flying back to work the next couple of days. Apologies for the wait, posts on thursday evening/friday morning at the latest. Thanks for your patience! :)

Dwarven Fort

Aradacemorn nods in agreement, while giving Wallace a strange look, his eyes narrowing as Wallace explains what lies ahead. He shifts from his position once the group moves past and dashes his way back up in front. Despite his smaller form he was no less capable it seemed.

A wide stairwell comes into view as you make your way down the hallway, the shuffling of everyone's feet on the ancient stone is more than enough noise to intermix with what could be approaching attackers. The stairwell on the left was wide enough to allow two normal sized people to walk side by side, it was tall enough to even allow Rhavenna to climb the stairs without stooping.

With the stairs on the left there were more sights ahead, a large room that faded into darkness beyond the furthest darkvision lay ahead, while two doors, the closet one ten feet away being wide open and the second one some 40ft away was closed. Battered wooden doors by the look of them hung from equally damaged hinges. The walls here show the signs of a battle long since past, scared by blades and the broken metal of the fight litters the ground at everyone's feet.

Aradacemorn, Aeria, Livain, Mai, Rhavenna and Wallace: 6d20 + 6 ⇒ (16, 8, 18, 12, 17, 13) + 6 = 90

Sounds came from the door on the right, a sort of plodding dragging noise until eventually the sight of a jawless dwarf ghoul came into sight. It's claws raised as it rasped through the hole in its throat as the remains of its rotted tongue hung freely...

1d20 + 5 ⇒ (15) + 5 = 20
1d8 + 5 ⇒ (4) + 5 = 9

Rhavenna's releases her bowstring, having been at the ready this whole time, plunging an arrow into the ghouls chest and causing it to stagger from the arrows impact...

The sound of her bowsnap brings about the sound of activity from up ahead. The noise of doors being jostled and the sound of rusted hinges grinding open was more then enough warning that more enemies were on the way...

1d4 ⇒ 2

Ghouls Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

If anyone in the party beats the Ghoul, then the Entire party acts first!

Enemy Stats - Feel Free to use for your posts:

AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 4/13 (2d8+4) (If it reaches 0 hp it is destroyed)
Fort +2, Ref +2, Will +5

True the only place I see an issue is with those in heavy armor. Which most of your wounds won't be the bleeding kind but like internal bleeding and massive bruising. Unless of course a rogue sneak attacks you. But I think where we are now Heal skill is a fair way to gauge, I remember there being a visual indicator once like: Full health - appear heath, half life they look wounded but still good to go and at 10 health - They appear battered as if they could fall at any minute. Though I admit I think it was more DM Fiat in those instance. xD

Jen A 5ft step is adequate to get back in striking range Jen, but at your current spot they are 15ft away the whole cross ways movement rule. 5ft for the first square then 10 ft then 5 then 10.

Ethyra You can ready an action to do so but I am unsure of what roll or rule in place to tell whether or not people are seriously injured.


Memories of this level start to flood into your mind. Though seen from a time when torches lit the worked stone halls and their was once life in this place.

Will Save dc 15 to avoid confusion 1 round.: 1d20 + 9 ⇒ (17) + 9 = 26

The overlapping memories and your vision momentarily makes you lose focus but you easily shake it off for now and focus on the path ahead. Though right now you are seeing the ghostly wisps of once living dwarves going about their day despite knowing full well they really weren't there.

From your knowledge there was two sets of stairs, one roughly 50 ft ahead on the left, that lead to the dormitories and living quarters and a second set at the end of the miners area that lead up to where the mining equipment was kept.

Between these two areas were a few workshops and a small mining area and an unfinished hallway due to a tunnel collapse during the excavation process.

Let me know if the link doesn't work for you.

Nothing jumps out of the darkness ahead of Rhavenna but Aradacemorn nods in approval as you all move up to group with him. Aeria readies her claws for combat, appearing to be saving her casting ability for later if needed.

With your superior senses being able to reach out upto easily around sizxty feet ahead you can make out what appears to be a broad opening on the left hand side and a change in the walls texture on the right along with what appears to be an open doorway on the right hand side.

The gong sounds have died down but not much else can be heard.

Red Troll finishes loading the Ballista sized crossbow with a sharpened tree bolt, but found himself hemmed in. He gives a guttural grunt from Eloise slash and rages at the scorch mark on his skin. Using his ballista sized crossbow he deflects Sour Hecks and Adelram's attacks with ease before dropping it and going toe to toe with Eloise...

Full Attack 2x Claws and 1x Bite on Eloise
Bite, Claw, Claw: 3d20 + 10 ⇒ (16, 6, 2) + 10 = 34

Bite 26, Claw 16, Claw 12 = Bite hits.

Bite Attack Damage: 1d8 + 7 ⇒ (7) + 7 = 14

Eloise gets the sinking feeling as the trolls large hands narrow miss her after she is bitten full on, that had it landed another blow this creature could probably and most likely seriously hurt her in close combat...

The other troll, abandons the rock throwing and instead jumps off the upper tower and down on Adelram. Lashing out with its teeth at the man as it lands with a earth shaking thud. However it's movements were far from graceful and brought on risks of its own...

Such asgetting stabbed by the little people it despised...

1d20 + 10 ⇒ (9) + 10 = 19

Bite @ Adelram: 1d20 + 8 ⇒ (14) + 8 = 22
Damage to Adelram: 1d8 + 5 ⇒ (2) + 5 = 7

Sour Heck & Adelram! Roll AoO's please!

Party is up!

lmao! Undead Purple Worm bus for the win!

My DM had a thing for using Succubi, a lot. My first cursed item allowed me to avoid energy drain or the equivalent back then, much to his displeasure.

Don't know if I told you the story or not but I have a detailed post about the campaign in a nut shell and all and all it was a riot.

Though our party was usually 10+ members so it was slow going lol. And drinking and smoking weed (Which I didn't do and still don't) didn't help either. All and all it was a good excuse to get away from the parents and hang with friends lol.

Jen is correct and I have adjusted them to the corner of the room instead. ^^; Flavourly I agree with Lasciel, I wish it were that easy to use reach weapons like that but sadly RAW/I helps to avoid abuse by others. -.-;

The cleric takes thestrike and remains standing looking oddly unphased by the well aimed blow from Jen's Glaive. "She died to be reborn! To serve in His army and return!" They laugh madly as they hold the corner with their glaive at the ready, appearing prepared to fight until the last breath.

Jaeger and Ethyra to go!

Lasciel verify the placement of your person on the map and make sure I put you in the right spot ^^;

Good to know! Post coming tomorrow, have a new internet contract and so my peak times have been switched. its causing some real unpleasentness on my end! Apologies for the long wait!

Hah, no problems there. I am finding so long as I use only one window at a time I can keep a modicum of posting progress.

Less multitasking, le sigh...

Hah I had very minimal time in the Underdark in mose adventures I was in. The most we faced was a 90% of the time above ground army of drow back in 2nd edition days. That is a story of my first and probably greatest character to date. Though his greatness involved a lot of pain and agony. Succubi. Being robbed repeatedly and eventually getting lots and lots of cursed things that SOMEHOW worked well for him...

Aradacemorn covers his face with a look of utter annoyance on his halfling brow. "A few less to worry about at least..."

Aeria approaches the corpses and tilts her head before prodding at their flesh with a wing claw. She continues her examinations for a moment before a deep gong sound echoes through the halls on either side of you. This gonging continues for several moments...

At the sound Aradacemorn plunges into the open area, his halfling hands raised and clenched into fists. "Not much room in here but if I must I can... Make do." He smiles as he watches the right hand hallway.

The area you are all standing in is a long hallway of work stone with high ceilings and no light to speak of save for Wallaces Torchlight If still present. The hallway proceeds beyond your vision and about 20ft in and on the right is a hallway heading off as well...


Vengeance's Pickaxe

Has the statistics of a Heavy Pick with the additional properties.
+1 and Bane vs Undead.


At the sounding of the gong you remember immediately from the borrowed memories, of the deceased dwarven miner, that this is a warning gong in the highest point of the fort. The number of gongs indicates that these ghouls know the party is here! It's the call to rally!

Is the map showing up for everyone or no? I thought I adjusted the edit for everyone but I am updating as to how I THINK you are moving. If you don't like it then you need to move ya'selves! XD lol No big deal though, just taking care of business so I can figure out what is where and who does what/when.

1d20 + 4 ⇒ (11) + 4 = 15

Lasciel's snowball is not warmly received by the cleric who barely resists the effects of it just as Jen and Jaeger descend on her. Though Lasciel notes a light flash of shadow where her snowball punched through something unseen...

Jaegers acrobatics get him inside the reach of the clerics twin weapons and his feint catches the already wounded of them off guard (Touch AC 11 lol...), though Jens strike finishes the job. With one might blow she sends the cleric tumbling to the floor unconscious, though her strikes shatters some sort of barrier. An odd heaviness slowed her blade momentarily before she gave the cleric a good strike.

Coup De Grace Fallen Cleric: 3d10 + 9 ⇒ (8, 4, 5) + 9 = 26

Jen's words fell on deaf ears as the last Cleric steps back into the doorway, brandishing their Glaive and now out of reach as they crow with laughter mockingly at Jen. "Advocating mercy, that's rich! It's that weakness that led to you fools being butchered! We are his blades! All who stand against us..." They heft their glaive and bring it down on their fallen companion without a hint of remorse. Severing their head from their shoulders in a single horrific blow. "... shall DIE!" There head doesn't even roll, merely sliding forward some with a wide trail of blood and torn flesh.

The blood pools as the heart of the dead cleric continues to pump franticly, draining their body as it shivers on the floor in its last throes of life. The remaining cleric smiles madly from behind their horned helm and raises their glaive in preparation to meet the coming assault. "I will be reborn!"


Originally there is a lot less underground stuff in regards to this adventure path. And a lot more dealing in the Ruins of Kenebras (Surface area) upto you what you all pursue after this but remember the Underdark area will always be an option.

This new internet is kicking my ass.

I have unlimited internet up until 5 pm and then my internet is restricted. Before it was unlimited after 10pm...

So posts are going to take a bit of adjusting as my kids go to bed at 8... Dang it.

As the group lingers in the new opening the smell of rot finall hits, as a light breeze carries it through the gap in the wall. So upn closer inspection the three dwarves are not of the living of course, their bodies, clothing and armor rotting and rusted. Their figures appear quite gaunt as well...

Wallace easily identifies them as Dwarven Ghouls...

Aside from rotting equipment they are each equipped with long, nasty looking claws and broken dwarven weapons, consisting of Waraxes, hammers and heavy crossbows.

Will itemize if you want something.

However little else of value is seen...


5d20 ⇒ (10, 14, 10, 17, 20) = 71

Ugh, had to change up my internet and its messed up atm. Working on getting the kinks out. Apologies for the wait but didn't have much choice hah.

Map link at top updated, post in main thread!

The Deathguards primary mission was to clear the fort, your aid was required so that you could secure a way back to the surface, to Kenebras, which lies within this underground fortress somewhere.

Correct North is always the top of the map. I will always try and orinetated it that way to lessen confusion for myself and others. XD

Between Lasciel and Jen the remaining two Mongrelfolk fall quickly, Lasciels bleeding on the floor while the one Jen struck was merely knocked cold by her Glaives heavy blade flat. Jaeger's setup wasn't in vain as Lasciel's last foe fell to the floor. A moment later and Ethyra's healing magic washed over the group and the sound of clattering metal sounded from the northern room.

The clatter is that of two armored warriors that storm into the room wearing rather interesting Armor and horned helms

DC 15 Religion check to identify holy symbol:

Without a doubt these armored warriors are worshipers of Baphomet!

The produce a round token on a chain about their necks with the shape of a minotaur's head fashioned in the brass with two ruby eyes. Each of them intone a similar speech but focus on different opponents.

Jaeger DC 14 Will save or drop Abyssion (Your current Weapon)...

Jen DC 14 Will save or drop your Glaive...

Failure includes (Dropping your weapon and it you can't pick up any dropped item until your next turn.

"By the power of the horned one we Command you to drop your weapons! Or face his wrath!"

Party is up!

Wallace takes up the pickaxe and for an instant the world greys, as he lifts the pickaxe for the strike it suddenly feels like the weight of a mountain was on his shoulders. As he swung it at the wall, the world came back into focus and the hard, magically strengthened stone. Shattered. The stone gave way as though it had been hit by a boulder, the rock flew outward away from Wallace and into three unsuspecting dwarves on the other side of the wall...

10d6 ⇒ (1, 3, 1, 4, 1, 4, 1, 2, 4, 1) = 22

... crushing them completely and leaving them covered in the rocky rubble of the destroyed wall.

The way was open now, into what appeared to be the worked stone of a lightless area. The Pickaxe's movements have died down completely...


You are unable to drop the pickaxe, it is througholy stuck to you...

Though oddly your mind recalls this as a sub basement to the fort that was partially constructed using the rock out of the mine you are standing in. Most of the fortress was imbedded into the cliff and mountaintop to make it less noticeable to untrained eyes.

Though the basement level is a sprawling area to cover...

No problems, and thanks Adelram, I appreciate the updated status it helps a lot. But I will make sure to read over the page befroe I blindly post again. xD

Between Adelram, Sunset and Eliose the troll was unable to bear theattacks and gives several roars and shouts of displeasure as their tiny cuts add up. What was the final nail in the coffin was Sunsets shocking grasp, which sent electricity dancing across the Trolls skin. Its skin blackens and with a mewling death rattle the might troll falls backwards, dead from the last blow...

Iesha, your up still! Will press forward tomorrow morning regardless.

The ballista wielding troll gives an enraged cry as he starts looking like he was going to retreat towards the stone structure. He grunts out in his savage tongue. "Damn Humes gone gettit! Shoot your ugly faces!" The snap of the ballistas string as it was pulled tight brings a savage smile to the trolls face.

Map updated, remember the yellow area is rough terrain.

Gah I knew something was wrong! Post on the way, apparently I didn't succeed in posting -.-; My bad!

1d20 ⇒ 5

A single Javelin glances off Jen's armor as she rushes alongside the skilled Jaeger, who deftly avoids his enemies attacks and leaves them quite bewildered at his outrageous skill in avoiding them. The only other threat to Jen's movements was dispatched by Lasciels slashing claws and the sound of a crossbow bolt glancing off stone stings your ears and gives the flash of sparks before Jen is standing before the newly disarmed Archer.

Jaegers blade was like a blur and in the next moment the archer was giving a grunt at the stinging in its hands after being so viciously disarmed. It had little time to think about it before Jens glaive cleaved her from collarbone to thigh...

Jen's glaive cleaves the weak fabric that had clothed this creature, revealing it to all the world as it staggered before the pair of righteous warriors. It's body was that of a lizard and a spider with a rough human woman's face. Its washboard chest having been neatly cleaved along with its clothing, a detail that becomes more distorted as several useless looking spiderlegs fanned out, casting the clothing remnants aside. The female mongrelfolks six eyes pierced the darkness in a desperate and furious way. Her eyes shuddered in rage, all but two of them rolling madly in their sockets as she tried to avoid falling to her knees. She was near fatally injured by Jen's attack.

Enemy turn!

Blood splatters the floor at its feat as the scaled spiderfolk staggers. It places a hand over its split chest as it angrily growls in a different language. "NIND JUL ULNAR!" After these words it throws its hands wide, its wound splitting further as its eyes flashed red in the darkness. Shockingly it lunged at Jen in one last desperate attack!

Attacker disarmed and staggered archer-mongrelfolk female

Attack JEN! CRITICAL!: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm?!: 1d20 + 6 ⇒ (11) + 6 = 17

Damage to Jen: 1d4 + 3 ⇒ (3) + 3 = 6

Acrobatics vs AoO...
Jaeger CMD = 26 - AoO rolled below: 1d20 + 6 ⇒ (10) + 6 = 16
Jen CMD = 20 = Broke through her Defenses: 1d20 + 6 ⇒ (19) + 6 = 25

AoO with Abyssion = Miss: 1d20 + 10 ⇒ (5) + 10 = 15

No one expected it to do what it did, but the creature staggered past Jaeger and even as Abyssion slashed off three of its spider legs. It slapped aside Jen's glaive as she thrusted out at it before it closed and slammed into Jen's leather armor with its claws. The strike would have been far more deadly had she been as poorly clothed as this mongrelfolk had been. But its ill-fated attack drained what little consciousness it had left. The red glint in its eyes faded as it grunted out something else. "Aelus udossa... Xsa'us... udossa..." Its blood stained hand slid down Jens studded leather armor as it collapsed to the floor at their feet.

I didn't see anyone with undercommon on their sheets, if I missed something let me know! XD More enemy actions below!


Javelin vs Lasciel +Flank: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Damage to Lasciel: 1d6 + 3 ⇒ (5) + 3 = 8

Javelin vs Lasciel +Flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
1d6 + 3 ⇒ (2) + 3 = 5


Javelin @ Jen: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

The rest of the fight was a struggle as the remaining warriors fought desperately to try and bring down one of their attacking foes! The two that Jaeger had been facing spit up, one swarming to flank Lasciel with the remaining warrior that was fighting her and the second lining up a Javelin and throwing it at Jen's back. The one that struck her gives a growl of satisfaction before retreating back through an open stone doorway...

Jen's moment with the fallen warrior is interrupted with the painful *Thunk* of the Javelin hitting her in the back.

Jaeger spots the retreating fighter that Lasciel had frightened heading to the back of the room where the Archer had come from, though standing as he was it was hard to see what it was doing in the back part of the room.

Hemmed in Lasciel is attacked on two different sides by her opponents who take completely advantage of her lonely state. Both stab at her with roughly sharpened javelins in an attempt to bring her down!


Cave of the Harpy Queen 4

Wallace's words only have it staring in his direction blankly, its clouded eyes blinking occasionally but still too tired to do much more then that. As you all turn to leave the emaciated creature seems to take notice of the food and scratches with its clawed hands until it finds the canteen. From there it instinctively starts to try and feed itself. Though at its current state its attempts would be hampered immensely.

Aradacmorn leaves with the rest of you and Aeria hesitates before eventually staying behind...


Approaching the wall from before the Pickaxe was tugging nearly violently once more and causing Wallace to actually strain some to hold it back...

A cursory check with detect magic reveals a heavily faded aura of magic but the stone radiates magic from the ceiling to the floor and even in some of the adjoining caves on either side of it. Digging further it is identified as a magical reinforcement spell. The stone had been enhanced to resist the pickaxes the dwarves had been using specifically...

By the time you have discovered this Aeria has returned and hangs towards the back of the group with Livain.

That is fine Adleram, my bad, having troubles keeping track at the moment. INclude the Modified AC in your next post so I won't pass it over so easily please. With that said the trolls attack was negated, expect it to be more frustrated that it can't seem to hurt you haha.

Review pending come tomorrow!

Wallace finds there is no magical aura to be seen on this creature, though his words appear to get its attention and again it looks in the direction of his voice but does little else. The momentary shaking of its arms shows it clearly can't do much else now save for sit as it appears to lack the strength to move.

His heal check reveals what was obvious from the start, the creature was breathing, suffering from exhaustion and severe malnutrition. Also he is able to clearly discern it was blind as well, as his torch light didn't even register a blink from its clouded eyes. Though at this close he noticed it was sniffing the air through its thin nostrils and now that he was close it was starting to lose interest. It was sniffing in Rhavenna's direction and eventually Mai and Livains.

The pike continues its frustratingly annoying tugging, pulling you back towards the wall you had come near before...


Rhavenna can tell that the creature was no longer hostile in fact it was her sudden shout that sent it into a defensive stance. Which ultimately led to it using what little strength it had left in a mere few seconds it tried to defend itself. Now from what she could tell it was just sitting there, unable to do anything and completely at the their mercy.

Troll hound is still down, map is updated.

Adleram, with that knowledge check you know the strengths and weaknesses of trolls as per the PFSRd function provides for standard trolls.

Adelram's blade cuts into the trolls flesh illiciting a rageful howl as he deals damage to the hulking brute. This is followed up by Sunsets blade which makes the troll shudder with rage as its bosses yells at its backside in it sgutteral language.


"Quite ya bellyaching and kill dem humes! Crush them! Turn them into paste!

Blue Troll focuses its attacks on Adelram!
Bite Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Greatclub attack: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 2d8 + 7 ⇒ (1, 7) + 7 = 15

The angry troll bites Adelram, tearing into his flesh before reeling back and bringing its massive greatclub down with a shuddering crash. However Adelram was nimble enough to avoid the Troll's poor swing and avoids the blow entirely.

Red The Balista wielding troll continues to reload its massive weapon, shouting encouragement or threats to its followers as the battle raged on.

The one up in the tower picked up another rock, this time glaring daggers at Eloise before it lobbed it at her!

Rock Throwing!: 1d20 ⇒ 2

The rock sails by, thudding into the path behind her and making the winding path more treacherous to traverse but doing little else. The Troll howls in rage and slams its fists into the tower wall as it seems to be cursing its luck or immensely frustrated at its poor throws...

PARTY IS UP! Map link at top of page!

Enemy is up!

Jaegers wounded opponent wastes no time in swinging at the swordsman...

To Hit Jaeger?: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

They stab at the oncoming swordsman with their javelin but Jaegers defensive stance proves too overwhelming for the mongrelfolk to pirece through. Instead their attack is knocked aside as Jaeger readies to counter attack....

The next closest Mongrelfolk moves in to engage Jaeger as well, giving a whooping howl as it launches itself at him...

To Hit Jaeger?: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

However it's javelin was deflected by the overwhelming grace of Jaeger defensive fighting. It gives a growl of frustration as it settled in for the fight ahead with the swordsman.

The remaining two rushed Lasciel, whose had driven their brother from the room with naught more then some gestures. Clearly they planned to bring her down swiftly before moving onto Jen.

To Hit Lasciel?: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

To Hit Lasciel?: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Of the two, only one pierced through her defenses. Giving her a shallow cut from the javelins sharpened head before both warriors fell back into a fighting stance.

To Hit Jen?: 1d20 + 8 - 4 + 1 ⇒ (20) + 8 - 4 + 1 = 25
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

To Hit Jen critical confirm??: 1d20 + 8 - 4 + 1 ⇒ (19) + 8 - 4 + 1 = 24
Damage: 1d8 + 1 ⇒ (4) + 1 = 5

Jen never saw it coming until the pain shot through her shoulder as an arrow embedded itself in her flesh. She twisted from the impact and from the force of the strike it was obviously done from up close...

Her eyes finally find the blue skinned mongrelfolk whose many eyes appeared to be focused right on her and her alone. It was notching an arrow once more while using its comrades advance as a great time to take cover and lob arrows at all of you...


The healing wave touched all those present, including the thin reptilian but there didn't appear to be any change in its condition. It appeared to still be as tired as it was before. Though after Wallace's and Aradacemorn's recent actions it was getting more animated again, though its exhaustion made its actions appear more distressing than threatening. It's wings fluttered so weakly they were barely moving at all, its gasping breaths were slowly coming in fits and were more and more irregular by the minute. It's body was thin and the exposed ribs were only covered by its scaled skin.

Aradacemorn appears to be doing something again, his eyes beginning to shine as he focuses on the pathetic creature before him. It's easy to tell what he was doing, he was detecting magic on the creature...

Aeria soon follows suit now seeing that the threat seemed to be passed...

My apologies there, will correct my posts ^^; just got done flying, will get updates in the morning. Sorry for the wait!

This was formerly a fortress, for the most part you are here to help in securing it once more. Though the Deathguard were betrayed by a demon possessing their commander and a matter of conflicting imotions as the war has been long drawn out and costed the defenders much.

Will save vs Cause fear DC 15 - FAILED: 1d20 + 4 ⇒ (6) + 4 = 10

For the spell to succeed Lasciel will have to enter the room, so i will update her as having moved into the room and casted the spell.

The Mongrelmen who had been throwing a challenge at Jaeger immiedietly growls as Lasciel steps into the room, beating their chest in aggression while making threatening and oddly obscene gestures as well to provoke her...

And provoke her it did...

Her spell's effects were immiedetly apparent as the once threatening and angry Mongrelfolk seemed to pale before her wrathful glory. So much so that it wasted no time at all fleeing the scene in absolute terror!

Updated on map, this one had actions left except its ready action was to move. Hahar,

Jen's Chakram lashes out, injuring one of the warriors on the far left severely but not bringing them down. Yet...

Waiting on Ethyra and Jaeger.

Was waiting for some responses pushing this forward!

With its claws elongated the winged reptillian stands in the eerie light of Wallace's torch looking ready to fight. Its rasping breathes though seem to indicate otherwise and after a few seconds it falters, collapsing to its knees as its claws slowly retract. It sits on its knees, gasping for breath, looking utterly exhausted despite having done so little.

Aradacemorn entered further into the room then, the polymorphed silver was mumbling something under his breath. Though it was loud enough to catch the reptilian creatures attention by the time he finished.

Augury check: 1d100 + 47 ⇒ (94) + 47 = 141

As soon as he was done speaking his halfling face twisted into a thoughtful expression. "Interesting, this one is not easily seen from on high."

There is a map link at the top of the page, updated and choose which actions you keep please Sunset :)

Map updated, LINK AT THE TOP, sorry for the caps and you all may want to check your actions with it. :) Love the post though Lasciel. :)

Iesha, you still have an action in this round. You have an action as well Sunset. Map is updated with new characters and adjustments per the current fit.

The trollhound yelps in a gutteral, angry way before it gives an almost pitiful cry as Adelram's blade ends its vicious attack.

The trolls give a roar of rage but they are struggling with the rough terrain that Eloise had created using the pebbles.

Troll hound is down, players turn still! Iesha and Sunset to go.

If you were caught in Iesha's healing wave, remember to adjust your hit points!

Issues with Google Docs, moving forward.

Beyond the doorway a short, angry cat like mongrelfolk with kobold hands and a long lions bushy tail roars a challenge in a high pitched voice as it shakes a spear at Jaeger from across the room beyond the door. From the echos it becomes apparent that the room beyond is larger then it appears.

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