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DM Corerue's page

1,776 posts. Alias of Corerue.


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Ethyra and Kieran to go I believe~


A multitude of explosions decimate a large area of trees, the cries of horses reach your ears. The cries are filled with pain and panic as another series of explosions tears through the dense forest. Showering dirt and debris across where you are clashing with the goblins.

Livain, being higher than the rest of you, sees bright flashes of blue and searing white flame that hurt her eyes.

Fort save DC 11 please or be dazzed for 1 round.

However the blasts gave her line of sight with Xiang Yu and his party and what she saw stilled her heart momentarily.

Livain:

Xiang Yu was badly injured, his horse appeared to be stumbling along on three legs while one of its rear legs appeared lame. He wielded a large bladed sword and appeared to all the world as if he were right as rain. Despite the blood that stained his special tian styled armor. To Livain's surprise, he dismounted and stood on the field, his banner displayed proudly by the upright pole that was fitted to his armor as he raised his exotic curved blade in preparation for the enemies next attack.

Many of the Hobgoblins were dismounted at this point and equally injured. Some however were wielding strange vials with candle whick like stems that burned like dragonwork stlyed commodities.

The rest of Xiang's party was equally in bad shape. Their fight appeared to be fairly even despite being obviously outnumbered.

Mai's attack digs into the Hobgoblins shoulder and he growls in annoyance at the Winged bastard stabbing him. However he looked more angry when Wallace healed his opponent. "Kind to your 'tuar eh?" He growls.


Thats fine. :) Buy away~


Updated ini!
Wallace Your Up!
Rhavenna Your Up!
Mai Your Up!

Enemy Hob/wolf 4 - mounted - Within Reach of Rhavenna and Wallace. 10 ft from Mai. ??? From Livain. ^.^;
Livain
Enemy Hob (-8 failed -9) 1d20 + 1 - 7 ⇒ (5) + 1 - 7 = -1/ Wolf (dead) 2 - 5ft away, pinned
Enemy Hob/Wolf 1 (down -1 Stabilized) - Hob 1 on foot - 120 ft away
Hobgoblin Garrison Siege Engineers
Something Vile
Hobgoblin Garrison Archers


1d100 ⇒ 49

The dead wolf and its pinned hobgoblin rider suddenly begin sinking into the ground as the ground beneath them turns into a dark watery mud. Within seconds they vanish and the ground glistens wetly as the dark mud remains...

The Hobgoblin fighting with Rhavenna doesn't give the strange event a second glance as they focus on killing the Slave-Taur and its master...


Trying out a new gestalt combo.

Gunslinger (Pistolero, Mechanist) / Magus (Arcane Archer Arch AKA Gun Mage / Kensai - Gunkata)

Pretty awesome that the Arcane Archer arc allows Any Ranged weapon. Couple that with Kensai and you almost have a Tetragrammaton Cleric Mwahahah.

Anywho, I look forward to your coming posts!


Sounds good, looking forward to your Inquisitor!

Let me know if you have more questions! :)


Felicia arrives just as Zat sidles closer to three strange mounds of what appears to be a fungus, now that Felicia was providing illummination. However the moment the light fell on the mounds they started to shift and writhe revealing a trio of odd ooze like creatures that bubbled free in search of what prey had gotten close to them!

Enemy +1: 3d20 ⇒ (5, 20, 8) = 33
Party - Zat +4, Felicia +5, Aiden +2: 3d20 ⇒ (19, 11, 20) = 50

ini!

Zat - 23 Your up
Aiden - 22 Your up!
Enemy 2 - 21
Felicia - 16
Enemy 3 - 9
Enemy 1 - 6

I will allow Aiden to have followed Felicia if he so choses and that way he is closer to the battle, I'd assume he wasn't about to get separated. ;)

Zat and Aiden you are up!


Wallace:

Your flash of insight reveals to you something quite disturbing about these creatures sad state...

1d20 ⇒ 5

... although in the brief instance it takes for your mind to absorb the information of the ancient and abandon library. You feel something latch on to you as you return to the present...

These creatures are a form of Direwolf that has been mutated and turned into an aberration...

You know all the weaknesses and strengths of dire wolves and know that these are affected by the mutant template. Making them far harder to control depending on their mutations...

The one you touched is Mindless and blinded, following the direction of its rider as it has no thoughts of its own...

It also benefits from a slam attack from its tentacles and enhanced scent as a result of the additional disadvantage.

The hobgoblin soldier grunts as Livain's arrow finds its mark, however he glances her way and smiles darkly at her before continuing his clash with Rhavenna...

The remaining Hobgoblin draws its bow once more and, at farther range, continues to attack the party from afar.

Ranged attack Livain: 1d20 + 7 - 2 - 1 ⇒ (12) + 7 - 2 - 1 = 16
1d8 + 1 ⇒ (3) + 1 = 4

Its arrow arcs into the trees but encounters too many branches and harmlessly breaks apart before it reaches its intended target. Livain is well aware that that target was none other then herself...

Despite the groups success a horn sounds, this one was more earsplitting than Xiang Yu's and literally caused every animal that had been hiding to flee in utter terror. Birds took off from their well hidden nests and holes. Squirrels and other smaller creatures broke into a run to escape the sound of the horn. As the sound dies a roar fills the air, coming directly from the ruined fortress, followed swiftly by the deep thrum of drums being hammered by skilled hands. The drum beats are followed by the guttural cries of hobgoblins that were slowly picking up some sort of war chant...

"Dresskel! Dresskel! Dresskel!, Dresskel!!"

They pounded their shields, hammered the stone of the ruined fortress until you could feel the vibration of their chant all the way to where the fight was occurring...

Updated ini!
Wallace Your Up!
Rhavenna Your Up!
Enemy Hob/Wolf (dead) 3 - Within reach
Mai
Enemy Hob/wolf 4 - mounted - Within Reach of Rhavenna and Wallace. 10 ft from Mai. ??? From Livain. ^.^;
Livain
Enemy Hob (-8 failed -9) 1d20 + 1 - 7 ⇒ (5) + 1 - 7 = -1/ Wolf (dead) 2 - 5ft away, pinned
Enemy Hob/Wolf 1 (down -1 Stabilized) - Hob 1 on foot - 120 ft away
Hobgoblin Garrison Siege Engineers
Something Vile
Hobgoblin Garrison Archers


1 person marked this as a favorite.

Playing catch up, day went great with the new boss. May be getting a promotion already. Quite a shocking development. But A good start at least! Thanks for your continued patience!


Posts coming later today, new boss and little sleep. Sorry for the wait. :(


It was a good try. :D

????? Lore for Wallace:

Whoops brb~

Will repost later my bad! D:


This isn't over yet. Playing catch up. Will post a more after action post to speed things along some again and get back to the action.


Zat

You move northward and round the bend and see some strange mounds ahead to your right on what appears to be a small embankment that rises out of the water. However your darkvision doesn't give you much more detail then three oddly shaped lumps...

Felicia and Aiden

Zat sloshes off, fighting the current and rounds the bend to the north as you both are talking.

Felicia lifts the dripping, twitching bug corpse and lights up the area ahead slightly. As what appears to be a slight rocky rise leads into a yawning dark void of a cavern ahead...


Cid's bolt slams into the body of one of the unconscious traitors and as he charges the hulking warrior intercepts the attack instead. Taking the full brunt of Cids blade up to the hilt in a gap in its armor. Cids eyes momentarily meet the beastly fighters six eye stare.

Ifri laughs as Jen's weapon cuts him once more, but he laughs as the Scorpion wielders appear almost concerned by what just transpired. "Excellent! Lose control! Release your rage on the Darkling! Crush them!"

1d20 + 2 ⇒ (15) + 2 = 17

The warrior grips the blade in its side and pulls it out, its eyes take on a different color as it glares down at Cid. Ifri's words though make it turn away from the Dark elf for the briefest moment before turning back and readying to keep the dark elf away from its companions. It Turns the flat side of its blade towards Cid as it moves into a defensive stance...

Full defense.

Ifri's axe cleaved down one of the Scorpion wielder, killing the mongrelfolk Deathguard in a single blow. Ifri raises his bloodied axe and revels in the warm blood that falls from its blade and runs across his scaled and furred minotaur flesh. "Yes! More I must have more Death!" Several more Mongrelfolk warriors fall, including those that chose to turn back to the side of good and through it all Ifri continued to laugh. The other Scorpion wielder fires another bolt at Ifri and looks on in shock as Ifri cleaves the bolt in two midair with ease. Ignoring his attacker he continued to speak boastfully.

"My Master will be victorious! Neatholm will fall! The Deathguard will fail and all shall bow or die!"

Tawn'Garth cleaved through the only enemy remaining between her and Ifri, heedless of the one that stood beside her as she made her way towards Ifri. Ifri spins his axe and backs off several steps as he draws Tawn'Garth further towards him. "Come B@#!!, you won't best me again."

Perception checks please~

21 Perception:

You catch movement and turn to look and to your shock several of the closed portcullises are no longer unmanned...

Demons. Demons were reaching through the bars, clawing at the room, thankfully there were only a few but enough to take down your battered force.

Check 22 Perception needed:

Ifri's shadow appears to be moving its shape appears to be taking on a different shape. Something far more beastial in appearance...

Party is Up!
Map updated


The simultaneous attacks were too much for the Hobgoblin and its Horsechopper. Between her vicious strikes and blows from her hooves, coupled by Mai's sword strike brought the hobgoblin to ground in a spray of arterial fluid. Soon a pool of blood formed beneath them as they rapidly bled out...

However your fighting had brought you closer to the last remaining mounted goblin. Who's black skinned wolf aberration looked raring for a fight...

Free Action: Command Mount (No Skills required)
Swift: Challenge Rhavenna!
Charge +Challenge Attack Rhavenna: 1d20 + 12 ⇒ (17) + 12 = 29
3d8 + 9 + 9 ⇒ (6, 1, 8) + 9 + 9 = 33

1d20 + 8 ⇒ (10) + 8 = 18

The Hobgoblin angels his lance at Rhavenna and his wolf lunges forward, leaping across the terrain far more swiftly then the others, its riders armor seemed like it was part of its skin as it braced the lance expertly. The black metal didn't give off any shine at all, like coalesced shadows it stood out ominously as the Hobgoblin warrior barreled towards the Centaur warrior. Just before it cleared the last few yards it gave a howl in challenge.

Which was answered by the resounding howls of its brethren from the nearby ruin...

Rhavenna you got an AoO as lances have reach and he closes with you completely...

It lance tore across Rhavenna's side, spilling her blood to the ground before the Hobgoblin abandoned it. Dropping the heavy weapon as it smirked at Wallace before drawing a cruel looking wavy blade as it spoke harshly. "Never saw a 'taur slave before. No matt'r Dresskel likes horse meat." It raises the blade and wields its shield expertly. "Pity, ya woulda sold well."

Livain Your Up!
Enemy Hob (-8 failed -9) 1d20 + 1 - 7 ⇒ (5) + 1 - 7 = -1/ Wolf (dead) 2 - 5ft away, pinned
Enemy Hob/Wolf 1 (down -1 Stabilized) - Hob 1 on foot - 120 ft away
Wallace Your Up!
Rhavenna Your Up!
Enemy Hob/Wolf (dead) 3 - Within reach
Mai
Enemy Hob/wolf 4 - mounted - Within Reach of Rhavenna and Wallace. 10 ft from Mai. ??? From Livain. ^.^;

Enemy stats:

Hob 1 AC 15 T 12 HP 22/37
Hob 2 AC 16 T 12 HP -7/30
Hob 3 AC 16 T 12 HP -6/30
Hob 4 AC 23 T 12 HP 32/45

Wolf 1 AC 14 T 11 HP -1/37 - Stable/Unconscious - 1 str
Wolf 2 AC 14 T 11 HP -18/37 - So dead it isn't funny...
Wolf 3 AC 14 T 11 HP -16/37 - Knock Knock. Whos there? *LANCETOTHEFACE* *dies*...
Wolf 4 AC 25 T 14 HP 55/55


Drawbacks are allowed for an extra trait but they will be used against you as well.

You've been warned. ;)

On stats it is roll 7 times and drop the lowest of the seven rolls. If you roll 4d6 drop the lowest of the 4 dice.

The absolute minimum stat allowed is 7 if you got less then that then reroll that roll only.

Epic rules were for every 1d3+15 rolled you had to roll 1d10+6 as well so at most you could do both three times and your last (7th) roll would be a 4d6 roll.

If you end up with a 7 that was the risk taken to get a 16-18. A rough trade off but you had the possibility of getting anything from 7-16 as well. :)

Max gold starting.

Storyfeat: You get one free as they tend to be too situational.

Max Hp 1st lvl.


Yeah. They read the x ray wrong somehow and I have severe bruising and a cracked shoulder so thats better. Will have posts up here in a few. Apologies for the wait. :/


Horsechop-! {Interrupted by simultaneous attacks} *Stab, punch, kick, kick, club, IMPALE!!*

Posts coming soon!


Heh the Med here misread the xrays, not uncommon. Sadly. So I am suffering from severe bruising and swelling ATM but the broken ribs are downgraded, which I am personally glad about, and they are looking at re-x-raying my shoulder and wrist. Lets hope its just tendenitous and swelling. Still sucks but better then yesterday.

New guys. :p

______________________________________________________________________

Lol indeed if the hound don't get gibbed~ >:)

Rhavenna It wouldn't be so bad if they would hire the friggen people and the equipment we need to do it more safely. That was a hydraulic ram failure on a boom. Granted it was slow but it swung down hard enough that it was going to hit a couple of people. So I was able to get them out of the way but the load landed on a pallet of pipe we had near by which then spun and pinned my ass to a wall. Thankfully I where lots of clothes since its -34 here.

Thought about the military but can't afford it atm. I make a little over 6 figures with my old gig but my new one will make it an easy 6 figures plus bonuses. However my new gig is way, way safer. Because it'
s with a company that actually buys new equipment and follows OSHA a lot more strenuously...

This time next year I will be working on paying off everything and if not It'll be all paid for and debt free by 2016. I hate bills...


Mac smurf Standing by, Performing maintenance on gun turrets~


Wallace Your Up!
Rhavenna Your Up!
Enemy Hob/Wolf (dead) 3 - Within reach
Mai
Enemy Hob/wolf 4 - mounted - 120ft away
Livain
Enemy Hob (-8 failed -9) 1d20 + 1 - 7 ⇒ (5) + 1 - 7 = -1/ Wolf (dead) 2 - 5ft away, pinned
Enemy Hob/Wolf 1 (down -1 Stabilized) - Hob 1 on foot - 160 ft away

Stabilization roll - Hob 2 - Fail: 1d20 - 9 + 2 ⇒ (7) - 9 + 2 = 0

Ranged Attack Rhavenna: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Damage: 1d8 ⇒ 5

The Hobgoblin shrieks loudly in rage as the black clad hobgoblin warrior is struck mid flank with an arrow. The hobgoblin retaliates by launching an arrow back towards the group, targeting Rhavenna specifically...

Onward and Upward!


Apologies for the wait. Was injured at work and am recovering from a swinging load/pinned under heavy load and crushing incident. Luckily it wasn't a direct hit, but I have nine broken ribs and a fractured shoulder and rotor cuff.

Posting now, one handed ha!

_______________________________________________________________________

Wallace

If it isn't instant gibbed you could try. >:3


Since the outcome is obvious~

Aiden's next shot brings down another of the creatures and Zat's crossbow penetrates the other leaving all three dying on the ground. However, they continue to glow brightly, giving off a luminous glow unlike anything you'd all seen...

3d20 ⇒ (12, 2, 15) = 29
Zat +1 Aiden +0 Felicia -1

Despite the new tracks caused by your short struggle you notice, now that the bugs have provided illumination, there are small scorch marks in the sand...

To the east there is a slight rise into a larger cavernous chamber that is longer then it is wide...

To the North and winding to the east the water continues to flow from an unknown source. From where you are, those with darkvision, can make out fissues in the walls were slow flowing water may be flowing outward from...


Apologies for the wait. Was injured at work and am recovering from a swinging load/pinned under heavy load and crushing incident. Luckily it wasn't a direct hit, but I have nine broken ribs and a fractured shoulder and rotor cuff.

Posting now, one handed ha!


Result for Wallace's roll coming soon~


Enemy Stats:

Hob 1 AC 15 T 12 HP 22/37
Hob 2 AC 16 T 12 HP -7/30
Hob 3 AC 16 T 12 HP 25/30
Hob 4 AC 23 T 12 HP 45/45

Wolf 1 AC 14 T 11 HP -1/37 - Stable/Unconcious - 1 str
Wolf 2 AC 14 T 11 HP -18/37 - So dead it isn't funny...
Wolf 3 AC 14 T 11 HP -16/37 - Knock Knock. Whos there? *LANCETOTHEFACE* *dies*...
Wolf 4 AC 25 T 14 HP 55/55

As Mai ends the pinned archers threat, leaving them gurgling and bleeding out the one that hung back appears to be doing something but its hard to tell what...

Ini Update
YOUR UP!

Livain Your Up!
-> & Enemy Hob (-7 -Failed now -8) 1d20 + 1 - 7 ⇒ (5) + 1 - 7 = -1/ Wolf (dead) 2 - 5ft away, pinned
Enemy Hob/Wolf 1 (down -1 Stabilized) - Hob 1 on foot - 160 ft away
Wallace
Rhavenna
Enemy Hob/Wolf (dead) 3 - Prone - Within reach
Mai
Enemy Hob/wolf 4 - mounted - 120ft away

Perception DC 16 for spoiler below.

Must succeed to read...:

The hobgoblin actually has a long tail and it and its companion both appear to drink some sort of vial's and a shimmer begins to surround them...


Aiden and Zat unleash crossbow bolts while standing in the water, while Felicia advanced and swung her weapon in close quarter combat.

Both enemy 2 & 3 take debilitating strikes, reducing the insectoids to a heavily injured state. Despite their injuries though they continue to press the attack.

2d20 ⇒ (3, 9) = 12

They press their attacks on Felicia and again their attacks come up short as she nimbly side steps their bite attacks once more!

Aiden is up! Followed by Felicia and Zat

Blah weekend, be thankful if your family/workplace is drama free. :P But anywho on with the SHOW!


Treat it as a melee touch attack and since he is provoking it he can't really attack you for it. So Yes you may Wallace. :)


I personally love and will always love the Hero Point system. some hate it but I like those truly heroic moments. :D


Correct. You all possess 3 Hero Points :)


Apologies yes everyone has hero points, you have the option of surrendering them and gaining the extra feat.

Unlike most DM's I allow you to collect them up to your lvl maxing out at 10 max. Because sometimes you see those movies where the hero throws down like a juggernaut and colapses later from complete exhaustion or dies.

I will add it to the campaign tab soonish~


Sloshing the 5ft to the first opponent, Felicia's blade slashes through the insect with ease. Splattering bug innards and bits of chitin across the area. However the body continues to twitch and writhe in a disgusting way as it bleeds a glowing green liquid that is quite luminous...

Enemy 1 -2/4

The one That Zat shot turns on Felicia while the other remaining one takes to the air to harass her as well...

Enemy 2 & 3 attack Felicia: 2d20 ⇒ (2, 9) = 11

Both of them together though fail miserably to strike the dexterous catgirl, who dodges their clumsy bites with ease.

Ini Update
Zat - 20
Felicia - 17
Enemy 1 - 16
Enemy 2 - 10
Enemy 3 - 4
Aiden - 3 - Your Up

After Aiden posts Zat and Felicia feel free to post after him, don't worry about a round wrap up as I will do that with your next posts after Aiden. ;)


Reflex: 1d20 ⇒ 4
Fall Damage: 1d6 ⇒ 2

Enemy Stats:

Hob 1 AC 15 T 12 HP 22/37
Hob 2 AC 16 T 12 HP 18/30
Hob 3 AC 16 T 12 HP 25/30
Hob 4 AC 19 T 12 HP 45/45

Wolf 1 AC 14 T 11 HP -1/37 - Stable/Unconcious - 1 str
Wolf 2 AC 14 T 11 HP -18/37 - So dead it isn't funny...
Wolf 3 AC 14 T 11 HP -16/37 - Knock Kock. Whos there? *LANCETOTHEFACE* *dies*...
Wolf 4 AC 21 T 14 HP 55/55

Hob 2 was still pinned under their mount, scrabbling for useful arrows after having used the one within reach to hurt the object of its hate. While its companions mount is dead a death blow by the most disgustingly beautiful killer its ever seen...

Hob 3 is thrown forward and slams to the ground on its back as its mount was driven into the dirt by the Centaur's devastating attack. Abandoning its bow and all reason the creature staggers to its feet and draws a wicked looking weapon, known by goblinoids as a Horsechopper, and gives the Centaur a savage grin as it speaks in disturbingly fluent common. "Dresskel gonna like ya hind quarters real nice like..." His standing up though leaves him open to Wallace and Rhavenna's attacks...

Rise from prone, draw weapon, drop weapon as free action. Actions exhausted for Hob 3

Rhavenna and Wallace you both get AoO's against Hob 3!

Ini Update
Mai YOUR UP!
Enemy Hob/wolf 4 - mounted - 160ft away
Livain ->
& Enemy Hob/ Wolf (dead) 2 - 5ft away, pinned
Enemy Hob/Wolf 1 (down -1 Stabilized) - Hob 1 on foot - 160 ft away
Wallace
Rhavenna
Enemy Hob/Wolf (dead) 3 - Prone - Within reach


While you have hero points, some have Anti-Hero abilities. Some of these hobs were not run of the mill. It didn't do them much good but I can't let you win easily. :P

Edit...And Then Rhavenna slaughters another wolf... Lol and Here I was worried this would be a little too much.


I will press forward tomorrow once I am settled in at work. I was hoping Cid would post again, as his current actions were not able to be completed. He has the benefit to retcon and post his current round actions as well but I won't hold this up longer then it needs to be...


Yep that about sums it up. Hob 1 / Wolf 1 retreated, where wolf 1 slammed down and left him on foot.

Wolf 2 is dead, dead and pinned its rider. Who is trying to hurt Livain severely before it dies using a special ability it has (which is now depleted.). As its leg is really broken. Random 2nd edition mounted combat table being utilized as it adds flavor. :3

Apologies for any confusion~


lmao Felicia, sounds good Smurfette!

Needs your actions so we can proceed to enemy rounds. PM for you in your box and I would prefer to keep it in PM's if possible. Thanks. :)


lmao

Yeah my jaw dropped when she Killed one of them completely! xD

But thats what I expected from this group, bunch of beaters!


The first attackers wolf staggers and it gives a labored and pained yelp as a third attack hits it's mark. Its rider roars in anger as it wheels its mount around and retreats. Unleashing two arrows at the flying archer that had harmed its companion!

Crit: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
Confirm - No: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
Rapid... lmao: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4

Crit Fail negates previous hit...

The hobgoblin archer screams in rage as its bowstring snaps followed to its being thrown to earth when its companion falls unconcious next to the hobgoblin watching from the rear...

The unmounted hobgoblin barely has time to speak before it is struck by the fell lance of the rear watcher and stumbles back as the black armored mount snaps its jaws at the fearful gob...

The second gob is thrown sideways as his mount falls dead, slain instantly by an arrow released by the flying archer above.

Reflex: 1d20 ⇒ 3

They are pinned beneath the dead weight of its mount, the l;oud snap as their femur breaks under the slam into the ground leaves the hob goblin uselessly punching its dead mount in rage. Befer it aims carefully up at the object of its hate and releases a black arrow...

1d20 + 7 - 1 ⇒ (18) + 7 - 1 = 24
1d8 + 2 + 3 ⇒ (3) + 2 + 3 = 8

Damage from falling off/pinned under mounts.: 2d6 ⇒ (1, 6) = 7

Far from a mere grazing shot Livain realizes that had it been a little more to the left she'd had been far more injured. Despite their mounts fall they were nonetheless a skilled and deadly opponent...

Ini Update
Wallace Your Up!
Rhavenna Your Up
Enemy Hob/Wolf 2 - mounted - 40ft away
Enemy Hob/Wolf 3 - mounted - 40ft away
Mai
Enemy Hob/wolf 4 - mounted - 160ft away
Livain
Enemy Hob/Wolf 1 (down -1 Stabilized) - Hob 1 on foot - 160 ft away

Enemy stats:

Hob 1 AC 15 T 12 HP 22/37
Hob 2 AC 16 T 12 HP 18/30
Hob 3 AC 16 T 12 HP 27/30
Hob 4 AC 19 T 12 HP 45/45

Wolf 1 AC 14 T 11 HP -1/37 - Stable/Unconcious - 1 str
Wolf 2 AC 14 T 11 HP -18/37 - So dead it isn't funny...
Wolf 3 AC 14 T 11 HP 34/37
Wolf 4 AC 21 T 14 HP 55/55


Thought so, so Hob Goblin 2 failed and Wolf's 1 & 2 as well.

Enemy Stats Updated:

Hob 1 AC 15 T 12 HP 24/37
Hob 2 AC 16 T 12 HP 24/30
Hob 3 AC 16 T 12 HP 27/30
Hob 4 AC 19 T 12 HP 45/45
Wolf 1 AC 14 T 11 HP 14/37 - 1 str
Wolf 2 AC 14 T 11 HP 31/37
Wolf 3 AC 14 T 11 HP 34/37
Wolf 4 AC 21 T 14 HP 55/55

Ini Update
Livain Your Up!
Enemy Hob/Wolf 1 - mounted - 40 ft away
Wallace
Rhavenna
Enemy Hob/Wolf 2 - mounted - 40ft away
Enemy Hob/Wolf 3 - mounted - 40ft away
Mai
Enemy Hob/wolf 4 - mounted - 160ft away


Zat steps back into the water sloshing up to his check in the two foot deep water. His bolt sadly glances off the small insects carapace. In response the insects back plates snap open revealing their thin membrane wings that start to buzz as they prepare to take flight.

Felicia is up!


Inin Order
Livain Your Up!
Enemy Hob/Wolf 1 - mounted - Wolf 20/37 40 ft away from party
Wallace
Rhavenna
Enemy Hob/Wolf 2 - mounted - 40ft away
Enemy Hob/Wolf 3 - mounted - 40ft away
Mai
Enemy Hob/wolf 4 - mounted - 160ft away

Enemy Stats:

Hob 1 AC 15 T 12 HP 24/37
Hob 2 AC 16 T 12 HP 27/30
Hob 3 AC 16 T 12 HP 27/30
Hob 4 AC 19 T 12 HP 45/45

Wolf 1 AC 14 T 11 HP 20/37 - 1 str
Wolf 2 AC 14 T 11 HP 37/37
Wolf 3 AC 14 T 11 HP 37/37
Wolf 4 AC 21 T 14 HP 55/55

3d20 + 7 ⇒ (16, 1, 9) + 7 = 33
3d20 + 7 ⇒ (2, 1, 14) + 7 = 24

DC for Burning Hands?

A couple of the wolf mounts and one rider fair poorly against the attack while the fourth one continues to hang back, watching from afar. The sounds of battle rise from the direction that Xiang Yu and his party had decided to make their stand. By the sounds the clash sounds like it is particularly fierce...

Livain your UP!


When attacking enemies please refer them as they are in the Ini. Makes it easier to track HP. No need for a map for combat as they are easily within a move action and it is three on three. However The beach is only 10 ft wide at best so until you reduce the enemy down to one left there won't be much chance for flanking them on land. Just FYI. ;)

PM in your box Felicia~


Aiden, without a light source, is surprised when three distinct lights appear out of the rock nearby...

However this is swiftly followed by the quick skittering of insectile feet and the scraping of chitin against rock as three creaturesmove to attack Zat as he climbs out of the water...

These three small creatures move swiftly and are within reach of the Zat who is confronted by three insect enemies at once!. Everyone Else is 10 ft away - In the water

Initiative!
6d20 ⇒ (16, 10, 3, 10, 4, 16) = 59

Zat - 20 - Your Up!
Felicia - 17 - Your Up!
Enemy 1 - 16
Enemy 2 - 10
Enemy 3 - 4
Aiden - 3


Oh there area few tables, I have yet to put them to digital but I will work on it once I get my normal laptop setup. :/


Thats fine by me, however now that your in the caves he gets to have the rough start treatment... >:3

Oh boy, oh boy~ I get to use my old 2nd edition random table.

10-Awaken, suspended by your feet, naked and your gear nowhere to be found. Enter party/monster as appropriate... >:3


Perfectly fine, although it may be more difficult in the dark, unless Felicia is the type to dribble her drinks. xD I will leve the DC to Felicia~

The only way in and out of this cave complex that you know of is through that waterway...

Joram Kyte's potions and spells give you an ample amount of duration before you need to worry about returning. Somehing I He mentions this to your companions before applying the spells~


And thats why Its a secret... >:3

Then you don't know whats coming... Mwahaha-ha-ha!


Aiden arrives far later then his two companions, sputtering and coughing in the two foot deep water which he was now kneeling in. He has a pale tinge to his complextion.

Aiden Sickened for 1 min.

Dampness hangs in the air of this cave, condensing into heavy moisture on the slick, stone walls. The calm, dark waters wind around to the east up north, along a stony, soot-scarred beach. A five-foot-high ledge sporting several stalagmites rises to the east, beyond which a low-ceilinged cave beckons. The underground river was thankfully slow moving and gentle or else it would be more difficult to stand in the water.

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