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DM Corerue's page

2,201 posts. Alias of Corerue.


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Mai and Livain feel strangely sore and drained as the others, the cold water especially affects Maiathreen. Leaving him shivering and his new found powers a bit slow to respond to his call.

I was waiting on others to respond but we will continue forward with just you two for now. Back at work working long days but still here.

Everyone's memory was hazy since entering the mists though your fatigue doesn't feel natural by any means.

Tidus attempts to help Rhavenna to her feet though he doesn't respond to any of the questions you ask among yourselves.

Perception DC 15:

Tidus appears worse for wear again, exhaustion clearly affecting him as he sways from time to time, however the gladiator appears to be bearing it without complaint.

The slimes greedily consume whatever they are able to catch and what gets past them is picked away at by the fish who, despite appearing blind, detect the changes in their watery environment almost immediately.

The statue bears what appear to be scars inflicted by vicious claw marks, no doubt from the former harpy queen. However despiteher attempts the statue was more or less intact. Old Deadeye's features plain enough to see at least. A single scorch mark at the base of the statue and a slight build up of a dark mold are the only other easily seen issues with the statue when you are up this close.

I believe so :3

Moving on.

Next time I will have more detail, so back on with the story.

The last two statues are decimated much like the first and as they break apart the mist surrounding the group turns dark. Tersi and forcefully slammed down by the sudden surge in dark energy as is Mai's kintect abilities. Literally all light is swallowed up in that horrific moment. And as the darkness swarms over the group consciousness fades until all is lost...

Rhavenna, your blade is no longer broken...
___________________________________________________________________________ ________

An undetermined amount of time had passed before you all regained consciousness and to your shock the last thing you can remember is venturing into the mist shrouded lower caves. However there is no other memories as to what occurred in this utterly dark cave only that you stand in a rather large dome shaped cavern with several well formed stone pillars supporting its center. You are all soaked to the bone and weary from the cold, minus Livain who is in fact unaffected by her time soaking up cool temperature water. The water was several inches in depth but luckily you were all facing up when you apparently lost consciousness.

Surprisingly Tidus is already standing, though he had his blades drawn and was standing in completely blackness.

Tersi tugs on his beard as he rises to his feet grumbling about existential experiences before providing a modest amount of light with a small ball of flame he holds easily in his hands...

It is then that Tidus sheathes his blades and looks to see if you are all okay, offering a hand to whoever needed it.

The mist is no at the edges of the cave where a modest amount of ice has started to form. In your immediate vicinity is a single statue, carved from a broken pillar at the center of the cavern. It is a rough likeness of Old Deadeye in the form of a Stagheaded ranger looking straight ahead.

There is a lower pool in the cavern and it is teeming with a rather peculiar slime lifeforms which were devouring the recently discarded corpses from the caves above. Dissolving the corpses slowly as water fell from above in a steady stream in the pool these lifeforms floated on but it is quickly apparent that these things can do no more then skim the surface like insects. Swarming whatever they came into contact with. The small buildup of ice kept them at bay along with the limestone pit they found themselves in.

It was hard to determine how the water was running off due to the vast number of these organisms skimming about on the surface. These surprisingly a small collection of fish appeared to be surviving well in the water beneath these slimes as well. In fact much like the cave above once had this area appeared to team with fish and even small amounts of cave plantlife that the fish appeared to be living off of.

Much like above there were deeper areas in the larger cavern but no other lifeforms like the floating slimes were encounter along the way. Tersi takes all of this in with a rather bemused expression on his face. "At least they won't have to hunt with this beneath our very feet."

???: 6d20 ⇒ (4, 5, 2, 17, 5, 3) = 36

The moment Rhavenna takes up the bow she blinks and is shocked by what greets her next.

The cave is gone and she is standing in a verdant forest, though around her is a village that was purposefully built to be one with nature. Homes sit high in the boughs of ancient red barked trees, the wooden homes themselves were made from this illustrious red wood and the distance between which were spanned by free rope plank bridges. It would have been a wonderful sight if some of the huts weren't Burning, a pitched battle was in full swing. Elven rangers both on the free hanging bridges and on the ground were fighting with sword and bow against a winged enemy.

Harpies, several of them and leading them was one that was far larger, ferocious and far more sadistic. Its arrows flew overhead, slamming into the archers on on the bridges overhead with such force that it threw them off. Sending them tumbling to the ground below.

The groans of an injured archer, apparently a survivor of the harpy leaders attacks was crawling towards you. One hand outstretched as they spoke in sylvan. "Dvezdan... How...? Please my bow..."

You toss her her bow in a daze, to which she catches it and rises to her feet. Though she is severely wounded she is undaunted and raises her bow. Nocking an arrow from her battered quiver and aiming for the leader of the harpies attacking her village.

During the short exchange, more huts are set to flame as they toss makeshift torches into the roofs of the elves homes...

Attack: 1d20 ⇒ 1
Critical fumble check: 1d20 ⇒ 19

She draws back on the bow and the bow string snaps, casting her arrow to the ground and leaving the injured warrior bowless as she searches for a new bow string.

The blow cracks the tree at its base but doesn't make it fall!

Small mistake there, you have 4 mythic point uses per day, not 0 my bad!

The blow doesn't even faze your might head and as you opponent takes flight you are only able to glare up angrily at them. The creature hangs back and circles above you, seemingly taking its time to assess you...

At 40 ft, circling above.

Scent does apply. :) More to come standby!

Away with the spoilers!


Your nose flared as you pivoted to face something upwind of you, it's stench made you angry, calling on you to kill it. What you see is that of a four winged creature bearing a sword and crouching in the boughs of a tree stares down on you with red glowing eyes. The glint of something in its hands isn't lost on you and reminds you of the sharpsticks the hairless ones often brought to your mountain home to harm you. Upon being noticed the smelly creature lets loose a shriek that made the stormy sky above seem tame.

Wallace New Will Save VS dc 20: 1d20 + 14 ⇒ (7) + 14 = 21

However it did nothing more then irritate you further...

This was your mountain. Your Territory. This creature would either flee or die like the rest that had come before you...

Wallace Ini!: 1d20 + 6 ⇒ (8) + 6 = 14
Pazazu Harpies Ini!: 1d20 + 5 ⇒ (10) + 5 = 15

1-2 Pazazu first, 3-4 Wallace: 1d4 ⇒ 3

Wallace is up!

Enemy is about twenty feet in the air, currently settled on the branch of a tree in full view. There isn't any hampering terrain between you and its position other then tree roots and some underbrush.

The stone fits right into the slot on the side of the boar and this time when Wallace blinks he finds himself on all fours. The crackle of thunder makes his fur stand on end as before tearing up the earth with his tusks in frustration. However this is short lived as something else rankles your sense. The scent of something unnatural and foul, it angers you so much that you look for its sources so that you can kill it...

You have become the Mythical Savage Boar Gullinborsti! Please Make a Perception check!

Savage dire boar (Pathfinder RPG Bestiary 36, Pathfinder RPG Mythic Adventures)
N Large animal
Hero Points 1
Init +6; Senses low-light vision, scent; Perception +18
AC 27, touch 11, flat-footed 25 (+2 Dex, +16 natural, -1 size)
hp 312 (14d8+128)
Fort +16, Ref +11, Will +14
Defensive Abilities ferocity, hard to kill; DR 10/epic; Resist acid 15, cold 15, electricity 15, fire 15
Speed 50 ft.
Melee gore +22 (3d6+19 plus bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed: all (1), feral savagery, mythic power (0/day, surge +1d6)
Str 36, Dex 14, Con 24, Int 2, Wis 17, Cha 12
Base Atk +10; CMB +24 (+26 bull rush, +26 trip); CMD 36 (38 vs. bull rush, 38 vs. trip)
Feats Antagonize[UM], Endurance, Horned Charge, Horned Trip, Improved Bull Rush, Improved Initiative, Improved Trip, Intimidating Prowess, Iron Will, Power Attack, Skill Focus (Perception), Toughness
Skills Acrobatics +6 (+14 to jump), Climb +17, Intimidate +25, Perception +18, Swim +17; Racial Modifiers racial skill modifier
SQ hero points
Other Gear 150 gp
Special Abilities
Antagonize Use Diplomacy or Intimidate to goad creatures
Bleed: All (1) (Ex) Attack causes additional damage at the beginning of the target's turn.
Damage Reduction (10/epic) You have Damage Reduction against all except Epic attacks (weapons with a +6 bonus).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Acid (15) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (15) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (15) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (15) You have the specified Energy Resistance against Fire attacks.
Feral Savagery (full attack) (Su) Under the listed circumstances, make an additional attack
Ferocity (Ex) Fight without penalty even while disabled or dying.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Horned Charge (DC 31) Have chance to knock back opponent with Gore charge.
Horned Trip When you strike opponent with Gore attack, make free trip attempt.
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Improved Trip You don't provoke attacks of opportunity when tripping.
Low-Light Vision See twice as far as a human in dim light, disting
uishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Racial Skill Bonus (+4 Perception) You have the listed racial skill modifier.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.

With his magic Wallace easily hefts the large, oddly shaped stone with ease.

The stone bow remained then.

The two reforming statues were being held off by Tersi and Tidus. Somehow the former gladiator's weapons were avoiding breaking as they sparked off the vibrating stones. Mai and Livain's aid was enough to keep them held down as well. It was a struggle but now that there was one less target it was far easier at least until they run out of arrows...

However it appears the statues were not stopping, unlike the one that was destroyed they continued to struggle to reform.

Always feel free to ask questions. Tidus and Tersi are here aiding even though Mai and Livain are a bit absent and I will get some more descriptive posts up soon.

It's fine to press things along as we have spent far too much time here. My bad in part there, this wasn't how I expected it to go but it is working out. After this things should be back on track and far smoother.

The large stone bow would prove difficult to lift and carry by Wallace alone, if at all. The chunk of stone though might not be as difficult.

Str check DC 15 to lift bow DC 11 to lift the oddly shaped chunk of stone.

Wallace sees what appears to be a piece of stone not like the others, and despite the destruction of one of the statues this piece appears to be made up of a different quality altogether...

With the fog still dispersed the stone bow from before sits among where the struggle between the mercenaries and the recovering statues was taking place.

DC 15 perception checks please


The Elder turns the stone over in her hands, marveling at its form before setting it inside her pack. "You are wise beyond your years and I am afraid that there isn't much I can teach you. From your very words you understand what the weal and woe of such an act could have though the Old One is not so fickle as to punish those who find fortune dropped upon them."

She starts stepping past, setting a wrinkled hand lightly on Wallaces shoulder as she passes him by. "Though the path you seek is far from here and far more destructive then the stone you returned to me." With that the pristine wood falls away, blinking your eyes you are presently aware of your former surroundings again and the shattering of one of the statues as Rhavenna's arrows rain down on it.

Rhavenna's strikes reduce one of the reform statues back to pieces, as Tidus and Tersi prevent the other from reforming. However the former unarmed Pazazu statue surges to new life. Reforming in an instant. Though now its pieces are outlined by molten lines and the statue seems to look at its molten hands before it fell to pieces. This time it was no longer moving, unlike the two other statues still presently struggling to reform.

Wallaces skin becomes normal once more, no longer a statue and blinking to clear his foggy eyes...


You find yourself blinking in what could only be an unspoiled countryside. Standing on a worn trail in the midst of a thick wood and looking at old woman. This woman was wrinkled and grey of hair, her tan almost leathery skin easily betrayed the fact she was a traveler. Her clothing was simple attire akin to that of a woodsman, along with the fact that a short dagger was strapped to a simple cord belt at her waist, a waethered bow and quiver sat on her back and a large walking stick was gripped in her left hand.

She smiled as she turned over the ore you had handed her. Her eyes seemed to dance as she asked you quietly. "Why is it you return something so precious? Did you not have need of it young man?"

The moment Wallace sets the stone in the elderly womans upturned hand the pieces of the monk statue stop moving completely. Though those still looking at Wallace are shocked to see he has been turned to stone...

PM in the morning for you Wallace. Suffering heavily from Jet lag.

Will update when I get further actions. See ya soon!

Wallace's flask strikes the statue and surprisingly ignites quite brightly, almost blindingly so, before burning out within a few seconds. With the mold removed the statue appears sturdy but cracked, upon closer inspection the boar appears to be injured, a deep wound in its flank that appeared to be expertly crafted...

The core was separated from the statue and doesn't seem to be reacting like the rest of it...

Apologies for the wait~!

Wallace plucks the metal core from the floor with his anytool as Rhavenna's arrow strikes the reforming Carytiid of Pazazu solidly but only seems to break away some of the reforming stone...

With the fog dispersed Tidus moves into action, coming in from behind the statue and slashing it with his blade. Which at this point was a mere blur of motion...

Tidus's action:

1d20 ⇒ 18
3d6 ⇒ (2, 4, 1) = 7
2d6 ⇒ (6, 5) = 11

... his blow shatters the archer, sending its pieces crashing down and rolling apart into smaller chunks before resuming their odd shaking once more.

2d4 ⇒ (3, 3) = 6

You have three rounds of actions that you all can perform.

For now, yes Livain is freed up. Apologies for the wait. Work is work. XD

The fog recedes some the gouts of flame, revealing the now damp floor as the ice melts rapidly from the combined assault of Mai and Tersi's elemental form. It also revealed a bow made out of stone that wasn't the same as the statue of Pazazu.

Rhavenna's arrow strikes the reforming statute but it didn't halt its reforming and it starts to rise to its full form once more. Though cracked and distorted its bow and arrow were reforming as well.

With the fog receding it revealed the other statues in the room more clearly.

An archer clad in rough clothes, on their knees without their bow, several arrows protrude from their back.

An old woman, whose face had an understanding yet bemused expression, her right hand was cupped with her palm facing upwards.

A wild boar, looking enraged and preparing to charge. Its tusk appear to be overly large.

The first three statues appear to be covered in a blackish gunk, akin to mold or some other clinging plantlife.

Will press forward in the morning. Work has been hectic, most of my games I am in have suffered atm, my apologies for the wait. :/

Understood. In the process of extracting information and flying back to work. Trying to get my old files back as i am crippled without them.

Questions, comments, concerns?

You have one round of actions each of you can perform atm. Each statue is down and one is barely reforming and can be attacked if you want.

Correct :)

Indeed the fog appears to bebdispersing from him atm.

Just to clarify. It isnt able to fight yet but it will be soon. 1 round. So uze this round wisely. Its hp is at 18/36 atm.

Properties of Inubrix:

Although it is the softest of the skymetals, it is the most unique in it cannot harm metal at all. In fact it passes through it completely as though it phases in and out of reality the moment contact would be made.

Being such a soft metal and its unique properties made it unsuited for armor or shield creation. However Weapons crafted from this metal weapon were not as potent as normal metal crafted weapons, though they had the added benefit of passing through armor and shields as though they were not there. Wounding an enemy without harming their gear...

Crafted as a weapon they are considered one size catagory smaller for damage purposes. Weapons crafted from this are considered to have the broken condition as well due to their fragile state. And ignore all armor bonuses if the armor is a metallic source.

A single arrowhead fetches near 250gp in some markets...

The metal appears to not be reacting with the rest of the Golem as though it stood apart from the whole...

Reformation time of the Bowman...: 2d4 ⇒ (2, 4) = 6

Reformation time of the Swordsman...: 2d4 ⇒ (1, 4) = 5

By the time Livain's explanation was over the unarmed statue had already started reforming significantly enough that parts of its arms and legs were already moving as though it were ready for combat once more. Proceeding towards Livain in a shambling and slow manner as the rest of its pieces reformed into the whole.

Tidus, his opponent dispatched and not appearing to be reforming as quickly moved over to Livain and readied to attack...

Rhavenna's blades proved quicker then the Pazazu's statues bow, and with a well aimed blow her blade shatters the statue completely. However like the one before, its part start to rumble as if they had a life of their own...

Damage to Rhavenna's blade: 3d6 ⇒ (4, 6, 1) = 11

Despite her success however she notices a difference in her blade and sees a portion of the blade itself has been broken off with that final blow. The integrity of her blade was now unknown...

Masterwork Fireforged Steel Longsword has lost 1 HP and has Broken Condition.


A blaring sound echoes in your ears, forcing you to grip your head as the floor under your feet rumbles with violent vibrations. Flashes of light fill your goggles and you shift to look around and find you are in the midst of a titanic struggle between humans. Geared in the most magnificent armor you have ever seen, wielding weapons and blades that emitted eye blinding light. Fighting what could only be described as cthulhuic horrors from beyond the realms of madness and covered in tentacles tipped with blades, suckers or a mixture of both. Body parts, blood and other viscera fly as the struggle continues around you.

Large glass windows on the walls show objects you don't understand, dotted lines leading to what appears to be a globe and most of it being bathed in a flashing attention grabbing red. One window shows what could only be a massive object hurtling away from you at great speed and by the way the window was soon filling with a red hot glow you could only imagine that where you were wasn't safe at all!

The floor tilts as the violent vibration worsens then and the two fighting groups separate, the humans holding their position somehow without a wisp of magic and the horrors sliding off into the darkness around you. As you slide towards them one of the humans reaches out and grasps your hand. But before your skill can take hold a look of rage crosses their face and they level a large weapon at you right after letting go of your hand. They shout something in an alien tongue and with a flash of light the vision ends...

Learny Touchy - Wallace:

Upon touching the stone you receive a vision, the worth of this stone is immeasurable. It could easily set you apart from the mercenary life for the rest of your days if you just chose to take it and sell it. However this stone, if set in the right hands, could bring about good fortune for others...

Indeed you do Rhavenna! My Apologies~ ^^; Long post during the holidays and per usual I missed an obvious part because I was rushing hehe.

Bump to reactivate

Working on getting my act together. Will get this rolling again and again I will get this off the ground. RL makes it difficult time wise. However I was lacking the books and my custom stuff due to hdd failures. But I recently got the old hdd working enough to extract information and reinstalled my old programs. So it'll be some time.

Any who are interested please review your characters, revise them and hopefully in the next month I will get some posts going.

Thanks for hanging in there. Merry Christmas. :D

Merry Christmas! Have a great day one and all!

Boom big Pre Holiday Post! Have a happy holidays everyone!

Mai's statue seems to waver, its skin becoming almost scaley as the fire burning acrossed it extinguished instantly. As Livain's arrows snapped and shattered as they struck it, it moved forward and swung at her again!

@ Livain! CRITCAL! Confirmation at the bottom!: 1d20 + 8 ⇒ (20) + 8 = 28 Damage to Livain!: 1d8 + 4 ⇒ (1) + 4 = 5

The Statue Staggered, several pieces breaking off as Rhavenna's blades lashed out and the centauress gave her all in brining the threat to them to an end. However these now fracturing vision of Pazazu was still standing, albeit barely, jerkily reaching for an arrow as the fight continued around it.

Damage to Rhavenna's Weapons?: 3d6 ⇒ (1, 3, 2) = 6
Damage to Rhavenna's Weapons?: 3d6 ⇒ (1, 4, 3) = 8

Sparks flew and though the edge on her blades would be dull after this fight, her blades held strong and didn't appear to be any worse for wear...


Rhavenna's enemy struck out with its bow, never backing away a single step. Taking aim with its stone bow and drawing back another of its deadly arrows.

@ Rhavenna!: 1d20 + 8 ⇒ (18) + 8 = 26 Damage to her!: 1d8 + 4 ⇒ (2) + 4 = 6

The arrow stuck, hanging from her flank and further dragging her down like an anchor and hindering her movements. The statue never hesitated as it began reaching for another arrow.

Tidus and his opponent exchanged blows, though Tidus struck far faster than the caryatid of Pazazu, though the birdmen statue swung with a deadly strength in that single blow...

Attack Tidus!: 1d20 + 8 ⇒ (15) + 8 = 23

Tidus crossed his blades and grunted as he deflected the statues attacks, its blade slamming into the stone by his feet before he advanced on it again with blades lashing out!

Critc confirm on Livain?: 1d20 + 8 ⇒ (16) + 8 = 24 Additional Critical Damage to Livian!: 1d8 + 4 ⇒ (6) + 4 = 10

The unarmed statue slams Livain hard enough to splatter blood across the ice, a rather hard hit as well and in response Tersi's flaming fist slammed into the statue a second later, shattering it completely. The large elemental was slowly eroding away the icy fog as the heat he was letting off was slowly warming the area around the group. The dispersing fog revealed a shimmering gem amidst the rubble of the unarmed statue shuddering debris. A nearly two fist sized chunk of a silvery metal...


To the untrained eye you would have mistaken this large chunk of ore as simply being Silver. But this is much much more rare then that. It was Inubrix Ametal that you had seen only a thumb size flake of in the possession of the old dwarf. A metal he spoke more highly of in the creation of weapons then even Adamantium.

DC Craft Weapons 25 to remember what the old dwarf had told you of this metal's particular properties...

"That takes care of..." He stops short, his massive flaming head rising in surprise as the statues broken parts start to reform. Rumbling as they rolled back together and crunching as they started to smash themselves together...

Unnoticed by Tidus as he continued to struggle with his opponent...


3d20 ⇒ (8, 20, 12) = 40
3d6 ⇒ (5, 3, 3) = 11
3d6 ⇒ (6, 2, 1) = 9
3d6 ⇒ (5, 2, 5) = 12

2d6 + 8 + 2 ⇒ (3, 3) + 8 + 2 = 16
1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Sparks danced and the sword weilding statue looked to be in as nearly bad of shape as the bowman facing Rhavenna. Tidus barked in excitement. Totally fixated on his near one on one struggle with his opponent. "Not so damn tough are you!"

Begin Round 3! Party is up
Sorry for the confusion there. Will let Rhavenna's extra round actions go and let her act as my post by post recapping was confusing lol.So feel free to act this round Rhavenna!

Tersi - Finished
Tidus - Finished
Party Actions for 3rd Round needed~

Enemy Stats -

Unarmed - HP - -/36 - Reforming?! Rounds Remaining - 2d4 ⇒ (1, 1) = 2
Bow - HP - 2/36
Sword - HP - 8/36
AC 14, touch 9, flat-footed 14 (-1 Dex, +5 natural)
Special Abilities DR 5/—

Mai: Probably lol.

Waiting on Livain.

Sounds good. No gestalt then. Will look forward to NPC controlled events as needed. Can't wait to get things going agian.

Off to bed. May be spotty for posting through tomorrow and the next day due to holidays. So don't fret and if I don't see any posts from ya all I will assume the holidays ate you too. at the latest I will be posting again by saturday night.

See ya soon. :D

As Mai looked at these statues he noticed something rather odd with how they reacted to fire. As if they were somehow resisting it. His fears are confirmed when Wallace's vial slams into Rhavenna's bow armed opponent and, much to some surprise, did nothing to the statue. The acid hissed but the stone that made up these creatures with stood the test, luckily though Rhavenna was missed by the shattering and splashing of the acid's impact.

K-Arcana DC 18:

These creatures are Carytid Columns, a type of simplistic type of Golem, able to understand simple commands when given and follow aset of direction. However they can be made of specific materials that make them more or less tougher then normal.

Unlike shield golems though these are not as robust and can be wore down in combat. Granted that they're statue form has the tendency to shatter weapons that impact it...

AC 14, touch 9, flat-footed 14 (–1 Dex, +5 natural)
hp 42 (4d10+20)
Fort +1; Ref –1; Will +0
Defensive Abilities shatter weapons; DR 5/—; Immune construct traits, magic

Speed 20 ft.
Melee type +6 (1d8+2)

Str 14, Dex 9, Con —, Int —, Wis 11, Cha 1
Base Atk +4; CMB +6; CMD 15

Immunity to Magic (Ex)

A caryatid column is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

A transmute rock to mud spell deals 1d6 points of damage per caster level to a caryatid column, with no saving throw, while transmute mud to rock heals all of its lost hit points.

A stone to flesh spell does not actually change the column’s structure but negates its damage reduction and immunity to magic for 1 full round.

Shatter Weapons (Ex)

Whenever a character strikes a caryatid column with a weapon (magical or non-magical), the weapon must succeed on a DC 14 Fortitude save or shatter into pieces. A magic weapon uses its own save bonus or that of the wielder, whichever is higher. If the weapon breaks, the caryatid column takes no damage from the attack. The save DC is Constitution-based and includes a +2 racial bonus.

it has an inherent 5/- DR which in some cases adds to its energy resistance depending on what stone materials it was crafted from.

Sounds good, lets roll with it! Please Advance to lvl 3 though! Next!

Don't feel like you need to provide a role, plenty of NPC's in this campaign, if I have to I can assign them to individual players and we can make this a lot of fun. A little more work but FUN! XD

Or we could go Gestalt. Up for that too, majority vote. But Either way this Campaign/Adventure is Going to HAPPEN.


Merry Christmas please advance to lvl 3 for all characters.

Sorry Jaeger. This just hit me and after tallying up the xp for the area we are about to crush/skip for posterity and moving things along it just seemed right.

Moving on!

So as I recall I had 4 people still interested, if that is still so let me know. If not I will make adjustments as necessary to carry one with who we have or by recruiting as necessary. Thanks and see you sooish!

Have a long drive for Holidays so posting will be spotty. Ye have been warned!

poke poke is this thing on....

PLease update characters accordingly if you plan to make corrections or changes. Anything up to their currently level is acceptable so long as you give me a heads up first. Will be speeding this ahead in regards to skipping these fights and GETTING ON WITH IT! Thank you. Ask questions if you have any, that is all!


Possibly vs Mai...: 3d6 ⇒ (3, 3, 1) = 7

Tidus's attacks!:

3d20 ⇒ (17, 5, 18) = 40
2d6 + 8 + 2 - 10 ⇒ (6, 4) + 8 + 2 - 10 = 10
1d6 + 2 + 1 - 5 ⇒ (6) + 2 + 1 - 5 = 4

Tidus's blades rang as he struck his foe three times with his blades.

Damage to Tidus's weapons:

3d6 ⇒ (1, 6, 1) = 8
3d6 ⇒ (1, 1, 3) = 5
3d6 ⇒ (4, 3, 4) = 11

However his strikes appeared mostly ineffective compared to the rest of the Merc's however Tidus didn't appear discouraged. He smiled broadly as more cracks appeared along the statues form...

Sword - HP - 13/36

Enemy Stats - Updated:

Unarmed - HP - 13/36
Bow - HP - 5/36
Sword - HP - 13/36

AC 14, touch 9, flat-footed 14 (-1 Dex, +5 natural)
Special Abilities DR 5/—

Is Mai actually punching it or does this have a small bit of range? Only ask as unarmed strikes count as weapons for this creature's specials. >;3

Mai's flaming strike set the statue ablaze, fire licked off its sides but seemed to do no further damage then the initial punch. A good portion of the unarmed Pazazu's form was cracked and appeared superheated by Mai's fiery strike. However his words appeared to not phase the statue in the least, responding by preparing to lash out at Livain again!

Unarmed - HP - 13/36

Damage to Rhavenna's War Lance Hardness 5+6 (+3 bonus) 11: 3d6 ⇒ (2, 1, 6) = 9

Rhavenna's strike left her arm feeling numb despite the devastating damage done to the statue as a large part of it crumbled away. Despite its entire side being destroyed the Statue was still mobile and was preparing to strike...

Bow - HP - 5/36

Waiting on Wallace and Livain. >:3

Tidus surges forward, engaging the sword wielding statue alone in a series of lightning quick strikes. Massive sparks fly from his twin blades slam against the statues hard surface. The statue responds with a vicious slash that splatters his blood on the ice that was outside of view...


1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
1d6 + 4 + 1 ⇒ (1) + 4 + 1 = 6
1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Damage to Tidus's weapons...:

Hardness 12 HP 20+
3d6 ⇒ (4, 3, 4) = 11
3d6 ⇒ (1, 3, 1) = 5

3d6 ⇒ (3, 4, 4) = 11
3d6 ⇒ (2, 5, 1) = 8
Netted no damage... Yet

Mai's flames fan over three of the statues as the all react simultaneously to the groups actions. Seperating and engaging you all individually instead of focusing solely on Wallace alone. The fog was held at bay by Livain, with no small effort from the discoloration of her scales on her strained brow...

Livain's Arrow was deflected by the unarmed Pazazu statue, which then honed in on her and her alone. Trudging forward through the flames as if it were untouched, although the scorch marks were a tell tale sign that it wasn't completely undamaged...

Rhavenna's arrow strikes with a reverbrating crunch as it pierces and cracks the stone shoulder of bow wielding statue. It gives a wordless caw as it turns and aligns it's bow and nocked arrow with the war-trained centauress...

Each of the statue's eyes brighten as Wallace begins to sing.

Unlike the rest of the group these statues had no problem clawing across the ice with their heavy steps, standing at seven feet tall they are no less intimidating as the react far more quickly than before...

The sword wielding Pazazu scored a grazing blow tot eh former gladiator who retaliate with his own quick strikes. However his blades did little more then spark off the statues tough surface once more, forming only the most minor wear marks from where he was hitting. Tidus though looked determined and dug in for the log fight ahead...

The Archer Pazazu retaliated against Rhavennas well placed strike and stuck her with a stone arrow which weighed her down considerably... Cumulative -5 ft to speed unless removed by a heal check or magical healing to Rhavenna...

The unarmed one closes with Livain in few strides and strikes her a grievous blow while standing within her defenses...

Tersi moves in and despite the burning heat from his immolated form he is able to cast spells without harming those he touches. Cure Serious Wounds - Livain: 3d8 + 9 ⇒ (1, 4, 8) + 9 = 22

Sword Wielding Pazazu vs Tidus 1d20 + 8 ⇒ (18) + 8 = 26 Damage to Tidus: 1d8 + 4 ⇒ (4) + 4 = 8
Bow Wielding Pazazu vs Rhavenna 1d20 + 8 ⇒ (14) + 8 = 22 Damage to Rhavena: 1d8 + 4 ⇒ (4) + 4 = 8
Unarmed Pazazu vs Livain1d20 + 8 ⇒ (12) + 8 = 20 Damage to Livain: 1d8 + 4 ⇒ (2) + 4 = 6

Enemy Stats:

Unarmed - HP - 28/36
Bow - HP - 23/36
Sword - HP - 20/36

AC 14, touch 9, flat-footed 14 (-1 Dex, +5 natural)
Special Abilities DR 5/—

Party is up!

I shouldhave provided the info sooner. My bad there. :/

Life is a bit hectic at the moment as work and my position of changed due to the low oil constraints in the market right now. 36 bucks a barrel is not good and a lot of decent people have been let go. At the beginning of the year our Client is going to let everyone know what they plan on doing for the upcoming year and if that is a warm shutdown then all of us may be toast. No oil flow, no work.

Somehow I doubt that it'll be this way but fingers crossed.

Moving things forward in teh main game!

Livian is able to act, maintaining the barrier in the fog is strenuous but not covered by a swift action. Apologies for not posting that more quickly.

I am looking forward to an Iobarian or Galt campaign someday but THIS is awesome!

Never got a chance to play WotW but i nonetheless own them and i look forward to adding these gems to my collection. Oh yes. :3 keep them coming paizo!

Initiative and feel free to act! The enemy will go last!

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