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Spectral Dragon

DM-Camris's page

4,793 posts. Alias of Camris.


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The scouts return and deliver their reports.

They say there is no sign of enemy scouts or sentries on the south side of the river
On the north side they count three companies of tiefling soldiers encamped, each camp counting 100-200 infantry.
They do not see inside the fort, but estimate another company, the enemy commander and probable elite bodyguards.
The tieflings seem to be equipped with a mix of light and medium armor, shortspears and shields.

The river is impassable for days upriver (deep pool) and down (rapids), except for where the ford allows passage here where the road crosses from the south bank to the north and continues on NorthEast.
The ford itself is a rocky lip over which the pool spills in a steep rapids. The water is about thigh deep on a man or knee deep on a horse.

Voren or Perception DC20:

You notice that the companies keep to themselves as much as possible; any contact between them seems to be personally violent.

Perception DC25 or Knowledge:Engineering DC20:

You see some people go in and out of the fortress without stopping. There is a decent chance the gate was broken when it was taken and not yet repaired.

Karthak or Knowledge:Religion DC20:

You notice beyond the fortress, inset into the side of the valley the markings of a dwarven tomb. Inset stairway, a menhir and a sealed opening about the size a dwarf might make.

Each square is about ten yards.

Congratulations Danua!

Apologies for the delay; Holiday stuff, and I was trying to get the perfect battle map. Something just like the Advanced Squad Leader maps, but I just haven't been able to do it yet.
So I just sketched something with the tools I have right now to get moving.

The info on the diagrams indicate each leading a squad of twelve rangers.

Basically, they cannot be healed here. You would have to haul them back to town to get that done.
As an alternative, you can identify the other transparisteel containers here as stasis tubes. You could stick them in and they wouldn't die while you went off to do other stuff.

The stuff you pick up off the north desks, at least the stuff you can recognize, all have the stylized "KB" engraving on them.

Amongst the equipment you recognize, the "KB" standing for Khonnir Bane, you see a number of technological devices.
Most are nonfunctional, but you notice seven that might be still workable with some study.

Between Celest and Flynn, the pod cracks open releasing a puff of white vapor. Then it opens smoothly and out spills the naked body of Master Khonnir Bane!
There is something wrong with him though. He seems to be unable to walk; many small incision have been inflicted on his legs. His grip seems strong enough, but vastly clumsy and tremor filled.
He clearly recognizes you as friends, as he stops screaming for help, but he struggles to control his face, and can barely speak one word at a time.

"Thank... You..." Is all he can speak.

Looking closely at each of you, Eviana nodded slowly.
"Well then. Here is the plan." She said, then pulled up several maps.
Celwynvian strategic map phase 3

Academy of Arts overview

She explains that the assault is scheduled to take place at dawn the next morning, giving you time to rest and prepare for the battle and hopefully catching the drow at the time of day when they are most vulnerable.
Eviana has little information about the interior of the Academy of Arts to share, but she does know a bit about the exterior.
She explains that there appear to be three entrances into the building—the main doors in the front and two holes in the exterior, one to the west and one to the north.
Both of the holes look like the result of wear upon the ancient structure.
She also knows that the drow and their servants fiercely guard all three entrances.
The front door is watched over by a host of drow and is by far the most secure.
The hole to the west is also well guarded by a few drow and a number of dretches.
The hole to the north looks the easiest to breech, since it is close to the trees and guarded over by a few drow and a number of troglodyte slaves.
After conveying this information, Eviana asks the three groups which entry each would like to attempt.
Kaerishiel leads one team, Shalelu leads another, and you comprise the third.
Which entrance do you want to take?

So when and how do I make an entrance?

Did you have any other questions or actions before you leave?

Round 7_____________

Players take their turn in order of posting, enemies will go last.

You guys are offscreen to the left.

Round 6__________________________

Sailor Green 4 yelped when Sunny whispered into his ear. Then nodding he grabbed a rope and swung across the the main fighting top. Another rope swung next to him and Sunny appeared when she booted pirate Red 10 across to bump into Red 9, but he didn’t fall off.
"Whheeeeee!" Comes Sunny's call of glee from some where above before suddenly appearing on the central mast of the Blue Nixie.

Bryson Deepwinter______
The crossbow bolt bounces off Bryson's thick hide.
Bryson attempts to maintain the grapple and he does.
He tries to move the two of them over the water rather than a ship, but otherwise does not slow the descent, and calls for another lightning bolt
Bryson absorbs the damage. Electricity plays across his teeth as he snarls in the mages face while they plummet.
Both Bryson and the sorcerer plunge into the ocean. The sorcerer is clearly unconscious at least.

You got a glimpse of the Nixie’s quarterdeck; you saw several crewmen fighting with pirates, and in particular, Lavinia engaged with a tall well dressed pirate that could only be Longshaks LeShiv. Lavinia is marked with long bloody whiplashes as the grinning pirate Captain easily holds her off.

Ghirrak Ironfist______
Moving across the distance with stunning alacrity, Ghirrak hurls himself into the thick of the fray in support of his crew.
Backflipping behind Red 5, Ghirrak crushed the pirates throat with a punch. He drops dead.

Marius Hawk______
With his own longer-ranged spells largely spent, Marius joined the boarding action, flicking another firework up into the rigging as he went.
Moving onto the pirate ship, and targeting pirate 4 in the rigging.
The pirate Red 1 screamed as he was blinded and stumbled off the fighting top. Falling into the ocean, he is immediately attended to by the sharks attracted by the fighting.

Burian Faldaeral_______
Burian strafes a few feet, then slashes two adjacent pirates with his hair.
Burians hair lashes out, wrapping up and crushing the two adjacent pirates, their blood fountains out of their bodies and liberally covers the deck.

The rest of your crew mop up the rest of the pirates on the pirate ship.

You see across the far side, the pirates still engaged with the crew of the nixie. You see the Jade falcon leader fighting hard, but none of the others.
Except Sunny, who sees Zan appear behind one of her pirates, stab him in the back and toss him overboard. He grinned at her and threw her a sloppy salute.


You also see in the rigging the pirates chasing Sunny realize where she went and swing over onto the Mainboom to pursue her.

Opening the pod requires a Disable Device check of DC25.

Through the transparent steel, Khonnir looks delirious with fear and privation.

Cheshire spots that the pod is locked with a card reader. None of the brown or black cards your team has seem to work.
Studying the seals and bolts holding the pod together, you think you have a chance to use Disable Device to open it without a card.

Both Lily and Variel have fallen into a comatose state and cannot be awoken, though they seem otherwise to have sustained little damage.

A search of the desks against the north wall uncovers several interesting technological devices (which will require some time to identify), as well as the personal equipment of a Wizard—
Combat Gear
potions of cure light wounds (2),
scroll of detect radiationTG,
scroll of technomancyTG,
scroll of unseen servant,
wand of magic missile (CL 3rd, 44 charges),
acid (2);
Other Gear
mwk dagger,
amulet of natural armor +1,
everburning torch,
cold-weather outfit,
flint and steel,
mwk backpack, rations (5 days), traveler’s outfit, waterskin, winter blanket,
52 gp, 4 sp, 3 cp

The muffled screams for help coming from inside the stasis pod are from none other than Khonnir Baine! You can see him pounding the inside of the transparent casing. Unfortunately, it seems locked somehow.

The battle is over.

Round 5________________________

Cheshire Silvanshee______
Cheshire calls out to Fuzzles "Get em." attempts to wedge the rod in the blades of the construct.
Fuzzles distracted the thing just enough to allow Cheshire to jam the detatched limb into a lift fan (even then the thing was quick enough to almost dodge!), the fan exploded and the bot spun down to crash into the foam and the floor beneath.

Celest Slysword______
Celest attempts to leap to the chair then to the ground beside mechanical menace. Double move.
Celest easily bounced off the chair to land next to the grounded bot, waist deep in the foam.

Notorious Flynn Ryder______
Flynn quickdraws his short bow and takes a shot.
He hit, but didn’t have enough force to punch through the armor.

(npc) Variel______
Variel fired another shot from his shortbow, doing minor damage.

Doctor Rhaym______
He popped a catalyst into a red bottle and lobbed it carefully on top of the bot.
He dropped the bomb directly on top of the bot. It exploded, sending fire and sparks everywhere in ten feet around it except for the party members.

The bot spun wildly, firing it’s massive underslung beam weapon. It hit Variel and he collapsed without a sound. Then something inside it burst, it’s lights went out and it collapsed unmoving.

Round 3______________________________

Players take their turn in order of posting, enemies will go last.


Round 2______________________________

With a grunt of effort, the oracle barely manages to deflect the second blow off his shield. Cerastes drops the ineffective hammer and unsheathes a well-oiled serpentine bladed longsword.
The blade sheared through the dry husk of a former person, and it collapsed in a desiccated pile in front of him.

Realizing that his blades aren't quite effective here, Sirusk tosses them down, draws his two tonfa, and attacks again maintaining his defensive style.
His first attack missed completely. His second bounced off the crusty skin.

Sirusk wrote:
Do they appear to be standard skeletons, or something more?

They appear to be Zombies, though of a very old kind.

Inferis 'al Marris______
Inferis moves up and unleashes a ray of fire on one of the skeletons.
move action: move to L11
standard action: use ray of fire as touch attack against R6. He hit, scorching the zombie for minor damage.
Controlled Zombie Red/Green 5 moved to attack Red 4 slam attack: 1d20 + 4 ⇒ (2) + 4 = 6 Miss.

(npc) Ibrahim______
Ibrahim moved up to R6 and attacked.
Scythe attack: 1d20 + 3 ⇒ (4) + 3 = 7 Miss.

Rosalind attacked again.
greatsword: 1d20 + 5 ⇒ (2) + 5 = 7 Miss.


Red 1 attacked Sirusk again slam attack: 1d20 + 4 ⇒ (19) + 4 = 23 for a possible 1d6 + 4 ⇒ (3) + 4 = 7 bludgeoning damage.
Red 4 attacked Rosalind slam attack: 1d20 + 4 ⇒ (8) + 4 = 12 for a possible 1d6 + 4 ⇒ (5) + 4 = 9 bludgeoning damage.
Red 6 turned to attack Ibrahim slam attack: 1d20 + 4 ⇒ (1) + 4 = 5 Miss.
...Fumble confirm?: 1d20 + 4 ⇒ (1) + 4 = 5 He swung on Ibrahim, missed and spun all the way around to strike Red 4, breaking an arm off.

DM Only:

5:12 (controlled by Inferis)

Searching the rest of the Sanitorium you find:
In Erin's room you discover a small coffer on the headboard that contains Erin’s meager life savings—the coffer is locked (DC 30 Disable Device to open)(or Strength check DC14) and contains 41 gp.

In the cellblocks on the second floor, you find the two current “guests” who generally prefer to spend all their time in their cells.
The northwestern cell is occupied by BLIND SEDGE, an old farmer who has no family and lost his sight to a goblin attack.

The southwestern cell is occupied by a man named WALD, a larger-than-life, 97-year-old man whose tenacious grip on life is matched only by his senility.

The two men shriek and holler if they hear motion in the central room, but since their cell doors are kept locked, they’re harmless.

The door to the first high-security cell is made of iron -- and for a good reason, since the cell’s sole occupant is a crazed wererat named Pidgit Tergelson. Pidgit’s been under Erin’s care for as long as the Sanatorium’s been operating, and the wererat’s condition has only worsened over the years. Erin is researching a possible link between Pidgit’s lycanthropy and his mental disorder, but often spends months or even years all but ignoring the manic wererat as other projects come up.

The other high-security cell was apparently for Grayst.

The only other item of interest here is a map of the Sandpoint hinterlands that, from his notes, Caizarlu has been using to track what he calls “ghoul activity.”

Throughout Habe's confession, you can't get that last scene out of your minds; just before things went to hell. You were just investigating a rumor...
Then the madman stood up straight, looked at Midori and said;
“He said that if you came to his Misgivings,
that if you joined his Pack,
he would end his harvest in your honor.”

Under pressure from bloody and angry heroes, Doctor Habe spilled his guts. Figuratively I mean.

Independently wealthy from his years as a doctor in Magnimar, he chose to build this sanatorium in a remote dale south of Sandpoint because of its seclusion.
He hoped that here, his wards would find the peace of mind they needed to heal, just as he himself hoped to find the privacy to continue his experiments into what caused their respective dementias without worrying about other folk misunderstanding his sometimes necessarily bloody methods.
Unfortunately for him, building the Sanatorium consumed all of his funds—and since his patients are not the type who can pay for his services (nor are they generally the type fortunate enough to have relatives who would pay), he soon had to turn to an outside source of funding to keep his Sanatorium up and running.
He wanted a silent partner to back his research, someone wealthy who could pay for the Sanatorium’s expenses, but who wouldn’t meddle in the day-to-day affairs. He believed he’d found his backer in the form of an elderly man who claimed to be a retired businessman eager to put some of his money back into society to better its ills.
This man was, unknown to Habe, a smooth-talking necromancer named Caizarlu Zerren. Caizarlu was a member of the Magnimar Sczarni gang known as the Gallowed in his youth, but his dalliances in necromancy eventually went too far even for his fellow criminals, and they ran him out of town. In true Sczarni style, as he fled, the necromancer stole a small fortune in gemstones and jewels. The necromancer spent several months drifting from town to town in Western Varisia, but when he heard rumors that a man was looking for an investor to help run a Sanatorium, Caizarlu realized that not only was this an excellent opportunity to get himself a new base of operations hidden from the Sczarni (who he could only assume were still hunting for him to reclaim those stolen jewels), but also that a Sanatorium would be an excellent place to harvest raw materials for his necromantic experiments.
Convincing Erin Habe that he was little more than a kindly retired businessman with a large wallet was easy, and for the past few years, Caizarlu had lived in Habe’s basement as the silent partner the alienist always wanted.
Their arrangement had evolved beyond one of landlord and tenant, though— for whenever one of Habe’s patients passed away (as they inevitably did—the alienist’s experiments were not always safe for the patients), Caizarlu was always willing to dispose of the body.
As long as the elderly Varisian paid the bills, and as long as what went on down in the basement stayed in the basement behind locked doors, Erin Habe had no complaints.
He really had no idea who the madman Sherrif Hemlock dropped on his doorstep; but he had a form of Ghoul Fever that fascinated Caizarlu to no end.

From what you've been able to see the minotaur has some tough skin, but the front liners don't seem to have trouble injuring him; you estimate a medium AC.
The stairs are difficult terrain yes.

OK, Kelden, you have options. Going to -32 probably leaves out intervention by a fellow cleric; she's out of position and probably can't heal you enough in one round to avoid death.
We could do a divine intervention; it's way more likely in this kind of game. We could do the Paranoia way; you're one of six identical clone brothers. Welcome Kelden-R-SNB-2!

As for the team, I swear you can take this guy! I've seen it done twice. If you don't think you can take him sword to axe, anyone who has ranks in Profession:Soldier knows you can probably lure him downstairs to a chokepoint.

Round 6______________

Players take their turn in order of posting, enemies will go last.


Round 5______________

Bryson Deepwinter______
Bryson's oversized maw snaps out at the mage as he flutters backwards.
And he hit, grazing the sorcerer for minor damage.
"There is no escape for you." Bryson growls out as he continues to press the mage.
His flying charge crashed into the sorcerer, grappling him.

Burian Faldaeral______
Burian dashes off to take on the pirates toward the aft, darting around the steps to get behind them.
"Who's ready to be flogged!" His hair forms a fat braid, then coils.. ready to strike.
double move to J,24

Am be thinkin' Pirate No: 3 in'a riggin' in't there no more?
Red 3 swung across from the mainyard. He’s looking at you.
Sunny winces as she receives a gash from the the Pirate who's stepped across to engage her.
"Owwie!." She glances down and then smiles at the fellow, "Oh... so's now t'is time ta' not be playin' nice, hey?" She asks suddenly-
Suny vanished, leaving the pirates astonished.

Marius Hawk______
It belatedly occurred to Marius that there was something a tad less direct he could do to make the mage's life difficult, and so he acted, casting a spell to suppress his borrowed power of flight and bring him crashing down to earth.
The Sorcerer suddenly sagged in Bryson’s grip, his full weight dragging both of them down slowly.
As he did so, another firework darted out to bedevil the pirates.
Red 2, previously injured, spun around with a cry and fell overboard.

Ghirrak Ironfist______
Glaring up at the flying (or falling) spellcaster, Ghirrak sends a trio of glittering shuriken spinning toward him.
Two of the shuriken hit the sorcerer, dealing moderate damage. The poison appears to have no effect.

Your fight and take down two pirates, but cannot press forward on deck.
In the rigging, the situation doesn’t change.

The pirate fire sorcerer tried to escape Bryson's clutches.
Grapple escape: 1d20 + 6 ⇒ (14) + 6 = 20
The pirates on deck are held in balance by your crew.
In the rigging, one of your crew falls from the fighting top under attack by some pirates, while one of the Blue Nixie crew is run off a Yardarm by pursuing pirates. They cheer.
One sees Bryson close up and shoots at him with a crossbow.
Crossbow attack vs Bryson: 1d20 + 5 ⇒ (20) + 5 = 25 for a possible 1d8 ⇒ 2 piercing damage.
...Crit confirm?: 1d20 + 5 ⇒ (2) + 5 = 7 for a possible extra 1d8 ⇒ 6 piercing damage.

And congratulations on achieving Character Level 8!
Describe your build in Discussion.

Right then.
(whip crack)

What did you all do to make the dice roller hate you so?

Round 3_________

Players take their turn in order of posting. Enemies will go last.


Round 2_________________
The Grease spell made the Minotaur’s axe slip a bit, but the Minotaur just took a stronger grip and he’s OK now.

Kelden Sunblade_______
Kelden healed Carilain 16 before he moved forward trying to duck down and under the creatures reach to flank behind it.
Kelden was protected by his Sanctuary spell, and the creature hesitated, but it’s will overpowered the spell and his greataxe swept around to attack Kelden!
Greataxe AoO vs Kelden: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 for a possible 3d6 + 9 + 1 ⇒ (4, 4, 3) + 9 + 1 = 21 slashing damage.
...Crit Confirm?: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30 for a possible extra 6d6 + 18 + 2 ⇒ (4, 3, 2, 4, 2, 3) + 18 + 2 = 38 slashing damage.

(npc) Carilain Riveroak______
Hit hard by the Minotaur’s axe last round, Carilain took a two handed grip and swung back! (This time with flanking.)
Grimstar attack: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 Hit! The black blade bites deep for 1d8 + 6 ⇒ (8) + 6 = 14 black blade slashing damage.
Carilain's AC is 20 thanks to Thetin's shared defense.

Thetin Dorvas______
Thetin uses a lay on hands on himself. LoH: 2d6 ⇒ (5, 5) = 10. He then activates his smite on the monster and strikes. Thetin's AC is 28 vs this guy
But he missed horribly.

Kankai the White______
Kankai would go to move also since the stairs no longer counted as difficult terrain for her. Moving to C15 to also flank moving into a full defensive stance. (AC 22)
His powerful swing on Kelden left Kankai easily able to dive through the Minotaurs legs to reach the other side.

Kyra Greenstar______
Kyra draws our bow and puts an arrow to the string, hoping that her aim will be true and not strike her companions.
But she missed.

(npc) Alorah_____
Alorah cranks back her heavy crossbow.

The Minotaur bellowed and attacked again!
greataxe attack vs Thetin: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 Hit! for 3d6 + 9 + 1 ⇒ (4, 2, 6) + 9 + 1 = 22 slashing damage.
...Crit confirm?: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 for a possible extra 6d6 + 18 + 2 ⇒ (5, 4, 2, 5, 3, 3) + 18 + 2 = 42 slashing damage.

greataxe attack vs Carilain: 13 + 6 + 1 = 20 Hit! for 3d6 + 9 + 1 ⇒ (3, 2, 6) + 9 + 1 = 21 slashing damage.

bite attack vs Thetin: 8 + 6 + 1 = 15 for a possible 1d8 + 3 + 1 ⇒ (6) + 3 + 1 = 10 piercing damage.
gore attack vs Carilain: 10 + 6 + 1 = 17 for a possible 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8 piercing damage.

DM Only:

Deradnau: 46, DR5/M, SR17


During the second day out of Vala's Gift, the army travels along the river flood plain, the escarpment rising on the right to about 100 feet.
The scavenger party catches up with the main body without incident.

Late in the day, the scouts reach Vilareth Ford, the army still behind a few miles. You see the small fort across the shallow ford in the river, the troops also encamped on the riverbanks as well.

Danua or Perception DC16:

Something is wrong. The Flag of the crusades does not fly over the fort.

Perception DC22:

The spears outside the fort... They have human heads stuck on them!
And the troopers; when you look closer or use a spyglass, you see they are Tieflings wearing crusader uniforms!
The fort has been taken!

Horgus' team uncovers a bare 1d3 ⇒ 2 units of supplies in the next day, and finds no survivors either.

Ahead, the reduced scouts encounter no enemies or survivors as the main force headed north out of the town the next day.

The mongrelmen help Danua conceal her shiny scales by creating a kind of burlap hooded cloak, fitted with strips of muted colored cloth and with local vegetation.


Your quiet check for traitors yields nothing in the way of suspicious activities.

Arthas wrote:
"Does any one have any questions or suggestions?"

Sir Sosiel just nodded with perfect equanimity and detailed a couple of healers to go with Voren.

Nurah nodded and said, ”I’ll pass the word!”
Sir Mathis nodded excitedly. ”A brilliant plan milord!” He enthused.
Lord Horgus frowned and said; ”But with the whole army we could cut the time…” he said doubtfully.
Sir Freidrich bowed and said; ”It shall be as you command, my General.” He said forthrightly.
Sir Aron Kir looked astonished. ”Are you brain dead? That’ll divide the army and leave us half blind! You should…” He started hotly.
Sir Arles arched an eyebrow and flinched.
Aravashnial nodded. ”Of course milord.” He said simply.
Anevia looked worried. ”You know, that’s going to leave some gaps…” She started.
Sir Irabeth cut everyone off by slamming her hand down on the field table, making everyone jump.
”You all heard the General’s orders! Now get out there and MAKE IT HAPPEN!
She barked. They all snapped to attention and filed out.

(Peeks out.)
Is the election over?

(Peeks out.)
Is the election over?

Burian: Yes you are. They are down now.

(Peeks out.)
Is the election over?

(Peeks out.)
Is the election over?

Kankai: Yes you can. You have plenty of prep time.

(Peeks out.)
Is the election over?

(Peeks out.)
Is the election over?

Cerastes: Correct. He rolled ones both damages.

There is a challenge on the field...

Upon further review, the Grease spell is NOT affected by Spell Resistance.
The Feindish Minotaur must save to keep ahold of his weapon.
Ref save DC14 to keep weapon: 1d20 + 7 ⇒ (17) + 7 = 24 The save is good! The actions proceed as listed.

Also, as Kelden dove between the minotaurs legs...
the minotaur moved as to make an AoO…
Will save vs Sanctuary DC14: 1d20 + 6 ⇒ (18) + 6 = 24 The save is good! The minotaur will make an AoO against Kelden.

After the drow have been dealt with, the Darkness is dispelled. The remnants of the elven scouting party cautiously emerge and greet you with relief. Kaerishiel is unconscious, as well as a half dozen elves.
With your aid, you retreat back to the elven headquarters (much delayed due to having to dodge that sentient cloud of poison gas you freed earlier) to heal and report back to Eviana. She is grateful for your success.
As Kaerishiel is borne away to the healers, he gives you a slight nod; which to an objective perspective might have been respect.
You gain 3 battle points.

You see the ballistae is cocked and ready to fire. A number of hand crossbow bolts has been strapped to the warhead by an ingenious means.
The bolt heads seems to be filled with a red volatile liquid with arcane magical properties.

Searching the bodies you find:
8 Mw rapiers
1 +1 rapier
8 sets of shadowed MW studded leather armor
8 hand crossbows,
1 mw hand crossbow
140 hand crossbow bolts
10 +1 hand crossbow bolts
5 green coded hand crossbow bolts
5 red coded hand crossbow bolts
16 blue coded hand crossbow bolts
8 potion of cure light wounds,
8 smokestick;
3 short sword
potion of cure moderate wounds;
Shadowed mw mithral shirt,
masterwork buckler,
230gp value in mixed coinage

Round 5______________

Players take their turn in order of posting, enemies will go last.


Round 4______________

Bryson Deepwinter_______
Bryson screams his rage at the mage and continues to claw and bite him.
He hits solidly, missed, then critically slashed him across an arm, and blood spurted from a cut artery.

'Sunny' ______
In the melee.... one of the pirate ship's ropes seems to come loose. Whipping up and looping around the person standing on the yard arm (Red 5). Just as suddenly the sun bronzed form of Suny pops into being behind the fellow and deftly swings a tanned foot into the side of their head.
The force of which drives said unfortunate entangled pirate sideways off the yard arm... to come swinging, hurtling down into the crowd of enemy pirates who are to Ghirak’s left.
He missed the body of the pirates, only managing to knock one overboard before falling unconscious himself.

Sunny wrote:
Another weird question. What does the Pirate at 'O-20' look like, then? (^_^)

He was wearing filthy silk shirt and red pantaloons, a sash and belts holding many weapons, some silver and gold rings, bracers, necklaces, dark hair jutting out from under a headscarf, has a hoop ring in his left ear. Several scars on his chin and nose.

Burian Faldaeral_______
Burian steps away from the attacking pirate, and whips at and around him with his hair.
5'step to 31,I
Burian’s hair lashed out and entwined around the pirate. His body deformed as it was crushed, blood fountaining out of many cuts.

Ghirrak Ironfist______
Grirrak presses his attack against the pirate facing him, unleashing another series of rapid but powerful attacks.
And in a flurry of blows too fast to see, Ghirrak beat the pirate in front of him to death. His cutlass and body clatter to the deck.

Marius Hawk_______
A pair of scorching rays and another firework shot out at the mob, dealing pain, distraction and mayhem. Casting scorching ray and spending a move action to use snapdragon fireworks again.
He hits and wounds two of the pirates.

Your crewmates spring forward and stop the flanking by the aft end pirates, but besides a fellow falling out of the rigging and knocking a fellow pirate overboard, the situation doesn’t change.

The pirate fire sorcerer flew back and downed a potion. (AoO from Bryson eligible). His bleeding stops.
The aft pirates get lucky and down two of your crewmates; your allies are being pressed back and the pirates roar with savage glee.
In the rigging, two crossbow shots miss Sunny wide.
One pirate jumps onto the same yard as Sunny and attacked. Cutlass attack: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20 for a possible 1d6 + 3 ⇒ (4) + 3 = 7 slashing damage.

DM Only:


After you heal yourselves up and reequip yourselves, you heal the doctor up until he is conscious again.

Round 2______________________________

Players take their turn in order of posting, enemies will go last.


Round 1_____________

Sirusk strikes quickly with his Sabre and Kukri, maintaining a defensive posture.
Sirusk hit both times, dealing minor damage.

"Arrghh!" The oracle lets out a surprised yell as the undead's blow strikes him solidly in the chest. He tries to return the favor with his warhammer.
The hammer struck solidly, but much of the damage is absorbed by the dead flesh.

Inferis 'al Marris______
Inferis focuses her energies on the dead across the path. "Defend us!"
Inferis’ Command Undead spell captures Red 5, who then moves to protect Cerastes.

(npc) Rosalind________
Rosalind moved up to Red 3 and attacked.
She hewed through its right hand, then through its ribcage and spine. It flies into pieces.

(npc) Ibrahim ________
Ibrahim moved up and attacked the same one as Cerastes.
But he missed.


Red 1 attacked Sirusk again slam attack: 1d20 + 4 ⇒ (13) + 4 = 17 for a possible 1d6 + 4 ⇒ (3) + 4 = 7 bludgeoning damage.
Red 2 attacked Cerastes again slam attack: 1d20 + 4 ⇒ (14) + 4 = 18 for a possible 1d6 + 4 ⇒ (6) + 4 = 10 bludgeoning damage.
Red 4 attacked Rosalind slam attack: 1d20 + 4 ⇒ (5) + 4 = 9 for a possible 1d6 + 4 ⇒ (2) + 4 = 6 bludgeoning damage.
Red/Green 5 moved to attack Red 4 slam attack: 1d20 + 4 ⇒ (8) + 4 = 12 for a possible 1d6 + 4 ⇒ (2) + 4 = 6 bludgeoning damage.
Red 6 moved to attack Rosalind slam attack: 1d20 + 4 ⇒ (17) + 4 = 21 for a possible 1d6 + 4 ⇒ (1) + 4 = 5 bludgeoning damage.

DM Only:

4:12 (controlled by Inferis)

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