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Spectral Dragon

DM-Camris's page

2,925 posts. Alias of Camris.


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OK, this Recruitment is CLOSED to new applicants.

Alright, this Recruitment is closed to new applicants!

Yeah, sorry. I caught the crud and was dumb enough to start two new recruitments.

Rorek55: Corrected!

Any updates or corrections welcome!

OK boys and girls, does anyone see anything they like among the candidates?

At this point, these are the candidates so far, in order of posting.

Warrick Blackstone (Jesper Roland Sorenson)
wild looking goblin; alchemist/Cartomance witch

Unnamed (Tuyena)

Unnamed (Bane88)
Human! I will be submitting a Monk/Druid.

Minoru Kurita (Chris Bell 913)
Monk/Ranger Gestalt

Fal the Reborn (CaptainFord)
kobold Bard (Dragon Herald) mixed with a crossblooded Draconic/Elemental sorcerer.

Unnamed (Movin)
Druid/Alchemist L4

Varnas Windblade (Saving Cap’n Cruch)
Male Aasimar (Azata-kin) Swashbuckler/Ninja 4

Maicy Alel (Tyeal)
Elven Kensai/Shadow Sorc.

Unnamed (ToxicDragon)
I'd build a Blade Adept Arcanist/Inspired Blade Swashbuckler.

Arameth (Ashe)
Male Half Orc Sacred Tattoo, Shamans Apprentice
Synthesis Summoner 4 / Tattooed Sorcerer 4

Baru_Brimmstone (gossamar4)
Tiefling (Grimspawn) Arcanist (School Savant)-Rogue/4

Majinak Stisswara (Arbitracious)
Female Undine Adult Monk (Archetype) 5// Magus (Archetype) 5

MidoriMasaki (Spiral_Ninja)
Human Gestalt Bard/Artisan L4

[Unnamed] (Derz)
I'm thinking Investigator (Mastermind)/Swashbuckler (Inspired Blade) L4.

Thannor Brightleaf (Oritun)
Magus (Kensai) 4 / Swashbuckler (Inspired Blade) 4

Derrick Caladran (rorek55)
Male Dhamphir Inquisitor4 /Gunsliger (Pistolero )4

Rafael Morganis (JAF0)
aasimar (garuda-blooded) plumekith paladin (divine hunter)/monk (zen archer) L4

Sidriel Warmheart (ScubaSteve93)
Male Aasimar Sorcerer(Elemental Bloodline)/Wizard(Fire Elementalist) 4

Korbin Steelsoul (Goldstool Shroomshrine)
Dwarf White Haired Witch/Monk of the Iron Mountain 4

Tearsong Falcon'stalon (Anderlorn)
Gestalt Monk Zen-Archer/Sorceress(Psionic Bloodline), L4

Simelien "Sim" Cutanryl (Reckless)
elven Investigator(Empiricist)/Warder(Zweihander Sentinel) L4

[Unnamed] (Vagabond?)
a crossblooded Fey Shadow bloodline sorcerer, gestalt wordcaster sorcerer//Wizard, focused on blasting, enchanting, and battlefield control

Only a few more minutes left to submit new candidates!

Vagabond: Should be alright.

Kubular wrote:

How would people feel about a build which depends on having Obscuring Mist up all the time? Its the only way I've found that can actually manage a ranged sneak attack build but it doesn't seem like it plays so nice in a group.

This could be very cool for a Carrion Crown game, but not for this one.

Kubular wrote:
Otherwise I'm still not sure whether to go with Magus (Kensai)/Wizard or Magus (Myrmidarch)/Gunslinger. Or maybe Ragechemist/Barbarian?

Up to you.

drbuzzard wrote:

I have an idea for a fighter/alchemist if it's not too late.

It's not too late. At 9pm Pacific time tonight I will lock the candidates and no accept any new ones.

Spiral Ninja wrote:

Quick question/note; this was the original option for Traits: Traits: 3 total as long as one is a Campaign trait. Do you want to keep it at that, or reduce it to just two traits, Camris?

Yes, that is what we were going to keep. Two traits, three if one is a Campaign trait.

rorek55 wrote:
From that however it sounds as if we pick our two classes, and are stuck with them.

Yes, that is the case here.

ToxicDragon wrote:

Are concepts still the only thing required our should I build my arcanist swashbuckler and submit her for review?

Just the basic concept is required, but bonus points for the full build.

Anderlorn wrote:

Normally Monk/Sorcerer is permitted and Psionic Bloodline is not an archetype, it's a bloodline, so that leaves me to Zen-Archer, is that a permitted archetype?

Yes, this is permitted.

Cuàn wrote:

On another note then, how do the GM and current players feel about Kasatha? Basic idea would be for a Ranger(Bow Nomad/Trapper)|Barbarian(Invulnerable Rager/Primal Hunter).
Any comment on whether or not you are ok with Kasatha?

Any other game, I would say hell no. But for this game it's alright.

Round 6______

Players take their turn in order of posting, enemies will go last.


Round 5______

Kelden Sunblade_____
He slid his hand down to his belt pouch and removed a scroll. He removed the scroll there opening and chanting the words of power staring at the evil fiend hopefully about to lose heart.
Reading his scroll of cause fear - Save will dc 14 or become frightened.(1d4 rounds)
Will save: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 Save!
he is still Shaken (A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.)

Alesie Nori_____
Alesie delays.

Carilain Riveroak_____
Carilain ducks out of most of the fire. it still burns, and hurts like hell. Carilain yelps out a curse in elvish.
Still determined, Carilain counterattacks.
Carilain moves forward and attacks. Cast spell, move, spellstrike with chill touch (2/3).
Grimstar easily slides past Faxon’s defense and pierces the tiefling in the chest.
Will save: 1d20 + 5 ⇒ (8) + 5 = 13 He is damaged, and drained of strength as well.

Kyra Greenstar_____
Free Action - Maintain Battle Dance. Move Action - Acrobatics into C6. Swift Action - Arcane Strike.
But she missed.

Thetin Dorvas_____
Thetin feels the fire as it completely engulfs him for a moment. He quickly applies a lay on hands to himself lay on hands: 1d6 ⇒ 3 before stepping back into the fray.
But he missed.

Taking a defensive stance, Faxon hisses a word of power and his eyes glow a cherry red with heat from his Burning Gaze.
He turns his Burning Gaze against Carilain.
”Burn, boy.”
Fort save DC17 or take 1d6 ⇒ 6 fire damage. If fire damage is taken, make a Reflex save DC17 or be set on fire.

Round 3____________

Players take their turn in order of posting, Enemies will go last.


Round 2____________

Lilly Peregrine_____
Deftly avoiding the attacks of the mold things, Lilly plants her feet and aims more carefully this time, bringing her sword down in a diagonal cut.
She hits, but lightly and the creature still fights.

Celest Slysword_____
"That's all I needed to know! Yearraaaah!"
And slime guts fly everywhere as she splatters it.
She moves back up against the wall in D7 obviously scorched.

Elise Emeria_____
"Nice one, Celest!" cheers Elise as the mold in front of her is cut down. Elise moves up slightly and tries to stab another one. Swing and a miss!

Notorious Flynn Ryder_____
"Really!? Huh? Well okay then." "Have at thee!"
And his target is eviscerated and dissolves into the water.

Doctor Rhaym_____
Rhaym stepped forward and lashed out at Red 4.
But whiffed.

Young Slime Mold 4 vs Rhaym: 1d20 + 2 ⇒ (17) + 2 = 19 for a possible 1d3 ⇒ 1 acid damage.
Young Slime Mold 6 vs Lily: 1d20 + 2 ⇒ (8) + 2 = 10 for a possible 1d3 ⇒ 3 acid damage.

Round 6_____

Players act in order of posting, enemies will go last.

Reference Underwater combat rules page 432-433 of the Core rules.


Round 5_____

When the bridge swayed under Rezol’s weight, Liz fell off .

Zephram Taranis_____
The unexpected shaking of the bridge comes as he's putting a foot down, but the sylph is light on his mutated feet and recovers, if only barely.
That was close. Maybe I need to advance onto solid ground instead? Still, I need to make a space first...
Zephram lashed out, the elf wobbled and fell off the bridge with a splash.

Rezol Born-in-Steel_____
Rezol slips off the bridge and hurtles towards the water below, howling in fury all the while.

Liz and Rezol hitting the water made her fear for Zephram, and in order to make sure he had a clear way out to retreat, she started firing arrows at anyone that could threaten a safe escape for him.
With the one threatening Zeph fallen, she switched her aim to Red 1, wounding him lightly.

Zane holds his fire, looking for an opportunity.


Perception DC15:
From the shouting in the elves foul language, there must be at least 2-3 more you can't see behind the scaffolding/smokescreen. And where is that leader elf?

Caughing, Red 7 appeared out of the smoke near Zephram.
Red 1 Hand crossbow attack vs Nakoda: 1d20 + 8 ⇒ (8) + 8 = 16 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 piercing damage.
Red 5 Hand crossbow attack vs Nakoda: 1d20 + 8 ⇒ (1) + 8 = 9 but the string snapped, and he threw it down with a foul curse, drew his sword and ran for the bridge.

Splashing into the chill seawater, you are grateful the water is deep enough for you not to run into the rocky bottom.
Looking around, you see the black elf and Rezol in the water also on the other side of the pilings. The black elf recovers and starts swimming towards Rezol.
Then you get an even colder feeling, that of a person who realizes they are no longer the top of the food chain, when a black and white shadow loomed out of the distance and bit the elf in two with a snap, then turned towards Rezol.

Splashing into the chill seawater, you sink straight to the rocky bottom ten feet down.
Looking around, you see Liz swimming on the other side of the pilings, and the black elf in the water across the channel. The black elf recovers, pulls a blade and starts swimming towards you.
Then you get an even colder feeling, that of a person who realizes they are no longer the top of the food chain, when a black and white shadow loomed out of the distance and bit the elf in two with a snap, then turned and opened its bloodstained toothy maw to attack you.

When you've recovered enough to proceed into the torture chamber, you see the body on the rack wears scraps of a guards chainmail uniform and shows signs of torture.

Heal DC15:
Examining his body reveals the grisly
truth of his demise, which includes broken bones, severed
hands, dislocated hips and shoulders, a shattered jaw, and
numerous long, thin needles that have been driven into
his ears, eye sockets, elbows, hips, and knees.

Search (Perception) DC15:

The skeleton still wears tatters of his chainmail uniform.
While the chainmail is ruined and his weapons were taken, the prisoners had no real use for his keys—by the
time they got to him, they’d used Gurtis Vortch’s keys to
unlock all the doors and cells they needed.
Instead, they used the warden’s keys, symbols of his control over the prisoners, as torture implements on the man. The keys sit inside of the skeleton’s pelvis.
The warden’s badge also gave the prisoners an impromptu
torture device—the metal disk has been wedged into his
jaw, and is obviously the object that was used to shatter
that part of his face.
The badge... that means this was the Prison Warden of Harrowstone, Lyvar Hawkran. Vesorianna's husband.

Round 2_____

Ereviss Ladyhunter_____
He attempts to break free, but he is of average build and quite intimidated by the grasping hand. But utterly fails.

"Let go!" Ysabot shrieks, swinging again at the hand clutching Kiuj's throat. Despite her wiry frame, she manages to clock it solidly across the knuckles.
And on that , she crumpled it up like a hankie and it falls to the floor dead. Again.

Kendra, seeing Ereviss in trouble, dropped her staff, used his arm to stabilize her aim, and pointed her finger point blank at the hand strangling him. She spoke the word of power to cast Disrupt Undead
Ranged touch attack: 1d20 + 1 ⇒ (12) + 1 = 13 Hit! for 1d3 ⇒ 1 positive energy damage.

Xiuj-Hak-Leyng IV_____
Xiuj kneels on the floor, gasping for breath.

Ereviss Ladyhunter_____
Unable to speak the command word on his staff of Curing, the elf grunts and tries to break free again.
CMB grapple escape: 1d20 + 2 ⇒ (17) + 2 = 19
He manages to pull it off of his neck by main strength, but it still struggles to lunge at his throat again.

(npc) Agrimar_____
Agrimar again attacks with the handaxe.
Handaxe: 1d20 + 6 ⇒ (15) + 6 = 21 for a possible 1d6 + 4 ⇒ (6) + 4 = 10 damage.
And Agrimar hacks it in half.

The battle is over. Dead silence reigns over the decrepit torture chamber again.

Round 1___________

Players take their turn in order of posting, enemies will go last.


When your eyes adjust, you can see that this small room is empty save for dust, debris, and empty shelves built into the walls. The few remaining mummified scraps indicate that the shelves in this pantry once stored dry goods and vegetables for the house.

Unfortunately, Max isn't careful enough, as a tan creature looking like a large (well, for them, this one is two feet long) ten legged spider with oversized jaws and beady eyes drops on him from the ceiling!
Bite: 1d20 + 4 ⇒ (1) + 4 = 5 Miss.
Claw 1: 1d20 + 4 ⇒ (19) + 4 = 23 Hit! for 1d3 + 1 ⇒ (2) + 1 = 3 piercing damage.
Claw 2: 1d20 + 4 ⇒ (20) + 4 = 24 Hit! for 1d3 + 1 ⇒ (2) + 1 = 3 piercing damage.
...Crit confirm?: 1d20 + 4 ⇒ (11) + 4 = 15 Not confirmed.

Knowledge:Nature DC13:
This creature is a Giant variety of Solifugid; also known as Camel Spiders, Wind Scorpions and Sun Spiders (even though they aren't actually either spiders nor scorpions...). They live mostly out in the desert wastes.
They are fast, climb real good, see in the dark and are immune to mental effects. No poison though.

Rorek55's question about gestalt and prestige classes is well taken, since taking a prestige class is currently impossible with the current restriction.
Should we, down the road, flex a little with regard to gestalting a different pair of classes than we started?
Either opening it wide open at some level, or allowing it once only, or maybe imposing a general feat tax to make a change?

I for one am perfectly fine with the two class gestalt restriction. I only wanted to throw the possibility out in case you all had definite opinions on it.

My apologies; I really should have put this up in the character creation rules, since the regular gestalt rules allow switching combos every level.

Gestalt restrictions wrote:

All gestalt class combos must be multi-classing legal. No archtypes as different classes, no specialist caster or specialist manifester combos, no alternate class combos. For the purpose of this game I'm limiting gestalts to two classes (even though I've always loved the fighter/magic-user/thief combo from 2nd AD&D).

All Pathfinder classes, all Dreamscarred psionic classes, Bo9S/ToB are acceptable.

3rd party or 3.5 classes not duplicated by a Pathfinder class are acceptable as long as I have access to a copy of the class.

A few answers to a few questions...

Arbitracious wrote:

Interesting note, would you allow the 3.5 feat Ascetic Mage in your game?

Looks alright to me. I would allow it.

ScubaSteve93 wrote:
I am interested in applying a character, but before I do, how do you feel about a neutral necromancer whose overall actions are for good, and uses the undead for the good of others. Would this kind of character get along with the rest of the party?

Known Necromancers are highly suspicious types, and are sure to be accosted by the authorities wherever civilized areas have law enforcement. (Class profiling!)

And of course, any obvious Undead are attacked on sight by civilized folk.
It is possible you might be able to conceal your abilities, and maybe give your undead the illusion of life, but on the whole I think your concept is way more trouble than it’s worth in this case.

Baru_Brimstone wrote:
@GM - Is there going to be downtime, and is crafting allowed/encouraged?

There will be some downtime for crafting, but not a lot.

Angelpalm wrote:
What kind of personalities do the current characters posses?

Well, Idril is a material girl, interested in jewelry and being worshipped (she’s going to be a star!).

We haven’t really had a chance to interact socially yet to reveal our personalities. But the next book starts off with some downtime; we should be able to do something along that line.

Rorek55 wrote:
are fletchlings an allowed race?


Some answers to some questions...

bigrig107 wrote:
I'll have to talk to the paladin about playing with a LN character that worships a LE deity, and has an "evil" aura.

I think the chance of this is fairly low. I’m sure there is an interesting game to be had with the morally grey team rife with internal conflict try to save the world, but this crew isn’t it.

bigrig107 wrote:

How do you feel about uncommon races?

Specifically, Dhampir?

I’m OK with it. I have Blood of the Night.

bigrig107 wrote:

Noticed earlier you said each new player gets a silver dragon scale.

Does that still apply?

Anyone selected will have found a silver scale of Terendelev. It will give you a beneficial power, and indicate you are touched by Destiny (the gods say you should Team Up!). By itself does not make you Mythic though.

Rorek55 wrote:
are drawbacks allowed?

Yes they are.

Bertholdt Escheus wrote:
Equipment takes me a very long time. If you don't mind, I'd do it once selected.

I think we all understand about equipment; especially after first level. It’s cool with me.

Gossamar4 wrote:

1. Is the party looking for something particular for a divine caster? (Healing, Buffs, anti-undead, ect.) Every player has spells with their class, are they looking for specific high level spells (reason for asking for a full caster).

2. What skills do they think need to be covered with the skill-type? Or do they simply want a rogue or bard for a wide range of skills covered?
3. Have they reached Mythic 1 yet? (is this what is implied by the fact that they all have a silver dragon scale?)
4.Are the paladin, ranger, and inquisitor all melee focused?

1. There is no real consensus here.

2. I think a broad range of skills are desired.
3. No, not yet. The silver scale by itself does not make you mythic.
4. They are all fairly melee focused.

bigrig107 wrote:

Also, what kind of divine caster do they want?

Is a focus/semi-focus on healing required?

They have not really said. There is already a healing focused Witch present, but they also said 'there's no such thing as too much healing'.

Connecting to the Book 2 thread HERE.

Be sure to go there and weigh in on the potential recruits too!

This thread is a continuation of 'RotRL Gestalt Anniversary Special run by Spiral Ninja', which you can find HERE.

2 people marked this as a favorite.


Three slots have opened up in this Gestalt Rise of the Runelords game; we're looking to recruit!

Our current team is made up of:
Female Half-succubus (Aasimar) Cleric(theologian)/Brawler 4

Brindolfin Cloudcap
Male Half-Giant Psychic Warrior/Soulknife 4

Idril Ssethan
Female Human Bard (Dervish Dancer)/ Rogue L4

Situation: Rise of the Runelords (Anniversary Edition), Start of Book 2 (The Skinsaw Murders)
The characters are currently resting on their laurels in the small town of Sandpoint, having beaten a conspiracy to overrun Sandpoint with a horde of goblin tribes.

Build: is the twenty point buy, Gestalt rules, two traits, one of them campaign.
Character Level four (Gestalt), 6000 gp to outfit yourself.
To Generate Hit points; roll for hitpoints (plus con plus toughness plus whatever), but reroll if you get less than half+1.

Just a brief paragraph as to your basic build, personality, appearance and how you would fit into the combat team. A detailed background can wait until you're selected.

I'm looking for a fast turnaround, so decision by Sunday (hopefully).


A couple of slots have opened up in this Wrath of the Righteous game; we're looking to recruit!

Our current team is made up of:
Arthas Sword of Ragathiel
Male Human Paladin 4
Jokum of the Breakbones
Male Aasimar Ranger (Shapeshifter)/4;
Karthak Ironbreaker
Male Dwarf Inquisitor 4
Voren the Outsider
Male Tiefling Hedge Witch 4

The players have requested a full divine spellcaster and some kind of a skill-type character

Situation: The Worldwound Gambit; Book 1, Part 4
The characters are currently resting up in the old stone travelers inn, Defenders Heart, where the Kenabres resistance has its headquarters.

Build: is the twenty point buy, two traits, one of them campaign.
Character Level four, 6000 gp to outfit yourself.
To Generate Hit points; roll for hitpoints (plus con plus toughness plus whatever), but reroll if you get less than half+1.

Just a brief paragraph as to your basic build, personality, appearance and how you would fit into the combat team. A detailed background can wait until you're selected.

I'm looking for a fast turnaround, so decision by Friday (hopefully).

OK guys, the only place in the courtyard you have not yet checked is the small building directly to the West of the Granary.
What do you do?


Questions, questions… Here are a few answers.
-Millorn Spellbook: Voren
I am pegging the value of this at 500 crowns.

Jokum wrote: I correct that Irabeth gave us each 1,000 gp (two payments of 2,000 gp to the group)?


Karthak wrote:

RE-EDIT: How does buying a masterwork cold iron dwarven waraxe work in terms of cost?

A Waraxe costs 30 gp, cold iron doubles that cost, and masterwork adds 300 gp to the mix OR waraxe for 30 gp, then masterwork (total 330 gp) then double that due to cold iron?
In the first case it would cost 360 gp, in the second case cost would go up to 660 gp.
Which one is the correct way to calculate the waraxe's cost?

In this case, the former would be the case. Right up until you start enchanting it. After that, you double the final cost, not the initial. It sucks, I know.

Voren wrote:
I'm thinking about buying a handy haversack. Just quick confirmation: this will lighten my load back to a light load, correct?

The Handy Haversack itself weighs five pounds. You can put up to 120 lbs worth of stuff into it, and it will remain five pounds weight.

Voren wrote:
I would assume that the resulting money from the spellbooks would be lower since I used pages from the book to learn more spells.

[ooc]I’m too lazy to calculate the altered value of the spellbooks. The ballpark value of the damaged wizard spellbook at 700 gp, and the Millorn spellbook at 500gp are close enough for me.

Voren: The letter Irabeth gave you to give to Aravashnial was a letter of introduction. You did say you wanted to meet the Riftwardens.

Round 2____________

Players take their turn in order of posting, Enemies will go last.


Round 1____________

Celest Slysword _____
Celest’s slash obliterates the slime mold and she takes it’s place.

Lilly Peregrine_____
Lilly hisses as she feels the sting of the acid on her skin, noticing Celeste trying to move tactically. She waits for the smaller woman to make her move, then slashes her sword across at number 5.
But missed.

Elise Emeria_____
"These molds also seem to be unintelligent and immune to my magics. Well, time for the pointy stick of victory!" The psychic steps forward and tries to imitate her heroics from last time.
But she's just lucky she doesn't stab anyone else!

Notorious Flynn Ryder_____
Flynn flings oil on the closest mold then moves to the right and down the line to get out of harms way.
Flynn throws oil on the only one on dry land, then moves away.
"Be careful with your weapons, I am not sure they are going to do any good."
Oddly enough, weapon damage seems effective, but it seems to be somewhat resistant to fire damage.

Doctor Rhaym_____
Rhaym stepped forward.
"Save your fire boy! Weapons will do fine!"
He attacked, but missed.


Young Slime Mold 2 vs Celeste: 1d20 + 2 ⇒ (20) + 2 = 22 for a possible 1d3 ⇒ 3 acid damage.
...Crit confirm?: 1d20 + 2 ⇒ (16) + 2 = 18 for a possible extra 1d3 ⇒ 1 acid damage.
Young Slime Mold 4 vs Lily: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d3 ⇒ 3 acid damage.
Young Slime Mold 5 vs Rhaym: 1d20 + 2 ⇒ (9) + 2 = 11 for a possible 1d3 ⇒ 3 acid damage.
Young Slime Mold 6 vs Lily: 1d20 + 2 ⇒ (14) + 2 = 16 for a possible 1d3 ⇒ 1 acid damage.

Yeah, if he doesn't speak up, he'll just pass on the offer and npc it from here on.

Round 5______

Players take their turn in order of posting, enemies will go last.


Round 4______

Carilain Riveroak______
Carilain speaks the words of ancient Draconic and makes the obscure gestures, calling on chill negative power. Then he moves to attack, delivering the icy spell through Grimstar.
Grunting with the effort, Faxon parried the black blade barely a half inch from his face.

Kelden Sunblade_____
“That spell might save you from my ire fiend... but I too have spells to cast!”
He responded to the spell by backpedeling 5 feet the words of a prayer on his lips already, He felt the strength of a bull surging through his weakened body.
SO cursed for a loss of 6 str, Bull strengthed for a gain of 4, at a -2 to str at the moment

Kyra Greenstar_____
Kyra allows the song of Sarenrae's battle dance to soak into her body and soul, her lithe body swaying slightly to the sounds only she can hear. She lets the trance-like dance carry her forward into striking position of the demon, her invisible scimitar cutting almost lazily through the air as she suddenly appears next to her enemy! Her blade cuts deep as her strike is true!
Faxon cried out as Kyras’ surprise slash bit deep into his leg.

Alesie Nori_____
Delay action. Attack anything that touches Alesie

(npc) Thetin_____
Moves up to attack Faxon.
attack: 1d20 + 6 ⇒ (11) + 6 = 17 But Faxon fended his blow away.

Faxon limped back a step. He crossed his hands together and cast Burning Hands.
Everyone but Alesie takes 5d4 ⇒ (1, 3, 2, 4, 4) = 14 fire damage, Reflex save DC16 for half.

Yes, you have a day or two of downtime. The merchants in the ballroom remain open, able to buy or sell equipment.

1) Can I teach Ayne spells from a spellbook?
Yes, but you risk destroying that page from the spellbook, just like if you cast directly from it.
2) Do I need to roll a check to learn the effects of each magic item or is that not necassary?
Low level and/or common spells I typically handwave, as most people would know what they were. Rare, exotic or high level spells I typically will require a spellcraft/Knowledge:Arcana/Knowledge:History/Appraise roll.
3) There are some wands without a caster level. What are those caster level? That would be the minimum caster level to cast the spell. example: Cure Moderate would be CL3.

Round 5_____

Players act in order of posting, enemies will go last.


Round 4_____

Zephram Taranis_____
Zephram turns on his heel, Convinced that he understands his opponent enough to anticipate his attacks, he lashes out with his rapier.
He hits and scores a modest wound on Red 6.

Liz is in a tough spot, Zeph is blocking the path and she only has a single dagger to throw. ”Zeph! We need to back up so Rezol can get through!”
Liz lights a smokestick and throws it at 14-J to create cover from crossbows.
Smoke billows, concealing the middle of the bridge platforms.

Rezol Born-in-Steel_____
Rezol barrels towards the elves with his blade held high. "Come an' get some, ya dark-skinned bastards!"
Rezol double moves to L:14 (full-round action).
As Rezol steps on the bridge, it sways dangerously under his heavy weight. Rezol, Zephram and Liz must make Reflex saves DC 18 to avoid falling off.

Zane Argentus_____
Drawing his wand again Zane vanishes, stepping back to allow Nakoda to pass.

Move to O-13, Inspired Rage begun, +2 Str/Con, +2 Will, Low-Light vision for any that accept it, (11)rounds left.

Zephram Taranis_____
Could Zephram take his 5' step back per Liz' request, or is it too late to do it? Yes he can.

Red 1 fired at Zephram.
Hand crossbow attack: 1d20 + 8 ⇒ (11) + 8 = 19 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 piercing damage.
Red 4 fired at Nakoda.
Hand crossbow attack: 1d20 + 8 ⇒ (14) + 8 = 22 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 piercing damage.
Red 5 fired at Liz.
Hand crossbow attack: 1d20 + 8 ⇒ (17) + 8 = 25 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 piercing damage.
Red 6 lunged out of the smoke and onto the bridge as he lashed at Zephram.
Rapier attack: 1d20 + 8 ⇒ (10) + 8 = 18 for a possible 1d6 + 1 ⇒ (1) + 1 = 2 piercing damage.
As Rezol stepped on the bridge, he stopped and windmilled his arms, trying to stay on. Ref save: 1d20 + 6 ⇒ (5) + 6 = 11

Sunny: Avner was not taken, and was restricted to the ship because he couldn't swim or operate a ship's boat.
Rynight Trendit was beaten by the cannibals (a lot of pinching), an is still in shock, but otherwise unharmed.
The native was unceremoniously dumped ashore when the ship shoved off to leave the area
Spinnaker Jon has developed a dislike of Avner, and neither he nor Rynight were invited to this particular gathering.

Voren: Since you rolled a 3 for hp, you are eligible for a reroll.

Arthas: One key was to the southern chamber door, the other key was to the lock on the chest.

With the Tower cleared, you are able to rest as you need, stabilize your companions who were knocked unconscious upstairs, and travel back to the Eagle Watch headquarters to report to Commander Irabeth.

There your companions are seen to, any hit point or stat damage is healed or cured, and the Curse of Blindness is broken on Voren when Master Aravashnial comes.

Irabeth invites you into her office and hears your report there.

With the village canoes either taken or sunk, there is no pursuit.
With only a few wrong turns in the dark and twisty alluvial mouth of the great river, you eventually find your ship again.

With the drums throbbing in the distance, Spinnaker Jon does not wait. It's still 3am, but he casts off immediately when everyone is aboard.
With all lamps lit and torches out looking for navigation hazards and threats, he seems to hum a tune under his breath, and the river currents seem to move the ship to his whim.

It's still a couple of hours later, but under a swiftly rising sun you raise sail, and the Savage Kraken heaves under your feet again as you leave the river mouth and head into the open ocean.

Funny you should ask; When Marius is finally healed enough to awaken and gather together the contents of his pouches and clothing, he does find several enchanted trinkets in the area.

All told, you as a group come away with:
1) Potion of Magic vestment {3rd/5th} : 750gp [+]
2) Climber's kit 80 gp [72.5%, Cheap Quality] : 58gp [+]
3) Half-plate Armor 600 gp [88%, Low Quality] : 528gp [+]
4) Masterwork Kama : 302gp [+]
5) Potion of Hide from animals {1st/1st} : 50gp [+]
6) Elixir of hiding : 250gp [+]
7) Noble's outfit 75 gp [117.33%, High Quality] : 88gp [+]
8) Potion of Mage armor {1st/1st} : 50gp [+]
9) Arcane Scroll, Darkvision {2nd/3rd} : 150gp [+]
10) Axe, orc double 60 gp [125%, Fine Quality] : 75gp [+]
11) Ram, portable 10 gp [60%, Inferior Quality] : 6gp [+]
12) Monk's outfit 5 gp [80%, Cheap Quality] : 4gp [+]
13) Handaxe 6 gp [66.67%, Very Cheap Quality] : 4gp [+]
14) Mace, light 5 gp [80%, Cheap Quality] : 4gp [+]
15) Kama 2 gp [Standard Quality] : 2gp [+]
16) Pick, light 4 gp [150%, Very Fine Quality] : 6gp [+]
17) Leather Armor 10 gp [Standard Quality] : 10gp [+]
18) Holy symbol (Demogorgon), wooden 1 gp [Standard Quality] : 1gp [+]
19) Nunchaku 2 gp [Standard Quality] : 2gp [+]
20) Rod, Lesser Metamagic, Enlarge [fireball damaged, (limited to 1/day)], 1000gp
21) Greatsword +1 [Standard Quality] : 2050gp [+]

+ Random Gems & Jewels(130gp total)
+ Coins(130gp total)

Congrats on everyone for completing the first book!
You have not gone up a level, but you're pretty close.

I read somewhere that it's bad for a thread length to get too long, so I'll open a new one to continue into the second book, "The Skinsaw Murders".

It looks like Etienne and Cilyanka have dropped out, so I'll be recruiting some replacements as well.

You are able to leave Thistletop and return to Sandpoint, taking the heavy warhorse (who's name turns out to be Shadowmist, an advanced heavy warhorse) with you. The mercenary Orik Vankaskerkin evacuated ahead of you, aparently taking Lyrie with him.
You also return briefly in an expedition to get that one ton bronz/gold helm, worth 3,000 gp.

The townsfolk throw you a celebration, parade you around on their shoulders, and do not permit you to pay for rooms or meals.
For a week.
Then everything goes back to normal.

You are in downtime now, to rest, recover hitpoints or stat damage, to train or even craft items.

ACHIEVEMENT UNLOCKED!: "Thistletop". The goblin lair of Thistletop has been cleared, and the plot to destroy Sandpoint by combining goblin tribes has been averted.
ACHIEVEMENT UNLOCKED!: "Burnt Offerings". You have completed the first book of Rise of the Runelords.

Translating the runes, you realize that the whole room was designed to confine a creature from the Hells. It was even named; a Greater Barghest named Malfeshnekor. You realize that that creature had been confined here since at least the fall of the Thassilonian empire, countless millenia ago.

Some study and appraisal reveals the enchantment on the ring. It is a Ring of Force Shield.
The candles turn out to be Eternal Candles; they burn without heat or consumption, but only yield shadowy light in a 5 foot radius. Each one is worth 25gp and there turn out to be sixty of them altogether.

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