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Spectral Dragon

DM-Camris's page

3,536 posts. Alias of Camris.


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Recruitment is currently CLOSED.


First I would like to thank everyone who expressed interest in our game. I am grateful for the effort you all made to join and I hope you'll stick with us in the future.
Iron Gods promises to be a weird trip into science fantasy and I hope we'll do it justice.

====================================================

That said, I would like to invite to our game:

"Cheshire Silvanshee" (Gnomezrule)
Male Gnome Brawler (Wild Child) 1

"Variel Nightstorm" (Neltji)
Male Elf magus (bladebound) 1

Congratulations to all!

Now, recruits complete your builds and report to the Discussion board HERE! We'll see about your game entry there.


OK, the candidates are:

Boshi' (Zimmerwald1915)
Male samsaran sorcerer (seeker) 1

Laos (Webb)
Male Android Hunter 1

World Born Dead (Rysky)
Male Android Barbarian (Numerian Liberator/Superstitious) 1

Cheshire Silvanshee (Gnomezrule)
Male Gnome Brawler (Wild Child) 1

Anders- (NathanMonson)
Male Aasimar(Archon-Blooded) Untouchable Rager Primalist (Bloodrager) -1

Variel Nightstorm- (Neltji)
Male Elf magus (bladebound) 1


OK, should be balanced now.


That's just ugly. Too many AoO crits and he doesn't even make it to the locked door.
The tiefling alchemist (Othrubo by name) is cut down as he tried to flee to the locked door you bypassed earlier.
It takes another round for you to snuff out the flames (if you were on fire) dealing 1d6 damage along the way. But you finally get the flames out.

You see the door way back at the far east of the shrine is open, probably where he came out.


To snuff the fire, if you happen to be on fire, is just a full round action. By you or an ally.


Webb wrote:
Would you be ok with either an android or dwarf hunter with a mechanical pet he made himself using craft/knowledge engineering?

Should be alright.


Round 4__________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Round 3______

LizArdoc_____
Liz uses acrobatics to move to M-6 and avoid an AoO
She then tries to stab the drake while flanking with Zane
But its armor just turned the blade.

Nakoda_____
Seeing Rezol get covered by the corpse of the Drake, Nakoda started trying to help lift the drake enough to let him wriggle out.

Rezol Born-in-Steel_____
That drake is heavy for something able to fly.
Rezol's strength, coupled with Nakoda's assistance is just enough to let him wriggle out from under to carcass and allow him to breathe again.

Zephram Taranis_____
Zephram grimaces, muttering, "I just bought that.. This is why adventurers can't have nice things..." as he would himself gently forward, and uses his newfound grace to strike at the Drake.
Zephrams rapier plunged all the way to the hilt. The drake squalled in pain and looked around for the perpetrator.

Zane Argentus_____
Wracking his brain Zane is unable to come up with much about the drakes.
Shrugging Zane reaches out to touch the creature before taking a step back.
The drake is slowed way down. For now.

Enemies__________
Drake 2 stumbled around, trying to bring teeth and claws to bear on Liz.
Drake 3 turned on Zephram.
Bite attack: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15 for a possible 1d8 + 6 ⇒ (2) + 6 = 8 bite damage plus 1d6 ⇒ 2 acid damage.

DM:

2:49
3:36


TACTICAL SITUATION


Yes, he's right at max charging distance.
So Karthak, Jokum and Arthas charge through the flames to land hits on him, Iavdi moved through and stopped, and Voren pushed through to Evil Eye him (he saved) but he's still up, jolted back from the hits.

Snarling he tosses a bomb into Arthas' face; 1d20 + 5 ⇒ (1) + 5 = 6 Dammit! He dropped it on his foot for 3d6+5 fire damage himself, and 8 points fire damage to Lissandra, Arthas, Jokum and Karthak.
Reflex save DC14 or catch on fire boys.
Lisandra falls unconscious.

With unnatural speed, he tumbled through the south doorway.
Acrobatics: 1d20 + 5 ⇒ (5) + 5 = 10 Fail. He is eligable for AoO attacks from Arthas, Jokum and Karthak.[/ooc]
You hear him rattling at the locked Western door you passed on the way north.


Round 4_____

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Round 3__________

Kelden Sunblade_____
Kelden directed the spiritual blades to both attack the fellow by Sister Kyra and Caralain 9 cursing lowly as the tiefling ran by them for the door.
Both spiritual blades missed.
He didnt know where the teifling was going, but he had no doubts it would be bad if he got there. He dropped the wand and charged after him, drawing his blade as he did so.
His charge attack hit! Red 10 goes down hard.

Kankai the White_____
Looking at the one that cast darkness she snapped her beak and her grip shifted on her sword. Feinting towards number 1, like she was going to stab him, only to open up the guard of Number 2 and in a beautiful baseball like strike she goes to cleave him in two even as she drew her guard in.
Feint #2 and attack him with combat expertise. AC now 19
With an expert flick of the wrist, Kankai drew his defense to one side, then quickly spun to attack the other side, cleaving through his ribcage and out the other. Red 2 falls on his face, and the darkness covering his area winks out.

Kyra Greenstar_____
Kyra's blade slices into the tiefling as he tries to make a getaway to gather reinforcements, wounding him so that he limped.
She then turns her attention back to the threat directly ahead of her.
Unfortunately her previously well-placed attack throws her slightly off balance as she missed completely.

Carilain Riveroak_____
With the running Tiefling taken care of, he attacks R9.
Carilain takes Grimstar in a two handed grip and attacks.
He hits, wounding the tiefling.

Thetin Dorvas_____
Thetin then swings at 6,
He lands a very solid hit to Red 6, wounding him in the right arm.

Alorah_____
Reloading her crossbow, Alorah raises her weapon and fires at the first cultist within sight.
Advancing, Alorah shoots Red 1, lightly wounding him.

Enemies___________
Red 1_____
Red 1 attacked Kankai.
Shortsword attack: 1d20 + 3 ⇒ (1) + 3 = 4 for a possible 1d6 + 1 ⇒ (2) + 1 = 3 piercing damage.
Red 4_____
Charged up to attack Kyra with a scream, also plunging the local area into darkness.
Shortsword attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 Hit! for 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.
Red 5_____
Escape Artist vs DC15: 1d20 + 6 ⇒ (16) + 6 = 22 Success! He extracts himself slowly from the web.
Red 6_____
Red 6 attacked Thetin.
Shortsword attack: 1d20 + 3 ⇒ (9) + 3 = 12 for a possible 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.
Red 9_____
Red 9 attacked Kyra.
Shortsword attack: 1d20 + 3 ⇒ (16) + 3 = 19 Hit! for 1d6 + 1 ⇒ (4) + 1 = 5 piercing damage.


The handaxe is embedded in the floor near the log splitter, as if it had been dropped there.
The handle is covered with bloody finger-marks.

A closer examination of the handaxe reveals two things of note.:

First, smears of what look like rotten flesh and fragments of bone are caked on its blade, and second, the rotten meat stink is strong on it.
Anyone who examines the blade this closely must make a DC 13 Fortitude save to avoid being sickened for 1d6+4 minutes.

Those who have examined the handaxe make a DC 15 Knowledge (religion) check:

You can identify the lingering stink of corruption as beyond that which a dead body can normally produce—the axe was likely used within the last 24 hours against some form of corporeal undead.

If you made the last check at DC25:

The scent can be identified as having come from a ghast’s flesh.


OVERVIEW UPPER FLOOR EXPLORED SO FAR


The skulk leader stood up silently and led the way to the big cavern.
Passing by the shaft that led down into unknown depths, they walked to the far side. The skulk leader stopped there and pointed.

A smooth wall of dark gray metal completely bisects the cavern here, wall to wall and floor to ceiling. Its expanse is pitted and scorched but quite solid looking. A strange, circular opening pierces the wall five feet off the ground, allowing access to some sort of hallway on the other side.


DM-Camris here, REOPENING recruitment for two more players!

We've only cleared the first set of caves, and are still first level; probably not for long though. They just found a metal wall that seems to cut through the caves area; there looks to be a portal they might be able to enter. All in pursuit of a lost expedition...

- 20 point buy with 7/18 being the min/max for each stat before racial mods.
- Almost all paizo material is legal for races and classes. I say almost because when i was prepping, i realized that even though this is iron gods and its set in the techno-fantasy realm of Numeria, aliens are still really freaking rare so I'd prefer if you didn't play as one though a kick ass backstory might sway me.
- 2 traits, one campaign. You can also take a drawback for an extra trait if you want.
- Max starting gold Plus 150.

Currently the team is:
Celest Slysword
Female Human Rogue (cutpurse) L1
Lilly Peregrine
Female Human (Varisian) Warpriest (Iomedae) L1
Notorious Flynn Ryder
Male Human (taldan) Rogue L1
(npc) Doctor Rhaym
Male Human (Azlanti) Alchemist (chirurgeon) L1

Looks to me like we need some muscle and some some kind of spellcaster.

You can see our campaign HERE.
This recruitment will only be open a day or two. Selections probably Monday.


OK, never mind this one. I'll make a new thread.


Midori wrote:
"We were told there were two victims..."

"Yes sir. Ma'am. That is the second victim. Banny Harker."

His eyes tracked left, over to a wall, then up. Then he turned away and shut his eyes.
Then you see it.

Harker’s body has been horribly desecrated. The poor man has been affixed to the wall by several hooks normally used to hang machinery.
The body is mutilated, the face carved away and lower jaw missing entirely.
His bare chest is defaced as well, bearing a strange rune in the shape of a seven-pointed star.

Knowledge:Arcana or History DC25:

You identify the marking as the Sihedron Rune,
an antiquated glyph that symbolizes arcane magic once
practiced in ancient Thassilon.


1 person marked this as a favorite.

A pale-faced, obviously upset guard stands at attention nearby.
”The victim, Katrine Vinder sirs. Daughter of a local shopkeeper.” He said, saluting before drawing back the sheet.
Her mangled, ruined remains lie amid heaps of bloodstained firewood. It looks obvious to you that she fell (or was pushed) through the log splitter.
The log splitter itself is powered by a waterwheel and consists of a chute in the floor with rotating saw blades that cut logs as they are fed in. You shudder at the picture that formed of what happened.

Almost as an afterthought, you spot a handaxe stuck in the floor a few feet from the body.


Korbin:
Detect Magic reveals no auras not on you and your companions. Detect Poison reveals no sources in range.


As you begin to approach the sheeted body, you see more sawdust strewn with footprints and splashes of blood scattered around the area.

Survival DC10:

You deduce that a desperate struggle took place here several hours ago between two, maybe three people.

If you made the first check, try again Survival DC20:

You can tell that one set of prints in particular is not only barefoot, but reeks of rotten meat.


DM-Camris here, REOPENING recruitment for two more players!

We've only cleared the first set of caves, and are still first level; probably not for long though. They just found a metal wall that seems to cut through the caves area; there looks to be a portal they might be able to enter. All in pursuit of a lost expedition...

- 20 point buy with 7/18 being the min/max for each stat before racial mods.
- Almost all paizo material is legal for races and classes. I say almost because when i was prepping, i realized that even though this is iron gods and its set in the techno-fantasy realm of Numeria, aliens are still really freaking rare so I'd prefer if you didn't play as one though a kick ass backstory might sway me.
- 2 traits, one campaign. You can also take a drawback for an extra trait if you want.
- Max starting gold Plus 150.

Currently the team is:
Celest Slysword
Female Human Rogue (cutpurse) L1
Lilly Peregrine
Female Human (Varisian) Warpriest (Iomedae) L1
Notorious Flynn Ryder
Male Human (taldan) Rogue L1
(npc) Doctor Rhaym
Male Human (Azlanti) Alchemist (chirurgeon) L1
Looks to me like we need some muscle and some some kind of spellcaster.

This recruitment will only be open a day or two. Selections probably Monday.


The skulk looks at you unblinkingly.
"No."


Flynn: Did you say that aloud? The quote marks suggest you said it aloud, but the italics suggest you're just thinking it.


The Skulk leader did not speak for several long seconds.
“There have been several." It said dispassionately.
“First the woman with purple hair, Meyanda, and her followers came.
“They looked at both the metal walls in these caves, then took the north one and closed the portal through it behind them.
“Later a group of Halflings came, but they are killed in the gallery caves by giant vermin.
“Some time after that, a band of human thugs came in as far as here, but they were killed.
“Later, the man you name Councillor and his group came. They went to the wall here and went through. They found a metal man and took it back out.
“After that, a different group of humans came and went through the wall here. They have not come back.
“Some time after that, the Councillor and his group also came and went through the portal in the wall. They too have not come back.
“So six. With you, there have been seven expeditions into these caves in the last month.” It said in a monotone.

Sense Motive DC20:
You're not sure, but you think that the skulk left a few minor points out of the narrative. You think what it stated overtly is the truth as it sees it though.


The guy is an alchemist, so lots of potions, bombs, infusions, powders etc.


Sent a PM, no response so far.


The skulk leader nodded.
Standing up, he (she?) lifted a pouch off a shelf and handed it to you.

The pouch is made of an odd material, a lot like waxed paper, but much tougher and more flexible.
Inside you find it contains 49 silverdisks and five strange cards made of a flexible, smooth material.
These five cards each bear a brown stripe.
"I do not know what they are, but the purple-haired lady asked for any such cards in particualr when she first passed through. So they must have some value."


You make your way back to where the skulks await your report.


There is a cry and a whump of an alchemist's bomb going off outside the chamber. When you get to the doorway, you see a big tiefling fighting with Lisandra, who appears to be burning.
When he sees you, he launched another bomb that lands in the doorway. Those in the doorway take 5 points fire damage. The fire forms a temporary wall of fire, so you can go through it to get back into the shrine of Iomedae, but it's going to hurt.


All right, the coach has arrived. For game convenience sake, those of you who aren't taking the coach into town arrive at the same time in your own way.
And...
...action!


The end of the one month sequestration imposed by Professor Lorrimor's will finally arrived.
Now free to travel to Lepistadt with the books, the survivors (plus Kendra, who insisted on escorting them) gathered in the village square to take the weekly coach. It is late though, and towards sundown it finally arrives; one of the horses is limping, and coach has suspension damage.
"Sorry folks," the coachman said to those disembarking as well as those waiting to board; he leapt to the ground.
"I'm afraid we won't be leaving until the morning. I have to arrange for the coach to be fixed and the horses switched out. The company has arranged for rooms at the Outward Inn here.
"We should be ready about nine tomorrow morning.
"Again, sorry for the inconvenience!"
He said cheerily.
After that, he sauntered off to the Laughing Demon tavern whistling a merry tune.


Round 3__________

Kankai is not quite blinded, but still takes a 20% miss chance in the relative dim light.
Thetin is blinded and must make a perception check to locate his enemies, and take a 50% miss chance.

Players take their turn in order of posting. Enemies will go last.

TACTICAL OVERVIEW


Round 2__________

Kelden Sunblade_____
He said with a slight laugh directing the spiritual weapon towards the foe it previously struck#10, and activating the magic to cause one to appear and attack one of visible ones about the able #1
spiritual weapon A: Missed Completely
spiritual weapon B: Hit! For light damage.

Thetin Dorvas______
Thetin lashes out at 3 with radiance.
And lands a crushing blow into 3's face. His body is flung back, thoroughly dead.
The Tieflings look enraged at Thetin’s taunting.

Alorah_____
Stepping into the room, Alorah focuses, a silvery glow of magic spreading over her cross bow as she brings the weapon up, infortunately tripping on the uneven stones and misfiring.
The bolt ricochets off the floor and into Kankai’s butt for 1 point of damage.
… well he shouldn’t have been standing there in the doorway.

Carilain Riveroak_____
The Magus casts a spell before moving into range with Grimstar. The dark metal of the sword turns a chill white-blue and steams in the dank air.
Casts Chill touch(standard), moves to attack #10(move),Uses arcane pool(swift), attacks #10(free).
He lands a decent hit, doing modest damage, and discovered that Tieflings have some resistance to cold damage. (Cold Resistance 5) Since he didn’t take any damage from the cold, he doesn’t have to save vs strength drain.

Kankai the White_____
Kankai takes a 5-ft step to J-10 and strikes at number 8. Her sword coming up as she went to cut him from the side in a feint, only to spin and cut him from the others side.
His feint succeeded, and his reverse spin severed the Tieflings right arm before plunging into his chest. He’s dead.

Kyra_____
Kyras readied attack went off, but she missed.

Enemies___________
Red 1_____
Red 1 drew and charged up to Kankai to attack with a scream.
Shortsword attack: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19 for a possible 1d6 + 1 ⇒ (4) + 1 = 5 piercing damage.
Red 2_____
Red 2 cast Darkness, then moved up to contact with Kankai.
Red 4_____
Escape Artist vs DC15: 1d20 + 6 ⇒ (13) + 6 = 19 Success! He eased his way out of the web.
Red 5_____
Escape Artist vs DC15: 1d20 + 6 ⇒ (7) + 6 = 13 Fail. He is still hung up in the web.
Red 6_____
Red 6 attacked Thetin.
Shortsword attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13 for a possible 1d6 + 1 ⇒ (6) + 1 = 7 piercing damage.
Red 9_____
Red 9 attacked Kyra.
Shortsword attack: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 for a possible 1d6 + 1 ⇒ (1) + 1 = 2 piercing damage.
He shouted something at Red 10.

Infernal:
”Kraven! Get to the brothers! We need backup RIGHT NOW!”

Red 10_____
Tumbles out of reach of Kyra and Carilain.
Acrobatics: 1d20 + 6 ⇒ (3) + 6 = 9 Fail. He is eligable for Attacks of Opportunity from Kyra and Carilain.
Then runs hard for reinforcements. Only Alorah stands between him and victory!


Welcome recruits!

To introduce the new guys, I'm thinking that there is a coach that comes through Ravengro once a week.
The new guys arrive in it and meet the survivors there as they are getting ready to take it out of town. The coachman will hit the pub while the horses are serviced, giving you time to interact. The new guys will have been mentioned in the reading of the Will, so you'll have something to talk about.
Anyone want to do something different?


Entering the dimly lit interior of the mill, you note a few things.

The mill is a well-built wooden structure with very thick walls.

The roof is of wooden shingles, and doors are simple timber and unlocked.

The wheel mechanism has been disengaged and still.

Timber is delivered to the mill via a small pier that extends out into the Turandarok River.

The mill interior is coated with sawdust strewn with footprints and splashes of blood.

The lingering scent of decay in the air is curious—it smells almost as if an animal had died somewhere in the room and its remains were allowed to ripen.

A sheeted form lies on the floor towards the middle of the mill. A pale-faced, obviously upset guard stands at attention nearby.


The Sandpoint Lumber Mill stands on the shore of the Turandarok River. A sizeable crowd has gathered outside by the time the PCs arrive, and groups of nervous-looking town guards stand at the mill’s entrances. Rope has been strung up on stakes surrounding the mill.

DC 10 Knowledge (local) check:

You know that the mill was working last night—Harker and Thorn, the two millers, often worked late into the night, which had become a bone of contention around town as the noisy mill and its infernally creaky log splitter kept neighbors awake.

The guards nod silently and step aside (a couple even salute!) lifting the rope to allow you entry.


Those black triangles are the dead bodies of the other gremlins.
I meant that this battle in this room is over; and in fact after a little checking around, you conclude that the gremlin infestation has been cleared.


No magic is detected.

The body of a human man lies on its back in the small alcove to the east.

Heal check DC13:

Unlike most of the remains in the house, the body is only a year old, and its flesh is in a state of advanced decomposition.

The head is missing.
Heal check DC12:

You notice that the body’s head seems to have been pulled off rather than having been cleanly decapitated.

Perception DC12:

You find clumps of hair on the floor beneath the body’s headless shoulders.

Knowledge:Planes DC17:

You put these clues together to identify the telltale signs of a vargouille’s victim.

When you search the body, you see no valuables except for a simple gold wedding ring worth 50 gp. An inscription in Osiriani inside the band of the ring reads
Osiriani:
“To Akar from Panhet, Love Eternal.”


Celest spits the little guy on her blade. The thing squeels and stiffens; it's claws lash out in one last swipe, falling just short of her nose, then it sags in death.

The battle is over.


Forgot to add before you left.
Sheriff Hemlock explained to Midori that the note was found pinned to the sleeve of the latest victim by a splinter of wood.
He’s quick to reassure her with his belief that this note was left at the murder scene to throw suspicion onto them, and that while he certainly doesn’t believe the she had anything to do with the murders, if word of this note gets out, he’s afraid the town’s reaction might not be as understanding.


You see the walls of this room are decorated with a scenic vista of a river valley running through a desert, resplendent with verdant life and greenery near the shores.
Only a few pieces of lacquered furniture remain in the chamber.
A faint, musty odor of decomposed wood and fabric lingers in the air.
You aren't sure, but it looked like a fancy guest bedroom.

Anyone going in?


Inferis:
Inferis identifies the Headband is a Dead Man’s headband (Pathfinder RPG Ultimate Equipment 248)


Round 6__________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Round 5__________

Celest Slysword_____
Celest moves up to I4, and feints the beastie.
He falls for it.

Notorious Flynn Ryder_____
"Ow!"
"I'm going to impale you little s&$+s!"
Your eyes played tricks on you; on closer look, the little gremlin is spitted on Flynn's longspear, clawing feebly at you as it died.

Lilly Peregrine_____
Lilly breathes a sigh of relief at the brief respite she has received, but grits her teeth determinedly, wading back in. She slashes at another of the beasts, hoping that through sheer force she can cut them down.
But she missed.

Doctor Rhaym_____
"What are you waiting for? Kill them! Shouted Doctor Rhaym, boggled at the back and forth banter during the fight.
He opened a flask, popped in a catalyst, gave it a tap and threw it at the one attacking Celest.
Thrown bomb attack: 1d20 + 3 ⇒ (4) + 3 = 7 Miss!
It lands 1d8 ⇒ 3 just left of the target and explodes. It deals 5 points fire damage to Lilly and the jinkin, and singes the hair on Celest’s neck.

Enemies_____
The little jinkin rolled into attack Celest again.
Jinkin needle attack: 1d20 + 5 ⇒ (12) + 5 = 17 Hit! nicking her for 1d3 - 1 ⇒ (3) - 1 = 2 damage.


Stuff and nonsense. They're children at Chapter 2, while you all are fully fleshed and formed at Chapter 3. You will always have my attention for just as long as you maintain your lead over them! He said sincerely.


That drake is heavy for something able to fly.
Rezol's strength, coupled with Nakoda's assistance is just enough to let him wriggle out from under to carcass and allow him to breathe again.


Recruitment is now closed.


First I would like to thank everyone who expressed interest in our game. I am grateful for the real effort you all made to create a character in order to join and I hope you'll stick with us in the future as we continue to explore the mystery as it unfolds.

====================================================

That said, I would like to invite to our game:

Rhia Van der Geist—(Mark Thomas 66)
Female Human Oracle of Ancestors 4

Skiia Anamabon –(Qunnessa)
Female Elf Slayer 1 / Wizard (Void Elementalist Shadowcaster) 3

Christoph Metzger—(Rikash)
Male Varisian (Human) Inquisitor of Pharasma 4

Congratulations to all!

Now, recruits complete your builds if you haven't already and report to the Discussion board. We'll see about your game entry there.

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