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Spectral Dragon

DM-Camris's page

3,678 posts. Alias of Camris.


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And Cerastes hacks down the vargouille.


With the army of several hundred elves assembled, Kaerishiel blows a single note from his horn and the march begins.

The army does not march in a classic column—rather, the elves break apart into small groups of four to six, both to make moving through the forest less onerous and to present the enemy, if they are encountered, with smaller groups to target.
Your party is expected to form their own such skirmish group.

Perception or Sense Motive DC20:
Kaerishiel is never far off, his distrusting gaze lingering on you if you fall behind or otherwise get distracted along the way.

The journey to Celwynvian takes just over a day to complete, requiring the group to camp in the forest roughly halfway to the ruined city. The journey is largely without event, as the natural predators of the forest are quick to hide or move aside against such a large mobilization of elves.
As the second day of the march begins, the first sign of an abandoned civilization manifests in the form of an ancient road of overgrown marble stones that leads to Celwynvian. While tangled, this path still allows for much faster travel than any other route. The road leads to a clearing just half a mile from the ruins where many of the scouts and skirmishers currently watching over the city hold a temporary camp.
The forest still blocks any view of Celwynvian, but half-crumbled pillars and eroded foundations testify to the site’s proximity.

The elves spend the rest of the day setting up camp and perimeter watches. Eviana’s pavilion is in the middle of the camp, with Kaerishiel’s closer to the edge.
Your Company is given a spot not far from Eviana’s to make your camp, and you are supplied with simple green tents if you do not have any of your own.

Just before dusk, one of Eviana’s guards comes to inform you that the lady has requested your presence at dinner to go over plans and
your role in the struggle.


The fighting forces of Crying Leaf take another 4 hours to fully mobilize.
You are left to your own devices during this time, allowing you to pack up for the journey with ease. Further purchases are impossible at this time, as all the stores are closed (and even look empty if you peek inside.)

Just after noon, the elves are ready to depart. One of the Shin'korath scouts is sent to guide you.
He advises you that travel through the tangled wilds of the Mierani precludes horseback riding, and he promises you that if you wish to leave any mounts at Crying Leaf, they will be tended and well-cared for.


I am assuming you all agree here...

Eviana bowed to you.
"Thank you for your help. I fear much more will be asked of you before the battle is over.
"If you will return to your lodge, please make what preparations you can before we depart. I have some final preparations before we move out."
She said, waiving at Kaerishiel.

Kaerishiel escorts you back to their lodge in silence, refusing to speak to you.
When the lodge is in sight, he points and says, “I think you can find your way from here. I am done guiding you. You have no idea of the danger you have walked into.” With that, he storms off to prepare his men for the journey.


Round 4______

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Round 3_____

Ra-Khefer_____
Ra shifted around again, angling for a flank.
He swung, but he Missed.

Cerastes_____
The thing bites into Cerastes' shoulder but the big man barely seems to notice.
Getting in a flanking position with Ra he swings the serpent-tongue longsword once more.
He struck true, and did a great deal of damage.

Inferis 'al Marris_____
Inferis squints, "Was that an imp that just slipped out the window slit? Everyone keep your eyes pealed."
use wand of magic missiles on the Vargouille. The blue darts did minor damage.

Ibrahim the Sand Sage
"What was that?" Ibrahim attention is momentarily diverted from his target by the shape of a tiny devil escaping the room which causes his slung bullet to go far to the left and much too low.

(npc) Max______
small Crossbow shot: 1d20 + 5 ⇒ (7) + 5 = 12 Miss.

Enemies________
The first Vargouille shrieked at the damage it took and again attacked Cerastes with a Bite attack.
Bite attack: 1d20 + 5 ⇒ (15) + 5 = 20 for a possible 1d4 ⇒ 2 damage plus poison (fort DC12).
A second vargouille, as horrifically ugly as the first soared out of the northern bedroom doorway and flew up right next to Max. This one looked older somehow than the first one.
Glaring at you, it shrieks so loudly it pierces even your wax plugged ears.
Max, Inferis and Ibrahim, make a DC 12 Fortitude save or be paralyzed. Those with wax plugged ears gain a +5 to your roll.

DM:

Vargouille 1: 7
Vargouille 2: 40


The door opposite to the entry portal is locked open, leading onto a corridor some nine feet by nine feet in crossection.

Following the corridor down into the darkness, you travel about forty feet until you come to another closed portal with a grey panel just to its left.


Cheshire wrote:
Specifically Cheshire is trying to figure what materials are used in the construction (like the alloy the doorway is made from). If the robot's 'weapons' can be detached or wielded. Anything else that might interest an esoteric engineer.

The material seems to be some kind of steel, but it has no taint of rust or discoloration, only the dullness of abrasion and scratches.

It takes some doing, (and some lightning zaps) but Cheshire is able to figure out how to open some access hatches and manages to dismount one of the arm/tools and the tube that spat those nets.
But no matter what he does, he cannot make them function.


Despite the dimming light, both Skiia and Christoph quickly pick up the tracks made by the girl.
The tracks run for about half a mile as they head down into a boggy river valley, and then into a densely vegetated, midge-infested marsh.

The marsh is a shallow bog (Pathfinder RPG Core Rulebook 427), with high reeds between 6 and 8 feet high that affect abilities and movement in the same way as heavy undergrowth in dense forest (Core Rulebook 426).

The sun has fully set now, leaving only a dimming light in the sky.
I need another Survival roll to Track.


Skiia wrote:
"Does Aleece often wander off on her own? What does she look like, and what was she wearing? What would help us recognize her?"
Christoph wrote:
I'd like to know if you know of her purpose in wandering off? Did she want to find something? Escape some punishment, perhaps?

Kaleb shook his head.

”No, not at all. She was outside playing with her sisters, Lettie and Poppy. They said she said she heard some small creature crying in the brush and went out to find it. They kept playing. Until it grew late, and they tried to find her.” He said, gazing at a wagon where two girls with exaggerated microcephaly were crying on each other’s shoulders.
”Like her sisters, she is a pinhead, which is distinctive enough I would imagine. But she also has on a blue and white play dress.”

Christoph wrote:
Are we sure the coach won't leave us stranded here?

The coachman shook his head.

”No of course not! I have to stay with the coach though; union rules. But Pietro here can go with you!” He said, slapping the footman on the back.
”He also knows how to operate the Bullseye Lanterns.” He said, dismounting the four big Lanterns from the coach and handing them to whoever wanted.
The laconic Pietro (your footman) gave the coachman a dirty look, but dismounted and took up one of the lanterns as well as his trusty crossbow.

Agrimar wrote:
"Are you headed to Lepidstadt?"

Kaleb nodded.

”Yes indeed, we are on the way to Lepidstadt. There is a big crowd there now with the trial of the Beast drawing in everyone who can travel for miles about. That’s the best time for a travelling circus!” Kaleb said smiling and rubbing his hands together.

Agrimar wrote:
Where was she last seen?
Ereviss wrote:
Can you show us where she was last seen too?

”Yes, yes, over here!” Kaleb said, moving quickly past the caravan and into a field.

He went over to where a line of bushes marked the boundary of the field and pointed.
”Somewhere around here!” He said.


When Liz took the alleyway challenge,
Dummy attack 1: 1d20 + 2 ⇒ (4) + 2 = 6 Miss.
Dummy attack 2: 1d20 + 2 ⇒ (12) + 2 = 14 Miss.
Dummy attack 3: 1d20 + 4 ⇒ (5) + 4 = 9 Miss.
Dummy attack 4: 1d20 + 4 ⇒ (1) + 4 = 5 Miss.
Dummy attack 5: 1d20 + 6 ⇒ (10) + 6 = 16 Hit! for 1d4 ⇒ 1 nonlethal.
Dummy attack 6: 1d20 + 6 ⇒ (17) + 6 = 23 Hit! for 1d4 ⇒ 4 nonlethal.
Dummy attack 7: 1d20 + 8 ⇒ (19) + 8 = 27 Hit! for 1d4 ⇒ 2 nonlethal.
Dummy attack 8: 1d20 + 8 ⇒ (5) + 8 = 13 Miss.
Dummy attack 9: 1d20 + 10 ⇒ (16) + 10 = 26 Hit! for 1d4 ⇒ 1 nonlethal.
Dummy attack 10: 1d20 + 10 ⇒ (6) + 10 = 16 Hit! for 1d4 ⇒ 1 nonlethal.
The alleyway grew more difficult as Liz went along; The weaponmaster used a formula to calculate positive points when you hit, and negative points when you are hit. Liz scored an overall 1, which he regarded as slightly above average.

When Nakoda took the alleyway challenge,
Dummy attack 1: 1d20 + 2 ⇒ (3) + 2 = 5 Miss.
Dummy attack 2: 1d20 + 2 ⇒ (12) + 2 = 14 Miss.
Dummy attack 3: 1d20 + 4 ⇒ (6) + 4 = 10 Miss.
Dummy attack 4: 1d20 + 4 ⇒ (5) + 4 = 9 Miss.
Dummy attack 5: 1d20 + 6 ⇒ (17) + 6 = 23 Hit! for 1d4 ⇒ 1 nonlethal.
Dummy attack 6: 1d20 + 6 ⇒ (14) + 6 = 20 Hit! for 1d4 ⇒ 1 nonlethal.
Dummy attack 7: 1d20 + 8 ⇒ (13) + 8 = 21 Hit! for 1d4 ⇒ 4 nonlethal.
Dummy attack 8: 1d20 + 8 ⇒ (14) + 8 = 22 Hit! for 1d4 ⇒ 2 nonlethal.
Dummy attack 9: 1d20 + 10 ⇒ (14) + 10 = 24 Hit! for 1d4 ⇒ 3 nonlethal.
Dummy attack 10: 1d20 + 10 ⇒ (4) + 10 = 14 Hit! for 1d4 ⇒ 1 nonlethal.
The alleyway grew more difficult as Nakoda went along; The weaponmaster used a formula to calculate positive points when you hit, and negative points when you are hit. Nakoda scored an overall -2, which he regarded as about average.

The Weaponmaster seemed surprised that you both did well enough to be scored average, what with your being human disadvantage. He urged you to continue practicing and to return again when you have more experience.

Nakoda:

When you ask, the Weaponmaster is certain that there is going to be another attack on the city, perhaps there was new information that would allow recapturing the City once and for all.
Visiting the clothier, you gained no new information; but you did gain several clothing articles of elven style. There are also camouflage options if you desire.


Round 5_____

Players take their turn in order of posting. Enemies will go last.

GROUND LEVEL TACTICAL SITUATION
SECOND FLOOR TACTICAL SITUATION


Round 4_________

Voren the Outsider_____
Voren frowns when his attack proves ineffective. However, when the dretch launches at him, Voren shouts in surprise. However, the demon's claws seem to bounce off of the mage armor. Sighing in relief, Voren takes another swing with his masterwork cold iron heavy mace.
This time, Voren's strike is much better placed, and he hurt the little demon badly.

Karthak Ironbreaker_____
Karthak raises his axe once again to slash at the next demonic creature near him!
Attack dretch #5, cold iron dwarven waraxe
His attack strikes deep and the little demon is hurt badly.

Jokum of the Breakbones_____
Jokum circles around the nearest dretch, continuing to heave. "Ten! Tak!"
Jokum 5' shifts west, to directly above dretch 6.
Finally screwing up its courage (or something), the badger in the entrance lets out a rough bark, and charges through the stinking cloud!
The badger fares better than his master did, emerging from the cloud with a shake of its head but otherwise unaffected. Seeing a demon nearby, it lunges!
Tentak grabs onto the little demons leg and savages it, but seems unable to actually hurt it.

Arthas Sword of Ragathiel_____
Arthas wasn't expecting an entire welcoming committee.
He returns the dramatic gesture and shouts
"You failed wretch! You sought to bring the prize to our lord on your own so you alone would have the glory. You can see that he favors me over your infantile scheming!"
"Do you have any idea who I am!?"
"Do any of you! Have any idea who I am!?"

Arthas Sword of Ragathiel_____
Cha check: 1d20 + 2 ⇒ (11) + 2 = 13+5 if they are indifferent

Dakota Bloomingdale_____
"I bet they don't know, my lord! Because if they did, they would be cowering in fear this very moment, dreading your wrath!"
Aid Another on Arthas' check with Perform Oratory: 1d20 + 10 ⇒ (19) + 10 = 29
+4 if successful

Enemies_____
Red 4 attacks Voren.
Claw #1: 1d20 + 4 ⇒ (9) + 4 = 13 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw #2: 1d20 + 4 ⇒ (2) + 4 = 6 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.

Red 5 attacks Iavdi.
Claw #1: 1d20 + 4 ⇒ (15) + 4 = 19 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Claw #2: 1d20 + 4 ⇒ (15) + 4 = 19 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.

Red 6 turned and attacked Tentak.
Claw #1: 1d20 + 4 ⇒ (19) + 4 = 23 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw #2: 1d20 + 4 ⇒ (14) + 4 = 18 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.

Abovestairs_____
Will save: 1d20 + 1 ⇒ (8) + 1 = 9 Fail.
Will save: 1d20 + 1 ⇒ (1) + 1 = 2 Fail.
Will save: 1d20 + 1 ⇒ (12) + 1 = 13 Fail.
Will save: 1d20 + 1 ⇒ (9) + 1 = 10 Fail.
Will save: 1d20 + 1 ⇒ (17) + 1 = 18 Save
Will save: 1d20 + 1 ⇒ (2) + 1 = 3 Fail.
Will save: 1d20 + 1 ⇒ (20) + 1 = 21 Save.
Will save: 1d20 + 1 ⇒ (5) + 1 = 6 Fail.
Under Arthas' withering verbal barrage, most of the tieflings hang back, afraid of possibly attacking an ally. The injured one Arthas had been chasing looked around with amazement and shook his uninjured finger at Arthas.

He squalled out in Infernal:
What are you waiting for? Kill him!

But the Sergeant barked out 'Halt!' and spread out his arms, physically holding some of his men back.
Addressing Arthas, he barks out in a respectful tone:
Infernal:
"My Lord, the Pelican Kneels at Midnight."
He seems to be waiting for a reaction on your part.


Round 2_______

Players take their turn in order of posting. Enemies will go last.

TACTICAL SITUATION


Round 1____________

Kelden Sunblade_____
He slashed at the demon with his scimitar then took a step back towards Thetin fighting at his back to prevent the two of them from getting surrounded and overwhelmed while their friends dealt with the third one.
Attacking, he slashed the creatures’ face hard, then five foot stepped to f15/16ish.

Thetin Dorvas_____
"Mirrors huh." Thetin reaches into a side pouch on his backpack and pulls out his hand mirror and shows it to the monster in front of him.
It shrieked and recoiled before the mirror.

Carilain Riveroak______
Carilain draws on his arcane pool, but finds it empty. It can't be helped, Carilain raises Grimstar in both hands, and charges.
Moves to F-4 to be diagonal to #1. Leaves room for Kyra is she wants in.
His charge dealt heavy damage to the demon.
Carilain's AC is 17 for next round.

Alorah_____
Focusing on the demon engaging the Paladin, she unleashes a scream charged with magical power, audible only to her target.
Her scream bursts Red 2’s ears, and it staggers, Dazed.

Kankai the White______
His attack struck deep, leaving it critically damaged.

Kyra Greenstar_____
Kyra nods to Alorah for the warning and then charges right behind Carilain to attack the nearby demon!
Kyra’s attack dealt light damage to the creature.
Charge to E4. Kyra will have an effective AC of 18 until next round with the -2 penalty to AC.

Enemies_____
Abrikandilu 1_____
The creature spun around and locked its eyes on Kyra. It shrieked and attacked!
Claw 1: 1d20 + 7 ⇒ (17) + 7 = 24 Hit! for 1d4 + 2 ⇒ (4) + 2 = 6 slashing damage.
Claw 1: 1d20 + 7 ⇒ (8) + 7 = 15 Miss.
Bite: 1d20 + 7 ⇒ (15) + 7 = 22 Hit! for 1d6 + 2 ⇒ (3) + 2 = 5 slashing damage plus Hideous Wound (fort save DC13 or -1 to all charisma based checks (stacks with other such wounds)).

Abrikandilu 2______
Very hurt, reeling back from the Mirror Thetin is presenting, and Dazed, this guy can’t do anything this round.

Abrikandilu 3_____
The creature spun around and, ignoring Kelden, locked its eyes on Thetin. It shrieked and attacked in a frenzy!
Claw 1: 1d20 + 7 ⇒ (7) + 7 = 14 Miss.
Claw 1: 1d20 + 7 ⇒ (16) + 7 = 23 Hit! for 1d4 + 2 ⇒ (4) + 2 = 6 slashing damage.
Bite: 1d20 + 7 ⇒ (20) + 7 = 27 Hit! for 1d6 + 2 ⇒ (6) + 2 = 8 slashing damage plus Hideous Wound (fort save DC13 or -1 to all charisma based checks (stacks with other such wounds)).
...Crit confirm?: 1d20 + 7 ⇒ (13) + 7 = 20 Nope.

DM:

A1: 17
A2: 6
A3: 24


The guard nodded, relocking Vin's cell door.

Taking you down the corridor and around a corner, the guard stops at another cell door.
"This'n is Ibor Thorn. 'E found the bodies 'e did." He said laconically.
Ibor himself is a young man, handsome if a bit narrow-faced.
Sitting on the bench in the cell, he seemed dull with shock; his hands cupped his chin as his elbows rested on his knees. Even with you all there, he just stared into space.


You roll until you get a result above average on the die; but you can take Average+1 if you like.


Brindolfin wrote:


"Was it the evil spawn Ryu that despoiled your daughter?"

"No you ##$%#, it was YOU!" He howled, shaking the bars.

[spoiler=Brindolfin and Alkaid]
You vaguely remember his daughter Shayliss as being a friendly girl, with some unsavory associations, one of which was Ryu. Very friendly.
You bumped into her, but never really investigated during that part of the game.

With the Charm in effect, Korbin manages to calm the man down, though it took walking Brindolfin and Alkaid down the corridor and out of sight.
When asked by Korbin, he swears he was at home, passed out drunk when the murders occurred.
Would you like to ask any other questions of Ven Vinder?


Perception DC20:

You aren't sure, but you thought you saw a little imp figure with a look of hate on its little face, just before it slipped out the window slit.


Round 3_____

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Round 2___________

Cerastes________
Seeing that Ra has its attention Cerastes charges up to the thing
but it is too quick and he missed. "Circle around it Ra."

Ra-Khefer_____
Shifting around, he angled for a flank.
But he missed.

Inferis 'al Marris_____
Inferis fires her wand injuring the beast again.
The bright blue darts tore into the creatures flesh.

Ibrahim the Sand______
Ibrahim reloads and fires his sling again at the monster.
The sling stone nailed the creature between the eyes.

(npc) Max_______
small Crossbow shot: 1d20 + 5 ⇒ (3) + 5 = 8 Miss.

Enemies________
The Vargouille attacked Cerastes with a Bite attack.
Bite attack: 1d20 + 5 ⇒ (15) + 5 = 20 for a possible 1d4 ⇒ 2 damage plus poison (fort DC12).

DM:

Vargouille: 19


And with that, the battle is over.

Congratulations on gaining your Second Character Level!

Show us what you took in Discussion!


Round 4__________

Celest Slysword_____
She ducks low and stabs with her knife before rolling back. Ends up in E5.
She just manages to hit and score some damage.

Cheshire Silvanshee_____
Cheshire smiles wickedly seeing Flynn's strike doing more damage. He's not useless. Also Variel and the hysterical woman are working in tandem as well. This might be a proper clowder.
Cheshire continues to aid Flynn
Fuzzles continues to scratch at the creature, doing little to no damage.

Lilly Peregrine_____
Lilly grimaces in frustration. Seeing that Celest and Flynn seem to be having better luck with this particular foe, she steps behind Flynn and calls upon a portion of Iomedae's grace, giving him keen insight into their foe.
She casts War Mind on Flynn, for 10 rounds.

Variel Whitestorm_____
Stepping up to where Celest just left Variel brings his rapier down hoping to damage the thing before it has a chance to heal itself too much.
Variel punched his rapier deep into the depths of the metal creature, producing a spark or two, but the creature is still moving about jerkily.

Knowledge:Engineering DC15:

You seem to remember some old droid hunters talking about things like this. They swore by adamantine weapons to penetrate the metallic hide. They also averred that cold and ice weapons would slow any self repair functioning.

Notorious Flynn Ryder_______
"Ummm, my guess is the magic of technology. If it's anything like the last one we slew we just have to keep beating it until it breaks!"
And with Flynn’s deeply penetrating strike, sparks fly, the lights go out on it, it drops to the ground with a clang and slowly toppled over; just missing Cheshire with its heavy bulk.


Agrimar:

No Evil is detected.


Arthas: Good lord; that's just... evil.

Well, the note you found was addressed TO Staunton Vhane, and signed BY someone named Othrubo.

If you don't have intimidate, you still have to make a Charisma check; it is kinda like a fast-talk.


I was waiting for Arthas, because he could really go in a number of ways; charge ahead, fighting retreat or even flee back drawing them with him.


Round 4__________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Round 3___________

Celest Slysword_____
Celest promptly delays

Variel Nightstorm_____
Variel’s rapier skipped off the creatures metallic shell, then he stood back.

Lilly Peregrine_____
Brow knitting together as she grows steadily more frustrated, Lilly again attacks the hated abomination.
Lilly’s attack also skittered off the metallic hide of the creature.

Cheshire Silvanshee_____
Fuzzles continues his attacks.
One claw hit solidly, but the other claw and bite bounced off the creatures’ hide. Unfortunately, the metallic shell absorbed the entirety of the big cat’s hit.
Cheshire’s aiding of Flynn is rather more successful.

Notorious Flynn Ryder________
Flynn landed a solid hit, penetrating its metallic hide.

Celest Slysword_____
[ooc]Celest also put a decent hit on the creature.

Rhaym___________
Not seeing a safe place to attack from, Rhaym hoarded his potions and passed for now.

Enemies_________________
The creature’s skin slowly reforms over your, leaving only a scar where it had been.
One of the appendages with a blunt hammer tip approached Celest’s face with “whoosh”!
Slam attack: 1d20 + 6 ⇒ (8) + 6 = 14 for a possible 1d4 + 6 ⇒ (1) + 6 = 7 damage.
A bulbous tube popped up out of the torso and turned towards Cheshire. A grayish wad was spat out with a *Whumph*, expanding into a five foot by five foot grey and flexible mesh.
Entangle attack Vs Cheshire CMD: 1d20 + 4 ⇒ (1) + 4 = 5 With a *clunk* the web shooting mechanism jams suddenly..

DM:

Repair Drone: 15
DR:5
Fast Heal 2


Roughly a third of the way to Lepidstadt, having passed through moorland and dark, dismal foothills, the coach comes to a sudden halt as you hear the coachman yell “Whoa!”.

The lanky footman is down on the ground next to one of your doors, nervously fingering his crossbow.
”Sorry gentlefolk, but theres some… people? Blocking the road.”

Looking out you can see that a caravan of nine covered Varisian wagons pulled by nags are laagered in a circle just off the road. The wagons are gaudily painted and depict the show’s
performers beneath the legend, “The Crooked Kin—Ustalav’s Greatest Traveling Cabinet of Curiosities!” Each wagon has a front and back door opening onto cramped living accommodations inside.

Various members of the troupe are milling aimlessly around the stopped caravan and spilling over onto the road itself. You hear the sound of women crying and someone (or something) is howling sadly.

As soon as they realize that strangers have arrived, a man in motley formal finery emerges from his wagon. See his picture here.]PICTURE

Spotting you, he strode forward to meet with you.
In all his finery, he approaches your side door.
”Good evening gentle sirs and medames. I apologize for interrupting your journey, but I find myself in dire straites.” He began, doffing his top hat.


No one wants to get beaten up by practice dummies?


Devon:
Studying the elf, you come to the conclusion that what you are to the sword, Zan is to the knife. A swashbuckling master.


Despite Sunny’s best efforts, she remains the object of the crowds’ affections, giving only passing glances at Trynight as they try to impress Sunny.

Sense Motive DC15:

The next day, you notice an average looking fisherman down at the beach where you swim. He seems absorbed with fixing his fishing net, but you thing he has been paying attention to Trynight.


There are surprisingly fewer people about than there were when you came in. Again, there are knots of people who are attracted to your presence, gathering at a respectful distance and gossip to each other about each of you.

Sense Motive DC15:
They seem particularly interested in Rezol's size, Nakoda's dress, and Zephram's exotic race.

Nakoda is somewhat frustrated, as the weaponmaster she found either did not or would not speak anything other than elven.
He took pity on her though, and showed her a training alley. Rotating dummies with various practice weapons covered in colored chalk were placed at various distances and heights. When you hit them, or they hit you, the rotation rates, heights and angles of the other dummies would change. To gain a score, you had to walk down the alleyway to the other end and hit them along the way, if they hit you, score would be deducted.
If anyone wants to give it a try, make ten attack rolls (with a masterwork practice weapon), and I'll make ten for the dummies.

Zephram and Liz are able to engage several of the elves in conversation.
They are wary at first, but Zephram is able to coax the elves to speak of their experiences.
It seems that disappearances had occurred starting more than a century ago. Eventually discovering their dark elven kin had occupied the ancient elven city of Celwinvian, the elves rallied and eventually recaptured the city. But barely two days later, the dark elves stormed back, erupting out of many places once thought secured. Probably from tunnels leading up from the underdark.
This same pattern occurred twice more before the elves settled for a strategy of containment, while the dark elves made bloody probes to find a way out. This strategic balance has lasted to this day.


Arthas:

Just at the top of the stairs, there is an open portal to the hallway on the second floor to your right.
You see the wounded tiefling talking urgently to five others of his kind. As you watch, the wounded one dramatically turned and pointed to you and all eyes fell on you.
YOUR TACTICAL VIEW


Christoph: Yes that seems appropriate. Go ahead.


Round 4_________

Players act in order of posting, enemies will go last.

TACTICAL SITUATION


Round 3__________

Karthak Ironbreaker_____
"Good!" mutters Karthak as he slashes at the demon on his right
Karthak hacked Dretch 7 down.

Lavdi_____
And I can't attack, as I'm nauseated.
(Sorry, sorry, Red 5 is back in play then.)
Also, Arthas, are you channeling positive to harm undead? Or do you have Alignment Channel?
I didn't know dretches could be harmed by positive, and as I'm in the radius, if you did harm undead, I need to save against it.
Good catch. I’ll leave Red 3 out of play, because I’m sure Arthas would have done something equally devastating.
She moved out of the stinking cloud clumsily, but Red 4 could not hit her as she shifted.

Voren the Outsider_____
Voren moves through the cloud. When he comes out, he finds himself next to one of the dretches. Shrieking in fright, he swings the masterwork cold iron heavy mace.
Move Action: Move to K9 Standard Action: Attack demon 4
(K,9) is occupied, I moved you to (K,10)
He swung on the Dretch, but it bounced off his rubbery fat.

Jokum of the Breakbones_____
As Karthak slashes at the demon in front of him, Jokum manages to choke out, "Tentak! Help!"
Jokum curses roundly as the little badger whines and hangs back.
Jokum will just 5'-step out of the cloud to start the countdown on his nausea.

Karthak Ironbreaker_____
Someone bot Dakota, she asked as much, I have no idea of what she could do in a situation like this though considering she wanted to save bardic performace

Arthas Sword of Ragathiel_____
Arthas heads for the stairs striking anything in his way.
He charged through Jokums square and started up the stairs. (Tell me if I’m guessing wrong here).

(npc) Dakota___________
Dakota saw Voren get into a fight and not do well.
Taking a deep breath, she held her hand over her nose and mouth, took her rapier in hand and approached Red 4. She assumed a defensive stance and attacked to Aid Another with Voren.
Rapier Aid Another: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9 Miss. No aid this round.

Enemies________
Red 4 turns and attacks Voren.
Claw #1: 1d20 + 4 ⇒ (14) + 4 = 18 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Claw #2: 1d20 + 4 ⇒ (3) + 4 = 7 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.

Red 5 turns and attacks Iavdi.
Claw #1: 1d20 + 4 ⇒ (2) + 4 = 6 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw #2: 1d20 + 4 ⇒ (1) + 4 = 5 Fumble! He raked Red 4, annoying him.

Red 6 steps and attacks Iavdi.
Claw #1: 1d20 + 4 ⇒ (5) + 4 = 9 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Claw #2: 1d20 + 4 ⇒ (19) + 4 = 23 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.


I will bot Dakota while she's gone.


Round 1____________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


SURPRISE ROUND__________

Kelden Sunblade_____
For Sarenrae! For Kenebras! He called out as he charged the Abrikandelou demons dropping wand.
Will just move up to #3

Alorah_____
Seeing the vile demons, Alorah chants an arcane phrase, reaching out to touch some of her companions. A feeling of security envelops them as she does, bolstering their defenses.
Cast Prot from Evil, Communal on self, Kankai, Kyra and Kelden. +2 deflection bonus to AC and a +2 resistance bonus on saves. 1 min Duration.

Kyra Greenstar_____
Kyra will stay with the group, remembering her last failed attempt to take down an enemy alone... "Carilain, let's take down that one together!" She points at #1.
Total Defense this round.

Carilain Riveroak_____
"Maybe these freeze." Carilain directs a pale-blue beam of winter chill at the demon Kyra is pointing at.
His ray hits, but does nothing to it. (due to cold resistance)

Thetin Dorvas_____
Thetin sees the demons and charges the closest one he sees. #2 (also -2 AC for charging. AC23 next round)"I will deal with this one. Take the other ones out." Thetin says to his allies as he barrels into the demon. For future reference assume Thetin has Radiance drawn the whole time we are in here unless otherwise state
Thetin managed to just clip the demon, inflicting minimum damage.

Kankai the White_____
Kankai drew her sword and prepared to assist Thetin.

Kelden Sunblade_____

Kelden:

Abrikandelou demons hate beauty and beautiful things. Their claws can tear apart and/or sunder most physical objects, and will target the most charismatic people in a group.
They are immune to lightning and poison, resistant to all the others but sonic.
They hate and fear their own image and will recoil from a mirror.
Their bites are cursed to mar and degrade Charisma. Cannot be healed unless you break the curse first.

Alorah_____

Alorah:

Abrikandelou demons hate beauty and beautiful things. Their claws can tear apart and/or sunder most physical objects, and will target the most charismatic people in a group.
They are immune to lightning and poison, resistant to all the others but sonic.
They hate and fear their own image and will recoil from a mirror.

Kyra Greenstar_____

Kelden:

Abrikandelou demons hate beauty and beautiful things. Their claws can tear apart and/or sunder most physical objects, and will target the most charismatic people in a group.
They are immune to lightning and poison, resistant to all the others but sonic.

Carilain Riveroak_____

Carilain:

Abrikandelou demons hate beauty and beautiful things. Their claws can tear apart and/or sunder most physical objects, and will target the most charismatic people in a group.
They are immune to lightning and poison, resistant to all the others but sonic.
They hate and fear their own image and will recoil from a mirror.
Their bites are cursed to mar and degrade Charisma. Cannot be healed unless you break the curse first.

DM:

A1: 32
A2: 28
A3: 32


Round 2___________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Round 1___________

Cerastes_____
The faint scream focuses Cerastes' attention on the flying abomination. The oracle flings his spear across the room trying to pin the thing to the back wall. He draws his serpentine longsword from its scabbard in preparation with closing with the thing.
Standard action: 5' foot step forward with spear toss. Move action: Draw longsword.
The spear missed, piercing the wall behind the target and quivering with the force of the throw.

Inferis 'al Marris_____
Inferis, thanks to the wax in her ears, is able to resist the creatures scream. She levels her wand and shoots a blue ball at the creature.
The blue missiles landed into its flesh, causing it to yowl.

Ra-Khefer_____
Ra Charged.
He took a mighty swing, but missed.

(npc) Ibrahim_____
Ibrahim, saving his spells, used a sling to fire a stone at the creature.
sling shot: 1d20 + 3 ⇒ (3) + 3 = 6 Miss.

(npc) Max_____
small Crossbow shot: 1d20 + 5 ⇒ (8) + 5 = 13 Miss.

Enemies________

The Vargouille attacked Ra with a Bite attack.
Bite attack: 1d20 + 5 ⇒ (1) + 5 = 6 for a possible 1d4 ⇒ 4 damage plus poison (fort DC12). Miss.

DM:

Vargouille: 29


Looking through the broadsheets for Lepidstadt news...Knowledge:Local DC 15:

You find several lurid articles.
The city of Lepidstadt is currently the scene of intense local excitement.
The dreaded Beast of Lepidstadt—a terrifying abomination that has terrorized the people of Vieland for years—has been captured.
Hundreds of people have flocked to the city hoping to catch a glimpse of the horror and watch it burn for its crimes.

The first day's journey passes without incident. There are rest breaks every two hours, and you are able to eat and sleep at an inn at another village.


"Moving out!" The coachman called out. The lanky footman with his crossbow boarded up at the last second
With a "Heyaa!" and a crack of the whip, the brace of horses lurch forward and start the coach rolling.
The sound of the coach rolling over the bridge was a hollow boom before they turned left onto the road and leave Ravengro behind.

The coach is well sprung and ingeniously padded for a surprisingly comfortable ride, moreso since you aren't travelling with the full eight passengers it is rated for.
There is a four sectional table which can be set up between the two facing couches, and some books and broadsheets tucked into side pouches for reading.


Round 3___________

Players take their turn in order of posting, the creature will go last.

TACTICAL SITUATION


Round 2___________

Variel Nightstorm_____
Variel finds a weak spot in the armored thing finding a purchase with his rapier. Hopefully he hit the small metal string things that Flynn mentioned.
His rapier struck deep, and sparks flew from the wound.

Celest Slysword _____
Celest, finding herself unable to break out of the netting, realized that it had some flexibility and carefully wriggled herself out of the entangling fibers.

Cheshire Silvanshee_____
A look of frustration Cheshire changes tactics. He calls out, "Fuzzles close to me."
Fuzzles shifted closer to Cheshire.
Cheshire uses Aid Another to give Flynn some help.
He succeeds, giving Flynn a bonus to attack.

Lilly Peregrine_____
Lilly closes with the mechanical contraption, her brow furrowed in righteous fury. She had hated these kinds of things since she could remember, and they always seemed to reinforce why she hated them whenever she started to forget.
Her longsword skittered off the metallic shell of the creature.

Notorious Flynn Ryder_____
Flynn dive and dodges before lunging in to strike.
With difficulty, Flynn managed to dig through the outer skin to do some damage inside it.

Rhaym_____
Grunting with the effort, Rhaym slung the door up high enough for him to roll through, then reaching out and snatching his black bag through before the door came down like a guillotine.

Enemy__________
The creature’s skin slowly reformed over Flynn’s damage, leaving only a scar where it had been.
One of the appendages with a whirring tip approached Flynn’s face with an ear splitting screech.
Slam attack: 1d20 + 6 ⇒ (10) + 6 = 16 for a possible 1d4 + 6 ⇒ (3) + 6 = 9 damage.
A bulbous tube popped up out of the torso and turned towards Variel. A grayish wad was spat out with a *Whumph*, expanding into a five foot by five foot grey and flexible mesh.
Entangle attack: 1d20 + 4 ⇒ (11) + 4 = 15 Miss.
The mesh hit, but just missed wrapping Variel around, and he is able to spin free.

DM:

Repair Drone: 21
DR:5
Fast Heal 2


Thinking about the route... Knowledge:Local DC10 or Knowledge:Geography DC15:

The distance from Ravengro to Lepidstadt is about 100 miles.
No journey in Ustalav is without risk, but the old Mountain Road is generally regarded as the best route. This road follows the southeastern foothills of the Tusk Mountains, passing through the towns of Tamrivena and Courtaud before following the Lesser Moutray River up to Lepidstadt.


Agrimar: With a little help from you, Vesorianna was able to dismiss the ghosts and haunts that infested the prison to the river of souls on the astral plane, departing herself afterward. The place still has a negative energy aura about it that could allow it to be re-inhabited by those creatures that thrive in such an environment; spirits or undead for example.
Hallowing would get rid of that; but its a large area for only one guy to do. Unless the Avatar of Pharasma herself showed up, it would take a team of senior prelates to get the job done.


Those who go exploring can see elves bustling about, preparing to travel and fight.
There are stores open; weapons, armor, magic reagents and so forth, but nothing worth more than 200gp is available.


With that, Eviana leaves the hall, entrusting you again to Kaerishiel’s care.
Once she has gone, the leader of the Shin’Rakorath escorts you back to their lodge in silence, an angry look on his face.

Once there, he suddenly turns on you...
“I suppose you are quite proud of your accomplishments. I have been urging Eviana to all-out war with the dark elves for months, but you have managed to push her to action almost by accident.
"I would not get comfortable; you will be leaving here soon.”
He bites off bitterly.
He turns on his heel and stalks out.

You are free to explore the small village if you wish, but with the majority of the citizens out in the field on missions in and around Celwynvian, there’s simply not much to see.

Just before sundown, a group of elves bring them a dinner of fire-roasted vegetables, bread, and wine.

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