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The Necromancer, afraid perhaps for the first time, tries firing a point blank Ray of Enfeeblement into Rafael. This will draw an Attack of Opportunity from both Rafael and Alkaid.
Doctor Habe ran out of the stairwell screaming ”NOOOOOOOOOOO!” and touched Alkaid with a Chill Touch.
Notorious Flynn Ryder______
The Medical Drone frantically waived its arms around brushing at it’s torso and finally dislodged the flare, which dropped to the ground still burning brightly.
The Collector Robot moved forward until it was into view next to Lily.
Collector Robot: 31
Rhia Van der Geist______
You realize this thing is a Wraith Spawn. The victim of a Wraith transformed. It is still dangerous, but restricted to a hundred yards or so of it’s home and relatively easy to slay with force effects and holy damage. This thing resembles one of the children the Beast is alleged to have murdered.
But you have to wonder, if this is a Wraith Spawn, Where is the Wraith itself?
Cast Spiritual weapon
When the shimmering blade formed and swept through the wraith child, it suddenly gasped as part of its essence dissolved and dissipated. It hissed, glaring at you in hatred and fear.
Was the compulsion a one-round thing, and is there enough room for Skiia to squeeze by Kendra?
It was and there is.Skiia slipped by her friends to close in on the WraitSpawn and then lets loose with an earsplitting shriek.
It flinched at the sonic damage, but did not otherwise react as if seriously harmed.
And Christoph's shot dispersed the WraithSpawn altogether.
Combat is over.
It is difficult to approach the old shrine to Torag, Deep crevasses still crisscross the city. But eventually the domed shrine heaves into view.
Its a little unnerving looking at it from the outside; about a third of it overhangs a crevasse you cannot see the bottom of. It must have taken some very skilled craftsmen for it not to have collapsed.
Summoning your courage, you go inside.
No one is present.
It seems altogether normal inside; anvil altar, bench pews in geometric precision, carvings of dwarf saints (including Barin) on the walls...
But nothing jumps out at you.
Make Knowledge:Dungeoneering, Knowledge:Engineering, or Knowledge:Religion rolls
At Defender's Heart you see one of the results of the influx of the Crusaders. It must be most of a Battalion encamped on the lawn surrounding the ancient pile of stone that is Kenabres' last undestroyed structure capable of hosting a queen.
When you appear, the proprietor Kimroth Otai nervously brushes off your clothing, commands you to wipe your feet and hisses "Don't embarass me!", before ushering you into one of the smaller dining rooms.
This room is made of darkly polished wood with a real fire laid in and burning merrily. A decent repast is set at the table for you.
Kankai the White______
R1 staggers forward until it makes contact with Carilain.
Karthak, while aiding in the restoration of the Grey Garrison Citadel, came across an old dwarven helm in a niche. It had been defaced by the demons, but not destroyed.
As Karthak held the helm and gazed upon it, the clang of destiny rang through him.
During the week that followed, civilians that had fled into the surrounding countryside and survived drifted back into the ruined city.
Those survivors cheerfully hail you as heroes, having witnessed many of your actions in the city. The newly arrived crusader troops are alternately polite, or disdainful (in Voren's and Danua's case), or even weirdly lustful (in Danua's case).
But sometimes, a crusader passing by will look upon you as if suddenly thunderstruck and sink to their knees in reverence before you.
Arthas: I have a partial answer for you on Radiance.
Pity poor Karthak however, HIS Legendary weapon is NOT prepaid...;)
Found in Millorn's stuff (way back in the underdark)...
Millorn's Spellbook (written in Dwarven runic script):
Spellbook-- (does not contain read magic, as Millorn can prepare that spell from memory.)
………2nd (2)—blur, summon monster ii
………1st (11)—color spray, detect secret doors, fog cloud, grease, invisibility, mage armor, magic missile, protection from evil, resist energy, shocking grasp, silent image
………0 (15)—acid splash, arcane mark, dancing lights, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, resistance
DM-Camris' Rise of the Runelords Gestalt (Anniversary Edition) Part 2: The Skinsaw Murders Discussion
When you try it, it turns easily and the lock clicked open.
The southern portion of this room holds a wide alabaster basin filled with bloody entrails. Blood and offal spatter the walls.
A band of crusaders stand around the befouled basin, staring mournfully into it. As they turn to face you, you realize that their bellies have been sliced open and spilled entrails, their mouths agape, their eyes open and staring at nothing. They lunge to the attack!
Part 1: Crusaders March
It has been a week since the Heroes of Kenabres eliminated the threat of the last wardstone fragment, and suddenly news runs like wildfire through the city.
Players describe your actions thus far this last week. Commander Irabeth sends word that the Queen has heard of your heroism, and is certain to ask you to attend her.
This story is continued from the previous adventure: THE WORLDWOUND INCURSION
The City of Kenabres took a devastating blow when the Storm King destroyed the wardstone. The attack that swiftly followed involved the opening of several rifts in the ground that swallowed up entire city blocks even as armies of demons, from relatively minor fiends like dretches and babaus on up to the hulking destroyers known as ulkreths, rose up to attack and destroy.
To clairify, R1 is the medical bot; a twin of the one you fought in the other room. It appears distracted at the moment, spinning around and clawing at the flare burning in its torso.
R2 is a different kind of mechanical golem you haven't seen before. It is a matte gray instead of the medical white.
Red 3 attacks Cerastes.
Red 4 attacks Cerastes.
Round 2 cont.______________
Inferis 'al Marris______
The launcher BLOOPS and bucks in Cheshire's hand. A fast moving rocket hissed out in a wobbling flight until it hit the medical bot and burst in a brilliant blue white glare, throwing intense light throughout the room and corridor.
Hypothesis confirmed. This device is what the ancients called a 'Flare Gun'. It has a single self contained waterproof shot. The rocket can travel up to 2400 feet before igniting, and it does 1d8 fire each round until removed. It will illuminate a 120ft radius area for 1 minute as it drifts down. All within 20 ft radius make a Fort save DC12 or Dazzled. Creatured adjacent to a lit flare make a Fort save DC12 are blind 1d4 rounds.
Quickly scouting the rest of this floor, you find no other threats.
Searching the cultists, you find:
Listening at the stairway, you hear distant shouts, but no indication anyone is coming up the stairway. With all the furniture barricading the top of the stairway, you feel confident you will have plenty of warning if reinforcements start coming up the stairs.
When you try the officer's key to the master lock on the last door, it fits perfectly.