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Spectral Dragon

DM-Camris's page

4,639 posts. Alias of Camris.


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Cheshire: No, it's just a beer can shaped thing that is burning blindingly bright all over.


Round 3___________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 2____________

Brindolfin Cloudcap______
Brin stops, stunned.
Brin is stunned this round. He auto recovers at the start of his next round.

Rafael Morganis______
Rafael tries again to get a grip on the doc.
Rafael lunged forward and grappled the Necromancer again.

Alkaid______
Alkaid goes for breaking the left cuff holding her, but is unable to break it.
Changing tactics, Alkaid pulls the chain over and is free to move. (Wrists are still attached with a 6 foot length of chain.)
And charges with a flying kick, but missed.

Midori Masaki______
Midori once more begins an Inspire courage chant.
She feels her homunculus fiddle with the cuff holding her left arm, then suddenly feels the iron cuff holding her left arm come free.

ENEMIES_______________

The Necromancer, afraid perhaps for the first time, tries firing a point blank Ray of Enfeeblement into Rafael. This will draw an Attack of Opportunity from both Rafael and Alkaid.
But if they don’t flatten him, he will hit Rafael dealing 1d6 + 3 ⇒ (5) + 3 = 8 Strength damage.

Doctor Habe ran out of the stairwell screaming ”NOOOOOOOOOOO!” and touched Alkaid with a Chill Touch.
Touch attack: 1d20 + 3 ⇒ (15) + 3 = 18 for a possible 1d6 ⇒ 4 Negative energy hitpoint damage. She also takes 1 point of Strength damage unless she makes a DC13 Fort save.


And the last two fall shattered.

Silence falls as the battle is over.
How do you proceed? It's dark further into the chamber.


Round 2__________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 1_________________________

Cheshire Silvanshee______
Cheshire reaches into his pack and his face lights up. "What in the hells does this do field test 1." He produces one of the tube launchers points what appears to be the business end at the construct closest and pulls the trigger.
What Cheshire pulled out looks like a thermos with a crossbow grip on one end.
"FIRE maybe IN THE HOLE."
The launcher BLOOPS and bucks in Cheshire's hand. A fast moving rocket hissed out in a wobbling flight until it hit the medical bot and burst in a brilliant blue white glare, throwing intense light throughout the room and corridor.
Incidentally, it lit the bot on fire.

Notorious Flynn Ryder______
"Holy s@$*! I hope you know what the hell you are doing with that thing!"
"I was going to try and talk to them, but screw it! Give me one of those things! Crossbows away!"
Flynn roots around in Cheshire’s pack and grabs one of the strange tubes with a pistol grip.

Celest Slysword______
Celest moves in to the room positioning herself for an opening.
She moves in beside R1 (med droid? E6) And gives it a head fake to set up for the next round. She activates her Combat Expertise (+1 AC) and of course has Robot Slayer as a trait.
She makes her Feint, but hardly needs to even try, as the ‘Bot is clearly distracted by the burning flare in it’s torso. The glare from it makes you squint and blink against the light.

Doctor Rhaym______
Rhaym held back, not wanting to advance into the fight.

(npc) Lilly______
Lilly charges in next to Celeste and manages to land a damaging hit on the ‘Bot for minimal damage. She flinches from the light, but is not blinded.

(npc) Variel______
Variel cautiously stepped into the room and fired his shortbow at the burning medical bot.
The arrow skipped off the metal skin of the ‘Bot.

ENEMIES___________________

The Medical Drone frantically waived its arms around brushing at it’s torso and finally dislodged the flare, which dropped to the ground still burning brightly.
It looks like THIS.

The Collector Robot moved forward until it was into view next to Lily.
A soft whirring noise accompanies this flying mechanical creature. Its arms and hands end in spindly, multi-jointed fingers, and four circular rotors hold the creature aloft.
It looks like THIS.

It grabbed Lily with one mechanical arm (she took 4 points damage and grappled), but missed with the other. It’s underslung box made a sudden shriek and Lily took another 5 points sonic nonlethal damage.

DM Only:

Medical Drone:25
Collector Robot: 31


Round 1____________

Rhia Van der Geist______

Rhia:

You realize this thing is a Wraith Spawn. The victim of a Wraith transformed. It is still dangerous, but restricted to a hundred yards or so of it’s home and relatively easy to slay with force effects and holy damage. This thing resembles one of the children the Beast is alleged to have murdered.
But you have to wonder, if this is a Wraith Spawn, Where is the Wraith itself?

Cast Spiritual weapon
When the shimmering blade formed and swept through the wraith child, it suddenly gasped as part of its essence dissolved and dissipated. It hissed, glaring at you in hatred and fear.

Skiia Anamabon_____

Skiia wrote:
Was the compulsion a one-round thing, and is there enough room for Skiia to squeeze by Kendra?

It was and there is.

Skiia slipped by her friends to close in on the WraitSpawn and then lets loose with an earsplitting shriek.
It flinched at the sonic damage, but did not otherwise react as if seriously harmed.

Ereviss Ladyhunter______
Ereviss steps in front of Kendra and fires a ghost touch arrow.
The arrow sailed through the figure’s heart, bursting out even more of it’s translucent substance.

(npc) Agrimar_______
Agrimar hustled forward.

(npc) Christoph______
Uses his Touch the Spirit World on his bow, then fires at the WraithSpawn.
Ranged masterwork composite(+2 str) longbow: 1d20 + 8 ⇒ (19) + 8 = 27 for a possible 1d8 + 2 ⇒ (3) + 2 = 5 piercing damage.

And Christoph's shot dispersed the WraithSpawn altogether.

Combat is over.


Karthak:
But Karthak is disappointed. There is no display of the relics of Barin!
Disappointed... and puzzled. Karthak cannot understand why any priest of Torag would fail to put them in a prominent display in the Nave...
But where the Nave would usually be is a blank area of the wall.


Queen Galfrey smiled at Danua and nodded with approval at Karthak's words.
She seems utterly riveted at your tale. When you come to the part where you opened the sword case to find Radiance, she leaned forward eagerly.
"Could I... see Radiance, now that it has awakened once more?" She asked Arthas.


Karthak:
It is difficult to approach the old shrine to Torag, Deep crevasses still crisscross the city. But eventually the domed shrine heaves into view.
Its a little unnerving looking at it from the outside; about a third of it overhangs a crevasse you cannot see the bottom of. It must have taken some very skilled craftsmen for it not to have collapsed.
Summoning your courage, you go inside.
No one is present.
It seems altogether normal inside; anvil altar, bench pews in geometric precision, carvings of dwarf saints (including Barin) on the walls...
But nothing jumps out at you.
Make Knowledge:Dungeoneering, Knowledge:Engineering, or Knowledge:Religion rolls


At Defender's Heart you see one of the results of the influx of the Crusaders. It must be most of a Battalion encamped on the lawn surrounding the ancient pile of stone that is Kenabres' last undestroyed structure capable of hosting a queen.

When you appear, the proprietor Kimroth Otai nervously brushes off your clothing, commands you to wipe your feet and hisses "Don't embarass me!", before ushering you into one of the smaller dining rooms.

This room is made of darkly polished wood with a real fire laid in and burning merrily. A decent repast is set at the table for you.
Also in the room apparently waiting for you are Commander Irabeth of the Eagle Watch, Master Quednys Orlun and a tall woman whose considerable presence could only make her the Queen of Mendev.
Shockingly, Irabeth knelt and bowed her head to you.
"Her Majesty, Galfrey the First, Queen of Mendev." She intoned.
The queen herself seemed staggered for a moment at your appearance, but recovered and gestured to the table. She and Irabeth glanced at each other significantly.
"Welcome. Please no formalities." She said, waiving you off if you start to kneel.
"It has been a long wearying trail to get here, only to find you have done the job for us! Commander Irabeth told me of some of your exploits, but I can scarse believe that you survived such a cataclysm. Please tell me your tale over our dinner here."


Knowledge:Religion DC15:

The dwarven folk were never numerous enough in Kenabres to afford a cathedral of their own for Torag, but there were enough for a modest shrine out on the edge of the upper city. North side, you think.


Round 2_______________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 1_______________

Kankai the White______
Kankai, gripping her sword in one hand would reach down to pull out a knife as she moved forward to I4 flanking the door and allowing others to come in.
Throwing the blade at R5. But missed.

Kelden Sunblade______
check to see if they undead
Kelden feels certain that these are in fact Undead.
He began reaching forward and chanting a small prayer casting bulls strength on Thetin.

Carilain Riveroak______
As Kankai moves right and throws her knife, Carilain sidles to the left. With quick words he evokes a chill beam from his hand to strike one of disemboweled crusaders.
The ray of frost nails one walking corpse directly, freezing one arm entirely. It does not seem to affect it at all.

Alorah______
Seeing the corrupted crusaders, Alorah chants in Celestial, a golden glow touching a few of the group.
Cast Protection from Evil (communal) on Karilan, Kelden, Kyra and myself. +2 deflection bonus to AC and a +2 resistance bonus on saves

Kyra Greenstar______
Kyra feels empowered by the spell and holds her actions until Thetin leads the way... Still feeling the tingling of Kelden's healing magic upon her previous wounds. Delay for now until I know where Thetin is headed.

Thetin Dorvas______
Thetin grins grimly as he feels the rush of strength from Kelden's spell take hold of him. The site of the fallen crusaders fills him with a cold fury. "With pleasure." He says before charging straight at R5.
Thetin lands a hard hit, dealing moderate damage.

Kyra Greenstar______
Kyra cautiously moves into the room behind Thetin, but does not rush into the fray just yet... She allows herself to slip into the Battle Dance as she prepares to bring righteous fury down upon these undead monstrosities.
Move Action - Move to I6. Move Action - Active Battle Dance.

ENEMIES___________________________

R1 staggers forward until it makes contact with Carilain.
R2 staggers forward until it makes contact with Carilain.
R3 moves up to Kyra and swings.
swing at Kyra: 1d20 + 5 ⇒ (16) + 5 = 21 for a possible 1d10 + 3 ⇒ (1) + 3 = 4 bludgeoning damage.
R4 moves up to Thetin and swings.
swing at Thetin: 1d20 + 5 ⇒ (15) + 5 = 20 for a possible 1d10 + 3 ⇒ (4) + 3 = 7 bludgeoning damage.
R5 swings at Thetin.
swing at Thetin: 1d20 + 5 ⇒ (19) + 5 = 24 for a possible 1d10 + 3 ⇒ (7) + 3 = 10 bludgeoning damage.
R6 moves up to Thetin and swings.
swing at Thetin: 1d20 + 5 ⇒ (10) + 5 = 15 for a possible 1d10 + 3 ⇒ (3) + 3 = 6 bludgeoning damage.
R7 moves up to Thetin and swings.
swing at Thetin: 1d20 + 5 ⇒ (9) + 5 = 14 for a possible 1d10 + 3 ⇒ (9) + 3 = 12 bludgeoning damage.
R8 moves up to Kyra and swings.
swing at Kyra: 1d20 + 5 ⇒ (19) + 5 = 24 for a possible 1d10 + 3 ⇒ (9) + 3 = 12 bludgeoning damage.

DM Only:

1:16
2:16
3:16
4:16
5:9
6:16
7:16
8:16


Karthak, while aiding in the restoration of the Grey Garrison Citadel, came across an old dwarven helm in a niche. It had been defaced by the demons, but not destroyed.
Cleaned up, you realize that it is an old dwarven stone helm, and one that had seen considerable action.
The niche that it rested in had a plaque.
Cleaned up it read:"HELM OF BARIN, On desplay from the collection of the Shrine of Torag."

As Karthak held the helm and gazed upon it, the clang of destiny rang through him.


During the week that followed, civilians that had fled into the surrounding countryside and survived drifted back into the ruined city.
It seemed to you that there are 2-3 thousand now, a bare fraction of the population that had been present.
Surprisingly, the Mongrelmen sent scouts to Commander Irabeth; and they were instrumental in reestablishing water sources that had been destroyed or fouled by the Demonic incursion.

Those survivors cheerfully hail you as heroes, having witnessed many of your actions in the city. The newly arrived crusader troops are alternately polite, or disdainful (in Voren's and Danua's case), or even weirdly lustful (in Danua's case).

But sometimes, a crusader passing by will look upon you as if suddenly thunderstruck and sink to their knees in reverence before you.


Arthas: I have a partial answer for you on Radiance.
You cannot upgrade Radiance as usual, because it is already locked in to upgrade automatically at predetermined points in the Adventure Path. It's eventual form will become a +5 Holy Avenger.
I haven't found out if it's two mythic abilities are similarly locked yet.
The good news is that you can save your pennies for other things.

Pity poor Karthak however, HIS Legendary weapon is NOT prepaid...;)


Found in Millorn's stuff (way back in the underdark)...

Millorn's Spellbook (written in Dwarven runic script):

Spellbook-- (does not contain read magic, as Millorn can prepare that spell from memory.)
………2nd (2)—blur, summon monster ii
………1st (11)—color spray, detect secret doors, fog cloud, grease, invisibility, mage armor, magic missile, protection from evil, resist energy, shocking grasp, silent image
………0 (15)—acid splash, arcane mark, dancing lights, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, resistance


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Yeah, that sword...
You know, Irabeth is certain to recognize her father's sword. What will you say to her?


Yeah, posting will be limited on my part until I get back. I don't have access to the module, and its hard to do it on a kindle fire.
Also, I say go ahead and add the old loot list to the new.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


Round 1_______________

No surprise.

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


When you try it, it turns easily and the lock clicked open.

The southern portion of this room holds a wide alabaster basin filled with bloody entrails. Blood and offal spatter the walls.
The outside of the basin is carved with images of warriors around a raised sun, holding longswords aloft.
A flight of stairs ascends to the west.

A band of crusaders stand around the befouled basin, staring mournfully into it. As they turn to face you, you realize that their bellies have been sliced open and spilled entrails, their mouths agape, their eyes open and staring at nothing. They lunge to the attack!


This discussion is continued in Part 2, SWORD OF VALOR


This discussion is continued from Part 1; THE WORLDWOUND INCURSION.


Here ends part 1 of the Wrath of the Righteous adventure.
The adventure is continued in Part 2; SWORD OF VALOR.


Part 1: Crusaders March

It has been a week since the Heroes of Kenabres eliminated the threat of the last wardstone fragment, and suddenly news runs like wildfire through the city.
A new ray of hope shines with the arrival of Queen Galfrey of Mendev and her armies, fresh from the defense of other cities along the south.
News of Queen Galfrey’s arrival spreads quickly through the city as her armies arrive—thousands upon thousands of road-weary and battle-worn crusaders thankful for a place to rest, even if that place has been significantly damaged.

Players describe your actions thus far this last week. Commander Irabeth sends word that the Queen has heard of your heroism, and is certain to ask you to attend her.


This story is continued from the previous adventure: THE WORLDWOUND INCURSION

The City of Kenabres took a devastating blow when the Storm King destroyed the wardstone. The attack that swiftly followed involved the opening of several rifts in the ground that swallowed up entire city blocks even as armies of demons, from relatively minor fiends like dretches and babaus on up to the hulking destroyers known as ulkreths, rose up to attack and destroy.
Many of Kenabres’s citizens died during the assault, but many more managed to escape the city, fleeing into the surrounding countryside while the demons remained distracted by the presence of buildings and stragglers within the city walls. Even after the demons retreated, leaving Kenabres a smoking ruin, the situation in the city remained grim.
It isn’t until the Heroes of Kenabres and the city’s largest surviving group of crusaders, the Eagle Watch, mount a coordinated attack on the remaining demonic defenders that things start to change for the better.
With the lure of a wardstone fragment ripe for corruption removed and the sudden final death-pulse of the border’s wardstones, the demons have retreated for now. A few stragglers remain in the ruins, but they will soon be hunted down and exterminated.


The compulsion ended when Kendra tripped the beartrap and the little spectral-boy laughed in evil delight at his success.
And yes you can move through an allied occupied hex/square.


I just noticed the Loot list link. Is anybody overseeing this now? We are about to start a new chapter and I don't want you to lose anything.


THAT was a damn fine speech Arthas!


Excellent work with the Loot Tracker!

Whenever you guys have had your fill of resting up, just put the key in the lock and open the door...


To clairify, R1 is the medical bot; a twin of the one you fought in the other room. It appears distracted at the moment, spinning around and clawing at the flare burning in its torso.
Getting up next to it risks blindness (fort save DC12). You would know this before trying.

R2 is a different kind of mechanical golem you haven't seen before. It is a matte gray instead of the medical white.


Round 3 cont.________________

Players take their turn in order of posting, enemies already went.

TACTICAL OVERVIEW


Round 3_______________________________

Red 3 attacks Cerastes.
bite attack vs. Cerastes: 1d20 + 2 ⇒ (16) + 2 = 18 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

Red 4 attacks Cerastes.
bite attack vs. Cerastes: 1d20 + 2 ⇒ (6) + 2 = 8 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

DM Only:

3:1
4:7


Round 2 cont.______________

Inferis 'al Marris______
Inferis levels her wand again and blasts the creature.
The sparking missiles shatter a couple ribs and a foreleg, doing critical damage.

Cerastes______
Able to fend off the snapping jaws, the oracle once again attempts to smash one of the skeletons...
He hit, and shattered several bones in the chest and leg, doing serious damage.

Sirusk______
Sirusk tries to move through the skeleton's (#1) threatened area without allowing it to attack. He moves to get into a flanking position with Cerastes with one of the skeletons attacking the oracle (move to H10 to flank #2)
He drops his defensive guard (normal AC now) and lashes out at the skeleton.
And he shatters Red 2. It falls into bony pieces.

(npc) Ibrahim______
Lashing out, Ibrahim made a perfect strike and blew Red 1 apart.

(npc) Rosalind_______
Rosalind also made a heavy hit on her jackal skeleton and shattered it.


The launcher BLOOPS and bucks in Cheshire's hand. A fast moving rocket hissed out in a wobbling flight until it hit the medical bot and burst in a brilliant blue white glare, throwing intense light throughout the room and corridor.
Fort save DC12 or Dazzled.
Incidentally, it lit the bot on fire.

Cheshire:

Hypothesis confirmed. This device is what the ancients called a 'Flare Gun'. It has a single self contained waterproof shot. The rocket can travel up to 2400 feet before igniting, and it does 1d8 fire each round until removed. It will illuminate a 120ft radius area for 1 minute as it drifts down. All within 20 ft radius make a Fort save DC12 or Dazzled. Creatured adjacent to a lit flare make a Fort save DC12 are blind 1d4 rounds.


Round 1____________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW

The Dark Green squares are occupied by the giant corn stalks, and are impassable.
The Light Green squares are underbrush and are Difficult terrain.
The White squares are clear.


Ahead of you, the boy stopped. He slowly turned around laughing in a high pitched voice and his eyes glowing with an unnatural green light.
"HEEhehehehehe! That's one more!"


(npc) Agrimar Will save: 1d20 + 8 ⇒ (17) + 8 = 25
(npc) Christoph Will save: 1d20 + 7 ⇒ (15) + 7 = 22
(npc) Skiia Will save: 1d20 + 2 ⇒ (9) + 2 = 11

Agrimar and Christoph remain unmoved by the apparition, but Skiia also ran into the corn after it.


*poke* *poke* You guys OK out there?


Quickly scouting the rest of this floor, you find no other threats.

Searching the cultists, you find:
four potions of Cure Light Wounds,
seven masterwork Glaives,
six shortswords,
one masterwork shortsword,
six chainmail,
one masterwork chainmail,
seven unholy symbols (Baphomet),
seven unholy water,
Gem: Azurite (5 gp) (unworked: DC 10 for 2d4)
Gem: Lapis lazuli (10 gp)
Gem: Malachite (11 gp)
Gem: Malachite (9 gp)
Gem: Quartz (Rock Crystal) (9 gp)
Gem: Saltwater Pearl (100 gp)
Potion of Protection From Law (Sell for 25 gp)
Potion of Purify Food and Drink (Sell for 12.5 gp)
Potion of Resistance (Sell for 12.5 gp)
Scroll of Chill metal (Sell for 75 gp)
and 30 crowns of mixed coinage on each one of them.

Listening at the stairway, you hear distant shouts, but no indication anyone is coming up the stairway. With all the furniture barricading the top of the stairway, you feel confident you will have plenty of warning if reinforcements start coming up the stairs.

When you try the officer's key to the master lock on the last door, it fits perfectly.


Carilain hacks down Red 5. Red 2 is the last enemy left, and the rest of the companions swarm him to finally put him down.

This battle is over.


Round 5______

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW

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