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Spectral Dragon

DM-Camris's page

2,785 posts. Alias of Camris.


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Sorry Karthak, your question had me flummoxed for a while. I would judge that your Strong-Willed ability would give you the +2 on saves vs a Will-save hex.
As for your ability to roll twice and take the best vs Misfortune's making you roll twice and take the worse, I say they cancel out; that is to say you just roll once.


Arthas' stroke slashed through Faxon's fingers, his buckler and his chest. Blood fountained into the air as the tiefling witch fell forward onto his desk, his face in a rictus of surprise.


Round 3_____________________

Players act in order of posting. Enemies will go last.

TACTICAL OVERVIEW


Round 2_____________________

Bryson Deepwinter_____
After Annie joins the fray, Bryson changes into a tiger and moves to assist her.

'Sunny'_____
Move to M-3 and attempt to subdue the native there. They should be 'Flat footed' against Sunny's surprise, since they're looking the completely other way?

Despite her horrible luck, Sunny manages to down one of the quaking natives.

Devon_____
"Ghirrak, let me give you a hand with that one. Perhaps if he falls the rest will lose heart."
Taking a more defensive posture, Devon lays into the chief.
And with two terrific slashes, down goes the Chief!

Marius Hawk_____
Lightning bolt, cast along a line directly at the shaman, which ought to hit 5 people plus the shaman.
And six people dance crazily in the lightning strike (including the Shaman), then fall smoking to the ground.
Snapdragon fireworks,
Adding insult to injury, a snapdragon firework zips out to where the Shaman used to be trailing a shower of sparks, then explodes in a chrysanthemum of red, then blue sparklers.

Ghirrak Ironfist_____
His feet firmly rooted to the ground, Ghirrak becomes a living mountain of defense as he hammers away at the chieftain.

With the Chief already down, he swings at the bodyguards surrounding him with deceptively gentle strokes, and a guard falls with each touch.

Burian Faldaeral_____
With his cutlass held to defend blows from foes up in his face, Burian slashes at two nearby cannibals.
Burians hair slashes out, gutting one in a shower of blood, and going through to sever the leg of another.

Annie_____
Annie lashed out, but Missed.

(npc) Bryson-Tiger_____
Roared and went to town on the barbarians.
Claw: 1d20 + 10 ⇒ (7) + 10 = 17 for a possible 1d8 + 6 ⇒ (4) + 6 = 10 slashing damage. Kill.
Claw: 1d20 + 10 ⇒ (9) + 10 = 19 for a possible 1d8 + 6 ⇒ (6) + 6 = 12 slashing damage. Kill.
Bite: 1d20 + 9 ⇒ (13) + 9 = 22 for a possible 2d6 + 6 ⇒ (4, 3) + 6 = 13 slashing damage. Kill.

ENEMIES__________

Flames start leaping up over the back of the wicker statue. The eyes gleam with hellish light.

Devons intimidation seems to dissipate with the shock of the Chief going down. The barbarians all scream with rage as they swarm in to attack.

Attack 1 vs. Burian: 1d20 + 6 ⇒ (20) + 6 = 26 auto hit for 1d8 + 3 ⇒ (7) + 3 = 10 damage.
...Crit confirm?: 1d20 + 6 ⇒ (14) + 6 = 20 for a possible extra 1d8 + 3 ⇒ (4) + 3 = 7 damage.
Attack 2 vs. Burian: 1d20 + 6 ⇒ (5) + 6 = 11 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 damage.
Attack 3 vs. Burian: 1d20 + 6 ⇒ (4) + 6 = 10 for a possible 1d8 + 3 ⇒ (2) + 3 = 5 damage.
Attack 4 vs. Burian: 1d20 + 6 ⇒ (14) + 6 = 20 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 damage.
Attack 5 vs. Burian: 1d20 + 6 ⇒ (9) + 6 = 15 for a possible 1d8 + 3 ⇒ (1) + 3 = 4 damage.
Attack 6 vs. Burian: 1d20 + 6 ⇒ (15) + 6 = 21 for a possible 1d8 + 3 ⇒ (3) + 3 = 6 damage.
Attack 7 vs. Burian: 1d20 + 6 ⇒ (19) + 6 = 25 for a possible 1d8 + 3 ⇒ (4) + 3 = 7 damage.
Attack 8 vs. Burian: 1d20 + 6 ⇒ (2) + 6 = 8 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 damage.

Crowded near the cage, Bryson-tiger is attacked by a crowd of howling tribesmen.
Attack 1 vs. Bryson: 1d20 + 6 ⇒ (15) + 6 = 21 for a possible 1d8 + 3 ⇒ (6) + 3 = 9 damage.
Attack 2 vs. Bryson: 1d20 + 6 ⇒ (16) + 6 = 22 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 damage.
Attack 3 vs. Bryson: 1d20 + 6 ⇒ (11) + 6 = 17 for a possible 1d8 + 3 ⇒ (6) + 3 = 9 damage.
Attack 4 vs. Bryson: 1d20 + 6 ⇒ (20) + 6 = 26 auto hit for 1d8 + 3 ⇒ (3) + 3 = 6 damage.
...Crit confirm?: 1d20 + 6 ⇒ (9) + 6 = 15 for a possible extra 1d8 + 3 ⇒ (6) + 3 = 9 damage.

Rushing through the crowd, three attack Devon.
Attack 1 vs. Devon: 1d20 + 6 ⇒ (18) + 6 = 24 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 damage.
Attack 2 vs. Devon: 1d20 + 6 ⇒ (11) + 6 = 17 for a possible 1d8 + 3 ⇒ (5) + 3 = 8 damage.
Attack 3 vs. Devon: 1d20 + 6 ⇒ (10) + 6 = 16 for a possible 1d8 + 3 ⇒ (6) + 3 = 9 damage.

Ghirrak is attacked by five howling barbarians.
Attack 1 vs. Ghirrak: 1d20 + 6 ⇒ (19) + 6 = 25 for a possible 1d8 + 3 ⇒ (5) + 3 = 8 damage.
Attack 2 vs. Ghirrak: 1d20 + 6 ⇒ (3) + 6 = 9 for a possible 1d8 + 3 ⇒ (4) + 3 = 7 damage.
Attack 3 vs. Ghirrak: 1d20 + 6 ⇒ (17) + 6 = 23 for a possible 1d8 + 3 ⇒ (4) + 3 = 7 damage.
Attack 4 vs. Ghirrak: 1d20 + 6 ⇒ (9) + 6 = 15 for a possible 1d8 + 3 ⇒ (2) + 3 = 5 damage.
Attack 5 vs. Ghirrak: 1d20 + 6 ⇒ (14) + 6 = 20 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 damage.

A bunch rush out to attack Marius.
Attack 1 vs. Marius: 1d20 + 6 ⇒ (12) + 6 = 18 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 damage.
Attack 2 vs. Marius: 1d20 + 6 ⇒ (9) + 6 = 15 for a possible 1d8 + 3 ⇒ (1) + 3 = 4 damage.
Attack 3 vs. Marius: 1d20 + 6 ⇒ (9) + 6 = 15 for a possible 1d8 + 3 ⇒ (3) + 3 = 6 damage.
Attack 4 vs. Marius: 1d20 + 6 ⇒ (20) + 6 = 26 auto hit for 1d8 + 3 ⇒ (7) + 3 = 10 damage.
...Crit confirm?: 1d20 + 6 ⇒ (3) + 6 = 9 No.
Attack 5 vs. Marius: 1d20 + 6 ⇒ (18) + 6 = 24 for a possible 1d8 + 3 ⇒ (1) + 3 = 4 damage.

And five turn on Sunny.
Attack 1 vs. Sunny: 1d20 + 6 ⇒ (8) + 6 = 14 for a possible 1d8 + 3 ⇒ (2) + 3 = 5 damage.
Attack 2 vs. Sunny: 1d20 + 6 ⇒ (20) + 6 = 26 auto hit for 1d8 + 3 ⇒ (2) + 3 = 5 damage.
...Crit confirm?: 1d20 + 6 ⇒ (3) + 6 = 9 No.
Attack 3 vs. Sunny: 1d20 + 6 ⇒ (19) + 6 = 25 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 damage.
Attack 4 vs. Sunny: 1d20 + 6 ⇒ (14) + 6 = 20 auto hit for 1d8 + 3 ⇒ (5) + 3 = 8 damage.
Attack 5 vs. Sunny: 1d20 + 6 ⇒ (11) + 6 = 17 for a possible 1d8 + 3 ⇒ (5) + 3 = 8 damage.


Eise managed to pierce the beetle's carapace, but only dealt a grazing wound.

Knowledge:Arcana DC16:
You suspect the beetles immunity to the Color Spray is due to its use of flashing lights as a weapon. It's probably not nearly as immune to other spells.


With time to ransack the place, you find:

Searching the bodies you find all six armed equally alike.

6 x potion of cure light wounds;
6 x masterwork chain shirt, (three of them condition:broken)
3 x masterwork small steel shield,
6 x masterwork rapier,
6 x masterwork hand crossbow with 8 bolts each
6 x Personal Jewelry (earring, ring, buttons) appraised at 250 crowns total (on each guy).
6 x expensive silk shirt and finely tooled belt, boots and gloves. appraised at 100 crowns total (on each guy).

Rooting around all the footlockers:
1 x Potion of Remove paralysis
2 x Masterwork Scale Mail
1 x Potion of Shrink item
1 x Potion of Shield of faith (CL5)
1 x Noble's outfit 75 gp [High Quality] + 81gp of associated jewelry
2 x Siangham 3 gp
1 x Monk's outfit
1 x Mace, light [Cheap Quality]
2 x Grappling hook crossbow bolt [Standard Quality]

Total Gems and Jewels breakdown:
Turquoise 6gp, Smoky quartz 35gp, Tigereye 7gp, Turquoise 7gp, Bloodstone 13gp, Tigereye 7gp, Obsidian 3gp

Total Coins found Breakdown
pp: 2
gp: 37
sp: 160
cp: 400


The last elf managed to parry Rezol's giant blade again, before Zephram pierced him through from the front and Liz ran him through from behind.

As the last elf slides off Zephram's blade, the battle is over.


Taken unaware, the cultist guard dies gurgling under Carilain's black blade.
Of course, Carilain is visible now.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Another voice on the other side of the walkway called out.
"What was that?"


And Bug 8 dies under Celest's blade.


Round 3_____

TACTICAL SITUATION

Despite the massive damage it took from Brin, it continues to attack Brin in a frenzy.
Bite attack vs Brin: 1d20 + 14 + 1 + 2 ⇒ (15) + 14 + 1 + 2 = 32 for a possible 1d8 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13 damage.
Claw 1 attack vs Brin: 1d20 + 15 + 1 + 2 ⇒ (9) + 15 + 1 + 2 = 27 for a possible 1d6 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15 damage.
Claw 2 attack vs Brin: 1d20 + 15 + 1 + 2 ⇒ (4) + 15 + 1 + 2 = 22 for a possible 1d6 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13 damage.

Players take your turn in order of posting, enemies went first.


Round 2 cont._____

Brindolfin Cloudcap_____
The enchanted sword bites deep.
But he cannot trip the beast.

Alkaid_____
Alkaid will buff herself with Bulls strength.

Idril Ssethan_____
Swinging her bladed scarf free, she entered the spinning Battle Dance and raced like a tornado through the doorway and around the fire, to [A,2].
At the flank of the beast, she snapped her bladed scarf.
But she missed.

(ooc)Cilyanka_____
Cil lunges to attack.
She hits, also dealing damage.


Before we continue, Do you guys want to continue on down below, or recruit a few more players first? Looks like you're down to two active right now.


When Zane muffles the coin, the Darkness effect goes away.


Round 6___________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 5___________________

Karthak Ironbreaker
…but shouldn't we get attacks of opportunity against Faxon since he cast a spell while on a threatened square?
He cast defensively vs DC21, and I rolled on my desk to save time. He succeeded.

Despite the injuries Karthak attacks again trying to crush the cultist leader's skull to bits!
He again makes contact, but only grazes him for light damage.

Arthas Sword of Ragathiel_____
Quick action Healing Surge/lay hands on self: 1d6 ⇒ 3
The paladin tries to finish the fight once more bringing Radiance to bear.
[ooc]But Faxon bats his swing away contemptuously.

Voren the Outsider_____
Re: Darkness. The light level started at normal, so your Darkness spell lowered it to Dim/Shadowy. The Concealment therefore is only 20% miss chance. It’s good for you to remind me though, since I find myself continually forgetting to apply the miss chance.
Move Action: Take 5 foot step back.
Standard Action: Casting Summon Monster 1 to summon a celestial eagle. Takes one round to cast.
The eagle will attack cultist 5. It will also use its smite evil ability. It has darkvision, so no miss chance.
It hits, misses and hits again, thouroughly killing Red 5.

[npc] Jokum_____
attack on cultist 3: 1d20 + 8 ⇒ (18) + 8 = 26 for a possible 2d6 + 6 ⇒ (3, 4) + 6 = 13 damage.

Enemies__________

Cultist 1 attacks the Celestial Eagle 1d20 + 5 ⇒ (8) + 5 = 13 for a possible 1d8 + 3 ⇒ (5) + 3 = 8 slashing damage. Miss chance 20%: 1d100 ⇒ 9Auto Miss.
Cultist 3 attacks Jokum 1d20 + 5 ⇒ (6) + 5 = 11 for a possible 1d8 + 3 ⇒ (6) + 3 = 9 slashing damage. Miss chance 20%: 1d100 ⇒ 6Auto Miss.
Cultist 4 attacks Jokum 1d20 + 5 ⇒ (2) + 5 = 7 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 slashing damage. Miss chance 20%: 1d100 ⇒ 98Normal.

Faxon grins. "Once the dwarf goes down, you will make a fine sacrifice Crusader." He glares at Karthak.
He uses Hex: Misfortune on Karthak. He'll have to make two rolls to do anything and take the worse one. Will save DC17 to negate.


Lilly can make her readied attack for round 1.
While Thomas didn't actually SAY he was readying an attack in round 1, he does have a standard action available to do so if he wishes.


Preparing yourselves, you use your spells and potions to become invisible. You open the door of the warehouse and cross the empty street to the landscaped yard of the Tower of Estrod.

Perception DC20:
You notice there are a couple of spider holes concealed by fallen statuary flanking the walkway up to the door.

Carilain:
Grimstar whispers into your mind. Ma... Carilain. There are two cultists concealed under the statuary on either side of the walkway. Seven more are inside the Tower itself.

Up close, the Tower is an impressive sight, but shorter than you expected. It might have had more floors above the second, but it looks a great deal like a giant took an axe and slashed right through it at a little bit of an angle, the upper floors sliding of and falling into rubble on the far side.
Nothing happens as you go up to the door. Testing the doorknob, it does not move. You are pretty sure it is barred from the other side. There are no other accessways, doors or windows on the ground floor.
You can try to Disable Device your way through, you can try to break it with main strength, or you can try something else.


No response from the missing players. I'll start recruiting a couple more.


Round 2____________

Players take their turn in order of posting, Enemies will go last.

TACTICAL SITUATION


Round 1____________

Celest Slysword _____
Is the map at one square to ten or five-feet scale?
The grid is ten feet square, but I’ve numbered it on the sides to five foot increments.
Regardless Celest attempts to to move through a beetle-occupied square to 12/13 G/H to flank and then attack #9
And moves so slickly nothing can touch her. Her knife catches the carapace perfectly and the beetle dies under her blade.
"Great! This place is just like the flop house!"

Lilly Peregrine_____
Who is P?
No idea. He’s gone now.
Move to square directly north of Flynn. Ready attack action on first bug to come in range.

Elise Emeria_____
They're flat-footed, right? Hoping to cast and move without taking an AOO.
They are not.
Elise tries to stun the minds of the nearest ones using the brightness of the stars.
But nothing happens to the beetles (this variety turns out to be immune to a spell like Color Spray).
Move to H17

Notorious Flynn Ryder_____
Flynn prepares for battle drawing a dagger.
Flynn tries to flank with Celest.

Thomas Eldrich_____
Following Lilly's Lead, Thomas waits until the Flash of Color Fades, then Steps in front of Elise Drawing His War Hammer as he does, and takes a Defensive Stance
Fighting Defensively, w/ Hammer and Torch, AC is 20 (-1 for no shield, +2 for defensive fighting

Doctor Rhaym_____
Attacked a beetle, but missed horribly.

ENEMIES__________
The beetles sprout wings like magic and buzz forward to land at your feet.
Red 1 attack vs. Thomas: 1d20 + 3 ⇒ (16) + 3 = 19 for a possible 1d4 ⇒ 4 damage.
Red 2 attack vs. Thomas: 1d20 + 3 ⇒ (19) + 3 = 22 for a possible 1d4 ⇒ 3 damage.
Red3 attack vs. Dr. Rhaym: 1d20 + 3 ⇒ (1) + 3 = 4 for a possible 1d4 ⇒ 2 damage.
Red 4 attack vs. Lilly: 1d20 + 3 ⇒ (16) + 3 = 19 for a possible 1d4 ⇒ 3 damage.
Red 5 attack vs. Lilly: 1d20 + 3 ⇒ (12) + 3 = 15 for a possible 1d4 ⇒ 3 damage.
Red 6 attack vs. Lilly: 1d20 + 3 ⇒ (17) + 3 = 20 for a possible 1d4 ⇒ 3 damage.
Red 7 attack vs. Lilly: 1d20 + 3 ⇒ (1) + 3 = 4 for a possible 1d4 ⇒ 3 damage.
Red 1 flashes a brilliant yellow light. Dr. Rhaym, Thomas, Elise and Flynn must make a DC12 fort save or be Dazzled 1d3 rounds.
Red 2 flashes a brilliant yellow light. Dr. Rhaym, Thomas, Elise, Flynn and Lilly must make a DC12 fort save or be Dazzled 1d3 rounds.
Red 3 flashes a brilliant yellow light. Dr. Rhaym, Thomas, Elise, Flynn and Lilly must make a DC12 fort save or be Dazzled 1d3 rounds.


Round 6____________

Players take their turn in order of posting, Enemies will go last.
Remember, you are in a Darkness area; 20% miss chance for all you without at least low-light vision.

TACTICAL VIEW.


Round 5____________

Nakoda _____
Inspired Rage used, +2 Str/Con/Will, -1 AC, also grants Low-Light vision if accepted. (12)Rounds Remain

LizArdoc_____
Liz attempts to tumble to G-7
The elf lashed out at her: 1d20 + 8 ⇒ (3) + 8 = 11 for a possible 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.
Liz then jabs at the elf between her and Zephram
And her target goes down.

Zephram Taranis_____
Zephram studied and attacked Red 5, landing a hit.

Zane Argentus_____
His ensorcelled eyes capable of piercing the darkness, Zane whispers a brief incantation to himself, the ability to see dweomers also infusing his vision as he scans th area, seeking the source of the darkness.

Zane:
You see a coin radiating a black illumination under the table.

Rezol Born-in-Steel_____
Cutting down yet another foe, Rezol whips his blade around as he rushes back to fight the elves attacking his comrades with a wordless exultation.

Rezol moves to F:7 (move action) and attacks Elf 4 (standard action).
But with him down, he moved on to Elf 5. And he found his mighty swing parried by the elfs rapier.

Nakoda_____
Continuing the chant, Nakoda continued into the room, looking around for any details that the others may have missed.
But she sees nothing out of the ordinary.

ENEMIES__________

Red 5 attacked Zephram.
Rapier attack vs Zephram: 1d20 + 8 ⇒ (2) + 8 = 10 for a possible 1d6 + 1 ⇒ (6) + 1 = 7 piercing damage.


Round 4____________

Ibrahim the Sand Sage_____
Ibrahim swings his club at Skeleton 2 trying to reduce the bones to dust.
But he missed.

Cerastes_____
Warhammer attack on skeleton #2.
And he shattered the bones; the skeleton collapses.

Inferis 'al Marris_____
Inferis shifts in front of the door and fires her wand again.
shift to B6 and fire wand at skeleton 2, But since it’s down, she shifts aim to Skeleton 3, and the impact shoots the skeleton apart.

And the Battle is Over.

When the quarters are searched, you discover nothing of value save the naturally mummified remains of a couple of housecats.

FLOORPLAN


UPDATED TACTICAL VIEW


Round 5___________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 4___________________

Arthas Sword of Ragathiel_____
Arthas tries to connect with Flaxon, praying quietly for strength.

And connects again, jolting his target with Radiance. Faxon’s wounds seem to be smoking.

Jokum of the Breakbones_____
Jokum bellows in pain as the flames wash over him, causing a red haze over his vision.
As the cultists reach the ground floor and Arthas strikes Faxon with Ragathiel, Jokum lets loose an inhuman bellow. His muscles bulge, his eyes narrow, and his teeth sharpen. The huge man drops the ranseur he's holding and, lunging across the room, snarls to Karthak and Arthas, "I'll deal with the meat!" His greatsword flashes out of his back as he moves and plows into the nearest cultist.
And he hacks down the first cultist he meets, Red 2.

Voren the Outsider_____
The eagle cries out as the cultist makes his mark. It falls to the ground and fades.
Swift Action: Use prehensile tail to draw the cold iron dagger.
Standard Action: Use darkness spell like ability with the dagger as the target. Link has information on spell (range, effect, etc.). The CL is 3rd. Duration is 1 min/level. For Voren, it would be 3 minutes. So, how many rounds is that?
That will be 30 rounds.

Karthak Ironbreaker_____
Smoldering from the magical assault just sustained Karthak swings with all his might aiming for Faxon's head:"Die already, servant of chaos!"
He manages to connect, but doesn’t do very much damage.

Enemies__________
Cultist 1 attacks Voren 1d20 + 5 ⇒ (2) + 5 = 7 for a possible 1d8 + 3 ⇒ (4) + 3 = 7 slashing damage.
Cultist 3 attacks Jokum 1d20 + 5 ⇒ (13) + 5 = 18 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 slashing damage.
Cultist 4 attacks Jokum 1d20 + 5 ⇒ (18) + 5 = 23 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 slashing damage.
Cultist 5 attacks Voren 1d20 + 5 ⇒ (3) + 5 = 8 for a possible 1d8 + 3 ⇒ (5) + 3 = 8 slashing damage.
Faxon reaches out and touches Karthak with a glowing red hand.

Spellcraft DC13:
It’s a Vampiric Touch.

Touch attack: 1d20 + 6 ⇒ (12) + 6 = 18 Touch! Karthak feels 3d6 ⇒ (2, 1, 4) = 7 damage sear through his flesh, and Faxon's injuries seem to be healing at an equal rate.


So you're going invisible and walking up to the front door?


Round 5____________

Players take their turn in order of posting, Enemies will go last.
Remember, you are in a Darkness area; 20% miss chance for all you without at least low-light vision.

TACTICAL VIEW.


Round 4____________

Zane Argentus_____
Cast Vanish, move to 5ft short of edge of darkness, may give up AoO from both 3 and 4 if they can perceive him. DC 30 (10+20 invisibility)
None of the enemy seem to notice.

Zephram Taranis_____
Zephram’s bluff failed against his target, but Zane’s Slow spell worked well enough to allow him to thrust his point past his defenses to score a hit on him.

LizArdoc_____
Liz grits her teeth as the blades stab into her and tumbles to E-9.
She then stabs out with her blade
She rolls around to one side and gets a good hit with her shortsword.

Rezol Born-in-Steel_____
Rezol 5ft steps to E:7 and attacks Elf 3 (standard action).
And he hacks down Red 3.

[npc]Nakoda_____
Shifts forward to [D,10]
Shoots at Red5 with shortbow.
Shortbow shot: 1d20 + 5 ⇒ (11) + 5 = 16 But missed.

Enemies_________________

Red 4 attacked Zephram.
Rapier attack vs Zephram: 1d20 + 8 ⇒ (3) + 8 = 11 for a possible 1d6 + 1 ⇒ (3) + 1 = 4 piercing damage.

Red 5 dropped his crossbow and charge attacked Zephram.
Rapier attack vs Zephram: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 for a possible 1d6 + 1 ⇒ (3) + 1 = 4 piercing damage.
...Crit confirm?: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 12 for a possible extra 1d6 + 1 ⇒ (3) + 1 = 4 piercing damage.


Successfully resting your allotted 8 hours, you prepare again for the next descent.

Going back down, you return to the guard chamber you left. Just beyond it you find the portcullis is down, and you take several minutes finding the winch in the guard chamber in order to raise it.

After passing through, you find yourselves in the largest cellblock you've seen yet. You count thirty cells here, but they're all open and empty. There is another heavy door in the south, just like the guards chamber. But as it turned out, this chamber is just a little different.

When you open the door, you see numerous grisly tools of torment decorate the room, from cages to hanging chains along the walls to a stretching rack, a large wooden tank, and a fire pit in the middle of the room.
To the east stands a grim iron maiden, the lid closed and presenting
a stern decoration of a tormented woman upon its face. The broken, twisted skeleton of a human dressed in a tattered guard’s uniform lies upon the stretching rack in the middle of the room; the body is surrounded by several discarded knives, branding irons, and pliers. A large, blood stained wicker basket sits at the head of the rack.

TACTICAL SITUATION

What do you do?


I assume Ysabot takes the Wand of Hold Person.

Retreating back the way they came, the party goes back up to the Ground level again. By retreating to the Laundry room, they find enough padding to make a comfortable place to rest, as well as being within the direct influence of Vesorianna. She promised that no haunt would trouble your sleep.


Round 2_____

TACTICAL SITUATION

With a rising snarl of supreme rage, a large doglike creature with strangely humanlike hands appears out of nowhere and lays into Brin.
Bite attack vs Brin: 1d20 + 14 + 1 + 2 ⇒ (10) + 14 + 1 + 2 = 27 for a possible 1d8 + 6 + 1 + 2 ⇒ (8) + 6 + 1 + 2 = 17 damage.
Claw 1 attack vs Brin: 1d20 + 15 + 1 + 2 ⇒ (19) + 15 + 1 + 2 = 37 for a possible 1d6 + 6 + 1 + 2 ⇒ (5) + 6 + 1 + 2 = 14 damage.
Claw 2 attack vs Brin: 1d20 + 15 + 1 + 2 ⇒ (11) + 15 + 1 + 2 = 29 for a possible 1d6 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12 damage.

Knowledge:Planes DC17:
This thing is a Greater Barghest, a denizen of one of the hells! It is nearly impossible to hit, unless your weapon is enchanted.

Players take your turn in order of posting, enemies went first.


Round 1___________

bad dog: hmm..... (Mysterious)
Etienne: Waits
Brin: Stepped forward
Idril: Projected a vague humanoid Dancing Lights walking into the room.
Cyl: Waits
Alkaid: Waits


Are you guys OK out there?


The cultist dies, defiant to the end.

What's the plan guys?


From cracks and crevices, dog sized beetles with glowing red/yellow spots on its carapace scuttle, their antennae quivering in your direction. It looks like they were attracted by your commotion.
The look hungry as they scuttle in your direction.

Knowledge Nature DC14:
These creatures are known as Flash Beetles, a more powerful genus of Fire Beetles. With their naturally glowing phosphorescence, they can create a flash of light that will blind a predator.

Round 1____________

Players take their turn in order of posting, Enemies will go last.

TACTICAL SITUATION


At this point, you notice a reddish light seems to be growing around you.


Round 4____________

Players take their turn in order of posting, Enemies will go last.

TACTICAL SITUATION


Round 3____________

Cerastes_____
Warhammer smash on skeleton #1. And he shatters that one as well!

Inferis 'al Marris_____
Inferis fires another shot with her wand. And she shoots skeleton 4 to pieces.

Ra-Khefer_____
Dwarven war axe vs Red3: 1d20 + 5 ⇒ (15) + 5 = 20 Hit! for 1d10 + 3 ⇒ (10) + 3 = 13 slashing damage.

[npc] Max_____
Max uses Aid Another on Ra.

[npc] Ibrahim_____
Club vs Skeleton 2: 1d20 + 1 ⇒ (19) + 1 = 20 Hit! for 1d6 ⇒ 5 bludgeoning damage.

Enemies_____
Skeleton 2 attacks vs Ibrahim
claw 1: 1d20 + 2 ⇒ (15) + 2 = 17 for a possible 1d4 + 2 ⇒ (2) + 2 = 4 slashing damage.
claw 2: 1d20 + 2 ⇒ (12) + 2 = 14 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 slashing damage.
Skeleton 3 attacks vs Ra
claw 1: 1d20 + 2 ⇒ (4) + 2 = 6 for a possible 1d4 + 2 ⇒ (4) + 2 = 6 slashing damage.
claw 2: 1d20 + 2 ⇒ (9) + 2 = 11 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 slashing damage.


Round 4____________

Players take their turn in order of posting, Enemies will go last.
Remember, you are in a Darkness area; 20% miss chance for all you without at least low-light vision.

TACTICAL VIEW.


Round 3____________

Zephram Taranis_____
Move action: Studied Combat, 5' step, attack #4
Easily weaving his blade through the elf’s defenses, Zephram lands a deep thrust to his body.

LizArdoc_____
Liz attempts to flips and roll to D-8 and stab the elf there in the back
All the elves make attacks of opportunity, one grazes Liz for 4 damage.
She lands a nasty stab to the back of Red 2.

Zane Argentus_____
Zane walks to the doorway and studies the three dark elves nearest him. Extending a hand ripples of time wash forward passing over the enemy.
Cast Slow DC 18 Will save
Caster level check vs SR14 Red 3: 1d20 + 5 ⇒ (19) + 5 = 24 Success! Spell acts normally.
Caster level check vs SR14 Red 4: 1d20 + 5 ⇒ (9) + 5 = 14Success! Spell acts normally.
Will save Red 3 vs DC18: 1d20 + 4 ⇒ (17) + 4 = 21 Save! Spell negated.
Will save Red 4 vs DC18: 1d20 + 4 ⇒ (12) + 4 = 16 Fail! He is [/i]Slowed[/i].

Rezol Born-in-Steel_____
Rezol attacks Elf 2 (standard action).
And Rezol hacks down Red-2 with another sweep of his greatsword.

Nakoda _____
Two of the Light casting gems were tossed into the hallway, their illumination swallowed by the magic, as expected.
"Is the mouth clear?", she called. Zane speaking to cast the spell gave away more that were in the tunnel, so she prepared the Warchant.
________________________
There is a Darkness effect on the doorway, I take it?
Yes, the Darkness spell reduced the normal light level to Dim and Shadowy in the area marked. You can still see where people are, but attacks have a 20% miss chance.

Enemies____________
Elf 3 charged up to attack Liz.
Rapier attack vs Liz: 1d20 + 8 ⇒ (20) + 8 = 28 for a possible 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.
...Crit confirm?: 1d20 + 8 ⇒ (18) + 8 = 26 for an extra 1d6 + 1 ⇒ (4) + 1 = 5 piercing damage.

Elf 4 attacked Zephram.
Rapier attack vs Zephram: 1d20 + 8 ⇒ (2) + 8 = 10 for a possible 1d6 + 1 ⇒ (2) + 1 = 3 piercing damage.

Elf 5 took a shot at Zephram with his hand crossbow.
Hand crossbow attack vs Zephram: 1d20 + 8 ⇒ (14) + 8 = 22 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 piercing damage.


Damn, sorry to see you all go. Good luck guys!


Round 2_____________________

Players act in order of posting. Enemies will go last.

TACTICAL OVERVIEW


Round 1_____________________

Ghirrak Ironfist__________
Ghirrak unleashes a frenzy of violence upon the naked barbarian, a punch, a knee, another knee followed by an elbow, the brutal combination designed to begin taking the man apart.
Ghirrak struck true with each punishing hit, the combined force enough to stagger the Chief back a step. But he does not fall.

Heal check DC14:
The chief is currently at the 60% level, hit point wise.

Burian Faldaeral___________
move to 13,I
Burian’s hair whipped out, and two of the tribesmen injured previously fall in an eruption of blood.

Marius Hawk_____
Another round of spellcasting sent a streak of light, trailing sparks, zigzagging across the village. Neatly dodging past those figures standing in its way, the streak finally reached the shaman and detonated right in his face with a flare of bright light.
The fireworks explode in the shaman’s face. He cried out in either pain or fear and crouched down with his hands over his face.

Heal check DC14:
The shaman is currently at the 20% level, hit point wise.

Devon Hernan_____
Swift/immediate- activate stagger proof boots to move to H7. Full round action- Dazzling Display to demoralize all enemies within 30'.
Despite their sky-high morale, Devon’s terrifying display leaves the tribesmen marked in yellow Shaken, and do not advance to attack. They do not break an run though.

'Sunny'_____
Moving rapidly, Sunny skirts around the edge of the crowd.

Bryson Deepwinter_____
Bryson will change back to normal form and cut Annie’s bonds before offering her his club and then joining the fray.

Enemies______________
Only Marius can see the fire on the wicker statue start to spread. Smoke starts to become visible and a reddish glow starts to show in the mouths of the monstrous heads.

The acolytes surround the Shaman protectively, and the sounds of chanting rise above the sound of combat.

Spellcraft DC12:
Some kind of healing spells are being cast. Cure Light? Cure Moderate?

Incredibly, nobody noticed Marius as the source of the fireball. All the warriors around the Acolytes rush Burian.
Attack 1 vs. Burian: 1d20 + 6 ⇒ (8) + 6 = 14 for a possible 1d8 + 3 ⇒ (2) + 3 = 5 damage.
Attack 2 vs. Burian: 1d20 + 6 ⇒ (1) + 6 = 7 for a possible 1d8 + 3 ⇒ (3) + 3 = 6 damage.
Attack 3 vs. Burian: 1d20 + 6 ⇒ (10) + 6 = 16 for a possible 1d8 + 3 ⇒ (5) + 3 = 8 damage.
Attack 4 vs. Burian: 1d20 + 6 ⇒ (3) + 6 = 9 for a possible 1d8 + 3 ⇒ (4) + 3 = 7 damage.
Attack 5 vs. Burian: 1d20 + 6 ⇒ (2) + 6 = 8 for a possible 1d8 + 3 ⇒ (4) + 3 = 7 damage.
Attack 6 vs. Burian: 1d20 + 6 ⇒ (10) + 6 = 16 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 damage.
Attack 7 vs. Burian: 1d20 + 6 ⇒ (15) + 6 = 21 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 damage.
Attack 8 vs. Burian: 1d20 + 6 ⇒ (1) + 6 = 7 for a possible 1d8 + 3 ⇒ (8) + 3 = 11 damage.

Crowded near the cage, Bryson is attacked by a couple of howling tribesmen.
Attack 1 vs. Bryson: 1d20 + 6 ⇒ (3) + 6 = 9 for a possible 1d8 + 3 ⇒ (3) + 3 = 6 damage.
Attack 2 vs. Bryson: 1d20 + 6 ⇒ (8) + 6 = 14 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 damage.

Rushing through the crowd, two attack Devon.
Attack 1 vs. Devon: 1d20 + 6 ⇒ (16) + 6 = 22 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 damage.
Attack 2 vs. Devon: 1d20 + 6 ⇒ (2) + 6 = 8 for a possible 1d8 + 3 ⇒ (6) + 3 = 9 damage.

Some of the tribesmen attack the girls who were with Annie, and she engages with them using Brysons club.

Ghirrak is attacked by two tribesmen unaffected by Devon’s intimidating display.
Attack 1 vs. Ghirrak: 1d20 + 6 ⇒ (10) + 6 = 16 for a possible 1d8 + 3 ⇒ (2) + 3 = 5 damage.
Attack 2 vs. Ghirrak: 1d20 + 6 ⇒ (18) + 6 = 24 for a possible 1d8 + 3 ⇒ (6) + 3 = 9 damage.

The chief shook off the surprise of Ghirrak’s assault, grabbed an obsidian spiked club and attacked Ghirrak.
Attack 1 vs. Ghirrak: 1d20 + 10 ⇒ (10) + 10 = 20 for a possible 2d6 + 6 ⇒ (5, 1) + 6 = 12 damage.


Are you all wanting to rest here?


Yep, sent PMs out about 3pm pacific. No replies yet.
Yes, Darkness/Light either spell or ability has touched object at a target.


Elise? Thomas? You still in?


Inferis:
Yes, as you pointed out that is how the spell works in the normal course of events. And if you had ordered them to follow you or to attack the Asp in the courtyard or some such, that is what would have happened.
In this particular case, these skeletons recognized their family members, and so I gave them a new save (only one though).
It is this particular reaction that would realize these skeletons you've met in this compound somehow have more personality, more awareness than the stock undead skeletons. Like their souls might still be trapped in their hideously rotted forms.


Arthas: At this point, if you command Radiance to shine it will act as a torch. A Darkness spell or effect will sill lower the light level one step to dim everywhere except the square Arthas is standing on. If Radiance increases in power, like becoming mythic or something, we'll have to recalculate that.
Let me send a PM to those guys first. If there is no response in a day or two, I'll get replacements.


Voren: Strictly speaking Faxon doesn't KNOW Voren is a healer, but by hanging back and casting Voren is a high value target. Perhaps he should have said 'Caster' instead, but that would not have changed his order to attack you.
Karthak: I discarded your last action as a duplication. You can act anew this round.

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