Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Spectral Dragon

DM-Camris's page

4,620 posts. Alias of Camris.


RSS

1 to 50 of 4,620 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Yeah, posting will be limited on my part until I get back. I don't have access to the module, and its hard to do it on a kindle fire.
Also, I say go ahead and add the old loot list to the new.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


I'm going to be out travelling the Boston area 'til next week Wed or so.


Round 1_______________

No surprise.

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


When you try it, it turns easily and the lock clicked open.

The southern portion of this room holds a wide alabaster basin filled with bloody entrails. Blood and offal spatter the walls.
The outside of the basin is carved with images of warriors around a raised sun, holding longswords aloft.
A flight of stairs ascends to the west.

A band of crusaders stand around the befouled basin, staring mournfully into it. As they turn to face you, you realize that their bellies have been sliced open and spilled entrails, their mouths agape, their eyes open and staring at nothing. They lunge to the attack!


This discussion is continued in Part 2, SWORD OF VALOR


This discussion is continued from Part 1; THE WORLDWOUND INCURSION.


Here ends part 1 of the Wrath of the Righteous adventure.
The adventure is continued in Part 2; SWORD OF VALOR.


Part 1: Crusaders March

It has been a week since the Heroes of Kenabres eliminated the threat of the last wardstone fragment, and suddenly news runs like wildfire through the city.
A new ray of hope shines with the arrival of Queen Galfrey of Mendev and her armies, fresh from the defense of other cities along the south.
News of Queen Galfrey’s arrival spreads quickly through the city as her armies arrive—thousands upon thousands of road-weary and battle-worn crusaders thankful for a place to rest, even if that place has been significantly damaged.

Players describe your actions thus far this last week. Commander Irabeth sends word that the Queen has heard of your heroism, and is certain to ask you to attend her.


This story is continued from the previous adventure: THE WORLDWOUND INCURSION

The City of Kenabres took a devastating blow when the Storm King destroyed the wardstone. The attack that swiftly followed involved the opening of several rifts in the ground that swallowed up entire city blocks even as armies of demons, from relatively minor fiends like dretches and babaus on up to the hulking destroyers known as ulkreths, rose up to attack and destroy.
Many of Kenabres’s citizens died during the assault, but many more managed to escape the city, fleeing into the surrounding countryside while the demons remained distracted by the presence of buildings and stragglers within the city walls. Even after the demons retreated, leaving Kenabres a smoking ruin, the situation in the city remained grim.
It isn’t until the Heroes of Kenabres and the city’s largest surviving group of crusaders, the Eagle Watch, mount a coordinated attack on the remaining demonic defenders that things start to change for the better.
With the lure of a wardstone fragment ripe for corruption removed and the sudden final death-pulse of the border’s wardstones, the demons have retreated for now. A few stragglers remain in the ruins, but they will soon be hunted down and exterminated.


The compulsion ended when Kendra tripped the beartrap and the little spectral-boy laughed in evil delight at his success.
And yes you can move through an allied occupied hex/square.


I just noticed the Loot list link. Is anybody overseeing this now? We are about to start a new chapter and I don't want you to lose anything.


THAT was a damn fine speech Arthas!


Excellent work with the Loot Tracker!

Whenever you guys have had your fill of resting up, just put the key in the lock and open the door...


To clairify, R1 is the medical bot; a twin of the one you fought in the other room. It appears distracted at the moment, spinning around and clawing at the flare burning in its torso.
Getting up next to it risks blindness (fort save DC12). You would know this before trying.

R2 is a different kind of mechanical golem you haven't seen before. It is a matte gray instead of the medical white.


Round 3 cont.________________

Players take their turn in order of posting, enemies already went.

TACTICAL OVERVIEW


Round 3_______________________________

Red 3 attacks Cerastes.
bite attack vs. Cerastes: 1d20 + 2 ⇒ (16) + 2 = 18 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

Red 4 attacks Cerastes.
bite attack vs. Cerastes: 1d20 + 2 ⇒ (6) + 2 = 8 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

DM Only:

3:1
4:7


Round 2 cont.______________

Inferis 'al Marris______
Inferis levels her wand again and blasts the creature.
The sparking missiles shatter a couple ribs and a foreleg, doing critical damage.

Cerastes______
Able to fend off the snapping jaws, the oracle once again attempts to smash one of the skeletons...
He hit, and shattered several bones in the chest and leg, doing serious damage.

Sirusk______
Sirusk tries to move through the skeleton's (#1) threatened area without allowing it to attack. He moves to get into a flanking position with Cerastes with one of the skeletons attacking the oracle (move to H10 to flank #2)
He drops his defensive guard (normal AC now) and lashes out at the skeleton.
And he shatters Red 2. It falls into bony pieces.

(npc) Ibrahim______
Lashing out, Ibrahim made a perfect strike and blew Red 1 apart.

(npc) Rosalind_______
Rosalind also made a heavy hit on her jackal skeleton and shattered it.


The launcher BLOOPS and bucks in Cheshire's hand. A fast moving rocket hissed out in a wobbling flight until it hit the medical bot and burst in a brilliant blue white glare, throwing intense light throughout the room and corridor.
Fort save DC12 or Dazzled.
Incidentally, it lit the bot on fire.

Cheshire:

Hypothesis confirmed. This device is what the ancients called a 'Flare Gun'. It has a single self contained waterproof shot. The rocket can travel up to 2400 feet before igniting, and it does 1d8 fire each round until removed. It will illuminate a 120ft radius area for 1 minute as it drifts down. All within 20 ft radius make a Fort save DC12 or Dazzled. Creatured adjacent to a lit flare make a Fort save DC12 are blind 1d4 rounds.


Round 1____________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW

The Dark Green squares are occupied by the giant corn stalks, and are impassable.
The Light Green squares are underbrush and are Difficult terrain.
The White squares are clear.


Ahead of you, the boy stopped. He slowly turned around laughing in a high pitched voice and his eyes glowing with an unnatural green light.
"HEEhehehehehe! That's one more!"


(npc) Agrimar Will save: 1d20 + 8 ⇒ (17) + 8 = 25
(npc) Christoph Will save: 1d20 + 7 ⇒ (15) + 7 = 22
(npc) Skiia Will save: 1d20 + 2 ⇒ (9) + 2 = 11

Agrimar and Christoph remain unmoved by the apparition, but Skiia also ran into the corn after it.


*poke* *poke* You guys OK out there?


Quickly scouting the rest of this floor, you find no other threats.

Searching the cultists, you find:
four potions of Cure Light Wounds,
seven masterwork Glaives,
six shortswords,
one masterwork shortsword,
six chainmail,
one masterwork chainmail,
seven unholy symbols (Baphomet),
seven unholy water,
Gem: Azurite (5 gp) (unworked: DC 10 for 2d4)
Gem: Lapis lazuli (10 gp)
Gem: Malachite (11 gp)
Gem: Malachite (9 gp)
Gem: Quartz (Rock Crystal) (9 gp)
Gem: Saltwater Pearl (100 gp)
Potion of Protection From Law (Sell for 25 gp)
Potion of Purify Food and Drink (Sell for 12.5 gp)
Potion of Resistance (Sell for 12.5 gp)
Scroll of Chill metal (Sell for 75 gp)
and 30 crowns of mixed coinage on each one of them.

Listening at the stairway, you hear distant shouts, but no indication anyone is coming up the stairway. With all the furniture barricading the top of the stairway, you feel confident you will have plenty of warning if reinforcements start coming up the stairs.

When you try the officer's key to the master lock on the last door, it fits perfectly.


Carilain hacks down Red 5. Red 2 is the last enemy left, and the rest of the companions swarm him to finally put him down.

This battle is over.


Round 5______

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 4_______________________________

Kankai the White______
Again the Evil Energy washed over her and she decided he needed to die. But first the one who drew blood. Acting hurt she Shildon forward and to the side as she moved flanking him. Her blade moving to cut off his head even if it meant going through his chest.
She expertly sliced through his neck. He fell in a gout of blood.

Kelden Sunblade______
Having pulled his sister in faith from the fray he closes his eyes and calls out to the goddess to heal her wounds. cure moderate wounds: 2d8 + 4 ⇒ (3, 1) + 4 = 8

Carilain Riveroak______
Grabbing Grimstar's hilt with both hands, Carilain brings the blade down furiously, it's length still glowing with freezing blue light.
He hits. You see the tiefling freeze solid, then burst into pieces as Grimstar tears out of him again.

Kyra Greenstar______
Kyra gasps as Kelden's healing magic seals most of her wounds. She looks up to see him kneeling above her and smiles. She quickly casts her own healing spell, closing even more of her vicious wound and stands quickly. "Thank you, Kelden." She looks as if she is about to say more, but closes her mouth. There will be time later after she has her revenge upon these fools.
Standard Action - Cast Cure Light Wounds while Prone. Move Action - Stand from Prone.
I am assuming Kyra's weapon is still in the square where she fell? (DM: Yes it is.) Need to invest in some weapon cords...

Thetin Dorvas______
Thetin feels the negative energy pass over him. Feeling his wounds piling up he uses a lay on hands on himself. lay on hands: 2d6 ⇒ (6, 1) = 7
Seeing the others taking care of the enemies at his sides Thetin lays into the enemy in front of him (R5) with Radiance.
Radiance hits, dealing serious damage.

Alorah______
Encouraged by the sight of Kyra being revived, Alorah lets out a resounding battlecry that fills her companions' hearts with righteous fury.
Rallying cry. +1 morale bonus on attack and damage rolls for next 2 rounds

ENEMY______________

Tiefling Red 2 shifted next to his remaining friend and attacked Kankai with his glaive.
Glaive attack vs Kankai: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 for a possible 1d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6 slashing damage.

Tiefling Red 5 attacked Thetin with his glaive.
Glaive attack vs Thetin: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 but clipped his buddy in the back of the helmet instead.

DM Only:

2:15
5:8


What Cheshire pulled out looks like a thermos with a crossbow grip on one end. Use a ranged touch attack roll.


Cheshire:
Cheshire feels he needs a workshop and time to make something effective from the parts he picked up in the Medical Lab.
You all still have those three tube-launcher-thingies in the case. You still don't know quite what they do, but they look ready to go with a trigger pull.


Round 2 cont.______________

Players take their turn in order of posting, enemies have already gone.

TACTICAL OVERVIEW


Round 2_______________________________

Red 1 attacks Ibrahim.
bite attack vs. Ibrahim: 1d20 + 2 ⇒ (8) + 2 = 10 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.

Red 2 attacks Cerastes.
bite attack vs. Cerastes: 1d20 + 2 ⇒ (13) + 2 = 15 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.

Red 3 attacks Cerastes.
bite attack vs. Cerastes: 1d20 + 2 ⇒ (1) + 2 = 3 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.

Red 4 attacks Cerastes.
bite attack vs. Cerastes: 1d20 + 2 ⇒ (13) + 2 = 15 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

Red 6 attacks Rosalind.
bite attack vs. Rosalind: 1d20 + 2 ⇒ (9) + 2 = 11 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.

DM Only:

1:7
2:7
3:4
4:7
6:7


Round 1 (Continued)___________________

Sirusk______
Tumble 3 squares around #1 to get to basically diagonal to where I am now with #1 (G:11 I believe). While moving, switch sabre to offhand and draw a tonfa into main hand.
He succeeds in moving around without the skeleton able to attack.
Once into position, Sirusk attempts to shatter the skeleton's bones with his tonfa. He takes a defensive stance to better protect himself as well. (+2 AC: 21)
But he missed.

Inferis 'al Marris______
Inferis levels her wand and blasts a wounded creature.
use wand of magic missiles on the one that looks the most damaged1d4 + 1 ⇒ (1) + 1 = 2
Blazing blue-white lights dart out to impact Red 3 for moderate damage.

Cerastes______
One of the skeletons manages to find a gap in the oracles leg armor and he grunts in pain. Dropping his spear, Cerastes pulls out his warhammer and brings in down in a crushing blow.
But the heavy blow just missed.

(npc) Rosalind______
She swung again, but missed this time.

(npc) Ibrahim______
Ibrahim leapt forward to flank the one with Sirrusk, drawing his club.
He swung, but missed.


Round 1_________________________

No Surprise.
Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


You reach out with a card to the plate, but amazingly, it is unlocked. You touch it, and the hatchway swoops open.

Inside...
A row of beds sits along the southern wall of this well-lit room.
Glowing screens and metal desks sit on the opposite walls, and splatters of blood adorn the floor and several of the beds.
To the east, a large metal device that is the size of a large bed hums softly.
Two constructs stand in the middle of the room.
One looks like THIS. You think it's a Medical Drone, just like the one you met in the last room.
The other one looks like THIS. This one is new to you.
The robots immediately hum to life and turn their heads in your direction as soon as the hatchway sweeps open.
At the same time, you can hear the muffled sounds of agonized screams and feeble thumping from within the stasis pod.


Jokum: Yes, I think that you are reading that right. Expending a Mythic Feat will stack the damage.


Sirusk: Only thing I can think of is a custom rebuild using the
Advanced Race Guide.

Rosalind: Sorry for your loss. We'll be here when you get back!


Danua: Yes indeed. If any drastic character changes are to be made, now would be the time.


You'll need to add 10 lbs for a weapon or shield, and 30 lbs for an armor. Probably all you'll need.

Fuzzles stalked towards the the Southern hatchway, then turned his lambent eyes back to you.


Round 1 (Continued)___________________

Party's turn.

Players take their turn in order of posting, Enemies already went.

TACTICAL OVERVIEW


Round 1_________________

Red 1 attacks Sirusks normal AC.
bite attack vs. Sirusk: 1d20 + 2 ⇒ (20) + 2 = 22 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
...Crit confirm?: 1d20 + 2 ⇒ (17) + 2 = 19 for a possible extra 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.

Red 2 attacks Cerastes normal AC.
bite attack vs. Cerastes: 1d20 + 2 ⇒ (3) + 2 = 5 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

Red 3 attacks Cerastes normal AC.
bite attack vs. Cerastes: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

Red 4 attacks Cerastes normal AC.
bite attack vs. Cerastes: 1d20 + 2 ⇒ (17) + 2 = 19 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.

Red 6 attacks Rosalind's normal AC.
bite attack vs. Rosalind: 1d20 + 2 ⇒ (12) + 2 = 14 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.

DM Only:

1:7
2:7
3:6
4:7
6:7


Cerastes______
As Cerastes fends off all the snapping jaws a smile crosses the oracles face, "This is a good sign. The ancient guardians of this place remain undisturbed. We shall find much here." He thrusts his spear into one of the skeletal jackals skulls.
He hit, but did only minor damage. Cerastes feels that much of his damaging force was spent running his spear THROUGH the skeleton jackal.

Sirusk______
"Unlesss they are recent skeletonsz", Sirusk quips as he slashes out at the skeletal dogs in front of him (#1).
He hit, but all of his damaging force was lost rattling around in the creatures empty ribcage.

(npc) Rosalind_________________
Rosalind merely smirked as her hard swung hammer shattered Red 5 into several hundred pieces.


Out in the corridor, you considered your options.
You stand at the "T" intersection of the corridors. You came from the North end. The West arm leads down to a large coded hatchway, with two more ordinary doors on either side.
The South arm leads down to another large coded hatchway.

Perception DC12 and Cheshire:

You see Fuzzles (The Tiger) staring intently at the southern hatchway.

Perception DC20:

Very faintly, you can hear some thumping coming from the southern doorway. Was that sound muffled screaming?

TACTICAL OVERVIEW


Cheshire:
You think this is a vast underground cave complex created by... well you don't know offhand, but they were clearly genious at constructs and automatons, and the physical magic "Technology" that infused them.
If these things are doing damage in spastic bursts... you think that this whole complex is incredibly old. Maybe these things are just breaking down.
In fact... seeing this thing up close, and if you take a few of those arm gizmos, you think you could fashion an anti-construct device using Craft Weapon or a better armor against construct attacks. If only you could get some time at a proper forge...

You see Cheshire grab a number of parts from the thing that attacked you, as well as one of the arms.

Not feeling too safe in this room with all the blood spatters, you back out into the corridor again.


Rhia:
You are sure it is one of the bodiless undead. A wraith? A Spectre perhaps? But it is smaller and you feel it is less powerful somehow. A spawn maybe?

You hear the child wailing for somebody to help it!
You feel an urgent impulse to follow that child into the cornfield in order to help!
Will save DC14 or chase it into the cornfield.


Rhia:
You are sure it is one of the bodiless undead. A wraith? A Spectre perhaps? But it is smaller and you feel it is less powerful somehow. A spawn maybe?

You feel an urgent impulse to follow that child into the cornfield in order to help it!
Will save DC14 or chase it into the cornfield.

1 to 50 of 4,620 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.