Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Spectral Dragon

DM-Camris's page

3,829 posts. Alias of Camris.


1 to 50 of 3,829 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

You can take your shot immediately if you don't mind the 50% miss chance for total concealment.
If you want to wait, you're pretty sure your target has to leave total concealment to sneak closer, since he doesn't have a good shot at you.

This is a tactical map, five foot squares.
White squares are clear terrain.
Light green squares are tall grass, brambles, blackberry vines and such that are Difficult terrain and give Concealment.
Dark green squares are trees and overgrown construction that are Impassable terrain. They require a climb check to go over and give Cover.

Everybody can hear the crackling of branches and the motion of the foliage at (JKL,234).

That is way too unstealthy for the enemy you know.
You look around for flankers trying to sneak into your backfield, and you spot an unnatural motion at (R,7).

And; enter Danua!

Round 11___________

Players take their turn in order of posting, enemies will go last.

Remember to scroll down to find the battlefield.

Round 10__________

Karthak Ironbreaker______
Despite his wounds Karthak continues fighting!
He swings and clocks Red 28 in the knee, wounding him.

Jokum of the Breakbones_____
Jokum blinks rapidly, his eyes adjusting to the darkness. Stepping forward, he grimly continues to hew their foes down.
5' shift forward, and attack 28.
Jokum lashed out and split Red 28 skull in two. He collapsed.

Voren the Outsider_____
Move Action: Move to S14. The darkness moves with him.
Standard Action: Slumber Hex on #26. Asleep for 4 rounds. Will Save DC 15 negates.
Red 26 falls asleep and topples back to the ground.

Arthas Sword of Ragathiel_____
His attack with Radiance on Red 14 missed wildly. So wildly he almost took Iavdi’s head!
He did manage to clock Red 18 with his shield punch for light damage.

(npc) Iavdi________
[ooc]Iavdi attacked the last dretch, Red 6, and carved through it like a hot knife through butter with Irabeth’s fathers sword. It falls in two pieces.

Red 1 attacked Iavdi with his Glaive.
Glaive attack: 1d20 + 6 ⇒ (10) + 6 = 16 for a possible 1d10 + 3 ⇒ (3) + 3 = 6 slashing damage.
Red 14 attacked Iavdi.
Glaive attack: 1d20 + 6 ⇒ (4) + 6 = 10 for a possible 1d10 + 3 ⇒ (5) + 3 = 8 slashing damage.
Red 17 continued to hide in the room with all the papers.
Red 18 this Tiefling attacked Arthas.
Glaive attack: 1d20 + 6 ⇒ (20) + 6 = 26 for a possible 1d10 + 3 ⇒ (5) + 3 = 8 slashing damage.
...Crit confirm?: 1d20 + 6 ⇒ (17) + 6 = 23 for a possible extra 2d10 + 3 + 3 ⇒ (2, 1) + 3 + 3 = 9 slashing damage.
Red 19 this Tiefling attacked Iavdi.
Glaive attack: 1d20 + 6 ⇒ (7) + 6 = 13 for a possible 1d10 + 3 ⇒ (9) + 3 = 12 slashing damage.

Red 21 through 27, (all human) unnerved by the encroaching Darkness, retreated back through the doorway into the room.
Karthak has AoO available against Red 22 and Red 23.
Voren has AoO available against Red 27.
You hear them gathering their courage, getting ready to do another combined channel when you all get closer.


You are being menaced by a couple of cultists, trying to recapture you in a room full of papers and maps. Beyond the table, you can see a crowd of cultists retreating from the sounds of battle and a field of Darkness.

I will never leave.

Round 5______________

Players take their turn in order of posting, enemies will go last.


Round 4________________

Carilain Riveroak_____
Carilain shudders as another wave of the foul energy washes over him, sapping his strength.
Not wanting to slip on Kyra's slippery spell, Carilain shifts his position, and focus. With a quick step he attacks the grinning, loud cultist. (5' step to J-6, attack #7)
With a brilliantly deceptive flourish, Carilain took a step, spun and thrust his black blade through Red 7’s stomach and out his back. When he ripped his sword out again, Red 7 collapsed dead.

Kelden Sunblade_____
casting cure moderate wounds then moving forward to J5 and touching carilain.
He cures Carilain for 13.

Kankai the White_____
Kankai would move forward and acrobatically move to I7 to set up flank.
He skillfully rolled into a position next to Red 10 without drawing any attacks.
He tried to feint and attack, but failed.

Kyra Greenstar_____
After the second wave of negative energy washes over Kyra, she throws caution to the wind and rushes forward to engage the cultists!
Swift - Arcane Strike. Move - Move to L8. Standard - Attack R6.
Kyra leapt forward and lashed out. She caught the cultists in the left hand as he raised it defensively, severing it. He collapsed as his blood left him in a rush.

Alorah charged up to Red 8 and attacked. Her appearance as her invisibility broke came as a complete surprise, and her mace caved in Red 8’s chest. He collapsed.

Thetin Dorvas_____
Thetin is able to resist the vile energies that wash over him.
Swift action to cast lay on hands on Thetin. He heals 4.
Thetin then moves forward and strikes at R7 with Radiance.
With Red 7 dead, he steps forward and swings at Red 8. He connects with the cultists left arm, wounding him.

Red 2 lost his grin and attacked Kelden with his Glaive.
Glaive attack: 1d20 + 5 ⇒ (14) + 5 = 19 for a possible 1d10 + 3 ⇒ (6) + 3 = 9 slashing damage.
Red 3 stepped up and also attacked Kelden with his Glaive.
Glaive attack: 1d20 + 5 ⇒ (7) + 5 = 12 for a possible 1d10 + 3 ⇒ (8) + 3 = 11 slashing damage.
Red 4 also attacked Kelden with his Glaive.
Glaive attack: 1d20 + 5 ⇒ (16) + 5 = 21 for a possible 1d10 + 3 ⇒ (1) + 3 = 4 slashing damage.
Red 9 shrieked her rage at Alorah. ”Foul witch! DIE!” He screamed as she attacked with her Glaive.
Glaive attack: 1d20 + 5 ⇒ (3) + 5 = 8 for a possible 1d10 + 3 ⇒ (6) + 3 = 9 slashing damage.
Red 10 turned and attacked Kankai with his glaive.
Glaive attack: 1d20 + 5 ⇒ (13) + 5 = 18 for a possible 1d10 + 3 ⇒ (7) + 3 = 10 slashing damage.

Alorah: Yes you are in charge range. You were too far away last round, but not now.



I have Heroism as a spell, is there a way I can determine when his next save will hit so I can cast it on him? I am going to be providing Longterm Healing and Disease treatment to this man.
For all that you need time to examine him thoroughly at the very least.

Looking out through the ancient shutters, you can see the lights of various other recovery teams making their way out through the ancient streets of the Necropolis to the 'City of the Living'.

Throughout the night the ones on watch felt tiny eyes on them. On occasion they could hear something scritching at the door or the shutters. On occasion they could hear the faint screams and howls of undead out in the Necropolis; but they were far off. Nothing disturbed the sleepers that night.
Eventually the red gleam of dawn light seeped through the shutters, signalling that it was time to get up.

Looking around...

Silk pod 1:
Cutting open this silk shroud reveals the pale dead face of the pin headed sister who's disappearance you were tasked to investigate.

Silk pod 2:
Cutting open this silk shroud reveals the pale face of the footman who was dragged off.

If you mount a more thorough search...:

The misty spider silk complex is littered with the remnants of the belongings of previous victims.
A thorough searcher locates
a potion of fox’s cunning,
a magnifying glass with a gold handle (worth 100 gp),
a small wooden box containing a set of brass weights (the box has a false bottom noticeable with a DC 25 Perception check, which conceals three silver ingots worth 100 sp each),
a walnut traveling case with a pair of superior locks and their keys sealed in wax,
and a jar of pickled garlic cloves among the unsettling skeletal body parts left behind.

The phase spider managed to avoid Agrimar's blow somehow, but could not avoid Ereviss' guided arrow. It collapsed dead on the floor.

Proceeding down the twisting tunnel, you find it branches several times. Each time, the trail of blood is clear where the spider went.

Following another twist, you are suddenly drawn through a stretched tunnel mouth into an earthen cave. There is night air coming through the NorthEast tunnel mouth, but several other silk Ethereal tunnl mouths here too.
Also present are two coccoon like bundles, each big enough for an adult human, fastened to the walls.

The phase spider, obviously critically injured, turned to face you with it's horrible human-like face.

Round 1_________

Players take their turn in order of posting, the Phase spider will go last.


Round 5______

A four armed skeletal creature lunged out of the darkness and attacks Variel!

Players take their turn in order of posting, enemies will go last.



Rhia’s improvised spell turned the fissure in the air into a billowing open… mouth covered in glitterdust.
Those who enter find themselves in a fine silky white tunnel. It is a strange feeling; like you’re falling, even though you aren’t. The passage seems to move side to side in a gently waving motion. A silvery grey light seeps through the webbing, revealing a smear of purplish looking blood trailing down the tube ahead of you.

Knowledge:Arcana DC15 or Knowledge:Planes DC12:

It's a thrilling and terrifying feeling; this is a passage through the Ethereal Plane!

Roll first and sacrifice if successful.

You aren't sure, but you would estimate 5-15 minutes.

after 9-10 minutes, you spot unnatural movement, about (M,4).


Soon, two tiefling orderlies come back into the room hauling a sick looking man between them. They seem a little afraid of the man, and treat him with the care another might show a barrel of Alchemist's Fire.
Grayst is mostly nonresponsive, wrapped as he is in a straitjacket. You can catchs a few mumbled words, like "...razors..." and '...teeth.'
Grayst’s skin is pale and looks gangrenous, his hair wild and eyes milky white.

Heal check DC14:
Anyone seeing him who makes this Heal check realizes he’s quite sick and close to death.

Heal check DC24:
Anyone who succeeds at this Heal check realizes Grayst is in the advanced stages of ghoul fever.

Sense Motive DC15:
The doctor is somehow nervous and twitchy, with no real reason to be as far as you can tell.

It is early evening, and the sky turns orange as it starts to sink below the horizon. Where do you hole up for the evening?

Little retcon.
Skiia's shot, with an assist from Ereviss, manages to tear into the spider just as it disappeared.
Except for a large spider leg, still dangling from a narrow glitter outlined fissure in the air.
It twitches slightly as you watch.

I see it. When he said 'swift action' I was going to deny it, since that's only on your turn; but it really is an immediate.

OK continuing on.
Does anyone need to retreat back to base camp to rest? Or go on from here on the second floor?

Oh, right.

Variel, Cheshire and Fuzzles:
You can see a figure moving towards you all in the dimness outside the effective circle of the light. About (C,12).

Rhia and Christoph:
With the suddenness of a thunderbolt, you realize that you can follow the badly wounded and blinded phase spider! In it's haste to retreat, it looks like it didn't realize the phase opening was not closed properly.
All you need to do is make the proper Spellcraft roll and sacrifice a first level transmutation spell.

Round 10__________

Players take their turn in order of posting, enemies will go last.


Round 9____________

Jokum of the Breakbones_____
Jokum hacks Red 13 down with a brutally powerful strike.
assuming I drop him, move to the space adjacent to Karthak!

Karthak Ironbreaker_____
"Good! More heathens and betrayers to send back to the abyss!" exclaims Karthak calling down the power of Torag to defend himself from the incoming assault before striking at the first tiefling in front of him.
His attack struck his enemy, but did only light damage.
spends a swift action in order to activate his judgment ability and gain fast healing 3 (he heals 3hp per round) then he attacks tiefling #28.

Arthas Sword of Ragathiel_____
Arthas goes about his grim work swinging his sword at the adversary to his right and the shield at the foe to his left.
He missed with radiance, but clocked Red 14 good with his shield.
The paladin was shocked at his inability to hit with Radience up until now it had been almost supernatural in combat.

Voren the Outsider_____
Move Action: Move to R13
Standard Action: Cast the darkness spell-like ability

(npc) Iavdi_____
Iavdi attacked Red 6.
+1, evil-outsider bane longsword: 1d20 + 9 ⇒ (4) + 9 = 13 Miss.

(npc) Dakota_____
Dakota reached the inky darkness and hesitated to enter.

Red 1 moved up to Iavdi and attacked.
Glaive attack: 1d20 + 6 ⇒ (4) + 6 = 10 for a possible 1d10 + 3 ⇒ (9) + 3 = 12 damage.
Red 6, the last Dretch, attacked Iavdi.
Claw 1: 1d20 + 6 ⇒ (19) + 6 = 25 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Claw 2: 1d20 + 6 ⇒ (2) + 6 = 8 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Red 14 attacked Iavdi.
Glaive attack: 1d20 + 6 ⇒ (12) + 6 = 18 for a possible 1d10 + 3 ⇒ (3) + 3 = 6 damage.
Red 17 continued t hide in the room with all the papers.
Red 18 this Tiefling ignored the darkness, swung in to attack Arthas.
Glaive attack: 1d20 + 6 ⇒ (7) + 6 = 13 for a possible 1d10 + 3 ⇒ (9) + 3 = 12 damage.
Red 19 this Tiefling ignored the darkness, swung in to attack Iavdi.
Glaive attack: 1d20 + 6 ⇒ (8) + 6 = 14 for a possible 1d10 + 3 ⇒ (5) + 3 = 8 damage.
Red 22 attacked Karthak.
Glaive attack: 1d20 + 6 ⇒ (8) + 6 = 14 for a possible 1d10 + 3 ⇒ (2) + 3 = 5 damage.
Red 23 attacked Karthak.
Glaive attack: 1d20 + 6 ⇒ (17) + 6 = 23 for a possible 1d10 + 3 ⇒ (7) + 3 = 10 damage.
Red 21, 24, 25, 26, all human cultists, look at the darkness and do not approach.
Instead they say, ”Together my brothers. DESKARI, THY WILL BE DONE!” They all raise their Unholy Symbols and Channel Negative enemy to Harm.
Red 21 deals 1d6 ⇒ 1 damage.
Red 24 deals 1d6 ⇒ 1 damage.
Red 25 deals 1d6 ⇒ 5 damage.
Red 26 deals 1d6 ⇒ 2 damage.
This will catch everyone but Dakota and Tentak. Will save DC11 for half damage from each.
Red 28 attacked Karthak.
Glaive attack: 1d20 + 6 ⇒ (7) + 6 = 13 for a possible 1d10 + 3 ⇒ (5) + 3 = 8 damage.

Round 4________________

Players take their turn in order of posting, enemies will go last.


Round 3____________

Kelden Sunblade
The first spiritual weapon struck true, injuring its target before fading out of existence.
The second one missed.

He felt the wave of evil and unnatural energy wash over him, so he knew it had to effect his friends as well. Judging by the distance they were in he moved to put himself into place to hopefully hit his friends and not their foes and he gripped the holy symbol and Sarenrae and countered their evil energy with the goddess's holy light.
His channel healed 6 to all allies but Carilain

Carilain Riveroak_____
Somehow, Carilain manages to avoid all the glaive attacks, though he knows that Alorah's magic is all that saved him from the first. Even as the vile, dark channeling saps his strength, Carilain draws on his pool of arcane energy to empower his black blade.
With a quick step to lose a tactical disadvantage (5' step to J-5), Carilain attacks again, still holding his weapon with a two-handed grip.
He delivers a modest hit to Red 1. He is hacked down.

Kankai the White_____
Kankai charged up to #5 trying to bring her sword down on his head. The movement's of a Dragon foremost in her head as she brought the blade down like a claw.
He hit Red 5 for moderate damage.

Drawing her mace, the sorceress' eyes glow silver as she advances, a matching shimmer enveloping her weapon.
Draw weapon,advance 30 ft

Kyra Greenstar_____
Kyra grits her teeth against the foul magic of the cultists, but she is able to fight back against it. Within a mere second, Kelden's healing magic washes over her and removes much of the stain from the dark magic. She then take a moment to see Carilain overwhelmed with opponents and quickly casts a spell to cover the ground around several of his opponents with a slippery grease-like substance!
Casting Grease on G3,G4,H3,H4. 3 & 4 will need to make Ref Save DC 14.
Red 3 slipped and fell, Red 4 still stands.

(npc) Thetin_____
Thetin attacks Red 5 with Radiance.
Radiance (+1 cold iron warhammer): 1d20 + 7 ⇒ (10) + 7 = 17 for 1d8 + 3 ⇒ (4) + 3 = 7 damage. His warhammer pulverizes Red 5.

Red 2 grinned and attacked with his Glaive.
Glaive attack: 1d20 + 5 ⇒ (15) + 5 = 20 for a possible 1d10 + 3 ⇒ (6) + 3 = 9 slashing damage.
Red 3, tried to stand up. Ref save: 1d20 + 1 ⇒ (8) + 1 = 9 Success! He carefully made his way out of the Grease.
Red 4 stepped up to Carilain and also attacked with his Glaive.
Glaive attack: 1d20 + 5 ⇒ (17) + 5 = 22 for a possible 1d10 + 3 ⇒ (3) + 3 = 6 slashing damage.
Red 6 also screamed ”Less chanting you @$%@#@, more hitting!”He shifted and attacked Thetin.
Glaive attack: 1d20 + 5 ⇒ (13) + 5 = 18 for a possible 1d10 + 3 ⇒ (5) + 3 = 8 slashing damage.
Red 7 grinned and called out “Again, my brothers! AGAIN!”
He and Red 8, 9 and 10 all raised their Unholy Symbols high and called upon ‘Deskari ! Thine enemies are before us! DESKARII!!!’ to Channel Negative Energy. The multiple waves of harm inducing energy catches Carilain, Kankai, Kyra and Thetin.
Red 7 deals 1d6 ⇒ 4 damage.
Red 8 deals 1d6 ⇒ 2 damage.
Red 9 deals 1d6 ⇒ 6 damage.
Red 10 deals 1d6 ⇒ 5 damage.
Those affected may make a Will Save DC11 vs each one for half damage.

Sense Motive DC15:
He's a little tense for some reason.

His face softens at Rafael's diplomatic request.
"Look, I'm sorry. I know he's the only survivor of the murders, but hes a foaming at the mouth lunatic! He's in the middle of a treatment regime that I cannot interrupt with your disruptive presence! Your own Sheriff talked to him, he can verify what I say!" He sounded off, looking peeved.

Perception DC16:
You hear the near silent chuf of feet scuffling through sand... coming directly from the East!

Ereviss Ladyhunter_____
Std readied = Glitterdust Centered D-E 9-10 grid intersection
As the spider appears, Ereviss throws his glittery dust. It engulfs spider and leaves everyone else out of its range.
It schrieked, staggering around wiping its eyes.

Skiia Anamabon_____
Quickly drawing another arrow, Skiia nocks, aims, and releases it in a single movement.
But the arrow deflected away from it’s chiton.

Agrimar _______
Agrimar swings his falchion in a vicious arc, "IOMEDAE!"
Direct hit! For a great deal of damage.

Rhia Van der Geist_____
Again the wicked bite of the phaze spider results in a woefully ineffective strike with her spear. A burning flows through her veins as the chosen of Pharasma can feel her muscles stiffening, her reflexes slowing down.
As the oracle staggers from the injury, her ghostly defender strikes plunging the spear into the creature's side.

Christoph Metzger_____
Shouting wordlessly in alarm as the spider materializes next to him, Chrstoph steps back and draws and looses his bow shot in one smooth motion.
A good hit, dealing moderate damage.

You see the space behind it, revealed by the Glitterdust, twist as it opened for the phase spider. It withdrew from the fight, clearly badly wounded, and disappeared again.
But hanging there in mid air, outlined by the Glitterdust, is a seam.

You might be able to open the seam into the ethereal before it fades.


Phase Spider: 6

You guys want to pause until Cerastes gets back?
Looks like we'll need to recruit for Max, and maybe Ra too.

Liz: If you give it to Zane, he gets a new Save vs the poison +5, and +5 to any poison fort save for the next hour.

The player I've asked was a player in the amazing 'The Seers Journey' game by DM-DownRightAmazed along with me. Safe to say yes, a strong poster.

Nothing so far.
Do you want to recruit immediately, or wait a while longer?

Cheshires attacks all missed.
Fuzzles managed to land its claws and a bite, doing no actual damage but looking like it was going to grapple or rake it.

Nobody's attacks seemed to really be effective; right up until Flynn whipped a blackjack into the skeleton's face, exploding its skull. It collapsed in pieces with a musical clatter.

Karthak wrote:
btw without Dakota I don't think you need to increase the CR of encounters anymore GM. Without her we'll be 5 players after all

Uh, with the departure of TWO players, I started recruiting for a skillmonkey replacement, since you don't have one now.

I didn't even think to ask you guys if you wanted one.
I can cancel the recruiting if you like, but I would prefer to hear it from you.

Of course, now that Rhaym retreated back to your scrum, you've lost sight of the second one.


Does it look like the crazy cultists were harmed by their own channels as well?
A: The guys who channeled, Red 7, 8, 9, and 10, didn't look like they took any damage at all. Red 1, 2, 4, and 6 looked irritated. Red 3 and 5 jerked hard like they took damage.

As you shake off the wet, you take in the room.
This room contains a desk and three chairs—two to the west, one to the east. They are all elderly and look well used, but not dusty, in the dim light. A cord hangs from a hole in the southern wall above a sign that reads, “Ring for service.”


The wooden verandah creaks ominously under Brin's feet as he mounted the steps. He knocks, but there is no response. There is a flash in the sky and a double BOOM of lightning, and the rain comes down in earnest.

Rattling the doorknob, you find it to be unlocked. Quickly deciding to go inside rather than have the heat sucked out of your body by the cold rain, you go inside.

Round 2_____________

Players take their turn in order of posting, enemies will go last.


Round 1__________

Celest Slysword ______(torch)
When Lil takes her action Celest dives past her and comes up flanking and stabbing (probably from C17).
Smoothly rolling behind the creature, Celest makes an excellent attack; but the blade just rattled around inside its ribcage, barely doing any damage at all.

Variel Whitestorm_____
Variel moves to c,15 and swings at the creature.
But his attack just passed through its ribcage to no effect.

Cheshire Silvanshee_____
Fuzzles takes off at a run when the creature proves hostile. Moves to e16.
Fuzzles couldn’t get a proper grip on it and missed.
Cheshire also takes off at a run drawing his axe as he does. Moves to d15
He gets a solid hit in, but the axe just rattled around in its ribcage, doing no damage.

Lilly Peregrine_____(Light spell)
She quickly calls upon the Inheritor to heal her wounds, then lashes out at the creature.
She heals 5.
Her powerful longsword attack is robbed of some of its energy, but it still crashes through the ribcage, breaking a couple and damaging its upper right armbone.

Notorious Flynn Ryder_____
Flynn flanks with lily if possible.
Its not, but he is able to flank with Variel.
His attack is precise and true, but it also rattled around inside its ribcage, doing no damage.

Doctor Rhaym_____(chemlight)
Doctor Rhaym does not approach, letting the others take care of the creature.
He turned around abruptly, having heard something in the dark.
"Ah, Gentlemen, Ladies, I believe there may be more than one of those things." He said tensely, his eyes scanning the millenia old darkness.

The first skeleton (you think of it as a Kasatha for some reason) attacks most of you.
Claw 1 vs Lily: 1d20 + 3 ⇒ (17) + 3 = 20 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
Claw 2 vs Cheshire: 1d20 + 3 ⇒ (5) + 3 = 8 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 slashing damage.
Claw 3 vs Variel: 1d20 + 3 ⇒ (15) + 3 = 18 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw 4 vs Celest: 1d20 + 3 ⇒ (5) + 3 = 8 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Out of the darkness around Doctor Rhaym came another Kasatha skeleton!
Claw 1: 1d20 + 3 ⇒ (15) + 3 = 18 Hit! for 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw 2: 1d20 + 3 ⇒ (15) + 3 = 18 Hit! for 1d4 + 1 ⇒ (2) + 1 = 3 slashing damage.
Claw 3: 1d20 + 3 ⇒ (13) + 3 = 16 Hit! for 1d4 + 1 ⇒ (3) + 1 = 4 slashing damage.
Claw 4: 1d20 + 3 ⇒ (20) + 3 = 23 Hit! Threat! for 1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.
...Crit confirm?: 1d20 + 3 ⇒ (20) + 3 = 23 Confirmed! for extra1d4 + 1 ⇒ (1) + 1 = 2 slashing damage.

Variel wrote:
What knowledge checks should we use?

This is the first time anyone has encountered these things. You would have no body of knowledge to draw on to recognize them.

Abruptly, it's there again! This time on the other side of Rhia's position!
It lunged forward at Rhia...
Bite attack: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 for a possible 2d6 + 7 ⇒ (5, 2) + 7 = 14 damage and Poison (Fort save DC18 or 1d6 Dex damage).

Readied actions?
You get a single standard act, and can take a step to get a better position.


They know you're here, but cannot see you. If they run true to form, they'll get impatient after a while and send some flankers around to one side or the other.

1 to 50 of 3,829 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.