The rest of the day and the night that follows passes with agonizing slowness.
The next morning, the old inn feels almost empty as every man capable of wielding a spear is out causing distractions.
Before noon a messenger is sent to each of you, summoning you to the courtyard where a squad of crusaders awaited you.
Irabeth then lead you all through the postapocalyptic wasteland that is Kenabres now. Off in the distance you hear the sounds of battle as squads distract the demonic forces away.
On the map of Kenabres (at top), she leads you after several encounters across the last crevasse into the walled city of Old Kenabres, to point P on the map.
Here she diverges from you, taking your escorts with her to make a distracting attack elsewhere.
You eventually come to the ruined area just outside of the Grey Garrison.
A large stretch of buckled ground and rubble stretches before the Gray Garrison, an aptly named structure that squats across from the open ground that once stood before the Cathedral of Saint Clydwell. No trace of Terendelev’s body remains.
That cathedral is no more—nothing remains but a towering mound of rubble and a deep, jagged rift in the ground.
Two hideously obese, naked men armed with scythes guard the Gray Garrison’s entrance.
You realize that one of the men is a rotund version of Kandro
Nyserian, once one of the richest men in Kenabres, and now known as a traitor and secret supporter of the Templars of the Ivory Labyrinth.
You realize that the other as a bloated version of Lord Hulrun—once the leader of Kenabres!