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Spectral Dragon

DM-Camris's page

4,163 posts. Alias of Camris.


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I see it. So yes, to retcon round 1, Jokum can stay back and let Arthas up to make a hit on the minotaur. Karthak doesn't have to withdraw.

Round 2_____________

Players take their turn in order of posting, enemies will go last.


Round 1______________

Arcane Pool +1 (Give +1 to her blade, lasting 4 mins) Swift Action
Cast Shield +4 new AC 27 Touch - 22 Flatfooted 19
She growls as she casts her shielding spell and her blackblade takes on a light glow. "Hello horn blower, prepare to die bullface!"

Jokum of the Breakbones_____
"Karthak!" Jokum bellows. Seeing the greataxe in their foe's hands, he yanks the obsidian-headed ranseur from his back and lunges forward, attempting to disarm their foe. Even as he does so, the shimmering, rocky material of the ranseur' she's spreads to cover his body.
Move: draw ranseur. Swift: activate power for +1 natural armor. Standard: disarm attempt (provokes an AoO if he has reach).
Jokum’s attempt to disarm the creature simply failed, missing altogether. The creature reacted with mindless rage.
Greataxe AoO vs Jokum: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 missing Jokum, but shattering a chunk of the stone railing.

Karthak Ironbreaker_____
Karthak almost crumbles after being hit with such brutish force, yet the hardy dwarf refuses to die and instead challanges the beast:Is this the best you can do, overgrown cow? Prepare yourself to feel the wrath of the righteous!"
So saying Karthak swings at the creature's legs!
Karthak down to 19/39 hp, he's fighting with his cold iron waraxe and has an AC of 22 for this fight due to his shield
Karthak lands a solid hit! But only a thin trickle of blood results. (That usually means it’s got some kind of DR in your experience.)
It laughs at you, in a deep horrible voice.

Voren the Outsider_____
Voren screams. "Karthak!" He then looks at Jokum. "I told you!" He then quickly moves behind the dwarf. His eyes glow bright white and white healing energy comes from his hands as he lays them on Karthak. Heals 11.
Move Action: Move to C7
Standard Action: Use Healing Hex on Karthak
Voren looks up at the bull-man and tries to identify it.


You’re pretty sure that’s a Feindish Minotaur. It’s got moderate resistances to Heat and Cold, and has Damage Reduction/Good.

Arthas Sword of Ragathiel_____
Can Arthas tell what kind of a demon this is?


You’re pretty sure that’s a Feindish Minotaur.

Arthas moves up with his sword and shield to strike.
Arthas is unfortunately blocked from engaging by Karthak and Jokum.
"There was nothing for it Voren, they knew we were coming, the confrontation was known to Ragathiel himself. We shall carry this day!"

The creature bellowed and brought it’s greataxe down on Karthak again.
Greataxe attack vs Karthak: 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14 missing, but shattering the step Karthak was standing on.

GM only:


Round 1_______________

Players take their turn in order of posting, enemies will go last.



Carilain Riveroak_____
Quickly, then, he utters the draconic words while he gestures with his free hand. Grimstar shimmers, now coated with some sort of brown fluid.
The elf then strikes the surprised cultist, delivering the power of his spell through the blade of his sword.
The tiefling shrieked as Grimstar’s acidified blade scored into his left arm. He seems to be unsickened though.

Kelden Sunblade_____
Kelden moved forward quickly unsheathing his scimitar and standing just outside the cultist's reach.
He called out brandishing his scimitar in a display of prowess hopefully
moving to the door in front of i 13
You aren’t sure which one is the leader, but they seem unmoved by your attempt to intimidate. (This is not unusual in the cultists of your experience; their morale seems to by sky high.)

Kyra Greenstar_____
Kyra will move around to flank the other side of the doorway, preparing to strike down any enemies that may attempt to rush out of the room.
Double Move to J11.

Kankai the White_____
Kankai drew her weapon as she moved heading towards I-11 since she would just be short of I-10.

"Put the corrupters down, that we may cleanse this place!" Alorah shouts out, her words washing over her companions, kindling their fervor.

Rallying Cry (Su): At 3rd level, as a standard action once per day, you can shout a cry instilled with the noble sacrifices of your ancestor. You and any allies within 30 feet who can hear you gain a +1 morale bonus on attack and damage rolls for a number of rounds equal to half your sorcerer level (2 rounds)

(npc) Thetin_____
Thetin double moved up to stand next to Carilain.

DM only:


With a herculean heave, Cerastes and Ra manage to break the brittle clay sealing the sarcophagus and slide the heavy stone lid halfway aside, revealing a corpse wrapped in the ceremonial bandages of mummification.
There is even a mummified cat laying along side the body.

It seems to you that the cat's head turned in your direction; then it's eyes popped open! It's emerald green eyes boring into your soul!

A shock of terror blasts through your body!
Everyone within 20 feet of the sarcophagus, please roll me DC 13 Will Save (fear based).
Success=You are momentarily overcome with dread. You jolt back 5 feet. 1 round of shaken.
Fail=You are overcome with dread. Frightened for 3 rounds. Ham it up.

Between the two points healed this evening, the two next evening and his daily infusions dedicated entirely to healing, everybody is healed up to max by the morning of day three.
The only downbeat moment is when you realize you are down to one third of the water you started with. You only have one more day of exploration before you have to retreat back to the Skulk caverns at least for more water.
Mark off two units of trail rations and two/thirds of your water.

During the downtime, you have plenty of time to study the strange writings on the walls.

Knowledge:Religion Any ranks:

You identify the images of the pickaxe as representations of Zyphus, god of accidental death and tragedy, yet the images seem crude and somehow off, as if they were created by someone who had never actually seen a real unholy symbol of Zyphus.

The writing on the wall belongs to no language any of you know, or even have heard of.
[spoiler=If you use Comprehend Languages]
The writing on the wall sheds a bit more truth— it is numerous prayers to someone the writer refers to as “The Shadow in the Sand” or “The Poison in the Plant” or “The Final Father” and the like.
The prayers themselves are a strange mixture of awe, adoration, frustration, and anger toward Zyphus, and anyone who reads the bulk of them comes away with the impression that the writer has been cursed by Zyphus and both hates and loves the god for it.

While searching the table and chairs with more leisure you discover a single black striped access card—it looks just like the brown striped cards you all have except for the color.
Who holds on to this card?

Int check DC20:
And sometime, you don't know when, the undead Kasatha body you dragged aside vanished. No footprints, no dragmarks, nothing. And the external door out from this complex to the eternal night desert has not been breached.

You have a feeling of dread that started when you first set eyes on the island. -1 morale penalty to any d20 roll you make.

Knowledge:Religion or Knowledge:Local DC15:

You don't see how anyone who held this island as sacred, like the local people who's ancestors are buried here, would desecrate it with a campfire. It's out of place.


You have no sense that Lazne lied, distorted or left anything out of his story.
From where you are by the boats, you can see that there is an old campfire a bit west of where you are, and that is a damn big nest up there in the nortwest.
No magic though, as far as you can tell.

All the canoes arrive at roughly the same time.

In short order, a couple of flat bottomed boats are procured and the kids are poling you through the densely forested swamp. They spend an inordinate amount of time not just looking down for caimen, but up as well.
"Boas." They explain. "Like ta drop down on ya."

An hour or so later...

A tiny, miserable island rises from the swamp, a tangle of trees covering its dour, reed-choked surface.
Hundreds of fetishes hang from the trees—simple, roughly humanoid figures made of sticks and bound with twine.
Larger fetishes are planted in the ground on various parts of the island, leaning drunkenly in the soft mud.
A large nest built of sodden swamp wood sits high in the boughs of a trio of tangled trees on the northwest side of the isle.


What do you do now?

Christoph wrote:
Did I sense deception when he was saying he didn't do it (guessing no)?

No, you had no sense he was hiding anything. He believed it when he said he didn't do it.

I think we are...

Back on the beach:Perception DC25:

Lavinia, sagging in Tolins arms, roused herself to follow the rest of the party. But she could only flail her limbs as Tolin would not let go.
"Tolin! RELEASE ME!" She cried out as she elbowed him sharply.
He fell back with a grunt and gasped "Yes of course Lavinia" as she ran down to one of the canoes and forced her way aboard.

Halfway to the site of the splash, a canoe will stop to pick up Sunny and Marius.

At the site itself, Ghirrak arrives first.
You see Bryson's blackened figure floating in the lightly choppy waves. A white vapor drifts lazily off his body.


The tracks are pretty even as far as traffic, leading forward and back in all three directions. Recent, as the library dust has not settled back into them yet.
You see a flicker of motion south as something flitted across the far end of the stacks.


You see a flicker of motion south as something flitted across the far end of the stacks.
But more quietly, you hear the subtle *click* of a crossbow string being set; it seems to be coming from the East side of the stacks.

Round 1______________

Players take their turn in order of posting, enemies will go last.


At the top of the stairs, Karthak felt a rumbling through his feet, but wasn't able to turn back in time.
Straight through the weakened wall crashed a ten foot tall, ten foot wide looking half bull, half man, and all feindish creature. He had picked up part of the wall and crashed into Karthak as he tried to pin him against the opposite wall.
Powerful charge/gore vs Karthak: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22 Hit! Karthak takes 2d6 + 6 + 4 ⇒ (5, 5) + 6 + 4 = 20 piercing and slam damage. But not good enough to actually pin Karthak to the wall; Karthak bounced to one side at the last moment before the bull-man's horns crashed into the wall next to him.
Growling demonically, the bull-man wrenched his horns free from the wall and turn his bloodshot eyes down in your direction.
You note that he has the superior position, fully blocking the top of the stairway and able to attack down the stairs. You also realize he's holding a Large Greataxe.


Players take their single Standard action in order of posting. Enemies don't get to go.


Kankai hears nothing on the other side of the door.
Despite her efforts, Kankai is frustrated by the excellence of this lock.

Carilain, over by the door at (K,6), felt a breeze behind him. He turned to find the door open and a Cultist of Deskari staring at him with astonishment.
You can see his uniform carries more in the way of rank than you have seen so far, and over his shoulder you can see several others around a table strewn with papers. Maps, tallies and force projections are pinned to the walls.

Cultist Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Heroes Initiative (avg): 1d20 + 2 ⇒ (16) + 2 = 18

Nothing happens as you enter the decrepit library.
Liz and Sylvianna just barely see traces of thinly shot footprints going east, west and south through the stacks.
Where do you go now?

Well, OK then.

Karthak; Reflex save please.

The chief called out orders and his warrior/fishermen ran forward carrying a half dozen eight man outrigger canoes into the surf. Each canoe will allow one of you to board at the outset, and since Marius and Sunny will run out of energy and become fatigued about a mile out, you can catch a ride with them at that point.

About a mile out, you can see the speck is falling slower than it might due to a fluttering... cape? wing? You can't tell before it crashed into the ocean.

The lead canoes reach the position a few minutes later. You can see an inky mass of human size in the water.

Zephram easily opened the lock and opened the doors.
Beyond you see...

The center of this vast oval chamber is dominated by a number of tall stone bookcases coated in dust and cobwebs.
Some of these shelves lean ominously to one side, their age clearly showing.
Scattered about the floor of the chamber are thousands of crumbling tomes, most holding little more than scraps and dust, their knowledge forever lost.


Ok, just verifying that up the stairway in order are Karthak, then Danua, then Voren, then Jokum? (Then Arthas?)

Kyra wrote:

I'm assuming that the hallway on the right side of the map is a dead-end?

Yes it is. The map got cut off on the right side, though you can see the rest of it if you scroll the map down.

Thetin finds that the door at G9 is solidly locked, with nothing but a keyhole on this side.

The hieroglyphs on the walls (in Ancient Osiriani):

... tell the story of Pentheru the Younger, starting with the elevation of his father Pentheru the Elder to nobility, his subsequent death, and Pentheru the Younger’s inheritance of his father’s title and lands.
The story boasts of their prosperity and success as land managers, the justness with which the family lived their lives, and the care with which they treated their slaves and servants.
The text calls upon the gods to smile upon Pentheru the Younger and bless him with a good and just life in the Great Beyond.

Max cannot find any traps or locks.

OK, not sure what everybody's hp level is right now. What are you at?

Walking out on the docks you see nobody; except for an elderly gentleman out on one of the further stilt shacks. He dangles his legs over the edge while holding one end of a rod; a line from the end drops into the murky water.

A narrow trail leads from Lepidstadt to the village. Because of the hilly terrain you have to pass through and the narrow unimproved trail, it takes you two hours of bumpy travel to get to a rickety dock.
When you climb out, you see that Morast is a miserable collection of 20 or so wattle-and-daub hovels built on stilts above the swamp and connected by soggy wooden boardwalks. One such boardwalk extends to the shore where you are now, at the terminus of the Lepidstadt trail.

The swamp spread out before you, murky and dark green. Gnarled trees with branches drooping all the way down to the surface of the water plunge the ambient light into dim and shadowy place.
You don't see anyone offhand.

Asking around, Ereviss finds a coach for hire and a driver willing to take you that far out of town for 30 crowns; only twice the normal rate!
He looks at you doubtfully before loading you and your luggage aboard. Kendra came in a little late, having first secured a big basket of apples, fruit, bread, cheese and several bottles of a decent local wine.

The coachman cracks his whip and his team draws your carriage over the bridge and into the hilly terrain east of the city.

Actually, I multiplied your flying speed by 2, and gave you a run speed multiplier probably not strictly allowed by RaW for dramatic effect.
Seriously, the 100ft per round move that air elementals get translates to about 16.6 miles per hour!.
So anyway, you made the fort save and survived the vile transformation.
Apply the Half-Fiend template to your character. You'll start out two miles up and unconscious.

The black sphere sucks into itself and is gone; its oppresive sense of nausea gone along with it and leaving the sky clean.

Perception DC20:
You notice a tiny speck falling from where the sphere first bloomed from; two miles out and high.

Bryson's air elemental body shoots straight up at 100'/r. Then he forms a tornado impelling body and shoots up in a rising whine even faster at 400'/r. The vapor trail he leaves behind shows the trace as he slowly curves over the open ocean.

At approximately 1 mile up and downrange, the pearl stops blinking; it shows a glowing black aura and it rapidly grows very cold. The sky is a beautiful blue; a scattering of lovely cotton-white cumulo-nimbus clouds serve to outline the island below.

At approximately 2 miles up and downrange, Bryson's trace is abruptly blotted out by a fast blossoming sphere of mottled blackness limned by an ugly purple. It looks like it expands to about a mile in diameter; all the clouds ten miles around are abruptly erased in a rolling shockwave.
The psychic shock that rolls over you a couple rounds later is decidedly that of Chaos and Evil. It leaves you good and lawful folk sick with nausea. (Fort save DC12 to resist at this range.)


I leave it to you whether you want to unload the thing at one mile or take it all the way to the scene of the explosion. If you take it all the way you have to make a Fort save DC20.

None of the bodies of the Slaadi have disappeared. Though they are starting to stink, they are still laying there like lumps of piled slimy garbage.

Knowledge:Arcana DC19 or Knowledge:Planes DC15:

The method Vanthus used to bring these Slaadi here to the Prime actually was not a Summoning, but some manner of Calling, Pacting or an actual Gate. That means they got here physically, don't automatically go back to their home plane on death.

Liz has a great deal of trouble with this lock. (If no one helps with at least 4 points of 'Aid Another', it'll take her 20 minutes and a lot of noise.)

OK guys, what are you going to do?
Aside from Morast, you can go check out Hergstag, the Sanctuary on Karb Isle, and even check out the scene where the Beast was captured.
And are you going to hoof it, or ride a mount of some kind, or hire a cab/carriage?

The Observation Room
A large metal table is surrounded by odd-looking chairs in this room.
To the west, what appears to be a transparent wall looks out over a strange desert valley.
Four pillars support the fifteenfoot-high ceiling, while dozens of crude images of a pickaxe made of a skull and bones have been painted onto the walls with some sort of ivory pigment along with several phrases in an unrecognizable language.

Knowledge:Religion DC17:

You identify the images of the pickaxe as representations of Zyphus, god of accidental death and tragedy, yet the images seem crude and somehow off, as if they were created by someone who had never actually seen a real unholy symbol of Zyphus.

The writing on the wall belongs to no language any of you know, or even have heard of.
If you use Comprehend Languages:

The writing on the wall sheds a bit more truth— it is numerous prayers to someone the writer refers to as “The Shadow in the Sand” or “The Poison in the Plant” or “The Final Father” and the like.
The prayers themselves are a strange mixture of awe, adoration, frustration, and anger toward Zyphus, and anyone who reads the bulk of them comes away with the impression that the writer has been cursed by Zyphus and both hates and loves the god for it.

Searching the room and Perception DC20:

While searching the table and chairs you discover a single black striped access card—it looks just like the brown striped cards you all have except for the color.

It seemed like flynn hit something important, since the creature suddenly dropped like a puppet with his strings cut.

This battle is over.

A quick search of the creature yields:
javelins (2),
mwk short sword,
mwk short sword,
cloak (enchanted),

Spellcraft DC15, Knowledge Arcana DC18 or Appraise DC21:
This is a Cloak of Protection +1.

40 gp various coinage
Appraise DC17:
Half of these coins are old. REally old. Like between one and three thousand years old.


Max went to work on the door, and it was soon unstuck, disarmed and unlocked.
Opening the door you see a stone sarcophagus rests atop a stone platform occupying the southern end of this room.
The lid of the sarcophagus bears the likeness of a man and is inlaid with gemstones and trimmed in gold.
Two lacquered benches run parallel to the east and west walls just north of the platform.
Hieroglyphs line the walls of the chamber, and stone torch holders are set in all four corners.


Round 4______________

Players take their turn in order of posting, enemies will go last.


Round 3_____________________

Variel Whitestorm_____
Variel continues to work at attacking the creature. Hopefully they will be able to put it down quickly so that Rhaym can attend to Cheshire and they all can get some healing.
But his attack is parried by the creature.

Notorious Flynn Ryder_____
Flynn disengages,
"Lily, hit this thing. I gotta bandage up."

Celest Slysword _____
Celest tumbled behind the creature, but wasn’t quite evasive enough, and it got a chance to attack her.
mwk shortsword AoO: 1d20 + 7 ⇒ (19) + 7 = 26 for a possible 1d6 + 4 ⇒ (5) + 4 = 9 slashing damage.
[ooc]But did manage to backstab the thing when she had the chance.

Cheshire Silvanshee_____
Fuzzles harasses the creature trying to create an opening for Celest.

(npc) Lily______
Lilly stepped up and attacked.
Longsword attack: 1d20 + 6 ⇒ (9) + 6 = 15 But missed.

Doctor Rhaym_____
Doctor Rhaym administered a cure potion to Flynn.
He is healed 1d8 + 3 ⇒ (8) + 3 = 11.

The creature hissed and attacked both Variel and Lily at the same time.
mwk short sword 1 vs. Variel: 1d20 + 7 ⇒ (12) + 7 = 19 for a possible 1d6 + 4 ⇒ (2) + 4 = 6 piercing damage.
mwk short sword 2 vs. Lily: 1d20 + 7 ⇒ (8) + 7 = 15 for a possible 1d6 + 4 ⇒ (1) + 4 = 5 piercing damage.
Slam 1 vs. Variel: 1d20 + 2 ⇒ (19) + 2 = 21 for a possible 1d6 + 2 ⇒ (2) + 2 = 4 piercing damage.
Slam 2 vs. Lily: 1d20 + 2 ⇒ (3) + 2 = 5 for a possible 1d6 + 2 ⇒ (4) + 2 = 6 piercing damage.

DM only:


Christoph wrote:

The Beast flinched back from and cowered in front of Christoph's outburst, whimpering in fright. The chains creaked just as ominously as he strained away from you as when he lunged forward.

Just tell us what you remember before you woke up. Walk us through your last couple of days and tell us where you live.

The Beast became surly as a little boy, giving monotone one-word answers now.

"Don' know."
"Don' 'member."
Is all he answers now.
The Beast is too chained up to accept Erevis' handkerchief, and doesn't seem to be in a mood to take it anyway.

Still curious as to what Bryson's plan is...

Round 7____________

Heal Check:
The Green Slaad has taken considerable damage. You’ve knocked him down to 12% of his max, but he’s not bleeding anymore.

Bryson Deepwinter_____
Bryson returns to his human form and calls out.
Then he calls out, "Cancel the spell. Jess let'm leave."

Ghirrak Ironfist______
"No! He dies right here. Tolin get Lavinia clear!" Ghirrak roars, unleashing his terrible anger on the slaad in a blur of strikes.
He hits twice and misses twice, his ki powerd strikes cutting through his DR. The Slaad collapses.

Bryson Deepwinter_____
The first time Bryson comes up with a plan and it gets shot down quick as lightning.
A quick glance at Annie imbues Bryson with understanding. He runs to Marius. "Give it here. Ah'll git rid of it."

(npc) Marius_______
Marius, not really understanding but relieved to be shed of the responsability, gives the pulsing black pearl to Bryson.

Liamae looked at Bryson with astonishment.
"Let him go, just like that?" She asked, not quite believing what she was hearing.
“Too late now anyway!” She said sardonically looking at the damage Ghirrak was putting out.

"Nay! Not jus' like that. Jus' like THIS!" And the plucky Elf flings/kicks sand into the nasty Slaad's face. Trying her best to keep the beast distracted from what Bryson wants to do.
Sunny kicks sand into the dead salads face, picking up negative karma.

Burian Faldaeral_____
Burian's hair winds through his allies in melee, and coils to restrain the Slaad.
Who is dead and restrained now.

The battle is over; but the black pearl still pulses!
What do you do now?

Approaching the southern door in the vestibule, Liz makes short work of the remnants of the lock and opens it.

Beyond is another circlular chamber much like the northern Hall of Memories. This chamber was once used for displaying expertly crafted
tapestries and paintings but over the years these have fallen into ruin, with only a few scraps of ancient fabric hanging on the walls.
Thick spiderwebs cover much of the walls, but after a heartstopping search the only spiders to be found are of ordinary size.
There is a single locked door on the southern side.

Library of Dust Explored area.


So, what are you doing now?

This battle is over.

A quick search reveals:
six sets of studded leather armor in the Deskari insectoid uniform style,
six shortswords,
six daggers
two light crossbows,
four shortspears,
122 crowns worth of assorted coinage.

Round 3______________________

Stepping up beside Thetin, Alorah brings her Cold Iron mace slamming into the demon at the top of the stairs
And Tiefling 1 is down.

Kelden Sunblade_____
He felt for a moment very childish as he stuck his tongue out at the Tiefling who struck Kyra. It was the same tiefling who had tried to assault him but the magic held him from such things. He removed the cure light wounds wand and elegantly used its magics to heal he attack done to her.
“Drop your weapons and you may yet live,” He offered though he was sure they would spit the offer back at him.
And he’s right, as they scream their vile battle cries and continue their attacks.
Kyra is healed 3.

Carilain Riveroak_____
With Tiefling 1 down, Carilain refocused on Tiefling 2.
Grimstar finds a chink in the half-whatever's armor and tastes blood.
And Carilain thrusts Grimstar halfway through Tiefling 2, who goes down.

Thetin Dorvas_____
With Tiefling 1 down, Thetin moved up to attack Tiefling 5. But he missed.

Kankai the White______
Kankai felt satisfaction as the tiefling fell. Shifting her attention to #5 she would move to him quickly, her sword held tughtly in her hands as she stabbed it into the tieflings chest.
And Kankai’s blade passed through Tiefling 5 like a hot knife through butter. He collapsed.

It's a Demoralize thing. It boils down to creating the Shaken condition for two rounds. You are free to act after one round.

So, anyone going up the stairs?

Arthas is immune to the intimidating effect.

Are any of us close enough for Arthas's Aura of Courage to be added to the Will Save?

Danua is definitely outside the aura, Voren is definitely inside the aura, the rest of you I don't know. It's a 10 foot radius.

Is the creature originating this effect in sight?

The origin of the sound is not in view, out of sight up the stairway.

At this point a horn blared from abovestairs.
Everyone in the citadel, as well as half a mile away, heard that signal.
Not the pure tone of a trumpet, but the alien Blatt of a hollowed out mammoths tusk blown on by a barbarian.
The basso profundo shook right through your bones. And the hair on the back of your neck screamed at you that there was a huge animal, bearing down on you, with a large number of very sharp teeth. You have a strong impulse to crawl under the nearest heavy object.
Will saves everyone! This is a fear effect (You're at -1).

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