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Spectral Dragon

DM-Camris's page

4,381 posts. Alias of Camris.


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No magic auras, except for fading traces coming from the sand table.
Any information here on the sand table has been erased by people running around on the top of it as well as the fountaining of blood from open chest wounds.
The bodies all told bear 8 sets of masterwork parade armor, 8 masterwork shortswords, 8 poisoned daggers (scorpion venom 4 doses each), two hand crossbows (10 bolts each), and 8 purses of 100 crowns each of various coinage.


Variel wrote:
Any idea how to keep it from healing itself?

Heal DC13 or Knowledge:Arcana DC15 or Knowledge: Dungeoneering DC17:
The usual things will work vs. Regeneration or Fast Healing (It doesn't have DR). Fire, Acid, Desenex...

Oh, it's also Vulnerable to Sonic damage.

Cheshire wrote:
Do we need to roll unsettling appearance again or was the first success enough, last round?

You have to roll vs. Unsettling Appearance each round as long as you can see it.


Sirusk wrote:
Camris, how high is the rooftop area that Yellow-B is on, at least as best Sirusk can tell? Also, same question for the crumbling building that Yellow-A is on.

The crumbling walls reach a height of 15 feet. Any climb check would be DC20 (at least on the side you can see).

Cerastes wrote:
Camris: Is #4 disabled at zero hitpoints? Thus gaining the staggered condition? If so, he might take a point of damage for taking a standard action.

Apologies; I neglected to count the damage taken during Surprise. The viper strike killed Red-4.


Jokum: Despite her twisted appearance, you don't think she's an outsider.


And Grimstar cleaves the Peryton in two. It falls in a gout of fey blood.


Now that you're close enough, you can see the Wardstone Chamber more clearly.
This circular room’s original purpose is unclear, but now it seems to be a trophy hall of some sort.
A low stone pedestal sits on the floor in the middle of the chamber under a domed ceiling. Atop the pedestal is an iron, barbed cage—and within the cage sits a chunk of softly glowing sacred white stone.


Round 7 continued...

Players take their turn in order of posting. Enemies have already gone.

TACTICAL OVERVIEW
Ten foot squares.


Round 6 continued...

Jokum of the Breakbones_____
"Well struck, Arthas!" Jokum calls. He tosses his greatsword aside and draws the sword Iavdi left with them. "Let's see if I can match it!" He dashes between Arthas and Danua and swings the sword into one of the dretches with a bellow.
Free action: drop greatsword. Move action: move adjacent to Karthak (drawing longsword). Standard: attack dretch #2!
He grins at Voren as the dretch's blood spatters. "Thank you, my friend, by the way!"
And Dretch 2 is simply unzipped by Jokum's sword, falling in several pieces.

Danua_____
5ft Step back into striking position
FRA - Attack Dretch
And the last dretch dies ugly. Twice.

Jokum of the Breakbones_____
Seeing the last dretch fall, Jokum grins wolfishly at the priestess. "Your demons have been sent back to the abyss whence they came, and we slaughtered the cow that served you not once, but twice. Give up! There's no way you can stand alone against the five of us."

Voren the Outsider_____
Voren smiles at Jokum. "No problem, my friend! Anything to help!" He then looks at the priestess. He glares at her. His eyes turn into the deepest, darkest pitch black as faint energy seems to radiate from the black pits of his eyes. He points at her.

Round 6 Actions
Standard Action: Cast blindness/deafness. Affect the priestess's sight. Casting time: 1 standard action. Duration: permanent. Fortitude Save DC 15 negates.
The priestess shook her head, resisting the spell.

Arthas Sword of Ragathiel_____
The way cleared, Arthas wants to carry the fight to the priestess, but realizes he must heal himself of his wounds first.
Last Lay on Hands: 2d6 ⇒ (1, 6) = 7
"At last, a prime evil of the tower lies before me to test my worth! May I not be found lacking! Charge her my friends, end her transgressions against our hallowed ground!"

Karthak Ironbreaker_____
For a moment Karthak weights his options before taking out the rod and moving towards the wardstone
"I wish there was another way but saving Kenabres is crucial and the wardstone is compromised already!"
Karthak spends a swift action to change is judgement to protection (+1 AC) then he takes out the rod in his belt (free action?) and moves near the wardstone. He has 31/39 hp, AC 25 and takes an AoO for moving near the last opponent standing
When Karthak moved inside the Wardstone Chamber, Jesslyn flicked her military scythe out in an attempt to behead him.
AoO vs Karthak: 1d20 + 14 ⇒ (3) + 14 = 17 Miss.

ROUND 7_____________________________________
Enemies_________________
Jeslyn_____
She laughes, utterly disdainful of the threat you pose, and confident of her victory.
”Surrender? To the likes of you? You think of me as alone; but my Lord is always with me. As he will be with you, very very soon now.”

Spellcraft DC15:
Close up, you can tell that she has at least a dozen spells laid upon her, dark and powerful. Spells of protection, of enhancement and Necromancy.

Heal check DC15:
She was once an attractive half-elf, but exposure to various Abyssal energies have twisted her limbs and afflicted her with her wasting curse, manifesting as a twisted foot and a deformed, insectoid arm.

Seeing Karthak making for the Wardstone fragment, she spun around and tried to behead Karthak again.
Scythe attack vs Karthak: 1d20 + 14 ⇒ (15) + 14 = 29 Hit! for 2d4 + 10 ⇒ (4, 1) + 10 = 15 slashing damage.

DM only:

Jeslyn: 111


Round 3____________________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION.


Round 2 ____________________

Alorah_____
Leveling her crossbow Alorah fires at the vicious creature, reloading as the battle rages on.
Alorah’s shot punches deep into the creature.

Kelden Sunblade_____
Stepping forward still slowly trying to eventually flank the monstrosity, he timed his swing to distract the creature as Sir Thetin struck hopefully pulling its focus for his blade to strike true.
aid another attack Success! Thetin adds +2 to his attack.

Carilain Riveroak_____
Carilain gingerly steps past the body parts strewn across the floor, until he reaches the corner of the table. using the chair as a step he scrambles up on the table top. Should put me at J-6.
Once on the table top, the magus sends another evocation of frost at the peryton.
But missed again, the ray tracing even more hoarfrost across the wall behind it.

Kankai the White_____
Kankai would duck around the side of the creature moving to K3 using her acrobatic skills to try to dodge any attack it would use. She succeeds and her attack hits; though it didn’t do as much damage as she expected.
Like no damage at all.

Kyra Greenstar_____
Kyra slips into position to attack the strange creature and strikes it hard with her scimitar!
Move Action - Move to K5. Swift Action - Arcane Strike. Standard Action - Attack.
And her swing struck hard.

Thetin Dorvas_____
Thetin uses his shield to block the incoming blows then continues to lay into the monster with Radiance.
Thrown off balance by the blows on his shield Thetin swings wide of his target.

Enemies____________________________
Peryton_____
The fey creature focused maniacally on Thetin, despite its obviously unfavorable tactical position.
Gore attack vs. Thetin: 1d20 + 9 ⇒ (6) + 9 = 15.
Hoof attack #1 vs. Thetin: 1d20 + 3 ⇒ (3) + 3 = 6.
Hoof attack #2 vs. Thetin: 1d20 + 3 ⇒ (1) + 3 = 4.

DM Only:

Peryton: 14


Round 2________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 1_______________

Sirusk_____
He attempts to nimbly tumble to establish a flank with Rose and attacks #7, drawing his saber and kukri in the process. And he succeeds.
Move Action: Tumble to I-13 - flank with Rose
Attack #1: mwk sawtooh sabre, flanking, defensive fighting
But missed the swing.
Sirusk gets +2 AC for this round (defensive fighting): Current AC: 21/14F/17T

Cerastes_____
As the oracle pulls his spear free from his foe, his face distorts as his jaw widens and elongates into a serpents maw. Lunging forward in a viper strike, Cerastes' sinks his fangs into his victims neck...
He hit, dealing venomous damage but no con damage.
Leaving his victim to the ravages of his venom, Cerastes turns and thrusts his spear into one of the thugs around Rose. Diagonal 5'step and hit Thug #5
He hit for major damage, but he’s still up.

Ibrahim the Sand Sage_____
Ibrahim swipes at the adjacent enemy.
But his scimitar catches in the net and his swing is less than effective. Miss.

Inferis 'al Marris_____
5' step to K10
stand: cast flaming sphere on #3. fire damage, reflex negate dc 16; damage:2d6 ⇒ (1, 6) = 7
Ref save: 1d20 + 1 ⇒ (5) + 1 = 6 Fail. He got burned.

Rosalind Almati Thornbright_____
Rosalind's greatsword grinds against the stone as she drags it around from behind her, and her swing is less apt than it might otherwise be.
She missed.

Enemies_______________
Orange A, who tried to net Inferis, shoots at her with a longbow from the rooftop.
Longbow attack: 1d20 + 4 ⇒ (20) + 4 = 24 for a possible 1d8 ⇒ 1 piercing damage.
...Crit confirm?: 1d20 + 4 ⇒ (5) + 4 = 9 for a possible extra 2d8 ⇒ (6, 7) = 13 piercing damage.
Orange B, who tried to net Ibrahim, shoots at him with a longbow from the rooftop.
Longbow attack: 1d20 + 4 ⇒ (15) + 4 = 19 for a possible 1d8 ⇒ 1 piercing damage.
Red 1 attacked Ibrahim.
Khopesh attack: 1d20 + 4 ⇒ (1) + 4 = 5 for a possible 1d8 + 2 ⇒ (5) + 2 = 7 slashing damage.
Red 2 attacked Ibrahim.
Khopesh attack: 1d20 + 4 ⇒ (2) + 4 = 6 for a possible 1d8 + 2 ⇒ (1) + 2 = 3 slashing damage.
Red 3 dodged around the flaming sphere and attacked Inferis.
Khopesh attack: 1d20 + 4 ⇒ (7) + 4 = 11 for a possible 1d8 + 2 ⇒ (7) + 2 = 9 slashing damage.
Red 4 staggered, but steps to attack Cerastes.
Khopesh attack: 1d20 + 4 ⇒ (4) + 4 = 8 for a possible 1d8 + 2 ⇒ (7) + 2 = 9 slashing damage.
Red 5 flank attacked Rosalind.
Khopesh attack: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19 for a possible 1d8 + 2 ⇒ (2) + 2 = 4 slashing damage.
Red 6 attacked Rosalind.
Khopesh attack: 1d20 + 4 ⇒ (1) + 4 = 5 for a possible 1d8 + 2 ⇒ (8) + 2 = 10 slashing damage.
Red 7 flank attacked Rosalind.
Khopesh attack: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20 for a possible 1d8 + 2 ⇒ (4) + 2 = 6 slashing damage.
Red 8 attacked Sirrusk.
Khopesh attack: 1d20 + 4 ⇒ (10) + 4 = 14 for a possible 1d8 + 2 ⇒ (3) + 2 = 5 slashing damage.

DM only:

1:13
2:13
3:6
4:5
5:2
6:13
7:13
8:13
A:11
B:11


Round 2___________________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW

Unsettling Appearance (Su) A cerebric fungus constantly scans the minds of those around it, projecting around itself a confusing collage of images gleaned from their thoughts. Creatures within 60 feet that can see the fungus must succeed at a DC 14 Will save or take a –2 penalty on attack rolls. This is a mind-affecting effect.


Round 1___________________________

Celest Slysword_____
Celest would like to attack, but is too nauseated.

Variel Whitestorm_____
swift imbue weapon
Variel hit for moderate damage.

Cheshire Silvanshee_____
Cheshire and Fuzzles would like to attack, but are too nauseated.
Q: What color is the card panel? A: Grey.

Notorious Flynn Ryder_____
Flynn moved up to attack, but missed.

(npc) Lily_____
Will save vs DC15 or nausea: 1d20 + 5 ⇒ (17) + 5 = 22 Save!
Will save vs DC14 or penalty to hit: 1d20 + 5 ⇒ (8) + 5 = 13 Fail.
Lilly moved up and attacked. 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15 A little wobbly, Lilly still managed to land a deep hit for 1d8 + 3 ⇒ (8) + 3 = 11 damage.

(npc) Doctor Rhaym_____
Will save vs DC14 or penalty to hit: 1d20 + 1 ⇒ (7) + 1 = 8 Fail.
Rhaym, keeping his distance, pulled out a dart and let fly.
Dart attack: 1d20 + 3 ⇒ (4) + 3 = 7 Eyes unfocused, his dart lodged in Flynn's collar.

Enemies___________________________
Cerebral Fungus_____
Red food. Red food! RED FOOD!
You see the wounds you dealt to the fungus shrink noticeably.
The fungi from the stars reached out a tendril at Flynn, another at Lilly, and took a bite at Variel.
tendril attack at Flynn: 1d20 + 3 ⇒ (15) + 3 = 18 hit! for 1d4 + 1 ⇒ (4) + 1 = 5 plus pull.
tendril attack at Lilly: 1d20 + 3 ⇒ (12) + 3 = 15 Miss.
bite attack vs Variel: 1d20 + 5 ⇒ (10) + 5 = 15 Miss.
The creature casts Calm Emotions on everyone present. Will save DC14 or no fighting.

DM only:

Cerebral Fungus: 11


You hail a hansom cab for a short trip to the edge of town.

Sense Motive DC15:
The crowd in the Town Square is subdued, but you feel an undercurrent of anger there as well.

At the address provided, you disembark to see farmhouse and a windmill slowly turning in the afternoon breeze, and smell the delicious aroma of baking bread. You see several farmhands moving to and fro, grinding grist into flour and pulling loaves from ovens.


ROUND 10__________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


ROUND 9__________________

Alkaid_____
Alkaid kicks Red 9
She missed with the first, then connected with the second for modest damage.

Rafael Morganis_____
Raphael steps back to 6I and fires a flurry of arrows at Grayst.
Even as Grayst leapt at Rafael, his flurry of arrows caught him in mid air. He crashed to the floor directly in front of him, finally all the way dead.

Enemies____________________

Red 9 attacked Alkaid.
Red 9 claw1 vs Alkaid: 1d20 + 5 ⇒ (6) + 5 = 11 Miss.
Red 9 claw2 vs Alkaid: 1d20 + 5 ⇒ (19) + 5 = 24 Hit! for 1d6 + 1 ⇒ (1) + 1 = 2 claw damage plus Fort save DC13 or paralysis. .
Red 9 bite vs Alkaid: 1d20 + 5 ⇒ (3) + 5 = 8 Miss.

The injured Red 12 attacked Rafael.
Red 12 claw1 vs Rafael: 1d20 + 5 ⇒ (2) + 5 = 7 Miss.
Red 12 claw2 vs Rafael: 1d20 + 5 ⇒ (18) + 5 = 23 Hit! for 1d6 + 1 ⇒ (4) + 1 = 5 claw damage plus Fort save DC13 or paralysis.
Red 12 bite vs Rafael: 1d20 + 5 ⇒ (5) + 5 = 10 Miss.

The necromancer waived his undead minions over, carrying the unconscious bulk of Brin.
”Yesss. Yessss! Such a beautiful specimen… The rest of you take care of the last remnants of these pathetic deputies!” He said flippantly.
Brin was dragged around the corner and out of sight.

Red 3 moved up and attacked Rafael.
Red 3 claw1 vs Rafael: 1d20 + 5 ⇒ (18) + 5 = 23 Hit! for 1d6 + 1 ⇒ (1) + 1 = 2 claw damage plus Fort save DC13 or paralysis..
Red 3 claw2 vs Rafael: 1d20 + 5 ⇒ (14) + 5 = 19 Hit! for 1d6 + 1 ⇒ (4) + 1 = 5 claw damage plus Fort save DC13 or paralysis..

Red 7 also moved up and attacked Alkaid.
Red 7 claw1 vs Alkaid: 1d20 + 5 ⇒ (5) + 5 = 10 Miss.
Red 7 claw2 vs Alkaid: 1d20 + 5 ⇒ (3) + 5 = 8 Miss.

The Necromancer fixed Rafael with a stare that seemed to bore into his mind.
He casts Dominate Person on Rafael. (Will save DC20)


Any more questions?


Just somewhere up in your race or class/level line.


Regarding Rosalind and Cerastes Initiative modification abilities; could you put a notation in your status bars so I can be reminded when this comes up again?


Round 1_______________

Players act in order of posting, enemies will go last.

No change in tactical situation.


...Rest of Surprise.

Cerastes and Ibrahim only may act at this point.

Cerastes_____
The charging man's well placed blow puts a slash across' Cerastes' forearm but the big man gathers himself quickly and strikes out with his spear.
He hits for a great deal of damage. These thugs don’t seem to have much in the way of armor.

Ibrahim_____
Draw scimitar and shield.


Kankai, I realized that your attack was ranged later and corrected the round in post 1942.
Kankai succeeded in moving around the creature without drawing an attack of opportunity. Her attack also hit.


...Rest of Surprise.

Cerastes and Ibrahim only may act at this point.

TACTICAL OVERVIEW
Five foot squares.
Remember, a single Standard Action.


Abruptly, screams and shouts break out all around you as figures move in to attack!
Someone on a rooftop hurls a net at Inferis!
Net attack: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 to possibly entangle. Utter miss.
Another person on a rooftom hurls a net at Ibrahim!
Net attack: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 to possibly entangle. Hit! Ibrahim is Entangled.
Red 1, 2 and 3 have to stumble through difficult rubble strewn terrain, so cannot charge attack.
Red 4 attacks Cerastes.
Khopesh charge attack vs Cerastes: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23 for a possible 1d8 + 2 ⇒ (4) + 2 = 6 slashing damage.
Red 5 attacks Rosalind.
Khopesh charge attack vs Rosalind: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 for a possible 1d8 + 2 ⇒ (6) + 2 = 8 slashing damage.
Red 6 attacks Rosalind.
Khopesh charge attack vs Rosalind: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17 for a possible 1d8 + 2 ⇒ (4) + 2 = 6 slashing damage.
Red 7 attacks Rosalind.
Khopesh charge attack vs Rosalind: 1d20 + 4 + 2 ⇒ (18) + 4 + 2 = 24 for a possible 1d8 + 2 ⇒ (2) + 2 = 4 slashing damage.
Red 8 attacks Sirusk.
Khopesh charge attack vs Sirusk: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16 for a possible 1d8 + 2 ⇒ (1) + 2 = 3 slashing damage.


The next morning, after the gates to the Necropolis of Wati are opened, you begin your travels through the dead city to the site o the Sanctum.

The sun beats down on the lonely, silent streets of the necropolis.
Dust and sand now cover the once-bustling streets, and buildings that were once homes and shops are gradually disintegrating into rubble after centuries of neglect.
Scattered throughout the ruins is the occasional palm tree or shrub, kept alive by the broken remnants of a long-abandoned irrigation system.
Cerastes: 1d20 + 5 ⇒ (10) + 5 = 15
Ibrahim: 1d20 + 8 ⇒ (9) + 8 = 17
Inferis: 1d20 + 1 ⇒ (11) + 1 = 12
Rosalind: 1d20 + 3 ⇒ (9) + 3 = 12
Sirusk: 1d20 + 7 ⇒ (5) + 7 = 12
Cerastes and Ibrahim spot movement before the attack, and can act in the surprise round. No other player can act during the surprise round.


Cerastes:
You have only heard traces of the Sanctum of the Erudite Eye in your historical researches, but it was very highly regarded amongst the nobility of the era. Even the Pharaoh was said to have attended ceremonies there.

Inferis and Sirusk:

You have never heard of this 'Sanctum of the Erudite Eye', but you know that Velariana is very pushy about getting what she wants. She and her team, the Scorched Hands, have had some bad luck with the sites they were assigned, but they also seem to be VERY well funded.

Perception DC21:
At various times during the celebrations, you saw in passing Velariana being attended to by people dressed inconspicuously, and somehow you never saw their faces. They were always turned away, veiled, obscured by news sheets, mugs... Just a series of odd coincidences no doubt.


And the last dretch dies ugly. Twice.


Round 1___________________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW
These are ten foot squares.


Unsettling Appearance (Su) A cerebric fungus constantly scans the minds of those around it, projecting around itself a confusing collage of images gleaned from their thoughts. Creatures within 60 feet that can see the fungus must succeed at a DC 14 Will save or take a –2 penalty on attack rolls. This is a mind-affecting effect.


Abruptly, the glassy container bursts open, disgorging a weird, disgusting, swollen, brainlike bulb encrusted with fungal shelves. It squatted atop several ropy legs and a wide mouth bisects the bulb's crown.
As you stand agog, it unleashed its Star Shriek.
Star-Shriek (Ex) Once per day as a full-round action, a cerebric fungus can unleash a shrill scream of madness. All creatures (except other cerebric fungi) within 30 feet must make a DC 15 Will save or be nauseated for 1d4 rounds. This is a sonic, mind-affecting effect.


Cheshire wrote:
Is there a card panel by these doors.

Yes there is.


Flynn wrote:
"Soooooo . . . are you a cleaning construct?"

...delicious red liquid...

...delicious red liquid...


Cheshire wrote:
Cheshire scans the room looking where the blood was cleaned up to see if there is a zone where something so voracious as to lick blood off the floor couldn't reach.

You see a perfectly clean five foot wide strip down the center of the room leading from one door to the other. Outside of that, the room is covered in ancient dust.


Round 2 ____________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 1 ____________________

Kelden Sunblade_____
He continued to slog forward through the disgusting morass half closeing to what would be near a flanking position.
moving to h3, attacking; But he missed.

Carilain Riveroak_____
"Snowflakes." Carilain's voice and tone make it a curse. He moves further into the chamber, then evokes another flicker of the chill beam.
moves to H-7, casts ray of frost; But he just barely missed, frosting the wall behind it.

Kyra Greenstar_____
Kyra picks her way around the gore covered floor towards the nearby table, wincing at terrible blow the creature just dealt Thetin.
Double Move to J7.

(npc)Thetin_____
Steps five feet East, then attacks.
Radiance attack vs. Peryton: 1d20 + 6 ⇒ (20) + 6 = 26 Hit! for 1d8 + 2 ⇒ (2) + 2 = 4 crush damage.
...Crit confirm?: 1d20 + 6 ⇒ (10) + 6 = 16 Not confirmed.

(npc) Kankai_____
Selecting the elven curve blade, she approached the head of the creature, drew and struck in a single motion.
Elven Curved Blade attack: 1d20 + 6 ⇒ (18) + 6 = 24 but missed, deflected away by the antlers.

(npc) Alorah_____
Alorah pointed her finger and also cast a Ray of Frost at the creature.
Ranged touch attack vs. Peryton: 1d20 + 4 ⇒ (15) + 4 = 19 Hit! for 1d4 ⇒ 1 cold damage.

ENEMIES___________________

Peryton______
The fey creature cannily stepped back a few feet before again lunging at Thetin, apparently fixated on the bloody wound it had already made in Thetin’s chest.
Gore attack vs. Thetin: 1d20 + 9 ⇒ (5) + 9 = 14 Blocked.
Hoof attack #1 vs. Thetin: 1d20 + 3 ⇒ (10) + 3 = 13 Missed.
Hoof attack #2 vs. Thetin: 1d20 + 3 ⇒ (12) + 3 = 15 Blocked.

DM:

Peryton: 32


Upon further review, I see that Kankai had THROWN the dagger. This hit and injured the creature, though not to the extent it should have.


Can you guys see the update?


And Dretch 2 is simply unzipped by Jokum's sword, falling in several pieces.


Brin's Attack of Opportunity hacks completely through the last Orderly brother before he falls unconscious.

ROUND 9__________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


The Clerk of the Court gives Ereviss a list of the Prosecution witnesses in the matter of the Children of Hergstag.

Ereviss:
Three sisters named Garrow, Starle, and Flicht now own a small windmill on the outskirts of Lepidstadt and are witnesses for the prosecution. The address is included.

Rhia knows...:
The village of Hergstag, formerly a small, religious farming community in the Dippelmere Swamp, is eight miles NorthWest as the bird flies, and twelve miles by the only overgrown roadway that remains connecting to the site.

The guards nod at your request and open the dungeon gateway. You descend to the basement cells and are taken to where the Beast sits morosely in his cell, shackled to his chair.


Rest of Round 3...

Players take their turn in order of posting.

TACTICAL OVERVIEW

Cynara:

Your starting square is (T,3) in the corner there, in concealment in the overgrowth.
As you peer through the leaves, you see a Drider scuttle rapidly around the building, to (O,6) (O,7). It was clinging to the side of the building, about ten feet up. You see it lining up a nasty spell at Zane, Nakoda and Zephram (hovering in the air). Looks like maybe a Lightning Bolt.


... Rest of Round 2___________________

Zane Argentus_____
Drawing a scroll Zane casts another spell, moving to touch Nakoda and Sylvianna as he does.
Cast Resist energy Communal.Acid resistance 10. 20 mins Nakoda and Sylvianna, 30 mins Zane. Sorry Zeph but can't reach you up there.

Zephram Taranis_____
Zephram starts to ready his shot, then curses as the Drider steps away. Of course, in order to harm us, it will need to return...
He drifts back to rejoin the group, keeping his crossbow aimed at the gap, ready to pull the trigger.

Sylvianna_____
Taking the risk, Sylvianna slings her bow over her shoulder, dashing through the space in the wall to brave the alchemical sludge as she draws both her blades in an effortless motion.
Move to J 14

Cynara_____
The elf continues to press through the undergrowth, listening intently to determine what she might be getting into.

(npc) Nakoda_____
Nakoda stopped to accept the spell from Zane, then moved with him.

ROUND 3_________________________

Hidden enemy actions.

DM:

HP: 69


Round 6 continued...

Players take their turn in order of posting.

TACTICAL OVERVIEW


rest of Round 5________________

Jokum of the Breakbones_____
Jokum, invigorated now that he's no longer nauseated, whirls and brings his greatsword around in a mighty arc, he hit! sinking it into the flesh of the undead monstrosity!
"Time to start moving, I think," he growls.

Danua_____
Encouraged by her powerful blow the round before Danua unleashes her full barrage on the undead in the hopes of bringing it down again as Karthak holds back the dretches.
Her first slash was far too unbalanced, and she missed.She tried to regain her footing as she casted a simple mark spell defensively and delivered a much more accurate slash. While simultaneously planting a mark of Desna on the creatures back. Her second slash hit, and her sword bit deeply into undead flesh.

Karthak Ironbreaker_____
Karthak grins at the demons and slashes back:"You shall not pass!" he yells.
But he missed.

Voren the Outsider_____
He moves to Jokum. When he's next to the warrior, Voren touches him with the wand in his hand.
Wand of Cure Moderate Wounds: 2d8 + 2 ⇒ (4, 3) + 2 = 9

Arthas Sword of Ragathiel_____
"In the name of my brothers I shall know no fear and bend to no evil!"
Slinging his QuickDraw shield on a shoulder, Arthas power attacks with his enchanted sword in a two handed grip.
And Radiance passed completely through the Minotaur, dropping it in two bloodless sections.

ROUND 6_________________

Dretch 2 attacks Karthak.
Dretch 2 Claw attack 1 vs Karthak: 1d20 + 6 ⇒ (16) + 6 = 22 for a possible 1d4 + 3 ⇒ (4) + 3 = 7 damage.
Dretch 2 Claw attack 2 vs Karthak: 1d20 + 6 ⇒ (7) + 6 = 13 for a possible 1d4 + 3 ⇒ (4) + 3 = 7 damage.
Dretch 2 bite attack vs Karthak: 1d20 + 6 ⇒ (15) + 6 = 21 for a possible 1d4 + 3 ⇒ (1) + 3 = 4 damage.

Dretch 4 attacks Karthak.
Dretch 4 Claw attack 1 vs Karthak: 1d20 + 6 ⇒ (10) + 6 = 16 for a possible 1d4 + 3 ⇒ (4) + 3 = 7 damage.
Dretch 4 Claw attack 2 vs Karthak: 1d20 + 6 ⇒ (9) + 6 = 15 for a possible 1d4 + 3 ⇒ (2) + 3 = 5 damage.
Dretch 4 bite attack vs Karthak: 1d20 + 6 ⇒ (11) + 6 = 17 for a possible 1d4 + 3 ⇒ (2) + 3 = 5 damage.

And the priestess calmly stood behind the little demons, casually spinning her military scythe, awaiting your assault.

DM only:

Dretch2: 4
Dretch4: 6
Jeslyn: 111


Round 1 ____________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Surprise round_____________
Ten foot squares.
Lighting is Shadowy (20% miss if you have normal vision).
Everybody has a single standard action this surprise round.
With the blood and bodies scattered about, every square is Difficult Terrain except for the table top.

Carilain Riveroak_____
"It's a fey beast, cold iron works best!"
Carilain quickly casts a spell, sending a flickering pale-blue ray toward the beast. Unfortunately, his fingers slipped while casting and a brief cloud of snowflakes burst from his fingertips. They settled slowly to the ground, melting into slush as they hit the floor.[/ooc]

Kyra Greenstar______
Kyra quickly casts a cantrip spell into the room to lighten it up!
Dancing Lights in the room.
Four glowing globes floated around overhead, shedding normal light into the Conference room.

Kelden Sunblade_____
He didnt know precisely what the thing was, But trusted his elven allies words, as he moved torwards the creature he hefted the cold iron mace he was borrowing from Kankai as he moved forward to attack the strange monster.
He couldn’t quite get to the creature through the bodies and the blood in the time he had.

Alorah_____
Alorah quickly chants the words to a spell in celestial, reaching out to touch Thetin, Kyra, and Carilain as she does,a shimmering glow settling around them and herself as she draws her crossbow.
Cast Protection from Evil Communal. Duration 1 minute each.

Thetin Dorvas_____
Thetin runs through the gore alongside Kelden striking out with Radiance as soon as he closes into melee range.
He couldn’t quite get to the creature through the bodies and the blood in the time he had.

Kankai the White_____
Kankai would move in also looking around as she saw Thetin and Kelden engage. Sliding a dagger out as she moved in.
He couldn’t quite get to the creature through the bodies and the blood in the time he had.

Enemies________________
The Peryton charged towards Thetin, attempting to gore him in the chest.
gore charge attack: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30 for a possible 1d6 + 3 ⇒ (2) + 3 = 5 damage.
...Crit confirm?: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 for a possible extra 1d6 + 3 ⇒ (2) + 3 = 5 damage.
And blood fountains briefly as the Peryton tears a dangerous wound in Thetin's chest!
It's AC becomes 15 until it's next turn.

DM:

Peryton: 42


Waiting on results of AoO's before proceeding to Round 9.


Round 8___________________

Rafael Morganis_____
Rafael steps back to H7 and fires 2 arrows at #12 to try to help Midori who seems overwhelmed.
You hit him twice, seriously wounding him, but he’s still up.

Brindolfin Cloudcap _____
When Grayst attacks Brin, he concentrates and hits him back. Then, he swings at Grayst again as he almost loses consciousness from his lack of blood.
Brin slams Grayst and slaps him down onto the table prone. But he missed the follow up.

Alkaid_____
Alkaid 5-foot steps away and casts CSW,
CSW: 3d8 + 6 ⇒ (2, 4, 2) + 6 = 14

Midori Masaki_____
Midori collapsed paralysed and unconscious.
sigh... fail check, -1 hp: -6

Enemies_____________
Red 5 and Red 13 drag off the unconscious and helpless Midori around the corner.

The second orderly screamed ”MY BROTHER!” and charged into Brin with everything he had.
Charge attack vs Brin: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16 for a possible 1d10 + 4 ⇒ (7) + 4 = 11 bludgeoning damage.
This provokes AoO from Brin. If you kill him, the attack does not happen.

Red 3 attacked Brin.
Red 3 claw1 vs Brin: 1d20 + 5 ⇒ (10) + 5 = 15.
Red 3 claw2 vs Brin: 1d20 + 5 ⇒ (19) + 5 = 24.
Red 3 bite vs Brin: 1d20 + 5 ⇒ (18) + 5 = 23.

Red 7 attacked Brin.
Red 7 claw1 vs Brin: 1d20 + 5 ⇒ (10) + 5 = 15.
Red 7 claw2 vs Brin: 1d20 + 5 ⇒ (20) + 5 = 25 Hit! for 1d6 + 1 ⇒ (6) + 1 = 7 and Fort save DC13 or paralysis.
Red 7 bite vs Brin: 1d20 + 5 ⇒ (5) + 5 = 10.

Red 9 attacked Alkaid.
Red 9 claw1 vs Alkaid: 1d20 + 5 ⇒ (1) + 5 = 6.
Red 9 claw2 vs Alkaid: 1d20 + 5 ⇒ (16) + 5 = 21.
Red 9 bite vs Alkaid: 1d20 + 5 ⇒ (1) + 5 = 6.

The injured Red 12 attacked Rafael.
Red 12 claw1 vs Rafael: 1d20 + 5 ⇒ (12) + 5 = 17.
Red 12 claw2 vs Rafael: 1d20 + 5 ⇒ (1) + 5 = 6.
Red 12 bite vs Rafael: 1d20 + 5 ⇒ (13) + 5 = 18.

The horribly injured Grayst slowly wobbled to his feet, enormous wounds allowing you to look deep into his body, his glowing pale eyes turn to stare at Brin.
This allows an AoO against Grayst.

The Necromancer just stood there grinning and rubbing his hands at the probability of getting his hands on Brin.

DM Only:

Orderly 2: 21
Caizarlu Zerren: 135
Grayst: 7


At the pavillion of the Grand Mausoleum of Pharasma, your team leader (Cerastes) stepped forward to reach into a wicker basket that had been filled with numbered plaques and mixed.
Pulling back his hand, he revealed the number 20 to the priestess. She took the plaque and gave him a folder with your assigned site. As you read, you hear the other teams alternately cheer or groan at what they were assigned.
Your folder explained that you are to explore a site known as the Sanctum of the Erudite Eye. It is supposed to be a Temple of Isis, goddess of Magic (modern day Nethys). There is a sketched map included, but nothing else.
You have the rest of the day to ready yourselves. The gates to the Necropolis of Wati will open to you when the sky lightens tomorrow at dawn.


You all wake up next day at the crack of noon to feast some more, then dress at least somewhat respectably for the next lottery.

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