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Spectral Dragon

DM-Camris's page

3,241 posts. Alias of Camris.


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But there is none, as Inferis had shot the last one out of the air.

When searched, there are only:
Six tarnished silver goblets worth 45 gp each and six tarnished silver plates worth 30 gp each sit atop the western table.


Round 4_____________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Round 3_____________

Ibrahim the Sand Sage_____
"My apologies Maxelmish. In my fervor to destroy my enemies, I did not see you were in the path of my swing. I shall be more careful in the future."
Eyes narrowing Ibrahim double his efforts at smashing the skull
He connected, shattering an already injured skull.

Inferis 'al Marris_____
Inferis levels her wand at the skull attacking her, "This is getting a little old. Why don't you just go away!"
use wand of magic missiles on skull in H13. The missile damaged the skull, but it’s still up and flying around.

Cerastes_____
A skull manages to get by the big man's guard and bloodies his lip but undaunted the oracle catches it squarely on the backswing sending boneshards flying..
He shattered a skull as it swooped on him.

Ra-Khefer_____
Ra swung on a skull.
Dwarven Waraxe: 1d20 + 5 ⇒ (8) + 5 = 13 But missed.

(npc) Max_____
Max shot at a skull.
Crossbow shot: 1d20 + 5 ⇒ (1) + 5 = 6 But dropped the crossbow.

Enemies__________

Beheaded slam attack vs Inferis: 1d20 + 2 ⇒ (5) + 2 = 7 for a possible 1d2 ⇒ 2 slam damage.
Beheaded slam attack vs Ibrahim: 1d20 + 2 ⇒ (2) + 2 = 4 for a possible 1d2 ⇒ 2 slam damage.


Alright, first things first. Has the treasure been disposed of/divided up to everyone's satisfaction?


Oy, I really need a vacation to recover from Paizocon...


The creature doesn't react to Celest's movement.


Round 5__________

Players act in order of posting, enemies will go last.

The Obscuring Mist reduces visibility to 5 feet, and partial concealment (20% miss chance). Beyond that is Total concealment (50% miss chance).

The room is now filled with Darkness spells, giving a 20% miss chance to those with normal vision. The darkness and mist gives Total Concealment (50% miss chance) to those with normal vision.

TACTICAL SITUATION


Round 4__________

Karthak Ironbreaker_____
How many attacks does Karthak have exactly? (I'm back btw)
As far as I can tell you have one attack and one possible AoO per round.

Arthas Sword of Ragathiel_____
Arthas takes another wild swing with his blessed bastard sword.
But misses just as wildly.
Growling in frustration the paladin throws a mean left hook.
Cestus of Fury!: His left slams into a Tiefling jaw and laid him out flat.
"Hummm, hitting fiends in the face may not kill them as effectively, but it is most satisfying. How does a name change to the Fist of Ragathiel strike you?"

Jokum of the Breakbones_____
Jokum parries blow after blow, turning just in time to see the glowing tiefling take a swing at Voren. "Back off, hell-spawn!" And he hacks the glowing tiefling down.
As the blade cuts into his opponent, he bellows, "For the love of the trees, you f%#~ing Tentak, at least stop the one that's escaping!"
*sigh* Not quite.

Karthak Ironbreaker_____
Karthak slashes again at the tiefling in front of him then, noticing the runaway tiefling, he tries to hack him to pieces before he can warn the other occupants of the tower.
Normal attack against #3: But he missed.
AoO vs 16: But near blind in the fog, he hacked the legs out of the messenger.

lavdi_____
Iavdi notices the tiefling running away, but cannot get to him in order to stop him.
Seeing her strike not take down her target, she swings at that same one again as the enemies surrounding her all strike her armor.
She swung again, but lost her target in the fog…

Jokum of the Breakbones_____
Tentak growls, apparently sick of Jokum's needling, and lunges at the fleeing tiefling as he passes.
He hit, taking a chunk of flesh out.

Voren the Outsider_____
Free Action: 5 foot step to G13
Standard Action: Cast the Slumber hex on tiefling 11. Target is asleep for 4 rounds. Will Save DC 15 negates.
Will save vs DC15: 1d20 + 2 ⇒ (5) + 2 = 7 Fail. He falls asleep.

Arthas Sword of Ragathiel_____
"Dakota! Bring him down!"

Lisandra Elsinore_____
Assessing the situation, Lisandra decides it best to reinforce her companions rather than engage; lifting her arms upward, she whispers a prayer "La grâce de Sarenra vous guérir."
Selective Channel: 3d6 ⇒ (3, 1, 2) = 6
Crap roll, but Iavdi, Voren, Karthak and Jokum get 6HP, plus an additional 5HP for Jokum via Life Link

Dakota Bloomingdale_____
Throwing caution to the wind for once, Dakota strikes the opponent on her left side, hoping to bring it down as per Arthas' request! (16)
Between Karthak, the badger and Dakota, the tiefling messenger is cut down in several pieces.

Enemies__________

Red 3 attacks Karthak.
miss chance: 1d100 ⇒ 91 normal.
Shortsword attack: 1d20 + 3 ⇒ (6) + 3 = 9 for a possible 1d6 + 1 ⇒ (2) + 1 = 3 piercing damage.
Red 4 moves, attacks Iavdi
miss chance: 1d100 ⇒ 74 normal.
Shortsword attack: 1d20 + 3 ⇒ (5) + 3 = 8 for a possible 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.
Red 6 moves, attacks Iavdi
miss chance: 1d100 ⇒ 32 normal.
Shortsword attack: 1d20 + 3 ⇒ (9) + 3 = 12 for a possible 1d6 + 1 ⇒ (1) + 1 = 2 piercing damage.
Red 7 attacks Iavdi
miss chance: 1d100 ⇒ 24 Auto miss!
Red 9 attacks Jokum
Shortsword attack: 1d20 + 3 ⇒ (8) + 3 = 11 for a possible 1d6 + 1 ⇒ (3) + 1 = 4 piercing damage.
Red 10 moved up to Arthas.
Shortsword attack: 1d20 + 3 ⇒ (1) + 3 = 4 But manages to stab himself in the foot amusingly.
Red 11 snores gently.
Red 15 moves, attacks Jokum
Shortsword attack: 1d20 + 3 ⇒ (16) + 3 = 19 for a possible 1d6 + 1 ⇒ (1) + 1 = 2 piercing damage.


Now I just need a vacation to recover from Paizocon.


Round 6_____

Players take their turn in order of posting. Enemies will go last.

TACTICAL SITUATION


Round 5_____

Carilain Riveroak_____
"Do they freeze?" Carilain asks as he strikes at the demonic foe.
But Grimstar missed wildly.

Kyra Greenstar_____
"Surround it and bring it down! We must concentrate on them one at a time!" With that advice, Kyra spins around the vermlek into a flanking position with Carilain to allow Thetin a better position as well! She tries to attack as she glides around the demon, but her foot slips on an errant piece of rubble and her blade soars well over the demon's head...

Kelden Sunblade_____
He struck at the monster again, calling out as his did so. His slash was high and wide.
He stepped across from Thetin to make sure he was close to Kyra, the creature had obviously taken a liking to trying to destroy her.
more next round! they have DR5 cold iron/good
So when the first creature went down, I assume its scythe was left on the body?
That is correct. The new body has its own scythe.

(npc) Thetin Dorvas_____
He lashed out with Radiance, but missed.

(npc) Alessie_____
Alessie shot at V1, but again the arrow just stuck in its flesh uselessly.

Enemies__________

V1_____
The creature ran his tongue around his lips. ”You need a bit more red…” It said as he followed Kyra around and struck at her again.
Scythe attack vs Kyra: 1d20 + 10 ⇒ (9) + 10 = 19 for a possible 2d4 + 6 ⇒ (3, 2) + 6 = 11 slashing damage.
V3_____
The bloated creature threw its hands up and screamed to the sky. Several purplish summoning portals shiver into view.

DM:

Vermlek 1: 48
Vermlek 3: 48


I need a vacation to recover from Paizocon.


Yes, but they were worn by guys.


Ugh. I need a vacation to recover from Paizocon.


Round 4___________

Players go in order of posting, enemies will go last.

TACTICAL SITUATION


Round 3___________

Notorious Flynn Ryder_____
"Come on! Someone crack this oversized metal egg!"
Attack with cold iron spear: The spear strikes sparks as it skittered aside from the metal monsters hide. Flynn's weapon skids along the robots metal skin once more. but he provides a +2 flank bonus to his companions.
"Hurry up before it b@%*& slaps us to death with its little tentacle arm . . . thingies."

Lilly Peregrine_____
Wincing as the robotic arm slams into her gut, knocking the breath out of her, Lilly stands opposite Flynn, using his strike to help gain a tactical advantage against the construct as she swings her sword.
But her blow misses entirely.

Elise Emeria_____
"Everyone back up from that thing, so the Doc can lob his bombs!"
Elise attempts to aid Thomas's attack against the robot, then takes a step away from it to G8.
Aid Another: 1d20 ⇒ 17 Success!

Lilly Peregrine_____
I will take a 5 ft step back, if available.

Notorious Flynn Ryder_____
Me too

Doctor Rhaym_____
"Bomb's away! Shouted Doctor Rhaym as he let fly.
Bomb throw: 1d20 + 3 ⇒ (4) + 3 = 7 Missed the direct hit, but got him with the splash, 5 points of fire damage.
"Blast it!" He swore at the horrible throw.

Celest Slysword_____
After reloading (move), Celest takes her shot.
Crossbow: 1d20 + 4 ⇒ (8) + 4 = 12 But her shot skipped off the metal monsters hide.

Celest Slysword _____
"Sorry, Flynn!"

(npc) Thomas_____
Hammer attack: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 But his hammer bounced off the metal beasts hide.

Enemies__________
Malfunctioning Repair Drone_____
The central eye whips around again to stare at Flynn, then Lilly as it shrilled static. Its central body jolted forward and spun around until one of its arms is able to attack all of the people around it.
Slam attack vs Flynn: 1d20 + 4 ⇒ (12) + 4 = 16 for a possible 1d4 + 2 ⇒ (1) + 2 = 3 bludgeoning damage.
Slam attack vs Thomas: 1d20 + 4 ⇒ (11) + 4 = 15 for a possible 1d4 + 2 ⇒ (1) + 2 = 3 bludgeoning damage.


Off to Paizocon! Back Monday-Tuesday.


Off to Paizocon! Back Monday-Tuesday.


Off to Paizocon! Back Monday-Tuesday.


Off to Paizocon! Back Monday-Tuesday.


Off to Paizocon! Back Monday-Tuesday.


Off to Paizocon! Back Monday-Tuesday.


Ereviss: I judged that you had to be within 10-15 feet of where the letters are being written on the walls. There are two targets now.


Off to Paizocon! Back Monday-Tuesday.


Off to Paizocon! Back Monday-Tuesday.


All right boys and girls, fair warning here.
This Adventure Path is notorious for taking a sudden left turn out of the Riddleport area, and despite the friends, contacts and enemies you may have made here, it is unlikely you'll be back.


Zephram wrote:
In terms of reward, would Zephram be able to get a little time with the Cyphermages and showing him a few spells (that he can convert into alchemical forumlae)

Yes, you certainly can.


Grimstar to Carilain, over...:

Mas... Carilain! I think they have medium resistances to elements, magic and weapons! But I think thats only when they're surrounded by the dead flesh of their enemies! If you can catch them when they're out of their flesh, they are far more vulnerable!
Ready an attack when they are very damaged; when they exit their flesh, let me cleave them!


There are a couple of pilings at (E,7) and (E,12) that stretch up ten feet overhead.

UPDATED TACTICAL MAP


There are a couple of pilings at (E,7) and (E,12) that stretch up ten feet overhead.

UPDATED TACTICAL MAP


Round 4__________

Players act in order of posting, enemies will go last.

The Obscuring Mist reduces visibility to 5 feet, and partial concealment (20% miss chance). Beyond that is Total concealment (50% miss chance).

The room is now filled with Darkness spells, giving a 20% miss chance to those with normal vision. The darkness and mist gives Total Concealment (50% miss chance) to those with normal vision.

Red 12 is glowing like a lamp, no miss chance attacking him.

TACTICAL SITUATION


Round 3__________

Karthak Ironbreaker_____
Karthak moves to I-11/12 and attacks the tiefling engaging Voren. Using shield so AC21 thanks to protection from evil
1d100: 1d100 ⇒ 22 Normal attack.
Karthak hits for light damage.

Lavdi_____
Move action, get Blind Fight from Warsighted. Then attack.
She hits Red 7 for a lot of damage, but he’s still fighting.

Arthas Sword of Ragathiel_____
Arthas takes a 5 foot step to the east into the G colum
Radiance slices through the air in a mighty one handed overhand chop!
But he missed. But the dust, mist, shadows and light ---and a poorly placed swing --- leave #5 uninjured . . .
The holy rune inscribed cestus on Arthas's fist flashes out towards #8's face.
And Red 8 shatters under his cestus.

Jokum of the Breakbones_____
"AHAHAHAHA! Well struck, Arthas! You'll have me think well of paladins yet!"
5'-step to F-12, and attack the tiefling!
But he missed.

Voren the Outsider_____
Move Action: Move to F13
Standard Action: Cast the Slumber hex on tiefling 5. Target is asleep for 4 rounds. Will Save DC 15 negates.
Will save: 1d20 + 1 ⇒ (16) + 1 = 17 Saves!

Lisandra Elsinore_____
Full move to H14, and Life Link with Jokum. From this position, I can hit just about everyone with an energy burst next round as well.

Dakota Bloomingdale_____
Dakota moves to Iavdi's side to protect her.
Aid Another defensively, +4 to Iavdi's AC if successful:
Miss chance: 1d100 ⇒ 13 But her efforts are lost in the darkness and fog…

Jokum of the Breakbones_____
Pushing Tentak because technically they're "outsiders": 1d20 + 5 ⇒ (13) + 5 = 18
"Where are you, you stupid badger?! I thought my ancestors sent you as aid!"
The badger's snout appears around the edge of the doorway, and he snuffles, looking on at the melee in astonishment.

Enemies__________
Red 3 Double moves to make contact with Karthak.
Red 4 moves, attacks Iavdi
miss chance: 1d100 ⇒ 76 Normal attack.
Shortsword attack: 1d20 + 3 ⇒ (17) + 3 = 20 for a possible 1d6 + 1 ⇒ (5) + 1 = 6 piercing damage.
Red 5 attacks Arthas
Shortsword attack: 1d20 + 3 ⇒ (1) + 3 = 4 Fumbles, hits self in foot.
Red 6 moves, attacks Iavdi
miss chance: 1d100 ⇒ 51 Normal attack.
Shortsword attack: 1d20 + 3 ⇒ (15) + 3 = 18 for a possible 1d6 + 1 ⇒ (6) + 1 = 7 piercing damage.
Red 7 attacks Iavdi
miss chance: 1d100 ⇒ 74 Normal attack.
Shortsword attack: 1d20 + 3 ⇒ (8) + 3 = 11 for a possible 1d6 + 1 ⇒ (1) + 1 = 2 piercing damage.
Red 9 attacks Jokum
Shortsword attack: 1d20 + 3 ⇒ (13) + 3 = 16 for a possible 1d6 + 1 ⇒ (3) + 1 = 4 piercing damage.
Red 10 moved up to the sleeping Red 16 and kicks him awake.

Infernal language:

”Get up you stain on my ass! Run! Go get reinforcements!”

Red 11 moves, attacks Jokum
Shortsword attack: 1d20 + 3 ⇒ (12) + 3 = 15 for a possible 1d6 + 1 ⇒ (3) + 1 = 4 piercing damage.
Red 12 moves, attacks Voren.
Shortsword attack: 1d20 + 3 ⇒ (8) + 3 = 11 for a possible 1d6 + 1 ⇒ (6) + 1 = 7 piercing damage.
Red 15 moves, attacks Jokum
Shortsword attack: 1d20 + 3 ⇒ (10) + 3 = 13 for a possible 1d6 + 1 ⇒ (3) + 1 = 4 piercing damage.
Red 16 ; having been kicked awake, he stands up as a move action, salutes his boss, then moves towards the exit.
Both Karthak and Dakota have an Attack of Opportunity on Red 16 as he moves by them. (20% miss chance in fog for Karthak, 50% miss chance for Dakota in fog and darkness).


Round 5_____

Players take their turn in order of posting. Enemies will go last.

TACTICAL SITUATION


Round 4_____

Kelden Sunblade_____
He dropped the wand and drew his scimitar brining the blade to bear against his opponent.
They are a Demon called a Vermlek. They burrow into Dead bodies! He called out as he swung.

Kelden:
He realized, glancing about the battlefield, the presence of a dozen or so shallow graves were going to serve the enemy well.

He swung and missed.
Then his spiritual weapon swung and hit for minor damage before it faded away.

Kyra Greenstar_____
She slips beneath the scythe for a riposte strike, but her ineffective parry throws her own attack off. "Thetin, hurry! I do not know how much longer I can hold off this thing!" She maintains her position flanking with Kelden to leave an opening for Thetin and Carilain!
Free Action - Maintain Battle Dance. Swift Action - Arcane Strike. Standard Action - Attack and miss. -1 BP. She swung and missed.

Carilain Riveroak_____
Carilain moves in to attack the remaining husk. (Move to E-4) He looks for an opening, then attacks with the eager Grimstar. The fact that Vermlek are demon-spawn is not lost on the sentient weapon.
He hit for moderate damage!

Thetin Dorvas_____
Thetin scowls as the Vermleck escapes but quickly focuses his attention on the remaining opponent. He quickly runs up and joins his comrades in attacking the enemy.

He swung, but the verminous flesh of the creature fended off his blow.

(npc) Alessie_____
Alessie shot at V1, but the arrow just stuck in its flesh uselessly.

Enemies__________
V1_____
V1 adopts a defensive stance, then channels negative energy to heal itself and its buddies. Its wounds heal quite a bit.
V3_____
A horribly bloated husk of a dead paladin of Iomedae stood up out of a shallow grave. It channels negative energy to heal itself and its buddies. V1 wounds heal all the way up now.

DM:

Vermlek 1: 48
Vermlek3: 48


The last book that you could not understand was a slender journal, written in elven script, but in a language unknown.
The resources of the Cyphermages are very useful in cracking the language and encypherment protecting it's contents.

A character who reads the journal learns first of Shindiira’s (the writer) excitement at being accepted into House Azrinae, and then eventually her frustration and finally hatred for Depora.
Nolveniss is mentioned by name several times as well; Shindiira is quite explicit in the ways in which she plans to use him as her consort once she returns to him in Celwynvian with a large amount of noqual and akatas to show him her power.
The last dozen entries display a dramatic shift in tone, becoming an almost scientific list of observations of the strange meteorological effects that preceded the falling star, the impact itself, and developments afterward.
It's strange; almost as if these black elves actually CAUSED the island to be hit by the falling star...
You can use these entries to piece together much of what’s been going on over the past few days on the island.
More importantly, the journal mentions several times an ominously titled event or object called an “Armageddon Echo”...

Knowledge:Nobility or Knowledge:History DC18:

The knowledge that the 'drow' have a strong presence in the ruined elven city of Celwynvian comes as something of a shock.
While the borders to this ancient city have been closed by the elves of the region for some time, they had, until now, done an excellent job at hiding the exact reasons for the closure.
That the drow have such a strong presence in the ruins raises many questions.
You wonder if that strange elf, Kwava?, that has been hanging around your activities in Riddleport would be interested.


For rescuing the Cyphermages, each PC is granted a single magic item of no more than 2,000 gp from the Order's stores.
For rescuing the Goldhammer expedition dwarves, the Gas Forge offers to craft noqual weapons or armor for you at greatly reduced prices (if you provide the noqual).
For rescuing Clegg Zincher and his boys, his underboss sends over 5,000 gp worth of pearls and gems.
Slyeg blames Zincher, you, and both of you together as a conspiracy for the loss of his men, and sets a bounty of 1000 gp for each of you (dead or alive).

All of the crimelords of Riddleport want access to the skymetal found on Devil's Elbow. Clegg talks big, but he can only come up with 4-5 pounds worth.
What do you do with your 53 pounds of Noqual Skymetal? Sell it? Keep it? Give it to someone? If you decide to keep it, and it becomes known, the Crimelords may send people to take it from you...


DENOUEMENT

Returning up the narrow cliff pathway, you sneak back into camp without any trouble.
The next day is a normal one, as far as being trapped in a camp with several hostile factions (and one allied), surrounded by monsters that attack once in a while and commanded by a mob boss who might turn on you any second.

The next evening, Clegg went down to the caves as he did every night, but this time he came back up and shouted for his loyal men to come down there with him.
He spends the next few days alternately searching the caves, or accusing the rest of the camp of thievery and trying to search everyone. His lack of success at either sends him into a raving fit, and he retreats to his tent refusing all further contact.

Unable to think of anything else to do, and their supplies dwindling, the rest of the camp votes to have somebody (you) go down to the defunct lighthouse and fix it enough to attract a passing ship.

You fight your way through Akata, those little micro lizard swarms, and the deadly weird Moonflowers down to the old lighthouse. There they fixed the lens and started a fire. A passing ship saw the signal and sent a boat to pick you up.

Hiring the empty ship to pick up the other survivors, you manage to rescue Clegg's crew, the remnants of Avery Slyeg's men, the Dwarves of the Goldhammer expedition and of course the two remaining Cyphermages.


After being given the all clear by the Nixie, Spinnaker Jon allows those interested to go ashore in the ships boats.
Kaskus Kiel met with Spinnaker Jon and Bryson, and extended the invitation of Chief Ixawhani to come to a feast in their honor this evening.

Anyone going ashore is met by several locals willing to act as guides, and they also know a smattering of the Common language; enough to communicate mostly.


Ghirrak:

Under the sapphire blue waters, the sun-bronzed figure of Lavinia Vanderboren barreled into you like a torpedo, her lips hungry for yours...

Sunny:

While you are swimming around with the native kids, you see Ghirrak off in the distance underwater embracing a woman tightly.


Thundering down the boardwalk, you encounter the intersection where the first dock you need to secure branches out into the bay. A platoon of the pirates is here getting ready to receive the next ship. Seeing you coming, they drop everything and get ready to fight.

Round 1_________

There is no surprise. Players act in order of posting, enemies will go last.

TACTICAL SITUATION


Round 3_____________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Round 2_____________

Inferis 'al Marris_____
After dodging the skulls, Inferis fires her wand at the skull again.
use wand of magic missiles at the same skull again. The skull shatters.

Ibrahim the Sand Sage_____
Ibrahim again attempts to smash the skull in K13
But he missed wildly, clocking Max instead.

Cerastes_____
Barely feeling the skulls attacks through his heavy armor the oracle continues to smash skulls.
Warhammer smash: And he obliterates a skull.

(npc) Max_____
Max tried to hit a skull, but missed.

Ra_____
Ra tried to hit a skull, but missed.

Enemies__________
Beheaded slam attack vs Inferis: 1d20 + 2 ⇒ (11) + 2 = 13 for a possible 1d2 ⇒ 2 slam damage.
Beheaded slam attack vs Cerastes: 1d20 + 2 ⇒ (17) + 2 = 19 for a possible 1d2 ⇒ 2 slam damage.
Beheaded slam attack vs Ibrahim: 1d20 + 2 ⇒ (1) + 2 = 3 but crashes into another skull for 1d2 ⇒ 2 slam damage.
Beheaded slam attack vs Ibrahim: 1d20 + 2 ⇒ (2) + 2 = 4 for a possible 1d2 ⇒ 1 slam damage.


TACTICAL SITUATION


DM rolls:

Ag will save: 1d20 + 6 ⇒ (18) + 6 = 24
Er will save: 1d20 + 3 ⇒ (3) + 3 = 6
Ys will save: 1d20 + 4 ⇒ (13) + 4 = 17
Xi will save: 1d20 + 3 ⇒ (16) + 3 = 19
Ke will save: 1d20 + 6 ⇒ (10) + 6 = 16

Both Kendra and Ereviss stagger as if struck. The letter 'E' forms next to the 'K' in flowing blood. In another section of the cellblock blood oozes out of the wall to form a letter 'E'.

Kendra and Ereviss:

You take 2 points of Wisdom damage.
Anyone whose name is partially written on the wall is seized with the idea that his soul or sanity is being “stolen” by having his name appear on the wall, and that by destroying the bloody words, he can
regain his lost Wisdom.


TACTICAL OVERVIEW

Ereviss:
You're too far away to use a Haunt Siphon right now, and there are no partially filled Haunt Siphons; they're all one shot items.


Round 3___________

Players go in order of posting, enemies will go last.

TACTICAL SITUATION


Round 2___________

Celest Slysword_____
"Dammit Tom get outta the way!"
crossbow (robot slayer into melee): But she completely missed.

Lilly Peregrine_____
Lilly will move to area J5, tactically waiting to see if Thomas moves to flank before striking out with her blade at the robotic opponent.
But she completely missed.

Notorious Flynn Ryder_____
"Hey hey hey! Don't shoot at us Celest! We're on your team! Remember!"
Flynn sticks to his plan and tries to drive his cold iron spear into the clockwork horrors guts.
But his spear only gives off a shower of sparks as it deflected off the metallic skin of the creature.
"Oh for the love of! We had a good plan people! . . . Did we royally piss off the goddess of luck or something!?"

Elise Emeria_____
Elise also tries to distract the malfunctioning repair bot with her longspear to help Flynn. Moving to H7
Aid Another (Flynn's Attack): 1d20 + 0 ⇒ (9) + 0 = 9
But she failed.

Notorious Flynn Ryder_____
Flynn moved to H5

Doctor Rhaym____
Doctor Rhaym held back, swearing under his breath at the people crowding his target zone.

(npc) Thomas_____
Hammer attack: 1d20 + 3 ⇒ (16) + 3 = 19 Hit! for 1d6 + 3 ⇒ (2) + 3 = 5 bludgeoning damage.

Enemies__________
Malfunctioning Repair Drone_____
The central eye whips around to stare at Flynn, then Lilly as it shrilled static. Its central body spun around until one of its arms is able to attack all of the people around it.
Slam attack vs Flynn: 1d20 + 4 ⇒ (6) + 4 = 10 for a possible 1d4 + 2 ⇒ (3) + 2 = 5 bludgeoning damage.
Slam attack vs Thomas: 1d20 + 4 ⇒ (9) + 4 = 13 for a possible 1d4 + 2 ⇒ (4) + 2 = 6 bludgeoning damage.
Slam attack vs Lilly: 1d20 + 4 ⇒ (20) + 4 = 24 for a possible 1d4 + 2 ⇒ (2) + 2 = 4 bludgeoning damage.
...Crit confirm?: 1d20 + 4 ⇒ (12) + 4 = 16 for a possible extra 1d4 + 2 ⇒ (1) + 2 = 3 bludgeoning damage.


Kelden: Go ahead and have your selects message me.


Round 3__________

Players act in order of posting, enemies will go last.

The Obscuring Mist reduces visibility to 5 feet, and partial concealment (20% miss chance). Beyond that is Total concealment (50% miss chance).

The room is now filled with Darkness spells, giving a 20% miss chance to those with normal vision. The darkness and mist gives Total Concealment (50% miss chance) to those with normal vision.

TACTICAL SITUATION


Round 2_____

Lisandra Elsinore_____
Bless should still be up from the previous battle correct?
Correct.
Move to L10, cast Cure Wounds on Jokum... if Arthas was hit for any damage, she'll transfer 5 HP to him.

Karthak Ironbreaker_____
Karthak moves to L8-9 and cast protection from evil on himself. Lasts 4 minutes.

Dakota Bloomingdale_____
Dakota moves to Arthas' left side and casts Glitterdust aimed at enemies no. 12, 13 and 14.
DC 15 Will save to negate blindness
Will save 12: 1d20 + 1 ⇒ (18) + 1 = 19 Save!
Will save 13: 1d20 + 1 ⇒ (2) + 1 = 3 Fail! Blinded.
Will save 14: 1d20 + 1 ⇒ (17) + 1 = 18 Save!

Lavdi_____
Move to K9, cast Obscuring Mist

Arthas Sword of Ragathiel_____
Arthas charges in with Radiance held two handed. The cold iron blade glowing a holy nimbus in the mist. targeting lucky number 14, Blap!
He beheads Red 14 with a flash of golden light.
AC is now 21.
Arthas is not blinded by the Glitterdust.

Jokum of the Breakbones_____
Charging number 13, staying on the south of the cloud of mist!
Attack, Charge and Blee: Jokum hits and kills Red 13.
Jokum is not blinded by the Glitterdust.

Voren the Outsider_____
Move Action: Move to H12
Standard Action: Cast the Slumber hex on tiefling 16. Target is asleep for 4 rounds. Will Save DC 15 negates.
#16 Will save vs hex: 1d20 + 1 ⇒ (13) + 1 = 14 Fail! Asleep.

Enemies__________
Red 3, Cast Darkness
Red 4 casts Darkness
Red 5 moves, attacks Jokum
Shortsword attack: 1d20 + 3 ⇒ (17) + 3 = 20 for a possible 1d6 + 1 ⇒ (2) + 1 = 3 piercing damage.
Red 6 moves, attacks Iavdi
miss chance: 1d100 ⇒ 40 Normal attack.
Shortsword attack: 1d20 + 3 ⇒ (19) + 3 = 22 for a possible 1d6 + 1 ⇒ (3) + 1 = 4 piercing damage.
Red 7 moves, attacks Iavdi
miss chance: 1d100 ⇒ 55 Normal attack.
Shortsword attack: 1d20 + 3 ⇒ (18) + 3 = 21 for a possible 1d6 + 1 ⇒ (6) + 1 = 7 piercing damage.
Red 8 moves, attacks Voren
miss chance: 1d100 ⇒ 10 Fail! Lost target in the mist.
Red 9 moves, attacks Jokum
Shortsword attack: 1d20 + 3 ⇒ (19) + 3 = 22 for a possible 1d6 + 1 ⇒ (6) + 1 = 7 piercing damage.
Red 10 casts Darkness.
Red 11 moves, attacks Jokum
Shortsword attack: 1d20 + 3 ⇒ (6) + 3 = 9 for a possible 1d6 + 1 ⇒ (3) + 1 = 4 piercing damage.
Red 12 casts Darkness.
Red 15 moves, attacks Jokum
Shortsword attack: 1d20 + 3 ⇒ (6) + 3 = 9 for a possible 1d6 + 1 ⇒ (2) + 1 = 3 piercing damage.
Red 16 Asleep.

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