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Spectral Dragon

DM-Camris's page

3,994 posts. Alias of Camris.


1 to 50 of 3,994 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Sylvianna shoots Drow E down with a good shot. She missed with the second one.

Sunny moved over to the other one at (M,5). Burian is at (D,8).

Round 4__________

Players take their turn in order of posting, enemies will go last.


Round 3__________

Eyes locked on her hated enemy, Sylvianna sends two more arrows streaking towards the drow facing Liz, both shots grazing ones, but striking sensitive spots.
The drow flinched at the hits, but continued to fight.

Liz strikes out with both blades at the elf before her.
The drow flinched even more at Liz’s attacks, but continued to fight.

Zane Argentus_____
Grabbing a scroll Zane reaches out to touch the embattled drow.
But he failed to touch him, so his Reduce spell remains charged in his hand.

Moving to place the drow between herself and Zephram, Nakoda continued pressing the attack.
But the drow managed to parry her attack.

Zephram Taranis_____
Zephram’s thrust is true, and did critical damage to the drow’s stomach, sickening him for a round.

DM only:

Drow soldier D:5
Drow soldier E:4

Round 5__________

Players take their turn in order of posting, enemies will go last.


Round 4

Continuing to be quite random and spontaneous, Suny again disappears before the marauding monster's eyes.... Only to pop back into view on the other-side of the flailing creature.
Appearing next to Slaad 3, she levels an easy kidney punch hard enough that blood flew from its nostrils.
Basically... any splintered bit of wood close to hand?
Yes, there are pieces of driftwood of varying size laying about your feet in the sand.

(npc) Ghirrak______
Ghirrak, focused on the Slaad, continued to rapidly punch into the Slaad.

Bryson Deepwinter_____
Bryson-Dire Cat Rakes the grappled slaad. He then continues to tear into the monster with fang and claw, using his grapples to pin it.
Using his grapple to hold it in place, Bryson shredded the Red Slaad into bloody strips, despite its unnatural resistances. It is quite dead and vanished in a puff of rancid smoke.

(npc) Marius_____
Marius attacked the Green Slaad, but failed to penetrate it’s hide.

(npc) Burian_____
Burian approached the Green Slaad, but stopped when it threatened Lavinia.

(npc) Devon_____
Devon approached the Green Slaad, but stopped when it threatened Lavinia.
Annie and the Jade Falcons hesitated to attack when the Green Slaad threatened Lavinia.


The Green Slaad batted Marius back twenty feet to crash into a dune. Then it threatened Lavinias throat with its claws.
”You! Witch!” It shouted at Liamae. ”Lift your infernal curse on me! I will be free, or your benefactor will be in two pieces!” It shouted in a terrifying basso.

DM only:

Slaad 2 (Green): 103

I left IM messages with Marius and Devon, but no response. I don't think they're coming back.

Brin wrote:
He turns to the asylum staff. "Get his files and anything that can help. We are permanently discharging this patient."

The orderlies just stood there with thuggish unconcern.

"Hey buddy, we don't work for you." They sneer.
Doctor Habe scuttled backward until he hit the back wall.
"I'm sorry, I'm sorry!. I honestly had no idea that the man would react in such a manner!"

Rafael: At this point, spraying Holy Water on Grayst only gets him wet and unhappy, nothing else.
Korbin: With your skill and plenty of companion aid-another help, plus the peculiar abundance of heavy leather straps here in the asylum, you have no problem securing even the strength of a maddened proto-ghoul.

Heal or Knowledge:Religion DC10:

It's too late for Grayst. His transformation into a Ravenous Ghoul has gone too far.

Heal or Knowledge:Religion DC15:

It's not too late for Grayst. His transformation into a Ravenous Ghoul is not yet complete, awaiting only his consumption of human flesh.

Heal or Knowledge:Religion DC20:

It's not too late for Grayst. His transformation into a Ravenous Ghoul is not yet complete, awaiting only his consumption of human flesh.
There are rumors of a cure.
One possibility is the hag coven who dwell in the Whisperwood to the south, who make an amusing practice of turning men into undead and back again.
Another is the Necromancer who experiments in the burial mounds of Leb's Tors to the East.

Heal or Knowledge:Religion DC25:

It's not too late for Grayst. His transformation into a Ravenous Ghoul is not yet complete, awaiting only his consumption of human flesh.
His only chance is if you can find the alpha of the one who infected him in the first place and end him. He'll need to be stabilize with Restorations in the meantime however.

Max prowled around the room stealthily, then turned to give you all two thumbs up.

Those of you with experience in archaeology and those whose deific patrons deal with the dead know that this was the preparation room, where mummification was practiced on the recently dead.
The two brass urns are empty now and weigh 200lbs each.
There are two other exits out of here, one North and one East.

Looking around the corner, the hallway beyond is empty. You see it extend well beyond your sight as it bends around to the left a hundred yards away.
When you touch your brown stripe card to the plate, the 'Locked' sign blanks and the door give a loud clunk. When you touch your hand (or even a finger) to it, the door sucks open into the ceiling.

The air in this room seems to buzz and hum with energy.
Strips of glowing rectangles light the room from above, while strange
flickering windows line the east and west walls.
A large glasstopped circular table sits in the middle of the room. To the north sits a large metal desk covered with blinking lights, while a
humming pillar of purple-and-black metal stands nearby, its sides flashing with tendrils of violet energy.
A single golden panel flashes with a soft but incessant light on the side of this pillar.
A thick layer of dust coats everything, diffusing the lights shining from the various surfaces, and many of the machines seem to be damaged, cracked, or otherwise ruined.


When you are ready, he steps outside and hails a cab for you.
Cramming yourselves into the four place seating, the driver cracks the whip and you jolt into motion.

Your journey takes you across the campus and down the crowded thoroughfare into the center of Lepidstadt.
The festival atmsphere is more pronounced here; clusters of people dancing, drinking, dancing and drinking, setting off expensive fireworks, and everyone chanting some variation of "Burn the Beast!".

As you are carried through the circle plaza, you see a huge pyre in the shape of a man—Lepidstadt’s famous Punishing Man—has been erected in the main circle outside the courthouse, and locals eagerly add fuel to the effigy in preparation for the Beast’s execution.

The carriage takes you to an upscale neighborhood, to a gated three story townhouse with a neatly trimmed lawn and flowerbed.

Christoph wrote:
I'm confused, didn't we just deliver those tomes to Dr. Crowl?

You delivered the trunk with the dangerous books to Professor Crowl, but one was withheld. That one "The Manual of the Order of the Palatine Eye" (you know, the one with the lock on it), was to be delivered to Judge Daramid.

In return she will bestow upon each of you the 100 platinum coins as your reward for your services in carrying out Doctor Lorrimor's final wishes.

Knowledge:Engineering DC14:

You think that the lightning zaps in the last room were probably due to the malfunctioning mechanisms to either side of the doorway and not in this odd complex in general. You saw the little nozzles turn wildly around, and the smell of ozone and burned metal were present there, but not here.

Round 1____________

Players take their turn in order of posting, enemies will go last.


You boot the door open to find...

Bookshelves line the walls of this small library.
Many of the tomes have been torn to shreds, and smoldering piles of ashes
fill the room with an acrid stench.
One small stack of books on a circular table seem to have escaped destruction.

Munching on a wad of yellowed pages is a seven foot tall, muscular fiend with a goatlike head, patches of filthy fur, and hoofed feet.

You lock eyes with it, and it snarls in preparation to charge you...

Knowledge:Planes DC16 or Knowledge:Religion DC15:

It is a Schir demon—also known as a Spite Demon.
One of the lowest ranks of demons, it has a strong attack with a halberd or gore, a moderate spell resistance and elemental resistances, DR5/cold iron or good, can summon others of its kind. But cannot teleport.

Round 3__________

Players take their turn in order of posting, enemies will go last.


Round 2__________

Liz attempts to tumble to 5-J behind the dark elf
But failed, and drew an AoO.
AoO vs Liz: 1d20 + 11 ⇒ (13) + 11 = 24 for a possible 1d6 + 3 ⇒ (1) + 3 = 4 damage.
Liz falls on her ass.

Nakoda _____
Nakoda began the Warchant as she turned to face the elf that had come in behind her, her pick already swinging at them to distract them from the greater threat that Was Zephram.
Move Action: Begin Inspired Rage +2
Standard Action: Aid Zephram: 1d20 + 10 ⇒ (4) + 10 = 14, (+2 to hit)

Zane Argentus_____
With remarkable speed and unerring accuracy, Zane's hand whips up, his cane swatting aside the bolt in midair before it can strike.
Locking eyes with the advancing drow, his own grin growing as the cocky expression on his enemy's face falters, the wizard rushes toward the enemy D, the noqual head of his cane glimmering with magic as it cracks the drow in the ribs.
He bats an otherwise perfectly shot crossbow out of the air, then hits the other drow with middling force.
Cane is enchanted as gloves of arrow snaring.

Zephram Taranis_____
With the Blur having timed out, he went for his Heroism (via Alchemical Allocation).

Zephram turns to face his new attacker, If he's as gullible as his bretheren, this should pull his attention away and leave him exposed...
Feint succeeds.
Zephram watches, Not quite certain that worked as I'd hoped it would... However... I can strike... now.
Zephram snaked his attack through the drows defense to score light damage to him.

Dropping both blades point down to stick in the ground, the lithe elven ranger launches her bow into the air with a swift flick of her foot, one hand darting out to catch it even as the other draws the first of two arrows from her quiver. With remarkable speed she fires at the drow nearest the fire.
She hits twice, dealing moderate damage both times.

Drow soldier D took a step to his right to avoid the flank, then attacked Zephram.
rapier attack: 1d20 + 11 ⇒ (18) + 11 = 29 for a possible 1d6 + 3 ⇒ (4) + 3 = 7 piercing damage.
Drow soldier E turned and attacked the softer looking target, Liz.
rapier attack: 1d20 + 11 ⇒ (4) + 11 = 15 for a possible 1d6 + 3 ⇒ (5) + 3 = 8 piercing damage.

DM only:

Drow soldier D:22
Drow soldier E:22

Suny, the one you're attacking is dead.

Your combined efforts (especially the tremendous hit put by Brin) finally kills the afflicted patient.

Perception DC25 or Heal DC20:

He's still alive though; you notice his injuries slowly regenerating.


Preparation Chamber
The air in this chamber is cool.
The walls and ceilings are tiled with stone, but the floor is hard-packed earth, giving the area an unfinished quality.
A long stone table rests against the western wall, flanked by two large brass urns.
A flight of steps ascends to the south (which you just came down), while two passages lead north and east out of the room.

It takes alcohol, fire or a half hour wait to be freed from the adherer.

A quick search of the chamber reveals it had been looted long ago.

The stairs continue down into the earth beyond.

Round 3__________

Cerastes releases the warhammer, leaving it stuck to the thing, and pulls his spear from its sheath on his back.
Cerastes landed a good hit with his spear.
Ref save: 1d20 + 1 ⇒ (20) + 1 = 21 And was able to pull the spear away again without it being stuck.

Inferis 'al Marris_____
Efreat screams, "This creature is not undead at all, but a monstrous former human, transformed by some vile sorcerous process into a monster known as an Adherer." Efreat decides to shift tactics and blast the creature with a black ray, "Kreash'roosh!"
move action: move to C5
standard action: cast ray of enfeeblement.
The strength sapping ray hit the Adherer, but it fizzled. No effect.

Ra yanks hard on his hammer to try to free it.
He managed to wrench it free!
He swung it again, but missed.

Max cocked his crossbow, fired but missed.

(npc) Ibrahim_____
Scimitar attack: 1d20 + 1 ⇒ (20) + 1 = 21Hit! for 1d6 ⇒ 3 slashing damage.
...Crit confirm?: 1d20 + 1 ⇒ (16) + 1 = 17Hit! for an extra 2d6 ⇒ (4, 1) = 5 slashing damage.

Ibrahim's critical slash swept cleanly through it's left arm, leaving Cerastes to stumble back free again.
Blood gushed freely from the stump, and the adherer slumped forward onto Ibrahim, dead.

Passing through the door, you see behind you there is another glass plate next to the door on the opposite side as well.

Proceeding down the corridor, you come to another metal door with a glass plate next to it. It shows the 'locked' symbol. The corridor doglegs to the right and continues on. Peering around the dogleg, you see another metal door thirty feet away.


When Cheshire holds up the plastic card with the thick brown stripe along one edge to the grey glass plate, the door next to it gives a deep and authoritative metallic 'Clunk'. The grey glass plate now shows a black circle with a red diagonal stripe through it.
No pushing or pulling on the door seems to affect it now.

While the nozzles and electrical surges in the broken side mechanisms harass you, you discover by trial and error that touching the brown card to the grey glass plate locks and unlocks the door.
Touching the plate with your hand (or even just a finger) while it was in the locked mode did nothing, but when it was just a grey glass plate, touching it caused the door to slide up into the ceiling, and touching it again closed the door again.

Revealed beyond is a long curving metallic corridor, brightly lit by ceiling panels.

You have two tasks to complete to fulfill the final wishes of Professor Lorrimor—returning the tomes from Professor Lorrimor’s chest to Dr. Montagnie Crowl at Lepidstadt University, and delivering the curious Manual of the Order of the Palatine Eye to Judge Embreth Daramid at her townhouse in the city.

When you decide to approach the door, you see it is heavy iron bound wood and has a thick but relatively simple lock.

Round 4

Players take their turn in order of posting, enemies will go last.


You know, now that you're closer, those blue slaads are actually a dark red...

Round 3_________________

Bryson Deepwinter_____
Bryson-Big Dire also moved closer to blue slaad #3 last round.
Corrected position.
Seeing the young tribes man torn to pieces in front of him seems to drive Bryson-Dire Cat into a frenzy as he lunges at the slaad with ripping claws and gnashing teeth that spark with magical energy.
Bryson-Dire Cat (Tiger) HP 59| AC 18 FF 17 Touch 11| Fort +7 Ref +3 Will +8| LLV, Scent| Str 20 Dex 12 Con 14| CMB +10 CMD 22| Spd 40
Claw: pounce, magic fang
Hit and grabbed.
Claw: pounce, magic fang
Missed wide.
Bite: pounce, magic fang
Hit and grabbed.

Ghirrak Ironfist_____
Ghirrak had actually gone after #3

Burian Faldaeral_____
Burian lashes out again from a distance at the red slaad - cutting and tugging with his hair.
He snarls "Drrrop..." as he yanks to topple the beast.
Burian’s hair lashed into the salad, cutting it and causing it to bleed. With a mighty yank, he toppled the Slaad to fall prone.

Again the plucky, tanned Elf lass seems to disappear before the marauding monster's eyes.... Only to re-appear behind the flailing creature.
Taking advantage of the creature being prone, she makes two deadly stabs into it. But it still lives!
"Get nets! Get poles!" Sunny calls out to the warrior types of natives who might be trying to enter the fray.

Ghirrak Ironfist_____
Flanking the creature with Bryson, Ghirrak unleashes a rapid series of strikes at his enemy.
The shocking series of blows deal serious damage to the red Slaad, and he falls back in surprise that something with no weapons can hurt him; sadly, he is being grappled by Bryson-cat.

(npc) Devon_____
Burian stepped up and with a flourish, beheaded the Slaad while it was down.

(npc) Marius_____
Marius fires a scorching ray at the green Slaad.
Caster Level Check: 1d20 + 6 ⇒ (7) + 6 = 13 His spell splashed to no effect.

Lavinia lunged at the remaining Red Slaad, but even grappled it evaded her blade.

Annie cast Prayer.

The Green Slaad teleported a little closer and telekinetically wrenched Lavinia away from her prey and into its clutches.
”Ha! My master will reward me well for this sweet prize! Farewell fools!” It crowed.
Just before it was hit by a green glowing aura from Liamae.
”What! I cannot teleport!” It shrieked.
”Nor will you ever now.” Replied Liamae cooly.
The other Jade falcons crashed the party at this point, attacking the Green Slaad who had their patron in it’s clutches.
Kaskus, who called lightning (fruitlessly as it turned out), Zan with his daggers and their leader Tolin with is two battleaxes all scored hits.

The last red slaad tried to break free from Bryson.
Break free from grapple: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15 It struggled fruitlessly.

DM only:

Slaad 2 (Green): 103
Slaad 3 (Blue): 2

Round 2__________

Players take their turn in order of posting, enemies will go last.


Round 1__________

Liz tries tumbling to 6-H behind the spider to flank with Stvlara
She makes it, easily avoiding the AoOs thrown in her direction.
She then stabs at the spider.
The spider twitches, curls up and dies.

In a blur of movement, Sylvianna drops her bow, drawing both of her shortswords and returning the spider's attack.
With the one in front of her down, she took a step to the left and inflicted three minor slashes on Red 1.

Zane Argentus_____
Zane takes a single step back, pointing a finger at the spider as he alters it's reality to one in which it is engulfed in flames.
The spider goes up in flames! It curls up and dies, the collapses into ash.

Zephram Taranis_____
With the others dead, Zephram studied the last one.
Move Action to start studied combat, 5' step in and attack..
Stepping up, he attacked and wounded it.

Nakoda _____
With Liz moving to assist Sylvannia, Nakoda had little choice about what to do in the matter, as she joined in the fight by moving to occupy the space that Liz had vacated, bringing her weapon to bear against the spider, so it would not be able to threaten the party.
She attacked and killed the last spider.

Before they could celebrate, a small crossbow bolt came in through the open doors behind you to hit Zephram in the butt for 1d4 + 1d6 ⇒ (1) + (1) = 2 piercing , precision and poison damage. Fort Save DC13 or Sleep.
Another shot came from beyond the smokey remains of the web fire to hit Zane for for 1d4 + 1d6 ⇒ (3) + (1) = 4 piercing , precision and poison damage. Fort Save DC13 or Sleep.
You see two Dark Elf soldiers grinning as they drop their crossbows, draw their swords and close with you!

There are two more doors at this end of the hallway that have not been investigated.

Investigating the creature reveals no equipment or cash, and while a Peryton body might have been valuable to a taxidermist, Arthas destroyed the value of the corpus.

Investigating this room, you realize it is a Conference room.
A long table engraved with a relief map of Mendev stands to the east in this long room. There used to be colored pins and little plaques representing military units and forces, but bloodspatters and violence has scattered them.
A half dozen Tiefling bodies in the same uniform as the guards downstairs lie scattered about the room, each bearing a gaping empty hole in the chest.
Amongst them are:
6 short swords,
2 daggers, Masterwork, alchemical silver
6 sets of studded leather armor
2 sets of silver officers insignia
and 260 gp worth of gold and silver coins.

Round 1_____________

Jokum of the Breakbones_____
"This is a peryton!" Jokum bellows. "A vicious killer--best to destroy it!" He looses an arrow at the beast and curses as it (presumably) goes wide.
He missed.
Then he drops his bow and draws the guisarme from his back.

Voren the Outsider_____
Voren shrieks in surprise as the creature comes out at them. He stares at the peryton, his eyes glowing green. The creature feels drowsy.
Using my slumber hex. Peryton will be asleep for 4 rounds. Will save DC 15 to negate.
Peryton Will save: 1d20 + 3 ⇒ (17) + 3 = 20 Shaking his head, the Peryton threw off Voren's influence.

Karthak Ironbreaker_____
Karthak curses and marches near Danua slashing at the monstrosity as he advances, noticing the creature is not a demon h whields his magical mace instead of his waraxe.
He hit it solidly.

AS the creature tried to gore her she raised her blade, which was previously hidden and laid her hand against the flat side as its horns impacted the blackblade. Her clawed toes dug in and she gave a guttural growl as she tore her blade free of its horns, jerking its head to the right before she focused her innate magic to enhance the blade.

Surprise evident on her face as she slashed with the blade in the following moment across the Peryton's body...
Fending off the creatures attack, Danua’s riposte caught the creature solidly, drawing blood.

She raised her hand trying to cast a spell to allow her to mark the creature but its head came back across and she lost her concentration. Cursing it before stepping back and making an opening for Arthas...

Voren the Outsider_____
Knowledge (arcana) for peryton's weaknesses: 1d20 + 10 ⇒ (20) + 10 = 30

You know the creature is somewhat resistant to nonmagical weapons, and is fond of tearing out the hearts of its victims with its gore attack. They are average intelligence and can understand speech, but are savage animals by and large.

Arthas stepped up and lashed out with Radiance, tearing through the antlers and skull with equal ease (Critical hit).

The Peryton collapsed, thoroughly dead. This battle is over.

Hm. Thought there would be more to this one…

At this point you have cleared the entire ground floor of the Grey Garrison Citadel, except for the locked door in the middle room. You're pretty sure it leads to a stairway up.

Cheshire wrote:
"Cheshire looks at the glass plate at his hand..."

Hunh? Did you do something with the glass plate?

Eyeballing the card, you see that the card is about two thirds the size of the glass plate.

Round 4__________

Players take their turn in order of posting, enemies will go last.

Round 3__________

Brindolfin Cloudcap_____
Brin's attack connected and he followed with an immediate toppling strike.
Brin slams Grayst to the ground prone.
Brin then hits Grayst again with another sweeping cut, charging it with psychic power.
He then puts a tremendous hit on Grayst while he’s prone with his soul blade.
"If you can stop this, I will not have to end you."

Rafael Morganis______
Rafael stands back, hoping Brin's attack has Grayst finally subdued.
delay for now

Midori Masaki_____
The madman's last swing drops Midori. (-9 hp)

Korbin Steelsoul_____
Grapple on Hit: 1d20 + 16 ⇒ (10) + 16 = 26
Korbin refuses the strike the man. His hair falls to the floor, crawling and forming almost rune-like circles beneath Grayst. With a flex of his core, the hair strikes upward, attempting to grab and subdue.
With Grayst prone, Korbin establishes a Grapple on him. But can he hold it?

Rafael Morganis_____
Rafael comes out of delay and touches midori...loh for loh: 2d6 ⇒ (5, 2) = 7
(npc) Alkaid______
Kick attack 1: 1d20 + 8 ⇒ (9) + 8 = 17 for a possible 1d8 + 3 ⇒ (6) + 3 = 9 bludgeoning damage.
Kick attack 1: 1d20 + 8 ⇒ (6) + 8 = 14 for a possible 1d8 + 3 ⇒ (7) + 3 = 10 bludgeoning damage.

Idril lashed out with her bladed scarf.
Bladed scarf flank attack: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 for a possible 1d6 + 2 + 2d6 ⇒ (4) + 2 + (1, 3) = 10 slashing damage.

In a perfect rage, he struggles to break free from Korbin’s grapple.
Break Grapple vs Korbin’s CMD of 21: 1d20 + 17 ⇒ (17) + 17 = 34
He ripped free from Korbin's hairy grasp and lunged to his feet!
Everybody still conscious gets an AoO on him as he does.

DM only:


Round 3__________

Players take their turn in order of posting, enemies will go last.


Round 2__________

The Oracle grunts from the solid blow and yells out in surprise, "The thing is stuck to me!"
Cerastes attack lands hard! But… he can’t draw his weapon back. It’s stuck to the creature!

Inferis 'al Marris_____
Inferis moves to the side of the room and enchants, "Flear'nar!" as a cone of fire washes over the undead.
move to C7 and cast burning hands
Unfortunately, the creatures natural magic resistance simply does not allow the fire to affect it this time.

Ra swung on the creature.
He hit solidly, but his hammer is now stuck on the creature!

(npc) Max_____
What manner of creature IS this? He shouted as he shot at the creature again.
crossbow attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18 Hit! for 1d6 ⇒ 3 piercing damage.

Knowledge:Arcana DC15:
You realize this creature is not undead at all, but a monstrous former human, transformed by some vile sorcerous process into a monster known as an Adherer!

The creature attacked Ibrahim!
Slam 1 vs Ibrahim: 1d20 + 6 ⇒ (16) + 6 = 22 for a possible 1d6 + 2 ⇒ (3) + 2 = 5 damage plus grab. Grab: 1d20 + 15 ⇒ (5) + 15 = 20 The creatures hand is stuck to Ibrahim!
Slam 2 vs Ra: 1d20 + 6 ⇒ (2) + 6 = 8 Miss.

DM only:


Cerastes ref save: 1d20 + 1 ⇒ (9) + 1 = 10
Inferis caster level check: 1d20 + 2 ⇒ (6) + 2 = 8

Despite Cheshire and Celest poking and prodding the door, it does not open. Celest cannot even find an opening to stick her lockpicks into.

You all hear a sparking/buzzing coming from some of the equipment along the walls, when suddenly a series of blue white webbing of lightning blazed through the whole room. Everyone here takes 2d6 + 2 ⇒ (2, 2) + 2 = 6 lightning damage (Ref save DC16 for half dam).

DM only:

Next zap in 1d6 + 1 ⇒ (3) + 1 = 4 rounds.

You are free to ask more questions, but you think you've milked this font of knowledge dry, at least for the nonce.

When you advance to the open western door, where you deduce this guy had come out of, you find a thirty by thirty foot chamber that once upon a time served as a priests chambers.
A long table and six chairs have been pushed against the western wall.
On the opposite wall, a tapestry depicting a map of Mendev hangs from a silver rod—
the tapestry has been slashed several times and splashed with filth.
A bedroll sits on the floor, and on the nearby table is an array of alchemical devices and a long wooden sword case wrapped with cords, as
if ready for travel.

The alchemical equipment on the table consists of a masterwork alchemy lab.
Poking about, you find a remarkably compact portable alchemy kit.

You also find, oddly, four silver holy symbols (two of Iomedae, one of Shelyn, and one of Desna).

DC20 Craft:Alchemy:

He’s clearly been spending his time lately trying to devise a formula
for a solution that causes a holy symbol steeped within it to become infested with the demon plague such that it infects any who touch it.
You can praise Desna that he’s a long, long way from success.

Inside the plain-looking sword case you see a beautifully maintained longsword of a somewhat old fashioned designed.
The enchantments laid upon it make it a +1 evil outsider bane longsword.
It bears the Tirabade family crest upon it.

Knowledge:Nobility DC17:
Doesn't Commander Irabeth belong to that old noble family, now fallen on hard times?

A small note on a piece of parchment is also tucked into the case...:

__Lord Staunton,
__I believe you will find the enclosed
weapon to be a singular and familiar delight,
for it once belonged to your old “friend”
Irabeth. She sold it to Kandro Nyserian, of
all people—I’ve no idea why. Kandro’s been
sitting on it for years—still would be,
except his home got smashed by an ulkreth.
Shame. He managed to save the sword and
came here, begging for an escort north to
Drezen, doubtless so he could give you the
sword and weasel some cash to help him set
up a new home. I hope you don’t begrudge a
creativity I took—our friend Nyserian serves
now as a warm suit for a vermlek as punishment
for only revealing the sword now instead of
when he first acquired it. I suspect the blade
will take to your brother’s touch nicely!
__Your loyal servant,

Stopping and listening for a tense minute, you hear no sounds of stampeding feet, shouts or the clangor of alarms. You still remain undiscovered. Probably.

Examining the headless tiefling, you find he wears the same uniform as the tieflings in the vestibule.
He is wearing +1 leather armor, a ring of protection +1, and an alchemical silver dagger.
He was also wearing a Adventurer's Sash with many potions in its various pockets and exterior clips. Therein you find:
*potion of cure light wounds x2,
*potion of cure moderate wounds,
*potion of barkskin,
*potion of invisibility,
*potion of spider climb,
*potion of obscuring mist,
*potion of light
*potion of flare x3
*potion of acid splash x4
*potion of resistance x3

THE CHASE 2___________

Kankai the White_____
Wow, he is covering a large area with those bombs....
The map has ten foot squares.
I'm guessing these are special bombs? For everyone to take primary damage.
Uh… quite right, as it turns out.
It was Thetin that was hit dead center and took the full 20 points fire damage. The ones around him, Kankai, Kelden and Kyra took only 6 points fire damage (save for half).

Kankai struck at the opening presented to her knowing they needed to kill this individual quick.
But missed.
Her movements were quick as she caught up with him and slid her blade straight for his ribs with a quick swing.
Blood spurted as Kankai’s sword struck straight into the tiefling alchemists back and out again. The tiefling squalled, but kept on running.

Kelden Sunblade_____
Kelden missed his attack of opportunity.
cure moderate wounds: 2d8 + 4 ⇒ (6, 6) + 4 = 16
He called out to Sarenrae for healing, but not for him, He rushed forward to transfer the light of healing into Kankai, trusting in the Tengu's deft abilities with a blade more than his own right now.

Chasing after the fleeing tiefling, Alorah unleashes another silent scream that hammers into the enemy.
The tiefling screamed as his ears start bleeding. He seems Dazed and unable to act normally.

Carilain Riveroak_____
Carilain moves up, then lets an arrow fly at the tiefling bomber. Moves to E-4.
But he missed.

Kyra Greenstar_____
Kyra scored a bloody hit on her attack of opportunity.
Kyra's blade cuts into the tiefling as he runs away; however, before she can react further, the grenade explodes and she collapses to the ground. -1 HP
Luckily she is stable and does not continue to bleed out any more.

(npc) Thetin_____
Thetin rumbled into a charge, and his backhand strike with Radiance smacked the dazed tiefling’s head clean off his shoulders and bounced down the desecrated hallway away from you. The rest of him drops where he stood.

This battle is over.

The Peryton is a pretty exotic critter. If you can make a Knowledge: arcana check DC22, you can warn your companions (without game stats, terms or numbers).

Round 1_____________

Players take their turn in order of posting, enemies will go last.


When Danua opened the door, you see a long table engraved with a relief map of Mendev stands to the east in this long room.
A dozen bodies lie scattered about the room, each bearing a gaping empty hole in the chest.

You catch but a glimpse of these before a nightmare creature with a stags body, a hawks wings and talons and the head of a slavering wolf with a rack of sharpened antlers on its brow lunges out to attack Danua!

Knowledge:Nature DC20 or Knowledge:Arcana DC22:

This bizarre creature is a rare monster known as a Peryton.
It is known to be fond of tearing human hearts out of chests while they still beat.

Gore attack vs Danua: 1d20 + 9 ⇒ (8) + 9 = 17 for a possible 1d6 + 3 ⇒ (6) + 3 = 9 damage.

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