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The Sorcerer turned to Bryson and blasts two Scorching Rays at him.
Burian’s area was cleared of enemies, except for a pirate that dropped down on him to attack.
Ghirak also takes an attack from his opponent.
The drow jerked twice and finally collapsed.
The battle is over.
Kankai the White______
The Minotaur bellowed and turned his blazing red eyes towards you!
Deradnau: 46, DR5/M, SR17
The scouts pressed into town, followed by Company C.
A messenger rode up at sunset with a message for Arthas.
"Your request is granted of course. But you do know you are in command there now, and need no permissions from me? Especially since we will be out of contact when you cross the river until you are successful. Your command will be entirely independent.
"May the Grace of the Gods and the Luck of the Devils go with you.
Jokum (if at all possible) spends the march north working with Anevia and her scouts.
Jokum is surprised to get a close look at the scouts as they report to Anevia. It is hard to tell with them muffled up and wrapped in linen, but they are mostly all Mongrelmen Rangers, sent by Chief Sull of Neatholm Below in honor of your agreement.
From your examination of the traces, it seems to you that the town was overrun by the demonic horde the same day as Kenabres was about a week ago. You think a couple dozen people fled the town, scattering into the hinterlands and have not returned. It does not look like the demons lingered. The most recent tracks are five days old.
"Let us go and look for other ways through the fields--I do not want us to draw more attention than necessary."
You see no problem skirting the town if needed, with only an hour or so delay.
Next morning the Knights of Kenabres march to war!
Leaving the city by the main gates, the army turned north.
Valas’s Gift lies northeast of Kenabres, a small town surrounded by surprisingly fertile lands. Once one of Kenabres’s primary sources of food and grain, Valas’s Gift has been destroyed by demons, and its citizens have scattered into the surrounding hinterlands.
Later that evening, rooting through old city records, you came across a broadsheet news article that is around the right time.
Sir Belnir Stoutrock, a dwarf knight out of Zirak known for zelotry and firey speeches, had assembled a score of like minded dwarven crusaders and had set out to recapture the dwarven fortress of Drezen. It was noted that Sir Belnir was once a devoted acolyte of Torag, and despite his considerable talents in leadership had been twice convicted of insubordination. The headquarters of the Fourth Crusade released a statement that they had expressly forbidden such a suicidal action, and that they disavow any actions by Sir Belnir may take in such a fruitless quest.
A sketch artists’ picture of Sir Belnir making a speech before his followers show him standing atop a wagon and waiving an axe who’s outline jolted you with its familiarity.
At you all felt a rumbling through your feet.
You note that he has the superior position, fully blocking the top of the stairway and able to attack down the stairs. You also realize he's also holding a Large Greataxe.
The pirate mage, revealed under the Faerie Fire to be a heavily tattooed Osirian Bloodfire Sorcerer, snarled at Bryson and a ball of fire grew in his hands. But Marius' lighting badly distracted him, so he threw the fireball down at Marius.
The other enemies only just now realize the Savage Kraken crew has entered the fray; they look around, the turn and face you.
Through the west doorway you find a horror of several human corpses in the middle of a necromantic processing, almost ready to be animated as artificial zombies.
Through the east doorway you find the bedroom of the Necromancer himself.
You also find a Bank of Cheliax armored pay chest. Within you find:
Searching the room:
A DC 15 Knowledge (arcana) check confirms that this is a necromantic laboratory.
You realize that the bodies have been preserved via a spell. Gentle Repose to be precise.
Searching the room, you discover the Wand of Gentle Repose (17 charges) used by the Necromancer for these preservation efforts, hidden in a slot in a table leg.
The only other item of interest here is a map of the Sandpoint hinterlands that the Necromancer's notes and margin scribbellings indicate he has been using to track what he calls “ghoul activity.”
You all reequip yourselves.
Searching the body of the Necromancer you find:
Searching Doctor Habe's person you find:
...And Sirusk is shocked as he comes face to face with the dessicated face of the walking dead!
Another one came out from behind a curtain to attack Cerastes!
With an eerie silence, several other forms shamble out from behind curtained doorways towards you; the only sound the slight scuff of their slippered feet.
Notorious Flynn Ryder
Exploring the farmhouse, you discover that it had been occupied by a family of four, including a child of six or so. One of the rooms had walls that had been written on with a child's hand.
It had not been looted either; all signs point to it having been cleared out in an orderly fashion.
You study the flow of the aether and the aura of this farmhouse feels moderately haunted. That Wraithspawn was probably at fault. It feels strongest in the departed family's youngest child's bedroom.
That creature... now that you have time to think, it was a Wraith Spawn.
A creature killed by a Wraith arisen again in undeath as a lesser member of it's type, enslaved to its masters will.
A Wraith Spawn is only created by a full Wraith; which... might still be around!
The Battle is over
You can recover your equipment (as well as Korbin's and Idril's) from the crate on the benches to the north.
Ghirrak and Bryson spot that with the toppling of the pirates mizzenmast, a number of figures plunge to their deaths in the sea or hitting the deck. One who does not seems to hover in place sixty feet over the pirates aft deck, turning and lobbing a fireball into the Savage Kraken's fore ballistae. It exploded, flinging burning crewmen overboard.
The loaded pirate pinnace veers to one side and stops approaching the Blue Nixie's blind side. Some crossbows are fired at Bryson, but miss.
PIRATE SHIP DECK
Bryson's flight took him to the pirate arcanist, but missed.
If you want to board by crossing the yardarms, you'll need to make a climb check, then an acrobatics check.
[npc] Zephram _______
Red 2: Jumped up on the narrow parapet and Attacked Zephram again.
Red 1: The drow Captain stepped up onto the parapet to attack Zephram again.
Bryson, what do you look like?
Still 20 feet away from the beam of the Devil's Shout and closing with agonizing slowness, Ghirrak shouts a command and the crew opens fire on the pirate ships fighting top. A difficult target because at this angle the planking offers total cover and concealment.
The ships are still too far apart for boarding, but the yardarms are just touching. A bunch of the crew decide to charge across the yardarms or swing across on ropes. This is safer than it might otherwise be with the pirate crew mostly involved on the other side of the ship.
You can't see any particular senior crew in all the fighting.
Looking at the enemy crew, you don't see any who look press ganged or enslaved, but there might be down belowdecks; sometimes the pirates chain prisoners to their oars.
You see nothing particularly 'Odd' or monstrous aboard the enemy ship.
Here are your current army stats using the mass combat rules in Ultimate Campaign.
KNIGHTS OF KENABRES ACR 3
At this time you should choose among yourselves who’ll serve as their army’s commander—it could be one of you, or it could be an NPC you’ve befriended. Irabeth Tirabade would make an excellent commander, for example.
Also while your army is currently called the "Knights of Kenabres", you are free to rename them to whatever they wish. Remember to adjust the army’s Morale check as appropriate for its commander’s Charisma modifier and Profession (soldier) ranks or Leadership.
Queen Galfrey and her personal guard escort you to the camps just outside of Kenabres’s northern wall, where her armies wait.
She turns to you.
“First, this is Sir Sosiel Vaenic, Pastor of the church of Shelyn in Kenabres. You Chief of Clerical support and Battalion Hospitaller.” The Queen stated.
“Next, we have Lady Nurah Dendiwhar, Master Bard. Your Chief of Inspiration and Communication.” The Queen said, gesturing down this time.
“Next we have Sir Mathis, Captain of Company C. The Queen said.
“Next, we have My Lord Horgus, Count Gwerm, your Quartermaster and Chief of Supply.” The Queen stated.
“This is Sir Freidrich, Captain of Company B.” The Queen stated.
“This is Sir Aron Kir, Tactition and Siege warfare engineer." The Queen stated.
“This is Sir Arles, Captain of Company A.” The Queen state.
“Next, we have Master Aravashnial of the Riftwardens, Head of your Arcane magic support. The Queen stated.
“Lastly, we have Madame Anevia Tirabade, Head of your Scouts.” The Queen stated.
The Queen says; “I’ve never been one for unneeded ceremony, and you’ve a lot of work ahead of you—I wish you luck in your mission, and hope to hear of your triumph soon!” She nodded at you and left you to your own council.
At the sight of Radiance and the stirring words of Arthas, the assembled Crusaders go nuts cheering and stomping their feet in approval.
Red 6 attacked Cynara.
Red 4 turned to attack Zane.
Red 2: dropped his crossbow and drew his sword to attack Zephram.
Red 1: The drow Captain charged across the roof to attack Zephram.
As Thetin stood up from administering what blessings he could to the dead and headed up the stairway, and Kankai cleaned the font, something caught your eye...
As you sluiced out the horrid dregs befouling the font with a helmet full of water, you see through the turbulence and pinkish brown fluid to see a vision.
You see Thetin cautiously climbing the narrow stairway. As he gets to the top and peeks around the next landing, your viewpoint shifted around to the other side of the opening.
You realize that the wall around which Thetin was peeking had been deliberately weakened on the other side.
Suddenly you see a massively muscled bull headed man charge into view. Crashing into the wall, he bullrushed the wall section AND Thetin across the top of the stairs and into the opposite wall of massive external masonry blocks. There is an explosion of blood as Thetin disappeared...
And you jolt back to reality. The vision is gone.