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Spectral Dragon

DM-Camris's page

3,356 posts. Alias of Camris.


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In your chat, Windbraid asks about the markets in Riddleport. His band is heading to the city to sell or trade a number of horses, but he’d rather turn back now if Riddleport’s in one of its semi-traditional uprisings or street wars between crime lords.

Ride DC10 or Knowledge:Local DC15:

Both light and heavy Velashan horses are trained for
war. These horses have the maximum number of hit points
and are expertly trained. Anyone riding a Velashan horse
receives a +2 circumstance bonus on Ride skill checks. A
light Velashan warhorse costs 400 gp, while a heavy Velashan
warhorse costs 1,000 gp. The horselords will accept coin
for their steeds, but they prefer items they can use, such as
masterwork weapons and magic items. Items deemed useful
to them are accepted as payment at their full value.


With an amazing hit, Kankai carved all the way through the corpse and it topples. The evil demon worm popped its corpse pale form out of the body and dove towards the ground and safety.

Since you've seen this thing work before, everybody in range gets an AoO; which is (ugh) four of you. You all know if it gets underground it'll come up with a fresh body in no time.


Round 3_____

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 2____________

Arthas Sword of Ragathiel_____
Arthas charges demon three even as the corpse before him has yet to fall beside its decapitated head fountains of blood streaming from the stump of its neck.
The paladin serves up another powerful two handed swing.
Arthas put a tremendous hit on the demon (A3). Black ichor sprayed into the air, but it still stood and fought to get at Lisandra.

Karthak Ironbreaker_____
Follwing Arthas's example Karthak charges the other surviving demon!
Karthak also hit (A1), doing more modest damage.

Voren the Outsider_____
Hearing Arthas shout the question, Voren responds with, "Because she's beautiful! These demons hate beauty in every form, especially mirrors! That's their weakness! Their claws can rend away one's charisma!" In the heat of combat, Voren completely ignores the fact that he admitted to Lisandra's beauty. He moves closer to the demon and brings down his morningstar.
But his swing tangled with Iavdi’s and he hits his own foot for 1 point damage.
Move Action: Move to D10 Standard Action: Attack demon 1

Lavdi______
With this battle cry, Iavdicharges into flanking with Lisandra, attempting to slay one of the fiends.
But instead suffers the same misfortune as Voren did. Her swing tangles with Vorens, but she hangs on and missed dealing herself damage.

Dakota Bloomingdale_____
Seeing Lisandra under attack, Dakota tries to protect her with her magic.
Casting Vanish on Lisandra. She'll be invisible for 4 rounds unless she attacks.

Jokum of the Breakbones_____
Jokum snarls in rage and whirls as the demon flies over his head, stepping sideways to get a clear shot, nocking another arrow, and loosing even as it descends toward Lisandra.
It's a rushed shot, though, and the arrow merely glances off the demon's hide.
He whistles, and jerks his head at Tentak, hoping to encourage the badger to contribute,
but it just stares at him stonily and backs slowly away from the ravenous demons...

Enemies__________

Red 1_____
The demon stopped suddenly, looking around wildly for the now missing Lisandra.
Lisandra stealth: 1d20 + 1 + 20 ⇒ (8) + 1 + 20 = 29
Demon perception: 1d20 + 14 ⇒ (15) + 14 = 29
It catches Lisandras scent and attacked!
Claw 1: 1d100 ⇒ 34 Auto miss due to total concealment!
Claw 2: 1d100 ⇒ 23 Auto miss due to total concealment!

Red 2_____
Unable to see Lisandra, it whirled about to attack Arthas!
Claw 1 attack: 1d20 + 7 ⇒ (4) + 7 = 11 for a possible 1d4 + 2 ⇒ (1) + 2 = 3 slashing damage plus mutilation (DC 13 Fortitude save or take a –1 penalty on all Charisma-based checks. This can stack up to max -5. Curse effect.)
Claw 2 attack: 1d20 + 7 ⇒ (14) + 7 = 21
...Fumble confirm?: 1d20 + 7 ⇒ (1) + 7 = 8 Not confirmed! Ordinary miss.
Bite attack: 1d20 + 7 ⇒ (20) + 7 = 27 for a possible 1d6 + 2 ⇒ (5) + 2 = 7 slashing damage plus mutilation (DC 13 Fortitude save or take a –1 penalty on all Charisma-based checks. This can stack up to max -5. Curse effect.)

DM:

Abrikandelou 1: 22
Abrikandelou 3: 8


Round 12__________

Players take their turn in order of posting. Enemies will go last.

TACTICAL SITUATION


Round 11__________

Kankai the White_____
Even as the dretch cut into her with a claw she refocused her attention on V3. Her grip shifting. This fight need to end.
Aided just a little by Thetin, Kankai hits, driving deeply into the dead flesh and the demon squirming inside.

Kelden Sunblade_____
Calling out to his goddess again, Kelden brought up his shield and focused on the healing energy and love of the Dawnflower. Hand aglow with energy, he reached out and touched Kyra letting the energy transfer to her. Defensive success, No AoO attacks against Kelden as he heals Kyra for 11.
5-foot step forward to d3

Kyra Greenstar_____
Kyra grunts with the continued assault, only to have her wounds fully healed by her brother-in-arms once more. She nods to Kelden, looking tired before he moves forward into a dangerous position between the two demons. Seeing Kelden put himself into such a precarious position drives Kyra to slip around behind the vermlek to flank it with Kelden. Her scimitar cut into the dead flesh around the worm-like demon.
She hit! Her spinning slash cut so deep into the undead flesh she scored on the demon hidden within as well. You can just see the foul thing wriggling in distress as it moved to an undamaged section of the corpse.
Free Action - Maintain Battle Dance; -1 BP. 5' step to B3. Standard Action - Attack.

Carilain Riveroak_____
Carilain recharges Grimstar with arcane power from his reserves. This fight seems to drag on endlessly. The elf once again tries to break past the defenses of the demon possessed husk.
He hit! Grimstar keened with satisfaction as it pierced the undead flesh to harm the demon within.

(npc) Thetin_____
Radiance aid another: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 success! Kankai gains +2 to attack.

Enemies_________
D1 attacked Thetin.
Claw 1: 1d20 + 4 ⇒ (13) + 4 = 17 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Claw 2: 1d20 + 4 ⇒ (3) + 4 = 7 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Bite: 1d20 + 4 ⇒ (8) + 4 = 12 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.

D2 attacked Kankai.
Claw 1: 1d20 + 4 ⇒ (2) + 4 = 6 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Claw 2: 1d20 + 4 ⇒ (10) + 4 = 14 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Bite: 1d20 + 4 ⇒ (17) + 4 = 21 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 damage

V1, Shrieked as it was hurt by Kyra. It screamed the most foul threats as it turned with Kyra and attacked.
Scythe attack: 1d20 + 10 ⇒ (14) + 10 = 24 Hit! for 2d4 + 4 ⇒ (1, 3) + 4 = 8 slashing damage.
But is that fear you see in its eye? But why would it bother to step out of flank then?

V3 chuckled at Thetin. ”Only a matter of time boy. Gonna take that there hammer and crack you like a lobster…” it said as it continued to attack him.
Scythe attack: 1d20 + 10 ⇒ (18) + 10 = 28 Hit! for 2d4 + 4 ⇒ (4, 2) + 4 = 10 slashing damage.

DM:

Dretch 1: 18
Dretch 2: 18
Vermlek 1: 16
Vermlek 3: 16


You can sell anything you have immediately for half price. If you think you deserve more than that, you need some social skill rolling and some time to dicker.


Beet red for some reason, Val came backing through the swinging door to the kitchen carrying a big platter of food.
As she swung around to present the platter to you all, she accidentally bumped into Celest's heavily laden backpack.
"Oh, sorry Miss Celest! Would you all like something to eat?" Val asked with apology.
Of course, the clear *chink* of a lot of coins that sounded when she hit the pack attracted the attention of all present.


The cloud of dust dissipates as the riders at its head slow to a canter.
They are barbarians by their dress, bearing distinctive patterns of war paint on their faces and shoulders, marks repeated in the same dark color on the necks of their equine mounts.

Knowledge:Local DC15:

Velashu Horse Lords
Rugged barbarians and rangers, they are nomads who roam this area on their specially bred and expertly trained mounts. They travel through the Velashu Uplands in nomadic groups, following the region’s vast herds of wild horses and incidentally guarding Varisia from incursions of the more violent tribes of barbarians from the Nolands.
The Horse Lords are primarily composed of Ulfen explorers and travelers who abandoned the Lands of the Linnorm Kings for a less violent life here on the outskirts of Varisia.
Over the generations, their blood has mixed with both Varisians and the odd Shoanti—although the Horse Lords aren’t officially part of the Shoanti tribes, some scholars still refer to them as the “Eighth Quah.”
Never in front of a full-blood Shoanti, though.

They are twelve in number, although they are followed by a train of two dozen additional horses.
As they pull to a stop, they hold up their right hands, showing that they brandish no weapons.
The leader of the group, a tall, sun-tanned man with dusty black hair, urges his mount forward a few steps before speaking.
“Strange days these are when stars fall from the sky and the walled-folk wander the plains of the Velashan."
His eyes fell on Nakoda.
"And one of the free peoples as well.
"I am Windbraid. What brings you here?”


The next morning, you all awake in your own beds with hangovers. You must have drunk to excess at the Silverdisc Hall.

Lilly has none of the cash she started with, but a dozen or so notes from admirers asking to meet her at the hall the next night.

Celest awoke on a pile of coins and notes totaling more than a thousand crowns.

Flynn awoke when Val tried to climb under the covers with him.


1d20 ⇒ 6
1d20 ⇒ 11
1d20 ⇒ 20


OK, I'll ask a couple of players I know who might want to pitch in.
Meanwhile, we'll go with what we have.


Nakoda and Rezol spot the track off the trail, and find the caravan camp spot in time for nightfall.
Those of you with ranks in Survival can help the others with the details of camp life; firewood, hunting, gathering, watering, cooking, tending the horses, cleanup and so on.

The night passes unevenfully.
The next morning is cold and damp under rainfall, and travelling is a mud filled misery until midday, when the rain tails off and the sun starts to shine through and warm everything. The surrounding lands grow even more green and wild.

Perception DC15:

At about noon, any PC who makes the check notices a cloud of dust that seems to be approaching the PCs’ location.

Perception DC25:

A PC who makes the check can make out a host of mounted men riding in
front of the cloud, and that they’ll cross the PCs’ path in about 10 minutes.


Round 3_____________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION


Round 2_____________

Korbin Steelsoul_____
Korbin takes a step forward, (K17) retracting his beard inward with a deep breath. His hair rushes back to him, Korbin appearing for a moment like the dwarf has been shaved. He breathes out, tendril-like hairs returning, spreading towards the pirates in front of him.
Korbin’s hair lashed out and wrapped up Red 1 in a bone crushing grip. Red 14 and 15 dodged out of the way.

Brindolfin Cloudcap_____
Two thrown axes make it through Brin's shield, but bounce off his tough stone skin. The giant steps up and swings in a another mighty arc.
5' step charge weapon=move, cleave = std
Again body parts fly as Brin mowed his way through the pirates line.

Rafael Morganis_____
Rafael shoots twice, his first arrow at #12, second at same target, but if he dropped at #2 instead.
It takes two arrows, but Ravael kills Red 12.

Alkaid_____
Alkaid goes on Kicking pirates.
Alkaid missed her first kick, but nailed the second. Another pirate goes down.

Simelien Cutanryl_____
Assuming that Brin's attacks hit and kill 14 and 15, Sim will move up and attack 9 and 10 with a scything strike. (otherwise 5' step and sub in 14 and 15 for 9 and 10)
Simelien slashed both in two and made it look easy.

Idril_____
Idril ran down the pier and made sure there are no pirates hiding that way.
”Guys, we need to pick up the pace! There’s a Riddleport pirate galley pulling around the headland!”

(npc) Midori_____
Midori waits.

Enemies__________
Red 1 struggled in the grip of Korthen’s beard, and by some miracle escaped, dropping to the deck.
Red 3 moved up to attack Brin.
Cutlass: 1d20 + 5 ⇒ (17) + 5 = 22 for a possible 1d6 + 1 ⇒ (1) + 1 = 2 slashing damage.
Red 4 moved to attack Midori.
Cutlass: 1d20 + 5 ⇒ (16) + 5 = 21 for a possible 1d6 + 1 ⇒ (4) + 1 = 5 slashing damage.
Red 5 moved to attack Midori.
Cutlass: 1d20 + 5 ⇒ (13) + 5 = 18 for a possible 1d6 + 1 ⇒ (4) + 1 = 5 slashing damage.
Red 6 moved to attack Midori.
Cutlass: 1d20 + 5 ⇒ (19) + 5 = 24 for a possible 1d6 + 1 ⇒ (4) + 1 = 5 slashing damage.
Red 7 moved to attack Rafael.
Cutlass: 1d20 + 5 ⇒ (16) + 5 = 21 for a possible 1d6 + 1 ⇒ (2) + 1 = 3 slashing damage.
Red 8 moved to attack Simelien.
Cutlass: 1d20 + 5 ⇒ (6) + 5 = 11 for a possible 1d6 + 1 ⇒ (3) + 1 = 4 slashing damage.


You open the ornate double doors to the north of the stairway.

This spacious room has entrances in the southern and eastern walls.
The aged remains of dressers, a large bed, and a divan lie in ruins. The husk of large hornet’s nest, gray, papery, and devoid of life, occupies one corner of the ceiling.
The spaces in the northeast and northwest corners appear to be closets.
Their wooden doors have all but fallen off their hinges, and heaps of disintegrated fabric mingle on the floor.
Between the closets stands a single lacquered dresser covered in dust.

TACTICAL OVERVIEW.


When Ibrahim gives the ring, there is a *snap* and the pain of the disease breaks and falls away, as if it had never been. The Curse is ended!
Ibrahim recovers all hp and stat damage done.


OK guys, with Elise dropping out, and Thomas hasnt popped in since march, that leaves four.
Rhaym; sort of an arcane caster who can heal.
Flynn and Celest; rogues.
and Lilly; warpriest.

Do you want to go on with this lineup, or do you want to recruit? You look a little light on muscle.


Round 10__________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 9__________

Ereviss Ladyhunter_____
Ereviss feels awkward taking cover behind Kendra, but he draws another arrow that is baneful to the undead and steps back again to avoid the rats.
Ereviss fires the last of the two arrows glowing yellow/white and reaches for the ghostwood arrows.
Direct hit! Right through the semitransparent heart!

Agrimar_____
With a roar, Agrimar charges from the smoke, the Lopper's axe held high ready to smite the apparition.
The Loppers handaxe, amazingly, hacked into the incorporeal form with devastating results. The Splatter Man shrieked in agony, and you see him fray a little around the edges.

Kendra_____
Kendra lashed out at the stupid dire rat.
Staff attack: 1d20 + 2 ⇒ (2) + 2 = 4 But she missed again.

Xiuj-Hak-Leyng IV_____
Xiuj gulped down a purple potion. The Mutagen caused his muscles to quiver with energy and stand out like they were steel chords. His brow furrowed and his pupils dialated until you could not see any white at all.
With a Kieeeaaaah! he whipped his staff into an impressive blur as he heroically attacked the nearest rat.
But he missed with his first attack and accidentally clocked Ysabot for 1d3 + 1 ⇒ (1) + 1 = 2 bludgeoning damage with the second.

(npc) Ysabot_____
Ysabot gestured at the ghost and Hexed him with Misfortune.
Will save: 1d20 + 4 ⇒ (7) + 4 = 11 Fail! The Splatter Man is Hexed with Misfortune.

Enemies__________
Dire Rat Red 1 attacks Ereviss 1d20 + 1 ⇒ (16) + 1 = 17 for a possible 1d4 ⇒ 4 piercing damage.
Dire Rat Red 2 attacks Kendra 1d20 + 1 ⇒ (16) + 1 = 17 Hit! for 1d4 ⇒ 4 piercing damage.
Dire Rat Red 3 attacks Xiuj 1d20 + 1 ⇒ (11) + 1 = 12 Miss.
Dire Rat Red 4 attacks Xiuj 1d20 + 1 ⇒ (16) + 1 = 17 Hit! for 1d4 ⇒ 3 piercing damage.

The Splatter Man_____
"AAAAAAH!" It screamed as it floated back from Agrimar. It launched a cluster of Empowered Magic Missiles at him for
4d4 + 4 ⇒ (2, 3, 3, 4) + 4 = 16
4d4 + 4 ⇒ (2, 4, 3, 3) + 4 = 16
force damage. ”You can’t kill me you know…” He taunted.
”I will still exist in your memories. And In your dreams, I will only come back; again and again and again…”

DM:

Splatter Man: 36


TACTICAL SITUATION


If you have a preferred travel order, arrange yourselves in one please.
And also make a Perception Check. Ranks in Survival gain a +2.


After Zane rejoins the little caravan...

You set out on the north road in the morning.

Once you passed out of the shallow valley Riddleport nestled in, you came out of the perpetual smoke cloud the forge works threw up. You see the sun shine fitfully over the countryside. After so much time in riddleport, you are surprised at how much color there is in the world around you.

The lands north of Riddleport are sparsely populated, with a few struggling farms near the city and the occasional hunter’s lodge further afield. Farm animals abound here, and many horses and cows placidly looked at you as you passed.

The paved highway gave out after barely an hours travel, turning into a packed dirt road. The winding dirt road quickly became a Varisian caravan path as it lead north from Riddleport.
The route was only infrequently used by travelers making their way between Varisia and the Lands of the Linnorm Kings, and you meet few along the road. Only the occasional Varisian caravan with a handful of wagons, oxen and families. They waive gaily at you as you pass.
This road followed the Velashu River for much of its length, rarely veering away from its winding course to reduce travel time.


Round 2_____

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 1_____

Karthak Ironbreaker_____
As he sees the demons Karthak moves against the nearest onein the south eastern corner of the room!
Move and attack, Karthak has SC 21 due to Protection from evil, cold iron waraxe
He hit, though it was a glancing blow, he drew demon blood.

Arthas Sword of Ragathiel_____
Arthas frustrated at not being able to figure out the riddle and further enraged by the demons charges forth with righteous furver blazing in his eyes. Radiance burns with its inner holy fire as the paladin makes a tremendous swing.
Critical hit! The demons head lept from his body on a fountain of ichor as Radiance sliced through his neck with no resistance.
It looked surprised.

Lavdi_____
Moving 20 feet towards the one in the north, and casts Shield of Faith from her trait SLA, increasing her AC to 24.

Jokum of the Breakbones_____
Jokum leaps into the room, bow drawn, and grits his teeth as he fires off an arrow at one of the demons not too close to his companions. Filth.
Move to within 30' and shoot, cold iron arrow.
But he missed.

Voren the Outsider_____
Voren rushes in and activates his hex on the first demon, his eyes going black. He tries to rack his brain for more information on the demons.

Voren:

Abrikandelou demons, briefly can:
Immune electricity, poison; Resist acid 10, cold 10, fire 10
Weaknesses hatred of mirrors
They hate beauty above all and will attack to mar and destroy. They do charisma damage as well as the usual demon claw attacks.

Move Action: Move to D9
Standard Action: Cast Evil Eye hex on demon 1. This will affect its AC, decreasing it by 2 for 6 rounds. Will Save DC 15 decreases this to 1 round.
Will save: 1d20 + 4 ⇒ (5) + 4 = 9 Fail. Red 1 is Hexed!

(npc) Lisandra_____
Lisandra took a step into the room and fired her crossbow at Red 3.
Crossbow shot: 1d20 + 4 ⇒ (18) + 4 = 22 Hit! for 1d8 ⇒ 8 damage.

(npc) Dakota_____
Wait maneuver.

Enemies__________
When Lisandra walked into the room, both demons quivered in rage, then moved to attack her over any other target!
Red 1_____
Red 1 spread his wings and flew over your heads to attack Lisandra!
Claw 1 attack: 1d20 + 7 ⇒ (8) + 7 = 15 for a possible 1d6 + 2 ⇒ (2) + 2 = 4 slashing damage plus mutilation (DC 13 Fortitude save or take a –1 penalty on all Charisma-based checks. This can stack up to max -5. Curse effect.)
Claw 2 attack: 1d20 + 7 ⇒ (11) + 7 = 18 for a possible 1d6 + 2 ⇒ (3) + 2 = 5 slashing damage plus mutilation (DC 13 Fortitude save or take a –1 penalty on all Charisma-based checks. This can stack up to max -5. Curse effect.)

Red 2_____
Red 2 charged (just outside of Karthak’s reach) to attack Lisandra!
Claw 1charge attack: 1d20 + 7 + 2 ⇒ (16) + 7 + 2 = 25 for a possible 1d6 + 2 ⇒ (2) + 2 = 4 slashing damage plus mutilation (DC 13 Fortitude save or take a –1 penalty on all Charisma-based checks. This can stack up to max -5. Curse effect.)
Claw 2 charge attack: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10 Fumble! The demon missed Lisandra and hit his buddy for 1d6 + 2 ⇒ (2) + 2 = 4 slashing damage.

DM:

Abrikandelou 1: 28
Abrikandelou 3: 24


Trinia Sabor wrote:
Are the demons holding any weapons?

They are not holding any weapons.


Kyra, yes, there is a point up ahead where you will be subjected to tremendous energies; who knows what kind of changes might arise from that.
A change to your traits would be alright.


Round 11__________

Players take their turn in order of posting. Enemies will go last.

TACTICAL SITUATION


Round 10__________

Kyra Greenstar_____
-1 BP. Free Action - Maintain Battle Dance. Standard - Attack!
Her wide slash expertly lets the viscera out of the little demon. It’s always a little startling how these demons fail to disappear after they’re killed.
then she will take a 5' step into C2 to avoid being flanked by the wormies!

Kankai the White_____
Kankai sees red and her blade comes down wildly towards the dretch(D2). Only after the swing did she take a breath. 'Calm yourself Kankai, mistakes like this will cost you your life. Take time aim for the weak spot and strike.
But his bad luck holds true as he missed again.

Carilain Riveroak_____
Holding Grimstar in both hands, Carilain attacks the scythe wielding, demon driven corpse that faces Thetin, hoping to take advantage of it's distraction.
But the things defenses are too great, and it absorbed the blow without result.

(npc) Kelden_____
Kelden lashed out at V3.
MW Scimitar flank attack: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10 But he missed.

(npc) Thetin_____
Thetin continues to swing Radiance at V3.
Radiance flank attack: 1d20 + 2 + 6 ⇒ (14) + 2 + 6 = 22 Hit! for 1d8 + 3 ⇒ (1) + 3 = 4 magic and bludgeoning damage.

Enemies_________
D1 attacked Thetin.
Claw 1: 1d20 + 4 ⇒ (10) + 4 = 14 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Claw 2: 1d20 + 4 ⇒ (14) + 4 = 18 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Bite: 1d20 + 4 ⇒ (10) + 4 = 14 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.

D2 turned and attacked Kankai.
Claw 1: 1d20 + 4 ⇒ (8) + 4 = 12 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Claw 2: 1d20 + 4 ⇒ (16) + 4 = 20 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Bite: 1d20 + 4 ⇒ (9) + 4 = 13 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.

V1, incensed at her escape, stepped forward and attacked Kyra.
Scythe attack: 1d20 + 10 ⇒ (14) + 10 = 24 for a possible 2d4 + 4 ⇒ (4, 3) + 4 = 11 slashing damage.

V3, infuriated at Thetin’s taunting, continued to attack him.
Scythe attack: 1d20 + 10 ⇒ (12) + 10 = 22 for a possible 2d4 + 4 ⇒ (2, 1) + 4 = 7 slashing damage.

DM:

Dretch 1: 18
Dretch 2: 18
Vermlek 1: 26
Vermlek 3: 36


Zane:

Samaritha shuddered in your arms.
"After what happened on that damn island, I swore I would never venture beyond sight of a good inn ever again."
She smiled.
"Unless... it is by your side."


Ok, twenty pounds sounds close enough. Are you packing it with you?


Yes indeed.
Also, the whole team knows from past experience that a nonmagical weapon attacking an incorporeal target is just going to pass through without effect.
Unless someone has a special ability, like a smite active or whatever those inquisitors do.


Zane:

Samaritha hugs Zane fiercely.
"To hell with the view," She said quietly after kissing him a little more thoroughly.
"I should be glad. They could have blamed me for the loss of the whole of our expedition, if I had been more than an intern.
"Now; there are positions that need to be filled, and I am the beneficiary of a number of sudden openings in research management."
She looked into Zane's eyes.
"I am so sorry they aren't taking the clues you found seriously. The stories of black skinned elves are mere legend to them. I know you need to go chase down the source of those elves, and whether they actually can pull a star down from the heavens."
She looked at Zane uncertainly.
"I really want to try to use our archives here to help, now that we know more of what to look for. But... If you need my help, I'll go with you. If you want..." She said tentatively.


When your're ready, you ascend the stairs up to the second floor.
When you arrive at the landing, you can look around the chamber where you arrive.
You can see a set of double doors to the north, a set of double doors to the east, and through an opening to the northeast you can see a glimpse of sunny sky.

TACTICAL OVERVIEW


OK, who gets the ring?


The scrap of fabric radiating magic turns out to be a SWORDMASTER'S FLAIR: Blue Scarf. ACG, Page 236
"These garish tokens usually take the form of a colorful clothing accessory. So long as a token is grasped in the user's off hand, she can spend 1 panache point to gain the use of a specific ability associated with the token.
Once per day, the bearer can use the token to gain the full benefit of the token without spending panache. Non-swashbucklers can use the tokens, but unless they have another way of gaining panache, they can use the ability only once per day."
Blue Scarf:
The user can spend 1 panache point as a swift action to increase her melee reach with light or one-handed piercing weapons by 5 feet for 1 minute.
(2500gp value)


Are you all done resting up for the evening? Once you're sick of the surface life, give me the word and its' down into the depths again.


Elise, I am sorry to see you go! There's a lot of very interesting stuff ahead of the party too...


Round 9__________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW

Ereviss or Int check DC15:

This thing looks like it might be incorporeal, which needs a magic weapon to hit.
You recall seeing an archer, down to his last ghostwood arrow, grab it and use it as a dagger instead of shooting it and possibly leaving himself helpless before a shadow.


Round 8__________

Ereviss Ladyhunter_____
Ereviss steps back and fires one of the two arrows that is bane to all undead at the bad spirit.
You see the white shaft of the arrow wiggle like a snake as it sped almost in slow motion to, and then through, the transparent form of the Splatter Man.
He shrieked fit to wake the dead, and turned his burning eyes to Ereviss.
”You hurt me…” It said with an evil hiss.[/b]

Agrimar_____
Agrimar staggers as the missles pierce his body. He seems about to fall when his eyes take on a reddish tint, a growl begins deep in his throat.
"IOMEDAE!!! he roars, his hands glow with a divine light.
Lay on Hands: 1d6 ⇒ 3
But he drops anyway.

Kendra_____
Kendra moved to (K,6) and cast Shield.

Xiuj-Hak-Leyng IV_____
Xiuj dropped the last unused Spirit Siphon and an unlit smokestick at Ereviss' feet.
Easily dodging the rat, he moved like lightning as he sprinted around the flooded Oublette to Agrimars side.
Sleight of hand: 1d20 + 7 ⇒ (19) + 7 = 26
As an immediate action, he dropped a smoke bomb. Concealing smoke covered him, the rat and Agrimar.

(npc) Ysabot_____
Instantly recognizing what they faced, Ysabot swore.
”Agrimar is our only hope of killing him!” She blurted out.
Jumping over the rat facing her, she rushed into the smoke cloud, knelt and cast her only ”Cure Moderate Wounds” on Agrimar.
Agrimar is healed: 2d8 + 4 ⇒ (2, 8) + 4 = 14 points of damage.

Enemies__________
Red 1 attacks Ereviss 1d20 + 1 ⇒ (8) + 1 = 9 for a possible 1d4 ⇒ 1 piercing damage.
Red 2 attacks Kendra 1d20 + 1 ⇒ (10) + 1 = 11 for a possible 1d4 ⇒ 2 piercing damage.
Red 3 ran after Ysabot and attacks Xiuj 1d20 + 1 ⇒ (7) + 1 = 8 for a possible 1d4 ⇒ 3 piercing damage.
Red 4 attacks Xiuj 1d20 1d20 + 1 ⇒ (3) + 1 = 4 for a possible 1d4 ⇒ 2 piercing damage.

The Splatter Man_____
"YOU HURT ME!" It screamed as it whipped its hands towards Ereviss, launching his last Maximized Magic Missiles at him for 4x5=20 points damage total. But unfortunately for him the blazing powerful darts of force ricochet off Kendras Shield, bouncing around uselessly before dissipating.

DM:

Splatter Man: 54


Post 1456, I said Ereviss was able to use his healing wand three times.
This was clumsily stated, and I think it got lost in the scramble, but I meant there were three rounds that people could heal in or take potions/wands etc. before the Splatter Man crashed your party.


Yes indeed. All special order items have been forged/created/mailordered and delivered prior to your departure.


Round 10__________

Players take their turn in order of posting. Enemies will go last.

TACTICAL SITUATION


Round 9_____

Kelden Sunblade______
Caralain! No! He growled channeling a flash of the Dawnflowers holy energies through the air.
channel positive energy for healing: 2d6 ⇒ (6, 4) = 10

Kyra Greenstar_____
Her initial thought was to fall back and try to change her tactics, but as Sarenrae's healing powers flowed into her through Kelden she changes her mind and presses the attack once more! Her goddess' fury is evident as her blade suddenly cuts through the air towards the vermlek before her.
Kyra Missed.
Free - Maintain BD (-1BP). Swift - Arcane Strike. Standard - Attack.
Also, how much damage has V1 taken now?
It’s looking fairly injured now.
How is it that these vermlek have such a higher AC than their Bestiary companions anyway? Lol
A template.

Kankai the White_____
Move to F4 with charge
The new guy sank his elven blade into the dead flesh of the demon, but didn’t seem to hit anything vital.

Carilain Riveroak_____
As the healing wave washes over him, Carilain is brought painfully back to consciousness. The scythe wound hurts furiously. The magus retrieves his sword and climbs to his feet.
AoO from D3: 1d20 + 1 ⇒ (12) + 1 = 13 Miss.
AoO from V3: 1d20 + 10 ⇒ (7) + 10 = 17 Miss.
Carilain attacked with Grimstar but missed.

Thetin Dorvas_____
Thetin sneers, deftly blocking V3's scythe with his tower shield as the the dretches claw at his armor. "ooh you almost got me with that one. I'm sooo scared." Thetin says mockingly as he gives V3 a good smack to the head with radiance.
Radiance somehow connects and Damages the dead flesh; the thing makes a squalling sound of hate.

Enemies_________
D1 attacked Thetin.
Claw 1: 1d20 + 4 ⇒ (6) + 4 = 10 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Claw 2: 1d20 + 4 ⇒ (9) + 4 = 13 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Bite: 1d20 + 4 ⇒ (1) + 4 = 5 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 damage.

D2 turned and attacked Kankai.
Claw 1: 1d20 + 4 ⇒ (16) + 4 = 20 for a possible 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Claw 2: 1d20 + 4 ⇒ (14) + 4 = 18 for a possible 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Bite: 1d20 + 4 ⇒ (6) + 4 = 10 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.

D3 attacked Kyra.
Claw 1: 1d20 + 4 ⇒ (6) + 4 = 10 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Claw 2: 1d20 + 4 ⇒ (2) + 4 = 6 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.
Bite: 1d20 + 4 ⇒ (2) + 4 = 6 for a possible 1d4 + 1 ⇒ (2) + 1 = 3 damage.

V1 attacked Kyra.
Scythe attack: 1d20 + 10 ⇒ (5) + 10 = 15 for a possible 2d4 + 4 ⇒ (4, 1) + 4 = 9 slashing damage.

V3, infuriated at Thetin’s taunting, continued to attack him.
Scythe attack: 1d20 + 10 ⇒ (11) + 10 = 21 for a possible 2d4 + 4 ⇒ (4, 2) + 4 = 10 slashing damage.

DM:

Dretch 1: 18
Dretch 2: 18
Dretch 3: 9
Vermlek 1: 26
Vermlek 3: 30


When you kick the East door in, you see:

This room was once some sort of museum, but its contents have been smashed and scattered across the room—even the shelves have been shattered and torn apart in places. The decapitated bodies of two knights, their armor and bodies broken and mangled, lie in the ruins.
Crouched over their desecrated bodies are a trio of beauty hating Abrikandelou demons. They turn at the intrusion and hiss.

TACTICAL SITUATION


Arthas:

You puzzle over the hidden phrase. It means SOMETHING, but you cannot make it fit at the moment. You look around the room fruitlessly. Whatever it means, there is nothing further to be learned here.


You are easily able to secure riding mounts and/or wheeled vehicles as you like.

Zane:
You return to the Cypher Lodge to find Samaritha moving her personal library into an office with a windowed view of the Arch. It seems that the disasterous expedition to Devil's Elbow left a few vacancies in the middle ranks of the Cyphermages.
She greets you with a smile.


Those who wish to make purchases can consult the local Witch or Druid. Potions, scrolls, wand and other magic items not made of worked metal are available up to the villages gp limit. (See Campaign Info).


The officers of the ship coralled people on the beach before they could get very far, but it was some little time before Lady Lavinia appeared, walking out of the surf pulling Ghirrak behind her. (And looking a little flushed, though her skin had bronzed enough under the sun to mostly hide it).
The whole ships company cheered.


Round 2_____________

Players take their turn in order of posting, enemies will go last.

TACTICAL SITUATION

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