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Spectral Dragon

DM-Camris's page

3,061 posts. Alias of Camris.


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The rest of the day and the night that follows passes with agonizing slowness.
The next morning, the old inn feels almost empty as every man capable of wielding a spear is out causing distractions.

Before noon a messenger is sent to each of you, summoning you to the courtyard where a squad of crusaders awaited you.

Irabeth then lead you all through the postapocalyptic wasteland that is Kenabres now. Off in the distance you hear the sounds of battle as squads distract the demonic forces away.

On the map of Kenabres (at top), she leads you after several encounters across the last crevasse into the walled city of Old Kenabres, to point P on the map.
Here she diverges from you, taking your escorts with her to make a distracting attack elsewhere.

You eventually come to the ruined area just outside of the Grey Garrison.

GRAY GARRISON EXTERIOR MAP

A large stretch of buckled ground and rubble stretches before the Gray Garrison, an aptly named structure that squats across from the open ground that once stood before the Cathedral of Saint Clydwell. No trace of Terendelev’s body remains.
That cathedral is no more—nothing remains but a towering mound of rubble and a deep, jagged rift in the ground.

Two hideously obese, naked men armed with scythes guard the Gray Garrison’s entrance.

Knowledge (local or nobility) DC15:

You realize that one of the men is a rotund version of Kandro
Nyserian, once one of the richest men in Kenabres, and now known as a traitor and secret supporter of the Templars of the Ivory Labyrinth.

Knowledge (local or nobility) DC10:

You realize that the other as a bloated version of Lord Hulrun—once the leader of Kenabres!


And Rezol chops Red 7 in half.


Round 4_____

Players act in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 3_____

Lisandra Elsinore_____
Moving to O10, and forming a Life Link with Arthas. He's immediately healed for 5HP, and Lisandra takes 5HP; this can be repeated every round.

Arthas Sword of Ragathiel_____
Camris I think you threatend me there.
Nope, only a 20 will threaten with a scythe. And you better hope not, because they’re x4 crit.
Arthas launches a savage swing at #2 willing Radiance to shine it's brightest in the process.
With a brilliant golden blaze, Radiance pulverizes the face of the foul traitor to Kenabres. He staggered, then collapsed as if a puppet had its strings cut.

Jokum of the Breakbones_____
Charging Red 1 (should land me in square L9)!
But again his cursed luck robbed him of a hit.

Dakota Bloomingdale_____
Aid Another fighting defensively, +4 to Iavdi's attack if successful: Success!
"Go Iavdi, go!"
Iavdi you have +4 to your first attack.

Silver Crusade lavdi_____
Using the inspiration from Dakota, Iavdi swings her sword at the beast in front of her, aiming to destroy it.
She took a step to reach the thing wearing the face of Kenabres’ lord, swung on it but it parried.

Voren the Outsider_____
Oh! I also forgot about the eagle's extra +1 from insp. courage.

Karthak Ironbreaker______
Double move to M-11

Silver Crusade lavdi_____
Then make that a 22 to hit, and 8 damage.
Then you hit for damage.

Voren the Outsider_____
The Celestial Eagle appears in a shower of golden light, then swoops around to flank attack the creature!
Attack: Talon (flanking, insp. courage): Miss.
Attack: Talon (flanking, insp. courage): Hit! For minor damage.
Move Action: Move to square M12
Swift Action: Draw wand of magic missile with tail
Standard Action: Cast magic missile from wand. 10 charges left

Enemies__________
V1: The evil caricature of Lord Hulrun swings his giant scythe at Arthas again.
Scythe attack: 1d20 + 10 ⇒ (3) + 10 = 13 but missed.

The body of the first thing you killed shivered. Then the corpulent body seemed to shrink rapidly to skin and bones.
Suddenly, with a hideous retching and tearing sound, the creatures face opens up like a rotten flower and a pallid five-jawed worm extruded itself from the ragged wound in the mans neck where, only moments ago a mans head sat.
With unbeatable speed, it dove to the ground and burrowed underground out of sight in a moment.
No AoO possible, this time.

Knowledge:Religion or Knowledge:Planes DC20:

These things are called Vermleks, a species of Demon!
They burrow into dead bodies, using the flesh and muscle as a defense against anti-demon weapons.
They have negative energy affinity, a DR penetrated by cold iron or good aligned weapons, immunity to electricity and poison, moderate resistance to acid, cold, fire and magic.
Then have some minor magic use as well.
They are at their most vulnerable when escaping a damaged body.

DM:

Vermlek 1: 30
Vermlek3: 48


Round 13_____

Players act in order of posting, enemies will go last.

The areas under the circles on the map are affected by Darkness. They are pitch black and anyone unable to see in the Dark have a miss chance of 50%.

TACTICAL SITUATION


Round 12_____

LizArdoc_____
Liz shakes off the compulsion and tumbles to 7-O
The elf swung at Liz’s clumsy display of Acrobatics: 1d20 + 8 - 1 ⇒ (7) + 8 - 1 = 14 Miss.
and stabs at Elf 5 She hit and wounded him.

Zane Argentus_____
Arcane bond to call another Spontaneous immolation from spell book. Targeting priestess again
Again, Zane’s power caught the priestess by surprise, and she catches on fire. (Failed save)

Rezol Born-in-Steel_____
Rezol attacks Elf 5.
Again, the elf parried Rezol’s massive blow.

Zephram Taranis_____
He whistles admiringly, "You're better at this than your companions...but can you stop this?", he says, then leans forward as if to test the elf's defenses, quickly reversing the blade and driving it low while the elf is reacting to the false attack.
As it turned out, he could not. Zephram’s blade struck the elf entirely unopposed; and he collapsed, sliding off Zephrams blade and rolling down the slope into the water.

Nakoda _____
Abandoning the bow as an attack, Nakoda instead took the time to put it away, then pulled her short sword from the sand.

Enemies__________

Red 3 again targeted Zane.
Red 3 crossbow attack vs Zane: 1d20 + 8 ⇒ (17) + 8 = 25 Hit! for 1d4 + 1 ⇒ (2) + 1 = 3 piercing damage.
Red 7 attacked Zeprham.
Red 7 Rapier attack vs Zephram: 1d20 + 8 ⇒ (16) + 8 = 24 Hit! for 1d6 + 1 ⇒ (1) + 1 = 2 piercing damage.
Shendiira spends the round again putting out the fire Zane lit on her.

DM:

S=21


Gathering your people together, you take the Southeast tunnel. You travel some 70-80 feet when it opens out again.

The ceiling of this vast chamber rises nearly thirty feet overhead.
A five-foot-wide ledge runs along the western wall, sloping down to the cave floor ten feet below.
Four ramshackle huts made of what appear to be strips of metal, hides, and some sort of fibrous plant matter sit in the cave, while to the south yawns a dark pit.

Before you have a chance to explore more, you see a hairless grey skinned humanoid appear as if by magic in front of you. It carries a crossbow, covering you. You then see two more appear flanking each side of you, and a couple more blocking your exit behind you.
It is hard to see them due to their skin shifting to match their surroundings. Their faces seem featureless, and they could be male, female or other.

Knowledge:Arcana DC15:
These creatures are Skulks. They are extremely stealthy denizens of the UnderDarkLands.

It pointed to you.
"You." It said in a dead flat voice. "Half of you will
come with me to speak to our chieftain."

CAVERN FIRST SIGHT


Brin, Korbin and Rafael ran East until they came into view of a wild melee. Ameiko and her friends were mixed up in the middle of a wild brawl with the pirates; everybody jumping and rolling around while lashing out with cutlasses and rapiers. It's hard to tell who is who in the fight, but you can hear Ameiko singing clearly, boosting her friends morale.

AMEIKO'S FIGHT OVERVIEW

Brin, Korbin and Rafael, what do you do?


Midori, Simelein and Idril headed West, to find that the Sheriff Hemlock and his posse ran into a superior force of pirates.
Quickly forming a shield wall at the mouth of the roadway, using the choke point to prevent the pirates from surrounding him; but against their superior numbers he cannot seem to make any headway.

SHERIFF'S FIGHT OVERVIEW

Midori, Simelein, Idril; what do you do?


Sorry to see you go Draken!
I'll just have your character disappear in the chaos of the invasion. If you decide to come back, just invent some unlikely reason you survived and you'll be good to go!


With Draken withdrawing, only Alkaid has not chosen which way to go yet. I'm going to leave her off the maps until she has said which way she wanted to go.


Inferis' sense of magic centered on the statue; just as she slowly turned towards you with a grinding sound, lowering her arms.
"Whoo aarree yoouu?" She inquired in a hollow voice.


There is a thin inhuman scream as the haunt siphon lets off a violet flash. There is a thump from inside the iron maiden.


Voren: I looked it up; looks like you can draw a wand as a swift action.


What? Is no one going to go help the girl?


Voren: You can reroll the attacks if you like.


Inferis:

Your Detect Magic pings. Somewhere in this room is a magic source.


Round 3_____

Players act in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 2_____

Karthak Ironbreaker_____
Before attacking again Karthak tries to determine what kind of monstruosities could these be and what their weakness could be:
But he cannot quite understand what these things precisely are.
Karthak uses another cold iron bolt. He moves forward 20 ft and then shoots at monster #2
He hits, and does some damage.

Arthas Sword of Ragathiel_____
Arthas charges in after the missile weapons fly overhead.
Arthas charged up and struck him very well.

Jokum of the Breakbones_____
He moves up by Dakota. "If they keep doing that, let's take them out quickly," he says, grim, as he looses another arrow at the closer one.
He missed. With another invective, he drops the bow.
Moving up to N-11, attack red 2, and drop the bow.

Silver Crusade lavdi_____
As the wave of negative energy courses over Iavdi, she laughs, seemingly unaffected.
She will then charge two squares diagonally, into N8, and attack number 2.
She hits dealing moderate damage.

Dakota Bloomingdale_____
Dakota moves in unison with Iavdi and, keeping a defensive stance, strikes to protect her new friend.
Aid another fighting defensively, +5 to Dakota's AC, -4 to hit. If Dakota hits 10, Iavdi will get +4 to her AC.
She succeeds.

Lisandra Elsinore_____
Standard move to L11
Selective Channel: 3d6 ⇒ (4, 4, 2) = 10 hit points restored to Arthas and Dakota

Voren the Outsider_____
Voren begins to chant, his eyes turning a bright blue.
Voren begins the full round casting of Summon Monster I. If uninterrupted, it will appear at the top of Vorens next round.

Enemies__________
V1: Steps forward and swings his giant scythe at Arthas.
Scythe attack: 1d20 + 10 ⇒ (14) + 10 = 24 for a possible 2d4 + 3 ⇒ (2, 3) + 3 = 8 slashing damage.
V2: Attacked Arthas.
Scythe Attack: 1d20 + 10 ⇒ (19) + 10 = 29 for a possible 2d4 + 3 ⇒ (4, 3) + 3 = 10 slashing damage.

DM:

Vermlek 1: 48
Vermlek2: 18


Round 12_____

Players act in order of posting, enemies will go last.

The areas under the circles on the map are affected by Darkness. They are pitch black and anyone unable to see in the Dark have a miss chance of 50%.

TACTICAL SITUATION


Round 11_____

Zane Argentus_____
As the priestess works to extinguish the flames, Zane gestures in her direction, a pulse of force slamming into her with the impact of a leathal fist.
Striking the priestess when she’s down, Zane rudely struck her with force damage.

Rezol Born-in-Steel_____
Gritting his teeth, Rezol swings at the elves once more, the blade of his greatsword arcing through the darkness.
And elf 1 is split in two in a gout of blood.

LizArdoc_____
Liz moves 5' north to prepare to try to tumble

Nakoda_____
Still being able to make out the vague shape of forms was something that could still be done, though it was difficult. She could see the forms of the others, so decided rather than wait for something to show itself-- which was something that was not likely to happen-- she raised her bow and fired another arrow at the individual that had shot at her twice already.
But missed.

Zephram Taranis_____
Zephram watches and turns his gaze toward Zane, "That does seem a mite more effective than repeatedly poking them with a rapier." He then turns his gaze to the elf behind his last target, starting to rock in anticipation of the elf's moves before stepping in and striking with his rapier.
Move -> Studied Combat, 5' step to O6, and rapier. But the elf parried.

Enemies__________
Red 3 no longer worried about Nakoda and switched his target to Zane.
Red 3 crossbow attack vs Zane: 1d20 + 8 ⇒ (11) + 8 = 19
Red 5 slowly attacked Zephram.
Red 5 Rapier attack vs Zephram: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20
Red 7 climbs up on the bank, draws his sword and advanced to contact against Zeprham.

Shindiira_____
Having put the fire out, she rose to her feet again.
Looking you over, she crooks her finger at Liz and croons; “Look young one, the water is shallow, to prevent me from casting you need to wade out here and engage me closely…”
She casts Suggestion on Liz for her to come out to her and attack. Will save DC16.

DM:

S=33


Retracing your steps, you take the SW branch. This is a dry tunnel, which leads some distance before coming to a crossroads.

TACTICAL OVERVIEW

A collection of crates, boxes, rubble, and scavenged metal lies heaped in the northwest section of this damp cave.

Several strange chalk drawings of twisted, spiny plants, a strange three-legged creature, and emaciated four-armed humanoids mark the walls.

DC 20 Knowledge (nature):

You realize that they’re some unknown, and perhaps undiscovered, creature.

Perception DC15 and Searching among the rubble, boxes and refuse...:

You discover here several ruined bits of technological devices—nothing recognizable or even all that useful can be found here, but the presence of strange tangles of wires and unusually crafted fragments
should confirm the hope that more ancient technology can be found deeper in the caves.

Perception DC20 and Searching...:

A character who succeeds while searching the rubble discovers
a scattering of 7 silverdisks but nothing else of value.

Two tunnels lead out from here, one to the southwest and one to the southeast.


With that, this particular fight is over.
You can see that the Sheriff is heavily engaged to your West, and Ameikos crowd is stalled out in a nasty fight to the East.
They are all calling for help!

What do you do?
Assist one? or the other? or stop and heal?

STRATEGIC OVERVIEW

You guys are marked as "H", just outside the Rusty Dragon.


Round 3__________

Rafael Morganis_____
Rafael takes a 5' step to O7 and fires at red 13 with his first shot. Hits and kills him.
He takes his second shot at red 12. Nails him dead center, bounced off drawing a tiny little bit of blood.

Korbin Steelsoul_____
Korbin to L8
Korbins beard forms a single large fist. It's finger shoots out, curling over in a beckoning motion to the pirate. The fist then launches outward, grabbing at the man. "No escape ya' bastards!"
He hits and kills him.

Brindolfin Cloudcap_____
combat maneuvre:
retaliate vs 10: Hits and obliterates him.
cleave vs 12: Already dead.
cleave through vs 6: Hits and kills him.
cleave finish vs 2: Hits and cuts him in half.
After dealing a massive amount of carnage, Brin looks at their attackers. "Who or what are you dying for? Who is next here?"

Midori Masaki_____
With all the pirates in reach down, Midori will maintain her performance for another round.

Alkaid_____
Alkaid Keeps on kicking.
First kick missed.
Second kick connects, dropping her opponent.

Idril Ssethan_____
With red 13 down, Idril moved over to Red 11 and attacked.
Her bladed scarf licked out and gashed Red 11.

(npc)Simelien_____
On his turn, he uses a move action (due to effortless aid) to aid Alkaid and improve her AC by 3 (helpful trait) until his next turn. But failed.
Then, he turns his attention towards 17 and 15, cutting with an efficient scything strike to attack them both with one stroke But his run of bad luck continues, and he missed both.

Enemies_____
Morale: 1d20 + 1 ⇒ (4) + 1 = 5
Morale: 1d20 + 1 ⇒ (14) + 1 = 15
Morale: 1d20 + 1 ⇒ (11) + 1 = 12
First, Red 11 breaks and runs, dropping everything and screaming as he flees. Then Red 17 and last Red 15.
They are all eligible for AoOs from Simelien, and Red 11 is eligible from Idril.


A tiled walkway surrounds a square patch of earth and sand in this high atrium.
A balcony on the second floor overlooks the courtyard, and a square hole in the ceiling opens to the sky.
Four columns in the corners of the atrium support the roof above, and the walls are decorated with symbols and hieroglyphs depicting animals, celestial creatures, and the sun and moon.
In the middle, a tan statue of a classically beautiful woman in ancient Osirioni garb stands facing the Western entrance, hands raised in supplication.

TACTICAL OVERVIEW


Pressing on, there are a couple of passages leading out of the southernmost section of this cavern, one leading straight west, and one leading southwest.

When you check out the western tunnel, you find that a collection of stalactites and stalagmites choke this low ceilinged cavern, making it difficult to squeeze between them.
Matching stalactites close in from the five-foot-high ceiling, giving the impression of a maw of needlelike teeth bearing down on one another.
A dead half-orc sprawls on the ground near the cave’s eastern entrance, which opens out about twenty feet over the beech where the fire beetles tried to swarm you.

The half-orc was a female, and has been stripped of weapons, armor and anything else of value and left to the rats and beetles.

Heal check DC12 to examine the body:

You confirm she was slain by multiple stab wounds from a short-bladed weapon like a dagger.

DC 10 Knowledge (local) check:

You recall that this is Parda Garr. She was a popular brawler in town, and that she was one of those who traveled with several thugs into the caverns in an expedition.
Almost everyone called her a friend, and many felt that her falling
in with the thugs was going to be her end—turns out, they were right.


Lisandra: There is a drastic change coming up when you all get hit by the Mythic stick; in my opinion a perfect time to make such a change.


And elf 1 is split in two in a gout of blood.


You head west down the hallway outside the Kitchen, and you come to the Servants Dining Room. It is empty save for dust and sand.

TACTICAL OVERVIEW


You see a pitted and rusted dagger is still wedged between the skeleton’s ribs, and the skeleton is dressed as one of the house guards. Other than that, you find nothing in the way of threat or treasure.


Kyra: Its OK if you take Leadership. I've never found it useful though.


Round 2_____

Players act in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 1_____

Karthak Ironbreaker____
Karthak spends his round reloading his crossbow

Arthas Sword of Ragathiel_____
Arthas keeps charging forward, but does not quite reach his opponent this round.

Dakota Bloomingdale_____
Dakota follows Iavdi and Arthas.

Jokum of the Breakbones_____
Jokum strides forward, getting himself to within easy bowshot range. "We can advance a little," he calls to Karthak as he sights down the arrow and looses another cold iron arrow at the creature Karthak struck.
But missed.
As his second arrow, too, goes wide, Jokum curses. "This is why I carry a sword. A deer I can easily hit from a hundred paces, but that blob? Never. I don't know what it is...be careful, Iavdi, Arthas! Don't expose yourselves too much!"

Silver Crusade lavdi_____
Iavdi will move 10 feet East in order to be next to Arthas, and then use Martial Flexibility to get power attack.
But does not yet make contact with the enemy.

Arthas Sword of Ragathiel_____
"Wait!"
"The ranger is right!"
"Stop the advance, make them come to us. We can set up for their assault. Keep firing and soften them up! Lavadi, if we hold this corner in front of you they cant get a straight run at us for charge."
"Thank you Jokum, We shall fight smarter, not harder."
"Archers take partial cover next to those alcoves strike them with arrows like holy fire raining down from heaven above."
Arthas stops his charge right there.

Lisandra Elsinore_____
Moving lightly on her feet to behind Arthas and Iavdi (L14), Lisandra grabs her crossbow, takes aim and fires at the bloated monstrosity farthest to the west.
But missed so horribly as to almost fumble. (Fumble not confirmed.)

Voren the Outsider_____
Move Action: Move 30 feet so that I'm behind Iavdi.
Standard Action: Cast Guidance on Iavdi.
Free Action: Use Knowledge checks on the bloated characters to help identify any forms of demonic abilities or the like.
Voren's eyes widen and shouts, "Guys, there's something more to this! They seem to be human, but there's something else! The unnatural musculature... the posture... I think they might be demons!"

Enemies__________

The creatures laugh horribly as Arthas starts to close the distance on them.
Red 2 speaks in a guttural accent; ”Look at ‘em! So eager ta turn themselves over to Deskari! They got guts at least.”
He grins at his buddy.
”Lets pull ‘em out and see!”
They strode forward 30ft.
They both cast Mass Inflict Light Wounds, targeting Arthas, Iavdi and Dakota.
Red 1 deals 1d8 + 5 ⇒ (4) + 5 = 9 points of negative energy hp damage to each. Will save DC16 for half damage.
Red 2 deals 1d8 + 5 ⇒ (7) + 5 = 12 points of negative energy hp damage to each. Will save DC16 for half damage.


Round 11_____

Players act in order of posting, enemies will go last.

The areas under the circles on the map are affected by Darkness. They are pitch black and anyone unable to see in the Dark have a miss chance of 50%.

TACTICAL OVERVIEW


Round 10_____

LizArdoc_____
Liz stabs at 4 some more
S.Sword,Missed.
Dagger,Hit! The dark elf stiffened when backstabbed, gurgled and slid off her dagger, dead.

Rezol Born-in-Steel_____
Rezol’s overwhelmingly powerful attack simply whiffs over the heads of his targets.

Zane Argentus_____
Frowning as the spellcasting newcomer shrugs off the effect of his spell Zane chuckles to himself. "Ok, fine...burn then." he says as he casts a spell designed to ignite the woman standing atop the water.

Spontaneous immolation (3d6 ⇒ (1, 6, 5) = 12 points of fire damage and catches on fire.) DC 16 fort for half and not on fire
Caster level check to beat SR: 1d20 + 5 ⇒ (18) + 5 = 23 He beats her spell resistance.
Fort save vs DC16: 1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9 Fail! She takes full damage and catches on fire.

Zephram Taranis_____
Move, then tumble, ending up in P7.
He lashed out at Red 1, lightly wounding him.

Nakoda_____
Too many people were crowding the area, so she continued the warchant and kept her bow at the ready.

Enemies__________
Red 1 turned to attack Zephram.
Red 1 Rapier attack vs Zephram: 1d20 + 8 - 1 ⇒ (5) + 8 - 1 = 12
Red 3 continues shooting at Nakoda.
Red 3 crossbow attack vs Nakoda: 1d20 + 8 ⇒ (8) + 8 = 16.
Red 5 also attacked Rezol.
Red 5 Rapier attack vs Rezol: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
Red 7 starts swimming across the lake.

Shindiira_____
The priestess is surprised by Zanes ability to penetrate her spell defenses. She spends the round putting out the fire Zane lit on her.

DM:

S=37


It takes about an hour for the blinded peoples vision to clear.

When you search the area, you discover the man's body is mostly eaten. Little remains to identify the body as that of one of the thugs from the second expedition, for the blindheim has eaten most of it and has ruined its armor and clothing in the process.
A belt pouch on the body’s hip is still intact.

Contents:
It contains 42 gp, a silver unholy symbol of Zyphus worth 25 gp, and two water-tight potions of cure light wounds.


Flynn watches as one of his wild swings connects; the frog creature stiffens in shock, gurgles and then slowly slides off his blade.

The battle is over.


Rafael hit and killed Red 13 with his first shot. He hit and further wounded Red 12 with his second shot.


Round 3__________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 2__________

Brindolfin Cloudcap_____
He cuts a circle (attack 9-8-12 in that order)
attack vs 9: He hits, kills and cleaves through in a titanic gout of blood.
attack vs 8: He hits, kills and cleaves through in a bright spray of arterial blood.
attack vs 12: He hits and wounds.

Korbin Steelsoul_____
Korbin finishes his spell just in time as the pirates arrive. Brin grows taller, nearly doubling in size, hulking over in muscle.
-Flurry of Blows, using 1 Ki point(Swift Action) to strike 3 targets (13/14/16)
-Cannot be knocked prone or be moved unwillingly from my space due to starting in the same
space as last turn (Bastion Stance, Iron Monk Ability).
Against 13 He hits, damages and grapples.
Against 14 He hits, damages and grapples.
Against 16 He hits, damages and grapples.

Rafael Morganis_____
Rafael steps to O6 and fires at pirate16, He hits and critically injures Red 16.
His second shot at Red 16 hits and kills him.

Midori Masaki_____
Maintaining her song, Midori draws her katana and swings at pirate #16 (if he's still up, otherwise #14).

But she missed.

Alkaid_____
Alkaid does a high kick But she completely missed.
followed in the same motion by a Heel Drop kick
Which clocks him good; but he’s still up fighting.

Simelien Cutanryl_____
Sim uses Bloody Riposte as an immediate action to strike back at the one who hit him. But missed.
On his turn, he uses a move action (due to effortless aid) to aid Alkaid and improve her AC by 3 (helpful trait) until his next turn. 1d20 + 9 ⇒ (8) + 9 = 17 Sucess!
Then, he turns his attention towards 17 and 15, cutting with an efficient scything strike to attack them both with one stroke.
He hits and damages Red 17 and Red 15.

Draken Caladran Lorrimar_____
After watchting the giant of a man take several strikes, he reloads his pistol and fires at the one not given cover by the man. (10),
He hits and damages Red 10 twice.

Idril Ssethan_____
Idril does a backflip over her opponent, ending up at (M,7). Fail! AoO attacks are drawn from Red 9, Red 13, Red 14, but the only one left alive at this point is grappled, so she’s safe for now.
flank attack vs Red14: And her bladed scarf separated his head from his shoulders.

Enemies__________
Red 1 flank attacked Simelien, coordinating with Red 2.
Cutlass flank attack vs Simelien: 1d20 + 5 ⇒ (11) + 5 = 16 for a possible 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 damage.
Red 2 swung his axe at Simelien, coordinating with Red 1.
Dwarven waraxe flank attack vs Simelien: 1d20 + 7 ⇒ (3) + 7 = 10 for a possible 1d10 + 4 ⇒ (3) + 4 = 7 damage.
Red 6 swung his axe at Brin.
Dwarven waraxe attack vs Brin: 1d20 + 7 ⇒ (18) + 7 = 25 for a possible 1d10 + 4 ⇒ (9) + 4 = 13 damage.
Red 10 swung his axe at Brin.
Dwarven waraxe attack vs Brin: 1d20 + 7 ⇒ (1) + 7 = 8
...Fumble confirm?: 1d20 + 7 ⇒ (14) + 7 = 21 Confirmed! He can only take a Move action next round.
Red 11 attack Simelien from the flank, coordinating with Red 1 .
Cutlass flank attack vs Simelien: 1d20 + 5 ⇒ (8) + 5 = 13 for a possible 1d6 + 4 + 1d6 ⇒ (4) + 4 + (5) = 13 damage.
Red 12 swung his axe at Brin.
Dwarven waraxe attack vs Brin: 1d20 + 7 ⇒ (12) + 7 = 19 for a possible 1d10 + 4 ⇒ (9) + 4 = 13 damage.
Red 13 struggled to escape Korbin .
Escape grapple: 1d20 + 4 ⇒ (19) + 4 = 23 Success! He breaks free and hacks at Korbin.
Cutlass flank attack vs Korbin: 1d20 + 5 ⇒ (9) + 5 = 14 for a possible 1d6 + 4 ⇒ (6) + 4 = 10 damage.
Red 15 flank attacks Simelien, coordinating with Red 10.
Cutlass flank attack vs Simelien: 1d20 + 5 ⇒ (7) + 5 = 12 for a possible 1d6 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10 damage.
Red 17 flank attacks Simelien.
Cutlass flank attack vs Simelien: 1d20 + 5 ⇒ (1) + 5 = 6
...Fumble confirm?: 1d20 + 5 ⇒ (17) + 5 = 22 Not confirmed, ordinary miss.


Moving north, you come into a corridor. North is an open archway into a Kitchen.

Two stone tables sit against the western wall of this room, while a third occupies the southeastern corner.
A small, square wooden butcher’s block stands in the northeast corner, now almost collapsing under its own weight.
A stone oven sits in the middle of the north wall. A humanoid skeleton lies beneath the northwestern table, surrounded by smashed crockery.
A door to the east and an open doorway to the south exit the room.

TACTICAL OVERVIEW
HOUSE OF PENTHERU EXPLORED SO FAR


The tension is thick as you all slowly press forward, trying to see something (anything!) before it eats you.

Suddenly...

You all see the Iron Maiden creak open, revealing a bound and gagged Professor Petros Lorrimor.

"Father!" Screamed Kendra. She rushed by Ereviss to get to her father, trying to free him from his bonds.
But...
When she laid hands on him, Professor Lorrimor vanished.
Kendra turned towards you, and you can just glimpse her incredulity...

... and then the doors slammed shut. Blood spurted from holes in the lid as you hear a scream that is suddenly cut off.

TACTICAL SITUATION


Voren:
You can't quite identify the species of demon. If it weren't for their unnatural posture and musculature, you would have sworn they were human.


Hieroglyphs and images of fantastic beings cover the walls of this small room.
A small stone shrine, dusty and thoroughly defaced, stands against the eastern wall.

TACTICAL OVERVIEW

Ancient Osiriani:

This area was the household chapel, dedicated to
Abadar, Pharasma, and Sarenrae. The Ancient Osiriani
hieroglyphs on the walls offer praises to the three gods
and list several common prayers to each.

Knowledge:Religion DC18:

The shrine was defaced by someone, but it can be cleaned with little effort. The small altar serves all three deities, though the carvings place Abadar in the most prominent position.


Round 2__________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


Round 1__________

Korbin Steelsoul_____
Korbin plants himself, eying down the many pirates before him. He begins to chant, moving his hands rhythmically as he does so. His beard emulates him, mirroring his movements. Korbin begins to cast enlarge person on Brin, starting on my next round.

Rafael Morganis_____
Rafael lifts his bow and fires at the pirate at L8, switching targets to K9 for the second shot only if the first pirate drops, otherwise both shots on L8
Two shots take the pirated down.

Midori Masaki_____
Midori waves Hiro to the safety of the roof and begins an Inspire Courage performance.
+1 morale to Charm and fear saves; +1 to attack and damage rolls

Draken Caladran Lorrimar_____
Draken lets off two blistering retorts with his pistol at the nearest pirate, the sound drowning out the screams of the pirates for a split second.
The first shot staggered him, the second shot finished him.

Brindolfin Cloudcap_____
Brin rushes forward (J7) and swings his sword of force.
His immensely powerful swing cleaves two of the pirates in twain, missing the third only because he got shot before Brin could get to him.

Alkaid_____
Alkaid casts Bulls Strength on herself

Simelien Cutanryl_____
5' step to H6, attacking G7
But missed.
then switches to circular stance.

Enemies__________
Red 1 rolled around Simelien and flank attacked, coordinating with Red 2. Acrobatics: 1d20 + 7 ⇒ (13) + 7 = 20 vs CMD 18. Success! No AoO.
Cutlass flank attack vs Simelien: 1d20 + 5 ⇒ (2) + 5 = 7 for a possible 1d6 + 4 + 1d6 ⇒ (2) + 4 + (4) = 10 damage.
Red 2 stepped up to flank and swung his axe at Simelien, coordinating with Red 1.
Dwarven waraxe flank attack vs Simelien: 1d20 + 7 ⇒ (19) + 7 = 26 for a possible 1d10 + 4 ⇒ (9) + 4 = 13 damage.
Red 6 stepped up and swung his axe at Brin.
Dwarven waraxe attack vs Brin: 1d20 + 7 ⇒ (19) + 7 = 26 for a possible 1d10 + 4 ⇒ (2) + 4 = 6 damage.
Red 8 stepped up and swung his axe at Brin.
Dwarven waraxe attack vs Brin: 1d20 + 7 ⇒ (1) + 7 = 8 but fumbled and hit his buddy Red 9 for a lot of damage.
Red 9 hooked around to attack Brin from the flank, but pissed off at being hit by Red 8, hit Red 8 in return for a lot of damage .
Cutlass flank attack vs Brin: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8 for a possible 1d6 + 4 + 1d6 ⇒ (4) + 4 + (1) = 9 damage.
Red 10 stepped up and swung his axe at Brin.
Dwarven waraxe attack vs Brin: 1d20 + 7 ⇒ (17) + 7 = 24 for a possible 1d10 + 4 ⇒ (8) + 4 = 12 damage.
Red 11 moved up to attack Simelien from the flank, coordinating with Red 1 .
Cutlass flank attack vs Simelien: 1d20 + 5 ⇒ (7) + 5 = 12 for a possible 1d6 + 4 + 1d6 ⇒ (6) + 4 + (5) = 15 damage.
Red 12 stepped up and swung his axe at Brin.
Dwarven waraxe attack vs Brin: 1d20 + 7 ⇒ (8) + 7 = 15 for a possible 1d10 + 4 ⇒ (7) + 4 = 11 damage.
Red 13 moved up to attack Idril .
Cutlass attack vs Idril: 1d20 + 5 ⇒ (19) + 5 = 24 for a possible 1d6 + 4 + 1d6 ⇒ (5) + 4 + (4) = 13 damage.
Red 14 double moved up to Korbin.
Red 15 rolled around Simelien and flank attacked, coordinating with Red 10. Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24 vs CMD 18. Success! no AoO.
Cutlass flank attack vs Simelien: 1d20 + 5 ⇒ (2) + 5 = 7 for a possible 1d6 + 4 + 1d6 ⇒ (4) + 4 + (2) = 10 damage.
Red 16 double moved up next to Midori.
Red 17 double moved up next to Simelien. Acrobatics: 1d20 + 7 ⇒ (4) + 7 = 11 vs CMD 18.


Round 4__________

Players may act in order of posting, enemies will go last.

TACTICAL OVERVIEW.


Round 3__________

Lilly Peregrine_____
Lilly's lips compress as she is not able to avoid the flashing eyes this time around, but she remains calm, swinging where she last saw the disgusting creature. All for naught, as she whiffs badly.

Elise Emeria____
Blinded by the flash of light, Elise presses her hand against the rock face and steps carefully out of the way.
5-foot step to G6. Pass turn.

Celest Slysword _____
Celest feels around for something to stab....

Notorious Flynn Ryder_____
Flynn tries to make another attack, but has to twist away when Celest starts coming his way looking for something to stab.

(npc) Thomas_____
Thomas made the save in time.
Warhammer Attack: 1d20 + 3 ⇒ (8) + 3 = 11

Doctor Rhaym_____
”Someone tell me where it is! I’ll throw a bomb!”
Waits.

Enemies__________
B1 attacks Flynn.
Bite: 1d20 + 5 ⇒ (11) + 5 = 16 for a possible 1d4 + 1 ⇒ (1) + 1 = 2 damage .
Claw 1: 1d20 + 5 ⇒ (3) + 5 = 8 for a possible 1d3 + 1 ⇒ (1) + 1 = 2 damage .
Claw 2: 1d20 + 5 ⇒ (16) + 5 = 21 for a possible 1d3 + 1 ⇒ (3) + 1 = 4 damage .


I assumed you all got the benefits of the Buff spells before you started running towards them.


Round 10_____

Players act in order of posting, enemies will go last.

Reference Underwater combat rules page 432-433 of the Core rules.
The areas under the circles on the map are affected by Darkness. They are pitch black and anyone unable to see in the Dark have a miss chance of 50%.

TACTICAL OVERVIEW

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