|Saint Caleth Dedicated Voter 2013, Marathon Voter 2014|
|3 people marked this as a favorite.|
This year I am going to try really hard to critique every item in the critique thread, especially the ones that wind up way at the end since I know that last year some items got very little comment.
This is a separate thread since I don't want to wade through the clusterf+#! that is the Critique thread any more than I absolutely need to. As a disclaimer I may have more to say about some items than others based on my notes I made while voting.
If you are reading this and your item is stuck way at the end of the critique thread and you have not gotten any comments on it, PM me and I will bump it to the front of the line as soon as I can so that no one has to wait days to get a single critique.
I read the first power here as effectively swapping what the mannequin and the user were wearing. If that is correct it is pretty cool and useful. A bit of a camping/makes adventuring easy item on the basis of being able to jump into your armor, but I think that it is quirky and interesting enough to get past that problem. The item overall gets bogged down when you add on the alarm power. Even though it is reasonably on theme, it exacerbates the perception that this is a camping item.
Verdict: You have a pretty cool idea here and meld it with a good theme. Keep it simple once you have those things. The alarm bit muddles the item and it would have been better with just the first power. Also you need to submit to the power of Template Fu and work on formatting.
First off this is Mythic, something I have no rules knowledge of, so I have no intuition about that part of the item. There are a few problems that I noticed. The first big thing is that the SR should not scale with the wearer’s HD. SKR has talked before about how items should not get better based on their wearer for reasons of pricing and balance. Secondly, line spells are out of place in the types of spells that can get reflected. The idea of reflecting a line spell, which can potentially hit multiple creatures causes a few rule ambiguities.
Verdict: Great visual and theme but the mechanics have holes. Also I can’t really judge the mythic portion of the item so that turned me off a bit. I voted for this a lot though.
Bracelet of the Peaceful Dove
I was weirdly ambivalent about this item. I like the theme, and it holds tightly to that theme, which is admirable; however I thought the visual of the dove sitting on your shoulder flipping out when you get violent is kind of dumb. The real star here is the final bit about breaking certain enchantments, but there are some problems with it. What kind of action is it? The word immediate appears, but I think the intent is that it does not take an action on the part of the user and that the user has no way of controlling this ability. The bigger problem is that it operates on creatures both friend and foe. I get why it works that way but you lost points in my book for not playing well with others. If a party member has one of these and it goes off, canceling my wizard’s well-placed dominate on the enemy heavy I would be pretty angry.
Veridct: Good theme but the potentially silly visuals and possible detrimental effects to the party lower it in my estimation. I still voted for it a few times though.
I was really torn on this one throughout the voting. On one hand it all comes together really well and does something kind of cool. Also bonus points for pulling off an alliterative name without it being silly. On the other hand a literally contagious charm person with an exceptionally vague duration is worth way, way more than 2,000 gp.
Verdict: Way to much adjudication and vagueness with the mechanics. I would never use this in a game I DM’d because it has the potential to cause a huge amount of headache. I really admire how it reaches outside the box in terms of ideas though.
A few huge problems here. First, dispel magic, wish and miracle is a frankly bizarre juxtaposition since why try to make it sound badass by name dropping 9th levels spells if someone can just dipel it like any other magical light effect. Why is the bit about the light being blocked by walls there? You wasted an entire sentence to basically tell me that the light from this item works like regular light. The last power might be a little powerful if you are referring to keywords and it auto-dispels all spells of those types.
Verdict: You might be onto a little something in the mojo department, but there are still serious mechanical concerns.
Boots of Spellwalking
I really, really liked this almost every time it came up except for one little thing. “Spring Attack” casting for spells is pretty cool and I think worth the price for that alone. The second power is kind of cool but the concentration check bit is the only thing that marrs what is otherwise a really great entry. The power should be limited to times/day rather than balanced by a “blow up in your face” mechanic.
Verdict: Loved it.
Another strong keep from me. The idea and visuals are top notch. The only problem is a little bit of adjudicatory vagueness about the properties of the weapon. Another thing to look into might be a times/day mechanic to create a magic weapon since at the levels that someone might be using this, the sure of a magic weapon is all but necessary.
Veridct: Awesome. I honestly think that this is better than some of the things that made the Top 32.
Astral Thief’s Opera Gloves
This idea is pretty neat. Reaching into extradimensional spaces and stealing stuff. Great work on that. The bad opera joke falls flat and is rather bizarrely placed in this item’s description since how many operas are performed inside extradimensional spaces? I don’t know what the mechanical upshot of tearing a hole in an extradimensional space would be. I assume the intent is that the contents spill out while the hole is open. The bit about the different unarmed attacks is extraneous and mechanically weird since unarmed attacks don’t have an offhand and are not even necessarily strikes by your hand.
Verdict: In the end, another case of the mechanics muddling up a top-notch idea. I voted for it a bunch.
Next up…Spellmason’s Mallet and the rest of page 1